SRance
SRance
you conquer it. A partially taken territory must be taken completely, unless
you are specificly told that the house can retake something that turn (Mouri
is allowed to do so at least twice, but each time is noted). Failure to defend
partially taken territories will invalidate the walkthrough. Be sure to save
before ending your turn to be safe.
3. Do not allow a house to completely take over one of your territories.
Losing a territory can invalidate the walkthrough. That being said, you can
allow a house to partially take the areas in your territories as long as they
do not completely take them over. It is beneficial to allow it in many cases
and necessary in others when facing multiples houses. Use this to your
advantage when you need to commit extra commanders to offensive action.
4. Do not take an action that is not listed in the walkthrough if you intend
to follow it to the end. You are free to stop following this walkthrough at
any point, but once you do so your end result will differ from the one
produced by this walkthrough. If you fall behind somehow, there are certain
points called "Free actions" in the first play walkthrough that can be used
to either perform a specific action if it did not happen between turns, impose
a levy, or catch up on something else. You can treat the Impose a levy actions
in the 2nd+ game as free actions as well.
5. Do not increase the troop size of the first 5 generic commanders recruited
at the beginning of the walkthrough. They are there for negotiation and
scouting purposes to keep your useful commanders available for battle.
The starting foot soldiers may be needed to defend briefly at the beginning
and will be needed for the Kyo dungeon, but increasing their troop size is
not necessary.
6. Do not let your prison fill up completely. Your prison will hold a
maximum of 30 prisoners. Be sure to release them 5 at a time regularly to get
Happy Pokkuru to level commanders and to be sure that you can capture enemy
commanders in battle. Having a nearly full prison can also make capturing
enemy commanders difficult as well.
Remember to:
1. Make sure to use stat scrolls that you acquire through battle, dungeons, or
levies. Use the beginning scrolls on Rance. Raising as many of his stats to 6
as possible before using his satisfaction bonus to increase all 4 of his stats
will immensely help during the later game.
2. Save often. I recommend making a save at the beginning and end of each turn
at a minimum. Saving before attacking a territory is advisable as well as
after capturing a commander.
3. At several points in the walkthrough, you are told to dismiss a specific
commander. Before doing so, make sure to reduce that commander's troops down
to 1. This will give you some extra cash before dismissing the commander. You
can never again recruit a commander that has been dismissed, so do not worry
about ruining the unit by lowering the maximum troop amount.
4. Use all Happy Pokkuru acquired during the game to level Rance only.
5. Heal the troops on operation permit holders after they attack. Failure to
do so will prevent them from attack on the following turn.
6. If a commander has a conversation or scene between turns that is mentioned
as an action later in the guide, the mentioned action may be treated as a free
action to make up a missed action or impose a levy.
7. In the event that you are not able to make up an action, non-story line
dungeons can be skipped. It is best to do them for the commander levels and
items they give, so only skip them if absolutely necessary.
[GN01]
///Game Mechanics, General Clarifications, and Tips/// [This section is
optional, but recommended, particularly for new players]
if he dies. After the majority of your units are around 1000 troops, you may
consider increasing another foot soldier's troop count.
5. Commander precedence:
You will notice that certain commanders will have precedence over other's for
certain events. These include pre-battle affection increasing scenes with
cleared commanders as well as the first round of visits to Rance's room for
satisfaction bonuses. As such, when you are instructed to visit Rance's room,
the name listed next to the visit will be the commander that appears in the
scene.
6. End-game points:
Giving a commander end-game points as a special skill when leveling will give
you a score of +2 for each commander possessing that skill upon finishing the
game. This only applies to commanders still with you when you finish the game.
This skill can only be given to commanders that do not already have a special
skill. If you give a commander that is eligable for end-game points an
alternate skill, they cannot take end-game points at a later time.
7. Happy Pokkuru:
Happy Pokkuru is an item given when you release at least 5 captured units at
once from your prison. This item will increase the level of one of your
commanders by 1. To take full advantage of this, only release 5 units at once.
Also, do not release any special commanders from prison. Many of these will be
recruited during this walkthrough. For the course of this walkthrough, use all
Happy Pokkuru received from releasing captives to level Rance.
8. Defeated warrior hunt and light attack:
Defeated warrior hunt and light attack both increase the chance of capturing
enemy units defeated in battle. With Defeated warrior hunt, you will will be
more likely to capture units than kill them. Light attack increases the chance
to capture the specific unit it is used on if that unit is defeated. Light
attack has a cumulative effect, so using it more than once will increase the
capture chance even further. Some units are immune to capture, so it will not
work on everything.
9. 300 woman bonus
If Rance's ero diary reaches at least the 300 woman mark by the end of the
game, you will receive an additional +10 score. While you will get the
majority of this by conquering houses and triggering scenes, the remainder can
only be acquired by capturing female commanders while Rance is in combat. To
do this, you need to have a commander with the defeated warrior hunt skill in
battle with Rance. Niwa Nagahide can be used for this at the beginning of the
game. Leila is a good candidate for the middle game. You will find little use
for defeated warrior hunt in the late game on the True History Route since the
only commander in the Demon Army you will be capturing is Agireda.
[WTH01]
///First time play True History Route Walkthrough///
The first 12 turns of this walkthrough were based on the 13 turn +1 action fan
guide found at:
http://alicesoft.wikia.com/wiki/Sengoku_Rance under the extreme games section.
Different actions were selected at turn 13, causing the additional action fan
to be delayed until the 14th turn. This was necessary to maintain a state of
war to prevent a declaration of war by the Iga house.
!!!IMPORTANT!!! Do not recruit commanders unless instructed to do so that
turn. Doing so can cause Zeth and Leazus reinforcements to not join
automatically when scheduled to and will force you to waste an action fan to
accept their units.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!Do not use this section of the guide if you have beaten the game at least !
!once. Instead, skip down to the 2nd+ walkthrough. This section is only for!
!first time players!
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Turn 1 [True]
(Owari) Prison (Capture enemy commanders).
(Owari) Dango princess: Kouhime.
End Turn
Turn 2 [True]
Declare war on the Hara House.
Attack Hara House - make sure to capture an enemy unit (preferably foot
soldier).
End Turn
(CG#001) +5 sat.
Turn 3 [True]
Recruit a foot soldier from prison. You may need to defend with the foot
soldier and will need it for an early dungeon battle. The higher negotiation
and search skill, the better. Try to get two of your first three generic
recruits with 3 negotiation skill. If you are unable to do so, don't worry
about it; it will just be a little rougher recruiting and declaring war in the
beginning.
Attack Hara House.
Attack Hara House - try to capture another commander (preferably a foot
soldier again).
<save>
End Turn
Make sure that the Ashikaga House declares war on you on their turn. Reload if
they do not.
Turn 4 [True]
Recruit a commander from prison. If you were not able to recruit a foot
soldier last turn, do so now. Otherwise, try to get a recruit with a good
negotiation/scout skill, preferably with a cost of 1.
Attack Mamushi Oil Field.
Attack Mamushi Oil Field.
End turn
Turn 5 [True]
Recruit a commander from prison. The same as last turn. Try to find a
commander with decent negotiation/scout skill with a low cost.
Attack Mamushi Oil Field - taken (CG#101) +3 sat.
(Miko Institute) Hear Yamatai's pink rumor from 3G.
End Turn
(CG#009) +5 sat.
Turn 6 [True]
Recruit a commander from prison. The same as last turn. Try to find a
commander with decent negotiation/scout skill with a low cost.
Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga
from this point unless Yamamoto Isoroku has been captured.
(Miko Institute) Have sex with miko - CG#089 +5 sat.
End Turn
(CG#026)
Suzume joins.
Turn 7 [True]
Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga
from this point unless Yamamoto Isoroku has been captured.
(Owari) Genius Kunoichi: Suzume.
End Turn
(CG#025)
Turn 8 [True]
Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga
from this point unless Yamamoto Isoroku has been captured - taken (CG#043) +5
sat.
(Owari) Genius Kunoichi: Suzume +5 sat.
Recruit Yamamoto Isoroku if you have the negotiation available. If not, wait
until next turn.
End Turn
(CG#010)
Turn 9 [True]
Recruit Yamamoto Isoroku if you did not last turn.
Use items on Suzume to 7/7
(Owari) Genius Kunoichi - level up - choose Dungeon Scout.
(Kyo) Search for dungeon.
End Turn
(CG#027)
Turn 10 [True]
(Owari) Genius Kunoichi - CG#007 +5 sat.
(Miko Institute) Have sex with miko +1 sat.
End Turn
Turn 11 [True]
(Kyo) Kachikachi Dungeon Search +1 sat.
