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4
THE SAND OF
THE DESERT...
.... is sodden red
Red with the wreck of a square that broke;
The Gatling’s jammed and the Colonel dead,
And the Regiment blind with dust and smoke.
From Sir Henry Newbolt’s Vitai Lampada, written at the end
of the last century, those lines referred to that most evocative
of all Colonial Wars — the Sudan Expedition to get Gordon out
of Khartoum — and the Battle of Abu Klea, fought on 17 January
1885. The ‘Colonel’ was ‘The True Blue’ Fred Burnaby of the
Blues, in the Desert on sick-leave, fighting outside the square
with a double-barrelled 12-bore loaded with pig shot; and it
was a Gardner gun that jammed, not a Gatling. A mere four
lines but sufficient to stir the imagination and suggest what it
was like to be a British soldier in a small unsuitably equipped
expedition taking on vastly superior numbers of Dervishes,
Sikhs, Zulus, or a host of other warrior-races, fanatical fighters
in their own completely alien terrain when annihilation was the
only alternative to victory. Incomparably colourful through the
amazing variety of opponents, Regulars and native auxiliaries;
by the varied dress, weapons, terrain, leaders and backgrounds,
Colonial Warfare is tailor-made for wargaming. Providing scope
for dashing — almost outrageous rules - it is the territory of the
audacious wargamer, the chancer or gambler, the player whose
nature and temperament is unsuited for more orthodox modes
of warfare. This wargamer will be in his element controlling large
numbers of lightly-armed, highly mobile native warriors darting
around the wargames table. Not for such a player the complaint
of inequality that discourages wargamers from leading native
armies; rather he skilfully employs every inch of movement
bestowed upon them by the rules, always remembering how the
Afghans won at Maiwand, the Boers at Laings Nek and the Zulus
at Isandhiwana — feats well within reach on the wargames table.
Or he might fancy himself in the heroic role as commander of a
far smaller force, effectively massing his extra firepower while
demonstrating the coolness, courage and control of a Roberts
or a Wolseley.
Throughout the Victorian years, men from every County in
Britain, in redcoats or dusky khaki, marched in slow-moving
columns, elephants jostling camels, bullocks plodding with
donkey and yaks, mules carrying the little mountain-guns
53
A wargame attack on a North
West Frontier tribe's villageVictorian Colonial Campaigns —
the first Sikh War 184516
‘The Boer War 1899-1902
Like the Spanish-American War,
the Boer War cannot be
considered as a typically
Colonial campaign because white
‘men were facing each other with
relatively modern weapons.
Although bloody, the war proved
little of military value except to
prove that modern rifles in the
hands of skilled marksmen had
ended the day of daylight tactics
involving formed bodies of
soldiers in the open. On the
other hand, the expansive
terrain, the climate and the
absence of modern transport
perpetuated a number of false
conclusions as to the role of
cavalry in modern warfare.
Although untrained in the
military sense the Boers were
formidable opponents,
Exceptionally mobile on their
horses, the South African farmers
fought mainly on foot, usually
from concealed defensive
positions. They formed
themselves into commandos,
small hard riding groups of
bearded, slouch hatted farmers
with cartridge belts around their
shoulders. These commandos
‘would swoop down upon British
‘camps, shoot them up and be
away before any resistance could
be organised against them.
It was a war of movement in
‘which formal drill was litle use
against crackshots hidden in
invisible trenches. This meant
that the British had to adopt
Boer methods and mounted
infantry units were hastily
formed.
‘The later stages of the Boer
War consisted of guerilla warfare
which was slowly defeated by a
systems of garrisoned block
continued
‘THE SAND OF THE DESERT
clattered and jingled. Under dashing commanders such as Lord
Charles Beresford, boisterous, straw-hatted sailors and Marines
dragged Gatling and Gardner guns through the sands of the
Sudan; during the Indian Mutiny, Captain Peel of HMS Shannon
and his sailors manhandled huge naval guns to Cawnpore and
Lucknow, and the 4.7 naval guns brought ashore during the Boer
War and the Boxer Rising provided a piquant note to an already
colourful period. In this heyday of Colonial Wars, the British
soldier took on ~ and usually defeated ~ Afghans, Africans, Afridis
and Asians; Baluchis and Boers; Fanatics and Fuzzy Wuzzies
Kaffirs; Kings, Princes, Rajahs and Chiefs; Mahrattas, Maoris
Mandarins, Monks and Mullahs; Pathans, Sikhs, Zulus and even
rebellious Canadian half-breeds.
