Backgammon
Backgammon
1
Backgammon
Backgammon
A backgammon set, consisting of a board, two sets of 15 checkers, two pairs of dice, a doubling cube, and dice cups
Years active Approximately 5,000 years ago to present
Genre(s) Board game
Race game
Dice game
Players 2
Setup time 1030 seconds
Playing time 560 minutes
Skill(s) required Strategy, tactics, counting, probability
Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll
of  dice,  and  players  win  by  removing  all  of  their  pieces  from  the  board.  There  are  many  variants  of  backgammon,
most  of  which  share  common  traits.  Backgammon  is  a  member  of  the  tables  family,  one  of  the  oldest  classes  of
board games in the world.
Although luck is involved and factors into the outcome, strategy plays a more important role in the long run.
[1] 
With
each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible
counter-moves by the opponent. Players may raise the stakes during the game. There is an established repertoire of
common tactics and occurrences.
Like  chess,  backgammon  has  been  studied  with  great  interest  by  computer  scientists.  Owing  to  this  research,
backgammon software has been developed capable of beating world-class human players.
Backgammon
2
Rules
Paths of movement for red and black, with
checkers in the starting position
Backgammon  playing  pieces  are  known  variously  as  checkers,
draughts, stones, men, counters, pawns, discs, or chips.
The  objective  is  to  remove  (bear  off)  all  of  one's  own  checkers  from
the  board  before  one's  opponent  can  do  the  same.  The  checkers  are
scattered  at  first  and  may  be  blocked  or  hit  by  the  opponent.  As  the
playing  time  for  each  individual  game  is  short,  it  is  often  played  in
matches, where victory is awarded to the first player to reach a certain
number of points.
Setup
Each  side  of  the  board  has  a  track  of  12  long  triangles,  called  points.
The  points  are  considered  to  be  connected  across  one  edge  of  the
board,  forming  a  continuous  track  in  the  shape  of  a  horseshoe,  and  are  numbered  from  1  to  24.  Players  begin  with
two  checkers  on  their  24-point,  three  checkers  on  their  8-point,  and  five  checkers  each  on  their  13-point  and  their
6-point. The two players move their checkers in opposing directions, from the 24-point towards the 1-point.
[2]
Points 1 through 6 are called the home board or inner board, and points 7 through 12 are called the outer board. The
7-point is referred to as the bar point, and the 13-point as the midpoint.
[2][3]
Movement
Video of a game of backgammon, showing
movement around the board, entering from the
bar, formation of primes, use of the doubling
cube and bearing off
To  start  the  game,  each  player  rolls  one  die,  and  the  player  with  the
higher  number  moves  first  using  both  the  numbers  shown.  If  the
players roll the same number, they must roll again as the first move can
not be a doublet. Both dice must land completely flat on the right hand
side  of  the  gameboard.  The  players  then  alternate  turns,  rolling  two
dice at the beginning of each turn.
[2][3]
After  rolling  the  dice  players  must,  if  possible,  move  their  checkers
according to the number of pips shown on each die. For example, if the
player  rolls  a  6  and  a  3  (notated  as  "6-3"),  that  player  must  move  one
checker  six  points  forward,  and  another  or  the  same  checker  three
points forward. The same checker may be moved twice as long as the
two  moves  are  distinct:  six  and  then  three,  or  three  and  then  six.  If  a
player  rolls  two  of  the  same  number,  called  doubles,  that  player  must
play each die twice. For example, upon rolling a 5-5 that player may move up to four separate checkers forward five
spaces each. For any roll, if a player can move both dice, that player is compelled to do so. If players cannot move
either die in a roll, given the position of their checkers, then that turn is over and the turn passes to the opponent. If
either one die or the other but not both can be moved, the higher must be used. When removing checkers from the
board ("bearing off"), the exact roll must be used unless a die is greater than any checker can use to bear off; in that
case the die is played by taking a checker from the highest-numbered point off the board. If one die is unable to be
moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied only by a player's own 
checkers. It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has 
been  hit,  and  is  placed  in  the  middle  of  the  board  on  the  bar  that  divides  the  two  sides  of  the  playing  surface.  A 
checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by
Backgammon
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checkers from both players simultaneously.
[2][3]
Checkers placed on the bar re-enter the game through the opponent's home board. A roll of 2 allows the checker to
enter on the 23-point, a roll of 3 on the 22-point, and so forth. A player may not move any other checkers until all
checkers on the bar belonging to that player have re-entered the game.
[2][3]
When all of a player's checkers are in that player's home board, that player may start removing them; this is called
bearing off. A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. A die
may  not  be  used  to  bear  off  checkers  from  a  lower-numbered  point  unless  there  are  no  checkers  on  any  higher
points.
