Floating point Representation of Numbers
FP is useful for representing a number in a wide
range: very small to very large. It is widely
used in the scientific world. Consider, the following
FP representation of a number
Exponent E
+/- x x x x
significand F (also called mantissa)
y y y y y y y y y y y y
Sign bit
In decimal it means (+/-) 1. yyyyyyyyyyyy x 10xxxx
In binary, it means (+/-) 1. yyyyyyyyyyyy x 2xxxx
(The 1 is implied)
IEEE 754 single-precision (32 bits)
s xxxxxxxx yyyyyyyyyyyyyyyyyyyyyyy
Single precision
23 bits
Largest = 1. 1 1 1 x 2
Smallest = 1.000 x 2
+127
128
2 x 10
1 x 10
+38
-38
These can be positive and negative, depending on s.
(But there are exceptions too)
IEEE 754 double precision (64 bits)
exponent
11 bits
significand
52 bits
Largest =
1. 1 1 1 x 2
Smallest =
1.000 X 2
+1023
1024
Overflow and underflow in FP
An overflow occurs when the number if too large
to fit in the frame. An underflow occurs when
the number is too small to fit in the given frame.
How do we represent zero?
IEEE standards committee solved this by
making zero a special case: if every bit is zero
(the sign bit being irrelevant), then the
number is considered zero.
Then how do we represent 1.0?
Then how do we represent 1.0?
It should have been 1.0 x 20 (same as 0)! The way
out of this is that the interpretation of the
exponent bits is not straightforward. The
exponent of a single-precision float is "shift-
127" encoded (biased representation),
meaning that the actual exponent is (xxxxxxx
minus 127). So thankfully, we can get an exponent
of zero by storing 127.
Exponent = 11111111 (i.e. 255) means 255-127 = 128
Exponent = 01111111 (i.e. 127) means 127-127 = 0
Exponent = 00000001 (i.e. 1) means 1-127 = -126
More on Biased Representation
The consequence of shift-127
Exponent = 00000000 (reserved for 0) can no
more be used to represent the smallest number.
We forego something at the lower end of the
spectrum of representable exponents, (which could
be 2-127). That said, it seems wise, to give up the
smallest exponent instead of giving up the ability
to represent 1 or zero!
More special cases
Zero is not the only "special case" float. There are also
representations for positive and negative infinity, and for a
not-a-number (NaN) value, for results that do not make
sense (for example, non-real numbers, or the result of an
operation like infinity times zero). How do these work? A
number is infinite if every bit of the exponent is 1 (yes, we
lose another one), and is NaN if every bit of the exponent is 1
plus any mantissa bits are 1. The sign bit still distinguishes
+/-inf and +/-NaN. Here are a few sample floating point
representations:
Exponent
Mantissa
Object
Zero
Nonzero
Denormalized number*
1-254
Anything
+/- FP number
255
+ / - infinity
255
Nonzero
NaN like 0/0 or 0x inf
* Any non-zero number that is smaller than the smallest normal
number is a denormalized number. The production of a denormal is
sometimes called gradual underflow because it allows a calculation to
lose precision slowly when the result is small.
Floating point operations in MIPS
32 separate single precision FP registers in MIPS
f0, f1, f2, f31,
Can also be used as 16 double precision registers
f0, f2, f4, f30 (f0 means f0,f1 f2 means f2,f3)
These reside in a coprocessor
C1 in the same package
Operations supported
add.s
$f2, $f4, $f6
# f2 = f4 + f6 (single precision)
add.d
$f2, $f4, $f6
# f2 = f4 + f6 (double precision)
(Also subtract, multiply, divide format are similar)
lwc1
$f1, 100($s2)
# f1 = M [s2 + 100]
(32-bit load)
mtc1
$t0, $f0
# f0 = t0 (move to coprocessor 1)
mfc1
$t1, $f1
# t1 = f1 (move from coprocessor 1)
Sample program
Evaluation of a Polynomial a.x2 + b.x + c
# $f0 --- x
# $f2 --- sum of terms
.....
Pseudoinstruction
a:
b:
c:
# Evaluate the quadratic
l.s
$f2,a
mul.s
$f2,$f2,$f0
# sum = a
# sum = ax
l.s
add.s
mul.s
$f4,b
$f2,$f2,$f4
$f2,$f2,$f0
# get b
# sum = ax + b
# sum = (ax+b)x = ax^2 + bx
l.s
add.s
......
$f4,c
$f2,$f2,$f4
# get c
# sum = ax^2 + bx + c
.data
.float 1.0
.float 1.0
.float 1.0
Floating Point Addition
Example using decimal
A = 9.999 x 10 1, B = 1.610 x 10 1, A+B =?
Step 1. Align the smaller exponent with the larger
one.
B = 0.0161 x 101 = 0.016 x 101 (round off)
Step 2. Add significands
9.999 + 0.016 = 10.015, so A+B = 10.015 x 101
Step 3. Normalize
A+B = 1.0015 x 102
Step 4. Round off
A+B = 1.002 x 102
Now, try to add 0.5 and 0.4375 in binary.
Floating Point Multiplication
Example using decimal
A = 1.110 x 1010, B = 9.200 x 10-5
A x B =?
Step 1. Exponent of A x B = 10 + (-5) = 5
Step 2. Multiply significands
1.110x 9.200 = 10.212000
Step 3. Normalize the product
10.212 x 105 = 1.0212 x 106
Step 4. Round off
A x B = 1.021 x 106
Step 5. Decide the sign of A x B (+ x + = +)
So, A x B = + 1.021 x 106