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buildings and the all-new MORPHER monster type:
www.monsterpocalypse.com four small figures that become one giant monster!(nthe Cover
Rui ro THe Frowr Line wy Murtonneap
Murronttean (atso KNOWN AS SEAN A. MURRAY) IS A PROFESSIONAL CONCEPT ARTIST AND FREELANCE
ILLUSTRATOR CURRENTLY RESIDING IN BALTIMORE,
ACCORDING TO THE BUS-STOP BENC
Marviann: “THE Greatest Crry IN AMERICA”
'S. MUTTONHEAD HAS APPEARED IN SPECTRU AND ALSO PLACED IN THE
‘Tor 20 1N LAST YEAR'S DoMINANcE War II 2D competition. YOu CAN CHECK OUT MORE OF HIS WORK ON
CREDITS
MURRAY.COM.
Leary
ed Person Ed “I'm not an alien” Bourelle lets his disguise drop for a moment
reveal his true identity. The photographer was promptly disintegrated
seer this picture wa pa ere eee ras re
sxeral members of the design team for unknown reasons, possibly for
President: Sherry Yeary # Creative Director:
Matt Wileon # Project Director: Bryan
Cater # Proje
Lead Developer: Jason Soles # Art Director
+t Manager: Ed Bourelle #
Kris Aubin # Development: Rob Stoddard
* Production Manager: Mark Christensen #
Studio Director: Ron Kruzie
No Quarter Magazine
nt opgright 201 200 Privateer Pree In. All igh rere Alrdemark hrs
of Fcton apy roemlanc octal peopl organization place ot events i those works
Editor-in-Chief: Es
Creative Director: Matt Wilson
Hobby Content Manager: Rob Hawkins
Editorial Manager: Darla Kennerud
ng: Sheelin Arnaud , Debra D. Ott
RPG Design: Doug Seacat
Playtest Coordinator: David ‘DC’ Carl
Continuity Ealitor: Jason Soles
Graphic Ds
Josh Manderville, Stuart Spengler
Ed Bourelle, Michael Faciane,
Studio Miniatures Painting:
Matt DiPietro, Ron Kruzie
Con
‘Todd Arrington, Simon Berman, David Boeren,
Colin Chapman, Kevin Clark, Ambrose
Coddington, Adam Creighton & Emergent
ume Technologies, Marcos Cronander, David
Dauterive, Matt DiPeitro, Lavar Fache, Rob
Hawkins, Adam Huenecke, Luke Johnson,
Andrew Linstrom, Pat Ohta, Adam Poitier
Brian Putnam, Rick Rogerwall, Douglas Seacat,
Florian Sttz, Rob Stoddard, Chris Suhre
lustrations:
Chippy, Eric Deschamps, Jesper Ejsing, Jeremy
Jarvis, Muttonhead, Brian Snoddy, Florian Stitz,
Andrea Uderzo, Chris Walton, Matt Wilson,
Kieran Yanner
oy Lbs Te Ga Pat No Carterpring has sprung! And not only springs,
but also cogs, wheels, axles, are nodes, and
rcane compensators. As the Year of the Gear
grinds along, we've been touching on the various
bits of mechanika and industries that makes the Iron
Kingdoms so unique. This issue continues the trend
with a veritable parts bin full of articles discussing
mechanika in its various forms.
First off, we'll be taking a look at one of the most
iconic images of the Iron Kingdoms in this issue —
railroads and trains. Unlike most fantasy settings,
the Iron Kingdoms doesn’t shy away from industrial
progress. And by progress, we mean massive steam-
powered iron horses riding the rails throughout the
war-ravaged landscape of the setting! You'll find out
how locomotives are changing the Iron Kingdoms,
especially the war efforts ofall the parties involved
which should provide plenty of fodder
campaign. What about gobli
robbery? Or a murder mystery on the Korsk-Skirov
bandits runaing a traia
line with Greylords as your primary suspects?
‘Those trains have to cross rivers'sometimes, right?
To help get it (or your miniatures) from point A to
point B, our Terrain Building article features an
amazing piece done by Ambrose Coddington —a fully
functional mechanika drawbridge! Check out www.
privateerpress.com/noquarter for a video of this
bridge working in all its glory.
, the WARMACHINE
Mk I field test will be complete and our team will be
With the release of this iss
sifting through a virtual mound of notes, thoughts,
suggestions, and critiques —needless to say, we're
not letting David "DC" Carl out of his chair until it’
all done (donations of food and support for DC are
ly appreciated). Hopefully all of you had a chance
to download the rules and take them out for a spin to
grea
see how Mk II is going to work. Your feedback was,
critical for making the final tweaks and polish to make
WARMACHINE Mk I truly superior,
That said, Ido want to stress that until the
release of WARMACHINE: Prime Ak II next yean,
WARMACHL
land. All tournaments and events sponsored by
Prime Remix is still the law of the
Privateer Press, along with content in No Quarter,
will continue to use the current rules until the new
book hits the streets,
Some of you may already be
playing the Mk II rules exclusively at the moment~
that's fine! Just remember that what you saw in the
field test may not be exactly what will end up in the
final product. To help ease the transition between
these two versions, we'll be including a few articles in
future issues on some of the key changes and the new
point costs for MK I
Speaking of new and exciting, check out “Mangled
‘Metal” on page 64 for a look at how the world of
WARMACHIN
teamed up with Emergent Game Technolog
going digital! Privateer Press has
Inc
to translate the look, feel, and metal-crushing action
of the miniatures game onto the computer screen.
For those of you lucky enough to have made it to the
Game Developers Conference (GDC) this year, you
had a chance to see the demo in action. Although this
doesn't mean that there is a WARMACHINE video
‘game (yet), it dies mean that the door is open a Full.
fledged title in the fu
There's also plenty of love for Monsterpocalypse
Alt
Your Base. The second series of the line guarantees to
players with the release of Monusenpocalypue Serie:
make your games even more cataclysmic, with new
rules and units. This isn't even the half of it I'l just
y that we have some BIG plans for Afonsterpclyp
sehich you'll be hearing about in the very wear future.
Asalways,
Play Like You've Got a Pair!
Erie Cagle
— Editor-In-ChiefTABLE % CONTENTS
Issue Ilo. 24
Fire in the Hole 2
Letter from the Editor-in-Chief
Bosun’s Call 4
Letters to the Editor and general’shenanigans.
News From the Front 5
Events and important news from around the world
New Releases 7
The latest Privateer Press products for May and June
Full Metal Challenge: A Hex on Hexeris 9
Can you bring down the voodoo or a hex on Hexeris?
10
Locomotives and railroads are the lifeblood of the Iron Kingdoms
Battle Report: Bridge to Nowhere 20
Cygnar and Skorne (with plenty of mercs) fight for a drawbridge
Terrain Building: Working Mechanika Bridge 38
Create your own functional drawbridge terrain piece!
Modeling and Painting: Female Faces, Hair, and Skin 46
Turn your female models into supermodels
Painting Challenge: Bodged Together Challenge 50
Bash together a warjack or warbeast with whatever parts you have
The Wave of the Future: Plastic Models 5
A look at our new plastic models, including prep and priming
Secrets of the Front Line: Protectorate of Menoth 55
Faith forms just one of the cornerstones of the Protectorate army
Mangled Metal 64
The WARMACHINE universe gets a digital treatment!
Glitch in the System 68
Is your steamjack acting a bit...pecular? ‘Jack quirks and flaws
The Pendrake Encounters: The Efaarit z
The skorne aren‘t the only civilizations roaming the marches.
Champions of the Untamed Wilds 76
Integrating Metamorphosis models into your HORDES forces
Guts and Gears: Harrower 80
Reap what you sow (souls; that is) with the Harrower
The Gavyn Kyle Files: Grissel Bloodsong 86
Her voice is one of blood, honor, and victory for the trollkin
Parts Bin
A look at individual parts available in the Privateer Press Store
Drawn & Quartered / Player Gallery 3
IK inspired comic and some of the best fan-based paint jobs around“SS b
ae ee
had a question about the exotic
Kingdoms? Now you can
himself, Professor Viktor Pendrake, Look for
Pendrake” Qe3As in upe:
(Qi Hiss any research been had into the cephalyx cheir
overlords, or their enmity with Cytiss
A: Sadly our knowled
in que
the Q: What do trolkin whe
Ian xy are or were human, bu As Like the troll that it came from? Really, I gett
this theory is based on very little. As to their rumored questions rather more often than I think is proy
ntagonism with the cult of Cyriss, l expect that either this is a serious field of scientific enquiry. Everything
the Cyriss worshipers or the xc have an unhealth
yb
wild i
Twould never encourage anyone to risk thei if
confronting these c That said, were a fully intac Peper Pe
: also not dine
cephalyx porus to arrive on my doorstep at Corvis
University, I would find some use for it eee pode
rrr
-essforums.comNEWS FRONT
News From the Front brings you recaps and advance information about WARMACHINE and
HORDES related events from around the world. Is there a cool event taking place in your area?
Tell us about it at: editor.in.chief@privateerpress.com.
