ELECTRONIC ROULETTE KIT
MODEL AK-300
Instruction & Assembly Manual
Elenco Electronics, Inc.
Copyright  2005, 1997 by Elenco Electronics, Inc. All rights reserved.
Revised 2005
REV-D
No part of this book shall be reproduced by any means; electronic, photocopying, or otherwise without written permission from the publisher.
753031
PARTS LIST
If you are a student, and any parts are missing or damaged, please see instructor or bookstore.
If you purchased this roulette kit from a distributor, catalog, etc., please contact Elenco Electronics
(address/phone/e-mail is at the back of this manual) for additional assistance, if needed. DO NOT contact your
place of purchase as they will not be able to help you.
RESISTORS
Qty.
1
4
1
5
2
1
1
2
1
1
1
1
1
1
1
Symbol
R22
R1 - R4
R19
R5 - R9
R15, R16
R13
R17
R11, R20
R24
R14
R10
R23
R12
R18
R21
Value
1k 5% 1/4W
1.2k 5% 1/4W
1.5k 5% 1/4W
10k 5% 1/4W
20k 5% 1/4W
47k 5% 1/4W
56k 5% 1/4W
100k 5% 1/4W
270k 5% 1/4W
330k 5% 1/4W
820k 5% 1/4W
1.8M 5% 1/4W
2.2M 5% 1/4W
3.3M 5% 1/4W
4.7M 5% 1/4W
Color Code
brown-black-red-gold
brown-red-red-gold
brown-green-red-gold
brown-black-orange-gold
red-black-orange-gold
yellow-violet-orange-gold
green-blue-orange-gold
brown-black-yellow-gold
red-violet-yellow-gold
orange-orange-yellow-gold
gray-red-yellow-gold
brown-gray-green-gold
red-red-green-gold
orange-orange-green-gold
yellow-violet-green-gold
Part #
141000
141200
141500
151000
152000
154700
155600
161000
162700
163300
168200
171800
172200
173300
174700
CAPACITORS
Qty.
1
1
1
1
2
2
Symbol
C4
C2
C1
C5
C3, C6
C7, C8
Value
.001F
.0033F
.02F or .022F
.47F
1F
100F
Description
Discap (102)
Mylar (332)
Discap (203 or 223)
Electrolytic (Lytic)
Electrolytic (Lytic)
Electrolytic (Lytic)
Part #
231036
233317
242010
254747
261047
281044
SEMICONDUCTORS
Qty.
2
3
7
2
2
1
36
2
Symbol
D41, D43
D39, D40, D42
Q1 - Q4, Q7 - Q9
Q5, Q6
U1, U3
U2
D1 - D36
D37, D38
Qty.
1
1
1
1
4
3
8
3
Symbol
Description
Diode
Diode
Transistor
Transistor
Integrated Circuit
Integrated Circuit
LED Red
LED Green
Value
1N4001
1N4148
2N3904
2N3906
4017
4069
Part #
314001
314148
323904
323906
334017
334069
350002
350010
MISCELLANEOUS
S1
BT
BZ1
Description
PC Board
Push Button Switch
Battery Holder 9V
Buzzer Piezoelectric
Plastic Spacer
Screw 2-56 x 5/16
Screw 4-40 x 1/4 Black
Nut 2-56 Hex
Part #
517100
540101
590096
595201
624010
641231
641433
644201
Qty.
4
3
1
2
1
1
1
1
Symbol
U2
U1, U3
Description
Flat Washer Black
Flat Washer White
14-pin Socket
16-pin Socket
Paper Clip
4 Wire 22ga. Black Solid
40 Wire 22ga. Bare
Solder Tube
**** SAVE THE BOX THAT THIS KIT CAME IN. IT WILL BE USED ON PAGE 10. ****
-1-
Part #
645404
645600
664014
664016
680018
814120
845000
9ST4A
IDENTIFYING RESISTOR VALUES
Use the following information as a guide in properly identifying the value of resistors.
BAND 1
1st Digit
Color
Black
Brown
Red
Orange
Yellow
Green
Blue
Violet
Gray
White
Multiplier
BAND 2
2nd Digit
Digit
0
1
2
3
4
5
6
7
8
9
Color
Black
Brown
Red
Orange
Yellow
Green
Blue
Violet
Gray
White
Resistance
Tolerance
Color
Multiplier
Black
1
Brown
10
Red
100
Orange
1,000
Yellow
10,000
Green
100,000
Blue
1,000,000
Silver
0.01
Gold
0.1
Digit
0
1
2
3
4
5
6
7
8
9
Color
Silver
Gold
Brown
Red
Orange
Green
Blue
Violet
Tolerance
+10%
+5%
+1%
+2%
+3%
+.5%
+.25%
+.1%
BANDS
1
Multiplier
Tolerance
IDENTIFYING CAPACITOR VALUES
Capacitors will be identified by their capacitance value in pF (picofarads), nF (nanofarads), or F (microfarads). Most
capacitors will have their actual value printed on them. Some capacitors may have their value printed in the following
manner. The maximum operating voltage may also be printed on the capacitor.
