Arp Paper 1
Arp Paper 1
  The Effectiveness of Reader’s Theater vs. Educational IPad Games in Improving Reading
                          Fluency of Elementary Grade Students
                                     Miranda Siler
                          Franciscan University of Steubenville
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
                                             Introduction
       Fluency may be the most important skill for an emerging reader to acquire because
fluency unlocks the door to comprehension. Fluent readers do not focus on decoding words and
are better able to focus fully on comprehending a text. Fluency is composed of five measurable
skills: accuracy, expression and volume, phrasing, smoothness, and pace. There are varied
methods in fostering the development of these skills in students today. One approach is the use of
technology. Technology has become a major part of our culture. It has been said that the use of
technology in the classroom is no longer a luxury but a necessity for teaching students in
elementary schools today (Reutzel & Cooter, 2012). This seems to suggest that older strategies
may no longer be effective. Reader’s Theater is one such strategy pulled into question. Reader’s
Theater engages students in the reading of a text as well as performing that text as a play or skit.
Students read the text in the form of a script, practice their lines, and perform for an audience.
This strategy has been shown to develop expression, accuracy, and pace which are skills essential
to developing fluency. With the growing prevalence of technology, Reader’s Theater may no
longer be as engaging for students as compared to a more technological approach. This study
                                               Purpose
       The use of technology in the classroom is growing in popularity. Many schools have
scheduled times to complete programs on computers, laptops, and other electronic devices. One
such device that has become more popular in the classroom is the iPad. IPads can be used for a
multitude of purposes such as research, presentations, and virtual field trips. Another popular use
for the iPad is educational games. These games are used to help build certain skills such as
reading fluency. With the prominence of technology in today’s classrooms, will a tried and true
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method such as classic Reader’s Theater or a modern method such as using educational iPad
games be more effective in improving reading fluency for elementary age students?
A study will be conducted that seeks to answer this question. The duration of the study
will last for two weeks. The first week will focus on using an iPad game to build fluency. It will
begin by administering a pre-test to assess students’ reading fluency, measured in correct words
per minute (CWPM). Students will then engage in the chosen fluency game throughout the week.
Finally, a post-test will be administered to measure any improvements. The second week, a pre-
test will again be administered to reestablish a baseline. Students will then engage in Reader’s
Theater throughout the week at the end of which another post-test will be administered. Results
of both methods will be compared to see which was more efficient in increasing the reading
It is hypothesized that Reader’s Theater will be more effective than the iPad game in
increasing the fluency of readers. This hypothesis is based on the idea that students will be more
actively involved in the Reader’s Theater strategy than the iPad game. This study hopes to show
that actively engaged students are likely to put in more effort and as a result build the skills
                                       Review of Literature
       As the use of technology increases in the classroom the effectiveness of this modern
method must be considered. An article by Shobana Musti-Rao, Ya-yu Lo, and Erin Plati (2014),
investigates this issue through testing the effects of using iPad applications for instruction in
reading. The purpose of this study was specifically, to observe the effects of instruction
administered through the use of an iPad app on sight word fluency and oral reading fluency. This
experiment was carried out with the participation of six first grade students who were identified
as being at risk for reading failure. The authors conducted two different studies. The first study
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
consisted of three students participating in teacher-directed iPad instruction while the second
study consisted of three different students participating in self-mediated iPad instruction. The app
Sight Words: Kids Learn App was used in both studies. Sight word reading fluency was measured
in correct words per minute (CWPM). Students were tested before beginning iPad instruction to
etablish a baseline. The students’ maintained their regular routine during this part of the study.
