Little Kislev
Little Kislev
No halflings or little children were harmed in the creation of this document. The amount of warpstone used
in the ink is almost imperceptible. Games Workshop Limited declines any responsibility for sanity loss,
bodily changes or other mutations caused by using this document.
This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy
Flight Games.
Contents
Foreword 2
Klein Kislev 3
The
Registry 24
Lotte 24
Hendrik
Waterstand 25
The
Warrens 26
The
Trident
Alehouse 27
Shipskin 27
Vassilys
Emporium 28
Vassily
Ignatieff 29
Baba Dasha 30
Arkady
Gogol 32
Foreword
Marienburg is one of the best The
city
of
Marienburg
has
always
fascinated
me.
The
focus
on
trade
documented cities for WFRP. It rather
than
dungeon
delving,
the
harbour
setting
with
its
has its own, hard to find, cosmopolitan
population,
its
islands
and
canals,
always
seemd
a
sourcebook and next to that the
perfect
setting
for
adventures
to
me.
But
most
of
all,
the
city
really
internet holds some impressive
resources on the city. The main comes
alive
because
of
the
extensive
source
material
(see
the
sidebar).
one is the unofficial Marienburg
sourcebook, a more than 200 This
booklet
contributes
to
the
setting
by
developing
the
Kislev
page PFD document detailing lots enclave
in
Marienburg.
You
will
cind
interesting
locations
and
NPCs,
of locations and NPCs in the and
a
few
good
hooks
for
your
scenarios.
It
was
written
for
WimCon
watery city. Most of the locations 2014.
previously published, officially or
by fans, have been gathered here,
and more have been specifically Klein
Kislev
is
decinitely
set
in
the
city
of
Marienburg.
So
you
should
written for this netbook. If youre see
this
book
as
an
appendix
to
other
source
material
of
that
city.
serious about playing in Characters
listed
here
have
links
to
the
rest
of
the
city
and
the
text
Marienburg, download this book. mentions
characters
and
locations
in
Marienburg
that
are
detailed
in
other
source
material
Klein Kislev is very much a part of
Next
to
that,
Klein
Kislev
clearly
has
roots
to
its
larger
brother.
I
tried
Marienburg. It does not stand on
its own. Several entries mention to
emulate
that
as
well,
using
the
sourcebooks
for
WFRP1,
Something
locations in other parts of the city, Rotten
in
Kislev,
and
for
WFRP2,
Realm
of
the
Ice
Queen.
It
allowed
me
which are detailed in the netbook. to
add
some
quite
foreign
characters
and
stuff
to
the
city.
Where this happens, a short
explanation is given in a text boxId
like
to
thank
Rob
Harper,
Jay
Hafner
(who
made
the
conversion
to
with dotted lines, as below. WFRP3)
and
Lauri
Maijala,
who
read
the
initial
document
and
gave
important
feedback.
And
many
thanks
to
Dave
Graffam,
who
read
the
text
and
then
rewrote
it
completely,
breathing
life
in
what
up
to
then
was
a
quite
utilitarian
text.
While
doing
so,
he
added
a
few
characters
The Marienburg sourcebook on of
his
own
as
well.
And
on
top
of
that,
he
produced
a
great
map
of
Duin.
the net mentions a few Kislevites If
you
like
this
book,
its
as
much
thanks
to
Dave
as
to
me.
If
you
cind
who may well have connections to any
faults
with
it,
Im
the
one
to
blame.
Klein Kislev. These are:
All
in
all,
writing
this
booklet
was
lots
of
fun
(and
cost
lots
of
time).
I
Boris Rodzin, coffin maker at hope
that
you
have
as
much
fun
reading
it
and
using
it
in
your
Droevvigers Funeral Emporium campaigns.
Dmitri Hrodovski, apothecary Oh,
and
if
you
like
WFRP,
make
sure
to
visit
the
next
WimCon.
It
is
the
best,
most
interesting
and
most
inspiring
(next
to
being
the
only)
Huis Van den Nijmenk, one of WFRP-only
convention
on
this
planet.
the Upper Ten, the ten merchant
houses that control the city. This
house has based its fortune on
trade with Kislev. Wim
van
Gruisen
Den
Bosch,
May
2014
You might also search for The Ice
King of Kislev, a document by
Sami Uusitalo. It details a Kislev
merchant in the Empire; it is very
much possible that he visits
Marienburg as well.
-
2
-
Klein Kislev
Duin
is
one
of
the
seven
small
islands
that
together
form
the
ward
of
Luccinis Night
Rijkspoort.
It
is
popularly
called
'Klein
Kislev'
Little
Kislev
because
In the late hours of 16 Jahrdrung
2209 a fire started in the hold of
of
the
concentration
of
Kislevites
residing
here.
The
cirst
impression
the Tilean schooner Sword of
is
of
a
place
that
yearns
to
have
an
identity
of
its
own
but
is
forever
Luccini, moored at the piers of
caught
between
worlds.
While
the
buildings
here
are
primarily
Duin. The blaze spread to the
constructed
in
the
half-timbered
style
so
prevalent
in
Marienburg,
docks while the town slept, and
soon engulfed other ships and the
they
occasionally
feature
mosaicked
turrets,
cupolas
and
domes
warehouses on the shore. By
reminiscent
of
Kislevite
architecture.
In
the
streets
one
might
dawn, half of the island was on
overhear
snippets
of
Kislevarian
intermingle
with
Reikspiel
and
fire.
Norse
in
a
single
conversation.
At the time, Duin was on the losing
side of a competition with
Much
like
their
dour
and
taciturn
countrymen
at
home,
the
Suiddock harbour for the lions
inhabitants
of
Little
Kislev
are
an
insular
lot
that
can
make
strangers
share of Marienburgs port activity.
feel
distinctly
unwelcome.
The
Duin
community
is
led
by
two
people:
With more traffic passing through
Father
Konstatin,
the
eminent
priest
at
the
Temple
of
Ursun,
and
Baba
Suiddock every year and its
services improving to meet the
Dasha,
one
of
the
few
hag
witches
known
outside
of
the
Old
Country.
demand, profits drained out of
Perhaps
more
than
anything
else
exported
from
Kislev,
these
spiritual
Duin and the entire island suffered.
leaders
connect
the
people
of
Little
Kislev
with
their
origins
and
The fire hastened the process
considerably, but perhaps it would
provide
them
with
a
sense
of
belonging. not have been so disastrous if
there had been enough money to
The
southern
part
of
the
island
is
known
as
the
Warrens
and
is
pay the watchmen that night.
covered
with
old
warehouses,
most
of
which
have
been
turned
into
Steady rains finally quenched the
residences.
It
is
here
that
the
brutal
and
bleak
truth
of
living
abroad
fire. The warehouses of the
as
a
Kislevite
is
most
evident. northern quarter of the island had
been gutted and the docks had
The
northern
part,
which
borders
the
Rijksweg,
is
more
open.
While
collapsed into the shallows making
them worse than useless. Duins
this
area
used
to
be
crowded
with
warehouses
as
well,
a
ship
cire
in
role as a trading hub dwindled and
2209
expanded
to
the
docks
and
beyond,
making
a
ruin
of
anything
has all but disappeared.
not
built
of
stone.
The
cire
was
so
intense
that
the
gilded
dome
of
the
Temple
of
Sigmar
melted.
The
gold
ran
down
onto
the
streets,
But as it seems Marienburg abhors
a vacuum, the fire-ravaged areas,
inspiring
legends
of
greed
and
desperation
that
ensured
the
the abandoned warehouses and
anniversary
of
the
catastrophe
would
become
a
local
holiday. even the blackened timbers of the
old docks found new uses over the
Most
of
the
old
warehouses
were
not
rebuilt
after
the
blaze.
centuries. Not long after the fire,
poor refugees from Kislev, driven
Commercial
storage
was
concentrated
in
Suiddock,
and
even
before
from their homes by invasions of
the
cire
there
had
been
decreasing
demand
for
it
in
Duin.
Nowadays,
Chaos, moved to the island to
the
northern
part
of
Duin
is
built
around
two
squares:
the
Gold
occupy its empty warehouses, and
Square
and
the
Red
Square.
Many
important
locations
can
be
found
over time have rebuilt damaged
quarter and provided its distinct
near
them,
and
virtually
all
business
and
culture
in
Little
Kislev
cultural flavour.
revolve
around
them.
The inhabitants of Duin still
celebrate Luccinis Night on the
anniversary of the fire. At sunset of
that evening a bonfire is built in the
middle of Gold Square and
residents throw small model ships
made of paper and wood into the
flames while sharing their hopes
and great quantities of vodka.
-
3
-
Red Square
Trade Goods
Merchants and others of an The
Red
Square
is
a
paved
open
space
near
the
western
shore
of
Little
enterprising bent will find Kislev.
Here
visitors
will
cind
cheap
local
crafts
and
expensive
imports
barrels of whale oil to be very sold
in
soggy
stalls
and
tents.
Toothless
expatriates
offer
palm
readings,
cheap most seasons. This is a Kislev-style
steamed
breads
and
grey
stews.
Much
less
savoury
things
quality fuel and lubricant that
can be sold for a profit nearly can
be
had
as
well.
anywhere inland, and
particularly in middle-sized Few
remember
that
this
communal
space
was
originally
named
the
towns of the Empire where it Basilius
Square.
Today
only
its
grisly
nickname
is
used,
drawn
from
the
commands a high price, being
an important component in days
when
the
square
served
as
a
cattle
market.
On
Marktags
freshly
some religious rites and bought
sheep
and
pigs
would
be
slaughtered
in
the
north
end
of
the
industries. square
until
streams
of
blood
wove
through
the
roads.
The
cattle
market
moved
elsewhere
some
30
years
ago
but
the
Red
Squares
name
stuck,
Genuine goods from Kislev
are greedily bought up by the as
did
a
superstition
that
the
area
is
haunted
by
the
lowing
spirits
of
the
locals, even at inflated prices. countless
animals
that
lost
their
lives.
Items of a particularly
nostalgic or sentimental
nature are especially desired,
including toys, books,
Gold Square
furniture, musical instruments,
paintings, tapestries and other The
Gold
Square
is
the
larger
of
the
towns
two
great
hearts
and
was
works of art.
once
called
simply
the
Kislev
Square.