*Front row: Rance - Generic foot soldier 1 - Generic foot soldier 2.
*Back row: Suzume - Yamamoto Isoroku - Generic archer (Use Niwa if you did
*not recruit a ranged).
*First battle: Suzume & Rance stay on standby.
*Second battle: Rance and Suzume both attack once. Finish using generics.
*Remember to use their strong attacks when they have 1 action point remaining
*for extra damage. Switch them out when they run out of action points with
*Suzume and Rance.
*Third battle: Attack with Rance and Suzume normally. Try to save an action
*point with Suzume for the final fight.
*Final fight: have Sill heal Rance to restore action points. Take out the
*Freedoms with weaker commanders first and work on the back caterpillars with
*ranged that you may have left.
(Owari) My slave: Sill +5 sat.
End Turn
Turn 12 [True]
(Owari) Plan for Dragon Palace game with Suzume.
(Kyo) Kachikachi Dungeon Search +5 sat.
Turn 13 [True]
(Owari) Search for dungeon
(Owari) Miso Katsu Dungeon Search
End Turn
Turn 14 [True]
(Owari) Genius Kunoichi +5 (CG#008) sat.
Rance's satisfaction bonus (10) - Increase number of action fans.
End Turn
Turn 15 [True]
Rance's satisfaction bonus (20) - Call for reinforcements (Zeth).
(Owari) Scout: Tamagushi Fuuka.
*Note: If you do not see the scout option then you do not have enough free
*national power. If you recruited someone not in the guide, consider
*dismissing that commander. If you did not, you may have to dismiss a generic
*commander. You should have enough to scout unless you recruited too many
*generics with the cost of 2.
(Owari) Miko without a memory: Tamagushi Fuuka.
End Turn
Turn 16 [True]
Declare war on Tokugawa House.
Attack Mikawa.
(Kyo) Scout: Kuge Kiyoko.
*Note: If you do not see the scout option then you do not have enough free
*national power. If you recruited someone not in the guide, consider
*dismissing that commander. If you did not, you may have to dismiss a generic
*commander. You should have enough to scout unless you recruited too many
*generics with the cost of 2.
End Turn
Turn 17 [True]
Dismiss all troops and fire one of the smaller previously recruited generic
commanders. Preferably at least a cost of 2.
Rance's satisfaction bonus (30) - Rance attack.
Attack Mikawa.
(Kyo) Beautiful archer: Yamamoto Isoroku.
End Turn
Turn 18 [True]
(Kyo) Beautiful archer: Yamamoto Isoroku.
*Note: If you have enough national power available, Isoroku may have 2 archers
*join you when you speak to her. You have two options when this occurs. You
*can either outright dismiss them, or dismiss some of your generic commanders
*instead. Keep in mind that the closer you are to your max national power, the
*less likely reinforcements will auto-join you when they are ready. Also,
*certain events such as scouting commanders will not appear if you do not have
*sufficient national power available to recruit them. These commanders have
*slightly more cost than some generics, so if you have to choose between them,
*take the one with the 6 negotiation ability.
(Mamushi Oil Field) impose levy.
Attack Mikawa.
End Turn
Tenshi sect declares war.
Turn 19 [True]
[Optional: <save>. Use negotiations to make Tokugawa surrender. Do the
following 2 purple events in Mikawa and you will receive the Blue Seal Case
(reduces unit damage by 30%). End your turn. At the beginning of the
following turn, save and then reload to your previous save and continue the
walkthrough. The Blue Seal Case will be available at 2nd+ games to be chosen
as a starting bonus after this.]
(Kyo) impose levy.
Attack Mikawa - Tokugawa House conquered (CG#088) +5 sat.
(Mikawa) Recruit: Senhime (You must send her into battle regularly until
cleared or she will leave you.)
End Turn
Turn 20 [True]
Attack Naniwa.
(Owari) Miko without memory: Tamagushi Fuuka (CG#091) +5 sat.
(Mikawa) Shining god, Kaguyahime.
End Turn
Leave them alone.
Turn 21 [True]
Accept reinforcements.
Attack Naniwa.
Rance's satisfaction bonus (40) - Call for reinforcements (Zeth).
End Turn
Turn 22 [True]
Attack Naniwa - taken +3 sat.
(Owari) I won't be tricked: Rizna.
(Kyo) Check up on Shinsengumi.
End Turn
(CG#029)
Turn 23 [True]
Use items on Yamamoto Isoroku to 7/7 if needed.
(Kyo) Beautiful archer: Yamamoto Isoroku - level up - choose Yamamoto sweeping
fire. Equip her with Ryuuguu Sword Urashimaru to maximize damage.
Attack Mikan.
Attack Mikan - Tenshi sect conquered (CG#058) +5 sat.
End Turn
Touch her boobs.
Asai-Asakura declares war.
*Note: The turn for the declaration of war may vary. If it does not happen
*this turn, don't worry.
Turn 24 [True]
Attack Hara House - conquered - (CG057) +5 sat.
*If you have trouble with this fight, try leaving Hara Shouji alone until the
*end. Concentrate on the weaker units. If you do not completely destroy
*Kentarou's unit, leave it alone and he will be eliminated when he attacks
*with around 50ish troops remaining.
(Kyo) Recruit: Kuge Kyouko.
*Note: If you do not see the scout option then you do not have enough free
*national power. If you recruited someone not in the guide, consider
*dismissing that commander. If you did not, you may have to dismiss a generic
*commander. You should have enough to scout unless you recruited too many
*generics with the cost of 2.
(Kyo) Beautiful archer: Yamamoto Isoroku (CG#041) +5 sat.
End Turn
Turn 25 [True]
Declare war on Miko Institute. Use the generic and weaker units to declare
war. Save Suzume to search for the dungeon later this turn.
Attack Miko Institute.
(Hara House territory) Search for dungeon.
End Turn
Hanny's declare war.
Turn 26 [True]
Attack Miko Institute.
(Toukaidou) Collect hanny's information.
(Toukaidou) Meet Imagawa Yoshimoto secretly - Keep secret.
End Turn
If Asai-Asakura attacks one of your territories, it is fine to let them win if
you do not have enough units to defend. Save your best ready units to defend
against the Miko Institute.
Uruza joins.
Turn 27 [True]
Attack Toukaidou.
Rance's satisfaction bonus (50) - Call for reinforcements (Zeth).
(Owari) I won't be tricked: Rizna.
End Turn
Turn 28 [True]
Dismiss a generic unit with a cost of 2.
(Kyo) Eat at a popular restaurant in Kyo.
Attack Miko Institute - conquered (CG#090) Rance level up +5 sat.
Recruit Natori.
Rance's satisfaction bonus (60) - Replace troops with elites.
End Turn
Okita Nozomi joins.
Turn 29 [True]
Attack Izumo.
End Turn
Sill scene (CG#005) +5 sat (If you did not see this seen this turn, it will
happen eventually).
Turn 52 [True]
Attack Izumo - send Senhime alone to lose. Reload if she dies. Defeat 3/3
for clear.
(Mikawa) Nickname, war princess: Senhime - level up - cleared.
Attack Izumo.
End Turn.
Turn 53 [True]
Attack Izumo - taken.
*This fight will require you to kill at least 5 of the 6 defenders to win.
*I used Rance, Leila, Uesugi Kenshin (equipped with Power Golden Bear) front
*Natori, Yamamoto Isoroku, Uruza in back.
*Have Natori Miko Storm 2 and Uruza use accurate shots. That should remove a
*good chunk of the moves for the defenders and make the battle winnable.
(Izumo) Zeth Big Four: Uruza.
(Texas) Study Dungeon Search.
End Turn
(CG#030)
Sill scene from dungeon +5 sat.
Turn 54 [True]
(Owari) My slave: Sill - level up (If you did not get the scene at the start
of this turn, it will trigger by selecting this.)
Rance's satisfaction bonus (130) - Increase number of action fans.
Declare war on Takuga family.
End Turn
Uruza scene (CG#084).
Turn 55 [True]
[Free action - If you did not see Uruza's festival scene at the start of this
turn, choose Zeth Big Four: Uruza. Otherwise, impose a levy.]
Attack Takuga family - Deploy Rance and Uruza together (CG#099) +5 sat.
Uruza cleared.
(Dokuganryuu family territory) Investigate the youkai empire.
(Owari) Zeth princess: Magic - level up - choose White destruction beam.
End Turn
Turn 56 [True]
(Mikawa) Nickname, war princess: Senhime - level up. This action can be used
as a free action if needed.
Use items on Leila to 7/7.
(Owari) Leazus Royal Guard: Leila - level up.