IPad instruction consisted of students learning words from two different word lists and weekly
testing to assess developments in fluency. The students were also tested three weeks after the
iPad instruction came to an end to identify if fluency was maintained. The first study, teacher-
directed iPad instruction, resulted in an increase in the level of sight word fluency for each
student. The results of the maintenance tests indicated that two of the students maintained more
words from one list than the other. The third student scored higher on the maintenance test than
on the weekly assessments given during the study. The results of the second study also indicated
increases in sight word fluency. The mean increase ranged from 14.8 CWPM to 34 CWPM. The
results of the maintenance assessment indicated that two of the three students maintained the
sight words they had learned on both lists. The third student, however, scored higher than
previously on one list while maintaining what was learned on the other.
The authors clearly outline and organize important information throughout this article.
The article was insightful and included applicable information. However, the authors did not
make good use of graphs and tables. While the information of the article itself was clearly
defined the labels of graphs and charts were not. It was difficult to determine the results based on
the data provided in the graphs. The effect of technology, specifically iPad instruction, on
reading fluency was also discussed. The authors mentioned a helpful process of testing the
targeted strategy through testing before to establish a baseline and testing after. It was also
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
helpful to the researcher to note the method of measurement, correct words per minute, and
calculation, finding the mean increase, that the authors used. Further research should be
Authors Morgan, McLaughlin, Webe, and Bolich (2016), analyze the effectiveness of the
program Read Naturally. This program utilizes the repeated reading strategy. The purpose of this
study was to determine the effectiveness of the Read Naturally program in improving reading
fluency. Two third grade students, who were identified as struggling readers, participated in the
study. The authors used Read Naturally every day for thirty minutes over the course of eight
weeks. The program uses three methods to ensure words per minute (WPM) improvement which
include modeling, repeated reading, and progress monitoring. The design of the experiment was
a single-subject reversal design. To establish a baseline the authors calculated the WPM of each
student for a cold read which is the reading of an unfamiliar passage without any previous
practice. The author graphed the number of words per minute for four sessions for baseline 1 and
only one session for baseline 2. The authors also measured and recorded WPM for hot reads
which is when students read a story that is familiar. The authors found an increase in words per
minute from cold reads to hot reads. For participant one, the baseline average of words per
minute was 31.8 with a range of 24-36 WPM. This range increased after using the Read
Naturally program to a range of 15-42 WPM with an average of 29.8 words. Participant two
started with a baseline average of 18.3 WPM with a range of 14-25 words. This participant’s
average increased, after the implementation of Read Naturally, to an average of 22.4 WPM with
The author’s specification of the methods used by the Read Naturally program was
beneficial and helpful to the reader in understanding the purpose of the study. Also, by providing
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
background information about reading fluency, the author clarifies concepts for the reader that
makes the study easier to understand. There were no graphs or charts, however, to show the data
that the researchers collected which made the results difficult to comprehend. Furthermore, the
layout of the procedure and the method by which data was collected was unclear. It was difficult
to understand how the authors determined their results. However, the analysis of the effects of an
electronic reading program helped to inform this researcher’s study. This study could be
improved by comparing the effectiveness of the Read Naturally program to traditional methods
of repeated reading using books. Such a comparison could determine whether an electronically
Another study analyzed the effectiveness of using Reader’s Theater in the classroom.
This article by Martinez, Roser, and Strecker (2002) examines some of the effects of Reader’s
Theater such as increasing fluency and motivation. The purpose of this study was to examine the
influences of Reader’s Theater on improving the fluency of second-grade students. Two classes
methodology was used. Reader’s Theater was implemented over a period of time and students
were tested to see if reading fluency improved. Data was gathered through observation and
assessments. Many students began at different reading levels so the researchers provided three
different levels of books to meet the students’ needs. Each Monday the students’ classroom
teacher read aloud three new stories. The rest of the week was spent engaging in Reader’s
Theater. The students discussed the meaning and the content of the stories. The classroom
teachers provided the students with a mini lesson targeting a concept of fluency. Students then
received their scripts and throughout the week practiced reading all the parts. Parts were assigned
by the students to one another. Thursday consisted of rehearsing the assigned parts before the
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
performance on Friday. The study lasted for ten weeks. The authors found that as a result of
Reader’s Theater the students made noticeable gains in their reading fluency. For example, one
student, before the project took place, averaged 74 words a minute but after the implementation
of Reader’s Theater this student was able to read 125 words per minute. Overall there was an
average rate of a 17-word increase. Reading levels also improved. Nine students gained two
grade levels and fourteen of the students gained one. Only five children showed no reading level
gain. The author also noticed an increase in motivation and excitement about reading. The author
explains how the students would invite their parents to performances and would choose to read
the original texts of their Reader’s Theater scripts during free time.