TEMPLE CON 2009
j
Pirates + Steampunk = Good
2009 — Over 150 players braved the
Jand winter to descend upon Temple Con
in Providence, RI for three full days of Privateer
jaming madness!
and
HORDES fans came
from all over the country
(and even farther) to
play in five different
tournaments, including
two Midnight Madness
events and an official
Hardcore tournament
Kevin Clark. In ll, 48
players battled it out in
Hardcore, many of them
already exhausted from
he Midnight Madness
event that had ended just
hours earlier at dawn.
Players entered in any of the tournaments also were entered
ina raflleto play against Press Gang Quartermaster Dan
Biggie” Brandt. In this "Beat the Quartermaster” event,
players competed to see who could deliver the meanest full
ge and hi
wack &
metal beatdown to B Mercenaries. The prize: a
studio-painted Bran C
ers looking for more casual games did not have to
scrounge for ables. Over a dozen beautifully crafted tables
‘What an ron Kingdoms adventoring group shoud lok ike.
‘complete with scenery were available for ongoing Eternal
War matches and friendly pickup games.
Monsterocalype players weren't eft out either. Pickup games
could be found throughout
the weekend, culminating in
an official Press Gang-ran
Sunday!
No Quarter Magazine had a
few minutes to talk with
Temple Con co-founder
rant Garvin. “We're
thrilled to have Privateer
Press as the flagship of our
‘Temple
Con is not just another
miniatures ganting
gaming convention. We
aim to provide a high>
‘quality environment in
which people can play
the highest quality games,
Just looking around at our
minis hall is amazing. The visual impact ofall these tables
and armies is just incredible, All of us on staff are huge
Privateer fans, and the Northeast is home to one of the
best WARMACHINE and HORD!
‘world. 2010 is going to be even bigger, better, and erazier!
‘communities in the
Keep watching www-templecon.org for details throughout
the yearbg @AVAU UO Od a
ERPOCALYPSE SERIE:
here has been a huge amount of dis
‘monsters have boen hiding, P
BOIS) on
EEA PANIC IOS
sit our online store toy at httpdstore privateerpress.com or come soe
your Monsterpalyoe Series 2:1 Chop XY NI
Privateer Press, Inc. nd World Event Productions, Ltd. are prov to
announce an agreement giving Privateer Press rights to license the widely
hiserse for Privateers bit collectible miniatures
lerpocalypue. The new set is expected to release in early 2010 and
will feature iconie characters from the classe Vainon animated se
Matt Wilson, Privateer Press’ Chief Creative Olficer and
creator, said about the
goal of being able tof est stars from our Favorite films and TV
shows that have done so much to inspire the creation ofthe game. Along.
‘with millions of other fans since Voltron hit our airwaves in the 80s, we
«at Privateer have all been in love with that indomitable Defender of the
Universe, and we couldn't be more thrilled to see Voltron asthe very first
media celebrity to be featured in Mon
ents, added, “WEP
nterocatype and Voliron together
Tiffany Tari, Ma
is excited to bring
3g Direetor of World
exclusively o further immerse themselves in the mythology and magic of
Valtron W's perfect fi
tive Director for WEP.
Jeremy Corray; C and head geek, concluded,
=> ee
DEFENDER OFTHE UNIVERSE
“Privateer Press’ passion for play and devotion to detail will deliver, lor
the first time ever, a Valirn-themed tabletop game that will llow anyone
bbchind the Lion to Form Blazing Sword! on wild new Robeast creations
that fit perfectly in the Afonvtrpasalyue world. We can't wait!
m celebrates its 25th anniversary as a global animated icon and the brand builds towards
including a big-budget live-action movie om the scale of Thunsformer. Join the celebration
at wwrvltran.com
lore information regarding pricing and release dates, as well as news regarding the Jonsterwealype Voltron set, willbe
fannounced as it becomes available on www.monsterpocalypse.com. More information on other WEP properties can be
found at woww.wep.comkore Mouk Karn Caracter Cycrors Heavy WARBEAST
Molik Karn has borne the psingivers’ lash and leared to obey, but his
will has never been broken. His service to Makeda extends beyond mere
slavery: he has some deeper loyalty to her and brings the full force of his
deadly strength and barbaric nature to fight at her side. He truly isa eyclops
lord —a giant of his species, cunning despite his brutishness
Scutrror: Benorr Coss ¢ PIP 74037 * $27.99
LeGion oF Everpticn Tyron Craracter HEAvy
Wakneast
This truly monstrous creature bears litle resemblance to any beast
arisen in nature. tis the organic consequence of a malevolent
intelligence bent on creating weapons spawned ofits own blood,
Flesh, and bone. Each ofits three heads moves of ts own ace
secking victims to rip apart with powerful jaws or breathi
concentrated streams of superheated ash.
r Grace * PLP 73035 * $49.99
Scutpror: Ji
Circte Ornoros SHapownorN Satyr Heavy WaRBEAST
The shadowhorn breed of satyr has entered the fray with enthusiasm. They are of
mone lender build than the stockier gnarihorn, but their energetic personalities are
leven more aggressive, and they often display savage glee when closing with the enemy
Their nimble athleticism makes them capable of impressive feats, such
momentum of an attacker agains ic
Scutrror: Jason Hericxs * PIP 72036 * $37.99oraTE Exepiar Bastion Unit Box
xcemplars learn to fight within the impossibly heavy bastion armor. The bond each Exemplar Bastion shares with
his brothers in arms
1 as injuries wear them down, Their endu
nts him their strengt
take up thei
Menoth to despai
Scutrror: Topp Harris & Sra BULLOUGH * PIP 32058 * $44.99
laives, their eyes lit with inner flame, and march forward imperturbable
‘TRoLLaLoo HorrHoL LonG Raper CHAMPION
Character Drat
Scupror: Steve SauNpers * PIP 71038 * $39.99
oe Heavy WARREAST
Megalith’s eyes glove with somethin the will ofits master,
something akin to self-awaren ath sometimes wanders where
it believes itself most needed,
woldward
shrugging off enemy attacks.
‘ScuLPTor: ARAGORN Marks * PIP 72035 * $35.99
" si ceebaeslice re Ea
allowing them to advance together as crashing wall whileLer CMe Li
Petes are tat
yin
Angelis
er
Brat
ees
oo
co
ro
The Challenge:
With Hexeris’ Gladiator destryed, he
Reiser ck rioninge rar
wvith Lylyh’s heavy warbeaste are growing
Revie dete cally put the presrore
‘on Islyth herself by running a swarm of
DDeathonached Praetorian tweard her. He
a ae a Sefenes for birelP and
Tis arheass against both ranged and melee
ack ying to save this turn and then
Peper cath te Practocins
‘nbn his own melee and magic arsenal
ia
Be” Figere ot how tout Hone plane shor
apd lestvy hi this ten,
1 ~
The Setup:
Heer’ deensive postion consists of himeelt
Bete with 2 fury an Agonizce with {fry
thaeused Cnswing Pain wo lower the d
idipabilies of any Legion warbeass tha
Pepe slaet (thc, and Kees with 2 fury
hat weed Parlstic Aura last turn to protect
Peat crel rom ange stacks. The
RR eaet Dente arx positioned to prevent the
"Gaoricean trom engaging Hexeris
Meters fel ie and 2 fry, Hexeris ook
are. poston himself outside of the 12
iting threat range ofthe Angelus. The
Pettis bes datnaged: es miesing
ited and fs pts marked in brah 5
PPE Aes suite damaged, with pts
MD acitan boly The Beste and
Agoniver are undamaged.
The Kren use
pate ek
priual Paralysis onthe pe bast Ragy HE Anges
A giyth 2
the Angelus has suffered
ie dari the
rgd, but they ha
change range tothe Carnivean and Ai raced baste
and cid no damage to cither ofthe 7
Paes trjing to erente a Uockade. The Argctiva
posiion with what frees he ba
pot Lylyth in a dangerous poston that wil
iob
Lylyth’s forces would need to fight their way ene essere
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must how easily the Le ule
‘emBy Simon Berman * Art by Muttonhead, Chippy, Chris Walton, and Matt Wilson Map by Ed Bourelle
Neier inmotion bs ebanaed th fae of water mmaren ore than he team engine Steam
power is best known for its direct applications in warfare: a mighty wanjack crashing through lines of
‘roops belching smoke from its chimneys, is usually th frat image people get when they think ofthe Iron
Kingdoms, for good reason. However, the team engine’ role bas been pivotal in both warfare and industry.
‘The New Iron Road
Literally changing the continent, rsilroad tracks extend
thousands of miles across Caen, Cygnars modern ril connects
much ofthe country: and Khador has rapidly extended its
own lines to etter use the resources o its recent conquests.
With no end in sight to the great wars, the need to expand
the raibways grows ever greater and each year more citos are
connected t their nations great il ines
“The rail boom in the Iron Kingdoms is a relatively recent
phenomenon. The earliest serious rail system was a Khardic
experiment witha fixed track connecting a mining depot
in Skirov to the refineries located in Korsle. This line was
composed of small rail tracks laid down between mills and
lumber operations in the north, Laborers used these wooden
tracks to push carts of lumber short distances with teams
of oxen walking a parallel path. The Korsk-Skirov line was
simply an extrapolation of this concept, These rails were made
of iron: the eross-ties remained wood. To help with drainage,
the rails were built on elevated ballast. Ths early railway
almost 27 years to build and was completed in 478 AR,
rook
A crowd of hundreds gathered in Korsk to witness the launch of
the Korsks, the first steam-powered locomotive. This primitive
‘engine could pull 30 tons with « maxithum speed of 16 miles an
hour: The Korsk-Skiroy line was approximately 218 miles long,
and the Korsksa could make this trip in roughly 15 hours—a
journey that had previously taken more than a week.
