English
Producing Music with Reason
                  Supplemental Documentation
                        R
Written by Peff
Layout by Blank
Copyright  2002, Kurt Kurasaki. All rights reserved.
This document may not be copied, in whole or in part, without written consent.
http://www.peff.com
Reason is a registered trademark of Propellerhead Software.
M-Audio is a registered trademark of M-Audio, Inc.
Ableton is a registered trademark of Ableton AG.
Other trademark references in this documentation are the property of their respective owners.
    2       Table of Contents                               21   Unison Mode Emulation
                                                            22   Nested Multiple Subtractors
    3       Foreword                                        22   Atmospheric Pads
     3      Music Theory in Reason                          23   Special Effects
     3      A (Really Basic) Introduction to Music Theory   23   Doubling Effect
     4      The Note                                        24   Ping Pong Delay
     4      Note Pitch                                      24   Multi-Tap Delay
     4      The White Keys                                  25   Distortion Stack
     5      The Black Keys                                  25   Compressor with Side-Chain
     6      Octaves, Semitones, Cents and Steps             26   Reverb Delay Compensation
     6      Scales, Chords, and Melody                      26   Resampling Phrases
     7      Notation and Sequencers                         27   Song Mastering Configuration
     8      Beats and Tempo                                 27   Reason EQ
     9      Measures
     9      Time Signatures                                 28   Matrix Pattern Sequencer
    10      Quarter Notes                                   28   Mixer Gating
    11      Fractional Note Durations                       29   Tempo Synchronized LFO
    11      Triplets                                        29   Auto Panning Mixer
    12      Rests                                           30   Rotational Panning
    12      Sequencer Resolution and Quantization           30   Matrix Controlled Panned Delay
    13      Dynamics                                        31   Synchronized Filter Sweeps
    13      Crescendo                                       31   Pattern Controlled Filters
    13      Further Study
                                                            32   Wire and ReWire
    14      Programming Subtractor Synthesizer Patches      32   Multi-Channel Audio Cards
    14      Getting Started                                 33   External Mixing
    14      Types of Sounds                                 33   Audio Interface Bus
    15      Analog Bass                                     34   ReWire
    15      Synth Pad                                       34   Host and Slave
    16      Filter Sweep                                    35   ReBirth Input Machine
    16      Synth Stab                                      35   ReWire Slave Mode
    17      Lead                                            36   ReWire Bus
    17      Synth Hi-Hat                                    36   ReWire Information Online
    18      Synth Bass Drum
    18      FM Bell Tone                                    37   Addendum
    19      Sound Effect                                    37   Monitor Placement
    19      Patch Creation Advice                           37   Monitors vs. Headphones
                                                            38   Testing the Mix on Different Systems
    20      Subtractor Synthesizer Effects                  38   Ambient Noise
    20      Subtractor Modulating a Chorus/Flanger          39   Sound Card DSP
    20      Subharmonic Generator                           39   Organize ReFills
    21      Envelope Modulation of Both Oscillators         39   Organize Songs in a Project Folder
                                                            39   Backing Up Files
2         Producing Music with Reason
         Supplemental Documentation
Foreword                                                       Music Theory in Reason
The video content of this tutorial demonstrates practical      A (Really Basic) Introduction to Music Theory
techniques of using Reason, however there are many other
facets overlooked in the main content. This supplemental       Reason is a musical instrument. Although its software, all of
documentation attempts to cover other aspects of the           the functions of Reason are based on traditional music
application.                                                   standards. Familiarity with music terminology is important, in
                                                               order to understand how to use Reason.
The first section takes a step backwards from the tutorial,
and users who are completely new to music are encouraged       People with basic music literacy will find this section
to become familiar with the basic music terminology outlined   redundant, as it aims to introduce traditional music theory to
in the section Music Theory in Reason. This is by no means   those with little or no music training.
a thorough tutorial in music theory, but it provides the new
user with the fundamentals.                                    Keep in mind that the following introduction to music theory
                                                               is not complete, however it covers the basics of music theory
The subsequent sections describe more esoteric aspects of      and how traditional music terms relate to the features of
Reason such as programming synthesizer patches and             Reason.
creative use of the signal processing devices, and tips for
setting up your music workstation. These are intended for
people who are looking for ways to expand their familiarity
with Reasons limitless potential.
                                                                                                   Producing Music with Reason   3
                                                                                                Supplemental Documentation
    The Note                                                          The White Keys
    The most basic element of music is called a note. A             If you look carefully at the keyboard, you will notice a
    complete work of music is comprised of many notes                 repeating order of the keys. This pattern is a repetition of 7
    arranged together to play over a span of time. An analogy of      basic whole notes represented by the white keys on the
    understanding music notes is to think of them as letters in       piano keyboard divided with a group of 2 black keys then
    the alphabet. Letters are joined together in a series to make     another group of 3 black keys. The 7 whole notes are
    words, sentences, paragraphs, and epic works of literature.       designated with letters A, B, C, D, E, F, and G. On a piano
    Within the conventions set by traditional music, notes have       the layout is typically mapped from the middle note called
    three basic characteristics: pitch, duration, and loudness.       Middle C (C3).
    Note Pitch                                                        The common reference to notes starts with C and proceeds
                                                                      as follows:
    The first aspect of a note is pitch. The easiest way of
    understanding note pitch is to think of Reason as a keyboard
    instrument like a piano or keyboard synthesizer.
    Each of the keys represents a different note pitch. The keys
    are arranged in groups of white keys and black keys, and
    range from low frequencies on the left to high frequencies on
    the right. When the words up or higher are used in the
    context of pitch, you should think of it as going right on the
    keyboard. The opposite applies to the words down or
    lower, and you can think of it as going to the left along the
    keyboard.
4     Producing Music with Reason
     Supplemental Documentation
The Black Keys                                                   These same keys are referred to pitches lower than an
The term sharp indicates a higher pitch or tuning, and black   adjacent whole note by calling it flat. The key C# is lower
keys are named by adding the word sharp to the note            than D so it is also called D-flat.
designation. The black key above C is called C-sharp, and
is musically written with a pound sign, C#. All of the black     The illustration shows how the same keys are named as flats
keys can be named as sharps higher than the root keys.           of whole notes. D-flat, E-flat, G-flat, A-flat, B-flat.
                                                                                                     Producing Music with Reason   5
                                                                                                  Supplemental Documentation
    Octaves, Semitones, Cents and Steps                                 Scales, Chords and Melody
    There are other units for measuring the pitch intervals. Users      There are a few other musical terms that you should know:
    should be familiar with these terms because most of the             scale, chord, and melody. We will not go into great detail
    devices in Reason have settings based on these pitch                about these terms, however we encourage that you learn
    interval units.                                                     more about these musical concepts.
    When the pattern of whole notes repeats again at C, this            A scale is a set of consecutive note pitches on the keyboard.
    interval of keys is called an octave. Think of the oct as the   The series of 8 whole note pitches C,D,E,F,G,A,B,C is called
    Latin root for "eight". And when you reach the eighth whole         a major scale. The series of 12 semitones (white keys and
    note, you have gone up one octave.                                  black keys) going from C to C is called a chromatic scale.
    In the physics of sound going up one octave is the equivalent       Three or more notes with different pitches played
    of doubling the sound frequency, and going down one                 simultaneously is called a chord. Chords create the
    octave is equal to half the original frequency. A common            framework of a composition because they outline the
    frequency for tuning is called A-440 which is the note pitch      harmonies and changes in mood of the song. When the word
    A having a frequency of 440 Hertz, or cycles per second.            harmonize is used, it usually means that a note pitch fits in
    Going up an octave would be the note A with a frequency of          as one of several notes within a chord.
    880 Hertz, and going down one octave would be 220 Hertz.
                                                                        A melody is where several notes are played consecutively in
    A semitone is the interval between two keys on the                time. Typically, a melody is a harmony of the chord
    keyboard. Going up from C to C-sharp is a semitone. Going           progression or within the harmonic scale of the chord
    up from E to F is a semitone, and going up one octave is 12         progression.
    semitones because there are twelve notes in the octave.
    Semitones are also divided into smaller units called cents
    and one semitone is the equivalent of 100 cents. On most of
    the devices in reason, there is a fine tune or cents
    adjustment that ranges from 50 to 50. There are 1200
    cents in an octave.
    A semitone is also known as a half-step in traditional music
    terms. There is also a whole step which is the equivalent of
    2 semitones. For example, the interval between C and D is a
    whole step, and the interval between D and E is a whole
    step, but the interval between E and F is a half-step.
6     Producing Music with Reason
     Supplemental Documentation
Notation and Sequencers                                            A music score is a page full of staffs with each group
                                                                   assigned to a different instrument. An orchestral score would
In traditional music, notes are transcribed on sheet music,
                                                                   have staffs for different instruments like violins, cellos, oboes,
also referred to as notation. On the sheet music you see a
                                                                   flutes, trumpets, etc. Much like a music score, a sequence
series of 5 lines called a staff, and the circles on the staff
                                                                   has tracks assigned to different instruments. In the Reason
indicate the note pitches. A musician reads the notes from
                                                                   sequencers Arrange Mode, you can see an overview of the
left to right playing each of the notes as the song progresses,
                                                                   different parts of the music score.
and the left to right order is another standard which applies
to the beginning and end of a piece.
Electronic music does not typically use notation. Instead,
computer musicians use a sequencer to transcribe note
information. The transcription of the notes in a sequencer is
called a sequence. This is sometimes referred to as a MIDI
sequence because of the established standard called
MIDI. MIDI is an acronym meaning Music Instrument
Digital Interface.
                                                                                                        Producing Music with Reason    7
                                                                                                     Supplemental Documentation
    Instead of using the staff system of traditional music,            Beats and Tempo
    sequencers use a grid system referred to as a piano roll.
                                                                       The second property of a musical note is the duration. There
    On Reasons sequencer, you can view the piano roll by              is a very specific measurement system for dividing time
    entering Edit Mode then enabling the Show Key Lane             durations in music, and the fundamental element is called a
    button.                                                            beat. The speed of a song is gauged in units called Beats
                                                                       Per Minute, or BPM. This measurement is formally called the
                                                                       tempo of a song.
                                                                                        In traditional music, a device called a
                                                                                        metronome is used to help musicians
                                                                                        keep time with the desired tempo while
                                                                                        playing music. In keeping with tradition,
                                                                                        Reason includes a metronome feature that
                                                                                        can be enabled with the Click button on
                                                                                        the transport bar.
