Sandrah NPC Saga for Baldurs Gate EET
Readme for v 2.04 and higher
The Idea
EET has further enhanced the BGT possibility to play the
Baldurs Gate Trilogy and a large number of side quests (e.g.
IWD) as one continuous game, I tried to create a character
with her very own storyline spanning the complete saga (and
more) who can accompany the player throughout the game.
Her story is connected in many ways to the Bhaalspawns own
quests.
Sandrah is a young priestess of Mystra (fighter/cleric) from
Waterdeep, the daughter of a famous character of the
Realms, who steps out of her fathers mighty shadow to make
herself an own name and also to discover the hidden part of
her family history. This plot runs along the PCs own discovery
of who he/she is. Sandrah is a specialized healer, on the
battlefield but also for those companions that suffer in heart
and soul.
The Sandrah Saga consists of three parts
- Sandrah NPC adds a joinable NPC and her story to the
original game plot from Candlekeep to ToB
- Sandrah RtF (Return to Faerun) continues the Saga of the
bhaalspawn PC and Sandrah with a new plot, old and
new companions, old and new areas, old and new
enemies, etc
- Sandrah ToT (Time of Troubles Revisited) is an option to
continue the game after RtF while storywise it takes you
back into the time before the other events and you
become the witness of the events that led to your birth in
Baldur's Gate.
Installation
Sandrah NPC requires a full installation of EET with all the big mods installed. Even
though some mods are technically required, it does not mean you need to play them in
full later on.
If you do so or have one installed it is no problem to install Sandrah very much at the end
of it as the mod adds to nearly every other installed before. The mod is technically
compatible with all WEIDU mods. Some sequence requirements should be observed for
compatibility (if those mods are chosen):
Sandrah after Scales of Balance component122
Sandrah after SCS components 1000, 4110, 4120, 4190
Sandrah after xpmod
Sandrah after EET_Tweaks components 3030, 2060-70
Sandrah after Faith and Powers
Sandrah prior SoD Banters
Sandrah prior BP_BGT-Worldmap
Sandrah prior EET_end
For contents wise compatibility see Mods section below.
Sandrah Saga is hosted and continuously updated at Github
https://github.com/RoxanneSHS/SandrahEET/archive/master.zip?dl=1
https://github.com/RoxanneSHS/SandrahRtF/archive/master.zip?dl=1
https://github.com/RoxanneSHS/SandrahToT/archive/master.zip?dl=1
Downloads will be extracted into a folder called *master*. Thus extraction should be done
outside of your Baldur game directory. For installation, the respective mod folder and the
corresponding setup.exe must be copied into your BG2EE game directory.
Important Details
You must start a new game in Candlekeep to meet her at all you will not regret it if you
play the game with an innocent view, as many things have been added to make it
interesting for the seasoned game player. Follow Imoens initial hint about Gorions letter.
Your PC can be a good or evil character Sandrah is not a paladin and can accompany
even an evil character through the whole game if you are cautious enough not to
overstep a certain code of honor. She is independent from the reputation scheme used in
the game and comes up with her own assessment of how you behave.
Romances
Two young people exploring the Sword Coast and themselves of course there is a
romance inevitable both for male and female players. Note that Sandrah will not kill any
other romances but provides for many hopefully interesting interactions for a large
number of cases. You can play any other romance in parallel until the end, just allow her
the same freedom, i.e. she will have her own affairs with a number of NPCs unless the
player does it. (As the mod is still growing, not all mod NPCs have yet been included,
they will follow occasionally based on my personal interest in them.)
Her Equipment and Abilities
She comes with some of her own items and receives additional gifts from her goddess
throughout the game. It is highly recommended to let her use her stuff, it is the best you
can find for her for most of the game, although you may give her another weapon for one
or two fights in the game. Depending on the quests you solve with her she will gain some
special experience and abilities apart from the standard priest/fighter progression which
is very slow in her case.
You should not assign any AI script to her (nor to Jen'lig or Shauhana) as that may lead
to strange behavior in combat as well as loss of some quest triggers and other odditiies.
The mod is not compatible with Story Mode.
Talk to Sandrah often (PID). She can give you a lot of hints at many points in the game
apart from the friendship and romance banters she has. Many of her quests evolve or get
started when you take the initiative to ask her.
When you finished her initial set of quests and discovered her heritage the party will be
rewarded with a special item (useable only by Sandrah). The magic parcel can do a lot of
interesting things, the most important being a lost and found capability. The parcel can
retrieve selected items you might have found in the game but have lost not knowing
about their later use (example. The fibula found with the caravan bandits very early in the
game has a purpose only later when you come to Entars house.) You cannot cheat
items into your inventory that you have not rightfully gained once before. Later in Amn,
the parcel is enhanced with a capability to travel easily to areas you have visited before.
