App Annie App
Monetization Report
Publishers to Earn $189 Billion
from Stores and Ads in 2020
Table of Contents
Introduction and Executive Summary   3
App Revenue Fundamentals             7
Overarching App Revenue Drivers      12
App Business Models                  17
Market-Level Trends                  20
Considerations                       24
About App Annie                      29
2
App Annie Mobile App Store and In-App Advertising Forecast
Today, app publishers come from every industry  not just game studios
and media and entertainment companies, but also banks, retailers,
airlines, ride-sharing services and government agencies to name a few. To
fully capitalize on the app economys exceptional growth, publishers need
to anticipate future market opportunities when planning for a variety of
business scenarios, including product launches, performance goals,
international expansion and portfolio management. This report highlights
                                                                              Combined worldwide in-app
the key trends that will shape the app economy over the coming years.       advertising and net-to-publisher
We combined our industry-leading data and app market expertise with          app store revenue is expected
cutting-edge data science to build the proprietary model that generates
our forecast. This data provides marketers, CFOs, strategists, investors,    to more than double to $189
and other professionals, with insights about where the app economy is
going next so they can make sound decisions and investments to build           billion from 2015 to 2020.
more successful businesses through apps.
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Executive Summary
        The global revenue opportunity for publishers of mobile apps is forecast to grow by 2.7x  from $70 billion in 2015 to $189
         billion in 2020. Publishers need to understand and capitalize on each markets unique app monetization mix.
        By 2020, in-app advertising and app store revenue each will exceed their combined 2015 total. Clearly both will see strong
         growth, yet advertising outpaces store and its share of revenue expands from 58% to 62%. Two key factors are driving this
         growth: 1) the dramatic increase of time spent in apps which has more than doubled over the past two years, and 2) the
         doubling of the global installed base of smartphones and tablets to 6.2 billion in 2020.
        While game publishers will continue to capture the majority of revenue, advertising will fuel apps (excluding games) publishers
         as their share of revenue will climb from 34% ($24 billion) in 2015 to 45% ($85 billion) in 2020.
        By the end of 2015, APAC had grown larger than the Americas in revenue, much of this growth driven by China. By 2020, Asia
         will deliver more than $85 billion to publishers. However, the US markets maturity in advertising delivers high CPMs and more
         brand dollars. This, coupled with higher percentage of app store revenue passed through to publishers, means the US market
         will remain the single largest market for publishers, delivering $59B in 2020, compared to $54B from China.
In this report, App Annie shares its outlook and forecasts publishers revenue to be earned via all mobile app stores and through in-app advertising. This report excludes
mobile commerce revenue that occurs outside of app stores. The reader should note that consumer spend on apps via app stores and gross advertiser spend on in-app
ads is significantly higher (to read our reports on gross app store revenue, please see our App Annie Mobile App Forecast and June forecast announcement).
                                                                                                                               www.appannie.com/intelligence |  2016 App Annie
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The Technology Behind the Report
App Annie helps companies build better app businesses and is used by 94 of the top 100 publishers across the
globe. From competitive benchmarking to international expansion, we deliver the data and insights needed to
succeed in the app economy.
The information contained in this report is compiled from App Annie Intelligence, the leading market data solution
for the app economy. To see how our app store data for download, revenue, demographic and usage estimates can
help guide your critical business decisions, request a demo today.
EVALUATE & ASSESS              ACQUIRE & GROW                DEVELOP & LAUNCH             ENGAGE & MONETIZE                  RETAIN & NURTURE
   Identify market and        Identify high-performing      Validate your app strategy      Monitor active user and           Increase retention and
investment opportunities     creatives and keywords to      and roadmap by analyzing      revenue growth to identify           enhance app features
by validating usage trends   optimize organic and paid     the usage and demographic           high performing               based on user feedback
        by country.            user acquisition efforts.   trends of key competitors by           publishers.               and engagement metrics.
                                                                      country.
                                                                                                            www.appannie.com/intelligence |  2016 App Annie
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App Annie Is the Most Trusted Partner in the App Economy
                                                                           Over 700,000
                                                                       registered members
                                                                       rely on App Annie to
                                                                        better understand
                                                                          the app market,
                                                                       their businesses and
                                                                         the opportunities
                                                                           around them.
6                                                   www.appannie.com/intelligence |  2016 App Annie
    App Revenue Fundamentals
7
Usage Is the New Currency and a Critical Driver of Revenue Growth
Apps are increasingly becoming the go-to resource
for communication, entertainment, shopping,
productivity and more. As a result, the time
consumers spend in apps has exploded.