This
tree-lined
plaza
takes
its
Spirits modern
name
from
the
molten
gold
that
ran
from
the
old
Temple
of
Nature spirits roam free in the Sigmar
on
the
night
of
the
great
cire,
gold
that
solidicied
in
puddles
wilderness and rural areas of between
the
cobblestones.
Eventually
the
temple
reclaimed
much
of
the
Kislev, and sometimes even in precious
stuff,
but
scavengers
made
off
with
a
fair
bit
of
it.
the cities. They are a part of
life in the icy country. Most
Kislevites respect these spirits While
many
locals
know
the
Gold
Square
for
the
Temple
of
Ursun
that
or at least realise the looms
over
one
side
of
it,
much
of
what
goes
on
here
is
related
to
consequences of crossing maritime
affairs.
The
Gold
Square
empties
onto
a
waterfront
consisting
them.
of
great
stone
steps
leading
into
the
brackish
Marienburg
delta
and
These spirits are also present strung
with
a
network
of
piers
and
bridges.
This
would
create
a
grand
in Marienburg, although few entrance
for
any
visiting
dignitary,
should
one
deign
to
visit
the
island.
natives know that. They were Instead,
river
travellers
drag
themselves
up
into
the
square
to
conduct
brought along by Kislev
refugees when they fled their
business
or
venture
elsewhere
in
the
ward,
occasionally
colliding
with
country, and found a way to fit local
zealots
and
choirs
of
the
faithful.
Pickpockets
are
a
special
problem
in. Domovoy help in the here,
and
the
wiser
natives
take
extreme
measures
to
secure
their
house, Vazila live in stables belongings
when
passing
through.
where they tend the horses
and kikimora look after the
poultry. All in all, these spirits Boathouses,
bait
shops,
rope-makers,
sail-makers
and
other
maritime
make life in Little Kislev a bit industries
are
clustered
around
the
Gold
Square.
Most
of
the
eating
more bearable. establishments
near
the
square
compete
for
the
reputation
of
serving
The people of Dune realise
the
best
seafood,
a
delight
for
those
with
a
daring
palate.
that most non-Kislevites would
not recognise spirits for what
they are, considering them
demons instead - and by
extension, regard Kislevites
as demon-worshippers.
Rather than trying to convince
them, Kislevites prefer to keep
the spirits a secret among
themselves.
-
4
-
Sergei Kirmasov
Greedy dockmaster
Ive
had
better-maintained
boats
impounded
for
less.
Tell
me
why
I
should
Sergei Kirmasov
let
you
keep
this
rotting
heap. Toll keeper (ex-rogue)
When
a
boat
ties
up
to
the
docks,
Kirmasov,
from
the
high
vantage
point
1 13 - -
of
his
tower
ofcice,
is
often
the
cirst
to
notice.
He
will
personally
march
down
to
greet
the
newcomers,
bringing
along
two
or
three
watchmen
Skills
Blather
stationed
at
the
wharf.
After
a
cursory
greeting
and
examination
of
the
Charm
craft,
its
cargo
and
passengers,
hell
conjure
up
a
few
convenient
reasons
Common Knowl. (Mburg)
for
them
to
put
silver
in
his
hand,
openly
asking
for
a
bribe.
The
Dodge Blow
watchmen
standing
witness
will
get
their
share,
and
that
makes
them
Evaluate +10
Haggle +10
ready
to
cight
for
it
if
necessary. Gossip +20
Perception +10
Performer (Actor)
Read/Write
Search
Speak Kislevarian +10
Speak Reikspiel
Talents
Excellent Vision
Public Speaking
Sixth Sense
Streetwise
Strong-Minded
Suave*
Trappings
Sword
Leather jerkin
Mail shirt
Book of regulations
Fur coat
Fur hat
Impressive moustache
Strongbox
2d3 Town guards under his
command
-
5
-
The Temple of Ursun
On the southern edge of the Kislev enclave, bordering the water and the Gold Square, stands the Temple of
Ursun. A square stone building two stories high and topped with a golden dome, the design is in stark
contrast to the Ursun temples in Kislev. That is because this building was once dedicated to the worship of
Sigmar. As the Sigmarite congregation dwindled, services ended and the temple was eventually abandoned.
The new inhabitants of Duin then raised enough money to purchase it from the Church of Sigmar. There
were many protests from all sides against the take-over. Purists from Kislev did not approve using a second-
hand temple for the worship of their beloved Ursun, while Marienburgers resented the influx of foreigners
and most especially their foreign gods, Sigmar included, and Sigmarites protested against what they saw as
the defilement of their temple. But the sale went through nevertheless and the rededicated temple became
central to life in Little Kislev. Worship and prayer services are held regularly, although the sermons take
forms that are no more orthodox than the building itself. But the small space and spartan decorations give
the sanctuary a sense of deep peace.
Master of the temple and head of the congregation is Father Konstatin, a jingoist Kislevite who was the
driving force behind the campaign to buy the temple and convert it to Ursun. In his youth he used to give
fiery sermons from the pulpit, but lately he has withdrawn within the temple, given over to studying and
contemplating the holy texts.
Pious locals may stop into the temple at some point every day, so that the pews are never empty. On very
cold nights beggars and vagrants take refuge here. Kislevite sailors stop in to pay tithes and pray before
returning to their ships, but will come away seeing how the compromises necessary to adapt to Little Kislev
only underline its distance from the homeland.
A great secret lurks in the temples cellar, unknown to all but the senior temple staff. Behind locked doors
and secret passages a voydanoi makes its home. This Kislevite water spirit is a curious evil, its interests tied
to the health of the temple, its congregation, pious Kislevites of Duin and beyond. The voydanoi fattens the
catches in the fishermens nets and sends drowning men a bit of flotsam to clutch onto until rescued. As
nearly everything in Marienburg has some relationship to water, the spirit in the temple cellar finds many
ways to aid the faithful.
Father Konstatin
Priest of Ursun, torn by grief
As an idealistic priest fresh from the sea, Konstatin's sole purpose in life was to improve the fates of his
countrymen, who he considers favoured by the gods. Today, as the leader of a temple and the single most
influential man in Little Kislev, Father Konstatin exists in a complex world of politics, finance and faith. But
he has help from an unexpected corner, one that binds him in a private despair.
The priest spent years travelling the world as a missionary. After settling in Marienburg he witnessed his
countrymen treated as second-class citizens by more wealthy Wastelanders and resolved to act against it. He
filled his street-corner sermons with nationalist pride, touching a nerve with the displaced labourers and
sailors of Kislev. A natural talker, Konstatin tirelessly organised prayer meetings and revivals until his
passion attracted funding from the Church of Ursun in the homeland.
-
6
-
As his congregation grew and his responsibilities became those of a temple Father Konstatin
leader, Konstatin made connections with Kislevite ship captains and traders, Demagogue (ex-lay priest, ex-
friar)
adding further to his wealth. In time he offered the Church of Sigmar enough
to purchase their derelict temple in Duin and transform it into a temple WS BS S T
devoted to Ursun and the other gods of Kislev. As it often goes, blackmail
48 38 34 39
and bribery were required to complete the purchase of the temple. Unknown
to the priest the Rainbow Flames, a Tzeentchian cult, discreetly pulled Ag Int WP Fel
strings in his favour, expecting that this new church would shake the
44 47 55 66
foundations of Marienburg society.
A W Mag IP
For the last few years Konstatin has been in the throes of a crisis of faith.
Guilt wrestles with the zeal he has for his church and country, opening the 2 17 - 5
door for doubt not in his gods, but in his own worth to represent and
communicate with them. Several years ago, he brought back a vodyanoi Skills
Ac. Knowl. (Theology) +30
from the Kislev Oblast and made a deal with him. But the conditions of that Ac. Knowl. (History) +10
deal - and especially the sacrifices that are part of it - are haunting him. Animal Care
Supplicating the water spirit with young woman has not proven difficult in Charm +20
Comm. Knowl. (Kislev) +20
any real sense, as lonely girls are easily found in the vast city and their Comm. Knowl. (Mburg) +10
disappearances go unnoticed. Nobody takes notice of the odd corpse floating Gossip +10
in the water, weeks after someone has disappeared, either. For the most part Haggle
Heal +10
Father Konstatin has no active part in the sacrifices. He leaves the Intimidate +10
abductions to be carried out by sell-swords and the rest to be handled by his Magical Sense
assistant Irina. Still, the guilt tears at his soul. Outdoor Survival
Perception +20
Read/Write +10
Some of his followers have noted his gradual withdrawal from public life. Speak Kislevarian +10
He gives sermons and makes appearances only during the most important Speak Classical +10
Speak Reikspiel
events and holidays. Lesser clergy handle the functions he once considered Swim
too important to delegate. It is thought he spends much of his time reading
and writing in solitude, but no one is close enough to him to learn what he is Talents
Coolheaded
studying or recording. Even in seclusion his presence is felt throughout Little Etiquette
Kislev, as he guides the temple and its followers as surely as ever, although Hardy
more often through written notes and occasional brief statements to his Mater Orator
Public Speaking
priests where once he spoke directly to the assemblage with fire in his lungs Resistance to Magic
and holy tome in hand. Seasoned Traveller
Special Weapon Group - Flail
Streetwise
Trappings
Prayer book
Priests robe
Silver amulet of Ursun
Insanity
Depression
-
7
-
Gospodin Podvodny
Malevolent
Water
Spirit
Gospodin Podvodny "How
dare
you
enter
here
and
disturb
me?
You
must
be
reckless
to
(Lord Deepwater) challenge
me
in
my
domain."
Vodyanoi
In
the
cellar
of
the
temple,
behind
locked
doors
and
secret
passages,
a
WS BS S T
vodyanoi
makes
its
home.
This
Kislevite
water
spirit
is
a
curious
evil,
its
66 28 62 58 interests
tied
to
the
health
of
the
temple
and
its
congregation.
In
its
62 domain,
which
includes
the
waters
all
in
and
around
Marienburg,
the
Ag Int WP Fel
voydanoi
fattens
the
catches
in
the
cishermens
nets
and
sends
drowning
62 72 57 45 men
a
bit
of
clotsam
to
clutch
onto
until
rescued.
As
nearly
everything
in
Marienburg
has
some
relationship
to
water,
the
spirit
in
the
temple
A W Mag IP cellar
cinds
many
ways
to
aid
the
faithful.