Particularities
Talking to Imoen at Candlekeep gives you a choice to select her as Mage, Mage/Thief or
unchanged. The two Mage options offer you large additional contents and quests for the
Sandrah/Imoen team in your party. Minsc finds his destiny with the future orc queen in
SoA and will not be available for ToB. Both modifications are fully compatible with
existing contents (original and modded) for both NPCs.
In order to travel through the RtF sequel you must have BP-BGT worldmap installed.
Sandrah will automatically detect IWD installation and add her additional contents (Note
that with Sandrah in party, IWD1 becomes accessible after you freed Cloakwood mines
and HoW is added when you first travelled to Baldur's Gate City and met Scar to make
her added plots reasonable.)
Sandrah contains a quest to make Baldur's Gate City areas available again after SoD
final. (Sandrah restores Skie during SoA - this is considered an intermediate solution
until the topic is picked up by a dedicated mod)
Warnings
- General mega mod warning is applicable. Sandrah IS a mega mod.
- The mod was designed for seasoned players who want to experience the game a bit
different this time, not recommended if you play EET for the first time
- Sandrah considers the game and the Forgotten Realms represented within as an
independent issue, consistent only in itself. Every time a player starts a new game, the
Realms' history is written anew. The mod does not try to be aligned with outside sources,
fantasy novels etc dealing with similar issues.
- The game is adult stuff per se, respectively Sandrah's contents.
Some Hints
There are as many roads through the game as there are players. Sandrah has her main
quest which runs throughout the complete trilogy and finds its end at the Throne of Bhaal
itself. Beside that there are over 150 other quests, adventures and areas you may
discover with her, some of them are dependent on other NPCs as well. Do not read
further if you think the following hints are spoiler for you.
On the Sword Coast rescue at least Viconia and Dynaheir even if you do not want them
in the party. Visit the Firewine and Waterdeep.
Take Imoen along at least until you return to Candlekeep.
Play the Dark Side and if you do, do not use Breagars shortcut in the cave system a
lot of background information and extra quests are here.
Play Grey Clan the original mod was called Part 1 although I never found a sequel yet
now it has a part 2 and 3 with Sandrah.
Play the Drizzt Saga, many new things have been added and Drizzt himself is an
important figure in Sandrahs life and the life of her grandmother.
Play Northern Tales the events around Ghotal and the Fields of Dead have been
incorporated in the main plot and given some extra meaning. The quests started here will
continue into SoA when you meet Shauhana - and finally segue into the part Four of the
Trilogy Return to Faerun.
Most important of all: Have Sandrah in your party when you face Sarevok! (Unless you
do not want her in the following parts.) N.B. to get the most of her many interactions,
quests and abilities you may best keep her all the time anyway.
In Amn You should keep her with you as the possibilities here are almost infinite and you
may miss valuable quest links and items. As a minimum she needs to go to Spellhold
and Underdark with you, as well as the final battle with Jon. In addition you must do at
least one Mystra related quest (Tales of Anegh or my own sequel to Grey Clan - Return
to the Academy). By the end of SoA you must know what the "Book That Writes Itself"
has to reveal about her. If you are interested to continue a new episode after ToB you
must also do the Shauhana quest which starts in the Slums and with a visit to Nib
Jansen on the Promenade.
In ToB To have her play with you and finish her quest with you she must be in the party
when you talk to the stone heads in the grove. If not you will receive a notice of where
she is when trying to summon her to your pocket plane. She will only reappear in the
final scenes depending on how you did ToB without her, you will miss all the rest.
Depending on your final decision at the throne itself you may gain a chance to join her for
the next episode "Return to Faerun".
Return to Faerun for the Baldurs Gate BGT Trilogy
The only way to start this new chapter of Baldur's Gate is to finish the original game with
Sandrah in your company and having finished her own quest by then. In the final
conversation with the Solar she will make the choice about her further fate before you
are asked to make your own. Provided your answer is adequate the game will continue
into the new part.
While you have recovered from your adventures in your new home for what seems a
short time for you, in reality a decade has passed on the primary plane. Old and new
enemies have used the interim to plot against you and Sandrah. There is only one place
to face them and stop their intrigue - your old home on the Sword Coast.
Sandrah, Pelligram and Haiass will be your initial companions when you return to the
areas of the initial game. You will find old and new companions to fill your ranks while the
plot evolves.
