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Việt Nam: This Document Is Work In Progress, Changes May Apply!!!

This document provides an overview of a multiplayer Source SDK 2013 game set during the Vietnam War. It describes gameplay modes including capture the flag, conquest, deathmatch, and team deathmatch. Players can choose between US, South Vietnam, North Vietnam, and Viet Cong teams with different class options like marksman, scout, fighter, and more. Numerous weapons are listed along with their damage stats. The document outlines plans for shader effects, menus, HUD, and scoreboard design. It also provides a list of weapons and player models that need to be created for the different teams.
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0% found this document useful (0 votes)
55 views8 pages

Việt Nam: This Document Is Work In Progress, Changes May Apply!!!

This document provides an overview of a multiplayer Source SDK 2013 game set during the Vietnam War. It describes gameplay modes including capture the flag, conquest, deathmatch, and team deathmatch. Players can choose between US, South Vietnam, North Vietnam, and Viet Cong teams with different class options like marksman, scout, fighter, and more. Numerous weapons are listed along with their damage stats. The document outlines plans for shader effects, menus, HUD, and scoreboard design. It also provides a list of weapons and player models that need to be created for the different teams.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Vit Nam

A Source SDK 2013 multiplayer game


The information contained in these documents is confidential, privileged and only for the
information of the intended recipient and may not be used, published or redistributed without the
prior written consent of Kai Sidler.

THIS DOCUMENT IS WORK IN PROGRESS, CHANGES


MAY APPLY!!!
Everything written in BLACK has to be completed before the release, whereas everything marked in RED will be released upon
decision or in a later update.

INTRODUCTION
This game is based during the final years of the Vietnam War. Players will take the roles of the combatants of the war in close man to
man combat.

GAMEPLAY

Capture the flag, the two teams are trying to capture their enemys flag and score by bringing it to their base, whereas one
is only able to score if ones own flag has been returned or is already at the base.
Conquest, capture all the enemy flags and defend your own flags.
Destroy the enemy team, the classical Counter-Strike gameplay, where the focus is on eliminating the enemy team in a
certain period of time.
Deathmatch, you stand alone, kill everybody you see.
Team Deathmatch, kill the enemy team with the help of your team.

TEAMS
United States of America (US Army)

North Vietnam (PAVN)

South Vietnam (ARVN)

Viet Cong (NFL)

This is the blue team.

Marksman
Scout
Fighter
Sniper
Gunner
Heavy
Support

Alternative

Soldier
Medic
Support
Sniper
Engineer
Radioman

This is the red team.

Marksman
Scout
Fighter
Sniper
Gunner
Heavy
Support

Alternative

Soldier
Medic
Support
Sniper
Engineer
Radioman

WEAPONS & CLASSES


Marksman

Long range weapon for precise shots

Long range rifle grenades

Secondary fire: Iron sight for greater accuracy and zoom

Attachable bayonet for close combat


M14 (20 rounds, 6
clips)

Scout

Knife

M26 (2 pieces)

SKS (10 rounds, 6


clips)

Tokarev T-33 (8
rounds, 3 clips)

Knife

Short range weapons for assaults


Low power and recoil, fully automatic with low accuracy
Secondary fire: Iron sight for greater accuracy and zoom

Thompson (30
rounds, 7 clips)

Fighter

M1911 (7
rounds, 3
clips)

M1911 (7
rounds, 3
clips)

Knife

M26 & M18 Smoke

PPSh 41 (35 rounds,


7 clips)

Tokarev T-33 (8
rounds, 3 clips)

Knife

Medium range weapon for covering fire


Medium power and recoil, fully automatic with medium accuracy
Secondary fire: Iron sight for greater accuracy and zoom
Keyboard X: Semi-automatic
Attachable bayonet for close combat

M16A1 (20
rounds, 6clips)

M1911 (7
rounds, 3 clips)

Knife

M26 (2 pieces)

AK-47 (30
rounds, 6clips)

Tokarev T-33 (8
rounds, 3 clips)

Knife

//

SVD (15 rounds,


3 clips)

Makarov (8
rounds, 3 clips)

Knife

RPD (100
rounds, 2 clips)

Tokarev T-33 (8
rounds, 3 clips)

Knife

Sniper

Long range, high powered weapon for precise shots

Accurate when zoomed inaccurate when not

Secondary fire: Scope zoom


M1 Garand (8
rounds, 4 clips)

M1917 (6
rounds, 3 clips)

Knife

Gunner

Long range weapon for defense

High power, accurate when deployed uncontrollable when not

Secondary fire: Iron sight and or deploys bipod on any level surface
M60 (100
rounds, 2 clips)

