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Wizard Spell List D&D 5.0

The document provides character and spellcasting information for a wizard, including: - The character's name, player name, and ability scores including intelligence. - A table tracking the wizard's spell slots by level. - A list of the wizard's cantrips with descriptions of each spell's components, range, duration, targets, and effects. - A longer list of the wizard's 1st level spells organized in a similar table, with additional information on components and damage for some spells. - Footnotes indicating how some spell's damage or effects increase at higher spell levels. - Notation of which spells have a ritual tag [R] allowing them to be cast as a ritual. - Identification

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100% found this document useful (1 vote)
5K views15 pages

Wizard Spell List D&D 5.0

The document provides character and spellcasting information for a wizard, including: - The character's name, player name, and ability scores including intelligence. - A table tracking the wizard's spell slots by level. - A list of the wizard's cantrips with descriptions of each spell's components, range, duration, targets, and effects. - A longer list of the wizard's 1st level spells organized in a similar table, with additional information on components and damage for some spells. - Footnotes indicating how some spell's damage or effects increase at higher spell levels. - Notation of which spells have a ritual tag [R] allowing them to be cast as a ritual. - Identification

Uploaded by

Guacamole
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Character Name:________________________________ Player Name: ________________________

Intelligence 8+Int+Prof Int+Prof

Wizard

Spell Slots
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Maximum
Used today

Cantrips
Spell Cast Rng(ft) Comp Duration Target Effect
Acid Splash C 1a 60 V,S Inst 1 Cr/2 Cr within 1d6* acid damage
5 ft (Dex Save )
Blade Ward A 1a Self V,S 1 rnd Self Resist vs Bludg/Pierce/Slash dmg from Wps
Chill Touch N 1a 120 V,S 1 rnd 1 Cr (RSA) 1d8* necr dmg/can't regain hps USOYNT
(undead take Dadv to Att rolls vs you)
Dancing Lights Ev 1a 120 V,S,M Conc, up Up to 4 torch-sized lights/one medium sized vague humanoid.
to 1 min As BA can move lights up to 60ft
Fire Bolt Ev 1a 120 V,S Inst 1 Cr (RSA) 1d10* fire dmg
Friends En 1a Self V,M Conc, up 1 Cr Adv on all Cha rolls against Cr. Cr becomes
to 1 min hostile when spell ends
Light Ev 1a Touch V,M 1 hour Obj Obj glows 20ft bright light + 20ft dim light
Mage Hand C 1a 30 V,S 1 minute Magical Hand MH appears and is controlled by caster
(MH)
Mending T 1 min Touch V,S,M Inst Obj Repair a single break or tear in Obj
Message T 1a 120 V,S 1 rnd 1 Cr Can Communicate with Cr from afar
Minor Illusion I 1a 30 S,M 1 minute You create a sound or an image of an object
Poison Spray C 1a 10 V,S Inst 1 Cr (Con Save) 1d12* poison dmg
Prestidigitation T 1a 10 V,S Up to 1 Can create a variety of minor magical tricks
hour
Ray of Frost Ev 1a 60 V,S Inst 1 Cr (RSA) 1d8* cold dmg (-10ft speed USOYNT)
Shocking Grasp Ev 1a Touch V,S Inst 1 Cr (MSA) 1d8* lightning dmg + can't take reactions
USOHNT
True Strike D 1a 30 S Conc, up 1 Cr Gain Adv on next Att roll vs creature
to 1 rnd

*when 1dX damage applies, it increases to 2dX at level 5, 3dX at level 11 and 4dX at level 17
Level 1
Spell Cast Rng(ft) Comp Duration Target Effect
Alarm [R] A 1 min 30 V,S,M 8 hours You set a door/window/area as an audible or mental alarm
(your choice).
Burning Ev 1a Self V,S Inst 15ft Cone (Dex Save 3d6*1 fire damage
Hands Half)
Charm En 1a 30 V,S 1 hour 1 Cr YCS/Sl (Wis Save - Cr is Charmed (Treats target as
Person Adv if in combat with friendly acquaintance)
you)
Chromatic Ev 1a 90 V,S,M Inst 1 Cr (RSA) 3d8*1
Orb (50 NC) acid/cold/fire/lightning/poison/
thunder dmg
Color Spray I 1a Self V,S,M 1 rnd (5d8) Several Cr (See Blinds Cr
Special 1)
Comprehend D 1a Self V,S,M 1 hour Self Can understand all languages
Languages [R]
Detect Magic D 1a Self V,S Conc, up You sense the presence of magic within 30 feet of you
[R] to 10 min
Disguise Self I 1a Self V,S 1 hour Self (Investigation Save You make yourself look different
Negs)
Expeditious T 1BA Self V,S Conc, up Self You can make a Dash Action as a
Retreat to 10 min Bonus Action
False Life N 1a Self V,S,M 1 hour Self You gain 1d4 + 4 THP*2
Feather Fall T 1RA 60 V,M 1 min Up to 5 falling Cr Cr rate of descent slows to 60 ft
per rnd, no fall dmg
Find Familiar C 1 10 V,S,M Inst You summon a familiar that obeys your commands and can
[R] hour (10 C) communicate telepathically (within 100 ft). It can deliver
touch spells for yo
Fog Cloud C 1a 120 V,S Conc, up You create a 20-foot-radius sphere of fog centered on a
to 1 hour point within range*
Grease C 1a 60 V,S,M 1 min You cover a 10ft square in Slick grease making it difficult
terrain. Crs must make Dex save or fall prone per turn
Identify [R] D 1 min Touch V,S,M Inst You touch a Cr or Object and learn what spells are in effects/
(100 NC) its magical properties
Illusory Script I 1 min Touch S,M (10 10 days You write on parchment/paper/etc. To you and Crs you
[R] C) designate, it appears normal, to others it appears as
unknown or magical writing or an entirely different
message, with different meaning and hand writing (you
choose)
Jump T 1a Touch V,S,M 1 min 1 Cr Jump distance is tripled
5
Longstrider T 1a Touch V,S,M 1 hour 1 Cr * Target's Speed increases by 10 ft
Mage Armor A 1a Touch V,S,M 8 hours 1 Cr AC (while no armor) becomes
13+Dex
Magic Missile Ev 1a 120 V,S Inst 1 Cr or Several Cr 3*4 darts, each 1d4+1 force dmg
YCS/Dart
Ray of N 1a 60 V,S Inst 1 Cr (RSA + Con Save or 2d8*1 poison dmg
Sickness poisoned UEOYNT)
Shield A 1RA Self V,S 1 rnd Self +5 AC USOYNT/no dmg from
magic missile
Silent Image I 1a 60 V,S,M Conc, up You create the image of an object/creature/some other
to 10 min visible phenomenon (Investigation Save Negs)
Sleep En 1a 120 V,S,M 1 min (5d8) Several Cr (See Cr falls asleep (no save)
Special 1)
Tasha's En 1a 30 V,S,M Conc, up 1 Cr YCS with Intelligence Cr perceives everything as
Hiedous to 1 min greater than 4 (Wis hilarious and falls prone and
Laughter saves) becomes incapacitated
Thunderwave Ev 1a Self V,S Inst 15ft Cone (Con Save Half 2d8*1 thunder dmg and pushed
and no push) 10ft away
Unseen C 1a 60 V,S,M 1 hour You create an invisible force that performs simple tasks and
Servant [R] can move 15ft per turn. Can't attack
Witch Bolt Ev 1a 30 V,S,M Conc, up 1 Cr (RSA) 1d12*1 + 1d12 for each turn
to 1 min

