NIS
When: Dates/Times for Fall
and Spring TBD
Location: Science
Classroom (Ms. Lucass
Room)
Who: All are invited
(Children in 5th grade and
below must be
accompanied by an adult)		
http://nisscience.weebly.com/makerspace-family-night.html																																																	Sara	Lucas	
(907)	538-2722	
Table	of	Contents	
	
Why	Does	NIS	Need	a	Makerspace?	
What	is	a	Makerspace?..........................................................................................................................	
What	are	the	Benefits	of	a	Makerspace?.........................................................................................	
How	are	Makerspaces	Related	to	the	Growth	Mindset?............................................................	
What	is	the	Constructionism/Constructivism	Philosophy?.....................................................	
Is	There	Research	that	supports	Makerspaces?...........................................................................	
3	
3	
4	
5	
6	
Mission	Statement...................................................................................................................................	
LKSD	Vision...............................................................................................................................................	
Student	Goals............................................................................................................................................	
Makerspace	Expectations.....................................................................................................................	
Location......................................................................................................................................................	
Timeline	for	Implementation..............................................................................................................	
Teacher	Training.....................................................................................................................................	
7	
7	
8	
8	
9	
9	
9	
	
Cost	
	
10	
	
NIS	Makerspace	Vision	
Supply	List..................................................................................................................................................	 10	
Funding........................................................................................................................................................	 11	
	
