CREATIVITY IN ADVERTISING
EXECUTIVE SUMMARY EXECUTIVE SUMMARY
THE CAT IS ON THE MAT, is not the story. 
THE CAT IS ON THE DOGS MAT, no! th"ts the
story.
Advetising  is  both  art   and  science.   The  science  of   advertising  is  the
analyititcal   part   that   we  have  been  looking  at   up  yo  this  point:   setting
goals, deciding strategy, choosing among different creativity styles. Some
people call this step convergent thinking because the process is to distill
lots of information into the core advertising strategy.
What is it that adds sparkle and life to a well-planned and implemented
advertising campaign !t"s th #ah" factor: that brilliantly simple,but inspired
creative edge.
!n Advertising the world is flat. Agencies are structured on a linear basis.
$ampaigns are created in linear formats. There are all kinds of rails and
fences and obstacles to keep creative thinking linear. Advertising is a big
business and ranks among the top industries in the world. The growth of
the top advertising industry in any country is in direct relation, its creative
senses and talents if the advertising professionals.
The word advertising is derived from the %atin word #"$%erto, that means
To t&rn to!"r$s. Advertising leads to attention towards something i.e.
the advertising message, which is the purpose of advertising and the
ob&ective   of   the  advertising   $reative   Advertising   starts   with   proper
creative planning. This includes the conceptuali'ing of basic ideas to
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their   final   implementation.   The  ideas   are  visuali'ed  considering  basic
human motives.
Advertising  is  nothing  but   selling  ideas.   $reative  thinking  is  the  sound
ground where one can reap a rich harvest of ideas.
The   creative   part   of   advertising   is   what   comes   before   the   potential
customers and it is here that the fate of the campaign and conse(uently of
the product being sold could be decided.
O'(e)ti%e o* the +ro(e)t,
Cre"ti%ity  is   something   you   cannot   think   of   as  #-ets  sto.  "n$  'e
)re"ti%e.  )ou   need   to   think   of   *$reativity+   as   a   discipline,   &ust   like
#,rgani'ation",   #commitments  to  results",   or   #responsibility".   This  pro&ect
tells us the importance of $reativity in Advertising as creativity demands
abundance.   The   foundation   of   creativity   is   in   individual,   and   so   the
techni(ues and methods discussed in this pro&ect are &ust mere tools to
enhance and liberate one"s creative skills.
So dont confuse the menu with meal
!t is observed that *-ar too many people are leading their lives lie they"re
driving their cars with brakes on+ this pro&ects will enable you to know how
your foot is taken off that brake pedal.
Rese"r)h Metho$o/o0y,
The information is gathered from various sources like books, periodicals
and &ournals and sites.
-i1it"tions,
$reativity is a gift most of us desire, but only a few seem to have. .ro&ect
report   debunks   some   of   the   myths   surrounding   creativity   and   then
carefully takes through the five !"s of the creative process. !t also gives the
insight   of   future   creativity   and   the   tools   that   can   be   helped   to   help
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advertising professionals to enhance and enliven their work.The sub&ect of
creativity  in  advertising  is  something  of   an  enigma.   .ro&ect   shows  how
creative director in an ad agency goes #under the skin of creative" to use it
to greater effect in their work and in wider aspects of their lives. 
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2HAT IS CREATIVITY 2HAT IS CREATIVITY
There are many definitions of creativity. A number of them suggest that
creativity  is  the  generation  of  imaginative  new  ideas  /0ewell   and  Shaw
12345,   involving  a  radical   newness  innovation  or  solution  to  a  problem,
and a radical reformulation of problems. ,ther definitions propose that a
creative  solution  can  simply  integrate  e6isting  knowledge  in  a  different
way.
De*initions o* Cre"ti%ity
There  are  many  definitions  of   creativity7   dictionaries  give  the  following
meanings: 
Herit"0e I//&str"te$ Di)tion"ry,
)re"te: To cause to e6ist, 8ring into being, ,riginate, To give rise to, 8ring
about, .roduce, To be first to portray and give character to a role or part
/appropriate to creating fictional  characters and writing stories5 creation:
An original product of human invention or imagination. 
Cre"ti%e: characteri'ed by originality and e6pressiveness, imaginative 
M")3&"rie Di)tion"ry 4"n A&str"/i"n $i)tion"ry5
Cre"te:   to  evolve  from  one9s  one  thought   or   imagination  to  make  by
investing with new character or functions. 
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Cre"te:   author,  bring  into  being,   compose,   conceive,   parent,   form,   give
rise to, and throw together 
Cre"ti%e: generative, ground-breaking, innovative, originate, handmade 
A))or$in0  to  6o$en  478895,  there  are  three  main  types  of   creativity,
involving different ways of generating the novel ideas:
 The  *combinational+   creativity  that   involves  new  combinations  of
familiar ideas.
 The  *e6ploratory+   creativity  that   involves   the  generation  of   new
ideas by the
 :6ploration of structured concepts.
 The *transformational+ creativity that involves the transformation of
some  dimension  of   the  structure,   so  that   new  structures  can  be
generated
Other re/"te$ !or$s re, )re"ti%ity,
$reativity   creativeness,   formativeness,   innovation,   inventiveness,
originality, productivity, craftsmanship, authorship, creatorship 
;8eing creative is seeing the same thing as everybody else but thinking of
something different;
There are many aspects to creativity, but one definition would include the
ability to take e6isting ob&ects and combine them in different ways for new
purposes. -or e6ample, <utenberg took the wine press and the die=punch
and produced a printing press. Thus, a simple definition of creativity is the
action of combining previously uncombined elements. -rom art, music and
invention to household chores, this is part of the nature of being creative.
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 Another way of looking at creativity is as playing with the way things are
interrelated. $reativity is the ability to generate novel and useful ideas and
solutions to everyday problems and challenges. 
$reativity  involves  the  translation  of   our  uni(ue  gifts,   talents  and  vision
into an e6ternal reality that is new and useful. We must keep in mind that
creativity  takes  place  unavoidably  inside  our   own  personal,   social,   and
cultural boundaries. 
The  more  we  define  our   creativity  by  identifying  with  specific  sets  of
values,   meanings,   beliefs  and  symbols,   the  more  our   creativity  will   be
focused and limited7 the more we define our creativity by focusing on how
values, meanings, beliefs and symbols are formed, the greater the chance
that our creativity will become less restricted. 
!n  the  creative  process  there  are  always  two  different   /but   interrelated5
dimensions or levels of dynamics with which one can create: 
   The system which may be a particular medium /e.g. oil painting or a
particular  musical   form5,   or  a  particular  process  /like  a  problem  solving
agenda, or an approach to creativity like Synectics5. The creative person
manipulates  that   means  to  a  creative  end.     The  second  dimension  is
described by the conceptual ;content; which the medium describes. Again,
the   creative   person   depicts   changes,   manipulates,   and   e6presses
somehow the idea of that content. 
There is no one definition of creativity that everyone can agree with. 
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$reativity researchers, mostly from the field of psychology, usually claim at
being creative means being novel and appropriate. Subsumed under the
appropriateness criterion are (ualities of fit, utility, and value. 
At least three aspects of creativity have drawn much attention. 
The   creative   process,   receiving   the   most   attention,   focuses   on   the
mechanisms and phases involved as one partakes in a creative act. 
   A second aspect of creativity is the creative person. >ere, personality
traits of creative people are central. The environmental  atmosphere and
influence are concerns of a third aspect, the creative situation. 
   %astly,  the  criteria  or  characteristics  of   creative  products  have  been
sought. This area is of particular importance because it is the basis of any
performance   assessment   of   real   world   creativity   and   may   provide   a
window on the other aspects of creativity. 