                                                                       There are two distinct tones with one slightly louder or
                                                                       accented than the others. The accented tone occurs once
    On the left side, note pitches are indicated by a vertical piano   every four clicks. This marks the first step of a four count.
    keyboard. Somewhat similar to a staff, horizontal lines            Count along with the clicks starting with the accented click:
    extending from the keyboard represent the note pitches, and        1,2,3,4 1,2,3,4 1,2,3,4
    each group of octaves is marked with C-note indicators
    starting at the bottom with C-2, C-1, C0, C1, C2, C3., etc.                                     The tempo setting controls the
    Notes are indicated with colored blocks on the grid instead                                     rate of repetition. Increasing the
    of circular marks.                                                                              tempo will speed up the
                                                                                                    occurrence of the metronome
    Sequencing is easier to work with, especially for people who                                    clicks and decreasing it will
    cannot sight read notation. Its a very logical method for                                      slowdown the clicks.
    looking at events that occur in time.
8     Producing Music with Reason
     Supplemental Documentation
Measures                                                         Time Signatures
So youre still counting 1,2,3,4. The time span of this four   Music does not always work on counts of four, however this
count is called a measure. On a sheet of music, measures       four count is the most common time signature called four-
are indicated with a vertical bar that divides the staffs, and   four. 4/4 Time is also known as common time, and on a
measures are sometimes referred to as bars.                    sheet of music it is written as:
On the Reason sequencer, you can see measures gauged
out along the top ruler. Each of the numbered steps is one
measure.
A numeric counter on the Reason Transport also indicates
the song position as the sequence plays. So each time four       The numerator of a time signature indicates the number of
beats occurs, the music has advanced one measure.                beats in a measure and the denominator indicates the type of
                                                                 note assigned to a beat. So in 4/4 time, one beat has a
                                                                 duration of a quarter (1/4) note.
                                                                 Because it is the most common time signature, if 4/4 is not
                                                                 indicated on sheet music, the time signature is automatically
                                                                 assumed to be 4/4. Likewise in Reason, the default time
                                                                 signature settings of a song is 4/4 time. Right below the
                                                                 tempo setting, you will see the settings for the time signature.
                                                                 Another common time signature is three-four where there
                                                                 are three beats in a measure. On the Reason Transport, you
                                                                 can change the time signature settings.
                                                                 Change the numerator to 3 and you will hear the metronome
                                                                 count 1,2,3 1,2,3.
                                                                 Each click represents one beat and each measure in 3/4
                                                                 time has 3 quarter notes.
                                                                                                     Producing Music with Reason   9
                                                                                                  Supplemental Documentation
     Quarter Notes                                                    In the Reason sequencer, note durations are indicated by
                                                                      block lengths on the grid. In this illustration, the top ruler
     The most fundamental unit of duration is the quarter note
                                                                      indicates the measure number of the song, and the vertical
     named because it is the general equivalent of a beat when
                                                                      grid divisions indicate fractional note durations.
     using the 4/4 time signature. A note with duration of 4 beats
     is a whole note, and a note with duration of 2 beats is a
     half note. Another way of looking at this is that a quarter
     note is th the duration of a measure; a half note is half the
     duration of the measure or 2 beats; and a whole note is the
     whole duration of the measure of four beats.
     If you have a note that is 3beats long, its called a dotted
     half note. Traditional music indicates this type of note by
     drawing a half note with a dot next to it. The dot means to
     add one half the duration of the note. Half of a half note = a
     quarter note. So a half note of 2 beats + a quarter note of
     one beat totals a duration of 3 beats.
     Another way of joining note durations is called a tie. On
     traditional sheet music, you would see a half note and a
     quarter note drawn next to each other with a curved line
     below or above the two notes. This indicates the durations
     are tied together into a 3 beat note.
10     Producing Music with Reason
      Supplemental Documentation
Fractional Note Durations                                         Triplets
Start counting along with the metronome 1,2,3,4. Now              There is another note duration called a triplet which is used
between each count say and; and 1, and, 2, and, 3, and, 4,      with 1/8th, 1/16th, and 32nd notes. A triplet is a group of three
and,..                                                            notes played in the time associated with only two notes. For
                                                                  example, a series of 1/8th note triplets are played in the time
The half beats between 1, 2, 3, 4 are eighth notes (1/8th).       span of two 1/8th notes. In standard 4/4 time that is one
Note durations can also be divided into smaller units as          beat. In the course of a measure you can have 4 sets of
follows:                                                          1/8th note triplets and the duration of each triplet note is
                                                                  actually 1/12th of a measure rather than 1/8th.
Quarter note = 1 beat
1/8th note = 1/2 beat                                             Several Reason features use the triplet convention, indicated
1/16th note = 1/4 beat                                            with a note duration and the letter T. For example on the
1/32nd note = 1/8 beat                                            sequencers Resolution setting, there are settings for 1/8 T
1/64th note = 1/16 beat                                           which is 12 divisions per measure; 1/16 T which is 24
You can also apply the dotted nomenclature to alter               divisions per measure, and 1/32 T which is 48 divisions per
durations of notes.                                               measure.
For example, a dotted quarter note would be a quarter note
+1/2 a quarter note or a 1/8th note, i.e. a total of 1.5 beats.
Another way of looking at note durations is this:
There are 4 quarter notes in a measure
There are 8 1/8th notes in a measure
There are 16 1/16th notes in a measure
There are 32 1/32nd notes in a measure
Because of this fractional division system, the ReDrum
module and Matrix pattern sequencer interfaces are divided
into factors of 16 steps.
                                                                                                       Producing Music with Reason   11
                                                                                                    Supplemental Documentation
     Rests                                                              Sequencer Resolution and Quantization
     The opposite of a note is called a rest. During a rest,          Properly transcribed sheet music accounts for every beat in a
     nothing is played. A piece of sheet music is marked with one       measure. There are precisely 4 beats of notes and rests
     of several different rest symbols that indicate the duration of    written between each bar of a measure. A MIDI sequence
     the rest. Rests in a MIDI sequence are easier to understand:       doesnt necessarily conform to the standards of sheet music,
     when there is a rest between notes, there is simply no note        but a couple of features of the Reason sequencer can help
     data.                                                              you conform to timing: The Snap to Grid feature and the
                                                                        Quantize feature.
     Rests uses the same measurement units as note durations,
     so there are whole rests, half rests, quarter note rests, eighth   The snap to grid feature works with the sequencer resolution
     note rests, 1/16th rests, etc.                                     feature. From the pull down menu on the sequencer tool bar,
                                                                        select the resolution. Then enable the Snap to Grid button.
                                                                        When working in Arrange mode, its usually best to work with
                                                                        the Resolution set to Bar so that you can move groups of
                                                                        events around in sections of measures. In Arrange mode, its
                                                                        easier to work in fractional resolutions like 1/16th notes so
                                                                        that you can draw in or move note data to precise measure
                                                                        positions.
                                                                        The quantize function works by adjusting sequencer note
                                                                        events to fit precisely on a grid. If there are notes that do not
                                                                        fall exactly on 16th notes, by selecting them and applying
                                                                        1/16th note quantization will move them to the nearest
                                                                        1/16th note grid position. This is a popular feature for
                                                                        cleaning up the timing of MIDI data recorded from a
                                                                        keyboard controller.
                                                                        To Quantize, select a note or group of note events. When the
                                                                        notes are selected, you will see the events darkened with a
                                                                        small square handle. Select the desired quantization like
                                                                        1/16th notes, then click on the Quantize button. You can
                                                                        also partially quantize events by selecting a different
                                                                        percentage setting from the menu to the right of the button.
12     Producing Music with Reason
      Supplemental Documentation
Dynamics                                                           Crescendo
The third aspect of notes is called dynamics which refers to     Here you can see how the note dynamics gradually increase
the loudness or softness of the note. Traditional music            from very low velocities to high values. This corresponds to
notation on sheet music prompts the musician to play louder        an increase in loudness that gradually increases from
or softer with symbols, but in a sequence, each instance of a      Pianissimo to Fortissimo. The gradual increase is called a
note contains MIDI velocity information to indicate the          Crescendo. The opposite of a crescendo is called a
dynamics of that note.                                             Diminuendo (Decrescendo is also widely accepted)
                                                                   where the dynamics go from loud to soft.
The traditional music terms for dynamic levels is as follows:
pianissimo - play very softly
piano - play softly
mezzo piano - play moderately softly
mezzo forte - play moderately loudly
forte - play loudly
fortissimo - play very loudly
The range of dynamics on MIDI Note data is numeric from 0
(Rest) to 127 (fortissimo), and in the Reason sequencer,
velocity data is represented on the velocity lane in bar
graph form right below the piano roll key lane. In the key lane,
the color of the blocks corresponds to the color of the bars
on the velocity graph.                                             Further Study
                                                                   For those interested in learning more about the basics of
                                                                   music, there are many resources available that will help you
                                                                   understand musical structures. Many topics have been
                                                                   omitted from this brief introduction to music theory. Subjects
                                                                   like harmonic scales, and chord progressions, arrangement,
                                                                   etc. can help develop your compositional skills. Several of
                                                                   these sources can be found if you search for the topic
                                                                   Music Theory on the internet, at a bookstore or music store.
                                                                                                      Producing Music with Reason   13
                                                                                                   Supplemental Documentation
     Programming Subtractor
     Synthesizer Patches
     Synthesis is a unique concept because you are literally           Getting Started
     creating a sound from electrical impulses. Unlike traditional
                                                                       When creating Subtractor patches, you should have a
     instruments, a synthesized sound does not require
                                                                       keyboard controller connected and routed to the synth
     mechanical action like bowing, blowing, strumming, plucking,
                                                                       module. Creating the sound and tweaking the parameters
     or striking to induce a sound. In the contemporary age of
                                                                       requires the trial and error approach, and the process is
     Propellerheads Reason and other virtual electronic
                                                                       easier if you have a keyboard to trigger notes.
     instruments, even the concept of electronic circuits like
     oscillators are not required. Synthesis has been reduced to
                                                                       If you dont have a keyboard, you can program a loop into the
     the mathematical principles of the circuits being emulated in
                                                                       sequencer or use a Matrix pattern sequencer to play a
     software.