1 21 2 - Several
years
ago
Konstatin
made
a
voyage
home
to
Kislev,
where,
deep
in
the
Oblast,
he
made
a
deal
with
a
vodyanoi
who
called
itself
Gospodin
Podvodny
Lord
Deepwater.
Through
some
threat
or
promise
Skills
Concealment Konstatin
and
Podvodny
are
the
only
ones
who
know
the
exact
terms
of
Intimidate their
arrangement
the
spirit
agreed
to
come
to
Marienburg
and
spread
Magical Sense good
fortune
to
the
Kislevites
there.
And
every
three
months,
Konstatin
Silent Move (+20 in water) would
offer
a
young
woman
to
the
water
spirit.
Speak Kislevarian
Swim +20
This
vodyanoi,
who
looks
like
a
cross
between
a
toad
and
the
bloated
Talents corpse
of
a
drowned
man,
is
capricious,
arrogant
and
cruel,
a
Menacing supernatural
being
made
of
water
and
capable
of
moulding
its
Natural Weapons
Orientation properties
on
a
whim.
But
it
is
also
generous
and
even
merciful
to
those
Schemer who
worship
at
the
Temple
of
Ursun.
Its
presence
spreads
good
fortune
Unsettling to
those
whose
tithes
help
maintain
its
watery
home
underneath.
Such
is
the
disposition
of
one
with
immense
power
and
few
reasons
to
worry.
Trappings
none Podvodny
is
completely
assured
that
it
can
master
any
human,
or
any
group
of
humans,
and
has
no
fear
of
any
who
might
come
to
test
it.
It
takes
pleasure
in
playing
tricks
on
its
visitors,
a
sadistic
child
and
its
toys,
giving
no
care
if
its
playthings
break
or
bleed.
Podvodny
dwells
in
one
of
the
large
stone-lined
rooms
in
the
cellar
beneath
the
temple.
The
room
has
a
single
door
and
it
is
locked
and
barred
from
the
outside.
A
few
torches
light
the
damp
room,
its
slimy
walls
growing
clusters
of
molluscs,
a
scum
of
seaweed
cloating
in
a
broad
pool
of
briny
water
in
the
centre.
The
place
is
decorated
with
a
strange
assortment
of
items
found
under
the
water
parts
of
sunken
ships,
discarded
furniture,
lost
cargoes,
rusting
anchors,
tools
dropped
overboard.
There
is
a
rough
iron
cage
in
the
corner
holding
the
latest
sacricice.
Podvodny
never
locks
this
cage,
however,
as
his
prisoners
cannot
escape
the
cellar
in
any
case.
These
sacricices
satisfy
his
darker
impulses,
without
which
this
immortal
spirit
might
become
an
uncontrollable
monster.
The
pool
is
connected
by
plumbing
to
the
Marienburg
delta.
The
cellars
being
several
yards
below
water
level,
Gospodin
Podvodny
uses
magical
means
to
lower
the
level
of
the
pool.
It
travels
from
the
pool
to
the
greater
waters
with
ease,
but
should
it
ever
be
destroyed
or
forced
to
abandon
Little
Kislev
the
entire
room
would
cill
the
spirits
lair
and
clood
the
rest
of
the
cellar
as
high
as
the
staircase
up
to
the
ground
cloor.
And
if
Podvodny
were
ever
forced
to
leave
the
protection
of
the
cellar,
it
would
cease
to
be
a
boon
to
the
temple
congregation
and
would
clee
into
Marienburgs
canals
where
it
might
become
a
great
danger
as
a
free
spirit,
its
lethal
desires
unchecked.
-
8
-
Irina Khodorova
Ambitious acolyte
Irina has been serving Father Konstatin as an acolyte since she was a twelve Irina Khodorova
years old orphan living in the ruins of collapsed warehouses in the Warrens. Zealot (ex-initiate)
Now she is nearing thirty, a bear of a woman with short brown hair, a large
WS BS S T
mouth and narrow eyes, and still serving Father Konstatin. When he became
more withdrawn, by and by she has taken over ever more tasks of running 55 27 46 41
the temple and holding sermons. When Father Konstatin writes down
Ag Int WP Fel
missives to members of his congregation, Irina delivers them, reading them
to the receivers if they cannot read themselves, embelleshing the message 28 35 49 44
when she feels like it.
A W Mag IP
The task of dealing with Gospodin Podvodny, and of delivering the
1 13 - 3
sacrifices to the water spirit, have fallen to Irina as well. But unlike Father
Konstatin she feels no qualm about delivering the kidnapped girls to a final Skills
month of misery and then a grisly death. Its a dog-eat-dog world, she Ac. Knowl. (History)
Ac. Knowl. (Theology) +10
learned that in her childhood, and the little compassion that she has to spare, Charm +10
is reserved for her own people. Besides, she enjoys the talks she has with the Comm. Knowl. (Kislev)
vodyanoi. She has been visiting the creature more often lately, not only when Comm. Knowl. (Wasteland)
Gossip
she had to deliver sacrifices or on other business. Heal
Intimidate
With more and more tasks falling to her, Irinas status and power have Perception
Read/Write
grown. And she is comfortable with that. In fact, she is quite certain that she Speak Classical
could lead the temple and the congregation on her own. She often muses that Speak Kislevarian
she is doing that already in practice - Father Konstatin only leads the Speak Reikspiel
congregation in name. And he has gotten so withdrawn from, and out of Talents
contact with, the community, and he has become so old and frail more Coolheaded*
and more often Irina catches herself thinking that he should step aside, or Hardy*
Public Speaking
pushed aside if he doesnt go on his own. Resistance to Poison
Very Strong*
Irina is as ambitious as she is naive. The acolyte would be surprised to find Warrior Born*
out that these seditious thoughts are not her own, but ideas that the vodyanoi Trappings
has been feeding her, drop by poisonous drop. That, with Father Konstatin Prayer book
out of the way, he will not be bound by his vows to the old man anymore and Priests garb
Key to the cellar
free to do as he likes, and that Irina will likely be left head of a temple
without followers.
-
9
-
The Dancing Bear
Kislevian food "Feeling homesick, comrade? Come with me to the Dancing Bear. You'll feel
The Dancing Bear serves like you're back in the Old Country. Yes, the inn takes its name from the
proper Kislev fare. Some items
on the menu: drinking song. Do you know it? Then sing with me!"
Okroshka, a cold soup based In the center of Duin, between the Gold Square and the Red Square, one can
on sour milk. The main
ingredients are two types of find the Dancing Bear. The size of this inn is legendary. Over the centuries
vegetables that can be mixed its owners have expanded the original Dancing Bear by buying up
with cold boiled meat or fish in neighbouring houses and constructing bridges and extensions between them,
a 1:1 proportion. Thus
vegetable, meat, poultry, and breaking down inner walls until the establishment occupied an entire block.
fish varieties of okroshka are The complex has grown to be a labyrinth of pubs, restaurants, a brothel
common. named the Velvet Lodge, kitchens, guest rooms, storage closets and parlours
Shchi (cabbage soup): the connected by narrow passages, twisted stairs and low-ceilinged corridors
predominant first course in leading to lofts, cellars, attics, inner gardens and stranger places. The
Kislevian cuisine for over a Dancing Bear proper is the largest inn in the block.
thousand years. The unique
taste of this cabbage soup is
from the fact that after cooking The Dancing Bear (the inn proper) serves food and drink familiar to any
it is left to draw (stew) in a Kislevite and is decorated in a homely style. The atmosphere is often
stove. The spirit of shchi is
inseparable from the Kislevite melancholic, fuelled by copious amounts of vodka and bleak spurious poetry.
soul. The Bears owner One-Eye Pjotr Kupchenko sometimes personally
lightens the mood with his balalaika playing, crude as it is. And it is hard not
Kholodets: Jellied chopped
pieces of pork or veal with to smile in the company of Natascha Dyakova, the waitress who cheerfully
added spices (pepper, parsley, ensures that no customer goes hungry or thirsty.
garlic, bay leaf) and minor
amounts of vegetables
(carrots, onions). The meat is Not surprisingly, nearly all of the patrons are expatriates and most of the
boiled in large pieces for long Dancing Bears rooms are booked by travellers from the Old Country. But
periods of time, then chopped, the inn is so vast that there is always a vacancy. Non-Kislevites will be made
boiled a few times again and
finally chilled for 34 hours, to feel unwanted, however. Upon entering a room, strangers will be greeted
forming a jelly mass. Gelatine coldly. Service will be sloppy and unfriendly, and locals will have nothing
is not needed because calves' kind to say. Musicians will stop playing, conversations will grind to a halt,
feet, pigs' heads and other
such offal is gelatinous enough and there may be harsh words and worse (outsiders suffer -20% to any
on its own. It is served with Fellowship-related activities). Once a foreigner manages to break the ice,
horseradish, mustard, or however, Kislevite friendships can become close indeed.
ground garlic with smetana.
Pelmeni:a traditional Kislevite The Dancing Bear (the whole jumbled complex) is full of tales. There are
dish of minced meat filling, endless stories of guests getting lost in the building and only a few of the
wrapped in thin dough.
staff know all of its rooms, or think they do. The odd creak or knock will be
Pirozhki: small stuffed buns blamed on the ghosts of people who have never found their ways out of the
made of yeast dough or short maze. And it is rumoured that the treasure of a former owner is hidden in the
pastry. They are filled with one
of many different fillings and walls, perhaps in some bricked-up basement; One-Eye Pjotrs uncle Stefan
are either baked or shallow- Kupchenko was a retired ships captain who ran the Dancing Bear for more
fried . One feature of pirozhki than a decade, but some who remember him say he had been a pirate and
that sets them apart from, for
example, English pies is that amassed a fortune enough to buy all of Little Kislev and more.
the fillings used are almost
invariably fully cooked.
