Distance Vector Algorithm
Bellman-Ford Equation (dynamic programming)
Define
dx(y) := cost of least-cost path from x to y
Then
dx(y) = min
{c(x,v) + dv(y) }
v
where min is taken over all neighbors v of x
Network Layer
4-1
Bellman-Ford example
5
2
v
2
w
3
Clearly, dv(z) = 5, dx(z) = 3, dw(z) = 3
5
2
B-F equation says:
du(z) = min { c(u,v) + dv(z),
c(u,x) + dx(z),
c(u,w) + dw(z) }
= min {2 + 5,
1 + 3,
5 + 3} = 4
Node that achieves minimum is next
hop in shortest path forwarding table
Network Layer
4-2
Distance Vector Algorithm
Dx(y) = estimate of least cost from x to y
Node x knows cost to each neighbor v:
c(x,v)
Node x maintains distance vector Dx =
[Dx(y): y N ]
Node x also maintains its neighbors
distance vectors
For each neighbor v, x maintains
Dv = [Dv(y): y N ]
Network Layer
4-3
Distance vector algorithm (4)
Basic idea:
Each node periodically sends its own distance
vector estimate to neighbors
When a node x receives new DV estimate from
neighbor, it updates its own DV using B-F equation:
Dx(y) minv{c(x,v) + Dv(y)}
for each node y N
Under minor, natural conditions, the estimate
Dx(y) converge to the actual least cost dx(y)
Network Layer
4-4
Distance Vector Algorithm (5)
Iterative, asynchronous:
each local iteration caused
by:
local link cost change
DV update message from
neighbor
Distributed:
wait for (change in local link
cost or msg from neighbor)
recompute estimates
each node notifies
neighbors only when its DV
changes
Each node:
neighbors then notify
their neighbors if
necessary
if DV to any dest has
changed, notify neighbors
Network Layer
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)}
= min{2+0 , 7+1} = 2
node x table
cost to
x y z
Dx(z) = min{c(x,y) +
Dy(z), c(x,z) + Dz(z)}
= min{2+1 , 7+0} = 3
cost to
x y z
from
from
x 0 2 7
y
z
node y table
cost to
x y z
x 0 2 3
y 2 0 1
z 7 1 0
x
y 2 0 1
z
node z table
cost to
x y z
from
from
x
y
z 71 0
4-5
time
Network Layer
4-6
Dx(z) = min{c(x,y) +
Dy(z), c(x,z) + Dz(z)}
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)}
= min{2+0 , 7+1} = 2
node x table
cost to
x y z
x
y
z 71 0
from
from
from
from
x 0 2 7
y 2 0 1
z 7 1 0
cost to
x y z
x 0 2 7
y 2 0 1
z 3 1 0
x 0 2 3
y 2 0 1
z 3 1 0
cost to
x y z
x 0 2 3
y 2 0 1
z 3 1 0
cost to
x y z
from
from
from
x
y 2 0 1
z
node z table
cost to
x y z
x 0 2 3
y 2 0 1
z 7 1 0
= min{2+1 , 7+0} = 3
cost to
x y z
cost to
x y z
from
from
x 0 2 7
y
z
node y table
cost to
x y z
cost to
x y z
x 0 2 3
y 2 0 1
z 3 1 0
time
Network Layer
4-7
Distance Vector: link cost changes
Link cost changes:
node detects local link cost change
updates routing info, recalculates
distance vector
if DV changes, notify neighbors
good
news
travels
fast
y
50
At time t0, y detects the link-cost change, updates its DV,
and informs its neighbors.
At time t1, z receives the update from y and updates its table.
It computes a new least cost to x and sends its neighbors its DV.
At time t2, y receives zs update and updates its distance table.
ys least costs do not change and hence y does not send any
message to z.
Network Layer
4-8
Distance Vector: link cost changes
Link cost changes:
60
good news travels fast
bad news travels slow -
count to infinity problem!
44 iterations before
algorithm stabilizes: see
text
y
50
Poisoned reverse:
If Z routes through Y to
get to X :
Z tells Y its (Zs) distance
to X is infinite (so Y wont
route to X via Z)
will this completely solve
count to infinity problem?
