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Yu-Gi-Oh! Home > Game Play > FAQ > Card FAQs
3-HUMP LACOODA
"3-Hump Lacooda"'s effect is an Ignition Effect.
You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of
the ones you are Tributing or the one that is remaining on the field.
If you Summon your third "3-Hump Lacooda", you can activate its effect before your
opponent activates "Torrential Tribute".
7
If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to
negate the effect.
Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent
to the Graveyard simultaneously, each effect is 1 step in the chain.
If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black
Pendant", the card controlled by the turn player is Step 1.
If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't
activate its effect, but you still gain 700 Life Points for its Graveyard effect.
8-CLAWS SCORPION
Even if "8-Claws Scorpion" is equipped with an Equip Spell Card, its ATK is 2400 when it
attacks a face-down Defense Position monster.
The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct
on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position
monster.) The target monster does not have to be in face-down Defense Position when the
effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire"
flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain
"Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before
damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage
calculation so those cards have no effect on its ATK.
If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you
add the card to your hand because "Necrovalley" is face-up on the field, even though its
effect is negated.
You select the card for this effect when the effect resolves, not when it activates.
The effect of “’A’ Cell Incubator” that distributes the A-Counters on “’A’ Cell Incubator” and
places them onto monsters when it is destroyed begins a Chain.
The effect of “’A’ Cell Incubator” is not applied when A-Counters are removed because the
card with the A-Counters was removed from the field or flipped face-down, because these A-
Counters are not removed by an effect.
If an A-Counter is removed to pay a cost, an A-Counter is placed upon “’A’ Cell Incubator”.
You choose which monsters to put the A-Counters on when this effect resolves.
You can distribute the A-Counters however you wish among your opponent’s face-up
monsters.
You must place exactly as many A-Counters as the Level of the monster targeted by this
effect.
You cannot activate this card if your opponent controls no face-up monsters.
If your opponent's Level 8 or higher monster than you control is sent to the Graveyard, you
can activate "A Deal with Dark Ruler".
You cannot activate "A Deal with Dark Ruler" during the Damage Step.
You can only Special Summon 1 monster with "A Deal with Dark Ruler", but you can activate
2 copies of "A Deal with Dark Ruler" to Special Summon 1 "Berserk Dragon" for each, even if
only 1 Level 8 or higher monster was sent to the Graveyard.
You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip
Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark
Necrofear" destroyed by "Heavy Storm").
You can select a Fusion Monster in the Graveyard for “A Feather of the Phoenix” but it is
returned to the Fusion Deck.
Discarding 1 card is a cost to activate this effect. Your opponent can chain “Disappear” to the
activation of this card and remove the discarded card from play so that you cannot return it
to the top of the Deck.
If you activate "A Feint Plan" after your opponent declares an attack against one of your
face-down monsters, that attack resolves as normal, but they cannot attack other face-down
monsters for the remainder of the turn. (This is because "A Feint Plan" prevents declaring an
attack against a face-down monster, and the attack has already been declared by the time
"A Feint Plan" resolves during the Battle Step.)
A HERO EMERGES
You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges".
But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a
Spirit Monster, it is sent to the Graveyard.
When "Guardian Elma" is selected for "A Hero Emerges", and you have "Butterfly Dagger -
Elma" on your side of the field, you can Special Summon her, but if you don't have it, then
she is sent to the Graveyard.
You can activate "A Hero Emerges" even if you have only 1 card in your hand.
A LEGENDARY OCEAN
You can have 3 cards total in your Deck between "A Legendary Ocean" and "Umi", because
this card’s name is treated as "Umi". So you cannot have 3 copies of "Umi" and 3 copies of
"A Legendary Ocean" in your Deck.
The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If
"Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates
"Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A
Legendary Ocean" for the rest of the Duel.
When "A Legendary Ocean" is active, you may activate "Tornado Wall".
When "A Legendary Ocean" is active, you may Summon or Set Level 5 WATER Monsters from
your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER
monster you do not have to show your opponent.
When "A Legendary Ocean" is active, "The Legendary Fisherman" on the field is unaffected
by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It
still is treated as Level 4 in your hand, so you may Summon it without Tribute.
When the effect of "Cyber Jar" is activated and "A Legendary Ocean" is on the field, you
cannot Special Summon Level 5 WATER monsters picked-up by the effect of "Cyber Jar". This
is because the effect of "A Legendary Ocean" does not include Monster Cards in the Deck.
If "A Legendary Ocean" and "Gravity Bind" are active, you may attack with Level 4 WATER
monsters (being treated as Level 3). If "A Legendary Ocean" is destroyed after an attack is
declared, a replay occurs because the Level 4 WATER monster can no longer attack.
If "A Legendary Ocean" and "Infinite Dismissal" are active, and you Summon a Level 4
WATER monster (being treated as Level 3), it will be destroyed during the End Phase.
"A Legendary Ocean" does not have the effect of "Umi" that increases/decreases the ATK and
DEF of specific monster Types.
A RIVAL APPEARS!
For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the
monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”,
“Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
If the opponent’s monster is face-down or not on the field when “A Rival Appears!” resolves,
then its effect disappears.
If you do not have a monster of the same level as the target, you cannot activate “A Rival
Appears!”
ABARE USHIONI
If you call the coin toss wrong for “Abare Ushioni” you can still prevent the damage with
“Pikeru’s Circle of Enchantment”, etc.
You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t
know yet if you will take damage or not from the effect.
ABSOLUTE END
When "Absolute End" is activated during an attack, that attack becomes a direct attack.
If "Taunt" and "Absolute End" are both active, the attack becomes a direct attack to your Life
Points. This is because the attack target is the monster selected by "Taunt", but then
"Absolute End" turns it into a direct attack.
ABYSSAL DESIGNATOR
If your opponent sends a monster to the Graveyard with the declared Type and Attribute,
you cannot see their hand and Deck. But if they claim to have no such card, you can check
their hand and Deck to confirm.
If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka
Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-
down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.
If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater
than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane",
it can not select itself for its Flip Effect since it is destroyed.
When "Cyber Jar" is activated, you may use "Adhesion Trap Hole" against all monsters your
opponent Special Summons in face-up Attack Position, but "Adhesion Trap Hole" has no
effect on any monsters your opponent Special Summons face-down.
"Adhesion Trap Hole" cannot affect monsters Special Summoned face-down with "The
Shallow Grave", "Morphing Jar #2", etc.
If a monster affected by "Adhesion Trap Hole" is flipped face-down (with "Book of Moon",
etc.), "Adhesion Trap Hole"'s effect disappears and the monster's ATK is back to normal.
"Adhesion Trap Hole" halves the original ATK, so if you activate another effect that alters
ATK, halve the original ATK first and then resolve the other ATK-modifying effect.
If a monster affected by "Adhesion Trap Hole" is then equipped with "Megamorph", only
"Megamorph"'s effect applies.
ADHESIVE EXPLOSIVE
“Adhesive Explosive” activates its effect as soon as it’s flipped face-up. So if “Mystic
Swordsman LV2” attacks it, its effect will not activate, but if “Drillroid” attacks it, its effect
will activate.
If this face-down card is attacked by “Horus the Black Flame Dragon LV6” or “Guardian
Kay’est”, it will still be equipped to the attacker, but it will not destroy the equipped monster
during the Standby Phase.
You choose the Ritual Monster you want to Ritual Summon when the effect resolves.
AFTER GENOCIDE
This card's title has been changed to "After the Struggle". If you have a card titled "After
Genocide" its name is treated as "After the Struggle".
Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of
the Thunder", etc., both the attacking and defending monster are still destroyed during the
End Step by this card’s effect.
If you activate "After the Struggle", even a monster that performs a direct attack will be
destroyed by this card’s effect during the End Step.
Note that "After the Struggle" will destroy monsters during the End Step, not the End Phase.
AGIDO
"Agido" can Special Summon itself.
While "Necrovalley" is active, the effect of "Agido" will activate, but will be negated.
AIRKNIGHT PARSHATH
Drawing a card is not optional. You must draw 1 card any time "Airknight Parshath" inflicts
Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles
with a monster with a lower ATK or DEF.
If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do
not draw.
When "Airknight Parshath" attacks a face-down monster with a Flip Effect and inflicts Battle
Damage, you draw 1 card before the Flip Effect is applied.
ALIEN GREY
The effect to reduce the ATK of monsters with A-Counters is an effect of this card. If this
card (or another with the same effect) is not on the field, then a monster with an A-Counter
will not lose ATK while battling an "Alien".
If 2 "Alien Grey" (or other monsters with the A-Counter text) are on the field, then a monster
with 1 A-Counter will lose 600 ATK while battling an "Alien".
ALIEN HUNTER
"Alien Hunter" does not have the A-Counter ATK reduction effect. So if it is the only "Alien"
you control, and it battles a monster with an A-Counter, that opposing monster will NOT lose
300 ATK.
ALIEN HYPNO
The effect of “Alien Hypno” that removes 1 A-Counter from the monsters controlled through
its effect and the effect that destroys the controlled monsters when the last A-Counter is
removed do not start a Chain.
The effect of “Alien Hypno” that takes control of an opponent’s monster with A-Counter(s)
can be activated multiple times during the same turn.
The effect of “Alien Hypno” that takes control of an opponent’s monster with A-Counter(s)
targets the selected monster, both when the monster is selected and as long as the selected
monster remains on the field.
If you take control of your opponent’s monster with “Alien Hypno” and “Skill Drain” is
activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later
negated or removed from the field, the selected monster is returned to your control.
If you take control of your opponent’s monster with “Alien Hypno” and afterwards “Alien
Hypno” is flipped face-down, every monster that you are controlling with “Alien Hypno’s”
effect is returned to your opponent.
If you take control of your opponent’s monster with “Alien Hypno” and afterwards the
selected monster is flipped face-down, the selected monster is returned to your opponent.
ALIEN MARS
“Alien Mars” will not negate the effect of “Mystic Tomato” that was destroyed by battle but
had an A-Counter, since “Mystic Tomato” does not have an A-Counter in the Graveyard,
where its effect activates.
ALIEN MOTHER
If "Alien Mother" is flipped face-down, any monsters you Special Summoned with her effect
are not destroyed. If the same "Alien Mother" is later removed from the field, even if was
flipped face-up again, monsters you Special Summoned with her effect are not destroyed.
If "Book of Moon" is chained to the activation of "Allure Queen LV3's" effect to turn the
"Allure Queen" face-down, then the monster that was targeted is destroyed. It cannot be
equipped to a face-down monster.
If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then
permanently removed from play with “D.D. Warrior”, if it is later Special Summoned by an
effect like “Return from the Different Dimension”, it is no longer treated as being Special
Summoned by “Allure Queen LV3”. So it cannot use its first effect anymore.
You can select a Token Monster as the cost for "Altar for Tribute", but you won't gain any Life
Points because Tokens are taken off the field instead of going to the Graveyard.
You can send your opponent's monster that you control to the Graveyard as the cost for
"Altar for Tribute", and you would gain the Life Points.
AMAZONESS ARCHERS
"These monsters" means all of your opponent's face-up monsters on the field at the time
"Amazoness Archers" resolves, not just the monsters that were flipped by "Amazoness
Archers"' effect.
If you activate "Amazoness Archers" during the Battle Phase and your opponent Special
Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar"
is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does
not suffer the -500 ATK reduction nor does it have to attack.
The -500 ATK applies to each monster as long as that monster remains face-up on the field.
You can activate multiple "Amazoness Archers" and the ATK reductions are cumulative (so
-1000 ATK with 2 copies).
If "Fushioh Richie" or "Otohime" are flipped face-up by "Amazoness Archers' effect, their
effects are activated because their effects are not Flip Effects; their effects begin a new chain
that resolves after the current chain.
The effect of "Amazoness Archers" will make your opponent have to attack with all of his
monsters if he has multiple monsters on his side of the field. If "Amazoness Archers" is in
effect, and later a replay occurs, your opponent cannot choose not to attack.
Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your
opponent still can only attack with 1 monster. Monsters which cannot attack still cannot
attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the
wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by
"Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still
applied in these cases where monsters cannot attack.
If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the
full damage before the -500 ATK is applied; your opponent's other monsters must attack
normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and
then "Magic Cylinder" does damage.
If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends
because of "Negate Attack"'s effect.
AMAZONESS BLOWPIPER
When a monster selected for "Amazoness Blowpiper"'s effect is flipped face-down, the effect
is reset.
If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the
field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s
hand.
You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.
If you have your opponent’s monster that you acquired with “Amazoness Chain Master”, and
your opponent activates “Disturbance Strategy”, the monster returns to the owner’s Deck.
However, you draw the same number of cards that you had in your hand, including 1 card
for the monster you acquired with “Amazoness Chain Master”.
If you acquired your opponent’s monster with “Amazoness Chain Master”, and “Remove
Brainwashing” is activated, the monster returns to the original owner if it is on the field.
However, if it’s still in your hand then it is not returned.
If you acquire your opponent’s monster with “Amazoness Chain Master” and your opponent
uses “Lightforce Sword” on it, it returns to your hand (not the owner’s hand) after the effect
of “Lightforce Sword” expires.
AMAZONESS FIGHTER
The ATK of this card should be 1500 ATK.
When "Dark Ruler Ha Des" attacks "Amazoness Fighter", the effect of "Amazoness Fighter" is
still resolved.
When "Amazoness Fighter" battles "Amazoness Swordswoman", the damage to Life Points is
zero.
AMAZONESS PALADIN
"Amazoness Paladin" counts herself in her effect, so even by herself she gains +100 ATK.
AMAZONESS SPELLCASTER
"Amazoness Spellcaster" targets (it targets 2 monsters), so when you activate "Amazoness
Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster
on your opponent's side of the field.
You can select "Gradius' Option" as the other monster, and the original ATK of the
Amazoness will now be the ATK of "Gradius' Option" at the time "Amazoness Spellcaster"
resolves. The ATK of "Gradius' Option" remains as the ATK of "Gradius" and does not become
the ATK of the Amazoness.
If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped with
"Megamorph", after the switch, you change the ATK of the monster that is equipped with
"Megamorph" using the effect of "Megamorph". With "Shield & Sword", since these are both
Normal Spell Cards, you resolve them in the order of their activation, and recalculate their
ATKs in that order.
When "Dark Ruler Ha Des" attacks "Amazoness Swordswoman", the effect of "Amazoness
Swordswoman" is still resolved.
When the controller of "Amazoness Swordswoman" uses "Kuriboh", the controller takes zero
Battle Damage so no damage is dealt to the opponent.
When "Susa Soldier" battles "Amazoness Swordswoman", the controller of "Susa Soldier"
takes full damage; the damage is NOT halved.
AMAZONESS TIGER
If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-
down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped
"Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness
Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is
destroyed but the original "Amazoness Tiger" is not.
If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your
opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to
your side of the field.
If both players have a face-up "Amazoness Tiger" and you give your opponent your
"Amazoness Tiger" with "Creature Swap", then your "Amazoness Tiger" is destroyed.
If both players give their "Amazoness Tigers" to each other with "Creature Swap", neither is
destroyed.
If you pick up 2 "Amazoness Tigers" with "Cyber Jar", you must place both face-down, or
place 1 face-up and 1 face-down.
You can use "Bottomless Trap Hole" against "Amazoness Tiger" because its ATK is at least
1500 when Summoned.
When you have "Amazoness Tiger" and another Amazoness equipped with "Raregold Armor",
your opponent cannot attack.
When you have "Amazoness Tiger" and another Amazoness equipped with "Ring of
Magnetism", the Amazoness equipped with "Ring of Magnetism" can and must be the target
of the attack.
AMBULANCEROID
You can Special Summon “Dark Jeroid” with “Ambulanceroid’s” effect because it has “roid” in
its card name.
AMBUSH FANGS
This card’s effect to “…end the Battle Phase.” causes play to enter the End Step of the Battle
Phase. The Venom Counter is placed on the monster that attacked, then any other effects
that happen “at the end of the Battle Phase” are resolved.
If you activate "Ambush Fangs", and the attacking monster's attack is negated by a card
chained to "Ambush Fangs ("Negate Attack", etc.), you cannot place a Venom Counter on the
monster that attacked.
AMEBA
This card’s effect is not activated when equipped to an opponent’s "Relinquished" or
"Thousand-Eyes Restrict".
If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it,
when it returns to you during the End Phase, its effect activates and you take 2000 damage.
AMPLIFIER
Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.
It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that
can activate Trap Cards.
If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap
Cards and they will not be negated.
If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap
Cards.
If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are
applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller",
"Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin
Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull
Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of
Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and
"Big Burn".
If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is
not negated and its effect still applies, so neither player may Tribute.
If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe",
"Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their
effects are not negated, but if the opponent activates them, they ARE negated.
If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the
Fickle", then your Jinzo is not destroyed.
You cannot activate a card that would cause an infinite loop because its effect cannot resolve
completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You
then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot
resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent,
which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate
"Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you
control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate
"Royal Decree".
AMULET OF AMBITION
The increase in ATK is applied only during Damage Calculation.
This card’s effect to return itself to the top of the Deck starts a Chain.
AN OWL OF LUCK
Show the card to your opponent.
If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add
the card to your hand because "Necrovalley" is face-up on the field, even though its effect is
negated.
You select the card for this effect when the effect resolves, not when it activates.
AN UNFORTUNATE REPORT
If you activate “An Unfortunate Report” during your turn and your opponent decides not to
enter the Battle Phase of their following turn, they will conduct two Battle Phases the next
time that they decide to conduct their Battle Phase, in a later turn.