Those kayazy who had previously sneered a the project were
soon scrambling to take advantage of the economic opportunities
it unlocked. Both the Cygnaran military and the Steam & Iron
Workers Union took note. Tracks connecting Caspa to Stechwater
Flats were completed in just afew decades. From there Cygnar
chioved a miracle of engineering unsurpassed since. The 78
miles between Steehwater Flats and Ironhead Station are some
ofthe most mountainous in Cygna instead of taking a tortuous
route berween the two cites, the Cygnaran mili
corps and the Steam & Iron Workers Union instead opted to
Grill tunnel diretly through the mountains. When the line was
completed in 577 AR, 60 miles ofthe track ran underground. The
ine Caspian was the ist to run the lin, bearing load of 0
rons in jst under four hours. With this fast andl powerful engine,
‘he rail boom in western Immoren tuly began.‘Tracks of the Swan-Cygnar's Railways
Tupi ae tle ete Peter a Va
Fossa ere te ee eee eee
Ty eR eee eerie epee
steam engine atts fore, Atop the engine are the chimney
i eave cote Tee ee thats
ea eel eee aes el
(Ge pan ele tee et aT acict od
i te ae ee ie nga
eee er ere ire haat?
locomotive Forward. A variety of instruments allows the
ice an eee ces ar ea
shateetbeslameneelabtdteioe ofan attack
The railways pass through dangerous frontiers, so the engine
is typically the most heavily armored car in the train. Dense
armor plating covers every surface, and the train's nose
huge (and often
sharpened) cattle-catcher to push aside any obstructions.
terminates in either massive iron bumpers o
Usually, behind the engine « passenger car serves as the
barracks and bunker forthe rail wardens (or the Winter
Guard, who perform a similar role in Khador) accompanying,
the train on its journey. On trains that transport military
hardware and regularly travel near the war fronts this ear
might be fitted with of
single rotating cannon turret. It also halds a weapons locker,
along with folding bunks for the men to sleep in shifts
‘Typically almost a quarter of this caris occupied by a single
‘warjack that is marshaled by one ofthe train's dedicated
‘or more mouinted swivel guns or 8
cengincors. Usually this is a heavy steamjack, capable of
assisting with bor or armed with a cannon to assist in
dofense. When notin use, the warjack sits on a reinforced
platform with an adjacent ramp for rapid deployment.
Alter the barracks ear begins the string of ears comprising the
train’ freight. Depending on the nature ofthe line, anything
from grain and ore to troops and private passengers ean be found
aboard. Almost every train carries at least afew kinds of freight
more than ane poor configuration has seen a passenger car
tle car directly ahead oft. I the train is
traveling close to an active front or otherwise expecting to meet
‘endure the odor of «
hostile forces, barracks cars appear intermittently among the
freight. This is also done when the train is carrying a particularly
precious cargo like a consignment of warjack cortexes
At the rear is a caboose, typically used as a final barracks and
armory as well as sleeping quarters forthe train's civilian crew.
(On heavily armed trains, sometimes a second steamjack and its
attendant mechanics also occupy this ca
Passenger Cars
‘Though hauling people from one place to another might
scem natural use for trains, the concept has taken some
time to catch on. Most trains in Cygnar and Khador were
“originally intended exclusively for shipping freight and
military supplies Ironically it was the escalation of war
abroad that facilitated the wider adoption of passenger fares,
made possible after entre cars were designed to rush soldiers
to the fron lines or reallocated from one army to another
Before this, passengers often had to make do with whatever
limited space was availabe, which was usually less than ideal
for long travel. Given the speed of the ral ines, customers
were willing © pay For such space, but now passengers buy
space on military personnel cars that would otherwise run
empty. Travel plans can be preempted without warning,
however ifthe Cygnaran or Khadoran armies require the
‘room. Combined with ever-rising fare prices, this uncertainty
causes most thrifiy citizens 19 choose slower but more
affordable road and river transportation.Steelwater Ral has considered placing a second engine at the
need to turn on eal tables at
rear of a train to precluded
smaller depots. The considerable expense and additional weight,
however, will likely delay this innovation for some time.
Cygnar’s railroads are extensive and have become a part of
everyday life for many ofthe kingdom's people. The nation
bboasts the most advanced railroads and steam locomotives in
‘western Immoren despite the infighting between its competing
private rail companies.
‘Most of the engines and lines are privately owned by Cygnar’s
‘wo largest rail companies, the Caspian Railway Society and
Steclwater Rail, though a handel of smaller companies control
bbranch lines. All these companies are serviced by the Steam &
Iron Workers Union, who receive contracts far engine creation
and maintenance
‘Steelwater Rail is Cygnar's oldest rail company, and its iconic
red:
‘Cygnaran railroad power. The company dominates most
immed and hunter-green engines have come to define
Freight rails in the kingdom and sill controls the lines most
used by Cygnar’s military, making it vital interest to the
‘employers of mercenaries for security: Although the crown
attaches
ry support to crit
Army is generally willing o trust the rail wardens Steelwater
Rail keeps asa private militia. The company also designed
the standard-gauge tracks used by most ofthe smaller rail
‘companies in the kingdom.
shipments, the Cygn:
The Caspian Railway Society grew out of a disparate coalition
‘of steam workers and shipping interests, In its first years
Caspian Rail was almost destroyed by Steelwater Rail, which
‘engaged in shameless sabotage and disruption against it. Open
hostilities and bloodshed became alarmingly regular. The
‘crown stepped in and mediated a truce between the companies,
seeking to use Caspian Rail as a wedge in its own negotiations
‘with Steelwater Rail,
Caspian Rail has interests in all aspects of the railroad industry
bbuthas found its niche transporting perishable freight. I
played a clever game against Steehwater Rail to gain control
of td
c most lucrative grain and livestock contracts out of
Bainsmarket and now virtually controls the "Market Line’
running to Caspia. In response, Steelwater Rail sptefully
Cygnar’s railroads are extensive and have become a part
of everyday life for many of the kingdom’s people.
crown. Though company olficers might sometimes complain
about military interference, Cyynar’s treasury pays quite
wel, as obliged by long-standing contracts. Based out of the
lakeside town of Steelwater Flats, Steelwater Rail arose out
of mechanil shops and other steam workers who had won
bids on the early line to connect the town with Caspia, The
conglomerate eventually consolidated into a single company
with aspirations to monopolize all of Cygnar’s railways.
Steelwater Rail has centered its operations on industrial freight,
and the bulk ofits ralears are designed to transport ore and
other minerals The company has undisputed private control
‘overall freight ral traffic from Caspia to Orven and from
Steelwater Flats to Ramarck. Although they do not technically
monopolize the industry, the vast majority of Cygnae’s mineral
swealth now moves on Steelwater Ral tains —a reality the
CCygnaran crown occasionally has cause to lament. The
‘company's wealth has made it intractable in negotiations and
spurred allegations of war profitering in recent years.
Despite their obvious greed, Steelwater Rail does have a
reputation for elfciency and innovation. They take great pains
to keep their shipments on time and are one of the most regular
refused to continue their planned line connecting to Point
Bourne, an opportunity Caspian Rail gleefully snatched.
Connection with Point Bourne provided trade profits from
the Dragon's Tongue port, which Caspian Rail quickly used to
Fund its new passenger rail trains.
In control of the Point Bourne rail depots, Caspian Rail is
poised to attempt to lay the long-desired Ceryl connection.
In late 607 AR the Church of Morrow finally agreed to the
crown's request ta help fund the creation ofthis
the difficult terrain of the Cloutsdown Fen and the dense
ine, but
‘woods of the Gnarls represent considerable obstacles ~to say
nothing of the numerons hostile trllkin who make their home
in the Gnarls, Even with all the coin in Cygnar, the Point
Bourne-Ceryl line might prove to be a pipe dream. Given
these problems, Steelwater Rail has made a counteroffer to
the Church of Morrow for a connection from Ceryl to Orven,
Although this route would be longer and in some wayss more
challenging, it would avoid the hostile trollkin of the Gnarls
and would also directly connect Caspia and Ceryl, Cygnar’s
two largest cities. Stechvater's cause might find a champion in
the church primarch, who hails from Orven and would like
tosee his city prosper. The possiblity ofa rail connection toCeryl has prompted envious muttering in Corvis, which will
likely continue to rely on river trade unless the military decides
to take a more direct interest,
‘Thanks to Caspian Rail, Cygnar now has the only dedicated
passenger train in western Immoren, the Rayal Diligence,
though even its periodically co-opted to transport soldiers,
Steelweater Rail was quick to expand passenger service on
its own lines in response, but its passenger cars are both
less comortable and available on fewer routes than is
competitor. Private ral travel i still somewhat expensive,
but for a moderate price any citizen can travel from Caspia all
the way to Bainsmarket ina single day and night. Previously
this 428-mile trip could take more than two weeks. Caspian
Rail and its blue-gray engines with gold trim have captured the
imagination of the Cygnaran people,
Although small owns and villages along the Market Line are
eager to build stations, Caspian Rail has Final authority over
where it will place facilities. Furthermore, the current wars
make passenger rail uncertain. With the recent loss of the
© Thornwood, Point Bourne and Corvis have become vital cities
_ tothe Cygnaran Army, and the military traflic heading to these
‘estinations has placed a strain on rail travel. Even so, passenger
zail is increasingly a larger part of Caspian Rails business, and
the company is expanding service wherever possible.