8riefly stated, creativity is often thought to e6ist on at least five levels: 
1. A higher level versus a lower level 
4. <rand versus modest 
?. 8ig ;$; versus little c 
@. .aradigm-shifting versus garden-variety 
5. :minent versus everyday
Some researchers claim other categories of creativity as well: 
1. :6pressive versus .roductive 
4. :6pressive versus !nventive 
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?. :6pressive versus !nnovative 
@. !nvention versus Aiscovery 
B. Theory versus !nvention versus Aiscovery 
C. Accommodative versus Assimilative 
3. .ersonal versus .ublic.
There are three general ways of achieving a creative solution: 
 Serendipity 
 Similarity 
 and meditation 
Also,   the  mode  of   activity  one  is  in  when  being  creative  differs.   -or
e6ample, there is a distinction between real-time creativity and multistage
creativity. Deal-time creativity is spur-of-the-moment, improvisational, and
demands   output   in   a   short   interval   of   time7   whereas   in   multistage
creativity,   sufficient   time  is  allowed  for   the  generation  and  selection  of
ideas.   $reative  thought   can  be  divided  into  divergent   and  convergent
reasoning. 
 Divergent thinking is the intellectual ability to think of many original,
diverse, and elaborate ideas. 
 Convergent   thinking:  the   intellectual   ability   to  logically   evaluate
criti(ue and choose the best idea from a selection of ideas.
8oth   abilities   are   re(uired   for   creative   output.   Aivergent   thinking   is
essential to the novelty of creative products whereas convergent thinking
is   fundamental   to   the   appropriateness.   To   combine   this   variety   of
definitions, we can say that creativity involves the generation of new ideas 
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or  the  recombination  of   known  elements  into  something  new,   providing
valuable solutions to a problem. !t also involves motivation and emotion. 
Cre"ti%ity  is  "  *&n$"1ent"/   *e"t&re  o*   h&1"n  inte//i0en)e  in
0ener"/. !t is grounded in everyday capacities such as the association of
ideas,  reminding,  perception,  analogical   thinking,   searching  a structured
problem-space, and reflecting self-criticism. !t involves not only a cognitive
dimension /the generation of new ideas5 but also motivation and emotion,
and is closely linked to cultural  conte6t  and personality factors.+ /8oden
122E5.   Thus,   any  general   definition  of   creativity  must   account   for   the
process  of   recognition  or   discovery  of   novel   ideas  and  solutions  and
hence most of the definition fall into one or more of these categories like
as an individual  talent, as  a process,  as a product and last  but not the
least as a recognition by others.
O6:ECTIVES O; CREATIVITY
Fain ob&ectives of a creative thinking process is to think beyond e6isting
boundaries, to awake curiosity, to break away from rational, conventional
ideas and formali'ed procedures, to rely on the imagination, the divergent,
the  random  and  to  consider   multiple  solutions  and  alternatives  /$andy
1223, Schlange and Guttner 12235.
The  result   of   the  creative  thinking  process  is  especially  important   for
businesses. Fanagers and managerial decisions and actions, confronted
with  fast-changing  and  ambiguous  environments  in  business,   need  to
develop  creative  solutions  and  creative  action-based strategies  to solve
problems,   as   they   allow   to   increase   understanding   of   problematic
situations, to find multiple problems, to produce new combinations, to 
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generate  multiple  solutions  that   are  different   from  the  past,   to  consider
possible alternatives in various situations that could occur in the future and
*to  e6pand  the  opportunity  hori'on  and  competence  base  of   firms+   /dt
ogilvie 122E5.
DESCRI+TION  <   STRUCTURE  O;  THE  METHODO-OGY  <
A-TERNATIVE SO-UTIONS
$reativity is not an innate (uality of only a few selected people. $reativity
is present in everyone. !t can be learned, practiced and developed by the
use of proven techni(ues which, enhancing and stimulating the creative
abilities,   ideas  and  creative  results,   help  people  to  move  out   of   their
normal problem-
solving mode, to enable them to consider a wide range of alternatives and
to improve productivity and (uality of work. *$reativity is thus constructed
as a learned ability that enables us to define new relationships between
concepts or  events,   which seemed  apparently  unconnected  before,  and
which results in a new entity of knowledge+ /:uropean $ommission 122E5.
Hnowledge   and   information   are   the   basis   for   creativity.   There   are
numerous  creative  techni(ues,   which  are  also  classified  in  many  ways
/>iggins 122@5. !n general, a certain type of (uestion or a certain area of
application /such as marketing, product or service development, strategic
and decision planning, design, (uality management, etc.5 often calls for a
certain type or a certain group of creativity techni(ues.
-undamental concepts for all creative techni(ues are:
   The  suspension  of   premature  &udgement   and  the  lack  of   filtering  of
ideas.
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   Ise  the  intermediate  impossible.     $reate  analogies  and  metaphors,
through symbols, etc., by finding similarities between the situation, which
we   wish   to   understand   and   another   situation,   which   we   already
understand.
   8uild imaginative and ideal situations /invent the ideal vision5.
   -ind ways to make the ideal vision happen.
   Delate things or ideas which were previously unrelated.
  <enerate multiple solutions to a problem.
Fain points to increase or encourage creativity in a company are:
J To be happy, to have fun
J Heep channels of communication open
J Trust, failure accepted
J $ontacts with e6ternal sources of information
J !ndependence, initiatives taken
J Support participatory decision-making and employees" contribution
J :6periment with new ideas.
EX+ECTED RESU-TS < 6ENE;ITS
$reativity, through the generation of ideas with value, is needed in order to
solve  concrete  problems,   ease  the  adaptation  to  change,   optimi'e  the
performance  of   the  organi'ation  and  best   practice  manufacturing,   and
changes  the  attitude  of   the  staff   of   the  organi'ation.   $reative  thought
processes are also important at all stages in the DKA process.
Some e6pected results of the creativity process are:
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 !nnovation  through  new  product   and  process
ideas
 $ontinuous improvement of products or service
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 .roductivity increase
 :fficiency
 Dapidity
 -le6ibility
 Luality of products or services
 >igh performance
CHARACTERISTICS O; +ROVIDERS
The  implementation  of   creative  techni(ues  within  work  groups,   re(uires
the assistance and advise of e6ternal consultants. ,ne or two consultants,
e6perts   in   creative   techni(ues,   is   normally   enough   to   undertake   the
implementation process in a company. >is=hers &ob normally consists of
presenting the different techni(ues and their application method, defining
the problem to be studied for the participants, initiating and clarifying the
rules  of the techni(ue,  gathering the  necessary data  and information  to
approach the problem, stimulating the generation of ideas of participants,
and evaluating the ideas before proceeding to put them in practice.
Training   of   management   staff   by   e6perts   may   also   be   very   useful.
Fanagement staff must be trained to stimulate creativity in employees, to
provide  motivation,   to facilitate  a  creative  climate  and  to  encourage  the
use  of  creative  techni(ues. Fanagers can also be  trained to implement
creative techni(ues by themselves.
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A++-ICATION A++-ICATION
$reativity processes are used regularly by many private and public sector
organisations   of   all   sorts   in   manufacturing,   services,   banking,   or
construction companies. 8ig firms such as Mero6, ATKT, -rito-%ay, as well
as   car   manufacturing   firms,   software   development   firms,   railroad
pharmaceutical firms etc., use creativity techni(ues to increase efficiency
and (uality, especially in their research, strategic planning and marketing
departments.
