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21 Guns

This document describes the rules for a roleplaying game called 21 Guns. Players take on the roles of Gunslingers in a post-apocalyptic world. The game uses a conflict mechanic where players can call 'Shots' to gain effects and resolve story elements. Players track Corruption and Quest values as their characters pursue missions for the Blessed Virgin.

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Craig Bickford
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0% found this document useful (0 votes)
63 views0 pages

21 Guns

This document describes the rules for a roleplaying game called 21 Guns. Players take on the roles of Gunslingers in a post-apocalyptic world. The game uses a conflict mechanic where players can call 'Shots' to gain effects and resolve story elements. Players track Corruption and Quest values as their characters pursue missions for the Blessed Virgin.

Uploaded by

Craig Bickford
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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21 Guns

Starting situation
One person is the GM. The other 3, 4, or 5 players create their characters,
which are among of the last 21 Gunslingers.
!eryone "etermines their own character, its appearance an" what it#s
wearing. $lso, each player "escri%es their Gunslinger#s G&'. !eryone
chooses a 'o%le (uality that "efines their character.
)layers "etermine together which (uest they are going to "o. They must
suggest to the GM a starting scene in which they are on horse%ac*, in
see*ing the o%+ect of their (uest. !ery Gunslinger#s player ta*e , to*en
white an" , to*en %lac* for the (uest-.orruption /ar.
GM#s Tas*s
/e first the Gunslingers fans 0).1
)lay e!eryone else in the story 0').1
$lways as* how Gunslingers reali2e their ffects
$s* players a%out Gunslingers, the worl", the (uest
3efine the worl" aroun" the Gunslingers
4rame the scenes
Gi!e e!eryone a chance to spea* an" contri%ute to the game
&n"ermine an" oppose the see*ing of the Gunslingers
/e sure the Gunslingers# story comes to a natural en"
5hen Gunslingers 6.all the Shots7 %e sure there are more
lements an" )urposes at sta*e than Shots in their han"s
6.all the Shots7
This is the .onflict mechanic, 6.all the Shots7 when8
$ Gunslinger wants to gain an ffect on the /oar"
$ Gunslinger e9plains a )urpose they wish to reach
$ Gunslinger $cts &n"er )ressure
$ Gunslinger ris*s %eing :n+ure"
$ Gunslinger ris*s a .orruption
The GM sets which Gunslingers +oin the .onflict.
$ll the lements an" )urposes e9plicitly present in a scene nee" to %e
sol!e" in a uni;ue resolution.
The GM must "eclare any risk of Injuries, Corruption, or single actions
force" Under Pressure. The in!ol!e" Gunslingers ha!e to "eclare if they
are trying to pursue one 0an" only one1 specific Purpose.
!ery Gunslinger has one Free Shot. More Shots coul" %e gaine" through
pre!ious .onflict or with the G&'S, %ut you may place at most 4 Shots
"uring a .onflict. ach participant may place a Shot in any /oar"#s
lement, "escri%ing the intentions of his character. The first participant
that places a Shot in an lement gains the Effect< e!eryone else that
places their Shot in the same lement gains Effect. 5ho "oesn#t place a
