K&A Plus 01 EN
K&A Plus 01 EN
Enjoy,
Komek
translated by Atreus and Tomxx
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Komoda & Amiga Plus #1
contents
C64 Alter Ego 10 Evil Wizard 2 22
Aviator Arcade 12 Wacky Waste 24
Little Sara Sister Trilogy 14 Arctic Shipwreck 26
The Vice Squad 16 Mr. Robot and
X-Force 20 his Robot Factory 28
C16 MEMENTO 38
AMIGA
HISTORY LINE: 1914-1918 40
Tetris 30th anniversary 44
Varia
Fresh News 4
C64PERSIAN 30
Stars and Planets
ala Commodore 34
Ressurection:
Mortal Kombat 48
The soul of the retro
computer hardware 52
Talking Heads:
Emulation or real hardware 56
Leave those games
and start doing
something serious 60
Changing C64 into PC
in less than one hour 64
Johnny show: Lunch 72
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Fresh
News
C64 C16/116/Plus
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SUPER STARSHIP SPACE and clear. The music together THE ADVENTURES OF ALAIN
ATTACK with the sound effects is also 2014, wile coyote (wec)
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experiences, that await the already long list of logical tank from the enemy projecti-
you in this beautifully drawn puzzles and we place it some- les. Unfortunately, the enemies
world. where near our Polish Dia- will systematically destroy it.
monds from 1992. We look this What can I say more? A nice,
//tomxx time for the toys scattered aro- not so complicated game with
und the garden by our younger a simple graphics. //Komek
C64 brother and our objective is to
SHOOTIN PUTIN match the identical elements C64
2014, Technische Maschinenfabrik with each other. The game is BRILLIANT MAZE
thoroughly done, it has a nice 2014, Geir Straume and Sean Connolly
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not one of the easiest becau- and lofty fantasy atmosphere. BOXX 2
se of the peculiar sliding of the //noctropolis 2014, Lemming880
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C64
ZOMBI TERROR
2015, Kabuto Factory
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C64 Komoda & Amiga Plus #1
Alter Ego
The Game Alter Ego is the see on the screens) is the titular
result of the work of a small, alter ego of our protagonist,
currently one-person Retrosouls which moves constantly on the
studio. This studio comes from basis of mirror reflection. The
Russia and is created by Denis target of the game is gathering
Grachev. He has created a of the scattered on the every
couple of projects, but this one level here and there squares,
is the first on C64. The Alter Ego which will be possible only
game first appeared on Pc, ZX thanks to the right planning of
Spectrum, Nes (2011), and now route of passing through the
the version for C64 appeared. given level.
This is a logical arcade game
that will not only make your It is not as simple as we can
gray matter burn, but will also think at the beginning because
not let your hands keeping the not the whole screen is availa-
joystick be bored. ble for our main protagonist. For
example, the skulls serve as ob-
The game doesnt really have stacle and are hunting for the
a plot (at least I didnt see it player, ponds, gaps in the plat-
there), thats why I will describe forms or them being placed too
what the premises of the game high or the bridges falling down
are. Even though we can see after the first passing are also
two persons on the screen that the hurdles. To reach some of
are controlled by the player, the squares, it will be necessary
we really control only one per- to use on the FIRE key the
son. The second one (the one switch ( I dont know how to
which flashes which we cannot better call it) of the character,
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C64
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Aviator
Arcade
C64 16KB Cartridge Game
Development Competition, or-
This time, as a military pilot who
defends the city of Suburbia,
opponents, when there are 6
of them (such moments also
ganized yearly, presents always we have to stop the incoming happen in the game), small
to the C64 fans a huge amount forces of rebels. Our another mayhem begins on the screen
of interesting games, it was objective is defending the port, and when we dodge one mis-
also like this this time. Among from which the reinforcements sile, we very often fly into ano-
other entrants, one of the par- of our enemies come from. At ther. Regardless of the situation
ticipating games in this years the end, we will have to deal a and with how many opponents
competition, is pretty old-scho- final blow to their desert base. we currently fight, the featured
ol, but at the same time pretty autofire proves to be extremely
diligently done shootem up The most important when play- useful, because it allows us to
Aviator Arcade. When we look ing the game is being in con- shoot out a constant burst of
at the storyline, the introduction stant motion. It is connected bullets without getting tired.
to the game is not so detailed with the fact that the enemies We have bombs under the
or overwhelming, but in this aircraft, ships and vessels con- space key, which obliterate
type of games it is not particu- stantly fire their shots at our cur- everything in our line of sight
larly important. The important rent position. When we move immediately, but it is not so
matter is only that as the good wildly through the screen, we easy, because their quantity
guys we fight the bad guys. have the advantage that they is very limited. What can we
try to fire their also mention.. you dont die
guns at the in this game because of one
place which hit, when this happens, only
we luckily your level of energy decreases.
have left When your energy indicator is
(at least we empty, you lose your life and
should have the level is restarted. Good
left). Howe- idea of the authors.
ver, if this
strategy suc- There are, unfortunately, only 3
ceeds, when levels in this game, but what I
we are being like about them is the fact that
attacked at they are completely different
the same from each other. We can feel
time by, satisfied, when we end one
lets say 2-3 level and we are taken to a
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completely different place as a sic. Maybe it is not the most a fine game. The programmer
gift, and not to a simple clone sophisticated kind, but it can was supported in his work by
of previous scenery. It is impor- be associated with the action Richard Bayliss, who made the
tant for the game pleasure. games from the second half music and Andre Hogbom,
At the end of every level we of 80ties and it looks here nice. who was responsible for the
encounter, instead of a single It is also great that during the part of the graphics. Gene-
boss, the situation, where the levels the author managed to rally speaking, if you like the
scrolling of the screen stops simultaneously play the music shooters with a pretty classic
and we have to deal with a and the in-game sound effects, atmosphere and design, you
couple of waves of enemies which are not so many, but it will have a lot of fun with this
who shoot at us aggressively. is always nice to hear a co- game. The game has been
The exception to that rule is the uple of explosions. Graphically, met with a good critical acc-
last level, where after the afo- the game is also good, even laim in the C64 scene and the
rementioned waves of enemies though the game gathers here only thing, which some people
we have to defeat the pro- points mainly for the mentio- will miss, is the lack of power
totype chopper stolen by the ned diversified sceneries than ups (even though I didnt noti-
rebels (quite durable). Between for the general awesomeness. ce that). To make the game in
the levels we also receive pro- Variety of enemies vessels and 16 KB certain limitations were
motions in the military hierarchy vehicles is also impressive. We necessary and the author thinks
(depending on the number of can see here a variety of diffe- about working on the exten-
points we have) to finally be- rent military vehicles, tanks, gro- ded version soon. Now we can
come a general. If you are not und and sea cannon towers, play with pleasure in the main
able to achieve this rank, when smaller and bigger ships and jet edition.
you play the game for the first fighters.
time, dont get discouraged, noctropolis
because the point results in The author of the game is the Translated by Slayerpl
every game are connected, working in Hindsbosoft Mark
the achieved result and the Hindsbo, who comes back to
Aviator Arcade
military rank will be kept and coding after a 20 year hiatus.
will increase when you play the What is interesting, he worked Graphics:
game next time. earlier mainly with Amiga,
Music:
but he also always wanted to
When we look at the audio- make a game for C64. The time Entertaining:
visual design, a lot of praise has finally come and we have
Hindsbosoft, 2014
has to be given to the mu- to congratulate the author for
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LITTLE SARA
SISTER TRILOGY
I think that there is no C64 user on THE GREAT GIANA SISTERS. I will
that has not come into contact not make a mistake if I say that
with the game The GREAT GIANA the resemblance between these
SISTERS. I can certainly say that two games is huge, but the enter-
this is one of the best and the taining ability of the games varies
most captivating games for C64. considerably....