[2][3] 
For example if a player rolls a 6 and a 5, but has no checkers on the 6-point, though 2 checkers remain
on  the  5-point,  then  the  6  and  the  5  must  be  used  to  bear  off  the  2  checkers  from  the  5-point.  When  bearing  off,  a
player  may  also  move  a  lower  die  roll  before  the  higher  even  if  that  means  'the  full  value  of  the  higher  die'  is  not
fully  utilized.  For  example,  if  a  player  has  exactly  1  checker  remaining  on  the  6-point,  and  rolls  a  6  and  a  1,  the
player may move the 6-point checker 1 place to the 5-point with the lower die roll of 1, and then bear that checker
off the 5-point using the die roll of 6; this is sometimes useful tactically.
If  one  player  has  not  borne  off  any  checkers  by  the  time  that  player's  opponent  has  borne  off  all  fifteen,  then  the
player has lost a gammon, which counts for double a normal loss. If the losing player has not borne off any checkers
and  still  has  checkers  on  the  bar  or  in  the  opponent's  home  board,  then  the  player  has  lost  a  backgammon,  which
counts for triple a normal loss.
[2][3]
Doubling cube
Doubling cube
To  speed  up  match  play  and  to  provide  an  added  dimension  for
strategy,  a  doubling  cube  is  usually  used.  The  doubling  cube  is  not  a
die  to  be  rolled  but  rather  a  marker,  in  the  form  of  a  cube  with  the
numbers  2,  4,  8,  16,  32,  and  64  inscribed  on  its  sides,  denoting  the
current stake. At the start of each game, the doubling cube is placed on
the  bar  with  the  number  64  showing;  the  cube  is  then  said  to  be
"centered,  on  1".  When  the  cube  is  centered,  the  player  about  to  roll
may propose that the game be played for twice the current stakes. His
opponent  must  either  accept  ("take")  the  doubled  stakes  or  resign
("drop")  the  game  immediately.  If  the  opponent  takes,  the  cube,  now
showing  the  doubled  stake,  is  moved  to  the  opponent's  side  of  the
board.  This  is  done  to  indicate  that  the  right  to  re-double  belongs
exclusively  to  the  player  who  last  accepted  a  double.  Whenever  a
player accepts doubled stakes, the cube is placed on his side of the board with the corresponding power of two facing
upward.
[2][3] 
If the opponent drops the doubled stakes, he loses the game at the current value of the doubling cube.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent
choosing to drop the redouble would lose two, or twice the original stake.
The game is rarely redoubled beyond four times the original stake, but there is no limit on the number of redoubles.
Although  64  is  the  highest  number  depicted  on  the  doubling  cube,  the  stakes  may  rise  to  128,  256,  and  so  on.  In
money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again,
while retaining possession of the cube.
[4]
A variant of the doubling cube "beaver" is the "raccoon." Players who doubled their opponent, seeing the opponent 
beaver the cube, may in turn then double the stakes once again ("raccoon") as part of that cube phase before any dice 
are rolled. The opponent retains the doubling cube. E.g. White doubles Black to 2 points, Black accepts then beavers 
the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, whilst Black retains the cube. Such a 
move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first
Backgammon
4
doubling the opponent (offered at 2 points, counter offered at 16 points) should the luck of the dice change.
Some players may opt to invoke The Murphy rule or the "automatic double rule." If both opponents roll the same
opening  number,  the  doubling  cube  is  incremented  on  each  occasion  yet  remains  in  the  middle  of  the  board,
available to either player. The Murphy rule may be invoked with a maximum number of automatic doubles allowed
and that limit is agreed to prior to a game or match commencing. When a player decides to double the opponent, the
value is then a double of whatever face value is shown (e.g. if two automatic doubles have occurred putting the cube
up to 4, the first in-game double will be for 8 points). The Murphy rule is not an official rule in backgammon and is
rarely, if ever, seen in use at officially sanctioned tournaments.
The  Jacoby  rule,  named  after  Oswald  Jacoby,  allows  gammons  and  backgammons  to  count  for  their  respective
double  and  triple  values  only  if  the  cube  has  already  been  offered  and  accepted.  This  encourages  a  player  with  a
large  lead  to  double,  possibly  ending  the  game,  rather  than  to  play  it  to  conclusion  hoping  for  a  gammon  or
backgammon. The Jacoby rule is widely used in money play but is not used in match play.
[5]
The Crawford rule, named after John R. Crawford, is designed to make match play more equitable for the player in
the lead. If a player is one point away from winning a match, that player's opponent will always want to double as
early as possible in order to catch up. Whether the game is worth one point or two, the trailing player must win to
continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one
point short of winning, neither player may use the doubling cube for the following game, called the Crawford game.
After  the  Crawford  game,  normal  use  of  the  doubling  cube  resumes.  The  Crawford  rule  is  routinely  used  in
tournament match play.
[5] 
It is possible for a Crawford game never to occur in a match.
If  the  Crawford  rule  is  in  effect,  then  another  option  is  the  Holland  rule,  which  stipulates  that  after  the  Crawford
game,  a  player  cannot  double  until  after  at  least  two  rolls  have  been  played  by  each  side.  It  was  common  in
tournament play in the 1980s but is now rarely used.
