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Way of the Ninja is the definitive sourcebook for ninja characters in Legend of the Five Rings. Featuring historical background for Rokugani ninja as well as new mechanical options for ninja characters playing in both the traditional Alderac system as well as the d20 system, this 96 page sourcebook details previously unrevealed information about ninja schools in Rokugan, shinobi magic, and the tools of espionage and assasination vital to the ninja's trade.
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‘Srabenwihtbeintedcmesioe nn POSE IweCONTENTS
Introduction .
What sa Nina
Playing Ninja
History of the Ninja
“The Dawn ofthe Ninja
‘One Thousand Year of Peace
‘The Scorpion Clan Coup
The Clan War
“The War Agnnst the Shadows
“The Warof Spirits
‘The Four Winds Era
Ninja andthe Empire
‘The Crab
‘The Cane
“The Dragon
The Lion
“The Mantis
‘The Phoenix
“The Scorpion
‘The Unicorn
Ninjain Service
Customs ofthe Nin.
“The Three Oaths
Apprenticeship
Teaning
Weapons
Resirement
Roles ofthe Ninja
Spy
Gumdian
Thiet
Saboteur
[New Mechanics
[New Moves for Old Ninj
New Pus
Kata
New Kata
‘Blackened Caress
Dwell in Darkness
Kis ofthe Lotus
Poisoned Wind
Dojo
Sensei
New Feat
New Language
New Advantages
‘New Disadvantages
The Scorpion .
Hidden Moon Dojo
History
Taadion,
Toning
Sensei
Shadow Magic
Dojo Benefits
Notable Students
“The Dojo ofthe Red Crane
History
Tadiion
Teaining
Sense,
Dojo Benefits
Notable Stadents
‘The Brother’ Gift Dojo
2
History
Tradition
Training
Sense.
Dojo Benefits
Notable Students
Advanced Training
The Folding Leg
New Stall
Tejina Spells
‘New Shosuro Teja Spelis (20)
Now soso Ta Spells)
‘The Kolat. 2...
The Kolat
History
‘Traditions
Organization |
chrysanthemum Sect
Cloud Sect
Goin Sect
Dream Sect
Jade Sect
Lous Sect.
Roe Sect
Silleen Sect.
Steel Sect
‘Tiger Sect...
Advanced Training.
olat Assassin
The Onis Eve
(Onis Tears
The Gojtts...rv--
‘The House of Goju
History
Tradition
Training
Sense
Benefits
Notable Students.
Advinced Training
‘Goju Stalker.
Goju Ninja School
Becoming a Goju
Shadow Points
Powers of Darkness
Minor Ninja Dojo
The Howe ofthe olen Fo.
History
Tradition
Training
Sensei
‘Advanced Ronin Training,
‘Temple of the Order of Tengen
History
Tradition
Trsining
Sensei
Advanced Tengen Trsining
[Eyes ofthe Wind
‘Whispers of the Wind
Shinden Tengen
Favorable Tides Inn
History
Tradition
‘Training
Sense
Advanced Carp Training
30
230
au
at
3
oa
33
3
35
38
a
77
on
8
8
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45
45
“Hidden Dagger of Tortoise Clan
History . 1
Tradition
‘Training
Senses
‘Advanced Tortoise Texining
‘The Artof Silence...
‘Mountain's Shadow Dojo
History :
Tradition.
Training,
Sensei.
‘Mountains Shadow Dojo Benefits
Notable Students
ist Strike Dojo.
History
Tradition
Training
Sense
First trike Dojo Benefits
Advanced Hicuma Texining
Honor’ Sacrifice Dojo.
History
‘Tradition
‘raining
Sensei
Honor’ Sacifice Dojo Benefits.
‘Notable Students...»
‘Advanced Ikoma Training
[Enemies of the Ninja
“Leaves ofthe Tree Dojo
History
‘Tradition.
Training.
Sensei
Leaves ofthe Tree Doo Benefits
‘Open Eye Dojo.
History
‘Tradition
‘Training
Sensei
‘Open Eye Dojo Benefits
Notable Students
‘Advanced Kieuli Training
The Kitsul Investigators
“The Kitsuki Investigator School
Other Groups
‘Magistrates
“uruchi Bounty Hunters.
The Shadow Hunter
Equipment of the Ninja
‘New Atmor
New Equipment...
[New Weapons.
‘Weapons Table (420)
‘Armor Table (420)
Equipment Table (420)
[New Equipment Rules.
‘Weapon, Armor, Equipment
‘able (LSR)
Shadow Warrior Secrets
Skil. -.-ecscee
Feats a
News ofthe Empire
Le Pi be Po layWAY OF THE
NMNTA
Moonlight ell up the ancient tesa the Kata Wall, casting shad
cows into the deep grooves weather and time had worn. Absolute
Hacknes vested in the spaces where Hiruma archers and Kau siege
‘masters had stood only weeks befor, ready to ain death down. upon
‘advancing armies ofthe Shadowlands time and again
‘Men sll parle thes stones and stood pon this great Wall but
they were no longer the guardians ofthe Empire. Wher the warriors
of the Cab had sood for centuries now walked the Lost. Men and
worn wh had been conruped by the oul Tint ofthe Shadowlands
but mot made mad by its power Atleast not mad he usual sense
they maintained will and intellect of their own, though the only
lod hey hailed now was the Lord of the Shadowlends They sod es
the Crab had soo before, but their ees looked diferent direction
tothe north and the west. They guarded the Shadowlands from
the Empire
‘These Lost were more disciplined than Shosuro Yudoka had ever
seen uncorrupted men, They were samurai. Yudoka did not know
what he found more frightening, the raving honds of Tinted beasts
he faced im his youth, or this new Horde, ike the people of Rokeugan
ye so undeniably smite... As the maja watched carefully from the
darks i guardian of he Kai Wall hardly move, excepto
march fromone pos to another. The aging Scorpion was almost
urmered by the pres order ofthe Tinted army as they paved his
hiding place om their pol ine and again
‘Almos.
udoka had not meat 0 senda single evening the ands of he
‘Gb muh es the yst week He cared litle forthe Hida and their
unending war withthe Shadowlands, except where it concerned his
kimand clan. Now i did. For yeas he had dediated hs feo hunt
ing the ast ofthe Goju end Ninube — fallen ninja who had eaped
when the yng Dares was destroyed. Many ofthe hing that fll
‘beneath his spear had been creatures ofthe Tain who stood beside the
‘Goju and Ninube. The fallen ninja had found a new home inthe
Shadowlands. Many of them now dwell tha fisted land ser
ing the mysterious creature who now styled himself the Lord of the
‘Shadowlands. The faces that they had onc lot othe Darknes had
bem returned by the power ofthe Shadow Drago, though ther eyes
‘row plamed with the power of igh
‘Shosuro Yudoka hal only heard "Daigosu" as an oath from the
‘Gj asthey died before his, ut ttl him the mane of the oe they
ad come to serv. The fst of Dagosu pet ninja came for him the
day after the Scnpion had thought he had destroyed the last ofthe
‘unions ofthe Lying Davknes In hs ignorance, the Shor ond
had almos fod his death when the les came jor him
The Goju had made @ greet error in filing to ill him. Now
udoke wuld no st until the ls of hem were destaye. Buen old
age could not halt hs vendetta. Every Goju would de, and whe his
ded was done, he would allow death ake his hard end drag him
into the blody is of the Realm of Slaughter. Yudoka smiled. 1
would be a ie wel ved fe with no regres. Al Scorpion dreamed
of uh ie
“Two shadows passed Yudoka, and he instinctively stopped his
lreath. Even his heartbeat slowed; many Goju would be alerted by
such a thunderous clatter. Anothey paral. Another two of the Lost
who never saw him. Yudoka knew he was sil the hunted, but he was
‘hunter aswel, andthe prey he ad sought had ed his her
‘But why?
rowing irl of wating, Yok stepped silently away from his
tudng place. The top of the Kat Wall wa rounded on terse
dy twentyfot bares, but there wer plenty of gaps for aches and
siege engines to fire on those below. Yudoke slipped through one of
those gaps now, climbing tothe outside surface of the Wall He
clutched the ancient sone with the ion climbing claws that pro-
traded from the ack of his gloves andthe tes of Bots He held
his body horizontally along the stone, tuo hundred feet above the
Shadowlands is aged muscles seresmed atthe abuse he nord
ther. Before Yudka could mave farther slang the wall, he heard a
Jamil
"Congatlations, vada the woe ped in ise. *ou
‘have found me"
Before Yu could ec soi Mow tk him nthe side. fl
sn moments the unforgiving earth would crash him into past, He
laced pose the aug ri of the Gah ad een uti. She
Crouced atop the Wall nd smuled vitorouy Ydoka knew he as
he knew them all "Nikita Yudke spe. Once a Shore nin, one
of Yudoka comrades. Nisiko had experimented with the Darkness,
hoping learn awa for er Shor thr fight agains. She
ad Been corrupted by ts power, joining the ranks of Shadow. Now
she ered Daigotsu as one ofthe Goju She had ot aged a day
thay years she was ounger and stronger than Vado
Bul Yudoka was prepare
‘oka stopped falling in mda with « snap thirty fet from
where he had hg Nihik looked confied.Yudoka veld her
‘expression and threw te shurikan athe face. One cut he heck,
the others mised as she ducked aay She was dstracted, and thst
was enough. Without sound, hosur Yada van up the side of the
Kau ll
‘Orso if would have sem to an observer, fad there ben any
Mos would not have noticed how suf ado worked he bl of
ears an levers hidden beneath is eae, winding he nash
Invisible ead secured othe Kau Watchtower by a single dlp of
adheswe. The belt was of Kavu desig; the unbneskabl head was a
‘minor Grane fetish; the adhesive, Dagon alchemy, The rst was
Shosuvo ingenuity and eine of traning. The od ninja cat
twheled though hin gap the Wall landing om it surface before
‘Shosuro Nishiko, With a flick of his wrist, along double-bladd spear
‘appeared in one hand, the unigue weapon Yudoha alle “Pincers and
Tail
‘uke had always believed that preparation and talent, when
propery applic, could appear to work miracles. When he sow the
Tok offer Nikos he ew that was one eons hd nat
sel leame
“How? she asked
‘oka sau nothing, but ony emitted lng, ow hissing sound
fron bein his mask.
‘Nishio glanced lft ond right, The guards were nowhere to be
seen A second igure sleped from the shadows «wc younger ma
in los Back thing and a srple back mask — ado sniile
stzomplic, Bayh Ta He held a dagger fade in neha, posed
to str. blackblod dipped from st fp Inatepting fo ambush
Shosuro Yudoka, she had only revealed herself.
“Master” Tai whispered king a tp forward
‘dak ony sok i ead. Tt was not ready for Nishio. Not
Jel The younger ninja nodded and vanished once mor.
rw il hi aed then Kil ll ou old man Nishio said
with ase, drawing hermit with he very sped ofthe wind.
‘dol sid nating only shruging acceptance
[Nishio lep athe ld mina sf seking opus him ve he
edge of the Wall. Wit practiced motion, Yoke spun hs pear He
Iroght it over his headin a wie a, sappng Nii weapon inFalfand stabbing at her withthe oposite md, Nishiko granted asthe
crystal edge cut her wrist, lu surly drew a lng dagger from her
sleeve, Now inside the reach of Yudokas weapon, she slashed at his
that,
‘doka exhaled sharply and a cloud of lng white mis exploded
from the grated mouth of his mask. Nishiko screamed and flipped
backwards, barely avoiding another bow from udokas lade asthe
poison Blinded her: She turmed end landed imbly on her fet, rub-
bing her eyes with one hand and holding her hfe defensively with
the other
“The Kuni make ine ea from lotus and powered jade? Yadok
said hs mouth now empty. In recent yar, they have devied a brew
sing crystal aswell It seems you Goju have n taste fri” Yudokea
spur his staff ina slow whirl and advanced on te fallen shadow
ninja
[Nishiko took several steps backwards, staggering agains the far
edge ofthe wall still half-blind from the ersal. "A Shosuro never
abandons target she sat her ooze heavy with disgust. "Suey you
remember that from our training” Lights moved further down the
Wall “They have sen you, Yudoka. think i time for you torn,
unless you thine hat the chil can ll an entre ptrlof Digosus
“Our busines willbe finshed before they arrive? doka replied
«ally batting an obsidian-tipped crow from the ai asif it were an
sect
[ishiko’ eyes narrowed. Without hesitation, she tok two quick
steps toward Yudoka, and he crouched into a defensive position
Instead of attacking, she made a great leap over him. Her strength
was aided bythe power of the Goju, and she landed far behind him,
‘on the thin ridge top the wall With a smirk, Nishiko turned and
ran from the Shosur toward one ofthe large watchtower
"dole curse. Taking several tps back, he van toward the wall
Planting his staf firmly, he leapt into the it. His foo found purchase
on an uneven bic ten fot above the ground, nearly invisible in the
darkens. second jump aa is ingrs found purchase onthe top of
the bermer An instant ater, and Yudoka was running along the ot
wide pth atthe very height ofthe Kain Wall as wel, holding hisstaff
horizontally for balence. She had gained a ew moments with her
prodigious leap, but that was all
‘rom below the Los fired their arrows at Yudoka. He ignored
‘ther most missed. Some struck his thick la, lodging harmlessly in
the straw beneath the sil Yudoks heard the ster of broken glass
‘cow and sew cloud of smoke rll ver he archers Ti. The boy had
‘asked much im moving slot doren armed Lot Yudoks hoped
Ihe would escape safely, and continued chasing Nishio. The two
‘vaulted the gops in the Wall wanda tower where even more arhers
waited.
‘udoks frowned beneath his porcelain mask. She was definitely
nt aking this easy
‘ishiko leapt again, landing on the side ofthe watchtower like a
‘fy, and began to scale the wal. Yudoke paused atthe base, spinning
Tis stafto defect the fist barrage of rows. Snatch an egg-shaped
svenade frm the depths of his la, he hurled st over the tp ofthe
tower The ads wath shouted asthe smoke obwcured ther aim,
Yudoka did not waste « moment, climbing the wall with ony his fet
and one hand, holding his spear ready n the other. He noted the
nearest ancher ashe climbed. Leaping over the side ofthe tower, he
snatched the collar ofthat man’s armor with is claws dragging hine
into the path of Nihiko's dagger. The Lost screamed as his blood
spurted on th gray some. Yudoka spun his pear with afcrce cry,
‘opening the tomas ofthe remaining fur archers before they el
‘aed he was thee, Te smoke from the nagtepp cleared, revealing
Nishiko standing opposite him, breathing heavily and scouling as
she faced ham with her bloody tanto vad Glancing bak, he send
to realize that she now stood with her back tothe Shadowlands, To
return to the Lower wal she would have to go through Yadok,
“well” Yudoka sid
ishiko looked ove the edges the surface Below was ost im mis
sping” Yadoka sid ashe advanced, is useless
‘No Nishik countered, taking a slow step back that one of her
fet dangled ove the stone. "Oly forthe weak”
Nishio fell backward, vanishing info the mist without so much
‘Yudoka ran to where the Tated ninja had stood a moment befor,
and looked down ovr the deo the Wal. He saw nothing. The hunt
would continue
Shouts and another volley of arrous sailing through the ar
returned Yadoka’ attention tothe situation at had, He was commered
Kai Wall ontoled by an organized army of Shadowlande sal
ders. Ta was alone below, or perhaps dead.
Fortunately; he ill had a ew tricks ft.
Yudoka leapt into the might sky, plummeting into the mis
TUNTA FAMILIES
The momentous events of history have allowed
Seen ere rere net asin eg
the cracks into total obscurity. Although they lack the
power and influence of the major ninja factions, these
Small groups typically excel at their chosen special
ae eens
has a listing of schools. These are nearest to the ninja
operations, and those whom they have infiltrated to
Although these ninja possess no
nics of their own beyond their family
benefit, they can attend these schools under assumed
identities, many of which require years or decades of
oes
Peers iar
WHAT _IS_A
TUNTAP
“Theve ae too many shadows to hide i, too many faces to imitate
(Only the paranoid ave truly safe”
~ YogoTjeki, sensei ofthe Hidden Moon Dojo
‘The term “ninja evokes the image ofa black-clad person leap-
ing aeross ooltops klling fom the shadows, and performing
stealthy and dishonorable acts. This estimation is to some
degree corec, though incomplete. Many men and women
serve ther daimyo with at of stealth though they would be
{ngulted tobe labeled “ninja” For the purposes of understand
{ng mach ofthe material in this book, a separation ofthe ninja
character clas and the term "naj i necessary. Nt all who
are “ninj' call themselves by that name.
“The word “nije in Rokugani folklore usually refers to hon-
erless men who command supernatural powers through dark
pacts They are base ssasins who have no regard for honor at
‘morality and serve wicked masters for mysterious ends. A
ninja thrives on murder, andi lower in most people estima
tion than even eta. Teall someone ain isto all hem all
ofthe above, so tis no wonder that even those who practice
stealthand sabotage disdain the tile. The connotations within
Rokcugan society ae dreadful‘The ‘ninjs' of popular Rokugani legend do not forthe most
part, exist. Ironically, much ofthe myth and legend surround-
ing ninja was created by the ninja themselves to make them-
selves more impressive. A baby-eating demon worshiper i fr
more fearsome a foe than a martial artist in black pajamas;
‘most would rather fle than face such an opponent. Fear ofthe
uunkenown made the ninja job easier,
As the legends of ninja grew, they spread even tothe ears of|
the bizarre entity known, among other names, asthe Lying
Darkness. When the Darkness rose to power, it granted its
‘pawns abilities that reflected those described in the legends of
demon-ninja, These creatures still exist today (though the
Darkness itself has been banished from Rokeugan) and ate as
‘much an enemy to true ninja clans as they are ro the test of
Rokugan,
True ninja come in many forms. A Daidoji harrier would be
quite surprised how similar his training, methods, and duties
are to those of a Shosuro assassin. Hiruma scouts constantly
prowl the depths ofthe Shadowlands unseen, striking a their
targets from the shadows. These, as well as others who rely
upon stealth, can be grouped by the loose definition “ninja”
Just dont ler the Daidoji hear you call them that.
sl
PLAYING
A NINTA
"Ninja? There are no mina among the Scorpion. Lama samurai, ke
yours 1 carry te swords forged by my gret-grandfather. was the
Finest swordsman at Honors Lesson Dojo, and finished second atthe
‘Topaz Championship. No al legends ae tru, my friend. More te,
Aehito-sen?™
— Bayusbi Paneki, in conversation with Shinjo Akahi
‘wo hours before the laters death via hear att
Despite the extensive measures most ninja take to conceal
their existence, a surprising numberof ninja player characters
attempt to survive openly as ninja — assassins, saboteurs,
liars, and thieves who make lite pretense about being any-
thing other chan what they are. Ofcourse, this raises the ques-
tlon: why i tis sore of character ina party? If the characters
area band of reprehensible villains, the question is moot, but
chances are your party is not.
“The presence of ninja within a party can stretch the bound-
aries of plausibility. Honorable characters may find them
selves acting wildly out of character, tolerating the ninja for
the sake of party unity. This is a terrible option for all con-
cerned, and can be avoided with a bit of forethought by
both player and GM (while providing a nice bit of back
story for your ninja character atthe same time),
Keep in mind that just because the other players
know that you have “ninja written on your char
acter sheet doesnit mean that their characters
now: With 2 group of mature players and abit of
‘caution, you should be able to avoid most prob-
lems
‘Most common among ninja who travel in
groups s the spy. On the surface, the charac-
ter is an emissary of his lord just like the
rest ofthe characters, willing to contribute
‘what he can to the group to ensure sue.