Two twin sisters- Giana and Maria
(main protagonists of the game) LITTLE SARA SISTER TRILOGY are
are 27 years old. I suspect that it the released earlier 3 parts of the
is more than the age of many of game - LITTLE SARA SISTER (2004),
our readers. I mentioned this cult LITTLE SARA SISTER 1, 5 (2006) and
platform game not without a re- LITTLE SARA SISTER 2 (2012). We
ason because LITTLE SARA SISTER, can treat the first one as the pre-
which is mentioned in the later lude, because these are only two
part of the text, is strongly based short levels. The situation changes
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recently created, for instance combined scenes of super- To get you quickly up to spe-
KnightnGrail, that turned in cars street races (not sure if ed with the gameplay, I will
2009 the Commodore scene they were taken from existing bring up the old good and still
totally upside down some. clips or made exclusively for famous Spy Hunter title. The
Or Soulless, or the port of this trailer, but it doesnt really idea behind The Vice Squad is
Prince of Persia, both being matter after all) and in-ga- similar, although much fresher:
mind-blowing pieces of C64 me footage, all topped with the screen scrolls horizontally,
software and turning into the well-composed background the variety of in-game ele-
top entertainers in our small music by Linus. Intros like this ments is much higher, and the
Commodore world! Do not one are not produced for an audio-visual content is much
think, however, that Im that average game, but only for deeper. Our car is always
picky to only demand the hi- those ambitious titles, that are heading rightwards and your
ghest possible quality. Frankly about to make an impact on goal is to eliminate bad du-
speaking its quite opposite, a retro scene. Before going on des vehicles, while trying to
but the releases of highest with my review, I just recom- avoid and protect the civi-
quality titles on C64 scene are mend that you take a look lians ones.
still being considered in the at the official promotional
categories of top events. They video to get the first grasp on
let us get back in time to the the mood were facing here:
old good days, with maga- https://www.youtube.com/
zines front pages featuring watch?v=_54HXH-e8-o.
new productions and players
discussing them vigorously Okay, enough with this quality
all over again. Dont get me bar-rising introduction, lets
wrong: simple, professionally move on to the review itself.
designed games come out For us, the Commodore-users
quite regularly, but the high- born in 80s, the word Vice is
end titles, carefully planned usually associated with both,
and in production for months, an awesome piece of softwa-
are the drivers of the gaming re used for emulating our ma- The entire game consists of
scene. They keep our lovely chines, and with an American nine separate missions, alto-
8-bit machines running at high TV series call Miami Vice. gether giving us quite large
speeds and dont let them die The latter one mainly tells variety of levels. Initially were
out of boredom. I apologize the stories of cops and drugs about to get rid of a certain
for this lengthy introduction, smugglers and distributors. number of black, unmarked
but its all in order to finally And this is actually the direc- drug cars, but further missions
move on with The Vice Squad, tion were about to hit in the bring us some fancy fights
another great AAA title for super-fast gameplay of The against heavily armored
C64! Vice Squad: as a cop named trucks, tanks or helicopters.
James Hutch were on a hunt Obviously, El Guato himself
The games announcement of the ruthless local Mexican is personally awaiting us in
by Psytronik Software was a drug baron, El Guato. Its a ri- the final mission to save the
good sign that something gre- sky mission, as due to the high city: fighting against a stolen
at is coming up shortly. Psytro- level of corruption in local po- stealth bomber will be fun!
nik is well known not only for lice departments we can only The story nicely develops into
polishing up their products, count on ourselves and on our an interesting adventure with
but in most cases also for fo- partner. El Guato is a highly ever rising level of hazard,
cusing on highest quality rele- dangerous individual and our and although it might not
ases. The game trailer posted cops have to use all possible be a peak of diversity, every
on YouTube reveals everything means for winning the war other mission brings up some
Im talking here about: the and claiming back the city. more challenges to beat. Prior
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ly good scrolling so smo- ther amazing work has been Finally, The Vice Squad can
oth, that High Speed Pursuit delivered by RGCD (Retro be considered to be the 80s
Syndrome was mentioned on Gamer CD) by preparing a police action movie tribute.
RGCD website as a possible Cartridge version. The game So if youre often getting
consequence of too much of was tested on C64/C128/ back to your childhood times
the playtime. The music and C64GS in PAL system, but and still miss the uncountable
in-game sound effects nicely NTSC users report that its still hours spent in front of your
correspond with fast-paced playable, obviously accep- TV set watching films about
action and make every mis- ting occasional slowness and cops and villains, road chases
sion extremely enjoyable. refresh glitches. Nowadays the and street shootings, this is the
game is also available for free game for you! The quality of
The Vice Squad was created digital download from the Bi- work is high and its definitely
by Achim Volkers (Program- naryZone.org website: http:// worth to dive in and keep it in
ming and Design), Trevor Sto- binaryzone.org/psytronik/ your C64 games archive.
rey (Graphics, Concept, De- ViceSquad_Download_2013.
sign & Box/Poster Artwork) and zip. In my opinion it was a noctropolis
Sascha Linus Zeidler (Music, nice player-focused decision, Translated by Tomxx
Player & Sound effects). There as the game already turned
are obviously some more folks one and whoever planned
listed down in Credits but Im on purchasing the Premium
not going to mention all of editions had probably alre- The Vice Squad
them over here. The final pro- ady done that. The remaining
Graphics:
duct, available on beautifully players can now try it as well,
designed disks and tapes, was so the awareness and product Music:
released by Psytronik Software visibility has been definitely
Entertaining:
back in December 2013. Ano- increased.
Filmsoft, 2014
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X-Force
I always dreamt about a little bit like advertisement who extracts the precious
creating the first, futuristic, slogans used when releasing a minerals from the mine un-
vertically scrolled shooter and real blockbuster, announced der the surface of the planet
that dream finally became the for many years and exciting Darx. After another hard day
reality. The New Dimension huge amount of fans. Ok, I of work, we go for the well-
proudly presents the game, wont criticize more, maybe earned night rest to our ship
for which you all have been the game is really that good.:) which also serves as our bedro-
waiting for. And here is the om. It appears in the mean-
game, X-Force We are we- I will start the review not typi- time that our presence was
lcomed with these words in the cally, writing about the in-ga- noticed by the not so friendly
me music. It is a result of the aliens. When we wake up in
fact that the music attacks the morning, we immediately
us during the intro and then is notice that somethings wrong
present also in the game. The and we are horrified to disco-
music is really good and what ver that we have been abduc-
is important, you dont have ted, transported to the aliens
to like this type of atmosphere headquarters and trapped
to appreciate that the music with something that resembles
is made with a high quality an invisible shield. We manage
and matched ideally with the to destroy this shield using our
game theme. As many people laser equipment which helps us
have probably noticed, SID will during the mining, and additio-
make the game more pleasu- nally we reach soon our taken
intro of the aforementioned rable through emitting extre- away jet fighter X-Force.
game, created by the well- mely technical sounds based
known to us Richard Bayliss, on rhythmic bass and certain Our escape route through long
who was busy with the music amount of the trance-like tunnels of the bases and mines
and code, the graphics were melody typical for
made by Saul Cross. And now this type of games,
I wonder whether they made which, as I have
an exaggeration with these mentioned, sounds
claims? The fact that the pretty good and
author always dreamt about matches the theme
creating this type of game nicely.