Multiplier
For the No.
Multiply By
10
100
1k
10k 100k .01
9
0.1
Note: The letter R may be used at times
to signify a decimal point; as in 3R3 = 3.3
10F 16V
First Digit
Second Digit
Multiplier
103K
Tolerance
100V
The letter M indicates a tolerance of +20%
The letter K indicates a tolerance of +10%
The letter J indicates a tolerance of +5%
Maximum Working Voltage
The value is 10 x 1,000 = 10,000pF or .01F 100V
METRIC UNITS AND CONVERSIONS
Abbreviation
p
n
k
M
Means
Pico
nano
micro
milli
unit
kilo
mega
Multiply Unit By
.000000000001
.000000001
.000001
.001
1
1,000
1,000,000
1. 1,000 pico units = 1 nano unit
Or
10-12
10-9
10-6
10-3
100
103
106
2. 1,000 nano units = 1 micro unit
3. 1,000 micro units= 1 milli unit
4. 1,000 milli units = 1 unit
5. 1,000 units
= 1 kilo unit
6. 1,000 kilo units = 1 mega unit
-2-
INTRODUCTION
the lit LED when movement stops is the winning
number. During movement, the sound of a bouncing
ball is generated. If the switch is not pressed again,
the circuits will automatically turn off, to conserve the
battery power. A constant tone will alert you to check
your number before automatic shut down.
Electronic Roulette (roo-let) replaces the ivory ball
with a circuit of flashing light emitting diodes (LEDs).
Red LEDs are arranged in a circle next to a black or
red number and two green LEDs are positioned next
to 0 and 00. When the switch is pushed, the LEDs
light one after another, in a sequence that represents
the movement of the ivory ball. The number next to
THEORY OF OPERATION
THE BLOCK DIAGRAM
THE TIMER
The function of many of the circuits will be presented
in the form of an analogy (similar operation, but
easier-to-understand system). In this manner, the
operation of a circuit can be explained without the
use of mathematics and equations.
Figure 1 shows a Block Diagram of the Electronic
Roulette circuits. The Timer circuit is used to turn all
the other circuits on and off. The Pulse Generator
makes pulses that create the sound and force the
ring counter to move the position of the lit LED. The
Sound Circuit generates the sound of a bouncing
ivory ball, and a warning tone a few seconds before
power down. The Ring Counter lights each LED in a
circular sequence. The LEDs represent the position
of the ivory ball.
When S1, the start button, is pushed, capacitor C7
(Figure 2, Schematic Diagram) is charged to the
battery voltage. This is similar to flipping the Timer
Glass shown in Figure 2a to produce the condition
shown in Figure 2b. Just as the sand runs down
holding the lever arm up (Figure 2b), the charges in
th capacitor C7 forces transistors Q6, Q8, and Q9 on.
As long as the lever arm is up in Figure 2b, the other
circuits are powered through the contact C1 on
switch X1. At first, due to the weight of the sand
(similar to capacitor C7 being fully charged), the
contact C2 will open and remain open. Right before
the sand totally runs out (capacitor C7 has lost most
of its charge), the contact C2 will close, as shown in
Figure 2c, and sound an alarm to warn you that the
contact C1 is about to open and turn all the power
off, including the power to the warning circuit.
Eventually all the sand runs out of the Timer Glass
(capacitor C7 has discharged) and the power is
turned off (Figure 2a). To make the timer stay on
longer, you could get a bigger Timer Glass (larger
capacitor for C7) that holds more sand and replace
the smaller one.
Ring
Counter
Timer
LEDs
Pulse
Generator
Sound
Circuit
Figure 1
C1
C2
C1
C2
Power for all circuits
Battery
Warning Circuit
Switch X1
C1
C
Figure 2
Q6
2N3906
Power for
All Circuits
Switch X1
Sand
Schematic Diagram
Power for all circuits
Battery
Warning Circuit
Sand
C2
9V
Battery
BT1
C8
100F
Switch X1
-3-
R22
1k
C3
1F
R21
4.7M
To Warning
Circuit
Power for all circuits
Battery
Warning Circuit
S1
Q9
2N3904
C7
100F
R23
1.8M
Q8
2N3904
THE PULSE GENERATOR
D41. Each time the sand changes buckets, a pulse
is sent to the Ring Counter and to the Sound Circuit.