*Note: Defeated warrior hunt can be useful for Leila since she will be with
*Rance for the middle of the game. Female commanders captured with Rance in
*battle are added to the list in Rance's ero diary and count towards the 300
*woman +10 score bonus at the end of the game.
Attack Takuga family - taken.
(Izumo) Search for dungeon.
[Free action - Talk to Kiku in Mouri territory if you did not get an
automatic conversation with her at the beginning of this turn. Otherwise,
impose a levy.]
Attack Takuga family - conquered (CG#071).
Recruit Sakamoto Ryo from prison.
(Takuga family territory) Ask Ryouma about Motonari.
(Owari) Leazus Royal Guard: Leila (CG#082) +5 sat - cleared.
End Turn
Operation permits should be given now or soon after.
Turn 61 [True]
Use items on Uesugi Kenshin to 7/7 if needed.
(Sado) Goddess of War: Uesugi Kenshin - level up.
Rance's satisfaction bonus (160) - Increase everyone's affection by 3.
Use items on Kikkawa Kiku if needed.
(Izumo) Cooking devil: Kikkawa Kiku - level up.
(Izumo) Road to Hades Search - You may leave after defeating Daidaara on
floor 7/18 or continue on. Be sure to leave before reaching 18/18. Your
commanders will not be strong enough to defeat the 7777 health boss.
End Turn
Deploy Rance and Kenshin together while defending.
Mouri Motonari is decursed after battle.
Turn 62 [True]
Use items on Naoe Ai to 7/7 if needed.
Dismiss one of your generic units.
Attack Akaheru (Save Rance, Leila, Uesugi Kenshin, Natori, Yamamoto Isoroku,
and Uruza for the next attack. Use your next best attackers for this attack).
Attack Akaheru - Mouri conquered (CG#053) +5 sat.
*Rance, Leila, Uesugi Kenshin in front.
*Natori, Yamamoto Isoroku, Uruza in back.
*You will need to eliminate 4 or 5 defenders to win this fight.
*Have Natori Miko Storm 2. Have Uruza use accurate shots to eliminate action
*points. Concentrate your melee attacks the first round on Mouri Motonari to
*lower his troop size before he uses his commander's charge ability. Have
*Leila concentrate on units larger than her own like the foot soldier to deal
*extra damage. Use Yamamoto sweeping fire as needed to eliminate back units
*while damaging front units. I have replayed this fight using this strategy 3
*times and have won each time. If you happen to lose, reload and try again.
Recruit any remaining Mouri sister that you captured.
(Izumo) Cooking devil: Kikkawa Kiku (CG#050) +5 sat.
(Sado) Kenshin's staff officer: Naoe Ai - level up.
End Turn
5th gourd is broken.
Turn 63 [True]
Use items on Kanami to 7/7 if needed.
(Owari) Unlucky ninja: Kanami - level up.
(Edo) Have Kanami scout (CG#080).
Choose a foot soldier and a warrior with at least 1000 troops and equip them
with operation permits. Do not use them to search this turn.
Begin working Naoe Ai's unit up to 1000 troops if she is not at that already.
Rance's satisfaction bonus (170) Increase everyone's affection by 3.
(Owari) Search full force for missing Kou (CG#013).
End Turn
Operation permit holders retake any territory lost to Akashi. If one attacks
Himeji itself, the first Nuhe will be released. Defending against Akashi
retaking their territory will be an automatic loss until the Nuhe are
exhausted. Be sure to include at least 1 unit in your defense to trigger the
event.
Turn 64 [True]
(Tanegashima family territrory) Musketeer girl: Yuzuhara Yuzumi - level up.
(Tanegashima family territrory) Cube blacksmith: Tanegashima Shigehiko level up.
Use items on Mouri Teru to 7/7 if needed.
(Izumo) Cleaning queen: Mouri Teru - level up.
(Mikan) Treasure: Dragonfly Cutter - equip to Mouri Teru.
End Turn
Operation permit holders attack Himeji this turn if they did not last turn.
Be sure to defend against Akashi's retaking of their territory to trigger the
Nuhe events.
Turn 65 [True]
Equip Naoe Ai with an operation permit.
Use items on Uesugi Kenshin to 7/7.
(Sado) Goddess of War: Uesugi Kenshin (CG#034) - level up.
(Sado) Kenshin's staff officer: Naoe Ai.
(Izumo) Treasure: Recruit Discount Ticket. Do not use any operation permit
holders.
Declare war on Iga. Do not use any operation permit holders.
End Turn
Operation permit holders attack. Be sure to defend against all attacks. A
single unit can trigger the Nuhe scene when Himeji is attacked.
Choose Wait.
Turn 66 [True]
Use extra gold to increase the maximum troop size of one of your ninjas. You
will need one at 1000 troop size by turn 70.
Rance's satisfaction bonus (180) - Increase everyone's affection by 3.
(Sado) Kenshin's staff officer: Naoe Ai (CG#033) +5 sat - level up.
Use items on Kobayakawa Chinu to 7/7.
(Izumo) Poisonous lady: Kobayakawa Chinu (CG#051) - level up.
Dismiss your last generic recruit.
Dismiss Tamagushi Fuuka.
Dismiss Maeda Toshii.
Recruit Gon from prison.
Recruit Kawanoe Yuzuru from prison.
Recruit Kawanoe Mine from prison.
(Izumo) Violent one: Sakamoto Ryouma - level up.
End Turn
Operation permit holders attack. Be sure to defend all attacks.
Deploy Rance defending against Iga to trigger a scene.
This should be the final Nuhe attack on you if you did not encounter it
last turn.
Hibachi released.
Turn 67 [True]
Dismiss Niwa Nagahide.
Recruit Nanjou Ran from prison.
<save>
End Turn
First Operation permit holder attacks - Orime deployed.
Third Operation permit holder attacks - Noir deployed.
Scout the Dokuganryuu family attacks. If Noir or Orime are deployed, defend
and make sure to eliminate their units to capture them automatically. If you
see Nogiku, reload and try to get one of the other two. Nogiku cannot be
captured yet. I captured Orime (CG#078).
Choose Wait.
Turn 72 [True]
Dismiss Akechi Mitsuhide.
Recruit Orime from prison (choose Noir instead if you captured her).
(Izumo) Foursome with the 3 sisters (CG#052) +5 sat.
(Sado) Kenshin's staff officer: Naoe Ai - level up - cleared.
Declare war on the Takeda family.
(Owari) Visit Honnouji (Nobunaga) - Attack using all of Oda's troops (CG#011).
Heal all troops before ending turn.
*Note: Chinu can be safely dismissed if needed at any point in future turns,
*or you can follow the walkthrough exactly to see her death scene. If Souun
*joins early before she dies, you will need to dismiss her early in order to
*recruit commanders according to the walkthrough.
End Turn
Operation permit holders take 4 areas in Takeda territory.
Let Takeda retake an area if they attack. You will retake it with Operation
permit holders next turn.
Turn 73 [True]
Dismiss Tanegashima Shigehiko.
Attack Himeji - Akashi conquered - Take him as prisoner (CG#056) +3 sat Do not use Operation permit holders in the attack.
(Kyo) Harassed swordsman: Okita Nozomi - level up +1 sat.
(Miko Institute) Miko of death: Natori - level up.
(Izumo) Violent one: Sakamoto Ryouma.
End Turn
Operation permit holders take remaining areas in Takeda territory.
Allow Takeda to retake an area if they attack. Defend against the others.
Ogawa Kentarou joins.
Turn 74 [True]
Dismiss Kuge Kiyoko.
Recruit Akashi Kazemaru from prison.
Attack Dokuganryuu family - Southern area taken - Omachi deployed.
(Himeji) Go to hot spring (^o^) (CG#003) +5 sat.
(Texas) Former Asakura lord: Asakura Yoshikage - level up.
(Southern Takuga family territory) Search for and defeat ogres.
End Turn
Operation permit holders retake territory and take new Dokuganryuu areas.
Be sure to defend against Iga's attack. You may allow the others to retake
areas if you cannot defend against them.
Turn 75 [True]
(Owari) Traveling carnival is here - Sill +3 score.
Kazemaru to 7/7.
Akashi's secret, Nuhe (CG#055) +5 sat.
Akashi Kazemaru - level up.
include Rance and Suzume in the attack - conquered
Defend against Takeda's attack this turn. The Dokuganryuu family can retake
an area if they attack this turn.
Turn 76 [True]
Use items on Akashi Kazemaru to 7/7.
(Himeji) Kid ruler: Akashi Kazemaru - level up - Hibachi obtained (You can now
capture Nogiku when her unit is eliminated in battle. Once Nogiku is captured,
dismiss Akashi Kazemaru).