At Higher Levels
*1The damage increases by 1dX for each slot level above 1st.
*2You gain 5 additional temporary hit points for each slot level above 1st.
*3The radius of the fog increases by 20 feet for each slot level above 1st.
*4The spell creates one more dart for each slot level above 1st.
*5You can target one additional creature for each slot level above 1st.

Reactions
Feather Fall when you or a creature within 60 feet of you falls
Shield when you are hit by an attack or targeted by the magic missile spell

Special
Roll as noted; the total is how many max hps of Cr this spell can affect. Cr within 20ft of a point you choose are affected in
ascending order of their current hit points (ignoring unconscious creatures).
Subtract each Cr max hps from the total before moving on to the Cr with the next lowest hps. A Cr hps must be equal to or
less than the remaining total for that Cr to be affected.
Level 2
Spell Cast Rng(ft) Comp Duration Target Effect
Alter Self T 1a Self V,S Conc, up You assume a different form. Aquatic Adaptation/Change
to 1 hour Appearance/Natural Weapons
Arcane Lock A 1a Touch V,S,M Until A door/ window/ gate/ Target becomes locked for
(25 C) dispelled chest or other entryway duration (DC to break or pick
increases by 10) except for Crs
you designate. You designate a
password that can be used to
open it
Blindness/ N 1a 30 V 1 min 1 Cr YCS (Con Blind or deafen a Cr. Save at end
Deafness Saves/turn) of each turn
Blur I 1a Self V Conc, up Self Any Cr has Dadv on att rolls
to 1 min against you
Cloud of C 1a 60 V,S,M Conc, up 5ft Cube 4d4*1 slash dmg every turn
Daggers to 1 min
Crown of En 1a/t 120 V,S Conc, up 1 Hum YCS (Wis Hum becomes charmed by you.
Madness urn to 1 min Saves/turn) Melee att gains other Cr (you
choose)
Darkness Ev 1a 60 V,M Conc, up 15ft sphere Darkness radiates from
to 10 min point/object you choose
Darkvision T 1a Touch V,S 8 hours Willing Cr Cr has darkvision 60ft
Detect D 1a Self V,S,M Conc, up 1 Cr YCS/turn within 30ft You can read targets thoughts
Thoughts to 1 min
Enlarge/ T 1a 30 V,S,M Conc, up 1 Cr (Con Saves if You Enlarge or Reduce 1 Cr
Reduce to 1 min unwilling) (+1d4dmg+AdvStr or -
1d4dmg+DadvStr)
Flaming Sphere C 1a 60 V,S,M Conc, up 5ft sphere (Dex saves Deals 2d6*4 fire dmg. Can move
to 1 min half) 30 ft as BA. Light for 20+20 ft
Gentle Repose N 1a Touch V,S,M 10 days 1 Corpes or other Target is protected from decay
[R] remains and can't become undead
Gust of Wind Ev 1a Self V,S,M Conc, up 60/10ft line (Str Saves Cr in area are pushed away 15ft
to 1 min push) every turn. Cr must spend 2x
movement against wind
Hold Person En 1a 60 V,S,M Conc, up 1 Hum YCS*2 (Wis Paralyze Hum (when at higher
to 1 min Saves/turn) levels, all must be within 30ft)
2
Invisibility I 1a Touch V,S,M Conc, up 1 Cr* Cr becomes invisible until attack
to 1 hour or spell cast
Knock T 1a 60 V Inst Obj (door, box, chest...) Unlock/Unstuck/Unbarrel Obj
Levitate T 1a 60 V,S,M Conc, up 1 Cr (Con Saves if Target rises vertically up to 20ft
to 10 min unwilling)/1 Obj and remains suspended
Locate Object D 1a Self V,S,M Conc, up You sense an Obj direction up to 1000 miles, either a specific
to 10 min known to you or the nearest one of a particular kind
Magic Mouth I 1 30 V,S,M Until You implant a 25-word message within an object that is
[R] min (10 C) dispelled uttered when a trigger condition is met
Magic Weapon T 1 BA Touch V,S Conc, up A Weapon you touch Weapon becomes +1*5 magic
to 1 hour weapon
Melf's Acid Ev 1a 90 V,S,M Inst 1 Cr (RSA. Miss = half init Deals 4d4*4 acid dmg + 2d4*4
Arrow dmg only) acid dmg at the end of Cr's next
turn
Mirror Image I 1a Self V,S 1 Minute Self Three duplicates appear in your
space that mimic you and divert
attacks
Misty Step C 1BA Self V Inst Self Can teleport up to 30ft to an
unoccupied space YCS
Nystul's Magic I 1a Touch V,S,M 24 hours 1 Willing Cr or Non worn Divination spells reveal false
Aura Obj information about Target. False
Aura and/or Mask (See Book)
Phantasmal I 1a 60 V,S,M Conc, up 1 Cr YCS (Int and You craft an illusion that takes
Force to 1 min Investigation Saves) root in the mind of a Cr
Ray of N 1a 60 V,S, Conc, up 1 Cr (RSA) (Con saves per Cr deals half dmg with weapon
Enfeeblement to 1 min turn) attacks that use Str
Rope Trick T 1a Touch V,S,M 1 hour 1 rope up to 60ft long Rope rises to the air and creates
an extra dimensional space to up
to 8 Medium Crs
Scorching Ray Ev 1a 120 V,S Inst 1 Cr or Several Cr 3*3 Rays 2d6 fire dmg each
YCS/Ray (RSA)
See Invisibility D 1a Self V,S,M 1 hour Self You see invisible Cr and Obj as if
visible
Shatter Ev 1a 60 V,S,M Inst 10ft radius (Con half) 3d8*4 Thunder dmg. Cr made of
stone/crystal/metal/etc has
Dadv on Save
Spider Climb T 1a Touch V,S,M Conc, up 1 Willing Cr Cr can move across vertical
to 1 hour surfaces and ceilings with hands
free
Suggestion En 1a 30 V,M Conc, up 1 YCS Cr (Wis saves) You magically influence a Cr that
to 8 hour can see and understand you to
do something you say
Web C 1a 60 V,S,M Conc, up 20ft cube (Dex and Str You conjure a mass of thick,
to 1 hour saves) sticky webbing