Game area
RtF adds about 100 new areas to the original game. The sequel takes place in areas
from all three parts of the original game and their mods. You can travel between those
areas with the worldmap, buy ship cruises between Waterdeep, Amn and Baldur's Gate
or use Sandrah's parcel and spells. As many things have changed on the Prime, you
need to explore your worldmap anew for most areas. Throughout the story, the new
areas become available, e.g Thay, Cormyr and Ravencrest.
Old and new Companions
At the start of the quest Sandrah will inform you about some old friends you can still find
to accompany you again. Some original characters however are no longer available, they
have followed their own career and appear throughout the game as the plot evolves (e.g.
Nalia, Imoen, Keldorn, Sarevok, Shar-Teel, Branwen, Edwin).
Replacing them is a new generation of adventurers who have grown from some
acquaintances you once have made. Each of the new generation has an own quest if
you take them into the party, a large number of interactions and a romance with either
you, Sandrah or another party member.
Giran, the little errand boy who was later adopted by Shauhana and Minsk, has become
a ranger and berserker of some experience, equipped with his stepmother's famous bow.
You find him when visiting the Stormhorns in the initial phase of the plot.
Isobel (Izzy) - you met her if you did Imoen's orphanage quest in BG1- she has grown
up to follow her pink dressed idol in every way, she is a thief/mage to be found in
Beregost.
Mellicamp, yes...the everlasting apprentice, the sorcerer is experimenting with spells too
advanced for him once again at the old Sune temple between Waterdeep and the
Stormhorn passage. He will renew his old feelings for Sandrah if you take him along.
Leyala was once rescued by you and Sandrah at the Waterdeep temple and has stayed
there for her education as a monk. The young nun follows the new god/goddess of Love
and Hope.
You first met L'Urieet Yantyrr in Tethir after you had defeated her mother, the drow
Sendai, in the fight over the Throne of Bhaal. The cleric/mage made it to the
Undermountain enclave of Qilandrha. Her resistance against Llolth is the topic of her
quest that leads you back to the Underdark.
(Pelligram, Sandrah's companion who has followed both of you since your first visit to
Waterdeep, joins you in her human incarnation fighter/cleric as NPC for a specific portion
of the quest. )
Apart from the new generation and excluding those original characters who have
become gameplay figures in RtF, you should be able to take into your company all those
NPCs who have a ToB part. However, I made no attempt to add any new contents for
them - this is left to the original creator or anyone wishing to add to RtF.
Time of Troubles Revisited
What do they do in Hollywood when a trilogy has come to its end but there is still public
demand for a sequel? Right, they serve you Episode One.
In case of the Bhaalspawn story and the Sandrah Saga this leads us to the Time of
Troubles where and when it all was set in motion.
A new game experience
In order to experience his/her own background and history, the PC needs to give up the
own personality and role. The Goddess of All Magic transfers you back in time and into
another body and memory set. You are Midnight, Sandrah's legendary grandmother and
heroine who set out to fight renegade gods.
Not only the PC role thus is defined, you are also limited to some degree in your choice
of companions - Cyric, the thief, Kelemvor Lyonsbane, and Adon the Sune cleric are
fixed party members. Loose one of them prematurely and you will lose the game.
Dealing with the Past
You arrive at a time prior to your own birth but inside of events that lead to your
conception and later story. The choices you make with your knowledge of a possible
future may have ripple effects. You may influence the events of the Time of Troubles but
you have to take into account the effects that it will have on the future - this future being
your own story that has brought you back here. You will notice soon that trying to tweak
your past can have disastrous effects, including your own extermination by - yourself.
Companions in ToT
Most of the companions you had before are not yet born or too young yet to join you.
Some party members are fixed by the historic background - additionally, each of your
friends has his own quest and contributes to the main quest of ToT, i.e. the search for
the Tablets of Fate and the fight against the Dead Three. But there are also some other
possible candidates
Liriel Baenre, a drow mage and follower of Eilistrae, in search of an artifact that allows
the use of drow items and magic on the surface - an artifact stolen by the Dragon Hoard,
a powerful drow criminal organization.
Drizzt do'Urden, a bit younger but even at that time a seasoned adventurer and
personality in the Realms.
Pelligram, her human impersonation this time.
Haiass, or at least a wolf of the same name and with the same loyalty to you.
There is also the possibility to meet Alienna, Melissan, Sandrah's mother Khalindra and
many others who play a role in your later life - again, be careful of how you deal with
them.
Game area
ToT takes place all over Faerun as it has been explored by the Sandrah Saga up to this
point. Still, not all the towns and places will be known by their later names or will have
the same inhabitants or social structures you had known (in the future where you came
from.)