                                                                       melody while you adjust the parameters. However, by using
                                                                       the same melodic pattern to create a patch, the sound will be
     This section is intended to help guide you with some
                                                                       tailored for that particular pattern and may not be useful in
     practical tips for creating your own Subtractor patches. If you
                                                                       other situations.
     grasp these concepts, you can apply the same methods to
     other Reason instruments including the NN-19, NN-XT, and
     Malstrm.                                                         Type of Sound
                                                                       There are two categories of synthesized sounds. Some
     One benefit of programming sounds is that on occasion you         synthesizers emulate acoustic instruments and voices, while
     may encounter a happy accident. Youre tweaking the             other synthesizers produce uniquely electronic sounds. This
     parameters and you play a really catchy musical riff. Youre      tutorial will stick to what the Subtractor synthesizer does
     suddenly inspired to compose a complete work based on             best, making electronic sounds.
     this discovery. Some people call these flashes of brilliance or
     genius. Regardless of how you view the happy accident, it         In terms of the Subtractor Synthesizers capabilities, the most
     can be a great source of new ideas.                               common categories of sounds are Bass, Pads, Sweeps,
                                                                       Stabs, Leads, Percussion, FM bell tones, and Effects.
                                                                       There are examples patches of each of these categories. The
                                                                       parameters indicated in the chart should be set from an
                                                                       Initialized Subtractor patch. To become familiar with the
                                                                       parameters, you should play notes into the Subtractor as you
                                                                       set the parameters. This will help illustrate how the parameter
                                                                       affects the output from the Subtractor.
14     Producing Music with Reason
      Supplemental Documentation
Analog Bass                                                       Synth Pad
Patch                  Analog Bass                                Patch                  PAD
Mode                              Filter     Attack               Mode                   Legato      Filter      Attack          107
Portamento                        Envelope   Decay           52   Portamento                         Envelope    Decay           115
Polyphony              1                     Sustain         12   Polyphony                                      Sustain         104
Osc 1     Phase                              Release         62   Osc 1     Phase        52                      Release         95
          Mode                               Amt             52             Mode         -                       Amt             24
          Waveform     Sawtooth   Mod        Attack                         Waveform                             Invert          ON
          Oct          3          Envelope   Decay                          Oct                      Mod         Attack
          Semitone                           Sustain                        Semitone                 Envelope    Decay
          Cent                               Release                        Cent         -6                      Sustain
          Kbd. Track                         Amt                            Kbd. Track                           Release
Osc 2     Enable       ON                    Invert               Osc 2     Enable       ON                      Amt
          Phase                              Destination                    Phase        78                      Destination
          Mode                    LFO 1      Waveform                       Mode         -           LFO 1       Waveform
          Waveform     Square                Rate                           Waveform                             Rate
          Oct          2                     Amount                         Oct                                  Amount
          Semitone                           Destination                    Semitone                             Destination
          Cent                    LFO 2      Dest                           Cent         6           LFO 2       Dest            Phas
          Kbd. Track                         Rate                           Kbd. Track                           Rate            66
          Ring Mod                           Amount                         Ring Mod                             Amount          42
Noise     Enable                             Kbd Track            Noise     Enable                               Kbd Track
          Decay                              Delay                          Decay                                Delay
          Color                   Velocity   Amp                            Color                    Velocity    Amp             38
          Level                              FM                             Level                                FM
FM                                           Mod Env.             FM                                             Mod Env.
Mix                    58                    Phase                Mix                                            Phase
Filter 1  Freq         28                    Filter Freq 2        Filter 1  Freq         69                      Filter Freq 2
          Res          32                    F Env. Amt      0              Res          91                      F Env. Amt      0
          Type         LP 12                 F Env. Decay                   Type                                 F Env. Decay
          Kbd Track    63                    Mix                            Kbd Track    73                      Mix
Filter 2  Enable                             Amp Env A            Filter 2  Enable       ON                      Amp Env A
          Link                    Mod        Filter 1 Freq                  Link                     Mod         Filter 1 Freq
          Freq                               Filter 1 Res                   Freq         62                      Filter 1 Res
          Res                                LFO 1 Amt                      Res          23                      LFO 1 Amt
Amp       Attack       0                     Phase                Amp       Attack       27                      Phase
Envelope Decay         91                    FM                   Envelope Decay         100                     FM
          Sustain      34         Bend Range                                Sustain      105         Bend Range
          Release      59         External   Source                         Release      69          External   Source
Level                             Mod        Filter 1 Freq        Level                              Mod        Filter 1 Freq
                                             LFO 1 Amt                                                          LFO 1 Amt
                                             Amp                                                                Amp
                                             FM                                                                 FM
                                                                                                    Producing Music with Reason        15
                                                                                                  Supplemental Documentation
     Filter Sweep                                                          Synth Stab
     Patch                  Sweep                                          Patch                   Stab
     Mode                     Legato     Filter     Attack          89     Mode                               Filter     Attack
     Portamento                          Envelope   Decay           115    Portamento                         Envelope   Decay           47
     Polyphony                                      Sustain         45     Polyphony                                     Sustain         65
     Osc 1      Phase         52                    Release         95     Osc 1      Phase        40                    Release         61
                Mode          -                     Amt             83                Mode         -                     Amt             70
                Waveform                 Mod        Attack                            Waveform                Mod        Attack
                Oct                      Envelope   Decay           103               Oct                     Envelope   Decay
                Semitone                            Sustain                           Semitone                           Sustain
                Cent          -6                    Release                           Cent         -6                    Release
                Kbd. Track                          Amt             51                Kbd. Track                         Amt             22
     Osc 2      Enable        ON                    Invert                 Osc 2      Enable       ON                    Invert
                Phase                               Destination     Phas              Phase        90                    Destination
                Mode          -          LFO 1      Waveform                          Mode         -          LFO 1      Waveform
                Waveform                            Rate            48                Waveform                           Rate            84
                Oct                                 Amount          44                Oct                                Amount
                Semitone                            Destination     Phas              Semitone                           Destination
                Cent          5          LFO 2      Dest                              Cent         6          LFO 2      Dest
                Kbd. Track                          Rate                              Kbd. Track                         Rate
                Ring Mod                            Amount                            Ring Mod                           Amount          69
     Noise      Enable                              Kbd Track              Noise      Enable                             Kbd Track
                Decay                               Delay                             Decay                              Delay
                Color                    Velocity   Amp             22                Color                   Velocity   Amp             47
                Level                               FM                                Level                              FM
     FM                                             Mod Env.               FM                                            Mod Env.        14
     Mix                      64                    Phase                  Mix                     92                    Phase
     Filter 1   Freq          16                    Filter Freq 2          Filter 1   Freq         69                    Filter Freq 2
                Res           73                    F Env. Amt      0                 Res          16                    F Env. Amt      18
                Type          BP 12                 F Env. Decay                      Type                               F Env. Decay
                Kbd Track                           Mix                               Kbd Track    92                    Mix
     Filter 2   Enable        ON                    Amp Env A              Filter 2   Enable       ON                    Amp Env A
                Link                     Mod        Filter 1 Freq                     Link                    Mod        Filter 1 Freq   0
                Freq          94                    Filter 1 Res                      Freq         97                    Filter 1 Res
                Res           0                     LFO 1 Amt                         Res          45                    LFO 1 Amt       55
     Amp        Attack        75                    Phase                  Amp        Attack                             Phase
     Envelope Decay           100                   FM                     Envelope Decay          0                     FM
                Sustain       105        Bend Range                                   Sustain      127        Bend Range               2
                Release       99         External   Source                            Release      32         External   Source
     Level                               Mod        Filter 1 Freq          Level                              Mod        Filter 1 Freq
     Long Envelope duration. Hold down              LFO 1 Amt              Use Bend wheel and Mod wheel                  LFO 1 Amt
     chords to hear the sweep.                      Amp                    when playing chords  Old school              Amp
                                                    FM                     funk stab.                                    FM
16      Producing Music with Reason
       Supplemental Documentation
Lead                                                                    Synth Hi-Hat
Patch                    EazyLead                                       Patch                     ClosedHat
Mode                        Legato    Filter     Attack          65     Mode                                   Filter      Attack
Portamento                  65        Envelope   Decay           66     Portamento                             Envelope    Decay           42
Polyphony                   1                    Sustain         97     Polyphony                   2                      Sustain
Osc 1      Phase                                 Release         64     Osc 1       Phase                                  Release         0
           Mode                                  Amt             56                 Mode                                   Amt             44
           Waveform                   Mod        Attack                             Waveform        Sine       Mod         Attack
           Oct                        Envelope   Decay           64                 Oct             5          Envelope    Decay
           Semitone                              Sustain                            Semitone                               Sustain
           Cent             3                    Release                            Cent                                   Release
           Kbd. Track                            Amt             9                  Kbd. Track                             Amt
Osc 2      Enable           ON                   Invert                 Osc 2       Enable                                 Invert
           Phase                                 Destination     Osc2               Phase                                  Destination
           Mode                       LFO 1      Waveform                           Mode                       LFO 1       Waveform
           Waveform                              Rate                               Waveform                               Rate
           Oct              5                    Amount                             Oct                                    Amount
           Semitone         7                    Destination                        Semitone                               Destination
           Cent             -3        LFO 2      Dest                               Cent                       LFO 2       Dest
           Kbd. Track                            Rate                               Kbd. Track                             Rate
           Ring Mod                              Amount                             Ring Mod                               Amount
Noise      Enable                                Kbd Track              Noise       Enable          ON                     Kbd Track
           Decay                                 Delay                              Decay           102                    Delay
           Color                      Velocity   Amp                                Color           0          Velocity    Amp             43
           Level                                 FM                                 Level           127                    FM
FM                                               Mod Env.               FM                                                 Mod Env.
