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EotE - Combat Summary Sheet

This document contains rules and mechanics for combat and maneuvers in a roleplaying game. It includes lists of advantages and threats that can be gained from combat checks, conditions that can affect characters, different types of maneuvers like taking cover or aiming a weapon, and special maneuvers and actions for pilots and starship crews. It provides modifiers and difficulties for different ranges and situations.

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100% found this document useful (2 votes)
613 views2 pages

EotE - Combat Summary Sheet

This document contains rules and mechanics for combat and maneuvers in a roleplaying game. It includes lists of advantages and threats that can be gained from combat checks, conditions that can affect characters, different types of maneuvers like taking cover or aiming a weapon, and special maneuvers and actions for pilots and starship crews. It provides modifiers and difficulties for different ranges and situations.

Uploaded by

dexterklaygon2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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1ADVANTAGE/THREAT

Negateanenemysdefensivebonuses
(prone,etc.)/fallprone
Ignoreenvironmentalpenalties.
Gain+1meleeor+1rangeddefenseuntil
theendofyournextturn.
Forcethetargettodropahelditem.
Scoreacriticalhit(Crit3orlower).

TRIUMPH/DESPAIR

PerformafreeManeuver(max2/turn).
Addtoanenemysnextattack.
Addtoyouroranallysnextcheck.
Scoreacriticalhit(Crit2orlower).

3ADVANTAGE/THREAT

Recover/take1Strain.
Assistthenextallysnextcheck.
LosethebenefitsofaManeuver.
Noticeanimportantdetailsaboutthe
encounterenvironment.
Scoreacriticalhit(lightsabers).
IncreasethedierollonaCriticalHityoujust
made.

2ADVANTAGE/THREAT

Upgradethedifficultyofanenemysnext
check.
Upgradeyouoranallysnextcheck.
Changetheenvironmenttoturnthetideof
battle.
Scoreacriticalhit(anyweapon).
Weaponrunsoutofammo.
Toolorweaponbecomesdamaged.

ATTACKDIFFICULTIES

Engaged(light)
Engaged(heavy)
ShortRange
MediumRange
LongRange
ExtremeRange
atEngagedtarget
upgradedifficulty

Melee
againstRanged

MANEUVERS

Special:Cantake1extramaneuverperturnata
costof1Strainor1Action.
Aim:Gainonyournextcombatcheck,upto
ortargetaspecificitemacharacteris
carrying,withapenaltytotheattack.
Assist:Giveanallytotheirnextcheck.

GuardedStance:Addtoyourcombat
checks,butalsoaddtoMeleeandBrawl
attacksagainstyou.

TakeCover:Rangedattacksagainstyoutake.

CONDITIONS

Staggered:CannottakeanyActions.
Immobilized:CannottakeanyManeuvers.
DisorientedorFear:Addtoeachcheck.
Incapacitated:Unconsciousandunabletoact.
Prone:Yourmeleeattackstake,melee
attacksagainstyoutake,andranged
attacksagainstyoutake.

Move:Onemaneuvertomovebetween
engaged,close,andMediumranges.
TwomaneuverstomovebetweenMedium,
Long,andExtremeranges.
Disengage:SafelybackofffromMeleeora
Brawl.
Dropproneorstandup.

Mountordismountananimalorvehicle.

Draworholsteranitem.

Movealargeobject.

Openorcloseadoor.

PILOTONLYMANEUVERS

Special:Makeupto2maneuversperroundat
thecostof2systemstrain.

CREWMANEUVERS

ChangeSpeed

AngleDeflectorShields

FlytoanObject
Speed1:2ManeuverstogettoShortDistance
(max.)
Speed24:2ManeuverstogettoMedium
Distance(max.)
Speed56:2ManeuverstogettoLongDistance
(max.)

CREWACTIONS

GaintheAdvantage(Speed4+)
Youchoosewhichzonetohit.
Speedhigherthantarget:
Speedequaltotarget:
Speed1lowerthantarget:
Speed2lowerthantarget:

BoostShields
Mechanicscheck.
Suffer1systemstrainandboosttheshieldsby1
toanumberofzonesequaltosuccesses.

FireDiscipline
LeadershiporDisciplinecheck.
Thenextcrewgainstofiringashipboard
weapon.Eachadditionaltwosuccessesallows
anadditionalcrewmembertogainthebenefit.
Each3advantagedeals1systemstrainonahit
withtheboostedattack.

Movearoundstarship

DamageControl
Mechanicschecktoreduce1Strain,aCritical
Hitor1Hulldamage(1/Enc).
StrainorHulldamageishalforless:
StrainorHulldamagemorethanhalf:
StrainorHulldamageisatmaximum:
PlotCourse
Astrogation,,Piloting,or
Perceptioncheck.
Reducesufferedfromhazardousterrain.
Copilot
Pilotingcheck.
Downgradethedifficultyofthepilot'snext
Pilotingcheck.

PunchIt
JumptomaximumshipSpeedatthecostof3
Strain.

ExchangeforaManeuver

StayonTarget(Speed3+)
Gainonattacksagainstatarget,butall
otherenemyshipshaveonattacksagainst
yourship.

Skill/CombatCheck

EvasiveManeuvers(Speed3+)
Upgradethedifficultyofallattacksagainstyour
shipandfromyourshipuntiltheendofyour
nextturn.

PILOTONLYACTIONS

Jamming
Computerscheck.
AnenemyshipmustmakeaComputers
checktousetheircommunicationssystems.
Increasethedifficultyforevery2additional
successesandincreasethenumberofships
affectedbyeveryadvantage.

ScantheEnemy
Perceptioncheck.
Learntheweapons,modifications,hull
threshold,andsystemstrainthresholdofan
enemyship.For2advantage,alsolearnthe
currenthullandstraindamage.
SlicetheEnemy'sSystems
Computerscheck.
Inflict1systemstrainonashipatShort
Distanceforeachsuccess.
SpoofingMissiles
ComputersorVigilancecheck.
Anyattacksagainstyourshipfromweapons
withtheGuidedqualityupgradetheirdifficulty
by1,plusanadditional1per2successes,until
thestartofyournextturn.

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