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ROVENTUREFOR TOP SECRET.
FAISEATURED REVIEW.
INING HEROIC FANTASY.
Fla \ersnola agianTHE COMPLEAT STRATEGIST
THE FANTASY GAME CENTER
THAT HASIT ALL!
If you're into Fantasy, then come magazines and figures for the
to THE COMPLEAT STRATEGIST —_ historical gamer too!
where you'll find the largest There's friendly atmosphere at
selection of fantasy related items THE COMPLEARSTRATEGIST and out
ever assembled. We carry all Role- _staffis@ltvAySready to answer any
Playing Games, a Rainbow of aGuestior’s that youmay haveandassist
colored dice, every Fantasy and, "you will your purchases. Game
Science-Fiction GamingiMiagazirie 9 Rotts are located in our stores so you
currently in_prifit, a wompletetfine ©) can start your “adventure” right away.
of paints|bristies a@cessaties © Ifyoucan'tvisitoneofourstores, we
and the largest sélection of fantasy accept mail AND phone orders. Mail
figures available: We also stock the orders are accepted ONLY at our 33rd
newest fantasy products as soon as Street location, or by phone during
they're released. When we call business hours at (212) 685-3880-1
ourselves THE _ Pleaseuse VISA or MASTERCHARGE
THE COMPLEAT for phone orders.
strarecist were NOMPLEAT Send for a free Catalog
not just boasting TRATEGI IS to the store location
nearest you.
because we have
games, books, WE'VE GOT IT ALL!
io game oom atthe S7St store
IW NEW YORK: We are proud to announce the
11E, 33rd Street opening of our newest location
N¥.C, 10016
(212)685-3880-1 320 West 57" Street
A] 10:30-6:00 New York, New York
‘Mon. to Sat
‘Thurs, till 9:00
BIN NEW JERSE’
215 Glenridge Ave.
‘Montclair, NJ. 07042
Davie, Fla, 33314
(201) 744-6622 (305) 961-5660
:00-7: 1:00-7:00
Tues. to Sat.
RS
i)
a?Pubtiener:
Stove Jackson
Editor
‘anron Allston
‘Ant Director:
‘Denis Loubet
Contributing Editors
WG, Armintrout
Williom A. Barton
Davis Boisue
Ronald Pee
Lewis Pulicher
she Renkin
ick Sener
Business Manage:
Elton Powell
Cireutation Manager:
‘Chri Smith
sty Ifitcos:
Pat Mueller
Ellsbeth 8, Zaher
Usiity Qutfieder:
ie Zakee
ART IN THIS ISSUE:
Covers "Masser ot Mlle” by Deri
Loubet,
Joznle Chladek: 10, Steve Crompton: 36,
Denis Loubet: 2, 12,13, 14, 27,28, 20, 31,
32. Pat Muoller: maller cartoon,’ George
Wiebbor: 8,16, 42
“Trademark Notice
‘Moet game nomes are trademarks of the
companies publishing those games, In par
ticular, Advanced Dungeons. & Dragons,
Dungeons & Dragons, ADED. D&D, Top
Secret, and. Gamma World ara trademarks
ff TSR Hobbies, Ine: Travelr and Seikar
are remarks of GOW, Ine. The Fantasy
Trip and TET are sracemarks of Mexegeming
Concepts, Ines Car Wars is a trademark. of
‘Texas Instruments, Ine and Roles is 2
‘wacemark of tay ir Gomes.
Uso of a tradomark 10 identy @ product
‘commented upon in this masazine should
not be construed as mplying the sponsorship
‘of the trademark der.
‘All nore of gomer oublitned by Stowe
Jackson Games are trademarks of Stove
‘ackson Games, oF used under license by
‘Stove Jackron Games.
Ure of the nome of eny product without
mention of trademark satue sould not Be
Conerued ata chalenge to such status
‘THE SPACE GAMER (ISSN 0194-0977,
USPS 434.260) Is published monthly by
Steve Jackson Games, 7.0. Box 12987,
‘Austin, TX 78760-8987. Second clase post.
fae old at Austin, TX, POSTMASTER,
Send address changes to Si Games, P.O, Box
19967, Austin, TX 78780-8987.
‘AN’ material i copyright © 1982by Siew
Jackson Games. Allright reserved
Printod In USA by Futura Press, Austin,
Subscription rate, oof 4.7.81
Tn the United Stotes—one year (12 nsues)
$821.00; two years (24 ssutel $30.00. A
Iiftime gubtcription fe $250, Outece the
USS, pleas ac $5 per year for surface mal
Intainationa eats subjoct to enenge as post
al rast change, NOTE: All peyments MUST
be in U.S. dollars, made by_ International
Money Order, or checks drown an 8 US. oF
THE
SPACE CAMER
NUMBER 58 ~ DECEMBER, 1982
Weloome to the largest Space Gamer ever.
Actually, purists can argue that issue 26 was the same size — 56 pages self
‘cover — but 16 of those pages were a catalogue. We're glad to be able to offer
the increased coveraye, and it looks as though welll be able to do it again in the
near future,
This Isa special Car Wars Issue, by popular demand... Included are “Massacre
at Midville" (anyone who can‘t figure out the subject matter from the cover
painting needs to go back to bed), and “Street Lege,” an ingenious piece of auto-
fully. Citadel US. has a small full-time
stalf (headed by Bryan Sowder and Brian
“Huggy Bear” Hitsman) which handles
production, packaging, and shipping, Mar-
keting, administration, and other services
are provided by Ral Partha.
Figures are sculpted by Michael Perry,
Alan Perry, Bryan Ansell (one of Britain's
best known designers), Humphrey Lead.
bitter, C. Brad Gorby, and (who else?)
Tom Meier. Quality control is excellent,
and design ranges from good in some of
the carly models to extraordinary in
many current offerings. Like Ral Partha,
Citadel constantly redesigns older figures
to bring them up to current standards,
‘The Citadel line is varied and extensive,
For science fiction gamers, Citadel of:
fers Starcruisers, highly dotailed little
spacecraft most notable for the “organic”
designs of some of the alien races. To be
released in early "83 aro Spacefarers,
25mm figures featuring such unusual
types as street rebel on “chopper” jet
cycle, star pirates, law officers, and “six
gun” attack droids
Fantasy gamers have a plethora of
types to choose from. The Medieval and
Dark Ages lines, while historical, are ex-
tuemely useful as fantasy adventurers due
fo 2 unique process which allows the
same figure to be manufactured in up 10
the
20 different versions with different faces,
helmets, shields, weapons, ete, Thus a line
supposedly sporting 30 or 40. figures
sctually contains hundreds of different
This same provess is now being used
oon some of the figures in Citadel's super-
lative Fantasy Tribes, such as Skeletons
5 basic types) and Ores (13 basie types).
‘The dwarves in this line ate absolutely
the finest ve ever seen, both in detail
and overall feel, and the line in goneral is
as beautiful as anything available, The
Fiend Factory line includes 70 assorted
monsters, while the Fantasy Adventurers
offers 33 characters with two basic ver-
of the Travel
OURNAL
Citadel Miniatures U.S.
P.O. Box 12352
Cincinnati, Ohio, 45212
us. UK.
Founded: 1981 1976
Owned by: Delgado North Am Games Workshop
Holding Co. and Gamos
Workshop (50% each)
Employees 56 30
‘Number of figures
sold in 198 600,000 ‘over 2,000,000
J
Is your Traveller campaign going down the
drain because of a lack of fresh ideas? Get the
Journal, and stock up. The Journal of the
Travellers’ Aid Society is 3 48-page Science
Fietion adventure gaming magazine, Each issue
is stuffed full of play-related articles and ua
‘tures guaranteed to pull your campaign out of
‘the black hole of boredom.
In addition, each issue includes:
‘Amber Zone: Scenarios for Traveller.
‘The Bestiary: Descriptions of alien animals,
Ship's Locker: New items of equipment,
PLUS — Irregular features such as game var~
‘ants, reviews, Traveller rules modules, question
and answer sections and refs notes on playing
specific situations
The Journal of the Travellers’ Aid Society is
available at fine hobby shops everywhere or by
subscription, $9 per year.
Journal of the Travellers’ Aid Socioty
P.O. Box 1646
Bloomington, Minois 61761
35
sions of each: on foot and mounted, Fane
tasy Specials has accessories, NPCS (many
with humorous features ~ “grumpy ol
boozer,” “village idiot.” ete), and. an
extensive range of Naked Git, Rounding
out these offerings isthe Weind Fantasy
line, just in case you need a Spaced-ont
Daud or that most dreaded ofall encoun
ters the Vorpal Kitty,
One last note ~ Citadel’s figures are
highly compatibein size with Ral Partha’,
That certainly increases the value and use-
fulness ofan alveady excellent line
Next month — A look at one of the
industry's best kept secrets
Models
Superior
Ilers’ Aid SocietyWHERE WE’RE
GOING
Okay. This month, 1 do have a few
things to say. For openers... thank you
everyone who sent in the mini-feedback
from the TSG 55 maller cover, The num:
bers have gone through the computer,
and are very interesting; the comments
‘have gone through Aaron and me, and are
more interesting stil
Based on the feedback data, we will be
fine-tuning the content a litte bit. No big
changes wero called for (thanks again!)
But we see some room for improvement.
For instance
To nobody's surprise, reviews (both
feature and capsule) continue to rate very
high, The only complaint about reviews,
‘on the whole, is that they are sometimes
not timely enough. We can help that by
giving them a little more space in some
issues; there’s no reason a review should
sit around the office after it’s accepted.
Some of that extra room can come from
the “LARGER ISSUES** that we've
been getting, Some of it will come from
the pagos devoted to the monthly contest.
Werte not canning contests entirely; we
like them, and so do 2 lot of you readers.
But it's not easy to come up with a good
contest idea every single month. We're go
ing bimonthly on the contest; the extra
space will go to capsule reviews
‘Comments on the game or scenario in
NEXT ISSUE
January's TSG will contain healthy helpings of:
“IRON MEN,” man-to-man combat from the world of OGRE, by
Steve Jackson;
The 1982 Game Survey (yep, it’s that time again!)
“GRAV ARMOR +3,
armor game of the far future;
new scenarios for Dwarfstar’s tactical
Willian A. Barton reviewing THE TRAVELLER BOOK;
The return of “Murphy's Rutes”:
The 1982 Origins ballot (yep, it’s also THAT time again);
A featured review of SST’s Rapidfire line; and
The Post Office. (You can’t escape
it knows where you live.)
every issue” policy were mixed. A few of
you don't like the idea at all. Alot of you
o like it. Alot more say “it’sagood idea,
but can you keep up the quality?” Several
readers pointed out the fate of past magi-
ines (ie., S&T, Ares) that attempted &
game in every issue, All we can say is —
give us while, We're aware ofthe risks in
volved, We think we can avoid the “half:
baked turkey in every issue” trap. If we
can't keep up good material ~ we'll stop
fast, Allen Varney’s Necromancer, in issue
55, rated 2 7.06 — not quite up there
with the reviows, but pretty solid all the
same, (Next time we will use heavier eard
‘board for the bind-in counters!)