Mix                         38                   Phase                  Mix                         93                     Phase
Filter 1   Freq             54                   Filter Freq 2          Filter 1    Freq            68                     Filter Freq 2
           Res              69                   F Env. Amt      0                  Res             26                     F Env. Amt      6
           Type                                  F Env. Decay                       Type            BP 12                  F Env. Decay    53
           Kbd Track        83                   Mix                                Kbd Track                              Mix
Filter 2   Enable           ON                   Amp Env A              Filter 2    Enable                                 Amp Env A
           Link             ON        Mod        Filter 1 Freq                      Link                       Mod         Filter 1 Freq
           Freq             0                    Filter 1 Res                       Freq                                   Filter 1 Res
           Res                                   LFO 1 Amt                          Res                                    LFO 1 Amt
Amp        Attack                                Phase                  Amp         Attack                                 Phase
Envelope Decay                                   FM                     Envelope Decay              12                     FM
           Sustain          111       Bend Range                                    Sustain         0          Bend Range
           Release          57        External   Source                             Release         20         External   Source
Level                                 Mod        Filter 1 Freq          Level                       120        Mod        Filter 1 Freq
Play notes legato, or tie sequenced              LFO 1 Amt              Tap at different velocity to hear                 LFO 1 Amt
events to hear portamento slide                  Amp                    dynamic                                           Amp
effect.                                          FM                                                                       FM
                                                                                                              Producing Music with Reason      17
                                                                                                            Supplemental Documentation
     Synth Bass Drum                                                       FM Bell Tone
     Patch                      BassDrum                                   Patch                  FM Bell
     Mode                                  Filter     Attack               Mode                             Filter     Attack
     Portamento                  4         Envelope   Decay           50   Portamento                       Envelope   Decay
     Polyphony                                        Sustain              Polyphony              4                    Sustain         22
     Osc 1        Phase                               Release              Osc 1     Phase                             Release
                  Mode                                Amt             34             Mode                              Amt             6
                  Waveform       Sine      Mod        Attack          10             Waveform     Sine      Mod        Attack
                  Oct            2         Envelope   Decay           38             Oct          5         Envelope   Decay           69
                  Semitone                            Sustain                        Semitone                          Sustain
                  Cent                                Release                        Cent                              Release         61
                  Kbd. Track     OFF                  Amt             56             Kbd. Track                        Amt             6
     Osc 2        Enable                              Invert               Osc 2     Enable       ON                   Invert
                  Phase                               Destination                    Phase                             Destination     Osc2
                  Mode                     LFO 1      Waveform                       Mode                   LFO 1      Waveform
                  Waveform                            Rate                           Waveform     Sine                 Rate
                  Oct                                 Amount                         Oct          5                    Amount
                  Semitone                            Destination                    Semitone     8                    Destination
                  Cent                     LFO 2      Dest                           Cent                   LFO 2      Dest
                  Kbd. Track                          Rate                           Kbd. Track                        Rate
                  Ring Mod                            Amount                         Ring Mod                          Amount
     Noise        Enable         ON                   Kbd Track            Noise     Enable                            Kbd Track
                  Decay                               Delay                          Decay                             Delay
                  Color                    Velocity   Amp             47             Color                  Velocity   Amp             41
                  Level          42                   FM                             Level                             FM
     FM                                               Mod Env.             FM                     47                   Mod Env.
     Mix                         25                   Phase                Mix                    0                    Phase
     Filter 1     Freq           24                   Filter Freq 2        Filter 1  Freq         90                   Filter Freq 2
                  Res            26                   F Env. Amt      63             Res          42                   F Env. Amt      0
                  Type           LP 24                F Env. Decay    2              Type                              F Env. Decay
                  Kbd Track                           Mix                            Kbd Track                         Mix
     Filter 2     Enable         ON                   Amp Env A            Filter 2  Enable                            Amp Env A
                  Link                     Mod        Filter 1 Freq                  Link                   Mod        Filter 1 Freq
                  Freq           95                   Filter 1 Res                   Freq                              Filter 1 Res
                  Res                                 LFO 1 Amt                      Res                               LFO 1 Amt
     Amp          Attack                              Phase                Amp       Attack                            Phase
     Envelope Decay              67                   FM                   Envelope Decay         75                   FM
                  Sustain        59        Bend Range                                Sustain      53        Bend Range
                  Release        53        External   Source                         Release      73        External   Source
     Level                       121       Mod        Filter 1 Freq        Level                            Mod        Filter 1 Freq
     Play at different velocity and hold              LFO 1 Amt                                                        LFO 1 Amt
     for different durations to hear                  Amp                                                              Amp
     dynamic changes.                                 FM                                                               FM
18      Producing Music with Reason
       Supplemental Documentation
Sound Effect                                                           Patch Creation Advice
                                                                       For efficiencys sake, decide on the type of sound you want.
Patch                    High Swoosh                                   One synthesizer patch cannot be a great bass sound, a great
Mode                                 Filter     Attack          101
                                     Envelope
                                                                       pad, a great mono lead, and a great effect sound all at the
Portamento                                      Decay           105
Polyphony                 1          Mod        Sustain                same time.
Osc 1      Phase                     Envelope   Release         105
           Mode                                 Amt             77     When creating a synth patch, think about these three
           Waveform                             Invert          ON     aspects: the initial tone source, the timbre, and the dynamic
           Oct                                  Attack                 behavior.
           Semitone                             Decay
           Cent                                 Sustain
           Kbd. Track                           Release                The initial tone source is the oscillator on a Subtractor, or a
Osc 2      Enable                               Amt                    sample loaded in the NN-samplers, or a Malstrm graintable.
           Phase                                Destination            If youre trying to create an analog synthesizer tone, then the
           Mode                      LFO 1      Waveform        86     Subtractor or Malstrm synthesizers should be more than
           Waveform                             Rate
                                                                       adequate. If you want an acoustic instrument like a piano or
           Oct                                  Amount          14
           Semitone                             Destination     FFrq   guitar, then you should start with sampled tone sources from
           Cent                      LFO 2      Dest                   a guitar or piano.
           Kbd. Track                           Rate                   The timbre is the brightness or darkness of the sound.
           Ring Mod                             Amount                 Darker tones require more filtering of the high frequencies.
Noise      Enable         ON                    Kbd Track
                                                                       Opening a Low Pass filter or using a High Pass filter to
           Decay                                Delay
           Color                     Velocity   Amp
                                                                       emphasize the high frequency range can create brighter
           Level                                FM                     tones. Using a high filter resonance can add a hollow feel
FM                                              Mod Env.               to the tone. In most cases, the timbre changes over time from
Mix                       127                   Phase                  the initial attack of the note to the release. Using the filter
Filter 1   Freq           127                   Filter Freq 2          envelope to modulate the filter change is one way to do this.
           Res            43                    F Env. Amt      0
                                                                       Dynamics are contoured with the AMP envelope. When
           Type           HP 12                 F Env. Decay
           Kbd Track                            Mix                    creating a sound with a short duration like percussion, the
Filter 2   Enable         ON                    Amp Env A              envelope should have zero attack and short decay. Long
           Link                      Mod        Filter 1 Freq          slow string and pad sound should have a moderate attack
           Freq           86                    Filter 1 Res           and long release time. Brassy and stab sounds should have a
           Res            93                    LFO 1 Amt
                                                                       short attack, and quick decay with a short release time.
Amp        Attack                               Phase
Envelope Decay                                  FM
           Sustain                   Bend Range                        This is the basic architecture of sound creation, but
           Release        81         External   Source                 what differentiates patches is modulation. Envelope
Level                                Mod        Filter 1 Freq          modulation and LFO modulation of various parameters
Long effect. Use a sustained note.              LFO 1 Amt              through the duration of the sound are what create
                                                Amp
                                                                       unique synthetic tones rather than plain oscillators and
                                                FM
                                                                       filter sounds.
                                                                                                          Producing Music with Reason   19
                                                                                                       Supplemental Documentation
     Subtractor Synthesizer Effects
     Subtractor Modulating a Chorus/Flanger                            Subharmonic Generator
     Using the Subtractor in conjunction with an effect insert is an   A Subharmonic generator adds bass to a tone without
     easy yet powerful way to expand the sound palette. This tip is    having to use an equalizer. This effect can be used to add a
     one example of how the Subtractor envelopes can modulate          little more bass to a kick drum sample. This is achieved by
     Chorus/Flanger parameters for a real-time dynamically             using a sinewave set to a specific frequency and is triggered
     changing effect.                                                  by the kick drum CV output from a ReDrum.
        Connect the Audio Output to the Left Channel Audio               Create a Subtractor synthesizer module and a ReDrum
         Input of a Chorus/Flanger Module.
                                                                          Load a ReDrum patch and program a pattern. Use
        From the Subtractor, route the Mod Env CV Output to               ReDrum Channel 1 for the Kick drum sample.
         the CF-101 Delay CV input
                                                                          Connect ReDrum Channel 1 Gate CV output to the
        Set the Subtractor Modulation Envelope parameters to              Gate CV input on the Subtractor
         A:108, D:75, S:73, R:81
                                                                          Set the Subtractor Polyphony: 1
        Set the Chorus Delay: 0, Feedback: -39, Mod Amount:
                                                                          Osc1 Waveform: Sine, Oct: 0, Semi: 4, Cent: -50, Kbd.
         0, Send Mode: On
                                                                           Track: Off;
     Each time a note is triggered, the envelope is generated and         Mod Env. A:0, D:85, S:66, R:84, Amt: 39
     overlapping envelope curves create a lush flanging effect that
     follows the notes. For optimum effect, use a pad or sweep            Amp Env. A:16, D:95, S:94, R:64, Velocity F.Env: 0,
     patch with a long release.                                            Level: 127
     Example File: Sub01-MCF.rns                                       Each time the Kick Drum is played, this Subtractor will add
                                                                       nice low frequency fullness to the kick. Adjust the Pitch to
                                                                       match the tuning of your track, and use the mixer EQ to cut
                                                                       the high frequency artifacts.
                                                                       Example File: Sub02-SHG.rns
20     Producing Music with Reason
      Supplemental Documentation
Envelope Modulation of Both Oscillators                        Unison Mode Emulation
The Subtractors Modulation Envelope can only be routed to     Unison mode is a monophonic effect, and when enabled,
either Osc 1 pitch or Osc 2 pitch from the destination         one note simultaneously plays all six or eight voices of a
selector. This simple cabling scheme will allow you to         polyphonic synthesizer. The result is that massive ripping
modulate the pitch of both oscillators at the same time.       monophonic lead sound.
   Cable the Mod Env. CV output to the OSC CV input on           Start with a riff in the sequencer playing a monophonic
    the back of the Subtractor module.                             Subtractor lead patch. If the pattern is created using the
                                                                   Matrix, use the Copy Pattern to Track feature in the
   Use the CV trim knob (next to the OSC CV input) to
                                                                   Edit Menu and move the MIDI sequence to the
    adjust the amount of modulation desired.
                                                                   Subtractor sequencer track.
The pitch modulation curve affects both oscillators, and the      Select the Subtractor Sequence in the track list and
envelope modulation destination setting can be assigned to         select the Duplicate Track in the Edit Menu.
another parameter like the second filter. The Mod Env. CV
output does not respond to the inverse envelope setting.          Increase the Subtractor polyphony to six, and then
                                                                   compensate for the increased output levels by
Example File: Sub03-DOM.rns                                        decreasing the Level setting.
