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FF3usME 67

This document summarizes new features and bug fixes for version 6.7 of the FF3usME ROM hacking tool. Key additions include editors for sound, battle commands, animations, spells, items, graphics and more. Issues addressed include crashes, data corruption and compatibility bugs. The release notes also outline known remaining issues and future planned improvements.
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0% found this document useful (0 votes)
166 views3 pages

FF3usME 67

This document summarizes new features and bug fixes for version 6.7 of the FF3usME ROM hacking tool. Key additions include editors for sound, battle commands, animations, spells, items, graphics and more. Issues addressed include crashes, data corruption and compatibility bugs. The release notes also outline known remaining issues and future planned improvements.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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** FF3usME Version 6.

7 Log **
BETA 1: 2010-06-15
* New for Sound Editor: BRR Editor
* New for Battle Editor: Battle Command Editor with renamer
* New for Battle Editor: Blitz Move Editor
* New for Battle Editor: MagiTek Commands Editor
* New for Battle Editor: Dance Editor with renamer
* New for Battle Editor: Misc Editor with renamer for in-battle statuses
* New for Item Editor: Rare Items name/description renamers
* New for Item Editor: Misc. section with Item Type renamer (FF3us only)
* New: 14-byte animation structures Editor for Magic (Magic Editor)
* New: 14-byte animation structures Editor for Tools (Item Editor)
* New: 14-byte animation structures Editor for Consumable Items (Item Editor)
* New: 14-byte animation structures Editor for Battle Events (Battle Editor)
* New: 14-byte animation structures Editor for Sprites (Battle Editor)
* New: 8-byte animation structures Editor for Enemy Special Attacks (Monster Edi
tor)
* New: 8-byte animation structures Editor for Weapons (Item Editor)
* Facelift to many Description Renamer (aka the new Renamer)
* Small Font Renamer: we're still using the this thing here and there, but at le
ast this time, it won't start with blanks
* Item Description: added warning for lines having more that 31 chars, leading t
o pricing corruption (thanks Lenophis)
* Location Renamer: corrected a glitch happening when using "Delete all captions
" button
* DTE Symbol Renamer: corrected a problem with the registry when using FF3us, th
en FF6j (FF3us as a max of 128 symb. and FF6 has a max of 16 symb.)
* Monster Editor: fixed a bug where changing Special Attack Look and then select
ing a different tab would lose the new selection (since ???)
* Formation Editor: gathered Monster Formations, Form. Packs and Zoning Editors
under the same button
BETA 2: 2010-08-21
* Monster Editor: now, when dealing with bugged hand hex-edited scripts, other p
anes are accessible
* Monster Editor: new import function for Battle Scripts, new export files too
* Monster Editor: fixed a bug where canceling wouldn't reload monster names and
special attacks names (since 3.0)
* Battle Editor: fixed a bug where ROM corruption would occur with FF3us v1.1 (t
hanks Lenophis)
* Item Editor: fixed a bug with the Rare Item Description where pointers would g
et saved and not the data, leading into incoherent description (thanks Poco Loco
)
* Item Editor: separated huge main pane in two, should be more netbook-friendly
* ROM Manager: added anti-patch for battle scripts
* ROM Manager: added patch/anti-patch for Special Attack names (FF3us only)
* BRR Editor: cancel now work
* UI: repaired the vanishing headers for checkbox lists
* UI: now using comctl32.dll v6, enhanced integration with Windows XP and 7
BETA 3: 2010-12-31
* UI: better readability of combo boxes in some animation editors
* Animation Editors: filled-in many blanks (thanks Poco Loco)
* Core: everything has been converted to unicode
* Core: intoducing the x64 build
* Text Editor: fixed the $FE vs $FF space char / placeholder char for static len
gth strings for many new renamers (mst atk, Sw Tech real name & In-Battle Esper
Text)
* Text Editor: fixed a problem where *NIX text file gave problems when importing

them (since 6.6)