If this card’s first effect, “This card cannot be destroyed by a card effect.” is active, this card
can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.
If you control this card and have at least 1 “Crystal Beast” in your Spell & Trap Card Zones,
and they would all be destroyed at the same time then “Ancient City – Rainbow Ruins” is not
destroyed.
This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal
Beast" monster in your Spell & Trap Card Zones when you activate this card, and your
opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.
This card will be destroyed if your opponent plays a Field Spell Card, even if the effect “This
card cannot be destroyed by a card effect.” is active.
If “Crystal Beast” monsters in your Spell & Trap Card Zones are destroyed in a Chain to the
activation of any of this card’s effects that can be chained to, then this card’s effect is not
applied. The correct number of “Crystal Beast” monsters must be in your Spell & Trap Card
Zones when the effect resolves.
This card’s effect “Once per turn, you can halve the Battle Damage you take.” does not start
a Chain. You choose whether or not to activate it during Damage Calculation, when you
would take Battle Damage.
This card’s effect “You can send 1 "Crystal Beast" monster you control to the Graveyard to
negate the activation of a Spell or Trap Card and destroy it.” is activated in a Chain to a Spell
or Trap Card. It is treated as Spell Speed 2, so you cannot Chain this effect to a Counter-
Trap Card. You can activate it multiple times in the same Chain. Sending a “Crystal Beast”
monster you control to the Graveyard is a cost to activate this effect.
This card’s effect “Once per turn, during your Main Phase, you can draw 1 card.” starts a
Chain. It can only be used once a turn, even if the number of “Crystal Beast” cards in your
Spell & Trap Card Zones becomes less than 4, and then becomes 4 or more again after you
have used it in a given turn.
This card’s effect “Once per turn, during your Main Phase, you can Special Summon 1
"Crystal Beast" card from your Spell & Trap Card Zone” starts a Chain. It targets 1 “Crystal
Beast” card in your Spell & Trap Card Zones.
ANCIENT GEAR
Special Summoning this card does not start a chain.
If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up
can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull
Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up),
including a face-down “Ultimate Offering”, etc.
The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap
Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated
against it.
If “Ancient Gear Beast” attacks, and is destroyed before the end of the Damage Step, its
effect is no longer applied after it is destroyed, even if it is still on the field and has not yet
been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster
generating it has been destroyed, even if the monster is still on the field.) The effect of
“Ancient Gear Beast” is applied up until the point it is destroyed, though.
ANCIENT GEAR CANNON
While “Ancient Gear Cannon’s” effect is active, you can still activate the effect of a
Continuous Trap Card that was already face-up, such as “Type Zero Magic Crusher”. But you
cannot activate (flip face-up) any more Trap Cards.
The restriction on Trap Cards is tied to “Ancient Gear Cannon” inflicting damage. If “Barrel
Behind the Door” is chained to the effect of “Ancient Gear Cannon”, the rest of “Ancient Gear
Cannon”’s effect is not applied and Trap Cards can still be activated.
The effect of “Ancient Gear Cannon” is an Ignition Effect and can be chained to.
You can select a Field Spell Card but you must Set it in your Field Card Zone.
“You cannot use that Spell Card this turn” means that you cannot activate it, and you cannot
use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like
“Emergency Provisions” or “Elemental Hero Tempest”.
If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant
Trunade”, restrictions no longer apply so you can use it as normal.
You can activate “Ancient Gear Factory” and then decide not to Summon the revealed
monster.
You cannot select a monster for “Ancient Gear Factory” that you could not Tribute Summon,
such as Level 4 and lower monsters.
If you Tribute "Green Gadget" to Tribute Summon this card, it has +300 ATK from the time it
is Summoned.
If this card is flipped face-down, any effects it obtained from its Tribute Summon will
disappear, even if flipped face-up again.
The effect granted by Tributing "Red Gadget" is a Trigger Effect that starts a chain when this
card inflicts battle damage.
The effect granted by Tributing "Yellow Gadget" is a Trigger Effect that starts a chain when
this card destroys an opponent's monster by battle.
If you Tribute 2 of the same "Gadget" to Tribute Summon this card, the effect does NOT
duplicate. For example, if you Tributed 2 "Yellow Gadgets" this card will not do 1200 damage
to your opponent when it destroys a monster by battle.
The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap
Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated
against it.
If “Ancient Gear Golem” attacks, and is destroyed before the end of the Damage Step, its
effect is no longer applied after it is destroyed, even if it is still on the field and has not yet
been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster
generating it has been destroyed, even if the monster is still on the field.) The effect of
“Ancient Gear Golem” is applied up until the point it is destroyed, though.
ANCIENT LAMP
The first effect of “Ancient Lamp” is a Trigger Effect.
The opponent can chain “Divine Wrath” to “Ancient Lamp’s” effect and destroy it.
If a face-down Flip Effect monster was chosen as the new attack target, its Flip Effect
activates as normal.
The first effect of “Ancient Lamp” targets a monster on your opponent’s side of the field
(except the attacking monster.) If “Lord of D.” is face-up on the field you cannot select a
Dragon-Type monster as the attack target. If you cannot target any of your opponent’s
monsters with this effect, you cannot activate the effect.
If you select a “Spirit Reaper” as the new attack target, the “Spirit Reaper” will be destroyed
AFTER damage calculation (at the same time that Flip Effects are resolved).
The effect of “Ancient Lamp” changes the attack target, so “Ancient Lamp” is not involved in
Damage Calculation.
If “Skill Drain” is active on the field, the effects of “Ancient Lamp” will be negated. (Attacks
will not be re-directed.)
If the attacking monster can do piercing Battle Damage (such as “Mad Sword Beast”, “Saber
Beetle”, or if “Meteorain” was activated or “Dragon’s Rage” is applicable) and you use the
effect of “Ancient Lamp” to have it attack your opponent’s Defense Position monster who’s
DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of
“Ancient Lamp”. This is because the text of the attacking monster says “inflict the difference
as Battle Damage to the opponent’s Life Points.”
You can target a “Command Knight”, “Guardian Kay’est” or “The Legendary Fisherman” with
“Umi” on the field with “Ancient Lamp’s” effect. You can target the opponent’s “Soul-
Absorbing Bone Tower” even if they control another face-up Zombie-Type monster.
If your opponent attacks your face-down Defense Position “Ancient Lamp” and you activate
its effect and select the opponent’s face-down Defense Position “Ancient Lamp”, the 2nd
“Lamp’s” effect will NOT activate. It must be attacked by an opponent’s monster.
If you use the effect of “Ancient Lamp” to make the opponent’s “Steamroid” attack or be
attacked by their own monster, “Steamroid’s” ATK will not change because it is not in battle
with an opponent’s monster.
If you use the effect of “Ancient Lamp” to make the opponent’s “Don Zaloog” or “The Bistro
Butcher” attack your opponent’s own monster, the effect of “Don Zaloog” or “The Bistro
Butcher” will not activate because they are not doing battle damage to the opponent’s Life
Points.
If your face-down Defense Position “Ancient Lamp” is attacked by “Dark Ruler Ha Des”, its
effect activates. If you select an opponent’s effect monster as the new attack target, and it’s
destroyed by “Dark Ruler Ha Des”, its effect will be negated.
If “D. D. Warrior” attacks a face-down Defense Position “Ancient Lamp” and its attack is re-
directed by “Ancient Lamp’s” effect, the “D. D. Warrior” and the targeted monster will be
removed from play. “Ancient Lamp” remains on the field.
If you select “Sanga of the Thunder” as the new attack target, the opponent cannot activate
its effect because his own monster is attacking “Sanga of the Thunder”; his opponent’s
monster isn’t attacking.
If you use the effect of “Ancient Lamp” to select a Defense Position monster (whose DEF is
higher than the ATK of the attacking monster) as the new attack target, you can still activate
“Destruction Punch” or “Cross Counter” since your opponent controls the attacking monster.
If you use the effect of “Ancient Lamp” to select a face-down “Adhesive Explosive” as the
new attack target, the effect of “Adhesive Exposive” will not activate because it is not being
attacked by an opponent’s monster.
If you use the effect of “Ancient Lamp” to have the opponent’s “Dark Necrofear” attack a
stronger monster on their side of the field, “Dark Necrofear’s” effect will not activate since it
was not destroyed by an opponent’s (your) monster.
If you use the effect of “Ancient Lamp” to have your opponent’s “Shadowknight Archfiend”
attack their Attack Position “Sinister Serpent”, they will take 1700 points of Battle Damage.
The damage is not halved because it is not being dealt to the opponent’s (your) Life Points.
If you use the effect of “Ancient Lamp” to have the opponent’s “Legacy Hunter” attack an
opponent’s face-down Defense Position monster, and destroy it, “Legacy Hunter’s” effect will
activate and you (the controller of “Ancient Lamp”) will shuffle a card from your hand into
your Deck.
Special Summoning “La Jinn the Mystical Genie of the Lamp” from your hand is an Ignition
Effect. It can be chained to.
You can only Special Summon 1 “La Jinn the Mystical Genie of the Lamp” at a time, but you
can activate this effect multiple times during the same turn. So you could activate it 3 times
and Special Summon 3 “La Jinn the Mystical Genie of the Lamp”.
ANCIENT RULES
If an effect is chained to the activation of “Ancient Rules” that causes you to discard the only
Level 5 or higher Normal Monster(s) in your hand, your opponent may look at your hand to
confirm this when “Ancient Rules” resolves.
ANDRO SPHINX
This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you
can only activate during your Main Phase 1 or 2.
ANTE
If "Ante" is the only card in your hand, you cannot activate it.
If your opponent has no cards in his hand, you cannot activate "Ante".
You select cards at the resolution of "Ante"'s effect, not at "Ante"'s activation.
You cannot chain "Barrel Behind the Door" to "Ante" because you don't know for certain
whether you will take damage.
If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at
resolution of "Ante"'s effect, "Ante"'s effect disappears.
When "A Legendary Ocean" is active and you activate "Ante", when you check the Level,
treat the Levels of WATER monsters in the hand as 1 lower for purposes of "Ante".
ANTEATEREATINGANT
You can only activate this card’s effect once per turn. Even if “Anteatereatingant” can attack
multiple times because it’s equipped with “Twin Swords of Flashing Light – Tryce”, it can only
give up its potential to attack once.
You can send a Field Spell Card to the Graveyard as part of the cost to Special Summon
“Anteatereatingant”. You can also use a Monster Card treated as an Equip Card, such as a
Union Monster or a monster equipped to “Relinquished.
If you attack with “Anteatereatingant” and the attack is negated with “Negate Attack”, or a
replay happens and you decide not to attack again, “Anteatereatingant” is still considered to
have declared an attack. So you cannot activate its effect during Main Phase 2.
You CAN activate the effect of “Anteatereatingant”, flip it face-down with a card effect, then
Flip Summon it, and either activate its effect again or attack. This is because flipping it face-
down resets its effect. (Also, if it’s temporarily removed from play, its effect will also reset.)
If the targeted Spell or Trap Card is removed from the field in a chain to this card’s effect,
you still cannot use its effect again or attack that turn. If a targeted Spell Card is not
destroyed because of a counter from “Magic Reflector”, you still cannot use this card’s effect
again or attack that turn.
ANTI-AIRCRAFT FLOWER
You can Tribute a face-down Insect-Type monster to activate "Anti-Aircraft Flower"'s effect.
ANTI-FUSION DEVICE
This effect targets.
ANTI-SPELL
Removing 2 Spell Counters is a cost.
ANTI-SPELL FRAGRANCE
The "use" in this card's text means "activate". So you may discard Spell Cards from your
hand for the cost of other cards.
APPRENTICE MAGICIAN
If you Special Summon "Apprentice Magician" face-down (such as with "Apprentice
Magician’s” effect) then you do not place a Spell Counter.
“Apprentice Magician’s” effect activates at the same time as when monsters are sent to the
Graveyard. But it does not have to be sent to the Graveyard; you get to Special Summon a
new monster when "Apprentice Magician" is destroyed as a result of battle, even if "Banisher
of the Light" is in play.
If you take control of your opponent's "Apprentice Magician", and it is destroyed as a result
of battle, then your opponent (the original owner) will get to Special Summon. Because
“Apprentice Magician” is no longer on your side of the field, it is now in the opponent’s
Graveyard (or removed from play area).
You must show your opponent the monster you Special Summon.
For effects that place a Spell Counter, you can chain to the activation of those effects. The
Spell Counter is actually placed when the effect resolves.
ARCHFIEND GENERAL
If this monster is attacked while in face-down Defense Position, and "Pandemonium" is not in
play, this monster will be destroyed by its effect after Damage Calculation.
ARCHFIEND OF GILFER
Missing the Timing: “Archfiend of Gilfer” is a “when… you can” optional Trigger Effect. This
means that “Archfiend of Gilfer” being sent to the Graveyard has to be the very last thing
that happened in order to activate its effect.
This card's effect will activate when it is sent to the Graveyard from the field, hand, or Deck.
This card's effect will activate when it is sent to the Graveyard while it is a Monster Card or
an Equip Card.
If multiple "Archfiend of Gilfer" cards are sent to the Graveyard at the same time, all their
effects will activate and form a chain.
ARCHFIENDS
The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight
Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and
"Skull Archfiend of Lightning".
If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and
you don't pay the cost.
You roll a die for Archfiends when your opponent resolves an effect that targets the
Archfiend, not when it is activated. If the activation or effect of a card that targets your
Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping
coins for "Barrel Dragon".
Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
You can roll a die for an Archfiend during the Damage Step.
ARCHFIEND'S OATH
You can activate "Archfiend's Oath" while "Convulsion of Nature" is active.
If you have multiple copies of "Archfiend's Oath", you can use all of them.
ARCHFIEND'S ROAR
The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's
Roar"'s effect during the End Phase.
You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon
Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier
in the Duel.
When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s
effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End
Phase.
When you remove an Archfiend from the field that was Special Summoned with "Archfiend's
Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered
as a Tribute, and will not be destroyed during the End Phase.
ARCHLORD ZERATO
If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The
Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s
effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when
it activates (just like "The Agent of Judgment - Saturn").
You can activate "Archlord Zerato"'s effect even if "The Sanctuary in the Sky" is not on the
field, but the effect will not resolve.
You can activate "Archlord Zerato"'s effect multiple times in the same turn.
ARMED CHANGER
The effect of “Armed Changer” activates when the destroyed monster is sent to the
Graveyard in the Damage Step. This effect can be chained to.
If the monster equipped with this card destroys a monster like “Sangan” or “Mystic Tomato”,
its effect will form a chain with them according to the rules of simultaneous effects (see
Advanced Gameplay FAQ).
If the monster equipped with this card destroys a monster with equal ATK, then its effect will
not activate, since “Armed Changer” is sent to the Graveyard at the same time as the
opponent’s monster.
You select the monster you want to destroy when you activate the effect of "Armed Dragon
LV5". This effect targets.
You select a monster for the effect of "Armed Dragon LV5" using the monster’s current ATK,
not the original ATK.
You cannot activate "Armed Dragon LV5"’s effect if there isn’t a monster you can destroy.
If a level monster fulfills its condition to Special Summon the next-highest level (for
example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level
monster is then flipped face-down, or removed from play permanently, or sent to the
Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it
is no longer considered to have met the condition to level up to the next level.
You can activate "Armed Dragon LV7"’s effect multiple times in the same turn.
You determine which monsters are destroyed by the effect of "Armed Dragon LV7" using the
current ATK, not original ATK.
If you equip “Twin Swords of Flashing Light – Tryce” to “Armed Samurai Ben Kei”, it can only
attack twice, not three times (unless equipped with more cards).
Even if “Armed Samurai Ben Kei” is equipped, attacks twice, and you use “Tailor of the
Fickle” to move its Equip Card to another monster, and then use “Collected Power” to move
it back, “Armed Samurai Ben Kei” has already attacked twice and gets no additional attacks.
The effect of “Armed Samurai Ben Kei” is a Continuous Effect that cannot be chained to.
ARMOR EXE
(Pronounced "egg-zay".)
If you Summon "Armor Exe", flip it face-down with "Book of Moon", and flip it face-up with
"Book of Taiyou", it CAN attack because its non-attack effect was reset and because flipping
it face-up with "Book of Taiyou" was NOT a Flip Summon.
If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after
"Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was
Summoned.
You cannot change your mind about the Type after you activate this card. The declared Type
remains the same as long as this card is on the field.
This card does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect
monsters from this card’s effect.
If the Type of a monster is changed (by the effect of "DNA Surgery" for example) during the
turn which it was Summoned, it may attack that turn.
ARSENAL BUG
If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.
If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified
by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease
from there according to other card effects.
When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side
of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of
"Arsenal Bug" is 1000 when it is Summoned.
If the only other Insect-Type monster on your side of the field is face-down, the ATK of
"Arsenal Bug" is 1000.
If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on
"Megamorph"’s effect.
ARSENAL SUMMONER
You can add a card to your hand with "Guardian" in its name as long as it's not listed on
"Arsenal Summoner", such as "Guardian of the Throne Room" or "Guardian Sphinx".
You must show your opponent the card you retrieved with "Arsenal Summoner".
If you don't have any "Guardian" monsters you can retrieve when you activate "Arsenal
Summoner"'s effect, you must show your Deck to your opponent to prove it.
ASSAULT ON GHQ
If you cannot destroy a monster with this effect, you cannot send cards from your
opponent’s Deck to the Graveyard.
