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Rescue The 507th

The document outlines a military scenario for a game based on the ambush of the US Army's 507th Maintenance Company during the Iraq War on March 23, 2003. It details the setup, objectives, and forces involved, including US Marine and Iraqi units, as well as victory conditions for both sides. The game is designed for tactical play and includes specific rules for initiative, fog of war, and reinforcements.

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0% found this document useful (0 votes)
218 views2 pages

Rescue The 507th

The document outlines a military scenario for a game based on the ambush of the US Army's 507th Maintenance Company during the Iraq War on March 23, 2003. It details the setup, objectives, and forces involved, including US Marine and Iraqi units, as well as victory conditions for both sides. The game is designed for tactical play and includes specific rules for initiative, fog of war, and reinforcements.

Uploaded by

thcrown_rpg
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Rescue the 507

th
!
A Scenario Designed for Play with Ambush Alleys Force of Force
March 23, 2003

On 23 Mar 2003, elements of the
US Armys 507
th
Maintenance Co.
were ambushed in An Nasariyah
after taking a wrong turn and
getting lost. Some were captured,
and many killed or wounded.
However, official reports indicate
that these soldiers fought hard, and
several made it back to US forces.
This scenario is based on the
USMC 1
st
Bn, 2
nd
Regts rescue
(while in contact) of 10 of those
soldiers.

SCENARIO INFORMATION

Duration of game: 10 turns.

Initiative: The US has initiative
each turn for the first 3 turns. From
the 4
th
turn onward, roll for initiative
each turn.

Special Conditions: There are
shallow ditches lining each side of
the road within 2-3 inches (5 7.5
cm) of the road. They can be used
by either side as solid cover. If
they cannot be easily modeled on
the tabletop, mark units that
occupy them with some kind of
trench or similar marker. There is
also a dry drainage ditch that runs
more or less parallel to and east of
the road. The ditch conceals units
moving along and within it.
SCENARIO DIAGRAM
3 x 2 (90mm x 60mm) for 15mm or smaller
6 x 4 (1.8m x 1.2m) for 20mm or larger
B: US Marine set-up and US exit point.







Fog of War: Each player draws one Fog of
War card at the beginning of turn 1. Further
Fog of War cards are triggered by reaction
tests

US ASSET CARDS
Gunship (AH-1 Cobra) - available only after
Turn 3.

US MISSION

Elements of the 507
th
Maintenance Co. are
in a defensive position on the main highway
south of An Nasiriyah. Enemy units are in
contact with them. Tanks and infantry of the
USMC 1
st
Bn, 2
nd
Regt are on their way
north to rescue them, and bring them home.

VICTORY POINTS
Each 507
th
member (non-KIA) removed
from the board at Point B: +2 points

Each Marine (non-KIA), including vehicle
crews, removed from the board at Point B:
+1 point

US FORCES

Remnants, 507
th
Maintenance Co.:
Confident, with poor supply levels) 10
soldiers with a mix of M16s, SAWs and
M203s (TQ d8, morale d8). 3 are heavily
wounded and 2 are lightly wounded. There
are 5 various trucks (2-1/2 ton, 5 ton, and/or
Humvee utility trucks) with them, all
inoperable.

USMC, elements Team Tank, 1
st
Bn, 2
nd

Regt: Confident, with average supply
levels.

2 x M1A1 tanks (TQ d8, morale d10.
1 x AAV7A1 (which can serve as a
CASEVAC for any wounded or dead),
with the following infantry riding inside:
Squad leader, with M16 (TQ d8,
morale d10)
2 x fire teams, each with 2 M16s,
a SAW, and a M203 (TQ d8,
morale d10)

The 507
th
elements should set up at or near
Point A. The trucks should be set up
haphazardly in or along the road, with the
infantry in a defensive position around/near
them.

The Marines should be set up at point B,
facing north.
IRAQI MISSION

Various Iraqi Army units and groups of
Fedayeen are in defensive positions along
the main road south of An Nasariyah. The
remnants of a US Army column have just
hunkered down in your area. US Marine
units can be seen approaching from the
south. The battered US Army column
seems a juicy target.

VICTORY POINTS
Each 507
th
member killed: +5 points
Each Marine killed: +2 points
Each Marine vehicle disabled or destroyed:
+ 10 points

IRAQI FORCES

Point 1 (trench position): Iraqi infantry (1
RPG, 1 LMG, 5 AKs) TQ d8, morale d8.

Point 2 (trench position): Iraqi infantry (2
RPG, 5 AKs) TQ d8, morale d8.

Point 3 (trench position): Fedayeen
irregulars (1 leader, 1 RPG, 5 AKs) TQ
d8, morale d10.

Point 4 (trench position): Fedayeen
irregulars (1 leader, 2 RPG, 4 AKs) TQ
d8, morale d10.

Point 5: Iraqi army T55 tank in hull down
position TQ d8, morale d8.

Point 6: Iraqi army T55 tank in hull down
position TQ d8, morale d8.

Reinforcements automatically arrive, from
turn 4 on, at hot spots (roll randomly with a
d6), which should be set up along the west,
north, and east board edges (at least one
per board edge). To determine what the
Iraqi reinforcements are, roll a d6 and match
it with the corresponding Iraqi starting point
#s. The reinforcements will be identical in
makeup to the force listed at that point #.

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