	
Sources	
12	
	
Why	Does	NIS	Need	a	Makerspace?	
	What	is	a	Makerspace?		
"A	makerspace	is	a	physical	location	where	people	gather	to	share	resources	and	knowledge,	work	on	
projects,	network,	and	build.	Makerspaces	provide	tools	and	space	in	a	community	environment"	(7	
Things	You	Should	Know	About		Makerspaces,	2013).	According	to	Miller	(2015)	these	spaces	can	use	
high	tech	to	no	tech	tools	.	High	tech	includes	things	such	as	"3D	printers,	laser	cutters,	cnc	machines,	
soldering	irons	and	even	sewing	machines."	Low	tech	includes	things	such	as	"cardboard,	legos	and	art	
supplies."	Some	other	names	for	a	makerspace	include	FabLab,	Techshop,	or	hackerspace.	Yes	these	are	a	
little	different	but	at	the	core	they	are	similar:	they	are	a	place	for	people	to	come	and	create	either	or	
alone	or	collaborating	with	others.			
What	are	the	Benefits	of	a	Makerspace?			
	Makerspaces	offer	the	potential	to	make	classrooms	more	child-centered:	relevant	and	more	sensitive	
to	each	child's	remarkable	capacity	for	intensity"	(Martinez	&	Stager,	2014).	Students	take	control	of	
their	own	learning	making	a	classroom	student-centered	not	teacher-centered.	According	to	Stager	
making	also	allows	cross-curricular	design.		Subject	distinction	becomes	almost	non-existent,	as	you	need	
all	skills	when	making.	Problem	solving	in	a	makerspace	becomes	more	authentic.	Instead	of	solving	a	
problem	on	paper,	students	solve	problems	by	designing	and	redesigning	to	make	things	
better.		Makerspaces	offer	a	"highly	collaborative	learning	dynamic	that	is	excellent	for	team	efforts	and	
for	peer	support,	advice,	and	assistance"	(7	Things	You	Should	Know	About		Makerspaces,	2013).	Instead	
of	the	teacher	having	to	solve	all	problems	students	start	to	work	with	one	another.	In	a	makerspace	a	
teacher	cannot	know	everything	and	other	students	start	to	become	the	experts	and	the	teacher	is	just	
there	for	support.	Below	is	a	list	of	20	benefits	of	a	Makerspace	generated	by	Gorman	(2014).	
 Allow	for	student	intrinsic	motivation	and	self-directed	learning	
 Engage	students	in	significant	content	by	allowing	for	connections	to	curriculum	
 Immerse	students	in	experiences	that	promote	the	idea	of	flow	
 Provide	students	opportunities	that	allow	then	to	fail	in	order	to	succeed	
 Emphasize	to	students	and	teachers	the	importance	of	process	over	outcome	
 Amplify	or	introduce	to	students	the	components	of	a	school	STEM	disciplines	
 Provide	for	student	opportunities	to	enhance	Project,	Problem,	Design,	Inquiry,	and	Challenge	
Based	Learning	
 Promote	student	literacy	through	writing,	reflecting,	and	journal	writing	while	Making	in	specific	
subject	areas	
 Engage	students	in	relevance	and	connections	through	a	authentic	learning	experience	
 Promote	service	student	learning	by	identify	and	inventing	solutions	to	local	and	world	problems	
 Allow	students	to	see	the	importance	and	value	of	the	arts	
 Allow	students	to	be	a	part	of	partnerships	between	school,	home,	and	community	
 Create	opportunities	for	students	to	be	producers	of	content	and	products	
 Facilitate	to	students	the	idea	of	entrepreneurship	through	innovation	
 Provide	students	an	opportunity	to	connect	with	college	and	career	opportunities	
 Allow	for	student	mentorship	between	students	and	also	between	community	and	students	
 Give	students	the	opportunity	to	learn	through	kinesthetic	opportunities	
 Introduce	students	to	the	iterative	process	for	problem	solving	
 Support	student	inquiry	by	relaying	the	importance	of	good	questions	and	continued	questioning				
How	are	Makerspaces	Related	to	the	Growth	Mindset?	
	Another	benefit	to	makerspaces	is	that	they	foster	a	growth	mindset.	"A	'growth	mindset,'	thrives	on	
challenge	and	sees	failure	not	as	evidence	of	unintelligence	but	as	a	heartening	springboard	for	growth	
and	for	stretching	our	existing	abilities"	(Popova,	2014).	This	means	students	must	believe	in	themselves	
and	that	they	can	still	learn	more.	Instead	of	thinking	that	you	can	only	get	so	far	you	always	believe	you	
can	do	more.	When	students	are	left	to	create	on	their	own,	their	curiosity	grows.	In	turn	they	try	harder	
to	make	something	work	because	they	are	interested	in	it.	This	is	exactly	what	the	growth	mindset	is	
about.	Below	is	a	diagram	that	helps	depict	the	growth	mindset.				
https://www.brainpickings.org/2014/01/29/carol-dweck-mindset/	
What	is	the	Constructionism/Constructivism	Philosophy?	
	Makerspaces	fall	under	the	philosophy	of	constructionism.	"Constructionism	views	the	world	as	being	
internally	created	through	constructs,	or	internal	models.	We	thus	view	the	world	through	these	
constructs	and	which	have	significant	and	often	unrealized	effect	on	our	perceptions"	(Constructionism	
and	Constructivism,	n.d.).	There	are	2	parts	to	this:	either	constructing	a	new	idea	or	changing	the	
connections	you	made	about	an	idea.	Constructionism	was	developed	by	Seymour	Papert	and	argues	for	
"learning	based	on	creativity,	tinkering,	exploring,	building,	and	presentation"	(Donaldson,	2014).	People	
are	constantly	creating	things	to	fit	the	world	around	them.	This	is	the	definition	of	technology	in	science	
textbooks.	We	are	makers	and	are	constantly	creating	new	things;	this	is	not	a	new	idea.			
This	is	very	related	to	the	earlier	idea	of	constructivism	by	Piaget.	Constructivism	is	the		use	of	active	
methods	which	give	broad	scope	to	the	spontaneous	research	of	the	child	or	adolescent	and	requires	that	
every	new	truth	to	be	learned,	be	rediscovered,	or	at	least	reconstructed	by	the	student	and	not	simply	
imported	to	him	(Martinez	&	Stager,	2013).		
To	keep	these	straight,	lets	think	of	constructionism	as	more	hands	on,	or	physical,	and	constructivism	
more	in	the	mind,	or	cognitive	(Constructionism	and	Constructivism,	n.d.).		
There	are	many	benefits	to	a	teaching	style	that	reflects	constructionism.	One	huge	benefit	is	
demonstrated	by	this	statement,	"Once	students	mastered	a	new	capability,	such	as	waterjet	cutting	or	