‘ess. Beyond that, e isa clever and help-
ful soul with an uncanny knack for disap-
pearing unpredictably, turning up later
with information the more honorable
party members never uncover on their
‘own. Taking the common example
‘of party of Emerald Magistrates:
ninja in such a party might pose
‘asa yoriki (magistrate assistant)
slipping off on his own to do
work that the magistrate
‘cannot be bothered to do,
and spying on the party's
enemies while doing so
It's not uncommon for
powerful daimyo to
secure such social post
tions for their under-
lings, even the ninja,Other times, the ninja isa special yojimbo, protecting his
charge from threats that a simple bushi could never see or
handle, Such a ninja is teained in his art because his lord
understands a basic truth — the best way to guard against
ninja is with ninja, The yofimbo ninja can also serve in a way 2
bushi could not by preemptively assassinating porential
threats,
In extreme situations, perhaps the ninja has been assigned
toassassinate a member ofthe party, orto frame the party for
another target’ death. This can be an interesting arangement
fora one-off game, but hardly the best idea for a ninja in 2
long-term campaign. In any case, the ninja must exert
‘extreme cate that his true profession is never revealed in the
‘execution of his duties. This is even more of a problem when
traveling in a party, as he will be under the constant (if unin
tentional scrutiny ofthe other party members.
HISTORY OF
THE NINTA
‘The legend of the ninja, a shadow warrior who strikes from
darkness to cause instant, painful death, is almost as old asthe
Empire itself. In the aftermath of the war with Fu Leng, the
peasantry was particularly fearful that che hideous monstrosi-
ties of the Shadowlands would rerurn. They cowered in their
homes at night, unsuce if the samurai ofthe Empire could pro-
tect them from the unknown rhreats chat filled the night.
Although in time the presence of the Great Clans calmed the
feats of the heimin, iis during this time that many legends
and myths thatthe peasants have believed for centuries first
‘came into being, The frst years of Rokugan is when the lower
classes came to fear the shadows
‘In eth, there was reason to fear the darkness.
Ninja have existed almost as long asthe Empite iselé They
have remained largely unseen, hidden from the enemies that
surround them. They have deliberately spread the rumors that
ninja are masters of foul magic and demonic practices. In this
way, they have ensured that they are feared by all who
encounter them, It makes theic duties far simpler
THE DAWN OF THE RINTA
‘he first ninja came into existence atthe behest of strange
pateon: the first Hantei, During the War Against Fu Leng, the
Hantei recognized that it would be difficul to maintain a
‘working knowledge of the clans activities, yet knew that it
‘was essential that he do just that ithe were to rule successfully
‘To this end, he gave his brother Bayushi a single order:
Watch," Bayushi did so gladly, creating a sect of his own Scor
pion Cian devoted solely to the covert observation of the
other clans The Hantei never asked forthe details of Bayushis
‘operations, for it was quite clear that sometimes these infor-
‘mants had to ower themselves to less than honorable tactics
toaccomplish theic missions, During the difficult times of the
‘War Against Fu Leng, only results were important
ieee
TUNTA FAMILY
Deer eeenst rs: Cgc
the Hateru are second en ns
orpion Clan in the length and depth of their opera:
tions, When the Lion claimed the Ki-Rin lands from
the remnants of that clan, the Hater migrated north
to the outskirts of the Dragon holdings, where they
n to masquerade as
Lateru is that they
have sticessfully infiltrated the Kitsuki family, some
of the greatest adversaries of other ninja throughout
Sree peer e nee ts reine
edwith the school since the days of Agasha
his family to gather intelli
gence from across Rokugan.
pee een
tion isthe same as the Kitstki
ord
pemterenre ate
Schools: Kitsuki Magistrate, Mirumoto Bushi
Even after the War ended, Bayushi’s ninja continued to serve
the Emperor’ interests, As time progressed, the ninja began
not only gathering information, but also preventing undesir-
able situations from arising in the first place. They became
‘more proactive, interfering in the events that they were cre-
ated t0 observe. During the eign of Hantei X, events came 10
‘head. The Oromo family, jealous of the Bayushis influence,
‘saw toi that rumors ofthe ninjas corrupt and dishonorable
deeds reached the eats ofthe Emperor
Incensed atthe notion of atrocities committed in his name,
the Hantei called the daimyo of the Scorpion, Bayushi
Hajioki, before him. He commanded the Champion to bring
the ninja ofthe Scorpion before the Emerald Champion for
questioning. Hajiokis own brother, Bayushi Aramoro, came
forward with many of his followers. All were found guilty of
practicing corrupted magic, and were executed. The Hantei
considered the matter concluded
‘Of course, only a fraction of the Scorpions ninja network
hhad come forward. The rest simply went into hiding. They
divorced themselves from the Scorpion Clan utterly 50 a8 t0
avoid incriminating their brothers by their actions. These
rogue ninja splintered into a dozen different secret organize
tions, joined the Kolat,or formed bandit groups In the mean-
time, the Scorpion have quietly rebuilt their ninja orders.
Afterall, the Hantei never rescinded his original command —
the Scorpion must continue to “watch,”
|fe
ee Ge eet
metre ere)
formidable magic, is not known for military might.
Centuries ago, a formidable warrior named Shiba
Sesai served asa yojimbo to the Elemental Masters. In
his travels, he realized that the Isawa, whom the Shiba
had sworn to protect, were at constant risk from tho
jealous of their power. Should anything befall the
=
Isawa, the Shiba would be defenseless aj
superior military might of th
other Great Clans.
er ee en eee eee |
nieces to protect the Isawa a all costs, even at the cost
of the Shiba's honor. In the years since, his dese:
dants have established a tradition of serving the Isawa
by preemprively eliminating threats ta theit power,
The Council of Masters and the Shiba daimyo have no
Knowledge of the Sesai or their activitie
Cree
Move Silently; other family information isthe same
as the Shiba,
ed
Benefit: +1 Ag
Site ec css ernc boty
Some renegade ninja came to follow one of Aramoralscom-
rades, a ninja known a5 Goju. Goju was a troubled soul, ong.
plagued by terrible dreams in wich the entie world was con:
sumed by shadow. Though he did not realize it atthe time,
these dreams were in fact the seductive touch of the Lying
Darkness, an entity which saw much potential in the fledgling
ninja cults and wished to convert them to its own service
Aver being cast out of the Scorpion, Goju succumbed to the
power offered by the Darkness, becoming the first of ts min-
fons. In time, Goju came to have difficulty differentiating
himself from the Shadow The two were one; both had always
existed, and always would exist
‘Another of the first organizations that followed the prac
tices peasants ascribed to ninja was, oddly enough, a tiny
subset ofthe peaceful Ide family: When Shinjo led the Ki-Rin
out of Rokugan, she left a small number of her followers
behind to oversee their lands. Ide, a wise and gentle man, had
a falling out with some ofthe lenders of the band Shinjo left
behind, however, and was leery of what might rake place
while the K-Rin were abroad, Alter the Ki-Rin left Rokugan,
Ide sent a small number of his followers back to the Empire
and ordered them to remain hidden and gather information
‘on the other clans so that when Shinjo’ people returned, they
‘would knovrall that had happened in their absence,
The followers of Ide did as they were instructed and
remained hidden from the Empire at large, even from their
kkinsmen who eventually became the Fox Clan. Infact, while
the Unicorn historians have been able to establish chat the
sect was active inthe Ki-Rin provinces for some time after the
clans departure, there is no trace of cheit existence after the
Lion took those same provinces as their own. Ifthe group sil
exists, then their current location, operation, and agenda are
unknown,
Although these groups were the frst ofthe ninja, they were
by no means the only ones. Virtually every clan and family
embraced the use of stealth and deception as time progressed,
though few could rival the proficiency and success of those
who came before them. In time, the widely-
ple, forced to walk across mock-up bridges after other st
dents have trapped or sabotaged them in the most inventive
‘ways imaginable, These scenarios are never lethal in them
selves, though the history of the school isnot altogether free
of fatal accidents
‘Atthe start of the next year, the uk hand ther sashes tothe
next years targets and their sensei asks them one question —
“What have you learned?" It is then that the true training
begins. Explosives, architecture, stealth poisons, and some
‘combat skills ae all aught atthe school Eventually the stu-
dentisacapeble lone agent able to infiltrate a single building,
‘weaken key defenses, and leave it a ripe target for his com:
trades. Explosives are part of the curriculum, though suchatention-drawing tactics are to be used only when necessary Rules Notes: Though he isa master of large-scale warfate
The Scorpion would rather that their enemy had no idea their and castle warfare, Churaiis also a deadly personal combatant
fontifications were about to collapse than see them go up ina All of his tacties, skills, feats, and abilities rely on pressing an
brilliant explosion well before the battle begins. advantage on an opponent from any angle, He would rather
The ritual of the saboteur gempukku is very different from completely disable s foe than bring him down by brute force,
many schools, as it involves only conception and planning. _both of which he is exceptionally good at. He is willing to
Students are given one of two tasks to perform for their teach his extraordinary skills to his students, bu can be petty
gempukku — the first is to steal a ot vindictive towards those who challenge his authority
dewiled layout of «castle's structure
rnd battle defenses or create one RED CRANE BENEFITS
from a first-hand tour of the build- ‘Much like their cousins in the Bayushi Courtier
ing Geteed or ert Those Academy, the Bayushi saboteurs are masters of
who donor get this assignment discerning weskneses and turning them into
rst take the designs and devise the Scorpions gun, 7
away to totally nullify any
advantage the castle gives its Soci. se
a eee Dryuht Sbeteur fondo as
Pl 2 ing enemies to repeat their mis-
masters ofthe dojo, and students
are passed or retained for another cakes
year of study as appropriate
? f Benefit: I another creature makes an
— opposed Charisma, Intelligence, or
sense! (WO grr hee Telarc
The sense ofthe Red Crane dojo is ful all uch rolls make sufler a2 cr
ahways an accomplished soldier and cametance penalty forthe next hour.
radute ofthe school. The master
feneel is promoted from within the
school by a meeting among all the sensei ofthe
dojo. As the mos analytical ef the schools theres
practically no policing for portion o satus,
bth che cool The master geal as ebay
been chosen by a unanimous decision thet the
council of sense reaches within a day. Cur
rently, the confident and devious Bayushi
Chir headsup the Red Crane Dojo, and has,
acquitedhiself well
Benefit: If another character makes a
contested Intelligence or Awareness roll
(orany contested roll chat involves a skill,
based on Intelligence or Awareness)
against you and fails, all such rolls chat
character makes have their TNs raised by 2
forthe next hour
TRAINING BENEFIT
None,
NOTABLE
K\ sTupsnts
BAYUSHI TAL
[Fighter 4/Ninja s; Bayushi
Saboteur 3]
Born toa minor vassal
family of the Bayushi, Tais
parents were competent but
unremarkable veterans of the
Scorpion’s two exiles. The
young ninja was raised on
tales of how the entie Empire
would destroy the Scorpion if
they could, and any misstep by
the can could lead to their end
BAYUSHI CHURAI
Master Sensei of the Red Crane Dojo
[Fighter 6/Ninja 10; Bayushi Saboteus 5]
Churai is completely sure he is the most
capable master sensei the Dojo of the Red
Crane has ever had. He’ brilliant, driven,
and bas studied personally with the Kaiu
family, which brings unique insight to siege
tactics and castle warfare, When he was
chosen from the subordinate sensei to lead
the school, he just rook it as validation that
he was destined forthe position
‘Ofcourse, there were other rex
sons for his appointment, not
least of which is that the lords of
the Scorpion Clan wanted him
‘out oftheir hair. He is arrogant and
selfish, supremely confident of his talent (which is not incom- Talis one ofthe elite ofa new generation of Scorpion as the
siderable) and impatient with “lesser men.’ The masters of the clan now stands strong and powerful once more. They need
Bayushi blame his time with the Crab for such behavior. The no longer wait in the shadows, manipulating others to do their
final straw was when he demanded 4,000 koku tribute from dirty work — the Scorpion are once again strong enough t0
the Dragon Clan in the name of their “debr ro the Scorpion’ march armies across Rokuganifthey so choose, Tai has proven
after his men saved a minor Dragon patrol from wild zokujin. time and again he can perfectly balance subcerfuge, guile, and
After being quietly reminded of the true nature and purpose sheer power to put all of his resources to good use. He has
ofthe Dragon alliance, Chui was shipped offto say thin. recenly gotten the attention of Showuto Yadoka, whe hat
the walls ofthe Red Chane Dojo. begun to train the talented young man to hunt the Goj. So
fayTat has ye to disapptnt his master in any weyANwavastn
re)
FO-vwCAM
BAYUSHI SUNSTRA
[Samurai 6; Bayushi Bushi 2/Folding Leg t]
Ifany could be held up as an example of Scorpion beauty it
{s che remarkable young bushi Bayushi Sunetra, She is com-
pletely cold to those who attempt to woo her, but never both
18 fo stop suitors from lying down in her path. She uses this
where it serves the clan, but for the most part such matters
dont interest her at all. Sunetra is atypical Scorpion in that
only the great games of court and intrigue matter to hee, and
she involves hetselfas much as she can. She realizes that she is
hardly the biggest player in the Empire, and takes care not to
involve herself in plots that ae out of her league
‘Though it bores her, Sunetra does not shirk her training
swith the sword. Her time at court, however, has caught the
attention of one of Torus children — namely Hantei Naser
‘Their mutual aitude toward the politics ofthe Empire asa
{reat game for their own amusement has made the two allies
Sunetra spends much time inthe company of the Anvil now,
taking the chance to learn the boundaries of the game from
the youngest person ever to master it. Her respect forthe
‘Anvil has grown toa level bordering on adoration, and she has
begun to wonder if made to choose between loyalty to the
clan and loyalty to him which direction she would take.
THE BROTHER'S
GIFT DOTO
Classes: Rogue, Ninja Ninja Spy (Prestige), Shadow Scout
(Prestige)
Schools: Shosuro Assassin
HISTORY
‘The story of Brother's Gift begins with the first Bayushi.
When the Kami fell co the eatth, Hantel asked a cerrible
burden of his brother — he must cover his name with dis-
hhonor and shame so that he could protect the Empire from
within the shadows, Though Bayushi knew this would con-
ddemn his followers to scorn so long as there was a Scorpion
Clan, he accepted this necessary duty.
From it the ninja were boen. Though more often than not,
they became the agents of Scorpion vengeance and personal
plotting, they were the perfect tools for following Bayushi’
path. The greatest of these ninja was a man named Bayushi
‘Aramoro, a legend even during his life. When his cabal was
uncovered by agents of Hantei X and accused of employing
| Taste 1-1: THe SHosuto TejINA
Class, Base For Ref
Level Attack Bonus Save save
1st 0 0 2
2nd 4 +0 3
aed 2 a 3
ath be a “
sth a 4 “
eth 4 2 FS
mh +5 2 45
3th %6 2 6
sth 46 3 6
Voth Fo 3 v7
‘mah he ended his own life (and those of many of his fllow-
ers) in shame so that the ninja would continue without a per
ceived connection to the Scorpion.
A the time ofthe purge, it became clear that the nascent
dojo Aramoro had spent his life cultivating would have to
move somewhere that no outsiders could find it The lands of
the Shosuro proved ideal, as the ninja school had always had
close tis tothe family, and the provinces were confusing to
outsiders at best. The natural caverns in the Shosuro lands
were wonderful for concealment and a useful stage for train-
ing.
‘During the time of the Scorpionis exile, Brother's Gift was
an impregnable fortress simply due tothe fct that none could
ever find the dojo’ subterranean training grounds. When the
‘Scorpion were banished to the Burning Sands and the Dark
ness moved against the Empite in force, the Shosuro and their
school beceme the center of the Scorpion world as it was
revealed that Shosuro herself had sold her descendants to the
Darkness in exchange for power. Though the school was
‘wiped clean of many ofits elders and adepts by the Darkness,
the surviving Shosuro have found themselves just as capable
‘without the aid of Nothing.
TRADITION
‘Though run by the Shosuro family, che Brother’ Gift is always
under close scrutiny by the leaders ofthe clan in the Bayushi.
‘The reason for this is twofold. Although the school draws
:most of its students from the ranks of the Shosuro family,
number of Bayushi also attend the dojo. Also, the Bayushi rely
‘on Shosuro spies and assassins to unfurl many of their plots
and schemes. The Bayushi need to be able to trust these
agents. To this end, the master sensei ofthe Shosuro academy
constantly reports tothe daimyo of the Bayushi, and the post
tion is generally one of endless stress and expectation.
‘Unlike many in the Empire, the students of the Brother's
Gift Dojo are expected to keep their training confidential, and
do nothing to proclaim exactly where they have studied or
sor hgh Ural helene fe we the pad
ate of on@of the Bayushi bushi schools, and performs accord:
ingly in public:
TRAINING
Perhaps the most harrowing ritual of traning in the Empire is
the one known as “the Gauntley" which every aspiring Scor
pion ninja must undergo. Fist year students are expected t0
perform their tasks with sub-standard tools, and wear only the
black robes ofthe typical ninja, These robes contain no pock-
cts and the tools a prospective ninjas given ae just as likely
tobreak as they are tobe of any real use
wit Spells Per Day
Save Special o1234
2 Sneak Attack +166 eee
8 The Silent Soul 30---
8 ama
4 Sneak Attack +246 320-—
“4 aRReR
35 Shadows and Air 331
35 Sneak Attack +346 3320-
“6 ‘An Empty Breeze 3331-
46 Shadowed Soul sore
7 Sneak Attack +446 33320Taste 1-2: SHosuRo Tejina Sretis Known
Class
Level
ist
2nd
Sed
ah
5th
6h
Th
ah
3th
10th 4
Provided the ShosuoTejna has sufclent Charisma to have
bon spl ofthis level,
3
os
3
3
os Ban uaell-
baeeeeen| |e
ee
‘The secre of the Gauntlet is that the targets ofthe young,
ninja ae in on the raining, All targets are Scorpion agents
disguise, instructed to greet the ninja with varying levels of
aleriness. Captured ninja ae believed be killed. (tn realty
they are severely beaten, then removed from that class and
sien stricter training) The secrets maintained by those who
have filed and those who have gradusted, both out of shame
(rho wants to admit they died on a mission?) and to maintain
the quality of the Gaundlet taining
‘Ater the fis year, the students given the true tool of his
at The tools are given to another fst yea student, burned in
2 personal ritual of advancement, or sometimes kept as 3
reminder ofthe pain ofthe Caundlet
‘Gempulkku i never ritualized mater in the Brothers Gift
dojo. As the ninja becomes more able, he is assigned more
Jmportantand dificulcasignments A student is never fre of
the influence ofthe Shosuro teachers unt he becomes one,
and he can expect chat every failure and success is being
‘watched quite closely
Sense
‘The sensei of the Shosuro dojo are chosen with a delicate
balance in mind. The ninja school does not wish to remove its
most seasoned agents ftom the field but it cannot allow inex-
perienced men and women to control the future ofthe clan.
{As such, the sensei ofthe school are generally worthy volun-
teers. Ninja who live long enough to grow old generally opt
for this position, as do those who find that they no longer have
the stomach for such work. The Shosuto understand that their
way is not one many people can practice for long without
regret, and welcome tothe ranks of sensei those who tunder-
stand tha thie real-world usefulness is at an end. Such people
nevertheless do not advance far within the leadership of the
school
SHOSURO ARORU
Master sensei of the Brother's Gift Dojo
[Ninja 15; Shosuro Ninja 5]
‘The child of two Scorpion who were taken by the Lying
Darkness, few believed thatthe Shosura masters would allow
Aroru to enter the ninja dojo, much less eventually rise to
become its master. However, he has proven time and again
that his loyalties le unwaveringly with his clan and family He
was raised by his Bayushi uncle, who understood the boy's
talent early on and used his influence to get the young Scor-
pion into the Shosuro dojo,
‘Aroru never doubted he would one day become the leader
ofthe Shosuro doo. He simply sees himself as che most expe-
enced and able among them all, 0 a point that he would
serve the clan better in training others. He i a quiet man,
speaking very rately and only to those whe work directly
Under im ot is superiors. Very few of che students of the
Brother’ Gift dojo ever meet their shadowy master as he
‘works almost exclusively through his subordinate sense
ales Notes: Aron i very typical” sor of nina putting
‘emphasis on speed over strength and guile over confronta-
tion. He is fierce combatant when he chooses to stand and
Tight, and has no merey or hesiation when he bas chosen to
kill someone His skills, tots, abilities, and feats al eflect a
man whois trained 0 perform only one task — get cloetoan
‘enemy by any means and kil him with precision and ski
BROTHER'S GIFT BSNsSFITS
‘Students of the Brother’ Gift are known for two things
among the Scorpion: lethality and reliability They ere rained
so that a single one of them can makea complete difference in
the plans ofthe Scorpion.