When the bucket is empty, the spring returns it to the
filling position shown in Figure 3a. The sand going
into the bucket will flow slower as the Timer Glass
in Figure 2 runs out of sand. It will take longer and
longer to fill the bucket as the sand runs out. This
produces more space between the pulses sent to the
ring counter and has the effect of slowing down the
rotation of the lights, similar to the ivory ball slowing
down on a roulette wheel.
Assume that part of the sand from the Timer Glass in
Figure 2 is poured into a bucket as shown in Figure 3a.
When the bucket has enough sand, it will flip and
dump as shown in Figure 3b. Each time it flips, it
closes switch X2, sending the battery voltage to the
Ring Counter and it strikes the Drum producing a
sound. The bucket in Figures 3a & 3b represents
capacitor C6 in the schematic diagram on page 12.
Capacitor C6 charges (charging = filling the bucket
with sand) through resistor R20 and discharges
(dumping the sand) through resistor R19 and diode
A
Drum for sound
Sand
Spring
Bucket
X2
Battery
Drum for sound
Electrical Poles  0 Volts
To Ring Counter
Spring
Bucket
Sand
X2
Battery
Battery Voltage
Figure 3 Pulse Generator
-4-
To Ring Counter
THE SOUND CIRCUIT
In the sound generator circuit, a 500Hz oscillator is
always running. This oscillator is represented by the
spinning wheel in Figure 4a. No sound is heard
because the spinning wheel is not hitting the drum.
When the bucket in Figure 3 dumps sand, the lever
arm pushes the spinning wheel against the stop and
the small balls on the spinning wheel hit the drum,
producing a high frequency sound (Figure 4b). The
lever arm turns the sound on and represents
transistor Q7 in Figure 4c. When the lever arm is
removed, the spring pulls the spinning wheel away
from the drum and the sound stops. In much the
same way, transistor Q7 turns off shortly after a pulse
is received. This action stops electrical current from
flowing through the piezoelectric buzzer (drum),
eliminating the sound. Just before power down,
transistor Q7 is turned on and kept on to produce the
warning sound.
Drum
Spinning Wheel
Bucket Lever Arm
Stop
Spring
Drum
Spinning Wheel
Bucket Lever Arm
Stop
Piezoelectric
Buzzer
In its simplest form, the ring counter can be
compared to a circle of buckets with only one bucket
filled with sand as shown in Figure 5a. Because of
the weight of the sand, the filled bucket hangs lower
than all of the rest. When a pulse is received from
the pulse generator circuit, it pushes the sand to the
next bucket as shown in Figure 5b. This process
continues passing the sand from bucket to bucket in
a circle, until no more pulses are received from the
pulse generator.
500Hz Oscillator
Spring
THE RING COUNTER
From Pulse
Generator
R14
330k
C2
.0033F
U2D
8
BZ1
10
11
4069
R12
2.2M
From Ring
Counter
D2
1N4148
R16
20k
C5
.47F
U2E
9
4069
R11
100k
R134
47k
Q7
2N3904
Turns Sound On
R17
56k
Figure 4
Sound Circuit
Ring of Buckets
Light Off
A
Bucket filled with
sand hangs lower
than all of the rest.
Power
Light On
Power
Pulse moves sand
to the next bucket.
Pulse Plate
Moves up when pushed.
Figure 5
Empty Bucket
Bucket with
Sand
Figure 6
THE LEDs
as shown in Figure 6. This would light the next light
in the circle and produce the effect of a ball spinning
around the roulette wheel. As the pulses get further
and further apart, the electronic ball will appear to
slow down and eventually stop.
The Light Emitting Diodes (LEDs) are no more than
small electronic lights. If they are arranged in a circle
and connected to a ring counter, they can be used to
represent the ivory ball position on the roulette
wheel. When the buckets filled with sand stretch out
the springs in Figure 5, they could also close a switch
-5-
CONSTRUCTION
Introduction
The most important factor in assembling your AK-300 Electronic Roulette Kit is good soldering techniques.
Using the proper soldering iron is of prime importance. A small pencil type soldering iron of 25 - 40 watts is
recommended. The tip of the iron must be kept clean at all times and well tinned.
Safety Procedures
 Wear eye protection when soldering.
 Locate soldering iron in an area where you do not have to go around it or reach over it.
 Do not hold solder in your mouth. Solder contains lead and is a toxic substance. Wash your hands
thoroughly after handling solder.
 Be sure that there is adequate ventilation present.
