Pipelined Processor Design
M S Bhat
Dept. of E&C,
NITK Suratkal
Presentation Outline
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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Pipelining Example
Laundry Example: Three Stages
1. Wash dirty load of clothes
2. Dry wet clothes
3. Fold and put clothes into drawers
Each stage takes 30 minutes to complete
Four loads of clothes to wash, dry, and fold
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D
3
Sequential Laundry
6 PM
Time 30
7
30
8
30
30
9
30
30
10
30
30
11
30
30
12 AM
30
30
A
B
C
D
Sequential laundry takes 6 hours for 4 loads
Intuitively, we can use pipelining to speed up laundry
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Pipelined Laundry: Start Load ASAP
6 PM
30
7
30
30
8
30
30
30
30
30
30
9 PM
Time
30
30
30
Pipelined laundry takes
3 hours for 4 loads
Speedup factor is 2 for
4 loads
Time to wash, dry, and
fold one load is still the
same (90 minutes)
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Serial Execution versus Pipelining
Consider a task that can be divided into k subtasks
The k subtasks are executed on k different stages
Each subtask requires one time unit
The total execution time of the task is k time units
Pipelining is to overlap the execution
The k stages work in parallel on k different tasks
Tasks enter/leave pipeline at the rate of one task per time unit
1 2
k
1 2
1 2
k
1 2
1 2
Without Pipelining
One completion every k time units
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1 2
With Pipelining
One completion every 1 time unit
6
Synchronous Pipeline
Uses clocked registers between stages
Upon arrival of a clock edge
All registers hold the results of previous stages simultaneously
The pipeline stages are combinational logic circuits
It is desirable to have balanced stages
Approximately equal delay in all stages
S2
Sk
Register
Register
S1
Register
Input
Register
Clock period is determined by the maximum stage delay
Output
Clock
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Pipeline Performance
Let ti = time delay in stage Si
Clock cycle t = max(ti) is the maximum stage delay
Clock frequency f = 1/t = 1/max(ti)
A pipeline can process n tasks in k + n 1 cycles
k cycles are needed to complete the first task
n 1 cycles are needed to complete the remaining n 1 tasks
Ideal speedup of a k-stage pipeline over serial execution
nk
Serial execution in cycles
Sk =
Pipelined execution in cycles
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k+n1
Sk k for large n
MIPS Processor Pipeline
Five stages, one cycle per stage
1. IF: Instruction Fetch from instruction memory
2. ID: Instruction Decode, register read, and J/Br address
3. EX: Execute operation or calculate load/store address
4. MEM: Memory access for load and store
5. WB: Write Back result to register
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Performance Example
Assume the following operation times for components:
Instruction and data memories: 200 ps
ALU and adders: 180 ps
Decode and Register file access (read or write): 150 ps
Ignore the delays in PC, mux, extender, and wires
Which of the following would be faster and by how much?
Single-cycle implementation for all instructions
Multicycle implementation optimized for every class of instructions
Assume the following instruction mix:
40% ALU, 20% Loads, 10% stores, 20% branches, & 10% jumps
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Single-Cycle vs Multicycle Implementation
Break instruction execution into five steps
Instruction fetch
Instruction decode and register read
Execution, memory address calculation, or branch completion
Memory access or ALU instruction completion
Load instruction completion
One step = One clock cycle (clock cycle is reduced)
First 2 steps are the same for all instructions
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Instruction
# cycles
ALU & Store
Branch
Load
Jump
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Instruction
# cycles
11
Solution
Instruction
Class
Instruction
Memory
Register
Read
ALU
Operation
Data
Memory
Register
Write
Total
ALU
200
150
180
150
680 ps
Load
200
150
180
200
150
880 ps
Store
200
150
180
200
Branch
200
150
180
530 ps
Jump
200
150
decode and update PC
350 ps
730 ps
For fixed single-cycle implementation:
Clock cycle = 880 ps determined by longest delay (load instruction)
For multi-cycle implementation:
Clock cycle = max (200, 150, 180) = 200 ps (maximum delay at any step)
Average CPI = 0.44 + 0.25 + 0.14+ 0.23 + 0.12 = 3.8
Speedup = 880 ps / (3.8 200 ps) = 880 / 760 = 1.16
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Single-Cycle vs Pipelined Performance
Consider a 5-stage instruction execution in which
Instruction fetch = Data memory access = 200 ps
ALU operation = 180 ps
Register read = register write = 150 ps
What is the clock cycle of the single-cycle processor?
What is the clock cycle of the pipelined processor?
What is the speedup factor of pipelined execution?
Solution
Single-Cycle Clock = 200+150+180+200+150 = 880 ps
IF
Reg
ALU
MEM
Reg
IF
880ps
Reg
ALU
880 ps
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MEM
Reg
13
Single-Cycle versus Pipelined contd
Pipelined clock cycle = max(200, 180, 150) = 200 ps
IF
Reg
200
IF
200
ALU
Reg
IF
200
MEM
Reg
ALU
MEM
Reg
ALU
MEM
200
200
Reg
200
CPI for pipelined execution =
Reg
200
One instruction is completed in each cycle (ignoring pipeline fill)
Speedup of pipelined execution =
880 ps / 200 ps = 4.4
Instruction count and CPI are equal in both cases
Speedup factor is less than 5 (number of pipeline stage)
Because the pipeline stages are not balanced
Throughput = 1/Max(delay) = 1/200 ps = 5 x 109 instructions/sec
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Pipeline Performance Summary
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Next . . .
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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Single-Cycle Datapath
Shown below is the single-cycle datapath
How to pipeline this single-cycle datapath?
Answer: Introduce pipeline register at end of each stage
IF = Instruction Fetch
ID = Decode &
Register Read
Jump or Branch Target Address
EX = Execute
MEM = Memory
Access
J
Next
PC
Beq
Bne
30
00
30
Instruction
Memory
Instruction
PC
0
1
ALU result
Imm26
+1
PCSrc
Rs 5
32
Rt 5
Address
Rd
Imm16
zero
32
BusA
RA
Registers
RB
BusB
0
1
WB =
Write
Back
RW
BusW
32
A
L
U
32
Data
Memory
Address
Data_out
Data_in
32
32
32
RegDst
clk
Reg
Write
ExtOp ALUSrc ALUCtrl
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Mem Mem
Read Write
Mem
toReg
17
Pipelined Datapath
Pipeline registers are shown in green, including the PC
Same clock edge updates all pipeline registers, register
file, and data memory (for store instruction)
Address
RA
RB
0
1
Rd
RW
ALU result
Imm16
32
BusA
E
BusB
BusW
32
zero
A
L
U
Data
Memory
ALUout
Imm
NPC
Rt 5
Next
PC
32
Data_out
32
32
Address
WB Data
PC
Rs 5
Instruction
Imm26
Register File
Instruction
Memory
Instruction
+1
MEM = Memory
Access
WB = Write Back
EX = Execute
ID = Decode &
Register Read
NPC2
IF = Instruction Fetch
Data_in
32
clk
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Problem with Register Destination
Is there a problem with the register destination address?
