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Orc Army 2

This document summarizes three types of orc infantry units in a fantasy wargame: 1. Morax troops and regiments have average stats and cost 140-200 points. They have crushing strength 1. 2. Greatax troops have lower strength and attacks but higher damage. Troops cost 100 points and regiments cost 145 points. They have crushing strength 2. 3. Skulk troops have higher speed and ranged attacks with bows at 24". They cost 75 points and have crushing strength 1 and the vanguard special rule.

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0% found this document useful (0 votes)
40 views2 pages

Orc Army 2

This document summarizes three types of orc infantry units in a fantasy wargame: 1. Morax troops and regiments have average stats and cost 140-200 points. They have crushing strength 1. 2. Greatax troops have lower strength and attacks but higher damage. Troops cost 100 points and regiments cost 145 points. They have crushing strength 2. 3. Skulk troops have higher speed and ranged attacks with bows at 24". They cost 75 points and have crushing strength 1 and the vanguard special rule.

Uploaded by

Lorraine
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Orcs (Evil)

Morax Infantry
Unit Size Sp Me Ra De At Ne Pts
Troop(10) 5 3+ - 4+ 20 10/12 140 Base Size: (25x25mm), Crushing
Strength (1)
Regiment(20) 5 3+ - 4+ 25 14/16 200 Base Size: (25x25mm), Crushing
Strength (1)
Regiment(20) 5 3+ - 4+ 25 14/16 200 Base Size: (25x25mm), Crushing
Strength (1)
Greatax Infantry
Unit Size Sp Me Ra De At Ne Pts
Troop(10) 5 3+ - 4+ 10 10/12 100 Base Size: (25x25mm), Crushing
Strength (2)
Troop(10) 5 3+ - 4+ 10 10/12 100 Base Size: (25x25mm), Crushing
Strength (2)
Regiment(20) 5 3+ - 4+ 12 14/16 145 Base Size: (25x25mm), Crushing
Strength (2)
Skulks Infantry
Unit Size Sp Me Ra De At Ne Pts
Troop(10) 6 5+ 5+ 3+ 8 9/11 75 Base Size: (25x25mm), Bows
(Range 24"), Crushing Strength (1),
Vanguard

960
Crushing All melee hits inflicted by the unit have a +(n) modifier when rolling to damage.
Strength

Vanguard The unit can make a single At the Double or Advance order after set-up is finished. If both
armies have units with this rule, roll a die. The highest scorer decides who begins to move one
of their Vanguard units first, then the players alternate until all Vanguard units have been
moved.

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