                                                               The Unison Mode effect also works great for achieving a
                                                               heavier bass line, but this effect is only monophonic. There
                                                               should always be one sequencer track per voice of
                                                               polyphony. For polyphonic synthesizer parts, the multiple
                                                               Subtractor technique is suggested.
                                                               Example File: Sub04-UME.rns
                                                                                                  Producing Music with Reason   21
                                                                                               Supplemental Documentation
     Nested Multiple Subtractors
     The Multiple-Subtractor configuration can be modified by          The fifth sequencer track assigned to the ECF will trigger the
     creating a sub mixer dedicated to the Subtractor outputs and      envelope as the sequence plays. Instead of making level and
     adding an ECF-42 Envelope Controlled Filter to the Master         filter parameter changes on all four Subtractors, you only
     Out of the sub mixer. The Output from the ECF-42 is               need to change the parameters on the ECF-42.
     connected to a stereo input on the main mixer.                    Example File: Sub05-NMS.rns
        Start with a preexisting Subtractor and sequence track
                                                                       Atmospheric Pads
        Duplicate the Subtractor and track so that you have four
         copies                                                        Pad sounds are enhanced by Inserting effects between
                                                                       Subtractors audio output and the Mixer Input. Inserting a
        Assign the sequencer tracks to each of the duplicate
                                                                       chorus effect will add stereo width to the monaural
         Subtractor devices
                                                                       Subtractor output.
        Create a new Mixer module and label it Subtractor Mix
                                                                          Click on the Subtractor to select it for editing
        Connect the Audio outputs of the Subtractors to
         channels 1 through 4 of Subtractor Mix                           Select CF-101 Chorus/Flanger from the Create Menu.
                                                                           The Chorus module is automatically inserted into the
        Pan the 4 channels to different settings from right to left       audio chain
        Create an ECF-42 filter module                                   Tab to the rear of the rack and connect the CF-101
        Connect the ECF-42 Outputs to an input channel on the             Audio Output Right to the Right Input of the Mixer
         song mixer                                                        channel
        Connect Subtractor Mix master outputs to the ECF-42              Insert two RV-7 Reverb Modules between the Chorus
         inputs                                                            Audio Outputs and the Mixer Inputs.
        Use the tool tips to find the Subtractor Envelope Filter         Connect the CF-101 Output R to a RV-7 input Left and
         settings, then set the ECF envelope settings to the               CF-101 Output L to the other RV-7 Input Left
         same settings. Including the Env. Amount.                        Connect on RV-7 output Left to the Mixer input Left and
        Find the Filter Freq and Resonance settings and set               the Other RV-7 output Left to the Mixer Input Right
         these on the ECF-42                                              Adjust Dry/Wet settings on both RV-7 modules to 46
        Duplicate another sequencer track and assign it to the        This dedicated signal processing group will add a rich stereo
         ECF-42                                                        dimension to the original monophonic output of the
        On each of the Subtractors, Set the Filter Freq settings      Subtractor patch. The combination of the Chorus and Reverb
         to 127 and Resonance to zero and Filter Envelope              create the spacious stereo effect. The next section will look
         Amount to zero.                                               at more ways to use combinations of the signal processing
                                                                       devices together.
                                                                       Example File: Sub06-ASP.rns
22     Producing Music with Reason
      Supplemental Documentation
Special Effects
As you may have already discovered, there are almost                Doubling Effect
limitless possibilities in terms of routing different signal
                                                                    This is a really basic stereo enhancement effect. The
processing devices together in reason. Another aspect of
                                                                    slight shift in time creates a small phase variance, which
using Reason is creatively connecting the various devices in
                                                                    creates a stereo field.
unique sound processing configurations.
                                                                       Create a DDL-1 on an Aux Bus on the mixer.
The special effects outlined in this section will illustrate ways       Change the name to Delay L
of combining various signal processors. There are examples
                                                                       Create another DDL-1 and Change the name to
files with the configurations already created, but its
                                                                        Delay R
recommended that you create them on your own starting
from an empty Reason device rack.                                      Connect Delay L Right output to Delay L Left Input
                                                                       Connect Delay L Left Output to the Mixer Aux
                                                                        Return R Input
                                                                       Set both DDL-1 Units setting to MS and both
                                                                        Feedback Settings to zero
                                                                       Set Delay L time to 3 MS and Delay R time to 4 MS
                                                                    When a mono signal is sent to this effect, the very short
                                                                    delay creates a noticeable stereo field. Try using
                                                                    different delay settings and even a bit of feedback.
                                                                    Example File: SFX01-Doubling.rns
                                                                                                        Producing Music with Reason   23
                                                                                                     Supplemental Documentation
     Ping Pong Delay                                                   Multi-Tap Delay
     A Ping-Pong delay creates long stereo echoes. The signals         A multi-tap delay uses several delay modules and the delayed
     are panned to the left and right at different intervals so that   outputs or taps are panned to different locations in the
     one delayed signal sounds from one speaker then the other         stereo field. The result is a lush stereo echo effect.
     and back and forth until the feedback decay diminishes.
                                                                          Create a new Mixer and label it Send Splitter
         Create two DDL-1 modules and a Mixer
                                                                          Connect an Aux Send from the Song Mixer to the Input
         Label one DDL called Delay L and the other called              Channel 1 of Send Splitter
          Delay R. Label the Mixer, Delay Mix
                                                                          Set all of the Aux Send settings to 100.
         Important: Set Delay Mix Channel 2 level to 70
                                                                          Create 6 DDL-1 Digital delay devices
         Connect the Aux Send from a mixer to the Channel 1
                                                                          Connect the Left inputs to the Aux Send 1,2,3,4 and
          Input of Delay Mix
                                                                           Master Left and Master Right Outputs of Send Splitter.
         Connect the Delay L Left Output to the Mixer Aux
                                                                          The outputs of the array of DDL-1 Digital Delay devices
          Return Left
                                                                           now need to be mixed together to a stereo return signal.
         Connect the Delay L Right output to the Left input of
                                                                          Create another Mixer device and label it DDL Mix
          Delay R.
                                                                          Connect the outputs of each of the delays to input
         Connect the Left Output of Delay R to the Mixer Aux
                                                                           channels 1 through 6.
          Return Right
                                                                          From DDL Mix Mixer, connect the Master Left and
         Connect Delay R Right output to Delay Mix input
                                                                           Master Right Outputs back to the Aux return of your
          channel 2
                                                                           song Mixer.
         Set the Feedback on Delay L and Delay R to zero.
                                                                          Set the Delay Modules to 1 step, 2 steps, 3 steps, 4
     When a signal is sent down the Aux bus to the Ping-Pong               steps, 5 steps, and 6 steps.
     delay configuration, the echo first appears on the left, then        Set all Feedback settings to Zero
     three beats later, it appears on the right.
                                                                          On the DDL Mix Mixer, set each of the 6 inputs to
     Delay feedback is controlled by the Delay Mix channel 2             different pan settings: Channel 1: -63; Channel 2: -32;
     fader. Be very careful with this setting. Increasing the level        Channel 3: -16; Channel 4: 16; Channel 5: 32; and
     too high will induce a feedback loop in Reason, which                 Channel 6: 63.
     creates a terrible noise. Try to keep it below 70.
                                                                       When an effect signal is send through your song mixer to the
     Example File: SFX02-PingPong.rns
                                                                       Multi-Tap delay array, the echoes will be heard at different
                                                                       time intervals and at different pan positions creating an
                                                                       interesting motion effect to the source sound.
                                                                       Example File: SFX03-Multitap.rns
24     Producing Music with Reason
      Supplemental Documentation
Distortion Stack                                                Compressor with Side-Chain
The Foldback Distortion effect is a very clean and fairly       The Comp-01 Compressor device does not have a
straightforward effect, which is fine for some applications,    dedicated Side-Chain input, but a similar effect is achieved
but sometimes, a more dirty and unpredictable distortion is     with a simple rewiring scheme. The compressor is a stereo
desired.                                                        device and the amount of dynamic change is dependant on
                                                                both input signals. A frequency dependant compressor
   Start with a Subtractor lead riff sequenced from a Matrix   effect can be created using the side-chain concept. The
   Create three D-11 Distortion Modules                        common use of this configuration is de-essing, but it has a
                                                                number of useful applications like ducking snare hits from a
   Connect the Subtractor Audio Output to Dist 1 Input L
                                                                sample loop.
   Connect the output from Dist 1 to the Input of Dist 2
                                                                   Create the following: Comp-01 Compressor, a CF-101
   Connect the output from Dist 2 to the input of Dist 3           Chorus/Flanger, and a PEQ-2 Parametric Equalizer.
   Connect the output from Dist 3 to a mixer input channel        Connect the CF-101 Output Left to the PEQ-2 Input L
   Create a NN19 Sampler Module Set the LFO to                    Connect the CF-101 Output Right to the Comp-01 In R
    Random Curve
                                                                   Set the CF-101 to Bypass to split the Input signal.
   Connect the LFO modulation output to the Dist 1                 Route the PEQ-2 Output Right to the Comp-01 Input L
    Amount CV input
                                                                   The Signal being processed should be connected to the
   Duplicate the NN19 and Connect the LFO output to                CF-101 Input L, and the signal output is at the Comp-01
    Dist 2 Amount CV Input                                          Out R
   Duplicate a third NN19 and repeat the connection to            Set the Comp-01 Ratio to 90, Threshold to 72, Attack
    Dist 3                                                          to 0, and Release to 19
   Set the Amount to 30 on all three D-11 modules                 Set the PEQ-2 gain set to 127
   Set the Foldback on Dist 1: 91 Dist 2: 54 Dist 3: 24        The Frequency and Q settings are used to select the desired
   Set the LFO Rate on NN19: 115 NN19 copy: 46 NN19            frequency when the compression effect is triggered.
    Copy 2: 84                                                  The Left input is used for the side-chain signal and the
                                                                processed signal is routed through the Right Input and
This effect uses a variety of modules to create a more          Output. To create a stereo version of this configuration, split
interesting distortion effect by using the Random LFO waves     the output signal from the PEQ-2 using another CF-101 set
from the NN19 to modulate the distortion modules. If you        to bypass. Use the copy device/paste device feature to
compare this to using a single static D-11 module, you can      duplicate the Comp-01 then route the split PEQ-1 signal to
hear the results are a lot more gritty.                         the Right inputs of both Comp-01 modules.
The NN19 is used in this case because it uses fewer CPU
resources than a Subtractor would. Set the polyphony to 1       Example File: SFX05-SideChainComp.rns
and enable the Low Bandwidth button to conserve
processing power.
