9 Kings Navy
CLASS & LEVEL BACKGROUND PLAYER NAME
Paulsgrave Vill
Half Orc CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
19 +0 30 You feel far more comfortable
at the sea than on dry land
18 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED around many people.
+4+8 PERSONALITY TRAITS
Hit Point Maximum
+8
Strength
DEXTERITY You seek glory and the fulfillment of
11
+4
+5
Dexterity
Constitution
81 your oath, either in battle, or in death
CURRENT HIT POINTS IDEALS
+4
Intelligence
+0+4 +10
Wisdom
You have sworn to bring terrible wrath down
+12
Charisma on evildoers. To rid the Ocean of Raiders
CONSTITUTION and Pirates
SAVING THROWS
TEMPORARY HIT POINTS BONDS
13
0
Acrobatics (Dex) Total SUCCESSES Violence is your answer to every problem!
+1+5 Kill them all ... let the Gods sort them out!
2
Animal Handling (Wis) 9d10+1 FAILURES
4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
8
Athletics (Str)
11 4
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Darkvision. You can see in dim
Grtsword +8 2d6+5
+0+4 2
Insight (Wis) light within 60 feet of you as if it
8
Intimidation (Cha) Mace +8 2d6+4 were bright light, and in darkness
WISDOM 0
Investigation (Int) as if it were dim light.
Halberd +8 1d10+4 Relentless Endurance
2
Medicine (Wis)
14 0
Nature (Int) (Recharges after a Long Rest).
Chainmail +1, Shield, Great
2
Perception (Wis) When you are reduced to 0 hit
+2+10 Sword +1 5ft slash, Mace 5ft points but not killed outright, you
4
Performance (Cha)
blunt, Halberd 10ft slash can drop to 1 h
CHARISMA 4
Persuasion (Cha)
4
Religion (Int)
16 0
Sleight of Hand (Dex)
Savage Attacks. When you score
a critical hit with a melee weapon
0
Stealth (Dex)
+4+12 attack, you can roll one of the
6
Survival (Wis)
weapons damage dice one
SKILLS ATTACKS & SPELLCASTING additional time and add it to the
extra damage of the critical hit.
PASSIVE WISDOM (PERCEPTION)
CP 4 Explorers pack,
You and friendly creatures within
Hunting trap, Flute 10 feet o f you cant be charmed
SP 10 crafted from an orcs while you are conscious.
Orc Common Giant
shinbone, Holy
EP
Symbol (serves as a Divine Sense. Paladin feature
spellcasting focus),
GP 25 Travelers clothes, Lay on Hands. Paladin feature
belt pouch, Hemp
PP
rope, Lantern Spellcasting. Paladin feature
Healer's Kit.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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28 6'6" 280
AGE HEIGHT WEIGHT
Paulsgrave Vill
brown brown brown
CHARACTER NAME EYES SKIN HAIR
Crew Of the Spiney Deep NAME
Royal Navy Pirate Hunter
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Paladin Features
I might not be lovely to look upon, but glory Divine Sense (3; Recharges after a Long Rest). As an action, you can open your awareness to sense strong
blazes in my eyes and in my blade. Fury and evil and powerful good. Until the end of your next turn, you know the location of any celestial, fiend, or undead
within 60 feet of you that is not behind total cover. You know the type of any being whose presence you
resentment lie always just below the surface of
sense, but not its identity. Within the same radius, you also detect the presence of any place or object that
your gleaming armor. For each wrong done
has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times
you, you have sworn vengeance against those equal to 1 + your Charisma modifier.
who
would bring misery to the helpless. You sail Channel Divinity (Recharges after a Short or Long Rest). You can use one of the following options.
with a ready crew, meting out punishment on
your terms wherever you find injustice. But Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation. Choose one
recently you discovered others much like creature within 60 feet of you that you can see. That creature must make a DC 15 Wisdom saving throw,
yourself, shipmates who fight monsters and unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw. On a
defeat evildoers. True, they seem to be in it failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the
mostly for the money, but you welcome the creatures speed is 0, and it cant benefit from any bonus to its speed. On a successful save, the creatures
companionship for however long it lasts. speed is halved for 1 minute or until the creature takes any damage.
You are an exile, unwelcome in both Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet
of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or
civilized society and the savage tribes of your
fall
parentage. Born after an Orc raid, you were
abandoned at a nearby temple and raised by Immunities disease
the acolytes within. Despite the peaceful
nature of their worship, your innate anger and
resentment led you to the path of the war god.
ADDITIONAL FEATURES & TRAITS
The call of the sea was strong in you and the
first opportunity you fled to enlist in the royal
navy.
Divine Smite. When you hit a creature with a melee weapon attack, you can expend one paladin
spell slot to deal an extra 2d8 radiant damage to the target (3d8 radiant damage if it is an undead
Wanderer. You have an excellent memory for
or a fiend), plus 1d8 for each spell level higher than first, to a maximum of 5d8.
maps and geography, and you can always
recall the general layout of terrain, settlements,
and other features Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a
around you. In addition, you can find food and melee weapon that you are wielding with two hands, you can reroll the die and must use the new
fresh water for yourself and up to five other roll. The weapon must have the two-handed or versatile property for you to gain this benefit.
people each day, provided that the land offers
berries, small game, water, and so forth. Lay on Hands. You have a pool of healing power, with which you can restore up to 15 hit points.
This pool replenishes after you finish a long rest. As an action, you can touch a creature and draw
Faction. You are a member of the power from the pool to restore a number of hit points to that creature, up to the maximum amount
Order of the Gauntlet, and a Lieutenant in the remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure
royal navy an organization dedicated to the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and
smiting Pirates and evil wherever it lurks and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately
without hesitation.
CHARACTER BACKSTORY TREASURE
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Paladin 9 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 6
Haste
Protection from energy
Blinding smite
Elemental weapon,
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Bless
Protection from Evil and Good
4
Wrathful smite
Compelled dual
SPELLS KNOWN
Searing smite
Thunderous smite,
Wrathful smite
Shield of Faith
2 3
Aid
Branding Smite
Lesser Restoration
5
Magic Weapon
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