Attack Shinano - taken.
*Rance, Mouri Teru, Kenshin in front.
*Natori, Gon (or another foot soldier), Uruza in back.
*Concentrate melee attacks on the smaller cavalry units first.
*Have Natori use Miko storm 2 and Uruza use accurate shots. Once these happen
*Yamagata Masakage should run out of actions on his next attack. It should be
*an easy win at this point.
(Owari) Demon King couple: Kentarou, Miki - Wait and see.
(Owari) Demon King couple: Kentarou, Miki.
End Turn
Turn 77 [True]
Remove Operation permits from all units.
Attack Kai - Takeda family conquered.
*Same as last attack's line up:
*Rance, Mouri Teru, Kenshin in front.
*Natori, Gon (or another foot soldier), Uruza in back.
*This fight should be easier than the last, but do the same actions.
*Have Natori use Miko storm 2 and Uruza use accurate shots. You may lose
*one of your foot soldiers while defending, but you should have no problem
*winning. Reload if one of them is killed when eliminated.
(Owari) Tonight at Rance's place - Suzume +1 sat.
(Owari) Tonight at Rance's place - Maria Custard +1 sat.
(Owari) Tonight at Rance's place - Magic +1 sat.
End Turn
Allow Dokuganryuu family to retake territory. Reload if they do not attack you
this turn. If you scout their attack and a guardian is in the attack group,
that guardian will not be defending next turn. You can either try to capture
the guardian now and treat the attack next turn as a free action, or reload
and force a change in their attack group.
Turn 78 [True]
Dismiss Mouri Motonari.
Do not deploy Kuge Kyouko in combat.
Do not use Asakura Yoshikage in battle or recruiting this turn.
Attack Ezo - capture one of the remaining guardians - I captured Nogiku
(CG#076).
Recruit the guardian that you just captured. If you defeated Omachi, skip this
recruitment step. Dismiss Kuge Kyouko to make room.
Rance's satisfaction bonus (210) - Increase everyone's affection by 3.
*Concentrate all attacks on the front row. You need to eliminate at least
*1, possibly 2 defending unit in addition to the Miko storm 2 damage to win.
*I eliminated the 3 front units.
(Ezo) Southern guardian: Nogiku.
(Ezo) Eastern guardian: Noir.
(Ezo) Western guardian: Orime.
End Turn
Defend against the Demon Army attack.
Houjou Souun joins (He may join later, don't worry if he did not join this
turn).
Turn 82 [True]
Equip your remaining Operation permits on your units. Do not use them this
turn.
(Owari) Dango princess: Kouhime - Protection Paper acquired - equip to Natori.
(Izumo) Violent one: Sakamoto Ryouma (This may level Ryouma).
(Owari) Owari's fearsome warrior: Ranmaru - level up (CG#016) - If this scene
has already happened for you, treat this action as a free action and impose
a levy.
(Izumo) Sword flash: Kawanoe Yuzuru - level up.
End Turn
After the second operation permit, you will have a series of 5 attacks. Do
not allow the Demon army to completely take one of your territories.
Make sure to block the 5th attack to weaken Agireda's unit, if not capture
her. Block one other attack in addition to hers. The 4th attack is the easiest
to block if you do not need to block before then. Do not use any of the
remaining Operation permit holders to defend with.
*Note: If you cannot capture Agireda this turn, you have until turn 91 to
*capture her. Look for her during the Demon Army's attacks on you between
*turns. Reloading may change which units attack you if you have trouble
*finding her.
Last 2 Operation permit holders retake territory.
Remaining seals released from Xavier.
Turn 83 [True]
Remove all Operation permits, except for the exact number of areas in your
territories that the Demon army controls. For example, if Izumo has 1 red
area, leave one permit equipped. If all of your areas are completely blue,
do not leave any permits equipped.
Do not use any Operation permit holders this turn for searching.
Do not use Yuzuhara Yuzumi this turn.
(Iga family territory) Search for dungeon.
(Iga family territory) Heijoukyou Search - Make sure to obtain the sex
medicine and ero candle in case you are still missing either.
(Owari) I won't be tricked: Rizna (CG#098) +5 sat.
(Kyo) Harassed swordsman: Okita Nozomi (CG#045) +5 sat.
<save>
End Turn
[Optional - Send Leila in alone and let her unit be destroyed (CG#097) reload
to the end of turn 83 after unlocking the CG and continue on.]
Be sure to defend against the Demon army attack. Deploy Rance and Yuzuhara
Yuzumi to trigger her post battle scene if you have not done so already
(CG#059) +5 sat.
Turn 84 [True]
Rance's satisfaction bonus (220) - Increase number of action fans.
Remove any Operation permits from your units this turn.
Use items on Yuzuhara Yuzumi to 7/7 if needed.
(Tanegashima family territory) Musketeer girl: Yuzuhara Yuzumi - level up cleared.
Rance's satisfaction bonus (230) - Increase everyone's affection by 3.
(Mikan) Underground Mandarin Plantation Search. (Search the dungeon, do not
do the event.)
End Turn
Operation permits taken away.
Turn 85 [True]
Use items on the respective guardians if needed before choosing their events:
(Ezo) Southern guardian: Nogiku - level up.
(Ezo) Eastern guardian: Noir - level up.
(Ezo) Western guardian: Orime - level up.
Use items on Kentarou to 7/7 if needed.
(Owari) Demon King couple: Kentarou, Miki - level up.
(Owari) Unlucky ninja: Kanami - level up - cleared.
End Turn
Soul binder released.
Turn 86 [True]
(Owari) Demon King couple: Kentarou, Miki.
Rance's satisfaction bonus (240) - Increase everyone's affection by 3.
Use items on Sakamoto Ryouma to 7/7.
(Izumo) Violent one: Sakamoto Ryouma - level up.
(Kazusa 2000) Youkai Namename: Fight - a woman.
(Izumo) Violent one: Sakamoto Ryouma.
End Turn
Gigai appears.
Senkan Nagato returned.
Turn 87 [True]
(Izumo) Violent one: Sakamoto Ryouma (CG#070) +5 sat - level up - cleared.
(Izumo) Brave warrior of swords: Gon - level up.
(Akaheru) Search for dungeon.
(Izumo) Brave warrior of swords: Gon.
(Akaheru) Red Wall Dungeon Search - Gon level up - cleared.
End Turn
(CG#022)
Ogawa Kentarou x Apostle Shikibi fight (CG#012).
*Attack her three times and then select "Use Youmeishu" by clicking the option
*over Kentarou to recover all action points and health.
Turn 88 [True]
No actions this turn.
End Turn
Turn 89 [True]
(Owari) Search places where Miki may be: 1 (Use 3 units with 5 search skill,
1 with 3 skill, and 1 with 2 skill).
Attack Cairo.
End Turn
Random Nozomi event. Rance not usable this turn.
Turn 94 [True]
(Owari) Tonight at Rance's place - Mouri Teru +1 sat.
(Owari) Tonight at Rance's place - Agireda +1 sat.
(Owari) Frozen slave: Sill (Rance may level up).
Attack Cairo.
(Ezo) Southern guardian: Nogiku - level up.
End Turn
Have Ogawa Kentarou fight Gigai.
Turn 95 [True]
(Ezo) Eastern guardian Noir - level up.
Use items on Sanada Tourin to 7/7 if needed.
(Shinano) Quiet cold commander: Sanada Tourin - level up - cleared.
(Ezo) Western guardian: Orime - level up - cleared.
(Miko Institute) Treasure: Sousou Poison Dagger.
Attack Cairo - taken (CG#021) +5 sat.
End Turn
Have Ogawa Kentarou fight Gigai.
Random Nozomi event. Rance not usable this turn.
Turn 96 [True]
(Owari) Frozen slave: Sill.
Rance's satisfaction bonus (270) - Increase everyone's affection by 3.
Attack Amazon.
(Amazon) Agireda's tribe gathering.
(Cairo) Amazon's warrior: Agireda.
End Turn
Have Ogawa Kentarou fight Gigai.
Turn 97 [True]
(Cairo) Amazon's warrior: Agireda - level up - cleared.
Rance's satisfaction bonus (280) - Increase everyone's affection by 3.
Use items on Noir to 7/7 if needed.
(Ezo) Eastern guardian Noir - level up - cleared.
Use items on Nogiku to 7/7 if needed.
(Ezo) Southern guardian: Nogiku - level up - cleared.
Attack Amazon.
End turn
Have Ogawa Kentarou fight Gigai.
Random Nozomi scene - Nozomi - level up - cleared (If she did not clear this
turn for you, she will soon).
