Mafiamatrix skills sheet
Trait: My mind's on money!
Rank 1: legit laundering limit raised to 50k
350 BM earns / 75 pp
Rank 2: legit laundering limit raised to 75k
700 BM earns / 150 pp
Trait: I can heal anyone
Rank 1: The timer on gaining health from the drugstore is decreased by 3 minutes
75 of Nurse/Doctor/Surgeon/Hospital Director earns
Rank 2: The timer on gaining health from the drugstore is decreased by 7 minutes
150 of Nurse/Doctor/Surgeon/Hospital Director earns
Rank 3: The timer on gaining health from the drugstore is decreased by 10 minutes
300 of Nurse/Doctor/Surgeon/Hospital Director earns
Trait: Job hopping is what I do!
Rank 1: Reduces rank required to achieve a promo by 5%
14 career promotions in 14 days.
Trait: I've got the whole wide world in my hand!
Rank 1: Travel time between cities is reduced by 3 minutes
Travel to each city 2 times
Rank 2: Travel time between cities is reduced by 6 minutes
Travel to each city 5 times
Rank 3: Travel time between cities is reduced by 10 minutes
Travel to each city 10 times
Trait: Death made me hard as nails!
Rank 1: Whack back timer increased by 5 minutes
150 Assistant/Mortician/Funeral Director earns & 5 survived whacks
Rank 2: Whack back timer increased by 10 minutes
300 Assistant/Mortician/Funeral Director earns & 10 survived whacks
Rank 3: Whack back timer increased by 15 minutes
500 Assistant/Mortician/Funeral Director earns & 15 survived whacks
Trait: Handyman
Rank 1: 300 cumulative mechanic and tech earns with 50 car repairs
*Car doesnt go down in % when traveling, but is susceptible to a random breakdown.
Skill: Private Investigator
Rank 1: Allows you to use the PI skill on a journal from anyone to try to get a few
letters of their nickname. It is also possible that you get none.
1000 cumulative cases (pd and/or judge) + Bank and Customs to top
Skill: Combat Medic
Rank 1: Heals 15 hp
I can heal anyone! Rank 2 & 500 Training Drills
Rank 2: Heals 30 hp
I can heal anyone! Rank 2 & 1000 Training Drills
Rank 3: Heals 45 hp
I can heal anyone! Rank 3 & 1000 Training Drills + 500 Operations Planning
Skill: Diligent Worker
Rank 1: Most earns per 24 hours
Earn like a boss.
Skill: Throw Snowball
Rank 1: Allows you to throw a snowball at a person
Admin given skill.
Skill: Mafia Hit Squad: Planner
Rank 1: Gives you the MHS planner ability
Do the mayor career with a minimum of 500 earns
StraightG: Godfather
Two top jobs
Skill: Mafia Hit Squad: Gunsman
Rank 1: Gives you the MHS gunner ability
300 earns in the army career (any type)
StraightG: 30 whacks/attempts, OR Hitman /w 100k tribute paid.
Skill: Mafia Hit Squad: Lookout
Rank 1: Gives you the MHS lookout ability.
300 earns in the customs career (any type)
Skill: Mafia Hit Squad: Getaway Driver
Rank 1: Gives you the MHS getaway driver ability.
300 earns in the engineering career (any type)
StraightG: 250 illegal drags earns
Skill: Mafia Hit Squad: Retrain
Rank 1: Allows you to switch between MHS skills
Have at least 1 MHS skill and 2,000 total earns
Skill: On top of the news
Rank 1 : CS as you earn along 1:5 ratio; cs:earns
Skill: Devil's Advocate
Rank 1: 30 - 50% Remaining jail time removed
50 total cases worked
Rank 2: 30 - 60% Remaining jail time removed
100 total cases worked
Rank 3: 30 - 70% Remaining jail time removed
250 total cases worked
Rank 4: 30 - 80% Remaining jail time removed
500 total cases worked
Rank 5: 30 - 90% Remaining jail time removed
1000 total cases worked
Skill: Quick as a flash!
Rank 1: Time between whacking decreases by 5 minutes.
2 whacks/attempts & 150 Steal cheques earns
Rank 2: Time between whacking decreases by 10 minutes.
5 whacks/attempts & 300 Steal cheques earns
Rank 3: Time between whacking decreases by 15 minutes.
10 whacks/attempts & 500 Steal cheques earns
Trait: Tough as old boots!
Rank 1: When you get whacked damage inflicted is decreased by 10%.
2 survived whacks & 150 Drag Racing earns
Rank 2: When you get whacked damage inflicted is decreased by 20%.
5 survived whacks & 300 Drag Racing earns
Rank 3: When you get whacked damage inflicted is decreased by 30%.
10 survived whacks & 500 Drag Racing earns
Skill: It's gettin' too hot!
Rank 1: Torch another player's apartment with the intent to kill. Takes 15% off
target health.
50 Torches
Rank 2: Torch another player's apartment with the intent to kill. Takes 30% off
target health.
100 Torches
Rank 3: Torch another player's apartment with the intent to kill. Takes 45% off
target health.