SOCIAL BENEFIT
‘A ninja tained by the Shosuro walks with death in the shad:
‘ows every day, The attempts of the mundane to intimidate
them simply da not impress them.
Benefit: ninja from Brothers Gift Dojo gains a 42 train
ing bonus toall saves against fear and intimidation.
Benefit: ninja ftom Brother’ Gift Dojo adds his School
Rank to all ols when attempting to resist Fear or incimida-
TRAINING BENEFIT
None.
NOTABLS STUDENTS
SHOSURO KOTOMURI
{Ninja 5; Shosuro Ninja 2]
‘Kotomuri life would probably have been less interesting if
he hadnit been such a good student. The unassuming and
humble Shosuro brought a great amount of talent 10 the dojo
of the Shosuro, and his ease with the lessons eventually pro
voked the wrath of a less able (but far more vengeful) peet
Kotomur failed 2 mission sabotaged by his rival, Kire. For his
failure, Koromuri was given the position of yojimbo to 2
minor Kicsuki diplomat in honor of the Scorpion alliance
with the Dragon
So far, Kotomuti has accepted his failure (which he still
believes was his own) with dignity, and earres ou his duty as
beste ean. However, bis continued success over the pas year
has led the Shosuro masters to believe they may have judged
the nina too quickly. Kiri, of course, has other plans, and has
already started out finish of is Shosuto rival andthe ile
Ritsuki he travel with
ANwAavartn
°
usANwWAvartn
°
WN
BAYUSHI ICHIBA.
[Ninja 8; Shosuro Ninja 3]
Tchiba knows he was destined to be a great sensei among,
the Shosuro. He knows this because he is certain he cannot
stand life asa ninja much longer. Unfortunately for Ichiba, he
‘was born with a strong sense of honor and compassion, and
the best efforts of his parents could not erase these ideals in
their son
‘As Ichiba grew, he learned to turn his feelings of bushido
into focus on his dur. He has a place in the clan, and that
place is in the shadows as a willing agent of murder and lies.
Ichibs has no taste forthe dishonorable actions which are his
duty but, ironically, its bushido that keeps Ichiba on che path
‘of the ninja. He does what his clan demands without question
‘or argument. For now, he quietly accepts his missions but he
longs for the day he willbe able o step out of the shadows of
the Empiee.
ADVANCED
TRAUTUNG
SHOSURO TEIINA
(PRESTIGE CLASS)
“The graduates ofthis school are rare, but invaluable to the clan.
Hit Die: dé
REQUIREMENTS
‘To qualify to become a Shosuro Teja, a character must ful-
filall the following eritria,
‘Clan: Scorpion,
‘Honor/Alignment: Any non-Jawful,non-honorable
Base Attack Bonus: +5
‘Skills: Hide: 10 ranks, Knowledge (Lying Darkness): 6
ranks, Move Silently: 10 ranks, Spelleraft 6 ranks.
Feats: Void Use, Depths ofthe Void
Special: Sneak Attack +1dé or higher, must be approached
by the Hidden Moon Dojo.
CLASS skis
“The ShosuroTejnds class skills (and the key ability for each
skil) are Balance (Dex), Bluff (Cha), Climb (St), Concentea-
tion (Con), Craft (Ind), Diplomacy (Cha), Disable Device
(Dex), Disguise (Cha), Escape Artist (Dex), Forgery (Int),
Gather Information (Cha), Hide (Des), Jump (St), Listen
(Ws), Move Silently (Dex), Open Lock (Dex), Perform (Cha),
Profession (Wis), Read Lips (bt, exclusive skill), Search (In,
Spelleraft (Ind), Spot (Wis), Tumble (Dex), and Use Rope
(Des).
‘Skill Points at Each Level: 6 + Inc modifier.
CLASS FEATURES
Allof he following are class features ofthe Shosuro Tina
prestige class.
‘Weapon and Armor Proficiency: Shosuro Tejina are pro-
ficient wit ll imple and martial wespons. They donot gain
any proficiency with armor o shield
Spells: A Shosuto Tejina casts divine spells from the
‘Shosuro Tejina spell lis (page 31) according to table 1-1: The
Shosuro Tena and Table 12: Shosuro Tejina Spells Known.
‘Tejina cast spells as sorcerers, without needing to prepare spe-
cific spells in advance or maintain aspllbook. Shosuro Tejina
receive bonus spells for high Charisma, and to cas a spell a
‘Shosuro Tena must have a Charisma score at lease equal to 10
+ the level ofthe spell (Cha 10 for olevel spells, Cha 11 for ist
level spells and so forth). The DC fora saving throw against 9
Shosuro Teina’ spell is 10+ the spells level + the Shosuro
‘Tejinas Charisma modifier. n order to cast spells from this
class, the Shosuro Teja must have Void Points remaining
equal tothe level ofthe spel. Levels of Tejna stack with other
shugenja levels for determining the caster level of shugenia
spells, but not for determining shugenjaspells per day or tral
shugenja spells known.
Sneak Attack: This is exactly the same as the rogue Sneak
‘Areack ability (see the Payers Hendbook)
The Silent Soul: At 2nd level, the Shosuro‘Teina spells
hhave their save DC raised by 4 ifthe target is flatfooted or
unaware he isthe target of a pel
Shadows and Air: Upon reaching sth level, the Shosuro
“ajina adds his Charisma bonus as a dodge bonus to AC.
‘An Empty Breeze: An 8thrlevel Shosuro Tena may spend,
1 Void Point to gain DR of 15/12 (crystal) for a number of
rounds equal this Shosuco Teja clas evel
‘Shadowed Soul (Su): A sthlevel Shosuro Tejina gains SR
equal to 15 + his Int modifier In order to affect the Shosuro
“Tejina with aspell apelleaster must overcome this spell esi
tance by rolling 420+ the spelcaster’ level Thisis a superna
tural ability and doesnot apply tothe spells of other Tejina
THE SHOSURO TSJINA
‘This school can only be accessed by taking the Multiple
Schools Advantage, and only students entering or coming
from the Soshi Shugenja, Yogo Shugenja or Shosuro Assassin
schools may use the Multiple Schools advantage with this
school. Inthe case of Soshi Shugenja, the ranks in this school
are used to determine the character total Insight Rank when
casting spells. This school (like the Kunt Witch Hunters) isan
‘exception tothe standard rule chat shugenja cannot join non-
shugenja schools. character with shugenya ranks who joins
this school may not later join a non-shugenja school.
TEcHTUQUES
Rank 1: Shadows and Air
‘You lose all former elemental Affinities and Deficiencies.
‘You guin Affinity for Nothing and Air spells and a Def
ciency for Fite and Earth spells, Characters may not cast
Nothing spells unless they have Void Points remaining
equal tothe level ofthe spell (these spells do not con
sume Void Points; chey merely require that the caster
have Void remaining) The targets Void is considered the
“opposing clement” for Nothing spells. The Shosuro
“Tejina also adds his Air Ring to his TN tobe hit.
‘Rank 2: The Silent Soul
1f the Shosuro Teja is casting a spell against a target that
is unaware a spell is being cast against him, the Tejina
agains a Free Raise to cast che spell‘Rank 3: An Empty Breeze
By focusing his chi, the Shosuro Tejina may become par-
tially intangible at will. The Shosuro Tejina may spend a
Void Point to gain a Carapace rating of 5, which is
ignored by crystal weapons. This Carapace lasts for a
number of rounds equal to ewice the Tejina’ School
Rank
THE FOLDING LEG
Bayushi Churai has used the teachings of the Katu family in
ways thatthe Crab have never imagined by applying them to
warfare from 2 Scorpion perspective. Though his predecessors
Ihave taught the value of stealth above all else in one’s oper
tions, Churai points out the efficiency of undechanded tactics
‘when face to face with an adversary, He has developed tech
rnigue known as “The Folding Leg’
THE FOLDING L=G
SCORPION TECHNIQUE FEATI
You understand that sometimes the best way to get past an
obstacle is simply to destroy it.
Prerequisites: Base Aack Bonus +8 or higher, Pincers and
‘rll, Fower Attack, Sunder.
Effect: You may spend a Void Point when making an attack
to use this feat Ifthe attack is successful, you may forego
damage to choose to do one ofthe following: direct the attack
directly against your opponent's armor, inflicting double
damage against it; cause your opponent to be unable a fight
‘on the defensive or cast on the defensive for three rounds, or
negate all of your opponent’ uses of feats that provide dodge
Donuses to Armor class for three rounds.
THE FOLDING L2G
M=w PATHT
Path of Entry: Bayushi Bushi 2 or Bayushi Saboteur 2
Path of Egress: Bayushi Bushi 1 or Bayushi Saboteur 1
(rhichever school was not previously attended)
‘Technique: The Scorpion may spend a Void Point when
attacking an opponent to attempt ro disable his defenses. If
the attack is successful, the Scorpion may choose to forgo
damage to produce one of the following effects: cause the
opponent’ armor to bestow a TN bonus of 5 less (until
repaired by an armorer, minimum TN bonus of zero); cause
the opponent to be completely unable o use Techniques that
provide TN to Be Hit bonuses or Techniques that require the
Full Defense action for three rounds; or keep the opponent
from using his Defense skill effectively (incurring a ~2 0 the
characters Defense Skill rank) for three rounds
=W SKILL
One of the most fantastic ofthe purported “ninja powers that
the shadowy assassins are reputed to have is that of hypno-
tism. Ninja ate sid tobe able to render a foe completely help
Jess with nothing more than a look and myeterious move:
sentsof the hand The Shosurocall this movement katie,
and it relies on aBerce contest between the chi ofthe ninja
and his opponent. The movement ofthe hands serves only at
a superficial distraction asthe ninja attempts to unsettle the
rind of his adversary with a neatly magical use of his own
inner power. Though hardly as powerful or reliable as true
magic this arts nonetheless valuable tool for those who
wish o disable opponents instead of prolonging acononts:
tion. Though cis art was fst developed by the Shon, tas
since been either stolen of independently uncovered by
nearly every other ninja organization inthe Empire.
KUTI-KIa
{[Cha;Tesined only; Bard, Inkyo, Monk, and Ninja only]
This skill allows you to make distracting hypnotic gstutes
confusing and misleading your opponents
Check: Use ofthis sil all round action that provokes
an attack of opportunity. You must be within twenty feet of
the target, within clear view of,
him, The target makes
‘Will save against a
De set by your Ku
Kir check Ifyou succeed
this check, your opponent can
take no action for one round. Any strong outside stimulus
shaking him, stacking
cancels thiseffectimme
(such as someone shouting to hi
‘him, or any obvious physica th
diately You may not attempt to use this skill tice on the
same target within the span of one hour. You must have
both hands free to use this skill Targets immune to
‘mind-affectng effects are immune to Kuj-Kiti.
ANwWAvaArTA
WAGEo ee In Ta)
waco
RUTL-KIRI
[Ninja Only, Void)
‘Use of this skill is essentially a contested rol against your
opponent’ Void, If you are successful, your opponent is dazed
for one round for every point your Void Ring is higher chan
his (minimum one). While the target is dazed, he cannot
‘move (though he can defend himself) and can barely speak
coherently so long as he is not subjected to any immediate
stress. Such stress would be any attempt to attack him, ifan
ally ‘snapped him out oft" by yelling at him or shaking him,
or similar situations. The victim is completely aware of the
‘world around him, he just cannot seem to react o it very well
while under the effects of this skill. You may not attempt this
skill twice on the same petson within an hour You must have
both handsfree ro use this sil,
TEIMA SPELLS
SHOSURO TESJINA SPELLS
‘Spells marked with an asterisk (*) are new spells described in
this book. All other spells are described inthe Payers Handbook.
O-LEVEL SHOSURO
TETINA SPELLS
Dancing Lights. Figment torches or other Highs
Daze. Creatute loses next action.
(Ghost Sound. igment sounds.
Mage Hand. 5 pound telekinesis
Mending, Makes minor repairs on an objec.
Open/Close. Opens or closes sal or ight things.
Reflection of Memory Mask your festures to one target
Shosuro’ Touch * Cause an item to become almost ethereal
Silent Sound: silence one stall item
1ST-LEVEL SHOSURO
TEJA SPELLS
‘Change SelE Changes your appearance,
‘Charm Person. Makes one person your frend.
Darken the Veil of Sleep. Ensure a sleeping creature does
not awaken for an hour
Enlarge. Object or creature grows +10%/level (max +50%)
Erase. Mundane or magical writing vanishes,
Expeditious Retreat. Doubles you speed
Fierce Shuriken.* Enchant throwing weapons to pierce
damage resistance,
‘Hypnotism. Fascinates 244 HD of creatures.
Jump. Subject gets +30 on Jump checks,
‘Message. Whispered conversation ata distance
Obscuring Mist. Fog surrounds you
Reduce. Objector creature shrinks 10¥/level (max 50%).
‘Shadow Touch.” Nothing’ touch causes penalty to al rolls
Silent Image. Creates minor illusion of you design.
Sleep. Put 24¢ HD of creatures into a comatose slumber
Spider Climb. Grants ability to walk on walls and ceilings,
‘Unseen Hand * Touch and manipulate objeces a distance,
‘Ventriloguism. Throws voice for t min level
‘Whispers of Nothingness.” Bring tangible shadows to you
to silence your actions
2ND-LEVEL SHOSURO
TEINA SPELLS
Blur, Attacks miss subject 20% of the time
Darkness. 20 radius of supernatural darkness.
Darkvision. See 60 fn otal darkness.
Edge of Nothing.” Increase critical chance by disrupting
reality
Fog Cloud, Fog obscures vision
Hohet's Curse (Tashas Unconollable Hideous Laughter). Sub-
jectloses actions fo 1d3 rounds.
Hypnotic Pattern, Fscinates 244+1 HD/levl of creatures.
Invisibility Subject is invisible for 10 min /level or until it
attack
Jealous Fury of Ededei* Creates bright flash of light fol
lowed by darkness.
Magic Mouth. Speaks once when triggered.
Minor Image. Assent image, pus some sound.
Mirror Image. Crates decoy duplicates of you (1d441/three
levels, max 8)
Misdirection. Msleadsdvinations for one creature o object.
See Invisibility. Reveal invisible creatares or objects
BRU-LEVEL SHOSURO
TEIINA SPELLS
Blink. You randomly vanish and reappear fort round/levl
Darkness’ Blessing,” Avoid a single attack by briefly trans-
forming into shadow.
Displacement. Attacks miss subject 50%
ly. Subject ies at speed of 90.
(Gaseous Form. Subject becomes inubstantel and can fly slowly.
Gojuis Touch." Gain minor properties of a Darkness Spavin.
‘Haste, Extra partial action and +4 AC.
Hold Person. Holds one person helpless: 1 round/level.
Invisibility Sphere, Makes everyone within 10 ft, invisible
“Major Image. As silent image, plus sound, smell, and thermal
effects.
‘Secret Page. Changes one page to hide its real content
Strengthen the Soul's Shadow* Force weaknesses of Dark
‘ness Spawn upon subject.
‘Shadow Twin.* Create threatening illusory double of yourself
‘Shrink Item, Object shrinks to one-twelith size
Silent Step. Instant movement between two shadows within
200 feet.
Suggestion. Compels subject to follow state course of action.
‘Water Breathing, Subjects can breathe underwater
UTH-LEVEL SHOSUZO
TEINA S7ELLS
‘Charm Monster. Makes monster believe itis your ally
Confusion. Makes subject behave oddly for one round/level
Emotion. Arouses strong emotion in subject.
Gojuis Embrace” As Gojus touch, bt more properties gained
Hiallucinatory Terrain. Makes one typeof terrain appear like
another
Illusory Wall. Wall, floor, or ceiling looks real, but anything
can pas th
Improved Invisibility. As invisibility but subject can atack
and stay invisible
Lesser Geas. Commands subject of 7 HD of less.
Phantasmal Killer: Fearsome illusion kills subject or deals 346
damagePolymorph Self. You ssume a new form.
Shadow Brother” Create shadowy double that can ight with you.
Shroud of the Shadow Dragon.” Convert an unmoving
target into a Goju permanently.
Strike Into Nothing.* As edge of nothing, but greater bonuses,
NEW SHOSURO TETINA
SPELLS [D201
DARKEN THE VEIL OF SLEEP
Enchantment (Compulsion) [Mind affecting] (Ait)
Level: Te 1, Sor/Wir 1
Components: S
Casting Time: 1 action
Range: Touch
‘Target: One sleeping creature
Duration: One hour
Saving Throw: No
Spell Resistance: Yes
‘With a ouch, you cause an already sleeping creature to com
tinue sleeping in a deep sleep. The target wil not awaken on
his own while chis spell lasts, regardless of noise. Another
characte may awaken hin violently by dealing ral (not sub-
dua) damage wo the sleeping target
DARKNESS’ BLESSING
‘Transmutation (Shadow)
Level: Te) 3
Components: V
Casting Time: Special
Range: Personal
‘Target: You
Duration: Instantaneous
You briefly take the form of shadow — immaterial and intan-
table. This spell is cast a a fre action, but may not be cast in
the same round as any other spell (including another darkness’
blessing). You become shadow for a split second, just long.
enough to avoid a single attack. The attack automatically
misses, even iFit was a natural 20. This spell cannot be cast in
any area of bright light (including a doyight spel) or against
an attack by a crystal weapon.
EDGE OF NOTHING
‘Transmutation (Shadow)
Level: Te)2
Components: VS
Casting Time: { action
Range: Personal
‘Target: You
Duration: 3 rounds
By drawing the energy of Nothing into youre, you are able
to disrupe the pattern of realty in others with your strikes.
Your critical threat range improves by one point, and if you
roll natural 19 or 20 when rolling to confirm artical threat,
you and your opponent lose one Void Point each (you have
ny t lose) and the opponent takes an extra multiplier of
damage instead of <2 damage, he would ake ¥3, tc)
FIERCE SHURIKER
“ransmuation (Shadow)
Level Te)
Components: VS
Casting Time: 1 action
Range: Touch
“Target: Up to five shukiren touched
Duration: { round/level
Saving Throw: Will negates harmless object)
Spell Resistance: Yes (harmless object)
You enchant up to five thrown weapons to dea significant
damage to creatures they would not normally affect. The frst
attack using one ofthese enchanted weapons ignores damage
reduction, and can be used with the class ability sneak attack
even on creatures normally not susceptible to it After the
attack, the weapon becomes nonmagical again.
gosu's SMBRACE
Transmutation
Level: Tej4
‘Components: VS
Casting Time: 1 round
Range: Personal
Target: You
‘Duration: { hour
‘You gain all the properties bestowed by Gojus touch, In add-
tion, you gin SR of 10+ your Shosuro Tejine level aswell asa
+6 Darkness bonus to all Hide and Move Silently checks
While you are under the influence of this spell, ou cannot
use any Ancestor feats
Gosv's TOUCH
“Transmutation
Level: Te 3
‘Components: V,S
CastingTime: round
Range: Personal
Target: You
Duration: 1 hour
‘This is a dangerous spell, one that invokes « deeper aspect of
Nothing such as the Goju once knew. When you cast chis
spell, you gain many ofthe properties ofa Darkness Spawn
creature, You gain DR 20/42 (crystal) and night vision, but
take double demage from all weapons made from crystal.