Turn 98 [True]
(Toukaidou) Treasure: Half-gold Statue.
(Hara family territory) Item shop (Nimajita Saburou -> Head-gold Statue ->
All-knowing God. Spend the rest as you like).
Use items on Rance to 7/7 if needed.
(Owari) Frozen slave: Sill - level up.
(Cairo) Kentarou's great adventure (Cairo).
Attack Amazon - taken +1 sat.
you managed to capture enough female commanders with Rance in battle, you may
have an additional 10 score for 300 or more women. You will also have 2
additional score for each commander that you had at the end with End-game
points.
Total CG unlocked (84 of 104):
1-17,21,22,24-31,34-39 (Must have saved and reloaded for the extra Uesugi
CGs),41,43-53,55-61,64,66,70,71,73-85,87-91,93,94,96-101 (Must have allowed
Leila to be captured for her extra CG),103,104 (103-104 are the opening and
ending CGs for the game).
[WTH02]
///2nd+ play True History Route Walkthrough///
The first 12 turns of this walkthrough were based on the 13 turn +1 action fan
guide found at:
http://alicesoft.wikia.com/wiki/Sengoku_Rance under the extreme games section.
Different actions were selected at turn 13, causing the additional action fan
to be delayed until the 14th turn. This was necessary to maintain a state of
war to prevent a declaration of war by the Iga house.
!!!IMPORTANT!!! Do not recruit commanders unless instructed to do so that
turn. Doing so can cause Zeth and Leazus reinforcements to not join
automatically when scheduled to and will force you to waste an action fan to
accept their units.
Turn 1 [True]
(Owari) Prison (Capture enemy commanders).
(Owari) Dango princess: Kouhime.
End Turn
Turn 2 [True]
Declare war on the Hara House.
Attack Hara House - make sure to capture an enemy unit (preferably foot
soldier).
End Turn
(CG#001) +5 sat.
Turn 3 [True]
Recruit a foot soldier from prison. You may need to defend with the foot
soldier and will need it for an early dungeon battle. The higher negotiation
and search skill, the better. Try to get two of your first three generic
recruits with 3 negotiation skill. If you are unable to do so, don't worry
about it; it will just be a little rougher recruiting and declaring war in the
beginning.
Attack Hara House.
Attack Hara House - try to capture another commander (preferably a foot
soldier again).
<save>
End Turn
Make sure that the Ashikaga House declares war on you on their turn. Reload if
they do not.
Turn 4 [True]
Recruit a commander from prison. If you were not able to recruit a foot
soldier last turn, do so now. Otherwise, try to get a recruit with a good
negotiation/scout skill, preferably with a cost of 1.
Attack Mamushi Oil Field.
Attack Mamushi Oil Field.
End turn
Turn 5 [True]
Recruit a commander from prison. The same as last turn. Try to find a
commander with decent negotiation/scout skill with a low cost.
Attack Mamushi Oil Field - taken (CG#101) +3 sat.
(Miko Institute) Hear Yamatai's pink rumor from 3G.
End Turn
(CG#009) +5 sat.
Turn 6 [True]
Recruit a commander from prison. The same as last turn. Try to find a
commander with decent negotiation/scout skill with a low cost.
Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga
from this point unless Yamamoto Isoroku has been captured.
(Miko Institute) Have sex with miko - CG#089 +5 sat.
End Turn
(CG#026)
Suzume joins.
Turn 7 [True]
Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga
from this point unless Yamamoto Isoroku has been captured.
(Owari) Genius Kunoichi: Suzume.
End Turn
(CG#025)
Turn 8 [True]
Attack Kyo without Rance. Do not attack or defend with Rance against Ashikaga
from this point unless Yamamoto Isoroku has been captured - taken (CG#043) +5
sat.
(Owari) Genius Kunoichi: Suzume +5 sat.
Recruit Yamamoto Isoroku if you have the negotiation available. If not, wait
until next turn.
End Turn
(CG#010)
Turn 9 [True]
Recruit Yamamoto Isoroku if you did not last turn.
Use items on Suzume to 7/7
(Owari) Genius Kunoichi - level up - choose Dungeon Scout.
(Kyo) Search for dungeon.
End Turn
(CG#027)
Turn 10 [True]
(Owari) Genius Kunoichi - CG#007 +5 sat.
(Miko Institute) Have sex with miko +1 sat.
End Turn
Turn 11 [True]
(Kyo) Kachikachi Dungeon Search +1 sat.
*Front row: Rance - Generic foot soldier 1 - Generic foot soldier 2.
*Back row: Suzume - Yamamoto Isoroku - Generic archer (Use Niwa if you did
*not recruit a ranged).
*First battle: Suzume & Rance stay on standby.
*Second battle: Rance and Suzume both attack once. Finish using generics.
*Remember to use their strong attacks when they have 1 action point remaining
*for extra damage. Switch them out when they run out of action points with
*Suzume and Rance.
*Third battle: Attack with Rance and Suzume normally. Try to save an action
*point with Suzume for the final fight.
*Final fight: have Sill heal Rance to restore action points. Take out the
*Freedoms with weaker commanders first and work on the back caterpillars with
*ranged that you may have left.
(Owari) My slave: Sill +5 sat.
End Turn
Turn 12 [True]
(Owari) Plan for Dragon Palace game with Suzume.
(Kyo) Kachikachi Dungeon Search +5 sat.
Turn 13 [True]
(Owari) Search for dungeon
(Owari) Miso Katsu Dungeon Search
End Turn
Turn 14 [True]
(Owari) Genius Kunoichi +5 (CG#008) sat.
Rance's satisfaction bonus (10) - Increase number of action fans.
End Turn
Turn 15 [True]
Rance's satisfaction bonus (20) - Call for reinforcements (Zeth).
(Owari) Scout: Tamagushi Fuuka.
(Owari) Miko without a memory: Tamagushi Fuuka.
End Turn
Turn 16 [True]
Declare war on Tokugawa House.
Attack Mikawa.
(Kyo) Scout: Kuge Kiyoko.
End Turn
Turn 17 [True]
Dismiss all troops and fire one of the smaller previously recruited generic
commanders. Preferably at least a cost of 2.
Rance's satisfaction bonus (30) - Rance attack.
Attack Mikawa.
(Kyo) Beautiful archer: Yamamoto Isoroku.
End Turn
Turn 18 [True]
(Kyo) Beautiful archer: Yamamoto Isoroku.
(Mamushi Oil Field) impose levy.
Attack Mikawa.
End Turn
Tenshi sect declares war.
Turn 19 [True]
[Optional: <save>. Use negotiations to make Tokugawa surrender. Do the
following 2 purple events in Mikawa and you will receive the Blue Seal Case
(reduces unit damage by 30%). End your turn. At the beginning of the
following turn, save and then reload to your previous save and continue the
walkthrough. The Blue Seal Case will be available at 2nd+ games to be chosen
as a starting bonus after this.]
(Kyo) impose levy.
Attack Mikawa - Tokugawa House conquered (CG#088) +5 sat.
(Mikawa) Recruit: Senhime (You must send her into battle regularly until
cleared or she will leave you.)
End Turn
Turn 20 [True]
Attack Naniwa.
(Owari) Miko without memory: Tamagushi Fuuka (CG#091) +5 sat.
(Mikawa) Shining god, Kaguyahime.
End Turn
Leave them alone.
Turn 21 [True]
Accept reinforcements.
Attack Naniwa.
Rance's satisfaction bonus (40) - Call for reinforcements (Zeth).
End Turn
Turn 22 [True]
Attack Naniwa - taken +3 sat.
(Owari) I won't be tricked: Rizna.
(Kyo) Check up on Shinsengumi.
End Turn
(CG#029)
Turn 23 [True]
Use items on Yamamoto Isoroku to 7/7 if needed.
(Kyo) Beautiful archer: Yamamoto Isoroku - level up - choose Yamamoto sweeping
fire. Equip her with Ryuuguu Sword Urashimaru to maximize damage.
Attack Mikan.
Attack Mikan - Tenshi sect conquered (CG#058) +5 sat.
End Turn
Touch her boobs.
Asai-Asakura declares war.
Turn 24 [True]
Attack Hara House - conquered. Choose "Take her home and fuck her" (CG057)
+5 sat.
*If you have trouble with this fight, try leaving Hara Shouji alone until the
*end. Concentrate on the weaker units. If you do not completely destroy
*Kentarou's unit, leave it alone and he will be eliminated when he attacks
*with around 50ish troops remaining.
Turn 32 [True]
Attack Tanegashima House.