-
10
-
Pjotr Kupchenko
Owner of the Dancing Bear
Pjotr was born into a family of entertainers, and in his youth he tamed bears Pjotr Kupchenko
and performed tricks with them as part of a travelling troupe. After losing an Fence (ex-bear tamer, ex-
burgher)
eye, he moved out of the bear ring and became a barker and ticket-seller for
much of his time with the company. That is where Pjotr might have stayed WS BS S T
for the rest of his days but last year he was surprised to learn that he was the
48 34 45 39
sole inheritor of his uncle Stefan Kupchenkos property in Little Kislev the
sprawling inn called the Dancing Bear. Ag Int WP Fel
41 43 39 42
Pjotr was by then a burly man in his fifties, balding with a long ash-blond
ponytail and a patch over one eye. A boisterous and confident speaker, he
A W Mag IP
could get a crowds attention with his voice and assumed that he could apply
this to running a tavern. And if the Dancing Bear were any ordinary 2 15 - -
establishment, perhaps he would have been right.
Skills
Animal Care
After moving to Marienburg and finding that he now possessed not just a Animal Training
pub or a cosy hotel but an entire city block of fused buildings of several Charm Animal
types, Pjotr was overwhelmed. Though he would never admit it, he would Consume Alcohol +10
Drive
have run the business right into the ground without the serving staff that had Evaluate +10
once worked for his uncle Stefan. After all, they had managed the inn during Gamble
the transition between owners without disruption, and not for the first time. Gossip +20
Haggle +10
Pjotr has learned much about inn keeping from them in his first year as the Intimidate
Dancing Bears owner, but he is quite content to leave the management of Perception +20
the inn to those who know it best. Performer (singer)
Sleight of Hand
Speak Reikspiel
Ever in pursuit of wealth, Pjotr applied his talents for drawing in new Speak Kislevarian +10
clientele. In his life as a circus barker in Kislev he had met people of all
Talents
stripes, not all of them interested in the rule of law. When sailors from Kislev Dealmaker
heard of Pjotrs new pub, some of them began to make a habit of visiting the Public Speaking
Dancing Bear whenever they docked in Marienburg. With them came a new Streetwise
Suave
kind of business, as some smugglers and ship captains were eager to offload Supernumerate
their cargoes before reaching the citys customs inspections. The Dancing Very Strong*
Bear, being such a huge structure with so many hidden chambers, proved Wrestling
excellent for hiding contraband.
Pjotr has swiftly become rich beyond his dreams and knows which palms to
grease to continue on that course, most notably Dockmaster Kirmasov.
While the inn runs smoothly without his constant attention, Pjotr busies
himself with fencing stolen goods and expanding his network of connections
in Little Kislev. As such he is rarely found at the Dancing Bear or even in his
new house on the northern shore of Duin. Instead he spends much of his time
travelling between meetings near and abroad.
-
11
-
Natascha Dyakova
Innkeeper (ex-servant) Natascha Dyakova
Perky
waitress
WS BS S T
Only
cive
feet
tall,
black-haired
and
bright-eyed
Natascha
is
the
life
and
40 34 31 42 soul
of
the
Dancing
Bear.
As
one
of
the
inns
waitresses
she
serves
Ag Int WP Fel
customers
with
friendly
efciciency
and
attention
that
seems
genuine
enough,
and
has
a
smile
that
can
defuse
a
brawl.
She
has
an
uncanny
gift
60 41 49 55 for
remembering
names
and
even
sometimes
guessing
them,
and
is
a
trustworthy
accountant
who
can
run
nearly
every
aspect
of
the
Dancing
A W Mag IP Bears
legitimate
operations.
1 17 - - Natascha
began
working
at
the
Dancing
Bear
when
she
was
thirteen
years
old
and
has
outlasted
cive
owners;
she
sees
Pjotr
as
just
the
most
recent
in
the
long
list.
Even
though
she
doesnt
hold
a
title,
in
most
Skills
Ac. Knowl. (Spirits) respects
the
inn
belongs
to
her
and
it
runs
according
to
her
direction.
Blather +10 She
likes
the
new
Kupchenko
since
he
does
not
interfere
and
never
pries
Comm. Knowl. (Mburg) +10 into
her
books,
although
he
would
cind
nothing
out
of
the
ordinary
if
he
Dodge blow did.
It
is
much
preferable
to
the
way
his
uncle
Stefan
ran
things,
as
Drive
Evaluate Natascha
felt
that
he
meddled
too
often
and
she
resented
that
he
Gossip +20 gambled
away
the
inns
then-meagre
procits.
Haggle +10
Lip reading Natascha
hardly
has
a
life
outside
of
the
inn
and
she
knows
the
place
as
Perception +10
Search well
as
anyone,
from
the
ancient
forgotten
tower
room
to
the
secret
Sleight of hand +10 doors
that
connect
the
basements
to
the
underground
canals.
She
is
not
Speak Reikspiel above
using
that
knowledge
to
pocket
a
few
coins
for
the
inn.
Travellers
Speak Kislevarian can
be
convinced
that
a
storage
closet
is
just
a
very
small
room
for
rent,
Speak Breton
Trade (Cook) +10 and
smugglers
and
fugitives
will
sometimes
pay
for
a
temporary
hiding
place.
Talents
Acute hearing She
has
a
girlish
infatuation
with
the
dark
and
handsome
Enrico
Dealmaker
Hardy* Chlimane,
one
of
the
inns
regular
guests.
Unusual
for
the
lively
and
self-
Lightning reflexes* assured
person
she
presents
in
her
inn,
when
Natascha
sees
Chlimane
Night vision all
she
can
do
is
stammer
and
cidget.
But
he
never
seems
to
notice
her.
Streetwise
Helping hands
Like so many other places on Selba Bork
Dune, the inn holds a number Retired Spy
of household spirits. While
staying out of sight of the
customers, they help with the Few would guess that this old woman, who spends most evenings sipping
daily chores. Domovoy clean spiced wine by a window in a corner of the Dancing Bears drinking hall,
the place, a bannik in the bath
house gives the staff hints was at one time among Kislevs most effective torturers and spies. Before
about the future. Natascha coming to Marienburg she had long been in the service of Tzar Radii Bokha.
Dyakova takes care to treat When his daughter Katarin took his position, Bork began to think the politics
the little helpers like she treats
her guests. She knows how of the nation were changing too quickly. She relocated to Little Kislev after
much harder her job would be declaring to the new Tzar that she had outlived her use and would
without their help. respectfully retire.
Astute observers may notice
small offerings to the fair folk:
bowls with milk or tasty treats She does nothing to draw attention to herself. Tall and wiry, with long white
in corners or under tables, hair tied in a bun, her gaze seems to drift uninterestedly. Her many years of
fresh flowers in the windows.
-
12
-
espionage have made her an expert in disguising her striking appearance and Selba Bork
occasionally she still has a need to blend in, as even her retirement is meant Spy (ex-interrogator, ex-
checkist)
to deceive others.
WS BS S T
Bork has numerous contacts in the spy community of Marienburg as well as
the embassies of Bretonnia, the Estalian Kingdoms, Tilea, the Empire and 46 39 26 29
naturally Kislev. She also regularly visits the Fog Walkers. While her age is Ag Int WP Fel
showing and her wits are not as sharp as they were in her youth, she is still
32 71 55 54
more than capable of keeping tabs on what she considers to be her
Kislevite community. She even reports to the Kislev secret service from time
A W Mag IP
to time. Bork has warned them about the possibility of sinister acts at the
Temple of Ursun, believing that whatever is happening there might have a 2 15 - -
devastating effect on Kislev-Marienburg relations, though an investigation
has yet to be conducted. Skills
Academic Knowl. (Law)
Charm +10
Bork is full of secrets about the great movers of society and has made Command
enemies of individuals and organisations in several nations. But she is a Comm. Knowl. (Empire)
Comm. Knowl. (Kislev) +10
methodical and careful spy. She has made it plain to those who might try to Comm. Knowl. (Wasteland)
harm her that such an act would only bring them misery, for she has arranged Concealment
to have damning documents released in the event of her untimely demise or Disguise
Dodge Blow
disappearance. Should anyone attempt to sabotage her, religious Follow Trail
headquarters and governments throughout the Old World would receive Gossip +20
specific and detailed evidence about the crimes of important people and Heal
Intimidate
institutions, crimes so heinous that they could incite wars and worse if they Lip Reading
were to become widely known. Perception
Perform (Actor)
Search
Of course this just brings her unwanted attention and she is surrounded by Secr. Lang. (Thieves Tongue)
spies from the various cults, powerful merchants, great houses, governments Shadowing
and others touched by her former profession. The spies are watching Bork Silent Move
Sleight of Hand
in case her actions betray the arrangements she has made for the delivery of Speak Kislevarian
the damning letters, but they are also watching over her, ready to protect her Speak Reikspiel
from anyone foolish enough to attempt to silence her. The spies know that Speak Tilean
Torture
she is dangerous as long as the letters remain hidden, but cannot afford to let
them fall into other hands. They want the letters so they can protect their Talents
employers, and because they are sure to contain dirt on other organisations. Acute hearing
Disarm
In fact Bork has prepared eight dossiers and stored them separately in Flee!
libraries and with trusted agents all over Marienburg. Each dossier is Linguistics
incomplete but every piece of information is duplicated in at least three of Menacing
Resistance to Magic
the files. In that way, if one dossier were to be destroyed or become lost the Schemer
complete file would still be available by compiling the remaining dossiers, Strike to Stun
and if one dossier were to be revealed before the proper time the damage Suave
would be relatively minor as much information would be missing.
An extremely diligent and lucky agent might be able to learn the locations of The Fog Walkers form the
secret service of Marienburg.
each dossier: one each in a secret closet in the library of Baron Henryks
College, the Cathedral of Verena, with Anders Vesalion, the Shallyan asylum
The locations where the
at Heiligdom, with a civil servant in the New Palace who owes his career to dossiers are hidden are
her, at Tilmans, in the basement of Harupzs Tobacco Shop, and with the detailed in the unofficial
captain of the Rose of Erengrad sailing the Sea of Claws. Marienburg sourcebook.
-
13
-
Ricardo Burtoni and Enrico Chlimane
Furtive treasure hunters
Burtoni and Chlimane have been partners in burglary for several years, claiming to specialise in the
acquisition of rare and fabled treasures from under the noses of people who would rather not part with them.
To date they have only managed to plunder a few widows houses, though, as they travelled around the great
beak of the Old World from Tilea to Marienburg and they only stopped here because they heard a rumour
about an actual hidden treasure.