$reativity techni(ues may be applied in almost any functional area of the
company:   strategic   planning,   corporate   business   strategy,   product
development,   improvement   of   services,   functional   strategy,   finance,
human  resources,   marketing,   management   of   collection  of   information,
product design, software design, (uality management, etc.
TY+ES O; ;IRMS < ORGANISATIONS CONCERNED
$reativity   techni(ues   can   be   implemented   by   all   firms   and   public
organi'ations that confront with problem solving and focus on innovation
in processes, products or services.
!n case where the implementation of creative techni(ues is focused on the
support of personal creativity, such as to support individual designers work
for new product development,  or to support individual   scientists work in
the   laboratory,   very   small   firms   or   a   person   can   implement   creative
techni(ues for individuals.
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!n case where the company focus is to increase group creativity and to
create environments where a collaborating team works creatively together,
the   firm  must   have   at   least   4N  employees,   including  ?  members   as
management staff.
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2HAT CREATIVITY MEANS IN ADVERTISING 2HAT CREATIVITY MEANS IN ADVERTISING
! once read a (uote somewhere that said, ;We do not separate
advertising from life.;
$reativity is a very sub&ective term. Who can really say what is creative,
for we all have different opinions on what we individually think is creative.
Some people believe creativity is an engrained concept that you are born
with it. ,ther people believe it is a talent that can be learned and taught.
! personally believe it is a little of both. The essential elements of creativity
are really imagination and inventiveness disciplined by routine skills. )our
imagination is something you are born with, it can be large and wild or it
can  be  small   and  constrained.   !nventiveness  is  something  that   can  be
disciplined, it can be taught and learned with practice and skill.
.ut those two concepts together and anything is possible. !n advertising,
agencies live and die by creative communications. $reativity is one of the
reasons clients &ustify advertising and their choice of agencies
So what e6actly is creative in advertising Some creative commercials are
effective,   some  effective  ads   are  creative,   and  other   ads   are  neither
creative  nor   effective.   $reativity  and  effectiveness  ultimately  &oin  in  the
consumer"s minds rather than remain separate.
We   must   then   ask,   what   is   efficiency   Well,   efficiency   of   an   ad   is
determined by the correct combination of its impact and retention. !mpact
being the ability of an ad to attract attention and retention being the ability
of an ad to stay on viewers" minds. We can thus say with certainty that an
advertisement needs to be creative to succeed. !ts creativity needs to be
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effective   in   both   its   impact   and   retention.   !   found   the   (uote   at   the
beginning of the page and thought it was &ust great. Although creativity in
advertising is an important factor, one must remember to not be creative
&ust for creative sake. The creativity must also be effective.
Successful creative strategies result from pinpointing an idea, a nuance,
an insight, or a nugget of information gleaned from research or sometime
from an intuitive understanding or (uickness of human nature. The true
role   of   the   strategy   is   to   make   that   intuitive   leap   which   defines   the
relationship between the brand and its user.
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HO2 CREATIVITY IS DI;;ERENT ;ROM HO2 CREATIVITY IS DI;;ERENT ;ROM
INNOVATION INNOVATION
Cre"ti%ity %ers&s Inno%"tion
As this is an advertising study on the sub&ect of *$reativity+ it is only right
there should be some advertising efforts to create greater understanding
on behalf of the sub&ect *$reativity+ itself. -or many the word #creativity"
has what may be called a touchy Ofeely nature to it, not really suitable for
the   hard   world   of   business.   )et,   mention   the   word   #innovation"   and
suddenly   the   act   of   creating   new  ideas   takes   on   a   more   credible
resonance in certain (uarters, such as the  business  media and various
government-backed development agencies.
.rofessor   Simon   Fa&aro   of   $ranfield   School   of   Fanagement   defines
innovation in this manner in his book Fanaging !deas for .rofit /Fa&aro,
12245:   #$reativity  is  the  thinking  process  that   helps  us  generate  ideas.
!nnovation is the practical application of such ideas towards meeting the
organi'ation"s ob&ectives in a more effective way." 8ut this means all ideas
are  creative.   !n  reality,   many  ideas  will   be  re&ected.   Ising  the  working
definition  of   creativity,  it   would  recogni'e  that,   to  be  #creative",   the  idea
must offer some form of added value. 
!nnovation   can   instead   be   defined   as   the   #adoption,   adaptation,   or
implementation by a third party of someone"s creativity /ie an added value
product5". When appraising a painting, one does not say:  #artist is being
innovative." Should another artist adopt some element of this work , such
as its style, sub&ect matter, materials or techni(ues used, then the original 
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work can be said to be innovative7 it has inspired the application of some
creative element of the original work by a third party.
Thus,   creative  thinking  in  a  disciplined  manner   can  play  a  real   role  in
innovation.   *$reativity   and   innovation   are   normally   complementary
activities, since creativity generates the basis of innovation, which, in its
development,   raises   difficulties   that   must   be   solved   once   again7   with
creativityP!t is not possible to conceive innovation without creative ideas,
as these are the starting point.+ /:uropean $ommission 122E5.!nnovation
results when creativity occurs within the right organi'ational culture. The
right   organi'ational   culture   is   one   that   provides   through   creativity
processes  /creative  techni(ues5  the  possibilities  for  the  development   of
personal  and group creativity skills. We can define creativity !FT as the
establishment of skills by implementing creativity generation techni(ues.
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6ASICS O; CREATIVITY 6ASICS O; CREATIVITY
Cre"ti%e Thin=in0 S=i//s C"n 6e -e"rne$>>
2h"t )"n I $o to In)re"se 1y )re"ti%ity??
The first task in becoming more creative is giving you .er1ission  to do
things  creatively.   The  second  is  overcoming  your  .erson"/   '/o)=s  to
creativity.   -or   some   people,   being   creative   involves   trying   not   to   be
embarrassed by their own ideas7 for others, it is a matter of being aware
that  things can  be  done  in  many  different  ways.  Some  people  are self-
aware or confident enough to have fewer inhibitions and can &ust let their
creative natures work. 
Surround yourself with people who love and support you and you will be
even   more   creative.   Spend  time  meditating   on  your   own   worthiness,
reading about other creative people and creative solutions, concentrating
on  the  positive   power   of   your   own   creative   forces   -   these   activities,
combined with a belief in your own intuition and creative abilities, will help
improve your confidence. 
A)tion Ste.s
>ere are a few additional things you can do to improve your creativity: 
 Study  books  on  creative  thinking  techni(ues  and  put   them  into
practice 
 Attend courses on creative thinking and put the ideas into practice. 
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 Heep a daily journal and record your thoughts, ideas, sketches, etc.
as soon as  you get  them.  Deview your &ournal  regularly  and  see
what ideas can be developed. 
 !ndulge in  relaxation  activities  and  sports  to give  the  mind a rest
and time for the subconscious to digest information. 
 Aevelop an interest in a variety of different things, preferably well
away from your normal  sphere of work. -or e6ample, read comic
books  or   maga'ines  you  wouldn9t   normally  get.   This  keeps  the
brain busy with new things. !t is a common trait of creative people
that they are interested in a wide variety of sub&ects. 
 Don't   work  too  hard  -you  need  time  away  from  a  problem  to  be
creative  after   periods  of   intense  focus.   !t   really  helps  to  think  of
creativity as a skill or set of skills. 8y practicing, one can get better
at   using   them.   So   whenever   you   have   a   chance   try   and   do
mundane things in novel ways - it will make them more entertaining
and you will get more used to e6pressing your abilities. 