Instruction in the ID stage different from the one in the WB stage
Address
RB
0
1
Rd
RW
Imm
Next
PC
ALU result
Imm16
32
E
BusB
BusW
32
zero
A
L
U
Data
Memory
ALUout
Rt 5
RA
BusA
MEM =
Memory Access
32
32
32
Address
Data_out
PC
Rs 5
Instruction
Imm26
Register File
Instruction
Memory
Instruction
+1
NPC
NPC2
EX = Execute
WB Data
ID = Decode &
Register Read
IF = Instruction Fetch
WB = Write Back
Instruction in the WB stage is not writing to its destination register
but to the destination of a different instruction in the ID stage
Data_in
32
clk
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Pipelining the Destination Register
Destination Register number should be pipelined
Destination register number is passed from ID to WB stage
The WB stage writes back data knowing the destination register
ID
EX
RW
0
1
BusB
BusW
A
L
U
Address
32
Data_out
32
32
32
Data
Memory
ALUout
Imm
A
32
32
zero
WB Data
Rd
ALU result
Imm16
Data_in
Rd4
RB
WB
Next
PC
RA
Address
Rt 5
BusA
MEM
Rd3
PC
Rs 5
Rd2
Instruction
Imm26
Register File
Instruction
Memory
Instruction
+1
NPC
NPC2
IF
clk
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Graphically Representing Pipelines
Multiple instruction execution over multiple clock cycles
Instructions are listed in execution order from top to bottom
Clock cycles move from left to right
Program Execution Order
Figure shows the use of resources at each stage and each cycle
Time (in cycles)
CC1
CC2
CC3
CC4
CC5
lw R14, 8(R21)
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
add R17,R18,R19
ori R20,R11, 7
sub R13, R18, R11
sw R18, 10(R19)
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CC6
CC7
CC8
21
Instruction-Time Diagram
Instruction-Time Diagram shows:
Which instruction occupying what stage at each clock cycle
Instruction flow is pipelined over the 5 stages
Instruction Order
Up to five instructions can be in the
pipeline during the same cycle.
Instruction Level Parallelism (ILP)
lw
R15, 8(R19)
lw
R14, 8(R21)
IF
ori R12, R19, 7
ID
EX MEM WB
IF
ID
EX MEM WB
IF
ID
EX
WB
IF
ID
EX
IF
ID
sub R13, R18, R11
sw
R18, 10(R19)
CC1
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ALU instructions skip
the MEM stage.
Store instructions
skip the WB stage
WB
EX MEM
CC2 CC3 CC4 CC5 CC6 CC7 CC8 CC9
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Time
22
Control Signals
ID
EX
RW
Imm16
BusB
Address
32
32
32
32
Data
Memory
Data_out
BusW
0
1
A
L
U
WB Data
32
32
zero
ALUout
Imm
ALU result
Data_in
Rd4
Rd
Bne
Address
RB
Beq
Rd3
PC
Rt 5
RA
BusA
WB
Next
PC
Instruction
Rs 5
MEM
Rd2
Instruction
Memory
Imm26
Register File
PCSrc
Instruction
+1
NPC
NPC2
IF
clk
Reg
Dst
Reg
Write
Ext
Op
ALU
Src
ALU
Ctrl
Mem Mem
Read Write
Mem
toReg
Same control signals used in the single-cycle datapath
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32
32
32
0
1
32
Data_out
BusW
Address
WB Data
Data
Memory
ALUout
Imm
A
BusB
A
L
U
Data_in
Rd4
RW
32
32
zero
Rd
Op
Address
RB
Bne
Rd3
PC
Rt 5
RA
BusA
Beq
ALU result
Imm16
Instruction
Rs 5
Next
PC
Rd2
Instruction
Memory
Imm26
Register File
PCSrc
Instruction
+1
NPC
NPC2
Pipelined Control
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Main
& ALU
Control
Ext
Op
VL722
ALU
Src
J
ALU Beq
Ctrl Bne
Mem Mem
Read Write
Mem
toReg
WB
Reg
Write
MEM
Reg
Dst
EX
Pass control
signals along
pipeline just
like the data
func
clk
24
Pipelined Control Cont'd
ID stage generates all the control signals
Pipeline the control signals as the instruction moves
Extend the pipeline registers to include the control signals
Each stage uses some of the control signals
Instruction Decode and Register Read
Control signals are generated
RegDst is used in this stage
Execution Stage => ExtOp, ALUSrc, and ALUCtrl
Next PC uses J, Beq, Bne, and zero signals for branch control
Memory Stage
=> MemRead, MemWrite, and MemtoReg
Write Back Stage => RegWrite is used in this stage
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Control Signals Summary
Decode
Stage
Execute Stage
Memory Stage
Write
Control Signals
Control Signals
Back
Op
RegDst ALUSrc ExtOp
R-Type
1=Rd
0=Reg
addi
0=Rt
slti
Beq Bne
ALUCtrl
MemRd MemWr MemReg RegWrite
func
1=Imm 1=sign
ADD
0=Rt
1=Imm 1=sign
SLT
andi
0=Rt
1=Imm 0=zero
AND
ori
0=Rt
1=Imm 0=zero
OR
lw
0=Rt
1=Imm 1=sign
ADD
sw
1=Imm 1=sign
ADD
beq
0=Reg
SUB
bne
0=Reg
SUB
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Next . . .