This pair of Tilean fortune seekers has been renting one of the upstairs rooms in the Dancing Bear complex
for the past four months. Keeping to themselves and ignoring the occasional hostile word and stare, they
stand out like sore thumbs among the Kislevites. They rarely leave the hotel, which has only contributed to
the suspicions about them. Natascha Dyakova learned from Enrico that they are preparing for an expedition
in the East and that those preparations would take some more time. She has not inquired further.
The two are convinced that Stefan Kupchenko hid a pirates treasure somewhere in the Dancing Bear before
he died. Every night for the past four months theyve come into action, sneaking down cobwebbed halls in
the lesser-known parts of the building. Bit by bit they carefully searched the inn for Stefans gold, drawing
maps the whole way, trying to maintain silence and secrecy. The noises from these on-going nightly
activities have renewed the belief in ghosts haunting the Dancing Bear. If they ever get discovered, theyve
prepared an excuse; they will claim to have gotten lost on the way back to their room after drinking late.
The treasure hunters have been secretly searching quite a bit of the inn by now, but the building is bigger
and more complex than they thought, and opportunities for undisturbed treasure-hunting fewer than they
counted on. They didnt think that theyd have to stay this long in the inn; their funds are getting low by
now, and the pressure makes the duo prepared to take more drastic measures.
-
15
-
The Velvet Lodge
Were going to the Bumps, lads! They wont treat us like weve got fleas there just because were not
Kislevites. Theyll make us so welcome well never want to leave. Frankly its the only reason to visit
Kislevierswijk.
This cheap brothel is a three-story wooden section of the Dancing Bear complex, drawing in locals and
foreign soldiers in about equal amounts. Its faded wooden sign hangs crookedly from its post, and no one
calls the place by its traditional name anyway; the Bumps is how it is known. It is operated by Kara
Dorogoia, who also rents a neighbouring tavern and a number of rooms from Pjotr Kupchenko. A two-story
tower rising above the Velvet Lodge is inhabited by the wizard Rudolf Lichthuis.
Many of Dorogoias working girls hail from various corners of the Empire and Bretonnia, while only a few
are natives or Kislevites. Most are young women who fled the droll prospect of spending their lives in a
staid village for the excitement of Marienburg, but the future they found here is dimmer than they imagined.
Dorogoia provides them with means and for making a little money in an uncaring city, but there is no
escaping the unpleasant realities of brothel life: unwanted children, disease, jealousies, scandals. The Velvet
Lodge has its fair share of them all.
The atmosphere is neither lusty nor glamorous as the brothels one might find in a Bretonnian port, but is
instead rather business-like and straightforward. There is no music or perfume in smoky parlours, no lace
and sheer underthings, and indeed no velvet to be found. Patrons are treated like cattle moved through a
slaughterhouse, with nothing superfluous to distract them from what they have come to do and no invitation
to linger.
-
16
-
Kara Dorogoia
Madam of the Velvet Lodge
A former prostitute of the Velvet Lodge, Kara Dorogoia became hardened by Kara Dorogoia
the life, losing all empathy and respect for others. She saw her way up as her Innkeeper (ex-servant, ex-
camp follower)
way out. In her own ambitious way she rose through the ranks of the
brothels operations and eventually murdered the madam. No one challenged WS BS S T
her when she took the job for her own and no one has dared to question her
47 29 33 45
since.
Ag Int WP Fel
Today Dorogoia is the powdered tyrant of the Velvet Lodge, a dark-haired
52 38 48 46
beauty ready to offer a smile to customers just as easily as threaten her girls
with some wretched punishment, and those threats are not idle. Dorogoia has
A W Mag IP
a pact with Father Konstatin so that any girl who disobeys or rebels against
her, or tries to escape the brothel, will be turned over to the temple. Not for 1 15 - -
an ascetic life of piety, though, but as an offering to Gospodin Podvodny.
She knows nothing of the vodyanoi, only that troublemakers never return Skills
Blather +10
from the temple. Charm
Comm. Knowl. (Marienburg)
Dorogoia met Father Konstatin years ago when he visited the brothel in an Comm. Knowl. (Kislev)
Consume Alcohol
attempt to convert the girls. She would have none of it and sent him straight Dodge Blow
back out at knifepoint. After his voyage to Kislev, Konstatin returned with a Drive
different offer, one that would handily solve any of Dorogoias discipline Evaluate +20
Gossip
issues. Naturally, the conspirators cannot be seen together and so Haggle +20
communicate through intermediaries. Some are beginning to suspect a love Intimidate +10
affair between them, which would explain Konstatins withdrawal from Perception +10
Search
public life, but no one has guessed that they are involved in anything as Speak Kislevarian
sinister as conspiracy to kidnap, torture and murder. Speak Reikspiel
Sleight of Hand +20
Trade (Merchant)
Talents
Dealmaker
Flee!
Fleet Footed
Hardy*
Resistance to Disease
Sixth Sense
Streetwise
Very Resilient*
-
17
-
Helene Duchamp
Desperate Prostitute
Helene Duchamp At the insistence of her boyfriend Pierre, sixteen year-old Helene ran away
Camp follower (ex-peasant) from her family farm in Bretonnia to start a new life with him in
Marienburg. Their arrival in the big city was a disappointment as they came
WS BS S T to understand that the streets are not paved with mithril and that finding
35 31 31 46 decent work is next to impossible without guild membership. Having a poor
grasp of Reikspiel and no money of their own, Helene and Pierre learned
Ag Int WP Fel
that they counted for nothing in Marienburg. They survived on the streets for
43 43 40 53 about a year when Pierre fell severely ill. Seeing no other solution, Helene
joined the corps of prostitutes at the Velvet Lodge in order to help her
A W Mag IP beloved.
1 14 - 2
But there were meagre profits for Helene after madam Dorogoia took her
cut. She left barely enough for food let alone Pierres treatments. By that
Skills time he seemed near death, having trusted in some charlatans powder that
Animal Care +10 only made him sicker. Desperately, Helene smuggled him into the brothel
Charm
Charm Animal and hid him in a dusty room that had been forgotten in the labyrinth of the
Comm. Knowl. (Bretonnia) Dancing Bear complex.
Concealment
Drive
Gossip +10 It was meant to be a temporary arrangement, as every waking moment she
Haggle lived in fear that his coughing or moaning would be overheard. Half a year
Outdoor Survival later, Pierres health has only declined. He is often delirious and sometimes
Perception
Performer (Dancer) cannot recognize Helene when she administers new medicines for his
Row mysterious disease. To their horror his hands have curled into claws, the
Search nails thick and long. His skin flakes off in large sections and underneath are
Silent Move
Sleight of Hand strange scales like those on a birds legs.
Speak Breton
Speak Reikspiel Helene accepts that Pierre is no longer the boy he was, but she does not
Swim
Trade (Herbalist) understand what he is turning into and continues to test new treatments on
him. At the worst of times he emits a piercing whistle or whine like no
human should be capable of. It is some miracle that this has not drawn more
Talents
Dealmaker attention. Pierre vomits black fluid when the pain is at its worst, and his eyes
Flee! Helene cannot bear to look into those reptilian eyes. She dare not risk
Resistance to Disease taking him out of the Velvet Lodge, nor can she face the wrath of Dorogoia
Resistance to Magic
Rover by telling her the truth or asking for help. So another desperate plan is
Sixth Sense beginning to form in her mind. She is preparing to rob a stranger, perhaps a
Streetwise patron of the brothel, or perhaps that wizard that always looks at her in his
Suave*
funny way, and use his coin to escape the city with Pierre. It has never
Trappings occurred to her that a kind soul might be willing to do so without pay.
Sharp knife
-
18
-
Rudolf Lichthuis
Lecturer at Baron Henryks College
While he has no strong interest in the services offered, Lichthuis is friendly Skills
Ac. Knowl. (Magic)
with some of the Velvet Lodges girls and they sometimes tease him as he Channeling +10
uses their stairways to reach his flat. He chooses to ignore their misery and Comm. Knowl. (Empire)
tries to stay well clear of Dorogoia, who charges him a guilder each month Comm. Knowl. (Marienburg)
Gossip
for the privilege of passing through her brothel. Despite himself, lately Intimidate
Lichthuis has become fond of one of Dorogoias girls: fair-haired slender Magical Sense +10
Helene Duchamp. He suspects there may be Elven blood in her veins. The Perception
Read/Write
wizard is thinking about ways to help her escape the desolate conditions of Search
the brothel but has not yet figured a way to do so without risking his own Speak Classical
reputation and career. He doesnt know about Helenes boyfriend either, a Speak Reikspiel
Swim
situation that will certainly complicate his efforts in this direction.
Talents
Elves are a topic of special interest to Lichthuis, to the point that he grooms Aethyric Attunement
Arcane Lore (Fire)
and dresses himself in the fashions of Marienburg Elves and speaks phrases Meditation
in Elthrin. His lectures, no matter the subject, always meander toward Mimic
Elven history or culture in some way and his home is full of artefacts and Petty Magic (Arcane)
Savvy*
artworks associated with that fair race. Very Resilient*
He visits Vassilys Emporium at least once a week, ever in the hunt for Trappings
Elven Ring of Navigation
enchanted objects and Elven goods. So far his most interesting find has been Grimoire
a ring of white metal, which be believes to be of Elven design, that gives the Writing Kit
wearer a slight shock when he points north. Lichthaus is sure the ring houses
Spells
even more powers but his research and experiments have been fruitless. Glowing Light (petty magic)
Sleep (petty magic)
Lichthuis commutes to Baron Henryks College of Navigation and Sea The Lore of Aqshy - the
elemental spell list (those in
Magicks with the Star of the North. the rulebook)
-
19
-
The White Spirit Distillery
Aleksei Korsakov Wonderful taste, that. I daresay this may be better than what they make
Merchant (ex-rogue, ex-
tradesman)
back home. Can you believe it was produced here in our very own Klein
Kislev?
WS BS S T
What theyre doing in there is dangerous. One of these days theyre going
40 33 33 39
to blow up half the island with their alchemy.
Ag Int WP Fel
Saw the label and couldnt help myself, milord. I know you got to lock me
38 60 51 61
up in the stocks now for what I done, but I still say it was worth it. Best and
A W Mag IP
drunkest week of my life.