Globally, time spent in apps grew by a staggering
114% on Android phones from H1 2014 to H1
2016 according to App Annie Intelligence.
Communication and Social apps like WhatsApp
Messenger and Facebook attract the largest share
of time spent.
Time spent in Media & Video has grown by 212%
over this period and is on the brink of overtaking
games.
Finally, time spent in Transportation and Shopping
has grown by a staggering 339% and 359% as apps
                                                       *Excludes China
transform traditional industries, driving innovation
and changing the competitive landscape.
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The Relationship Between Downloads, Usage and Revenue
App downloads, usage and revenue are deeply intertwined.
Time spent in apps has experienced huge growth at the
worldwide level, yet the trajectory of each of these metrics
within a country is dependent on its level of maturity.
In the early stages, the installed base of devices and
downloads grow most rapidly as consumers discover apps.
Over time, app habits develop as users become more engaged
with their go-to apps and overall time spent in apps expands.
This increased engagement leads to revenue growth via
in-app advertising, app store purchases and mcommerce that
takes place outside of app stores (e.g., ordering a ride or
purchasing an item for delivery). This engagement also
benefits industries whose primary app strategy is to improve
customer service and/or reduce costs.
Mature markets like the US and Japan are shifting from a
download growth phase to one characterized by expanding
app usage and revenue growth. Meanwhile, emerging markets
like India and Indonesia are still experiencing hypergrowth in
app downloads.
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Multiple Ways to Generate App Store and In-App Advertising Revenue
To generate revenue through the app stores and in-app advertising,
                                                                                                                                          Top 3 Apps by iOS and
publishers use a variety of business models. Its critical they choose the          Business                 How Does It
                                                                                                                                          Google Play Revenue in
ones best suited for their particular app and its target users. In addition,         Model                     Work?
                                                                                                                                                H1 2016*
publishers can use a mix of models within a particular app, as well as
use a dynamic model where the apps business model shifts depending
                                                                                                                                            Monster Strike
on certain factors like user behavior.                                                                    Free download with
                                                                                Freemium                                                    Clash of Clans
                                                                                                          in-app purchases.
                                                                                                                                             Game of War - Fire Age
Although games account for a massive share of revenue  66% today
 other app categories continue to achieve success as they evolve how
                                                                                                                                             Grand Theft Auto: San Andreas
they monetize.                                                                                            Paid download with no
                                                                                Paid                                                         Facetune
                                                                                                          in-app purchases.
                                                                                                                                             Terraria**
Subscriptions have become an increasingly important type of in-app
purchase, currently accounting for roughly 15% of all app store
                                                                                                                                             Minecraft Pocket Edition
revenue. They have impacted a broad range of categories, including                                        Paid download with
                                                                                Paidmium                                                     Minecraft: Story Mode
                                                                                                          in-app purchases.
music streaming (Spotify and Pandora Radio), video streaming (Netflix                                                                        Ghost Blows Out the Light 3D
and HBO NOW) and dating (Tinder).
                                                                                                          Contains ads (banner
Both Apple and Google made changes in June 2016 that we believe will            In-App Advertising                                                          N/A
                                                                                                          ads, video ads, etc.).
propel subscriptions even further. Apples App Store and Google Play
                                                                               *Based on App Annie Intelligence estimates
have increased the share of revenue that publishers receive for                **If an app used multiple business models or switched business models during H1 2016, the apps
subscriptions and iOS has opened them up to all app categories,                ranking for any particular business model was solely based on the portion of its revenue that was
                                                                               generated by that business model
including games.
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Opportunity Extends Beyond App Store and In-App Advertising Revenue
Not all apps are created to generate revenue
through the app stores or in-app advertising.              App Name*                                                     Approach
Some apps drive commerce transactions that are                 eBay                    Drive online shopping conversion
processed outside of the app stores. These apps
come from a variety of companies, including
                                                               Uber                    Drives mobile transactions that are processed outside of the app store
shopping site eBay and ride-sharing service Uber.
Other apps deliver additional value to users by
                                                               HBO GO                  Allow current subscribers to stream content on the go
extending the capability of services that are
initially provided from outside the app economy
entirely. For example, HBO GO and DIRECTV allow                                        Drive loyalty and engagement by allowing consumers to easily refill
                                                               Walgreens               prescriptions, as well as set usage and dosage reminders
pay-television subscribers to view content on their
mobile devices.