.racticing at overcoming irrational inhibitions will also help to improve your
creativity. When you9re at a standstill, and you witness somebody with a
vital and flowing creative force, it can be intimidating. The thing that9s easy
to miss when you9re caught up in the magic of somebody doing something
effortlessly that seems impossible is that it doesn9t happen all at once. 
Anything can be achieved by breaking it down into its component parts.
$reativity   re(uires   patience   and   a   willingness   to   work   for   a   creative
outcome rather than simply wait for enlightenment. Still, it is important to
creativity to happen. This can be encouraged by setting up an 
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environment that encourages creative output, a comfortable space within
which you feel non-threatened and able to create. 
A program to improve your personal creativity might include the following
steps. 
1. -irst set a 1e"s&r"'/e 0o"/. Some goals might be: 
 to generate 1NQ more solutions within C months to come
up with
 an original solution for problem ;M; within 4 weeks to practice generating
ideas  bybrainstorming  /for  e6ample,   ;find  at   least   1NN  ideas  for  a  new
pen;5 
 to find a new and effective way to relate to my children
that results in them wanting to spend more time with me. 
4. Second, set &. )riteri" to indicate whether or not you have or are
reaching your goal. Typical criteria are: 
a5 the ideas are novel /in that particular conte6t5 
b5   the  ideas  are  useful,   they  solve  the  problem  or   meet   the
challenge 
c5 the ideas can be implemented within an appropriate time and
budget 
?. Third, re"$ "n$ /e"rn about creativity techni(ues which are one of
the   sections   of   the   $reativity   Web.   This   information   can   be
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gathered from books, conferences, other people, software products
and the !nternet. Spend time with people who you believe are 
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creative  and  ask  them  how  they  did  it.   There  are  many  paths   to
creativity. 
@. -ourth,  s&rro&n$  yo&rse/*   !ith  .eo./e  !ho  /o%e  "n$  res.e)t
yo&7 people who encourage you to take risks. 
B. -ifth, )e/e'r"te yo&r .ro0ress in reaching your creativity goals. 
C. -inally,  'e0in   thin=in0   o*   yo&rse/*   "s   "   )re"ti%e   .erson.
Surround  that   identity   with   beliefs   about   your   creative   abilities.
%earn the skills of creativity, act creatively every opportunity you get
and find environments that support creative behavior.
$reativity is increased by acknowledging that it e6ists and by nurturing it.
$reate  a  sensory  stimulating  environment,   increase  awareness  of   that
environment   and   provide   sufficient   (uiet   time   to   allow   that   ensory
stimulation  to  be  translated  into  e6ternal   reality  ...   a  poem,   a  bridge,   a
meal, a song, a (uilt, a business report, a game, a dance, a garden. 
Flood  yourself   with  information  in  your   chosen  area  of   creativity  then
deliberately e6pose yourself to information outside your area. Despect and
care for your creativity as you would a child. Attend to your needs, listen to
your creative inner voice, and spend time with yourself. Fanage stress in
your life as much as possible. 
.ractice  meditation  or   some  kind  of   peaceful,   rela6ing  activity  such  as
handwork   or   (uiet   e6ercise.   Avoid   becoming   too   entrenched   in   your
routines.   Aon9t   allow  your   beliefs  to  distort   your   perceptions.   A  useful
techni(ue is to deliberately and consciously attempt to integrate opposites
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at every opportunity within your own mind. Aevelop the attitude that your
creative work is important even if others do not share your belief7 allow 
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such &udgmental  attitudes to be their problem, not yours. .ractice using
affirmations and reframing /seeing things from another angle or in another
conte6t5 to de-program your self critical habits. 
$reativity is not a gift of some sort, it is a state of being /;un etat d9ame;,
as they say in -rench5. %earning a creativity- increasing techni(ue of some
sort   will   give  you  some  tools  and  help  you,   but   will   not   automatically
change your point of view about yourself and your creativity7  your belief
and value systems about creativity and creativity myths must change as
well. 
Cre"ti%ity "n$ -e"$ershi.
@E%eryone h"s )re"ti%e .otenti"/, '&t )re"ti%e .eo./e thin= they "re
)re"ti%e.@
Self-esteem  is  one  of  the  most   important  elements  of  creativity. .eople
must   believe   in  their   ability   to  develop   original   ideas   and  they   must
continue to believe in themselves after repeated failures.
$reativity flourishes in an environment that rewards attempts, as well as
successes,   and  is  conducive  to  failure.   .eople  must   feel   comfortable
failing   before   they   will   repeatedly   take   risks   or   attempt   creative
approaches. Ro0er %on Oe)h labels four stages of the creative process:
 EA./orer.   -inding   new  ideas   and   resources
from which an idea may be built.
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 Artist.   Transforming   ideas   /gathered   by   the
e6plorer5 into something new.
 :&$0e.   !deas   developed   by   the   artist   are
evaluated and their merits are weighed7 suggestions are
offered   on   how   they   can   be   improved   or   further
developed.
 2"rrior. !mplementation of the ideas approved
by the &udge re(uiring persistence and determination.
Se)rets to Cre"ti%e +ro'/e1 So/%in0
 8e an optimist
 Take your time
 <et enough information
 8rainstorm by yourself
 Dedefine the problem
 .lan for results
 8reak the routine
 Fake a minus a plus
 Aon9t give up.
 Allow yourself to daydream
 Ask (uestions 
 >ave a sense of humor
 Tolerate ambiguity
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CREATIVE ;ORCES
;or)eB;ie/$ An"/ysis
-orce-field analysis characteri'es the conflicting forces in a situation. The
recommended approach to this method is to outline the points involved in 
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problematic   situations   at   the   problem  e6ploration   stage,   followed   by
recogni'ing  factors  likely  to  help  or   hinder   at   the  action  planning  and
implementation stages.
1. Fembers of the group identify and list the driving and restraining
forces   /perhaps   using   a   suitable  brainstorming  or   brain  writing
techni(ue5 openly discussing their understanding of them.
4. The  group  leader   is  representative  of   the  current   position  as  a
hori'ontal line across the middle of the page. The leader will draw
all   the  driving  forces  as  arrows  that   either   pull   or   push  the  line
upwards, and all the restraining forces as arrows that pull or push
the line downwards /see below5. Where driving and restraining are
paired use arrow thickness to signify strength of impact of a force
and arrow length to show how complicated it would be to adapt. !t is
normally best for the team to reach agreement on these details.
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?. The   diagram  should   then   be   used   to   find   as   many   possible
combinations of moving the centre line in the desired direction. Try
to: 
-ind ways to strengthen or add positive forces 
a. -ind ways to weaken or remove negative forces 
b. Decogni'e that the negative forces are too strong and 
abandon the idea.
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REATIVE  ECHNICUE
How do you come with a creative idea when faced with a
blank sheet of paper? Easy. ont have a blank sheet of
paper.
:very working day, creative directors are faced with emands to come up
with creative solutions to the problems. Some outstanding creative heads
may display what  is called unconscious competence in appearing to be
able to come up with ideas inuitively. There is no magic wand for coming
up with ideas, but there are some echni(ues and process to help being
creative. These tecni(ues, coupled with a knowledge and understanding
of the creative process -- with its five stages 
 !nformation
 !ncubation
 !llumination
 !ntegration, 
 !llustration   --   will   help   considerably   to   improve   one"s   creative
abilities.
CREATIVE RANGE, CREATIVE RANGE,
Whenever faced with a well-defined task, such as coming up eith an idea
for a launch product or phottocall, establish a #$reative Dange". .ose what
is called #the Safe 8et" (uestin: #What is the very least, the safest, most 
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conservative  idea  that   can  be  used"   Then  check  #   what   is  the  most
outrageous   idea   that   could   solve   the   problem"   so   as   to   create   the
:6treme  ,ption.   8y  these  two  (uestion  ,   intial   limiting  parameters  are
created.