At Higher Levels
*1The damage increases by 2d4 for each slot level above 2nd.
*2You can target one additional creature for each slot level above 2nd.
*3You create one additional ray for each slot level above 2nd.
*4The damage increases by 1dX for each slot level above 2nd.
*5This value increases to +2 with a 4th level spell slot and +3 with a 6th level spell slot
Level 3
Spell Cast Rng(ft) Comp Duration Target Effect
Animate N 1 min 10 V,S,M Inst You create either a skeleton or a zombie (M or S) that obeys
Dead your orders for 24 hours
Bestow Curse N 1a Touch V,S Conc, up 1 Cr (wis saves) Creature becomes cursed. You
to 1 min*6 choose the nature of the curse
(See special)
Blink T 1a Self V,S 1 min Teleport in and out of the Ethereal Plane
Clairvoyance D 10 1 mile V,S,M Conc, up You create an invisible sensor within range in a location
min (100 NC) to 10 min familiar to you (you can hear or see)
Counterspell A 1RA 60 S Inst 1 Cr - You interrupt the trigger spell. If its a spell of 4th*1
level or higer, make a Cha check (DC=10+spell lvl)
Dispel Magic A 1a 120 V,S Inst 1 Cr/Obj/magical Effect - Any spell ends. If its a spell of 4th*2
level or higher, make a Cha check (DC=10+spell lvl)
Fear I 1a Self V,S,M Conc, up 30ft cone (Wis saves) Cr drops whatever is holding,
to 1 min becomes frightened and runs
Feign Death N 1a Touch V,S,M 1 hour 1 willing Cr You put a Cr into a cataleptic
[R] state indistinguishable from
death
Fireball Ev 1a 150 V,S,M Inst 20ft sphere (Dex saves 8d6*3 fire dmg
half)
Fly T 1a Touch V,S,M Conc, up 1 Cr*4 Target gains flying speed of 60ft
to 10 min
Gaseous T 1a Touch V,S,M Conc, up 1 Willing Cr Cr gains corporeal form (Res to
Form to 1 hour nonmagical dmg +
AdvStr+AdvDex+AdvCon)
Glyph of A 1 Touch V,S,M Until 1 Glyph (Investigation You create a glyph that harms Cr
Warding hour (200 C) dispelled saves) (Explosive Runes/Spell Glyph)
or (See Book)
triggered
Haste T 1a 30 V,S,M Conc, up 1 Willing Cr 2xSpeed + 2AC + AdvDex +
to 1 min 1Action each turn
(Att/Dash/Disengage/Hide/Use
Object)
Hypnotic I 1a 120 S,M Conc, up 30ft cube (Wis saves) Cr that sees pattern becomes
Pattern to 1 min charmed, incapacitated and has
0 speed
Leomund's Ev 1 min Self V,S,M 8 hours You create a 10ft radius around and above you that can't be
Tiny Hut [R] passed through. Crs inside when spell is cast can move freely
inside. Atmosphere inside is comfortable and dry. Can
become dimly lit or dark. Opaque from the outside but
transparent from inside
Lightning Bolt Ev 1a Self V,S,M Inst 100ft line (Dex saves 8d6*3 lightning dmg
half)
Magic Circle A 1 min 10 V,S,M 1 hour*7 10ft radius, 20ft tall Circle affects Cr of chosen type
(100 C) cylinder (celestials/elementals/fey/fiend
s/undead) (See Special)
Major Image I 1a 120 V,S,M Conc, up 20ft cube (Investigation You create an illusion that looks
to 10 Saves) real for everyone else
min*5
Nondetection A 1a Touch V,S,M 8 hours 1 willing Cr / object no Target can't be targeted by
(25 C) larger than 10/10/10 ft divination magic or perceived
through magical scrying sensors
Protection A 1a Touch V,S Conc, up 1 Willing Cr Cr has resistance to one type of
from Energy to 1 hour dmg you choose:
acid/cold/fire/lightning/thunder
Remove A 1a Touch V,S Inst 1 Cr or Obj All curses end on Cr or Obj
Curse
Sending Ev 1a Unlimit V,S,M 1 rnd 1 Cr with which you are Send a short message of 25
ed familiar words or less. Cr can answer in
the same way immediately
Sleet Storm C 1a 150 V,S,M Conc, up 20ft tall/40ft radius You create a Freezing rain and
to 1 min cylinder (Dex Saves) sleet fall in the area. Cr falls
prone and might lose
concentration
Slow T 1a 120 V,S,M Conc, up 6 Cr (40ft cube) (Wis 0.5xSpeed+(-2AC)+(-2Dex saves)
to 1 min saves) (wis saves/ Cr +Can't take reactions+ Can only
turn) use 1a or 1 BA+1 Att/turn+50%
chance of losing spell
Stinking C 1a 90 V,S,M Conc, up 20ft radius sphere (Con Cr becomes nauseated and
Cloud to 1 min Saves) spends turn retching and reeling
Tongues D 1a Touch V,M 1 hour 1 Cr Cr speaks and everyone
understands, and it understands
all languages
Vampiric N 1a Self V,S Conc, up 1 Cr per turn (MSA) Once per turn you deal 3d6*3
Touch to 1 min necrotic dmg and regain hps
equal to half that amount
Water T 1a 30 V,S,M 24 hours Up to 10 willing Cr YCS Cr gains the ability to breathe
Breathing [R] underwater