If you destroy “Peten the Dark Clown”, you miss the timing on its activation because it was
not the last effect to resolve, so you cannot Special Summon another “Peten the Dark
Clown”.
ASTRAL BARRIER
If a Fusion Monster is Special Summoned with "Magical Scientist", and attacks, you cannot
choose to make the attack a direct attack on your Life Points, because the effect of "Magical
Scientist" prohibiting this is mandatory, but the effect of "Astral Barrier" is optional.
ASURA PRIEST
"Asura Priest" may attack directly if it has not already attacked a monster this turn.
"Asura Priest" cannot attack a monster if it has already attacked directly this turn. For
example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest"
has completed a direct attack.
"Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper"
you cannot continually attack it.
When cards like "Gravekeeper’s Servant" or "Toll" are active on the field, you must pay each
time "Asura Priest" attacks.
"Asura Priest" attacks each monster one a time. Resolve the battle with one monster before
declaring an attack on another monster.
"Asura Priest" does not have to attack all monsters on your opponent’s side of the field. If
you opponent controls 3 monsters, you may choose to attack only 2 of them.
When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then
attack the monster Special Summoned by the effect of those monsters.
If “Asura Priest” attacks a monster and your opponent activates “Magic Cylinder” to negate
the attack, “Asura Priest” can attack that same monster again.
If your opponent has “Patrician of Darkness” on the field they can choose the same monster
as the attack target of “Asura Priest” each time you declare an attack with it. (For example,
re-direct all of your “Asura Priest” attacks at “Spirit Reaper” instead.)
After "Asura Priest" has attacked monsters, other monsters you control may still attack
directly.
"Asura Priest" can attack each monster once during the same Battle Phase. These attacks do
not have to be all in a row. For example, you can attack monsters with "Asura Priest", then
attack with another monster, and "Asura Priest" can still attack again as long as it attacks a
monster it has not attacked yet.
When "Asura Priest" attacks your opponent’s only monster, if the monster is removed from
the field in the battle step, a replay occurs. Since Asura Priest never battled with a monster it
can attack directly.
ASWAN APPARITION
"Aswan Apparition"'s effect is resolved after damage calculation.
"Aswan Apparition"'s effect does target a card in the Graveyard, so the effect will be negated
if "The End of Anubis" is face-up on the field.
ATOMIC FIREFLY
The card text is very correct on the card mechanics; "Atomic Firefly" has to be face-up
BEFORE the attack is declared.
"Atomic Firefly"'s effect activates in the Graveyard when "Atomic Firefly" is sent to the
Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.
You can use "Barrel Behind the Door" against "Atomic Firefly"'s effect.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes
control back with “Change of Heart”, control still reverts to you after the effect of “Change of
Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip
Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the
field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-
down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is
not re-applied when it’s back on the field.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates
“Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to
destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still
destroyed by the effect of “Assault on GHQ”.
If you use "Autonomous Action Unit" to Special Summon a monster from your opponent's
Graveyard and then activate "Dimensionhole", "Autonomous Action Unit" is destroyed and
when the monster returns to the field it returns to the original owner's control.
AVALANCHING AUSSA
This card’s effect is an Ignition Effect.
Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster
with the appropriate Attribute in your hand to Special Summon.
If this card is flipped face-down, any monsters Special Summoned by her effect will not be
destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned
by her effect will not be destroyed.
If a monster Special Summoned by this card’s effect is flipped face-down, it will not be
destroyed when this card is destroyed.
If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or
"Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate
your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points
of damage to do so.
You cannot activate "Avatar of the Pot"'s effect while "Banisher of the Light" is in play.
AXE OF DESPAIR
If all your monsters are sent to the Graveyard simultaneously by the effect of "Cyber Jar",
"Raigeki", etc. and "Axe of Despair" is equipped to one of them, you cannot Tribute one of
those monsters to return "Axe of Despair" to the top of your Deck. You also cannot Tribute
one of the monsters Special Summoned by the effect of "Cyber Jar" since the timing has
passed.
Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to
the top of your Deck even if "Imperial Order" is on the field.
If “B.E.S. Covered Core” battles a monster, and afterwards you lose the coin toss, so that
“B.E.S. Covered Core” now has no counters, it is not destroyed. Because it still had a counter
during damage calculation.
The effect of “B.E.S. Crystal Core” that destroys itself during the damage step cannot be
chained to.
BACKFIRE
If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate
"Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it
arrives in the Graveyard.
When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only
500 points.
If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s
effect when your opponent's monster that you control is destroyed.
You cannot activate this card if there are no “Six Samurai” monsters in your Graveyard.
BACKUP SOLDIER
You may use this card to return Fusion Monsters with no effects to the Fusion Deck.
If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you
can activate this card and return the 1 Normal Monster to your hand.
If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and
chain a second "Backup Soldier" before the first resolves, because the 5 monster
requirement only needs to be fulfilled at activation. This would allow you to put all 5
monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of
Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to
discard for "Delinquent Duo". This is because you check for victory conditions in between
steps in a chain, (but not in between two separate effects of a single card like "Graceful
Charity").
If you have this card on the field and activate "Rain of Mercy" you gain 1000 Life Points and
the opponent takes 1000 points of damage.
If the opponent activates "Dian Keto the Cure Master", you can chain this card and the
opponent will take 1000 points of damage instead of gaining Life Points. If the opponent
chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000
Life Points.
If the opponent activates "Nutrient Z" in the Damage Step, you cannot chain "Bad Reaction
to Simochi" since it cannot be activated in the Damage Step. If "Bad Reaction to Simochi"
was already active on the field, its effect would apply to "Nutrient Z".
Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to
Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take
1000 points of damage.
BAIT DOLL
If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the
Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap
Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay
the costs, the Trap Card is negated and destroyed.
If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the
"Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your
Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and
"Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field
because the timing of its activation was legitimate.
If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may
chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will
be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your
Deck.
You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since
an existing Chain is in the middle of resolving.
If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal
or Counter Trap Card, that Trap Card’s effect is negated and the Trap Card is destroyed. If a
Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up
on the field meaninglessly until "Jinzo" is destroyed.
If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with
"Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the
activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the
activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it
back into the Deck still resolves.
If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap
Card, and its timing is correct, the opponent takes the 1000 points of damage.
"Ballista of Rampart Smashing" only increases the ATK for damage calculation, then the
increase disappears after the end of damage calculation.
BALLOON LIZARD
While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
Remove all counters on "Balloon Lizard" if it is flipped face-down or removed from the field.
You can use "Barrel Behind the Door" against "Balloon Lizard"'s effect.
"Balloon Lizard"'s effect activates when it is sent to the Graveyard after being destroyed.
Effects that trigger when cards are sent to the Graveyard, such as "Sangan", "Witch of the
Black Forest", "Mystic Tomato", "The Immortal of Thunder" and "Last Will", will not activate.
"Kuriboh" and "Thunder Dragon" can be discarded from your hand and activated while
"Banisher of the Light" is on the field.
BANNER OF COURAGE
Multiple copies of this card are cumulative.
You cannot pay more Life Points than necessary. This means that if the target monster has
ATK 1500 / DEF 1800, the highest amount of Life Points you can pay is 1800. The target
monster will then be an ATK 0 / DEF 0. If the target monster has ATK 1850 / DEF 500, the
most you can pay is 1800. This is because you have to play in multiples of 100, and paying
1900 would be paying more than necessary. So you may pay 1800 Life Points and the target
monster would become an ATK 50 / DEF 0.
"Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated
against costs like "Imperial Order" or "Wall of Revealing Light". It cannot be activated
against effects that cause you to lose Life Points like "The Immortal of Thunder". It cannot be
activated against effects that switch damage, like another "Barrel Behind the Door", because
they do not inflict damage, they simply transfer it.
You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an
Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn",
"Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".
You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like
"Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is
activated while "Fire Princess" is on the field).
You can activate "Barrel Behind the Door" against Normal and Quick-Play Spell and Trap
Cards, such as "Tremendous Fire" or "Attack and Receive".
You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant
Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be
activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when
discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom
Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it
attacks and destroys a Defense Position monster and sends it to the Graveyard),
"Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when
destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of
Disaster", and "Ameba".
You can activate "Barrel Behind the Door" against Ignition Effects like "Cannon Soldier",
"Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of
the End".
You can activate "Barrel Behind the Door" against Flip Effects like "Princess of Tsurugi", "Fire
Sorcerer", "Needle Ball", "Des Koala", and "Lady Assailant of Flames".
You can activate "Barrel Behind the Door" against "Jigen Bakudan". You don’t activate
"Barrel Behind the Door" when the Flip Effect activates, you activate "Barrel Behind the
Door" when "Jigen Bakudan" activates its effect during the next Standby Phase to inflict
damage.
"Barrel Behind the Door" cannot be activated against cards that do not inflict damage when
the card resolves, such as "Graverobber", which inflicts damage later.
You can activate "Barrel Behind the Door" against "Ring of Destruction", and then your
opponent will take all of the damage (the damage inflicted to him and the damage that
would have been inflicted to you). The same is true for "Tremendous Fire".
You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be
negated and the damage transferred to the opponent.
You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain
that they will inflict damage when the effect is activated. So you cannot activate it against
"Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel
Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all
monsters on the field are face-up Normal Monsters, but you can activate it against
"Ceasefire" if there is at least 1 face-up Effect Monster on the field.
You can activate "Barrel Behind the Door" during the Damage Step against appropriate
effects, such as "Princess of Tsurugi", because it is a Counter-Trap.
Remember that the effects that Counter-Traps are chained to must immediately precede
them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel
Behind the Door" to it, if your opponent chains something in-between (even an unrelated
effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of
Destruction" is no longer the preceding step in the chain.
If one player’s "Giant Germ" attacks another "Giant Germ" so that both effects activating
during the Damage Step, they form a chain. If both players control "Barrel Behind the Door,
only 1 player can chain theirs. The turn player will be able to chain "Barrel Behind the Door"
to the opponent’s "Giant Germ" because it is Step 2 of the chain.
If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against
effects that would normally cause a Life Point increase, because they inflict damage instead.
If you re-direct damage to your opponent using "Barrel Behind the Door", and you have
"Dark Room of Nightmare" on the field, then "Dark Room of Nightmare" inflicts 300 more
damage.
For effects like "Princess of Tsurugi" "Thunder Crash", and "Restructer Revolution", where
damage is added up, "Barrel Behind the Door" re-directs the entire sum of damage.
Barrier Statues will even prevent monsters from being Special Summoned face-down if they
have the “barred” Attribute (an Attribute that the Barrier Statue is preventing from being
Special Summoned).
Effects like “Giant Rat” and “Mystic Tomato” cannot be used while a Barrier Statue is in play
if they would Special Summon a monster with a barred Attribute.
You can activate “Reasoning” while a Barrier Statue is in play. But you cannot Special
Summon the barred monster Attribute. If you pick up a monster with that Attribute, it cannot
be Special Summoned and is sent to the Graveyard. (And the effect of “Reasoning” ends.)
You cannot activate “The Shallow Grave” while a Barrier Statue is in play if the only monsters
in the opponent’s Graveyard are barred monsters.
You cannot activate “Future Fusion” or the effect of “Cyber-Stein” while a Barrier Statue is in
play if the only Fusion Monsters in your Fusion Deck have barred Attributes.
Effects that Special Summon, like “Jam Breeding Machine”, will activate while a Barrier
Statue is in play, but if they would Special Summon a monster with a barred Attribute, no
monster will be Special Summoned.
You cannot activate “Overload Fusion” while a Barrier Statue is in play (unless it is “Barrier
Statue of the Abyss”).
Note that effects like “DNA Transplant” change monster Attributes only after they are on the
field. So it has no impact on what monsters can be Special Summoned while a Barrier Statue
is in play.
BATTERYMAN C
If you have 2 “Batterymen C” on the field in Attack Position, each of your Machines gains
+1000 ATK. If you have 3 “Battermen C” on the field in Attack Position, each of your
Machines gains +1500 ATK. (NOT +4500!!!)
BATTLE-SCARRED
If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-
Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.
You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-
Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your
opponent must pay the cost for the Archfiend, and then pay the cost again because of
"Battle-Scarred".
When an Archfiend is equipped with "Heart of Clear Water", it is not destroyed if it was
targeted by "Battle-Scarred" and "Battle-Scarred" is removed from the field.
If your opponent doesn't have enough Life Points to pay for "Battle-Scarred", nothing
happens to your opponent, you must still pay for the cost of your Archfiend, and "Battle-
Scarred" remains on the field.
If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for
Archfiend costs or for "Battle-Scarred".
Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so
if your opponent chains to the activation of this effect with "Call of the Haunted", to Special
Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated
since the Monster Cards were already removed.
You can Special Summon the same Beast-Type monster you returned to your hand with the
same effect of "Beast Soul Swap".
You can use "Beast Soul Swap" to return a non-Beast-Type monster on the field that has
been changed to Beast-Type with "DNA Surgery".
This card targets the 1 face-up Beast-Type monster you returned to the hand.
BECKONING LIGHT
Discarding is not a cost.
If you don't have enough LIGHT monsters as there are cards in your hand, you cannot
activate "Beckoning Light".
You cannot activate "Beckoning Light" if you have no cards in your hand.
If your opponent chains "Disappear" to "Beckoning Light", and there are no longer enough
LIGHT monsters to retrieve as there were cards in your hand, the effect of "Beckoning Light"
disappears and you don't discard your hand or add cards to your hand.
BEGONE, KNAVE!
If "Gemini Elf" attacks a Defense Position "Battle Footballer", and "Gemini Elf"'s controller
takes 200 damage, then "Begone, Knave!"'s effect will send "Battle Footballer" back to its
owner's hand.
The effect of "Begone, Knave!" is applied to the monster that inflicts Battle Damage to the
player, so if "Amazoness Swords Woman" battles a stronger monster, "Amazoness Swords
Woman" would normally be returned to the owner's hand, but because she is destroyed and
sent to the Graveyard, she will not be returned.
If "Trojan Horse" is Tributed to Tribute Summon "Behemoth the King of All Animals", you still
only return 1 monster from the Graveyard to your hand, because it’s the same number as
the number of monsters you Tributed to perform the Summon.
If "Behemoth the King of All Animals" is Tribute Summoned with 2000 ATK, and is then
flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is
again face-up on the field.
If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain"
is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains
at 2700 points.
If you Tribute Set "Behemoth the King of All Animals" with 1 Tribute, its ATK will only be
2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down
again, the effect is reset and its ATK becomes 2700 points.
The second effect of "Behemoth the King of All Animals" is a Trigger Effect that can be
chained to. It is a targeting effect that targets a monster(s) in the Graveyard.
If you Tribute Summon this card with 1 Tribute and equip it with "Megamorph", its current
ATK will become 4000 or 1000, depending on Life Points.
BERSERK DRAGON
"Berserk Dragon" cannot be Normal Summoned or Set, and cannot be Special Summoned
EXCEPT by the effect of "A Deal with Dark Ruler". So "Berserk Dragon" cannot be Special
Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
If "Berserk Dragon" is removed from play with "Interdimension Matter Transporter", you
cannot try to resolve "Berserk Dragon"'s effect before it returns to play; you must return it to
play first and then it loses 500 ATK.
While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s
effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do
not reduce "Berserk Dragon"'s ATK for those 4 turns.
BERSERK GORILLA
If a face-down "Berserk Gorilla" is attacked and flipped face-up, it's destroyed after damage
calculation.
"Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains",
etc. are in play.
If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is
Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by
"Stumbling".
If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets
"Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla"
is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of
Destruction"'s effect disappears.
If you control "Berserk Gorilla" and another monster, "Berserk Gorilla" doesn't have to be the
first monster you attack with, you can attack with other monsters first, as long as you do
attack with "Berserk Gorilla".
If "The Dark Door" is active and you control "Berserk Gorilla" and another monster, you can
choose for your other monster to be the 1 monster that attacks.
If you control “Berserk Gorilla” you must enter your Battle Phase, even if “Gravity Bind” is
active on the field, preventing it from attacking.
The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved
between steps of a chain. For example, if "Change of Heart" targets a monster equipped with
"Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy
"Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then
remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and
the effect of "Change of Heart" disappears).
If a monster equipped with "Big Bang Shot" is flipped face-down, it is no longer a target of
"Big Bang Shot" so "Big Bang Shot" is sent to the Graveyard and the monster is not removed
from play.
When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the
effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster
is removed from play at the same time.
When equipped to "Guardian Ceal", if you send "Big Bang Shot" to the Graveyard as a cost
for "Guardian Ceal"'s effect, "Guardian Ceal" is removed from play but "Guardian Ceal"'s
effect still resolves.
If a monster is equipped with "Big Bang Shot" and "Fiber Jar" is activated, both "Big Bang
Shot" and the equipped monster are shuffled into the Deck, and the equipped monster is not
removed from play even though "Big Bang Shot" was removed from the field.
If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician"
attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot"
takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points
of damage.)
The battle damage caused when the equipped monster attacks a Defense Position monster is
considered to come from the equipped monster, not from "Big Bang Shot". So a "Don
Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when
attacking a face-down monster with low DEF.
If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang
Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot"
form a chain, with the controller of the 2 cards determining the order in which they are
placed on the chain, and the order in which they are resolved. If the controller chooses "Big
Bang Shot" to be Step 2, then the monster will be removed from play. If the controller
chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the
Graveyard.
BIG BURN
You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is
activated. So you can't activate "Big Burn" when a player removes monsters in the
Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning",
"Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or
"Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a
condition.
You can chain "Big Burn" to effects like "Disappear", "The Shallow Grave", or "Spear Cretin".