Some of these expeditions were by disciplined soldiers against
savage or semi-civilised races, aimed at adding their territory to
that of the Crown, campaigns of annexation usually against the
warriors of a specific ruler as in Sind in 1843, against the Sikhs
in 1846 and 1848, or to curb King Thebaw of Burma in 1885. After
hard fighting, operations frequently developed into operations of
suppression involving ambushes and guerilla warfare, resulting
in stern and savage reprisals. Sometimes an expedition went out
to avenge a wrong or wipe-out an insult — as in the Abyssinian
Expedition of 1868; or to overthrow a dangerous or troublesome
enemy; although ‘not the original intention, frequently they
ended by bringing vast new territories under British rule. Most
of the expeditions on the Indian Frontier were in this category.
many resulting in the offending territory being annexed; it was
also the case in the Zulu War of 1879. On occasions these
campaigns turned into affairs of expediency fought for political
reasons, like the two Afghan Wars and the Egyptian War of 1882.
Ina sense, Colonial Forces operated like Fire Brigades living
54THE SAND OF THE DESERT
within hearing of an alarm-bell whose strident clangour sent
them anywhere to quell an outbreak.
Colonial small wars were campaigns against Nature as much
as the enemy; in climates quite unsuitable for trained European
soldiers, losses from sickness were often greater than by fire |
and sword, Bush, desert and jungle imposed unusual restric- |
tions on commanders; movements and supplies were greatly
handicapped by lack of communication, and the armaments
and equipment necessary for tactical superiority burdened
them with non-combatant services, bases, and lines of com-
munication. The strength of civilised forces contained a built-in
weakness as — backed by all the resources of science, wealth,
manpower and navies — organised regular expeditions found
themselves at undoubted tactical and strategical disadvantage
in these small wars. Primitive conditions, the singular features
of the theatre of operations, relatively little knowledge of the
fighting qualities of the enemy and his methods of warfare and
weapons, all combined to make Colonial warfare quite different
to the regular warfare of the period, where both sides were
governed by accepted common rules. All manner of opponents
were met, all fighting in a different way — some being trained
and organised like Regular troops as the Egyptian Army of
Arabi Pasha in 1882; and the Sikhs of the Punjab, arguably the
best organised and hardest fighting native army encountered
during the Victorian period, trained by experienced European
houses at regular intervals,
dividing the country into
relatively easily controlled
sections. The basic situations of
the Boer War can provide a most
stimulating tabletop campaign in
which one force, wholly
mounted, can combat against a
regular army of infantry. cavalry
and artillery, the increased
mobility of the mounted men
‘enabling them to complete vast
may their
Cavatry against Zulus ~ Battle of
Ulundi (Zulu War) 1879A Colonial wargame involving
North West Frontier tribesmen
THE SAND OF THE DESERT
mercenaries, their artillery ranked among the best in the world
at the time. The Zulus were a well controlled and organis:
army, capable of carrying out manoeuvres with order and
precision, although using primitive weapons; and in the Indian
Mutiny of 1857, the enemy consisted of vastly superior numbe:
of soldiers trained and disciplined in the British manner, acti
cohesively as formed regiments, but badly led.
All fought quite differently to the no-less formidable Afghans
Ashantis, Boers, Chinese, Dervishes and Maoris, while Sudane:
and the Afghan Ghazi lacked the discipline of the Zulu b
fought with a bravery and recklessness rendering useless tacti
successful against conventional opponents and forcing a Britis
return to the long discarded Square formation. The Kaffirs of
Africa possessed lower levels of courage and were poorly armed
but proved most difficult to subdue when utilising natura!
advantages of bush and jungle. The turbulent North West Fron
tier of India, a running-sore for a century, provided experien
of active service conditions to generations of British soldie:
otherwise dragging out their lives in Britain, around grimy bar-
racks or ancient forts and castles. In their familiar harsh terrain.
belligerent, brave and tactically brilliant tribesmen, crack-shots
with stolen or ‘home-made’ rifles, flitted like fanatical ghosts.