Example File: SFX04-DistortionStack.rns
                                                                                                   Producing Music with Reason   25
                                                                                                Supplemental Documentation
     Reverb Delay Compensation                                           Resampling Phrases
     The RV-7 does not have a reverb pre-delay setting. Using a          Once you have a phrase or complete track, you can use
     pair of DDL-1 digital delays and a second Mixer device can          sampled portions of the track as sources of sound effects.
     compensate this. The principle is to offset the Mixdown audio       Rendering single measures to audio files then loading them
     using the delays. This technique is only practical when             back into a sampler or ReDrum, these sampled sections can
     tweaking the final mix of a Reason Song.                            be used for interesting transition effects.
         Create a new mixer device and two DDL-1 Digital Delay             Set the Loop Locators to the beginning of a Phrase for
          Line devices.                                                      1 Measure
         Rename the Delay devices as Offset L and Offset R,            Render the loop to Audio File. 16bit/44.1Khz stereo
          and rename the new mixer as Offset Mixer.
                                                                            Create an NN-19 and a Matrix Sequencer
         Connect the Offset Mixer Master Out Left and Right to
                                                                            Load the Audio Sample into the NN-19.
          the Hardware Interface Inputs 1 and 2.
                                                                            Disable the filter on NN-19 and Set the polyphony to 1
         From the main mixer, cable the Master Out-Left into the
          Offset L Delay Input Left, and the Master Out-Right to          Draw Tied gates at steps 1-3, 5-7, 9-10, 12, 14-15.
          the Offset R Delay Input Left.                                  Draw normal gate events at steps 4, 8, 11, 13 and 16
         The Left outputs of both Delays are then connected to
                                                                         This resampled phrase from the original song loop acts as a
          the Chaining Master inputs of the Offset Mixer.
                                                                         sample hit. The sample perfectly matches the song, so no
         Reroute the Reverb Outputs from the Main Mixer Aux             tuning is required.
          Returns to the Offset Mixer Aux Returns
                                                                         Example File: SFX07-ResamplePhrase.rns
         Set the Aux Return to on the Offset Mixer to the same
          setting as the Return on the Main Mixer.                       A similar technique can be applied for use in Live situations.
         For both Delays, set units to MS, Feedback to 0, pan         Render measures or complete phrases to audio files and
          to 0, Dry/Wet Balance to 127 and Delay Time to 70ms.           load them into an NN19 sampler. Map each of the sampled
                                                                         phrases to its own key. Program patterns that play each
     If the reverb is using the Hall algorithm, the reverb output will   phrase. You can then trigger arrangement changes from the
     be heard simultaneously with the mix. Decreasing the delay          pattern selector.
     time on both units will increase the delay time between the
     reverb output and the mix, so if a 30ms delay is desired, set
     the Delay time to 40ms.
     Example File: SFX06-ReverbDelayComp.rns
26     Producing Music with Reason
      Supplemental Documentation
Song Mastering Configuration                                        Reason EQ
After completing a Reason Song, a desired process is to             The Bass and Treble Equalizers on Reasons Mixer is usually
maximize the output levels and do a final EQ to balance out         referred to as Shelf equalizers, because they boost and cut
the levels.                                                         frequencies below 80 Hz and above 12kHz.
    Click on the Hardware Interface                                The PEQ-2 module is known as a Parametric equalizer
                                                                    because it modifies ranges of frequencies based on three
    Create a PEQ-2 and a Comp-01                                   controls, the gain, the center frequency and the bandwidth or
    Connect the PEQ outputs to the Comp-01 Inputs                  Q.
    Connect the Mixer Master outputs to the PEQ-2 Inputs           Quite often, only subtle use of Equalization is necessary.
                                                                    However finding the right frequency usually requires some
    Connect the Comp-01 outputs to the Hardware
                                                                    trial and error. Its best to set the gain to maximum or
     interface Inputs 1 and 2
                                                                    minimum and set the bandwidth to a minimum amount. Then
    The Equalizer settings are arbitrary, but its                 adjust the center frequency until you find the precise range
     recommended that you start with these initial                  you want to effect. Once you find the right center frequency,
     compressor settings:                                           adjust the bandwidth. Finally reduce the gain to the desired
     Ratio: 41 Threshold: 81 Attack: 15 Release: 88                 amount.
The amount of EQ will vary depending on mixdown, and                You will find the below chart useful in finding the settings for
ideally you should not require any final equalization. If the mix   isolating the frequency range you want to alter. The PEQ-2
seems bass heavy then a moderate boost of the mids and              setting column will help you find the specific center
highs using PEQ settings will help balance the final levels.        frequency you want to change.
Consult the table on this page to help you identify frequency
ranges of the PEQ-2.                                                Frequency Range        Notes      Pitch           EQ setting
                                                                    Hz                     (MIDI)
The Compression settings will also vary. Subtle use of the          High                   G8 (127)   12,543.85 Hz    Mixer Treb (12Khz)
compressor helps control the output levels, the effect should       22,000 Hz - 8,000 Hz   C8 (120)   8,372.02 Hz     PEQ-2 Freq 114
not have a pumping sound on the overall mix.                      High Mids              B7 (119)   7,902.13 Hz     PEQ-2 Freq 113
                                                                    8,000 Hz - 2,000 Hz    C6 (96)    2,093.00 Hz     PEQ-2 Freq 86
Example File: SFX08-MasterConfig.rns                                Mids                   B5 (95)    1,975.53 Hz     PEQ-2 Freq 85
                                                                    2,000 Hz - 500 Hz      C4 (72)    523.25 Hz       PEQ-2 Freq 58
                                                                    Low Mids               B3 (71)    493.88 Hz       PEQ-2 Freq 57
                                                                    500 Hz -100 Hz         G#1 (44)   103.83 Hz       PEQ-2 Freq 25
                                                                    Bass                   G1 (43)    97.99 Hz        PEQ-2 Freq 23
                                                                    100 Hz - 20 Hz         E-1 (16)   20.60 Hz        Mixer Bass (80Hz)
                                                                                                         Producing Music with Reason      27
                                                                                                      Supplemental Documentation
     Matrix Pattern Sequencer
     The Matrix Pattern Sequencer is primarily used to create        Mixer Gating
     repetitive musical phrases. However, the matrix can be used
     to control a variety of different devices in unique ways that   Gate is a term which refers to a dynamics effect where you
     can lead to some fantastic effects. The following examples      mute and/or un-mute an audio signal. In the realm of
     illustrate the usefulness of the Matrix. Once you understand    hardware, the typical use of a Gate is to automatically mute
     the principles of each example, you can incorporate these       Noisy input signals, but there is no noise in the digital realm
     techniques in your own productions.                             of Reason, and Noise Gates are not necessary. The principle
                                                                     of gating can be applied using a Matrix module that controls
                                                                     a mixer channel. The principle is that the Matrix Curve
                                                                     controls the Mixer fader level so that you can make gate
                                                                     patterns based on the curve settings.
                                                                        Create a Matrix Pattern Sequencer near the Mixer
                                                                         module
                                                                        Connect the Curve CV to a Mixer Channel Level CV In
                                                                         jack.
                                                                        Switch the Matrix into Curve Mode
                                                                        Draw in a straight line across the segments. Use the
                                                                         Matrix keyboard shortcut to the line tool by holding
                                                                         down the [Shift] key and clicking on the segments.
                                                                        Change some of the segments to Zero.
                                                                        Set the Mixer Fader to 0
                                                                        Now play the sequence and the Mixer Channel will open
                                                                         and close based on the Pattern created on the Matrix.
                                                                     You can create more of a pulsing effect by setting the
                                                                     Resolution to 1/32nd notes and setting the pattern steps to
                                                                     32. The curve segments are shorter in duration so the effect
                                                                     is quite rapid.
                                                                     Example File: MFX01-MixerGating.rns
28     Producing Music with Reason
      Supplemental Documentation
Tempo Synchronized LFO                                              Switch to the sequencer selection tool and select the
On Reason 2.0, there are Tempo Sync LFOs on each rack                four pattern change events and copy/paste them for
device, however you cannot control the phase. With the               the duration of the sequence.
Matrix Tempo Synchronized LFO, you can have the curve            The matrix is now set to generate a triangle wave that is
start at the max level or the minimum level or at the zero       synchronized with the tempo. The following examples are a
crossing. With Reason 1.0.1 there is no LFO synchronization      few ways to use this device in a reason track:
and this configuration can be used to add this feature to your
track.                                                           Example File: MFX02-TempoSyncLFO.rns
   Create a Matrix and switch to Curve Mode.                  Auto Panning Mixer
   Select Pattern A1, Set the resolution to 1/128th notes       A very useful configuration for the tempo synchronized LFO
    and steps to 32                                              matrix pattern sequencer is to connect the device to a Mixer
   Hit Tab to flip to the rack view and switch the Matrix       input channel to synchronize panning with the tempo of a
    Curve to Bipolar Mode.                                     track.
   Copy Pattern A1 and paste it to Patterns A2, A3 and             Start with the Tempo Sync LFO Matrix configuration and
    A4.                                                              sequence
   Switch back to pattern A1.                                      Connect the Curve CV output of the matrix to a Mixer
   Hold down the shift key and draw a line from segment 1           Channel 1 Pan CV Input
    to segment 32 starting at the zero crossing up to the           Set the Pan CV sensitivity setting to 127.
    max point.
                                                                 Now when the sequence is playing, the Matrix Curve will
   Select pattern A2 and draw a line from the maximum           modulate the panning of the Mixer channel.
    back to the zero crossing
                                                                 Example File: MFX03-SynchroPan.rns
   On pattern A3 draw a line from the zero crossing to the
    minimum level
   Switch to pattern A4 and draw a line from the minimum
    to the zero crossing
   Switch to Edit mode on the Sequencer and view the
    pattern lane.
   Set the Sequencer Resolution to 1/4 note and enable
    the Snap to Grid Feature.
   Enable the Pencil tool. Draw in a Pattern Change event
    for A1 at 1.1.1. Draw in A2 at 1.1.2; A3 at 1.1.3 and A4
    at 1.1.4.
                                                                                                   Producing Music with Reason   29
                                                                                                 Supplemental Documentation
     Rotational Panning                                                Matrix Controlled Panned Delay
     This is a variation of the Auto Panning Mixer, which uses         Several of the effects devices also have CV Modulation
     several Matrix Pattern Sequencers to simulate the effect of a     inputs and the Matrix can be used to create synchronized
     sound source that rotates around the stereo field.                effects as well. The Panning technique is easily applied to a
                                                                       DDL-1 Digital Delay Line to create panned echoes.