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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Pipeline Hazards
Hazards: situations that would cause incorrect execution
If next instruction were launched during its designated clock cycle
1. Structural hazards
Caused by resource contention
Using same resource by two instructions during the same cycle
2. Data hazards
An instruction may compute a result needed by next instruction
Hardware can detect dependencies between instructions
3. Control hazards
Caused by instructions that change control flow (branches/jumps)
Delays in changing the flow of control
Hazards complicate pipeline control and limit performance
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Structural Hazards
Problem
Attempt to use the same hardware resource by two different
instructions during the same cycle
Structural Hazard
Two instructions are
attempting to write
the register file
during same cycle
Example
Writing back ALU result in stage 4
Instructions
Conflict with writing load data in stage 5
lw
R14, 8(R21)
IF
ori R12, R19, 7
sub R13, R18,R19
sw
EX MEM WB
IF
ID
EX
WB
IF
ID
EX
WB
IF
ID
EX MEM
R18, 10(R19)
CC1
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ID
CC2 CC3 CC4 CC5 CC6 CC7 CC8 CC9
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Time
29
Resolving Structural Hazards
Serious Hazard:
Hazard cannot be ignored
Solution 1: Delay Access to Resource
Must have mechanism to delay instruction access to resource
Delay all write backs to the register file to stage 5
ALU instructions bypass stage 4 (memory) without doing anything
Solution 2: Add more hardware resources (more costly)
Add more hardware to eliminate the structural hazard
Redesign the register file to have two write ports
First write port can be used to write back ALU results in stage 4
Second write port can be used to write back load data in stage 5
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30
Next . . .
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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Data Hazards
Dependency between instructions causes a data hazard
The dependent instructions are close to each other
Pipelined execution might change the order of operand access
Read After Write RAW Hazard
Given two instructions I and J, where I comes before J
Instruction J should read an operand after it is written by I
Called a data dependence in compiler terminology
I: add R17, R18, R19
# R17 is written
J: sub R20, R17, R19
# R17 is read
Hazard occurs when J reads the operand before I writes it
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Example of a RAW Data Hazard
Program Execution Order
Time (cycles)
value of R18
sub R18, R9, R11
add R20, R18, R13
CC1
CC2
CC3
CC4
CC5
CC6
CC7
CC8
10
10
10
10
10
20
20
20
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
or R22, R11, R18
and R23, R12, R18
sw R24, 10(R18)
Result of sub is needed by add, or, and, & sw instructions
Instructions add & or will read old value of R18 from reg file
During CC5, R18 is written at end of cycle
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Instruction Order
Solution 1: Stalling the Pipeline
Time (in cycles)
value of R18
sub R18, R9, R11
add R20, R18, R13
or R22, R11, R18
CC1
CC2
CC3
CC4
CC5
CC6
CC7
CC8
CC9
10
10
10
10
10
20
20
20
20
IF
Reg
ALU
DM
Reg
IF
Reg
Reg
Reg
Reg
ALU
DM
Reg
stall
stall
stall
IF
Reg
ALU
DM
Three stall cycles during CC3 thru CC5 (wasting 3 cycles)
Stall cycles delay execution of add & fetching of or instruction
The add instruction cannot read R18 until beginning of CC6
The add instruction remains in the Instruction register until CC6
The PC register is not modified until beginning of CC6
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Solution 2: Forwarding ALU Result
The ALU result is forwarded (fed back) to the ALU input
No bubbles are inserted into the pipeline and no cycles are wasted
ALU result is forwarded from ALU, MEM, and WB stages
Program Execution Order
Time (cycles)
value of R18
sub R18, R9, R11
add R20, R18, R13
CC1
CC2
CC3
CC4
CC5
CC6
CC7
CC8
10
10
10
10
10
20
20
20
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
or R22, R11, R18
and R23, R22, R18
sw R24, 10(R18)
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Implementing Forwarding
Two multiplexers added at the inputs of A & B registers
Data from ALU stage, MEM stage, and WB stage is fed back
Two signals: ForwardA and ForwardB control forwarding
Rd
32
Result
Data
Memory
0
32
32
Data_out
0
32
1
WData
Address
Data_in
Rd4
0
1
BusW
A
L
U
RW
BusB
0
1
2
3
32 ALU result
32
Rd3
RB
0
1
2
3
Rt
RA
BusA
Imm16
Rd2
Instruction
Rs
Register File
Imm26
Im26
ForwardA
clk
ForwardB
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Forwarding Control Signals
Signal
Explanation
ForwardA = 0 First ALU operand comes from register file = Value of (Rs)
ForwardA = 1 Forward result of previous instruction to A (from ALU stage)
ForwardA = 2 Forward result of 2nd previous instruction to A (from MEM stage)
ForwardA = 3 Forward result of 3rd previous instruction to A (from WB stage)
ForwardB = 0 Second ALU operand comes from register file = Value of (Rt)
ForwardB = 1 Forward result of previous instruction to B (from ALU stage)
ForwardB = 2 Forward result of 2nd previous instruction to B (from MEM stage)
ForwardB = 3 Forward result of 3rd previous instruction to B (from WB stage)
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Forwarding Example
Instruction sequence:
lw
R12, 4(R8)
ori R15, R9, 2
sub R11, R12, R15
When sub instruction is in decode stage
ori will be in the ALU stage
lw will be in the MEM stage
ForwardA = 2 from MEM stage
sub R11,R12,R15
ForwardB = 1 from ALU stage
ori R15, R9,2
lw R12,4(R8)
Rd
32
Result
Data
Memory
0
32
32
Data_out
0
32
1
WData
Address
Data_in
Rd4
0
1
BusW
0
1
2
3
RW
BusB
Rd3
RB
A
L
U
RA
0
1
2
3
Rt
BusA
32 ALU result
32
Rd2
Instruction
Rs
ext
Register File
Imm16
Imm
Imm26
clk
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RAW Hazard Detection
Current instruction being decoded is in Decode stage
Previous instruction is in the Execute stage
Second previous instruction is in the Memory stage
Third previous instruction in the Write Back stage
If ((Rs != 0) and (Rs == Rd2) and (EX.RegWrite))
ForwardA 1
Else if
((Rs != 0) and (Rs == Rd3) and (MEM.RegWrite)) ForwardA 2
Else if
((Rs != 0) and (Rs == Rd4) and (WB.RegWrite))
Else
ForwardA 3
ForwardA 0
If ((Rt != 0) and (Rt == Rd2) and (EX.RegWrite))
ForwardB 1
Else if
((Rt != 0) and (Rt == Rd3) and (MEM.RegWrite)) ForwardB 2
Else if
((Rt != 0) and (Rt == Rd4) and (WB.RegWrite))
Else
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ForwardB 3
ForwardB 0
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Hazard Detect and Forward Logic
32
Data_out
32
0
32
1
WData
Data
Memory
Data_in
32
ALUCtrl
Rd4
0
1
Result
Im26
BusW
Address
RW
BusB
0
1
2
3
A
L
U
Rd3
Rd
RB
Rt
RA
0
1
2
3
BusA
32 ALU result
32
Rd2
Instruction
Rs
Register File
Imm26
clk
RegDst
ForwardB
ForwardA
Hazard Detect
and Forward
func
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RegWrite
WB
Main
& ALU
Control
RegWrite
MEM
Op
EX
RegWrite
40
Next . . .