We will continue to publish as many
‘good variants and strategy articles as we
‘ean get, That's the hardest kind of materi-
alto find, Waite some for us!
‘And, in response 10 a large number of
‘queries, I am very pleased to announce:
‘The Return of Murphy's Rules
We lost our cartoon feature, Murphy's
Rules, when Richard Mather ran out of
time to draw it, For months, we've been
ooking for a new cartoonist. We've found
him, Boy, oh boy . .. ave we found him.
Ben Sargent is the Pulitzer-winning edi
torial cartoonist for the Austin American-
Statesman. He is also an olt-line Avalon
Hilltype wargamer; in fact, he and his
wife have designed 2 tumofthe-centary
railroad game with 2 good deal of real
business and historical simulation! And —
starting next month ~ Ben is going to be
drawing Murphy's Rules, Watch fori.
In general, readers seem to appreciate
the extra offort we've been putting into
art (both cover and interior) and on the
‘mailer cartoons. Ihave three itemsreating
to that
(1) Usually, when we buy 2 cover
painting, we buy all cights plus original.
‘This issue, though, we only bought the
rights, Denis Loubet is keeping the orig
nal. But he’s willing to sel it... f you're
interested in owning an original Loubet,
send your bid to Denis cfo this magazine.
His minimum bid is $200,
(2) We have two new posters available.
‘They will retal for $1.00 apiece (same as
the new price of the Demon poster). One
is the Jron Men cover from issue 43 (15
x 22°), The other is the cover art from
Mlursinati (13 x22"), They"re both seally
good-looking (actually, they were designed
as sales aids for stores). Note, though:
‘any poster you buy from us will come
folded to fit an 84x 11” envelope. Flat
‘ones require mailing tubes, which are hor-
rendously costly.
(3) We recently received a letter from
the attorneys for TSR. It seems they feelthat the mailer caver cartoons for issue49 often enough to serve the need for new
(Beauty is in the eye of the Beholder”) material. Car Wars needs something simi-
and issue 53 (Frontal Bolotomi) infringe lar, and we're following the best model
their “trademark and other proprietary we have.
rights.” I really cannot think ofan appro- The fitst issue of ADQ will appear in
priate comment on that, so I'll just end late January or early February of 1983.
the report and change the subject It may or may not be available in stores:
wwe haven't made up our minds. It wil be
Car Wars Strikes Again available by subscription; subscriptions
will be $10.00 per year (four issues). We
Now I have some good news. We were will also use the ADQ mailing list for Car
recently informed that Omni magazine Wars announcements ~ i.e, if we ever get
hhas selected Car Wars as one of its Ten the idea of « national Car Wars tourne
Best Games of the Year. The only other ment off the ground...
‘wargame (excuse me, “adventure game")
so honored this year was Avalon Hill's
Cwifization. Which, by the way, | also
recommend — it’s long, but good.
Car Wars is ‘The current set of spring releases looks
popularity — which is why thi like this:
dedicated to CW material. However, we (1) JronMen, The game forthe January
ean’t tum TSG into a Car Wars house issue of TSG will appear in boxed form
organ. So we're starting «new magazine shortly after the magazine comes out,
that will be a house organ, Aufoduel — Thisis an experiment
Quar‘erly will be a digestsized magazine (2) Muminati Expansion Sets 1 and
appearing four times a year. Itwill feature These are in final playtest right now; the
Car Wars variants, vehicles, arenas, future cover artis finished and looks incredible.
Next Year’s Releases
history, maps, scenarios, and adventures. _(3)-Necromancer. It did well enough in
It wall Took and read alot ike the Journal the ratings that we're going to give it a go
of the Travellers’ Aid Society. That ismo in Pocket Box form,
coincidence. The JTAS isa truly excellent (4) Another Car Wars supplement —
service to Traveller players; it's attractive the working tille is still Truck Stop.
but not supersancy, and comes out just = Stere Jackson
STATEMENT OF OWNERSHIP, MANAGEMENT, AND CIRCULATION
‘Title: The Spaoe Gamer Publication No.: 07949977 Date of Filing: October 1, 1982
Frequency of lsue: Monchly Issues Published Annually: 12 Annual Subsexption Price: $21
Malling Address of Known Otic of Publication: P.O. Box 15957, Austin, Texar 78760-8957
‘Malling Address of Huslness Office of Publisher: P.O. Box 18957, Autin, Texas 78760-8957
Publier: Steve Jackson, 2.0. Box 18957, Austin, Tex 78760-8957
‘Owner: Steven G, Jackson, BLO. Box 18957, Aucin, Texas 78760-8957
‘Known Bondholders, Moriagees, and Other Secusiy Holders: None
Ed: tov Alton, BO. Bas 18997, dunt, Tes 187600087 ie AN.
Managing Ear: None RY NAY
aN. U 7%
Extent and Natur of Creation YB. no. copies each Act. mo. of single
loove during preceding. teves published neer
twelve months ext to fling dave
‘Total no. copies printed osu 6379
Paid okeulation
‘Sales through dealers, carirs, and
‘countor sales 44,200 4354
Mall subsriptions 1400 1273
‘Total pad circulation, 51600 51627
‘Sample, complimentary, und other tree copies 550 594
Total disfoution 5.150 6221
Copies not distsibuted
(Oilice us, leftover, unaccounted,
spoiled afte printing 384 158
Returns from news agents 0 °
Total 6.534 6379
reg mecsemeuntebm Cla, of beawel! J, rmanen
Ques%exs™
QUESTERS is 2 solos of stratoie boars
(games based on the fantasy exploits of
Send of Atlonteon seventuers. Basie ploy
in similor to chee however, QUESTERS
Ie pleyed on tlanguler gr, and the
‘mavernents ofthe playing pees are very
nail earned.
“The basie same is entited DAMSEL
IN DISTRESS, and 2: you might se,
deals with the Quertrs’ struggle. 12
Feseue # beautiful princess from an ei
ragan mastor. Tao game consists of 2
22°17" vinyl backed playing board: 12
‘3D Drogonmaster olayingpleces mounted
fon woodsn bases; 12 Guoster playing
pieces mounted “on wooden base: 1
Prineess pices mounted on a wooden
bse: 1 ‘die; playing. Insructione: sll
packaged in an attractive wood and
black. vinyl_carrying case. For two
rs. Age 8 9 sul. $1595,
7 CHALLENGE You Ta 4
DUEL is 9 combination card and bosrs
ome desined to. recreate a. classe
fencing confrontation. most resis
‘man to man combat syst.
"The game consists of a 16" fencing
strip; 2 $0 fencers; 1 dock of cards; 2
{rd holders, laying instructions. For
‘0 players. All opts Boxed. $9.95
ORDER TODAY FROM
mysterious mouse games FAY
P.O. Box 832 Z
Phoeninille, PA 19860, <<
(PA van add 65% sates tx)
money back if dissatisfied with
‘any games ordered by mail.
©1982 LF. Erterovises38
SCANNER
Dr. Joyce Brothers
Becomes TSR Consultant
Dr. Joyce Brothers, a psychologist
who has become nationally known through
the communications media, has been en-
gaged as a consultant by TSR Hobbies,
Ine,
Dieter Sturm, public relations director
for TSR, reports that “she'll be doing wn
1Beity tour within the next year. She’s
going to be promoting not only Dungeons
& Dragons snc TSR products but sctively
fampaigning for role-playing. products,
[Psychologists] do use roleplaying tect
NEWS FROM THE WORLD OF ADVENTURE GAMING
niques in their work,” Sturm explained.
‘She feels that there's great value in co-
operation and interaction between the
playors.”
‘Sturm continued, “She tums down
several hundred company tie-ins in a year,
but has accepted the value of role-playing
games.” Industry observers opine that
‘TSR may hope that some of D&D's more
vocal opponents will also “accept the
value” when exposed to the endorsement
ofa widely-known psychologist.
New & Upcoming Releases
Germany 1985 is the first game in a
series of four World War IMI computer
games from Strategic Simulations, Inc.
Soviet battalions have invaded the south-
cer center of West Gesmany, and NATO
‘must step in to halt them, The game in-
cludes a solitaire option in which the com-
puter can play either side. Available for
the Apple Il (48K, Applesoft in ROM),
Apple Il Plus, and Apple II, it retails for
$59.95 and includes diskette, twosided
‘map, data card, and rulebook,
A science fiction computer gaming sys-
tem, EMPIRE I: Interstellar Sharks, has
bbecn released by Interactive Fantasies.
Accompanied by a player's manual and a
soft-cover novella, the game retails for
$32.95 and is playable on the Apple with
Applesoft
The Amulet of Dreams is the second
adventure for play on Questgrid 1 in the
Questers system. Produced by L.F. Enter-
prises, it sells for $5.50. Questgrid 2 and
two adventures for play on that grid will
be available in early 1983.
BON Products has announced the
release of Expansion Sei 8 for Cosmic
Encounter, It sells for $6 and contains
Flare cards for Sets 6 und 7, as well as,
‘new Challenge and Edict cards. Expan
sion Set 2 for Borderlands will be released
in February, 1983, and will add a sixth
player to the Borderlands game, as well as
Universities, Monasteries, and limps.
‘The set will retal for $5.
‘Armor Assault, by EPYX/Automated
Simulations, is a tacticaltevel game for
the Atari 400/800 (40K with joystick),
It simulates tank warfare in WWIIE be-
tween NATO and the Soviet Union in a
variety of seenarios from the Rhine to
Afghanistan, and sells for $39.95. Two
other EPYX games, Crush, Crumble &
Ghomp! and Rescue at Rigel ate now
available on cassette for the VIC-20 per
tonal computer; each game retails for
$29.95,
‘Adventure Games is working on a Civil
War military miniatures game for 10 or
15mm figures. The game, called Johnny
Reb, was designed by John Hill of Squad
Leader and Cross of Tron fame, and hed
originally been sold to Heritage. Adven
ture Games has since acquired the rights
to both the game and the trademarked
name “Johnny Reb”; the Basie Package
is expected to be released in late January
and will contain a 98-page rulebook, two
trifold reference charts, six sconacis,
and an asriment of playing ais. A sep-
arate scenario pack containing twelve
additional scenarios will alo be released
at that tine. Johnny Reb figures will be
produced by Martian Metals, and will be
sold soparately.