        Start with the Auto Pan Mixer Configuration (p. 29)
                                                                           Connect the Curve CV output from the Matrix to the Pan
        Duplicate the Tempo Sync LFO matrix
                                                                            input on the DDL-1
        Connect the Duplicate Matrix to the Fader Level of Mixer
                                                                           Set the Pan sensitivity to 127
         Channel 1
        Adjust the Mixer 1 sensitivity to 48                          When the sequence plays, the delay outputs will be panned
                                                                       from left to right over the course of a measure. This is a
        Duplicate the Matrix sequencer track and assign it to the     handy effect for creating interesting textural layers that fill up
         Duplicate Matrix                                              the stereo field.
        Enter Edit mode on the Sequencer and select the               Example File: MFX05-DelayPanning.rns
         Duplicate Matrix Track
        Change the pattern sequence and start with pattern A2
         at 1.1.1, A3 at 1.1.2, A4 at 1.1.3, and A1 at 1.1.4
        Copy these pattern changes for the duration of the track
     The duplicate LFO curve creates the effect of a sound
     getting louder and softer with the illusion that it moves
     towards and away.
     As the sequence plays, the sound starts close at the center
     pan location then pans to the left. As the sound pans, the
     levels decrease until it reaches the most distant point, which
     is back to center pan. Then as the source pans to the left, the
     level increases, giving the illusion that the sound is moving
     back towards the listener.
     For a more interesting effect, a Reverb module can be added
     on the Aux 1 bus, and a third duplicate matrix connected to
     the Reverb to modulate the Decay setting. This LFO curve is
     set to decrease the reverb decay setting when the sound
     appears close to the listener and longer when the sound is
     most distant from the listener.
     Example File: MFX04-RotationPan.rns
30     Producing Music with Reason
      Supplemental Documentation
Synchronized Filter Sweeps                                        Pattern Controlled Filters
One of the more obvious uses of the tempo synchronized            The concept of a pattern-controlled filter is a method of
LFO is to modulate a filter sweep. Even though several of the     triggering filter envelopes using rhythmic gate patterns from a
sound modules have LFO sections, these do not synchronize         Matrix. A gate message from the Matrix triggers the ECF
with the song. Using the Matrix to modulate parameters            Envelope Controlled Filter module to open and close the
solves this problem easily.                                       filter, creating a unique textural filtering effect.
   Cable the Matrix Curve CV output to the Filter                   Create an ECF-42 Envelope Controlled Filter module.
    Frequency input of a sound module.
                                                                     Connect the outputs to a mixer input channel.
   Adjust the input sensitivity to change the amount of filter
                                                                     Create a Matrix Pattern Sequencer
    frequency modulation.
                                                                     Connect the ECF Curve CV to the ECF Freq CV and
A sensitivity setting of zero means there is no modulation            the Matrix Gate CV to the ECF Env. Gate.
from the incoming CV signal.
                                                                     Set the ECF-42 to Freq: 45, Res: 63, Env.Amt: 92, A:0,
Example File: MFX06-SyncroFilterSweep.rns                             D:76, S:25, R:97
                                                                     Program Gate events on steps 1, 3, 11 and 16
                                                                     Program Tied Gate events from steps 6 to 8 and steps
                                                                      14 to 15
                                                                     Connect a Dr.REX player to the ECF and load a loop.
                                                                     Click the To Track button on the Dr.REX
                                                                  When you run the sequence the drum loop is processed
                                                                  through the ECF and the pattern is determined by the gate
                                                                  settings on the Matrix. This is a powerful way of creating
                                                                  rhythmic filtering effects regardless of the source sound
                                                                  module. Try using it with synth pads or ReDrum Loops.
                                                                  Example File: MFX07-PCF.rns
                                                                                                     Producing Music with Reason   31
                                                                                                  Supplemental Documentation
     Wire and ReWire
     Reason is a completely self-contained music production       Multi-Channel Audio Cards
     system, meaning no other software or hardware is required.   If you have a project studio with a hardware mixer, some
     Reason adequately meets the needs of demanding users,        outboard effects, and a multi-channel audio card, then you
     but two features provide powerful expansion possibilities    may want to explore the possibilities of using Reason with
     beyond the application, the Reason Hardware Interface and    your outboard gear. Before proceeding, you should set the
     ReWire.                                                      Reason Audio preferences.
     This section describes how Reason can be incorporated into
     a hardware studio set-up, and how Reason interfaces
     applications that support Propellerhead Softwares ReWire
     standard.
                                                                     Configure the Reason Audio Preferences for multi-
                                                                      channel output.
                                                                     Open the Reason Preferences, and switch to Audio
                                                                      Preferences
                                                                     Click on the Channels button.
                                                                     Activate all channel groups, and then click OK
                                                                  When the extra audio channels are enabled, green lamps on
                                                                  the hardware interface indicate the active inputs. These
                                                                  correspond to the outputs on multi-channel audio card. The
                                                                  audio output preferences are now enabled, and we can
                                                                  proceed with connecting the interface to your studio.
32     Producing Music with Reason
      Supplemental Documentation
External Mixing                                                    In Reason: Connect Device audio outputs directly to the
                                                                    Reason Hardware Interface Audio Inputs.
Most studios have the mixer and effects already wired up
with devices connected to the mixer input channels. Instead     Now Reason can play directly into the studio with direct
of using hardware synthesizers and drum machines, we will       access to the effects processing and EQ on your mixing
connect the software devices into the mixer.                    console.
                                                                Level and limited pan automation can be programmed as
                                                                controller changes on the sequencer tracks. You are limited
                                                                to the number of audio outputs on your interface device. If
                                                                your interface has 8 outputs, you can have 4 stereo pairs or
                                                                8 mono signals. The next example provides more flexibility
                                                                with mixer inputs.
                                                                Example File: RHI01-CableDirect.rns
                                                                Audio Interface Bus
                                                                If you have some outboard effects processing, you may want
                                                                to use that special reverb or stomp box with your Reason
                                                                song. Using your multi-channel audio interface, extend the
                                                                mixer bus from Reason to your hardware rig. If you have
                                                                mixer automation sequenced, the level, pan, EQ and aux
                                                                send automation can still be used. Aux return and master
                                                                fader automation will not properly work in this setup.
   In your studio: Turn down input faders or mute the input
    channels. Inserting cables can cause audio spikes that
    may damage your monitors. (You may forget this since
    it doesnt occur in Reason).
   Wire the Multi-Channel Audio interface outputs directly
    to mixer channel inputs, or through a patchbay, then into
    the mixer channel inputs.
   Raise the faders to unity gain or 0db and/or un-mute the
    channels.
                                                                                                   Producing Music with Reason   33
                                                                                                Supplemental Documentation
        In the Studio: Connect the Audio Interface outputs 1          ReWire is featured in many popular sequencing applications,
         and 2 to mixer input channels. Pan the inputs hard left       however not all software supports the ReWire standard (yet).
         and right and raise both channel faders to unity gain.        Consult your softwares documentation for compatibility.
        Disconnect the sends from the hardware mixer and
         connect them to your audio interface outputs 3, 4, 5          Host and Slave
         and/or 6. If the hardware mixer has bus inputs, or if your    There are two sides of a ReWire configuration. One
         patchbay is configured for effect inserts, connect            application is the ReWire Host, and the other is the
         outputs 3 through 6 to these input points.                    ReWire Slave. The host application must launch before the
                                                                       slave application, and conversely, the slave must quit before
        Your hardware effects are probably connected to the           the host application. In some instances, the host application
         effects busses on your mixer, if not, wire the effects        must have the ReWire channels enabled before the slave
         outputs to the effect returns on your mixer.                  application is launched.
        In Reason, Connect a Mixer Master Out to Hardware
         Interface channels 1 and 2.                                   Once a successful ReWire connection is established,
                                                                       transport and tempo settings are synchronized, and sample
        Connect Mixer Aux Sends to Audio Inputs 3 through 6.
                                                                       accurate audio streams from the slave application to the
     The Mixer 14:2 device in the Reason Rack now sends effect         host. Although tempo and transport control are shared
     signals directly into hardware signal processing devices. The     between the two applications, audio only runs in one
     hardware mixer combines the return signals with the dry           direction.
     Reason signals.
                                                                       Rendering audio files becomes the task of the host
     Example File: RHI02-AudioBus.rns                                  application. If Reason hosts a connection to ReBirth, then
                                                                       export to audio file is disabled in ReBirth. If Reason is the
     ReWire                                                            Slave application, then audio export features are disabled in
                                                                       Reason. To export an audio clip from the slave application,
     ReWire is the interfacing standard created by Propellerhead
                                                                       solo the ReWire audio inputs of the host application mixer,
     Software to allow synchronization and audio data routing
                                                                       then render the audio file.
     between different software applications. With ReWire,
     Reason audio signals can connect to inputs of other audio
     applications.
     When two applications are connected via ReWire, the tempo
     settings are locked together. If you change the tempo on
     Reason, the tempo change is matched on the other
     application. This also applies for transport and loop settings,
     so you can press play on either application to start playback
     on both applications.
34     Producing Music with Reason
      Supplemental Documentation
ReBirth Input Machine                                             ReWire Slave Mode
The ReBirth Input Device uses ReWire to interface                 When Reason is used in ReWire slave mode, the host
Propellerheads ReBirth RB-338 with Reason. For ReBirth           application handles audio processing tasks. Ableton Live
enthusiasts, this is a fantastic way to further develop ReBirth   works well as a host application with Reason, and this
songs. In this example, Reason is the host application and        example demonstrates how establish a ReWire connection
must be launched before ReBirth.                                  between the two applications.
   Launch Reason                                                    Launch Ableton Live
   Start with a new Song File and Create a Mixer module             In Live: Click on the Session Chooser to access the
                                                                      Session View
   Create a ReBirth Input Machine
                                                                     On Track 1, Select the Input Device Menu and select
   Connect the Mix outputs to an input channel on a mixer.
                                                                      Reason
   Insert the ReBirth CD-ROM into the drive
                                                                     Set The Input Channel item to 01/02: Mix L, Mix R
   Launch ReBirth, and open a ReBirth Song File
                                                                     Activate the Monitor/Arm Recording Button on Track 1
   When the ReWire connection is set, the ReBirth Input
                                                                     Launch Reason
    Machine will indicate activity. As the ReBirth Song File
    plays, the level meters will indicate signals received.       When the applications are connected, the Reason hardware
                                                                  interface indicates ReWire Slave Mode
                                                                                                 The stereo output signal
                                                                                                 from Reason is connected to
                                                                                                 an input Track in Live.