‘The Iron Highway—Railroads of Khador
‘The Khadoran Empire olten suffer from a conservative
approach to new technology, instead setling to expand on
existing ideas, [Fa mortar works well it reasons, an even
bigger mortar will work even better: When the rail boom in the
Iron Kingdoms began, however, Khador was fortunate to have
‘Simonyev Blaustavya as its regent.
‘Simonyev was already familiar with the benefits of rail as head
of the Blaustavya Shipping Company and used his position to
expand and modernize his country’s infrastructure as quickly as
possible. Though Khador pioncered the first rail line, progress
stalled for several decades after the costly Coin War in Lael
Having heard of the success of Cygnas Caspian andl the rapid
track-laying occurring in both Cygnar and Rhul, Bluustavya
strongly suggested that his fellow kayazy make ita priority
to fund rail expansion. Despite several train accidents in the
rush to catch up to the other kingdoms, the Khardov-to-Ohk
line was completed in 601 AR, Dubbed the “Iron Highway,"
this line packed thousands of rural Khadorans uncomfortably
‘onto cargo cars and hauled them to the nation’s modern cities.
‘The majority ofthese former peasants found work as factory
laborers and helped fuel the Khadoran war machine
Granted the ttle of great vizier, Blaustavya remains a trusted
advisor to Empress Vanar, who has seen for herself the huge
impact the railroads have had on her nation and continues
te have them improved ancl expanded. She and most of the
kayazy consider passenger ral a trivial project and waste of
1 finances, Blaustavya, however, has quietly encouraged
some passenger projects by independent rail companies. Asin
(Cygnar, cars originally
For passenger use,
tended to move soldiers easily convert
Blaustavya Shipping & Rail (BS&R) controls the bulk of
rail operations in Khador, with Khorsk-Khardov Railworks
Konsortium and BS&R‘s sister company Troykyev Tron &
‘Steam keeping their shares. The Khadoran government is
‘more interested in results than personal wealth, and these
companies have been known to engage in some of the
scurrilous dealings and sabotage tha plague Cygnars rail
interests. Sil, cheir rivalries are subtle, and what violence does
bbreak out between them is almost always masked as the work
of Cygnaran spies and agent provocateur.
‘This control from the top has given Khador the ability to lay
new track and create Functioning rail lines faster than any
‘other nation. With th fall of Llel, BS&R leaped to integrate
the occupied territe
fewer than four years, the new "Umbrean Line” connects
Korsk with Laedry by way of Rorschik and work continues
apace to connect Merywyn as well. This massive project has
cost the tate a staggering weight in bullion and the lives of
hundreds of workers, many of whom were prison laborers.
‘The largest steam trainin all of Immoren, the Khardic Colossal
swith Khador’s rail ine, Completed in
was the first engine o run the line and greatly impressed the
inhabitants of Lacdey. The Umbrean Line has proved a boon
to Khador's efforts in occupied Lael and was instrumental
in supplying troops to the siege that broke Northguard and
culminated in the annexation of the Thornwood.
‘The Umbrean Line is now regularly serviced by the Might
of Korsk. Although not as massive as the Khardiec Colossal
this new engine and its sister Empire's Pride are the frst of a
new kind of Khadoran steam locomotive. BS&R has funded
a great deal of research into more efficient steam boilers and
fireboxes, and this new class represents the fruit oftheir labor
The fireboxes are still oversized, but some of Blaustavya's
innovations to increase pressure might be applied to warjack
boilers in the near Futur.
These new engines maintain the old design philosophy of
heavy armor and weaponry: sabotage has plagued Khadr's
tran ines since the most recent war in 604 AR began. Because
of BSR’ close ties tothe Khadoran High Kommand, the
Khadoran military protects the rails more than in Cygnar,
even going 40 far as to create specialized rail wardens called
the Khadoran Rail Korps. These units use barracks cars
as mobile fortresses and have become adept at fighting on
moving tain. Ther blunderbusses have sent more than one
{group of Llaclese rebels running into the Forests, dragging
their wounded and dead behind them. The battle mechanics
assigned to attend to the trains are sometimes given an okd
-warjack ifone can be spared from the font and they prefer
the Destrayer chassis for such duty: Given the unpredictable
nature of sabotaged tacks o other ambushes, the Ral Korps
highly values the versatility of che Destroyer.
THEEKhador has also experimented with using the trains themselves
as weapons of war, When Kossite scouts observed a Llaclese
‘rebel camp in a small eapse of woods on the Umbrean plains,
the Lady Ayn and its tremendous cannon were sent to shell
the area. Many rebels were killed outright, and the rest were
‘lushed into the open where they svere quickly dealt with by
the men and women of the Rail Korps.
Rail in Rhul
The clans of Rhul used a vast series of connected mine carts
for centuries before taking notice of the human nations
new railroads, The Rhulfolk immediately recognized the
utility of modera ral and began building an expanded
rail eystem with a speed that astonished their neighbors,
‘The three-pronged set of lines connecting Ghord
with Griddenguard, Groddenguard, and Ulgar
swore completed in less than a decade. A miracle of
engineering and efficiency, the original Rhuli lines
crossed over and under the huge mountains of their land.
Rhulic Rail’ frst locomotive made the journey to
and from Ghord in 575 AR,
‘Two more projects were begun after the
completion of Rhul's firs three lines, but oly one
hhas been completed. The Ghord-Drotuhn line lays
‘incomplete only 50 miles from Drotuhs. In the spring
of 607 AR two separate track-laying crews vanished
while working in valley in the Boroknn Mountains. A
division of Hammerfall troops accompanied the third crew
clispatched. They found a handful of survivors who spoke
of atrocious monsters liring near the unfinished tracks.
‘The moot in Ghord correctly surmised these were the same
blighted horrors that had begun to plague other parts of
their nation. Work on the line is indefinitely on hold, but it is
only a matter of time before the moot ass
a large task force to clear the way forthe rail to be finished.
sa warcaster and
‘The Ulgar-Brunder line, however, was completed ahead of
schedule. Ths line is perhaps the most impressive in all of
Rhul. The bridge over the Ayeres River is a marvel of Rhoulic
engineering. When the rail moves to the south it rans parallel
tothe shore of the Armadeep far most ofits length before &
second massive bridge crosses the Flectsfill River and the line
terminates in Brunder
‘The next major project under consideration is a southern line
that would connect Ghord with Hammerfall, Connecting Rhul's
vost important fortress with the rest of is major cites would
bean obvious boon, but the terran itselfis extremely dificul.
Between the capital andthe citadel le some of the deepest ravines
and hardest stone inal of Rhul, to say nothing ofthe dangerous
wildlife lurking i that region. If his line is ever completed, i
will open the way for rail to be extended on to Horgenbold
and Hellspsss. Plans are already being considered to
connect Farhollow and Ulgar. Rhul could be the fist ofthe
Iron Kingdoms to have all ts major cities connected by railway,
though some clan lords insist Farhallow is too remote and
insignificant to make this worth the effort.Its multiple chimneys, light-bluc paint, and the
on its front make it one of
massive gold
the defining images of Cygnar.
Rhulls trains share many similarities with Khadr's: they
are heavily armored and loaded with dedicated troops. The
strangely large doors and troop ramps oftheir railcars stand
apart, though. These make sense given the large population of
‘gran that ma
to the vehicles forthe dwarves’ larger brethren.
ce up Rhul’s population: they provide eagy entry
‘The mountains of Rhul host a wide variety of hostile and
predatory creatures. Trolls, deegg, and Farrow tribes are
‘common throughout the region, and stranger creatures like
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er + The POs defeat heen but least one survives. He
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‘store hich eer hardier than hers Prkpe they ae!HAMPIONS
OF THE
UNTAMED
LANDS
INTEGRATING HORDES: METAMORPHOSIS MODELS
By David Dauterive « Art by Andrea Uderzo and Kieran Yanner
eee rome Hs ime front
Immoren into something more powerful than the Iron
Kingdoms could ever have imagined. Refined creations of pure
destruction walk fearlessly across the land, servants become
rulers, prophets become gods, and the mighty are humbled,
etamorphavis introduces epic warlocks, character warbeasts
S battles
‘Metamorphosis picks up where its predecessor Eivlation left
dragoons units, and solos to your HORE
‘off, dramatically expanding on the savage war waged among
the wilder factions ofthe Iron Kingdom.
all the new goodies in
Metamorphosis in just one article, so I'l focus
There's no way I could discus
warlocks
‘and character warbeasts for each faction. Along the way I'll
include some tricks and tactics you might want to ty, but I
‘encourage you to explore the new materia) and develop your
‘own unique play
cyle. That's a big part of the fun!
TROLLBLOODS
‘ottom line: the Trollblood levels are mighty peeved.