Hayden Software has released Shurtle
Intercept, an. arcade game for the Apple
1 (disk, Applesofi, 48K), in which the
player's spacecraft is directed to retrieve
friendly satellites bearing vital date and
must fight or avoid enemy eral, satellites,
misses, and meteors. It sells for $34.95.
‘MSblus Games is the new adventure
gaming. division of Carver Corporation
(Gcottsdale, AZ). The division is headed
by John Carver, formerly of Flying Buf
falo, Inc., and will concentrate its initial
efforts on fully computermoderated
play-by-mail games. Mébius Games’ first
Scheduled release is sisted for January
1983; it will be a science fiction game in-
corporating grand strategy and roleplay-
ing on a system-wide eve.
Convention Calendar
January 4-16: CHATTACON 8, $F con. For
‘information, send SASE to ChattaCon 8,
P.O. Box 921, Hixson TN 37343.
January 22°23: WINTER CAMPAIGN IL. RPGS,
‘pourdgumes, Napoleoalcs, Contact “Winter
Campaign, "P.O. Box 14630, University
Station, Minneapolis, MN 55614-0630.
February 11-13: NORCON "83. Gaming con.
Fer information, contact NorCon 83, 320,
Caledonia Avenut, Doral, Quebec H9S 22.
‘February 11-13: WARCON TX. For informae
ion, waite Texat ARM Univesity, MSC
Reeretion, P.O, Box Jl, College Station,
TX 77844.
February 26-37: GAME FAIRE. RPGs, micso-
armor, chess, areade games, ete. For infor:
Imation, contact Shannon Ahern, Book and
Game Company, West 621 Mallon, Spokane,
WA 99201 or $09/325-3358.,
‘March 44: MICRO-CON "33. SF and gaming
fon. Contact Micro-Con 783, 601. River
Road No. 604, San Marcos, TX 78666,
‘March §-6: CENTCON 1. Squad Leader, D&D,
‘Backgammon, Risk, Kingmaker, Top Secret,
fete, Contact CaniCon I, 471 Common:
wealth Avenue, New Britain, CT 06053.
Murch 24.27: AGGIECON. SF con, Contact
Cepheid Variable, P.O. Box J-1, College
Station, TX 77844,
March 25:27; FANTASYLAIR °83. Gaming
‘and SF con. For information contact North
‘om Oklahom Dungsoneers, P.O. Box 241,
Ponca City, OK 74602.
March 2627: NOVA 8. Gaming and SF con.
‘Contact The Order of Lebowitz, Oakland
Uniesity, Rochester, MI48063.
April 22-24: CONTRETEMPS 2. Gaming and
‘SF con, Send SASE to Cntctemps P.O.
Box 12422, Omaha, NE 68112.
ay 27-29: SWAMPCON-, SF con. Send
SASE to BRSFL-SwampCon, P.O. Box
14738, Baton Rouge, LA 10898.
June 10-12: X-CON 7. SF and gaming oon. For
‘information, contact X-Con, P.O. Box 7,
Milwaukee, W1 $32010007.
stuly. 117: ORIGINS "83. Adventure gaming
fon, Contact MDG, Box 656, Wyandotte,
M4819
July 15-17: OKON °83 / FILKCON EASr 83.
‘SF cons, Send SASE to P.O. Box 4229,
Tulsa, OK T4104.
SI_GAMES and TSG will be attending. the
conventions marked above with asterisks,News Briefs
EON and J Games Gather Kudos
Four of EON Products’ 1982 releases
have appeared on Games Magazine's
‘Games 100” best games of the year list.
Games on the 1982 list are Cosmic En-
counter, Darkover, Runes, und Border.
lands, Quirks was selected last year, and
Cosmie Encounter was voted the Best
Science Fiction Boardgame in London's
1982 Games Duy balloting.
Gar Wars has been selected by Omni
‘magazine as one of the 10 best games of
1982, and Mluminati was a runner-up on
the same list. The “Best Games” list will
appear in the December 1982 issue of
Omni.
People Views Lord British
Richard Garriott (Lord British), de-
signer/programmer of Akalabeth, Ultima,
land Ultima If, was the subject of a full-
page article in a recent issue af People
‘magazine, According to People, Gartiott’s
royalty income is now in six figures, and
he “puts most of his loot into real estate,
money market funds and IRA and Keogh
accounts.” The son of astronaut Owen
Garriott, Richard would also like to g0
into space someday.
[Next on the Licensing Parade: D&D Dolls
Tack Friedman, president of LIN Toys
of New York, nas reportedly paid TSR
some $4 million for a three-year license
{o produce two dozen different Dungeons
& Dragons dolls. LIN currently holds the
license to produce ET. toys, the com
pany’s first big success was’ a Brooke
Shields doll
39
Monopoly Loses Trademark
‘The Monopoly boardgame trademark
‘was recently nuled invalid by 2 federal
appeals court, who judged the word to be
& generic term. The ruling went against
Parker Brothers and its parent company,
General Mills, in favor of Ralph Anspach,
professor of economics at San Francisco
State University, Anspach has. fought
‘more than nine years for the right to sell
his game, which is called Anré Monopoly.
aquet to Publish Gameplay Magazine
Jake Jaquet, former head of Dragon
Publishing, will become the publisher of
Gameplay magazine, 8 magazine aimed at
the general gaming market.
Index to Advertisers
Adventure Gaming p +20
“Autoduet Querterty
‘avaton Ht 7
Cenps & Capos Sar
Cestle Creations i ie 2
Central Texas Computing «2.221212 47
(Chose Simultions Lillis
The Companions . Fae
Compleat Seateist, ind front cover
Dragon Thee Press. 2
Empire Games 4b
Eruertabrmiont Concepis, fae... 1.2218
EON Products ee a“
ental Simulesions Sane gl
Flying Bufflo, Ine. o
Game Designers" Workshop =| 6
Game Systems, Tne. Pi ge
Game Towne eesti liiie iia
Groot Stmutions ugh
lournal of the Trovlier's Ait Society <>. 35
Judges Gulla. 2
Legionnaire 0
LE Energi pros ito) 7
‘Mayfar Games av ett
Movblus Games 20002020 Lap
Palladium Books 5
ers MerhaCa 3
REG, nc De eel
Sohubel & Son <1 ech cee
The Space Gamer dnck mailer
Stove Jackson Games oo. Lee eee SD
Task Foree Games ae
Wert End Games ‘ack cover
Faquino LLL se back cover
Zoecht Distributors (Gariscience) 8
PBM Update
PBM Update reports on professionaty-
moderated play-by-rail games. Notices
‘are monthly. Copy deadtine #60 davs
previous to the first of the month, for the
ise in which the notice is to appear
(Deadline for the March issue is Jan-
tary 1.) All copy should be typed and
double spaced. Notices should not exceed
200 wonts in length. TSG reserves the
Fight to edie copy as necessary.
em
Schubel & Son
‘The Tribes of Crane:
Qane 1: Eylon has returned to the
polar city of Mads and has stain his
tueacherous svecessor Borin. Trulthson,
Eylon, with the aid of the Eylas People
and his old fiend City General Wark, was
able to secretly enter Mads and stom
Borin’s palace. Borin had many powerful
fiends, however, and they have been
rushing north to retake Mada and slay
Eylon, Recent weeks have seen several
clashes between Eylon’s forces and those
loyal to Borin,
Crane I: The Celteni Federation/Hal
ton Factor wars appear to be at an end.
With the fall of Rawan and Ure, C.F.
strength in the Middle Sea area has been
crushed. Along with these defeats and the
resignation of the C.F. leadership, the
death of the Defense Coordinator (at the
siege of Ura) and the mass defections
plaguing the alliance, the C.F. appears to
be at ils end. Rumors, however, suggest
that there may be a surviving CF. King-
dom located, and as yet undiscovered by
the Halton Factor, somewhere in the east.
Star Venture:
We have just witnessed the first full
seale attack and subsequent capture of a
colony. The colony, Stockholm, islocated
in the Thebes star system and is primarily
1 fuel production center with minor rw
material and production capabilities,
Stockholm was apparently well defended
by a dozen Planetary Fighting Vehicles
(EVs), several Forts and over 500
colonists, troops and aliens. The attacks
Degen in late August and continued until
the middle of September when the colo
any finally fell. The attacks consisted of
alternating assaults by the Conoco’s
Commandos and Mobil’s Marauders, one
force attacking while the other rearmed
and regrouped. Several other attacks on
colonies are presently underway and ship
battles continue.
StarMaster:
NorthEast Galaxy: Representatives of
the Kingdom of Thalosia have announced
the declaration of a ceasefire between the
Polysentient Council and the Imperial
‘Empire (of which the Kingdom of Thalosia
is a member), The declaration appears to
cond the fighting between these two power-
ful organizations (members of which40
range between 3rd and 6th Generation).
This tenuous ceasefire is welcome zelief
to many NE races, as the fighting has
ravaged dozens of star systems, including
several uninvolved races. The ceasefire
appears to be only temporary, however,
as both sides have aggressively recruited
new races, begun massive reconstruction
of their star fleets and participated in an
increasing number of “border incidents’
Elsewhere, fighting continues.
Duane Wileoxson
Clemens & Associates
Company News: We are stil playtesting,
Terra Ito enable us to make adjustments
porto releasing the game,
Quadrant I: Rumors of more Terran
attacks on Ewel systems may force the
Etuel into mutual defense pacts that will
limit access to trade centers.
Quadrant Il; Colonization of the outer
aceas is proceeding very rapidly. Many
industrial centers have developed.
Quadrant III: More clashes have oc-
‘curred between ships of various alliances
as boundaries are being tested.
Quadrant IV: Soveral alliances have
made Hydra their home port. Their colo-
nies are well developed and protected by
strong fleets.
Regaian Empire: The relief force 10
retake our Quad IV bases is gathering
neat the portal while other battle groups
patrol the borders of our empite
Ixtli Empire: The expansion of out
forces in Quad II is ineteasing rapidly.
Security systems are well established.
“Muar Empire: Nogotiations with a
iajor Terran alliance are almost com
plete. Soon our forces will outnumber
any single alliance.
Jon Clemens
Game Systems Ine.
Game 1: The first conclave of armies
took place in the northem forests of
Barthwood, It is rumored that many dif
ferent races met to discuss the upcoming
‘campaign for victory,
Game 2: Rumors persist that a player
alliance is close to victory in this game. A
mighty Wizard continues to research his,
arcane aris while armies continue to re-
‘rut large numbers of NPCs.
Game 3: The fare of the King of the
Gnomes continues (0 spread as his elo-
quent diplomats recruit race after race of
NPC warriors. Great undead armies of the
Necromancer have laid siege to an ancient
city
‘Game 4: Tales from the Spies’ Guild re-
veal that the Rangers have attempted to
infiltrate the ancient city of Keep —acita-
Magic and mayhem
and other adventuress!