and he is very satisfied with the
end result appears to be pretty The theme of this
natural. But the claims that it game is as follows:
was the game that we have we play the role of
all been waiting for, sound the futuristic miner,
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is full of hordes of aliens who We can see here the typical Is X-force, considerably influ-
want to stop us, escaping this representatives of aliens fleet enced by the titles such as
place wont be so easy. in the type of various small Subterranea or Powerama
ships or other, normal for this (which is explicitly admitted
Appropriately matched is the type of games, not so closely by the author), the game we
level of the difficulty of the defined interrupters, but also have all been waiting for, as it
game, which even though is cosmic animals which resem- is mentioned in its intro? I will
a kind of a challenge, is not ble wasps or medusas. To answer it diplomatically; it is
exaggerated to the point, that perform better, here and there a good game, for sure, done
we cannot survive longer than await us ready to use power- in a nice way, with a good
a couple of seconds (which is ups which increase to some degree of entertaining ability.
a weak point of many ga- extent the firepower of our jet Will it be a real hit for some-
mes). You can control the ship fighter. The whole game consi- one, remembered after many
comfortably; the ship is quite sts of 16 levels and it is a pretty years, to which he will come
manageable and responds big number. There is a boss on back often and regularly? This
quickly to the commands of the end of every level (whom question has to be answered
movement. The weakness we can defeat and receive by everyone of us separately.
involves the shooting, our an additional life, or simply
cosmic jet fighter doesnt have pass him by), every level offers noctropolis
automatic cannon, and we a different scenery. Level of Translated by Slayerpl
have to push the fire button development of these scene-
manually and as quick as ries is not maybe particularly
possible, when there are many overwhelming or breathtaking
enemies on the screen. What with the great details, but also
is interesting, the author of the in this matter the sceneries are
game, as if he noticed this made at least properly (and
small inconvenience, sha- the whole game has a pretty
red with everyone willing to fluent scrolling). Additional-
use them a bunch of POKES ly, the backgrounds are not
which introduced autofire only the elements of faraway
(POKE 30057,176POKE 30058,32 scenography, but also intro-
POKE 30059,234 POKE 30060,44 duce additional obstacles in
X-Force
POKE 30063,44 POKE 30065,44). the way of controlling our ship.
Apart from annihilating of the Graphics:
The opponents who we meet aforementioned enemies we
Music:
on our escape route, are have to be aware of the rock
created nicely, they move in debris or alternately opening Entertaining:
bigger groups and are of a and closing gates.
The New Dimension, 2014
great variety of different kinds.
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Evil Wizard 2
Ghosts, skulls and specters. a lot of games came out that you will read shortly, is also
Black fields, forests, groves. were made with the use of this pretty gloomy and scary.
Castles, dungeons and caves, program, which theme are
one who is scared, dies qu- spooky creatures, banshees Angry ghost and the
ickly! We have to kill the bad and other monsters. An exam- theme of revenge
sorcerer to restore the order. ple? Here you go: VAMPIRE
Strike with enormous force, HUNTER, ANOTHER DAY- ANO- Surely, when you launch the
as the torch during the dark THER ZOMBIE, ZOMBIE BRAIN game, you will ask: Why a
night. EATERS, DANTES DEPARTMENT ghost is a protagonist of the
STORE, FORGOTTEN FOREST, game? I explain. Earlier he
I noticed lately that SEUCK GOD SLAYER, POLTERGEISTS ON was a man, who apprenticed
has got more dark and scary. FLOOR 12, SYLPHWYRM, LE- by the benevolent sorcerer
No! Do not think that it haunts GION OF THE DAMNED brrrr, who fought the bad wizard.
me during the nights he he, Im scared now. The game Because the evil wizard had
nothing like this. I mean that titled Evil Wizard 2, over which great powers, he changed him
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into a ghost. The kind sorcerer placed in the recesses on the 1000 points. Unfortunately,
got very angry and casted a walls. The end of the dungeons you will not encounter other
spell on the ghost and gave is the encounter with a dragon bonuses.
him powers necessary to which spits with fire. We are
inflict revenge. This is how the getting closer to the objective, Yo, mate! Does this
adventure in the scary world because the third level takes game kick ass or not?
begins. Furious ghost goes on place in the halls of the dark,
a journey to the gloomy castle gloomy castle. And what do To sum it all up, I would like
of the bad wizard to defeat we have here? Haunted gno- to write a couple of the most
him. mes, moving blades, falling important issues. The music is
down rocks, snakes and the chosen accordingly, it creates
And the journey earlier mentioned cannons. the proper atmosphere, its
will be long... The end of this level is the fight scariness relates nicely to the
against the mutant knight, the graphics. The dungeons, cor-
We begin the game on the old, one we fought earlier. Maybe ridors, graveyard are drawn
secluded graveyard. Blood- not so interesting, because I nicely, which is a testament to
thirsty bats and creatures fly expected a new boss and they the fact that the graphics are
around and venomous spiders could have made another on a high level. The enterta-
come down on the thin, barely monster, or something equally ining ability is also pretty high,
visible threads. To make things horrifying It is now the time this way we get a nice SEUCK
harder, all the opponents for the final fight on the top of mixture.
throw at us some red balls. the castle, in the chamber of
The ending of the first level is the bad sorcerer. We will stand Komek
the duel against dangerous with him face to face, the time Translated by Slayerpl
mutant knight. The second le- of retribution has come, but
vel takes place in the dunge- will we manage to do it?
Evil Wizard 2
ons of the aforementioned ca-
stle. It is very dangerous here During the game, you will be Graphics:
because of poisonous snakes, able to collect appearing
Music:
spiders and quickly moving sometimes diamonds. For the
birds of prey. Look out also for gathering of every diamond Entertaining:
the small cannons which are you will receive additional
The New Dimension, 2012
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Wacky
Waste
Seuck, even though it was achieve that, he has to take sometimes even our quick
supposed to be the envi- part in 4 races and show to reaction doesnt help when
ronment for creating simple his opponents, that he is the confronted with danger. We
shootemups, has a second best (and to get, as a prize, cannot also omit our oppo-
face. Of course we have a his ideal car). To reach a nents and their bullets while
lot of SEUCK-based shootem start of every race, he has moving vertically, because
ups, sometimes the games to take care of opponents we can make only forward
appear which break this blocking the passage to and backward movements. It
pattern. We had, for instan- the race start. Practically, it is good that we can shoot in
means, as it was mentioned every possible direction, even
earlier, interchangeability of at a slant, which is a very
shootem up levels and car useful solution. Unfortunately,
racing levels. another oversight appears (or
maybe it is deliberate), that
Because the whole plot we cant shoot backwards
of the game takes part in while standing still, we can
city called Garbageville, shoot only when we make a
the scenery is full of trash, movement in this direction. If
dirt, metal scraps etc. The we are being attacked from
opponents adjust to this behind by the quickly moving
ce, pointers, pseudoplatform atmosphere; among them opponent- we encounter a
games, pseudo 3d games, are cockroaches or rotten serious problem (especial-
and what do we have here? tomatoes. They are treated ly when we encounter an
This time around we look at accordingly by the protago- opponent that we must shoot
the release, which is a com- nist Ratty, which uses as pro- at numerous times). The fact
bination of classic scrolled jectileshis own, green sa- that some opponents do not
shootem up and .. car liva. Even though the game appear somewhere in the
races. may appear initially as safe distance by the edge,
quite simple, this estimation and practically next to the
Wacky Waste lets us imper- quickly changes. The level of player, does not help. To sum
sonate the persona of an difficulty doesnt depend on it all up, the game is not easy
amusing Ratty, who because the particular special chal- and the levels where we walk
his greatest hobby are cars, lenge, but a certain level of on foot can be assigned to
has decided to become the clumsiness of the game. Our this sort of games where the
local king of the roads. To rat moves quite slow and further progress is reached
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MIDS 80
Arctic
Shipwreck
The group of castaways from The described game is the had fun like no other time.
