Army rosters
You can only create one army roster for the Tournament and it must be used for all of the games
you play.
The army roster must: Include your name, be clear and readable and it must present each unit
separately including a full list of its items and relative point costs.
Army rosters should be submitted before the 11
th
of July to [ immigrant2earth@gmail.com]
All tournament army rosters will be thoroughly checked. If you have any concerns about an
opponents roster please contact a judge who will attempt to resolve the issue. If any errors are
found, even if the mistake you made was an honest one, the appropriate penalties for an illegal
army list will be applied. Should you have any questions or queries regarding any aspect of the
tournament, please do not hesitate to contact me at:[ immigrant2earth@gmail.com]
Pre-submission
Players who submit their army rosters before the 11
th
of July will receive a bonus 5 points
Players who submit their army rosters before the 4
th
of July will receive a bonus 10 points
Painting Score: Players who follow the painting guidelines will receive an additional 10 points
1 Tournament rules & Restrictions
No more than 1,850 points may be spent on the army using one Force Organization chart
and the rules for Supplements, Data Slates and Allies on pages 112 -113 of the Rules
Book or in the relevant Codex.
Units with D-Weapons, Lords of War and Super Heavy units May not included
You may include a Fortification from the Stronghold Assault or the Rulebook, with the
following exception and conditions,
The Fortress of Redemption and Aquila Strongpoints May not be selected
It must be deployed inside your deployment zone after sides have been chosen and before
Objectives have been placed or warlord traits rolled for,
You may not place any piece in or on any existing piece of terrain.
A Note on homemade or Converted Defense Fortifications: In the interest of Fairness, the
total length/with must not be greater then the GW original and its height, for line of sight
purposes, will "count as" the same as the GW original.
However you may discuss the later with your opponent as 'line of sight' works Both ways
Psychic powers: For each psyker or unit of psykers in your Army Write down on your list
what Codex Power(s){4
th
/5
th
ed}it has purchased or selected and what Disciplines it has
access to.
It may Generate powers as described in the rule book and its codex at the start of each
game,
Where a unit has Codex Power(s){4
th
/5
th
ed}at the start of each game it may swap out and
generate powers as described in its Codex FAQ, in the Amendments section on Psychic
Powers.
Armies must follow the restrictions on army selection in their own Codex/Codices.
Armies may be built from codices released before the 20
th
of June 2014.
Armies should be Fully painted to a 3 colour minimum standard. All models in the army
should be based. Each squad should also be readily identifiable from one another
(allowances will be made for units that divide (e.g. Combat squads) or spawn(e.g. gaunts
froma Tervigon). If you are worried about there being any confusion as to whether or not
your models are appropriately painted, based or identifiable, please do not hesitate to
contact us.
Weapons, wargear options and upgrades chosen from the army list should be shown on
the majority of the models in a unit.
Conversions must be identifiable. If you are in any doubt about the validity of your
conversion please contact the Tournament organizers.
When multiple versions of a rule or Codex exist use the most recent version, as long as it
was published before the 20
th
of June 2014.
The Question & Answer articles published by games workshop to update the rulebook and
existing codices are used.
J udges set up the scenery for the battle and it must not be moved or changed by players.
If the scenery needs changing, call one of the J udges to assist.
Rules from Imperial Armour and Apocalypse are not allowed, however you may use
appropriate models to represent models with rules in allowed codices. (E.g you may not
use a chaplain dreadnaught in your army but you may use the model to represent say a
Venerable/Normal/Ironclad/Librarian dreadnaught with appropriate weapons as above)
2 Playing the Tournament
Opponents are allocated randomly in the first round and from then using the Swiss system
2.1 Scenario details:
Primary Objectives
Will be chosen from among those in the rule book and from this thread
http://w-ired.org/forum/viewtopic.php?f=9&t=4564
Secondary Objectives:Slay the Warlord, First Blood, Nemesis (see end of rulespack),
Linebreaker.
And VPs gained with the Warlord Personal Trait "Legendary Fighter" if rolled
Capturing objectives:
To capture an objective you must measure from the edge of the base of the objective.
