NVIDIA Quadro
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Muharraqi-Studios (Khalid Al-muharraqi), MFX / Percival Productions AB, NVIDIA Corporation, and Right Hemisphere.
NVIDIA Quadro FX 1700
Exceptional Price/Performance for Professional Applications
The NVIDIA Quadro FX 1700 graphics board
delivers exceptional price/performance and quality
for professional applications.
Featuring a revolutionary unified architecture,
The NVIDIA Quadro FX 1700 is the mid-
graphics solutions. From Quadro FX 5600
Quadro FX 1700 dynamically allocates
range solution from the latest generation
at the ultra-high-end, and Quadro FX 4600
geometry, shading, and compute processing
of unified architecture based product
at the high-end, through Quadro FX 1700
power to deliver optimized GPU performance
offerings. The entire NVIDIA Quadro family
at the mid-range, to Quadro FX 570 and
while enabling Energy Star power savings.
takes computer-aided-design (CAD), digital
370 at the entry-level, Quadro delivers the
The reference standard for Shader Model
content creation (DCC), and visualization
productivity you need at every price point.
4.0, Quadro FX 1700 solution enables next
applications to a new level of interactivity
generation ultra-realistic, real-time OpenGL
by enabling unprecedented capabilities in
and Direct X 10 visualization applications.
programmability and precision. The industrys
With two dual-link DVI-I connectors, NVIDIA
leading workstation applications leverage
Quadro FX 1700 offers superb image quality
this architecture to enable hardware-
at resolutions up to 2560 x 1600 @ 60Hz.
accelerated features, performance, and
quality not found in any other professional
Product Specifications
Form Factor	
ATX, 4.38(H) x 6.6 (L)
Frame Buffer Memory	
512MB DDR2
Memory Interface	
128-bit
Memory Bandwidth	
12.8GB/sec.
Max Power Consumption	
42W
Graphics Bus	
PCI Express x16
Display Connectors	
Dual DVI-I, TV-Out
Dual Link DVI	
Yes (2)
Auxiliary Power Connectors	
No
Number of Slots	
Thermal Solution	
Active Fansink
NVIDIA QUADRO | PRODUCT OVER VIEW | AUG 2007 | v02
Image Courtesy of Right Hemisphere
NVIDIA Quadro | The Definition of Performance. The Standard for Quality.
Features and Benefits
NVIDIA Unified Architecture
Industrys first unified architecture designed to dynamically allocate geometry, shading, pixel,
and compute processing power to deliver optimized GPU performance.
GPU Computing
NVIDIA CUDA provides a C language environment and tool suite that unleashes new
capabilities to solve complex, visualization challenges such as real-time ray tracing and
interactive volume rendering.
Next-Generation Vertex and Pixel
Programmability Shader Model 4.0
Reference standard for shader model 4.0 enabling a higher level of performance and
ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading
professional applications.
Fast 3D Textures
Fast transfer and manipulation of 3D textures resulting in more interactive visualization of
large volumetric dataset.
High Performance Display Outputs
Dual-link TMDS transmitter supports ultra-high-resolution panels (up to 2560 x 1600 @ 60Hz),
which result in amazing image quality producing detailed photorealistic images.
nView Multi-Display Technology1
The NVIDIA nView hardware and software technology combination delivers maximum flexibility
for multi-display options, and provides unprecedented end-user control of the
desktop experience.
Rotated-Grid Full-Scene Antialiasing
(RG FSAA)
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling
pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing
jaggies while maintaining performance.
Product Specifications
SUPPORTED PLATFORMS
Microsoft Windows Vista
(64-bit and 32-bit)
Microsoft Windows XP (64-bit and 32-bit)
Microsoft Windows 2000 (32-bit)
Linux - Full OpenGL implementation,
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
Solaris
AMD64, Intel EM64T
NVIDIA QUADRO FX 1700
ARCHITECTURE
128-bit color precision
Unlimited fragment instruction
Unlimited vertex instruction
3D volumetric texture support
12 pixels per clock rendering engine
Hardware accelerated antialiased
points & lines
Hardware OpenGL overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes
3rd-generation occlusion culling
16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware accelerated line stippling
HIGH-RESOLUTION ANTIALIASING
SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/
DirectX 10 class)
Long fragment programs (unlimited
instructions)
Long vertex programs (unlimited instructions)
Looping and subroutines (up to 256 loops per
vertex program)
Dynamic flow control
Conditional execution
Rotated Grid Full-Scene Antialiasing
(RG FSAA)
32x FSAA dramatically reduces visual
aliasing artifacts or jaggies, resulting in
highly realistic scenes
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drive two digital
displays at resolutions up to 2560 x 1600
@ 60Hz
Internal 400 MHz DACs  Two analog displays
up to 2048 x 1536 @ 85Hz
HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
Open source compiler
NVIDIA nView will be available for Windows Vista Spring 2008
To learn more about NVIDIA Quadro, go to www.nvidia.com
 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks
of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features,
pricing, availability, and specifications are all subject to change without notice.