Assemble Components
In all of the following assembly steps, the components must be installed on the top side of the PC board unless
otherwise indicated. The top legend shows where each component goes. The leads pass through the
corresponding holes in the board and are soldered on the foil side.
Use only rosin core solder of 63/37 alloy.
DO NOT USE ACID CORE SOLDER!
What Good Soldering Looks Like
Types of Poor Soldering Connections
A good solder connection should be bright, shiny,
smooth, and uniformly flowed over all surfaces.
1.
Solder all components from
the copper foil side only.
Push the soldering iron tip
against both the lead and
the circuit board foil.
1. Insufficient heat - the
solder will not flow onto the
lead as shown.
Soldering Iron
Component Lead
Foil
Soldering iron positioned
incorrectly.
Circuit Board
2.
3.
4.
Apply a small amount of
solder to the iron tip. This
allows the heat to leave the
iron and onto the foil.
Immediately apply solder to
the opposite side of the
connection, away from the
iron.
Allow the heated
component and the circuit
foil to melt the solder.
Allow the solder to flow
around the connection.
Then, remove the solder
and the iron and let the
The
connection cool.
solder should have flowed
smoothly and not lump
around the wire lead.
Rosin
2. Insufficient solder - let the
solder flow over the
connection until it is
covered. Use just enough
the
solder
to
cover
connection.
Soldering Iron
Solder
Foil
Solder
Gap
Component Lead
Solder
3. Excessive solder - could
make connections that you
did not intend to between
adjacent foil areas or
terminals.
Soldering Iron
Solder
Foil
4. Solder bridges - occur
when solder runs between
circuit paths and creates a
short circuit. This is usually
caused by using too much
solder.
To correct this,
simply drag your soldering
iron across the solder
bridge as shown.
Here is what a good solder
connection looks like.
-6-
Soldering Iron
Foil
Drag
ASSEMBLE COMPONENTS TO THE PC BOARD
Identify and install the following parts as shown. After soldering each part, place a check
in the box provided.
Space the LEDs with a paper clip (use size shown below) so that they are 1/4 off of the PC board.
U1 - 16-pin Socket
U1 - 4017 Integrated Circuit
(see Figure B)
R1
R2
R3
R4
- 1.2k 5% 1/4W Resistor
- 1.2k 5% 1/4W Resistor
- 1.2k 5% 1/4W Resistor
- 1.2k 5% 1/4W Resistor
(brown-red-red-gold)
Q1
Q2
Q3
Q4
Note: Install the
jumper wires first.
1/4
LED Spacer (Actual Size)
Install jumper wires J1  J40
using bare wire.
J1  J40 - Jumper Wires
(see Figure G)
2N3904 Transistor
2N3904 Transistor
2N3904 Transistor
2N3904 Transistor
(see Figure C)
R5 - 10k 5% 1/4W Resistor
R6 - 10k 5% 1/4W Resistor
R7 - 10k 5% 1/4W Resistor
R8 - 10k 5% 1/4W Resistor
(brown-black-orange-gold)
Q5 - 2N3906 Transistor
(see Figure C)
U3 - 16-pin Socket
U3 - 4017 Integrated Circuit
(see Figure B)
C4 - .001F (102) Capacitor
C5 - .47F Electrolytic
(see Figure D)
R10 - 820k 5% 1/4W Resistor
(gray-red-yellow-gold)
R11 - 100k 5% 1/4W Resistor
(brown-black-yellow-gold)
D38 - LED Green
(see Figure A)
Q7 - 2N3904 Transistor
(see Figure C)
R16 - 20k 5% 1/4W Resistor
(red-black-orange-gold)
C6 - 1F Electrolytic
(see Figure D)
C7 - 100F Electrolytic
C8 - 100F Electrolytic
(see Figure D)
Figure A
Figure B
Figure C
Mount the LED onto the PC board
with the flat side of the LED in the
same direction as marked on the
PC board. Space the LEDs with a
paper clip. Make sure that it is 1/4.
Mount the IC socket onto the PC board
with the notch in the same direction as
marked on the PC board. Then, mount
the IC onto the socket with the notches
in the same direction.
Mount the transistor with the
flat side in the same direction
as marked on the PC board.
IC
1/4
Flat
Socket
PC Board
-7-
Notch
Flat
.35
max.
ASSEMBLE COMPONENTS TO THE PC BOARD
Identify and install the following parts as shown. After soldering each part, place a check
in the box provided.
Space the LEDs with a paper clip (use size shown below) so that they are 1/4 off of the PC board.