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Pipeline Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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Load Delay
Unfortunately, not all data hazards can be forwarded
Load has a delay that cannot be eliminated by forwarding
In the example shown below
The LW instruction does not read data until end of CC4
Cannot forward data to ADD at end of CC3 - NOT possible
Program Order
Time (cycles)
lw
R18, 20(R17)
add R20, R18, R13
or R14, R11, R18
CC1
CC2
CC3
CC4
CC5
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
and R15, R18, R12
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CC6
CC7
CC8
However, load can
forward data to
2nd next and later
instructions
Reg
42
Detecting RAW Hazard after Load
Detecting a RAW hazard after a Load instruction:
The load instruction will be in the EX stage
Instruction that depends on the load data is in the decode stage
Condition for stalling the pipeline
if ((EX.MemRead == 1) // Detect Load in EX stage
and (ForwardA==1 or ForwardB==1)) Stall // RAW Hazard
Insert a bubble into the EX stage after a load instruction
Bubble is a no-op that wastes one clock cycle
Delays the dependent instruction after load by once cycle
Because of RAW hazard
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Stall the Pipeline for one Cycle
ADD instruction depends on LW stall at CC3
Allow Load instruction in ALU stage to proceed
Freeze PC and Instruction registers (NO instruction is fetched)
Introduce a bubble into the ALU stage (bubble is a NO-OP)
Load can forward data to next instruction after delaying it
Program Order
Time (cycles)
lw
R18, 20(R17)
add R20, R18, R13
CC1
CC2
CC3
CC4
CC5
IF
Reg
ALU
DM
Reg
IF
stall
bubble
bubble
bubble
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
or R14, R11, R18
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CC6
CC7
CC8
Reg
44
Showing Stall Cycles
Stall cycles can be shown on instruction-time diagram
Hazard is detected in the Decode stage
Stall indicates that instruction is delayed
Instruction fetching is also delayed after a stall
Example:
Data forwarding is shown using blue arrows
lw
R17, (R13)
lw
R18, 8(R17)
add R2, R18, R11
IF
ID
IF
EX MEM WB
Stall
ID
IF
sub R1, R18, R2
EX MEM WB
Stall
ID
EX MEM WB
IF
ID
EX MEM WB
CC1 CC2 CC3 CC4 CC5 CC6 CC7 CC8 CC9 CC10 Time
8/16/2015
VL722
45
Hazard Detect, Forward, and Stall
Data
Memory
0
1
Data_out
32
32
1
Data_in
32
Rd4
32
WData
Address
0
1
2
3
BusW
Result
Im26
A
BusB
RW
A
L
U
Rd3
Rd
RB
Rt
RA
0
1
2
3
BusA
32 ALU result
32
Rd2
PC
Instruction
Rs
Register File
Imm26
clk
Disable PC
RegDst
ForwardB
func
ForwardA
Hazard Detect
Forward, & Stall
MemRead
Stall
8/16/2015
Bubble
=0
RegWrite
0
1
VL722
WB
Control Signals
MEM
Main & ALU
Control
EX
Op
RegWrite
RegWrite
46
Code Scheduling to Avoid Stalls
Compilers reorder code in a way to avoid load stalls
Consider the translation of the following statements:
A = B + C; D = E F; // A thru F are in Memory
Fast code: No Stalls
Slow code:
lw
lw
add
sw
lw
lw
sub
sw
8/16/2015
R8,
R9,
R10,
R10,
R11,
R12,
R13,
R13,
4(R16)
8(R16)
R8, R9
0(R16)
16(R16)
20(R16)
R11, R12
12(R0)
# &B = 4(R16)
# &C = 8(R16)
# stall cycle
# &A = 0(R16)
# &E = 16(R16)
# &F = 20(R16)
# stall cycle
# &D = 12(R0)
VL722
lw
lw
lw
lw
add
sw
sub
sw
R8,
R9,
R11,
R12,
R10,
R10,
R13,
R13,
4(R16)
8(R16)
16(R16)
20(R16)
R8, R9
0(R16)
R11, R12
12(R0)
47
Name Dependence: Write After Read
Instruction J writes its result after it is read by I
Called anti-dependence by compiler writers
I: sub R12, R9, R11 # R9 is read
J: add R9, R10, R11 # R9 is written
Results from reuse of the name R9
NOT a data hazard in the 5-stage pipeline because:
Reads are always in stage 2
Writes are always in stage 5, and
Instructions are processed in order
Anti-dependence can be eliminated by renaming
Use a different destination register for add (eg, R13)
8/16/2015
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48
Name Dependence: Write After Write
Same destination register is written by two instructions
Called output-dependence in compiler terminology
I: sub R9, R12, R11 # R9 is written
J: add R9, R10, R11 # R9 is written again
Not a data hazard in the 5-stage pipeline because:
All writes are ordered and always take place in stage 5
However, can be a hazard in more complex pipelines
If instructions are allowed to complete out of order, and
Instruction J completes and writes R9 before instruction I
Output dependence can be eliminated by renaming R9
Read After Read is NOT a name dependence
8/16/2015
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49
Hazards due to Loads and Stores
Consider the following statements:
sw
lw
R10, 0(R1)
R11, 6(R5)
Is there any Data Hazard possible in the above code sequence?
If 0(R1) == 6(R5), then it means the same memory location!!
Data dependency through Data Memory
But no Data Hazard since the memory is not accessed by the two
instructions simultaneously writing and reading happens in two
consecutive clock cycles
But, in an out-of-order execution processor, this can lead to a
Hazard!
8/16/2015
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50
Next . . .