1 15 - - The brothers Aleksei and Leonid Korsakov established the only vodka
distillery in Marienburg, and the only one on this side of the Empire, just
Skills
Blather
about twenty years ago. Not only is their vodka good, it is among the best
Charm +10 and the reason is not just the brothers attention to craftsmanship. Behind the
Comm. Knowl. (The Empire) barred gates of the distillery serving sprites poleviki, domovoy and others
Comm. Knowl. (Mburg) +10
Evaluate +10
toiling away at the furnaces and copper boilers to produce a libation some
Gamble consider perfect. White Spirit vodka is one of the jewels in Marienburgs
Gossip +20 crown, a drink of choice among its high society and an export in high
Haggle +20
Perception +10
demand. It is joked that noblemen in Altdorf and Talabheim will sell their
Performer (Storyteller) cousins for a barrel of White Spirit.
Read/Write
Ride
Search
The distillery occupies a point of land on Duins northwest corner, the site of
Secr. Lang. (Guild Tongue) +10 the former slaughterhouse overlooking the Red Square. The old cattle yard is
Speak Kislevarian +10 now a garden that yields rare Lustrian potatoes and other ingredients
Speak Reikspiel +10
Trade (Distiller)
specially selected by the Korsakovs and their spirit workers. Not
Trade (Merchant) +10 surprisingly, only the brothers and a handful of trusted employees are ever
seen on the property and visitors are invariably turned away. The secret of
Talents
Ambidextrous
White Spirits success remains hidden for now.
Dealmaker
Luck
Public Speaking
Streetwise
Suave*
Super Numerate
-
20
-
Aleksei Korsakov
Vodka Salesman
Portly Aleksei is the natural salesman of the family. All of the innkeepers, Leonid Korsakov
tavern- and alehouse owners of Marienburg know him well. His round Artisan (ex-tradesman, ex-
burgher)
sweating face is always smiling, his fat fingers are quick to hand over
gratuities and pick up cakes, and his belly often shakes with laughter at some WS BS S T
lewd story he is telling. His overflowing charm has paved the way for
30 27 48 46
lucrative arrangements where others have failed to even get in the door. It
certainly helps that the product he represents is of unrivalled quality, but Ag Int WP Fel
Aleksei so relishes the art of the deal that he typically waits until the end of a
57 51 49 36
long spiel before revealing that White Star is his brand.
A W Mag IP
What happens after the handshake is of no concern to him, as he is only
interested in celebrating to excess. He gets up to all the usual trouble rich 1 13 - -
foods, intoxicants of all kinds, foreign women never mind their marriage
status. This leaves brother Leonid to attend to the dull details and paperwork, Skills
Animal Care
and he does not approve of Alekseis irresponsible whoring at all. It is a Comm. Knowl. (Mburg) +10
constant source of nagging and arguments between the two but neither of Drive
them expects a change in habit any time soon. Evaluate +10
Gossip
Haggle
Perception +20
Read/Write +10
Search
Leonid Long Len Korsakov Secr. Lang. (Guild Tongue) +10
Speak Kislevarian +20
Vodka Distiller Speak Reikspiel +10
Trade (Distiller) +20
Long Len stands fully seven feet tall and has lean features, in sharp contrast Talents
to his rotund brother Aleksei. He hides behind an unruly mop of hair and Artistic
Dealmaker
wears spectacles, and has a gentle and soft-spoken manner, also quite unlike Savvy*
his brother. Kind-hearted and generous, he relies on Alekseis forceful Strongminded*
personality to score new contracts while he gladly sees to the bookkeeping Very Strong*
and meeting the needs of the magical beings in the distillery. As a buyer,
however, he is less than shrewd. Even Aleksei has berated him for buying
wheat and pure water for far too high a price.
-
21
-
The Star of the North
Leonid Barzhoi Steady as the North Star Marienburg idiom for something tardy and
Ferryman (ex-seaman)
unreliable
WS BS S T
The Star of the North is a flat-bottomed barge that keeps an irregular ferry
42 40 43 42 service along the Rijksweg, the main stream of the Reik that divides the city
into two parts. The ten-meter boat can hold a dozen passengers comfortably,
Ag Int WP Fel
but is more likely to be crammed with twice that number on deck, not
46 32 32 26 including the two-man crew.
A W Mag IP The captain and oarsman is One-Leg Len Leonid Barzhoi, a grizzled
1 13 - - boatman with a reputation for being late. Janus Langstaart sees to the
passengers and other chores on board and handles the sails when necessary.
Skills
Comm. Knowl. (Mburg) +10
Comm. Knowl. (Sea of Claws)
One-Leg Len usually follows a route from Rijkspoort heading north via the
Consume Alcohol Mariusplein in Paleisbuurt to Frederick's Square in Guilderveld. There the
Dodge Blow barge crosses the Reik to Tempelwijk and returns back to Little Kislev
Gossip +10
Haggle
making stops in the Suiddock, Winkelmarkt and Tarnopol's Clock Tower in
Perception Kruiersmuur. The schedule changes with the tides and weather, or when
Row passengers pay Len extra to deliver them to locations off the normal course.
Sail
Scale Sheer Surface
Bidding wars sometimes break out on the deck of the ship if different
Secr. Lang. (Sailors Cant) passengers are in a hurry to go to widely separated destinations. This all
Speak Kislevarian makes for an unreliable and sometimes expensive service.
Speak Norse
Speak Reikspiel
Swim Passengers would have abandoned the Star of the North for better-run ferries
if there were any real competitors. However, accidents always seem to befall
Talents
Hardy*
other ferrymen and their boats. One-Leg Len shrugs off accusations of foul
Marksman* play, blaming their poor steering for everything from irreparable leaks to
Resistance to Poison food poisoning to surprise inspections by Dockmaster Kirmasov during peak
Seasoned Traveller
Strike Mighty Blow
traffic hours.
Street Fighting
Very Resilient*
Trappings
The Star of the North
Leonid One-Leg Len Barzhoi
Wooden amulet to ward off Captain of the Star of the North
bad luck
Peg leg
Next stop: Fredericks Square. That is, unless anyone is in a hurry to get
somewhere else.
Information on the stops of the
Star of the North can be found
Doodkanaal is a ward full of mutants, every last one of them. They should
in both the official and the
burn the whole place down and anyone who tries to escape should be thrown
unofficial Marienburg
sourcebooks. back into the fire. The only reason Doodkanaal still exists is because the
Upper Ten get rich from it. Did you know they sacrifice little mutant children
Doodkanaal is a run-down to their god Handrich on an altar in a secret cellar under the temple?
quarter of Marienburg.
-
22
-
Maimed in battle against pirates, Barzhoi settled in Little Kislev and sank his Janus Langstaart
injury compensation payment into one failing business after another. Long Boatman
years on the sea had not prepared him for the complexities of commerce, try WS BS S T
as he might. He was convinced that Marienburgers, unable to tolerate a
Kislevite enjoying success of any kind, conspired against them. Desperate 38 31 34 41
and down to his last handful of pennies, Barzhoi found himself praying Ag Int WP Fel
tearfully at the Temple of Ursun. Others were to blame for his misfortune, he
was sure, and he merely needed to tell the True Gods those of Kislev of 51 43 33 30
course why he deserved better. Father Konstatin took notice of him, as did
A W Mag IP
Gospodin Podvodny, and the sailors luck seemed to change almost at once.
1 13 - -
Money that he had invested in White Spirit vodka was suddenly paying huge
dividends, more than enough to purchase the barge Star of the North and set Skills
him back on his one remaining foot, so to speak. But his newfound fortune Comm. Knowl. (Mburg) +10
Gossip
has not put an end to his boorish seafarers manner and constant paranoid Navigation
soliloquys on all facets of life. Customers are treated rudely and made Perception
uncomfortable by his rants, and he pretends not to hear their complaints Row
Sail
about rough boat handling, delays and detours. All of this should have put Scale Sheer Surface
him out of business again by this time, but the gods have blessed him with Secret Lang. (Sailors Cant)
success by way of a dearth of competition, all victims of accidents he has no Speak Reikspiel
Swim +10
part in but is happy to reap the benefits from.
Talents
Excellent Vision
Lightning Reflexes*
Janus Langstaart Orientation
Water Rat (as tunnel rat or
Deckhand on the Star of the North alley cat, but in/on the water)
Young Janus Langstaart was raised in the Orphanage of St. Ruthas, a fact he
has never revealed to his employer One-Leg Len. Indeed, it would not be
easy to convey this information, as Langstaart is both illiterate and mute. He
communicates with whistles and gestures well enough to perform his duties
aboard the Star of the North, and anyway Len talks enough for the both of
them and then some. As the barges sail-handler, Langstaart is obedient and
knowledgeable, but Len most appreciates the fact that he never complains
about the low wages. The passengers consider him a sweet boy and pity him,
but above all he seeks to fit in, something he knows he can never do.
Langstaart is very sensitive to the behaviour of the boat and has a good sense The Orphanage of St. Ruthas
of the wind and currents, being born to the sea as some might say. Only is located on the island of
Hendrik Waterstand, the clerk at the Registry, knows that this trait is more Luydenhoek, in Suiddock. It is
than simply natural talent secretly Langstaart is a mutant with flipper-like led by Sister Marianne, a
feet and an extraordinary swimmer. He has perfected the tricky act of Shallyan priestess who
climbing the barges mast while wearing shoes and goes to other lengths to secretly hides mutant children
hide his deformity. in the basement of the
building.
-
23
-
The Registry
Lotte Van den Nijmenk's Ships Register Office, better known as The Registry, is a
Cat burglar (ex-thief, ex-
scribe)
large stone building a short distance from the Gold Square. Here the captains
of the fleet of House Van den Nijmenk, and all ships chartered by the house,
WS BS S T must report when arriving or departing from Marienburg. The clerks record
the important details of the ships, their schedules and cargo manifests, and
41 40 34 39 keep careful accounts of where cargoes are warehoused and for how long.
Ag Int WP Fel
The ground floor of the Registry is the counter office where captains must
60 49 43 43 make their reports in large ledgers. A blackboard against one wall displays a
list of all of the vessels of the fleet and their status. A small office at the back
A W Mag IP
is reserved for the Registrys three clerks and the current books, which are
1 16 - - brought out only for a short time to make changes and then put back for
safekeeping.