% Ammultiplayer game
a new concept in play-by-mail gaming
and [ots of excitement! Your hand-picked crew
fof warriors and wizards explores a multi-level labyrinth strewn with
glittering treasure that’s guarded by hordes of slavering monsters —
+ Completely computer-moderated
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dol run by the infamous Wizards’ Council
‘The Wizard has been seen leading massive
dragon armies across the central plains.
Game 5: A massive war fleet is nearing
completion as shipbuilders are recruited
from neat and far by the King of the
Anorocians, There are as yet no rumors
against whom this mighty fleet will be
went
Game 6: The Unicorn Alliance, boast-
ing of more than seven cities under con-
trol, has erosed the borders and is on the
verge of conflict (or alliance?) with the
new and growing empire ruled by the
‘Mammoth Men and thei allies.
Game 7: The Stardom Alliance con-
tinues to cause controversy us new races
are forced to choose between them and
their enemies. The Alliance claims to com:
‘ol over half of the cities of Earthwood,
yet tales continue to spread about enemy
attacks at the very core of the Alliance
Empire.
Game 8: An invasion of giant rats, fol
lowed by a devastating earthquake, has
brought the Ranger race to its knees, It
will be many years before they are expect-
ced to rise to prominence again. Spies are
seeing extensive duty in this game ~ es
pecially around the city of Escobar where
enemy troops have begun to assemble.
Pete Stassun
Bill Field, JrSTAR
VENTURE
As your fleet of wo destroyers, a ciuser, a tanker and a troop
transport moved info oreit around the planet Omega in the
Polaris system, the fist blasts of lethal energy lashed from the
torts ofthe colony below. Already your allies have landed troops
and alien warriors-on the other side ofthe planet. Very soon the
heavy planetary fighting vehicles of thelr ground forces will
engage the enemy's colony datenses. You begin to tre your
‘beam weapons, nolding your missiles and powertul fighters until
Just the right moment, The message isreceived. your allies nave
Degun the attack. Youlaunch your missles and fighters and start
your transport toward the surlace and with it you launch into
another Star Venture
Star Venture ia a fully computerized grand scale game of
stelle trade, exploration, conquest and diplomacy. Star Venture
is continuous game that may eenterod atany ime. Turns nave
fo time limit an may be submited at any time tor immediate
‘evaluation by the computer
‘As a new player, you will stat as the commander of a
staranip. How you ‘will proceed in your stelle carger is your
choice to make, Perhaps you will become a stoller merchant
prince making your fortune among the stars, You wil use several
lasses of star freighter to move the goods from the colonies that
produce them to every outpost ofthe steler empire
"Maybe you will choose to be a great explorer seeking out
new worlds of wonder, searching for new supplies of natural
resources oF strange and valuable biological samples.
Perhaps you will choose to become a mighty star warrior
with powerful woagons such as beams, missiles and hugespace
fighters, that have the combat ability of @ small starship, all at
your command. The game presents no restrictions, the choices:
are all yours.
‘Star Venture also allows tho construction of colonies
Colonie serve as the base of production, essontial ogists and
‘ade. Ships, colonies and grouns forces require food and fuslto
‘operate, thus the logistics of each operation must 8e carefully
planned. Secure bases of operations are very important.
(Ground parties may be formed for combat oF exploration
Ground forces include special planetary lighting vehicles as wel
fas the variaus troops and colonists. For the exploration of natural
Tesources, you will use the sophisticated planstary exploration
Yehicle which is also useful for collecting rare and valuable
Diological samples from he strange worlds you visit.
Using a powerful computer system, each turn will be
evaluated using the speed and accuracy of optical mark sense
‘seanning and the powar of a computer with 23 million bytes of
fonsine, hard disk storage. All ths to bring you highly detailed
turn and batle evaluations with na codes to decipher
‘©1982 by Schubel & Son.
bea
Slar Venture otters these features:
+ No limit, other han your resources, to the number of actions
urn
you may perform
Full computer maderation with no gamemaster interference
‘Thineon different starship typos ranging from small scouts
to huge starkillers
‘Over 40 diferent commands to control your ships, colonies
‘and ground troops.
Machine-read turn sheets which vitally eliminates the pos-
sibility of human error
1 This second generation, play-by-mail game is run by the
leader in play-by-mail_with the experience of well over
100,000 turns processed by our company.
‘The cost of Star Venture I:
28¢ per action you take (with @ $2 minimum per tur).
The starting set up fee Is
Acrule book is $5.
Send $10 for your rule book and set up fee to enter the game.
sewic SChubel & Son
P.O Bow 214848
‘Secramenta, CA 95821
Enter me in Star Venture
esos b
city__ state 2.42
THE SPACE GAMER reviews board games,
roleplaying. games, computer. games, video
games, and grme supplements. We review
lay-bysmail games if «reviewer f enrolled. We
will reblew any selence fletion or fantasy game
if the publisher supplies @ copy. We do not
urantes reriows of historical wargames. TSC
‘may publish a review ofegome we are not sent
Tie a reader submits review
The taf vill make reasonable efforts 0
check restos jor factual eceuraey, but opinions
fexpreied BY revlewert are not necessary those
of the magazine.
Games for which reviews have been asined
or eoalved include Adants, Berserker, Berzerk,
revised Champions, Commie. Ark, Curse on
‘Hlaveth, Demons 10 Diemonds, Donkey Kons,
Dragon Rage, Farthwood, The Eliminator, En=
counters, Endless Ques, Feudal Lords,’ Fie
‘Righter, Prosser, Ganslord, Goblin, leebers
‘land of Dr. Apocalypse, The Journey, Lost
Colony, Mere, Man, Myth & Magic, Pifal,
‘Steak’ Peek, Space Jockey, Star Frontiers,
Star Venture,’ Strleader: Assault, Through
Dungeons Deep, revised Villains &Vetanes,
Word Zapper, an Yor's Revente
(Games for which we are cecking reviews n=
ude Behind Enemy Lines, Book of Treasure
‘Maps I, Coses and Caverns, Corrs of Tal
bar, Daredevils, Demons of Bundurn, Druids of
Doom, Galaxy, Gangster, Helltonk. Destroyer,
‘Heroes and Villains, Kamakura, Nexus, Pirates
of Hagron, Prison Plone, Quester, Rimes,
‘Shield. Maidens of Seo’ Rune, SoloQiest UI,
‘Star Mace, Star Smuggler, Starfleet Voyages,
‘Starstiver Trek, Tome of Mighty Magi, Troll
‘pack, Voyager, Warrior, Witches Court Marsh
fr, and Wondrous Weapons.
T6E
BRAGON
TREE
supplements and aecessorls for
use with Dungeons & Drawons*
1D The Handbook of Traps and Tricks
‘over 100 taps ofall types... $8.50
1 Amazon Mutual Wants You #1
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Jobe involve. rescuing pisone's or
Feeavering the bodies of dead policy
holders Yor eesurection by AMLA
lores — but not always! .- - $6.00
1 The Book of Aritacts
‘Over 200 new atfacts with complete
Aescrptions, prices, powers, ses,
and misuse free 3150
1 The Dragon Tree Spell Book
(Over 200 spall In standard format,
including two new types of spells
"Zero Level” (houstholdfindustrial)
and "Dragon Spells"... $7.50
%. ORAGON TREE
118 Soyles Bl.
Abilene, TX 79605
915/672-6261
Dungeons & Dragons ic entered
‘inden a FoR Here
ALMA MATER (Orscle Pres); $9.98.
Designed by Steve Davis and Andrew Warden
48:page rulebook and separate character sheet.
‘Two or more players; playing time indefinite,
Published 1982,
‘An usual tle, especially asa fest release
from a new company, ALMA MATER is the
fest game to explore the possiblities of atopic
familar to" nearly everyone in the eaming
hobby: high school. In ALMA MATER, the
players bogin a freshmen and proceed through
{our ot more yeats of secondary eduation, pre
sumably raising as much hel and getting in os
such trouble as humanly posible, The interest
inthe game lie in the players ability to assume
the role ofa “student” unlike themssives, doing
things that respect for authority, fear of rete
bution, or peeonal inkibitions pevented during
ther on high school carers
‘As indirous a the game sounds, the rule sy
tem is amazingly coherent. Rules for atrbutes
skills, encounters, and social situations are zeae
tively complete and accurately simulate many
fepecte of Meh school ie. Eight pages are do-
‘voted to tables and rules concerning encounters
‘and reactions. Combat is only a sinor part of
the game, with interaction between players and
NPCS taking a more sgnfiant zolein play. Stl,
our pages aze devoted to 2 combat system ine
cluding slingshots spltballs, and wet towels, 8
‘well as more conventional skes, aus, and Biss.
‘The only major problem’ with the game
system is that it ies heavy on tables and dle
roll limiting the players and referee's freedom
Toe roleplaying. A few typos cept int the ule-
‘book. The biggest problem with the game as 3
‘whole, thou, # that rele high school
Incredibly boring. Payers begin to lose interest
after thefts couple football games or parte.
To remedy this, the referee fings himself doing
fone of two things: trashing the eampulgh oF
fnzoducing unusual sitvalons or characters,
rnging from merely unbelievable to incredibly
peresrse. The game quickly devolves. into
‘Monster! Monsters! bis jeans.
Despite the fact that ALMA MATER i built
fon a workable and innovative eet of rules, Hs
Capsule
Reviews
subject matter is likely to prevent most exe
paigns from lasting more than a sxsion or Wo.
Wo should, however, be on the fookout for
quality teloases from Oracle; the company
‘sweats some rel sign talent.
= 4. David George
BORDERLANDS (Fon Product); $20.
Designed by Future Pastimes (Jack Kittredge,
Peter ‘Olotka, Bill Eberle). Bepage rulebook,
20" x 24" map, 240 tokens, eight ziplock
‘counter bags ons die inthe sndard Eon box.
‘Two to four players playing time 23 hours.
Expansion sets avaiable. Publised 1982. (Do
not confuse with RuneQuesr Borderlands)
Styled as “a game of the barbarle future,”
this is actualy a highly-abstract contest of texte
torial conquest and diplomacy, independent of
any “real” future history. 16 “production
Sites” ate placed among the 36 teritores ofthe
‘map, and players seize, tzade, and develop the
resources these produce (sold, 09, coal, tine
ber, Horses). Cites, boss and weapons can be
produced; the first playen(9) to Build. and/or
{xprure the cite establishes a civilization and
wins the game, Stateey and negotiation are
sential,
“The goal ere was to give players the “feel”
of Diplomacy, but with fewer players and no
‘weliten “commands "Ia. Borderlands, Eon has
fucveeded, briliantly. You would expect the
Aesigners ‘of Commie Brcounter 10 produce
another highly social fun, and intensely involv-
{ng game ~ But who could have prodicted this
feethrgriting,nailbiting, merciless confit of
will? The ‘atsble locations of the resource
sites make your objectives in each game difer-
fl, yet every game cally for fast talking and
Intricate planning, The rules are cleat, the pro-
action values admirable, and there's so much
replay value you'l wear out the pieces. (The
iplck bags are especially appreciated)
‘OF course, 2 game this good has to have a
problem; in thls ease che price. Twenty bucks
He Tot fo pay for what you get here, and you'll
eventually want the Expansion Sets, too. Cos.