HIDDEN HAND
‘ransmutation (Shadow)
Level Te)
‘Components: VS
CastingTime:t action
Range: Close (25 f+ §f/2 evel)
Effect: Unseen hands of force
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
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“This spell allows you to use your hands as if you were actually
touching anything within the area of effec. You may reach
{nto someone's pocket as if you were right beside them, or
‘open a shoji screen with your hands from across the room,
‘This spell requtes you to actually move your hands inthe way
‘yu wish to manipulate an object (which also means you cant
simply cause something to float roward you, although you
could throw it at yourself), What can and cannot be moved is
alldetermined exaciy asif you were moving it with your own
hands. You may move an items the distance you ordinarily
‘ould move it using only your hands without moving your
feet although you can move it “lt go” and then pick it up
again, You may lft 15 pounds per level, or shove twice that
‘weight, For the duration of this spll,your hands are insub-
stantial and cannot hold anything. Ifyou attempt to make ¢
shill check that requires manual dexterity while using this
spell the check has a4 circumstance penalty,
JEALOUS FURY OF EDEDEI
vocation (Light, Darkness] Shadow)
Level Tej2
Components: VS
Casting Time: i action
Range: Medium (100 + 10 level)
‘Area 30-ft-radiusemamation
‘Duration: { round/level
Saving Throw: See text
Spell Resistance: See text,
‘You bring forth a hungry light with this spell named for Goju
Ededei, the legendary ‘Thief of Eyes. This light flashes
brightly, dazzling any creature looking into the area unless
‘they make a Reflex save to look away in time. After the flash,
the area becomes very dark asthe spell consumes any nearby
illumination, cutting all vision ranges by 75%. Daraled crea
tures cannot see anything at all inthe area of effect
‘This spell does not function in an area where the illumina-
tion is contelled by a spel of 2nd level or higher (such as a
darks or daylight spell)
REFLECTION OF MEMORY
Illusion (Glamer)
Level: Te 0
Components: VS
Casting Time: { ction
Range: Personal
‘Target: You
Duration: 10 minutes
‘This spell alters your form to appear diferent (as per change
sel) to one creature only. The target may negate the effects
‘with a successful Will save
SHADOW BROTHER
Illusion (Shadow)
Level: Te}¢
Components: VS
CastingTime: t action
Range: 5 ft
Effect: One semi-real double
Duration: 1 round/level
‘This spells similar to shadow twin, except the double created
{s solid and real. The double is created by the shadows in the
area (and thus cannot be cast in an area devoid of shadow) and
made solid by your focused chi. It possesses all of your skills
(at half of your skill ranks), nd has a base attack bonis five
lower than yours. The double cannot speak, and cannot cast
any spells The Shadow Brother has half of your maximum hit
points, ennot be healed, and fades away if i is reduced to
O HE. Crystal weapons deal double damage to the Brother. The
Shadow Brother is otherwise fully under your control and is
free to act as you wish it to as long as it remains within fifty
feet.
SHADOW TOUCH
‘Transmutation
Level: Tej1
‘Components: V,S
Casting Time: 1 action
Range: Close (25 ft. +5 ft/2 levels
‘Target: One creature
Duration: 1 minute/level
Saving Throw: Fortitude negatet
Spell Resistance: Yes
You force the essence of Nothing to touch the soul ofa target,
leaving its mark on him fora short while. The target has a -2
penalty toall attack rolls forthe duration of this spell a Noth-
ing unsertles his body and soul.
sHADOW TWINK
Illusion (Phantasm)
Level:Tej3
‘Components: V,S
(Casting Time: action
Range: 5 ft
Effect: One shadow double
‘Duration: 1 minute/level
“This spell creates a complete double of you, standing five feet
from your left or right. The double is an image, though the
‘magic of this spell allows you to switch places with your
double every round. Because ofthis, if someone attempts t0
attack you in combat before you have attacked in the round,
you are considered to have SOX concealment. Your first atack
each round gains a +2 circumstance bonus as your opponent
attempts to defend against you and your shadow.SHOSURO'S TOUCH
Transmutation
Level: Te}
Components: ¥.S
Casting Time: 1 action
Range: Touch
Target Object ouched
‘Duration: 1 minute/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
You cause one object to become litle less anchored in realty,
‘making it ess substantial and solid. This spel affects one non-
‘magical object weighing no more than thirty pounds, which
becomes half ofits normal weight. Weapons affected by this
spell have a ~1 penalty to damage, and AC benefits provided
by affected armor are reduced by 1. If this spell is cast on an
‘tem worn or carried by a creature, the creature makes the
saving throw. Unattended items ate not allowed a save.
SHZOUD-OF THE SHADOW DRAGON
MUNUBE SECRET SPRLLI
“ransmutation Shadow, Maho)
Level: Tej4, Mah 6
‘Components: VS, XP
(Casting Time: 3 hours
Range: Touch
“Target: One creature touched
Duration: Instananeous
Saving Throw: Will negates
Spell Resistance: Yes
‘With this spell, you calla bit ofthe Shadow Dragon, the inca
nation of darkness, to teraporarily inhabit the target. Though
the Dragon leaves after only 2 moment, the target is forever
altered, the power of Nothingness remains in a permanent
hole in che targets soul. The target is forever after a Goju, one
of the demon Ninja servants of Jigoku. The target gains the
Darkness Spawn template (see Creatures of Rokugan, page 90)
and becomes a minion of Jigoku, and an NPC, forever. Ifthe
saveis successful, the target becomes permanenily immune to
this spell
Focus This spell requires the target to lie motionless under a
shroud of cloth made in the Shadowlands throughout the
casting,
“XP Cos: 1,000, which maybe paid by either the casteror the
target
SILENT SOUND
‘ransmuation
Level: Te) 0
Components: \/S
(Casting Time: 1 action
Range: Touch
Target: Object touched
Duration: 10 minutes/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
You cast this spel on a single object, no larger than three feet
in diameter. The object is completely silenced, and does not
cause any sound at all, even from striking other objects. For
example, if this spell were cast on an arrow before it is fired,
the arrow would speed silently through the air, and would
make absolutely no noise even if it were ro strike a stone wall
and shatter. If cast on footgea, the wearer gains a +2 circum:
stance bonus to Stealth checks
SULENT STE?
“Transmutaton [Teleporttion]
Level Te3
Components: VS
Casting Time: {action
‘Range: Medium (100 f+ 10 fe /level)
Target: You and touched objects weighing up o 50 Ib/level.
‘Duration: Instantaneous
‘You must be standing next to a shadow of at last your size or
greater to cast ths spell You ae transported to another shadow
within the spells range that you could see when you cast the
spell
STRENGTHEN THE SOULS SHADOW
‘Transmutation
Level: Te 3
‘Components: V,S
Casting Time: 1 action
Range: Close (25 ft. +5 fi/2levels)
‘Target: One creature
Duration: 1 hour
‘Saving Throw: Fortitude negates
Spell Resistance: Yes
“Like ju touch, you draw the power of Noting ino a crea
ture, but itis one other than yourself and you ony force the
weakesses of such a power into the target The target ofthis
sell has all of his Void expenditures doubled (he spends two
Void Points any time he attempts to spend one, but gins only
the benefits of one Void Poin) and loses the ability to use
‘Ancestor feat
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STRIKE INTO NOTHING
‘Transmutation
Level Tej 4
‘Components: VS
(CastingTime: 1 action
Range: Personal
Target: You
‘Duration:1 rounds/level
“This spell gives you the power to strike at an opponent very
essence, not simply doing damage to him physically, but
‘untaveling him completely. Your crtial chrest range
‘ncreases by 3 points 1 you rolls natural 2, sore a ciel
hig and ave a nel atack clas bility, you deal damage aif
you had made a succesfal sneak attack against your oppo-
ent. This applies even if you couldn normally desl rach
damage to them, ie. if they ate immune to critical hits, have
uncanny dodge, ae not lat ooced, ete
WHISPERS OF NOTHINGNESS
Ilusion (Glamer) (Air)
Level: Tet, Shut
Components: ¥,S, DF
Casting Time:
Range: Personal
‘Target: You
‘Duration: { minute/level
‘You call upon the shadows to muffle sound you make, For the
duration ofthe spell, you geina +10 enhancement bonus to all,
‘Move Silently rolls, and any penalties to your Move Silently
roll that you accrue for moving ae halved,
‘Shosuro Tejna cating this spell do not need adivine focus.
NEW SHOSURO TETINA
SPELLS [2ND SDITIONI
DARKNESS’ BLESSING
Mastery Level: 3
Duration: Instantaneous
Area of Effect: Self
Range: Self
“The caster briefly takes the form of shadow — immaterial and
intangible. This form lasts just long enough to completely
avoid a single attack. The attack automaticaly misses (even if
it would otherwise automatically hit, such as an attack with
the Tsuruchi Archers Rank 3 Technique)
DARKEN THE VEIL OF SLEEP
Mastery Level:
Duration: t hour
‘area of Effect 1 Target
Range: Touch
‘With a touch, the easter cruses an already sleeping creature to
continue sleeping in a deep sleep The target will not awaken
on his own while this spell lasts. Another character may
sswaken him violently by desing one Wound Rank of damage
=0G= OF NOTHING
Mastery Level:
Duration: 3 rounds
‘Area of Effect: Self
Range: Self
By drawing che energy of Nothing into himself, the shugenja
is able to disrupt the patterns of reality in others with his
strikes. While this spel isin effect, he reroll 9 for attack and
damage rolls as if they were 10s. Ifthe shugenja rolls a 10
twice (or more) on the same damage de, he and the opponent
both lose one Void Point, if they have Void Points remaining,
Inanimate objects damaged by the caster while under the
effects ofthis spell ae destroyed as usual, though they seem to
be melted or dissolved around the fractured areas instead of |
simply broken
FIERCE SHURIKEN
Mastery Levelt
Duration: 3 minutes
Area of Effect: Up to five thrown weapons
Range: Touch
‘The caster enchants up to five thrown weapons (commonly
shuriken, but any weapon may be so enchanted) to signif
cantly damage creatures they would not normally affect. Each
weapons next attack ignores Carapace, Invulnerabiity and
any abilities or Techniques that would otherwise ignore ot
reduce the damage it deals.
Gosv's CHILD
Mastery Level: s
‘Duration: 1 hour
‘Area of Efect: Self
Range: Self
Similar in effect to Gojuls Embrace, this spell bestows all the
weaknesses and abilities of the spell. In addition, the caster
gains the unnatural speed and power of the Darkness spawn.
He loses the ability o spend Void Points for the duration of
the spell, and his Strength, Stamina, Reflexes, and Agility
traits ate all considered two higher.
Gosu's EMBRACE
‘Mastery Level: 4
Duration: 1 hour
‘Area of Elect: Self
Range: Self
This spel is similar to Gojub Touch, except more abilities are
{gained asthe shugenja draws a deeper connection to Nothing.
He gains all the benefits and weaknesses of Gojus Touch. In
addition, all spells targeting him have their TNs raised by 5 +
the shugenjas Insight Rank, and he gains two Free Raises on
every Stealth roll. While chs spell isin effect, che shugenja
loses any Ancestor advantages he has.
gosv's TOUCH
Mastery Level: 3
Duration: { hour
‘Area of Effect: Self
Range: Self
‘This sa dangerous spell, one that invokes a deeper aspect of
Nothing such asthe Goju once knew. When this spel is cast,
the shugenja draws upon some of the strengths of someone
touched bythe Lying Darkness, He gains resistance to damage
not dealt by specially blessed or crystal weapons, ignoring thefirst 10 Wounds caused by such weapons from each attack. In
addition, he has perfect night vision. Crystal weapons or
nemuranai, however, deal twice the normal Wounds when
they strike him
HIDDEN HAND
Mastery Level: 3
Duration: § minutes
‘Area of Effect: Forty feet
Range: Self
“This spell allows the caste to use his hands as if he were up to
forty feet away from where he is actually standing. This means
the caster may reach into someone’ pocket as iFhe were right
beside them, oropen a shoj screen with hishands from across
the room. This spell requires the caster actually move his
hands in the way he wishes to manipulate an object (which
also means he cantt simply cause something to fly at him
unless he throws it at himself). What can and cannot be
soved isa determined exactly as if the caster were moving it
with his own hands. The caster may move an item the distance
he ordinarily could move it using only his hands without
roving his feet, although he can move it, ‘let go," and then
pick it up again, He may lift 30 pounds per School Rank, or
Shove twice that weight, For the duration of chs spel, the
caster’ hands are insubstantial and cannot hold anything,
JEALOUS FURY OF 305031
Mastery Level: 1
Duration: 2 minutes
‘Area of Effect: 30'radius
Range: 100
‘The caster brings forth a hungry light with chs spell named
for Goju Edede, the legendary Thief of Eyes! This light
Hashes brightly, dazzling any creatute looking into the area
(increasing the TN of any physical activity by s) chat doesnt
make a Reflexes roll against a TN of 10. After the flash fades,
the area grows dark and cannot be pierced with unaided
mortal vision. Oly beings that can see in total darkness, such
asthe Goju, can see through this aren
REFLECTION OF MEMORY
‘Mastery Level:
Duration: 10 minutes
‘Area of Effect: One target
Range: Forty feet
‘When this spell is cast, che shugenja chooses one target t0
affect with it. As long as this spell i active, the target will not
remember seeing the caster after he leaves, The target will
‘remember someone, but his memory will draw a blank fo the
duration that this spell was in effect. Any attempt to figure out
the discrepancy (You know as soon as Miyoko disappeared, I
remember someone being the inthe room, but I dont know
‘who it was...”)by the target will be met with utter failure, no
matter how obvious the connection. Others, however, wll
probably easily notice the connection if it is mentioned.
SHADOW BROTHER
Mastery Level: 5
Duration: 5 rounds
‘Area of Effect: One image
Range: Two feet
‘This spell causes a complete duplicate of the shugenja to
spring into existence from the surrounding shadows (and
thus cannot be cast where there are no shadows present) This
double is solid and very real, possessing all ofthe casters
skills, but at half of his ranks (rounded down) and half his
toral Wounds. The double cannot speak. The caster may direct
this double eo attack the same target he i attacking each
round, or take any action he would be able to take. The
Shadow Brother does not suffer wound penalties, but is
destroyed if it suffers enough wounds that it would take to
bring the caster to the Down level. Crystal weapons del twice
the normal amount of wounds o the Brother, and if any
damage de is r-rolled twice (two tens are rolled on the same
die) when damaging the Brother itis destroyed
SHADOW TWIN
Mastery Level: 2
Duration: 10 rounds
‘Area of Effect: One image
Range: Two feet
“his spell creates 2 double ofthe caster, standing two feet to
his left or right. The double is an image, though the magic of|
the spell allows the caster to switch places with the double
‘every round. Because ofthis, ifsomeone acemprs to stike the
‘caster in combat before he ha struck in the round, they have
4 chance of hitting the wrong target. The shugenjas TN to Be
ists raised by 15 as long ashe as not struck in the round,
‘and is stil raised by 5 afterward. He also gains a Free Raise
‘when attcking, as opponents attempt ro defend against both
the shugenja and his double,
SHADOW TOUCH
Mastery Level: 2
Duration: 2 rounds
‘Area of Effect: One target
‘Range: 30 feet
‘The shugenja forces the essence ofthe Nothing to touch the
soul ofa target, leaving its mark on him fora shore while. The
target ofthis spel rolls one fewer die on all kil ols (mini-
‘mum one) as the disturbing force ofthe spell unsettles his
body and soul
sHOSURO'S TOUCH
Mastery Level:
Duration: 1 minute
‘Area of Effect: One object
feet
“Thecaster causes one object o become less “anchored” in real
ing, making it somewhat less substantial and soli. This spell
may be eat on an objec up to four cubic fetin size (or equiv-
alent; almost all weapons and armor fll nto this category)
‘which becomes half fits normal weight, nd becomesharder
to grasp ast becomes less eal’ If cast on a weapon or armor,
this spell has its TN to cast raised asf were casa the person
holding/svearing it. Weapons roll and keep one fewer die
when rolling for eamage minimum one) and armor loses 5 of
itsTN bonus when flected by cis spel (minimum TN bonus
of <0)
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SHROUD OF THE SHADOW DRAGON
MURUBE SECRET S?ELL)
Mastery Level: 5
Duration: Instantaneous
‘Area of Effect {Target
Range: Touch
‘With this spelh abit the Shadow Drago, the incarnation of
darkness i called to temporarily inhabit the target. Though
the Dragon leaves afer only a moment, the target is forever
altered The power of Nothingness rem in a permanent
hole inthe targets soul. The targets forever afters Co one
ofthe demon Ninj servants of igoku, He immediately gains
‘to Shadow Points, and can acquire more as usual.
This spel takes three hours to east. Casting this spell
requires the target tole motionless forthe duration under 8
shroud of cloth that was made inthe Shadowlands, At the end
ofthat time, che target is allowed a contested oll to resist: the
caster rolls a number of dice equal to his School Rank pis
Shadow Points, keeping Schoo! Rank, against the target's
Earth plus Honor, keeping Ear. Ifthe contested rol is suc-
cessful the target becomes permanently irsmune to this spell
“This spell may also be cast ass Maho spell of Mastery Rank
6 limmunity to this spell may be bought as an Advantage: it
costs one point and is called "Breath of Purty
SILENT sounD
Mastery Level: 1
Duration: 10 minutes
‘Area of Effect: Special
Range: Ten feet
‘This spel is cas ona single object, no larger than three feet in
diameter It prevents the object from creating any sound,
including sound caused by it moving against other surfaces. IF
this spell were cast on an arrow before it was fired, it would
speed silently through the ait, and make absolutely no noise if
it struck a stone wall and snapped. If the spell is cast on a
person’ foorgear or equivalent, the target rolls (but does not
keep) one extra die on Stealth roll.
SENT STE?
‘Mastery Level: 3
‘Duration: Instantaneous
‘Area of Effect: Self,
Range: Self
‘The shugenja must be standing next to shadow ofa least his
size or greater when he casts this spell. The spell transports
‘him from the shadow to another within 200 feet that he could
see when he cast the spell.
STRENGTHEN THE soul's sHADOW
Mastery Level: 4
Duration: 1 hour
‘Area of Effect: One target
Range: 10 eet
‘This insidious spell is similar to the spell Gojus Embrace,
except it forces the caress of Nothing upon an unwilling
target. The target of ths spell Ioses two extra Void each time
he spends a Void Point, and does not gain any benefits from
Ancestors. (A target with fewer than three Void Points may
spend Void Points normally, bt loses all his remaining Void
Points when he does so)
STRIKE INTO NOTHING
Mastery Level: 5
Duration: 3 rounds
‘Area of Effect: Self
Range: Self
This spell allows the caster to stike atthe very fiber of «
victim’ existence, causing unnatural wounds and severe
damage ashe doesnt simply wound them — he unmakes
them ll of his 85 and 9s rolled fr atack or damage ell x
AF they were 10s. In addition, if he rolls 10 thee times onthe
same die against an opponent when rolling for damage, the
pponentirsmediately drops to the "Deven" wound evel and
the atack deals no further damage. The easter must spend all
of his available Void Points to cas this spell, minimum 5
WHISPERS OF NOTHINGNESS
“Mastery Level: 1
Duration: 5 minutes per School Ranke
‘Area of Effect: Self
Range: Self
‘The caster draws the shadows tightly around himself, mul:
fling the sound thet he makes. The caster rolls and keeps extra
dice equal to his Air Ring plus his School Rank on all his
Stealth rolls, and is not limited by his Void im the number of
Raises he may make with the Stealth sil,nf
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ossented in this section ls more recedt aod
sofaewhat deeper dtu: cereore theif
Supersedes that presented in those
HISTORY
Founded by survivorsof the human rbes who
domination and rule of the Kam, the Kolar
is one of power They have labored for centuries 0UL oe n= Ta)
eral
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ver their agents into positions of influence within the struc:
ture of Rokugani society. Their ultimate goal isto cast aside
the political structure left behind by the Kami, replacing it
with «society where the reins of power are placed in the
hands of those with the skill and power to grap them,
‘While from a certain point of view the Kolats ends may
seem noble, their methods are ruthless inthe extreme. The
Kolat believe in power at any cost, and do not hesitate to
extort, assassinate, or brainwash to atin chef goals.
