Name                                                                    Player
Archetype                                                               Motivation
Ubiquity
Roleplaying System     Primary Attributes                                                        Secondary Attributes
Body                                         Charisma                                    Size                                         Initiative
Dexterity                                    Intelligence                                Move                                         Defense
Strength                                     Willpower                                   Perception                                   Stun
Health ( / = Nonlethal; X = Lethal)                                                                                                       Style Points
            10                          5                       0   -1    -2   -3   -4    -5    -6   -7   -8   -9   -10    -11
Sanity
            10                          5                       0   -1    -2   -3   -4    -5    -6   -7   -8   -9   -10    -11
Skills
Skill		                               Base + Level = Rating                        Skill		                            Base + Level = Rating                      
Weapons & Armor                                                                                           Talents
Weapon                                   Damage      Modifier       Attack Rtg             
                 Range                   Capacity        Rate            Speed           Weight
          Ammunition                    Notes
Weapon                                   Damage      Modifier       Attack Rtg             
                                                                                                          Resources
                 Range                   Capacity        Rate            Speed           Weight
          Ammunition                    Notes
Weapon                                   Damage      Modifier       Attack Rtg             
                 Range                   Capacity        Rate            Speed           Weight
                                                                                                          Flaws
          Ammunition                    Notes
 Armor                                   Defense Bonus    Modifier       Dex Penalty Weight
                                                                                                           Attributes: 15 pts.  Size = 0  Move = Dexterity + Strength 
                                                                                                           Perception = Intelligence + Willpower  Initiative = Dexterity
                                                                                                           + Intelligence  Defense = Body + Dexterity  Health = Body
 Shield                                  Defense Bonus    Modifier       Dex Penalty Weight                + Willpower  Sanity = Charisma + Willpower  Stun = Body
                                                                                                            Skills: 15 pts.  Choose 1 Talent or Resource 
                                                                                                           Choose a Flaw (Optional)
                     Campaign                                                    Experience Points
Ubiquity
Roleplaying System
                                 Gear                                                       Description
                                                                                 Age
Item                               #     Wgt             Notes                   Gender
                                                                                 Height
                                                                                 Eyes
                                                                                 Hair
                                                                                 Skin
                                                                                           Background
                           Encumbrance
Light Load                                                                                  Languages
Medium Load
Heavy Load
Vehicles
Vehicle                                  Size       Def              Strc
     Spd             Han         Crew      Crew Qual.               Pass
Structure
           10                5                  0   -1    -2   -3     -4    -5
                                 Notes                                                         Money
                     Continuous
Ubiquity
Roleplaying System   Combat Schedule
Round #                   Notes        Round #   Notes
      1                                  51
      2                                  52
      3                                  53
      4                                  54
      5                                  55
      6                                  56
      7                                  57
      8                                  58
      9                                  59
     10                                  60
     11                                  61
     12                                  62
     13                                  63
     14                                  64
     15                                  65
     16                                  66
     17                                  67
     18                                  68
     19                                  69
     20                                  70
     21                                  71
     22                                  72
     23                                  73
     24                                  74
     25                                  75
     26                                  76
     27                                  77
     28                                  78
     29                                  79
     30                                  80
     31                                  81
     32                                  82
     33                                  83
     34                                  84
     35                                  85
     36                                  86
     37                                  87
     38                                  88
     39                                  89
     40                                  90
     41                                  91
     42                                  92
     43                                  93
     44                                  94
     45                                  95
     46                                  96
     47                                  97
     48                                  98
     49                                  99
     50                                  100
                     Player Character
Ubiquity
Roleplaying System   Overview Sheet
Name                         Archetype            Motivation
Intelligence               Talents / Resources   Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise
Name                         Archetype            Motivation
Intelligence               Talents / Resources   Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise
Name                         Archetype            Motivation
Intelligence               Talents / Resources   Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise
Name                         Archetype            Motivation
Intelligence               Talents / Resources   Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise
Name                         Archetype            Motivation
Intelligence               Talents / Resources   Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise
Name:                                                                   Name:
Type                                                                    Type
Archetype:                           Motivation:                        Archetype:                           Motivation:
Style:                               Power:                             Style:                               Power:
Primary Attributes                                                      Primary Attributes
Body:                               Charisma:                           Body:                               Charisma:
Dexterity:                          Intelligence:                       Dexterity:                          Intelligence:
Strength:                           Willpower:                          Strength:                           Willpower:
Secondary Attributes                                                    Secondary Attributes
Size:                               Initiative:                         Size:                               Initiative:
Move:                               Defence:                            Move:                               Defence:
Perception:                         Stun:                               Perception:                         Stun:
Skills            Base           Levels           Rating    (Average)   Skills            Base           Levels           Rating    (Average)
Talents                                                                 Talents
Resources                                                               Resources
Flaws                                                                   Flaws
Weapon           Rating           Size            Attack    (Average)   Weapon           Rating           Size            Attack    (Average)
Armor                  Defense            Strength         Dexterity    Armor                  Defense            Strength         Dexterity
Notes:                                                                  Notes:
__________________________________________                              __________________________________________
__________________________________________                              __________________________________________
__________________________________________                              __________________________________________
Health                                                                  Health
                                                         