During the late 1870s and early 1880s, over a three years
period and in one single quarter of the African Continent, British
troops came successively into conflict with the astonishingly dif-
ferent methods of warfare employed by Kaffirs, Zulus and BoersTHE SAND OF THE DESERT
At exactly the same time the regular army was heavily com-
mitted on the North-West Frontier and in Afghanistan. Unless
the Regulars adapted their fighting-methods to cope with this
variety of foes and their different modes of combat, unforseen
difficulties and even disaster resulted. The overwhelming Zulu
victory at Isandhlwana in 1879 was directly due to a total
misconception of the enemy's tactics (made worse by lack of
availability of ammunition); reverses in both Boer Wars arose
from lack of cavalry, the one essential arm in that type of
warfare,
Coping with this is part of the fascination of wargaming in
the Colonial period, necessitating a knowledge of the varying
fighting-styles and adapting game-conditions and rules to repro-
duce them, It would be quite out of historical context for Boers
to charge en masse in Zulu style, nor would Zulus flit around in
bush and jungle like Kaffirs and neither of the coloured groups
were armed with rifles that allowed long-range marksmanship in
the Boer manner. From the British point of view, the necessary
massing in close formation to throw back onrushing Zulus by
sheer weight of firepower would be fatal against the accurate
shooting of the Boers, when dispersal, cover and perhaps fire-
and-support methods would be essential.
Of the sixty or so wars and campaigns fought by the Victorian
soldier, only one was lost — that against the Boers in 1881 —
through misapplied tactics that no self-respecting wargamer
would perpetrate on a tabletop battlefield. All British com-
manders of the latter part of the 19th century were not of
the standard of the ubiquitous Generals Roberts and Wolseley;
there were plenty as hidebound as General Colley at Laings Nek
in’81
When wargaming these wars it has to be over-emphasis on the
power and effect of modern weapons that gives the small British
forces any chance against vastly superior numbers of lesser-
armed natives. In such moments of stress as combat, whether or
not a unit or army stands firm is determined by its morale; this
is as important in wargaming as in real life so the quality has
to be grafted upon inanimate model soldiers. A prime means of
bestowing upon smaller, disciplined forces the ability to defeat
much larger groups is by giving them a higher morale rating and
allowing that of tribesmen to fluctuate so that they can display
extreme bravery tinged with the possibility of breaking and
running, and being impetuous so that they courageously attack
at tactically unsound times - simulated in wargaming by ‘uncon
trolled charges’. More than European troops, native tribesmen
often find their morale affected by the death of a chieftain or
leader. When there is a known parity of armament (the Sikhs in
1845-6 and 1848) or when fighting European opponents such as
the Russians in the Crimea and the Boers in 1881 and 1898-1902
— then only morale differences can make wargaming viable.
Lack of numerical balance between opposing forces becomes
practical through allowing the smaller, disciplined force advan-
57
Scales
‘The major difficulty when
‘wargaming in the modern era is,
that artillery ranges are
measured in miles rather than
vards! Even World War Il tank
battles commenced at ranges of
1,500y¢ (1,370m) and, in the
clear air of the desert, this
increased to over 3,000y¢
(2,700m). Taking the lower figure
of 1,500yd (1,370m) at the
common scale of 1:72, the range
is approximately 60ft (18m),
which cannot be scaled down to
the tabletop battlefield. Even at
the very small scale of 1:300,
ranges of 1,000-3,000yd (900
2,700m) have to be represented
by 10-30ft (3-9),
For 1:72 scale wargames the
Jength of the table should be
equal to 2,000yd (1,800m), the
maximum range at which tank
battles normally took place. With
the average 6ft (2m) long table, a
suitable ground scale will be
1:1,000. Ifeach game-move
reresents 30 seconds of real time
then an infantryman will move
2in (50em) per game-move; if it
seems slow, remember that most
modem infantry rode in trucks,
halt-tracks or on tanks. At this
scale, time-relationship 1 mile
per hour is equal to Yin (12mm)
per move (2kph=17mm per
move).‘THE SAND OF THE DESERT
Colonial wargame around a
native village
Making them Look Real ~
Painting Model Tanks
In World War I no fixed colour
pattern appears to have been
adopted by any of the
combatants. The first British
tanks were painted battleship
grey, becoming progressively
greener as the war progressed.