After the crippling attacks by the Lying Darkness and
‘Shinjo thicty years ago, many critical agents were left isolated,
in danger of exposute. The Kolat were disorganized, in des
perate need of resources. Kolat Master Doji Akue swiftly
solved the problem through skilful application of his per
sonal fortune. A few bribes allowed endangered agents to be
reassigned to less hostile areas without jeopardizing theit
cover; resources were discreetly accumulated that would
allow the Hidden Temple’ operations to continue, albeit ona
smaller scale chan before.
‘Though the Kolat have always been organized, they have
now recognized a need for clearer delineation in the duties of
the Masters. The Kolt are now divided into ten separate and
independent sets each of which isled by a Master referred ro
only by the name of his sect. (‘Master Tiger” for example,
leads the Tiger Sect) While each ofthese sects are stl allied
withthe Kola sa whole, the members ofeach usually oper
ste without knowledge of the others. In time of need, an
entire sect could potentially break off and vanish with no con-
nection tothe whole giving the Kolat a chance to regroup and
rebuild So long 25 single sect survives, the Kolat can one day
In recent times a rift has arisen, dividing the Ten Masters
(also referred to as The Ten) into factions of "radtional” and
‘modern’ Kolt. The traditional Kolat believe chat the organi-
zation has ost sight ofits original purpose and become com-
placent, parasites rather than conquerors These Kolat believe
that a demonstration must be made against their enemies, a
decisive gesture that will prove the weakness of the samurai
caste system. The specific detail ofthis operation are still a
welkkept secret ofthe traditional Masters, who ate waiting t0
reveal ther plan until they command a majority among The
Ten
‘The moder Kolat fel thatthe organization’ original pur
pose no longer applies The Kami are no mor; ther traditions
have already begun to degrade. A Hantei no longer sits upon
the throne. A Great Clan with only an indirec relation to the
Kami — the Mantis — now exists Even the Sun and Moon
have been replaced by mortals The agents ofthe Kolat now st
"unnoticed in positions of power among the samurai of Rok
gan, Why continue to struggle to attain the Kola’ goals?
‘These modern Kola believe they have already attained theit
goals and only the maintenance of their power isa concern,
They have even begun to view the use of sleepers with some
distaste. How can the Kolat claim tobe freeing Rokugan from
the Kemi chains when they only replace them with chains of
their own?
‘The Tiger, Cloud, Lotus, and Dream Masters are traditional
Kolat, with Master Cloud the most vocal member of the
group The Stel, Coin, Silk, and Chrysanthemum Masters ll
adhere o the modern philosophy. Master Steel seems 10 be
the primary advocate, and isthe only Master with the power
and influence to oppose Cloud. The traditional Kolat have a
‘tremendous amount of support within the order, but the
modern sects provide security and wealth forthe entire order,s0 as of yer neither has an advantage in the dispute. Neither
Master Jade nor Master Roc seem interested in this ongoing
debate. Both are far too concerned with their own responsibil
ities to become involved
TRADITIONS
‘The Kola are interested in one thing: power. Anything that
sives them influence over others i of interest them. Theit
‘umbers are not large (cere are perhaps only two thousand
agents inal of Rokugan) bu they ate very well disesbuted in
postions of mporeance
The Kol have traditionally planned in the long term, with
some operations tkingentte generations to come fruition
For example, hey will blackmail not only an individual, but
his descendants aswell, threatening to heap dishonor upon
the entire family line, Overtime their acies can bend entire
families to thei wil (as they once did with the Shin).
Unfortunately, the War Against the Shadow and the return
of Shinjo dismantled many ofthe Kola long-term plans,
forcing them tobegin anew Modern Kolat operations ae gem”
erally smal and subtle, working toward the day when they ean
manipulate entire families once more. Spying on an impor
tant diplomat, assassinating a magistrate 00 close to the truth
orkidnappingarelaively unimportant person who has poten
tal for later aivancement (the best candidates for tansiorma-
tin ino sleepers) areal common Kolt activities They also
participate in a number of illegal acsviies, anonymously
‘ising out heir agents as spies assess or informants to gen-
erate wealth to support the order.
“Though che Kolar long-term objective remains the same,
their methods nd organization have changed somewhat in
recent decades. Thee ea-estruction taught them the value
af increased secrecy. The survival ofthe Ten Masters is of crit
seal importance, even atthe expense of the Kolat efficiency
a athole So longa che Masters survive, the rst cam always
be rebuilt
‘Although che ten Kolt sects ll work toward the goals of
the whol, each has its own duties and responsibilities. This
allows each set to keep its operations and membership secet
from the others, while reducing the risk of interfering with
one anothers operations. If particular sect violates the
Secrecy of the Kolat, the other sects can allow it to be
destroyed by their enemies with little risk of their own
exposure
KOLAT AND DOTO
eee eta cee meres
ceive training at the Hidden Temple, the order does
eee ne nee ee
spontaneous and disorganized, with those that
require training being taught what they need to know
when they need it. Asa result, each of these sects ar
given social or training benefits as if they were dojo. A
Character may not be a member of more than one sect.
However, due to the secretive nature of the Kolat, a
Kolat agent may he a member of the sect and som
paver re
GM permission is always required before making a
Kolat player character
ORGANIZATION
‘The identity ofthe Ten Masters isthe best kept secretofthe
Kolat.A particular Masters idemtitys sometimes asecet even
from the other Masters, Sometimes, only the Master who
names anew candidate for position among The Ten knows a
new Master's identity. The oldest members of the Master,
those who know the identities of multiple other Master
wield an extrondinary amount of power. However, they
also watched warily by their brethren, for they hold many
dangerous secrets
‘When meeting with any but their most trusted servants,
the Ten Masters wear flowing blak robes so that even their
gender willbe difficult to determine. All wear golden masks
rarked with the symbol oftheir sec. These masks are mag-
cally enhanced to distort the voice of their wearer and glow
gently in the presence of the Onis Bye or an Onis Teat. If
‘worn by anyone other than a legitimate Master, the mask
becomes red-hot, causing excruciating pain and burning the
Ash.
‘A Master who learns that his identity ha been discovered is
‘expected to deal withthe matter disereety. Ifthe other Mas-
ters fel that one oftheir brethren is not taking adequate mex
sures to protect che orders secrets, they will dispose oftheir
incompetent brother. A Master who can hide his tue density
«even from his fellow Kolat isnot only safe from detection by
‘outsiders, but also safe from the paranoid accusations of his
fellow Masters
‘When # position in the Ten Masters is lef open (by the
death ofan existing Master, each ofthe remaining Masters
‘may nominate an anonymous individual a a replacement.
(This process prevents any one sect from gaining too much
power, a its leader will eventully be chosen by arval sects
Master) All candidates are tested rigorously by each ofthe
standing Masters. The candidate who performs most ade-
«quately (and survives) becomes a new Master, and is attuned
to his golden mask in a special ceremony in the presence of
the Onis Eye
‘Unfortunately, while increased secrecy gives the Kolat
‘excellent security italso harms their performance inthe short
term. As only the Masters generally have communication
with other sects, i ean often take a great deal of time for an
agent to call nom aid from another sec, even with the use of
‘Onis Tears. Enemies ofthe Kolat can put the lethargic rexe-
tion ofthe Kolat to good use, either escaping or destroying @
Kolat operation before reinforcements can arrive
Potential enemies should be warned, Individually, the sects
ofthe Kolat may appear weak and divisive, but in unison theit
power is quite impressive. The sects
mine each other, but all recognize th
organization is of the utmost importance, and will stand
together to crush any outside threats. A well prepared Kolat is
the most dangerous kind
‘Every agent of the Kolat is referred to by their superiors asa
“Servant” Each Servant is under the command ofan oysbun,
who isin turn under the command of specific Mater Each
Master has is own methods of identifying himself to bis ser-
‘ants hile concealing his own identity
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Though the Kola have always been highly organized, their
recent restructuring has left anced fora clearer delineation in
the duties of the Masters, Each Master now leads a separate
sect ofthe Kola. While exch ofthese sects may Function a8 a
‘hole, the members of exch usually operate independently
from one another. In time of need, a sect can break off and
vanish with no connection to the whole, giving the Kolat a
‘chance to regroup and rebuild.
‘The danger of a sect going rogue is recognized by The Te.
For the moment they believe chat their thorough screening
process of potential Masters, combined with the threat of
‘rte destriction from the nine other sects, i enough to di
«courage rebellion. Thus far, this has proven to be true.
The following are the sects ofthe Kolat and their duties
“Though the identities ofthe Kolat Masters are known only
‘handful, nine of them are revealed here for use in your
camino ou pectoris may not wish
CHRYSANTHEMUM SECT
Purpose: Monitor the Imperial City
“The capital city of Otosan Ucht is ahotbed of political activity,
and such an entire set of the Kolat has been dedicated to
‘operations there. Chrysanthemum servants are very versal,
featuring assassins, spies, informants, and other occupations
‘normally resolved for other secs. The Chrysanthemum are
designed to operate with litle assistance from others, but
‘their area of expertise is limited to che Imperial City Nothing
‘occurs there that is beyond their knowledge
The lives of Chrysanthemum Kolat are always a risk, for
the presence of the Emperor's vigilant Miharu and Hidden
Guard shugenja make the possibility of exposure great. This is
another reason Orosan Uci has its own sect should the oper
ations ofthe Chrysanthemum become exposed, the Kolat can
simply abandon it entirely
‘Master Chrysanthemum is aware that his sect is dispens-
able, and tolerates absolutely no insubordination among his
servants, Those who fail are punished harshly. All Chrysanthe-
‘mum Kolat cary a small dose of poison on their persons at all
time, with instructions to take tif someone atempts to inter
rogate them and escape is impossible.
‘The members ofthe sect must be doubly careful to main-
tain their secrecy; they identify themselves chrough hand ges
tures, as well as a written code further encrypted by special
ized spells created by Kolatshugenia,
‘The current Master Chrysanthemum is Ikoma Tia young
shugenja of the Lion Clan who tends the Imperial Libraries.
His ongoing feud with Morito (Master Steel) is a ploy
designed to draw attention from their secret alliance. He takes
‘moderate precautions in concealing his identity from the
‘other Masters, though Steel, Coin, Cloud, and Tiger all know
who he truly i
Rules Notes: Members ofthis sect can be of any back-
aground, school, or class 20 long a they reside within Otosan
Ushi
SOCIAL BENEFIT
‘Chrysanthemum Kolat ae careflly tained for operations in
the Imperial City. The benefits provided apply only on inter-
actions within Orosan Uchi, or with those who spend mos of
their time in Otosan Uchi. These benefits also apply atthe
Emperor's Winter Court
‘Benefit: You gain a +2 circumstance bonus on al Charisma
and Wisdom related skill checks.
‘Benefit: You gain a fre Raise on all social skill ols
TRAMING BENEFIT
‘None.
CLOUD SECT
Purpose: Preserve the knowledge of the Kolat and distrib
ute ittoall sects.
‘The Cloud Sect maintains the Hidden Temple's extensive
archives, the fruits of a thousand years of espionage, black-
mail, and brainwashing. They are experts on all matters pet-
taining to magic and religion (which to Rokugani are one and
the same). Most Kolatshugenja are members ofthis sect, or
are expected to share any magical secrets they possess with
the Cloud extensive archives. Shugenja of the Cloud Sect are
‘quick to point out that the Kolat’s goal is not to destroy the
‘gods and kami — these beings have a place and purpose in the
univers, after al The Kolar's true objective is merely to prove
that mankind place is equaly important.
‘Not all servants of the Cloud Sect are confined to the
Hidden Temple’ archives. Some are simply experts in unique
fields (such 25 medicine, poisons or history) who live at large
in the Empire so that they can continue to sharpen their
‘minds. When needed, these agents are dispatched to advise
and collaborate with agents of other sects in the field. The
Cloud Sect always expects access toll information gained on
any mission its servants participate in. As the Cloud Sect are
the least secretive of all organizations, willing and ready to
share information with other sects, they are watched closely
by the Tiger Cloud agents risk exposure frequently, and their
ccuiosity often leads to rouble,
‘Master Cloud identifies and communicates with his servants
through the use of unique spells created for this purpose. Most
Cloud Sect Kolat have never seen Master Cloud in person.
‘The current Master Cloud is the oldest of the known Ten
Masters, Isawa Korekado. He isthe only member ofthe Ten to
have been a Master during the Clan Wars, and has revealed his
{identity tall members of The Ten, Due to nea-constantexpo-
sure tothe Onis Eye, Master Cloud seems to age very slowly.
‘While some of the Masters are disturbed by this (what other
powers could the Eye have of which they are not aware?)
others feel chat Korekado is living proof that the path ofthe
Kola is one that bestows godlike power upon the individual.
Rules Notes: Most members of the Cloud Sect are
shugenja,SOCIAL BEREFIT
None.
‘TRAINING BENEFIT
The purpose of the Cloud sect is to gather knowledge; as a
result Cloud Kolat have an extraordinary ability to retain
information.
Benefit: You may make an Intelligence check (DC 15) to
recall in perfect detail any information ro which you have
‘been exposed.
‘Benefit: You may purchase the Precise Memory Advantage
{orone Character Point or Experience Point
COM SECT
‘Purpose: Accumulate wealth
‘The Coin Sect’s goals are the most controversial within the
order. Though the Kolat’s ultimate goal isto replace the sam
rai political system, most members retain many of the values
of their samurai brethren, including a disdain for the pursuit
cof wealth. Nonetheless the Coin Sect are a powerful group, for
without their existence the Kolat would have crumbled after
the War Against the Lying Darkness. When the Kolat were
reorganized, Doji Akae became the first Master of the Coin
Sect asa reward for his quick thinking and management of the
remnants of the order. These Kolat are often referred to as
“petty gangsters” by their critics among the other sects. The
Coin seem vaguely amused by this,
‘The Goin Sect feels that those with wealth naturally hold
power over those who do not. By making the acquisition of
‘wealth possible even for those not of the samurai caste, samu-
rai will eventually become nothing more than figurcheads.
‘This isthe ultimate goal of the Coin Kolat, and though the
process is much more elaborate than the more radical mem-
bers of other sects, itis also much safer.
‘Members ofthe Coin Sect are aught an elaborate system of
signs and countersigns by which they recognize and identify
‘one another. This secret language is frequently updated and
altered by Master Coin, This prevents the possibilty of a
rogue agent exposing the secret language, and the constant
‘memorization of subtle signals keeps the minds of Coin ser-
vants sharp.
‘The current Master Coin is Moshi Shanegon. His identity is
known only to Master Steel (who nominated him for his posi-
tion), Master Chrysanthemum, and Master Tiger. Though his
sect is quite powerful, Coin is an ineffective leader often dis-
tracted by the luxuries his postion affords him, He frequently
‘urns to Master Steel and Master Chrysanthemum for advice,
which they eagerly provide. As a result, these sects are closely
allied, with some Masters wondering if Master Steel's guile
hhasallowed him to effectively become the Master of two sects.
Rules Notes: Members of this sect can be from any sort of
background, though in either system many of the most effec-
tive agents are courtiers,
SOCIAL BENEFIT
Coin Kolat are adept at che art ofthe deal, especially where
interactions with underworld sources are concerned, With
aceess 10 a large urban area and a least an hour to search the
local haunts, an agent ofthis sect never can find a potential
henchman (informant, thug, or killer for hire) Though these
individuals are unlikely to be affiliated with the Kolat, they
‘can be motivated with the proper application of kok. more
than one henchman is required, the first may be hired to go
‘out and bring back friends
‘The statistics of henchmen is left to the GM's discretion.
Xeep in mind that loyalty is not guaranteed, o placing too
much trust in henchmen can be somewhat risky,
Benefit: You may make a Gather Information check (DC
15) to find a henchman. (These henchmen are usually
_members of NPC classes such as warriors or experts)
Benefit: You may make an Intelligence / Kuenai roll (vs.
‘TN 10) tofind a henchman, (These henchmen are usually
untrained in any school)
TRAMING BENEFIT
‘None.
DREAM SECT
‘Purpose: To hone the power ofthe mind as weapon,
‘The Dream Sect are the strangest of all Kolat ects They have
mastery of the orders most powerful weapons — sleepers
‘The Dream Sect has perfected the at of brainwashing, alter
ing, restructuring or completely removing a targets memo-
ries and personality They use strange combination of torre
and magic, a process even many Kola find horsifying.
‘Dream Sect servants are seldom risked in field operations.
Instead, other sects request the use ofthe Dream Sect sleepers
by contacting their own Masters, who then contact Master
Dream. The Dream Sect informs the agents of atime and place
where the subject can be deposited, then send their own
agents to bring the subject back to a secure area where treat-
sent can begin.
ream’ servants all have mental conditioning tha allows
Master Dream to identify them without fail. He simply
implants certain subconscious responses into al of his ser-
vants, and identifies a legitimate servant by the appropriate
response.
‘The current Master Dream is Kuni Nakiro,« Crab shugenja
who was once apprenticed othe infamous Kuni Yori, NakirOs
connections to that fallen shugenja have effectively destroyed
any chance at legitimate advancement among his clan, but
Nikiro does not seem to mind. His Crab brethren have come
to accept that he is a reclusive, solitary individual and think
rothing of the many days he spends sequestered inthe labo-
ratories of his private cate
‘nan unusual tur of events, Nakto was chosen by his own
predecessor, Kuni Shimura, on his deathbed. As 2 result,
Master Dreamis identity is known only by Master Cloud —
‘Shimura former associate —and Master Tiger.
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‘Rules Notes: Members ofthis sect are typically ninja ot
shugenje specialized in inflicting pain and influencing
‘others’ minds
Rules Notes: Members of chis sect are typically either
shugenja or students of the Kolat Assassin school, with an
‘emphasis onthe Torture skill,
SOCIAL BENEFIT
None,
TRAINING BENSFIT
Dream Kolat are masters of the creation of sleepers, unwitting
agents ofthe order.
Benefit: Ifyou are a member of the Kolat agent prestige
class, you may attempt to program a sleeper (as if you had
the prestige clas’ Program Sleeper ability) even if you ate
not yer 10th level. You must have the aid of other Kolat
agents, and your tral levelsin the prestige class must be ten
‘or more. If the total levels of participating agents is greater
than ten, the DC of the Will save to resist the effects is
increased by one for each additional level No more than si
agents can work on a single subject at time
Benefit: You gain Free Raises equal to your Insight Rank
on all Torture skill rolls, so long as your ends ate to repro-
gram someone to become an agent ofthe Kolat
JADE SScT
Purpose: Destroy the Shadowlands and the Lying Dark:
‘The Kolat have their own designs for Rokugan, and the cor
ruptive influence ofthe Lying Darkness and the Shadowlands
are not patt of their plan. Jade sect agents find and destroy
those who have been corrupted by either force. The smallest
‘of the sects, Jade Kolat can rarely afford to risk themselves in
direct conflict. They tend to avoid powerful and obvious
threats such as goblin armies, marauding Tsuno, or Shadow
Beasts. Their specialty isin eliminating subtle threats, such as
maho-tsukai, ninja shapeshifters, and pekkle no oni. Many
times, they simply determine the identity of such threats, and
then anonymously tip others who can effectively deal with
them (such as Emerald Magistrates, Witch Hunters, or
Inguisitors),
‘The current Master Jade's identity is known only to Master
Cloud and Master Tiger. Once, he was Yasuki Taka, the daimyo
of the Yasuki. During the War Against the Shadow, he was con-
sumed by the Lying Darkness and believed dead. However,
quick interment in a specially prepared crystal chamber
beneath the Hidden Temple preserved Taka’ soul, if not his
memories. Master Jade now commands the power of a
Shadow spawn, but maintains free will. Though his depen-
dence upon his crystal chamber prevents Master Jade from
leaving the Hidden Temple for extended petiods, his intimate
knowledge ofthe Lying Darkness has made him an incredibly
effective weapon against the Kolat's hidden enemies. Master
Jade takes no precautions to hide his identity from the other
Masters, though only Tiger, Cloud, and Dream know the full
details of how he came to be what he is
Rules Notes: There is no typical Jade Kolat, Any individual
with some talent in finding and destroying hidden minions of
the Darkness or the Shadowlands is welcome.
