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Aetherial Merits and Flaws

This document describes three merits and flaws related to a Garou's connection to the Aetherial Realm or Umbra. The Celestial Guidance merit allows intuition of paths in the Aetherial Realm. Celestial Sensitivity provides warning of disturbances. The Umbral Vertigo flaw causes disorientation and increased difficulty on actions in the Umbra.

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100% found this document useful (3 votes)
2K views1 page

Aetherial Merits and Flaws

This document describes three merits and flaws related to a Garou's connection to the Aetherial Realm or Umbra. The Celestial Guidance merit allows intuition of paths in the Aetherial Realm. Celestial Sensitivity provides warning of disturbances. The Umbral Vertigo flaw causes disorientation and increased difficulty on actions in the Umbra.

Uploaded by

RaMinah
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© Public Domain
We take content rights seriously. If you suspect this is your content, claim it here.
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Aetherial Merits and Flaws

These Merits and Flaws have to do with the Garou's ties to the Umbra in general or the Aetherial Realm in
particular.

Merit Cost Location Page


Celestial Guidance 1 Rage Across the Heavens 126
Celestial Sensitivity 2 Rage Across the Heavens 126

Flaw Bonus Location Page


Umbral Vertigo 3 Rage Across the Heavens 126

Celestial Guidance: (1 pt Merit) You are at home in the Aetherial Realm and can intuit the direction you need
to go by a simple act of concentration. If you concentrate on your destination and make a successful Willpower
roll (difficulty 6), you can sense the nearest appropriate 'step' towards your destination, whether a moon path,
anchorhead or even the realm of a potential guide. Even if an Umbral event throws your off course, you can
eventually find your way back to familiar territory.

Celestial Sensitivity: (2 pt Merit) You are attuned to the Aetherial Realm, a condition which allows you to feel
when something isn't right around you. This makes it easy for you to avoid being in the wrong place at the
wrong time. The Storyteller determines when you receive warning, and whether or not you can determine
whether the sense of wrongness comes from some sort of astrological phenomenon, celestial event or
disturbance of the local spirits.

Umbral Vertigo: (3 pt Flaw) Being in the Umbra so distorts your perceptions that you cannot tell which way is
'up' or 'down'. You constantly experience the sensation of falling. You perform all physical actions at a +2
difficulty while you are in the Umbra, including combat; furthermore, you must make a Willpower roll to avoid
suffering the same penalty on Social and Mental rolls, due to your inability to concentrate completely on what
you are doing.

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