C1 - .02F or .022F
(203 or 223) Discap
1/4
R12 - 2.2M 5% 1/4W Resistor
(red-red-green-gold)
LED Spacer (Actual Size)
R9 - 10k 5% 1/4W Resistor
(brown-black-orange-gold)
R13 - 47k 5% 1/4W Resistor
(yellow-violet-orange-gold)
R14 - 330k 5% 1/4W Resistor
(orange-orange-yellow-gold)
D37 - LED Green
(see Figure A)
C2 - .0033F (332) Mylar Cap.
(see Figure F)
D40 - 1N4148 Diode
(see Figure E)
C3 - 1F Electrolytic
(see Figure D)
U2 - 14-pin Socket
U2 - 4069 Integrated Circuit
(see Figure B)
D39 - 1N4148 Diode
(see Figure E)
D41 - 1N4001 Diode
(see Figure E)
R19 - 1.5k 5% 1/4W Resistor
(brown-green-red-gold)
R23 - 1.8M 5% 1/4W Resistor
(brown-gray-green-gold)
R20 - 100k 5% 1/4W Resistor
(brown-black-yellow-gold)
R22 - 1k 5% 1/4W Resistor
(brown-black-red-gold)
Figure D
Figure E
Figure F
Electrolytic capacitors have polarity. Be
sure to mount them with the negative ()
lead (marked on the side) in the correct
hole. Bend the capacitor 90O as shown
below.
Mount the diode with the band
in the same direction as marked
on the PC board.
Mount the mylar capacitor at a 45O angle to the
PC board with 0.35 maximum height as shown
below.
Polarity Marking
Band
D43 - 1N4001 Diode
(see Figure E)
Figure G
Use the bare wire supplied to form a jumper wire.
Bend the wire to the correct length and mount it to
the PC board.
.35
max.
PC Board Marking
-8-
ASSEMBLE COMPONENTS TO THE PC BOARD
Identify and install the following parts as shown. After soldering each part, place a check
1/4
LED Spacer (Actual Size)
D1  D36 - LED Red (be sure to note
the flat side when installing).
(see Figure A)
in the box provided.
R15 - 20k 5% 1/4W Resistor
(red-black-orange-gold)
R17 - 56k 5% 1/4W Resistor
(green-blue-orange-gold)
D42 - 1N4148 Diode
(see Figure E)
R24 - 270k 5% 1/4W Resistor
(red-violet-yellow-gold)
R18 - 3.3M 5% 1/4W Resistor
(orange-orange-green-gold)
R21 - 4.7M 5% 1/4W Resistor
(yellow-violet-green-gold)
Q9 - 2N3904 Transistor
(see Figure C)
Q8 - 2N3904 Transistor
(see Figure C)
Q6 - 2N3906 Transistor
(see Figure C)
S1 - Switch
BT - Battery Holder
BZ1 - Buzzer
3 Screw 2-56 x 5/16
3 Nut 2-56 Hex
3 Flat Washer White
4 Wire 22 ga.
(see Figure H)
Flat Washer
Figure H
1 Wire
2-56 Hex Nut
1 1/2 Wire
+BZ1
PC Board
Legend Side
BZ1
Buzzer
5/8 Wire
+BT
Scotch Tape
BT
Buzzer
5/8 Wire
Battery Holder
2-56 x 5/16
Screw
1.
2.
-9-
Mount the battery holder and
buzzer to the PC board as
shown (1). Note: Use a piece of
Scotch Tape on the brass part
only to hold the buzzer in place.
Solder a 5/8 wire from the
positive (+) battery holder lead
to the +BT point on the PC
board (2). Solder a 5/8 wire
from the negative () battery
holder lead to the BT point on
the PC board. Solder a 1 wire
from the outer edge of the
buzzer to BZ1. Solder a 1 1/2
wire from the inner circle of the
buzzer to +BZ1. Note: Do not
let the flat washers touch the
silver part of the buzzer of let the
solder from the wire from the
outer edge touch the silver part.
COMPONENT CHECK
Make sure that all components have been
mounted in their correct places.
with their flat sides in the same direction as
marked on the PC board.
Make sure that the LEDs have been installed
correctly. The flat side of the LEDs should be in
the same direction as shown on the top legend.
Are capacitors C5 - C8 installed correctly? These
capacitors have polarity. Be sure that the negative
lead is in the correct hole.
Make sure that diodes D39 - D43 have not been
installed backwards. The band on the diodes
should be in the same direction as shown on the
PC board.
Make sure that the ICs are installed correctly. The
notch should be in the same direction as shown
on the top legend of the PC board.
Put a 9V alkaline battery into the battery holder
and push the switch.