Working out your result:
1. Winning the Primary objectiveis worth 8 Battle points
Calculating Primary Objective:
For the Primary Objective mission both players starts with 4 Battle points each. For every Victory
Point more than his opponent a player has at the end of the game, the player adds one BP, and
his opponent subtracts one BP, up to a maximum of +4 / -4 BPs,
for example
a draw on VPs is +0/-0 =as score of 4/4
a win of +1VP is +1/-1 =5/3
a win of +2VPs is +2/-2 =6/2
a win of +3VPs is +3/-3 =7/1
a win of +4VPs is +4/-4 =8/0
2. Winning the SecondaryObjective is worth up to a Maximum of 6 Battle points.
Calculating Secondary Objective:
For the Secondary Objective mission both players starts with 3 Battle points each. For every
Victory Point more than his opponent a player has at the end of the game, the player adds one
BP, and his opponent subtracts one BP, up to a maximum of +3 / -3 BPs,
for example
a draw on VPs is +0/-0 =as score of 3/3
a win of +1VP is +1/-1 =4/2
a win of +2VPs is +2/-2 =5/1
a win of +3VPs is +3/-3 =6/0
3. Then compute Army Points (APs) difference. The player having the AP difference in his favor
gets higher value battle points; the other player gets lower value battle points;
APs Difference / Battle points.
1301-1850 / 6/0
851-1300 / 5/1
401-850 / 4/2
0-400 / 3/3
Army Points (the points cost of the units in your army) are awarded for the following:
1. Full points are awarded for any destroyed unit.
2. Half points are given for any Character or Monster reduced to below half their starting
number of wounds; a Squad reduced to below half their starting number; and Vehicles that are
reduced to below half their starting hull points Immobilized.
2.2 The Warm-Up period
Before every battle there is a Warm-Up period between games
During this time you can:
Discuss the table and the terrain on it (what effect it will have on lines of sight, movement and
the battle in general).
Clear up any potential rules problems that might occur during the game.
Discuss special rules and conditions for victory that apply to the scenario.
Ask questions about your opponents army and the special rules that apply to it.
Swap army rosters
The Warm-Up period is included as an official part of the Tournament and we advise all
contestants arrive in good time and make the most of it. It will prevent many unwanted debates
during games and should help you and your opponent get off to a friendly start!
2.3 Interference
Only you and your opponent play the battles together. This means that friends and onlookers
who finish their games early must not interfere or be involved in the game in any way.
Interfering with a battle that is not your own may be considered a yellow card offense and any
interference should be reported to a referee.
2.4 Equal Number of turns
During the round we will announce the 30-minute mark. At this point you have 30 minutes left to
finish your game. In the interest of fair play we strongly suggest that you only start a new turn
after the 20-minute mark has been announced if you are both convinced that you can finish an
entire game turn. If you cant agree with your opponent you should call over a referee to make
the decision.
2.5 Using an illegal army
Using an illegal army will result in your registered score for all rounds played changing to 0,
regardless of the actual outcome of the battles. You will be required to amend your army to fit the
tournament requirements before the next round.
2.6 Your result
We will display the scores registered for previous rounds. We recommend that you check these
after each round and, should you find an error, report it to a J udges. We will either change it
immediately or ask you to get your opponent from that round to agree on the change.
3 Scoring points
3.1 Game points: There are 100 points available from your games, up to 10 points for pre-
submission and 10 points for painting giving 115 tournament points as the potential total.
3.2 Yellow and Red Cards:
Sometimes we may need to penalize a participant for violating the rules or for inappropriate
conduct during the Tournament.
Committing a yellow card offence minus 5 points to you overall score per offence
Committing a red card offence Disqualification
3.3: Ultimate Decisions:
The J udgess decision on all matters is final (persistent arguments from a player may result in
execution by a Commissar).
And Again..
Should you have any questions or queries regarding any aspect of the tournament, please do not
hesitate to contact me at: [ immigrant2earth@gmail.com]
Rankings
This years results will be Kept for the Irish Tournament Rankings
(Players Results can be removed with a request)
New Objective: Nemesis
The unit or independent character that achieves the first blood objective becomes the
Nemesis, If the Nemesis is Removed as a casualty by the end of the game it is worth 1 VP
to your opponent,
If First Blood was Achieved, but not by a unit or character, then choose a unit, in your
army and on the table, at random, to become the Nemesis.