Tired of being pushed around by the wars ofthe Iron
Kingdoms, the Trolls have decided to forge their own destiny
even if it means spilling the blood of former friends. Ancient
allies and invigorated heroes have joined together to fight off
the enemies that threaten them. For kth and kiot
‘Madak Ironhide has truly become an avatar of death—for
foes and alles alle, His new abilities interact to turn even a
‘modest Trallbload army into an unstoppable force able to hack
deep into ranks of enemies. A beefed-up unit of Kriel Warriors
will benefit from Madrak’s Elite Cadre bonus, which grants
Knockback to their hand weapons. Combine that with Quick
Strike and In Step, and the Kriel Warriors will be able to cover
an additional 3° of ground after a charge. If your troops are
already engaged, pop Desperate Grouind to clear some space
‘and charge!
Rathrok’s Awakening tuens Madrak into a melee monster by
‘grunting him boosts and extra attacks and movement (through
blood tokens). Madrak can cleave through an entire unit by
bimeelf and sil ave fury for potential transfers. Ths offensive
power comes ata steep price, however: as Madrak is hit, he
‘must remove a friendly Trlllkin model within an inch from
play. Tough rolls won't help here.
Hoarluk Doomshaper comes back as well—filled with the
rage of the Dire Trolls, which he now excels a leading: His
Scroll af Grimm feat allows them to charge an unprecedented
15" on the same turn he casts Mayhem. He also gains greater
control over the ravenous Dire Trolls; they will never attack
friendly models, which is useful you plan to run them
hot. Doomshaper also has access to one of the most visually
impressive warbeast bonds ever: the ability to make nearly an
attack look like a power attack. Pair up this nasty ability with
Dire Troll Mauler and watch the hilarity ensue!
The cantankerous Doomshaper remains a potent shaman,
swith a full arsenal of arcane and melee attacks. Primal Shock
for example, is just like having an are node available. For
this spell, the bigger the beast. the more powerful the spel
If you fel like playing dirty, charge Doomshaper straight
at the nastiest warbeast in the enemy force, smack it with
Willbreaker, and then aim that same warbeast at a model of
your choice. Clearly Hoarluk has learned a thing or two from
those humongous scrolls he lugs around.‘Those who have dreamed of a portly Trollblood gypey have
gotten their wish! Calandra Truthsayer's arrival it a boon to
her kin and a bane ta her enemies. Her Good Omens feat i 100
‘modestly named: it makes her troops immune to Knockdown
and allows them to ignore killing blow on roll ofS or higher,
Good luck dislodging that army from the battlefield!
Calandra is also the queen of reroll, which is fantastic for
‘Trollblood players with poor dice luck. Ifshe destroys an
enemy model using Salt, afl Trolblood models in her control
area get to reroll missed attacks. On top of that, Fate Bound
enables her co spend fury points to allow allies another chance
to hit. Surely you can't miss that crtial roll ehree times!
Calandra is focused on keeping her Iriends alive, and a good
defense certainly helps. Star Crossed works ike Signs and
Portents but in reverse. Combine it with Lucky Day (notice
the trend here?) to make a Trollblood model incredibly
arable. Asif Champions weren't tough enough!
Believe i or not, there isan entity in Immoren even erankier
than Deomshaper. The oldest Dire Troll walking, Mule
the Ancient is just brutal. His affinity is Cantankerous, for
crying out loud! And it's a useful one: it allows him ro get in
enemy model that survived his first
bone-crushing blow. Throw a Dire Troll Mauler’s animus
a free attack against
and Stone Strength on him and you are looking at a pretty
P4S 25 attack from his Rune Club that has the chance to
score a Critical Slam,
‘Though he hasa ton of it, Mulg isnt just about raw offensive
power. He also possesses two abilities that can neutralize the
elfectveness of enemy warbeasts. The first, Runebreaker
‘Scars, completely shuts dawn the
around him. The other, his Primal Stupor animus, lowers
the threshold of surrounding enemy w:
fal their check they can't do anything! Use Doomshaper’s
Agitation to give more fury to enemy’ warbeasts than their
warlock can leach,
nimi of enemy warbeasts
beasts —and if they
TTleven share this Mule trick, Look closely at Are You Going
to Eat That? Now flip to Whelps and Alternate Food Source.
Catching on yet? Use Whelps to chain up Mug 4” and by the
ced of it Mul ean heal 23 damage. Insert big, toothy grin!
CIRCLE OF ORBOROS
Witte znideatonsafa renting Lagion pling
‘only il for Orboros, the Circle is marshaling is Fall
might against the threat. Calling upon ancient rites, bloody
scrfices, and long-forgotten species, the Circle is ready to
stem the tide of this blight and return balance to Orboros.
Kaya the Moonhunter is back, and ths time she brought her
ircle warbeasts, Kaya has
riend Lari, Clearly the queen of Ci
greater control over her warpack than ever before, Dog Pile
allows your warbeasts to gang up on a key target: Forced
Evolution provides a strength bonus that stacks with Gorax's
Primal and WarpwolE's Controlled Warping for P+ 20. That
should leave a mark!
Combine Alpha, Call ofthe Hunt, and Spirit Shift from Laris
m into the enemy and then melt away without fear of
3, charge in Kaye and all her warbeasts for free.
Don't forget to pop her feat when she has as many friendly
‘warbeasts in range as possible. Then safely Spirit Shift her
back to Laris. Follow up by barreling your warbeasts into
the enemy and puting them within 5° of Kaya when their
activation ends.
Laris isa pet you will want to keep around. Beyond
the defense bonuses granted by its Guard Dog, it also
acts as an are node for Kaya’s spells and extends he
control range for shepherding her warbeasts.
accomplished multi-tasker.
Kreuger the Stormlord has a great way to deal with enemies
lightning! Wh
his enemies and let his Tharn Ravagers literally get the jump
‘on them? Instead, he likes to keep them at arm's length with
abilities like Rag Doll and Hurricane, using Storm Wall for
protection from enemy shots
y should he get his hands diety when he can zap.
Speaking of Tharn, Kreuger also grants them Jump —one of
the best ways to deliver models into the middle of the enemy.
(One handy trick is to combine Jump with the Shamans
Mass Carnage and Butchery while a White Mane grants the
Ravagers an additional die on their first melee damage roll
from Grim Example. They'll advance, jump, and start making
attacks aplenty courtesy ofthe heart tokens youl receive
Don’t forget to use Kreuger’s Flight to its fullest by getting him
where he needs to be—and out of where he doesn't. Kreuger is
a tricky warlock, but ifyou can unlock his fll potential, your
enemies will surely tremble like the heavens.
For the frst time we get to witness the raw power of an
omnipotent, and we could not have been given a more brutal
‘example ofthis ancient title than Mohsar the Desertwalker
Mohsar brings the desert’s uncompromising sting not only to
his enemies, but also to his allies. Clearly he believes in victory
no matter the cost.
This play style is defined by abilities like Maltreatment and
spells like Sands of Fate. Worried about your warbeasts
Frenzying among your own troops? Use Maltreatment to
deal d5 damage to your warbeast and remove one fury point.
Sands of Fate is a nasty delivery system that allows Mohsar
living Circle model from play and replace
it with himself. Remember, flesh can easly be replaced: the
power of an omnipotent cannot,
to remove a friend
In gical Circle control fashion, Mohsar has the ability to
create obstructions with Pillar of Salt. Use these to prevent
enemy troops from charging or shooting at your forces,
and with an impressive FURY of 8 Mobsar can completely
block off 12” of the board. The Sunhammer spell makes your
‘opponent question whether he should charge or even move his
warbeasts or warjacks, Maybe d3 damage doesn't sound like
much, but multiply that by the number of rounds they're i his
control area and add any damage added on top and you begin
tosee the end result,
7Megalith —with a name like that you can imagine the power
of the mountains themselves. Boasting 35 Health, Megalith is
easily one of the most durable models in HORDES, tough to
‘uproot (pun intended) and even tougher to Finally eliminate,
Even move, every turn it heals d3 damage, ensuring it will
bo in the fight until it cums to rubble. An additional perk of
ability is that friendly Woldwardens in base contact with
Megalith also heal this damage.
‘Take Megalth with Baldur every chance you get. Megalith
«gains Weight of Stone for -3 DEF to every model it hits with,
ite Rune Fists, pl they bocome SPD 1. What's more it
becomes a monster with Baldur's spel ist. Natural Power is
‘perfected Spell Strike, and Megalith can cast Stone Skin on
itself for free, bumping it up toa hearty P+S 18 with 21 armor,
Worried about getting slammed and having your whole game
plan ruined? Good thing you took Megalith! Is Rooted
animus prevents such devious acts, allowing only you to
this
animus as a spell, 00, 80 cast it on several models to create an
immovable wall that does your bidding.
SKORNE
choose how the model ie moved. Your warlock gai
‘Skorne race have forged their own path in the world
‘They have centered their entire saciety an one thing:
battle. Under the new leadership of Supreme Archdomina
‘Makeda, they will no longer be denied their destiny by the
manipolations of man. They will have their victory, for defeat
is simply unacceptable,
‘The new ruler ofthe Skorne, Supreme Aachdomina Maeda
‘exemplifies the tactical cunning of hee people. She possesses
deadly combat skill, tricks to enhance the effectiveness of her
troops, and a spell ist that ensures her forces will reach the
enemy. Makeda has tuly become a paragon of the Skorne.
Difficult terrain has been proving problematic for you? Just
place Fortification on it and ignore it! Fortification also helps
_your models survive blast damage and prevents them from
‘being made stationary. Trying to close on the enemy quickly?