microcontroller	programming,	they	had	a	near-evangelical	interest	in	showing	others	how	to	use	
it"	(Martinez	&	Stager,	2013).	Another	key	idea	is	that	students	are	in	control,	and	must	create	their	own	
learning.		"Best	of	all,	gone	are	the	days	of	helplessness,	dependency,	and	consumption.	Making	lets	you	
take	control	of	your	life,	be	more	active,	and	be	responsible	for	your	own	learning"	(Martinez	&	Stager,	
2013).	This	also	shows	how	students	are	invested	and	this	in	turn	can	create	positivity	around	education	
that	is	not	found	in	a	classroom	taught	in	the	traditional	way.																									
5	
Is	There	Research	that	supports	Makerspaces?	
	There	is	not	direct	research,	but	lot	of	research	can	be	applied	to	makerspaces.	Constructionism	is	not	a	
new	philosophy	it	has	just	been	brought	to	the	forefront	recently.	"Traditional	direct	instruction	focuses	
on	content	knowledge,	while	maker-centered	learning	orients	around	the	learner's	context.	It's	a	
framework	for	learning	that	can	be	applied	to	any	content.	It	allows	the	learner	to	actualize	his	or	her	
own	ideas"	(Chang	&	Ratliff,	2016).	This	means	that	students	are	learning	things,	and	they	see	how	their	
learning	fits	into	the	world.	This	is	a	skill	that	traditional	learning	does	not	afford	students.	"We,	as	
teachers,	have	the	opportunity	and	responsibility	to	design	engaging	learning	experiences	that	address	
the	needs	of	our	youth,	and	maker	education	is	easily	accessible,	widely	applicable,	and	highly	adaptable	
to	educators	and	learning	environments	of	all	kinds.	At	its	best,	a	maker	curriculum	is	interactive,	handson,	youth-driven,	and	open-ended"	(Chang	&	Ratliff,	2016).			
There	is	not	much	direct	research	on	the	maker	movement,	but	much	can	be	derived	from	previous	
research.	Here	are	some	key	points:	
 "Studies	comparing	learning	outcomes	for	students	taught	via	project-based	learning	versus	
traditional	instruction	show	that	when	implemented	well,	PBL	increases	long-term	retention	of	
content,	helps	students	perform	as	well	as	or	better	than	traditional	learners	in	high-stakes	tests,	
improves	problem-solving	and	collaboration	skills,	and	improves	students'	attitudes	towards	
learning"	(Vega,	2015).	
 "A	2014	study	compared	college-level	biology	courses	taught	in	a	traditional	lecture	format	with	
an	active-learning	format	(providing	more	student	guidance	and	interaction)	and	found	that	when	
active	learning	was	used,	average	exam	scores	increased,	with	black	and	first-generation	students	
benefitting	the	most"	(Terada,	2016).		
 "A	2009	study	found	that	eighth-grade	students	who	were	involved	in	hands-on	science	projects	
demonstrated	a	deeper	understanding	of	concepts	than	students	who	were	taught	with	traditional	
methods	such	as	textbook	readings,	lectures,	and	tests"	(Terada,	2016).		
 "According	to	a	study	done	in	2015	Students	who	participate	in	science	experiments,	instead	of	
just	observing	them,	have	a	deeper	conceptual	understanding	of	science.	Through	brain	imaging,	
researchers	found	that	physical	experience	activates	the	sensorimotor	region	of	students'	brains,	
which	helps	reinforce	what	they're	learning.	If	students	use	their	hands	as	well	as	their	minds,	
they're	essentially	learning	twice"	(Terada,	2016).		
 According	to	Root-Bernstein,	R.,	&	Root-Bernstein,	M.	(2013)	their	analysis	of	SAT	scores	from	
2006	shows	that	students	in	4	years	of	HS	arts	or	music	classes		have	a	100-point	advantage	over	
the	average	SAT	score,	whereas	four	years	of	science	confer	have	69-point	advantage.		
NIS	Makerspace	Vision	
Mission	Statement			
We	are	the	makers	of	Nelson	Island	School.	We	collaborate,	tinker,	invent,	design,	share,	explore,	
brainstorm,	and	create.	We	will	become	responsible,	productive	citizens	by	following	our	imaginations	to	
try	to	make	our	world	a	better	place	for	all	to	live	in.	Our	learning	has	no	boundaries,	so	we	are	able	to	
dream	big	and	inspire	others.			
LKSD	Vision		
Below	are	key	parts	of	the	LKSD	vision.	I	have	cut	out	some	of	the	goals	and	picked	the	ones	that	will	be	
reached	in	this	makerspace.			
LKSD	Mission	Statement:	The	mission	of	the	Lower	Kuskokwim	School	District	is	to	ensure	bilingual,	
culturally	appropriate	and	effective	education	for	all	students,	thereby	providing	them	with	the	
opportunity	to	be	responsible,	productive	citizens		
LKSD	Philosophy:	In	accordance	with	state	education	policy,	the	purpose	of	education	is	to	help	ensure	
that	all	students	will	succeed	in	their	education	and	work,	shape	worthwhile	and	satisfying	lives	for	
themselves,	exemplify	the	best	values	of	society,	and	be	effective	in	improving	the	character	and	quality	
of	the	world	about	them.		
With	the	mission	and	philosophy	in	mind	students	would	learn	how	to	use	technology	in	a	way	that	is	of	
benefit	to	their	own	lives.	This	in	turn	would	help	students	to	be	productive	in	the	future	because	they	
would	learn	skills	that	are	of	interest	to	a	career	they	could	potentially	enter	into.	In	relation	to	the	
philosophy	students	would	create	things	that	benefit	their	lives	in	Toksook	Bay.	This	would	help	them	to	
improve	the	quality	of	the	world	around	them.		
LKSD	Goals:		
 An	ability	to	adapt	and	participate	constructively	in	a	changing	society.	
 Mastery	of	the	basic	skills	in	mathematics,	computers,	reading,	language	arts	(including	reading,	
oral	and	written	communication),	the	sciences,	foreign	languages	and	fine	arts.	
 Skills	and	other	competencies	leading	toward	economic	independence	consistent	with	the	
individuals	interests	and	basic	potential.		
The	goals	are	no	different	than	the	mission	and	philosophy.	Students	would	learn	skills	that	change	as	
time	goes	on.	They	would	pick	projects	that	are	of	this	century,	rather	than	being	told	a	specific	project	to	
do.	Makerspaces	offer	a	multidisciplinary	approach,	meaning	students	would	get	skills	in	all	subjects.	In	
turn,	students	would	learn	how	to	integrate	school	knowledge	with	the	world.	This	would	help	them	with	
any	job	or	post-secondary	training	they	choose	to	pursue.											
Student	Goals		
	