[6]
Variants
Todas tablas from the Libro de los juegos
There  are  many  variants  of  standard  backgammon  rules.  Some  are
played  primarily  throughout  one  geographic  region,  and  others  add
new  tactical  elements  to  the  game.  Variants  commonly  alter  the
starting  position,  restrict  certain  moves,  or  assign  special  value  to
certain  dice  rolls,  but  in  some  geographic  regions  even  the  rules  and
directions  of  the  checkers  movement  change,  rendering  the  game
fundamentally different.
Acey-deucey  is  a  variant  of  backgammon  in  which  players  start  with
no  checkers  on  the  board,  and  must  bear  them  on  at  the  beginning  of
the  game.  The  roll  of  1-2  is  given  special  consideration,  allowing  the
player,  after  moving  the  1  and  the  2,  to  select  any  desired  doubles
move. A player also receives an extra turn after a roll of 1-2 or of doubles.
[7]
Hypergammon  is  a  variant  of  backgammon  in  which  players  have  only  three  checkers  on  the  board,  starting  with
one each on the 24-, 23- and 22-points. The game has been strongly solved, meaning that exact equities are available
for all 32 million possible positions.
[8][9]
Nackgammon  is  a  variant  of  backgammon  invented  by  Nick  "Nack"  Ballard
[10] 
in  which  players  start  with  one
fewer checker on the six point and midpoint and two checkers on the 23 point.
[9][11]
Russian backgammon is a variant in which players start with no checkers on the board, and both players move in
the same direction to bear off in a common home board. In this variant, doubles are more powerful: four moves are
played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and
then the player has another turn (with a few exceptions).
[12]
Backgammon
5
Gul Bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate
among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Another simple variant of Backgammon is to only allow a maximum of five checkers on any point. This variation is
not part of the official rules, but has proved popular with casual players in some regions (e.g., Britain).
[13]
Strategy and tactics
Backgammon set, 19th century
Backgammon  has  an  established  opening  theory,  although  it  is  less
detailed  than  that  of  games  like  chess.  The  tree  of  positions  expands
rapidly  because  of  the  number  of  possible  dice  rolls  and  the  moves
available  on  each  turn.  Recent  computer  analysis  has  offered  more
insight on opening plays, but the midgame is reached quickly. After the
opening,  backgammon  players  frequently  rely  on  some  established
general  strategies,  combining  and  switching  among  them  to  adapt  to
the changing conditions of a game.
The  most  direct  strategy  is  simply  to  avoid  being  hit,  trapped,  or  held
in  a  stand-off.  A  "running  game"  describes  a  strategy  of  moving  as
quickly as possible around the board, and is most successful when a player is already ahead in the race.
[14] 
When this
fails, one may opt for a "holding game", maintaining control of a point on one's opponent's side of the board, called
an anchor. As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor,
or by rolling large doubles that allow the checkers to escape into a running game.
[14]
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points.
This  obstructs  opposing  checkers  that  are  behind  the  prime.  A  checker  trapped  behind  a  six-point  prime  cannot
escape until the prime is broken.
[14] 
A particularly successful priming effort may lead to a "blitz", which is a strategy
of  covering  the  entire  home  board  as  quickly  as  possible  while  keeping  one's  opponent  on  the  bar.  Because  the
opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win
the game, often with a gammon.
[2]
A "backgame" is a strategy of placing two or more anchors in an opponent's home board, while building a prime in
one's  own  board.  The  anchors  obstruct  the  opponent's  checkers  and  create  opportunities  to  hit  them  as  they  move
home. The backgame is generally used only to salvage a game wherein a player is already significantly behind; using
a backgame as an initial strategy is usually unsuccessful.
[2][14]
"Duplication"  refers  to  the  placement  of  checkers  such  that  one's  opponent  needs  the  same  dice  rolls  to  achieve
different goals. For example, players may position all of their blots in such a way that the opponent must roll a 2 in
order  to  hit  any  of  them,  reducing  the  probability  of  being  hit  more  than  once.
[2][14] 
"Diversification"  refers  to  a
complementary tactic of placing one's own checkers in such a way that more numbers are useful.
[14]
Many  positions  require  a  measurement  of  a  player's  standing  in  the  race,  for  example,  in  making  a  doubling  cube
decision,  or  in  determining  whether  to  run  home  and  begin  bearing  off.  The  minimum  total  of  dice  rolls  needed  to
move a player's checkers around and off the board is called the "pip count". The difference between the two players'
pip  counts  is  frequently  used  as  a  measure  of  the  leader's  racing  advantage.  Players  often  use  mental  calculation
techniques to determine pip counts in live play.