Attack Tanegashima House - conquered (CG#060).
My slave: Sill (CG#002) +5 sat.
End Turn
Magic joins.
Turn 33 [True]
Rance's Satisfaction bonus (90) - Call for reinforcements (Leazus).
Declare war on Mouri House.
*Note: If you get Chinu's scene where she poisons your units while attacking
*or defending reload and try again. This is a scene you will encounter only
*once. Avoid it for now.
Attack Izumo.
End Turn
Turn 34 [True]
Attack Izumo.
(Owari) Zeth princess: Magic.
(Miko Institute) Take Sill to miko mansion (CG#004) +5 sat.
End Turn
Ranmaru level up - choose light attack (This a random event that may happen on
another turn for you).
Turn 35 [True]
Use items on Senhime to 7/7.
(Mikawa) Nickname, war princess: Senhime - level up.
Attack Izumo - taken +3 sat.
Rance's satisfaction bonus (100) - Action point +1.
End Turn
*Note: Starting this turn, if you encounter Chinu's scene where she poisons
*your units and you automatically lose, it is ok to let it happen. Losing one
*area of Izumo is since you have conquered it, just do not lose all three
*areas of it. If you do encounter her while defending before turn 41, impose a
*levy in one of your territories as advised at the start of turn 41 to make up
*for the extra action.
Turn 36 [True]
Attack Texas.
(Accept the attack on you with no units deployed).
(Owari) Zeth princess: Magic.
(Izumo) Search for dungeon.
End Turn
(CG#093)
Turn 37 [True]
(Owari) Zeth princess: Magic (CG#085) +5 sat.
(Mikawa) Impose levy.
Declare war on Takuga House.
End Turn
Turn 38 [True]
(Owari) Zeth princess: Magic (CG#100) +5 sat.
(CG#015)
Turn 49 [True]
(Mikan) Treasure: Dragonfly Cutter (equip to Mouri Teru).
(Izumo) Mischievous old man: Mouri Motonari.
(Akaheru) Search for Dungeon.
End Turn
Turn 50 [True]
(Mikawa) Nickname, war princess: Senhime - level up.
(Mikawa) Nickname, war princess: Senhime.
(Toukaidou) Treasure: Half-gold Statue.
End Turn
Turn 51 [True]
(Owari) Accept reinforcements - Leila Glainie.
Declare war on Houjou.
Attack Edo (include all four Mouri House members in battle to unlock family
bonus).
End Turn
Turn 52 [True]
Rance's satisfaction bonus (130) - Troop replenishment cost -1.
Attack Edo (use second best attack group).
Attack Edo (use best attack group) - taken.
End Turn
Turn 53 [True]
(Mikawa) Nickname, war princess: Senhime - level up.
Attack Kazusa 2000 (average attack force) - Kenshin may join defenders.
Attack Kazusa 2000 (average attack force).
End Turn
First Suzaku summon scene.
Turn 54 [True]
Use items on Leila to 7/7.
(Owari) Leazus Royal Guard: Leila - level up.
Recruit Kawanoe Mine from prison.
Recruit Kawanoe Yuzuru from prison.
(Any former Takuga territory) Violent one: Sakamoto Ryouma.
Attack Kazusa 2000 - taken.
First Souun and Ran scene about Suzaku.
End Turn
Second Suzaku summon scene.
Turn 55 [True]
(Any former Takuga territory) Violent one: Sakamoto Ryouma.
(Any former Takuga territory) No pranks: Kawanoe Mine.
Attack Saitama with Senhime alone. Make sure to lose. Reload if she is killed.
Defeat 1/3 for clear.
End turn
Second Souun and Ran scene about Suzaku - Ran can now be captured.
Kentou Kanami sex ticket scene (CG#079) +5 sat.
Turn 56 [True]
Attack Saitama - Be sure to capture Ran.
to turn 65.
5th gourd is broken. Kou disappears.
Turn 66 [True]
Use items on Daidouji Komatsu to 7/7.
(Edo) Idol commander: Daidouji Komatsu - level up.
(Edo) Idol commander: Daidouji Komatsu - level up.
(Edo) Idol commander: Daidouji Komatsu (CG#069) +5 sat - cleared.
Dismiss one of the Kuge sisters.
Recruit Nanjou Ran from prison.
(Owari) Search full force for missing Kou (CG#013) (Choosing Searched for Kou,
but... on a 2nd+ game leads to Isoroku route).
End Turn
Turn 67 [True]
(Owari) Traveling carnival is here - Suzume +3 score.
(Edo) Souun's fiancee: Nanjou Ran.
(Edo) Souun's fiancee: Nanjou Ran (CG#061) +5 sat.
Dismiss other Kuge sister.
(Owari) Visit Honnouji (Nobunaga) - Attack using all of Oda's troops (CG#011).
End Turn
Turn 68 [True]
Dismiss all troops for Nanjou Ran.
(Mamushi Oil Field) Oil Dungeon Search <Ran dies>.
(Sado) Goddess of War: Uesugi Kenshin.
!!!Important!!! Make sure to heal both operation permit holders. Do not use
them this turn. Do not use Suzume.
Declare war on Takeda House.
Attack Iga with Rance and Suzume in battle - conquered (CG#028) +5 sat.
End Turn
Operation permit holders take 2 areas from Takeda House.
Ogawa Kentarou joins.
Turn 69 [True]
!!!Important!!! Make sure to heal both operation permit holders. Do not use
them this turn.
<Increase Naoe Ai's troops to at least 1000 if you have not already. Equip her
with an operation permit. Do not use her this turn.>
Attack Himeji - Akashi conquered - Take him as prisoner (CG#056) +3 sat.
(Himeji) Search for Akashi's secret, Nuhe (CG#055) +5 sat.
(Himeji) Go to hot spring (^o^) (CG#003) +5 sat.
Investigate the youkai empire.
End Turn
Operation permit holders take 3 remaining areas from Takeda House.
Turn 70 [True]
<Begin increasing Suzume's troop size to at least 1000. Don't worry if you
can't get her there yet.>
Attack Kai - taken.
(Kai) Search for dungeon.
(Kai) Kaizuka Search +15 sat by the end of the 4th floor.
Rance's satisfaction bonus (160) - Increase everyone's affection by 3.
End Turn
Turn 71 [True]
(Owari) Traveling carnival is here - 3G +3 score.
(Izumo) Cleaning queen: Mouri Teru - level up.
Kouhime joins.
Turn 76 [True]
(Tanegashima territory) Cube blacksmith: Tanegashima Shigehiko - level up.
(Tanegashima territory) Cube blacksmith: Tanegashima Shigehiko.
(Owari) Demon King couple: Kentarou, Miki - level up.
(Owari) Unlucky ninja: Kanami - level up.
End Turn
Turn 77 [True]
(Takuga territory) Sword flash: Kawanoe Yuzuru - level up.
(Owari) Dango princess: Kouhime - Protection Paper acquired.
(Kyo) Harassed swordsman: Okita Nozomi - level up +1 sat.
Rance's satisfaction bonus (180) - Increase everyone's affection by 3.
End Turn
Deploy Rance and Kenshin in a defending battle together.
Turn 78 [True]
(Mikan) Underground Mandarin Plantation Search (Make sure to obtain another
Hallucinogen of Death and an Ero candle).
(Texas) Search for dungeon.
(Sado) Kenshin's staff officer: Naoe Ai - level up.
Rance's satisfaction bonus (190) - Increase everyone's affection by 3.
End Turn
Turn 79 [True]
(Sado) Goddess of War: Uesugi Kenshin - level up (CG#034) +5 sat.
(Sado) Kenshin's staff officer: Naoe Ai.
(Tanegashima territory) Cube blacksmith: Tanegashima Shigehiko - level up cleared.
(Texas) Study Dungeon Search.
End Turn
Turn 80 [True]
[Optional: <save>. Send Leila alone to attack Senkan Nagato and let her unit
be annilated. When her unit is destroyed, you will see an event where she is
captured. End your turn. During the Demon Army's turn you will see CG#097.
Reload on the following turn and continue with the turn normally from the
beginning.]
(Owari) Super advanced technology girl: Maria (CG#096) +5 sat.
(Mikawa) Shining god, Kaguyahime (CG#087) +5 sat - Black Tri-Star Doctors
acquired.
(Kyo) Harassed swordsman: Okita Nozomi - level up (CG#045) +5 sat.
(Owari) Owari's fearsome warrior: Ranmaru - level up (CG#016).
End Turn
Deploy Yuzuhara Yuzumi with Rance in a defending battle together.
Turn 81 [True]
(Owari) Demon King couple: Kentarou, Miki.
