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Fundamentals: Character Animation

This document discusses fundamentals of 2D and 3D character animation. It covers topics such as animation principles, working practice, animation tools, and exercises for animating a bouncing ball in Maya and 3D Studio Max. The document provides information needed for developing skills in character animation.
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0% found this document useful (0 votes)
265 views11 pages

Fundamentals: Character Animation

This document discusses fundamentals of 2D and 3D character animation. It covers topics such as animation principles, working practice, animation tools, and exercises for animating a bouncing ball in Maya and 3D Studio Max. The document provides information needed for developing skills in character animation.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Character Animation

Fundamentals
Developing Skills for 2D and 3D
Character Animation

Steve Roberts

AMSTERDAM
BOSTON
HEIDELBERG LONDON NEW YORK
OXFORD
PARIS
SAN DIEGO SAN FRANCISCO
SINGAPORE
SYDNEY
TOKYO
ELSEVIER Focal Press is an imprint of Elsevier
Acknowledgements xv

Preface xvii

Foreword xix

Chapter 1 Introduction to Animation

Working Practice 1
How Animation Works 1
The Basics..... 1

Frames per Second 2

What You Need for Your Studio 2

Animation Paper 3
Peg Bars 3

Light Boxes ,
4

X-sheets 5

Sound 6
Action 7

Frame Numbers 7

Levels 8

Camera 9
Line Testers 11

Pencils 12
Let's Get Animating 12
Key-to-Key Animation 12

Animating Straight Ahead 14


Flipping, Flicking and Rolling 14
Flipping ..15

Flicking.... 16

Rolling ..21
How to Use a Line Tester to Help Your Animation 22
Exercises 23

A Bouncing Ball in 2D 23

How to Relate Your 2D Animation to Your 3D Animation 27


The 13 Things You Need to Know About Maya 28

1 Maya Screen Basics 28

2 Maya Keyboard Shortcuts 28


Views Shortcuts 28
Animation/Manipulation Shortcuts 28
TABLE OF CONTENTS

Playback Shortcuts 29

3 Setting Up Animation Preferences in Maya 29

4 Creating Basic Objects in Maya 29


5 Moving Objects in Maya 30

6 Setting Keys in Maya 30

7 Using Graph Editor in


Maya 30
8 Creating a Preview in Maya 30
9 Hierarchies in Maya 31

10 Creating Objects and Putting Bones in them in Maya 31

11 Giving Your Characters Color in Maya 31


12 Importing Sound into Maya 31

13 Rendering a Scene in Maya 31

The 13 Things You Need to Know About 3D Studio Max 32

1 3D Studio Max Screen Basics 32


2 3D Studio Max Keyboard Shortcuts 32

Views Shortcuts 32

Animation/Manipulation Shortcuts 33

Playback Shortcuts... 33
3 Setting Up Animation Preferences in 3D Studio Max 33

4 Creating Basic Objects in 3D Studio Max 34

5 Moving Objects in 3D Studio Max 34

6 Setting Keys in 3D Studio Max 34

7 Using Track View in 3D Studio Max 35

8 Creating a Preview in 3D Studio Max 35

9 Hierarchies in 3D Studio Max 35


10 Creating Objects and Putting Bones in them in 3D Studio Max 35

11 Giving Your Characters Color in 3D Studio Max 36

12
Importing Sound into 3D Studio Max 36

Rendering Your Work in 3D Studio Max


13 37

Overview of the 'Ball Drop' Exercise in 3D 38

How to Animate a Basic Bouncy Ball in Maya 42

How to Create Your Ball 42

How to Animate Your Ball 43

Adjusting the In-Betweens 45

How to Animate a Basic Bouncy Ball in 3D Studio Max 49


How to Create Your Ball 49

How to Animate Your Ball 50

Adjusting the In-Betweens 52

Drawing 55
The 12 Principles of Animation 58
59
Squash and Stretch
Anticipation 59

Staging 59

Action and Pose-to-Pose 59


Straight-Ahead
Follow-Through and Overlapping Action ,
60

vi
TABLE OF CONTENTS

Slow In and Slow Out 60

Arcs 60

Secondary Action 60

Timing 61

Exaggeration 61

Solid Drawing 61

Appeal 61

Chapter 2 Matter and the Animation of


Inanimate Objects 63
Inanimate Objects 63

Weight 64

Environment 64

Solidity 65
Force 65

Construction ~
66

How to Animate Inanimate Objects 66


The Animation of Solids 66
A Bowling Ball 66

A Soccer Ball 69

A Balloon 70

A Water-Filled Balloon 71
The Animation of Liquids 74

A Drip 74

A Splash 75
An Object Falling into Water 76

2D Exercises 77

The Background Level 77

Animating a 2D Bowling Bail 78

Animating a 2D Soccer Ball 85

Animating a 2D Beach Ball 88

Animating a 2D Ping-Pong Ball 89

Animating a 2D Water-Filled Balloon 89


3D Exercises 90

Chapter 3 The Construction of a Simple


Character, its Articulation and Balance 95
Basic Human Anatomy 95
The Spine - ; 96