SOCIAL BENSFIT
None,
TRAINING BENEFIT
“The Jade Sect are trained to resist che powers ofthe Shadow:
lands and Lying Darkness.
Benefit: You gain a +2 circumstance bonus on all saving
throws vs: maho or shinobi magi.
Benefit: The TN of any maho or Shinobi magic effect tar
geting you increased by 5
LOTUS S=CT
‘Purpose: Assassinate the enemies ofthe Kola.
“The Lotus sect work closely with the Silken Sec, ating upon
the information obtained by their brethren. Lous operatives
do not interact with outsiders (except when slaying them) but
spend most of their time in remote, hidden monasteries
These locations ate always lavishly decorated and provided
with every luxury to maintain the asussns’ morale, but are
intentionally distant from populated areas
“The Lotus philosophy is that skilled assassin must have no
fiends, family, o political connections other than his com
radesin-arms. Thus, when the time comes to kill he wall not
be hampered by emotion, Their methods seem tobe eflectve
— there is nothing target can do to dissuade a Lovus death
squad, They cannot be bribed, seduced, or reasoned with, The
only hope isto fle or kil the assassins outright.
‘Master Lotus contacts his agents directly, reasoning (quite
logically) chat any who could gain access toa Lotus monastery
without being slain by the inhabitanes must be a legitimate
agent
“The identity of Master Lotus is known only to Master
Cloud (who nominated her for her position) and to Master
‘Tiger, who seems quite adeptt discovering the other Masters
secrets She is Shosuro Nyoko, a cousin of Bayushi Pancki who
was once an assassin for the Scorpion Clan. When she was
promoted to Master, she faked her own death and retreated 0
live in the Hidden Temple so that she could focus her atten
tion upon her new duties.
Rules Notes: Members of this sect are typically rogues,
‘ninja, or fighters. Their skills focus upon stealthy and rapid
‘Rules Notes: Members of this sect are typically members
of the Kolat Assassin school described in this book
SOCIAL BENEFIT
None,
TRAINING BENEFIT
‘The Lotus sect are among the most intimidating assassins in
all of Rokugan, and are the mos skilled students of the Kolat
‘Assassin school,
‘Benefit: The base attack and sil requirements ofthe Kolat
‘Assassin prestige class are reduced by two,
Benefit: Your Insight is considered 5 points higher for
‘guning Ranks inthe Kolat Assassin SchoolWHO IS MASTER TIGER?
fame ee nec fOr rar gc tuaing te
Hosa loo loge pons fr
oe
eee eee hs
1 the identity of Master Tiger purpose-
eer
‘Why? So that you can answer that question on your
Though we have our own ideas about who Master
Tiger is, his true identity will never be revealed in any
official source. The GM can feel free to make Master
Tiger whoever he wants him or her to be, and leave the
PCs free to unravel the mystery in 2 manner of their
own choosing without worrying about Official Truth
pene
Ears
ROC SECT
‘Purpose: Protect the Kolat's interests in foreign lands
‘The Roc sect also known asthe Qolat, maintains an extensive
network ofagentsin foreign lands. Thei duy isto be ever vig
ilant for any opportunities that can be provided through the
use of gaijin technology, magic, or mercenaries. As they are far
removed from the watchful Oni’ Eye, the Roc Kolat must be
extremely independent. Should trouble arse, they are elfec-
tively isolated from reinforcements. Only the most rusted
agents may join this sect, fora Roe Kolat could easily go rogue
and be beyond even his Master’ reach,
‘The current Master Roc is Rugayah, the half-Rokugant
daughter of two former Kolat Masters. The youngest of The
‘en, she isthe only Kolat Mast who cucrenty duells beyond
the borders of Rokugan. Though the Hidden Temple has not
seen her in over six years, her talent with gaijin magic allows
her to maintain contact with The Ten. Her identity is known
to Master Cloud and Master Jade, both of whom knew her asa
child, andro Master Tiger
ules Notes: Members ofthe Roc sect are extremely vers
tile, and can be from any school or class. Many Roc Kolat are
not even Rokugani
SOCIAL BENEFIT
The Roc ate well versed in the cultures of distan lands, and are
‘more open to the influence of cultures outside of Rokugan.
‘Benefit: You gain a +2 circumstance bonus on all Charisma
checks with non-Rokugan
Benefit: You gain a Free Raise on all social interactions
with non-Rokugani,
TRAMUNG
None,
SILKEN SECT
Purpose: Gather information useful tothe Kolat.
‘The Silken Sect have operatives in every large city in Roku
gan, usually geisha, courtesans, artisans, or low-ranking
courtiers. Its the duty ofthis sect only to gather information,
not act upon it. Many of these agents have spent lifetimes
EREFIT
building cover identities, and cannot afford to risk them on
foolish assassination oF theft missions. Such isthe duty of
other sects. They work particularly closely withthe Cloud
Sect, reporting information so thatthe Cloud Kolat can dut-
fally recordit
Silken Sect servants have pethaps the most dangerous post
tion of any Kolt agents as they constantly tsk exposute in
the fel. Tiger Sect servants are always wary of silken Kolat
not only ate Silken Kolat notoriously curious, but thei re
‘quent association with outsiders sometimes leads them to
develop unproductive relationships and sympathies
“The identity of Master Silk is known only to Master Cloud,
the Master who nominated her Shei the only Master whose
{deni is not known to Master Tiger (a secret he would like
very much to learn. She is Kakita Kyruko (described in the
okugen sourcebook). An enemy ofthe Kol in her younger
days she was persuaded to join when Cloud olfered her map
cal powders that would preserve her youth. Cynical and vain,
she accepted the offer and is now one of Master Clouds
Strongest supporters among The Ten
Rules Notes: Members of this sect a
courtiers with an emphasis on Charisms
typically rogues or
ased sills
Rules Notes: Members of this sect are typically courtiers,
artisans, or peasants who, though highly skilled, have
attended no formal school
SOCIAL BENEFIT
The Silken Sect ate information sponges, capable of detecting
secrets and important information within even the most
{innocuous gossip. (This benefit does not function when seek:
{ng information on a specific topic, only when casting ran-
domly for interesting information.)
Benefit: You may add your Charisma bonus twice when
making Gather Information checks
Benefit: You may add your Awareness to all Gossip skill
rolls
TRAINING BENEFIT
None
STSSL SECT
‘Purpose: Protect the Hidden Temple
eis the Stel Sects duty to maintain the security of the most
private headquarters ofthe Ten Masters. The Steel Set isthe
Private ary ofthe Kola, which patrols the mountain borders
and silences any who wander too neat Though dheis duty is
Simpler than that of many ofthe other sects, their importance
cannot be denied. Obviously, the Stel Sect has the largest
presence inthe teritory surrounding the Temple tel, grant
ing Master Stel a certain amount of weight in any power
struggles among The Ten
Like Master Lotus, Master Stel always contacts his agents
dlvecly. ll servants ofthe Stel Sect are known and ersted
by their Master, and by eachother
The current Master Steel was chosen by former Master
Thoma Soko shordy befor her death. Though his density was
unknown to any members ofthe council, he chose to reveal
his identi tothe other Masters so that is sect could operate
sore effectively in preserving thee safery: Master Steel is
re
UL oe ine Ta)
Briard
i
wu
eo}none other than Morito, daimyo of the Ox Clan who dvvell
near the Hidden Temple. All members ofthe Steel Sect are
cither members of the Ox Clan or ronin who live in the area
with Mortc$ permission,
‘The skill with which Master Steel has preserved the secu
nity ofthe Hidden Temple, even during the chaotic War of
Spirits and the conflict between Phoenix and Dragon, bas
won him a great deal of respect from the other Masters, even
those who vehemently disagree with his philosophies
Rules Notes: Members ofthis sect are typically bersekers,
fighters, rangers, or samurai. They tend to be solid, well
rounded warriors.
Rules Notes: Members ofthis sect are typically Ox Clan or
ronin bushi
SOCIAL BENEFIT
None.
TRAMING BENSFIT
The Steel Sect are the vigilant guardians of the Hidden
‘Temple. When standing together, nothing escapes their
notice-This benefit applies only in the mountains surround
ing the Temple, the temple itself, or in Ox Clan terstory.
Benefit: You are never surprised or flat-footed in combat if
any other Steel Sect Kolat within 30 feet isnot surprised ot
Aat-footed
Benefit: You gain a Free Raise on all Perception rolls to
avoid ambush for every other Steel Sect Kolat within
thirty fet.
TIGER SECT
Purpose: Maintain the secrecy of the order a all costs
Tiger Sect is charged with keeping the veil of secrecy
drawn over the Kolat.The Tiger have acess tothe Kolat's
‘most powerful information gathering resources (includ
ing the Onis Eye) and are quite adept at ferreting out the
secrets of other sects. The Sect of the Tiger is generally
feared by the other secs, but they are 00 useful 0 be shunned
outright. The other Kolat know that they can reliably comm
nicate with reclusive sects through the Tiger, or ask them for
information on rival operatives.
‘Master Tiger communicates with his servants through a
‘written code so incredibly complex that many assume that i
‘must be of magical origin. In teuth, tis not. Tiger is Familia
with magic but prefers not to rely upon it
The identity of Master Tiger is known to none of the
other Masters. Many theories exist as to who he (or she)
‘may be, but the only name by which he is known is
Master Tiger.
Rules Notes: Members ofthis sect come
from a wide range of backgrounds, with extremely
diverse skills. There is no "typical" Tiger Kolat in
either system,SOCIL BENEFIT
“The Tiger Sect are feated among the Kolat. It is well known
that none can keep a secret from one oftheir number for long,
Benefit: You gain a bonus equal to yourlevel on ll opposed
social skill rolls with other Koa.
Benefit: You gun Free Raises equal to your School Rankon
any opposed social skill rolls with other Kolat.
TRANG BENEFIT
None,
ADVANCED
TRAINING
KOLAT ASSASSIN
(PRESTIGE CLASS)
‘The Kolat mainain interests in many organizations and loca-
tions throughout the Empire, including the ronin Weavers,
the Brotherhood of Shinsei, and the City ofthe Rich Frog.
However, theie most deadly assassins are those that they
retain for themselves — trained specially in the Hidden
‘Temple. Mos oftheir number become members ofthe Lotus
Sect though every sect retains few agents hiled sn the art of
kailling These cold and grim individuals are described as
“artist of death’ by thet fellow agents Deadly on their own,
these assassins often work in teams of three or more.
Hie Die-de.
REQUIREMENTS
“To qualify to become a Kolat assassin, a character must ful-
fillall che following exieria.
Base Attack Bonus: +5
Alignment: Any non-good.
Honor: Any non-honorsble.
Skills: Hide: 8 ranks, Move Silently: 8 ranks
Feats: Lightning Stealth, Twist the Knife,
Special: Must be amember ofthe Kola and the Kolat must
offer to tain the characte as a assassin
CLASS SKILLS
‘The Kolat assassins class skills (and key ability for each skill)
ate Balance (Dex), Bluff (Cha), Climb (St), Craft (In), Disable
‘TaBLe 2-1: THE KOLAT ASSASSIN
Class Base Fort Ref
Level ‘Attack Bonus Save Save
ist #1 40 2
2nd 2 +0 FS
3rd 8 a #8
ath 4 “1 “4
Sth 45 a 4
eth 46 2 s
7th a 2 4s
ath o 2 +6
‘th +. a +6
10th +10 8 v7
Device (Int), Disguise (Cha), Escape Artist (Dex), Forger
(int), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit,
Direction (Wis), Jump (Str), Listen (Wis), Move Silently
(Dex), Open Lock (Dew), Bick Pocket (Dex), Profession (Wis),
Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str),
Tumble (Dex), and Use Rope (Dew),
Skill Points at Each Level: 4 + Int modifier.
CLASS FEATURES
Allof the following are class features ofthe Kola assassin
prestige lass
‘Sneak Attack (Ex): This ability is identical to the ninja
class ability of the same name. Sneak attack damage gained
from the abilities of any other class stacks with sneak attack
damage gained from this elas. The bonus to damage starts at
+1d6at islevel and increases by +16 every other level there:
afer,
‘Tiger's Claw (Ex): At 2nd level, the Kolat assassin is beter
able t take advantage ofan opponents momentary weakness.
‘The assassin gains an extra partial action each round that may
only be used fora melee attack aguinst an opponent denied his
Dexterity bonus to AC. This partial action may be taken either
before or after the assassins normal ation.
‘Uncanny Dodge (Ex) At 3d level, the Kola ssasin gains
the Uncanny Dodge clas ability Tis ability is identical the
rogue and ninja class ability of the same name. Levels of any
‘other clas with the Uncanny Dodge class ability stack with
levels of Kolat assassin for determining the fll extent of those
abilities
‘Evasion (Ex): At 4th level, the Kolat assassin gains evasion:
if exposed to any effect that normally allows a character 10
attempt a Reflex saving throw for half damage, he takes no
damage with a successful saving throw. Evasion can only be
used i the Kolat assassin is wearin light armor oF no armor
Steal the Light (Ex): At sth level, the Kolat assassin learns
this impressive technique. By imposing a4 penalty toa
single atack or damage roll, the assassin may direct a special
attack against an opponent’ vital points. If successful, the
target is struck blind, deaf, or mute (assassins choice) for a
number of minutes equal 1 the assassins Strength modifier
This may be performed only in conjunction with a sneak
attack This ability works only on humanoids.
‘a Deep Shadow (Ex): At 10th level, che Kola assasin
say make an attack of opportunity against any opponent who
successfully spots him when he is attempting to hide. This
ability may be used once per round. Thisattack of opportunity
may even be made with a ranged weapon, so long asthe target
is within thirty feet. The target is considered flatfoted if he
‘was not previously aware ofthe assassins location,
will
Save Special
2 Sneak Attack +146
3 Tiger's Claw
3 Sneak Attack +246,
i res Des bane iN)
4 Smeak Attack +346
35 Uncanny Dodge (can't be flanked)
5 Sneak Attack +446
“6 Steal the Light
6 Sheak Attack +546)
7 Cast a Deep Shadow
ar taerd
ry
aU oe in Ta)
a
1U}
eo}ANWAavartn
Ect
i
LU)
[e)
=
KOLAT_ASSASSIN
asu PATH)
‘The following two techniques ate often employed by the
Spe ees tem ell Slt eon crac
TIGER's CLAW
Technique Rank: 3
Path of Entry: Insight Rank 3 (You must have 176 Insight
tolearn this Technique.)
Path of Egress: Any School 1
‘Technique: You may make an extra attack each round
‘against any opponent who is unaware of your presence
(Gncluding if you ate concealed by magic, darkness, or thick
smoke) You gain a Free Raise on all attack rolls against an
unaware target.
STEAL THE LIGHT
Technique Rank: +
Path of Entry: Insight Rank 4 (You must have 20t Insight
tolearn this Technique.)
Path of Egress: Any School 1
Technique: This special attack relies upon precise nerve-
strikes learned in lands beyond the borders of Rokugan. You
may make two Raises on an attack rll to make an attack that
keeps only one die of damage but also leaves the target either
blind, deaf, or mute for a number of minutes equal to your
‘Water Ring. This technique works only on humans.
THE ONl's S95
‘The Oni’s Eye is the most powerful magical artifact in the
Kolats possession. It remains within its special chamber in
the Hidden Temple all rimes. The Eye —a glowing white
stone the sizeof a small pony — is believed to be of zokuyjin
make, though its powers are far beyond the simple shamans of
that race. The Oni's Eye is somehow connected with the spir-
its of the earth, and can be used to spy upon nearly any loce-
tion in Rokugan where those spirits are present.
‘The Oni Eye may not he used to spy upon eny area heavily
comupted by the Shadowlands Taint (the spirits ate pained to
bo in such places and create illusions to deceive the viewer
rather than show him such locations) The Eye cannot see
beyond the borders of Rokugan, nor can it see anything more
than thirty feet away from solid ground.
‘Additionally, the Eye seems to be of litle use against those
sho eary the blood of spirits returned from Toshigoku and
Yomi, Such individuals are silent and invisible, though the
Eye can still spy upon those with whom they are speaking.
“The Kolat discovered it was utterly ineffective in spying on
“Toru after his return, or on Hantei XVL It is equally ineffec-
tive in spying upon the Four Winds (with the exception of
‘Akodo Kaneka, who carries no spit blood).
By making a Scry check vs. DC 20, the user can sery upon.
any location in Rokugan. The DC is increased by 10 for any
location the viewer has not personally visited and by 5 in
an area warded against magical crying.
The Onis Bye isan intelligent item with an Intelligence,
‘Wisdom, and Charisma of 20 and 20 Ego, It makes no effort,
to communicate with any ofits wsers, though it attempts ro
{impose its Ego upon those who gaze upon it, encouraging
them to continue viewing its depehs and slowly addicting
them 10 its poser.
By making an Intligence coll vs TN 25 the user ofthe Eye
‘an view any location in Rokugan. The TN is increased by
15 for any location the viewer has not personally visited
ven viewingan area warded against magical crying is pos
‘sible, bu the DC i increased by 10,
For each month a ser gazes into the Onis Bye (for at
least an hour every day) the DC to use it is decreased by 1
However, after 4 month of use, the user must make
Willpower ros vs. TN 5, increasing by 1 fo cach week
thereafer or become addicted to using the eye. These users
become ill-tempered and irrational if they are unable ro
gaze upon the eye frat least an hour a day Ceasing to use
the Eye decreases the TN of the Willpower rolls (and
{increases the TN needed to use the Eye successfull) by 1
for each two months,
OM's TEARS
‘Every month on the night of the full moon the Onis Eye pro-
duces 1-10 Onis Tears These tears las for roughly a yea, then
crumble into dust A viewer of the Oni’ Eye can always cry
‘upon a holder ofa Tear with no chance of failure (30 long as
the holder ofthe Tear is notin a location the Eye cannot view).
Further, the Eyes viewer and the holder ofthe Tear may com
rmunicat telepathically t any range (again, so long asthe Eye
{snot blocked),
‘The Roc Sect (the Qolat) have learned special magics that
allow them to enhance an Oni Tear so tha it will ast longer
land can be viewed outside of Rokugan. These teats last up to
ten years away from the Hidden Temple, but must be attuned
to specific users,CHAPTER THREE:
“Akio. °F the wie lispeed. i
The young peosail gr shivered. Pulling her thi kim
tighter about her shoulders she moved more quitkly down
darkened oad. She pened o every Firtunt she could shink of
‘he had wot heard the oie; bu se knew in her heard
“Alero. i sid gui. “Py da yoru from met”
‘he shadows nthe on bore her quivered, lig nt
shape of a all man. His face was pale and Randsere, long Re
ang loose halfay dower hs back. Hs clothing was the olor
or the night ensrsied with studded straps of ar lathe. le
hel a blak gloved hand toward he. “Aku We said agai
; Go away he si
§ "aks he pened ashe advanced ord her she noted his
yes were pools of darkness.“ havedone what You asked You
called ond Teame” Seen hcat
“No Akio sriched, backing assy fr the sng man. “1
neve cll jo” f
The ma paused for» momen, mouth ering im lpsled
{ow Thats ot rue replied. "Vu prayed t the
Every mig for seven nigh You prayed ft he ath of ida
‘osutrn, The Fortunes dot grant such lsh ret ate
iver tenng” :
Ako stumbled end fel at she hacked an fo te man. He
‘mouth spend oro "Youle shied "bu ll he mag
‘svat Theillge ptr
“The man shook his heed. “No. You led ic was meray he
blade in your hand. The Fortunes abandoned you Ar, bt the
Gojnae ays ist” 3
i she whiner "Demon
HISTOR :
et os eee
ight et epi.
py the price for our srs The aps etendd
the prone woran. A ou fy dane alle
tec fingers to ensue r
‘Akio baey had Bick ream:
sani, When
from nothingness, ooting though
‘laces of the world in a ques foPU oe inte Ta)
NrAa
re)
cuca
SHADOW-CORRUPTION
AFTER OBLIVIONS GATS
Rene rere race ser erences
Shadow are either cleansed, destroyed, or dominated
by the Shadowlands. The role once filled by the Lying
Darkness has been subverted by the Shadow Dragon,
As the Shadowlands Taint is much easier to detect,
een a seer es
tects the Goju.and Ninube from the Taint. Its Taint-free
Goju assassins and shapeshifters can therefore travel
undetected throughout the Empire. Daigotsu has no
fear of these non-Tainted agents turning against him,
eee ar ener er
nful eye of the Shadow Dragon: rebellious Gojt
become dead Goju.