As	makers	we	have	goals	that	we	are	trying	to	reach.	Here	are	our	goals	written	by	Gegan	(2015):	
1. Use	a	wide	range	of	idea	creation	techniques		such	as	brainstorming	
2. Create	new	and	worthwhile	ideas		both	incremental	and	radical	concepts	
3. Elaborate,	refine,	analyze	and	evaluate	their	own	ideas	in	order	to	improve	and	maximize	creative	
efforts	
4. Develop,	implement,	and	communicate	new	ideas	to	others	effectively	
5. Be	open	and	responsive	to	new	and	diverse	perspectives;	incorporate	group	input	and	feedback	
into	the	work	
6. Demonstrate	originality	and	inventiveness	in	work	and	understand	the	real-world	limits	to	
adopting	new	ideas	
7. View	failure	as	an	opportunity	to	learn;	understand	that	creativity	and	innovation	are	a	long-term,	
cyclical	process	of	small	successes	and	frequent	mistakes	
8. Implement	innovations	
9. Act	on	creative	ideas	to	make	a	tangible	and	useful	contribution	to	the	field	in	which	the	
innovation	will	occur		
	
Makerspace	Expectations	
	
For	any	space	you	need	expectations	and	this	makerspace	would	be	no	different.	We	want	to	allow	
freedom	but	there	are	some	non-negotiables	to	help	keep	up	the	space	and	to	make	sure	safety	is	number		
	