‘Towards the end of the war
British tanks appeared in a
‘camouflage pattern, which
included light blue among the
dark browns and greys. French.
tanks were painted in a
camouflage pattern of grey,
yellow, green and brown, each
Colour delineated by a thick
black line; and some were
painted in a green and brown
pattern, similar to British aireraft
in World War I, German tanks
were in a mixture of green, lilac
continued
tageous rules to simulate their superior tactical formations and
enhanced firepower. The natural mobility of natives is simulated
by longer move-distances; their ferocity and fanaticism at close
quarters reflected by giving superior values in hand-to-hand
combat (meleés), once they have surmounted the volume of
fire they must encounter on their way in, Native foes should
be granted facilities within wargame rules and conditions for
surprise and ambush in their own familiar terrain.
Natives hated cavalry, particularly Lancers (who were also
dreaded by the Boers after their early experience against them at
Elandslaagte in 1899) - rules should make it difficult for natives
to stand against cavalry and, if they break and are pursued, to
have a much reduced defensive capacity. Tribesmen disliked
artillery fire, so rules should reflect this by forcing them to break
easily when under fire, or to back-off out of range or seek cover.
Colonial conditions and terrain usually allowed light artillery to
be used and Britain won her Empire with the 13pdr 8)scwt
3in calibre field-gun and the mountain guns, carried in separate
parts on mules. The hillmen of India’s North-West Frontier said
that what they feared was ‘... not the child-rifle but the devil
guns which killed half a dozen men with one shell which burst
and threw up splinters as deadly as the shots themselves.’ These
mountain batteries repeatedly feature in Colonial small wars
and their officers claimed that they could go anywhere that
a man could go! In 1880 the famous screw-gun (immortalised
58THE SAND OF THE DESERT
by Kipling) was introduced with the barrel made in two pieces,
which screwed together.
Wargaming does not consist only of moving miniature armies
on tabletop terrains, it includes the collecting and colouring
of regiments of infantry, squadrons of cavalry, batteries of
guns, and hordes of tribesmen, which takes time and tends
to discourage the belligerent wargamer who wants to get on
with the battle. Perhaps the Colonial wargamer has the best
of it - painting smaller numbers of Regular troops either in
rapidly-applied khaki or a monotony-defeating variety of uni-
forms, while native robes (or lack of them) can be handled
with complete lack of uniformity in a ‘please yourselt’ attitude.
The wise wargamer forms his forces of the greatest variety of
types, and the Colonial adherent has a great number of native
auxiliary units at his disposal, who are more interesting to paint.
Most Colonial campaigns were fought largely with native troops
raised from tribes and groups in annexed territories - in their
Empire-building days, the British were second to none in their
ability to organise and successfully maintain forces recruited
from people recently conquered — there are few recorded cases
of them failing to co-operate harmoniously and loyally in the
years that followed. Initially these Askaris, Hausas and Sepoys
were used in their own areas, later in other parts of the Empire
= Indian units fought in the Sudan, in Uganda, Nyasaland and
Somaliland; West Indians went to West Africa; Central African
units to Ashanti, and Nigerians and native troops from the Gold
Coast fought in Tanganyika; and Kitchener's Dongola Campaign
of 1896-8 was carried out with two British brigades alongside
four Egyptian and Sudanese brigades. The latter were recruited
prisoners from the Mahdis armies who, after being trained and
bullied by sergeants of their own race and colour, set about
fighting their former comrades with great enthusiasm! Native
units should not be underestimated so far as fighting ability
and morale are concerned — just like European units some were
better than others, their quality depending upon equipment,
standard of training, experience and European commanders —
these factors should be taken into account when formulating
rules and conditions, just as for European units, Native units
were usually issued with obsolete equipment, being armed with
Snider rifles when British troops had Martini-Henrys, passed on
when the Lee-Metford arrived, which in turn was handed over to
native units when the Lee-Enfield came on the scene.
The exciting range and scope of Colonial Wars can be
extended to wars fought by Foreign Powers in other parts of
the world, or in periods outside the Victorian years ~ British and
Indian troops were fighting native armies in the 17th century,
and the French-and-Indian Wars of the Seven Years’ War are
an unusual and colourful project. In a wider sense, Napoleon's
1798 invasion of Egypt was a Colonial War and the wargamer
will be attracted by French squares battling against hordes of
gaily coloured and wildly courageous Mamelukes, with flotillas
or purple, and pink and brown
smudges.