The author’s style aimed at grabbing the reader’s attention in this article. Academic terms
were clearly defined and assisted the reader’s understanding. Graphs and charts were distinctly
labeled and well explained. Useful information given about the effects of Reader’s Theater on
improving fluency helped inform the researcher. Considering this article is dated, the study could
not Reader’s Theater will be as effective in a classroom with students who are accustomed to
using technology.
Though Reader’s Theater has shown its usefulness in helping develop fluency and oral
language, the strategy is antiquated. It stands to reason that many teachers still ask the question
“Yes, but will it work in my classroom?” Authors Mraz, Nichols, Caldwell, Beisley, Sargent, and
Rupley (2013) report on a teacher who asked herself this very question and conducted a study on
Reader’s Theater in her own classroom. The purpose of the study was to investigate whether or
not Reader’s Theater improved the fluency of struggling readers in her class. The participants
were nineteen third grade students age seven to nine. A pre-test and post-test were administered
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
before and after the study. The study occurred in a weekly cycle. The first day consisted of
shared reading, the second day, echo reading, the third day, paired/partner reading, the fourth
day, choral/expressive reading, and the fifth day was the performance. This weekly cycle
repeated over the course of six weeks. At the end of the six-week period, results demonstrated
that students’ word recognition, measured in Words Correct Per Minute (WCPM), had improved.
Comparing pre-test and post-test results demonstrated an increase in students’ class average from
55 WCPM to 93 WCPM. Prosody, which was measured using the Multidimensional Fluency
Scale rubric, revealed a class increase from an average score of 5 to a score of 11. This was a
substantial gain considering that according to Rasinski, a score less than eight shows severe
The organization of this article was unambiguous. It was coherent and easy to follow.
However, no graphs, charts, or sample rubrics were included in this article. Including these
would help to inform the reader’s interpretation of the results. The relevance of this study to the
study to be done, relates to its analysis of the impacts of Reader’s Theater on developing fluency.
Many researchers have investigated the effects of Reader’s Theater on improving fluency.
However, few studies have been done to analyze the effect Reader’s Theater may have on
comprehension. This could be the next step taken to improve upon the research of Reader’s
Theater.
                                           Methodology
       The methodology that was used in this study was of an experimental design. This was a
two-week long study which included five second-grade students that were classified as
struggling readers. These were students that the researcher frequently tutored in reading and felt
were a convenient sample for this study. The researcher tested the effectiveness of Reader’s
Theater the first week and the effectiveness of the iPad game Reading Fluency Builder the
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
second week. To measure the increase in reading fluency, a 1-minute reading test was
administered before and after the targeted teaching strategy. The researcher found from previous
studies that this was the most frequent type of assessment used to measure fluency.
To conduct a 1-minute reading test the assessor chooses a grade level text of 200 to 300
words. A timer is set and the student is asked to read as much of the text as he/she can for one
minute. The assessor marks errors on their own copy of the text such as omitted words,
substitutions, or hesitations of more than three seconds. The total number of words read, subtract
the number of errors made, generates a score of correct words per minute ( Reutzel & Cooter,
2012). This number is the student’s reading rate and is how fluency was measured in this study.