The above can be visualised as below,
After creating the $reative Dange of the situation see, #What further ideas
can you come up and then &ot downall the ideas that come to mind. Thus,
by establishing the #$reative Dange, you have already taken the pressure
off yourself and at the very least you have a safe option to fall back on,
and  more  importantly  you  ar   harnessing  the  incremental   nature  of   the
creative process. This also helps to suspend &udgements because you are
not automatically screening   every idea but merely filing in the #$reative
Dange".
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Safe Bet      Extreme
Option      Option
THE CREATIVE RANGE
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SNADES AND -ADDERS,  SNADES AND -ADDERS, 
Snakes and %adders is good techni(ue that helps use of the incremental
nature   of   creativity   to   (uickly   establish   an   overview   of   a
situation,identifying  strengths  and  weakness,   and  to  establish  tactics  to
improve the positives and reduce the negatives of a task at hand.
Araw a grid on a sheet of paper to represent the s(uares of a snakes and
ladders  board.   !magine  the  ob&ective  of   the  task  is  at   the  top  left-hand
corner on the winning s(uare. )ou are the start, at the bottom left-hand
corner. Araw five short ladders and five long snakes. The ob&ective can be
anything from: # >ow can ! improve my creativity" and so onP
This  is an  e6cellent way of getting a handle on  everything you need to
consider.   !t   also  facilitates  incremental   toRhought   as  you  come  up  with
deas.
.
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Competitor 
Activity
Interesting 
Photograp
hy
Lack of Brand 
Awareness
Lack of 
Brand 
Credibility
Personality 
of MD
Media 
Apath
y
Forthcoming 
vents! 
"hibition
Limited 
B#dget
$ews val#e 
of %tory
&iming 
of lanch
CREATIVITY IN ADVERTISING
8elow is give one e6ample of how to launch a product creatively
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Gro&. Te)hni3&es to Gener"te Cre"ti%ity
6r"instor1in0 - <roups generate as many ideas as possible, listing ideas
on a chart so that group members may modify them or combine them to
create additional ideas. $riticism is not allowed during brainstorming, nor
is evaluation of ideas.
Story'o"r$in0  -   An   adaptation   of   brainstorming,   but   it   is   primarily
nonverbal   so  articulate  group  members  are  not   able  to  dominate  the
process.
Storyboarding uses a process similar to parliamentary procedure to gain
support   of   an   idea   before   it   can   remain   part   of   the   discussion.
Storyboarding  allows  group  members  to  produce  data  and  solutions  to
problems generating ideas off of previous suggestions.
No1in"/  Gro&. Te)hni3&e  - -ocuses attention on individual   members9
ideas  by  having  members write down their ideas=solutions on their own
before  sharing  them  with  the  group.   !deas  are  all   recorded,   everyone
votes to prioriti'e ideas, and then discussion is held on only the top ones
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 St"rt
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before another vote is taken. This techni(ue allows everyone to participate
and contribute ideas before the group reaches its decision.
Ro"$'/o)=s to Cre"ti%ity
Thin=in0 there is one ri0ht "ns!er  - Fany of us have the tendency to
stop looking for alternative right answers after the first answer has been
found. ,ften it is the third, fifth or tenth right answer that is what we need
to solve a problem in an innovative way. @Th"tEs not /o0i)"/@ - %ogic is an
important   creative   thinking   tool   when   you   are   searching   for   ideas,
however, e6cessive logical thinking can short circuit your creative process.
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;o//o!in0 the r&/es  - )ou often have to break out of pattern to discover
another.
6ein0 .r")ti)"/ - .ractical people know how to get into an open frame of
mind, listen to their imagination and build on the ideas they find there.
A%oi$in0 "1'i0&ity - Too much specificity can stifle your imaginationS
6ein0  "*r"i$  o*   1"=in0  "  1ist"=e  -   :rrors  are  a  sign  that   you  are
diverging from the norm. !f you are not failing every now and then it is a
sign you are not being very innovative.
REAM  EAM, A ;RAME 2ORD ;OR
GREAT CREATIVE +ER;ORMANCE
Aream Team is a list of rules of creative teamwork that form the foundation
of all the methods. Whichever techni(ue you"re using, Aream Team rules
is  like  a  framework  whenever   you"re  working  as  a  team.   They  provide
creative space to let imagination fly and launch all the team members on
their way to original ideas.
Aream team Tools in the company would keep the playful atmosphere, in
order  to  refine  their  tem-working  skills  and  build  up  creativity. They  are
both rules for the top-(uality creative performance and strategies that can
be used as highly effective methods of communication in meetings.
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D D   REAM  REAM     T T   EAM  EAM     R R   U-ES, U-ES,
S!it)h On A// ;i%e Senses
The   best   ideas   take   time.   The   more   one   thinks   about   the   product,
analyses it, e6amines it from every angle - plays with it, in other words the
more freely great ideas will flow. <et the information you can get hold of
which  can  be  used  as  triggers.   -eel   the  product   to  activate  all   your
senses.   The  key  factor   is  that   physically  coming  face  to  face  with  the
product itself will stimulate all five senses and have positive and inspiring
effect on the process of generating ideas.
!reative without strate"y is called #rt. !reative with strate"y is
called #dvertisin".
Set !lear $oals
The goal and solution are like (uestion and answer. ,nly a good (uestion
can give a satisfactory answer.
%hat oes # $oal #chieve? 
The goal is in clear view and acts a focal point, leading to a clearly defined
ob&ective. !t helps to prevent chaos and time-wasting discussions.
;ine B T&nin0 the Go"/ S"%es Ti1e "n$ Ner%o&s Ener0y
,f   course  it   isn"t   possible  to  achieve  a  clear   goal   and  straightforward
definition  of   the  goal   at   the  first   attempt.   ,ften  it   is  only  while  you  are
formulating  the  goal   that   you  reali'e  that   brief   does  not   describe  the
product fully, that the target group is not defined precisely enough or that
there is no clear strategic positioning.
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#lways Separate &he 'deas (hase )rom &he Evaluation
(hase*
!deas need imagination more than knowledge, so it"s important to keep the
stage  when  ideas  are  being  generated  strictly  separate  from  the  stage
when   they"re   being   evaluated.   !n   this   stage   people   should   set   their
imaginations  to  roam  free,   and  no  limits  to  be  set   on  creative  game-
playing.
#void 'dea +illers
>ow would you like your ideas to be received O Sabotaged, Sniggered at
or simply  !gnored  !dea  killers  have  one  thing  in  common:   they  always
workSS :verything from verbal stun-gun to the wry twitch at the corner of
somebody"s mouth is capable of trampling down the first little shoot of an
idea.
I$e" Di//ers in Yo&r O!n He"$
,ften the killer phases of others do less damage than the little voice inside
our  own  heads,   whispering,   *Forget   it   it   doesn!t   work"#  ,ur  own  ideas
killers are particularly are deadly because we often are not conscious of
them.   They   are   the   product   e6aggerated   e6pectations   we   have   of
ourselves, or of the belief that we have to 
come  up with ideas that are brilliant from the word they  goTa  strategy
almost certainly doomed to failure. 
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The 7F 6est Res.onses to I$e"BDi//er +hr"ses
 Nothin0 !i// )o1e o&t o* th"t.
,ot if you -ust dismiss the idea
 -ets (&st !"it "n$ see !h"t h"..ens
%hat. until everyone else has overtaken us?