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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51
Control Hazards
Jump and Branch can cause great performance loss
Jump instruction needs only the jump target address
Branch instruction needs two things:
Branch Result
Taken or Not Taken
Branch Target Address
PC + 4
If Branch is NOT taken
PC + 4 immediate
If Branch is Taken
Jump and Branch targets are computed in the ID stage
At which point a new instruction is already being fetched
Jump Instruction: 1-cycle delay
Branch: 2-cycle delay for branch result (taken or not taken)
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52
2-Cycle Branch Delay
Control logic detects a Branch instruction in the 2nd Stage
ALU computes the Branch outcome in the 3rd Stage
Next1 and Next2 instructions will be fetched anyway
Convert Next1 and Next2 into bubbles if branch is taken
Beq R9,R10,L1
cc1
cc2
cc3
IF
Reg
ALU
IF
Next1
Next2
cc4
cc5
cc6
Reg
Bubble
Bubble
Bubble
IF
Bubble
Bubble
Bubble
Bubble
IF
Reg
ALU
DM
L1: target instruction
Branch
Target
Addr
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VL722
cc7
53
NPC2
Bne
32
2
3
BusB
0
1
BusW
A
L
U
32
32
0
1
zero
ALUout
Imm16
RW
Beq
Rd3
Rd
Im26
NPC
Address
RB
BusA
Rt 5
RA
0
1
Next
PC
Rd2
Instruction
0
Rs 5
Register File
Instruction
Memory
Imm26
Op
PCSrc
Instruction
+1
PC
Jump or Branch Target
Implementing Jump and Branch
Branch target & outcome
are computed in ALU stage
8/16/2015
J, Beq, Bne
Main & ALU
Control
Control Signals
Bubble = 0
VL722
0
1
MEM
Branch Delay = 2 cycles
Reg
Dst
EX
func
clk
54
Predict Branch NOT Taken
Branches can be predicted to be NOT taken
If branch outcome is NOT taken then
Next1 and Next2 instructions can be executed
Do not convert Next1 & Next2 into bubbles
No wasted cycles
Else, convert Next1 and Next2 into bubbles 2 wasted cycles
Beq R9,R10,L1
Next1
Next2
8/16/2015
cc1
cc2
cc3
IF
Reg
ALU NOT Taken
IF
cc4
cc5
cc6
Reg
ALU
DM
Reg
IF
Reg
ALU
DM
VL722
cc7
Reg
55
Reducing the Delay of Branches
Branch delay can be reduced from 2 cycles to just 1 cycle
Branches can be determined earlier in the Decode stage
A comparator is used in the decode stage to determine branch
decision, whether the branch is taken or not
Because of forwarding the delay in the second stage will be
increased and this will also increase the clock cycle
Only one instruction that follows the branch is fetched
If the branch is taken then only one instruction is flushed
We should insert a bubble after jump or taken branch
This will convert the next instruction into a NOP
8/16/2015
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56
Reducing Branch Delay to 1 Cycle
=
RW
2
3
BusB
0
1
BusW
32
32
0
1
A
L
U
Rd
32
Rd3
RB
BusA
Address
Op
Rt 5
RA
0
1
Rd2
Instruction
0
Rs 5
Register File
Instruction
Memory
Instruction
Imm16
PCSrc
Data forwarded
then compared
ALUout
J
Beq
Bne
Longer Cycle
Im16
Next
PC
Reset
+1
PC
Jump or Branch Target
Zero
8/16/2015
Reg
Dst
J, Beq, Bne
Main & ALU
Control
Control Signals
Bubble = 0
VL722
ALUCtrl
0
1
MEM
Reset signal converts
next instruction after
jump or taken branch
into a bubble
EX
func
clk
57
Branch Behavior in Programs
Based on SPEC benchmarks on DLX
Branches occur with a frequency of 14% to 16% in integer
programs and 3% to 12% in floating point programs.
About 75% of the branches are forward branches
60% of forward branches are taken
85% of backward branches are taken
67% of all branches are taken
Why are branches (especially backward branches) more
likely to be taken than not taken?
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58
Four Branch Hazard Alternatives
#1: Stall until branch direction is clear
#2: Predict Branch Not Taken
Execute successor instructions in sequence
Flush instructions in pipeline if branch actually taken
Advantage of late pipeline state update
33% DLX branches not taken on average
PC+4 already calculated, so use it to get next instruction
#3: Predict Branch Taken
67% DLX branches taken on average
#4: Define branch to take place AFTER n following instruction
(Delayed branch)
8/16/2015
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59
Next . . .
Pipelining versus Serial Execution
Pipelined Datapath and Control
Pipeline Hazards
Data Hazards and Forwarding
Load Delay, Hazard Detection, and Stall
Control Hazards
Delayed Branch and Dynamic Branch Prediction
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Branch Hazard Alternatives
Predict Branch Not Taken (previously discussed)
Successor instruction is already fetched
Do NOT Flush instruction after branch if branch is NOT taken
Flush only instructions appearing after Jump or taken branch
Delayed Branch
Define branch to take place AFTER the next instruction
Compiler/assembler fills the branch delay slot (for 1 delay cycle)
Dynamic Branch Prediction
Loop branches are taken most of time
Must reduce branch delay to 0, but how?
How to predict branch behavior at runtime?
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61
Delayed Branch
Define branch to take place after the next instruction
Instruction in branch delay slot is always executed
Compiler (tries to) move a useful instruction into delay slot.
From before the Branch: Always helpful when possible
For a 1-cycle branch delay, we have one delay slot
branch instruction
branch delay slot
branch target
label:
. . .
(next instruction)
(if branch taken)
add R10,R11,R12
beq R17,R16,label
Delay Slot
Compiler fills the branch delay slot
By selecting an independent instruction
From before the branch
. . .
If no independent instruction is found
Compiler fills delay slot with a NO-OP
8/16/2015
label:
VL722
beq R17,R16,label
add R10,R11,R12
62
Delayed Branch
From the Target: Helps when branch is taken. May duplicate instructions
ADD R2, R1, R3
BEQZ R2, L1
DELAY SLOT
L1: SUB R4, R5, R6
L2:
L1:
L2:
ADD
R2, R1, R3
BEQZ R2, L2
SUB R4, R5, R6
SUB R4, R5, R6
Instructions between BEQ and SUB (in fall through) must not use R4.
Why is instruction at L1 duplicated? What if R5 or R6 changed?
(Because, L1 can be reached by another path !!)