Between the wars the British
employed a medium-green livery,
‘which was rarely camouflaged;
armoured cars operating in
desert areas were sand colour.
French tanks of this period were
camouflaged in a green and two-
shaded brown smudged mixture,
sand colouring being added
when appropriate to the terrain
in which they were operating.
‘The few German tanks of the
inter-war period were painted in
varying shades of grey; other
countries tended to use a
mixture of grey and green as a
camouflage pattern.
At the outbreak of World War
II these colours prevailed, and no
new patterns emerged until the
Desert War in North Africa, when
British and American-made tanks
bore a basic sand colour with
very little camouflage. The
British also used a pinkish sand
colour with battleship grey and
brown stripes running in various
directions. The Long Range
Desert Group vehicles were
painted sand colour with darker
tan markings, Italian tanks and
armoured vehicles were a basic
sand colour with scattered
brown smudges. German vehicles
in the Desert were sand-
coloured
World War Il Russian tanks
were painted either grey or a
uniform light olive green,
presumably dependent on the
time of year, with the grey colour
predominating during the snowy
conditions of the Russian winter.
German winter camouflage was a
mixture of light greys and greens;
otherwise it was dark tan and
brown. The Germans employed
Zimmerit, a roughened surface
paint (giving the appearance of
combed-conerete), to prevent
Russian sticky-mines adhering to
the tank armour. During the
Allied invasions of Italy and
continuedFrance the basic colour of all
vehicles was dark olive green,
‘modified to suit terrain by adding
tan. As the Eastern Front moved
away from the snowy plains of
Russia, tank colours closely
resembled those on the Western
Front. The Japanese and British
tanks in Burma were patterned in
striking combinations of dark
shades of yellow and light shades
of green,
Since World War Il the basic
colours of armoured forces have
been variations in green and
green and grey. The ease of
spotting armoured vehicles by
sophisticated equipment has
‘made camouflage less valuable,
but the firing of guns still
depends on the eye of the
gunlayer, so camouflage has its
value, The Russian and Iron
Curtain countries tend to use a
misture of dark grey and olive
green for their tanks; and NATO
forces use two
shades of greei in a pattern
somewhat similar to that of
World War Il aircraft. The
vehicles of the Arab-Israeli
conflicts were usually sand
colour. Modem armoured
vehicles are sometimes covered
with washable distemper paint,
0 that it only takes minutes to
recamouflage a vehicle to suit
changed ground conditions, as
the paint can be washed off with
water and a solvent.
There are a number of
extensive ranges of colours to
match the exact shades of World
War I model armoured vehicles;
also ‘weathering’ paints to
simulate dirt, grease and mud.
‘THE SAND OF THE DESERT
of French and native boats fighting nearby on the River Nile
Colonial campaigns were fought during the 19th and early 20th
centuries by France, Germany, Turkey, Russia, Spain, Portugal
Belgium, Italy, Japan and the United States, in such far-off places
as China, Persia, Cuba and the Philippines. The French fought
colourful campaigns in North Africa from about 1836 onwards.
then in Tonkin and Indo-China, and parts of West Africa, employ-
ing many exotic military formations — Foreign Legion. Chasseurs
d’Afrique, Spahis, Zouaves, Turcos, Marines and the Colonial
light infantry, camel and mule mounted troops, and native
Algerians, Senegalese, Malagasys, Hausas and Indo-Chinese
Coming late into Empire-building, Germany fought some fierce
campaigns in East Africa, Togoland and the Cameroons, using
a colourful variety of troops including Marines and European
Schutztruppen, mounted infantry, camel corps and different
types of Askaris. Their opponents, the Hereros Ovambos, Masais
and East African natives are noticeable by their absence from
the figure makers’ catalogues, but the resourceful wargamer will
readily adapt and convert other available native warriors to suit
Although the passing of Queen Victoria saw the beginnings
of a close-season for Empire-building, the British Army was
periodically engaged in punitive operations on the North-West
Frontier of India as late as during World War Il. An interesting
and little-used wargaming period can be the conflict with fanati-
cal followers of the Fakir of Ipi, a Holy Man who flourished in the
1930s, when County Regiments, supported by armoured cars and
light tanks, went out on many expeditions in those same barren
hills fought over by their fathers and grandfathers. There were a
few airplanes involved, ancient bi-planes whose reconnaissance
and bombing revolutioned the style of warfare — it was generally
considered by the soldiers that they spoiled the sport!