Shot in that lement gets the Effect, if the lement was e9pressly
present. GM resol!es an" players resol!e = accor"ing to ffect#s
in"ications on the /oar".
The n" of the Story
:f a Gunslinger reaches the pea* of .orruption !alue, that character
%ecomes a Traitor an" a /loo" >ing#s minion, then his player %ecome a GM
+oining the first. :f all the Gunslingers decei!e or decease, this triggers the
"ra#ica$ Endin#8 .y"onia 4alls. !eryone ta*es a sentence to "escri%e an
aspect of the 4alling.
5hen a Gunslinger reaches the peak of %uest !alue, the (uest is
accomplishe". $ccor"ing to the correspon"ing gra"e, starting from the
one who has reache" the (uest, going "own to who has a lesser !alue,
e!ery player chooses from the following list an" tells a "ifferent n"ing.
ach n"ing is uni;ue, waiting for only one Gunslinger in the group.
1. ?eturn in Triumph, gain a rewar" from the /lesse" @irgin
2. ?eturn in peace, retire an" han" o!er the G&' to your son or
"isciple
3. 3ying heroically, the G&' is consigne" to a new Gunslinger
4. $%an"on .y"onia to its "estiny, follow your own purpose
5. 3ie an" the G&' is "efiniti!ely Aost or 3estroye"
,. The Gunslinger an" that G&' !anish from all the stories
:nspirations
&ni#hts of C'donia (the )ideoc$ip*+ %y ,use
21 Guns %y Green -a'
The 3ar* Tower saga %y Stephen &in#
The $rthurian Sagas
The Spaghetti 5esterns
Psirun+ %y ,e#ue' .aker/ Chris ,oore 0 ,ichae$ 1in#ner
Ghost-cho %y 2ohn 3arper
4poca$'pse 5or$dB %y -6 )incent .aker
381, %y Gre#or 3utton
Olympus, %oar"game %y 4ndrea Chiar!esio 0 1uca Iennaco
Game -esi#n/ Concept/ 5ritin# 0 1a'out7 :acopo 4rigerio
4rts7 3are**oure*, Mr Carp, "as$"am 0on 3e!iant $rt1
+D $ strong *nowle"ge of these sources is essential to a goo" playE
The 5orl" is Going On...
Once upon a time a great >ing"om reigne" o!er the worl",
enlightening an" protecting the peoples. The Cigh >ing,
4rthur -a!id was seate" on the throne an" 188 #reat
&ni#hts atten"e" him with honor. The >nights of the
>ing"om sheltere" the 3in#es of the Uni!erse, mystical
forces that Or"ere" the 5orl", %ut they ma"e the mista*e
of su%stituting the magic of the Cinges with technology...
The /loo" >ing, ,ordred, fostere" nuclear, chemical an"
germ wars, "i!erte" attention from technology, an" the
Cinges, without the necessary care, starte" malfunctioning
an" %ecame rotten. The Or"er %ro*e up, an" now not e!en
the sun shining is sure. This happene" in a time that is only
few years far to some, a month of Sun"ays to others.
/ut C'donia, last shre" of the past >ing"om, has not
gi!en up the resistance yet. The .$essed )ir#in legitimately
sits on the throne of her fathers an" the last 21 &ni#hts still
lean on their *nees in her presence, laying weapons "own
with "eference.
The /lesse" Swor"s were reforge" accor"ing to the ha%it
of the Ol" Technology8 they %ecame the GU9S, F shot
re!ol!ers a%le to shoot spiritual energy for the legitimate
owner. The &ni#hts too* the name of Guns$in#ers.
To"ay the worl" is similar to the ol" western mo!ies,
scarcely populate" an" "angerous, full of mutants %oth
human an" animal, with large contaminate" lan"s an"
grotes;ue ruins of prou" ancient cities. 3emons, ro%ots
an" men are ser!ing the .$ood &in# an" his sorcerer, the
,an:in:;$ack. There is no le!el of aggregation that e9cee"s