Road to War provides «2 movement on running or advancing.
Pair Makeda with Practorians to keep the pressure on your
‘opponent: IFthey lose a model, the rest get free move. Use
this tactic to make sure you're within changing distance.
It's not only soldiers Makeda controls. Her warbeast bond
allows her warbeasts to ignore effects that would malke them
lose aspects, so they're one hundred percent combat ready
‘until you finally put it down, The handy Leash spell males
sure her warbeasts keep up with her by granting some free
‘One does not gain the ttle “Lord Assassin” without being
‘damned good at one’s job. Morghoul has made assassination
an art form. Shaclowfall allows him to charge a target up to
14.5” away and doubles defensively asa great way to get out
of sticky situations, Consider Extoller Soulwards a must-have:
they grant Morghoul Ghost Sight
Without a doubt, Morghoul has one of the most powerful eats
in the game: Blackout, which blinds enemy models in hs line
of sight. It not only hamstrings most enemy attacks, but it also
leaves your opponent wide open for a whopping. Use it to your
advantage when delivering the killing blow, asi effectively
bbumps up Morghoul's melee attack to 12. Who needs to boost
attacks at that point? Ifthe outcome is still in doubt, you can
always add the Krea's Paralytic Field
Alto noteworthy is the Lord Assassin Morghoul’s Elite
Cadre. All Paingiver units ~ ineluding the death-dealing
Bloodrunners—gain the benefits ofthis ability, which include
+I to their atack and command as wel as Perfect Balance.
Use these wonderful additions to the Skorne arsenal to open
charge lanes for Morghoul: they can destroy a model and then
have one oftheir own move out ofthe way.
‘Void Seer Mordiksar is a phenomenal support warlock for
the unfortunate souls who serve him. Void Wind ie a great
defensive feat that makes his troops difficult ta hit and
pushes the enemy away from your front lines. Doom Mark,
‘on the other hand, prepares friendly models for the charge
‘with an extra attack die, Remember those problems you had
swith difficult terrain? Well, Void Walker takes care of them
and even allows your Venators to shoot at silly creations
like Feralge
Perhaps Mordikaar’s most unusual and powerful spell is
Essence Blast. For the price ofa friendly model, you ean
create a spray attack at 5 plus the base strength of that
model. That might be an unfortunate Praetorian granting
‘you power I] or a heavily damaged Bronzeback Titan for
power 18. Not only can the Void Seer snuff out life, but he
can also temporarily give it, with Spirit in Amber. Make
sure to time this spel so that key models are brought back
when you need them, because at the end of the turn they
kind of go back to being dead.
‘Make sure to load up on Void Spirits when using Mordikaar.
‘Thanks to Void Lord, ust being in his control area gains
them boosted attacks. This couples quite nicely with
Death Spirit, which makes Void Spi
“Mordikaar's command
Molik Karn ie both a chieftain among Cyclopes and a king
among warbeasts. What makes him truly seary is his potential
to deal damage with Guided Strike, What this ability basically
‘means is that any time Molik debulls an enemy’s defense, he
cllectively adds that much to his damage roll (in addition to
ny strength bufls he receives). With Lord Assassin Morghoul,
a Basilisk Krea, and a unit of Paingivers, Molik can hita target
at an effective P+S 28 (Blackout, Death Warrant, Paralytic
Field, Enrage) before dice are rolled!
potent assassins at
Molik also grants a boon to your Fellow Cyelopes, allowing
‘them to:use his command and threshold. That might not seem.
like much, but it comes in handy both when you rel command
checks and when you run the Cyclopes het. Finally Molik
‘comes with Fate Ward, a great means of self-defense: for the
‘cost of one Fury point, enemy models cannot boost their attacks
against him. Molik Kam is truly «lord of his kind.LEGION OF
EVERBLIGHT
he Messiah has come. Everblight has achieved the
first stage of his metamorphosis using the anthanc of
Pyromalfic. With Everblight infused with more power than
‘ever before, no one knows what new blighted monstrosities he
will unleash upon Immoren.
Ifyou want to field a dragon, this is your chance. Well,
Thagrosh, the Messiah is as close at you can get. He is death
incarnate; nothing that strays within his reach is ikely to
survive. Beyond simply having a PS 18 Reach weapon, he
also has wings that enable him to close with any model, despite
what might lie in his path
‘Thagrosh is certainly a warlock you want to load up with
warbeasts. His Dragon Storm feat allows all your warbeasts
toadvance and make an additional atack afterall models have
Finished their activation. A nasty combination is to east Glory
of Everblight, use Black Chasm to try to knock down foe,
and then use Dragon Storm. Your warheasts can run to clase
the gap and at the end of the turn pounce on your target. The
best partis that when Thagrosh takes damage, he spawns a
lesser warbeast (hough thankfully for your opponent, only
once!). This should always be a Harrier, ax True Strike is too
¢lorious an animus to pass wp.
‘You'll want to put the Dragon's Blood spel on everything! Its
2 tofriendly
Fiori aly Ihe begat tere i
(Eero eee oe ee
think ice about sttking back at them in close Combat. Cas it
cn 4 Carnivean with Spiny Growth and you are loking at an
caine
Lylyth, Shadow of Everblight has honed her huntress a
toa razor’s edge. Ifyou have dreamed of raining a torrent of
-adly arrows upon your foes, she is the warlock for you. She
can use her feat to unleash six shots, shimmying 2” every time
she defeats an enemy. Ifyou truly want to blot out the su,
combine her fire with that of two Deathstalkers, wo Strider
units (one with UA), Warspears, and full Archers with UA,
rdsmen or Legionnaires to malke your enemy.
pee
crip ctl er dee Sea
rpeagical cache ena te ce tle
{SAI openly wer pated il a at ee
| Make sure o tag a modest with Pin Cashion before
D Sctee tov: Arriaga eeTRee Sat
eee aroha arp a Uae ees
ge coca
One of Lylyth’s coolest new abilit
Lylyth’ other ability of note is Game Hunter: This ability has
two-fold effect. First it can rob a warbeast of ts animus —
which means the warlock can't use it a a spell. Second, it
prevents the warbeast [rom healing for a round—which means
the warbeast can't recover its effectiveness.
Abgylonia is truly a terror. A perfect abomination even among
her own kind, she has gained a degree of control over het
blight and ean warp her being to suit her needs. She isa
‘monster in close combat and can spend fury points to grant
herself Reach, Glide, Byeless Sight, or Brutal Damage to
lensure no enemy can hide from her. IPshe eannot quite ceach
her target, her Tendrils makes sure it comes to her:
Absylonia possesses great control over the Legion's warbeasts.
Playing God grants a warbeast Reach and the ability to
perform throws; imagine a Carnivean with really long thumbs!
Her feat, Panacea, i trickier: Itheals her ofall damage, but
if you put her in harm’s way your opponent might destroy
her before she can use it. She can then choose to hea all her
‘warbeasts to full, taking damage again for each one, Timing is
‘everything witha feat like hers
‘The warbeast Typhon might not have wings, but its three
murderous heads certainly make up for that. Everblight's
newest creation rips into its enemies with a fusillade of blighted
fire and gnashing jaws. Able to make any combination of melee
and ranged attacks, i certainly isa versatile warbeast
‘Typhon is also extremely hard to destroy. Excessive Healing
allows itto recover from wounds and don’: forget that its
warlock can benefit from this ability as well. Grane it Spiny
Growth from a nearby Carnivean, and it tly becomes a
nightmare for your foes
These HORDES: Metamorphosis VIPs have stepped
up to the plate, but they are only the beginning. A slew
‘of other powerful new models and units wait to be
discovered. With these new tools at your disposal, your
‘enemies will cower in fear All you can ask yourself is:
how much destruction will you unleash upon them?Kingdoms. Read about w
what it takes to get
Guts and Gears takes a look atthe men, mac
hat it takes to be a warrior or warbeast
many factions or look into the mechanikal working
ese mutton co
sand monsters ofthe Iran
th one of the
of hulking wariacks and
5 to dominate the atleted.
LD By Colin Chapman - Art by Eric Deschamps and Matt Wilson
“Harrower
cr se
S aestigeest ola
of sereeching black iron and brazen
The Harrower's black iron shell is
mounted atop its four legs and balanced
for superior mobility, with each leg
moving with alien precision. This
Tittngs. Is pointed probosci-like head endows it withthe frightening ability
and pincer-like claw do little to dispel the _ to pass freely through earthbound
disturbing image of some monstrous and obstacles, Walls, boulders, tres, even
vile arthrope swifily lowing rivers—it seurtles
through all without slowing, a sickens
and vaguely disorienting blur
Like the Leviathan, this hellack is also
amphibious: its wate
‘can seal themselves for a short time
as required. The dark waters thro
which it ean move do not slow its
movements, and thus it can emerge
swifily with barely ripple to take its
victims by suprise. For this reason,
itis used extensively to raid coastal
settlements, dropped off the ominous
b
Jeships of Cryx near shore to at
at night with other raiders such as
reavers. The hellacks inflit misery
suffering, and death on such harvesting
missions and swiflly withdraw to the
blackships with their soul cages Full
Their piteous contents feed whatever
foul rites or constructions the
Necrotechs see fitNO QUARTER MAGAZINE: GUTS & GEARS
hellack andl
pstantly turns its
head from side to side in search
of victims, even when at rest or
surrounded by other Cryxian forces.