The researcher tutored students at a local elementary school three days a week: Monday,
Wednesday, and Friday. The first week of the experiment was to test the effectiveness of
Reader’s Theater in improving fluency. The researcher had originally planned to test the iPad
game Reading Fluency Builder the first week, but was confronted with complications. On Friday,
the researcher administered the 1-minute reading pre-test to each of the five students and
calculated their CWPM scores. The researcher was going to engage the students in the iPad game
Reading Fluency Builder on the following Monday. However, there were difficulties with
procuring an iPad from the elementary school and downloading the Reading Fluency Builder
app. Considering these complications, the researcher decided to implement Reader’s Theater the
On the following Wednesday, the researcher engaged the students in Reader’s Theater.
The Researcher read “Where the Wild Things Are” aloud to the students at the beginning of the
session. The researcher then gave each student a script for the story. The script that was used for
the story “Where the Wild Things Are” was found online. Before the script was read, the
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
researcher assigned a part to each of the five students. Then the researcher provided markers for
each student to highlight his/her assigned role. The students read through the script as their
assigned parts and the researcher read the part of the narrator. The students were then allowed to
switch parts and choose what part they wanted to read next. The script was read a total of four
times. The last time the students read the script the author encouraged them to act out their parts.
The post 1-minute reading test was administered on Friday. The same passage was read in both
the post-test and the pre-test. This was to accurately measure the students’ growth in correct
The second week of the study the researcher tested the effectiveness of the iPad game
Reading Fluency Builder in improving fluency. The researcher was not at the elementary school
on Monday due to fall break at the University she attends. The 1-minute reading pre-test was
therefore given on Wednesday. A different passage was used for the Reading Fluency Builder
pre-test and post-test than the Reader’s Theater pre-test and post-test. This was due to the
possibility that students’ CWPM score would increase because of repeated reading instead of the
iPad fluency game. The researcher engaged students in the iPad game Reading Fluency Builder
on Friday. The game consisted of four levels. The students had to start a timer and read as much
of the given passage as they could before time ran out. Students hit the stop button once they
were finished reading, and the game generated a score based on how much of the passage was
read. The passages increased in difficulty as the levels increased. The 1-minute reading post-test
Findings
The researcher found that both Reader’s Theater and the iPad game Reading Fluency
Builder increased students’ reading rate. To determine which strategy was more effective in
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improving reading fluency, a score was calculated for each based on pre-test and post-test results.
To calculate the scores the researcher first determined the difference between pre-test reading
rate and post-test reading rate for each activity. The difference calculated shows the increase in
correct words per minute for each student after completing each activity. This is referred to in
Table 1 and Table 2 as “CWPM Increase”. Each student’s CWPM increase for Reader’s Theater
was significantly higher than their CWPM increase for the iPad game Reading Fluency Builder.
Except for student five, whose CWPM increase for Reader’s Theater was three points lower than
her CWPM increase for Reading Fluency Builder. This can be seen in Table 1 and Table 2 below.
This may mean that though Reader’s Theater was more effective for the majority of the
students tested, it may not be most effective in improving the reading fluency of all students, as
in the case of student five for whom the Reading Fluency Builder game showed to be more
effective. This indicates the importance of differentiating one’s instruction. There is no one size
fits all method for teaching students. Every student is different and therefore should be provided
Student increases in CWPM were averaged to determine a mean increase for each
activity. The mean increase in CWPM for Reader’s Theater was (13.6) which was higher than the
mean increase of the iPad game Reading Fluency Builder with a score of (7.2). These results can
14 13.6
12
  0
         Reader's Theater   Reading Fluency Builder Game
Based on these results Reader’s Theater was more effective in improving reading fluency
than the Reading Fluency Builder game. This may be due to the fact that Reading Fluency
Builder only measured speed. It did not seem to recognize when students mispronounced words
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
or skipped sentences. During Reader’s Theater, however, the researcher was able to help students
with difficult words and bring to their attention when they skipped a line. This helped students to
improve their accuracy. Reading the script multiple times also helped students to improve speed
because the more they read, the more familiar they became with the story. In comparison, when
playing Reading Fluency Builder, students moved from one level to another with the passage
                                           Recommendations
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
        Research indicated that both Reader’s Theater and using an iPad game for instruction
were effective ways of improving students’ reading fluency. This study determined that Reader’s
Theater was more effective in improving fluency than the iPad game Reading Fluency Builder
for this sample of second-grade students. Further research should be done to determine the
effectiveness of other uses for the iPad in building reading fluency. Other uses may include,
using the iPad to view flashcards of vocabulary words, creating a virtual story, or listening to a
passage through a recording. It is possible that other uses of the iPad may be more effective than
the classic Reader’s Theater strategy in building fluency. Also, this study only compared the
effectiveness of each of these activities in improving the rate in which students read and their
accuracy. There are three other components of developing fluency: expression and volume,
phrasing, and smoothness. Further research could be done to determine the possibility that the
capabilities of an iPad may be more effective than Reader’s Theater in building these three
fluency skills.