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63
Delayed Branch
From Fall Through: Helps when branch is not taken
(default case)
ADD R2, R1, R3
ADD
BEQZ R2, L1
BEQZ R2, L1
DELAY SLOT
SUB R4, R5, R6
SUB R4, R5, R6
R2, R1, R3
L1:
L1:
Instructions at target (L1 and after) must not use R4 till set (written)
again.
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64
Filling delay slots
Compiler effectiveness for single branch delay slot:
Fills about 60% of branch delay slots
About 80% of instructions executed in branch delay slots
are useful in computation
About 50% (i.e., 60% x 80%) of slots usefully filled
Canceling branches or nullifying branches
Include a prediction of the branch is taken or not taken
If the prediction is correct, the instruction in the delay slot is
executed
If the prediction is incorrect, the instruction in the delay slot
is quashed.
Allow more slots to be filled from the target address or fall
through
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65
Drawback of Delayed Branching
New meaning for branch instruction
Branching takes place after next instruction (Not immediately!)
Impacts software and compiler
Compiler is responsible to fill the branch delay slot
For a 1-cycle branch delay One branch delay slot
However, modern processors are deeply pipelined
Branch penalty is multiple cycles in deeper pipelines
Multiple delay slots are difficult to fill with useful instructions
MIPS used delayed branching in earlier pipelines
However, delayed branching is not useful in recent processors
8/16/2015
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66
Compiler Static Prediction of
Taken/Untaken Branches
Two strategies examined
Backward branch predict taken, forward branch not taken
Profile-based prediction: record branch behavior, predict
branch based on prior run
10000
1000
100
Profile-based
8/16/2015
tomcatv
swm256
ora
mdljsp2
hydro2d
gcc
espresso
compress
doduc
10
alvinn
Instructions per mispredicted branch
100000
Direction-based
VL722
67
Zero-Delayed Branching
How to achieve zero delay for a jump or a taken branch?
Jump or branch target address is computed in the ID stage
Next instruction has already been fetched in the IF stage
Solution
Introduce a Branch Target Buffer (BTB) in the IF stage
Store the target address of recent branch and jump instructions
Use the lower bits of the PC to index the BTB
Each BTB entry stores Branch/Jump address & Target Address
Check the PC to see if the instruction being fetched is a branch
Update the PC using the target address stored in the BTB
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68
Branch Target Buffer
The branch target buffer is implemented as a small cache
Stores the target address of recent branches and jumps
We must also have prediction bits
To predict whether branches are taken or not taken
The prediction bits are dynamically determined by the hardware
Branch Target & Prediction Buffer
Addresses of
Recent Branches
Inc
mux
PC
Target
Predict
Addresses
Bits
low-order bits
used as index
=
predict_taken
8/16/2015
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69
Dynamic Branch Prediction
Prediction of branches at runtime using prediction bits
Prediction bits are associated with each entry in the BTB
Prediction bits reflect the recent history of a branch instruction
Typically few prediction bits (1 or 2) are used per entry
We dont know if the prediction is correct or not
If correct prediction
Continue normal execution no wasted cycles
If incorrect prediction (misprediction)
Flush the instructions that were incorrectly fetched wasted cycles
Update prediction bits and target address for future use
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70
Dynamic Branch Prediction Contd
Use PC to address Instruction
Memory and Branch Target Buffer
PC = target address
IF
Increment PC
No
ID
No
Jump
or taken
branch?
Found
BTB entry with predict
taken?
No
Yes
EX
Normal
Execution
Jump
or taken
branch?
Yes
Correct Prediction
No stall cycles
Mispredicted Jump/branch
Enter jump/branch address, target
address, and set prediction in BTB entry.
Flush fetched instructions
Restart PC at target address
8/16/2015
Yes
VL722
Mispredicted branch
Branch not taken
Update prediction bits
Flush fetched instructions
Restart PC after branch
71
1-bit Prediction Scheme
Prediction is just a hint that is assumed to be correct
If incorrect then fetched instructions are flushed
1-bit prediction scheme is simplest to implement
1 bit per branch instruction (associated with BTB entry)
Record last outcome of a branch instruction (Taken/Not taken)
Use last outcome to predict future behavior of a branch
Not
Taken
Taken
Taken
Predict
Not Taken
Predict
Taken
Not Taken
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72
1-Bit Predictor: Shortcoming
Inner loop branch mispredicted twice!
Mispredict as taken on last iteration of inner loop
Then mispredict as not taken on first iteration of inner
loop next time around
outer:
inner:
bne , , inner
bne , , outer
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73
2-bit Prediction Scheme
1-bit prediction scheme has a performance shortcoming
2-bit prediction scheme works better and is often used
4 states: strong and weak predict taken / predict not taken
Implemented as a saturating counter
Counter is incremented to max=3 when branch outcome is taken
Counter is decremented to min=0 when branch is not taken
Not Taken
Strong
Predict
Not Taken
Taken
Taken
Not Taken
8/16/2015
Weak
Predict
Not Taken
Taken
Not Taken
VL722
Weak
Predict
Taken
Taken
Strong
Predict
Taken
Not Taken
74
2-bit Prediction Scheme
Alternative state machine
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75
1-Bit Branch History Table
Example
while branch : always TAKEN
main()
{
int i, j;
while (1)
for (i=1; i<=4; i++) {
j = i++;
}
}
11111111111111111.
for branch : TAKEN x 3, NOT TAKEN x 1
1110111011101110.
branch outcome
1 ...
last outcome
0 ...
prediction
N T
N ...
new last outcome
1 ...
X O O X
X ...
correctness
O O O X
Assume initial last outcome = 1
X O O X
O : correct, X : mispredict
Prediction accuracy of for branch: 50%
2-Bit Counter Scheme
Prediction is made based on the last two branch outcomes
Each of BHT entries consists of 2 bits, usually a 2-bit counter, which
is associated with the state of the automaton(many different
automata are possible)
Branch outcome
.
.
.