[14]
Backgammon is played in two principal variations, "Money" and "Match" play. Money play means that every point
counts  evenly  and  every  game  stands  alone,  whether  money  is  actually  being  wagered  or  not.  "Match"  play  means
that the players play until one side scores (or exceeds) a certain number of points. The format has a significant effect
on  strategy.  In  a  match,  the  objective  is  not  to  win  the  maximum  possible  number  of  points,  but  rather  to  simply
reach the score needed to win the match. For example, a player leading a 9-point match by a score of 7-5 would be
very reluctant to turn the doubling cube, as his opponent could take and make a costless redouble to 4, placing the
Backgammon
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entire  outcome  of  the  match  on  the  current  game.  Conversely,  the  trailing  player  would  double  very  aggressively,
particularly  if  he  has  chances  to  win  a  gammon  in  the  current  game.  In  money  play,  the  theoretically  correct  play
would never vary based on the score or the value of the doubling cube.
Cheating
To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup.
[15] 
This
reduces  the  likelihood  of  loaded  dice  being  used,  which  is  the  main  way  of  cheating  in  face  to  face  play.
[16] 
A
common  method  of  cheating  online  is  the  use  of  a  computer  program  to  find  the  optimal  move  on  each  turn;  to
combat this, many online sites use move-comparison software that identifies when a player's moves resemble those
of a backgammon program. Online cheating has therefore become extremely difficult.
[15]
Social and competitive play
Medieval players, from the 13th century Carmina
Burana
Club and tournament play
Enthusiasts  have  formed  clubs  for  social  play  of  backgammon.  Local
clubs  may  hold  informal  gatherings,  with  members  meeting  at  cafs
and bars in the evening to play and converse.
[17][18] 
A few clubs offer
additional  services,  maintaining  their  own  facilities  or  offering
computer  analysis  of  troublesome  plays.
[19] 
Some  club  leaders  have
noticed  a  recent  growth  of  interest  in  backgammon,  and  attribute  it  to
the game's popularity on the Internet.
[20]
A backgammon chouette permits three or more players to participate in
a single game, often for money. One player competes against a team of all the other participants, and positions rotate
after each game. Chouette play often permits the use of multiple doubling cubes.
[2]
Backgammon clubs may also organize tournaments. Large club tournaments sometimes draw competitors from other
regions,  with  final  matches  viewed  by  hundreds  of  spectators.
[21] 
The  top  players  at  regional  tournaments  often
compete  in  major  national  and  international  championships.  Winners  at  major  tournaments  may  receive  prizes  of
tens of thousands of dollars.
[22]
International competition
The  first  world  championship  competition  in  backgammon  was  held  in  Las  Vegas,  Nevada  in  1967.  Tim  Holland
was  declared  the  winner  that  year  and  at  the  tournament  the  following  year.  For  unknown  reasons,  there  was  no
championship  in  1969  or  1970,  but  in  1971,  Tim  Holland  again  won  the  title.  The  competition  remained  in  Las
Vegas until 1975, when it moved to Paradise Island in the Bahamas. The years 1976, 1977 & 1978 saw "dual" World
Championships, one in the Bahamas attended by the Americans, and the European Open Championships in Monte
Carlo with mostly European players. In 1979, Lewis Deyong, who had promoted the Bahamas World Championship
for the prior three years, suggested that the two events be combined.
[23] 
Monte Carlo was universally acknowledged
as the site of the World Backgammon Championship and has remained as such for thirty years.
[24] 
The Monte Carlo
tournament draws hundreds of players and spectators, and is played over the course of a week.
[22]
By  the  21st  century,  the  largest  international  tournaments  had  established  the  basis  of  a  tour  for  top  professional 
players.  Major  tournaments  are  held  yearly  worldwide.  PartyGaming  sponsored  the  first  World  Series  of 
Backgammon in 2006 from Cannes and later the 'Backgammon Million' tournament held in the Bahamas in January 
2007 with a prize pool of one million dollars, the largest for any tournament to date.
[25] 
In 2008, the World Series of 
Backgammon  ran  the  world's  largest  international  events  in  London,  the  UK  Masters,  the  biggest  tournament  ever 
held in the UK with 128 international class players; the Nordic Open which instantly became the largest in the world
Backgammon
7
with around 500 players in all flights and 153 in the Championship, and Cannes, which hosted the Riviera Cup, the
traditional  follow-up  tournament  to  the  World  Championships.  Cannes  also  hosted  the  WSOB  Championship,  the
WSOB  finale  which  saw  16  players  play  three-point  shootout  matches  for  160,000.  The  event  was  recorded  for
television in Europe airing on Eurosport.