‘Coupled with such focus is « horrendous
cruelty. Unless needs are pressing,
the hellack may toy with is vietims
particularly if they are weak, young, or
otherwise helpless. Not only dos this
seem to Fulfill some infernal desire, but it
also serves a ver
hellack wil lay’
it engages more capable foes totnsure
practical purpose: this
hr sot targets before
its soul cages are full. Such torments are
believed to make the stolen souls into
superior fuel, and with such easy vetims
the Harrower can take more time to
Harrowers have turned
inflict suffering
villages near battlefields into charnel pits,
but should such rich fodder be lacki
Ceyxian commanders have been known
tolle their Harrowers batten upon the
souls oftheir weakest, most expendable
troops. The helliacks care not whose
souls fil their cages, and itis these
spirit repositories that combine with the
jack's arsenal to make it such a fearsome
presence on the battlefield
‘The Harrower's Perisher claw isa
seything trio of large pincers intended to
arab, crush, tear; slice, and rip but also
instrumental in ensuring the helljacke
can put its hellish cannon to best use
The Perisher claw immolates victims in
‘burst of verdant, necromantic flame
as their screams fade toa whispe
that moment of excruciating pain
Their souls are torn loose and
harvested, inexorably drawn into
the helljack’s many gold-raned
and necrotte-lined soul cages, where
they wail piteously and
impotently
against their containment, Little blessin
ist, chen, that these forsaken souls are
soon anniilated, spent as ammunition
in the Harrower’: Mortfier. Even when
a victim finds himself licky enough to
escape the Harrower’ claw attack with
only a wound, the supernatural nature
ofthe hellack and its armament makes
and
prone to infection. Infused into the black
such wounds horribly slow to hea
iron ofthe Perisher claw itself, this taint
is but a remnant of the process by which
imprisoned souls are destroyed. I isthe
tattered shreds of those souls that inhibie
the healing process.
F
Perisher actully serves asthe hellack’s
its nightmarish power, the
secondary armament, The Mortifier
ccannon isthe tool that strikes eal dread
emy commanders. Highly advanced
craftsmen, the unsleeping necrotech
engineers painstakingly refined and
produced this bizarre cannon. An
accurate, effective arm, with every firing
the Mortiier emits an ear-spiting,
{grating shriek so wretched and unholy
as to cause nightmares in those who have
heard it. Ieis most strongly abhorred,
though, when it launches one ofits dire
Wraith Shots. The Mortifier draws out
soul trapped within the heliack’s soul
cages, consumes it, and uses its agonies
tocenhance its next shot. Accompanied
Dee ee nad
eee erty
Ce een gd
eee oy
Immmunities/Resist: Damage reduction 1
Sateen na emer
Pete
Dee
Speed: 25. ( squares)
Petey ar)
Deere eae
Ren eee ne ead
rete
ee eg
earner
ee)
Ce ne a
eee ey
Eee eed
Ce te ea ae)
eee
en
Special Qualities: ll terrain, amphibious
ee nee ee
eoetert eer eatin
PO ae ee eet
Se ces er ne eataeesy
ce er eta
Dee Re
Pee rr
en nent
ortaret eerearttren
rating an unholy explosion. This weapon has
erent
ay ee othe
a eae ect
Peter ce a
pores
Soul burning (Su): Asa free action during a
pore ena etree
Teena er een
ae ee Ta
haere net peta enc
Pema ener tg)
HD). A soul so burned cannot be resurrected or
Erect
ee
oon een eal
pet renrun meta
Bienen ert
oem a aes
perenne aie Ae
SUN Cora rere
Pee aor ems ener
isnby a flare of ghostly light from the
Hacrower's internal soulforge, this
shot is unerringly accurate. Worse, the
iguish ofthe spent soul is inflicted upon
those hit, rending and torturing them,
Even those not struck by the shot are
far from immune to its terrible effects
“The tortured wailing combines with cold
emanations of suffering to strike terror
into those nearby. More devastating
yet, the Wraith Shot can target the
seemingly protected, those “safe” behind
cother ranks of men. It passes unimpeded
through any such obstacles before
striking its target. More than once, a
Wraith Shot has struck an unsuspecting
commander when he thought himeelf
untouchable, Both because the W
Shot is infased with soul energy and
because it exists partially in the spirit
od
Each fired shell i a sickening blur that
realm, its passing
produces a momentary chilling shudder
in those it steams theough—the same
sensation as having someone “walk over
hed a
in 599 AR,
and little is known of ts design and
The Harrower was firsts
manufacture, Clearly, it i based upon the
chassis of the Leviathan, which first came
to the attention of Cryax's enemies during
the Scharde Invasions of 596 AR.
The advanced nature of the Harrower’
Mortfier cannon, a device more
Peake acon
eee
one eee EET
crock island, necrotechs se
developed than the helljac itself
points to potentially long petiad of
development, which in turn indicates
that both the Leviathan andl the
Harrower may be oker than commonly
believed. Recently, scholars revisiting
documentation af the Scharde Invasions
1 perturbing reports
that could well support the likelihood
of a longer operational history forthe
Harrower. Amon,
other description
of the carnage of war, they found three
separate reports of atrocities assumed
atthe time to be committed by Cryxian
reavers and Leviathans. Only now has
the eerie similarity of these accounts
swith current
knowledge of the Harrower andl its
Each report concerns a separate coastal
will
ton the fringes ofthe invasions,
and defending forces were thin if pres
at all, In each case every man, woman,
and child ofthe village was slain
si
angely, the atacks appeared 10 have
d and executed 10
censure no villagers could exeape, a tactic
not in keeping with the typical Cryaxian
coastal ids, Tracks left at the scenes
indicated reavers and other mundane
threats but also included the quadruple
awk
to be the newly encounter
5s. A single common fact in each
case now indicates these were enely field
tests of the Harrowers: many of the
corpses found had been sliced in trine
The methodical means of preventing
escape in each of these three cases lends
weight to this theory, as the Cryzxians
Tikely would have lelt no wit
ivul
this new helljack’s existence
In more recent times, the Harrower has
proven its worth to the Dragon-Father
4 far ery from its usual cosstal
environment, Much tothe dismay’ of
the Harrower has p
land-based conflict. It maneuvers dfily
through obstacles and often strikes from
within cover and moves back through
before it can be countered. Its ability
tostrike at les obscured behind ranks
of other troops means iis frequently
employed to devastate those enemy
1d other elite forces. This tactic
and destroy the enemy army's leaders,
tacticians, and other potential threats
A thing of terror, the Harrower repulses
any wha know of it. Ex
1 Crysian forces regards its
with justifiable trepidation. That this
hellack remains uncommon is the only
salve against such dread.
1 Cryxian weapons caches comprised of lurkin
Pare me a et tre ten eo ara?
Reserves under Lich Lord Scopulous, they are periodically “borrowed” by Lich Lord Terminus for Coa
See
machines demonstrate remarkable resistance fo the natural corrosion of their environment, proving to be deadly and
erficiene despite discolored armor plating and the algae and lichen crusting thelr frames.NO QUARTER IMAGACIME: GUTS GEARS
larrower Tactics
By David Boeren
Cee
ve. Afterall, you've got to cram
some arenades in there, plus some of the
Fantastic Crysian solos, and how can you
pass up their cheap troop selections?”
The Harrower stands out as one of
the more popular Helljakes though,
a versatile design with alot going for
it, What impresses me most about the
Harrower is the influence he exerts on
the game. He's certainly capable of going
in and killing stuff by the bucketload,
bbut even when he doesn't your opponent
always needs tobe asvare of his potential
booth in melee and at range
Unsafe at any Range
One of the first things you'll notice
about the Harrower is that he
absolutely shreds enemy units in melee
With Reach plus Thresher that can
add up toa LOT of attacks. Elite high
ARM melee troops tend to have lower
DEF which means more hits and POW
16is plenty for killing anything single
wound. Shieldwalls send him into fits
‘of glee, it's just more bodies for him
to mow down. Not only will he inflict
alot of casualties, but he also collects
soul tokens which can be used later for
his Wraith Shot special ranged
Wraith Shot can shoot through enemy
models and has automatically boosted
attack and damage rolls
Because his gun is an AOE, there is
{good potential for clearing out enemy
troops as well as being able to threaten,
a shot oa the enemy caster no matter
bee hidden, All
ad ag era
how well he m
the package. IPnecessary the Harrower
may be Thrown or Slammed for extra
mobility (bt far more importantly it
resists being Thrown or Slammed by the
enemy) and should usually be lurking
fn terrain to protect itself from enemy
charges while threatening a sizable 10"
range with its claw
The Harrower Today
Since he was first released,
the Harrower's stock has
only gone up. With alt
Pow
‘Thresher attack with Reach hag
con the board, hi
become increasingly valuable and beasts
‘can yield soul tokens for him too. Most
of the new factions also sport sing
‘wound support units ripe for Wraith
Shorting. Finally, several of the newer
CCayaxian warcasters are particularly good
controllers for the Harrower as we will
Perfect Partners
The Wraith Shot is amazing, but
Situational. First you need to kill. Then
vou need to disengage. Then you look
for your shot. I's potentially amazing,
bbut when I look for good synergy 1
mostly consider what works best to
augment Thresher and enhance his
mobility: This improves his threat range
ane helps him find the best position to
target the maximum number of enemies
with Thresher
Gra orker
of hiting isthe big
Felp ep him alive o
ve the Wraith Sh
resent, eee
troop caster, but with
focus per tn ahecan scaly rn wari
gute wlland Dark Gu
help you
oer
eee ee eee
nly wll you get POW21 attache
him len
We siting at ARAL 2S
Thresher ta
I weather
1 The Coven Infernal Machine Spells
Peeve a
combined with Puppet Sings or sme CMD
‘edacng eflactith ance antag, Consider
further hat Theeser at MAT7 ie Hkaly to
predace a second CMD check for massive
‘amales and it's got cl potential
rand the Harrower gos ell
ors Wesel ver
oan Jat. Death Race grants extra
rd the pote sine pcg
ae ta have aright line for
a Stel fag
Teta Velo
and ebdonal spec Real
nt enough ahe and her Necrotch
i keep him in the ation longer:
skew ae
+ Hyou nea wo use he Harrower again singe
this POWIG may oot,
tou ln these cae you will want
ly ARM debuff. Don’ overfonk the
ie hi with al the ant nfany per
shy packing some hard tie
*Ifyou'e running cher version of Deneghea
hee ete CAD debufs,gou might fd
gd oppornanity ory this ick. Use Dak
Se
make use of them bu pack them together a=
ney ult Go ahead wl
pose aed be ane thay all
ir backs 1o your Harrower. Then once
they're done, wal wp and Thresher the lt
cf them Ieworka best if you dow’ intent
upkeep anyway sou may choot to leat
oe ED eee gee arora
svt is bck armed «you do el Mi
soul have yours handy hilt against,
“ounterchanges om other nearby movesPainting the Narrower
Harrower of the Blackrock Reserves yeaa An oien
sh Basecoat
Base the brass with a mlx of Brass
Balls and a touch of Blighted Gold.