At Higher Levels
*1The interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.
*2You automatically end the effects of a spell on the target if the spells level is equal to or less than the level of the spell
slot you used.
*3The damage increases by 1d6 for each slot level above 3rd.
*4You can target one additional creature for each slot level above 3rd.
*5The spell lasts until dispelled, without requiring your concentration, if it is cast using a spell slot of 6th level or higher
*6The maximum duration of your concentration increases, depending on slot level: 10mins(lvl 4), 8 hours (lvl 5),24 hours
(lvl 7-8), Lasts until dispelled (no concentration needed) (lvl 9)
*7The duration increases by 1 hour for each slot level above 3rd.

Reactions
Counterspell when you see a creature within 60 feet of you casting a spell

Level 4
Cast Rng(ft) Comp Duration Target Effect
Arcane Eye D 1a 30 V,S,M Conc, up You create an invisible, magical eye that hovers in the air.
to 1 hour You mentally receive visual information from it (normal
vision and 30ft dark vision. Can use action to move the eye
30ft in any direction. Can be anywhere on same plane
Banishment A 1a 60 V,S,M Conc, up 1 Cr YCS (Cha Cr is sent to another plane of existence
to 1 min saves) for the duration
Blight N 1a 30 V,S Inst 1 Cr YCS (Con 8d8*1 Necrotic dmg
saves half)
Confusion En 1a 90 V,S,M Conc, up 10ft radius sphere Cr rolls a d10 to determine its actions
to 1 min (Wis saves) (see table)
Conjure C 1min 90 V,S Conc, up Conjure friendly elements that obey your commands: 1 CR
Minor to 1 hour 2 or 2 CR 1 or 4 CR 1/2 or 8 CR 1/4 *4
Elements
Control T 1a 300 V,S,M Conc, up You control any freestanding water: Flood/ Part Water/
Water to 10 min Redirect Flow/ Whirlpool. (See Book)
Dimension C 1a 500 V Inst Self You teleport to any spot within range
Door
Evard's Black C 1a 90 V,S,M Conc, up 20 fr square on Every turn, deals 3d6 and restrains Crs
Tentacles to 1 min the ground - (Dex saves). Restrained Crs take 3d6
difficult terrain bludg dmg every turn and must make
Str or Dex check (its choice) to be free.
Fabricate T 10 120 V,S Inst You convert raw materials into products of same material.
min (See Book)
Fire Shield Ev 1a Self V,S,M 10 min or Self (Warm Shield Light 10+10ft. Shield grants you
until -WS- or Chill resistance to cold (WS) or fire (CS). Any
dismissed Shield -CH- you Cr within 5ft hits you with melee att,
choose) takes 2d8 fire dmg (WS) or cold dmg
(CS)
Greater I 1a Touch V,S Conc, up 1 Cr Cr becomes invisible
Invisibility to 1 min
Hallucinatory I 10min 300 V,S,M 24 hours You transform a terrain to appear as other type of terrain in
Terrain a 150 ft cube. Investigation check desbelieves it
Ice Storm Ev 1a 300 V,S,M Inst 40ft tall/20ft 2d8*3 Bludg dmg + 4d6 cold dmg +
radius cylinder Difficult terrain
(Dex Saves half)
Leomund's C 1a Touch V,S,M Inst You hide a chest and all its contents on the Ethereal Plane
Secret Chest (5000+50 and can use it to store 12 cubic feet of nonliving material.
NC) (See Book)
Locate D 1a Self V,S,M Conc, up You sense a Cr direction up to 1000 miles, either a specific
Creature to 1 hour known to you or the nearest one of a particular kind
Mordenkaine C 1a 30 V,S,M 8 hours You create an invisible watchdog that remains in one place
ns Faithful and starts barking loudly if a Cr comes within 30ft without
Hound speaking the password specified when you cast the spell.
Can see invisible Crs and into Ethereal Plane. Ignores
illusions. Each turn attempts to bite 1 Cr within 5 ft hostile
to you with att bonus of your Int + prof. Deals 4d8 pierc dmg
Mordenkaine A 10 120 V,S,M 24 hours You make a cubic area from 5 to 100*5 ft long secure from
ns Private one or all of the properties described in the Book. (See Book)
Sanctum
Otilukes Ev 1a 30 V,S,M Conc, up 1 Large or smaller Cr is enclosed by a sphere of
Resilient to 1 min Cr (if unwilling, shimmering force that can't be affected
Sphere Dex saves) by anything. Can move inside by rolling
the sphere up to half its speed.
Polymorph T 1a 60 V,S,M Conc, up 1 Cr YCS (Wis Transform Cr into a beast of same or
to 1 hour saves) lower Challenge rating
Stone Shape T 1a Touch V,S,M Inst You touch a M or smaller stone object and form it into any
shape
Stoneskin A 1a Touch V,S,M Conc, up 1 Willing Cr Cr has resistance to nonmagical Bludg+
(100 C) to 1 hour Pierce+ Slash dmg
Wall of Fire Ev 1a 120 V,S,M Conc, up 60long/20radius 5d8*1 fire dmg at start and one side
to 1 min and 20ft high wall deals 5d8*1 per turn within 10ft
(Dex saves)