You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because
"Sinister Serpent" doesn't target.
When "Spirit Elimination" is activated and "Big Burn" is chained, the player who activated
"Spirit Elimination" removes all monsters on his side of the field. The other player removes
all monsters in the Graveyard as usual.
If "Big Shield Gardna" is targeted with a Spell Card, you may chain "Book of Moon" to flip it
face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.
"Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-
down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is
active on the field. It will still be flipped to face-up Defense Position, and now its effect that
changes its battle position when it is attacked will be negated.
If "Prickle Fairy" attacks a face-down "Big Shield Gardna" both their effects will occur at the
end of the Damage Step. "Prickle Fairy" will be Step 1 and "Big Shield Gardna" Step 2. So it
will change to Attack Position, and then the effect of "Prickle Fairy" will change it back to
Defense Position.
You cannot use "Big Wave Small Wave" to Summon "Special Summon-only" WATER
monsters like "Aqua Spirit" or "Fenrir".
You cannot activate "Big Wave Small Wave" when there are no WATER monsters on your
side of the field.
"The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi"
is on the field, so he remains on the field.
After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special
Summon any WATER monsters if you wish.
BIG-TUSKED MAMMOTH
The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before
“Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with
a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special
Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your
opponent now cannot attack with the monster that was Summoned this turn.
If “Big-Tusked Mammoth” is Set on the field, and is attacked by a monster that was
Summoned this turn, the attack resolves normally.
Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked
Mammoth” and can attack that turn.
If “Big-Tusked Mammoth” is on the field, and a monster that was Summoned this turn is
removed from play temporarily and returns to the field the same turn, it still cannot attack.
You cannot activate “Black Horn of Heaven” when you Special Summon “Lava Golem” onto
your opponent’s side of the field.
"Black Luster Soldier - Envoy of the Beginning" can remove itself from play using its first
effect.
The first effect of "Black Luster Soldier - Envoy of the Beginning" can be activated during
your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your
Battle Phase, and can be chained to.
If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain"
is chained to it to negate the effect, or if "Skill Drain" was active before you activated the
effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn
because the activation of the effect was not negated and the condition that is included will
not be negated by "Skill Drain".
If you use the first effect of "Black Luster Soldier - Envoy of the Beginning", then remove him
from play and return him to play, or destroy him and Special Summon him again, or flip him
face-down then face-up again, you can activate his effect again that same turn.
If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic
Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
When a card is removed from play by "Black Luster Soldier - Envoy of the Beginning"'s first
effect, it is removed from play face-up.
If "Black Luster Soldier - Envoy of the Beginning" destroys your opponent's only monster
with his first attack, he can attack your opponent directly for the second attack.
If "Black Luster Soldier - Envoy of the Beginning" attacks and destroys your opponent's
monster, then attacks a second time and destroys another monster, it does not get to attack
any more that turn.
Even if you equip him with "Twin Swords of Flashing Light - Tryce", "Black Luster Soldier -
Envoy of the Beginning" only gets a maximum of 2 attacks.
When "Black Luster Soldier - Envoy of the Beginning" conducts a second attack using his
second effect, his effect activates during the first attack's Damage Step, and the attack is
declared in the next Battle Step. The second attack must come consecutively after the first
attack; other monsters' attacks cannot come in-between.
BLACK PENDANT
If this card is destroyed while face-down, it still does damage to your opponent.
If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does
not do damage to your opponent.
You can chain to the activation of the effect of "Black Pendant" when it is sent to the
Graveyard.
BLACK TYRANNO
If there is a Spell or Trap Card on your opponent's side of the field, "Black Tyranno" cannot
attack directly.
If there is an Attack Position monster on your opponent's side of the field, "Black Tyranno"
cannot attack directly.
If your opponent has only Defense Position monsters on his side of the field, "Black Tyranno"
can attack directly even if some are face-down.
If an effect resolves during the Battle Step of "Black Tyranno"'s direct attack that results in a
Spell Card, Trap Card, or Attack Position monster being on your opponent's side of the field,
a replay occurs.
If your opponent's only monster is in face-up Defense Position, but it is equipped with your
"Ring of Magnetism", "Black Tyranno" must attack that monster if "Black Tyranno" attacks.
BLADE KNIGHT
If you control "Blade Knight" and a face-down monster on your side of the field, "Blade
Knight"’s second effect is not applied because you control another monster (whether it is
face-up or face-down is not important).
If you have two "Blade Knights", then their second effects are not applied because for each
one, you have another monster on the field besides the "Blade Knight".
If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-
Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of
the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
If "Blade Knight" destroys "The Immortal of Thunder", its effect is negated. If your opponent
had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life
Points. If "Blade Knight" attacked "The Immortal of Thunder" while it was face-down, your
opponent neither gains nor loses Life Points from "The Immortal of Thunder"’s effect.
If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
The effect of a Flip Effect monster destroyed by "Blade Knight" is negated while the
destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip
Effect is activated when it’s flipped again.
If "Blade Knight" attacks a face-down Attack Position Flip Effect Monster with equal ATK, and
both monsters are destroyed, then "Blade Knight"’s effect is applied because it destroyed the
monster, and the monster’s effect is negated.
BLAST ASMODIAN
If you activate “Call of the Haunted” targeting “Blast Asmodian”, then another card is
chained to “Call of the Haunted”, the effect of “Blast Asmodian” does not activate and inflict
damage after the chain resolves.
Only Spell and Trap Card activations will activate the effect of “Blast Asmodian”. Effects that
may activate from previously-activated Spell and Trap Cards are not taken into account.
"Blast Asmodian's" effect is a Trigger Effect. When it activates you can chain the activation of
a Spell or Trap Card. After that chain resolves, "Blast Asmodian's" effect will Trigger again,
and start a new chain.
Monsters like "Tyrant Dragon" cannot negate the effect of "Blast Held by a Tribute".
In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on
your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your
opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your
opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.
BLAST MAGICIAN
If "Rush Recklessly" is chained to the effect of "Blast Magician", and the ATK of the target
monster is now higher than 700 x the number of Spell Counters removed, the effect of "Blast
Magician" disappears. You cannot remove additional Spell Counters to increase the effect.
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is
used to negate the Spell Card's activation then you do not place a Spell Counter on this
monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter
on this monster because the activation of the Spell Card was not negated. If the Spell Card
was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation
and destroys it before it resolves you still place a Spell Counter because the activation of the
card was not negated.
"Blast Magician" must have been face-up on the field when the Spell Card was activated (and
when it resolves) in order to receive a Spell Counter.
If you use "Emergency Provisions", it sends Spell & Trap Cards to the Graveyard, it does not
destroy them, so if you send this card to the Graveyard with "Emergency Provisions", this
card's effect will not be activated. The same applies to "Woodland Sprite".
If you equip this card to "Gearfried the Iron Knight", then this card's effect will be activated
because it was destroyed by a card effect.
When this card is negated by "Solemn Judgment" or "7 Tools of the Bandit", this card is
negated and destroyed and the effect does NOT activate.
You can activate this card during the Damage Step because it specifically modifies ATK.
You cannot target Tyrant Dragon with this card and if you attempt to, then this card is
negated and destroyed, and you do NOT get the effect of this card.
If a monster attacks "Gearfried the Iron Knight", and you activate "Blast with Chain" during
the Damage Step, "Blast With Chain" is destroyed and gets its effect, so you can destroy the
attacking monster before Damage Calculation.
If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with
Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.
If this card is destroyed in the middle of a resolving chain, its effect will start a new chain
after current one resolves.
BLASTING FUSE
If “Heavy Mech Support Platform” and the monster it is equipped to are in the same column
that “Blasting Fuse” is destroying, “Heavy Mech Support Platform” is destroyed but the
monster it was equipped to remains on the field.
Even if an effect is chained to “Blasting Fuse” that removes 1 of the cards in that column, the
effect is still applied and all remaining cards in the column are destroyed.
You cannot activate the effect of this card in the same Chain as this card’s activation. You
can only activate the effect after this card’s activation is resolved, and it is face-up on the
field.
If you activate this card's effect then you, the player, cannot declare an attack so even a
monster unaffected by the effects of Spell Cards like "Horus the Black Flame Dragon LV6"
cannot attack.
BLAZING HIITA
This card’s effect is an Ignition Effect.
Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster
with the appropriate Attribute in your hand to Special Summon.
If this card is flipped face-down, any monsters Special Summoned by her effect will not be
destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned
by her effect will not be destroyed.
If a monster Special Summoned by this card’s effect is flipped face-down, it will not be
destroyed when this card is destroyed.
BLIND DESTRUCTION
Rolling a die is not optional, you must roll one each of your Standby Phases. If you have two
copies of "Blind Destruction" active on the field you roll two dice each of your Standby
Phases.
If you Special Summon your opponent's "Blindly Loyal Goblin" with "Monster Reborn", and
"Remove Brainwashing" is activated, control of "Blindly Loyal Goblin" does not return to your
opponent.
Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your
face-up "Blindly Loyal Goblin".
Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal
Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is
activated, you must select the other monster.
If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin",
and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or
"Thousand-Eyes Restrict".
BLOCKMAN
"Blockman's" effect only counts the number of your turns. The turn you Summon "Blockman"
is the first turn.
BLOWBACK DRAGON
"Blowback Dragon"'s effect does target. The target is the selected card.
If your opponent uses "Blowback Dragon" on a Trap Card, you can use "Fake Trap" to save
it.
You select the target of "Blowback Dragon"'s effect when you activate the effect, BEFORE
flipping the coins.
BONDING - H2O
Tributing 2 “Hydrogeddon” and 1 “Oxygeddon” is a cost to activate “Bonding H2O”. You can
Tribute face-down monsters for this cost.
You can use “Bonding – H20” to Special Summon a “Water Dragon” from your Graveyard,
even if it was not properly Summoned previously.
BOOK OF LIFE
You cannot activate "Book of Life" if there is no monster in the Graveyard to remove from
play.
You cannot activate "Book of Life" if your opponent controls "Kycoo the Ghost Destroyer".
If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special
Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book
of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).
BOOK OF MOON
When you activate "Book of Moon" during the Battle Step to flip your defending monster into
face-down Defense Position, the attack resolves as normal. No replay occurs because the
possible attack targets on your side of the field did not change.
When you activate "Book of Moon" during the Battle Step to flip an attacking monster into
face-down Defense Position, the attack stops. No replay is triggered. The attacking monster
cannot change its battle position in Main Phase 2, because it is still considered to have
declared an attack. (So it cannot be Flip Summoned in Main Phase 2.)
If you are attacking, and you chain "Book of Moon" to your opponent’s "Mirror Force" to flip
one of your monsters face-down, that monster is not destroyed by "Mirror Force".
If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip
the target of any of those cards face-down, the card’s effect disappears. (See "Activation &
Targeting Eligibility" in the Advanced FAQ.)
If you use "Book of Moon" on a monster that had its ATK doubled with "Limiter Removal",
the monster is not destroyed at the end of the turn.
If you chain "Book of Moon" to "Bottomless Trap Hole", the now face-down monster will not
be destroyed by "Bottomless Trap Hole", but any other appropriate monsters Summoned at
the same time will still be destroyed.
If you use "Book of Moon" on "Dream Clown", "Dream Clown"’s effect is not activated.
If you chain "Book of Moon" to the activation of a Flip Effect Monster’s effect, such as "Fiber
Jar", "Book of Moon" flips the monster face-down again, but the Flip Effect still resolves as
normal.
You cannot flip a Monster Token face-down because Monster Tokens are always face-up.
BOOK OF TAIYOU
Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.
When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect
is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip
Effect will activate.
BOSS RUSH
You cannot activate “Boss Rush” if you have already Normal Summoned or Set a monster
this turn.
“Boss Rush” must be face-up on the field when the “B.E.S.” or “Big Core” monster is
destroyed for you to use its effect. If the monster is destroyed, and then afterwards you
activate “Boss Rush”, you do not get to Special Summon for that monster’s destruction.
You can use the effect of “Boss Rush” during your opponent’s turn, as long as it was already
face-up on the field and an appropriate monster was destroyed during that turn.
If more than 1 appropriate monster is destroyed during the turn, you can still only Special
Summon 1 monster during the End Phase for “Boss Rush”. If you have 2 copies of “Boss
Rush” on the field, then you can Special Summon 1 monster for each copy of “Boss Rush”.
Activating the effect of “Boss Rush” during an End Phase is an effect that can be chained to.
If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest
ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a
monster.
If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon"
to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and
both will be removed from play. "Lord of D." does not protect the Dragons because
"Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes
White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
This card can only be activated when the last thing that resolved in the Duel was the
opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other
time.
If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark
Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate
"Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from
play. The "Magical Scientist", face-down monster, and all monsters you Summoned will
remain on the field.
If "Cyber Jar" is flipped as a result of being attacked, you cannot activate "Bottomless Trap
Hole" because it cannot be activated during the Damage Step.
If the opponent Summons a monster, then you activate "Bottomless Trap Hole", and the
opponent chains "Book of Moon" to flip the Summoned monster face-down, it is not removed
from play by the effect of "Bottomless Trap Hole".
Use the current ATK at time of Summoning to determine if you can activate "Bottomless Trap
Hole". So if the opponent Tribute Summons "Enraged Muka Muka" with 1 card in their hand,
you can activate "Bottomless Trap Hole" (since its ATK is 1600).
You can activate this card after a monster was Special Summoned by the effect of another
card, such as "Monster Reborn".
If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2
monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole"
after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is
removed from play.
Only the monster(s) that triggered “Bottomless Trap Hole” by being Normal / Flip / Special
Summoned can be destroyed & removed from play by “Bottomless Trap Hole’s” effect.
Example: Player A Normal Summons “Dark Blade”, and Player B activates “Bottomless Trap
Hole” in response (Chain Link 1), then Player A chains the effect of his face-up “Ultimate
Offering” to Tribute “Dark Blade” for “Summoned Skull” (Chain Link 2). “Ultimate Offering’s”
effect resolves first, and “Dark Blade” is Tributed for “Summoned Skull”. Then the effect of
“Bottomless Trap Hole” disappears because the monster it would have applied to is no longer
on the field.
BOUNTIFUL ARTEMIS
The effect of “Bountiful Artemis” is a Continuous Effect, and cannot be chained to. You will
draw 1 card immediately after a Counter Trap’s effects have resolved.
Your “Bountiful Artemis’s” effect will activate even if your opponent is the one who activated
the Counter Trap.
If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as
“Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was
negated.
BOWGANIAN
You can use "Barrel Behind the Door" against "Bowganian"'s effect.
BRAIN CONTROL
If the monster targeted by “Brain Control” is flipped face-down later in the turn, it is still
returned back to the original controller in the End Phase.
You cannot activate “Brain Control” if you already have 5 monsters on your side of the field.
BRAIN JACKER
If this monster is attacked while face-down, and is destroyed as a result of battle, its effect
does not activate. (Unlike “Kiseitai” because “Kiseitai” has an effect preventing damage
calculation.)
The effect of “Brain Jacker” that increases Life Points can be chained to.
BRANCH!
The effect of “Branch!” can be chained to.
All of the Fusion Material Monsters do not need to be in the Graveyard in order to use the
effect of “Branch!”. As long as 1 of the monsters used for the Fusion Summon is in the
Graveyard, it can be Special Summoned.
The Fusion Material Monster can still be Special Summoned with “Branch!” even if it has been
Special Summoned by another effect and then sent back to the Graveyard, or even if it was
removed from play and returned to the Graveyard.
If a fusion substitute monster, such as “King of the Swamp”, can be Special Summoned with
“Branch!” if it was used in a Fusion Summon.
"Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the
activation of a Spell Card.
You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long
as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone",
etc.).
Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the
Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has
already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker,
the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the
Magical Warrior" himself has been destroyed at that point.
If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical
Warrior", "Ring of Destruction" does 1600 damage to each player because the action of
placing the Spell Counter has not resolved.
BREAKTHROUGH!
This card's effect is only applied to “Great Shogun Shien” and “Six Samurai” monsters that
are face-up on your side of the field when this card resolves.
If this card is discarded from your hand by the opponent’s card effect, you draw both cards
at the same time. If you had “Solemn Wishes” on the field, you would only gain 500 Life
Points.
BUBBLE CRASH
This card can be activated when EITHER player has 6 cards or more combined in hand and
on the field.
All selected cards on both players’ side of the field are sent to their respective Graveyards
simultaneously.
Monster Tokens count towards these 6 cards, and can be selected by this card’s effect (but
they will be taken off the field instead of being sent to the Graveyard.
Once activated, "Bubble Crash" itself does not count towards the 6 cards.
If "Premature Burial" is equipped to a monster on the field, you can select "Premature Burial"
to be sent to the Graveyard and the previously equipped monster will remain on the field,
since "Premature Burial" was not destroyed.
If you select "Toon World" to be sent to the Graveyard, your Toon Monsters are not
destroyed because "Toon World" was not destroyed.
If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its
effect is destroyed.
If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.
BUBBLE SHUFFLE
“Bubble Shuffle” is an effect that targets 2 monsters.
If either target of “Bubble Shuffle” is changed to Defense Position or removed from the field
before “Bubble Shuffle” resolves, the entire effect of “Bubble Shuffle” disappears.
You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and
Tribute it for “Bubble Shuffle”.
If there is no monster in your hand with “Elemental Hero” in the card name, you cannot
activate “Bubble Shuffle”.
You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate
“Bubble Shuffle”. If he’s in Defense Position you cannot activate it.
BURNING ALGAE
"Burning Algae"'s effect activates when sent to the Graveyard from the field, your hand, or
your Deck.
