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Dark Claw

Dark Claw is a powerful hero with enhanced senses, regeneration, adamantium skeleton and claws, and equipment like a grappling gun and utility belt. He has a huge claw-cave base and claw-copter for transportation. His abilities include super strength, speed, and fighting skills. He focuses on investigating crimes and intimidating criminals using his high stats in areas like investigation, intimidation, and stealth.

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0% found this document useful (0 votes)
150 views2 pages

Dark Claw

Dark Claw is a powerful hero with enhanced senses, regeneration, adamantium skeleton and claws, and equipment like a grappling gun and utility belt. He has a huge claw-cave base and claw-copter for transportation. His abilities include super strength, speed, and fighting skills. He focuses on investigating crimes and intimidating criminals using his high stats in areas like investigation, intimidation, and stealth.

Uploaded by

zeke
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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DARK CLAW (PL 13)

by legend Fri Dec 09, 2011 12:30 pm

STR 5, STA 6, AGL 7, DEX 7, FGT 14, INT 8, AWE 9, PRE 7


Powers:
Adamantium Skeleton: Damage 2 (Reaction to physical attacks), Enhanced Unarmed Strength Damage 1, Protection 4 (Limited to Bludgeoning or Force
Damage) 11 points
Adamantium Claws: Strength-based Damage 7, Penetrating 12, Improved Critical, Variable Descriptor 1 (Piercing, Slashing) 21 points
Regeneration: Regeneration 10, Persistent 20 points
Resistance: Enhanced Fortitude 7 7 points
Enhanced Senses: Senses 11 (Acute Smell, Accurate, Ranged, Tracking 2; Darkvision, Extended Vision; Extended Hearing, Ultra-Hearing) 11 points
Equipment:
Grappel Gun: Super-Movement 1 (Swinging) 2 points
Mini-Tracers: Feature 1 (Tracking) 1 point
Rebreather: Immunity 2 (Suffocation), Limited 1 point
Utility Belt: Array (12 points) 21 points
Clawarangs: Strength-based Ranged Damage 2 14 points
Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile) 1 point
Cutting Torch: Damage 1 (heat) Linked to Weaken Objects Toughness 1 1 point
Explosive Batarangs: Ranged Burst Area Damage 4 1 point
Flash Bombs: Ranged Burst Area Affliction 3 (Resisted byFortitude; Vision Impaired, Vision Disabled, Vision Unaware) 1 point
Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) 1 point
Smoke Bombs: Cloud Area Visual Concealment Attack 4 1 point
Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated) 1
point
Claw-Cave: Size Huge, Toughness, Communications, Computer, Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary, Laboratory, Library,
Living Space, Power System, Workshop 20 points
Claw-Copter: Size Huge, Str 8, Spd Flight 7, Def 8, Tou 10, Alarm 3 (DC 30), Hidden Compartments, Navigation System 2 (+10 Bonus), Remote Control,
Impervious Toughness 8, Partial Concealment 3 (Auditory, Visual) 35 points
Advantages: Animal Empathy, Assessment, Benefit 5 (Billionaire), Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Equipment 16, Evasion,
Hide in Plain Sight, Improved Initiative, Improved Trip, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades, Languages 4, Move-by Action, Precise
Attack (Ranged; Cover), Quick Draw, Seize Initiative, Skill Mastery (Intimidation), Skill Mastery (Investigation), Startle, Takedown, Uncanny Dodge,
Well-informed
Skills: Acrobatics 8 (+15), Athletics 10 (+15), Deception 8 (+15), Expertise: Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 8 (+17),
Intimidation 15 (+22), Investigation 14 (+22), Perception 11 (+20), Persuasion 5 (+12), Ranged Combat: Clawarang 7 (+14), Stealth 13 (+20), Sleight of
Hand 8 (+15), Technology 8 (+16), Treatment 5 (+13), Vehicles 8 (+15)
Offenses:
Initiative +11
Clawarang+14, Ranged, Damage 7
Claws +14, Close, Slashing or Piercing Damage 12 (Crit 19-20), Penetrating
Unarmed +14, Close, Bludgeoning Damage 5
Defenses: Dodge 14, Parry 14, Will 13, Fort 13, Toughness 8/6 (12/8 vs.Bludgeoning or Force)
Power Points: Abilities 126 + Powers 70 + Advantages 50 + Skills 77 + Defenses 12 = 335

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