Make sure that transistors Q1 - Q9 are installed
TROUBLESHOOTING
3. Solder should flow into a smooth puddle rather
than a round ball. Resolder any connection that
has formed into a ball.
One of the most frequently occurring problems is
poor solder connections.
1. Tug slightly on all parts to make sure that they are
indeed soldered.
4. Have any solder bridges formed? A solder bridge
may occur if you accidentally touch an adjacent
foil by using too much solder or by dragging the
soldering iron across adjacent foils. Break the
bridge with your soldering iron.
2. All solder connections should be shiny. Resolder
any that are not.
FINAL ASSEMBLY
Mount the four plastic spacers onto the four
corners of the PC board from the foil side with four
4-40 x 1/4 black screws (see Figure I).
and mount the PC board with four 4-40 x 1/4
screws and four black washers (see Figure K).
Cut the strip off of the box as shown.
Punch out and save the chips from the box as
shown in Figure J. Slide the PC board into the box
Tape the box lid shut (see Figure L) and youre
ready to go!
4-40 x 1/4
Black Screws
and Black
Washers
Plastic Spacer
Legend Side of
PC Board
4-40 x 1/4
Black Screw
Figure I
4-40 x 1/4
Black Screws
and Black
Washers
Tape
Cut
Figure K
Figure J
-10-
Figure L
OPERATING INSTRUCTIONS
CHART A
Strategies
Explanation
CHART B
Payoff
A) Single Straight Chips on a number from 1-36
including 0 and 00.
36 times
B) Split
Chips on two numbers vertically
or horizontally next to one another.
18 times
C) Street
Chips on three numbers
horizontally in one line.
12 times
D) Corner
Chips on four numbers vertically
and horizontally next to one another.
9 times
E) Line
Chips on six numbers in two
horizontal lines next to one another.
6 times
F) Column
Chips on twelve numbers in one
vertical line.
3 times
G) 1ST Dozen
2ND Dozen
3RD Dozen
Chips on twelve numbers in
1ST twelve, 2ND twelve, or
3RD twelve.
H) Low or High
Chips on eighteen numbers either
from 1 to 18 or from 19 to 36.
3 times
2 times
I) Red or Black
Chips on Red or Black
Betting on all numbers
which are red or black.
2 times
J) Odd or Even
Chips on Odd or Even
Betting on all numbers which
are either odd or even.
2 times
Chip Values
Gold
Green
Red
White
$100
$25
$5
$1
If the LED stops at 0 or 00 (green LEDs), only
the players who have wagered directly on these
numbers win with a return of 35 times. Players who
have wagered on individual numbers do not lose on
0 or 00. They may take back their wager or leave it
for the next game at full value.
PROBABILITY
approximately 97.37%. If you win, the house pays
you 36 times your wager. Multiplying your chance of
winning times your payback shows the advantage for
the house. In this case, the number is 94.74% which
means the house has a 5.26% advantage over the
players wagering on a single number.
If among (F+U) equi-probable and mutually exclusive
events, F is regarded as favorable and U as
unfavorable, then for a single event, the probability of
a favorable outcome is: F
F+U
The probability of an unfavorable outcome is 1 minus
the probability of a favorable outcome. In other
words, since there is the same chance that any
number may win on any spin (mutually exclusive
events), the chances of winning equals the number
of winning numbers divided by the total number of
possible numbers. Roulette has 38 possible
numbers that may win. Therefore, F+U is always
equal to 38. If you wager on a single number, the
chances of winning are 1 divided by 38, or
If a wager is placed on black or red, the probability of
winning is 18 divided by 38 because the number of
black numbers and the number of red numbers is 18.
The probability of a favorable outcome is one color is
wagered equals 47.4%. The payout if you win is 2 to
1. This yields an advantage for the house of 1 (0.474 x 2) or approximately 5.26%. As you can see,
the house always has a 5.3% advantage.
-11-
RULES FOR PLAYING ROULETTE
After all wagers have been placed, the start button is
pressed by the Croupier and the lit LED that
represents the ivory ball races around the circle
adding excitement and anticipation to the game. The
number next to the lit LED, when the motion stops, is
the winning number. All wagers are paid by the
Croupier according to the rates of return listed in
Chart A.
The object of the game is to increase the value of
your chips more than any other player. Chips with
gold centers are worth $100.00, green centers =
$25.00, red centers = $5.00, and white centers are
worth $1.00. Each player starts with 1 green, 2 red,
and 5 white chips ($40.00). All the rest of the unused
chips belong to the house. Determine how long the
roulette table will be open, one hour for example.
One person must act as the Croupier (kroopya).