At Higher Levels
*1The damage increases by 1d8 for each slot level above 4th.
*2The maximum duration of your concentration increases, depending on slot level: 10mins(lvl 5), 1hour (lvl 6), 8hours (lvl
7+)
*3The bludgeoning damage increases by 1d8 for each slot level above 4th.
*4If you cast with a 6th level slot, double the amount of Crs, 8th level three times as much
*5The size of the cube may increase up to 100 ft for each spell slot above level 4
Confusion Table
d10 Behavior
1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8
and assign a direction to each die face. The creature doesnt take an action this turn.
2-6 The creature doesnt move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its
reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.

Level 5
Cast Rng(ft) Comp Duration Target Effect
1
Animate T 1a 120 V,S Conc, up Up to 10* Obj (See Obj comes to life at your command
Objects to 1 min special) and follows your orders (See Book)
Bigby's Hand Ev 1a 120 V,S,M Conc, up You create a Large hand of shimmering, translucent force in
to 1 min an unoccupied space YCS that mimics the movements of
your own hand. When you cast the spell and on all turns as
BA you can create an additional effect (See Special) and
move up to 60 ft.
Cloudkill C 1a 120 V,S Conc, up 20ft radius sphere 5d8*2 Poison dmg
to 10 min (Con saves
half/turn)
Cone of Cold Ev 1a Self V,S,M Inst 60ft Cone (Con 8d8*2 Cold dmg
saves half)
Conjure C 1 min 90 V,S,M Conc, up You summon a CR 5*6 elemental that is friendly to you and
Elemental to 1 hour obeys your commands
Contact Other D 1 min Self V 1 min You contact a mysterious entity from another plane. (must
Plane [R] make a DC 15 Int or take 6d6 psychic dmg and go insane).
You can ask up to 5 questions which are answered with one
word or a short phrase if a one-word answer would be
misleading
Creation I 1min 30 V,S,M See Special You create a nonliving 5ft*3 cube Obj of a material you have
seen before
Dominate En 1a 60 V,S Conc, up 1 Hum (Wis Saves at Hum is charmed by you and obeys
4
Person to 1 min* start and whenever your commands telepathically
it takes dmg)
Dream I 1 min Special V,S,M 8 hours You remain in trance for the duration and shape a Cr's
(known to you and on the same plane) dreams and
communicate with it. You can also create a nightmare (can
only speak 10 words). If the target fails a Wis save it cant
gain any benefit from the rest and takes 3d6 psychic dmg
when it wakes up. Save has Dadv if you have a body part or
some portion of the target's body. If target is awake you can
wait until it falls asleep remaining in trance until it does. The
messenger can be either you or a willing Cr you touch
7
Geas En 1 min 60 V 30 days* 1 Cr that can Target must follow your command or
understand you take 5d10 psychic dmg per day.
(Wis saves)
Hold Monster En 1a 90 V,S,M Conc, up 1Cr YCS*5 (Wis Cr is paralyzed
to 1 min Saves/turn)
Legend Lore D 10 Self V,S,M Inst 1 person, place or You learn the significant lore about
min (250C + Object of legendary your target
50NC) importance
Mislead I 1a Self S Conc, up You turn invisible and create a double version of yourself
to 1 hour you can control. You can use your own or the illusion's
senses, switching between both as BA. If you attack or cast
a spell you turn visible.
Modify En 1a 30 V,S Conc, up 1 Cr (Wis saves: has Cr is charmed. While it is you can
Memory to 1 min Adv if fighting you) affect a 10 min event in the last 24
hours*9 in the target's memory.
Erasing it or reshaping it. You must be
able to speak and Target must be able
to understand.
Passwall T 1a 30 V,S,M 1 hour You create a passage on a wooden, plaster or stone surface
with up to 5ft wide, 8ft tall and 20ft deep. Passage creates
no instability
Planar Binding A 1 60 V,S,M 24 You bind a celestial/elemental/fey/fiend to your service
hour (1000 hours *8 (Cha saves)
C)
Rary's D 1a 30 V,S,M 1 hour Up to 8 willing Crs Crs can communicate telepathically
Telephatic YCS over any distance, but within same
Bond [R] plane
Scrying D 10 Self V,S,M Conc, up 1 location or 1 You create an invisible sensor in 10 ft
min (1000 to 10 min particular Cr on of target and can hear and see
NC) same plane (Wis everything
saves - See Special)
Seeming I 1a 30 V,S 8 hours Any # of Cr (Cha Change the app of Cr. Other Cr might
Saves) do Investigation check to become
aware of the spell
Telekinesis T 1a 60 V,S Conc, up 1 Cr (Cr Str vs your You can manipulate Cr or object (can
to 10 min Cha) or 1 Obj switch target each turn)
Teleportation C 1 min 10 V,M 1 rnd 10ft radius You link your TC to a a permanent TC
Circle (50 C) teleportation circle whose sigil you know on the same
(TC) plane of existence
Wall of Force Ev 1a 120 V,S,M Conc, up You create an invisible wall that can't be passed through.
to 10 min The wall can be spherical (up to 10ft radius) or 10x10 ft (1/4
inch thick). Floating or resting on a surface
Wall of Stone Ev 1a 120 V,S,M Conc, up Create a solid stone wall with any form, that becomes
to 10 min permanent if u concentrate on it for the whole duration