The  World  Backgammon  Association  (WBA) 
[26] 
has  been  holding  the  biggest  backgammon  Tour  of  the  circuit
since  2007,  the  "European  Backgammon  Tour"  (EBGT),  regrouping  tournaments  such  as  "Portuguese  Open",
"Georgian  Open",  "French  Open",  "Cyprus  Open",  "City  of  Venice",  etc.  With  a  total  payout  of  around
US$1,000,000,  it  is  the  richest  circuit  in  backgammon,  bringing  the  best  players  of  the  world  together.  WBA  also
stages the "US Open" and other events around the globe. WBA has contributed to a high stakes event called "Crowns
Cup"  broadcast  on  several  TV-channels.  In  2011,  the  WBA  has  announced  collaborating  with  the  online
backgammon  provider  Play65  for  the  2011  season  of  the  European  Backgammon  Tour.  The  Play65/EBGT 
[27]
season  has  eight  stops,  seven  in  several  European  locations  and  one  in  the  US  (in  collaboration  with  the  American
Backgammon Tour 
[28]
), and a corresponding number of online qualifiers. The season will be finished with a Grand
Finale in Lefkosa, Northern Cyprus, where 25,000 will be split between the three finalists.
Gambling
When backgammon is played for money, the most common arrangement is to assign a monetary value to each point,
and  to  play  to  a  certain  score,  or  until  either  player  chooses  to  stop.  The  stakes  are  raised  by  gammons,
backgammons,  and  use  of  the  doubling  cube.  Backgammon  is  sometimes  available  in  casinos.  Before  the
commercialization  of  neural  network  programs,  proposition  bets  on  specific  positions  were  very  common  among
backgammon  players  and  gamblers.
[29] 
As  with  most  gambling  games,  successful  play  requires  a  combination  of
luck and skill, as a single dice roll can sometimes significantly change the outcome of the game.
[14]
Software
Internet play
Backgammon  software  has  been  developed  not  only  to  play  and  analyze  games,  but  also  to  facilitate  play  between
humans over the internet. Dice rolls are provided by random or pseudorandom number generators. Real-time online
play  began  with  the  First  Internet  Backgammon  Server  in  July  1992.
[30][31] 
It  is  the  longest  running  backgammon
server on the internet.
Play and analysis
A screen shot of GNU Backgammon, showing an
evaluation and rollout of possible moves
Backgammon  has  been  studied  considerably  by  computer  scientists.
Neural  networks  and  other  approaches  have  offered  significant
advances to software for gameplay and analysis.
The  first  strong  computer  opponent  was  BKG  9.8.  It  was  written  by
Hans Berliner in the late 1970s on a DEC PDP-10 as an experiment in
evaluating board game positions. Early versions of BKG played badly
even against poor players, but Berliner noticed that its critical mistakes
were  always  at  transitional  phases  in  the  game.  He  applied  principles
of  fuzzy  logic  to  improve  its  play  between  phases,  and  by  July  1979,
BKG  9.8  was  strong  enough  to  play  against  the  reigning  world
champion  Luigi  Villa.  It  won  the  match,  71,  becoming  the  first
computer  program  to  defeat  a  world  champion  in  any  board  game.  Berliner  stated  that  the  victory  was  largely  a
matter of luck, as the computer received more favorable dice rolls.
[32]
Backgammon
8
In  the  late  1980s,  backgammon  programmers  found  more  success  with  an  approach  based  on  artificial  neural
networks.  TD-Gammon,  developed  by  Gerald  Tesauro  of  IBM,  was  the  first  of  these  programs  to  play  near  the
expert  level.  Its  neural  network  was  trained  using  temporal  difference  learning  applied  to  data  generated  from
self-play.
[33] 
According  to  assessments  by  Bill  Robertie  and  Kit  Woolsey,  TD-Gammon's  play  was  at  or  above  the
level of the top human players in the world.
[33] 
Woolsey said of the program that "There is no question in my mind
that its positional judgment is far better than mine."
[33]
Tesauro  proposed  using  rollout  analysis  to  compare  the  performance  of  computer  algorithms  against  human
players.
[8] 
In  this  method,  a  Monte-Carlo  evaluation  of  positions  is  conducted  (typically  thousands  of  trials)  where
different random dice sequences are simulated. The rollout score of the human (or the computer) is the difference of
the average game results by following the selected move versus following the best move, then averaged for the entire
set of taken moves.
Neural  network  research  has  resulted  in  three  modern  proprietary  programs,  JellyFish,
[34] 
Snowie
[35] 
and  eXtreme
Gammon
[36] 
as well as the shareware BGBlitz
[37] 
and the free software GNU Backgammon.
[38] 
These programs not
only play the game, but offer tools for analyzing games and detailed comparisons of individual moves. The strength
of  these  programs  lies  in  their  neural  networks'  weights  tables,  which  are  the  result  of  months  of  training.  Without
them,  these  programs  play  no  better  than  a  human  novice.  For  the  bearoff  phase,  backgammon  software  usually
relies on a database containing precomputed equities for all possible bearoff positions.
History
Brdspel ("board game") set recovered from the
warship Vasa, which sank in 1628
Persia (Iran)
Excavations at Shahr-e Sukhteh (Persian   , literally "The Burnt
City") in Iran have shown that the game existed there around 3000 BC.