a sinking ship shudder from first work of Hungarian group
the cold, squeezed on a quite called F451. I will say im- I remember that when I first
big floe, but being nothing in mediately that if someone is encountered the game, the
comparison to the grandeur more interested in the wider physics of the described floe
of the arctic waters. Around background of creation of this made a huge impression on
them only the hum of waves, game, the lot of the program- me. Even though it takes up a
whistle of a cold wind and mers and the general com- huge part of the screen, it is
arctic vacuity. Is there a hope puter atmosphere in Hungary nicely animated and reacts in
for them? The rescue expedi- in the beginning of 80ties I a great way with its tilt cau-
tion should leave but the floe recommend the interview with sed by the mass of the mam-
under the influence of a strong Viktor T. Toth (if you have moth moving on it. The floe
wind moves side to side and not yet read this), one of the does it with the proper delay,
often dangerously tilts. What members of the group and which shows clearly its enor-
can they do ? Wait passively the creators of Arctic Shipw- mous, ice mass. The creators
if someone is be able to save reck in the C&A Games 4. I will were pretty proud from this
them? Wait a minute. there mention here that the idea algorithm and I have to admit
was one friendly mammoth for the aforementioned game that Im not surprised. Even
around somewhere here. didnt come from them, but more so, that we talk about
what is inte- the beginnings of C64 era. If
resting was even today it is something to
the result look at, back then it was even
of a com- more impressive.
petition.
And the The game is based on the
program- fact that, impersonating the
mers, even aforementioned mammoth,
though we have to move on the sur-
they wor- face of the floe to decrease
ked on the with our mass its tilt. When the
borrowed floe tilts too much, the part
equipment of the castaways (and in bad
and for the situations even all of them) will
ridiculously fall into the water. We have
low remu- to be careful not to fall to the
nerations, ground with the mammoth be-
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noctropolis
Translated by Slayerpl
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Can you introduce yourself? know how to open or record In general, during that time,
a computer program! We had many people began to get
My name is Peyman and Im to write almost 200 lines of the interested in IT and compu-
the webmaster of the Per- code in BASIC to play a game. ters. A lot of people wanted
sian C64 forum (http://www. When we tried to do it for the to purchase the computers,
c64persian.tk). first time and we were around but because our country was
100th line, suddenly, becau- at war with Iraq, the ability to
Can you tell something more se of an air raid (our country buy things was limited. Either
about yourself, what do you was at war with Iraq during case, C64 was during that
do for a living etc.? that time) there was a power time the most popular compu-
failure in the whole neighbour- ter in our country.
I was born in 1976. I work as hood. All our work was in vain.
the hardware technician. I After some time the electricity When did you purchase your
have a bachelor degree in ICT was restored and we deci- C64?
(Information and Communica- ded to try again, we have
tion Technologies). Im intere- successfuly written the code I bought my C64 in 1989 for
sted in the design of Internet and played the game. I dont 300 000 Iranian Rials (I dont
websites and, of course, what really remember what was the really remember how much
I couldnt not mention, the name of the game, however that was when converted to
best computer in the world, I remember that there was dollars). Not long later I began
which still brings the feeling a blimp in the game which programming in BASIC first
of nostalgia to Iranian users shot at everyone and that the and then I started tuning the
C64. game was pretty simple. That games , to gather the sprites
was my first my game on C64. or the music from them, or
How did your interest in C64 One month later I saw my unc- enable some tricks.
begin? le playing a ninja game (as we
thought, after contacting our Tell us something about the
I came across C64 in 1988, interviewee one more time, Iranian community of C64
when I attended the primary we confirmed that the games users, were there a lot of C64
school. There was a newly bo- name was Last Ninja). I liked fans? Do you know something
ught C64 at my uncles house. the game very much and this about any Iranian productions
My uncle had no games on was the moment when my ( games, demos, collections)?
the tapes and we didnt even interest in C64 began for real.
30
Komoda & Amiga Plus #1
C64
C64 and Amiga were extre- Most of the software was There are a couple of demos
mely popular among Iranians cracked, there werent many on CSDB from Iran. Did the
and a lot of people interested originals. A particular Iranian demo scene exist in Iran? Did
in computers had this type of company created programs C64 fans meet at the organi-
hardware. I didnt know much for the learning of the Com- zed rallies?
about games and demos, modore use (these programs
you would have to ask this are currently available and I I dont know anything abo-
question to the user Amirta- will place them on CDSB) but ut this. I placed on CSDB a
va from our forum (this user is there were no Persian games. couple of demos from our co-
Amir Morteza Tavakolnia one Another company made untry, however it is only a be-
of the programmers of the cartridges, but we still cannot ginning and we need a lot of
Iranian sequel of Last Ninja reach any of the producents. time to find all the data. There
THE BEAUTY AND THE BEAST We try to create a comple- were only a couple of websi-
(http://www.gamesthatwe- te list of the authors of the tes in the Persian language
rent.com/gtw64/beauty-and- hardware and the software on during last 20 years and those
beast) editors note.). the C64 forum . websites contained not a lot
of information. I thought that I
Were there also Atari compu- Was there a possibility to pur- will create this forum and the
ters in Iran ? chase a legal software in the former users of C64 and A500
computer shops? from Iran will have a place
ere werent many Atari com- to meet and we will gather
puters, however the video Yes, I remember that my uncle a lot of forgotten information
game console Atari 2600 with had 4 or 5 original games and coming from our country
a game River Raid were very programs. I had the original
popular and you could find version of the game Platoon, Can C64PERSIAN community
them in every iranian house- but without a cover. The pur- be treated as a scene group ?
hold in 1986. chase of the original software
was very difficult, the availabi- Yes, we have people who are
What are your favourite ga- lity in the computer shops was busy with programming, but
mes, now and then ? low and the majority of shops we need more time to find
sold copies. somebody for other activities.
Currently, I get to know a lot
of games, which I didnt know
back then. My favourite ga-
mes back then and now are
: The Last Ninja 1, Battleship,
Battle Valley, Commando,
Turbo Out Run, Heli Drop, ACE,
International Karate, Soldier
One, Beach-Head, Skool Daze,
Little Computer People and
many more... My favourite
music comes from Jeroene
Toel and Rob Hubbard and
the best Persian music comes
from the Computer Saz demo,
whose author is Hamed Ranj-
bar Navazi..
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C64 Komoda & Amiga Plus #1
Unfortunately, couple talented cartridges port. It showed on ceed, I showed them how to
individuals connected with the screen a graphic scheme do it by POKE and other tricks.
C64 scene are no longer with of this port, it checked all the When we programmed back
us. A graphic designer and pins and finally it displayed a then in BASIC, we used only
coder Reza Shamsian died message : Your cartridge port C64 manuals and information
because of a sudden heart at- does not work. This messa- from Home Computers.
tack, the music designer and ge and the whole program
coder Hamed Ranjbar Na- was 100% fake. We took this What was he main reason for
vazi died in a car crash. C64 program to Hooman so he can creating C64PERSIAN forum?