The Rib Cage 97

The Pelvic Girdle 97

vii
TABLE OF CONTENTS

The Skull 98
The Shoulders 99
Joints 100
Plane Joints 100
Pivot Joints 101

Hinge Joints 101


Ball and Socket Joints 101
Saddle Joints 102
Condyloid Joints 102
Movement in Arcs . 102
Line of Action 104

Designing a Basic Human Character 104


How to Design a 3D Character 106
Complexity 109
The Graphic Nature of the Character 109

Strong Silhouettes 110


Weight and Balance 111

Gravity 111
Balance 111
Overview of How to Build and Rig a Simple 3D Character 114
Skin and Bones 114
Child of the Joint 115
Planning a Scene 116
Animating Your Characters (Using the Left and Right Sides of the Brain) 117
Exercises 118
The Lift Exercise in 2D 119

Working Out the


Key Positions 119

In-Betweening the Key Positions 124


The Lift Exercise in 3D 129
The Lift Exercise in Maya 132

Setting the Keys in Maya 136

Setting the Breakdowns in Maya 145


The Lift Exercise in 3D Studio Max 148

Setting the Key Positions in 3D Studio Max 150

Setting the Breakdowns in 3D Studio Max 153

Chapter Timing, Anticipation, Overshoot,


4

Follow-Through and Overlapping Action with


an Animated Character 159
Timing 159
Anticipation 161

viii
TABLE OF CONTENTS

How Much Anticipation? 164

Force 164
167
Acting and Anticipation
Double Takes 167

Speed and Surprise 168

Anticipation During a Movement 169

Varying the Amount of Anticipation 171


Other Ways of Using Anticipation 172

Follow-Through 173

Follow-Through of Inanimate Objects 174

Follow-Through of Animate (Living) Objects 177

Overlapping Action, or Overshoot 183

Vibration 185

Exercises 186

The Stick and String Exercise in 2D _


186

The Stick and String Exercise in 3D _


190
The Stick and String Exercise in
Maya 191

Building the Stick and String in Maya 191

Animating the Stick and String in Maya 193

The Stick and String Exercise in 3D Studio Max 194

Building the Stick and String in 3D Studio Max ....194

Animating the Stick and String in 3D Studio Max 195


The Dive Exercise in 2D
...198

The Dive Exercise in 3D 206

The Dive Exercise in 213


Maya
Buildingthe Background in Maya 213

Animating the Dive in Maya 215

The Dive Exercise in 3D Studio Max 216

BuildingtheBackground in 3D Studio Max 217


Animating the Dive in 3D Studio Max 219

Chapter 5 Animation of Human Walks


and Runs 223
Walk Cycles 223
Pace 224

Walking Mechanics 226


The Stride Positions 226

The Crossover Positions 228

Shoulder Movement 230


Arm Movement 232

Movement of the Body 234


Up-and-Down ;

ix
TABLE OF CONTENTS

Walk Cycles Displaying Different Moods 234


External Influences 236
Two People Walking Together 237
Running 238
Exercises 240
The Walk or Run Cycle Exercise in 2D 240
The Walk or Run Cycle Exercise in 3D 241
Changing the Pace and Mood in a Walk Exercise in 2D 242
Changing the Pace and Mood in a Walk Exercise in 3D 243

Chapter 6 Animation of Animal Walks


and Runs 245
The FourTypes of Animal Locomotion 245
Construction of an Animal 245
Pantomime Horse Construction 247
Cartoon Four-Legged Construction 249
Correct Four-Legged Construction 251
Animal Leg and Foot Construction .252
Animals with Paws 252
A Dog Walk 254
A Cat Walk 259
Animals with Cloven Feet ; 259
Animals with Hooves 260
Flat Feet 261
Animal Runs 262
Trotting 262
Cantering 263
Galloping 263
Transverse or Rotary Gallops and Canters 264
Exercises 264
The Dog Walk Cycle in 2D..... .264
The Dog Walk Cycle in 3D 267
The 3D Dog Walk or Run Cycle 269