Skills
Ac. Knowl. (Maritime) Upstairs is the office of Hendrik Waterstand who manages the Registry and
Charm oversees its three full-time clerks. There are also two locked rooms: the large
Comm. Knowl. (Mburg) +10
Concealment +10
library where the ledgers from years past are archived, and the small treasury
Evaluate +10 room. Waterstand is the only person on site who holds keys and he has
Gossip special permission to carry a loaded pistol to better protect them.
Haggle
Perception +20
Pick Lock +10
Read/Write +10
Search +10 Lotte
Scale Sheer Surface +10
Secr. Lang. (Guild Tongue) Clerk by day, Cat Burglar by night
Secret Signs (Thief)
Silent Move +10 Lotte is a tall and spindly eighteen year old with an almost unnatural
Sleight of Hand
Speak Breton numeracy and a vast and agile memory. The latter traits serve her well in her
Speak Kislevarian position as junior clerk at the Registry; the former play a large part in her
Speak Reikspiel success as a thief in the night.
Trade (Calligrapher)
Talents It was Hendrik Waterstand who recognized her gifts when she was still one
Acute Hearing of the orphans living at Saint Ruthas. He found her a room to rent at a
Alley Cat
Night Vision sailors hostel in Duin and secured her a job at his office, where she has
Linguistics excelled with his guidance. She has become an invaluable member of his
Super Numerate staff, often able to recall the exact page and line of any given ships record
Trapfinder
from the past few years.
But Lotte leads a double life, one that Waterstrand would be shocked to
discover. He knows that she is a mutant possessing a second pair of clawed
limber arms that she hides under her clothes and has canine teeth that grow
into fangs if she does not file them regularly. At night she throws off her
disguise and travels by rooftop and balcony through the city, picking out
easy targets for burglarising. Though still a novice at the criminals trade, she
has become a successful cat burglar, frequently supplying Pjotr Kupchenko
of the Dancing Bear Inn with stolen goods to fence.
-
24
-
Hendrik Waterstand
Senior Clerk at the Registry
Captain, you say that you sailed directly from Erengrad a month ago with a Hendrik Waterstand
shipment of snowhides and amber. But the records show that your ship can Scribe (ex-burgher)
hold twice the cargo that you claim to have unloaded here, and the route to WS BS S T
Erengrad takes no more than three weeks in poor weather. So, would you
35 28 31 33
care to tell me what really happened?
Ag Int WP Fel
Small, plump, balding and well into his fifties, Hendrik Waterstand is the
43 51 42 37
model of a desk-bound bureaucrat. He is an efficient bookkeeper, literate and
numerate, gifted at organization and possessing a phenomenal memory. He
A W Mag IP
devised and implemented the system used by House Van den Nijmenk that
ensures the Registry has all of the pertinent information about ships and 1 12 - -
shipments close at hand. Perhaps that is the reason Waterstand does not feel Skills
any particular guilt about the small percentage that skims from the trade. Ac. Knowl. (Maritime)
Comm. Knowl. (Mburg) +20
Evaluate
He is in the ideal position for a little embezzling, but he is not motivated by Gossip
greed. Instead, he donates the ill-gotten profits to the Orphanage of Saint Haggle
Ruthas. Waterstand is one of the few individuals who know that Sister Perception
Read/Write +10
Marijke hides and protects mutant children in the orphanage. He learned this Search
when his six-year old niece Klaasje lost her parents in a violent mugging. Secret Lang. (Guild tongue)
The family had taken great pains to conceal the third eye peeking from the Speak Classical
Speak Kislevarian +10
back of Klaasjes head, and while Waterstand did not have the time or Speak Reikspiel +20
patience to care for her himself, good friends steered him toward Saint
Ruthas. He visits Klaasje at least once a week and he always has a gift for Talents
Dealmaker
her and sweets to share with the other children. Linguistics
Savvy*
Money that he had been pocketing from the Registry no longer seemed Super Numerate
important to him after the tragedy. He now helps the orphanage in whatever
way he can, usually by donating cash but his position also helps him find
work for orphans with minor and easy-to-hide mutations when they grow old
enough to look after themselves. Lotte, one of the clerks at the Registry, is
one such person, and Janus Langstaart of the Star of the North is another.
Trouble has found Waterstand, however. Spies and insiders from the Guild
Weve Never Heard Of have uncovered the senior clerks embezzling and
have resorted to blackmailing him, threatening to expose his fraud to Van
den Nijmenk unless he pays the Guild a share. He has made a couple of
payments to them but their agents are now demanding more. Waterstand has
been using all of his bookkeeping ingenuity and improvisation to hide his
fraud, but he knows it cannot go on much longer before his superiors
become suspicious. The looming risk of discovery has made him anxious of
late as he is quickly running out of ideas.
-
25
-
The Warrens
The eastern stretch of Little Kislev is dominated by buildings three or four stories tall, their overhanging
upper stories casting a permanent gloom onto the broad avenues and web of narrow roads. Huts, market
stalls and ramshackle dwellings spill out into the streets; many are too cluttered for carts and wagons to slip
through.
The Warrens were once a maze of warehouses, but most have been converted and subdivided into homes for
the downtrodden. A couple of the old storehouses have gained new lives as sailors hostels. Many are
disused and in danger of collapsing, some leaning perilously on their neighbours. A handful of muddy open
lots in the Warrens are all that remain of some ruined buildings, their wood and stone reclaimed for fresh
purposes elsewhere, although in some cases the foundations and cellars remain.
Visitors may notice that vermin are rare in the Warrens, contrary to its general appearance. The place teems
with stray cats, which are their own sort of nuisance, but they keep the mice and rats out of sight. One is
wise to ask no questions about the skewered roasted meats or goulash that can be bought on the street.
-
26
-
The Trident Alehouse
Of course its still moving. Thats how you know its fresh! Shipskin
Tradesman (ex-seaman)
Get out. Dont ask why. If you knew why, you wouldnt be getting thrown WS BS S T
out.
47 32 49 41
On any given night the Trident will be the most crowded drinking hall in the Ag Int WP Fel
Warrens, full of the vulgar jokes and laughter of boatmen and sailors. The
45 46 39 26
walls display dozens of detailed scale model ships, and the beverage
selection is second to none. Every day of the week there is a different
A W Mag IP
forbidden act and no posting or announcement is made about it, but
breaking the daily rule usually results in severe abuse, if not a long-term 2 15 - 4
banishment from the premises. Locals quickly learn the routine: no gambling
today, no wine the next, no dancing, no cursing except in Kislevian, red hats Skills
Ac. Knowl. (Geography)
or no hats, and so on. Ac. Knowl. (Ship
Identification)
The Trident is also one of the islands best eateries. Shipskin is fanatical Animal Care
Comm. Knowl. (Bretonnia)
about food ingredients and enjoys spending his mornings at market. Baked Comm. Knowl. (The Empire)
fish, smoked oysters and onion soup are always on the menu, but Skipskin Comm. Knowl. (Kislev)
delights in creating meals to test the most iron of stomachs such as his Comm. Knowl. (Norsca)
Comm. Knowl. (Tilea)
infamous weekly special of thrice-peppered lambs brains in cold honey Comm. Knowl. (Wasteland)
jelly. Consume Alcohol
Dodge Blow
Drive
Shipskin Evaluate
Haggle
Owner of the Trident Alehouse Perception
Read/Write
Row
Oh, you want to substitute toast in place of the soup? Get out. Sail
Scale Sheer Surface
The Tridents owner, known only as Shipskin, is a beastly large man with a Speak Breton
Speak Kislevarian
distinctly Kislevite manner and speech patterns. Many would be surprised to Speak Norse
learn that he was born in the Warrens. He took to the sea at a very young age, Speak Reikspiel
travelled the Old World as a ships cook and enjoyed every moment of it. He Speak Tilean
Swim
sought land only when his knees could no longer handle the constant rocking Trade (innkeeper)
of the waves, but he yearns to be back on the water. Shipskin speaks five Trade (Cook)
languages fluently and seems to know the name of every alcoholic beverage
Talents
no matter how obscure. He is an encyclopaedia of ship and boat types as Savvy*
well and can recite the names of the capitals of every province he has visited. Seasoned Traveller
Street Fighting
Strike Mighty Blow
Without any hired help at the Trident, he is hands-on in all aspects of the
taverns operations whether it is cooking, taking orders, cleaning the privy or
pigpen, breaking up fights or removing unwanted customers. This leaves a
lot of blind spots for dangerous and unlawful acts under his roof, which is
one of the reasons he has instituted the forbidden acts policy he believes
the alehouse patrons watch each other more closely that way.
-
27
-
Vassilys Emporium
Exclusive, exquisite rarities from overseas. Satisfaction guaranteed. Well, not literally.
Dont throw that junk away. Sell it to Vassily. Tell him you got it from an Arabyan trader years ago. The
more details you give him, the better the price. Make up something good.
This curiosity-and-pawn shop in the Warrens was once a warehouse, and aside from a simple wooden sign
its drab exterior still gives no hint at the treasures inside. But Vassilys Emporium is famous (and infamous)
throughout Marienburg, one of the premier dealers of rare and exotic goods from abroad, as well as
worthless junk deposited by locals. Lovers browsing for memorable gifts, wealthy burghers with esoteric
tastes and wizards hunting for bizarre spell ingredients all gravitate toward Vassilys.
Vassily Ignatieff, the shops owner, is a legend in the maritime community along the Old Worlds northern
coasts. Sailors and captains know that he pays well for unusual objects from distant harbours and
occasionally he offers them commissions to locate specific items that customers have requested specially.
Much of his income comes from his role as pawnbroker for the ward. He also offers loans, though no one
would call his interest rates reasonable.
Like any busy curio shop the selection changes daily. Provenance is impossible establish for most of the
oddities and Ignatieff makes no special effort to learn their histories or establish authenticity. This he leaves
to the customer to determine, although he has a gift for pointing out and heightening aspects of his wares
that make them seem more valuable than they probably are. Whether it is a silver-plated dagger from the
Estalian Kingdoms, a warding amulet from Tilea, a headdress wrought by Lizardmen in faraway Lustria, a
jar of spice from Ind or just an heirloom ring of no worldly significance, Vassily will talk about it as though
it were the greatest find in history.