1. Dress	Appropriately-Including	but	not	limited	to:	safety	goggles,	tight	fitting	clothing	or	an	
apron,	long	hair	secured	back,	and	closed	toed	shoes.	(Hlubinka,	2013)	
2. Clean	up-When	you	are	done	with	something	clean	up	as	you	can	and	at	the	end	of	class	be	sure	
the	classroom	is	tidy	and	all	tools	and	projects	are	put	in	their	correct	places.	Everyone	has	a	
responsibility	to	leave	the	classroom	cleaner	than	when	you	came	in.	(Rules	and	Policies,	2016)	
3. Respect-respect	others,	yourself,	and	things	in	the	classroom.	Be	kind	and	helpful	always.	Never	
touch	a	project	that	is	not	yours	without	permission.	Take	only	the	materials	you	need	and	limit	
waste	as	much	as	possible.	(Martinez	&	Stager,	2013)	
4. No	Horseplay-This	is	not	the	gym.	Walk	at	all	times	and	be	sure	you	are	always	aware	of	projects	
going	on	around	you.	Do	not	cause	distractions	for	others.	(Martinez	&	Stager,	2013)	
5. Report	all	Injuries-If	you	or	a	classmate	gets	injured	notify	the	teacher	immediately.	(Hlubinka,	
2013)	
6. Safety-If	you	do	not	know	how	to	use	something	ask	for	assistance.	Do	not	attempt	on	your	own	if	
you	do	not	know	how	to	do	something	safely.	(Rules	and	Policies,	2016)	
7. 2	per	Tool-Be	sure	when	using	the	power	tools	that	you	always	work	with	another	person	and	be	
sure	to	sign	these	tools	out	so	others	know	where	to	find	them.	(Hlubinka,	2013)	
8. No	Food	or	Drink-This	is	a	school	rule	and	we	just	do	not	have	the	space	for	these	items.	(SLO	
MakerSpace	Rules	and	General	Safety,	2013)	
9. Missing	or	Broken-If	a	tool	is	broken	please	report	this	to	the	teacher	immediately,	and	do	not	
attempt	to	use	the	tool.	If	something	is	missing	first	check	the	classroom	and	talk	with	others.	If	
the	item	still	cannot	be	located	ask	the	teacher.	(Hlubinka,	2013)	
10. Leave	Supplies-Do	not	remove	anything	from	this	room	without	teacher	permission.	
11. Have	Fun!	(Martinez	&	Stager,	2013)	
	
	
	
Location	
Due	to	a	lack	of	space,	I	propose	that	the	equipment	for	the	Makerspace	be	housed	in	the	science	room.	
This	room	has	2	doors	and	people	could	easily	venture	to	other	areas	to	find	more	room	if	they	needed	to.		
For	the	1st	year	I	propose	that	we	start	small	and	build	up	the	second	year,	if	all	goes	well.	I	am	proposing	
	
Timeline	for	Implementation	
Year	1	(2016-2017)	
 Have	at	least	2	makerspace	nights,	one	in	the	fall	and	one	in	the	spring.	
 Get	the	community	to	participate	with	students.	
 Recruit	at	least	2	other	teachers	to	help	run	the	events.	
	
Year	2	(2017-2018)	
 Start	a	makerspace	club	that	will	meet	once	a	week	for	grades	6-12	(would	invite	more	grades	if	
numbers	are	low)	
 Hold	a	makerfaire	at	the	end	of	the	year	to	showcase	student	work.	
 Get	Funding	for	higher	end	technology	(3D	printer,	Arduino	Kits,	etc.)	
 Provide	training	to	more	teachers	in	the	school	
	