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READER’S THEATER VS IPAD GAMES: IMPROVING FLUENCY
       Though this study suggests the effectiveness of Reader’s Theater over Reading Fluency
Builder there were limitations to this study that should be taken into consideration. The first
limitation was the short duration. Only two weeks were allotted for the study which only allowed
one week for testing each activity. The requirements of the researcher’s tutoring job in which she
had to incorporate the study, provided other limitations. The researcher was present at the
elementary school only three days a week: Monday, Wednesday, and Friday and in addition to
the study was required to carry out her regular duties. This affected the way the study was
conducted. The activity was only engaged in for one day out of the three during the week. This
was to allow the researcher to carry out her normal responsibilities on the other days. The 1-
minute reading pre-test and post-tests were not administered on the same day that the targeted
activity was carried out because the amount of time the tutor was scheduled to work with the
selected students was only thirty minutes. Administering the pre-test and post-test on the same
day would have taken ten minutes of time away from engaging students in the activity. Not being
assessed right before and after the activities, however, may provide another limitation. The time
between the pre-test and post-test students were engaged in activities in their regular classroom,
including reading activities. These classroom activities in which students participated during the
time between the pre-test and post-test, may have also aided in improving students’ reading
activity for a longer duration of time. Engaging the students in each activity for the period of a
month may provide very different results. Also engaging the students in the activity each day for
a longer amount of time may show to be more effective in producing definitive results.
Researchers should also consider providing different assessments to test each activity for the
improvement of all five components of fluency rather than just one or two components.
Assessments should also be given in closer proximity to the strategy being tested. This will better
Given the results of this study and the vast increase of the use of technology in the
classroom, the researcher suggests that while these new tools are very useful and helpful they
should not be relied upon completely. The researcher suggests that for the field of literacy a
variety of teaching strategies should be used to aid in building the skills necessary for students to
become fluent readers. Every student is unique which means there are many diverse needs in a
classroom of children. It is critical that each student’s needs are met so that they may become
flourishing readers.
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                                          References
Beisley, R., Caldwell, S., Mraz, M., Nichols, W., Rupley, W., & Sargent, S. (2013). Improving
oral reading fluency through Reader’s Theater. Reading Horizons, 52.2, 163-180.
Martinez M., Roser N.L., & Strecker S. (2002). “I never thought I could be a star”: A Readers
McClanahan, B., Tate, S., & Williams, K. (2012). A breakthrough for Josh: How use of an iPad
Morgan, S.V., McLaughlin, T.F., Webe, K.P., & Bolich, B. (2016). Increasing reading fluency
using Read Naturally® with two third grade students with specific learning disabilities: A
Rasinski, T.V., & Griffith, L.W. (2004). A focus on fluency: How one teacher incorporated
fluency with her reading curriculum. The Reading Teacher, 58(2), 126-137.
Reutzel, D.R., & Cooter, R.B. (2012). Teaching children to read: The teacher Makes the
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