* Palette Editor: the classic Palette Editor has beed removed, now palettes will
be editable througout the Gfx Editor
* Gfx Editor: introducing the Big Font Editor
* Gfx Editor: introducing the Small Font Editor
* Gfx Editor: introducing the Wall Paper Editor
* Gfx Editor: integrated FF3SpriteEd into FF3usME, added lots more nifty feature
s to it
VER6.70 RELEASE: 2011-02-13
* Battle Editor: fixed an issue where Battle Command #31 would always be saved a
s "Empty" (thanks Zeemis)
* Battle Editor: fixed an issue where saving header-less carts would end up in t
he wrong location
* Item Editor: fixed an issue where over allocating spell animation palettes wou
ld end up voiding Item Type renaming
* Gfx Editor: added the following accelerator for some of the editors: CTRL+'C'
(copy tile), CTRL+'V' (paste tile), CTRL+'E' (draw mode), CTRL+'D' (dropper mode
), CTRL+'F' (fill mode)
* Gfx Editor: fixed and issue where pressing tab or alt would make the palette t
urn into a button
* Gfx Editor: fixed and issue with the sprite sheet walking sprite having 3rd fr
ame lower tiles inverted
* Gfx Editor: fixed sprite #90's (letter), #162 (3 Godesses) and #163 (Terra's h
air) animation sheets
* Battle Editor: fixed and issue where pressing tab or alt would make the palett
e turn into a button
* UI: fixed transparency issue with toolbar grip
* Monster Editor: added special attack descriptions above index 42 (thanks Poco
Loco)
* Renamers: replaced filler byte $7F with $FF in the following renamers: Monster
Special Attack, Sw Tech real name, In-Battle Esper
* Renamers: 'Cancel' command now works in the following renamers: Monster Specia
l Attack, Sw Tech real name, In-Battle Esper, Item Descr., Spell, Esper, Lore, B
litz, Sw. Tech, In-Battle Lore, Rare Item desc.
Known issues with this version:
* Animation Editor: tabs may flicker
* Animation Editor: icon animation makes char table of Big Font Renamer go down
in the z-order (eg Esper long description.)
* Text Editor: warning about 31 chars. only pops up when given a line-feed
* BRR Editor: under Windows 7, Play and FF buttons are screwed up
Known issues
* Big Battle
ce 6.6)
* Big Battle
e 6.6)
* Can't edit
nty of dummy

from previous versions:


Quotes Editor: text not shown in red when using the <F> opcode (sin
Quotes Editor: item/battle-command/spell opcode not displayed (sinc
Monster Quotes beyond index 141 (ROM hacks and such), there are ple
string before #141 that can be used for now (since 6.5)

Annoyances:
* Esper Editor: when having less than 5 spells to learn, the spell name is "???"
and the rate is 0
* General: text overlapping controls (e.g. Item Description)
* Interoperability with FF3Edit is limited (there is a bug with the way FF3Edit
interprets the last caption, I can't do anything about that).
* Town Dialogs Editor: word wrap captions may not be 100% pixel accurate (curren
tly wraps after 226 pixels, guestimated)
* Town Dialogs Editor, Location Names Editor: Optimize button do not implement t

he MTE for FF6j


* UI: under Windows 7, some checkbox list may now have scroll bars
* UI: under Windows 7, magnetized dialogs (Evolution Wizard, Text Editor char ta
ble) will overlap / underlap the main dialog
* need new binding table for J Sw. Tech. (only BK3 is used)
TODO:
* Monster ed: Attack Script: Need counter attack hack when dealing with moved sc
ripts (Imzogelmo gave me the info for this) (since 6.4)
* Improve Spell Animation Struct/Script Editor
* Make an Event Editor, much like the Battle Script Editor
* Incorporate Celes natural magic bug fix
* Dance Editor: add the "stumble data" that was sent to me a few years ago, got
to find this in my archive...
* BRR Editor: edit loop points
* Bitmap Editor: an undo buffer
Lord J

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