Persian works currently on the test his cartridge port in his
new demo. It will be placed C64. When Hooman saw the I have whole years of memo-
on our forum when the demo message, he, horrified, wan- ries connected with the use of
is ready. ted to take out immediately C64 and I decided to create
his cartridge while C64 was this forum as a tribute to the
Do you remember some turned on! I stood behind him golden era of computeriza-
interesting or funny situations and said that he shouldnt do tion, during which I lived, and
connected with Commodore? this because the program was also to create a place for
a joke. When we wrote our mutual discussion between
In 1991, one year after I programs in BASIC (really basic Iranian fans of Commodore.
bought my first C64, a friend programs such as minipro- The forum has existed for two
from my neighborhood Ehsan gram consisting of questions years now and I hope it will
also bought C64. We wrote and answers, sprite controlled allow the fans of Commodore
the programs in Basic, we by the joystick all of them in Iran (there were a lot of fans
recorded them on tapes and done in a humorous way) we of C64 in Iran, unfortunately
gave them to friends, mainly used safety measures which during the last years C64 was
for fun. One time, when my hid the code of the program almost completely forgotten)
power supply adaptor was during the attempt to see it to meet once again.
damaged, I was at his place with LIST command. A couple
and he came up with an idea of our friends from the neigh- Do you have currently C64 ?
to write a certain program for borhood tried to override the
fun. My other friend, Hooman, safety measures to see how Yes, I have. Other users of our
was supposed to be the butt everything works and use the forum also have C64, A500
of the joke. I wrote on Ehsia- code in their programs. They or other videogame consoles
ns C64 a program that was tried many times but to no such as Spectrum or A1200.
supposed to pretend to check avail. When they did not suc-
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Komoda & Amiga Plus #1
C64
33
C64 Komoda & Amiga Plus #1
Sky Travel
Ocena:
Functionality: Congruity: Clarity:
34
Komoda & Amiga Plus #1
C64
Planetarium
Ocena:
Functionality: Congruity: Przjerzysto:
Solar system
35
C64 Komoda & Amiga Plus #1
Ocena:
Functionality: Congruity: Clarity:
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Komoda & Amiga Plus #1
C64
Ocena:
The evaluation: I will abstain from it
Ocena:
Functionality: Congruity: Clarity:
Minimoog
Translated by Slayerpl
37
C16 Komoda & Amiga Plus #1
MEMENTO
The human mind is an extre-
mely powerful device, the fac-
tory of good and evil, sleeping
volcano. Kind, but at the same
time dangerous, having a
huge influence on our world.
How much can we achieve?
How great is his power?
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Komoda & Amiga Plus #1
C16
ones who have good inten- that after turning a given card I will admit frankly that I like
tions and use their knowledge, we have to find another card the graphics of Memento very
skills and abilities. with the same drawing, then much, it is clear and colourful,
the two cards will disappear. and the silhouette of a certain
OK, so you want to increase We repeat this activity until lady with a coquettish glance
the ability of your brain? Me- all the cards disappear. We increases it. The music is also
ditate hours long, eat handfuls have four minutes to fulfill the very good, because it sounds
of walnuts, and use lecithin. task on every level. If you do really nice and does not inter-
Oh boy! Lets not get crazy, not succeed the GAME OVER rupt you to focus. Good reali-
because too much of some- screen appears. zation and high entertaining
thing is not healthy. To start I ability cause that it is really
propose to launch from time The creator of this absorbing good to play this game.
to time an interesting logical game is Hungarian group cal-
game, which will not only led Assassins (ASN), which has Komek
bring great entertainment, but earlier created the adventure Translated by Slayerpl
will stimulate our grey matter game ADVENTURES IN TIME
in our brain. and a very good conversion
from ZX Spectrum UWOL
Memento is a traditional Quest for money. Getting into
logical game which trains our details, I will add that Memen-
brain through remembering. It to was decoded by Gabor Memento
was based on the same idea (Skoro), graphics was done
as the C64 version from 2013 by Robert (Kichy), and the Grafika:
under the title MEM64! The le- music by Csaba (Csabo). The
Dwik:
vel includes thirty upside down game was presented on the
cards, under which different 12th November of 2013 in the Entertaining:
signs, subjects hide. The game- internet website Commodre
Assassins (ASN), 2013
play is based on the premise Plus/4 world.
39
AMIGA Komoda & Amiga Plus #1
HISTORY LINE:
1914-1918
The computer games from carries with impetus the play- xities. The scene showing the
the turning point of 80ties er, like a good book, through lonely soldier on the battle-
and 90ties showed only a the events of the World War field titled Somewhere on the
small portion of war actions: One. HL is basically, a history Western front. Summer 1916
a couple of good aircraft lesson: it involves the skirmishes introduces us to the game-
simulators were issued, but played in 2 month intervals play.
generally it lacked a complete and the course of the war
is shown through 24 missions Theatre of war events
during the 4 year conflict. They
took into consideration the hi- The first decision involves cho-
storical background, the units osing the sides: France or Ger-
are thoroughly characterized, many. It is a simplified choice,
every mission is preceded by because a majority of deve-
the summary of the course of loped countries participated
fights in the last weeks. The in the war, but it immediately
player learns about the world places us on one of the figh-
events, technological novel- ting sides. The gamescreen is
ties or even the trivial matters divided into two parts, which
described in the newspapers enables us to play the rounds
depiction. This gap was filled of this period. Even the intro at the same time, and the ga-
in 1992 by German studio Blue makes us feel the atmosphere meplay involves two separate
Byte who released for Amiga and the historical background rounds: the movement phase
and later MS-DOS History Line nicely: the cutscenes show the and the attack phase. When
1914-1918. The titular History assassination in Sarajevo and one of the players starts the
Line is based on the engine of the animated map of Europe engines of their machines,
the popular series Battle Isle; it explains the political comple- the second player burns the
On the 28th June of 1914 Austrian successor of Hungary gave Serbia ultimatum which is decli-
the throne Archduke Franz Ferdinand Habsburg ned by them. The situation in Europe is tense: as
is assassinated. The assassination was made the result of many of different agreements and
and done by the group of Serbian nationali- treaties made in the beginning of the Bismarck
sts, then citizens of Austro Hungarian Empire era, the continent was divided into the hosti-
who were trying to incorporate Bosnia to their le alliances. At one side the forces of entente
country. In the result of the attack, Austria (Great Britain, France, Russia) and the Central
40
Komoda & Amiga Plus #1
AMIGA
fuse in his cannons. In 1992 is usually smaller. On the maps Graphically the game looks
it was an original approach, we can also find depots and great, the battle scenes are
which was copied in the next factories which can help us re- animated. The steering is sim-
years by a couple of games pair the existing or create new ple: joystick or the mouse and
of this type. The objective of units. The buildings neutral at the use of a couple of buttons
the game is taking over the the beginning we first have from the keyboard.
hostile headquarters or simply to take over (we sometimes
destroying all enemy units. The receive as the prize the units bayonets READY!
map is seen from the bird view residing there), and from their
and is divided into the hexa- number depends our ability The game begins In August
gon fields and different ele- to produce (manufacturing of 1914 with the attack of
ments of scenery (hills, rivers, points). AI of the computer Germany against France. In
lakes, forests, roads), influence is set into an ultra optimistic the first months of war caval-
the properties of units (com- attack and with a little bit of ry, infantry and light artillery
bat as well as movement). The calculation and cunning we dominates on the scene of
time of the year also influen- can defeat him quite easily. war, but with the passage
ces the properties of the units, There is no fog of war in Hl of time armoured vehicles,
for example on the winter and the realism of the strategy airforce and navy become
maps the mobility of our army decreases because of that. the main forces. Consecutive
Powers (Germany, Austria Hungary and Italy). by the complex system of international allian-
Europe mentally enters the military conflict and ces. The greatest military conflict starts, which
all the negotiations, talks and ways of resolving will take 4 years to end and will cause death of
the frictions does not succeed. 16 millions of people.