                                                         
                                                         
                                                         
                                                         
Combat Actions
Maneuver                            Attack                           Defense              Move
Aim                                 +2/Turn aimed, Max +4            Passive only         None
Autofire
  Burst Fire                       +1                               Normal               Normal
  Full Autolire                    +3                               Passive only         Normal
  Strafing                         -2 / 5 feet distance             Passive only         Normal
Block                               None                             Special              Normal
Called Shot
Vital Area                         -Opponents Defense              Normal               Normal
Held Object                         -Objects Defense                Normal               Normal
Shooting into Combat                -Cover                           Normal               Normal
Shooting into a Vehicle**           -Cover                           Normal               Normal
Specific Location                  -Target Area / Size Modifier   Normal               Normal
Cautious Attack                     -4                               +2                   Normal
Charge                              +2                               Passive only         Normal; only prior to attack
  Shove                             +2                               Passive only         Normal; only prior to attack
Disarm                              -2                               Normal               Normal
Dodge                               None                             Special              Normal
Feint                               Touch                            Normal               Normal
Grapple                             Touch                            Normal               Normal
Parry                               None                             Special              Normal
Ready Weapon                        None                             Normal               Normal
Reload Weapon                       None                             Normal               Normal
Run                                 None                             Normal               2x Normal
Shield Bash                         -2 + Shields Defense Rating     Normal               Normal
Sprint                              None                             Normal               4x Normal
Stand Up                            None                             Normal               Normal
Throw                               Touch                            Normal               Normal
Total Attack                        +2                               Passive only         Normal
  Dual Wield                        -4 /-6                           Passive only         Normal
  Flurry                            -4 each                          Passive only         Normal
  Rapid Fire                        -4 each                          Passive only         Normal
  Sweep                             -2 per target                    Passive only         Normal
Total Defense                       None                             +4                   Normal
Trip                                Touch                            Normal               Normal
Use ltem                            None                             Normal               Normal
Use Skill                           None                             Normal               Normal
* May also be used in vehicular combat; see SotSW for differences from personal combat.
** Only used in vehicular combat.
Vehicle only Combat Actions
Maneuver                            Attack                           Defense              Move
Dive Bomb                           +2 per turn                      Passive only         Normal
Dogfight                            Less successful opponents        Normal               Normal
Evasive Action                      None                             Special              Normal
Full Speed                          None                             Normal               2x Normal
Jump                                None                             Passive only         Normal
Ram                                 None                             Passive only         Normal; only prior to attack
Sideswipe                           None                             Passive only         Normal; only prior to attack
Stunts                              None                             Passive only         Normal