The artifacts include two dice and 60 checkers, and the set is believed
to  be  100  to  200  years  older  than  the  sets  found  in  Ur.  On  the  board
found  at  Shahr-e  Sukhteh  the  fields  are  fashioned  by  the  coils  of  a
snake.
[39][40]
Touraj  Daryaee  (2006)on  the  subject  of  the  first  written  mention  of
early precursors of backgammonwrites:
The  game  of  backgammon  is  first  mentioned  in  Bhartrharis
Vairagyasataka (p. 39), composed around the late sixth or early seventh century AD. The use of dice for the
game is another indication of its Indic origin, since dice and gambling were a favorite pastime in ancient India.
The rules of the game, however, first appeared in the Middle Persian text Wzarisn Catrang ud Nihisn New
Ardaxsr (Explanation of Chess and Invention of Backgammon), composed in the sixth century during the rule
of  the  Sasanian  king  Khosrow  I  (530571).  The  text  assigns  its  invention  to  the  Persian  sage  Wuzurgmihr
(Persian)  Buzarjumihr/Bozorgmehr,  who  was  the  minister  of  King  Khosrow  I,  as  a  challenge  for  the  Indian
sages.
[41]
In the 11th century Shahnameh, the Persian poet Ferdowsi credits Burzoe with the invention of the tables game nard
in  the  6th  century.
Backgammon
9
Herr Goeli, from the 14th century Codex
Manesse
He  describes  an  encounter  between  Burzoe  and  a  Raja  visiting  from
India. The Raja introduces the game of chess, and Burzoe demonstrates
nard,  played  with  dice  made  from  ivory  and  teak.
[42][43] 
Today,  Nard
is  the  name  for  the  Persian  version  of  backgammon,  which  has
different  initial  positions  and  objectives.
[44] 
H.J.R.  Murray  details
many  versions  of  backgammon;  modern  Nard  is  noted  there  as  being
the  same  as  backgammon  and  maybe  dating  back  to  300500  AD  in
the Babylonian Talmud.
[43]
Egypt and Iraq
Board  games  have  existed  for  millennia  in  Ancient  Egypt  and
Southwest  Asia.  The  ancient  Egyptian  game  senet  was  excavated,
along  with  illustrations,  from  ancient  Egyptian  royal  tombs.
[45] 
The
Royal  Game  of  Ur,  played  in  ancient  Mesopotamia,  may  also  be  an
ancestor of modern-day table games.
Rome
Roman board from the 2nd century, Aphrodisias
The  ancient  Romans  played  a  number  of  games  remarkably  similar  to
backgammon.  Ludus  duodecim  scriptorum  ("Game  of  twelve  lines")
used a board with three rows of 12 points each, and the checkers were
moved across all three rows according to the roll of dice. Little specific
text  about  the  gameplay  has  survived.
[46]
  Tabula,  meaning  "table"  or
"board",  was  a  game  mentioned  in  an  epigram  of  Byzantine  Emperor
Zeno (AD 476481). It was similar to modern backgammon in that the
object of the game was to be the first to bear off all of one's checkers.
Players  threw  three  dice  and  moved  their  checkers  in  opposing
directions on a board of 24 points.
[47][48]
East Asia
Backgammon  was  popular  in  China  for  a  time   Known  as  "shuanglu      " ,  with  the  book        written
during  the  Southern  Song  (11271279)  period  recording  over  ten  variants  -  but  over  time  it  was  replaced  by  other
games such as xiangqi (Chinese chess).
[49]
In  Japan  ban-sugoroku  is  thought  to  have  been  introduced  from  China  in  the  sixth  century.  As  a  gambling  game  it
was  made  illegal  several  times.
[50] 
In  the  early  Edo-era,  a  new  and  quick  gambling  game  called  Ch-han  appeared
and sugoroku quickly dwindled. By the 13th century the board game Go, originally played only by the aristocracy,
had become popular among the general public.
[51]
Backgammon
10
Europe
The jeux de tables (Games of Tables), predecessors of modern backgammon, first appeared in France during the 11th
Century and became a favorite pastime of gamblers. In 1254, Louis IX issued a decree prohibiting his court officials
and  subjects  from  playing.
[43][52] 
Tables  games  were  played  in  Germany  in  the  12th  century,  and  had  reached
Iceland by the 13th century. In Spain, the Alfonso X manuscript Libro de los juegos, completed in 1283, describes
rules for a number of dice and table games in addition to its extensive discussion of chess.
[53] 
By the 17th Century,
tables  games  had  spread  to  Sweden.  A  wooden  board  and  checkers  were  recovered  from  the  wreck  of  the  Vasa
among the belongings of the ship's officers. Backgammon appears widely in paintings of this period, mainly those of
Dutch  and  German  painters  (Van  Ostade,  Jan  Steen,  Hieronymus  Bosch,  Bruegel  and  others).  Some  surviving
artworks are "Cardsharps" by Caravaggio (the backgammon board is in the lower left) and "The Triumph of Death"
by Pieter Bruegel the Elder (the backgammon board is in the lower right). Others are the Hell of Bosch and interior
of an Inn by Jan Steen.