Network Layer
4-9
Comparison of LS and DV algorithms
Message complexity
LS: with n nodes, E links,
O(nE) msgs sent
DV: exchange between
neighbors only
convergence time varies
Speed of Convergence
LS: O(n2) algorithm requires
O(nE) msgs
may have oscillations
DV: convergence time varies
may be routing loops
count-to-infinity problem
Robustness: what happens
if router malfunctions?
LS:
node can advertise
incorrect link cost
each node computes only
its own table
DV:
DV node can advertise
incorrect path cost
each nodes table used by
others
error propagate thru
network
Network Layer 4-10
Chapter 4: Network Layer
4. 1 Introduction
4.2 Virtual circuit and
datagram networks
4.3 Whats inside a
router
4.4 IP: Internet
Protocol
Datagram format
IPv4 addressing
ICMP
IPv6
4.5 Routing algorithms
Link state
Distance Vector
Hierarchical routing
4.6 Routing in the
Internet
RIP
OSPF
BGP
4.7 Broadcast and
multicast routing
Network Layer
4-11
Hierarchical Routing
Our routing study thus far - idealization
all routers identical
network flat
not true in practice
scale: with 200 million
destinations:
cant store all dests in
routing tables!
routing table exchange
would swamp links!
administrative autonomy
internet = network of
networks
each network admin may
want to control routing in its
own network
Network Layer 4-12
Hierarchical Routing
aggregate routers into
regions, autonomous
systems (AS)
routers in same AS run
same routing protocol
Gateway router
Direct link to router in
another AS
intra-AS routing
protocol
routers in different AS
can run different intraAS routing protocol
Network Layer 4-13
Interconnected ASes
3c
3b
3a
AS3
1a
2a
1c
1d
1b
Intra-AS
Routing
algorithm
2c
AS2
AS1
Inter-AS
Routing
algorithm
Forwarding
table
2b
forwarding table
configured by both
intra- and inter-AS
routing algorithm
intra-AS sets entries
for internal dests
inter-AS & Intra-As
sets entries for
external dests
Network Layer 4-14
Inter-AS tasks
AS1 must:
1. learn which dests
reachable through
AS2, which through
AS3
2. propagate this
reachability info to all
routers in AS1
Job of inter-AS routing!
suppose router in AS1
receives datagram
dest outside of AS1
router should
forward packet to
gateway router, but
which one?
3c
3b
3a
AS3
1a
2a
1c
1b
1d
2c
AS2
2b
AS1
Network Layer 4-15
Example: Setting forwarding table in router 1d
suppose AS1 learns (via inter-AS protocol) that subnet
x reachable via AS3 (gateway 1c) but not via AS2.
inter-AS protocol propagates reachability info to all
internal routers.
router 1d determines from intra-AS routing info that
its interface I is on the least cost path to 1c.
installs forwarding table entry (x,I)
3c
3b
3a
AS3
1a
x
2a
1c
1d
1b AS1
2c
2b
AS2
Network Layer 4-16
Example: Choosing among multiple ASes
now suppose AS1 learns from inter-AS protocol that
subnet x is reachable from AS3 and from AS2.
to configure forwarding table, router 1d must
determine towards which gateway it should forward
packets for dest x.
this is also job of inter-AS routing protocol!
3c
3b
3a
AS3
1a
2a
1c
1d
1b
2c
AS2
2b
AS1
Network Layer 4-17
Example: Choosing among multiple ASes
now suppose AS1 learns from inter-AS protocol that
subnet x is reachable from AS3 and from AS2.
to configure forwarding table, router 1d must
determine towards which gateway it should forward
packets for dest x.
this is also job of inter-AS routing protocol!
hot potato routing: send packet towards closest of
two routers.
Learn from inter-AS
protocol that subnet
x is reachable via
multiple gateways
Use routing info
from intra-AS
protocol to determine
costs of least-cost
paths to each
of the gateways
Hot potato routing:
Choose the gateway
that has the
smallest least cost
Determine from
forwarding table the
interface I that leads
to least-cost gateway.
