Vit Nam
A Source SDK 2013 multiplayer game
The information contained in these documents is confidential, privileged and only for the
information of the intended recipient and may not be used, published or redistributed without the
prior written consent of Kai Sidler.
THIS DOCUMENT IS WORK IN PROGRESS, CHANGES
MAY APPLY!!!
Everything written in BLACK has to be completed before the release, whereas everything marked in RED will be released upon
decision or in a later update.
INTRODUCTION
This game is based during the final years of the Vietnam War. Players will take the roles of the combatants of the war in close man to
man combat.
GAMEPLAY
Capture the flag, the two teams are trying to capture their enemys flag and score by bringing it to their base, whereas one
is only able to score if ones own flag has been returned or is already at the base.
Conquest, capture all the enemy flags and defend your own flags.
Destroy the enemy team, the classical Counter-Strike gameplay, where the focus is on eliminating the enemy team in a
certain period of time.
Deathmatch, you stand alone, kill everybody you see.
Team Deathmatch, kill the enemy team with the help of your team.
TEAMS
United States of America (US Army)
North Vietnam (PAVN)
South Vietnam (ARVN)
Viet Cong (NFL)
This is the blue team.
Marksman
Scout
Fighter
Sniper
Gunner
Heavy
Support
Alternative
Soldier
Medic
Support
Sniper
Engineer
Radioman
This is the red team.
Marksman
Scout
Fighter
Sniper
Gunner
Heavy
Support
Alternative
Soldier
Medic
Support
Sniper
Engineer
Radioman
WEAPONS & CLASSES
Marksman
Long range weapon for precise shots
Long range rifle grenades
Secondary fire: Iron sight for greater accuracy and zoom
Attachable bayonet for close combat
M14 (20 rounds, 6
clips)
Scout
Knife
M26 (2 pieces)
SKS (10 rounds, 6
clips)
Tokarev T-33 (8
rounds, 3 clips)
Knife
Short range weapons for assaults
Low power and recoil, fully automatic with low accuracy
Secondary fire: Iron sight for greater accuracy and zoom
Thompson (30
rounds, 7 clips)
Fighter
M1911 (7
rounds, 3
clips)
M1911 (7
rounds, 3
clips)
Knife
M26 & M18 Smoke
PPSh 41 (35 rounds,
7 clips)
Tokarev T-33 (8
rounds, 3 clips)
Knife
Medium range weapon for covering fire
Medium power and recoil, fully automatic with medium accuracy
Secondary fire: Iron sight for greater accuracy and zoom
Keyboard X: Semi-automatic
Attachable bayonet for close combat
M16A1 (20
rounds, 6clips)
M1911 (7
rounds, 3 clips)
Knife
M26 (2 pieces)
AK-47 (30
rounds, 6clips)
Tokarev T-33 (8
rounds, 3 clips)
Knife
//
SVD (15 rounds,
3 clips)
Makarov (8
rounds, 3 clips)
Knife
RPD (100
rounds, 2 clips)
Tokarev T-33 (8
rounds, 3 clips)
Knife
Sniper
Long range, high powered weapon for precise shots
Accurate when zoomed inaccurate when not
Secondary fire: Scope zoom
M1 Garand (8
rounds, 4 clips)
M1917 (6
rounds, 3 clips)
Knife
Gunner
Long range weapon for defense
High power, accurate when deployed uncontrollable when not
Secondary fire: Iron sight and or deploys bipod on any level surface
M60 (100
rounds, 2 clips)
M1911 (7
rounds, 3 clips)
Knife
//
Heavy
Long range weapon for removing hidden snipers or machine guns
Slow in movement when in hand
Secondary fire: Iron sight and or deploys bipod on any level surface
Short range weapon with high spray and low damage
M72 LAW (1
round, 3 rounds)
M607 (20
rounds, 5 clips)
Knife
//
RPG-9 (1 round,
3 rounds)
K50-M (30 rounds,
5 clips)
Knife
Makarov (8
rounds, 3 clips)
Knife
Support
Short range weapon for taking down enemies in tunnels or close combat
High spray and damage from distance, Low spray and high damage from close range
Secondary fire: Iron sight for greater accuracy and zoom
M870 (3 rounds,
30 rounds)
M1917 (6
rounds, 3 clips)
Knife
M18 Smoke (2
pieces)
12 Gauge (2
rounds, rounds)
CODING
Shader
Parallax Occlusion Mapping, give hightmap support for textures
Day and Night Cycle
Weather effects , Sunny, rain, heavy-rain (storm)
God rays
Depth of field
Game modes
Capture the flag, the two teams are trying to capture their enemys flag and score by bringing it to their base, whereas one
is only able to score if ones own flag has been returned or is already at the base.