Automaton
PC
Prediction
BHT
2-Bit BHT
2-bit scheme where change prediction only if get misprediction twice
MSB of the state symbol represents the prediction;
1: TAKEN, 0: NOT TAKEN
T
Predict
TAKEN
NT
Predict
TAKEN
10
11
T
NT
T
Predict
NOT
TAKEN
NT
01
00
T
Predict
NOT
TAKEN
NT
branch outcome
1 1 1 0 1 1 1 0 1 1 1 0 ...
counter value
11 11 11 11 10 11 11 11 10 11 11 11 . . .
prediction
T T T T T T T T T T T T ...
new counter value 11 11 11 10 11 11 11 10 11 11 11 10 . . .
correctness
O O O X O O O X O O O X ...
assume initial counter value : 11 O : correct, X : mispredict
Prediction accuracy of for branch: 75 %
Case for Correlating Predictors
Basic two-bit predictor schemes
use recent behavior of a branch
to predict its future behavior
L1:
Improve the prediction accuracy
look also at recent behavior
of other branches
if (aa == 2) aa = 0;
if (bb == 2) bb = 0;
if (aa != bb) { }
L2:
subi R3, R1, #2
bnez R3, L1
; b1
add R1, R0, R0
subi R3, R1, #2
bnez R3, L2
; b2
add R2, R0, R0
sub R3, R1, R2
beqz R3, L3
; b3
b3 is correlated with b1 and b2;
If b1 and b2 are both untaken,
then b3 will be taken.
=>
Use correlating predictors or
two-level predictors.
79
Branch Correlation
Code Snippet
if (aa==2)
// b1
aa = 0;
if (bb==2)
// b2
bb = 0;
if (aa!=bb) { // b3
.
}
b1
0 (NT)
0
b3
Path: A:0-0
aa=0
bb=0
b2
1 (T)
b3
b3
b2
1
b3
B:0-1 C:1-0 D:1-1
aa=0 aa2 aa2
bb2 bb=0 bb2
Branch direction
Not independent
Correlated to the path taken
Example: Decision of b3 can be surely known beforehand if
the path to b3 is 1-1
Track path using a 2-bit register
80
Correlating Branches
Example:
if (d==0)
b1 :
d=1;
if (d==1)
Initial value
of d
0
1
2
BNEZ
ADDI
SUBI
BNEZ
R1,b1 ;
(b1)(d!=0)
R1,R1,#1; since d==0, make d=1
R3,R1,#1
R3,b2;
(b2)(d!=1)
.....
b2 :
d==0?
Y
N
N
b1
NT
T
T
Value of d
before b2
1
1
2
d==1?
Y
Y
N
b2
NT
NT
T
If b1 is NT, then b2 is NT
1-bit
self history
predictor
Sequence of
2,0,2,0,2,0,...
d=?
2
0
2
0
b1
prediction
NT
T
NT
T
b1
action
T
NT
T
NT
New b1
prediction
T
NT
T
NT
b2
prediction
NT
T
NT
T
All branches are mispredicted
b2
action
T
NT
T
NT
New b2
prediction
T
NT
T
NT
Correlating Branches
Example:
if (d==0)
d=1;
if (d==1)
Self
Prediction
bits(XX)
NT/NT
NT/T
T/NT
T/T
d=? b1 prediction
2
NT/NT
0
T/NT
2
T/NT
0
T/NT
b1 action
T
NT
T
NT
b1 :
BNEZ
ADDI
SUBI
BNEZ
R1,L1 ;
branch b1 (d!=0)
R1,R1,#1; since d==0, make d=1
R3,R1,#1
R3,L2;
branch b2(d!=1)
.....
b2 :
Gloabal
Prediction, if last
branch action was NT
NT
NT
T
T
Prediction, if last
branch action was T
NT
T
NT
T
new b1 prediction b2 prediction
T/NT
NT/NT
T/NT
NT/T
T/NT
NT/T
T/NT
NT/T
Initial self prediction bits NT/NT and
Initial last branch was NT.
b2 action
T
NT
T
NT
new b2 prediction
NT/T
NT/T
NT/T
NT/T
Prediction used is shown in Red
Misprediction only in the first prediction
Local/Global Predictors
Instead of maintaining a counter for each branch to
capture the common case,
Maintain a counter for each branch and surrounding pattern
If the surrounding pattern belongs to the branch being predicted,
the predictor is referred to as a local predictor
If the surrounding pattern includes neighboring branches, the
predictor is referred to as a global predictor
8/16/2015
83
Correlated Branch Prediction
Idea: record m most recently executed branches as
taken or not taken, and use that pattern to select the
proper n-bit branch history table
In general, (m,n) predictor means record last m branches
to select between 2m history tables, each with n-bit
counters
Thus, old 2-bit BHT is a (0,2) predictor
Global Branch History: m-bit shift register keeping T/NT
status of last m branches.
Each entry in table has m n-bit predictors.
8/16/2015
84
Correlating Branches
(2,2) predictor
Behavior of recent
branches selects
between four
predictions of next
branch, updating just
that prediction
Branch address
4
2-bits per branch predictor
Prediction
2-bit global branch history
8/16/2015
85
Correlated Branch Predictor
2-bit shift register
Subsequent (global branch history)
branch
direction
select
Branch PC
Branch PC
X X
hash
X X
Prediction
.
.
.
.
2-bit
counter
2-bit Sat. Counter Scheme
w
hash
2w
.
.
.
.
2-bit
counter
.
.
.
.
2-bit
counter
Prediction
.
.
.
.
2-bit
counter
.
.
.
.
2-bit
counter
(2,2) Correlation Scheme
(M,N) correlation scheme
M: shift register size (# bits)
N: N-bit counter
86
Accuracy of Different Schemes
20%
4096 Entries 2-bit BHT
Unlimited Entries 2-bit BHT
1024 Entries (2,2) BHT
16%
14%
12%
11%
10%
8%
6%
6%
6%
Unlimited entries: 2-bits/entry
8/16/2015
1,024 entries (2,2)
li
eqntott
expresso
gcc
fpppp
matrix300
spice
1%
0%
doducd
1%
tomcatv
2%
0%
5%
4%
4%
4,096 entries: 2-bits per entry
87
6%
5%
nasa7
Frequency of Mispredictions
18%
Two-Level Branch Predictor
Pattern History Table (PHT)
00..00
00..01
00..10
Branch History Register (BHR)
(Shift left when update)
1 1 .....
Rc-k
2N entries
Rc-1
1 0
N
11..10
11..11
Branch History Pattern
Rc: Actual Branch Outcome
Generalized correlated branch predictor
Prediction
PHT update
Current State
FSM
Update
Logic
1st level keeps branch history in Branch History Register (BHR)
2nd level segregates pattern history in Pattern History Table (PHT)
88
Branch History Register
An N-bit Shift Register = 2N patterns in PHT
Shift-in branch outcomes
1 taken
0 not taken
First-in First-Out
BHR can be
Global
Per-set
Local (Per-address)
89
Pattern History Table
2N entries addressed by N-bit BHR
Each entry keeps a counter (2-bit or more) for prediction
Counter update: the same as 2-bit counter
Can be initialized in alternate patterns (01, 10, 01, 10, ..)