Enter (x,I) in
forwarding table
Network Layer 4-18
Chapter 4: Network Layer
4. 1 Introduction
4.2 Virtual circuit and
datagram networks
4.3 Whats inside a
router
4.4 IP: Internet
Protocol
Datagram format
IPv4 addressing
ICMP
IPv6
4.5 Routing algorithms
Link state
Distance Vector
Hierarchical routing
4.6 Routing in the
Internet
RIP
OSPF
BGP
4.7 Broadcast and
multicast routing
Network Layer 4-19
Intra-AS Routing
also known as Interior Gateway Protocols (IGP)
most common Intra-AS routing protocols:
RIP: Routing Information Protocol
OSPF: Open Shortest Path First
IGRP: Interior Gateway Routing Protocol (Cisco
proprietary)
Network Layer 4-20
10
Chapter 4: Network Layer
4. 1 Introduction
4.2 Virtual circuit and
datagram networks
4.3 Whats inside a
router
4.4 IP: Internet
Protocol
4.5 Routing algorithms
Link state
Distance Vector
Hierarchical routing
4.6 Routing in the
Internet
Datagram format
IPv4 addressing
ICMP
IPv6
RIP
OSPF
BGP
4.7 Broadcast and
multicast routing
Network Layer 4-21
RIP ( Routing Information Protocol)
distance vector algorithm
included in BSD-UNIX Distribution in 1982
distance metric: # of hops (max = 15 hops)
From router A to subsets:
u
x
y
destination hops
u
1
v
2
w
2
x
3
y
3
z
2
Network Layer 4-22
11
RIP advertisements
distance
vectors: exchanged among
neighbors every 30 sec via Response
Message (also called advertisement)
each advertisement: list of up to 25
destination nets within AS
Network Layer 4-23
RIP: Example
z
w
C
Destination Network
w
y
z
x
Next Router
Num. of hops to dest.
....
A
B
B
--
2
2
7
1
Routing table in D
Network Layer 4-24
12
RIP: Example
Dest
w
x
z
.
Next
C
hops
1
1
4
...
Advertisement
from A to D
z
x
Destination Network
w
y
z
x
Next Router
Num. of hops to dest.
....
A
B
B A
--
Routing table in D
2
2
7 5
1
Network Layer 4-25
RIP: Link Failure and Recovery
If no advertisement heard after 180 sec -->
neighbor/link declared dead
routes via neighbor invalidated
new advertisements sent to neighbors
neighbors in turn send out new advertisements (if
tables changed)
link failure info quickly (?) propagates to entire net
poison reverse used to prevent ping-pong loops
(infinite distance = 16 hops)
Network Layer 4-26
13
RIP Table processing
RIP routing tables managed by application-level
process called route-d (daemon)
advertisements sent in UDP packets, periodically
repeated
routed
routed
Transprt
(UDP)
network
(IP)
Transprt
(UDP)
forwarding
table
forwarding
table
network
(IP)
link
link
physical
physical
Network Layer 4-27
Chapter 4: Network Layer
4. 1 Introduction
4.2 Virtual circuit and
datagram networks
4.3 Whats inside a
router
4.4 IP: Internet
Protocol
Datagram format
IPv4 addressing
ICMP
IPv6
4.5 Routing algorithms
Link state
Distance Vector
Hierarchical routing
4.6 Routing in the
Internet
RIP
OSPF
BGP
4.7 Broadcast and
multicast routing
Network Layer 4-28
14
OSPF (Open Shortest Path First)
open: publicly available
uses Link State algorithm
LS packet dissemination
topology map at each node
route computation using Dijkstras algorithm
OSPF advertisement carries one entry per neighbor
router
advertisements disseminated to entire AS (via
flooding)
carried in OSPF messages directly over IP (rather than TCP
or UDP
Network Layer 4-29
OSPF advanced features (not in RIP)
security: all OSPF messages authenticated (to
prevent malicious intrusion)
multiple same-cost paths allowed (only one path in
RIP)
For each link, multiple cost metrics for different
TOS (e.g., satellite link cost set low for best effort;
high for real time)
integrated uni- and multicast support:
Multicast OSPF (MOSPF) uses same topology data
base as OSPF
hierarchical OSPF in large domains.
Network Layer 4-30
15
Chapter 4: Network Layer
4. 1 Introduction
4.2 Virtual circuit and
datagram networks
4.3 Whats inside a
router
4.4 IP: Internet
Protocol
Datagram format
IPv4 addressing
ICMP
IPv6
4.5 Routing algorithms
Link state
Distance Vector
Hierarchical routing
4.6 Routing in the
Internet
RIP
OSPF
BGP
4.7 Broadcast and
multicast routing
Network Layer 4-31
Internet inter-AS routing: BGP
BGP (Border Gateway Protocol):
the de
facto standard
BGP provides each AS a means to:
1.