At Higher Levels
*1You can animate two additional objects for each slot level above 5th.
*2The damage increases by 1dX for each slot level above 5th.
*3The cube increases by 5 feet for each slot level above 5th.
*4The maximum duration of your concentration increases with spell slot: 10mins(lvl 6), 1hour (lvl 7), 8hours (lvl 8+)
*5You can target one additional creature for each slot level above 5th. The creatures must be within 30 feet o f each other
when you target them.
*6The challenge Rating of the element increases by one for each spell slot level above 5th.
*7The duration is 1 year when you use a lvl 7 or 8 spell slot. When you cast this spell using a spell slot of 9th level, the spell
lasts until it is ended by mentioned above.
*8The duration increases to 10 days (level 6), to 30 days (level 7), to 180 days (level 8) or to a year and a day (level 9)
*9Memory of an event up to 7 days ago (6th level spell slot), 30 days ago (7th level), 1 year ago (8th level), any time in Cr's
past (9th level)

Animate Objects
Object size influences the number you can target: Medium targets count as two objects, Large targets count as four
objects, Huge targets count as eight objects.
Bigby's Hand Hand has AC 20, hps same as your maximum, Str 26 and Dex 10
Clenched Fist Hand strikes 1 Cr or Obj within 5ft (MSA) dealing 4d8 (+2d8 dmg per spell slot above level 5)
Forceful Hand Hand pushes a Cr within 5 ft up to 5ft + 5 times your Int modifier. Han'ds Str check vs Cr's Atheletics
chec. Adv if target M or smaller. Hand moves with the target
Grasping Hand Hand grapples a H or smaller Cr within 5ft. Grapple Checks normally. Adv if target is M or smaller. If it is
grappling the target, can crush it dealing 2d6 (+2d6 dmg per spell slot above level 5) + your Int pierc
dmg
Interposing Hand interposes between you and Cr you choose. Provides you with half cover. Target can only move
Hand through space of hand if its Str is higher than the hand's but is difficult terrain

Creation Duration
Material Duration
Vegetable matter 1 day
Stone or crystal 12 hours
Precious metals 1 hour
Gems 10 min
Adamantine or mithral 1 min

Level 6
Spell Cast Rng(ft) Comp Duration Target Effect
Arcane Gate C 1a 500 V,S Conc, up You create 2 linked teleportation portals, that teleport Cr
to 10 min from one side to the other
Chain Lightning Ev 1a 150 V,S,M Inst 1 Cr + 3Cr*1 within 10d8 lightning dmg
30ft (Dex saves half)
Circle of Death N 1a 150 V,S,M Inst 60ft radius sphere 8d6*2 Necrotic dmg
(500 (Con saves half)
NC)
Contingency Ev 10 Self V,S,M 10 days You Pre-cast another spell and make it trigger when certain
min (1500 circumstances are met. Spell will only affect you. You spend
NC) slots for both Contingency spell and the other spell
Create Undead N 1 min 10 V,S,M Inst Up to 3 Hum For the next 24 hours, corpse is a
(150xCr corpses (Medium or ghoul under your command
NC) Small)*6
Disintegrate T 1a 60 V,S,M Inst 1 Cr/Obj YCS (Dex 10d6*3 + 40 force dmg (Target is
Saves) disintegrated if reduced to 0hps)
Drawmij's C 1 min Touch V,S,M Until You touch Obj weighing less than 10 pounds and 6ft as
Instant (1000 dispelled longest dimension and "attach it to the Sapphire used.
Summons [R] C) When you crush the sphere, the object spawns instantly on
your hand.
Eyebite N 1a Self V,S Conc, up 1 Cr/turn (Wis You make Cr
to 1 min saves) Asleep/Panicked/Sickened (See
special)
Flesh to Stone T 1a 60 V,S,M Conc, up 1 Cr whose body is You restrain a Cr. After that, 3
to 1 min made of flesh YCS successful Con saves negates and 3
(Con negates) fails in that save turns it into stone. If
you keep conc for the whole duration,
it remains petrified until this effect is
removed
Globe of A 1a Self V,S,M Conc, up 10ft around you Any spell of lvl 5*4 or lower has no
Invulnerability to 1 min effect on the globe
Guards and A 10 Touch V,S,M 24 hours You guard up to 2500 square feet against all Crs except those
Wards min (10 NC) you designate and those who speak the password you
decide. (See Book)
Magic Jar N 1 min Self V,S,M Until Your soul leaves your body (leaving it in a catatonic state)
(500 dispelled and enters a magic jar. After that you can attempt to possess
NC) any humanoid within 100ft. If target fails Cha save your soul
occupies its body and its soul is trapped inside the jar. You
then control its body gaining its statistics, but maintaining
your Int, Wis, Cha and alignment.
Mass En 1a 60 V,M 24 hours*5 Up to 12 Cr YCS You magically influence a Cr that can
Suggestion see and understand you to do
something you say
Move Earth T 1a 120 V,S,M Conc, up You can reshape dirt/sand/clay in any manner you choose.
to 2 hour You can choose a new area every 10 min
Otiluke's Ev 1a 300 V,S,M Inst 60ft radius sphere 10d6*7 cold dmg. Globe freezes water
Freezing (Con saves half) if it lands there. Can store globe for
Sphere later use
Otto's En 1a 30 V Conc, up 1 Cr YCS (Wis saves Creature uses all its movement to
Irresistable to 1 min per turn) dance without leaving its space and
Dance has Dadv on all Dex saves and att.
Other Crs have Adv with att against Cr
Programmed I 1a 120 V,S,M Until You create an illusion of an Obj, Cr or a visible phenomenon
Illusion (25 NC) dispelled that activates when a specific condition occurs (
Sunbeam Ev 1a Self V,S,M Conc, up 60ft line/turn (Con 6d8 radiant dmg and target is blinded
to 1 min Saves half and blind) USOYNT + 60ftsunlight (30bright+30
dim)
True Seeing D 1a Touch V,S,M 1 hour 1 willing Cr Cr can see things as they really are
(25 C) (120ft): Truesight + Magic secret
doors+ See into Ethereal Plane
Wall of Ice Ev 1a 120 V,S,M Conc, up You create a wall of ice on a solid surface wither 10ft sphere
to 10 min or 10 ft square wall (1 ft thick both cases). If the wall appears
on a Crs space it is pushed to the side and take 10d6*2 cold
dmg (Dex saves half). The wall can be breached (AC 12 and
30 hps per 10ft section). When it creates a sheet of frigid air.
Crs moving through it take 5d6 *7 (Con saves half)