175 Torches
You have been logged on for 1:30:42 (hour:min:sec). Nice work!
You have been logged on for 2:30:22 (hour:min:sec). Keep going!
You have been logged on for 3:30:18 (hour:min:sec). You're a machine!
You have been logged on for 4:31:34 (hour:min:sec). Jeeze, you need to go take a
break for a bit!
You have been logged on for 5:30:48 (hour:min:sec). Are you mad? You haven't been
away from the computer for over 5 hours!
You have been logged on for 6:30:5 (hour:min:sec). You're insane exam, go take a
break!
You have been logged on for 7:31:27 (hour:min:sec). Did you know sitting in front
of a computer all day will make you fat!
You have been logged on for 8:32:43 (hour:min:sec). I used to have a life, until I
found MM that is!
You have been logged on for 9:30:38 (hour:min:sec). Good luck getting laid, looks
like you are married to that computer!
SKILLS: https://pastebin.com/ZvyFFXeT
Armed robberies 20 GEXP 10 off 5 def
Torches are 20GEXP 20off 10def 6luk
Torch whack is 50GEXP 20off 20def 20luk 20int
Mayor earn 7 GEXP each
Joyride 50% chance to get 1 def
Streetfight 33% chance to get 1-3 def
50mil front = 150iDEF, multiplicative by your def, protects you from MHS when in
home city or solo whacks like a palace.
Palace = 20% def boost
Home city = Def boost
Before 75k general xp, all earns give a 17% chance to get a random stat
Newspaper editor earn is a 33% chance to give 1 int when you get the terrorist earn
message
SECRET EARNS
PIMP
10 GEXP AND 2 CRIME EXP 70% SUCCESS RATE
WHORE
10 GEXP 2 CRIME EXP 70 % SUCCSESS RATE
JOYRIDE
X1 GTA success 10GEXP 3 CRIME 60% SUCCESS RATE
STREET FIGHT
X1 MUG SUCCESS 10GEXP 3 CRIME 60% SUCCESS RATE
Gym Spa: 100 GEXP and Int
BIOS
ARMS GIVE 1K OFFENCE
LEGS GIVE 2K DEFFENCE
EYES GIVE 1K LUCK
BRAIN GIVES 1K INTEL
JAIL
SCHOOLED
OPTION A = OFFENCE 25 / DEFFENCE 25
OPTION B = OFFENCE 30 / DEFFENCE 20
MULE
OPTION A = OFFENCE 100 / DEFFENCE 80
OPTION B = OFFENCE 80 / DEFFENCE 100
HARDROCK
OPTION A = offence 200 / deffence 150
OPTION B = offence 250 / deffence 150
LIFER
OPTION A = OFFENCE 200 / DEFFENCE 80
OPTION B = OFFENCE 250 / DEFFENCE 80
Laundry 2GEXP 2 CRIME AND 1 JAIL
KITCHEN 3GEXP 3 CRIME 2JAIL EXP
WORKSHOP 2GEXP 2 CRIME 1 JAIL
SHANK 4JAIL EXP AND 10 OFFENCE ON COMPLETED SHANK
MAYOR
OPTION A = (offense + 10) / (defense + 350) / (intelligence + 15)
OPTION B = (offense + 50) / (defense + 260) / (intelligence + 25)
BANK
BANK TELLER
OPTION A = offense + 5 / defense + 10 / intelligence + 10
OPTION B = offense + 10 / defense + 6 / intelligence + 10
LOAN OFFICER
OPTION A = (offense + 12) / (defense + 105) / (intelligence + 20)
OPTION B = (offense + 25) / (defense + 95) / (intelligence + 5)
BANK MANAGER
OPTION A = (offense + 5) / (defense + 50) / (intelligence + 20)
OPTION B = (offense + 22) / (defense + 116) / (intelligence + 5)
FIRE
FIRE FIGHTER
OPTION A = (offense + 65) / (defense + 115) / (intelligence + 10)
OPTION B = (offense + 25) / (defense + 205) / (intelligence + 45)
FIRE CHIEF
OPTION A = (offense + 50) / (defense + 200) / (intelligence + 20)
OPTION B = (offense + 100) / (defense + 150) / (intelligence + 25)
FUNERAL
MORT ASSIS
OPTION A = (offense + 12) / (defense + 100) / (intelligence + 15)
OPTION B = (offense + 30) / (defense + 60) / (intelligence + 30 4
MORT
OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20)
OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5)
Funeral Director
OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
OPTION B = (offense + 40) / (defense + 95) / (intelligence + 5)
HOSPITAL
NURSE
OPTION A = (offense + 12) / (defense + 10) / (intelligence + 25)
OPTION B = (offense + 20) / (defense + 15) / (intelligence + 5)
DOCTOR
OPTION A = (offense + 54) / (defense + 105) / (intelligence + 5)
OPTION B = (offense + 15) / (defense + 185) / (intelligence + 35)
SURGEON
OPTION A = (offense + 74) / (defense + 115) / (intelligence + 10)
OPTION B = (offense + 25) / (defense + 205) / (intelligence + 55)
Hospital Director
OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
OPTION B = (offense + 50) / (defense + 80) / (intelligence + 5)
LAW