Teacher	Training	
During	the	2nd	year	I	would	want	to	involve	as	many	staff	as	were	interested.	To	do	this	they	would	need	
some	training.	In	K-12	education,	"Studies	show	that	teachers	have	concerns	about	their	own	ability	to	
provide	the	required	scaffolding	for	students	that	cant	be	found	in	the	back	of	the	textbook"		(Martinez	&	
Stager,	2013).	At	the	post	secondary	level	feeling	are	almost	identical.	"In	terms	of	training,	many	faculty	
have	indicated	they	feel	ill-equipped	to	change	the	way	they	teach	and	thus	would	like	access	to	
structured,	formal	training"	(Brownell	&	Tanner,	2012).	But	even	after	post	secondary	educators	are	
trained	and	get	hyped	about	a	new	strategy	they	are	met	with	resistance	from	colleagues	they	work	with	
according	to	Brownell	&	Tanner.	If	that	is	not	enough	think	about	how	fast	we	forget	what	we	learned.	If	
you	don't	practice	it	you	lose	it.	According	to	both	Brownell	&	Tanner	and	Martinez	&	Stager,	this	
happens	to	many,	and	inevitably,	the	teacher	falls	back	on	what	they	know	or	what	they	experienced.	And	
to	make	matters	worse	"research	has	shown	that	interactive	teaching,	as	compared	with	traditional	
lecturing,	typically	takes	more	preparation	time:	(Brownell	&	Tanner,	2012).	
Cost	
Electronic	Parts/Tools	
Supply	List	
	
		
Computers,	
Software,	and	
Cameras	
Soldering	Stuff		
Batteries	
Wires	
Copper	Tape	
Wood	Burners	
LED's	
Wire	Cutters	
Pliers	
Tweezers	
Magnifying	Glasses	
		
Ipads	
Computers	
Headphones	
Speakers	
Cables	
Flash	drives	
		
Craft	and	Art	Supplies	
Item	
Glue	Guns/Glue	
Pipe	Cleaners	
Rubber	Bands	
Paper	Clips	
Brads	
String	
Sewing	supplies	
Velcro	
Tape	
Scissors	
Utility	Knives/Xacto	Knives	
Popsicle	Sticks	
Wooden	dowels	
Toothpicks	
Modeling	Clay	
Balsa	wood	sticks	
Poster	Board	
Beads	
Markers	
Construction	Paper	
Status	
Have-if	they	work	
Have-if	they	work	
Have	
Need	
Have-if	they	work	
Have	
Need	
Need	
Have	
Have	
		
		
Have	
Have	
Have	
Have-2	extra	sets	
Have-tech	dept.	has	tons	
Have-about	a	dozen	collected	from	in-services	
and	given	to	me	
		
		
Have-Need	glue	various	types	(large,	small,	cool	
glue)	
Need	
Have	
Have	
Have	
Have	
Have	
Have	
Have	
Have	
Have	
Have	
Have	
Have	
Need-3	
Have	
Have	
Need	
Have	
Have	
Cost	
0	
0	
0	
14.9
0	
0	
8
12.95
0	
0	
	
0	
0	
0	
0	
0	
0	
15	
16.78
0	
0	
0	
0	
0	
0	
0	
0	
0	
0	
0	
0	
24
0	
0	
6.19
0	
0	
	
10	
Building	Materials	and	Traditional	
Tools	
		
Drill	
Electric	Screwdriver	
Scrap	Wood	
Nails/Screws	
Nuts/Bolts	
Wood	Glue	
Dremel	
Old	Phones	
Televisions	
Cardboard	
Clock	Radios	
Unneeded	Tools	
		
		
Junk	For	
Recycling	
Saw	
Hammers	
Screwdrivers	
Washers	
		
		
Have	1	
Have	1	
Find	what	I	can	
Have	
Need	
Need-5	
Need	
Need-I'm	sure	I	can	find	some	but	a	small	one	
would	be	nice	
Have	
Have	
Have	
		
Need-if	any	are	available.	May	have	students	
check	the	dump	for	useful	things	
		
Total	
0	
0	
0	
0	
10.38
13.45
79
	
19.88
0	
0	
0	
	
		
0	
0	
0	
0	
0	
220.53	
	
The	total	cost	of	starting	up	this	makerspace	would	be	about	$350.	I	know	that	is	more	than	the	cost	
reflected	above,	but	things	break	or	we	might	find	that	some	materials	were	under	ordered.	There	is	no	
way	to	tell	which	supplies	will	be	the	most	popular	until	you	get	people	into	the	space.	The	extra	money	
would	help	to	supplement	what	we	initially	ordered	throughout	the	year.	Also	with	leaving	some	extra	
money,	students	can	have	a	say	in	what	is	ordered	too.		
	