"Burning Algae"'s effect activates in the Graveyard, so when a face-down "Burning Algae" is
sent to the Graveyard, or "Burning Algae" in your opponent's hand is sent to your Graveyard,
the effect is activated.
When you Tribute "Burning Algae" to Tribute Summon "Dark Magician of Chaos", "Burning
Algae"'s effect is Step 1 of a chain and "Dark Magician of Chaos"' effect is Step 2.
BURNING BEAST
You may use the effect of "Burning Beast" to destroy a Spell or Trap Card on your side of the
field.
If a monster equipped with "Burning Beast" attacks your opponent's Life Points directly, and
"Robbin' Goblin" is the only face-up Spell or Trap Card on the field, the turn player chooses
whether to resolve "Robbin' Goblin"'s effect first or resolve "Burning Beast"'s effect first. If
the effect of "Burning Beast" is resolved first and destroys "Robbin' Goblin", then "Robbin'
Goblin"'s effect is not applied because it is a Continuous Trap Card that is no longer in play.
It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack,
so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If
"Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and
"Blue-Eyes White Dragon" CAN attack.
NO copies of "Blue-Eyes White Dragon" can attack the turn that "Burst Stream of
Destruction"'s effect is applied, even if they are Summoned after "Burst Stream of
Destruction" is played.
BUSTER RANCHER
If the equipped monster’s ATK is raised above 1000 points, by any effect other than "Buster
Rancher"’s own effect, "Buster Rancher" is destroyed.
You can equip 2 copies of "Buster Rancher" to the same monster but because of "Buster
Rancher"’s effect, when you increase the ATK by 1 "Buster Rancher" effect, the other "Buster
Rancher" is destroyed.
If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase
her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped
with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"’s
effect activates and increases the ATK of the other monster.
While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the
Graveyard, it can return to your hand.
When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space
Typhoon", it cannot return to your hand.
When "Butterfly Dagger - Elma" is "sent to the Graveyard" without being "destroyed", such
as with "Woodland Sprite", it cannot return to your hand.
If "Butterfly Dagger - Elma" is negated and destroyed by "Ryu Senshi" or "Freed the
Matchless General", it cannot return to your hand.
While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron
Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma"
with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly
Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can
return it to his/her hand.
If "Butterfly Dagger - Elma" is destroyed during the Damage Step, such as by the effect of
"Cliff the Trap Remover", you cannot activate the effect that returns "Butterfly Dagger -
Elma" to the hand.
BYSER SHOCK
You can chain against the effect of "Byser Shock".
A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not
returned to the hand.
You can only activate "Call of the Mummy"’s effect during your Main Phase.
You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not
when you activate the effect.
If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1
Zombie because when you try to activate the second "Call of the Mummy", you now have a
monster on your side of the field so its effect does not apply.
CARD DESTRUCTION
Discarding your hand is not a cost for either player.
If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not
get to draw a card.
Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you
have no cards left in your Deck you do not lose the Duel.
CARD OF SANCTITY
Removing all cards in your hand and your side of the field from play is a cost to activate
“Card of Sanctity”. If you have no other cards except for “Card of Sanctity”, you cannot
activate it. You must have at least 1 other card on your side of the field or in your hand.
CARD TRADER
Shuffling 1 card into your Deck is a cost.
If you have your opponent’s card in your hand and return it to their Deck to pay the cost of
this effect, you still Draw as normal.
If your opponent controls “Protector of the Sanctuary”, you cannot activate this effect.
CARD TROOPER
You must choose to send 1, 2, or 3 cards to the Graveyard when you activate this effect.
If "Card Trooper's" first effect is activated, and it is flipped face-down then face-up again, the
increase in ATK is no longer applied. The effect can be activated again.
You cannot activate "Card Trooper's" first effect if "Dimensional Fissure" or "Macro Cosmos"
is face-up on the field.
If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase
in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.
"Card Trooper's" second effect activates in the Graveyard. If your opponent controls your
"Card Trooper" and it is destroyed while on their side of the field, this effect cannot be
activated.
"Card Trooper's" second effect will activate if it was treated as an Equip Card when it was
destroyed, but only if it was sent from your side of the field to your Graveyard.
CASTLE WALLS
You choose the monster to receive the DEF increase when you activate this card. This card
targets.
If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.
CATNIPPED KITTY
The first effect of “Catnipped Kitty” is a Continuous Effect and the second is an Ignition
Effect.
You cannot target a face-down monster with the effect of “Catnipped Kitty”.
If you control 2 copies of “Catnipped Kitty” on the field, and no other monsters, your
opponent cannot attack, except with monsters that have an effect which allows them to
attack directly.
CAVE DRAGON
If you have 2 copies of "Cave Dragon" on the field, they can both attack.
You can still Set, Flip Summon, and Special Summon "Cave Dragon" if there is another
monster on your side of the field.
CELESTIAL TRANSFORMATION
If the monster Special Summoned with “Celestial Transformation” is flipped face-down, then
it is not destroyed during the End Phase.
You can activate “Torrential Tribute” after a monster is Special Summoned with the effect of
“Celestial Transformation”.
You can activate “Inferno Reckless Summon” if the Fairy Special Summoned by the effect of
“Celestial Transformation” has 1500 ATK or less after it is halved.
If you Special Summon “The Agent of Force – Mars”, its ATK will still be halved and it will be
destroyed during the End Phase. It is affected because it was not yet on the field when
“Celestial Transformation” resolved.
CEMETERY BOMB
The damage inflicted by "Cemetery Bomb" is based on the number of cards in the Graveyard
when "Cemetery Bomb" resolves, not when it activates.
CENTRIFUGAL FIELD
Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a
card effect can Special Summon a Fusion Material Monster written on the Fusion Monster
Card. However, this effect can be used by both players (when their Fusion Monsters are
destroyed and sent to the Graveyard by a card effect).
If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at
the same time, each of them can Special Summon a Fusion Material Monster. However, when
multiple Fusion Monsters controlled by the same player are destroyed and sent to the
Graveyard by a card effect, that player can only select and Special Summon 1 Fusion
Material Monster.
Unlike “De-Fusion”, the Fusion Material Monsters Special Summoned with “Centrifugal Field”
do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion
Monster does not have to have been properly Fusion Summoned at all (it could have been
Special Summoned with “Magical Scientist” or “Summoner of Illusions” instead).
Substitute Fusion Material Monsters like “King of the Swamp” cannot be Special Summoned
with “Centrifugal Field” because they are not written on the Fusion Monster Card. However, if
they were used as substitutes to Fusion Summon the Fusion Monster, you can still use
“Centrifugal Field” to Special Summon the other Fusion Material monster from the Fusion
Summon.
CESTUS OF DAGLA
When "Airknight Parshath" equipped with "Cestus of Dagla" inflicts damage to your
opponent's Life Points, the simultaneous effects go on a chain, so the controller decides
which effect is resolved first.
If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects
accumulate.
When your opponent takes control of your Fairy-Type monster equipped with your "Cestus of
Dagla", and your opponent uses the monster to damage your Life Points, neither player
increases their Life Points. This is because the controller of "Cestus of Dagla" is still you, and
"Cestus of Dagla"'s effect only activates when the equipped monster inflicts damage to your
opponent's Life Points. Likewise, if you equip "Cestus of Dagla" to your opponent's Fairy-
Type monster, neither player will gain any Life Points from "Cestus of Dagla".
CHAIN DISAPPEARANCE
You can activate "Chain Disappearance" in response to your own Summon of a monster, in
which case your opponent still removes all cards with that name from his hand and Deck.
If you use "Chain Disappearance" in response to a Flip Summon, any Flip Effects like
"Penguin Soldier" would still resolve. The Flip Effect is Step 1 of the chain, and "Chain
Disappearance" is step 2.
The effect of "Chain Disappearance" can remove multiple monsters that are Summoned
simultaneously, for example if your opponent activates "Scapegoat", you can respond with
"Chain Disappearance" to remove all 4 "Sheep Tokens" that were Special Summoned from
the field.
If your opponent activates "Chain Disappearance" and you chain "Ring of Destruction", "Ring
of Destruction" resolves first and destroys the monster and sends it to the Graveyard, and
there is no monster of the same name so no cards are removed from play for the effect of
"Chain Disappearance". If you chain “Book of Moon”, the monster will be face-down, so no
cards are removed from play for the effect of “Chain Disappearance”.
If you use “Chain Disappearance” when a Fusion Monster is Special Summoned, remove from
play that Fusion Monster plus all copies of that Fusion Monster in the Fusion Deck.
CHAIN ENERGY
"Chain Energy" applies only to cards played or Set from your hand, not cards that are
activated when already Set on the field, or to cards placed onto the field by effects like
"Cyber Jar"’s Flip Effect.
CHAIN STRIKE
You can activate a second “Chain Strike” if 1 “Chain Strike” is already on that chain.
However, no further “Chain Strikes” can be activated in that same chain after that.
CHAIN THRASHER
When this card makes an additional attack, the opponent can activate “Disappear” to remove
the other “Chain Thrasher” from the Graveyard, and the attack stops. Do not proceed to the
Damage Step.
If you have 1 “Chain Thrasher” in the Graveyard and 1 on the field equipped with “Twin
Swords of Flashing Light – Tryce”, its still only gets 2 attacks.
CHAINSAW INSECT
This card’s effect is a Trigger Effect that activates at the end of the Damage Step.
If “Chainsaw Insect” battles, your opponent draws 1 card even if “Chainsaw Insect” is
destroyed as a result of the battle, or is removed from the field before the end of the
Damage Step (for example, by the effect of “Man-Eater Bug” or “Begone, Knave!”).
If the opponent controls your “Chainsaw Insect” and it is destroyed as a result of battle, it
will be sent to your Graveyard before the end of the Damage Step and its effect will activate
there. So when its effect activates, since it is in your Graveyard, your opponent (who
controlled it during the battle) will draw the 1 card.
If your face-down “Chainsaw Insect” is attacked, its effect will still activate.
If “Skill Drain” is active, your opponent will not get to draw, unless “Chainsaw Insect” is
destroyed in the battle, then its effect will activate in the Graveyard and your opponent will
draw 1 card.
CHANGE OF HEART
You gain control of the targeted monster in the same Battle Position that it was in on your
opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is
activated. During your End Phase it is returned to your opponent’s side of the field in the
same Battle Position as you last had it in. So if you attacked with the monster and it
remained in Attack Position, it will return to your opponent in Attack Position.
You can use the monster you control through the effect of "Change of Heart" as a Tribute for
a Tribute Summon, or for an effect like "Cannon Soldier’s".
When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an
effect targets, but not one that select "1 target". So "Chaos Command Magician" will not
negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos
Command Magician", then it is an effect that selects "1 target" so "Chaos Command
Magician" WILL negate the effect of "Penguin Soldier".
Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician"
will not negate "Dark Cat With White Tail"'s effect.
If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so
the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command
Magician".
When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated
because it does not target.
You can activate the effect of "Metallizing Parasite - Lunatite" and target "Chaos Command
Magician", but "Chaos Command Magician" will negate the effect and "Metallizing Parasite -
Lunatite" will remain on the field as a monster.
The damage that "Chaos Emperor Dragon - Envoy of the End" inflicts is equal to the number
of cards BOTH players send to the Graveyard times 300 points.
"Barrel Behind the Door" and "Trap of Board Eraser" can be chained to "Chaos Emperor
Dragon - Envoy of the End"'s effect. "Barrel Behind the Door" is, itself, sent to the Graveyard
by "Chaos Emperor Dragon - Envoy of the End"'s effect and counts for an additional 300
points as a result.
If "Chaos Emperor Dragon - Envoy of the End" is destroyed or removed from play by an
effect chained to its own effect, its effect still resolves.
Tokens will be removed from the field by "Chaos Emperor Dragon - Envoy of the End"'s
effect, but will not add to the damage total because they are not sent to the Graveyard.
It is the controller, not the owner, of "Chaos Emperor Dragon - Envoy of the End" that can
activate its effect and that inflicts damage to his/her opponent.
If you control your opponent's "Chaos Emperor Dragon - Envoy of the End" and you pay the
1000 Life Points, the effect inflicts damage to your opponent even though the monster
returns to your opponent's Graveyard.
If "Chaos Emperor Dragon - Envoy of the End" is Special Summoned, and the controller
immediately activates its effect, and the opponent chains "Torrential Tribute" as Step 2 of a
chain, "Torrential Tribute" destroys all monsters on the field and sends them to the
Graveyard, then "Chaos Emperor Dragon - Envoy of the End"'s effect resolves, sends all
Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the
opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do
not count toward the damage because they were destroyed and sent to the Graveyard in the
middle of the chain by "Torrential Tribute".)
If "Waboku" is chained to the effect of "Chaos Emperor Dragon - Envoy of the End", it will
not prevent the damage because "Waboku" only applies to Battle Damage. Also, "Waboku"
will still be on the field when "Chaos Emperor Dragon - Envoy of the End"'s effect is applied,
so it will still count for 300 points of damage to the opponent.
When "Minar" and "Electric Snake" are sent to the Graveyard by "Chaos Emperor Dragon -
Envoy of the End", their effects are not activated because the modified text on those cards
says when they are "discarded to the Graveyard from the hand".
CHAOS NECROMANCER
If you equip "Chaos Necromancer" with "Axe of Despair" and have 5 monsters in your
Graveyard, the ATK of "Chaos Necromancer" is 2500 (1500 + 1000).
If "Chaos Necromancer" is equipped with "Megamorph", its ATK is zero, but if "Megamorph"
leaves play, recalculate the ATK of "Chaos Necromancer" using his effect.
If "Shield & Sword" is activated, it reverses the original ATK & DEF of "Chaos Necromancer",
which are both zero, then "Chaos Necromancer"'s effect is applied and his ATK will be 300 x
the number of monsters in your Graveyard, and DEF zero.
CHAOS SORCERER
You can only activate "Chaos Sorcerer"'s effect during Main Phase 1 or 2 of your turn.
If "Chaos Sorcerer" attacks, you cannot use its effect during Main Phase 2. But if "Chaos
Sorcerer" did not attack, you can activate its effect in Main Phase 2.
If you select a face-up monster with "Chaos Sorcerer"'s effect, and your opponent chains
"Book of Moon" to flip the monster face-down, then "Chaos Sorcerer"'s effect disappears. But
even if "Chaos Sorcerer"'s effect disappears, its effect was activated so it cannot attack or
activate its effect again.
If "Chaos Sorcerer" attacks and the attack is negated with "Magic Cylinder", "Chaos
Sorcerer" cannot activate its effect in Main Phase 2.
If "Chaos Sorcerer" attacks and a replay occurs, and you decide not to attack again with
"Chaos Sorcerer", you cannot activate "Chaos Sorcerer"'s effect in Main Phase 2.
CHAOSRIDER GUSTAPH
You can only activate "Chaosrider Gustaph"'s effect during your Main Phase 1 or 2.
CHARM OF SHABTI
You can activate the effect of "Charm of Shabti" during the Damage Step.
"Charm of Shabti" is like a reverse-"Kuriboh": you take damage from the attack as normal,
but your monster is unharmed.
CHECKMATE
"Checkmate" targets 1 "Terrorking Archfiend" on your side of the field as a target when it is
activated.
CHIMERATECH OVERDRAGON
When you Fusion Summon this card you can use a substitute, such as “King of the Swamp”,
for the “Cyber Dragon”, but not for the Machine-Type monsters. That means you can use a
maximum of 1 substitute monster in the Fusion Summon.
The effect that sends all your other cards to the Graveyard is a Trigger Effect and it can be
chained to.
“Chimeratech Overdragon” can attack the same monster more than once if the attack target
is not destroyed, such as an Attack Position “Spirit Reaper”.
If “Chimeratech Overdragon” attacks directly, and then the opponent Special Summons a
monster during the same Battle Phase it cannot attack it.
You can activate “De-Fusion” and target “Chimeratech Overdragon”, but you can only Special
Summon the Fusion Material Monsters if you have enough vacant Monster Card Zones for
ALL of the Fusion Material Monsters you used.
If this card is Special Summoned by the effect of "Future Fusion" while you have "Cyber
Phoenix" in Attack Position, when this card's effect sends all other cards you control to the
Graveyard "Future Fusion" is still being negated, so the "Chimeratech Overdragon" will not
be destroyed and remains on the field.
If you activate the effect of “Chiron the Mage”, then flip it face-down, then flip it face-up all
in the same turn, you can activate its effect again.
The restriction that you can only activate this effect once per turn is a condition, not an
effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect),
but not pay the cost continuously in the same turn.
You cannot select an inappropriate Equip Spell Card with "Chopman the Desperate Outlaw''s
effect, like "Fuhma Shuriken".
If you equip "Chopman the Desperate Outlaw" with an inappropriate Equip Spell Card and
later notice it is inappropriate, destroy the Equip Spell Card.
You cannot choose "Metallizing Parasite - Lunatite" with "Chopman the Desperate Outlaw"'s
effect.
"Curse of Darkness" does not apply when you use "Chopman the Desperate Outlaw"'s effect
because the Equip Spell Card is not being activated.
CHOSEN ONE
You may not select a monster that can only be Special Summoned by a specific effect for this
card’s effect, such as a Ritual Monster, "Chaos Emperor Dragon – Envoy of the End" or
"Spirit of the Pharaoh". If the only Monster Card in your hand is a monster such as these,
then you cannot activate "Chosen One".