‘mie Encounter is definitely a better buy. Stil,if you've worn out your CF game and want
rate, Borderlands is another one that will give
you your monsy's worth.
1 you like Diplomacy. ut you've always
‘had wouble getting that ith or sixth playes,
you must have Borderlands at any cost. IF
you're a more conventional wargame, you'll
‘il ind it exceptionally fun and challenging,
‘though the poe i bit sal,
Alten Varney
BY THE SWORD (The Leglonnsire); $9.
Designed by Chris Bell and R. Oks. 12-paye
847" 11" rulebook, 11 x 17° ow chart, and
221 diecut counte's. Two or more players;
playing time 2-6 hours. Published 1981
"The preface states that these rules are de~
sived from a Tate Dask Ages poem by « Nordic
ruler named Bendigeld The poem describes a
bate, which the discerning designers sealized
was a wargame, complete with rales They say
they translated and modified it for the modern
timer. This framlcg device is both spurious and
‘unnecessary. The gume isa compilation of ideas
from WAG's Ancients rues, GDW's System 7
\Napoteonics, and sundry FRP gumes, Armics of
diecut counters are placed om a table, orders
‘written for the units, charges declared, morale
tested, units moved, melee and archery factor.
fd, and results recorded, All of cis reulated
‘by els ow charts which contain al the base
Information needed to pay. It is maseaction
fantasy minstates game without the need for
lead. figures. Provided are. fantasy modioval
Europeans, Mosems, and Mongols, plus or,
clves, centaury lizard arson, and more. The
fame cam be played for a tile, «campalen, o>
fan be adaptod to extend and FRP adventure
The flow charts work well asa means of get
ting the novice into playing without fong hours
of rules study. There isa plentiful counter mix,
ensuring varity without overly complicating
‘things. A campaign section included shows how
to increas the abilities of heroos and wards,
Magle important, but does not dominate the
battlefield, Payers must understand great deal
about the rules before they can play their best,
bout that’s tue for most games. The waiting is
tinderstandable, and the flow charts pet you
‘through the initial information overload.
‘Although a Nozee odin it claimed, nothing
in the tules remotely resembles the Viking
world, The authors Keep raking references 10
‘Bendigeld, which only fake up seace and dir
tract the mind. They don't need him. These are
some typos, but nat crucial. The flow charts are
printad on both sdes of larg, awkward piece
of paper, which requires two hands and skill to
handle during the heat of battle. This fantasy
‘world may violate your sense of what is “prop-
2" in that ores ede horses, Amazons ride th
ser, chatlts are pulled by stall dinosaurs ete.
‘You can use tess rules ass, or with abit of
susting, you can fit thom into whatever fame
‘ay of ancients pumo You lke. They could eas-
Ay bo used with 15 mam casings for those who
already have such armies If you would ike to
include Inge battles in your FRP word and
don't mind Iearaing a falsly complex new game
system, look at this tide. If you ae not jiter-
‘exted in large battle, or don't want to lean any
Involved ales, thisis not for you. [recommend
that anyone interested in fimtasy should at
least look this gume over. I's not pesfect, but a
stent deal of work has gone into Te
"Fred Askew
43
SHOOTOUT AT THE SALOON (Nova);
$16.98, Desgned by Mike Vitale and Joe Angio
Io, Two 425-page Mipbooks, eight sheets of
reference tables, and bookshelf storage box.
‘Tworplayer game, multiplayer and team play is
powsible usin bookmakers playing time 10-30,
Fut, Pubtshe 1952 2 Est in Bouny
SHOOTOUT ATTHE SALOON isa flipbook
fame in which players choose to be either en
‘tlw of a lawman for an old-fashioned man
Toman gunfight. As they wander around the
saloon, te fipbooks show the players view of
‘what they can see as well 258 list of actions
(rning, walking, oF aiming) they can choose in
thelr prover circumstances. Each choice refers
‘the player fo @ new page with change in views
point appropriate to the action, Each player then
falls out the page he finds himself on. If his op-
‘Ponent has ppd into view, the namiberealed
fut by the other player willbe found somewh
fn the margins of his vow, zfecting hima to ane
‘ther page where his opponent will be included
{nthe view” Combat resolution varios ftom sin-
ple (Basic Game) to fally complex (Advanced
Gane) guessing sames using shovettes.
‘The viows are welldrawn and the pages are
bigger than Ace of Aecr, The rules for cam-
palgning ere more complete, The Advanced
Game sthoueite system has been well thought
through and improves the concept in realism as
‘well a in mes theory. Inaddition, tis obvious
that provisions have been made to allow easy
‘expansion with other books in the Bouny
Honter series (presumably adding more lle
ings besos the saloon,
Unfortunately, payssie, campaigning, and
combat resolution had nothing ¢o do with why
Fleet Maneuvers
The PBM Tactical Space Conflict
Four Teams of Four Players, Each Deploy a
Cooperative Fleet of Individually Controlled
Starships. Unique Races, Powerful Starbases,
and a Variety of Weapons make
Fleet Maneuvers
an Exciting Challenge
Cost: $2.50 per turn, $2.50 for set up
S 1.50 (redeemable) for 8 rulebook
Send $ 15.00 for Free set up & rulebook plus 6 turns
sox 2asce
DENVER co.
Fantastic simurqtions
soe2444
fipbooks became so popular with the Ace of
‘Acer system. And no one is going to buy an
fxpensive sores of Bounty Hunter releases if
tach one by lilt is a dull game. (1 suspect
‘hat ft would take four of Five moxe “building”
releases to give this game the zoplay value of
OA) AOA used the ‘ipbooks to sulate
felative motion; SATS uses them for what is
‘sentially hidden movement, Andi tl suffers
From all the problems of most other ureferent
hikider-navement systems. Even if players do
not “cheat” by memorizing exrtin key numbers
in thelz opponents books, some strategies (ike
figing out in ambush) willbe faisly obvious to
ny hala avare player (who can hardly avoid
notleing that his opponent keeps calling out the
same number). AOA was « billant idea well
executed; SATS i dul Kea well executed,
‘The result is dull pa.
1 recommend the same only to those so
enamored with the idea of seeing what their
character sees that they have to have every flip
‘book that comes out, and to those so anxious
to shell out S80 forthe whole series tht they
sus spend the fst $17 rght now,
Dovid MeCorkll,
TITAN (Avalon Hil; $16. Designed by
Jason B. Mealister and David A. Trample.
Hard boxed, bookshel’ game with 16" x23"
masterbeatd) (mounted game mapboard), 12-
page 816" x 11” rulebook, 621 dieeut color
founters, 6 batleland cards, and four Gakled
dice. Far two to six players games can range
fiom 2-12 hours. Published 1982.
TITAN is @ fantasy wangime where each
player moves, rise oops of monsters, and en-
Game Towne, 3954 Hamey Street, Old Town
‘San Diego, California 92110 714-291-1666
ewer Selection Borer Pricer ever Serie
For our new Catalog send 1.00 (refundable upon ordering)
First 100 shipped with FREE D&D figure
Ce
NEW! COSMIC ENCOUNTER...QUiRKS.
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‘Ask for EON games at your local hobby and game store.
EON PRODUCTS, Inc.
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‘ages in combet with his opponents, trying to
destroy. everyone else's Titan while sving his
fown. Movement takes place om the master
board, Dirsedons of tcvel are regulated by
eany-toddemtfy “borders, A‘ players move
hroughout the lind, theis legions of monster
feoruit more moneters, sli co new lesions,
tnd fight enemy Toglons fo the desth. Each
player has only one Titan; iit dies, he's out of
the game. As the players legions gain exper~
fenegy the phyors Titan inereses in powes,
fiving him! more abilities and making him
Darder 1 kil
"TITAN iss funy simple wargame (AH com:
lexity rting: 4). The mastesboard is made of
fan ingenious mate of Uiangles. Monsters are
Teoruited om the basis of fenain type and the
flnss of monsters that ere doing the recruiting.
For instanee, a Colosus wouldn't want fo be
Dothesed by & few measly ogres but would
Iisten fo two slants. Monster sats are simple,
‘They each have a power rating which deter
mings the mumbers of attacks they can make a
fun, and how mach damepe thoy ca tke be
{ote dying. Thoy aso have a skill factor which
tells how fast they ean move on a batleland,
tnd how tough they are 10 hit or Row pro-
ficient they ate st dealing damage out. Once
lesions eneouniar ono another on dhe mastere
board, they move to batielands (terrain on-
Targertents of masteboardteangles) where
they ‘conduct combat. The wcior reosives
victory oimls equal to the powertimeoskill
Teter of the monsters that he killed. As a
player's score Increases, so does his Tian’
Powter Tactor. He also may receive angels of
{rchangels to a him in his ets
TITAN's rules seem a bit longer than they
should be. They tend to repeat cerain facts and
fan be soniewhst confusing. Players wil prob-
tly have to play a few games before the rules
‘ome utomatically.
‘TITAN ks reiveshing change from involred
RP games For those of you who haven tied
‘fantasy game, TITAN ia z00d one to start
out with
Poul Manz
[Bator’s Note: Thie is 9 rerelease of the
41980 game of the some name, shen published
ty tne authors. The review [TSG 33) of the
previous edition reflected many of the seme
pinion ae thisone. ~4A)
YSGARTH RULE SYSTEM (Ragnarok
Enterprises); $10.00, Designed by David Nall.
‘Six SH" by 5” affect typeseript booklets, 168.
ges, c.130,000 words. Seeond revised editon
(range cove) pubished 1982.
Ifyou are lookiag for a FRPG which takes
account of & gveat many factors in character
pencration, and inludes @ tremendous variety
aki, all in a logical and consistent manne,
‘you mst look into YSGARTH RULE SYSTEM
(YRS). If you're looking for a font of sound
advice about world-building and gamesmastr-
ing, look at-YRS, But if you're looking fora
Simple TRPG, or one to start GMing with ook
flecwhers.
(Generation of 12 characteristics dived into
physial, mental, and sockl groups is largely a
matter of choice, not chance, Charatesisics
Aletermine secondary characteristics such as
fteack and defense matings, sing tows Gn
‘conjunction with evel), sil eurning points, hit
points fatigue points, 2c, Five waror clases,
fo priestly cases, and 15 masicusing classes
fre available; sever may easly be combined.