Funding	
	
For	funding	I	would	solicit	2	donors.	I	have	had	a	lot	of	success	with	Donors	Choose.	I	have	had	a	total	of	4	
projects	funded	through	this	site,	and	I	have	been	able	to	get	donations	of	up	to	$2500	for	one	of	the	
projects.	If	more	funding	is	needed	I	would	ask	locally	through	CVRF.	They	have	a	fund	that	can	be	used	
for	local	projects	that	benefit	the	community.	
	
	
	
11	
Sources	
	
7	Things	You	Should	Know	About		Makerspaces.	(2013,	April).	Retrieved	June	10,	2016,	from	
https://net.educause.edu/ir/library/pdf/eli7095.pdf		
	
Brownell,	S.	E.,	&	Tanner,	K.	D.	(2012).	Barriers	to	Faculty	Pedagogical	Change:	Lack	of	Training,	Time,	
Incentives,	andTensions	with	Professional	Identity?	CBE	Life	Sciences	Education,	11(4),	339346.	
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3516788/	
	
Chang,	S.,	&	Ratliff,	C.	(2016,	July	11).	Assessment	in	Making.	Retrieved	July	21,	2016,	from	
http://www.edutopia.org/blog/assessment-in-making-stephanie-chang-chad-ratliff		
	
Constructionism	and	Constructivism.	(n.d.).	Retrieved	May	17,	2016,	from	
http://changingminds.org/explanations/research/philosophies/constructionism.htm		
	
Donaldson,	J.	(2014).	The	Maker	Movement	and	the	Rebirth	of	Constructionism.	Retrieved	May	17,	2016,	
from	http://www.digitalpedagogylab.com/hybridped/constructionism-reborn/		
	
Gegan,	W.	(2015,	April	24).	9	Goals	of	a	Successful	School	Makerspace.	Retrieved	August	04,	2016,	from	
https://www.fractuslearning.com/2015/04/24/goals-school-makerspace/	
	
Gorman,	M.	(2014,	July	27).	Maker	Space	In	Education	Series...	20	Reasons	Your	Students	Should	Be	
Making.	Retrieved	August	05,	2016,	from	https://21centuryedtech.wordpress.com/2014/07/27/makerspace-in-education-series-20-reasons-your-students-should-be-making/	
	
Hlubinka,	M.	(2013,	September	02).	Safety	in	School	Makerspaces	|	Make:.	Retrieved	July	01,	2016,	from	
http://makezine.com/2013/09/02/safety-in-school-makerspaces/		
	
Martinez,	S.	L.,	&	Stager,	G.	(2013).	Invent	to	learn:	Making,	tinkering,	and	engineering	in	the	
classroom	[Kindle].		
	
Popova,	M.	(2014).	Fixed	vs.	Growth:	The	Two	Basic	Mindsets	That	Shape	Our	Lives.	Retrieved	May	25,	
2016,	from	https://www.brainpickings.org/2014/01/29/carol-dweck-mindset/	
	
Rules	and	Policies.	(2016,	June	26).	Retrieved	July	01,	2016,	from	
https://dallasmakerspace.org/wiki/Rules_and_Policies		
	
Root-Bernstein,	R.,	&	Root-Bernstein,	M.	(2013,	February).	The	Art	and	Craft	of	Science.	Retrieved	July	21,	
2016,	from	http://www.ascd.org/publications/educational-leadership/feb13/vol70/num05/The-Artand-Craft-of-Science.aspx		
	
SLO	MakerSpace	Rules	and	General	Safety.	(2013,	December	26).	Retrieved	July	1,	2016,	from	
www.slomakerspace.com/wp-content/uploads/2013/12/SLOMakerSpaceRulesandGeneralSafety.pdf		
	
Terada,	Y.	(2016,	July	18).	Why	Making	Is	Essential	to	Learning.	Retrieved	July	21,	2016,	from	
http://www.edutopia.org/blog/making-is-essential-to-learning-youki-terada		
	
	
12	
Vega,	V.	(2015,	December	1).	Project-Based	Learning	Research	Review.	Retrieved	July	21,	2016,	from	
http://www.edutopia.org/pbl-research-learning-outcomes		
13