Ret eset sere ett
Lying Darkness do not contract the Shadowlands Taint
(and thus cannot practice maho), and cannot have the
Shadowlands subtype. The exception to this rule, of
Pectin eo fey eeeett se setae
the powers of Taint and Nothing.
The Darkness was fascinated by Rokugan’s ninja — swift,
efficient killers who used shadows and fear as weapons,
“Among the first humans tobe corrupted by the Darkness was
Goju, a protege of the great fifth-century ninja Bayushi
‘Aramoro. When the order of ninja was ordered disbanded and
‘executed by Hantei X, Goju and his followers fled the Imper
ial Magistrates, and found the Lying Darkness waiting for
them. Eager to recruit minions who could act directly in the
mortal world, the Darkness offered them the power they
requited to escape. The Goju became strange, shapeshifting
creatures who commanded the shadows.
‘The first demon-ninja were born,
‘The Goju and their sister shugenja family, the Ninube,
slowly increased their activities during the time of the Clan
‘War. The bizarre powers they displayed were so fearsome that
the superstitious people of Rokugan began to believe that all
ninja were strange cteatures of shadows. This worked to the
Lying Darkness’ advantage, which could extend its grasp 0
the heart of the Empire while remaining an unnamed,
unknown force. All ofits deeds were blamed on *ninja,”
though no one truly knew who these “ninjs’ were. It was
perfect
Unfortunately, the Darkness overextended itself when it
attempted to use the power ofthe Obsidian Hand to corrupt
the Dragon Thunder, Hiromi. Hitomi was too strong, and
instead of falling to its tempting caress she began a crusade
against the cryptic entity. She stcuck down Onnotangu, che
irkness’ greatest ally, and replaced him as Lady Moon,
Wielding the power of a god, she could correct the mistake
‘made so long ago and give the Lying Darkness a name,
Bereft of the very lack of identity that gave i its power, the
lying Darkness was crushed. The creatute that once had the
power to threatenall of existence was nov, ironically, nothing.
Yer even though the darkness was defeated, many ofits min:
ions survived. The Goju and Ninube ("ninja’ who were
allowed to maintain a fraction of their own independence)
were released from the Darkness’ control at the Battle of|
Oblivion’ gate
cer centuries of serving a neat-omnipotent entity, the
Goju were uncertain how to react to thelr defeat. Trapped
deep in the Shadowlands, those who had once served the
Darkness were desperate for new leadership. The former
Dragon of Air, corrupted during the battle, found itself
strangely drawn to the leaderless shadow-spawn. Unable to
return to che Celestial Heavens, this ereature became the
Shadow Dragon. It has served ever since s the link between
the Taint of Jigoku and the power of Nothing, binding those
who once served the Lying Darkness to the Shadowlands. It
appears sometimes to those who bear the Goju ot Ninube
ame, guiding them to souls who can be easily corrupted.
‘Most of che Goju dwell deep in the Shadowlands, in the
macabre City ofthe Lost constructed by Daigotsuls Tainted
subjects The new Lord of che Shadowlands has appointed the
Goju family his personal enforcers and assasins. In the House
of Goju, an enormous dojo atthe heart ofthe city they train a
new generation of demonic assassins.
TRADITION
Though the ouse of Goju has only existed fora short time,
the Goja family has a long, if strange, tradition. Unlike other
families, the Goju do not pass on their name through child
birth of marriage. In fact, cheir strong connection to the
power of Nothing — the very antithesis of creation — leaves
them unable to procreate. Instead, they pass thelr name on to
those they can twist towards selfishness and evil, bringing
them into the fold, The weak and selfish souls thatthe Goju
collec in theie travels are returned tothe house of Goju Their
bodies ae altered and strengthened by the power of Nothing,
and they undergo training as nina,
Under the sinister guidance of the Shadow Dragon, the
‘Goju fly through the shadows of Rokugan. They seek those
tempted by selish or violent desires and fulfill their wishes;
usually by delivering vengeance, pain and death to as many
people as possible. When the deed is done, the Goju demand
‘payment for their services, The demon-ninja only accept one
payment — the surrender of one soul tothe Goju.
The demon-ninja have been careful so far, preying only
upon remote villages or secluded monasteries, They do not
wish to expose their continued existence to their traditional
‘enemies — the Kolat and the Kitsuki family. With every suc
cessful “mission,’the Goju grow in number.
The Goju are wholly loyal to Daigotsu, the Lord of the
Shadowlands. In addition to their ongoing quest to increase
their numbers, they also serve a his assassins. More than one
vigilant Scorpion magistrate officer or nosy Hiruma scout has
vanished in the night due to Goju assassins. The Shadow
Dragon has lobbied Daigotsu to dispatch the four most tl
‘ented Goju on missions to assassinate the Four Winds, Daig:
‘otsu has forbidden this mission for now. He is not prepared to
risk revealing the existence of the Goju on such a dramatic
assignment. Also, despite the threat they pose, Daigotsu is
concerned that murdering Toturis heirs may actually unite
the Empire. Keeping them as they are — divided and turning
the Empire agains itself — is far more useful to the Lord of
the Shadowlands
REFERENCES
Reet near near een terest
mentioned in this section are described in detail in
ena eter ore mes ere tt
Rr eke eee
RS Sten Tes erat
eer eetTRAIMING
‘Though the Goju command impressive powers, the downfall
of the Lying Darkness has taught them that one cannot always
rely upon the supernatural. Asa result, the training of the
Goju i a potent combination of conventional ninjutsu train
{ng and mastery ofthe power of Nothing.
‘Once someone has joined the Goju, their past needs and
Fla he gate hast
Into the cloth coverirgthe tors, ars, wpe eps and
hood. This afford the nin imited protection wiebout
compromising mobility or stealth,
Tr eee roy peer tol)
De LOM tek Po =|
ee
Kote: An adapration of samurai armor, the kote is éssen-
tillyabracer strapped onto the forearm. The kote basmany
‘pockets that ean contain small items such as shuriken,
Blowpus projects oc etenasmal uowngblae
new
Breathing Tube: A simple length of bamboo or hol-
thro whe
underwater.
‘Cando; Ths mall etd ups meaner bearactad w
ee ee oo
area.
‘Gumo: Without ques gest of
is tools, chis is aSeries of air blade deeoesity
a Rrornorraay leans deck pine
pence Fetch :
ody of wet
eli eepainct aondtonege
x
eejav—-com
n
iv
oy
F
ue
rs
‘Musubi-bashigo: This ladder is crafted from a single
length of rope and has loops ted int it every few feet. Ninja
can use this to hang immobile along a wal for lengthy periods
of time to void detection,
Nage-teppo: These eggshell grenades are filled with
strange mixes of powder so that when shattered they create
‘either a blinding explosion or a thick cloud of black smoke to
cover the ninja escape. Nage-teppo are extremely fragile and
those carrying them run the risk of having them break open if
they are not extremely cautious with their storage.
[Ninja Saya: Far from just a sheath forthe ninja-o, the saya
of a ninja can serve a wide variety of purposes. The most
‘common ninja saya is substantially longer than the blade it
‘carties, with a detachable end chat contains blinding poder
to be thrown in an enemy's eyes. Some saya have a breathing.
hole on the end so that they may be used as breathing tubes,
‘while others contain a second, smaller blade in the fae end
that can be thrown with flick ofthe wrist. (Tables A-3 and A-
4+ have d20 System™ and 2nd Edition rules, respectively, for
the latter kind of saya. No save is, of course, necessary against
breathing tube)
Noroshi Zutsu: A careful mixture of ash and sulfur, this
foul powder can be compressed into a ball and loaded into a
‘machi-kanshisha pipe to be blown or thrown in an opponent’
face, causing blinding and choking,
‘Taste A-1: WEAPONS IN THE 020 System™
Martial Weapons — Melee
Weapon Cost Dam. iit
Tiny
Shobo shu ade x2
Small
Spine Dagger abu ade 3
Medium
Ninj-to Skoku 16 19-20/«2
Martial Weapons — Melee
Tiny
Neko-te Se 1 fa
Small
Flute Knife 3bu ade x2
Medium
Bakuhatsugamat 6 kokw 106 x2
Chigi-riki S koku 18 x2
Kaginawa ‘obu dé x2
Kusarigemay S koke 16 x2
Kyoketsu-shoge 5 kok. 16 pe
Mamukigamat 12 koku 126 x2
Manvikikusarit 6 koku 26 x2
Large
Kamayarit 2 koku 110 x2
‘Shikomi-2ue (blade) 1 koku ads 3
Shikom-2ue (Chain) 3 koku 108 x2
‘Shikorni-zue (Hook)? 4 kok 1410 x2
Exotic Weapons — Ranged
Tiny
Shuriken oka 1 x2
‘Teubute Toke 1 x2
Medium-size
Blowgun Bbu 1 x2
Team jutsu TO koku * *
Telescoping Blowgun 1 koku ids x2
{f Denotes 2 veach weapon
See the description ofthis weapon for special rules.
Shinobickai: Ac first glance a simple staff, this length of
bamboo can extend a numberof flattened metal pieces from
one end to create crude oar This is used in conjunction with
the mizu gumo to allow «ninja to silently glide across a body
‘of water and approach a target from an unsuspected vector
‘Tougi Bune: Another particularly unusual innovation, the
tsugi bune isa boat large enough te hold four people at once.
‘he ninja can quickly break the boat down into four sections,
‘each easily carved by a single person. The broken-down sec.
tions look jst ike simple storage crates and can be concealed
in plain sight until the ninja have need of them again.
=W WEAPOns
Bakuhatsugama: This weapon is identical to the
Jkusarigama (se below), except thatthe weight on the end of
the chain is replaced with a fragile container that bursts on
‘impact. This container may contain any number of different
substances, ranging from contact poison to explosives to
blinding powders such as metsubushi.
Range Wet. Type
ma vb Bludgeoning
az 2b Piercing
= 4b Slashing
a = Piercing
wor Vb Piercing
- sib BludjSlash
= 7ib Bludgeoning.
= 2b Slashing
— Sib Blud)/Siash
= Sib Blud/Slash
= 6b Blud/Slash
= 6b Bludgeoning
oF 3b Piercing
lof. 2Ib Piercing
= 4b Bludgeoning
= 6lb Blud/Slash
of. 1/20 lb Piercing
10 516 ‘Bludgeoning
10k 1b Piercing
lof. 10lb *
208, 3Ib PiercingTh
fim»
Es
Blowgun: Most ninja blowguns are simply lengths of
bamboo with a notch on one end for aiming. Blowguns inflict
very lite damage and a wound from one can be mistaken for
something innocuous, such as an insect bite, Blowgun projec
tiles ae often used to deliver poison to a subject
CChigi-riki: Similar to the morning star, this weapon is a
length of bamboo with a chain attached to one end. On the
‘other end ofthe chaln isa second, shorter length of bamboo
with spikes driven through it horizontally. ts effetive in
penetrating light armor.
Flute Knife: This innocent-seeming flute or short staff
actually contains single slender knife that can be launched at
‘target with a simple flick ofthe wrist.
Kagicnawa: One of the more utilitarian pieces of ninja
‘equipment, this sa simple multi-pronged hook attached 0a
length of rope. Although often used asa weapon, it is equally
useful asa grappling hook for ascending sheer walls
‘Kamayari: A simple weapon with a basic adaptation, the
kamayari isa spear with hooked prongs on the tip. The prongs
can catch and rend an opponent after wounding him with the
inva strike
‘Tabus A-2: ARMOR IN THE 020 System™
‘Armor Max Dex
Armor Cost Bonus Bonus
Light Armor
Kote Akoku 4a a
Medium Armor
‘Armored Gi SO koku 2 46
Kaserigama: A classic ninja weapon with many variants,
the koserigama i essentially a kame or sickle wth length of
chu tached tothe base of the handle Thin can very in
Jength but is usually at least 4 to 6 feet long with a weight
attached tothe en. The weight canbe sed for Bladgeoning
opponent, or the chan can be used to entangle Variants of
the kusarigama include the bakuhatsgame, mamukigam,
and the manrikikusari.
olcetsu-shoge: A length ofrope with ether shook or &
doubleedged dagger attached to one end snd an iron ing
attached othe other,
"Mamukigama: Ingenious and insidious at once, this
weapon is identical othe kusarigama excep for the live, po
Sonous snake tethered tothe chain near the weighted end.
Obviously this allows the ninja to potsom opponents rack
‘withthe weighted end without leaving any race of fol play.
Only the most skilled (or daring) ninja use this rare weapon.
‘Manrikikusar:A simple chain with weighted ion han-
dies at either end, the manrikikusari can bludgeon or entangle
anenemy,
Weight
‘Armor Check Penalty
° 2b
0 108
Note: All ninja armor can be concealed beneath normal clothing wth a simple Disguise check (OC 10)
w= Semeur Shr
Ea
(OMe dk PT UtEis tol diet 1210)
WAG x—-IANVYa
eral
Neko-te: These tiny weapons ate essentially metal thim-
bles, each with a small needle jurting out. They are worn on
the fingertips and do very litle damage, bu can often be used
to introduce poison into a targets bloodstream.
Ninja-to: The most common weapon of the ninja, the
hinja-to isa simple short sword, approximately the same
length asa wakizashi, that is struight rather than curved
Ninjato are typically crafted from scrap or cast-off steel, and
are not forged as meticulously as a samurai’s swords, This
makes them faster and easier to produce, but less sturdy than
the blades ofa daisho. Sil, chey can cut down a man just as
ceasly and can, ifthe wilder is skilled, penetrate armot.
Shikomi-zue (Blade): A bo (quarterstaff) with a concealed
blade in one end that canbe extended with a flick ofthe wrist,
essentially transforming the weapon from a staff toa spear.
Shikomi-zue (Chain): Abo (quarterstaff) with «length of
cchain concealed within it The chain can be extended from
one nd eset transormng the weapon from ffto2
orude
Shikomi-zue (Chain and hook): Abo (quarterstaff) with
concealed lengths of chain that can be extended from both
tends, one of which ends with a hook or bade.
Shinobi-shuko / Shinobi ashiko: These wtlitarian
weapons are gloves and sundals, respectively, with lange metal
claws attached. They are intended for use in climbing and
combat, and they perform well in each category
Shuriken: These simple weapons are starshaped metal
dises that ae thrown ata target. They normally do very tle
damage, butin trained hands can inflict wounds in vital spots.
‘Shuriken are also used as a poison delivery sysem,
Taste A-3: EQUIPMENT IN THE 020 System™
‘hobo: A very short metal shat with rings of ron attached
to it. This weapon fits neatly into the hand and increases the
potency ofa ninja unarmed attacks.
Spine Dagger: A small handle approximately the size of a
fst, with along protruding blade
‘Telescoping Blowgun: A collapsible blowgun, appearing
tobe. simple cane when in its disguised form.
‘Toami Jutsu: Another innocuous piece of equipment
adapted by the ninja for their own purposes, the toami juts is
a simple fishing net with weights attached to the ends. Iris
used to entangle and incapacitate opponents while the ninja
perform thei grisly duties
Toubute: Stone throwing missiles very similar to shuriken,
only with blunted edges. Tsubute are designed to knock an
enemy unconscious or distract him rather than cause any ser
ous damage.
=W SQUIPMENT
RULES
Bakuhatsugama: The jar used as a weight on this
‘kusarigama can be loaded with any of the various alchemy
reagents. Upon a successful attack rol, the jar at the end
breaks, spilling the contents on the target. Afterward, the
‘weapon becomes a normal kussrigama with a~2 circumstance
penalty to attack rolls until the weight is replaced (ether with
another jar or 2 normal weight). Proficiency with the
Jkusarigama also provides proficiency with this weapon
‘Chigi-riki: Because the chigi-ikt can wrap around an
enemy's limbs, you can make trip attacks with i. If you are
‘tipped during your own trip atempr, you can drop the chigt-
riktto avoid being tripped. When using a chigi-riki, you grin a
+42 bonus on your opposed attack roll when attempting to
disarm an opponent (including the roll 0 keep from being
disarmed if you filo disarm your opponent)
TUNTA WEAPONRY
Ninja characters are proficient with
pea veer ene
ers
eae
e tho:
weapons must be learned using the Exotic Weapon
pes ere
item Cost Weight Notes:
Breathing Tube 4 bu Vb. =
Gando Skoku = llurninates 10 f. radius when opened, 1 radius when closed,
‘Spot check (DC 20) to notice light when closed
Kasugal bu 6b, Bars door, adds +5 to OC to open door. Full round action to
hammer into place
Mize Gumo SO koku Ub. When inflated, adds +10 to Swim checks
‘Musubi-bashigo 8 bu Bib 30 ft length, adds +2 to all Climb checks
Nageteppo (4) 20 koku = Fort save (DC 20) or blinded for 2 rounds, Alchemy (DC 20) to raft
Ninja Sa 7 kok 2ib. Fort save (DC 19) or blinded fr 6 rounds, Alchemy (DC 20) to craft
Noroshi Zutsu 12 koku = Fort save (DC 25) or blinded for 6 rounds, Alchemy (DC 20)
G doses) tocraft
Shinobi-kat abu 41b. ‘Adds +4 to Swim checks when used with mizu gumo
Tough Bune 10 kok. 801b. ‘Accommodates up to 4 with Medium load, can be disassembled
{nto four equal pieces weighing 20 Ib. eachTaaLe A-4: WeAPONS, ARMOR, & EQUIPMENT IN 2ND EDITION
Males Weapons DR Notes
Bakhatugar 16 ia as RR
end: Can be used to entangle
chigitikt Vid Ignores light armor 28 :
Flute Knife Te May be thrown using ABetes, DR ZA same nate bonus as tanto during
frst round of combat
Kagi-nawa ‘Ok1 Provides two Free Raises on Climbing rolls.
romeyen Gk Welder may series fs action inthe ne ound To a
successful stack BA
usar tka Canbe used to entante s SRE Pea
Kyoketsushoge 1k2 Can be used to entangle 7 v>?
Marnobigam MiGente arg nor, dara dem pe ed fat ply
Kd par oun unt Cote. Eich ae le eon ae v | ead
the wielder succeeds in iting the original TN (without Raises) Bint
‘opponent, he is bitten by the snake Be . x 4
Mannslsan Okt Canbe used to entangle it
Neko-te Oki Do not reroll 105 on damage rlls Th
Ninjto we FF
‘Shikomi-zue (Blade) 22 ‘May be thrown using Athletics: - fe}
Shimizu (char) BH Combe used te entangle ca
Shkomtave (Chan and hook) “Aka eambe used to |
Shinebishuko/Shinobi ashiko 0K2 Provide two Free Raises on Climbing rolls, a
shobo Tk] Used to incfense damage of unarmed attacks H
Spine Dagger TK. Ifaygetsunaware ofthe stack, then this weapon ignores all armor and infcts
ila damage :
“Toarnt Jutsu es an be vied to entangle. TN for gity elt cape 30 (athe than standard) [o}
5
. as
Ranged Weapons DR Notes ta
Svein TES tel TN versus unstiioed opponents, 410 versus armored opponents tea
Maxie range of 10 fet :
Shuriken tk Donotreoll 10s on camage
‘lesonii lowe kt ASblowgun, asm eange'TSO feet
Tsubute Tk Domot eel 10s on amoge
Aewor Notes
Trmored Gi 23 to TN on cote ara
ote Sto TN versus led shes fo the arm
ane Door bared wh as cumulative Strength rl of
re Doors i a 35
Orcs cigar Strength
Mizu Gumo Provide 3 dee for all Swimming rls
Musubtbashgo Provides to Fee Rae for al Climbing tls >
Neen Forces stamina roll (TN 2) or be Blinded fr sk rounds
Ninja Saya Forces Stamina roll (TN 15) or be blinded for six rounds _ LR
Novostr tse Forces stemna rl (T¥23)o be bled fers runes
‘Mamukigama: Succeeding in a touch attack against 2
target allows the snake at the end of the chain to make an
attack against the target at a +10 attack bonus, Ifyou miss your
‘opponent, you must make a Reflex save (DC is your attack roll
+4) or the snake attacks you instead. Proficiency with the
rmanrikikusari allows you to use this weapon with a~2 penalty
‘Using his weapon without penalty requires 2 separate Exotic
‘Weapon Proficiency feat
“Manrikikusari: Because the manrikikusari can wrap
around an enemy leg or other limb, you can make tip attacks
‘with i If you ae tripped during your own trip attempt, you
‘can drop the manrikikusari to avoid being tripped. When.
sing a manrikikusar, you gain a +2 bonus on your opposed.
attack roll when attempting to disarm an opponent (including
the roll to keep fom being disarmed ifyou fl to disarm your
opponent). These abies aply to all manskikusar variants,
{including the bakuhatsugamsa, kusarigama, kyoketsu-shoge,
and mamukigama. Proficiency with the manekikusari also
provides proficiency with all variants (except the
‘mamukigama)
‘Nekorte: Wearing this weapon adds « +2 circumstance
bonus toall Clim checks.