                                                                                                 Because tempo and audio
                                                                                                 perfectly synchronized, you
                                                                                                 can render phrase groups
                                                                                                 from a Reason song into a
                                                                                                 Live Session and use Lives
                                                                                                 arrangement and DSP
                                                                                                 features and external VST
                                                                                                 plug-ins.
                                                                  Example File: REW02-ReasonLive.rns
                                                                  Example File: REW02-ReasonLive.als
With ReBirth audio signals connected to Reason, its easy to
add effects and inserts. Add some effects to the mixer Aux
Bus, and route the individual 303 audio signals to different
mixer channels. Also, Try the more intricate effect
combinations like the distortion stack or panning effects.
Example File: REW01-ReBirthInput.rns
Example File: REW01-ReBirthInput.rbs
                                                                                                   Producing Music with Reason   35
                                                                                                Supplemental Documentation
     ReWire Bus                                                    Reasons Aux Send Bus is routed to Lives Send Tracks,
                                                                   where the signals are processed by plug-ins. The Send
     This example is similar to the Audio Interface Bus
                                                                   Tracks and the Reason Master Output signals are combined
     mentioned before. Instead of using external hardware signal
                                                                   on Lives Master Track.
     processors, software plug-ins process the aux bus signals,
     and the signals are mixed in the host application.
        Launch Ableton Live
        In Session view, set the Input Device to Reason for
         Tracks 1 through 5
        Set the Track 1 Input Channel to 01/02: Mix L, Mix R
        Set Track 2 Input Channel to 03: Channel 3; Track 3
         Input Channel to 04: Channel 4; Track 4 Input
         Channel to 05: Channel 5; and Track 5 Input Channel
         to 06: Channel 6
                                                                   Example file: REW03-ReasonAuxLive.rns
        Set the Output Channel to Sends Only on Tracks 2
                                                                   Example file: REW03-ReasonAuxLive.als
         through 5
        Insert two new Send tracks for a total of 4 Send tracks
         and add effects on each of the Send tracks.
                                                                   ReWire Information Online
        Activate the Monitor/Arm Recording settings on Tracks
         1 through 5                                               For more information about Reason and ReWire, consult the
                                                                   Propellerheads website. The website has a complete list
        Set Track 2 Send 1 Level to 0db; set Track 3 Send 2       ReWire compliant applications, and it has tutorial pages that
         Level to 0db; set Track 4 Send 3 Level to 0db; and set    describe procedures to connect Reason with various
         Track 5 Send 4 Level to 0db.                              sequencing applications.
        Launch Reason
                                                                   Product info:      http://www.propellerheads.se/rewire
        Connect Mixer Master Outputs to Inputs 1 and 2.
                                                                   Using ReWire:      http://www.propellerheads.se/rewirehelp
        Connect Mixer Aux Sends to Audio Inputs 3 through 6.
36     Producing Music with Reason
      Supplemental Documentation
Addendum
Monitor Placement
When setting up your music workstation, one of the first          Hard surfaces reflect sounds, and the reflections can cause
things you should contend with is the placement of your           you to mix your track differently. You should keep your
monitor speakers. The general recommendation for Near             monitors at least 60 centimeters away from walls, floors, or
Field Monitors (NFM) is that you place the speakers at a          ceilings. If you are working with limited space, this may not
distance apart that is equal to the distance from your            be possible.
listening position. This is the equilateral triangle rule
because the position of the two monitors and the listening        To test your set up with Reason, use the test tone song file
position form the 3 corners of an equilateral triangle.           included in the Test Tone Refill located in the Reason Files
                                                                  directory on the CD-ROM. When the tones play back
Different manufacturers have different specifications, but as a   panned center, they should be perceived in the location of
general rule, placing your monitors like this will ensure a       the phantom image directly in front of you. Pan the test tone
certain degree of accuracy of the imaging between the left        around and listen to the positioning of the sound in your
and the right speakers. When the monitors are positioned          stereo field to become acquainted with the width and stereo
like this, the phantom image of a sound panned to center will     separation of your near field monitor placement.
be perceived as coming from a point between the speakers.
                                                                  Ideally you should place your NFMs to either side of your
                                                                  computer screen with enough distance so that the magnets
                                                                  do not affect the color guns of your computer screen. Many
                                                                  near-field monitors on the market are magnetically shielded,
                                                                  allowing you to place them in close proximity to a CRT
                                                                  computer monitor.
                                                                  Monitors vs. Headphones
                                                                  There are two main differences in the sound of headphones
                                                                  vs. the sound of monitors. Headphones usually have less
                                                                  bass response than any loudspeaker or monitor system. The
                                                                  other difference is that headphones are binaural which
                                                                  means that the sound from each speaker is only heard by
                                                                  one ear. Monitors are stereophonic/biphonic, which means
                                                                  both ears hear the sound from both speakers. When it
                                                                  comes to mixdown, the differences of both these aspects are
                                                                  important issues.
                                                                                                     Producing Music with Reason   37
                                                                                                  Supplemental Documentation
     Listening to Stereo Audio through headphones is called            Theres an idea where final mixdowns should be tested on
     Binaural sound. This means there are two sound sources,         really poor quality speakers and even in mono. You never
     each isolated and heard by one ear. This is different from        know where the music may be played. When your track is
     Biphonic or Stereo sound where the sound from two sources         converted to Mono for AM radio, elevator PA systems or
     like your near field monitors is heard by both ears. The slight   Internet streaming media, the quality will change and certain
     timing difference between the each ear and each monitor           parts could disappear from the mixdown.
     creates a stereo field.
                                                                       Ambient Noise
     Mixing through stereo headphones may easier because the
     listening environment is closed, unaffected by outside            Most computers are noisy. Typically, they have at least one
     variables such as phase cancellation and room reflections.        fan that generates a specific pitch and a hard drive which
     However, these acoustic phenomena should be addressed             generates another pitch. After prolonged exposure to these
     because many listeners use stereophonic speaker systems.          sounds, your brain may mask out these frequencies and you
                                                                       do not notice them, but this poses a problem if you are
     Headphones do not have good bass response. Low                    mixing a track because you will lose perspective on these
     frequency signals in the mix may go unheard through               frequencies in your mix.
     headphones, and when the mix is played through a
     subwoofer, it will sound bass-heavy.                              This may be a difficult task for people who do not have
                                                                       space, but it is highly recommended that you try to do
     Headphones are not necessarily worse for doing final mixes,       something about minimizing your exposure to fan and hard
     but the mixdown should sound good in every listening              drive noise on your workstation. A bit of sagely advice is to
     situation from the car stereo, the ear buds on your portable      Keep your computer as far away from your workstation as
     MP3 player, to the mono AM radio station in the elevator.         possible without having to ride an elevator to change the
     You never know where the final song may be heard, and the         CD!
     trick is to make sure it translates well to every system.
                                                                       There are also ways to modify your computer to minimize the
                                                                       noise, but simply keeping it out of direct line of sight from
     Testing the Mix on Different Systems
                                                                       your sitting position will reduce the amount of sound pollution
     Not everyone has the same listening environment, and a            induced by fans and hard drives.
     mixdown will sound different at your workstation as opposed
     to your car or through a club PA system. Once a rough mix
     has been created, burn a copy to CD. Take this CD and play
     it on different systems to get an idea how it will sound when
     others listen to it. You might discover that there is far too
     much bass in the mix when you play it on your car stereo
     system, or the mix might need some compression to balance
     the mix levels so you can hear everything when youre driving
     around with the windows down.
38     Producing Music with Reason
      Supplemental Documentation
Sound Card DSP                                                    In the Project folder, you should create other subdirectories
Some sound cards have some audio processing features like         like Samples, REX Loops or Subtractor Patches, where
Reverb and 3D surround enhancement built into the control         you save audio sample files, ReCycle (REX) loop files, and
software. These features should be disabled when you are          various patches that you create for your song.
working on a song or mixing down a track. These features do
not exist on every system. Signal Processing effects on your      Keep all the samples as separate files localized with the RNS
audio card controls may make your track sound better,             file in the same directory. Creating an organized directory
however these enhancements do not exist on every system           structure before you start a song project is also
and your track will not sound as good on systems that do not      recommended if you are planning to construct ReFills. If you
have these features.                                              find that you need to modify the audio sample in your NN19
                                                                  patch or on a ReDrum, you can quickly access it with your
Make sure to disable Soundblaster audio enhancements              editor. Once the sample has been modified, you can reload
before you begin working on your track. Once the track is         the song and the modified sample will be accessed.
complete, you can always switch these features back on to
see how much it changes the audio quality.                        Backing up Files
                                                                  Matthias is a talented Reason user from Germany, who is
Organize ReFills                                                  fairly new to producing music with Reason. He co-produced
Create a folder and label it ReFills. Before moving the         a really nice drumnbass track that generated some interest
Reason Factory Soundbank.rfl, launch Reason and open the          from a record label. The record label eventually offered a deal
Preferences from the Edit menu. Select the Sound               for this track created with Reason. With Murphys Law in full
Locations pull down item and click on a folder icon. Choose      effect, there was a horrible hard drive crash, and the data for
your ReFills folder, and then close Reason. Move any            the Reason song was lost. Neither Matthias nor his partner
ReFills, including the Factory Soundbank.rfl into the ReFills   had backup copies. A lot of time and work went into the
folder. Launch Reason again, and it will find the Factory         song, then poof  it was gone. Back up your files! And do it
Soundbank in the new location. Filing ReFills in a unique         often!
location minimizes clutter in the application folder.
                                                                  There are several ways you can back up your Reason song
                                                                  project folder. Ideally, you should make backups to CD-ROM,
Organize Songs in a Project Folder                                a removable media drive, or a secondary hard drive. Another
In Chapter 3 we recommended that you create project               way to back up files is to upload them to a remote server.
folders where you save copies of your Reason Song file as         Some Reason songs have a small file size  you can even
you develop them. Along with your Reason Song files, you          save them to a floppy disk.
should save duplicate copies of any audio sample files that
you use in your song.                                             You could have a gold single in that file, or even a Grammy
                                                                  award winning Reason song. Back it up!
                                                                                                     Producing Music with Reason   39
                                                                                                  Supplemental Documentation