 Th"t $oesnt !or=>>
/ut its "reat idea
 2e $o thin0s $i**erent/y>>
So, no )h"n0e there
 This 1"i/ shot i$e" $oesnt !or=>>
6&t !h"t i*G?
 Th"ts ri$i)&/o&s>>
So !h"t it is
 2e// )o1e '")= to yo&r i$e".
A// ri0ht. 2hen?
 The )/ient !i// ne%er "))e.t th"t>>
Gi%e it " )h"n)e
 2h"ts so ori0in"/ "'o&t th"t?
The *")t th"t no one e/se h"s tho&0ht o* it
 Anyone )o&/$ )o1e &. !ith th"t.
EA")t/y
0se oodles &o 1isuali2e 3our 'deas
)our ideas must be visual  if it"s really going to take root in others
people"s heads. ,ften it only takes a (uick scribble, a few lines to bring
the idea to life. Think about it: your ideas are mostly internal 
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images that only you can see. A doodle releases the idea from your head
and so raises your chances of enthusing others.
Three Ar0&1ents In ;"%or O* Doo$/es
 Aoodles  are  an  essential   means  of   communication,   enabling  the
others in the team to see, and therefore understand, the images in
your head.
 Aoodles reinforce the associations of internal images and so trigger
new ideas new playful way.
 Aoodles enables teams to develop raw ideas in gradual stages and
so prevent good ideas from being killed off prematurely.
4ook )or &he (ositive 'n 5ther (eoples 'deas
!f you want to promote the flow of ideas, look for the positive aspects
of other people"s ideas. :ven if you don"t get anywhere with an idea
first, put forth the (uestion,  #2h"ts in it th"t !e )"n &se?  There
will always be some aspect that can be build on7 replace your inner
$D!T!$  with  an  inner  $D:AT!U:  and  e6ploit   all   possibilities  from
this new perspective. Take the idea"s good point and improve it by
developing and cultivating the seed of the idea. This strategy makes
fle6ible and opens new perspective.
,ne can learn to think 2h"t i*G? And this will develop in time into
an  inner   attitude,   which  will   open  doors  to  new  ideas  instead  of
closing them.
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Thin=in0 2h"t I*G?
2h"t !o&/$ 'e the "$%"nt"0e o* /osin0 yo&r (o' to1orro!?
Anything   that   looks   like   a   catastrophe   at   first   may   reveal   a   whole,
surprising series of positive aspects on a second look. Aevelop the play of
ideas a little more and losing your &ob opens the door to new freedom,
new opportunities, and a new future.
Thinking  *2h"t  i*G?  !s  a  conceptual   switch,   a  change  of   perspective
)ou look at the very same thing from a different perspective. And you can
be  sure  that   there  are  hundreds  of   other  standpoints  that   you"ve  never
envisaged
6ake 6istakes #nd Have )un oin" 't
To s!e"r o** 1"=in0 1ist"=es is %ery e"syH "// yo& h"%e to $o is
s!e"r o** h"%in0 i$e"s
Fistakes   are   basic   learning   principle,   accompanying   all   great
discoveries   and   often   lending   to   brilliant   ideas.   <et   rid   of   the
compulsion to come up with nothing but good ideas that are ready to
useS Say everything that occurs to you, no matter how silly it sounds O
it could be the raw material for the brilliant idea.  So Fake Fistakes K
:n&oy itSS
# )ools )reedom
The greatest fear of many people is making mistakes and looking silly !
front of other people. %earn to live with this fear, by making a fool of
you  deliberately  but   staying  in  control.   .ut   yourself   in  a  ridiculous
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position by making an abstruse suggestion, and e6aggerate it to the
point   where  you   have   to  laugh  at   yourself.   8y  doing  so  you   can
achieve  a  degree  of   inner  freedom  that   allows  you  to  leave  familiar
paths behind and let your imagination run free.
evelop 3our Sense 5f Humour
>umour is the healthy way of creating a #distance" between one"s self and
the  problem,   a  way   of   standing  back  and  looking  at   a  problem  with
perspectiveSS
>umour   reveals  new  aspects.   >umour   disarms,   rela6es,   and  releases
happiness hormones, it"s also infectious, and so it"s one of the most
important   creative   tools   for   teams   looking   for   great   ways   to
communicate   ideas.   Aon"t   &ust   make   &okes   at   other   people"s
e6pense,   however.   !nstead,   look  out   for   a  really  funny  topic  in
meetings O yourself.  %earn to laugh at yourself.  Anyone who can
see what"s absurd and laughable about him gains a new freedom
and gives the team a creative boost.
Select 'deas !reatively
Sometimes the really interesting ideas are simply eliminated or talked out
during  the  evaluation  phase.   Anything  unusual,   wild,   uncomfortable,   or
harder to translate into action, gets dropped. At this stage, you need to
make new ideas from old, in order to save potentially great initiatives.
Three 2"ys to E%"/&"te "n$ Se/e)t I$e"s,
!n the final analysis, there are three ways to reach a decision
about which of the basic ideas should be worked up:
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 De1o)r"ti)"//y,  B  The  team  leader  invites  every  member  of   the
meeting  to  give  a  score  to  the  ideas   they  think   are  best   and
deserve to be worked up for the presentation. The idea with most
points wins.
 Use the 6rie* "s " Y"r$sti)=, B The main criteria from the client"s
brief   are  used  as  the  yardstick  for   assessing  which  ideas  have
reached the ob&ectives.
 Cre"ti%e  Dire)tor   or   Art   Dire)tor,  -  Aepending  on  the  agency
culture, it is of course possible that the creative director or the art
director   will   be  the  one  to  decree  which  of   the  starter  ideas  will
developed for the presentation
&urnin" 'deas 'nto #ction
Art   Airection  brings  an  idea  to  life,   determining  whether  it   gives  the
campaign  the  boost   that   it   needs  or  weakens  it   by  going  off  on  the
wrong course. 
To De)i$e the 6est Co&rse o* A)tion
 What   does  the  basic  idea  need,   for   the  solution  to  hit   the
bull"s eye
 What change could give the idea an emotional kick
 What   weak   points   does   the   idea   have,   what   seems
implausible >ow could it be improved
 !s the idea to the point What works better
 What substitute or alternate can be used to improve the idea
 Add new elements
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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 $hange a copy
 Aevelop new headlines
  What could be done to make idea so appealing
that people will want to see it more than once
2h"t res&/ts C"n Yo& EA.e)t ;ro1 The Dre"1 Te"1 R&/es?
 They produce a bigger catch of valuable ideas.
 They give the team a creative boost.
 They  build  structured  freedom  and  prevent   sessions  of
destructive chaos.
 They foster faith in the team and enhance motivation.
 They allow a brilliant #group brain" to develop.
 They   promote   all   sorts   of   fun   and   increase   individual
creative potential.
They save time, money and nervous energy in the hunt for ideas.
ICDSTART  ATA-OGUE
2h"t is Di)=st"rt C"t"/o0&e?
Hickstart   $atalogue  offers  strategies  likely  to  promote  great   ideas  for
campaigns.   There  are  no  discussions  within  the  catalogue  itself   about
what is good or bad advertising, nor are the tips on how to improve layout
or copy.
A Too/=it *or the 6r"in
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
Systematic  analysis   of   the  work   produced  by  creative  reveals  certain
patterns  and  strategies  in  their  thinking.   Some  creative  strength  lies  in
analogy, while others always try to induce a change of perspective and
others develop ideas by turning every day"s situating on their heads. ,ne
thing is clearing every case even the best creative use only the part the
spectrum of possible ways of thinking. !f your strengths lie, for e6ample in
the filed of metaphor or comparative &u6taposition, then you probably don"t
combine   or   reframe   things   very   often.   This   catalogue   is   a   tool   bo6
containing an ine6haustible supply of new brain tools which one can use
to e6pand their own strategies.