                                                                                       Offers consumers the ability to test how IKEA products would look in their
                                                               Ikea Catalog            homes without traveling to the store through the use of augmented reality
Apps can also be used to generate brand
awareness, drive loyalty, reduce costs and/or
                                                               Barclays Video          Allows customers to have confidential voice chats with advisors, providing
enhance the customer journey. Some examples                                            great customer support, as well as a way to discuss/sell new mortgages
                                                               Banking
include Walgreens, Ikea Catalog and Barclays
Video Banking.
                                                      *Additional information on these apps available on App Annie Store Stats
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     Overarching App Revenue Drivers
12
Combined Worldwide In-App Advertising and App Store Net Revenue to
Exceed $189 Billion in 2020
Combined worldwide in-app advertising and
net-to-publisher app store revenue is poised for
huge growth and will more than double over the
forecast period. In fact, by 2020 the individual
revenues for in-app advertising and app stores each
on their own will exceed their combined 2015 total.
While both are expected to experience strong
growth, advertisings share of revenue increases
from 58% to 62% from 2015 to 2020.
Revenue growth will be driven by strong smartphone
and app adoption in developing economies and
mobile apps ability to capture greater share of
wallet in mature economies.
The forecasted revenue growth will not be exclusive
to the top apps and categories. Rather it will be
more widely spread across the app economy. Also,
other sources  including mobile commerce and
new device platforms  will further expand the
                                                      *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
overall monetization opportunity.                     including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
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Mobile Installed Base Doubles, Driving Revenue Growth Through 2020
We forecast that the installed base of smartphones
and tablets will more than double from 2.7 billion in
2015 to 6.2 billion in 2020.
Smartphone adoption in emerging markets will be the
primary driver of growth. Due to the sharp rise in new,
less affluent consumers from emerging markets
entering the mobile economy, average revenue per
device will take a small, temporary dip in the near
term. As these markets mature, average revenue per
device will rebound and exceed 2015 levels. By 2020,
the increasing revenue per device will magnify the
impact of installed base expansion and accelerate the
growth of the overall monetization opportunity.
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Strong Revenue Growth Across Both Games and Apps
Revenue growth will be spread across the entire app
economy with both games and apps (excluding games)
experiencing significant gains. Although games will
continue to drive the majority of combined in-app
advertising and app store revenue through 2020, its share
will decline from 66% to 55% as apps grow at a faster rate.
In fact, combined net revenue for apps is projected to more
than triple over the forecast period. While game publishers
drive the majority of ad spending, much of this spend is
allocated to social and video platforms, driving strong
revenue growth for apps. In addition, the increasingly
popular subscription-based revenue models will contribute
to store revenue growth.
The huge revenue growth across categories and business
models demonstrates that there will be a variety of
opportunities for app developers and marketers. They will
be free to choose the avenues that best fit their apps and
strategy rather than having to conform to a narrow set of
growth areas.                                                 *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
                                                              including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
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iOS and Google Android Lead in Dollars, While Third-Party Android Sees
Fastest Growth
Similar to games and apps (excluding games), App Annie
forecasts significant revenue growth across the iOS and
Android ecosystem.
App store popularity is dependent on the adoption of mobile
operating systems in a country. To maximize their success,
publishers need to account for these differences when
creating their app development and go-to-market strategies.
Android is popular in both mature and emerging countries
thanks to a range of devices that scales from high to low end.
iOS continues to see strength in mature markets particularly
in the US and Western Europe.
While Android leads worldwide downloads by a factor of 7:2
due to its dominant installed base, iOS leads on revenue by
3:2 due to its more affluent customer base. iOS will maintain
its lead over Google Play and third-party Android through
2020; though the latter two are projected to grow faster.
                                                                 *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
                                                                 including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
Chinas highly fragmented app store market accounts for the
                                                                 **Values for Other are under $3 billion in all time periods and not shown on chart for readability.
vast majority of third-party Androids revenue and growth.
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     App Business Models
17
In-App Advertising and Freemium Will Continue to Dominate Other Business
Models Through 2020
In-app advertising and freemium have historically
generated a huge portion of app revenue and are
projected to account for more than 90%
combined share throughout the forecast period.
The success of both of these models is driven by
their ability to appeal to a broader user base by
eliminating upfront costs, and to create ongoing
revenue streams for their publishers.
From 2015 to 2020, in-app advertising is
expected to significantly increase its lead, with its
share of app store net revenue growing from 58%
to 62%.
Despite healthy growth rates, paid and paidmium
will remain an extremely small part of the overall
market, though they will continue to be
successful for the right apps.