LEGAL SEC
OPTION A = (offense + 15) / (defense + 100) / (intelligence + 20)
OPTION B = (offense + 22) / (defense + 80) / (intelligence + 25)
LAWYER
OPTION A = (offense + 15) / (defense + 110) / (intelligence + 20)
OPTION B = (offense + 30) / (defense + 90) / (intelligence + 35)
JUDGE
OPTION A = (offense + 20) / (defense + 250) / (intelligence + 35)
OPTION B = (offense + 20) / (defense + 250) / (intelligence + 35)
SCJ
OPTION A = (offense + 350 / (defense + 100) / (intelligence + 35)
OPTION B = (offense + 100) / (defense + 350) / (intelligence + 55)
ARMY (MAIN 4 RANKS)
2ND LIEUTENANT
OPTION A = (offense + 18) / (defense + 95) / (intelligence + 20)
OPTION B = (offense + 70) / (defense + 65) / (intelligence + 30)
Major
OPTION A = (offense + 100) / (defense + 20) / (intelligence + 20)
OPTION B = (offense + 20) / (defense + 100) / intelligence + 30
LANCE CORPORAL
OPTION A = (offense + 10) / (defense + 70) / (intelligence + 10)
OPTION B = (offense + 70) / (defense + 10) / (intelligence + 20)
BRIGADIER
OPTION A = (offense + 200) / (defense + 150) / (intelligence + 40)
CONSTRUCTION
MECHANIC
OPTION A = (offense + 12) / (defense + 10) / (intelligence + 25)
OPTION B = (offense + 20) / (defense + 15) / (intelligence + 5)
TECHNICIAN
OPTION A = (offense + 54) / (defense + 105) / (intelligence + 5)
OPTION B = (offense + 15) / (defense + 185) / (intelligence + 35)
ENGINEER
OPTION A = (offense + 74) / (defense + 115) / (intelligence + 10)
OPTION B = (offense + 25) / (defense + 205) / (intelligence + 55)
CHIEF ENGINEER
OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
OPTION B = (offense + 50) / (defense + 80) / (intelligence + 5)
CUSTOMS
SUPERVISOR
OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20)
OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5)
SUPERINTENDENT
OPTION A = (offense + 15) / (defense + 90) / (intelligence + 20)
OPTION B = (offense + 25) / (defense + 120) / (intelligence + 5)
INSPECTOR
OPTION A = (offense + 12) / (defense + 100) / (intelligence + 15)
OPTION B = (offense + 30) / (defense + 60) / (intelligence + 30)
Commissioner-General
OPTION A = (offense + 12) / (defense + 110) / (intelligence + 20)
OPTION B = (offense + 40) / (defense + 95) / (intelligence + 5)
POLICE
SERGEANT
OPTION A = (offense + 12) / (defense + 210) / (intelligence + 25)
OPTION B = (offense + 45) / (defense + 150) / (intelligence + 35)
SNR SERGEANT
OPTION A = (offense + 30) / (defense + 260) / (intelligence + 14)
OPTION B = (offense + 35) / (defense + 150) / (intelligence + 12)
DETECTIVE
OPTION A = (offense + 12) / (defense + 210) / (intelligence + 15)
OPTION B = (offense + 40) / (defense + 170) / (intelligence + 30)
COMMISSIONER
OPTION A = (offense + 10) / (defense + 350) / (intelligence + 15)
OPTION B = (offense + 50) / (defense + 260) / (intelligence + 25)
GANGSTER
DEALER
OPTION A = (offense + 12) / (defense + 8) / (intelligence + 20)
OPTION B = (offense + 22) / (defense + 16) / (intelligence + 5)
GIOVANE DHONORE
OPTION A = (offense + 19) / (defense + 12) / (intelligence + 25)
OPTION B = (offense + 29) / (defense + 20) / (intelligence + 10)
ENFORCER
OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
(ENFORCER IS ONLY UNLOCKED BY GOING STRAIGHT G HIDDEN RANK)
PICIOTTO
OPTION A = (offense + 20) / (defense + 30) / (intelligence + 30)
OPTION B = (offense + 35) / (defense + 21) / (intelligence + 12)
SGARRISTA
OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
CAPODECIMA
OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
CAPOREGIME
OPTION A = (offense + 18) / (defense + 20) / (intelligence + 30)
OPTION B = (offense + 30) / (defense + 28) / (intelligence + 10)
BOSS
OPTION A = (offense + 24) / (defense + 20) / (intelligence + 10)
OPTION B = (offense + 18) / (defense + 18) / (intelligence + 35)
DON
OPTION A = (offense + 15) / (defense + 15) / (intelligence + 35)
OPTION B = (offense + 20) / (defense + 20) / (intelligence + 15)
GOD FATHER
OPTION A =
OPTION B =
CAPODITUTTICAPI
OPTION A = (offense + 15) / (defense + 15) / (intelligence + 35)
OPTION B = (offense + 20) / (defense + 20) / (intelligence + 15)