M1911 (7
rounds, 3 clips)

Knife

//

Heavy

Long range weapon for removing hidden snipers or machine guns


Slow in movement when in hand
Secondary fire: Iron sight and or deploys bipod on any level surface
Short range weapon with high spray and low damage

M72 LAW (1
round, 3 rounds)

M607 (20
rounds, 5 clips)

Knife

//

RPG-9 (1 round,
3 rounds)

K50-M (30 rounds,


5 clips)

Knife

Makarov (8
rounds, 3 clips)

Knife

Support

Short range weapon for taking down enemies in tunnels or close combat

High spray and damage from distance, Low spray and high damage from close range

Secondary fire: Iron sight for greater accuracy and zoom


M870 (3 rounds,
30 rounds)

M1917 (6
rounds, 3 clips)

Knife

M18 Smoke (2
pieces)

12 Gauge (2
rounds, rounds)

CODING
Shader

Parallax Occlusion Mapping, give hightmap support for textures


Day and Night Cycle
Weather effects , Sunny, rain, heavy-rain (storm)
God rays
Depth of field

Game modes

Capture the flag, the two teams are trying to capture their enemys flag and score by bringing it to their base, whereas one
is only able to score if ones own flag has been returned or is already at the base.
Conquest, capture all the enemy flags and defend your own flags.
Destroy the enemy team, the classical Counter-Strike gameplay, where the focus is on eliminating the enemy team in a
certain period of time.
Deathmatch, you stand alone, kill everybody you see.
Team Deathmatch, kill the enemy team with the help of your team.

Menu

Team Selection

EVERYTHING SHOULD BE IN A TRANSLUCANT STYLE and


squared (classic).

Class Selection

Hud

For the beginning a picture or leaving it empty will be enough


as a place holder, afterwards a 3D animated model will take its
place.

Health and ammo is not shown by default, but this should be


available. Kills are shown in the top right corner, classic HL2DM
and css style. With the name and weapon the enemy was killed
by displayed.
If the flag is being stolen, the flag will blink, if the flag is being
dropped, it will disappear and a question mark will take its
place.

Scoreboard
It will be similar to the one below, just that borders and text
should be white as above, whereas the background can be
100% translucent the white borders and text should be at
around 20%.
Being the player and pressing tab, you should see yourself
having a light grey translucent background
From the style of the scoreboard, please look at:
https://www.youtube.com/watch?v=PGh2LUsM7gM

Weapons
(For more information please see the section weapon and classes)
Weapon
M1911
Tokarev T-33
M14
SKS
M16A4
AK-47
Thompson
PPSh 41
M1 Garand
SVD
M60
RPD
M72 LAW
RPG-9
M870
12-Gauge
K-50M
M607

Spray LVL
Mid-High
Mid-High
Low-Mid
Low-Mid
Mid
Mid-High
Mid
Mid
Mid
Mid-High
High (Bipod Mid)
High (Bipod Mid)
/
/
High
High
Mid-High
Mid-High

Head DMG
100
100.
150
170
120
150
100
100
200
180
110
110
130
130
150
150
100
100

Torso DMG
40
40
50
70
60
70
40
40
80
65
45
45
/
/
80
80
30
35

Leg & Arms DMG


30
30
40
50
30
40
30
30
50
45
35
35
/
/
30
30
20
25

M1917
Makarov
Frag Grenades
Knife

Mid-High
Mid
/
/

130
100
130
150

60
40
/
60

50
30
/
50

Models
Weapons
The following weapons have to be modeled into 3D, textured, animated, compiled and have to be compatible with the Source SDK
2013 Engine. This includes:

26 weapons (view and world models)


11 weapons (view and world models)

M6 Bayonet

Bayonet

M1911

M1917

Tokarev T-33

M26

M18 Smoke

Stick Grenade

M1 Garand

Mosin Nagant

M14

SKS

Thompson

PPSh-41

Nagant M1895

Makarov

Stick Smoke

M607

MAC-10

M16A1

K50-M

M3A1

MAT-49

AK-47

SVD
M21

M1 Garand Scoped

Mosin Nagant Soped

M60

RPD

M79

DP-28

M72 LAW

RPG-7

MP-40

M870

12 Gauge Double Barell

PLAYER MODELS

United States of America (US Army)


Soldier Features

South Vietnam (ARVN)


Soldier Features

North Vietnam (PAVN)


Soldier Features

Viet Cong (NFL)


Soldier Features

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