The Croupier is the attendant who collects and pays
the stakes using the houses money. Since there is
no way to predict the outcome of each spin, the
Croupier may also be a player. It is possible for a
person to play roulette alone and try to beat the
house by increasing his total chip value.
The game ends when the house runs out of chips or
the predetermined time period expires. To prevent a
person from doubling his wager until he wins, a
maximum limit of $100 should be placed on each
wager. When a player loses all of their chips, they
may borrow from other players at whatever interest
rate that player demands. At no time may a player
borrow more than $40.00. Once a player owes
$40.00 and has lost all of their chips, they are
bankrupt and can no longer place wagers. A
bankrupt player may assume the position of Croupier
and earn $1.00 from the house for every 10 spins to
remain in the game. A Croupier who is not bankrupt
is paid no salary by the house.
The very first action in roulette is to place your wager
on the gaming table. The types of bets and their
rates of return are listed in Chart A. The method for
placing a wager is shown in Chart B. Placing wagers
starts when the Croupier announces Place your
Wagers!. All wagers must be in place when the
Croupier announces No more wagers!.
SCHEMATIC DIAGRAM
-12-
WORD GLOSSARY
Capacitor
An electrical component that can
store electrical pressure (voltage)
for periods of time.
Resistor
Component used to control the
flow of electricity in a circuit. It is
made of carbon.
Cold Solder Joint
Occurs because insufficient heat
was applied or the connection
was moved before the solder had
set. Connection looks crystalline,
crumbly, or dull.
Rosin Core Solder
The most common type of solder
used in electronics generally
referred to as 63/37 rosin core
solder.
Solder
Flux
A substance that is used to
cleanse the surface of oxide
before it is soldered. Always
used in electronics work. Most of
the solder used in electronics has
flux built right into it.
A tin/lead alloy that melts at a
very low temperature, used to
join other metals together. It
produces excellent electrical
connections.
Solder Bridge
An unwanted solder connection
between two points that are close
together.
Solder Melting Point
The temperature at which a
tin/lead alloy (solder) melts. The
common
solder
used
in
electronics (63% tin / 37% lead)
has a melting point of 370OF.
Solder Wick
Braided wire coated with flux to
effectively remove solder from a
connection.
Soldering
The process of joining two or
more metals by applying solder to
them.
Tack Soldering
A connection where the lead or
wire does not have any
mechanical support.
Tinning the Tip
A process of coating the
soldering iron tip with solder to
minimize the formation of oxide
on the tip, which would reduce
the amount of heat transfer.
Transistor
An electronic device that uses a
small amount of current to control
a large amount of current.
Wire Gauge
Refers to the size of the wire. The
bigger the number, the smaller
the diameter of the wire.
18 gauge to 24 gauge is
generally used for hook-up in
electronics.
Heat Sinking
A process of keeping the
component
from
becoming
overheated during soldering. Any
metal object that can be clamped
to the component lead will work
as an effective heat sink. An
alligator clip or pliers work well.
Integrated Circuit (IC) A type of circuit in which
transistors, diodes, resistors, and
capacitors are all constructed on
a semiconductor base.
Jumper Wire
LED
A wire that is connected from one
place to another on a PC board,
thereby making a connection
between two pads.
Common abbreviation for light
emitting diode.
Light Emitting Diode A diode made from gallium
arsenide that has a turn-on
energy so high that light is
generated when current flows
through it.
Oxidation
Polarity
Most metals, when exposed to
air, form an oxide on their surface
which prevents solder from
adhering to the metal.
The division of two opposing
forces or properties.
Printed Circuit Board A board used for mounting
electrical components.
Components are connected
using metal traces printed on
the board instead of wires.
-13-
EDUCATION KITS
Complete with PC Board and Instruction Book
Space War Gun
K-10
0-15V Power Supply
K-11
Strobe Light
K-12A
Rapid fire or single shot with 2
flashing LEDs.
A low-cost way to supply voltage
to electronic games, etc.
0-15VDC @ 300mA.
Produces a bright flash via
xenon flash tube. The flashing
rate is adjustable.
Requires 3
AA batteries
Christmas Tree
K-14
Produces flashing
LEDs and three
Christmas melodies.
colored
popular
Electronic Cricket
K-16
Your friends will go crazy trying
to find it.
Requires
9V battery
Requires
9V battery
Requires 9V battery
LED Robot Blinker
K-17
Digital Bird
K-19
Nerve Tester
K-20
Yap Box
K-22A
Burglar Alarm
K-23
Youll have fun displaying the PC
board robot. Learn about freerunning oscillators.
You probably have never heard
a bird sing this way before.
Test your ability to remain calm.
Indicates failure by a lit LED or
mild shock.