Chapter Overview
Sandrah uses and extends the EET continuous chapter system.
Chapter 1 Start ----> Entering Nashkel
Chapter 2 Entering Nashkel -----> Nashkel Mine Finish
Chapter 3 Picking up documents in Nashkel Mines, Mulahey dead -----> Looting Tazok's
chest in Bandit Camp
Chapter 4 Looting Tazok's chest in Bandit Camp -----> Killing Daevorn in Cloakwood
Mine
Chapter 5 Killing Daevorn in Cloakwood Mine ------> Receiving Book from Duke Eltan
Chapter 6 Receiving Book from Duke Eltan -------> Coming out of Candlekeep
Catacombs
Chapter 7a Coming out of Candlekeep Catacombs -------> Transition to SoD
Chapter 7b (SoD) Clearing Sarevok's remains + Start of SoD quest ------> Leaving
Baldur's Gate
Chapter 8 (SoD) Leaving Baldur's Gate ------> Reaching Boareskyr Bridge
Chapter 9 (SoD) Reaching Boareskyr Bridge ------> Reaching Coalition Camp
Chapter 10 (SoD) Reaching Coalition Camp ------> Reaching Dragonspear Castle
Chapter 11 (SoD) Reaching Dragonspear Castle ------> Entering the Portal to Avernus
Chapter 12 (SoD) Entering the Portal ------> Arrested for murdering Skie
Chapter 13a (SoD) Escaping from Baldur's Gate + Being captured by Irenicus
Chapter 13b Starting Irenicus Dungeon ------> Having talked to Gaelan
Chapter 14 Having talked to Gaelan ------> Deciding for either Bodhi or Gaelan offer
Chapter 15 Decision on path to Spellhold made ---(running jobs for your ally)---->
Starting the Journey
Chapter 16 Journey to Spellhold -------> Entering Underdark
Chapter 17 Entering Underdark ------> Back to Surface, Elhan's Camp
Chapter 18 Back on Surface after Underdark -----> Entering Suldanessalar
Chapter 19 Entering Suldanessalar -----> Transition to ToB
Chapter 20 Begin of ToB ------> Reaching Amkethran
Chapter 21 Reaching Amkethran ------> Entering ToB Final
Chapter 22 Final Fight at Throne of Bhaal
Chapter 23 Start Return to Faerun (RtF) The Hornswamp Intrigue
Chapter 24 RtF Cerameon's Seal (starts when Wallrick notifies attack on Summer Camp)
Chapter 25 RtF Journey to Thay (starts when reaching Thay Cyric Temple)
Chapter 26 RtF Alliances (starts after defeating Talos at Black Hand)
Chapter 27 RtF The Spell Plague
Chapter 28 RtF The Citadel
Chapter 29 RtF A Revelation
Chapter 30 Time of Trouble Revisited (ToT) Companions
Chapter 31 ToT Liriel's quest (starts with Liriel's story about Windwalker)
Chapter 32 ToT Kelemvor Lyonsbane's quest (starts leaving Suldanessalar)
Chapter 33 ToT Myrkul's Defeat (starts Night after Kelemvor's Cure)
Chapter 34 ToT Adon's quest (starts End of Celestial Stairs, Transport to Athkatla)
Chapter 35 ToT Cyric's quest (Bhaal hunt) starts with Bane + Torm death in Tantras
Chapter 36 ToT Ascensions (starts leaving Bhaal temple in Thay, Bhaal alive)
______________________________________________________________________
Sandrah and recommended mods interactions
A. ESSENTIAL
Northern Tales of the Sword Coast
>>the events around the Field of Death and General Ghotal are essential starting point
for the Clan Orc/Shauhana saga that appears in SoA part and is a major element of
Return to Faerun
Dark Side of the Sword Coast
>>with Jet'laya (respectively her sister) Sandrah is confronted to accept the limits of her
healing ambitions - she may receive an ability if killing the forest dragon - the vampire
encounter is extended, she teaches PC how they can produce stakes against vampires
themselve - they discover the connection of Bregan D'aerthe with Iron Throne - Jen'lig
has several specific encounters during DSOTC.
The Drizzt Saga
>>Drizzt is an important figure in Sandrah's youth, in the story of her grandmother, her
mother and father, their relationship is a red thread through the trilogy - Sandrah mod
enables you to play Drizzt without the necessity to get rid of your other companions (i.e.
you only need Drizzt but not his friends) Additional content is available through Sandrah
while some overpowered encounters have been rebalanced.