England
A Short Treatise on the Game of
Backgammon, by Edmond Hoyle
In  the  sixteenth  century,  Elizabethan  laws  and  church  regulations  prohibited
playing  tables,  but  by  the  eighteenth  century  backgammon  was  popular  among
the English clergy.
[43]
 Edmund Hoyle published A Short Treatise on the Game of
Back-Gammon  in  1743;  this  described  rules  and  strategy  for  the  game  and  was
bound together with a similar text on whist.
[54]
In  English,  the  word  "backgammon"  is  most  likely  derived  from  "back"  and
Middle  English  "gamen",  meaning  "game"  or  "play".  The  earliest  use
documented by the Oxford English Dictionary was in 1650.
[55]
Greece
Backgammon  is  popular  among  Greeks.  It  is  a  game  in  which  Greeks  usually
tease  their  opponent  and  they  create  a  lively  atmosphere.  The  game  is  called
"Tavli",  derived  in  Byzantine  times  from  the  Latin  word  "tabula".
[56] 
There  are
three games of Tavli commonly played:
Portes:  Set-up  and  rules  the  same  as  backgammon,  except  that  backgammons
count as gammons (2 points) and there is no doubling cube.
Plakoto: A game where one checker can trap another checker on the same point.
Fevga: A game where one checker by itself can block a point.
These games are played one after another, in matches of three, five, or seven points.
[57] 
Before starting a match, each
player rolls 1 die, and the player with the highest roll picks up both dice and re-rolls (i.e. it is possible to roll doubles
for  the  opening  move).  Players  use  the  same  pair  of  dice  in  turns.  After  the  first  game,  the  winner  of  the  previous
game  starts  first.  Each  game  counts  as  1  point,  if  the  opponent  has  borne  off  at  least  1  stone,  otherwise  2  points
(gammon/backgammon). There is no doubling cube.
Backgammon
11
Turkey
Backgammon, which is known as "tavla", is still a very popular game in Turkey, and it is customary to name the dice
rolls with their Persian number names: yek (1), d (2), se (3), cehar (4), penc (5), e (6).
United States
The most recent major development in backgammon was the addition of the doubling cube. It was first introduced in
the 1920s in New York City among members of gaming clubs in the Lower East Side.
[58] 
The cube required players
not only to select the best move in a given position, but also to estimate the probability of winning from that position,
transforming backgammon into the expected value-driven game played in the 20th and 21st centuries.
[58]
The  popularity  of  backgammon  surged  in  the  mid-1960s,  in  part  due  to  the  charisma  of  Prince  Alexis  Obolensky
who became known as "The Father of Modern Backgammon".
[59] 
"Obe", as he was called by friends, co-founded the
International  Backgammon  Association
[60] 
which  published  a  set  of  official  rules.  He  also  established  the  World
Backgammon Club of Manhattan, devised a backgammon tournament system in 1963, then organized the first major
international  backgammon  tournament  in  March,  1964  which  attracted  royalty,  celebrities  and  the  paparazzi.  The
game became a huge fad and was played on college campuses, in discothques and at country clubs;
[59] 
stockbrokers
and  bankers  began  playing  at  conservative  men's  clubs.
[61] 
People  young  and  old  all  across  the  country  dusted  off
their boards and checkers. Cigarette, liquor and car companies began to sponsor tournaments and Hugh Hefner held
backgammon  parties  at  the  Playboy  Mansion.
[62] 
Backgammon  clubs  were  formed  and  tournaments  were  held,
resulting in a World Championship promoted in Las Vegas in 1967.
[23]
Most recently, the Unites States Backgammon Federation (USBGF) was organized in 2009 to repopularize the game
in  the  United  States.  Board  and  committee  members  include  many  of  the  top  players,  tournament  directors  and
writers in the worldwide backgammon community. The USBGF has recently created a Standards of Ethical Practice
[63] 
to address issues on which tournament rules fail to touch.
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[54] Allee, Sheila. "A Foregone Conclusion: Fore-Edge Books Are Unique Additions to Ransom Collection" (http:/ / www. utexas. edu/
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[58] Robertie, Bill (2002). 501 Essential Backgammon Problems (Second Printing ed.). Cardoza. p.22. ISBN1-58042-019-2.
[59] (http:/ / www. gammonlife.com/ news/ the_inventor_of_doubling_in_backgammon. htm) GammonLife
[60] The Father Of Modern Backgammon - GammonVillage Magazine (http:/ / www. gammonvillage. com/ backgammon/ news/ article_display.
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[61] Bernard Weintraub (January 13, 1966). "Urge to Play Backgammon Sweeping Men's Clubs" (http:/ / select. nytimes. com/ gst/ abstract.