Conquest, capture all the enemy flags and defend your own flags.
Destroy the enemy team, the classical Counter-Strike gameplay, where the focus is on eliminating the enemy team in a
certain period of time.
Deathmatch, you stand alone, kill everybody you see.
Team Deathmatch, kill the enemy team with the help of your team.
Menu
Team Selection
EVERYTHING SHOULD BE IN A TRANSLUCANT STYLE and
squared (classic).
Class Selection
Hud
For the beginning a picture or leaving it empty will be enough
as a place holder, afterwards a 3D animated model will take its
place.
Health and ammo is not shown by default, but this should be
available. Kills are shown in the top right corner, classic HL2DM
and css style. With the name and weapon the enemy was killed
by displayed.
If the flag is being stolen, the flag will blink, if the flag is being
dropped, it will disappear and a question mark will take its
place.
Scoreboard
It will be similar to the one below, just that borders and text
should be white as above, whereas the background can be
100% translucent the white borders and text should be at
around 20%.
Being the player and pressing tab, you should see yourself
having a light grey translucent background
From the style of the scoreboard, please look at:
https://www.youtube.com/watch?v=PGh2LUsM7gM
Weapons
(For more information please see the section weapon and classes)
Weapon
M1911
Tokarev T-33
M14
SKS
M16A4
AK-47
Thompson
PPSh 41
M1 Garand
SVD
M60
RPD
M72 LAW
RPG-9
M870
12-Gauge
K-50M
M607
Spray LVL
Mid-High
Mid-High
Low-Mid
Low-Mid
Mid
Mid-High
Mid
Mid
Mid
Mid-High
High (Bipod Mid)
High (Bipod Mid)
/
/
High
High
Mid-High
Mid-High
Head DMG
100
100.
150
170
120
150
100
100
200
180
110
110
130
130
150
150
100
100
Torso DMG
40
40
50
70
60
70
40
40
80
65
45
45
/
/
80
80
30
35
Leg & Arms DMG
30
30
40
50
30
40
30
30
50
45
35
35
/
/
30
30
20
25
M1917
Makarov
Frag Grenades
Knife
Mid-High
Mid
/
/
130
100
130
150
60
40
/
60
50
30
/
50
Models
Weapons
The following weapons have to be modeled into 3D, textured, animated, compiled and have to be compatible with the Source SDK
2013 Engine. This includes:
26 weapons (view and world models)
11 weapons (view and world models)
M6 Bayonet
Bayonet
M1911
M1917
Tokarev T-33
M26
M18 Smoke
Stick Grenade
M1 Garand
Mosin Nagant
M14
SKS
Thompson
PPSh-41
Nagant M1895
Makarov
Stick Smoke
M607
MAC-10
M16A1
K50-M
M3A1
MAT-49
AK-47
SVD
M21
M1 Garand Scoped
Mosin Nagant Soped
M60
RPD
M79
DP-28
M72 LAW
RPG-7
MP-40
M870
12 Gauge Double Barell
PLAYER MODELS
United States of America (US Army)
Soldier Features
South Vietnam (ARVN)
Soldier Features
North Vietnam (PAVN)
Soldier Features
Viet Cong (NFL)
Soldier Features