‘Anyone ean letm any skill, Dut specialization
hha advantages Experience level i derived from
the DED system, Combst includes fatiane, hitlocation, armor deflection and absorption of
damage points, Magic ue allows forspel fale,
Fatigue, mana use, targeting, saving throws, and
enhancement of spell effects. ThE is also the
only system 1 know in which magicians can
Sued Zor maze than a few rounds without rsule.
"Thete isa great mas of information here,
Ioglclly organi and well written. Most of
the rales deal with charactors and with role-
laying; lists of monsters and magic ieems are
Eonfiged to the last book, which also includes
an introductory scenario.
Sometimes the great mass of abbreviations
and valuos can be confusing, The (ypescrpt
text is fail smal, with occasional breakdowns
fn syntax or typing, but YRS isa profesionil
‘Publication despite the low=r-than-profesional
price,
“This tho closest Fe soon co simulation
FRPG, and there's plenty of potental for
addtions to other systems, if you prefer. At
$10, YRS is one of the FIRP bargains ofthis or
Levis Pulsipher
‘SUPPLEMENTS
MERCHANT CLASS SILIPS_(FASA);
$12.50, Designed by Jordan Welsman, L. Ross
Baboock MT and J. Androw Keith; artwoxk by
Mitch O'Conell and) William J. Keith, J.
‘Thive doublosided 2194" x33 dock plan
shoots, two IGpage booklets, 112 dleeut
‘counters, boxed, Publis 1982.
For thos Droveller playeis who like on
board actions, the folks at FASA have released
another st of sip plans ~ MERCHANT CLASS
SHIPS. And while past FASA deck plan sets
have been good fo excellent, MCS surpasses the
Dest ofthese. The set fully depicts six different
1,000-ton merchant vessol: the Stor elass mer
shant line, Trader lass provinclal transport,
Triad class morchant ves, Magnadon class
provincial merchant, Seeker class armored mer
Chant, and ris class srmored packet. All six
Ships are mapped out down to minute interior
etal ~ even showing tables, chairs, and bar
soos! — with exch one featured on one side
Gf the tice plan sets, Book | gives complete
High Guard sats and deck by deck desriptlons
‘of the as ships, while Book 2 expands on the
banding and use of exigo and. passengers as
ontlined by Troveller Took 2, and outlines
various scenario ident for use with these and
ther merchant ships. The halPinch counters
Aepict offices, ciew, guard, pasenger, and
Inter igues for use on the plans, plis sk
houettes ofeach ship for Mayday’ play
(Overall, the ships and information included
In MERCHANT CLASS SHIPS should prove
quite uselul to Puveller players and zefrecs,
Particulsly those who enjoy tre and
rmerenantriented adventure, All the araphles
Involved are quite excellent, andthe guidelines
‘of import and export tables, catzo restrictions,
‘and passenger development are most halpul i
flegning out what can become’ mochanical
actions on tho part of the referee. ‘The ships
Gepicted herein aze_weleome departures from
the standard. Traveller froe traders and abst
‘ized merchants,
The problems evident in MCS ae mostly
minor —an excess of typos, for example. In
‘ome of the earlier print mins, the haltinch
{210 was omitted from half of the shoot ofthe
Seeker las merchant, but anyone with sue
problem may return the sheet to FASA for a
Inthe Dak Ager
45
comected version. The main problem with the
set se the box! T's 40 thin that placing any
‘Woight st all on i wil eruh it.
For the mecchantainded Traveler, MER-
(CHANT CLASS SHIPS isa worthile invest
ment, and, with the minor excaption of the
box welghi, T can ake it my highest recom-
mendation,
=Witiom A. Barton
RESCUE ON GALATEA (FASA); $6, De
signed by Mark Lawrence. Approved for Tras
eller. 6" x 9" AAepage booklet. 1" x17" map
insert, For 46 players playing time indetinle
Published 1982.
‘With RESCUE ON GALATEA, FASA brings
4 new team to its approvedfor-Praveler adver
ture series designer Mark Lawrence and ius
Uistor Mitch O'Connel, who present a meroen-
ary-iype adventure situation on an alien world
{in the Invemess subsoetor of the Far Fromtes.
‘Tho mission is to rescue the son of the chair
‘man of the bourd of Cahain Futires, th largest
Corporation in the sector, whose ship ems to
havo crashed on Galatea, an uninhabited words
‘of ocean and ind chains. Probes have picked
tip teports of unusual activities on the Word
‘which may indicate foul play. The player:
‘haracters and several able NPCS zeccive the as
Sienment, conveyed by the mysterious Onn!
pix Chend of security forthe Chuzch of the Fu
fue Man), co investizse and bring back young
CCohaine The cscue is complicated by theposst
bilty that « ial comporition may be usiag the
‘worl for seeot weapon testing and, a the Day
ts learn soon after landing, by the presence of
fC sentent alive z4ce, the lzardlke Jess. I
‘duded in the adventure ae stats and. deszip-
tions for playercharacters and NPCs Oneluding
Sr dee nd Rome
fetter
fresh chs
/.
VAs. Val) OF SWORD AND THUNDER
Cond absrany onthe pao
Plays ar on he cn fo
enon gon
an open nr of warty are tg ge
You ends posites in shew py
Burst you ge una alpnge o pevonl
SECIAL OFF! On tbs you
Thera ba
a ry lage
(unre of port codes Br your barons
tran yout htHas begun and the individual
survivors are warring over the
remains. CASTLE CREATIONS’
SURVIVAL FORCE SERIES,
heavily-armed, hardcore
25mm individualists.
Send 4* for Catalog to
Creations
1322 Cranwood Sq. South
Columbus, Ohio 43229
Ph. (614) 888-6439
Joss), information on the geology, meteorol
‘ogy, and foun of Calaten, encounter tables, ie
brary daa, and even variation on the Book 4
Abstract Combat. System to cover airtoalt
bwatles botweon forces and ets of dries
and biplanes,
[RESCUE has several intresting points to,
fone of whit the aforementioned. alr-to:
sir variation to the Abstract Combat System.
Though desaned for bates between the Low-
tech air vehicles possessed by the Jes, it could
teslly be adapted to other typeof ale bats.
‘The adventure doos much to further fl inthe
‘background of the corporations, organizations,
fe, of the Far Frontiers, presenting the frst
Took at one of itsrelzions, the quase-commercil
Church of the Future Man, Lawrence also pre-
sents another interesting alien ace inthe Jessa
and ther diigble culture,
‘Unfortunately, there are problems in RES-
CUE beyond the usual typos The rel problem
fs thet the adventuzescems Incomplete in plac-
os ~ a5 though vital information (or at leat
Jelpfut info had been hastily overlooked. This
feos odd since the adventure test including
‘several fulpage Mlustrations, is barely 42 pages
Tong (the lst page consisting of ads for other
FASA products) ~ PASAVs shortest adventure
‘thus fer Even withthe maps inert, some usefil
‘maps have boon omitted; a planetary map show-
{ng the kinding ste would be quite useful in o=
fenting the players on the Wavel section, and
there wer room for it With no such map, and
consequently io distanceby-hex sele, 2 seo
fon on the westher table noting vibilty by
hhex becomes ineomprahonsile. Another omls-
sion is thatthe Bosak, mentioned inthe brary
date as an important alien race in he stor, sre
‘ot so meh a described. And, oddly,an impor
fant denowement to the adventure fakes place
cofftage ently, leaving the players complete-
Iy uninvolved.
‘Dofpite these curious omissions, especially
strange in the light of past FASA adventures,
RESCUE ON GALATEA has much to recom:
Inend it and could be a stiatying adventure if
‘tho roferee doosn't mind tinkering with it more
‘than is usually necessary with FASA fare. And
even $0, i stil superior to most items coming
fut of FASA's competitors In the licensed
‘Traveler Bel
Wiliam A. Barton
COMPUTER GAMES
‘THE ETERNAL CURSE: SwordThrast 6
(CE Softare); $2, Designed by Donald Brown,
For a 45K Apple with Applesoi, one disk with
DOS 3.3, Requires SwordThmust Master Disk
(Gold separately). For one player, Released
1982.
IE ETERNAL CURSE is the sicth Sword-
‘Thrust adventure; thew ate text-only adventure
‘games, This one as guards to fight (or evade),
‘ase to explore, and puzzles to solve; this isa
‘inking adventure
“The castle of Baron Tyme is small, but einty
rich in details and special features Unlke most
‘Sword Thrust adventures, ene i not Toreed to
fend in clone after clone unt the adventure is
Solved; characters can leave to recover, then
feturn stronger and. more. skillful 10 probe
oeper Into tho mysoroy of the caste. Howe
‘over, the program's ouster (and treasures) will
hnave been replaced upon a character's return,
"Tne only major fault (4 matter of divided
‘opiaion) fea programming eror that restores ll
Tost fatigue upon entering 2 new room. This
allows abuso oF spells and develops fatigue capa-
taty at an excostve rate, Als, af with most a=
venture programs, once the mysieres have been
Solved the fun i foducod for subsequent plays
However, ag 4 charscter-ullding scenario, this
‘one will continve to recive ue.
"THE ETERNAL CURSE ison exelent a
venture program, ideal for bulding up charac-
{ers for other SwordThrutt adventures. 18880
00d fun on Hs own,
= Norman Banduch
TELENGARD (Avalon Hill/Microcomputes
Games); $28, Designed by Orion Software
Boxed computer game for 48K Apple Il, TRS:
80 Models and IT. Comes with rulebook, dik,
and conversion instructions for TRS-80. One
player; playing time ten minutes to several
hours: Published 1982.
‘TELENGARD is a hack, sash, or spell gsme
‘vith Mar praphis in “rea time" (actualy timed
elay), The computer generates standard DED-
type character, with armor, shield, and spells.
(One then names the character and either saves
4t-on dik or sends i out into the dungeon, In
the dungeon, tho character elther fds, evades,
‘ast spells, os deat with by the various mom
ers, The od ito rise in level, gathering reas
‘ae and macioal tems slong he Way.