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[63] http:/ / usbgf.org/ standards-of-ethical-practice/
External links
 Backgammon (http:/ / www. dmoz. org/ Games/ Board_Games/ Abstract/ Race_Games/ Backgammon/ ) at the
Open Directory Project
 US Backgammon Federation (http:/ / www. usbgf. org)
 Backgammon World Championship - Monte Carlo (http:/ / www. bwcmc. com)
Article Sources and Contributors
14
Article Sources and Contributors
Backgammon Source: http://en.wikipedia.org/w/index.php?oldid=536689569 Contributors: 129.123.250.xxx, 2005, 24.9.51.xxx, 9014user, A Sunshade Lust, A bit iffy, ABCD, Airbreather,
Aitias, Alai, Alastair Haines, Albalongoria, Alborz Fallah, Aldaron, Aleksokolov, AlessioMinieri, Alexandra Hewett, Allen4names, Allens, Alsandro, Amatus13, Anas Salloum, Andonic,
AndreniW, Angela, Angr, Anna Frodesiak, AnonEMouse, AnonMoos, Ap, April Johnson, Arash6216, Asafpaz, Auntof6, Avg, Avmr, B. Douglas, Babakexorramdin, BabelStone,
Backgammonexpert, Bagrationi, Balaji7, Barneca, Barts1a, BauerPower, Bdevel, BenBaker, BenKovitz, Bfinn, Bgx001, BiT, Bidgee, Bigbird77, Billy Costa, Bjankuloski06en, Blancefloer,
Blotwell, Bob Burkhardt, BobRoss69, BocciDaniele, Bookofjude, BrianHansen, Brucethemoose, Brw12, BryarMM, Bumm13, BurnDownBabylon, CALR, Can't sleep, clown will eat me,
CanOfWorms, Cashie, Cdc, Celuici, CenozoicEra, Centrx, Cff12345, Charlne Bourgeois, ChivaTafazzoli, Chlh, Cholmes75, Chris 73, Chunky Rice, Chzz, Cinephile, Cjeiler, Clarksmom,
Clement Cherlin, CommonsDelinker, Conversion script, Coralmizu, CowboySpartan, Craw-daddy, Cremepuff222, Crossmr, Crotalus horridus, Cucci04, Curb Chain, Cyanoa Crylate, Cybercobra,
Cyde, Cyrusday, DARTH SIDIOUS 2, Dainamo, Dakota Blue Richards, Dakota White Richards, Dan Polansky, DanMS, Danausi, DanielNuyu, Danny, DarkNight, Darklilac, Darkred, David
Deu, DavidH, Davidoff, Dbress, Deckiller, Deiz, Demoned359, Denisarona, DerHexer, Dimanhsb, Djegan, Dkumral, Dlyons493, Don4of4, Drakdrak, Dream Reverie, Duchess Wow, Dukeaus,
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Image Sources, Licenses and Contributors
File:Backgammon lg.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Backgammon_lg.jpg License: Public Domain Contributors: Ptkfgs
Image:Bg-movement.svg Source: http://en.wikipedia.org/w/index.php?title=File:Bg-movement.svg License: Public Domain Contributors: Ptkfgs
File:Backgammon example.ogv Source: http://en.wikipedia.org/w/index.php?title=File:Backgammon_example.ogv License: GNU General Public License Contributors: NotFromUtrecht,
Pristurus, Queeg
Image:Backgammon DoublingCube.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Backgammon_DoublingCube.jpg License: Public Domain Contributors: Ptkfgs
Image:Alfonso-todas-tablas.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Alfonso-todas-tablas.jpg License: Public Domain Contributors: Alfonso X of Castile
Image:Backgammon-set from American civil war.jpeg Source: http://en.wikipedia.org/w/index.php?title=File:Backgammon-set_from_American_civil_war.jpeg License: Public Domain
Contributors: Bayo, Boivie, Franois Haffner, Nerzhal
Image:Wurfzabel.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Wurfzabel.jpg License: Public Domain Contributors: Bayo, Dsmdgold, GDK, Ibn Battuta, Millsdavid
Image:GNU bg screenshot.png Source: http://en.wikipedia.org/w/index.php?title=File:GNU_bg_screenshot.png License: GNU General Public License Contributors: Ptkfgs
Image:Old Backgammon Vasa Edit.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Old_Backgammon_Vasa_Edit.jpg License: GNU Free Documentation License Contributors:
Ptkfgs, 1 anonymous edits
Image:Codex_Manesse_262v_Herr_Goeli.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Codex_Manesse_262v_Herr_Goeli.jpg License: Public Domain Contributors:
AndreasPraefcke
File:Roman Game of 12 Lines Board - Aphrodisias.jpg Source: http://en.wikipedia.org/w/index.php?title=File:Roman_Game_of_12_Lines_Board_-_Aphrodisias.jpg License: Creative
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Image:Hoyle-backgammon.png Source: http://en.wikipedia.org/w/index.php?title=File:Hoyle-backgammon.png License: Public Domain Contributors: Edmond Hoyle
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