If you activate "Chosen One" and your opponent chains "Lightforce Sword" to remove 1 of
the 3 chosen cards from your hand, the effect of "Chosen One" cannot resolve and
disappears.
CHRYSALIS DOLPHIN
If you activate this effect and find that you do not have “Neo-Spacian Aqua Dolphin” in your
hand or Deck your opponent can check both to verify.
If you Tribute “Chrysalis Dolphin” and your opponent chains an effect to destroy “Neo
Space”, then the effect of “Chrysalis Dolphin” does not resolve.
CHTHONIAN ALLIANCE
The monster equipped with this card does not count towards the bonus. So if you have 2
“Dark Magicians” on the field, and 1 is equipped with “Chthonian Alliance”, it has +800 ATK.
Monsters on the opponent’s side of the field are counted for “Chthonian Alliance”.
Monsters that are treated as having the same name, like “Cyber Harpie Lady” and “Harpie
Lady 3”, both count as “Harpie Lady” for purposes of “Chthonian Alliance”.
CHTHONIAN BLAST
This effect does not target.
This card can be activated during the Damage Step if a monster is destroyed as a result of
battle. However, it cannot be activated if a monster is destroyed by an effect during the
Damage Step.
You cannot activate this card if your face-up monster is destroyed in the middle of a chain.
You can activate 2 copies of “Chthonian Blast” when 1 of your face-up monsters is destroyed,
and since it does not target, the 2nd one will resolve and destroy the monster with the
lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster
with the next lowest ATK and inflict damage.
CHTHONIAN POLYMER
Tributing 1 monster is a cost to activate “Chthonian Polymer”.
You can only activate this card when the opponent Fusion Summons a monster, including
with a Special Summon that is treated as a Fusion Summon, like “Miracle Fusion” or “Power
Bond”. You cannot activate it when they Special Summon a Fusion Monster with a card
effect, like “Metamorphosis” or “Cyber-Stein”.
You gain control of the Fusion Monster for as long as it remains on the field.
CHTHONIAN SOLDIER
The damage dealt by this card’s effect is Effect Damage, not Battle Damage.
If the opponent takes control of your “Chthonian Soldier” with “Snatch Steal” and you attack
it next turn, its effect will not activate because when it is sent to your Graveyard, it was not
your opponent’s monster that attacked it.
If this card was already activated and face-up when the declared monster is flipped face-up
or Summoned during the Damage Step, this card’s effect will activate at the same time as a
Flip Effect (after Damage Calculation).
This card must be face-up and active on the field before the declared monster is Summoned
or flipped face-up. If you Chain this card’s activation to the effect of a monster that activates
when that monster is Summoned or flipped face-up and declare that monster’s name, it will
not be removed from play.
If “Cloak and Dagger” is face-up and active, and the declared monster is Summoned or
flipped face-up during resolution of a Chain, it will be removed from play after resolving all
effects on that Chain.
If multiple copies of the declared monster are Summoned at the same time, they will all be
removed from play.
If “Ring of Destruction”, etc. is Chained to the effect of “Cloak and Dagger” to destroy the
monster that was Summoned or flipped face-up, “Cloak and Dagger” will still remove itself
from play.
If multiple copies of the declared monster are Summoned by effects on different Links of the
same Chain, only the first one Summoned (the one Summoned at the highest Chain Link)
will be removed from play. For example, if 2 copies of “Goldd, Wu-Lord of Dark World” are
discarded at the same time, only 1 is removed from play.
If your opponent already controls a copy of the declared monster, then Summons another
copy, only the newly Summoned monster will be removed from play.
If you Special Summon the monster declared by “Cloak and Dagger”, you can Chain “Inferno
Reckless Summon” to the effect of “Cloak and Dagger”. Only the first monster Summoned
(the one that triggered the effect of “Cloak and Dagger”) will be removed from play.
The effect that stops Battle Damage is a Continuous Effect that cannot be chained to.
If “Clock Tower Prison” with 4 or more Clock Counters is destroyed because a new Field Spell
Card is activated, “Clock Tower Prison’s” effect will activate.
If “Spell Canceller” is Summoned or “Imperial Order” is activated, all the Clock Counters will
be removed from “Clock Tower Prison”.
CLOUDIAN - ALTUS
If “Cloudian – Altus” is attacked while in face-down Defense Position and it is flipped face-up
by the attack, it is destroyed by its effect after damage calculation.
CLOUDIAN - CIRROSTRATUS
If “Cloudian – Cirrostratus” is attacked while in face-down Defense Position and it is flipped
face-up by the attack, it is destroyed by its effect after damage calculation.
If “Skill Drain” is activated while a monster has Fog Counter(s), the Fog Counter(s) remain
on the monster.
CLOUDIAN - NIMBUSMAN
If “Cloudian – Nimbusman” is attacked while in face-down Defense Position and it is flipped
face-up by the attack, it is destroyed by its effect after damage calculation.
If you Tribute “Unshaven Angler” to Tribute Summon “Cloudian – Nimbusman”, it will only
count as 1 monster so you will only place 1 Fog Counter for Tributing it.
The effect that allows you to Tribute any number of WATER monsters when Tribute
Summoning “Cloudian – Nimbusman” cannot be used when you Tribute to Set “Cloudian –
Nimbusman”.
If “Cloudian – Nimbusman” is selected for “Rain Storm”, recalculate its ATK after applying
the reduction selected for “Rain Storm”. For example, if there are 2 Fog Counters on the
field, “Cloudian – Nimbusman” would have 2000 ATK. If you select it with “Rain Storm” and
decide to reduce its ATK by 2000, “Cloudian – Nimbusman” would have a total of 0 ATK.
CLOUDIAN - TURBULENCE
If “Cloudian – Turbulence” is attacked while in face-down Defense Position and it is flipped
face-up by the attack, it is destroyed by its effect after damage calculation.
You cannot activate the effect of “Cloudian – Turbulence” that Special Summons “Cloudian –
Smoke Ball” if “Cloudian – Smoke Ball” is not in your Deck or in either player’s Graveyard.
If you activate “Cloudian – Turbulence’s” effect and an effect is chained that removes all 3
copies of “Cloudian – Smoke Ball” from play, you do not have to show your Deck to your
opponent to verify because all 3 copies of “Cloudian – Smoke Ball” are accounted for.
CLOUDIAN SQUALL
“Cloudian Squall’s” effect activates during each of your Standby Phases, even if there are no
face-up monsters on the field. This effect begins a Chain.
COACH GOBLIN
You have to show your opponent the card that you return to the bottom of your Deck.
COBRA JAR
When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of
"Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of
the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it
is destroyed.
COCOON OF EVOLUTION
If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip
Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be
destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from
monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
COCOON PARTY
You cannot activate this card if you have no "Neo-Spacian" monsters in your Graveyard
and/or no "Chrysalis" monsters in your Deck.
You cannot activate this card if there are fewer "Chrysalis" monsters in your Deck than there
are "Neo-Spacian" monsters with different names in your Graveyard.
You cannot activate this card if you have fewer open Monster Card Zones than the number of
"Neo-Spacian" monsters with different names in your Graveyard.
"Neo-Spacian Marine Dolphin" counts as 2 "Neo-Spacian" monsters with different names for
this card's effect. If you have 1 "Neo-Spacian Marine Dolphin" in your Graveyard, you can
Special Summon 2 "Chrysalis" monsters from your Deck.
COCOON REBIRTH
This card's effect is used like an Ignition Effect, and can be activated multiple times.
You can Tribute a "Neo-Spacian Dark Panther" that is copying the name and effect of a
"Chrysalis" monster for "Cocoon Reborn", but you cannot Special Summon a monster with
the effect.
COCOON VEIL
You cannot activate this card if you cannot Special Summon a monster due to the effect of
"Scapegoat", etc.
There is no specific activation timing for this card. Any effect damage done to a player after
this card resolves is reduced to 0.
The damage reduction and Special Summon effects of this card are indepentant of each
other. You Special Summon as part of this card's resolution, not the first time damage is
reduced to 0 by its effect.
You cannot activate this card if a "Neo-Spacian" monster written in the text of a "Chrysalis"
monster you can Tribute for its effect is not in your hand, Deck or either Graveyard.
COFFIN SELLER
"Coffin Seller" applies its effect when monster(s) are sent from the hand, Deck, or the field
to the Graveyard.
If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.)
then inflict 300 damage only because it is considered as 1 time.
COLLECTED POWER
If "Kisetai" is moved by the effect of "Collected Power" it is destroyed.
Monster Cards equipped to "Sword Hunter" can be moved to another "Sword Hunter", but if
they are moved to any other monster they are destroyed.
You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped
monster (the controller of "Snatch Steal" gains control of it, and loses control of the
previously equipped monster).
If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected
Power", you select 1 of them and equip it to the target monster, and the other Union
Monster Cards are destroyed.
Discarding 1 card to prevent “Colosseum – Cage of the Gladiator Beasts” from being
destroyed by a card effect does not use the Chain. You discard the 1 card when resolving the
effect that should destroy “Colosseum – Cage of the Gladiator Beasts”.
COMBINATION ATTACK
This card targets.
Both the equipped monster and the Union Monster can attack after "Combination Attack" is
used, assuming the Union Monster was Special Summoned in face-up Attack Position.
"Combination Attack" can only be used against a monster that reached the Damage Step; if
a monster attacks and a replay occurs, then it is not considered to have attacked for
purposes of "Combination Attack".
You can use this effect on an equipped monster on your opponent's side of the field that has
attacked. Your opponent's monster can then attack again as per "Combination Attack"'s
effect.
You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack
with the equipped monster, activate "Combination Attack" to detach the Union Monster, and
attack again with the previously-equipped monster and with the Union Monster.
If "Dark Blade", equipped with "Kiryu" and "Twin Swords of Flashing Light - Tryce", attacks
twice using "Twin Swords of Flashing Light - Tryce"'s effect, then you use "Combination
Attack" to detach "Kiryu" from "Dark Blade", both monsters can attack again once each.
"Dark Blade" cannot attack another 2 times because it has already attacked twice.
If the player who would control the Union Monster already has 5 monsters on the field,
"Combination Attack" cannot be activated.
COMBO FIGHTER
“Combo Fighter” must be face-up on the field when the chain occurs in order to be able to
attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up
again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)
If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed,
this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
COMBO MASTER
“Combo Master” must be face-up on the field when the chain occurs in order to be able to
attack twice. If a chain occurs, and then this monster is flipped face-down and then face-up
again, it cannot attack twice. (Unless a new chain occured after it was flipped face-up.)
If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed,
this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
COMMAND KNIGHT
If you control a "Command Knight" equipped with "Ring of Magnetism", and another
monster, your opponent can and must select "Command Knight" as an attack target if he
chooses to attack.
If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is
equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command
Knights" are preventing an attack from being declared. "Ring of Magnetism"’s effect
forcefully leads the attack to the equipped monster only when the opponent declares an
attack, which is impossible for your opponent to do.
If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can
attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other
monsters, your opponent cannot attack directly because of "Command Knight", and cannot
attack "Command Knight" because of his effect, and cannot attack "The Legendary
Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card
effects).
If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks,
you cannot choose the "Command Knight" as the attack target.
If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack
"Command Knight".
If you control a "Command Knight" and another monster, and your opponent attacks the
other monster, you can use "Shift" to select "Command Knight" as the new attack target.
You can choose your own "Command Knight" as the attack target when your opponent
attacks your "Dreamsprite".
"Command Knight"’s effect increases its own ATK by 400 points, in addition to your other
Warrior-Type monsters.
If you control multiple "Command Knights", their effects are cumulative so each will increase
all of your Warrior-Type monsters' ATK by 400 points.
If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK
is at least 1600 so your opponent can activate "Bottomless Trap Hole".
If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the
effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first
change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot
activate because "Command Knight"’s ATK is not 1400 or lower.
CONSCRIPTION
Both players get to see the card picked up for “Conscription”.
If your Monster Card Zones are full, you can activate “Conscription”, and if you pick up a
monster you can Normal Summon, it is destroyed and sent to the Graveyard.
If you pick up “Rare Metal Dragon” for “Conscription”, it is added to your opponent’s hand.
If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you
cannot activate “Conscription”.
You can use “Royal Oppression" to negate the Special Summon of “Conscription”.
CONTACT OUT
If you control a “Neos” Fusion Monster that is owned by your opponent and you select it with
“Contact Out”, the “Neos” Fusion Monster is returned to its owner’s Fusion Deck (your
opponent). You will still Special Summon the Fusion Material Monsters from your Deck.
“Contact Out” can still be activated when the Fusion Material Monsters written in the text of
the “Neos” Fusion Monster are not present in the Deck of the controller of the “Neos” Fusion
Monster. In this case the “Neos” Fusion Monster is returned to its owner’s Fusion Deck, but
no monsters will be Special Summoned.
"Cost Down" will not reduce the number of Level Stars needed to perform a Ritual Summon,
even if used with "Contract with the Abyss".
If you Ritual Summon a Ritual Monster using "Contract with the Abyss", it is considered
properly Summoned, so you can use "Monster Reborn" on it afterwards.
CONVERT CONTACT
You cannot activate this card if there are no "Neo-Spacian" monsters in your hand or Deck.
If an effect chained to this card causes you to have no "Neo-Spacian" cards in your hand or
Deck, this card's effect ("Draw 2 cards.") does not resolve.
You cannot activate this card if there are 2 or fewer cards in your Deck.
CONVULSION OF NATURE
When this card’s effect is active, both Decks are flipped upside down, and now the face of
the top card of the Deck is showing.
If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the
cards are not seen, and then placed face-up in the Deck Zone.
If a "Parasite Paracide" is face-up in your Deck before this card is activated, it will become
face-down once this card is active. Its effect will still activate when it is drawn.
If 2 copies of "Convulsion of Nature" are active, the Decks are still upside-down (they do not
revert to normal).
COST DOWN
The Level of a monster which is Summoned using "Cost Down" is still decreased by 2 after
Summoning. The 2 Level reduction lasts until the End Phase.
When you Ritual Summon while "Cost Down" is active, the Level Stars that you need is not
changed, even if you are using "Contract with the Abyss" or "Earth Chant".
You can use multiple "Cost Downs" in the same turn and their effects accumulate, so 3 "Cost
Downs" lowers the level by 6 Stars.
While "A Legendary Ocean" and 1 "Cost Down" are active, your WATER monsters are
reduced by 3 Stars.
CREATURE SEIZURE
If, due to an effect chained to “Creature Seizure” you control no face-up Normal Monsters
when it resolves, no monsters switch control.
CREATURE SWAP
"Creature Swap" does not target. The monsters are chosen when its effect resolves, not
when "Creature Swap" is activated.
The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature
Swap" because it does not target. For the same reason, "Lord of D." does not prevent
Dragon-Type monsters from being selected, and "Freed the Matchless General" will not
negate the effect of "Creature Swap".
Both players must have at least 1 eligible monster on the field for "Creature Swap" to be
activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only
monster on one side of the field, the effect of "Creature Swap" disappears.
Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the
turn, they stay under the opponent’s control until removed from the field or a card effect
such as "Remove Brainwashing" says otherwise.
The battle position of monsters affected by "Creature Swap" may be changed by card effects
the turn "Creature Swap" was activated.
A player may select a monster that had its battle position changed earlier in the turn
(manually or by card effect).
A player may select a monster Special Summoned by "Call of the Haunted" or "Premature
Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the
field, is destroyed, the monster targeted by those cards is destroyed also.
A player may select a monster that is equipped with "Snatch Steal". The original owner of
the creature, who now controls the creature again, will still gain 1000 Life Points each turn
from the opponent’s "Snatch Steal" card as long as it remains on the field.
A player may activate "Change of Heart" to gain control of an opponent’s monster, and then
activate "Creature Swap" and select that monster to return to the opponent. At the end of
the turn, the monster targeted by "Change of Heart" does not switch sides again since it is
already on the owner’s side of the field.
You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn
Judgment". (In which case the Normal Summon failed and the effect of the monster is not
applied.)
The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast"
in response to your Normal Summon of this monster).
If multiple copies of “Criosphinx” are in play and a monster is returned to the hand, all copies
will activate. It forms a chain, with the turn player’s “Criosphinx” as chain link 1.
If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”),
the effect of “Criosphinx” only activates once, so only 1 card is sent to the Graveyard.
CROSS COUNTER
You activate "Cross Counter" before damage calculation but after flipping the attacked
monster face-up. The "Cross Counter" card is sent to the Graveyard after resolving its effect
and destroying the attacking monster.
The effect of "Cross Counter" only applies to the one attack and does not continue for the
rest of the turn.
If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf",
and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf")
take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then
"Cross Counter" destroys "Amazoness Swords Woman".
The effect of "Cross Counter" that destroys a monster does not start a chain.
If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle
Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or
"Stone Statue of the Aztecs").
CRYSTAL ABUNDANCE
Sending 4 "Crystal Beast" Monster Cards from your Spell & Trap Card Zone to the Graveyard
is a cost to activate this card.
You can activate this card when there are no cards on your opponent’s side of the field.
However, you cannot Special Summon any “Crystal Beast” monsters from your Graveyard if
you do.
You can activate this card while "Dimensional Fissure" is active. The "Crystal Beast" Monster
Cards sent to pay the cost are sent to the Graveyard, not removed from play.
You can chain the effect of "Royal Oppression" to this card to negate the Special Summons.
CRYSTAL BEACON
You must have at least 2 “Crystal Beast” monsters in your Spell & Trap Card Zone when you
activate this card and when it resolves. If the number of “Crystal Beast” monsters in your
Spell & Trap Card Zone becomes less than 2 due to an effect chained to this card, then you
cannot Special Summon.