‘TELENGARD fe curiously addictive, and 1
spene many hous with i. However, Its severe-
| dlawed in its design and program execution
The: graphics are flat, With the charseter
represented. by. “xy” monsters by “f." and
‘roante/refose by "6." The map is rednivn
cach time the character move, and the draving
{s maddeningly slow. The commands, while
apparently Tova, in practice cause many er
ore I kept hitting F for east instead of D, and
S for south instead of X. The information is
prowonted vo slowly that one its the key for
fhe next instruction too soon (and. bypssses= =
09282 XL 'NILSNV
1-2S68) XO
SAWYVS NOSHD Vr SABLS
aMgGH
anvis
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At Your Hobby Shop
NOW
From Role Aids:
DARK FOLK
‘TOWER OF MAGICKS
QUESTION OF
GRAVITY
Adventures
designed
to be played
Bis
P.O. Box 987
Chicago, IL 60680
312-243-7700
treasures) or too late (geting killed by mon"
sters). One has co keup one's eye on the screen,
land there i no pause control. The matching of
monsters with character abilities is uneven:
When a carefully-murtured fourdrlevel fighter
was amoushed atthe bottom ofthe stairs from
the Gepianer's(2vern by a higelevel dragon and
instantly killed, | quit and began to Took for
ways to break into the program. There is aso
‘ery lite varloty. The monstes on the 45th
Tova are just meaner versions of those on the
fis
'TELENGARD could have been 2 good
fame, but is marred by poor programming and
fick of polish, If you don't want to sewrite it
YYoursl ait forthe second edition.
“Norman Banduch
ARCADE GAMES
FROGGER (Parker Brothers), $91.95.
CCurtchigo and S-puge booklet. Cartridge for
the Atari VCS. One or two players (one st @
time); paying time waaay under ve minutes
Released 1982.
Parker Brothers’ second cartridge for the
VCS (the first being The Empire Strikes Bock)
js the home version of Sog's popular arcade
ame. FROGGER is very easy 10 learn, but
fitieutt to play. You control a fog who must
et to his home” dock by crossing a busy five:
line highway, and thon over the logs and
flosting turtiss of « sver. Once you “dock”
five fogs, te game stars over, but with more
And faster cary, and more dangers in the sve.
‘The first thing you'l notes When turing
‘the game on is tho earnivallike music, which
sounds exactly Ike the arcade version, Once
GEMS .75 & OPAQUES .50@
‘Tye new Pius gi does avarning wus 2020,
ane’ morel Beeler ressing thru 20, they
Sane cae a oe heart
Shore arate cuemi art
eeeertares ts oceetate
Us the name, address and phone number ora
Se iercieae ae
“The ‘WORLDS wmescience
EERO ke
carte nr
you press the gume reset lever, you'll get a
Aifferent chorus of the music. Ones the music
stop, You'e zeady to play. The graphics in the
fsreade FROGGER are. highsessiution, but
Tanker Brothers did e prosty good job of tans
lating them to the Atari. The screen is good
Hkeness of the atcade version, with all major
features produced
‘The worst part of the game is having to go
‘ough the music everytime you it reset, com-
plete a boatd, of get killed. This is annoying
fo vetoran players who want to get right {0 the
fetlon. The muse does not run throughout the
fgame, as i doos in the arcade game. Some of
the subler aspects of the game are missing
‘When you get Into row of objects, they Dlink
similar to Atsn’s PaeMan monsters. The ine
‘Suction manual is ite ¢00 eute, though it
‘does explain every hing well
‘Al inal Ht you Wed the arcade version,
this should Saye’ you a lot of quarters. The
pie’ in Hine with most cartridges, It also
proves that Atari isn't the only one making
home versions of the major arcade games for
the VCS.
=a Driscoll
KING KONG (Tigevsion);$29,95. Desioned
bby Kad T, Olnges. Cartridge for the Atari VCS
Inctides one carsidge and instruction folder.
(One of two players (aking turns); playing time
Uuaually undor fi minutes. Released 1982.
This game, from another independent VCS
software. supplier, It clealy & Donkey Kong
fip-ft. The plot ie the sume: Reseue the gic.
from King Kong by climbing up ladders and
jumping over obstaces. Anybody who's ever
played Donkey Kong wal pick thisgame up fst,
yen though a few things have been changed
Bombs replace bazsels. (Shades of Kaboom!)
The bourd only has one level, but itis varied
‘ough to sl be a challenge.
‘The guaphice of the jumpman, gk, and
bombs are nies. The man moyes his arms and
lege while waking, end a varity of jumps can
bbe executed. by the skiled player, including
ack jumps ran jumps, and ting jumps. The
ie waves her ans back and forth it pani, The
borne all have it uso dat ficker. An excellent
‘en was the inclusion of “apie Bombs” that
can be jumped over for big points, and raise
{you s level higher. Ones you complete a board,
it starts over with faster bombs They do move
fast, oo. This game can be a real challenge
‘These are enough game variations to satisfy the
veteran and rookie player. When you losea man,
‘the VCS playa oouple of bars from Taps.
‘The Goria is pretty pathetic. He is out of
proportion, and docsn't do anything once he
imbs the building. In foc, if you get a level
below im, ho willwitch pesiion tothe bottom
‘of the screen, The building could have been
‘more realistic,
‘Overall, ibe a funtorplay game, with some
‘good graphs. Not bad fora fst cartridge!
Bd Driscoll
RIDDLE OF THE SPHINX dmasic)
529.9, Dasigned by Bob Smith, Cars for
‘the Atari. Includes earskize and 14-pageinstruc-
tion book. One player; thee variations playing
time 1 minutos to evo hous, Published 1982,
In RIDDLE OF THE SHPINX, the player
‘becomes Prince of Egypt and travels back in
time to releare the land from a vile cuse. To do
fe he must journey through the Valley of
Kings and offer a pill to the sun god at the
‘Temple of Ra. The prince begin witha ding to
tos stones and (depending on variation) a
shield or spade, Throush the ong tek there are
four factors which the player must monitor:time used, inner strength, wounds, and thiest
The trip fst sonsises of dodging thoves, trad
ing with wandering merchants, mosting ods,
raking ssriices at temples, and many I
tneounters. To ait the son of Phazoak in his
fest, there are over a doven abjoots, mele
ems roasuros, and artifacts
RIDDLE OF THE SPHINX is by far the
ost complicated and fascinating gare yet pro
‘diced forthe Atari system. There ae advanced
home computer games with les going for them.
‘To be able to conlzol al the actions the player
Uses the blackendovhiteleolor switch, both dit
fieuty switenes, and both joysticks! The eaph
{ck and sound ave quito nice. The items to be
sated around are in Keeping with Eayptian
‘otifs and serve fUnetionl uses Which ae log
nsstent. Particular temples demand
specific offerings, and tho game isa combina
tion tyeasure Int and guessing game 10 find
The only negative point is that determin
the right objects to us is almost t00 easy with
the clues given in the instctions. The game:
fo remarkably dotlled and complicated. it
Could provide even more enjoyment if this ine
formation had been better hidden
‘capsule review hardly gives enough room
to-proe this crtidge enous Tis masterful
blond of strategy and arcade gaming ins home
cartridge. Take this one home
Richord A, Edwards
VENTURE (Coleco); $29.95, Caste for
the Atari, Cartshge and Spage rlabook One
player; playing time usually under Sve minutes.
Released 1982.
Like its coinop namesake, VENTURE in
volves maneuvering an explorer (Winky) through
maze and into rooms, which expand to fll
rare
‘the sereen, and which ao flo
jonsters guard
fing toasite, Winky's job isto arab the teas
le and then shoot che monsters with hs ualii-
Sted supply of arrows. Ifthe monsters ae shot
st no points are scored. Hallmonstex, which
exnnot be shot, wander between the rooms and
Also appear within a room if Winky lingers 100
ong (approximately 10 scoonds). They move
very fast and generally eatch Winky if he's not
pear a dos, If our hero doet not capture the
ftessure he can reenter the zoom to find all
the monsters thetein reincarnated, but if
cscapce with the trea, that 100m is for
rer sealed to him, There are two diffeont
boards the pink for odd-numbered levels, and
‘Blue for everonumbered ones. The four rooms
fon the pile board fave moving all, gobline,
makes, and skeloton, and the blue board has
Siders, tworheaded monsters, dragons, and the
especkly difficult trolls. As Winky cleans out
vel and moves faster, and has to deal with
fiser monsters, Scozes iso improve: 200 pet
firtdevel treasure end 100 per monster as op
posed to 1000 and $00 respectively at Aft,
Ching the diflealty switches makes it pos
sible for the player to start at any of the frst
four levels, There are four Winks and n0vee
any bonus onos
‘The gziphies on the progam ate very good.
Winky isa smily face and the various monstrs
aye recognizable. The game is easy enough on
the fst two levels for my seveneyeaold fo
Joy it, and challnging enough at spoed fort
{eonagors. Agun, ke the coinop game, 1
shooting end moving require practice fo maser.
W's pity Gal the small program doesa't
allow the sound effects of the big arende game.
T realy liked snake-cherining muse with the
ferpenis or "Dem Bones" with skeletons. Also
SPACE GAMING *
49
Winky continues o smile when he's boon kid
which hardly seems ight. It seems fo take 2
Tong. time to change levels. The snakes have une
ected areas of inlueneo and can kil Winky
witout even touching him. Sometimes the
‘keleton dust rvanimates when a Hallmonster
Appeas abd ean surpuse Winky if he's trying to
Alodge scound, The Hallmonsers ale have the
nasty habit of srofing around and sneaking up
fn our hero from the rear
These are minor complaints, though. 1 wish
the designer were credited. He deserves it. The
tartridge fe lot of fun and should remain one
fof our favorites for years recommend it
fan Varnot
PLAY AIDS.
‘THE FANTASY TRIP CHARACTER REC-
ORD SHEETS (Fantasimulasions Assclatos,
P.O, Box $541, Evanwvile, IN 47715), $3.95
Thirty 8H" x 11” backprinted sheets, bag
Approved for use with TFT. Published 1982.
‘A now company, Fantasimulations Asoc
ates, enters the maiket with some of the ist
fnon’Metagaming TFT play sis available ~ THE
FANTASY TRIP CHARACTER RECORD
SHEETS, Funlaskaulatioa’s sheets aze_ much
nicer than those currently provided with th
‘ame, with cach Section blocked off from the
Fost and elaty abellod so that laormation can
be found in an instant, Certain sections, suchas
those for ST, DX, adjDX, 1Q, MA, adjMA, and
Ready Weapon and Hits are labeled in larger,
eveeatching lotors for cader rofronce. Other
Dones, ase Trom obvious listings, allow for
Keeping separte track of the number of hits
tlosorbod and tho individual 24)DX of ench type
ff protection a charactor has ~ armor, shold,
ROLE PLAYING
(eo): FNP RSP W Xe) g
Allin a single game!
For FREE information contact:
MOBIUS GAMES
c/o P.O. Box 15444
poreerase
Phoenix, AZ 85060
aes Ee50
and special (backpack, Warrior talent, ete) —
for provide smaller individual boxes to cross off
Strength points loss (two separate series — one
for damage loss and one for fatigue), Also listed,
im the section for teconding talents, spells,
powers, and languages, are the automatically
Functioning sels — literacy, naturalist alert-
ness, recognize value, architec, ex appeal and
expert naturalist — 0 that the player can merely
{zee which ones he has, for a quick reminder
in the appropriate situation.