                                                        *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
                                                        including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
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Variety of Freemium Techniques to Choose From
To maximize their success, publishers               Freemium
should choose the freemium technique that                                                 Value Proposition                                   App Examples*
                                                   Monetization
best aligns with each apps features and its
user base.                                                                      Free app offers limited usage, bandwidth,                  NYTimes
                                                Usage                           hours or storage space. Pay to raise or
Functionality  like speed-ups, virtual items                                   remove those limits.                                       Dropbox
and in-app upgrades  is commonly used
for mobile games. However, it has been very                                     Free app offers full functionality for a                   Netflix
effective in other categories as well. For      Free Trial                      limited amount of time. Pay to continue
                                                                                using after time period is up.                             The Wall Street Journal
example, LINE has been particularly
successful generating revenue from selling
stickers which are widely popular as an                                                                                                    Clash of Clans
                                                                                Pay for virtual items, speed-ups, content,
emoji replacement for messages.                 Functionality                                                                              LINE
                                                                                add-ons, upgrades, services or capabilities.
Part of subscriptions rapid success is its                                                                                                Skype
ability to be leveraged across various
categories and freemium techniques. Some                                        Free app is ad-supported. Pay in-app to                    Color Switch
                                                User Experience                 remove ads or through a separate paid
examples include NYTimes (usage), Netflix
                                                                                download.                                                  Trivia Crack
(free trial) and Spotify (combination).
                                                Combination                     The app uses a combination of the above.                   Spotify (Functionality and Usage)
19                                              *Additional information on these apps is available on App Annie Store Stats
                                                                                                                              www.appannie.com/intelligence |  2016 App Annie
     Market-Level Trends
20
Asia Pacific Leads Strong Revenue Growth Across All Regions
All three regions are forecast to experience significant
growth for combined in-app advertising and app store
net revenue through 2020. APACs revenue is
expected to more than triple from 2015 to 2020, while
Americas and EMEAs will more than double.
Led by China, the worlds largest smartphone market,
APAC has already surpassed the Americas as the top
region for revenue. Through 2020, China will be the
primary driver of worldwide revenue growth and
extend APACs lead over the other regions. Credit card
penetration has been a key issue across emerging
APAC markets, but the extension of direct carrier
billing and prepaid vouchers for app purchases is
helping to drive app spend in these markets.
The US will continue to experience significant revenue
growth, particularly from in-app advertising and drive
the Americas region overall.
                                                           *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
                                                           including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
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Before Entering or Expanding Into a Market, Understand Its Monetization
Potential
The overall size and growth potential for app markets
can vary widely across countries. App publishers
need to factor in this data when developing their
strategy.
Through 2020, the US and China are forecast to
significantly widen their lead for combined in-app
advertising and app store net revenue. China is the
single largest market by gross consumer spend on
mobile app stores; however, lower average app store
fees, combined with higher advertising spend and
higher CPMs help the US rank #1 by net-to-publisher
revenue.
Meanwhile, Japans revenue growth will be tempered
by its maturity in app store revenue and its more
modest levels of in-app advertising revenue.
Though relatively small in terms of absolute revenue,
India will experience the fastest growth of any          *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
country with at least $300 million in revenue in 2020.   including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
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App Monetization Strategies Should Fit Local Market Preferences
The share of revenue generated through app
stores versus in-app advertising varies across
countries. App publishers need to account for
these differences to maximize their success in
any given market.
The majority of Japans mobile app revenue
comes from the app stores which sets it apart
from the other key countries. This is driven by
the remarkable success that in-app purchases
have had in this market, especially for games. In
fact, Japan has the highest app store
monetization per user versus any other country.
The especially high use of television ads in
Japan, to drive app store revenue through user
acquisition and re-engagement for mobile
games, has contributed to this as well.
For each of the five key countries, the mix of
app store and in-app advertising is not
                                                    *App store and in-app advertising revenue estimates are net-to-publisher and inclusive of all mobile app stores,
projected to significantly change through 2020.     including third-party Android stores. This forecast does not include gross spend by advertisers and consumers.