41
AMIGA Komoda & Amiga Plus #1
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Komoda & Amiga Plus #1
AMIGA
from the Panzer General gen- Amiga (earlier Commodore connection and realization of
re, but the entertaining ability User) in their review suggested many different ideas was the
is really good and the game- the possibility of issuing the ad- first that developed strategy
play is absorbing. For many ditional editions placed in the for Amiga, setting the stan-
players from our generation it Roman, medieval or Napole- dards for next years. Blue Byte
was the first professional multi- on times. Unfortunately those exists to this day (the studio
player game and nothing cau- plans never succeeded. In was taken over by Ubisoft in
sed more joy than destroying the USA, because of a greater the January of 2001) and suc-
the enemy cavalry from the recognition, this game was cessfully produces and issues
hill. It is worth mentioning that issued under title The Great games for different platforms
for two player mode additio- War 1914-1918. creating the beautiful, almost
nal 12 maps were made. The 30 years long, history among
game takes a lot of disk space BLUE BYTE SOFTWARE the computer games produ-
(7 amiga diskettes) which was cers.
a big obstacle in the past, HL 1914-1918 was definitely
changing diskettes very often a good release, but what is general tomxx
(map mode, cutscenes, fight more important, considerably Translated by Slayerpl
simulations) was exhausting, so made it easier for the Blue
the majority of players resi- Byte studio to develop. Smaller
gned from the animated fight at the beginning developer
scenes choosing the simu- from Dusseldorf invested in the
lation in the shortened ver- complex projects difficult
sion. The name of the game to realize, but ambitious and
suggested the beginning of visionary. This is how the main
the whole series of historical series of the studio developed,
games: British magazine CU The Settlers, which through
43
AMIGA Komoda & Amiga Plus #1
44
Komoda & Amiga Plus #1
AMIGA
45
AMIGA Komoda & Amiga Plus #1
46
Komoda & Amiga Plus #1
AMIGA
47
Komoda & Amiga Plus #1
Resurrection -
the old shown in
a new manner:
Mortal Kombat
giving the food for thought to
all the defenders of mora-
lity. It would be extremely
harmful to say that it was the
only feature that distinguished
the game from many others.
The huge impression was also
made (at least on the players,
not on the previously mentio-
ned detractors) by the beau-
tifully digitalized characters,
impressive combat mechanics
and harsh, overwhelming
atmosphere (regardless of the
sheer, previously mentioned
brutality). The second part of
the game raised the bar even
Mortal Kombat is a game higher, becoming the game
which caused a significant which is still highly valued by
commotion during 1990ties not many. I still remember the
only among the players but never-ending conversations
also in many other communi- about the characters from the
ties theoretically not connec- game, their storylines, their
ted with the game industry. punching styles, fatalities etc.
This title defined the concept conducted during the school
of a brutal computer game, breaks. Third part of the game
48
Komoda & Amiga Plus #1
created the image of the trilo- ting from the original atmo-
gy, even though I valued MK2 sphere parts 5-8 (fourth part is
higher. The Amiga users were in my opinion partially success-
also badly treated, because ful). Creators of the game,
the game was not released for NetherRealms Studios (with
this platform and they did not very well-known Ed Boone in
have the opportunity to play a crucial role) also knew that
this game. the MK brand slowly dies out
and to achieve the old spark,
Ok, it is enough about the they must make a sudden
history and the short intro- turn. They decided to return
duction into the climate of without any concessions to
beginnings of the dragon the everything that is the best
series. I want to write about in the first parts of the series
the released in 2011 for PC and it turned out that it was a
computers and PS3, PS Vita great decision.
and XBOX360 ninth part of the
game (yes, because even tho- What made the fans of the
ugh the game is titled Mortal first parts of the game the
Kombat, it is sometimes called most was the fact that the
MK9). Someone may ask: why producers stopped adding to
should we make a big fuss the roster of warriors new, not
about ninth part of the series, influential and not interesting
if the MK series was continued characters to replace the
throughout the years with a known and loved classic cha-
new part of the game once racters. This way, everyone
in a while? Because of two who had a favourite fighter in
reasons: the game is an offi- one of the parts of the trilo-
cial reboot of the series and gy, will find him or her here.
it cleverly defines the three Second important matter (and
first tournaments (interesting a wink to the classic fans) is
idea about sending by Ray- the fact that the game returns
den the telepathic message to fighting in 2D. Of course,
to the past to himself). The the graphics in the game
second reason is the fact that are completely 3D, because
according to many fans only it cant be different in the
this part of the game is a true modern times, but the fighting
continuator of the trilogy, after occurs in two dimensions
not so successful and depar- you cannot go freely around
In Resurrection: the old shown in a new manner, presentations of games for contemporary hardware will appear (PC,
game consoles, and portable devices) which are continuations, adaptations, remakes of classic games, known from
Commodore or Amiga. Of course, we have to remember that we are retro magazine and these reviews wont be
complete and contemporary, but more of a referrals written from the point of the beginning of the classic game. A lot
of place will be devoted to how a given title relates to its predecessor and how much he takes from it, but also new
novelties will be shown, which will bring some freshness to the old concept. Reviewed games wont be evaluated
with points in a standard way, because it would be difficult to use an old range of estimation for old and new games,
which may lead to discrepancies. To put it short, we hope you will like this section.
49
Komoda & Amiga Plus #1
50
Komoda & Amiga Plus #1
51
Komoda & Amiga Plus #1
52
Komoda & Amiga Plus #1
53
Komoda & Amiga Plus #1
Number: 5793
Creditentials of Alojzy Bbel in Journeys of Mr. Inkblot and the effects of their work Electronic equipment pro-
(Movie -1986) still are very popular.) ducers did a lot to establish
which is understandable
In our imagination the com- - only the positive image of
puter was not only a device microcomputers. Since the
efficiently executing time beginning of its presence on
consuming arithmetic equ- the market they were shown
ations, but also more or less as an irreplaceable work and
intelligent creation based on entertainment companion
the human. People educated (we can guess that the con-
on science fiction books and tinuation of this marketing
films such as 2001 Odyssey, strategy was the adoption
Star Wars or Star Trek we for the first 16-bit construc-
came to conclusion that the tion the name Amiga, The
computer has a human face Friend was supposed to
at least in the sense that it make the work pleasant,
communicates with a human help people with the respon-
like a human. Almost every sibilities, it was supposed to
history which is in the future become a member of the
shows the progress as far as family). In the contemporary
the changes are concerned, information technology press
which were brought by the and literature we could find
development of digital tech- a conclusion that computer
nology. Even though the dan- is a universal device, which
gers of the developing digital brings work, learning and
technology were shown, it entertainment into another
seemed a bright future for us. new dimension. Because of
54
Komoda & Amiga Plus #1
the previous, traditional form computers, and more frequ- We will not remake the reality,
of education and enter- ently about the whole com- into which the older games
tainment microcomputers puter infrastructure, we say and programmes brought us.
definitely brought new qu- system, system generates, The convincement about the
ality, which favored the high system downloads, system uniqueness of our experiences
assessment of their value, countsThere is no previous and emotions connected with
including the attribution of friendliness in this description, retrocomputers should not
their extraordinary properties. on the contrary, we can feel leave us .In our own way we
Finally, we couldnt see com- certain unpredictability in this, were witnesses of the history
puters other than exceptio- unexplained force, the com- and active participators of the
nally friendly devices. plexness which is cannot be historic breakthrough: transfor-
fully subdued. When we hear ming the counting machines
From the eighties to the cur- about the complexness of into the personal computers.
rent times electronic industry the contemporary informatics For us retrohardware is still
made a significant technolo- solutions, the thousands lines more than the relic of the
gical progress, which sepa- of code, about the patches past.
rated even more previous immediately improving the
generations of computer bugs, about the patches for Even though we have the
users from the sentimental patches, about the need for consciousness of the emotio-
proportion to 8 and 16 bit refactoring, technologies nal background of our opi-
constructions. Currently, the which rival, piling up stan- nions, we will not step back to
youth grows up in different dards its easy to get a say that the first home com-
social-economic circumstan- headache keeping up with puters had a soul. They had
ces. For them the computer the constant chase about the a soul for us, the devoted
became a centre of home novelties in IT. users.
entertainment and the work
utensil. The spiritualization We will not recreate the spe- Hery
of computers happens also cific climate, in which around Translated by Slayerpl
now, but it took a different di- 8 bit computers aura of extra-
rection. Nowadays about the ordinariness was created. *all scannes from Bajtek Ma-
gazine (polish computer ma-
gazine published 1985-1995).