This kit is a hit at parties. Makes
6 exciting sounds.
Alarm for your car, house, room,
or closet.
Requires
9V battery
Requires
9V battery
Requires
9V battery
Requires Requires
9V battery 9V battery
Requires 9V battery
Whooper Alarm
K-24
Metal Detector
K-26
Pocket Dice
K-28
FM Microphone
AK-710/K-30
Telephone Bug
K-35
Can be used as a sounder or
siren.
Find new money and old
treasure. Get started in this
fascinating hobby.
To be used with any game of
chance.
Learn about microphones, audio
amplifiers, and RF oscillators.
Range up to 100 feet.
Our bug is only the size of a
quarter, yet transmits both sides
of a telephone conversation to
any FM radio.
Requires 2
AA batteries
Requires 9V battery
Requires
9V battery
Requires
9V battery
Training course incl.
No batteries
required!
Sound Activated Switch
K-36
Decision Maker
K-43
Lie Detector
K-44
Stereo Amplifier
K-45
Stereo Pre-amplifier
K-46
Clap and the light comes on . . .
clap again and it goes off.
Need help in making up your
mind? The Decision Maker will
do it for you.
The sound will tell if you are
lying. The more you lie, the
louder the
sound gets.
Boost your sound by 12 watts.
Use on CD players, tuners,
computers, etc. Attractive case
included.
Boost your speaker sound with
this stereo pre-amp kit. Case
included.
Requires
9V battery
Requires
9V battery
Requires 9V battery
Wireless A/V Sender
K-47
Photo Sensor
K-48
Mosquito Repellent
K-49
Touch Sensor
K-50
Motion Detector
AK-510
Transmit audio/video signals
over the air to a receiving TV. Its
like having your own mini
broadcasting station.
This photo sensor kit uses light
to control the relay on or off.
Use on appliances up to 300
watts.
Keep those hungry little female
mosquitoes away with this kit.
Touch the sensor to control the
relay on or off. Use on
appliances up to 300 watts.
Use as a sentry, message
minder, burglar alarm, or a room
detector.
Requires
9V battery
Requires 2
AA batteries
Requires
9V battery
Strobe Light
AK-520
Two IC AM Radio
AM-780K
Transistor Tester
DT-100K
Produces a bright flash via
xenon flash tube. The flashing
rate is adjustable.
Case included.
New design - easy-to-build,
complete radio on a single PC
board. Requires 9V battery.
Test in-circuit transistors and
diodes.
Requires 4
C batteries
Requires
9V battery
-14-
Requires
9V battery
Telephone Line Analyzer Variable Power Supply
TWT-1K
XP-720K
A telephone line analyzer kit that
tests active phone lines with RJ-11
or RJ-45 modular jacks.
Three fully regulated supplies:
1.5-15V @ 1A, 1.5 to 15V @
1A or (3-30V @ 1A) and 5V @ 3A.
QUIZ
1. In electronics, a capacitor is a . . .
A. - counter.
B. - generator.
C. - light emitting device.
D. - storage device.
6. The house advantage for a four number wager in
electronic roulette is . . .
A. - 5.26%.
B. - 11%.
C. - 89.5%.
D. - 21%.
2. The Timer Circuit is used to . . .
A. - turn power on.
B. - keep track of time.
C. - turn power off.
D. - make pulses.
7. In the sound circuit, the 500 hertz oscillator is . . .
A. - a warning.
B. - turned on by pulses.
C. - turned on by counter.
D. - always running.
3. The Ring Counter is triggered by . . .
A. - the pulse generator.
B. - the timer.
C. - LEDs.
D. - the sound circuit.
8. The slowing down motion is due to . . .
A. - the ring counter.
B. - the timer.
C. - pulses being further apart.
D. - the probability changing.
4. LED means . . .
A. - light emitting device.
B. - light emitting diode.
C. - long electronic delay.
D. - light electric diode.
5. The probability of winning a wager placed on four
numbers in electronic roulette is . . .
A. - 21%.
B. - 89%.
C. - 11.11111%.
D. - 10.5263%.
9. The sound is turned on by . . .
A. - LEDs.
B. - the pulse generator.
C. - the timer.
D. - the 500 hertz oscillator.
10. An analogy is . . .
A. - an electronic device.
B. - a similar system.
C. - a diagram.
D. - a drawing.
Elenco Electronics, Inc.
150 Carpenter Avenue
Wheeling, IL 60090
(847) 541-3800
Web site: www.elenco.com
e-mail: elenco@elenco.com
Answers: 1. D; 2. C; 3. A; 4.B; 5. D; 6. A; 7. D; 8. C; 9. B; 10. B