Chapter 7 Animation of Acting -

Body Language 275


Acting 275
Method Acting 275
Theatrical Acting 276

x
TABLE OF CONTENTS

Consequence 276
Emotions _ 277
Introduction to Laban Movement Theory 277
Kinesphere ; 278
Space,Time, Weight and Flow Continuums 278
Eight Basic Efforts 279
Pressing 279
Flicking 279
Wringing 279

Dabbing 279
Slashing 279
Gliding 279
Thrusting 280

Floating 280
General Body Language 280
Basic Body Postures 281
Open Body Postures 282
Closed Body Postures 282
Forwards Body Postures 283
Backwards Body Postures 283
Basic Modes 284
Responsive 284
Reflective 286
Fugitive 287
Combative 289
Palm, Hand, Arm and Leg Gestures 291
Palm Gestures 291
Hand Gestures 292
Arm Crossing 295
Leg Crossing 296

Using Rhythm in Animation 298


Acting Out a Scene in Animation 298
Using Video Footage to Help Your Animation 303

Using Rotoscoping and Motion Capture in Animation 305

Rotoscoping 305
Motion Capture (Mocap) 306
Optical Systems 306
Non-Optical Systems 306
How to Import Motion Capture into Maya 307
How to Import Motion Capture into 3D Studio Max 307
The Seven Questions of Character 308
The Different Types of Animation Acting 308
Animated Radio _ ; 308

xi
TABLE OF CONTENTS

Pose-to-Pose Animation Acting .309


Full Animation Acting 309
Mime 310

Analysis of a Character 310


Exercises 311
Animating Acting in 2D 311
Animating Acting in 3D 316

Building a More Sophisticated Character 318

Chapter 8 Animation of Acting -

Facial
Expressions 329
Emotions 329
The Eyes 332
Facial Expressions 337

Happiness 337
Smiles 337
Sadness 339

Surprise 341
Fear 342
Anger .343

Disgust and Contempt 344


Interest : ....345
Pain and Distress 347
Combination of Facial Expressions .348
Head Angle 351
Hand-to-Face Gestures 352
Evaluation 353
Deceit 353
Stress 355
Extreme Close-Ups .355
How to Animate a Piece of Facial Acting 356
Exercises 362
The Facial Expression Exercise in 2D 362
The Facial Expression Exercise in 3D 364
Adding a Simple Mouth and Eyebrows to Your Basic 3D Character .....366
TheEyebrows 366

Making Mouths 367


Creating Mouths with Blend Shapes in Maya 367
Creating Mouths with the Morpher in 3D Studio Max 367

Creating Facial Expressions with Your More Sophisticated Character 368


Animating Mouths with Blend Shapes in Maya 368
Animating Mouths with the Morpher in 3D Studio Max 369

xii
TABLE OF CONTENTS

Chapter 9 Animation of Acting -

Two
or More Characters.... 371
Two Characters on Screen Together 371

Personal Space 372

Mirroring 375
How Characters Look at Each Other 377

Two Characters Acting with Each Other While Talking 379


Two Characters: Alternating from One Shot to Another 381
A Large Group of Characters on Screen at the Same Time 383
Exercises 385
The Double Acting Exercise in 2D 385

Animating It 385
The Double Acting Exercise in 3D 390
Loading Two Identical Characters into the Same Scene in Maya 390
Loading Two Identical Characters into the Same Scene in 3D Studio Max 390

Animating It 390

Chapter 10 Lip-Sync 391


Recording and Breaking Down a Dialog Track 392

How We Speak 394

Acting with Dialog 395


Quick from Pose-to-Pose 396
Slow from Pose-to-Pose 397

EracticallyFrom Pose-to-Pose 397


Mouth Shapes 397
Mouth-Shut Consonants 398

'M' 398
'B' 399
'P' 399
T 400

'V 400
Vowels 400
'Ooo' 401
'O' 401

'AR' 402

'A' 402
'EH' 403

'EEE' 403

The Quieter Vowels and Consonants 404


Teeth . 405

Animating the Mouth Shapes Early 405

xiii
TABLE OF CONTENTS

Exercises 405

The 405
Lip-Sync Exercise in 2D
The Lip-Sync Exercise in 3D 408

Importing Sound into Maya 408


Max 408
Importing Sound into 3D Studio
Animating the Mouth 408
Mouth-Shut Consonants
410
The Vowels 410

The Quieter Vowels and Consonants 413

Animating the Mouth 413

Animation Equipment Suppliers 415


Index 419

xiv

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