2.
3.
Obtain subnet reachability information from
neighboring ASs.
Propagate reachability information to all ASinternal routers.
Determine good routes to subnets based on
reachability information and policy.
allows subnet to advertise its existence to
rest of Internet: I am here
Network Layer 4-32
16
BGP basics
pairs of routers (BGP peers) exchange routing info
over semi-permanent TCP connections: BGP sessions
BGP sessions need not correspond to physical
links.
when AS2 advertises prefix to AS1:
AS2 promises it will forward any addresses
datagrams towards that prefix.
AS2 can aggregate prefixes in its advertisement
eBGP session
3c
3a
3b
AS3
1a
AS1
iBGP session
2a
1c
1d
2c
AS2
1b
2b
Network Layer 4-33
Distributing reachability info
using eBGP session between 3a and 1c, AS3 sends
prefix reachability info to AS1.
1c can then use iBGP do distribute new prefix
info to all routers in AS1
1b can then re-advertise new reachability info
to AS2 over 1b-to-2a eBGP session
when router learns of new prefix, creates entry
for prefix in its forwarding table.
eBGP session
3c
3a
3b
AS3
1a
AS1
iBGP session
2a
1c
1d
1b
2c
AS2
2b
Network Layer 4-34
17
Path attributes & BGP routes
advertised prefix includes BGP attributes.
prefix + attributes = route
two important attributes:
AS-PATH: contains ASs through which prefix
advertisement has passed: e.g, AS 67, AS 17
NEXT-HOP: indicates specific internal-AS router
to next-hop AS. (may be multiple links from
current AS to next-hop-AS)
when gateway router receives route
advertisement, uses import policy to
accept/decline.
Network Layer 4-35
BGP route selection
router may learn about more than 1 route
to some prefix. Router must select route.
elimination rules:
1.
2.
3.
4.
local preference value attribute: policy
decision
shortest AS-PATH
closest NEXT-HOP router: hot potato routing
additional criteria
Network Layer 4-36
18
BGP messages
BGP messages exchanged using TCP.
BGP messages:
OPEN: opens TCP connection to peer and
authenticates sender
UPDATE: advertises new path (or withdraws old)
KEEPALIVE keeps connection alive in absence of
UPDATES; also ACKs OPEN request
NOTIFICATION: reports errors in previous msg;
also used to close connection
Network Layer 4-37
BGP routing policy
legend:
B
W
provider
network
customer
network:
C
Y
A,B,C are provider networks
X,W,Y are customer (of provider networks)
X is dual-homed: attached to two networks
X does not want to route from B via X to C
.. so X will not advertise to B a route to C
Network Layer 4-38
19
BGP routing policy (2)
legend:
B
W
provider
network
customer
network:
C
Y
A advertises path AW to B
B advertises path BAW to X
Should B advertise path BAW to C?
No way! B gets no revenue for routing CBAW
since neither W nor C are Bs customers
B wants to force C to route to w via A
B wants to route only to/from its customers!
Network Layer 4-39
Why different Intra- and Inter-AS routing ?
Policy:
Inter-AS: admin wants control over how its traffic
routed, who routes through its net.
Intra-AS: single admin, so no policy decisions needed
Scale:
hierarchical routing saves table size, reduced update
traffic
Performance:
Intra-AS: can focus on performance
Inter-AS: policy may dominate over performance
Network Layer 4-40
20
Chapter 4: Network Layer
4. 1 Introduction
4.5 Routing algorithms
Link state
Distance Vector
Hierarchical routing
4.2 Virtual circuit and
datagram networks
4.3 Whats inside a
router
4.4 IP: Internet
Protocol
4.6 Routing in the
Internet
Datagram format
IPv4 addressing
ICMP
IPv6
RIP
OSPF
BGP
4.7 Broadcast and
multicast routing
Network Layer 4-41
Broadcast Routing
deliver packets from source to all other nodes
source duplication is inefficient:
duplicate
duplicate
creation/transmission
R1
R1
duplicate
R2
R2
R3
R4
source
duplication
R3
R4
in-network
duplication
source duplication: how does source
determine recipient addresses?