Living as we do in an age when children’s golliwogs have fallen
into disfavour through their implied racialism, it is quite likely
that accusing fingers will be pointed at tabletop representations
of historical occasions when natives defending their homelands
were massacred in large numbers. Perhaps there is some miti-
gation in the knowledge shared by most wargamers that, in spite
Of suffering at least a hundred casualties to every ten European,
these ill-armed natives invariably revealed incredible courage
and dignity, being defeated solely through being overtaken by
the March of Civilised Progress. Wargames rules thoughtfully
reflect their courage and, as there is no enjoyment in playing a
game where the same side invariably wins, the best man always
triumphs in these tabletop affairs - and itis the native tribesman
more often than not!
60DOWN AT THE WARGAMES CLUB No. 1
‘The Gang who formed the Wargames Club knew
each other pretty well, being fully aware of each
other's strengths and weaknesses they are always
ready to wind-up anyone for the sake of a laugh.
When things are quiet it is'nt difficult to get an
argument going on the respective merits of figure
of board wargaming, on scale, fantasy, uniforms,
etc., and, as in most groups, there are one or two
well-known ‘stirrers’, ike Pete and Alan. The other
night Pete came into the Clubroom and showed us
some photographs he had taken on his recent
motoring holiday in Spain. He passed one to Billy
Phillips: ‘Know where it is, Billy?” Everyone watch-
ed closely wondering what was going to happen
next, because it was well known that Billy firmly
believed British Military history began with and
revolved around the 95th Rifles and the Light
Division in the Peninsular, and that he could always
be got going by anything concerning them. Quick
as a flash, Billy said: ‘It's the Lesser and Greater
Arapiles on the Field of Salmanca . . . fought on 22,
of July 1812.’ Then Pete started raving about how
marvellous Packenham’s 3rd Division had been,
and how the 4th and Sth Divisions came over the
ridge and helped roll up the French — *. . . 40,000
Frenchmen beaten in 40 minutes!’ ‘But, Billy. . 've
often wondered where the Light Division were
whilst all this was going on?” Billy choked and went
red: ‘You know perfectly well where they were
they were on Wellington’ left flank along with the
Ist Division . .. the best disciplined and controlled
divisions the Duke had . . . waiting to take up the
pursuit when the French began retreating!” Pete
looked thoughtful: ‘Is that so? Funny, I don’t
remember hearing much about the French getting
badly beaten-up in the pursuit!’ Billy waved his
arms like he always does when he's excited: ‘That
was because a Spanish force under D'Espana
placed by Wellington in the castle at the bridge at
Alba deserted their posts and allowed the French to
get away!’ Pete laughed sarcastically and the
argument got fierce and furious, until the President
came over and said they were disturbing the rest of
the wargamers,
To quieten things down and keep the peace,
Toby hastily told us about a film he'd seen on a
friend’s video the other night: ‘It was supposed to
be the British Army on their way to the Battle of the
Alma in the Crimea, and they had this lot marching
with a high knee action and arms going across the
chest . .. like foreign soldiers . .. it was a damned
insult to the British Army! ‘That was the film
Charge of the Light Brigade, wasn't it?” said
61
Billy, forgetting about the 95th for the moment:
‘They used the Turkish Army as extras.’ Then Fred
said someone he knew who'd worked on the film
told him that the British Director, offended by
Turkish cavalrymen playing the Light Brigade
slumping in their saddles, lashed lengths of broom-
stick up their backs to keep ‘em upright!’ Billy
laughed bitterly: “That was the same director who
insisted on one of the British cavalry regiments in
the charge wearing scarlet overalls and when the
military adviser protested that they wore blue, he
said it was HIS army and he could dress them how
he liked!”