This is incredibly useful when you are looking for new unusual campaign
ideas for the press, TU and cinemas, events, promotions, packaging, web
banners, brochures or direct mailing.
  %ithout %ords
# picture is worth a thousand words
The   ob&ect   of   this   little   e6ercise   is   to   display   the   central   advertising
statement about the product at a glance and without using the words. !t"s
the best to start by working out a goal with single-minded proposition. -or
:6ample:   #>ow  can  you  show  without   words  that   the  new  sports  car
accelerates faster than any other car" >ere, first look for pictorial way to
represent *Acceleration+. The key (uestion is: #What are the key features
of *acceleration+ and how can it be represented pictorially, without words"
Think of the era of silent movies and how ingenious the actors had to be to
convey comple6 situation and feelings without words. Gokes which don"t
need words are another fruitful source of non-verbal stories to tell.
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  6i7in" 8 6atchin"
The  goal   of   Hickstart   (uestions  is  to  represent   the  central   advertising
statement   clearly  and  convincing  by  combining  or   associating  different
things. This method of developing visual advertising messages is one of
the  most  fre(uently  used  today and offers  infinite  possibilities. Try  it  for
yourself- there are no limits in your imagination.
Co1'in"tion "s Cre"ti%e Str"te0y  
,ne of the most important creative strategies is to combine two concepts
or  ob&ects  that   were  previously  unconnected,   so  as  to  produce
something   completely   new.   The   result   should   be   a   simple,
unambiguous advertising message. $ombine elements in such a
way so as to make the benefit immediately apparent: the product, parts of
the product, people from the target group, the product"s raw material, the
original problem, the benefit, the conte6t, plants, packaging, or people who
have nothing to do with. The less things you combine have to do with each
other originally, the more e6citing and surprisingly the result will be.
  !omparative 9u7taposition
$omparative  Gu6taposition  such  as  #before  and  after"   are  undoubtedly
some of the classics of advertising. To tap into new sources of inspiration
for   comparisons,   one  can  use  the  method  to  compose  typical   pairs  of
opposites,   like  #before  and  after",   which  can  then  be  used  to  stimulate
advertising ideas. %ist of .airs of ,pposites:
  ,ld--ashioned- -ashionable
  8lindness- Uision
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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  Igly- Attractive
  Fass produced- :6clusive
  .ast- -uture, etc.
  E7a""eration
:6aggeration in the depiction of features of the product, problem situations
or solutions can grab the viewer"s attention and emphasi'es the benefit.
Ise distortion and overstatement to develop great ideas7 with stating clear
message and simple, to avoid any misunderstanding that would lead the
target group to make any negative associations. Aon"t have any (ualms
about e6aggerating things, but do it with a wink so that the credibility of
your message doesn"t suffer.
  (rovocation 8 Shock &actics
Attention is in short supply nowadays, so if you want people to notice your
campaign,   be   provocativeS   .rovoking   means   challenging,   inciting,
stimuling. 8ut be careful: being seen is not the same as being looked at.
.rovocation takes you across a frontier, but it re(uires skill and will only
lend you to your goal if you think about what you"re doing: for e6ample,
drawing attention to social issues, or warning people of dangers.
  # !han"e of (erspective
A change  of   perspective  is  first   of   all   an  e6cellent   way  to
generate a creative impulse during the process of looking for
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
ideas,and secondly it can be used in advertising to show the target group
new or interesting perspectives on the product. 
There are two ways to use the $hange of .erspective as a creative tool.
-irst,   they  can  be  used  spatially,  by  showing  ob&ects  or  situations  from
unusual viewpoints: bird"s eye view, e6treme close-up, e6treme distance,
detached from space and time. -rom outer space, or simply from possible
angle.   The  second  way  is  to  imagine  yourself   leaving  your   body  and
slipping   inside   other   people,   ob&ects   or   animals.   Fany   creative
symbolically take on other identities to get a creative boost from the new
view point of view. -or e6ample: Walt Aisney, used to *become+ the figure
he was currently drawing, going so far as to speak, gesture and stand like
the character in his imagination.
  Symbols 8 Si"ns
A  symbol   is  a  visual   image  that   stands  for   an  ob&ect,   a  concept   or   a
situation. The drawing of a styli'ed car ne6t to a spanner represents a car
workshop, a cigarettes with a line across it means *No S1o=in0.
The  meaning  of   Some  Signs  derives   from  a  casual   connection-
Smoke  is  a  sign  of   fire.   Another   function  of   many  symbols  is  to
convey information that can"t be e6pressed in words.
  #bsurd. Surreal. /i2arre
  .lunging  into  the  world  of   the  absurd,   the  surreal   and  the  bi'arre  is
fascinating   in   itself,   and   it   also   opens   up   a   rich   source   of   ideas.
$ontradiction, e6aggeration, distortion, fantasi'ing and 'any ideas are the
tools one need to create something absurd or surreal.
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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  !han"e the (roduct
Altering  the  product   means  changing  its  shape,   cutting  it   into  pieces,
adding things, subtracting things, bending it, s(uee'ing it, bringing it to life,
blowing  it   up,   making  it   transparent,   transplanting  it   to  another  body  or
letting  it   rot.   There  are  endless  possibilities  of   changing  it   physically  or
giving  it   a  new  meaning.   Talk  non-sense  and  really  take  off.   )ou  can"t
&udge whether what you have is good or bad
  #lternative 0ses
.layful approaches to the idea of finding new uses for the product. Where
the  product   could  be  used,   outside  of   its  original   conte6t  What   new
situations  could  it   be  put   to  emphasi'e  the  benefit,   highlight   a  feature
through  e6aggeration,   or   reveal   a  new  perspective  or   an  une6pected
function
  ouble 6eanin"s
This  refers  to  visual   and  as  well   as  non  verbal   double  meanings.   Fost
visual  ambiguity is based on optical  illusions which are a playful  way to
attract  the viewer"s  attention. Fost  verbal  ambiguity, on the other hand,
makes its point by wordplay or suggestions, leading the reader along a
path  that   usually  ends   in  an  alternative  meaning.   8oth  types   involve
people playfully by inviting them to see both meanings in a conte6t that
makes sense. 
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
  (lay %ith %ords
.laying with words means making pictures with them. !ts an invitation to
e6periment   with   type,   so   that   the   copy   turns   into   pictures   and   the
typography  becomes  the  message.   Try  to  break  down  the  bounds  of
normal  copy to make the content leap out. Then style your words like a
clue in a crossword pu''le. This will help you to scrutini'e your Ad copy as
a  source  of   ideas  about   design  /preferably  fun  ones5   and  present   the
message even more clearly and effectively.
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
-ETS TADE A 6READG -ETS TADE A 6READG        
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
KHUSHBU.H.OJHA
A  group  of   carpenters  are  at   work$
%owever   their   attention   is   divided
between their work$$$
$$$and  a  &'  set   where  a  man  hanging
over a chasm is clinging on to a woman
for dear life$
()akde rehna( the woman screams$
(Chodna   nahin(   the   man   pleads$
&he workers watch$$$
$$$as  the couple  on  screen  keep  up
the   ()akde   rehna*chodna   nahin(
strain for an incredibly long period$
53
CREATIVITY IN ADVERTISING
Headline* ;e%i)o/ D" :o$$ H"i Toote0" N"hinG
#"ency* OIM 4N"tion"/ 2innin0 A!"r$5
!lient* +i$i/ite In$&stries 
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
KHUSHBU.H.OJHA
Fed  up  with  the  melodrama   one
of   the   carpenters   gets   up   in
disgust$ (Arre yeh bhi koi film hai#(
he e7claims.