‘Shikomi-Zase: With the chain retracted, this weapon’ st
tives are idenical wo the quurterstafl Extending the chain is
‘-ivalent to drawing a weapon. Because she shikomi-2ue can
‘wrap around an enemyS leg or other limb, you can make trip
attacks with it Ifyou are cripped during your own trip
tempt, you can drop the shikomi-zue to avoid being tipped.ee ee betel)
—}
ord
PuGeUte itd
phe mene gaeelpim hero ota
ear eae si iecees ep ipuie
Caaiiepi ost eG hreap oir
‘made until freed, Freeing oneself from entanglement
Petoerney eae
cert . see table below) An
attack roll of 20 with a katana automatically breaks a
chain, freeing anyone entangled wit
‘When using a shikomi-2ue, you gain a +2 bonus on your
‘opposed attack roll when attempting ro disarm an opponent
(including the roll o keep from being disarmed if you fil to
disarm your opponent). All variations ofthe shikomé-zue are
reach weapons, but can also be used to attack adjacene oppo:
nents. Proficiency with the shikomi-2ue provides proficiency
with all variants
Shinobi-shuko / Shinobi ashiko: Wearing either ofthese
adds a +1 circumstance bonus to all Climb checks. Wearing
both grants a +2 circumstance bonus.
Shobo: The shobo increases the unarmed damage of its
wielder by one step. If che wielder’ unarmed attacks do 143
damage, the shobo increases them to 1d4; from 1d4 to 16;
and so on, to a maximum of 1420. A character wielding a
G —shobo is not considered armed unless he has the
GAYs improved unarmed strike fet.
AEP Shuriken: This weapon is described in the Player’
“Handbook, but appears on this table for the sake of com:
pleteness. See that volume for details regarding this
‘weapon,
Spine Dagger: If wielded against flat
footed opponent, atmor or natutal armor bonuses are
decreased by 2.
‘Toami Jutsu: This weapon can be used in all
the same ways as a net (described in the Players
Handbook), except that the entangled target takes
damage each round from the barbs.
‘Telescoping Blowgun: This weapon can be
collapsed to an easily concealed one foot long tube;
this action is equivalent to drawing a weapon. The
blowgun cannot be fired when collapsed
‘Teubute: Proficiency with the shuriken also
provides proficiency with the tsubute, You can
throw up to three shuriken per attack (all at the
same target). You may apply up to 1 point of
strength modifier to damage with a tsubute, but
they cannot carry poison (since they are blud-
‘geoning weapons). All feats in this book
which apply to shuriken also apply 0
tsubutefer
APPENDIX TWO:
(o) te tek P|
re eon}
“Ths section veer to the 0 versions of sls where applicable.
Seond Editon players may wish eer fe the Kt of gual
skills on plge 240 of Rokagan, avaiable for dooad a
Isralerageam),
‘Everyhody ft Ltr: enows about ninja, hut mest
ségurd them ss mythiel For the trie ninja, whether hey. 7
embrace that tetm of ot, thié Status is aigreat hoon, Only, ‘Of course these are drastic examples.and most ninja find
‘gnorance can protect shes, fei the Empire were oleae
st far mote pracsical to not be discoveted in che firstpace.
that they actually exist, feat prejudice and honor would“ Fee
Aeound dsiecomplere entucion. Teefolloming'ss — AUBUITAUN. COVER ‘
selection of strategies that ninja have found wo their» A Soe .
patted cw Tee wig ly hee mined anger neil (end Ss
‘may want to ake careful note onthe scruffy ronia. Whf is shis? What
“kes awive oan otfreigher stand outso those inautbor
REMAIN HIDDSN TOR oe ace he rape te cer years,
hs te frig ect nl ke te al sme those with no established connection fe the commu
allow ober olernat yout exitence The dicnetedgse nA firter who hos Worked th Ud fob decades 0
ered ine have hurled dhemeles fom clio dashed |
m1 buildings, prevensing capture and impressing
ee ie Snes
Beis wile!
cee ne ee 4
nisi a final brilliant blast of deBence
‘inj is to face immediate death) ifnot at the hands of softtry who stands guard in his lord. ees
‘many enemies, then af the hands of our own ‘without fl Will never be suspected. They aré familiar and
[Uldimately. no sect ean sfford to risk revelation of _ familiarity breeds complacence.
© seeress and an exposed nin i often eliminated for “Tbe sxength of the ninjg ie wecsniey To blend in ang
benelit ofthe group. Individual members re ‘became inisible, they muist possess the skills necessary 1
and accept tas part oftheir : Los ‘become ai integral and functional part of the society in
eee which they live. The ine sec of stead tobide tin plain)
{ity Unlike samand, tere © sight) ghd the ninja know this to be one ‘mostimpor
‘Siecle ea geolnreur mle cee ae ete difficulty inberent
‘jective cannot serra tes sbalance — 2 ninja rst Become)
‘if capture is imminent, Binge in off community, but not become so’sttacked toi that he is.
cither escape ora spectacular death that senkes feet ino, to execute hl necessary dies, even ifthose duis
their enemies (perhaps taking s few of them along): Cor ineltide espionage, sabotage, oF sssasination.
4
See eei)
A
z
‘3
i
°
R
5
&
a
s
fete a)
ALWAYS BE PREPARED
FOR DISCOVERY
“The nina takes great pains never tobe discovered, but spre
pared should his precautions fal Ninja weaponry i designed
to appear harmless, and can be concealed among common
farming implements, crafting tools, or even the scraps of
seul commonly found at smithy. The more exotic appings
of thee profession, such as poison are hidden so securely thst.
they can only be found by a dealed and deliberate search
Some ninja even prefer to keep poisonous animals on hand ©
gather feesh venom for each use, lessening any risk of an
opponent discovering the tools oftheir trade (The animal will
likely deal with anyone who searches to thoroughly, and
‘most ninja scout outa few places where inconvenient bodies
canbe hidden)
Despite these precautions, ninja must ever be ready for ds-
covery They ae always prepated to make their escape always
prepared to disappear into the night aif they had never been
Even in their own homes, with cheie wn families, they havea
dozen plans ready should magistrates appest There can be no
rest forthe ninja for the Empire is a hostile envizonment
indeed
BE PREPARED FOR
your Mission
Failure i unacceptable tothe ninja. Even ifthe ninja survives
4 failed mission, failure damages the useful aura of mystique
and supernatural invincibility. While skill isthe most impor
tant element of a successful mission, the proper equipment
‘can make the difference between success and failure for a
skilled and motivated ninja
‘Weapons: The weapons carried on a mission depend on.
the mission itself For stealthy infiltration, such a8 a quiet
assassination or an attempt to extract an object, the variety of
smanriki chain weapons would be inappropriate. On the other
band, missions where combat against multiple opponents is
expected demand the presence of chain weapons, which keep
enemies at a distance to be dealt with in a manner of the
ninjas choosing.
There are a variety of highly specialized ninja weapons.
‘Thrown weapons such as the shuriken or ranged weapons
such asthe blowgun can be effective if treated with poisons,
but only agzinst unarmored opponents. Armored opponents
require weapons such as the spine dagger, ninja-to, or even
well placed caltrops.
‘Armor: Armor is a mixed blessing. On one hand, it can
save the ninj’ lives from attacks that might otherwise cut
them down and cause their mission to fail On the other hand,
it can weigh them down, blunting the athletic and stealth
skills thata ninja depends upon for their operations. The deci-
sion is never simple. Those ninja who dare to wear armor usu-
ally wear only the bare minimum of protection so chat it will
not interfere with ther silent movements
‘Equipment: Ninja equipment is a mixture ofthe bizarre
and the highly specialized. Most of tis specifically designed
to assist in the stealthy completion ofa wide variety of mis-
sion objectives, but narrowly focused devices such as the
Jkasugai ate sometimes invaluable. When the ninja wish to
incapacitate rather than kill, cheir various alchemical mix-
tures come into play. When death isthe desired outcome,
hhowever, they have a wide variety of poisons and specialized
‘weapons to draw upon. An experienced ninja keeps a diverse
arsenal 0 that he will be prepared for anything thatthe mis-
sion may demand,SKILLS
(One of the strengths of the ninja class is the wide variety of
skills available. Among the most important are skills which
allow quiet movement. Stealth isthe very essence ofthe ninja,
and one who is discovered loses an enormous advantage.
Being noticed not only jeopardizes the mission but also robs
the ninja of his primary offensive advantage, the sneak attack.
Bluff is another important ninja skill, as they are creatures
of deception in a rigidly honorable society. Covering one’s
tacks with a believable and convincing untruth is absolutely
vital to the success of any ninja. A ninja can also employ
Diplomacy or Intimidate in order to forestall investigation in
the first place.
Spot and Escape Artist can aid the ninja in discovering
‘potential problems before the present themselves or extricat-
ing themselves from them once they have manifested, Both,
are useful in the completion of missions, as Spot can come
into play on the infiltration portion of a covert assignment,
and Escape Artist can be vital to successful extrication from
the same mission. Similarly, Disable Device and Open Lock.
‘can help overcome the obstacles that inevitably separate the
ninja from his quarry.
Forgery, while not as important as some of the previously
discussed skills, is another useful ability for a ninja. Missions
often require travel away from one’s home, and in Rokugan
unauthorized travel is looked upon with grave suspicion, The
ability to forge travel papers, which can also serve as a means
of identifying oneself is extremely beneficial for any individ-
ual with less than honorable goals in mind.
‘Ninja have fewer skill points to spend than rogues, so they
should find a niche and specialize in it. Bither be the ninja
‘who opens doors and disables traps, or be the ninja who picks
pockets and charms the gullible guard. Trying to be both may
strech the abilities ofthe class too thin, leaving the ninja inca-
pable of either function.
FEATS
‘Ninja gain several feats as apart of their normal advancement
‘process, including Blind Fight, Dodge, and Deflect Arrows.
Ail ofthese are of use to the ninja in the normal execution of
thete duties, but there are a number of other feats that can
serve them well in their role as a spy, assassin, and allaround
acer-do-well. Naturally the ninja-specifc feats listed in this
book complement the classs abilities, but there are a number
of other feats to keep in mind,
Exotic Weapon Proficiency: With the ninjas high base
attack, this feat is available at 1st level. Proficient ninja can
gain access to some of the more exotic ninja weapons
described in this book, leaving an unprepared opponent
‘uncertain how to deal with the threat.
Improved Critical: The nacure of assassination is such that
this feat is almost indispensable to ninja operatives, Ninja
tend to favor daggers and swords that have respectable critical
tanges already, so this feat makes their arsenal even more
deadly. Combined with sneak attack (and, with good fortune,
keen weapon), a ninja can strike down an unsuspecting
target in a single blow if he is canny in his approach.
‘Mobility & Spring Attack: Because oftheir clas ability
that duplicates the effects of Dodge, ninja are able to take
these feats at a much earlier level than most other classes.
With access to Tumble as clas kil, Mobility is not as useful
as itis to other clases, but its easily worth the expenditure of
a feat ro obtain Spring Attack. A ninje with access to the
Shadow Run class ability and Spring Atack can control the
range of the combat, staying out of his enemy's reach and
striking at his leisure
Point Blank Shot and Rapid Fire: Because of the unde-
pendable nature ofthe preferred ranged weapons ofthe ninje
class (the blowgu, shuriken, and tsubute), those who plan on
using them with any frequency might consider this eat asa
means of increasing their proficiency A ninja with Rapid Fice
can hurl an impressive sx shuken per round (albeit at only
‘wo targets).
Power Attack: Properly skilled and equipped ninja can
enjoy a substantial atack bonus This feat can compensate for
the low damage ratings of most ninja weapons
‘Quick Draw: Due othe ninjis high base attack bonus this
is another feat this lass can obtain sooner than the rogue.
‘With the extensive arsenal many ninja ize this feat can be
useful fr cycling through multiple weapons tothe one most
{immediately useful
Versatile: Although ninja possess a wide variety of skills,
this feat can be of great use to them in creating and maintain-
{ng a cover to disguise their true identities and motivations
‘Weapon Finesse: Many of the preferred weapons ofthe
‘ninja are smal, and ehus can benefit from the use of this fat
‘simple poisoned dagger, for example, coupled with Weapon
‘inesse and Sneak Attack, can quickly bring a large and hardy
‘opponentto hisknees This feats accessible a ist level, llow-
ing the ninja to use a high die result for his Dexterity and
place less emphasis on Strength. The only drawback is the
reliance on a single melee weapon, which may harm the
ninja flexibility i the long run.
‘Weapon Focus: Ninja are at their best in combat with a
single opponent. This is yet another feat ninja may take
sooner than their rogue brethren, which can help the ninja
sake certain that every strike counts and end the battle
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‘Those of you who were first introduced tothe world of Rokr
san through the d20 sourcebook, Rokugan, may notice a few
‘ferences to events that have taken place since the history
described in that book. The world of Rokugan isa living,
breathing, evercchanging place where major events occur ai
the time. This section is intended to bring you up-todate on
events that have happened in the Empie since the release of
Rokugan, especially those centering on the recent LSR CCG
expansion, Dark AlliesTM and appearing in weekly fiction on
the Alderac Entertainment Group, Ine. website, (This fiction
can be found at ,)
Believing the Elemental Masters to be dead, Shiba Aikune
has reluctantly assumed leadership of che Phoenix Clan.
Using Isawa’ Last Wish, he has increased the magical power
‘of many other Phoenix, mostly members ofthe Asako family
‘who seem intrigued by the power of the artifact.
Lion Champion Matsu Nimuro had dispatched Lion troops
to aid the Phoenix Shortly before the Masters disappeared,
the Tsuno began to ravage the southern Lion lands, and
Nimaro pulled these troops back home. Had it not been for
the discovery of the Last Wish, Aikune believes, the Phoenix
‘would have been defeated urcerly by the Dragon. Angered by
the perceived betrayal of the Lion, Aikune accuses the remain:
ing Lion reserves of cowardice and betrayal Tempers tise, and
“Matsu Shinya draws his sword on Shibe Aikune. Aikune erad~
{cates Shinya with the power of the Last Wish, and the other
Lion attack the Phoenix in retriburion. Unprepered for the
power of the Last Wish, the few Lion survivors re beaten,
back and must reteat into the mountains of the Phoenix:
Having been revealed asthe true hee tothe Yasui land,
‘Akodo Kaneka travels toe the Crane lands to claim his
birhright He does not, however, tke che Yasuki name, clair
{ng inrtead that he has come merely to impose peace between
the Crab and Crane. Kancka als reveals his alliance with the
Unicorn and Mantis clans, both of whom support his pres
fence in Yasuki Yash. He orders the Crane o vacate Yasuki
lands immediatly, bue permits the Grab to continue to use
the land’ resources so long as they accept his claim. The Crab
acquiesce, buts surprise atack from Mantis troops seas off a
large portion ofthe Crane anny fom reueat. Kakita Kaiten,
snastt ofthe Kakita Dueling Academy, challenges Kaneka ©
2 duel forthe safe passage of his kinsmen. Most believe the
Bastard cannot posibly defeat the Grand Master, but in 2 sur
prising display of swordsmanship Kaneka cuts the Crane
down.
‘At the same time, Kaneka’s Unicorn and Mantis allies
immedistely blockade trade routes throughout the Empire,
‘The Unicorn stop all trafic through the Seikitsu Pass that
does not offer tribute to Kaneka, and the Mantis do likewise
for those shipping cargo along Rokugan’ coast. Those who
pay the tibute give Kancka much-needed resources for his
rulitary campaign. Those who refuse are turned back or
destroyed outright.
Hida Koon de fate Champion ofthe Crab afer the disep
Juasnc ois bother Kreda mceives x range ramos
{othe illen towers ofthe Kaa Wal fom + ante minton of
Daigesu, He sold thatthe Dak Lord wishes fo sue for
pews anders Kom the unanted body of his bother in
Ferur Supicins, bu despre toler more dout his cans
srange new enemy Kuon grees the meting king
Eendful of his suongest wartocs During the meeting i's
ever apparent whether Deignrt actully kas postestion of
Kurodat remains and Kuon temper soon flater The Crab
fetter fighting shel ny through the armies ofthe Deck
lord
Ton hist, Kua militar advisors chide im for
footy risking isi ono goo! purpose: Kuon silences
them by revealing the sketches aken by his Hira cous
vl they were within the conquered aes ofthe Wall With
the knowledge they hve guied,Kuon believes he can sue
cenflly sages couneatack ais the Horde
The unseting question emins why did Daigotsu offer
pete in the th place? War the offer sincere eras ths
merely one more ick the insidious Shadowlands?
Moto Gaheris legendary Khan ofthe Unicorn, dies shortly
afer falling from his horse during a battle with an ogre. His
grandson, Moto Chagatai, fearful that an ancient curse upon
the Moro family may threaten his grandfathers soul, uses
Naga magic to follow Gaheris into the Realm of Slaughter.
‘There, Chagatai, Gaheris, and Unicorn general Moto Chen
face the forgotten gods of the Moto, the Shi-Tien Yin-Wang,
and their servant, the soul of Moto Tsume. To save Gaheris
soul from damnation, Chagatai makes a pact withthe ancient
spirits: he will erecta shrine to their memory in Rokugan in
exchange for abandoning their vendetta against the Moto.
Eager to be worshiped once more, the ShicTien Yin-Wang
agree. Gaheris'soul passes on to Yomi. Chagetai and Chen
return to the mortal world, burdened by the decision they
have made.
“The members ofthe Imperial Cust, notably the leaders of
the Otomo family declare tha they will appoint an Tmperial
Chancellor ro seve sa go-between among the Four Winds,
hoping that such an individual can help foster peace. The
Grea Clans compete fiercely forthe honor of such position,
butin the end it isthe Scorpion who are chosen to appoint the
Chancellor. Unsurprisingly, the clan's choice is Bayushi
Kauhatsy mastermind of polities and a respected member of
‘the court Kaukats finds an unexpected rival and potential
ally in Thoma Same, daimyo of the Thoma. Together, the two
plota potential alliance between the Tkoma and Bayushi fam
les, beginning with the marrage of Sumes nephew Ikoma
(tem and Kaukatsl student Shosuro YasukoTUNTA ARS NOTHING MORE THAN PSASANT
SUPERSTITION AND AN SxXcUS= FOR INCOMPETENT
BODYGUARDS. THERE ARS NO MINTA, AND | WILL
HEAR MOTHING MORE ON THE MATTER"
— RRODO KAGE, FWE YEARS BEFORE
HIS =xPOSURE AS A KOLAT MASTER
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this book can be your guide: Open ityand learmtheir secrets,
+ Details and history on the secret ninja orders of Rokugan,
‘including the Goju, thenefarious Kolat,and many other minor
pees oppress .
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