‘The handiost addition to these charecter
sheets ate found on the back side ~ front and
bck slhousttes of » humanoid chsracter with
spaces for writing in exactly whats being caried
Where — left and sight fund, arm, shoulder,
boot, chest, or belt. Algo provided ia space for
ready weapon and outlines of the three types of
thielé ~ smal, large, snd tower (spike counting
as small in this ease) ~ to be drawn in, and an
Dutline for a backpack and contents es wel
‘These sheets have only a few minor prob-
Jems. If you're playing 4 norehumanoid shaped
character ~ a centaur, for example ~ the sie
housttes won't be of mach use to you; ditto for
things eutred in a saddlobes, te, if you're on
horseback. And the sheets ae priated in what
appears to be noneproducing blue ink, which
means if you run out, youl ave to buy more
Unless you have acces to a high-rade copier
which will peint this ade of blue (as was no
Aloubt intended anyway, as there is no “per~
mission to copy for personal use" notice on the
sho
Of course, one dots not need elaborate
record sheets to record characters for TFT.
Simple index cards will do. Ifyou prefer to we
such sheets, though, you should find these
quite useful
~ Wilton A, Barton
ByTHESWORD!
vou rom tna
1 fight toss Seren
Sieubhe seen
‘water aed mare Future es
Se See
Flo Gert Sy otra
Seen oe
{THE SOR nce
ah uote FLOW CHART
Bere hatcore ere
1 Dntions rules Yor sera
seetiogronetahae
0 FT cor counter
Sees with re 6D ons
‘pte cote.
+ Rito etn ore of
Alor oly $200, poi
MINIATURES
SIEGE EQUIPMENT (Rafin Ministures);12
25mm lead Kits ranging from $4 t0 $12 ap
‘Sculpted by Bill Schwart. Most set include os
sembly instructions. Releseed 1982.
'No collecton of miniauzes is complete
without at least one piece of siege equipment
‘and Rafn’s new line is the last word for
2mm eastleconquering, From ordinary cats-
pults and tallistas to obscure items like the
{row and fre riser, the series has everything
modern Alexander could efor.
Sculpting quality ts exellent own to the
vasied wood grain on the bears and the irre
lavty of the bottdeads holding them together);
‘casting is also good. There are spraes toe tim
‘med off, but mo exces lath, These poes de-
‘CUNNING STRATEGY
serve the best paint job you can give chem; they
ook rel
‘A couple of my sets (the Crow especialy)
equized some gentle bending before they could
be properly asembled — probably the reslt of
toorharty removal from the mold. My only
‘other negative comment is on the crew figures
thete are none! True, a Roman engineer
‘won't do much for the buys: who has a fantasy
army ~ or vie vera ~ but it's far esse to turn
‘centurion into an oze than i 8 to modify an
‘ordinary figure from an infantryman into &
laddor-limber or battering ram pusher.
(On the whole, though, this issn attractive
and duthentic line, T recommend it without
eseration fo botlt fantasy and historical min-
fnturists A sege is a sege, and here's what you
eed to win it.
~Steve Jackson
DIPLOMACY DECEIT
‘These are the challenges of
Earth Wood
Kings and superheroes in a world of conquest and sorcery,
SET IN A FANTASY WORLD, EARTHWOOD IS A STRATEGIC PEM GAME WHERE 25
PLAYERS ASSUME THE ROLES OF KINGS, WIZARDS, OF MIGHTY HEROES WITH
THE GOAL OF CONTROLLING ALL EARTHWOOD, EITHER BY CONQUEST, TACT,
DIPLOMAGY, OR ALLIANCE, HUNDREDS OF PLAYERS ALREADY ENROLLED.
NEW GAMES STARTING CONSTANTLY. REGISTRATION FEE STILL ONLY $10 —
INCLUDES RULES, MAP, AND FIRST TWO TURNS FREE,
ENTER NOW
‘resh acum infontey
‘Ugurs regiment,
Kulkut Glan
y §
IPO Box 400887.
[Miami, Florida 33143
“Thea, the sun god,
‘emblem of he
‘THE SAGA CONTINUES...
onna Kor
aa)
WR
Gi
“Te Emp of Homa
Storey THe SWORD. we
nae.
Ean ot
Bag San ‘God. Sr he
‘Sie atts to he BV THE
‘SWORD sytem
__/( Thel€GIONNAIRE
( i
1415 Dilingham Blvd, Honolulu, HI 96817 808/845-2527JOIN THE
CONSPIRACY
Illuminati is a game of world con-
CU aed Ce ST
ecru etn ciiad
controls a cabal of the Illuminati —
Perec mee Ciun )
Pree ee CCM ee aed
Prem ec coke arcs
Muminati scheme and fight for
ML eur
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Pr eRea tem eenn
and a deck of 54 plastic-coated play-
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$6.00. Two to six can play.
De Oma nero)
Muminati, a fast-paced and exciting
Pee ee SCE
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Coming soon . . . two expansion sets for
more Illuminati fun... and a full-color
Be deca
SOC RCC a USE
Ce ee ae ee eee52
‘The now sick format looks good, but
fa litte of the “funny” feel and took of the
‘magazine has gone. Hopefully, the improved art
tnd layout will make up for ist The colo at
fon page to was a bit gars; L hope it is
‘epresntative of what you'll be doing
"The Splat Gun article was nicely detailed
and useful, but ~ te pages on one weapon?
Ironmongery and firepower are fascinating t0
‘many but should be of secondary importance
to raleplayiae! With a Tide tess deta, Ms.
Barton could have put a scenario about the
‘weapon in the spies ved ~ the plans for the
yun would. bee prime target for unsavory
‘pes
‘The editing and_ production of Unnight
were well done — thank you! Some of the
hinges were a woe bit puzzling, chough,
fnd clad with the text in places. Stuzak,
hanged to 2 white dwarf, would have special
type of "SO." Tho enlarged (and hollowed?)
Oth would cast_more light than previously
poted (on the order of 150 lunashines). Ealips
te should happen once a yer as noted on page
18. Anyway ~ a very good job, and shanks to
all who nde tofplayed with my ma
Sight No Muzphy's Ree, or contest results,
for even a cartoon. Don't let the advertising
Squoere the fn out of TSG!
"buminat is one nifty game. 1s the kind of
game that gets played for and ends up on
Gamer” 100 ls. Nuclear War, move over! Now
iM only I can wan a game!
Stafan Jones
Locust Valey, NY
Thanks for the words, and for the en-
closed erraiar hey! probably show up in
Garme ester inthe new future, To answer
{ome of your questions
‘The page two art wes indeed atypical
It war the frst time Denis had ever attempred
fulkeotor mechanical separations, so It es @
learning experience for him; plus, the printers
‘managed 10 shoot it incoreciy, resting th
some loromtnite changes. Check out las isave's
page two art 0 se if wee improved.
The. Splat Gun wos oviinlly the center
plece of an enormous article Bil Barton wrote
‘vera year ago, the “To0It for Teroriss™ plece
Dublshed bn tosie 49. We're sill euattng reoder
‘reactions on “Splat Gun.”
‘Most of the changes tm Unnight came
as remlt of recommendations of two play-
New for Traveller tm
Travel to the Stars!
DARKLING SHI
The intrepid erew of the patrol crasier
heads right into the teath of ncrensed
Barling
‘operations strain. men ana machines, a they
Decktrack the cryptic dosking machines and
‘ho elusive humanllen pressnee to ts sou
testerstechniealsattants, Andy MeWiliam (2
Cniveity of Texan graduate stadent majoring
In astronomy) and. Jeff Jecobson (a UT.
engineering sefeneejnafor. They explained to
TTSG's exironomically ignorant editor thet Ue
nighe wes an example of the three body pro
Tem, an astronomical oddity whieh has 2 not
been resolved Dy atronomers and tha altering
(Orb ino what was esentialy « moon would
rectly reduce complications. How much lsht
‘Oni reflects, even tm its enlarged siz, fs aso @
function. of ts reflecivensss (which we can
‘igure 10 have diminished fram the frst raf)
The clipes were changed 10 once @ day
simply because, in my opinion, it added a
little bi of fair and dramatic appeal to the
‘eenario (the eror from pages 1810 19 on the
telipse frequency wes also mine, but T won't
Comment on thet, ance 'm supported to edit
that sort of remark out ofthis magazine). Glad
‘ou liked the overal product, though
‘Gieck out “Whore We're Going” this
fase for news on Murphy's and contests
After reading ‘Contest Rests: Maple
in Gar Wore" L woul ike to suggest a new
contest — predicting, what_gumes-and supple-
ments SiG wll next spin off from thei present
Tine
‘My entry inthis now contest is: The Yellow
Brick Road Was Never Like Ths Before, which
‘vl etal the adventures of all the cars, pedestr=
ins fe sent fiom Gur Mars to Oz by the
"Toxnado spel
Mary Ezzelt
Dragon Tree Press
Listen ~ even with a Kier RV ora Dempees,
Lwouldn's want 10 mescaround with Glinda the
Good. Count me out
4A
All of us at Schubel & Som thank you for
publishing the recent comparison review of
Heroic Fentary ‘and. Catacombs of Chaos. We
‘deeply appreciate your coverage of the play-by-
mall Ge
"To Mz, Armintrowt: Thank you for your
ceefil and thoughtful review. We appreciate
yout professional approach and we listen. We
“ready have avaiable a completely updated rule
book. Thank yo for pointing out this short-
coming
"To Flying Bulfalo Inc.: Well Looks like you
dia us one better on this one. Congratulations
fon a nie plece of work, we hope you have all
the suesess you had with StarBeb with Heroic
Fantasy as well,
"And to all you readers and especially the
play-by-mail gamers: Even though Mr. Armin-
{tou prefertea Herofe Fantasy to Catacombs of
Ghoor, we Intend to Keep fearing from ov:
Yreaknoses, gaining solace from our strength,
nd most of al, We will Keep on trying to pro-
‘luce great play-Sy-mal games. We have at east
three new entries coming out in 1983. Maybe
ext time, FB. Thank you
George V. Seibel
Manager, Setubel & Son
At any vate, sil Armburout sold that “both
sarnes are significant advances in computer
moderated fantaty roleplaying. ply-Dy-mail
{mes and a lot of hs eltflsms of Catacombs
Of Chaos centered on the rulebook. 11! meke
Sou a deal If you decide to send usa revised
rulebook, we" commission 2 capsule review on
4, 0 podnt out the chanees.
“AA
Se
scp aaa a iraeNOW AVAILABLE
discover. . SO Mee CSRs eo
BU arcucaekn ata nue Cen
The mysteries of the ancient world!
\ 5 ;
bt
AS, TEXAS 75224. Add $1.00 for postage per order. Allow three to four weeks
for delivery. Overseas order add $4.50 additional postage and handling per order. Sorry,
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