+anting   to   continue   with   his
work   he  walks  over   to  the  &'
and  picks  up  a  can  of   Fevicol
placed on top of it$
,nstantly   the   man   on   screen
plummets$   Surprised   the
carpenter   peers   at   the   can   of
Fevicol   he   has   picked   up$
Slowly he turns$$$
$$$and   eyes   another   &'   atop
which   a   tub   of   Fevicol   is
perched$   &he  man  on  screen  is
still   dangling   over   the   chasm$
(Chodna nahi$$$(
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CREATIVITY IN ADVERTISING
AntiB S1o=in0 C"1."i0n
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
KHUSHBU.H.OJHA
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CREATIVITY IN ADVERTISING
6est So)i"/ Mess"0e A!"r$
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CREATIVITY IN ADVERTISING 
 on)/&sion,
 The  foundation  for   creativity  is  in  individual,   and  so  these
methods and techni(ues are to be taken as tools and stimuli, to give you
more freedom of choice and so enhance and liberate your creative skills.
 There is no one right way to be creative. $reativity is a living
process  with   many  possible  strategies,   and  the  creative  outcomes  to
which they lead will depend on the conte6t and the individual.
 !f one person has learnt how to develop really creative ideas,
it stands to reason that everyone else can.
 $reativity demands abundance, which is why the ob&ective is
to increase the possible choices, and so improve fle6ibility.
 Aon"t confuse the menu with the meal: theoretical knowledge
will do nothing to increase your creativity. Try the methods out, e6perience
will nourish you and become a part of your strategies in future.
 !f   something  doesn"t   work   for   you,   stop  using  it   and  try
something else.
 >ave funS
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
ARTIC-ES ARTIC-ES
 2h"ts The ;&t&re O* A$%ertisin0
After >ours $orrespondent A0A
Tuesday, 0ovember NE, 4NNB 
!t cannot be denied that as one of the most rapidly growing professions in
!ndia - advertising - is undergoing a lot of change. To tap these changes,
to incorporate consumer and media perspectives, and to celebrate their
CN-year e6istence in the industry, the Advertising Agencies Association of
!ndia /AAA!5 is organising a three-day symposium discussing the future of
advertising in !ndia. 
.rimarily focusing on traditional and contemporary methods in advertising,
the   symposium  will   include   consumer   reactions   and   influences   with
respect   to  the  profession.   *.redominantly,   we  are  trying  to  identify  the
current challenges in advertising and the different ways to meet them. The
industry  per   say  is  witnessing  a  lot   more  ways   to  reach  out   to  their
consumers like FFS, blogs, the internet, and ad guys need to catch up on
these new techni(ues,+ says $olvyn >arris, $:,, GWT !ndia, who is also
one of the keynote speakers during the event. 
Targeted  towards   the  burgeoning  and  e6isting  advertising,   media  and
marketing   professionals,   the   symposium   will   e6amine   the   future
consumers,   communication  challenges   and  new  media.   *The   industry
today  needs  a  thrust   and  much  greater   recognition  in  the  international
scenario. Though it has been advancing rapidly, there needs to be a lot
more effort to speed up the growth,+ says ad man .iyush .andey, who will
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
be addressing the event with respect to positioning of advertising beyond
boundaries.   The  symposium  will   attract   a  gala6y  of   eminent   speakers
/including the minister of state for tourism Denuka $howdhury and ad guru
.rahlad  Hakkar5  who  will   share  their  uni(ue  perspectives  on  the  future
world in the areas of connecting with audiences.
A0en)ies Nee$ To Thin= Cre"ti%e/y
.T! V-D!AA), 0,U:F8:D 11, 4NNB 
FIF8A!: Advertising agencies in !ndia should come out of their traditional
styles  and  start   thinking  ;out   of   the  bo6;   in  order   to  push  the  creative
frontiers to new heights, .iyush .andey, a well-known advertising e6pert
said on -riday. 
;We  have  to  struggle  to  see  that   the  good  ideas  are  accepted  by  the
clients, and see the day of the light and eventually converted into a real
creative Ad,; .andey, :6ecutive $hairman and 0ational $reative Airector
,gilvy   said   at   a   symposium,   organised   by   Advertising   Agencies
Association of !ndia /AAA!5 here. 
;!nstead of convincing the clients, we always make e6cuses that the client
does not accept the new idea or say why tinkle around with the idea that is
working, as sales figures are doing well,; he said. ;This very attitude has
to be changed and the creative people should come out with ideas that
touch the psyche of a common man and see to it that they convince their
clients   about   the  non-conventional   ideas   and  give   their   gut   feeling  a
chance;, .andey said. 
>e was of the opinion that the advertising community should develop a
habit of not seeing beyond the obvious, and starts seeing beyond the ?N 
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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yard   circle  in  cricket   field,   ;so  that   we   could  clear   that   and  see  the
boundary lines;. 
;We,   as  creative  people,   should  always  do  constant   soul
searching to do things better and in a different manner and
not   think  of   any  framework  and  boundaries  to  restrict   our
creativity;, he said and gave a recent e6ample of the >utch ad9s with the
W$hhota Decharge9 offer.
+iy&sh +"n$ey A$$s Another ;e"ther To His C".
The !ndiantelevision.com Team 
/1? Aecember 4NN4 14:?N pm5  FIF8A!: There9s no stopping ,gilvy K
Father   group   president   and   national   creative   director
.iyush .andey who is moving from strength to strength.
.andey has bagged yet another international award. This
time  he  has  been  &udged  the  9$reative  .erson  of   The
)ear Asia .acific for 4NN4,9  by >ong Hong based Fedia
Faga'ine.   The   award   comes   in   recognition   of   his
contribution  to  the  advertising  industry  and  efforts  to  raise  the  creative
standards across the industry. *!t"s an achievement for us as well as /for5
!ndia.   We  are  happy  that   !ndia  has   made  its
mark at yet another global forum. 
And we9re sure many more !ndians will walk this
floor,;   .andey   was   (uoted   as   saying   in   The
Times of !ndia.
,gilvy K Father has bagged (uite a few awards
this  year:   the  most   memorable  one  being  the
<old %ion in the press and poster category for its WSecond-hand smoke
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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kills9   anti-smoking   campaign   for   the   $ancer   .atients   Aid   Association
/$.AA57 and silver for the Woverloaded bus9 spot for -evicol, at the $annes
%ions, !nternational  Advertising -estival  held in Gune this year. The anti-
smoking ad also won a silver .encil at the ,ne Show 4NN4 and a bron'e
at the $lio Awards 4NN4.Similarly, .idilite !ndustries %imited --- the makers
of -evicol ---- has won several international advertising awards.
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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CREATIVITY IN ADVERTISING
I6-IOGRA+HY
Re*eren)e 6oo=s 
 $reative Advertising  Fario .ricken
 ,gilvy in Advertising Aavid ,gilvy
Se"r)h En0ines
 !!!.0oo0/e.)o1
 !!!."n0en)y*"3s.)o1
N"1e, Dh&sh'&.H.O(h"
Co//e0e, Chet"n"s M"n"0e1ent Instit&te, 6"n$r"4e5
EB1"i/ I$, r=h&shiJ$"y1"Khot1"i/.)o1
CHETANAS H.S.COLLEGE OF COMMERCE AND ECONOMICS
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