If you control multiple copies of “Crystal Beast Amber Mammoth,” you can activate each of
their effects, using the Chain. The “Crystal Beast Amber Mammoth” whose effect resolves
last (Chain Link 1) will become the new attack target.
If you control multiple copies of “Crystal Beast Amber Mammoth”, once the effect of one has
resolved (changing the attack target to itself), you cannot activate the effect of another copy
of “Crystal Beast Amber Mammoth” and change the attack target again.
You choose whether or not to use the “Crystal Beast” effect at the time the destroyed
monster would be sent to the Graveyard.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated
as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play,
because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to
Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
You choose whether or not to use the “Crystal Beast” effect at the time the destroyed
monster would be sent to the Graveyard.
This effect does not use the Chain.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
While "Crystal Beast Amethyst Cat" is being treated as a Spell Card it cannot be sent to the
Graveyard for the cost of "Manticore of Darkness".
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated
as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play,
because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to
Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” mosters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated
as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play,
because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to
Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated
as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play,
because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to
Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
If you have no “Crystal Beast” monsters in your Spell & Trap Card Zone when you Special
Summon “Crystal Beast Ruby Carbuncle”, you cannot activate this effect.
You choose whether or not to use the "Crystal Beast" effect at the time the destroyed
monster would be sent to the Graveyard.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
You choose whether or not to use the “Crystal Beast” effect at the time the destroyed
monster would be sent to the Graveyard.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated
as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play,
because it was treated as a Spell and not a monster.
This effect cannot be used if a “Crystal Beast” monster is destroyed by a card effect while
face-down.
If multiple “Crystal Beast” monsters are destroyed at the same time, and you do not have
enough open Spell & Trap Card Zones to place them all in as Continuous Spell Cards, you
choose which (if any) to place in your Spell & Trap Card Zone.
If your opponent controls one of your “Crystal Beast” monsters and it is destroyed, your
opponent can choose to place it in their Spell & Trap Card Zone. If they choose not to, it is
sent to your Graveyard.
If "Macro Cosmos" or "Banisher of the Light" is active on the field when a "Crystal Beast"
monster is destroyed, you can use its effect and still place it in your Spell & Trap Card Zone.
If a "Crystal Beast" battles with a monster such as "Dark Magician of Chaos" or "D.D.
Warrior" it will be removed from play by that monster's effect, you cannot activate your
"Crystal Beast's" effect.
If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and
you cannot activate its effect.
While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be
sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
If you control a "Crystal Beast" equipped with "Premature Burial" and have no open Spell &
Trap Card Zones, when that "Crystal Beast" is destroyed "Premature Burial" is also destroyed
and then you can choose to put that "Crystal Beast" into the now empty Zone.
If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated
as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play,
because it was treated as a Spell and not a monster.
You can use a "Crystal Beast" that is being treated as a Continuous Spell Card for the cost to
Special Summon "Hamon, Lord of Striking Thunder" or "Anteatereatingant".
CRYSTAL BLESSING
You cannot target more “Crystal Beast” monsters in your Graveyard than you have empty
Spell & Trap Card Zones when you activate this card.
If you have no empty Spell & Trap Card Zones when this card resolves due to an effect
chained to this card, you cannot place any “Crystal Beast” monsters in your Spell & Trap
Card Zones.
If you target 2 “Crystal Beast” monsters in your Graveyard, but the number of your empty
Spell & Trap Card Zones is reduced to 1 by an effect chained to this card, you can choose
which of those 2 cards to place in your Spell & Trap Card Zones when this card resolves.
If an effect like "D.D. Crow" is chained to "Crystal Blessing" to remove one of the targeted
"Crystal Beast" monsters from your Graveyard, the remaining target is still placed in your
Spell & Trap Card Zone.
CRYSTAL SEER
If you have 1 or fewer cards in your Deck when this card’s effect resolved, the effect
disappears, and you cannot pick up any cards from your Deck.
If your opponent's "Parasite Paracide" is among the card's you pick up with the effect of
"Crystal Seer", you can add that card to your hand.
Removing from play a monster from your Graveyard is part of the effect, it is not a cost.
You can Special Summon the same “Six Samurai” monster that was sent to the Graveyard to
pay the activation cost of “Cunning of the Six Samurai”.
CURSE OF AGING
You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1
card.
The effect of "Curse of Aging" is not applied to face-down monsters. It is only applied to the
face-up monsters on the field when "Curse of Aging" resolves. It is not applied to monsters
Summoned after "Curse of Aging" resolves, either. (Similar to "Limiter Removal"). This
means that even if face-down monsters are flipped face-up in the same turn, their ATK or
DEF are not changed by the effect of "Curse of Aging", even if they were on the field (face-
down) when "Curse of Aging" resolved.
CURSE OF ANUBIS
"Curse of Anubis" does not apply to monsters that are Summoned after "Curse of Anubis"'
effect is applied.
If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of
"Curse of Anubis" is not applied to the monster that was flipped face-down.
CURSE OF DARKNESS
"Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it
resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer",
then no damage is inflicted because the activation was negated.
"Curse of Darkness" does not form a new chain and cannot be chained to. You can chain to
the Spell Card itself, after "Curse of Darkness" inflicts its 1000 damage.
Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space
Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and
destroys "Curse of Darkness".
When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage
for activating "Double Spell" but not for the target of "Double Spell", because it is not
considered "activated".
If you send "Curse of Darkness" to the Graveyard as part of the cost of "Emergency
Provisions", then "Curse of Darkness" is no longer on the field immediately after activation of
"Emergency Provisions", and "Curse of Darkness'" effect is not activated.
CURSE OF ROYAL
You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy
1 (and ONLY 1) Spell or Trap Card.
You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit",
"Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic
Drain", "Riryoku Field", "Judgment of Anubis", etc.
You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".
If you activate a Spell Card and chain "Cursed Seal of the Forbidden Spell", then your
opponent cannot activate Spell Cards of the same name, even though your opponent didn't
activate the Spell Card in the first place.
When you negate and destroy "Black Pendant" with "Cursed Seal of the Forbidden Spell",
and afterwards a Set "Black Pendant" is destroyed, the effect of "Black Pendant" will not be
activated (neither the "Black Pendant" that was negated nor the Set "Black Pendant"
destroyed later will inflict 500 damage).
CYBER ARCHFIEND
If this card is face-down during the End Phase, it is not destroyed by its effect.
If you have multiple “Cyber Archfiends” on the field during the Draw Phase, their effects form
a chain.
If you negate the first attack of “Mataza the Zapper”, it can still attack a 2nd time. “Asura
Priest” could also attack again, as long as it attacks a different monster.
You must use the effect of “Cyber Barrier Dragon”. You cannot save it for later or choose to
allow your opponent’s first attack to go through.
If you activate “Attack Reflector Unit” to Tribute a monster and Summon “Cyber Barrier
Dragon” during the Battle Step, a replay occurs. If your opponent continues to attack with
the same monster, the attack has already been declared, so the effect of “Cyber Barrier
Dragon” will not stop it. However, if your opponent attacks again after that, or chooses to
attack with a different monster, “Cyber Barrier Dragon” will use its effect to negate that
attack.
If you Special Summon "Cyber Barrier Dragon" during the Battle Phase after your opponent
has already made one attack, you must use its effect to negate the next attack they make
that Battle Phase.
If you activate “Attack Reflector Unit” to Tribute a monster and Summon “Cyber Barrier
Dragon” during the Battle Step, a replay occurs. If your opponent continues to attack with
the same monster, the attack has already been declared, so the effect of “Cyber Barrier
Dragon” will not stop it. However, if your opponent attacks again after that, or chooses to
attack with a different monster, “Cyber Barrier Dragon” will use its effect to negate that
attack.
CYBER BLADER
“Cyber Blader” only has 1 of her 3 effects at any one time. For example, if the opponent has
3 monsters, only her third effect applies, not the first or second effects.
When applying the effect to double this card’s ATK, double the total amount. So if you equip
“Cyber Blader” with “Axe of Despair”, her ATK will become 6200. (2100 + 1000) x 2 = 6200.
When the opponent has exactly 3 monsters, “Cyber Blader”’s effect only negates the effects
of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not
negate the effect of “Sangan” or “D.D. Survivor”.
The effect of “Cyber Blader” changes immediately when the number of monsters the
opponent controls changes.
Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks
with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The
opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points.
“Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since
the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle,
either.
Example 2: The opponent has 3 monsters on the field, 1 of them is “Exiled Force”. The
opponent Tributes “Exiled Force” to activate its effect and destroy “Cyber Blader”. Now they
only have 2 monsters on the field, so the effect of “Exiled Force” is not negated and “Cyber
Blader” is destroyed.
CYBER DRAGON
You can only use the effect of “Cyber Dragon” to Special Summon itself during your Main
Phase.
The effect of “Cyber Dragon” does not start a chain.
You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn
Judgment”, or “Horn of Heaven”.
CYBER ESPER
You can use this effect during the Damage Step.
CYBER GYMNAST
This effect targets 1 face-up Attack Position monster. If an effect is chained to change the
target to anything other than face-up Attack Position, then the targeting conditions are no
longer correct and it will not be destroyed.
CYBER JAR
Spirit Monsters, Toon Monsters, Ritual Monsters, etc. are sent to your hand as they cannot
be Special Summoned or must be Special Summoned is a specific way.
Both players reveal all 5 cards to each other, and then the turn player may Special Summon
his monsters, then the opponent. After revealing the cards, you may shuffle them around so
you can Special Summon monsters face-down without the opponent knowing which monster
is which.
If "Sangan" or "Witch of the Black Forest" was destroyed by "Cyber Jar"’s effect, Special
Summon monsters first and then complete "Sangan"’s effect.
If you attacked your opponent’s face-down "Cyber Jar," after its effect resolves you can then
attack with any monsters you Special Summoned in Attack Position before you enter your
Main Phase 2.
"Torrential Tribute" can be used on monsters Summoned by "Cyber Jar" but not if "Cyber
Jar" was flipped face-up in the Damage Step, since "Torrential Tribute" cannot be activated
during the Damage Step.
If a player has less than 5 cards in their Deck, they do not lose (since you are picking-up
cards, not drawing), they pick up however many cards they have and continue with "Cyber
Jar"’s effect.
CYBER KIRIN
“Cyber Kirin’s” effect is an Ignition Effect, so you can only activate it during your own Main
Phases.
The ATK or DEF of the targeted monster must be greater than (or equal to) the ATK of
“Cyber Laser Dragon” when the effect resolves in order for it to be destroyed. Example: You
target “Jinzo” with this card’s effect. The opponent chains “Rush Recklessly” to raise “Cyber
Laser Dragon’s” ATK to 3100. “Jinzo” is not destroyed.
If “Book of Moon” is chained to “Cyber Laser Dragon’s” effect to turn either the targeted
monster or “Cyber Laser Dragon” face-down, its effect will not resolve because both
monsters’ ATK / DEF values can no longer be compared.
CYBER PHOENIX
This card’s first effect is a Continuous Effect and its second effect is a Trigger Effect.
“Cyber Phoenix’s” Continuous Effect will not negate cards that have 2 targets, such as
“Penguin Soldier” or “Mystic Box”.
While you have “Cyber Phoenix” on the field in Attack Position, a Machine-Type monster on
your side of the field equipped with “Premature Burial” will not be destroyed if “Premature
Burial” is destroyed.
While you have “Cyber Phoenix” on the field in Attack Position, “Heavy Mech Support
Platform” can be equipped to a Machine-Type monster on your side of the field but all of its
effects are negated. It will not increase ATK, or be destroyed in place of the equipped
monster, and it cannot be unequipped & Special Summoned by its own effect. (The Machine-
Type monster can still only be equipped with 1 Union Monster at a time, because that is a
condition, not an effect).
CYBER RAIDER
You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal"
to Cyber Raider with his effect.
When you Normal Summon, Flip Summon, or Special Summon "Cyber Raider" and there is
no Equip Spell Card on the field, "Cyber Raider"'s effect does not activate and cannot be
chained to.
You cannot chain to the effect of “Cyber Shadow Gardna” that copies another monster’s ATK
& DEF.
“Light of Intervention” only stops you from Setting monsters. Since the final effect of “Cyber
Shadow Gardna” Sets it as a Trap Card, this effect will still happen even if “Light of
Intervention” is active.
If you use “Limiter Removal” on your “Cyber Shadow Gardna”, both effects (destroy it
because of “Limiter Removal”, and change it back into a Trap Card by its own effect) happen
during the End Phase in the order of the controller’s preference.
CYBER TUTU
“Cyber Tutu’s” effect is a Continuous Effect; it cannot be chained to.
“Cyber Tutu” cannot attack directly if the opponent controls any face-down monsters.
If “Cyber Tutu” uses her effect to attack directly, you can activate “Rush Recklessly” during
the DAMAGE STEP, and even if it raises her ATK higher than the ATK of an opponent’s
monster a replay will not occur. But if you activate “Rush Recklessly” during the BATTLE
STEP, a replay will occur.
CYBERDARK EDGE
The last effect of this card (“…the equipped monster is destroyed instead”) happens at the
end of the Damage Step, at the time that this monster would normally be sent to the
Graveyard.
CYBERDARK HORN
The last effect of this card (“…the equipped monster is destroyed instead”) happens at the
end of the Damage Step, at the time that this monster would normally be sent to the
Graveyard.
CYBERDARK IMPACT!
You can return a face-down "Cyberdark" monster to your Deck for the effect of this card, but
you must show it to your opponent.
You can return a "Cyberdark" monster that is being treated as a Spell Card (by
"Relinquished", etc.) to your Deck with the effect of this card.
You cannot use Fusion substitute monster like "Goddess with the Third Eye" with this card.
CYBERDARK KEEL
The last effect of this card (“…the equipped monster is destroyed instead”) happens at the
end of the Damage Step, at the time that this monster would normally be sent to the
Graveyard.
CYBERNETIC MAGICIAN
The effect of “Cybernetic Magician” is an Ignition Effect that targets a monster.
Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if
the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted,
even if the Equip Spell Card is destroyed. (However, if equipped after the effect of
“Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.)
If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the
effect of “Cybernetic Magician” on it, then its ATK becomes 2000 and is not adjusted by the
Field Spell Card until the effect of “Cybernetic Magician” expires. (However, if a new Field
Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like
“Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of
“Cybernetic Magician”.
If you target a “Raging Flame Sprite” that currently has 3100 ATK with the effect of
“Cybernetic Magician”, at the end of the turn its ATK will return to 3100 points, not 100.
CYCLON LASER
The effect of this card only applies to the "Gradius" that it is equipped to.
CYCLONE BOOMERANG
When a monster equipped with “Cyclone Boomerang” is destroyed by a card effect, its effect
starts a chain. “Barrel Behind the Door” can be activated in response.
D - TIME
If you have “A Legendary Ocean” on the field and “Elemental Hero Bubbleman” is destroyed,
you can activate “D – Time” and add a Level 4 or lower monster to your hand. If “Elemental
Hero Bubbleman” is returned to the hand, then you can only add a Level 3 or lower monster
to your hand because the effect of “A Legendary Ocean” still applies to “Elemental Hero
Bubbleman” while he’s in your hand.
D. D. DESIGNATOR
You can't activate "D. D. Designator" if you have no cards in your hand, or if "D. D.
Designator" is the only card in your hand.
If you have your opponent's card in your hand because of "Exchange", you can remove it
from play if you name a card your opponent doesn't have in his hand.
You declare the card name when you activate "D. D. Designator".
If your opponent has no cards in his hand when "D. D. Designator" resolves, the effect of "D.
D. Designator" is negated.
You can't activate "D. D. Designator" when your opponent has no cards in his hand.
If you activate "D. D. Designator" and your opponent has 2 copies of the same card in hand,
you (the player who activated "D. D. Designator") select which of the 2 cards is removed
from play (this can be important if your opponent holds your card because of "Exchange").
D. D. DYNAMITE
Count the number of cards removed from play when “D. D. Dynamite” resolves, not when it
is activated.
D. D. SCOUT PLANE
It is the OWNER of "D. D. Scout Plane" that Special Summons it. Even if your opponent
controls your "D. D. Scout Plane", if it is removed from play, you get to Special Summon it.
If you don't have a vacant Monster Card Zone when "D. D. Scout Plane" would be Special
Summoned, "D. D. Scout Plane" is destroyed and sent to the Graveyard.
"D. D. Scout Plane"'s effect activates whether it is removed from your hand, Deck,
Graveyard, or the field.
If "D. D. Scout Plane" is removed from play and is face-down while out of play, such as with
"Lightforce Sword" or "Different Dimension Capsule", "D. D. Scout Plane"'s effect does not
activate. But if "D. D. Scout Plane" was face-down on the field, and was removed by
"Nobleman of Crossout", it is placed face-up while out of play and its effect does activate.
If "D. D. Scout Plane" is face-down on the field while "Banisher of the Light" is in play, and
"D. D. Scout Plane" is destroyed by "Raigeki Break", it is removed from play and its effect
activates because it is placed face-up out of play.
If "D. D. Scout Plane" is destroyed by "Dark Ruler Ha Des" and then removed from play to
Special Summon "Chaos Emperor Dragon - Envoy of the End", "D. D. Scout Plane"'s effect
activates and it will be Special Summoned.
If "D. D. Scout Plane" is destroyed by "Lesser Fiend", "D. D. Scout Plane"'s effect activates
and it is Special Summoned even if "Dark Ruler Ha Des" was also in play when it was
destroyed.