Network Layer 4-42
21
In-network duplication
flooding: when node receives brdcst pckt,
sends copy to all neighbors
Problems: cycles & broadcast storm
controlled flooding: node only brdcsts pkt
if it hasnt brdcst same packet before
Node keeps track of pckt ids already brdcsted
Or reverse path forwarding (RPF): only forward
pckt if it arrived on shortest path between
node and source
spanning tree
No redundant packets received by any node
Network Layer 4-43
Spanning Tree
First construct a spanning tree
Nodes forward copies only along spanning
tree
A
B
c
D
F
G
(a) Broadcast initiated at A
D
G
(b) Broadcast initiated at D
Network Layer 4-44
22
Spanning Tree: Creation
Center node
Each node sends unicast join message to center
node
Message forwarded until it arrives at a node already
belonging to spanning tree
A
3
c
4
F
1
c
D
(a) Stepwise construction
of spanning tree
(b) Constructed spanning
tree
Network Layer 4-45
Multicast Routing: Problem Statement
Goal: find a tree (or trees) connecting
routers having local mcast group members
tree: not all paths between routers used
source-based: different tree from each sender to rcvrs
shared-tree: same tree used by all group members
Shared tree
Source-based trees
23
Approaches for building mcast trees
Approaches:
source-based tree: one tree per source
shortest path trees
reverse path forwarding
group-shared tree: group uses one tree
minimal spanning (Steiner)
center-based trees
we first look at basic approaches, then specific
protocols adopting these approaches
Shortest Path Tree
mcast forwarding tree: tree of shortest
path routes from source to all receivers
Dijkstras algorithm
S: source
LEGEND
R1
1
R4
R2
3
R3
router with attached
group member
5
4
R6
router with no attached
group member
R5
6
R7
link used for forwarding,
i indicates order link
added by algorithm
24
Reverse Path Forwarding
rely on routers knowledge of unicast
shortest path from it to sender
each router has simple forwarding behavior:
if (mcast datagram received on incoming link
on shortest path back to center)
then flood datagram onto all outgoing links
else ignore datagram
Reverse Path Forwarding: example
S: source
LEGEND
R1
R4
router with attached
group member
R2
R5
R3
R6
R7
router with no attached
group member
datagram will be
forwarded
datagram will not be
forwarded
result is a source-specific reverse SPT
may be a bad choice with asymmetric links
25
Reverse Path Forwarding: pruning
forwarding tree contains subtrees with no mcast
group members
no need to forward datagrams down subtree
prune msgs sent upstream by router with no
downstream group members
LEGEND
S: source
R1
router with attached
group member
R4
R2
P
R5
R3
R6
P
R7
router with no attached
group member
prune message
links with multicast
forwarding
Shared-Tree: Steiner Tree
Steiner Tree: minimum cost tree
connecting all routers with attached group
members
problem is NP-complete
excellent heuristics exists
not used in practice:
computational complexity
information about entire network needed
monolithic: rerun whenever a router needs to
join/leave
26
Center-based trees
single delivery tree shared by all
one router identified as
center of tree
to join:
edge router sends unicast join-msg addressed
to center router
join-msg processed by intermediate routers
and forwarded towards center
join-msg either hits existing tree branch for
this center, or arrives at center
path taken by join-msg becomes new branch of
tree for this router
Center-based trees: an example
Suppose R6 chosen as center:
LEGEND
R1
R2
router with attached
group member
R4
3
2
R5
R3
R6
router with no attached
group member
path order in which join
messages generated
R7
27
Internet Multicasting Routing: DVMRP
DVMRP: distance vector multicast routing
protocol, RFC1075
flood and prune: reverse path forwarding,
source-based tree
RPF tree based on DVMRPs own routing tables
constructed by communicating DVMRP routers
no assumptions about underlying unicast
initial datagram to mcast group flooded
everywhere via RPF
routers not wanting group: send upstream prune
msgs
DVMRP: continued
soft
state: DVMRP router periodically (1 min.)
forgets branches are pruned:
mcast data again flows down unpruned branch
downstream router: reprune or else continue to
receive data
routers can quickly regraft to tree
following IGMP join at leaf
odds and ends
commonly implemented in commercial routers
Mbone routing done using DVMRP
28
Tunneling
Q: How to connect islands of multicast
routers in a sea of unicast routers?