‘In the film Waterloo all the Allied and French
units were formed of real-life soldiers of the
Russian Army . . . there was one scene where the
so-called Gordon Highlanders had their tartan
stockings down around their ankles they did'nt
look anything like Scotsmen!’ Fred expressed
sympathy and said: ‘Of course the thing that spoils
all military films is that there are never enough
soldiers in the regiments . . . they can’t afford to pay
sufficient extras to make a unit look realistic. They
show you a spaced-out column of about 40 men
marching in three’s and it’s supposed to be a full
battalion.’ A guy we hadn't seen in the Club before
sniffed and broke our rule of never bringing
politics into a meeting: ‘Obviously they can’t use as
many men as took part in the real historical battle
the only time enough money can be found for
that is when one country makes up its mind to kill
all the soldiers of another country!’ Not fancying
the turn of conversation, Fred said: ‘I thought the
Russians had pretty large units in their version of
War and Peace made without thought of
expense and used as propaganda, | suppose.’ Pete
agreed: ‘I've always thought about the most real-
istic film of horse and musket fighting I've ever
seen was in Barry Lyndon .... the attack in line was
just about how it must have been in those days.’
Don't usually hear much from Chris Blake,
known as a deep-thinking lad with a degree in some
electronic subject, but he came into the con-
versation: ‘The nearest you can get to realism is in.
tabletop wargaming, where a unit can be as big as
you like if you can afford to buy the figures.’ Fred
interrupted: ‘And if you can find an opponent with a
similar -d army.’ Chris nodded: ‘Table size
means regiments always have to be drastically
scaled-down, but that's not the main trouble the
real fault of wargaming lies in the fact that the
figures don't move of their own volition . . . they
have to be moved.’ Someone said what we were all
thinking: ‘Of course they can’t move on their
own . .. they're only metal or plastic.’ Chris shookhis head: ‘Tm convinced there is a way to make
them move on their own!’ That aroused a general
free-for-all, with everyone talking at once, then
someone reminded us of a recent film at the Odeon
about a couple of American teenagers who fed vital
statistics into a computer, to make their very own
glamour-girl. ‘Miss Frankenstein, | suppose,’ said
Billy. Chris smiled: ‘I'm working on an idea. . I'l
let you know when I come up with something.”
It made us a bit uneasy, you never know what
these electronics wizards are doing — and there
were all sorts of queer rumours about the factory
on the Industrial Estate. Anyway, the weeks passed
and we forgot it until Chris invited some of us
round to his lodgings, to see a video film he'd
made. It really made us sit up and take notice, this
short and not particularly clear clip showing what
were undoubtedly blocks of model wargames
soldiers of the Napoleonic period jerkily moving
towards each other, until blotted out by clouds of
‘smoke as they fired volleys! We saw it through half
a dozen times without being really convinced
before Billy said: ‘They are mounted on a large base
with a flange underneath moving in a channel . .
controlled by radio like model cars or aircraft.”
Chris was indignant: ‘How do you account for the
firing then?" ‘Some sort of a firework set off by radio
signal’ said Billy. Chris shook his head sadly: ‘You
don’t know what you're talking about . . . 'm afraid
you are out of your element.’ ‘Alright then t= ==
how it’s done!’ ‘'d like to,” said Chris ‘but | can®
there's more to it than you think, its part of a mack
larger affair . . . Ministry of Defence involved
Official Secrets Act . .. you know how it is.
We told the bloke who owned the Mode! Stow
about it and he laughed, saying he hoped Cans
would let him have exclusive sale of his pata
figures ~ ‘Could be trick photography . . .| onc= saw.
a TV film being made of a cavalry charge on 2 Sa
. -. by moving the figures and the gunners a fractom
each shot they made more than a hundred anc Sy
frames that showed for a few seconds on the scre==
and looked very realistic.”
‘A week or so later Chris Blake came into te
Club; he had his arm in a sling. ‘Had an accident”
He smiled and gingerly took his hand from the Sime
and carefully removed the dressings, holding ost
his hand for our inspection. Both sides of it ~ back
and palm — were peppered with angry ime
‘wounds! Twenty-five each side .. . count “er if yom
like .. . was playing a solo-game with my army and
put my hand in the way of a volley — not 2 mas
missed!’ We still don't know what to think there's
no way a guy would give himself fifty regularts
spaced painful wounds ~ just to prove a point. =
there? Or is there?
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