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     Considerations
24
Evaluate Best-in-Class Apps to Bolster Your Creative Strategy
                                 Commerce                                                             Subscriptions
     The monetization strategies of commerce apps can be assessed by        The growing popularity of subscription-based revenue models
     exploring advertising creatives using App Annie Intelligence. Retail   among media streaming apps has led to a rise in creatives focused
     apps seeking to drive customer loyalty and engagement, such as         on one of their key benefits: the ability of users to consume content
     Walgreens, use creatives that highlight the benefits of using their    on the go. HBO NOW does this through various video ads that
     app, such as easily refilling prescriptions by scanning rx barcodes.   highlight excerpts from their original and exclusive content, as well
     Uber, on the other hand, drives commerce transactions that are         as offer initial 30-day free trials. Music streaming service Pandora,
     processed outside of the app store, and employs a wide mix of          on the other hand, uses an iterative creative advertising strategy
     brand-based advertising that relies on brand and logo recognition,     that first promotes the free aspects of its app, and then focuses on
     as well as frictionless transaction messaging.                         converting free users to paid subscribers.
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Top Games Showcase Best Practices of Earning Revenue and Boosting User
Acquisition Through In-App Advertising
With games accounting for a 66% share of revenue in 2015,                Games Monetizing Through Serving Ads
particularly through a growing in-app advertising revenue source,
it is no surprise that many mobile games monetize by serving ads
throughout gameplay. Largely popular games, such as Clash of
Clans and Game of War - Fire Age, generate significant revenue
from in-app purchases via app stores; however, there are many
games that rely on in-app advertising as both a primary revenue
source as well as a way to cross-promote games within the
publishers offerings, such as those from Ketchapp Studio (and
Ubisofts acquisition of this studio validates that publishers see the
growing value of ads and cross-promotion).                               Games In-App Advertising Campaigns
Monetizing through serving ads, however, can lead to players
churning due to ad overload. This can be mitigated by a common
strategy: opt-in ads that advance gameplay through extra lives or
game bonuses, as seen in the game Two Dots. On the advertising
side, games that focus on user acquisition through in-app
advertising campaigns tend to focus on highlighting gameplay, in
order to entice downloads that will be less likely to churn.
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Brand Advertising, B2C Messaging Poised to Become Monetization Drivers
                    Brand Advertising                                                          B2C Messaging
 In 2015, we estimate that brand advertising represented just 9% of    Messaging apps have already become app and service distribution
 total ad spend on mobile. Instead, the majority of spending from      channels in East Asia. This is largely the result of cultural dynamics
 these advertisers focused on traditional channels like TV. This was   unique to those regions and is unlikely to be replicated in the West.
 one of the primary factors behind the disparity in share of time      However, there are elements of their strategy that can be
 spent and ad spend on mobile (25% vs. just 12%, respectively in the   emulated, notably enabling communication between businesses
 US in 2015 according to the KPCB Internet Trends Report).             and consumers. Last year, LINE generated roughly a third of its
                                                                       revenue from official business accounts sending messages to
 In the next few years, we expect this gap to somewhat narrow as a     subscribed users. Facebook is looking to follow this model by
 meaningful amount of brand advertising spend moves to mobile,         merging its Facebook Pages database with WhatsApp Messenger.
 particularly mobile video. This is inevitable as apps like YouTube,   Unlike chatbots that insert conversation where it doesnt exist, B2C
 Snapchat and Facebook have become the primary source of               messaging could ease conversation where it already exists today,
 entertainment for valuable, younger demographics.                     e.g., after sales and customer service.
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App Annie Intelligence
                               The #1 enterprise-class app market data solution available
            Store Intelligence                                    Usage Intelligence                                    Marketing Intelligence
       Download and revenue estimates                     Understand user engagement, behavior                     Optimize your app store presence and
     aggregated by app, publisher, country                and demographics through metrics such                     gain unparalleled visibility into your
       and category, for all major stores                as active users, duration, gender and more               competitors user acquisition campaigns
                                                                    Data is available for:
                                                                   (support varies by product)
                    All countries and categories    Millions of apps and thousands of publishers      Daily, weekly and monthly granularity
                                               Over five years of historical data    iOS, Google Play and Android
28                                                                                                                www.appannie.com/intelligence |  2016 App Annie
About App Annie
App Annie delivers the most trusted app data and insights for your business to succeed in
the global app economy. Over 700,000 registered members rely on App Annie to better
understand the app market, their businesses and the opportunities around them. The
company is headquartered in San Francisco with 450 employees across 15 global offices.
App Annie has received $157 million in financing, including from investors such as
e.ventures, Greenspring Associates, Greycroft Partners, IDG Capital Partners, Institutional
Venture Partners and Sequoia Capital.
For more information, please visit www.appannie.com, check out our Insights and follow
us on Twitter (@AppAnnie). To find out more about our products, visit our Market Data
Intelligence, Store Stats and App Analytics tour pages. For the most current monthly
rankings of apps and publishers, check out the App Annie Index. Report methodology and
updates are available here.
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