a town perimeter. The resources are poor< an" the
$ncients# Technology is usually foun" in wic*e", per!erte"
or "amage" forms that +eopar"i2e the last sur!i!ors.
Sometimes the magic shows up, arcane an" har"ly
mastere", releasing all its "e!astating power.
Some of the 21 gather in Fe$$o<ship to see* the %uests,
hoping to restore the ancient >ing"om. /ut the
Gunslingers hang always in the %alance, pushe" %y
centrifugal in"i!i"ualistic force an" se"uce" %y for%i""en
lo!es, personal glories or e!en the temptation of treason.
Craig Bickford (order #3520078) 24.34.70.101
"he .oard
The Or"er to place the Shots is "efine" %y the Con!ention8 it is the story that ma*es clear who has the first intent towar" a specific ffect.
The Gunslingers in the story may act in certain ways that ma*e the GM "eci"e who en+oys the pri!ilege of 4aith, for e9ample.
Therefore the pri!ilege of ffect goes to that ).= the GM has the "uty to say, %efore the placing starts, who en+oys the pri!ilege of the .on!ention in the !arious ffects.
E$ements
Faith
The 4aith in the @irgin pro!i"es the ). perse!erance to carry on the (uest.
The GMhas to "eclare in a"!ance if there is a ris* of .orruption. :n any case,
if a player places a Shot, it is triggere" automatically.
Gou Show 4aith in the @irgin
"ake7
: >2 Shots (ne?t*
: >1 %uest
Gou "o the right thing
Choose 17
: >2 Shots (ne?t*
: >1 %uest
Gou surren"er to your own interest
"ake7
>1 Corruption/ if it is
esta;$ished
-ama#e
The GM has to "eclare if there is ris* of 3amage to ).s.
Note: the NPCs have Health 2: Injured/Dead.
Choose 27
: Inf$ict -ama#e
: 4!oid -ama#e
: 3umi$iate@-isarm
: &nocked out (An$' for 9PCs*
Choose 17
: Inf$ict -ama#e
: 4!oid -ama#e to 'ou
Note: customarily
it is Inflict 1 level of Damage.
Avoid means: all the
Damage.
Sho< 'our o<n 9o;$e .reed
$ll the ). %elong to a no%le house which has sur!i!e" in the >ing"om.
4<e8 if you "on#t mo!e against them, ').s on scene can#t act against you
until the ne9t .onflict.
Gou ?e!eal yourself as
Gunslinger, you decide <hat
the' kno<a;out 'ou/ Choose 17
: >1 Shot (ne?t*if app$ica;$e/ 'ou
impress them
: 4<e
Choose 17
: -onBt re!ea$ 'ourse$f/ sta'
concea$ed
: Ce!ea$ 'our se$f and decide
<hat the' kno<a;out 'ou
G, decides if 'ou are
reco#niDed and <hat is kno<n
a;out 'ou6 "hat is trou;$e for
'ouE
Cead a Person
H :s your ).-'). telling the truthI
H 5hat#s your ).-'). really feelingI
H 5hat "oes your ).-'). inten" to "oI
H 5hat "oes your ).-'). wish : ha" to "oI
H Cow coul" : get your ).-'). to JJJJJJI
"ake F>17
F7 choose F Guestions from
the $ist to ask a p$a'er or
the G,6
>1 Shot (ne?t* if app$ica;$e
"ake 17
17 choose 1 Guestion
from the $ist to ask a
p$a'er or the G,
Note: you can Read a Person
only hen it is !ossi"le to
o"serve her or tal# to her$
even for a short time.
4ncientsB "echno$o#'
Note: %he &' is alloed to say it isn(t re!ara"le.
H 5ho han"le" this last %efore meI
H 5ho ma"e thisI
H 4or what purpose was this ma"eI
H 5hat has %een "one with this or to thisI
H 5hat#s wrong with this an" how might : fi9 itI
H 5hat strong emotion ha" felt from who ha" use" this recentlyI
"ake F>17
F7 choose F ans<ers fromthe
$ist to ask the G,6
Choose >17
: I S<itch it Aff fore!er
: I Use it/ >1 Shot (ne?t* if
app$ica;$e (if it isnBt Fi?ed/ >1
Corruption*