55
Komoda & Amiga Plus #1
TALKING
HEADS
56
Komoda & Amiga Plus #1
source: http://pl.wikipedia.org/wiki/Commodore_16#/media/File:Commodore_16_002a.png
CC BY-SA 3.0 - author: Ubcule -
not mention a great convenience which operations or entertainment I use mainly
are save states, without which emulators.
finishing any game would be
almost impossible..... Komek: I also created a
The pile of cassettes while ago small C64 post. I
Minimoog: Right, for and diskettes looks way bought an ordinary small
example I would not better than the humming cupboard for RTV with
finish 1985 Day After wi- chest with virtual written data three shelves, in which
thout save-stats... Emu- (PC). I heard an opinion that there are: TV set, joy-
lators are over compa- no one creates games or pro- sticks, cassette player
tible, I think. They often grams on the real C64. and 2 cables, therefore
give us so huge techni- I have no problems with
cal abilities and therefore - Minimoog constant switching of the
a convenience which are cables. I launch my C64 and
difficult to achieve on har- my favorite game and I travel
dware. I do not say that it is a into the past. When I am visited
shortcoming, why should we give up by my friends (not necessarily fans or
on something that works better, however we C64 aficionados), they often ask to launch
cannot feel the retro hardware fully without some games. I often do this and then the par-
the hardware or the software from its heyday ty starts and everyone feels great while feeling
and it is true not only for Commodore. I prefer this unique atmosphere. However concerning
to play on Pegasus also on real hardware. the PC emulators, of course I use them, mainly
The pile of cassettes and diskettes looks way when I need to act quickly to describe a given
better than the humming chest with virtual game.
written data (PC). I heard an opinion that no
one creates games or programs on the real Bobikowoz: I like your approach to real
C64. It is not true, because for example I do hardware. The special post, adequate atmo-
this (or maybe I am nobody then they are sphere from the past, I feel envious that I have
right). Besides, what kind of a C64 program is only the modern junk in my home. I feel also
this that works on the emulator but does not ashamed that as a retro hardware aficionado
work with a real C64? My pc starts loudly and I perform halfheartedly, but in todays busy,
long, while C64 works silently and launches full of activities world it is very hard to find an
practically with the switch of a button. When additional time to adjust the recording head,
I need immediate use of a device, e.g. waiting for the loading of the game and
to write a small program for mathematical other similar pleasant experiences. Moreover,
estimations, then I use a real C64. For longer I would have to take out every time C64 from
57
Komoda & Amiga Plus #1
the inside of the wardrobe, which when we case is the fact in which proportions every one
take into consideration the limited surface of us needs these two factors. Another factor is
of the panelak building, and this is another the fact that using real hardware becomes more
thief of the precious time which is meant for and more expensive hobby. Not long ago you
the pleasures. could buy a proverbial Commodore practically
for peanuts, nowadays its price is higher, but still
Komek: Yes, the unfortunate issue of time. In acceptable. However we have to get ready for
my case it is also stretched beyond a situation that with time it will get worse
imagination but I said resolu- so if someone plans to buy a physi-
tely I will not let myself go I will admit cal version of our favorite hardwa-
crazy. Let this C64 post without hesitation re, should not wait long.
be my oasis. And be- that I use more often
lieve me, I will always Pc emulators. You dont Uka: Emulators and real
find time and small have to deal with hardware, hardware have its advan-
place to create this plug in cables and it is above tages and drawbacks. In
place. When we take all comfortable if you only want most cases you can choose
the purchase of new to launch a given game for an between one and the other
hardware into consi- half of hour and do not play depending on the prefe-
deration, it also should half a day. rences and other factors. I
not be a problem. So I will not say how the situation
urge you to work actively, - noctropolis is in my case and from which it
because there is no other as results because it would be secon-
original hardware. dary. The emulation for sure is very
useful, makes some things easier and that is
noctropolis: In my opinion, the real solution why we often use it. For me the most important
is using the advantages of emulators and thing is that it gives us the possibility to launch
real hardware interchangeably. The former the machines which I do not have (if it is only a
one has a bigger comfort and speed, and substitute of a real hardware it is still better than
the latter better atmosphere and is a more nothing). We have to know also that you cannot
tangible return to the past. The individual perform certain operations in the emulators, and
58
Komoda & Amiga Plus #1
you cannot do other on real hardware, be- a current for all the drives and
cause for example does the graphics rende- C64. There a lot of possibilities.
red in the Vice window look the same as on
the screen of a C64? Are you, in both cases, Minimoog: I would have loved to
able to slow down or stop the working of the have such possibilities! I have a lot of
program during a given moment to decide Pcs in my home, floppy drives, disket-
in which cycle of rastra network the change tes, a lot of electronic junk, one thing
from white into black appears in your intro? which limits is my lack of knowledge about
Does the installation of the classic Workbench electronics ( and limited amount of money
under WinUEA take the same amount of time sometimes). The second thing is the fact that
as in the case of real diskettes on the real such configurations as SID or MOS we can usually
Amiga with a very old HDD? purchase on Western markets for a huge price
for shipping to Poland. Because of this shipping I
Ramos: The amount of old computers will gave up on the idea of buying Apple, because I
decrease gradually, year by year. The mo- would have pay 200% of the price of the compu-
ment will happen that they completely leave ter.
the hardware market, and if they appear
the prizes will be horrendous and the avera- Uka: Yo can always buy a decrepit C64 (still
ge Joe will not be able to buy it. For young available for 15-20zl) on allegro.pl and perform
people willing to have some fun with such cannibalism.
a hardware the emulator is the answer. The
programming on PC is more comfortable for noctropolis: I, on the other hand, which may
contemporary coders. Of course, nothing will surprise us, am quite resentful to the fact of
replace launching the demo or a game on mixing emulation with a real, classic hardware
the old hardware. Unfortunately, the emu- because it is does not match with each other. I
lators are not yet perfect, even though they use this type of division: either full emulation or
become every year better and better. We the realism, this concept works the best for me.
cannot hide one fact, the era of 8bit compu- I never felt the need to incorporate into PC ele-
ters domination ended. C64 Direct-To-TV and ments from the old hardware (floppy drives, SIDs,
other gadgets, which appear on the har- joysticks etc.)Im totally against placing add-ons
dware market, are emulations which barely in C64. One thing are add-ons connected with
reminiscence the old, cult machine. the emulation of data carriers (such as SD2IEC
etc.)which are OK, such devices as additional
Atreus: However I will try to look at the whole RAM or SuperCPU are a profanation which kills
situation differently. I try very hard to use the atmosphere. I do not know if we can join this
old hardware together with new. Because concept with the concept of emulation, but is
of that, I have in PC (Core2Duo) CatWeasel without a doubt an emulation on C64 to provide
Mk4 with SIDs 6581 and 8580 and PC Floppy the abilities which it originally does not have.