physical topology
logical topology
mcast datagram encapsulated inside normal (non-multicast-
addressed) datagram
normal IP datagram sent thru tunnel via regular IP unicast to
receiving mcast router
receiving mcast router unencapsulates to get mcast datagram
PIM: Protocol Independent Multicast
not dependent on any specific underlying unicast
routing algorithm (works with all)
two different multicast distribution scenarios :
Dense:
Sparse:
group members
# networks with group
densely packed, in
close proximity.
bandwidth more
plentiful
members small wrt #
interconnected networks
group members widely
dispersed
bandwidth not plentiful
29
Consequences of Sparse-Dense Dichotomy:
Dense
group membership by
Sparse:
no membership until
routers assumed until
routers explicitly join
routers explicitly prune receiver- driven
data-driven construction
construction of mcast
on mcast tree (e.g., RPF)
tree (e.g., center-based)
bandwidth and non bandwidth and non-groupgroup-router processing
router processing
profligate
conservative
PIM- Dense Mode
flood-and-prune RPF, similar to DVMRP but
underlying unicast protocol provides RPF info
for incoming datagram
less complicated (less efficient) downstream
flood than DVMRP reduces reliance on
underlying routing algorithm
has protocol mechanism for router to detect it
is a leaf-node router
30
PIM - Sparse Mode
center-based approach
router sends
join msg
to rendezvous point
(RP)
router can switch to
source-specific tree
increased performance:
less concentration,
shorter paths
R4
join
intermediate routers
update state and
forward join
after joining via RP,
R1
R2
join
R5
join
R3
R7
R6
all data multicast
from rendezvous
point
rendezvous
point
PIM - Sparse Mode
sender(s):
unicast data to RP,
which distributes down
RP-rooted tree
RP can extend mcast
tree upstream to
source
RP can send stop msg
if no attached
receivers
no one is listening!
R1
R4
join
R2
R3
join
R5
join
R6
all data multicast
from rendezvous
point
R7
rendezvous
point
31
Router Architecture Overview
Two key router functions:
run routing algorithms/protocol (RIP, OSPF, BGP)
forwarding datagrams from incoming to outgoing link
Network Layer 4-63
Input Port Functions
Physical layer:
bit-level reception
Data link layer:
e.g., Ethernet
see chapter 5
Decentralized switching:
given datagram dest., lookup output port
using forwarding table in input port
memory
goal: complete input port processing at
line speed
queuing: if datagrams arrive faster than
forwarding rate into switch fabric
Network Layer 4-64
32
Three types of switching fabrics
Network Layer 4-65
Switching Via Memory
First generation routers:
traditional computers with switching under direct
control of CPU
packet copied to systems memory
speed limited by memory bandwidth (2 bus
crossings per datagram)
Input
Port
Memory
Output
Port
System Bus
Network Layer 4-66
33
Switching Via a Bus
datagram from input port memory
to output port memory via a shared
bus
bus contention: switching speed
limited by bus bandwidth
32 Gbps bus, Cisco 5600: sufficient
speed for access and enterprise
routers
Network Layer 4-67
Switching Via An Interconnection
Network
overcome bus bandwidth limitations
Banyan networks, other interconnection nets
initially developed to connect processors in
multiprocessor
advanced design: fragmenting datagram into fixed
length cells, switch cells through the fabric.
Cisco 12000: switches 60 Gbps through the
interconnection network
Network Layer 4-68
34
Output Ports
Buffering required when datagrams arrive from
fabric faster than the transmission rate
Scheduling discipline chooses among queued
datagrams for transmission
Network Layer 4-69
Output port queueing
buffering when arrival rate via switch exceeds
output line speed
queueing (delay) and loss due to output port
buffer overflow!
Network Layer 4-70
35
How much buffering?
RFC 3439 rule of thumb: average buffering
equal to typical RTT (say 250 msec) times
link capacity C
e.g., C = 10 Gps link: 2.5 Gbit buffer
Recent recommendation: with
buffering equal to RTT. C
N flows,
Network Layer 4-71
Input Port Queuing
Fabric slower than input ports combined -> queueing
may occur at input queues
Head-of-the-Line (HOL) blocking: queued datagram
at front of queue prevents others in queue from
moving forward
queueing delay and loss due to input buffer overflow!
Network Layer 4-72
36