-
28
-
Vassily Ignatieff
Owner of Vassily's Emporium
While the origins of his wares may be questionable, Ignatieff is a Kislevite Vassily Ignatieff
Tradesman (ex-marine, ex-
through and through. He is tall and broad-shouldered, with a great red beard smuggler)
and long hair kept in a braid. He has a rolling Kislev accent and slips back
into his native tongue when excited but he is such a masterful storyteller WS BS S T
that listeners hang on his every word anyway. Visitors to Vassilys Emporium 45 41 42 41
can get Ignatieff to retell his adventures as a young mariner on the Sea of
Ag Int WP Fel
Claws, where he served aboard merchant barks, a pirate ship and an arctic
explorer. He can name the brothels of every port on that coast and enrapt 39 45 41 50
listeners when describing some of the monsters that lurk in the sea.
A W Mag IP
There is one story he has never told, however the story of his last voyage. 2 14 - 4
He is still troubled by the series of events that led to him being chained to the
mast, watching helplessly as the captain and first mate ritually sacrificed the Skills
Comm. Knowl. (Kislev)
crew. They were chanting as they slaughtered the deckhands one by one, an Comm. Knowl. (Mburg)
act designed to awaken some nameless horror from the depths of the ocean. Comm. Knowl. (Sea of Claws)
Ignatieff could only scream and struggle against his bindings as a crustacean Consume Alcohol
Dodge Blow
monstrosity arose from the water, surprising even the two men who had Evaluate +10
summoned it. Its great claws smashed the ship to pieces. The mast was Gossip +20
shattered and Ignatieff was knocked into the swell. He can remember nothing Haggle +10
Intimidate
else until days later after he was discovered floating alive and brought aboard Perception +10
an Elven trader en route to Marienburg. He stepped off in that port and vowed Read/Write
to never return to the sea. Row +20
Search
Secr. Lang. (Thieves Tongue)
Starting a new life in the city was easier than Ignatieff expected. Properties in Secr. Lang. (Sailors Cant)
Little Kislev were cheap at the time and he used his maritime contacts to start Speak Kislevarian
Speak Reikspiel
a collection of odds and ends. Through strength of personality he secured a Swim
steady clientele and gradually offered a wider selection of goods and services. Trade (shopkeeper)
It has made him among the most successful businesses on the island.
Talents
Dealmaker
He may never forget his brush with destiny on the Sea of Claws, nor the faces Disarm
and markings on the warlocks who brought the daemon up from the brine. Savvy*
The markings were especially distinctive, a scrolling pattern that he has seen Streetwise
Strike Mighty Blow
tattooed on the arms of many other sailors over the years. It chills him to think Strike to Stun
that there is an entire cult of seafaring daemon-worshippers. It is a secret he Suave
keeps with them, as he never wants to give them a reason to use their powers Insanity
in his presence again. One cultist who attempted to recruit him met with a Paranoia
quick end and now rests in a watery grave, but Ignatieff worries that this may
not be the last time he deals with such evil.
He no longer pays his respects to the sea-gods, for how could they be of any
use against monsters like those he has seen. As long as he is on land, however,
he will pray to Ursun and attend the local temple regularly. He has a sense
that the powers vested in Konstatins temple are actively protecting him from
his enemies and the horrors that haunt him, but could not possibly know that
this is more than just faith.
-
29
-
Baba Dasha
Dislocated
Hag
Witch
Baba Dasha "I
have
made
a
potion
from
your
urine
together
with
a
drop
of
nightshade,
Hag witch (ex-wise woman) goat's
blood
and
fermented
juniper
berries.
Drink
this
every
night
before
bed
and
I
assure
you
that
you
won't
be
troubled
by
your
dreams
again."
WS BS S T
"After
my
communing
with
the
poltergeists,
youll
be
glad
to
know
they
30 31 30 41 have
consented
to
leave
your
house
but
only
if
you
stop
beating
that
poor
Ag Int WP Fel
grandchild
of
yours.
And
let
me
add
that
if
you
lay
another
Jinger
on
her,
not
only
will
the
noisy
spirits
come
back
but
I
will
personally
see
to
it
that
32 54 56 41 they
are
joined
by
nastier
brethren
of
many
kinds.
Understand?
A W Mag IP Frail
and
elderly
Baba
Dasha
is
a
rare
cigure,
a
hag
witch
that
lives
outside
the
icy
wastes
of
Kislev.
She
is
fully
dedicated
to
the
community
1 15 2 4
of
Little
Kislev
and
feels
that
they
are
as
much
her
clock
as
any
priest
would
feel
toward
their
congregation.
In
return,
she
expects
moral
Skills
Ac. Knowl. (Spirits) +10 behaviour
and
a
faithful
attempt
to
adhere
to
the
Ancient
Ways.
To
this
Charm end
she
and
Father
Konstatin
meet
occasionally
and
discuss
the
best
Comm. Knowl. (Kislev) +10 path
forward
for
the
inhabitants
of
Duin.
Together
they
translate
the
old
Comm. Knowl. (Troll Country) laws
of
the
steppes
as
they
apply
to
everyday
life
in
the
modern
Command +10
Consume Alcohol metropolis
and
mutually
agree
to
punishments
for
infractions.
Gossip +10
Heal +10 Her
powers
as
a
witch
have
been
put
to
good
use
in
Little
Kislev.
The
Intimidate +10 nature
spirits
of
Duin
have
been
tamed
and
bound
to
the
island
through
Magical Sense +10
Perception her
magic.
It
was
she
who
placed
the
domovoy
in
the
White
Spirit
Performer (Storyteller) Distillery,
and
there
are
others
around
Duin
that
she
keeps
in
check.
Prepare Poison +10
Speak Arc. Lang. (Magick) Like
any
witch
with
real
authority
she
can
be
overbearing
and
tends
to
Speak Kislevarian
Speak Ungol assert
her
wisdom
without
listening
to
the
concerns
of
detractors.
She
Trade (Herbalist) +10 believes
that
her
point
of
view
is
always
correct
and
will
repeat
her
arguments
ever
more
shrilly
until
the
opposition
backs
down.
Konstatin
Talents has
learned
to
nod
silently
and
accept
her
judgments
in
most
cases.
Coolheaded*
Fast Hands
Meditation But
Dasha
does
not
know
about
the
wicked
spirit
Gospodin
Podvodny
or
Strongminded the
sacricices
being
made
to
it,
and
if
she
did
she
would
likely
take
sides
against
it
and
anyone
aiding
it.
Such
a
rift
between
Konstatin
and
Baba
Trappings
A curved dagger Dasha
and
their
followers
could
potentially
bring
ruin
to
the
island
Bone amulets to placate spirits again
should
the
temple
ever
lose
its
moral
high
ground.
She
has
Assorted herbs guessed
that
the
priest
is
hiding
something
but
assumes
it
is
a
mundane
failing
such
as
a
romantic
affair,
and
does
plan
to
address
it
at
some
Magic
Petty Magic (hag lore) point
and
set
things
right.
Lesser magic spells:
* Move Dasha
makes
her
home
in
a
converted
warehouse
in
the
Warrens
and
* Magic Lock uses
it
as
a
refuge
and
treatment
centre
for
those
who
seek
her
help
and
* Silence
guidance.
The
house
contains
a
motley
assortment
of
knickknacks,
the
furniture
covered
by
patchwork
spreads
in
clashing
colours.
A
cauldron
full
of
some
malodourous
brew
hangs
over
an
undying
cire
that
cills
the
house
with
a
haze
of
blue
smoke.
One
wall
is
crowded
with
baskets
of
fragrant
herbs
and
spices,
and
next
to
these
is
a
cupboard
overloaded
with
jars
of
various
powders,
poultices
and
stranger
things
such
as
-
30
-
chicken
legs
and
eyes
pickled
in
vinegar
Dasha
insists
that
they
are
merely
goat
eyes,
but
anyone
who
examines
them
closely
will
conclude
that
they
are
most
likely
human.
Dasha
longs
to
return
to
Kislev
but
cannot,
so
she
remains
in
Little
Kislev
because
it
reminds
her
of
home.
Her
path
to
becoming
a
witch
began
when
she
lost
her
daughter
Catharina
at
age
twelve,
taken
by
a
lingering
sickness
for
which
there
was
no
known
cure.
Dasha
had
learned
just
enough
of
the
witching
ways
to
attempt
to
revive
Catharina
from
the
brink
of
death,
with
only
partial
success.
What
she
raised
from
that
deathbed
was
a
body
with
none
of
the
life
and
personality
of
her
daughter.
It
was
a
husk,
a
ghoulish
thing,
a
walking
corpse.
It
took
all
of
Dashas
strength
to
contain
the
abomination.
Unsummoning
was
impossible,
and
killing
the
thing
outright
was
unthinkable
it
still
looked
so
much
like
Catharina.
The
corpse-girl
followed
Dashas
movements,
mimicked
her
and
copied
her
gestures,
and
had
a
semblance
of
life
but
was
nothing
more
than
a
puppet
made
animate
by
dark
forces.
It
was
as
torturous
time
and
Dasha
eventually
cled
from
one
village
to
the
next,
only
to
be
followed
by
what
was
once
her
daughter.
In
desperation,
Dasha
cled
Kislev
by
ship
and
made
her
way
to
Marienburg.
The
relocation
seems
to
have
done
the
trick,
as
the
shell
that
was
once
her
daughter
has
not
pursued
her.
At
least,
she
has
not
yet
found
Dasha.
In
her
bones,
the
witch
feels
that
the
walking-dead
is
still
roaming
the
earth,
perhaps
crossing
the
mainland
to
be
reunited
with
her,
as
if
their
connection
cannot
be
severed
by
any
distance.
-
31
-
Arkady Gogol
Ghost Hunter
Arkady Gogol One would never suppose by looking at Arkady Gogol that he was raised on
Exorcist (ex-priest, ex-
flagellant, ex-zealot)
the Ungol steppes and developed a knack for hunting ghosts there. He is a
scrawny man with a crooked face and unkempt silver hair, with yellow eyes
WS BS S T that peek out under bushy eyebrows and a wispy excuse for a beard dangling
from his chin. But there is a twinkle in those eyes, and his mouth seems
39 39 48 45
caught in a perpetual snarl. A ragged black surcoat is thrown over his
Ag Int WP Fel hunched back and he leans on an ebony walking stick covered in filigreed
44 57 72 44
arcane symbols all clues to his true profession as a ghost hunter.
Gospodin 4w 3 4 1 3 1 7 3 2 5/0/2 13 R1 4
Podvodny