At Higher Levels
*1One additional bolt leaps from the first target to another target for each slot level above 6th.
*2The damage increases by 2d6 for each slot level above 6th.
*3The damage increases by 3d6 for each slot level above 6th.
*4The barrier blocks spells of one level higher for each slot level above 6th.
*5The maximum duration increases with slot level: 10days(lvl 7), 30 days (lvl 8), 1 year and 1 day (lvl 9)
*6The amount of healing increases by 10 for each slot level above 6th.
*7The damage increases by 1d6 for each slot level above 6th.

Eyebite (your eyes become an inky void imbued with dread power)
Asleep The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake
the sleeper awake.
Panicked The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and
move away from you by the safest and shortest available route, unless there is nowhere to move. If the
target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.
Sickened The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make
another Wisdom saving throw. If it succeeds, the effect ends.
Level 7
Spell Cast Rng(ft) Comp Duration Target Effect
Delayed Blast Ev 1a 150 V,S,M Conc, up 20ft radius sphere 12d6*1 + 1d6/turn holding the spell
Fireball to 1 min (Dex saves half) fire dmg
Etherealness T 1a Self/ V,S Up to 8 Self*2 You step into the border regions of
10ft hours the Ethereal Plane and your plane
Finger of Death N 1a 60 V,S Inst 1Cr YCS (Con saves 7d8 + 30 necrotic dmg (if target dies,
half) it rises as a zombie permanently
under your control)
Forcecage Ev 1a 100 V,S,M 1 hour You create a prison in the shape of a cage (up to 20x20x20ft
(1500 with 1/2-inch bars separated by 1/2-inch) or a box (up to
NC) 10x10x10ft) that traps all inside the area. Crs can't exit
through non-magical means. To cast a spell to exit the cage
must first succeed on a Cha save.
Mirage Arcane I 10 Sight V,S 10 days You make an area up to 1 mile square look, sound, smell and
min even feel like some sort of other terrain
Mordenkainen's C 1 min 300 V,S,M 24 hours You create an extradimensional mansion that only Crs you
Magnificient (15 designate can enter. You can make the entrance visible or
Mansion NC) invisible. The mansion has plenty of food and 100 near
transparent servants that serve all who enter but can't harm
Crs.
Mordenkainen's Ev 1a 60 V,S,M Conc, up You create a sword that hovers within range. Each turn you
Sword (250 to 1 min can hit with it as a BA (MSA) for 3d10 force dmg and move
NC) it up to 20ft
Plane Shift C 1a Touch V,S,M Inst Self + up to 8 willing Transport targets to a different plane
(250 Cr or one unwilling of existence
NC) Cr (MSA)
Prismatic Spray Ev 1a Self V,S Inst 60ft cone (See 10d6 dmg (see special)
special)
Project Image I 1a 500 V,S,M Conc, up You create an illusory copy of yourself that looks and sounds
miles (5 NC) to 1 day like you but is immaterial. If it takes any dmg, the spell ends.
You can hear and see through your senses or the illusion's.
Reverse Gravity T 1a 100 V,S,M Conc, up 100ft tall/50ft Gravity effects are reversed
to 1 min radius cylinder
Sequester T 1a Touch V,S,M Until 1 willing Cr or Obj You hide away Target that can't be
(5000 dispelled targeted by divination spells or
C) perceived through scrying sensors.
Time ceases to flow for Target for the
duration. You can set a condition for
the spell to end earlier. If it takes
dmg, the effect ends
Simulacrum I 12 Touch V,S,M Until 1 Beast or You create an illusory duplicate of
hours (1500 dispelled humanoid your target. It is friendly to you and
C) Crs you designate. It obeys your
commands. It has same stats as
original but no equipment and half
hps. Can only be repaired at an
alchemy lab for 100gp per hp.
Symbol C 1 min Touch V,S,M Until 1 Glyph You create a harmful glyph (Death/
(1000 dispelled (Investigation saves) Discord/ Fear/ Hopelessness/
C) or Insanity/ Pain/ Sleep/ Stunning) (See
triggered Book)
Teleport C 1a 10 V Inst Self + up to 8 willing Teleports you where you want to go
Cr (might miss - See book)
At Higher Levels
*1The base damage increases by 1d6 for each slot level above 7th.
*2You can target up to three willing creatures (including you) for each slot level above 7th.

Prismatic Spray
For each target roll a d8 and determine which color ray affects it
1. Red 10d6 fire dmg (Dex saves half)
2. Orange 10d6 acid dmg (Dex saves half)
3. Yellow 10d6 lightning dmg (Dex saves half)
4. Green 10d6 poison dmg (Dex saves half)
5. Blue 10d6 cold dmg (Dex saves half)
6. Indigo Target is restrained (Dex saves). Each turn makes a Con check. If it succeeds 3 times it is free, if it fails 3
times it permanently turns to stone and is petrified
7. Violet Target is blinded. Next turn makes Wis check. If it succeeds, ends blindness. If it is failed it is
transported to another plane of existence
8. Special The target is struck by two rays. Roll twice more, rerolling any 8.