Grey Clan Episode 1
>> Sandrah provides three sequels to the episode 1 that center around the Academy and
Xephistagoras, they are essential for Return to Faerun and require to go through the
original episode first.
BG1NPC (with all quests and romances)
>> There is crossmod contents between Sandrah and all the NPCs of this mod - you will
get a lot of insight into her background and personality as well as special abilities
depending on which party members you chose. Installation of the complete mod is
required as the multitude of possible constellations in your party is otherwise not
manageable, however there is no hard requirement to pursue any of the offered
romances.
The Darkest Day
>> Sandrah uses areas, NPCs, events and items from this mod which is installed
throughout the SoA part of the game. The final episode of TDD is important for Return to
Faerun as it clarifies the relationship between Sandrah, her grandmother and Cyric.
Any Ascension variation
>> essential to conclude the main quest of Sandrah and to continue with RtF
B. HIGHLY RECOMMENDED
i.e, you can play the main story without them but may experience some gaps (some
references are made even if you have not encountered the corresponding episode)
The Vault
>> numerous interactions - one real important episode within the Zernan Book Quest and
return to Nashkel Mines
BG1 Mini Quests and Encounters
>> Several quests are extended with additional content
The Stone of Askavar
>> Sandrah's relationship to the Harpers and her relation to Talos
Finch
>> triggers the Bookhunters/Pirate Island quest (if the mod is not installed a non-joinable
Finch is introduced to start the quest)
Region of Terror
If you did the Drizzt Saga in BG1 with Sandrah and Drizzt, you have the option to send
Drizzt ahead on his own from Irenicus Dungeon and still play the mod - Drizzt will join
you for the showdown but is not required in the party.
Rescue Mystra
>> At least one of the mods relating to Mystra being endangered is required to complete
Sandrah's SoA part and let her follow you into ToB - either Tales of Anegh or the third
part of Grey Clan, which comes with Sandrah.
C. RECOMMENDED
Longer Road >>>Sandrah and Irenicus - and what to do with REAL power (for this
purpose the mod delays Watcher's Keep until ToB) Her interactions with Irenicus make
her decision at ToB final much clearer, unless your PC is evil character himself.
Secret of Bone Hill >>> At least part one, a return into Sandrah's youth (especially if you
take Fabio along while on the island)
Haer'dalis and Viconia in SoA >> add major quests with Sandrah
Dark Horizons >>> they return in SoA if you met them on the Sword Coast
Thief Stronghold >>>better to rule over organized bandits yourself than to leave them
uncontrolled
Arena >>>Sandrah is qualified for fighter and magic competition
The Lure of the Sirine's Call
>> incorporated in the Bookhunters/Pirate Island quest
D. CROSSMOD PROVIDED
BG1 Mini Quests and Encounters
Ascalons Breagar
Ascalons Questpack
Fishing for Trouble
Kivan (and Deheriana Companions)
Yasraena
Saerileth
Chloe
Indira
Isra BG1
Mur'Neth
Valerie
White
Aeon
Alora
Amber
Angelo
Arath
Ariena
Auren
Beyond the Law
Coran BG2
Dace Linton
Ellistraee
Fade
Faren
Gavin
Haldamir
Hanna
Isra BG2
Iylos
Kari
Kelsey
Keto
Kiara-Zaiya
Kido
Kim
Kindrek
Kitanya
Luxley Family
Nathaniel
Nephele
Nikita
Ninde
Sarah
Sarevok
Shadows Over Soubar
Sheena
Silverstar
Skie
Solaufein
Summon Bhaalspawn
Tashia
The Undying
Tiax SoA Friendship
Tortured Souls
Tsujatha
Tyris Flare
Vampire Tales
Varshoon
Vynd
Xulaye
Yikari
Adrian
Aurora
Aran Whitehand
Thael
Dorn
Neera
Rasaad
Sirene
Foundling
Afaaq
Tenya
E. NOT RECOMMENDED
Sandrah should be technically compatible with any other Weidu based mod compatible
with EET.
Sandrah may have game play issues when installed together with certain mods:
- Mods that spawn pure BG1 creatures in further chapters.
- Mods that skip Candlekeep
- Mods that remove or disable vanilla or required mod's resources
F. THANK YOU
K4thos - first for making EET possible, second for the enduring support provided
to modders - most of all to me - in making EET mods
The makers of BGT - without them neither this mod nor EET itself probably would
exist, nor would BG modding community be what it is today
argent77 - for keeping NearInfinity updated and improved and providing its EET
support from day 1 onwards
all those who gave Sandrah an early chance in BGT - even if the mod failed in
BGT, the feedback and encouragement was invaluable.