Base the silver areas with Pig
Ton, the "necro glow” areas with
Cygnus Yellow, the furnace rib
‘Gage with ‘Jack Bone, and the iron
areas with Ironhull Grey.
Colors Iised:
Brase: lighted Gold, Brass Balls
Silvers: Pig Iron
Necro Glows: Cygnus Yellow
Furnace Rib Cage: ‘Jack Bone
tron: Ironhull Grey
Shading
‘Wash the brass and silver areas
with a mix of one-part Ordic Olive,
‘wo-parts Armor Wash and a touch
‘of Green ink and Brown Ink that
‘was mixed on the side. Apply a
Second wash of Meredius Blue and
‘Armor Wash to the brass areas.
Create a glaze of Necrotite Green
‘and Matte Medigm and apply it
{0 the main furnace and rib cage
hone, Wash the iron areas with a
‘mix of Bloodtracker Brown and
Matte Medium, Base the mossy
areas with Wyrm Green,
Colors Used:
Brass and Silver: Armor Wash,
Brown Ink, Green Ink, OF
Necro Glow and Furnace
Matte Medium, Neeroite
Iron: Bloodtracker Brown, Matte
Medium
Moss: Wrym GreenNNO QUARTER MAGAZINE: GUTS EGERRS '
Brg
*
highlight the flat portions of the brass areas
‘with a mix of Brass Balls and Cold Steel. Do the same with
the fla portions ofthe silver areas with just Cold Steel
Highlight the furnace rib cage with Jack Bone and the
iron areas with Ironhull Grey. Was ihe moss with a mix
of Brown Ink, Green Ink, Yellow Ink and Matte Medium.
To create rust, water down Bloodstone to the affected
portion. Then, use a clean damp brush co pull out streaks
fn'the wash.
Colors sed:
as: Brass Balls, Cold Steel
silver: old Steet
Necro Glow: Cygnus Yellow
Furnace Rib Cage: ‘Jack Bone
tron: Irontull Grey
Moss: Brown Ink, Green Ink, Matt Medium, Yellow Ink
Rust Bloodstone
Detailing
Detail the brass and silver armor edges and rivets with
Quick silver. For the necro glow, mix Menoth White
Highlight with a touch of Cysnus Yellow and highlight
sparingly. Highlight the furnace rib cage and iron areas
with Menoth White Highlight. Create a mix of Menoth
‘White Base and Wyrm Green and drybrush the moss. For
the rust, use the same technique described above, but
utilizing Ember Orange. To cxeate mud splattering, water
ddown some Battlefield Brown. Then, dip an old toothbrush
{nto this mix and flick small amoun(s on the lower
portions of the legs. Finally, highlight the static grass with
Menoth White Base,
Colors Used:
Brass and Silver: Quick silver
Necro Glow: Cygnus Yellow, Menoth White Highlight
Furnace Rib Cage and Iron: Menoth White Highlight
Moss: Menoth White Base, Wrym Green
Rust: Ember Orange
Mud Splatters: Rattefield Broven
Static Grass: Menoth Whiteis Walton
“Feansesibed by Douglas Seacat Art PY chri
GRISSEL BLOONSONG
7 led information about significa
‘There are a variety of obstactes to acquiring detailed :
frollin leaders Fortunately, there is ample evidence of GrisselBloodsong's early
travels dus to her segular employment a8 a meroenary when she was younger 1
fe worth bearing in mind that trollkn live considerably longer than humans on the
‘svorage, and the mereenary lif is « tough one. Those {found who claimed to bare
fought slongside her in those earlier years are now aging, retired, and prone to
colorful exeggeration. _a
- Grissel Bloodsong Summary
“Your of Birth 904
“Location: iorther
itn & Kriel Notes
Beaersire smi llth slrfl aphorism bates with
of ongoing contac y Hirai here vader rag actual ested and dan unas ge
rier tring scared aces oan comune hough western aren,
‘ake regiot. Why acral ineritrs ares with the att mans sera
sven, Prospective te iawn abiegnns aswarmot humans Bags sary Dia
ne skarse atta Farol rompting her nerveneby nding sirength no sa 1 my semana
ey keri i Go Ingato ae ths nda lls antes some
Tok the dstinctvfnsm characters athe brn witht
sth aphorism sgt fale apgear to born th citys fn than mal
oa inva eri Bladsongare no red legsrame seal
omen mall ales. s whe mals ot shares din rage ce
urthrn tar carl Fares here Gas originates arora supersticn
feller ring ck ssp tsar persion theft that
feller sul el acampsn ell wands” whch ves tho forsake the
anfrtf els ands fr constant ean Ties ais ingrained
(cock
tlemensofhi sce which emphasizs hela commu abveal es Females
ih wavs lh contin press ost parte
Wek istruethatkn ofthe cast ares frien th humans anda there
xs longaiton of rolinmercenaies sein warn Dk Despite th efforts othe
Mhe Onder ofthe Fist is one of the most revently founded Sealers, may yung fel he urge ee re anak up this trade whch
(Oftho Protectorate's martial orders, and it deserves some Promises both weak anderen Ohksagod matt orsuch werk gen theharsh
(@xamnintion to better understand Amon. I found this
Anteroepted correspondence attached to & report from &
DGyenaran Reconnaissance Service agent about this monk. The
thor ofthis etter was an Ordie Monit prist from s temple
Tear Berok. He clearly spent some years inthe Protectorate
Before he returned to Ord to Serve a8 a missionary for thelt
Aealous interpretation ofthe faith
treo th he nether wl athe rest ocean ranges On an haan
atlas andres common inthis. wheat sathere arp rates and
ills merchants Atkin warn can ira warm welome and ppertuitamon,
Bate ead mercenary conpanes harry btlethese cris
Sofa Ica al, “lear area cstinty tron phenimenon, one that no one gel
totnow much above folowing i an explanation set tome by a outlet
refund sal for gh tpi Aor renting a higher edueton st Covi Unies
nade his i's wore document the unwriten engn of varios irlkin kl gh Wl
¥ 8njoyed mercenary work and living alongside humanity unti shoved to Caapia.
‘That atys eroded confines seem to have elinlaated any tolesunoe she had gained for human cogpsny-Accounts Te”
fathered from her mereenary days suggest abo enjoyed Iie at se, 20 ber move tothe Bloodstone Matches seemed
‘peculiar. Looking into this period more closely I came across the following letter, dated 595 AR, sent by her last
ereenary employer. {found ths inthe meticulous archive ofthat company's owner, who sl resides in Capi
ee,
Jet reafize you spared you were fra I your a
Yat ta et a ry
as noni Tat _gour tparhure from Coapie J Pope $e wight have ei
eae sailor T fod th dffieult fo belive Heat Mf near Hat Seerapth cetipor
ee would have fasting appeal for temecne of your capabliifiet. a
v izant of the suffering Yor anstured daring phe Warehouse Dock B Be: +
eT gpcihtyb-can offer no goor cea for ths poor manna” ie” ST
oer OE st whorl gon felt ife Yrven rl were aged Towwad
rs Epeserer The delays te recourr You Wert woaccappabfe. If wal a om veal
Oe gas keerly ie barren gon watt fats [OA MMe Topped AT
Yo ay Tig Y baie bad a brash with siilar lronmsfanees aod fh erty YY
Jamioert
sativa fo speud a Ife ab tea. -
E ere oi Lsay can fad work for you ceotirely worsfated Po ete