: I Fi? it (if 'ou donBt kno<ho</
>1 Corruption*
"ake 17
17 choose 1 Guestion
from the $ist to ask the
G,
Note: %he first time a &unslinger
finds a !iece of %echnology$ it is
alays on )or in stand"y* and
malfunctioning )"ecause it is
!erverted*
If the "echno$o#' is present
in a scene and no one Fi?es
it/ the G, must decide if
that causes >1 Corruption6
Purpose or 4ct Under Pressure
:f there is any Specific )urpose, "ifferent from other lements, the
player has to "eclare it %efore the .onflict.
$s well, the GM has to "eclare if anyone $cts &n"er )ressure.
Hou Gain the Purpose6
If 3indered/ Choose 17
: Hou Gain it/ ;ut <ho
3indered 'ou has to
narrate the outcome
: Fo$$o< the Effect
Choose 17
: Hou f$inch/ hesitate or sta$$/
the G, can offer a <orse
outcome/ a hard ;ar#ain or a
u#$' choice
: Hou 3inder <ho #ains the
Effect
G, Chooses 17
: 3e Fai$s and 1oses somethin#/
ask his P$a'er <hat he $oses
: 3e Gains the Purpose <ith a
Corrupted 4ct/ >1 Corruption
Seduce@,anipu$ate
1o'a$t'8 the ').s can#t act against you if you
"on#t mo!e against them. :f a #Aoyal# ). mo!es
against you, you ha!e K1 Shot to use in the ne9t
.onflict against him.
"ake F/ 1 ;' 1/ Bthe' spendB ('ou choose <hen*7
: 3e #i!es 'ou <hat 'ou <ant/ 'ou ha!e to #i!e
him somethin# e$se
: 3e does <hat 'ou <ant him to do= 'ou ha!e to
#i!e him somethin# e$se
: 3e ;ecomes 1o'a$ to 'ou
Ar B'ou spendB7
: Hou 4!oid 1 BSeduce "akeB from others
: Hou donBt ha!e to #i!e an'thin# (for 1 "ake*
"ake 17
Bthe' spendB
or B'ou spendB
from the $ist
('ou choose <hen
the' spend*
Note: + PC can !lace at most
, -hots. any -hot can "e
#ee! aay. %he unused -hots
must "e deleted.
.ome ri"e with me through the !eils of history,
:#ll show you how Go" falls asleep on the +o%,
Cow can we win when fools can %e *ingsI
3on#t waste your time or time will waste you
'oHone#s gonna ta*e me ali!e
The time has come to ma*e things right
Gou an" : must fight for our rights
Gou an" : must fight to sur!i!e
Ol" Gunslingers# /alla" 0cit. Muse1
Gunslinger Sheet
'ame8 JJJJJJJJJJJJJJJJJ
$ppearance8
My 'o%le (uality is8
JJJJJJJJJJJJJJJJJJJJJJJ L M
.ross off a &se mar* to earn an ffect e!en if you can#t.
:t wor*s only if you "escri%e how the (uality helps an" you place a Shot
in the ffect. The (uality ffect is always prior to the /ruise" ffect.
Cealth8
Gou can#t heal yourself. Gou "on#t heal waiting out the time. Cealing is a )urpose
/ruise" Gou always gain ffect, e!en if you ha!e
:n+ure" Gou no longer ha!e the right to a 4ree Shot
3efeate" Gou are at the mercy of GM, he chooses
your fate
G&'8
JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
L M N O P Q R
.ross off a &se mar*, you :nflict two le!els of 3amage 0for '). D 3eath1
.ross off a &se mar*, you Gain K1 Shot 0Ma9 1 per .onflict1
Spen" 1 (uest to reloa" the G&' an" to ta*e up the fight again
(uest HSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHTH .orruption
L M N O P Q
:f .orruption reaches here :f (uest reaches here
you are a Traitor The n"ing is triggere"
:n case of mo!ement on the line, the a"!ancement of (uest to*ens "eletes
the .orruption to*ens met on its path an" !ice !ersa. (uest starts to 1 an"
en"s to ,. .orruption starts to , an" comes to 1.
Craig Bickford (order #3520078) 24.34.70.101

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