(Owari) Demon King couple: Kentarou, Miki - level up (choose Attack luck if
you have not already).
Rance's satisfaction bonus (200) - Increase everyone's affection by 3.
(Tanegashima territory) Musketeer girl: Yuzuhara Yuzumi - level up.
End Turn
Turn 82 [True]
up.
(Dokuganryuu House territory) Western guardian: Orime.
[Optional: Use items on Rance to 7/7 if needed. I had extra affection items to
spend. If you are short on them, just talk to Rance and save them for
character clearing instead.]
(Owari) Frozen slave: Sill - It's too dangerous - Rance level up (Must do this
this turn or you will lose satisfaction next turn.)
Use items on Rance to 7/7 (If you are short on affection items, you can skip
this, but it is recommended, particularly if you skipped the previous time).
Attack Dokuganryuu House.
End Turn
Okita Nozomi conversation - Rance unavaible in field battle next turn.
Turn 92 [True]
(Owari) Frozen slave: Sill - Rance level up.
(Tanegashima territory) Search for dungeon.
(Tanegashima territory) Tanba Mine Search.
(Texas) Treasure: Working Bee - equip to Yuzuhara Yuzumi.
Attack Dokuganryuu House - Noir appears.
<save>
End Turn
Have Ogawa Kentarou fight Gigai again.
Turn 93 [True]
Dismiss Mouri Motonari.
(Mamushi Oil Field) Treasure: Murasame.
<save>
Attack Dokuganryuu House. Noir should be defending. Reload if she is not. Make
sure to defeat her unit in battle to capture her. (CG#077)
Recruit Noir from prison.
(Dokuganryuu House territory) Eastern guardian Noir.
Rance's satisfaction bonus (250) - Increase everyone's affection by 3.
(Mamushi Oil Field) Oil Dungeon Search (you will receive a few +4 affection
items as well as the normal equipment item).
End Turn
Okita Nozomi conversation - Rance unavailable for field battles next turn.
Turn 94 [True]
Rance's satisfaction bonus (260) - Increase everyone's affection by 3.
Use items on Orime to 7/7 if needed.
(Dokuganryuu House territory) Western guardian: Orime - level up.
Use items to 7/7 on Nogiku if needed.
(Dokuganryuu House territory) Southern guardian: Nogiku - level up.
(Owari) Frozen slave: Sill (This might not level Rance, but it required to
avoid satisfaction loss next turn.)
Attack Dokuganryuu House - taken - Omachi appears (Do not use Natori in this
attack).
End Turn
When attacked by Dokuganryuu House, Omachi will be attacking. Use one good
foot soldier and 5 ranged units including Natori to knock her down before her
large lightning destroys you.
Have Ogawa Kentarou fight Gigai again.
Okita Nozomi conversation - Rance unavailable for field battles next turn.
Turn 95 [True]
(Owari) *Ask about Masamune.
Use items to 7/7 on Noir if needed.
(Dokuganryuu House territory) Eastern guardian: Noir - level up.
Attack Cairo.
(Cairo) Amazon's warrior: Agireda - level up.
(Cairo) Amazon's warrior: Agireda (CG#073) +5 sat.
End Turn
Have Ogawa Kentarou fight Gigai again.
Okita Nozomi conversation - Rance unavailable for field battles next turn.
Turn 96 [True]
(Saitama) Most powerful diviner: Houjou Souun - level up.
(Sado) Search for dungeon.
(Owari) Frozen slave: Sill - Rance level up.
(Hara House territory) Pearl Dungeon Search.
Attack Ezo.
End Turn
Turn 97 [True]
(Kyo) Harassed swordsman: Okita Nozomi.
(Kyo) Harassed swordsman: Okita Nozomi - level up - cleared.
(Cairo) Agireda's tribe gathering.
Attack Ezo.
Attack Ezo (Weaker attack units should work. They should be running low on
commanders.)
End Turn
Have Ogawa Kentarou fight Gigai again.
Human-headed dog rumor (20 less search needed event). May be another
conversation for you.
Turn 98 [True]
Dismiss Kawanoe Yuzuru.
Attack Ezo.
Attack Ezo - Dokuganryuu House conquered.
(Owari) Tonight at Rance's place - Suzume +1 sat.
(Owari) Tonight at Rance's place - Yuzuhara Yuzumi +1 sat.
(Owari) Tonight at Rance's place - Daidouji Komatsu +1 sat.
End Turn
Dokuganryuu Masamune joins.
Turn 99 [True]
Dismiss Yamamoro Isoroku.
(Ezo) Youkai king: Masamune.
(Ezo) Youkai king: Masamune.
Attack Cairo - Have Ogawa Kentarou fight Gigai again.
Attack Cairo.
(Owari) Tonight at Rance's place - Mouri Teru +1 sat.
End Turn
Have Ogawa Kentarou fight Gigai again.
Kasumi joins.
Turn 100 [True]
(Owari) Tonight at Rance's place - Agireda +1 sat.
(Cairo) Amazon's warrior: Agireda.
(Owari) Tonight at Rance's place - Maria Custard +1 sat.
1-17,21,22,24-31,34-39 (Must have saved and reloaded for the extra Uesugi
CGs),41,43-53,55-61,64,66,69-71,73-85,87-91,93,94,96-101 (Must have allowed
Leila to be captured for her extra CG),103,104 (103-104 are the opening and
ending CGs for the game).
///Credits///
Thanks to Alice Soft for making this addicting game and also thanks to Yandere
Translations for providing its translation. Also thanks to the Sengoku Rance
Wiki for its depth of reference for the game. Thanks as well to all those on
the gamefaqs and Yandere forums who have relayed their problems with the
original walkthrough.
///Links///
http://alicesoft.wikia.com/wiki/Sengoku_Rance - Sengoku Rance Wiki
http://yandere.gray7.com - Yandere Translations (English patch available here)
http://www.erogeshop.com - Buy your copy here or at your favorite import
store.
[CG01]
///CG Listing///
To view CGs, start the game and click on the bottom left System button. Select
CG mode on the list that appears to open the CG window.
CG#001 - Sill
CG + scene
First purple event with Sill in any game will trigger the scene.
CG#002 - Sill
CG + Scene
Second automatic scene with Sill. Progress far enough and the scene will
trigger.
CG#003 - Sill
CG + scene
Must be triggered at a specific conquered location. It can be random, so check
around when you conquer territories.
CG#004 - Sill
CG + scene
Conquer the miko institute and then recruit Natori. Activate Sill's purple
event at the Miko Institute.
CG#005 - Sill
CG + scene
Third automatic scene with Sill. Progress far enough and the scene will
trigger.
CG#006 - Sill
CG + scene
Automatically acquired on the True route when doing the final search for Miki.
CG#007 - Suzume
CG + scene
Second scene after Suzume joins. Raise Suzume to love and then talk to her
again to trigger it.
CG#008 - Suzume
CG + scene
Requires a dungeon event to unlock. Available after CG#007 is seen.
CG#009 - Suzume
CG + scene
Automatically acquired when meeting Suzume.
CG#010 - Cherry blossom scene
CG + scene
Automatically acquired on all routes.
CG#011 - Honnouji event
CG + scene
Automatically acquired when confronting Xavier for the first time.
CG#012 - Kentarou & Miki
CG + scene
Acquired when Kentarou fights Shikibu.
CG#013 - Kouhime
CG + scene
Acquired on the True route when you search for Kou when she disappears when
five gourds are broken.
CG#014 - Kouhime
CG + scene
Acquired near the end of the True route. It appears the turn after Rance finds
Kou sleeping. Wait for it before attacking the bridge.
CG#015 - Kou's folk tale
CG + scene
Automatically acquired on all routes but monkey.
CG#016 - Ranmaru
CG + scene
Raise Ranmaru's level to trust and make sure to deploy her and Shibata Katsuie
in the same battle. Scene shown shortly before clearing Ranmaru.
CG#017 - True History ending
CG + scene
Beat the game for the first time on the True route.
CG#018 - Isoroku ending
CG + scene
Beat the game on Isoroku's route.
CG#019 - Ran ending
CG + scene
Beat the game on Ran's route without character clearing Ran. Ran must not love
Rance to acquire this CG.
CG#020 - Kenshin ending
CG + scene
Beat the game on Kenshin's route.
CG#021 - Generic captured female commander
CG + scene
Capture a demon army territory after they begin to use monsters.
CG#022 - Kurohime
CG + scene
Automatically acquired on all route but Ran and monkey.
CG#023 - Kurohime
CG + scene
Kidnap Kurohime on the Ran or monkey route.