Alias (or interference) problem
90
Two-Level Branch Prediction
Set
PC = 0x4001000C
PHT
00000000
00000001
00000010
00110110
00110110 10
00110111
BHR
0110
11111101
11111110
11111111
MSB = 1
Predict Taken
91
Predictor Update (Actually, Not Taken)
PHT
PC = 0x4001000C
00000000
00000001
00000010
00111100
00110110
00110110
00110111
BHR
00111100
decremented
0110
1100
01
10
11111101
11111110
11111111
Update Predictor after branch is resolved
92
Tournament Predictors
A local predictor might work well for some branches or
programs, while a global predictor might work well for others
Provide one of each and maintain another predictor to
identify which predictor is best for each branch
Local
Predictor
M
U
X
Global
Predictor
Branch PC
Tournament
Predictor
Table of 2-bit
saturating counters
93
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Tournament Predictors
Multilevel branch predictor
Selector for the Global and Local predictors of correlating branch
prediction
Use n-bit saturating counter to choose between predictors
Usual choice between global and local predictors
94
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Tournament Predictors
Advantage of tournament predictor is the ability to select the right
predictor for a particular branch
A typical tournament predictor selects global predictor 40% of the time
for SPEC integer benchmarks
AMD Opteron and Phenom use tournament style
95
Accuracy v. Size (SPEC89)
Conditional branch misprediction rate
10%
9%
8%
Local - 2 bit counters
7%
6%
5%
Correlating - (2,2) scheme
4%
3%
Tournament
2%
1%
0%
0
16
24
32
40
48
56
64
72
80
88
Total predictor size (Kbits)
96
104 112 120 128
Tournament Predictors (Intel Core i7)
Based on predictors used in Core 2 Duo chip
Combines three different predictors
Two-bit
Global history
Loop exit predictor
Uses a counter to predict the exact number of taken
branches (number of loop iterations) for a branch
that is detected as a loop branch
Tournament: Tracks accuracy of each predictor
Main problem of speculation:
A mispredicted branch may lead to another branch
being mispredicted !
97
Branch Prediction is More Important Today
Conditional branches still comprise about 20% of instructions
Correct predictions are more important today - why?
pipelines deeper
branch not resolved until more cycles from fetching - therefore the
misprediction penalty greater
cycle times smaller - more emphasis on throughput (performance)
more functionality between fetch & execute
multiple instruction issue (superscalars & VLIW)
branch occurs almost every cycle
flushing & refetching more instructions
98
object-oriented programming
more indirect branches - which are harder to predict
dual of Amdahls Law
other forms of pipeline stalling are being addressed - so the portion
of CPI due to branch delays is relatively larger
All this means that the potential stalling due to branches is greater
Branch Prediction is More Important Today
On the other hand,
Chips are denser so we can consider sophisticated
HW solutions
Hardware cost is small compared to the performance
gain
99
Directions in Branch Prediction
1: Improve the prediction
correlated (2-level) predictor (Pentium III - 512 entries, 2-bit,
Pentium Pro - 4 history bits)
hybrid local/global predictor (Alpha 21264)
confidence predictors
2: Determine the target earlier
branch target buffer (Pentium Pro, IA-64 Itanium)
next address in I-cache (Alpha 21264, UltraSPARC)
return address stack (Alpha 21264, IA-64 Itanium, MIPS R10000,
Pentium Pro, UltraSPARC-3)
3: Reduce misprediction penalty
fetch both instruction streams (IBM mainframes, SuperSPARC)
4: Eliminate the branch
predicated execution (IA-64 Itanium, Alpha 21264)
100
Pipelining Complications
Exceptions: Events other than branches or jumps that change the
normal flow of instruction execution. Some types of exceptions:
I/O Device request
Invoking an OS service from user program
Tracing Instruction execution
Breakpoint (programmer requested interrupt)
Integer arithmetic overflow
FP arithmetic anomaly
Page fault (page not in main memory)
Misaligned memory accesses
Memory protection violation
Use of undefined instruction
Hardware malfunction
Power failure
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101
Pipelining Complications
Exceptions: Events other than branches or jumps
that change the normal flow of instruction execution.
5 instructions executing in 5 stage pipeline
How to stop the pipeline?
Who caused the interrupt?
How to restart the pipeline?
Stage
Problems causing the interrupts
IF
Page fault on instruction fetch; misaligned
memory access; memory-protection violation
Undefined or illegal opcode
Arithmetic interrupt
Page fault on data fetch; misaligned memory
access; memory-protection violation
ID
EX
MEM
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102
Pipelining Complications
Simultaneous exceptions in more than one pipeline stage,
e.g.,
LOAD with data page fault in MEM stage
ADD with instruction page fault in IF stage
Solution #1
Interrupt status vector per instruction
Defer check until last stage, kill state update if exception
Solution #2
Interrupt ASAP
Restart everything that is incomplete
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103
Pipelining Complications
Our DLX pipeline only writes results at the end of the
instructions execution. Not all processors do this.
Address modes: Auto-increment causes register change
during instruction execution
Interrupts Need to restore register state
Adds WAR and WAW hazards since writes happen not only in
last stage
Memory-Memory Move Instructions
Must be able to handle multiple page faults
VAX and x86 store values temporarily in registers
Condition Codes
Need to detect the last instruction to change condition codes
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Fallacies and Pitfalls
Pipelining is easy!
The basic idea is easy
The devil is in the details
Detecting data hazards and stalling pipeline
Poor ISA design can make pipelining harder
Complex instruction sets (Intel IA-32)
Significant overhead to make pipelining work
IA-32 micro-op approach
Complex addressing modes
Register update side effects, memory indirection
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105
Pipeline Hazards Summary
Three types of pipeline hazards
Structural hazards: conflicts using a resource during same cycle
Data hazards: due to data dependencies between instructions
Control hazards: due to branch and jump instructions
Hazards limit the performance and complicate the design
Structural hazards: eliminated by careful design or more hardware
Data hazards are eliminated by data forwarding
However, load delay cannot be completely eliminated
Delayed branching can be a solution for control hazards
BTB with branch prediction can reduce branch delay to zero
Branch misprediction should flush the wrongly fetched instructions
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