Level 8
Spell Cast Rng(ft) Comp Duration Target Effect
Antimagic Field A 1a Self V,S,M Conc, up 10ft radius sphere Sphere grants several magical-
to 1 hour around caster suppression effects (See Book)
Antipathy/ En 1 hour 60 V,S,M 10 days You target a Huge or smaller Object/ a Cr / an area and
Sympathy specify a kind of intelligent Cr. All Crs within 60 ft are either
drawn to or frightened by your target (you choose - Wis
negs). See Book pg 214
Clone N 1 hour Touch V,S,M Inst 1 living Cr You store a Clone of the Cr inside a
(1000 vessel. After 120 days, if the Cr dies,
C+ its soul is transferred to the clone and
2000 Cr comes back to life with same body,
NC) memories, personality and abilities
Control T 10 min Self V,S,M Conc, up You control the weather within 5 miles of you. It takes 1d4 x
Weather to 8 hour 10 minutes for the new conditions to take effect (See
Special)
Demiplane C 1a 60 S 1 hour You create a door that leads to a demiplane that appears to
be an empty room 30ft in each dimension made of wood or
stone. When the spell ends Crs are trapped there. When you
cast it again you can open a new one or the same.
Dominate En 1a 60 V,S Conc, up 1 Cr (Wis saves) Cr is charmed by you and obeys your
Monster to 1 commands telepathically
hour*1
Feeblemind En 1a 150 V,S,M Inst 1 Cr (Int saves side Deal 4d6 psychic dmg. Cr's Int and
effects) Charisma becomes 1. May retry save
every 30 days
Incendiary C 1a 150 V,S Conc, up 20ft radius sphere 10d8 fire dmg/turn
Cloud to 1 min (Dex saves half)
(moves 10ft away
from you each turn,
on the direction you
choose)
Maze C 1a 60 V,S Conc, up 1 Cr YCS (DC 20 Int You banish a Cr to a labyrinthine
to 10 min check each turn) demiplane until the end of the spell or
it escapes with Int Check
Mind Blank A 1a Touch V,S 24 hours 1 willing Cr Cr is immune to psychic dmg,
divination spells, charmed condition
and any effect that would sense its
emotions or read its thoughts
Power Word En 1a 60 V Inst 1 Cr with 150 or less Cr is stunned. Makes Con saving
Stun throw at the end of each turn to end
the effect
Sunburst Ev 1a 150 V,S,M Inst 60ft radius sphere 12d6 radiant dmg and blinded for 1
(Con saves half and min (Con saves on end of each turn)
blind)
Telepathy Ev 1a Unlimit V,S,M 24 hours 1 willing Cr with You create a telepathic link between
ed which you are you and Cr and can share words,
familiar images, sounds and other sensatory
effects with one another.

At Higher Levels
*1When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours.

Control Weather When determining the weather find a current condition on the following tables and change stage by
one, up or down:

Temperature Wind Percipitation


Stage Condition Stage Condition Stage Condition
1 Unbearable heat 1 Calm 1 Clear
2 Hot 2 Moderate wind 2 Light clouds
3 Warm 3 Strong wind 3 Overcast or ground fog
4 Cool 4 Gale 4 Rain, hail, or snow
5 Cold 5 Storm 5 Torrential rain, driving hail, or blizzard
6 Arctic cold

Level 9
Spell Cast Rng(ft) Comp Duration Target Effect
Astral N 1 hour 10 V,S,M Special You + 8 willing Cr Project your astral bodies into the
Projection (1000 Astral Plane. (See Book)
+ 100
xCr)
Foresight D 1 min Touch V,S,M 8 hours 1 willing cr Cr has limited ability to see into the
immediate future. Cant be
surprised, has Adv on att, ability
checks and saving throws.
Gate C 1a 60 V,S,M Conc, up You Conjure a portal linking a space YCS to a different
(5000 to 1 min plane (precise location). Cr can travel between both ends.
g) You can speak the name of a creature and the portal
open's on that creature's plane (other than your own) and
draws the creature to your plane.
Imprisionment A 1 min 30 V,S,M Untill 1 Cr YCS (Wis saves) You create a magical restraint to
(500* dispelled hold the Cr. Restraint can be made
HD from different options: See Book
NC)
Meteor Swarm Ev 1a 1 mile V,S Inst 4x40ft radius 20d6 Bludg dmg and 20d6 Fire dmg
spheres (Dex saves
half)
Power Word En 1a 60 V Inst 1 Cr with 100 or less Cr dies
Kill hps
Prismatic Wall A 1a 60 V,S 10 min You create a wall that sheds 100+100ft light that might
blind enemies and deals dmg if they pass through it. (See
Book)
Shapechange T 1a Self V,S,M Conc, up You assume the form of a different Cr with same or lower
(1500 to 1 hour CR. Can't be constructed or undead. (See Book)
NC)
Time Stop T 1a Self V Inst You stop the flow of time for everyone but yourself for
1d4+1 turns. Spell ends if you affect any Cr or Obj worn by
Cr or move to 1000ft away
True T 1a 30 V,S,M Conc, up 1 Cr or non-magical Transform Cr into other Cr or Obj or
Polymorph to 1 hour Obj (Wis saves) the Obj into a Cr. If you conc for full
duration, it becomes permanent.
(See Book)
Weird I 1a 120 V,S Conc, up You create illusory effects on the minds of Crs within 30ft
to 1 min radius sphere, calling on the Cr's deepest fears manifesting
their worst nightmares as a threat. All Crs are frightened
(Wis saves). At the start of each Cr's turn they take 4d10
psychic dmg (Wis saves). On a successfull save, the spell
ends.
Wish C 1a Self V Inst You can alter reality itself to grant you a wish you want.
You might suffer from this. See Book

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