CG#024 - Kurohime
CG+scene
Conquer South Africa to capture Kurohime on the True route before attacking
the Tenma bridge.
CG#025 - Uesugi army
CG + scene
Automatically acquired on all routes.
CG#026 - Takeda army
CG + scene
Automatically acquired on all routes.
CG#027 - Houjou army
CG + scene
Automatically acquired on all routes.
CG#028 - Iga kunoichi ninja
CG + scene
Conquer Iga with Suzume and Rance in the final battle.
CG#029 - Mouri army
CG + scene
Automatically acquired on all routes.
CG#030 - Shimazu army
CG + scene
Automatically acquired on all routes.
CG#031 - Takuga army
CG + scene
Automatically acquired on all routes.
CG#032 - Kenshin
CG + scene
Go on a picnic with Kenshin. Scene begins Kenshin route.
CG#033 - Kenshin
CG + scene
Acquired on the Kenshin route during the emperor race.
CG#034 - Kenshin
CG + scene
Acquired when talking to Kenshin at 7/7 trust on all routes but Kenshin route.
CG#035 - Kenshin & Ai
CG + scene
Choose "Kill the messenger" when Kenshin and Naoe Ai are captured and fail to
conquer Uesugi after several turns to trigger this CG.
CG#036 - Kenshin
CG + scene
Encounter Kenshin in battle with Rance for the first time on any route.
CG#037 - Ai
CG + scene
Reconcile with the Uesugi family when their messenger visits. After ending two
turns, a purple event becomes available in Owari to trigger this scene.
CG#038 - Ai
CG + scene
Talk to Ai at 7/7 normal when Kenshin is at love to trigger scene.
CG#039 - Katsuko (generic Uesugi commander)
CG + scene
Conquer the Uesugi family.
CG#040 - Isoroku & Keikoku
CG + scene
Automatically acquired on Isoroku route.
CG#041 - Isoroku
CG + scene
Purple event with Isoroku after she is at trust.
CG#042 - Isoroku
CG + scene
Automatically acquired on Isoroku route.
CG#043 - Ashikaga princesses
CG + scene
Conquer Ashikaga family.
CG#044 - Anko
CG + scene
Wait for the scene of Anko trying to see her father before declaring war on
Imagawa family. Then do both purple events in Toukaidou before conquering it.
Be sure to keep her father's secret.
CG#045 - Nozomi
CG + scene
Acquire the random dungeon drop ero candle. Nozomi must be at trust.
CG#046 - Otohime
CG + scene
Second trip through the Kachikachi Dungeon. Must have unlocked event for
CG#007 during this play.
CG#047 - Teru
CG + scene
Acquire the random dungeon drop hallucination of death. Teru must be at trust.
CG#048 - Teru
CG + scene
Acquired when CG#047 is activated.
CG#049 - Kiku
CG + scene
Defeat the Mouri family in an all out battle before capturing Kiku. Recruit
Kiku to activate scene.
CG#050 - Kiku
CG + scene
Defeat decursed Mouri Motonari in the final commander battle. Talk to Kiku at
7/7 trust.
CG#051 - Chinu
CG + scene
Recruit all members of the Mouri family and deploy them all in a battle. Talk
to Chinu at 7/7 trust.
CG#052 - Chinu, Kiku, & Teru
CG + scene
Clear all Teru and Kiku and raise Chinu to trust. A purple event will appear
in Mouri territory that you control.
CG#053 - Kojika
CG + scene
Defeat Mouri family after viewing all of Kojika's automatic scenes. Will not
appear on monkey route if you do not declare war on Tenshi to trigger the
earlier event.
CG#054 - Hibachi
CG + scene
Conquer the Akashi family quickly before Hibachi is released, let Mouri
conquer them and search after conquering Mouri, or demand their surrender
after declaring war (thanks triAce_Fanboy for the surrender tip). A purple
event will appear in Himeji.
*Note: To acquire this CG by conquering Akashi yourself, wait to attack them
*until you have an operation permit set and at least 3 action fans. Equip your
*units with the operation permits and let them take all but the last area of
*Himeji. If Akashi tries to retake part of Himeji, do not defend. Wait until
*you control all but the last area of Himeji at the beginning of your turn
*(You can reload the end of your previous turn to try to get Akashi to skip
*their attack to speed things up). Then, send a single unit to attack Himeji
*twice. After the second attack is blocked by a Nuhe, you will have a single
*chance to attack the last area of Himeji and conquer Akashi with no Nuhe to
*block your attack.
CG#055 - Hibachi
CG + scene
Conquer the Akashi family after Hibachi is released. A green search event will
appear in Himeji.
CG#056 - Akashi's widow
CG + scene
Conquer the Akashi family.
CG#057 - Akihime
CG + scene
Capture Aki instead of making her a commander.
CG#058 - Manmaru
CG + scene
Conquer Tenshi sect.
CG#059 - Yuzuhara
CG + scene
Get Yuzuhara to normal. Deploy her and Rance in battle. Get her to trust.
Deploy her and Rance in battle again to activate scene after battle.
CG#073 - Agireda
CG + scene
Raise Agireda's affection to trust and then talk to her.
CG#074 - Agireda
CG + scene
Conquer Shimazu family on Ran or monkey route with all four Shimazu brothers
recruited.
CG#075 - Nogiku, Noir, Omachi, & Orime
CG + scene
Automatically acquired when fighting the Dokuganryuu family.
CG#076 - Nogiku
CG + scene
Defeat Nogiku's unit in battle. Must have recruited Akashi Kazemaru and
combined Hibachi with his unit to capture her.
CG#077 - Noir
CG + scene
Defeat Noir's unit in battle.
CG#078 - Orime
CG + scene
Defeat Orime's unit in battle.
CG#079 - Kanami
CG + scene
Call for reinforcements again after recruiting Kanami to get Maria. Talk to
Maria to get ticket to unlock purple event with Kanami.
CG#080 - Kanami
CG + scene
Get Kanami to normal. Send her to scout in Houjou territory to trigger scene.
CG#081 - Maria
CG + scene
Talk to Maria after getting the ticket to trigger scene.
CG#082 - Leila
CG + scene
Get Leila to trust and have Kenshin recruited. Talk to Leila at 7/7 trust.
CG#083 - Rizna
CG + scene
Talk to Rizna once per turn after recruiting her to trigger this scene.
CG#084 - Uruza
CG + scene
Do event in Izumo for Uruza. A purple event will appear the following turn to
trigger the scene.
CG#085 - Magic
CG + scene
The third purple event with Magic will trigger this scene.
CG#086 - Mokko
CG + scene
Visit Mokko for a third time after having 3000 or more cavalry troops.
CG#087 - Kaguyahime
CG + scene
View purple shining god event in Mikawa after conquering it. Acquire the three
items for Kaguyahime from random dungeon drops and visit her again.
CG#088 - Senhime
CG + scene
Conquer Tokugawa family.
CG#089 - Kuma
CG + scene
Triggered by the second purple event at the Miko Institute.
CG#090 - Natori
CG + scene
Conquer the Miko Institute.
CG#091 - Fuuka
CG + scene
Conquer at least 3 territories and speak with Fuuka.
CG#092 - Orochi dungeon
CG + scene
Go to the bottom of the Orochi dungeon. Does not required defeating Orochi to
unlock.
CG#093 - Yukihime
CG + scene
Triggered after ending your turn after first turn of attacking Asai-Asakura
family.
CG#094 - Yukihime
CG + scene
Conquer Asai-Asakura family.
CG#095 - Hotate & Yone
CG + scene
Available on Isoroku route. Visit the applicants.
CG#096 - Maria
CG + scene
Available after taking Maria to see Tanegashima Shigehiko.
CG#097 - Leila
CG + scene
Clear Leila first. Then, let her unit be defeated while fighting the Demon
Army. You must have seen the scene where Kurohime has released all of Xavier's
seals to trigger the event. Must be unlocked while there are still human
commanders (it is too late when monster commanders appear).
CG#098 - Rizna
CG + scene
After viewing Rizna's first scene, visit her again randomly in Rance's room.
Search dungeons for sex medicine drop. Talk to Rizna with the sex medicine.
CG#099 - Uruza
CG + scene
After triggering CG#084, deploy Rance and Uruza in the same battle.
CG#100 - Magic
CG + scene
Keep talking to Magic after her first scene to activate this scene.
CG#101 - Nekohime
CG + scene
Conquer first territory without that being the last territory for a family.
CG#102 - Road to Hell dungeon poster
CG + scene
Finish the Road to Hell dungeon.
CG#103 - Opening movie
CG only
Start the game the first time.
CG#104 - Ending movie
CG only
Beat the game for the first time.