drives 3,5 and 5,25.I use SIDs to emulate
C64 and the drives to make images of Amiga Bobikowoz: The discussion goes on and on, but
and C64 diskettes. To use its abilities fully I we have to close this edition. Our talking heads,
have to modify my 5,25 floppy drive. So far as we can see have different approaches to our
I can make one side images. The second favorite hardware and software, but regardless of
PC has HardSID and XU1541. It is PIII 600 Mhz the differences, we can find a consensus. Regar-
on Win98. I have also Keyrah interface and dless of the fact if you have home altar with a
digital-analog joystick switch for the old real hardware, hybrid or an emulator on a tablet,
joystick PC port (DB-15) and joysticks taken if you read this text you are just like us a fan of
from the attic and a couple of emulators. In retro entertainment. We await your opinion under
C64 I used a couple of add-ons issued not our editorial staff mail: k.a.plusmagazine@gmail.
long ago, which expand and make more com
pleasurable playing C64. I talk here about
RetroPlay, SD2IEC and PC feeder to provide Translated by Slayerpl
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How many time in your life person by this mythical com- is where it came from. It can
have you heard such words munity. be generally assumed that
directed towards you? Some- video games came into Polish
times they were spoken by the On the other hand I, so as not homes more or less in the
members of your family while to be misunderstood, must mid 90s. Surely during 80s you
you were practicing one of point out that generally Im could find some Spectrum or
your favorite hobbies, other ti- completely not interested in Commodore units, but lets
mes you could hear them from what other people think about be honest, these were just
your friends or ever complete- my ways of spending free individual cases. A person
ly strange people, who would time. This text is not written in who owned such a piece of
find out about your ways of order to excuse myself from hardware was considered
spending free time. anything. It is created only to to be lucky and half of the
show you my point of view neighborhood visited such a
Among a big part of our socie- and to show how ridiculous whizz-kid for a chance to play
ty there is still this notion of the notion mentioned earlier games using that computer.
video games (without the divi- is. I must also say that currently Speaking about the broader
sion into PC, consol or mobile I dont experience such pro- scale of this phenomenon
games) being something not blems but while speaking with we must come back to 1990s
serious, infantile and basically my friends I am able to notice when brands such as Atari, Pe-
meant only for kids. Due to this that that opinion is not rare. gasus, Amiga and generic PCs
fact they are treated only as While hearing or reading such started to appear at our ho-
fun and you are expected to opinions I can feel my hair rise useholds. As it usually happens
grow out of them at certain (at least what is left of it :) with such a novelty, the first
age. You are expected to people who get interested are
do that so that you can be Ok, but if there is such a no- the youngest as their minds
treated as a serious, grown tion in our society the question are the most receptive. For the
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on interesting historical events. cinematic (which some play- a good movie, a good book
While playing you can learn a ers consider to be a disadvan- or a good game. It is just a
lot of interesting facts. tage). So what is a difference matter of personal preferen-
between a good movie and ces and not the question of it
Additionally there is one inte- a good game, except for the being more or less serious. It
resting fact that comes to my fact that the latter is interacti- is not a coincidence that the
mind that the same people ve? For instance a game like average age of a gamer has
who describe games as a The Last of Us is a master- risen recently. It keeps on rising
juvenile and childish time killer piece of a screenplay which, together with the people who
attack them as being too vio- after finishing the game, is on fell in love with the games in
lent and even full of eroticism, your mind for a long time (and the 1990s and who dont even
which in the end qualifies tho- by the way there are movies consider giving this habit up.
se as a product directly aimed to be directed based on that In the past a typical gamer
at the adult person. Here we game). was associated with a juveni-
can witness a big amount of le student who after coming
hypocrisy and the will to bend back from school tossed his
ones opinion to whatever backpack aside and turned
they are trying to prove at the on his C64. Today it is more
moment. And who cares if it often a grown up man who,
is illogical and contradicto- in order to relax, turns on his
ry at the same time. The idea is that sin- PC, console (or still the C64)
ce games are made and the fact that some
The fact is that the elec- for fun only and fun is other people have some
tronic entertainment associated with being problems with that? Well
some time ago made a a child then there is no lets not bother our minds
big leap from being little point in sticking to them with that, its just their
important to the media when you become problem.
mainstream. The com- adult.
mercials for the biggest
game titles are broadcast
during commercial breaks noctropolis
on the biggest TV networks Translated by MA
among other commercials for To sum up this a bit personal
such products as crisps and opinion, I just wanted to say
washing powders. It also hap- that if you had ever had some
pens that they are mentioned doubts (be it because of your
by media normally not con- not so young age as I assume
nected with electronic enter- that most of us are over 30)
tainment. It is a normal thing whether you should explore
that you can buy games in a virtual worlds (no matter what
supermarket or in a shop that hardware you use) I think you
sells all kind of electronic equ- ought to put your worries asi-
ipment. Still there must pass de. Dont let yourself be told
some time before games are that games are not meant for
treated as equals to movies or you because youre too old. If
TV. The games are growing up they allow you to disconnect
today together with their au- from the real (and sometimes
dience who is doing the same. boring) world and you love
They tend to provide us with them than stick to them. Eve-
not only fun topics but those rybody has a right to entertain
more mature and difficult as themselves, no matter the
well. They become also more age or the way you do it. Be it
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working PC in several
possible.
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(http://www.vesalia.de/e_keyrahv2.htm) (~40$)
Nano ITX motherboard (12 cm x 12 cm) with Celeron 1037U 180GHz CPU dual core
i7 on the Ivy Bridge (105$ +VAT)
The whole computer works
pretty fine. In configuration 2 GB DDR3 SO-DIMM (~20$)
with 2 GB RAM and mSATA
disk Windows 8 starts prac- 2,5 hard disk OCZ 64GB SSD SATA (45$)
tically in a matter of couple
seconds. Every emulator Old USB panel 2x, 2x audio output, from the old PC casing (2$)
such as WinUAE and Vice64
and others work without Power supply unit 12V, 3,5A, 35W, I used in this modification the power supply unit
problems. Also playing MKV for LED tapes (this amount of power is enough) (~15$)
FullHD Files with the surround
sound in the home area The complete amount is ~270$. Only new components are the motherboard Nano-
network also works without ITX and Keyrah interface.
problems.
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It is the time to place the motherboard in the cover. To create a place for the motherboard connector, we had to
cut out the part of the C64 cover. Additionally, I drilled 4 holes with a 3 mm drill. I had to also use gum measures to
keep a distance for the motherboard the place for the SO-DIMM memory and the better cooling of the motherbo-
ard.
To mask the connectors I used the protecting screen from C64. It is ideal, it is rigid enough, but we can easily
make drilling holes. It is the best to use for this purpose the ordinary wallpaper knife.
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It is the time for the switch and the power diode. To the original C64 diode I connected the HDD
activity indicator, thats why I had to add additional diode for the power indicator.
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Voila!
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And at last hard drive. Originally I used 2,5 SSD disk, however later I replaced it for the mSATA disk (which
at the moment of writng the article are cheaper than the standard SSD SATA drives) of course nothing
stops us from using the ordinary SATA drive together with the mSATA drive.
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hal
translated by Slayerpl
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Lunch
JOHNNY SHOW: LUNCH