If "D. D. Scout Plane" is removed during an End Phase, it is Special Summoned with its effect
during that same End Phase.
"D. D. Scout Plane"'s effect can only activate once during the same End Phase, so if a combo
of "Banisher of the Light" and "King Tiger Wanghu" is set up, "D. D. Scout Plane" will only be
Special Summoned once.
If "D. D. Scout Plane" is removed from play and then returned to the Graveyard with "Miracle
Dig" the same turn, its effect is reset and it remains in the Graveyard and is not Special
Summoned.
If "Prohibition" was used and "D. D. Scout Plane" is prohibited, "D. D. Scout Plane" cannot be
Special Summoned and remains removed from play.
If "D. D. Scout Plane" is removed from play with "Different Dimension Gate", "D. D. Scout
Plane"'s effect activates and "D. D. Scout Plane" is Special Summoned. If "Different
Dimension Gate" is later destroyed, the other removed monster is returned to the field at
that time.
D. D. WARRIOR LADY
You don't have to activate "D. D. Warrior Lady"'s effect if you don't want to.
When your “D. D. Warrior Lady” attacks your opponent's “Fiber Jar”, if you activate her effect
then “Fiber Jar” is Step 1 of the chain, because it is mandatory, and “D. D. Warrior Lady” is
Step 2 of the chain because it is an optional effect. "D. D. Warrior Lady” removes from play
both monsters, and then resolve the effect of “Fiber Jar”. “D. D. Warrior Lady” and “Fiber
Jar” are not shuffled into the Deck.
When your “D. D. Warrior Lady” attacks “Wall of Illusion”, if you activate her effect then
“Wall of Illusion” is Step 1 of the chain, because it is mandatory, and “D. D. Warrior Lady” is
Step 2 of the chain because it is an optional effect. The effect of “D. D. Warrior Lady”
removes from play both monsters, then the effect of “Wall of Illusion” disappears, since the
attacking monster is no longer on the field.
If your "D. D. Warrior Lady" attacks your opponent's "D. D. Warrior Lady", your "D. D.
Warrior Lady" is Step 1 of the chain and your opponent's is Step 2, and when Step 2
resolves, both "D. D. Warrior Lady" cards are removed from play and your "D. D. Warrior
Lady"'s effect disappears.
D. TRIBE
When this card and "DNA Surgery" are both active on the field, whichever one resolved last
will dominate.
D.D. CROW
This is a Multi-Trigger Effect.
D.D. GUIDE
Typically, Player A will Normal Summon “D.D. Guide”, and control of “D.D. Guide” will shift to
Player B. During each End Phase, Player B will activate the effect of their “D.D. Guide”,
Player A will select 1 card in Player B’s Graveyard, and Player B will remove that card from
play.
If Player A uses “Snatch Steal” to take control of the “D.D. Guide” they Normal Summoned,
then they will be the one to lose a card from the Graveyard each End Phase.
Both effects of “D.D. Guide” are Trigger Effects that can be chained to.
The effect of “D.D. Guide” targets 1 card in the Graveyard. The target is chosen by the
controller’s opponent.
If you Normal Summon “D.D. Guide” and your opponent’s Monster Card Zones are full, “D.D.
Guide” will be destroyed when its effect resolves.
If “Kycoo the Ghost Destroyer” and “D.D. Guide” are on opposite sides of the field, the effect
of “D.D. Guide” will activate but not resolve.
D.D. SURVIVOR
The effect of “D. D. Survivor” activates during the End Phase if “D. D. Survivor” is currently
removed from play. It does NOT activate at the moment he is removed from play. You can
chain to this effect.
The effect of "D. D. Survivor" can only be activated once per turn.
If your “D. D. Survivor” is on your opponent’s side of the field when it is removed from play
its effect will not be activated. This is because it is in your Removed Zone, but was not on
“your side of the field” when it was removed from play.
If “Macro Cosmos” is active on the field and a face-down “D. D. Survivor” on your side of the
field is destroyed by battle, its effect will not activate. “D. D. Survivor” needs to be face-up
when it is selected as an attack target in order for its effect to activate. (Similar to “Poison
Draw Frog”.)
You can activate “Divine Wrath” against the effect of “D. D. Survivor” when it activates
during the End Phase. In this case, “D. D. Survivor” is not actually Special Summoned. “D.
D. Survivor” remains removed from play (its effect doesn’t activate again).
If “Skill Drain” is active when “D. D. Survivor” is removed from play, it is still Special
Summoned because its effect activates during the End Phase while it is removed from play.
If you have no open Monster Card Zones during your End Phase, and “D. D. Survivor” is
currently removed from play, he is not Special Summoned.
If “D. D. Survivor” is removed from play, then placed in the Graveyard with “Miracle Dig”, he
is not Special Summoned.
If “D. D. Survivor” is removed from play with “Dimensionhole”, and “D. D. Survivor” is
Special Summoned by its effect, the effect of “Dimensionhole” ends (freeing up the
“occupied” Monster Card Zone) even though the effect of “Dimensionhole” did not return “D.
D. Survivor” to the field.
If “D. D. Survivor” or “D. D. Scout Plane” is removed from play with “Interdimensional Matter
Transporter”, you can choose whether it is Special Summoned (with its effect) or returned to
the field (with “Interdimensional Matter Transporter”).
“Set”, as an adjective (as in the second sentence of “D.D. Trap Hole”), means a face-down
monster. So if “Ceasefire” is chained to “D.D. Trap Hole”, the effect of “D.D. Trap Hole”
disappears because the opponent’s monster is no longer Set.
If either targeted monster is removed from play before “D.D. Trap Hole” resolves, then the
effect of “D.D. Trap Hole” disappears.
You cannot activate “D.D. Trap Hole” during the damage step.
If your opponent Sets more than 1 monster simultaneously, as with “Cyber Jar”, you cannot
activate “D.D. Trap Hole”. You can only activate it when your opponent Sets 1 (and only 1)
monster. (In the case of “The Shallow Grave” your opponent is only Setting 1 monster, even
though you are Setting 1 too. So you can activate “D.D. Trap Hole”.)
You can select a Token as your monster to destroy and remove from play from your side of
the field for “D.D. Trap Hole”.
“D.D. Trap Hole” is an effect that targets. It targets 1 of your monsters and your opponent’s
monster that was just Set.
If you select your monster equipped with “Heavy Mech Support Platform” for your monster to
destroy with “D.D. Trap Hole”, then “Heavy Mech Support Platform” is destroyed instead and
is sent to the Graveyard. Your opponent’s monster is destroyed and removed from play.
If the opponent chains “Book of Moon” to his effect and flips “D.D.M. – Different Dimension
Master” face-down, you still resolve his effect.
You cannot Special Summon a monster that was removed from play face-down using
“Lightforce Sword” or “Different Dimension Capsule”.
“D.D.M. – Different Dimension Master” can Special Summon monsters in the “removed zone”
of its controller. If your opponent controls your monster because of “Creature Swap” and it is
removed from play, you can Special Summon it with “D.D.M. – Different Dimension Master”
because it is in your removed zone. When the effect of “D.D.M. – Different Dimension
Master” is used, the target monster is Special Summoned to the field of the player who
controls “D.D.M. – Different Dimension Master”.
DAMAGE = REPTILE
This card’s effect starts a Chain.
You cannot activate this card (flip it face-up) during the Damage Step, but you can activate
its effect.
DAMAGE CONDENSER
If there are no cards left in your Deck, you cannot activate “Damage Condenser”.
You cannot use “Damage Condenser” to Special Summon a monster whose ATK is variable or
undetermined (“King of the Skull Servants”, “Maju Garzett”, etc.)
“Damage Condenser” is activated during the Damage Step immediately after you take battle
damage. Because “Kuriboh” is activated before this (during damage calculation), you cannot
discard “Kuriboh” to prevent damage and still activate “Damage Condenser” when taking
damage for the same attack.
If your opponent attacks you directly with “The Bistro Butcher” while you have no cards in
your hand, you cannot draw 2 cards for “The Bistro Butcher” then discard to activate
“Damage Condenser”; you’ve missed the chance to activate it.
You can only use this card’s effect to negate Normal Spell Cards, not Quick-Play, Equip,
Continuous, Field, or Ritual Spell Cards. This effect is a Multi-Trigger Effect, so it is Spell
Speed 2 and may be activated during the opponent’s turn.
This card’s effect only negates the effect of a Spell Card when it is activated, not the
activation. So if your opponent activates "Swords of Revealing Light" and you activate the
effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect
will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.
This card’s effect to negate the effect of Effect Monsters that it destroys as a result of battle
is a separate effect from the other one; you do not pay Life Points to activate it. This effect
works the same as the effect of "Dark Ruler Ha Des"; see that card’s rulings for more details.
If "Ring of Destruction" is chained to "Dark Cat With White Tail"'s effect, and destroys some
of the selected monsters, or destroys the cat itself, the cat's effect still resolves as normal.
To activate "Dark Cat With White Tail"'s effect, there must be a minimum of 2 monsters on
your opponent's side of the field and a minimum of 1 monster on your side of the field.
When "Dark Cat With White Tail" is attacked, flipped, and destroyed by an attack, you
cannot select the cat itself for its effect so if the cat was your only monster, the cat's effect is
not applied.
DARK CATAPULTER
The effect that places a counter on “Dark Catapulter” is a Trigger Effect that starts a chain.
“Dark Catapulter’s” effect that destroys Spell & Trap Cards is an Ignition Effect that targets.
Removing cards from your Graveyard is a cost to activate the effect of “Dark Catapulter”. If
you do not have enough cards in your Graveyard to match the number of counters on “Dark
Catapulter”, you cannot activate the effect.
If the number of counters on “Dark Catapulter” is more than the number of Spell & Trap
Cards on the field, you cannot activate the effect.
If you activate the effect of “Dark Catapulter”, and then chain “Emergency Provisions” to
reduce the number of Spell & Trap Cards on the field so that the number is fewer than the
number of counters on “Dark Catapulter”, the effect of “Dark Catapulter” still resolves.
Destroy as many Spell & Trap cards as possible in this case.
If “Dark Catapulter” is flipped face-down or removed from the field, all counters on it are
removed for no effect.
If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.
DARK COFFIN
This card is only activated if sent from the field to the Graveyard. There is no way to activate
this card while it is Set on the field.
The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if
"Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on
the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".
"Dark Coffin" activates its effect even if it is destroyed on the same turn it was Set.
If "Banisher of the Light" is in play, then "Dark Coffin" does not activate its effect when
destroyed, because it is not sent to the Graveyard.
You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you
cannot choose to discard for "Dark Coffin".
"Dark Coffin" activates its effect even if you destroy your own "Dark Coffin".
DARK CORE
Discarding 1 card from your hand is a cost.
This card targets. The target of "Dark Core" is selected at activation of "Dark Core".
If "Ring of Destruction" is chained to "Dark Core", and destroys the monster targeted by
"Dark Core", then the effect of "Dark Core" disappears.
DARK DEAL
The text “Your opponent discards 1 random card” is read from the perspective of the Normal
Spell Card’s activator. So the player who activates “Dark Deal” is the player who discards a
card.
This card must be chained directly to the Normal Spell Card. If another card is chained
directly to the Normal Spell Card, you cannot activate “Dark Deal”.
You cannot activate this card if you have 0 cards in your hand. If an effect is chained to
make you discard all the cards in your hand, the effect of the opponent’s Normal Spell Card
still changes, but does nothing since you have 0 cards in your hand.
This card can be chained to “Swords of Revealing Light” like any other Normal Spell Card,
and “Swords of Revealing Light” will not stay on the field.
If the opponent activates a Normal Spell Card that targets, when you chain “Dark Deal”, the
card no longer targets. If the Normal Spell Card originally targeted “Spirit Reaper”, the
“Spirit Reaper” would not be destroyed.
DARK DESIGNATOR
If you activate "Dark Designator" and your opponent says he/she has no cards in their Deck
of that name, you may check the Deck to verify.
Your opponent must show you the card added to his hand.
If your opponent chains an effect like "Disappear" to remove 1 of the 2 selected monsters
from your Graveyard, you still add the remaining Normal Monster to your hand.
If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is sent to the
Graveyard, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and
Monster Card effects is no longer applied.
If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is flipped face-down,
the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster
Card effects is no longer applied.
DARK JEROID
If the monster selected by "Dark Jeroid" is removed from the field by "Dimensionhole", or
flipped face-down, or returned to the hand or Deck, or sent to the Graveyard, etc., the effect
of "Dark Jeroid" is reset and the selected monster no longer has a lowered ATK.
If "Dark Jeroid" is the only monster on the field when it is Summoned, it reduces its own
ATK.
If “Dark Lucius LV6” destroys “Sangan” while “Macro Cosmos” or “Grave Protector” is active,
the effect of “Sangan” cannot activate, so it is not negated. So you cannot Special Summon
“Dark Lucius LV8”.
If “Dark Lucius LV6” negates an opponent’s monster effect, but is then flipped face-down,
you cannot Special Summon “Dark Lucius LV8”. However, if “Dark Lucius LV6” negates a
monster effect, and is then temporarily removed from play with “Interdimensional Matter
Transporter”, when it returns to play you can Special Summon “Dark Lucius LV8”.
If “Dark Lucius LV8” destroys “D.D. Scout Plane”, it will still be Special Summoned because
you cannot negate the effect of a monster that is activated while removed from play.
If you Normal Summon, Flip Summon, or Special Summon a monster during a turn, you
cannot activate “Dark Magic Curtain” during the same turn. For example, if you Normal
Summon a monster during your Main Phase 1 you would not be able to activate “Dark Magic
Curtain” during your Main Phase 2.
You can Set a monster before or after activating “Dark Magic Curtain”. However, it is not
possible to Special Summon monsters face-down, using cards like “The Shallow Grave”, after
activating “Dark Magic Curtain”.
If the effect of “Cyber Jar” activates during the same turn you activated “Dark Magic
Curtain”, you will not be able to Special Summon the Level 4 or lower monsters that you pick
up from “Cyber Jar’s” effect. The Level 4 or lower monsters that you pick up will be sent to
the Graveyard instead of being Special Summoned.
If you Normal Summon, Flip Summon, or Special Summon a monster and the monster’s
Summon is negated (by “Horn of Heaven”, “Solemn Judgment”, etc.), you still cannot
activate “Dark Magic Curtain” during the same turn.
If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn
another effect would cause you to Special Summon a monster, you will not be able to Special
Summon the monster. For example, your “Insect Queen” would not be able to Special
Summon an “Insect Monster Token” during your End Phase.
When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or
“Ultimate Offering” because you cannot Normal Summon or Special Summon during the
same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after
activating “Dark Magic Curtain”.
You do not have to pay any Life Points to activate “Dark Magic Curtain” while you have “Spell
Economics” face-up on your side of the field.
If you Chain “Serial Spell” to “Dark Magic Curtain”, the effect that prevents you from Normal
Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still
applied. When “Serial Spell” resolves it will Special Summon 1 “Dark Magician” from your
Deck and it will apply the Summon-restriction, so when “Dark Magic Curtain’s” effect tries to
resolve its effect will disappear because you cannot Special Summon a monster.
"Dark Magician of Chaos" is NOT removed from play if it is destroyed in your hand or Deck.
You can Special Summon "Dark Magician of Chaos" with "Monster Reborn", and then return
the "Monster Reborn" to your hand with "Dark Magician of Chaos"' effect.
If you Special Summon "Dark Magician of Chaos" face-down with "The Shallow Grave", its
effect does not activate.
When "Dark Magician of Chaos" is Special Summoned with "Reasoning", his effect activates.
When multiple "Dark Magicians of Chaos" are Special Summoned simultaneously, all of their
effects activate; the controller starts putting their effects on a chain.
When you Tribute Summon "Dark Magician of Chaos" with "Sangan" or "Burning Algae",
those cards effects are Step 1 of the chain, and "Dark Magician of Chaos"' effect is Step 2.
When you Special Summon "Dark Magician of Chaos" with "Last Turn", you can activate
"Dark Magician of Chaos"' effect.
"Dark Magician of Chaos"' effect targets 1 Spell Card in the Graveyard, so it will be negated
by "Necrovalley" or "The End of Anubis".
The Spell Card is chosen at activation of "Dark Magician of Chaos"'s effect, so your opponent
could chain "Disappear" or "Graverobber" to deny you that Spell Card.
If "Dark Magician of Chaos" attacks a face-down "Fiber Jar" or "Cyber Jar", the Jar is
removed from play but its effect is activated.
If "Dark Magician of Chaos" attacks a monster with equal ATK, both monsters are removed
from play.
When "Dark Magician of Chaos" is sent to your hand by "Penguin Soldier", it is removed from
play instead.
When "Fiber Jar" resolves, a "Dark Magician of Chaos" on the field is removed from play
instead of returning to the Deck.
When a face-down "Dark Magician of Chaos" is destroyed, it is NOT removed from play.
While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are
negated, but the 3rd effect is not negated.
You can use "Level Up!" to send "Dark Mimic LV3" to the Graveyard in order to Special
Summon "Dark Mimic LV1" because it is mentioned in "Dark Mimic LV3"’s card text.
If you use "Level Up!" and send "Dark Mimic LV1" to the Graveyard to Special Summon
"Dark Mimic LV3", then "Dark Mimic LV3" was Special Summoned by the effect of "Level
Up!", not by the effect of "Dark Mimic LV1". So you only draw 1 card when "Dark Mimic LV3"
is sent to the Graveyard as a result of battle.
If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1", and is then sent
to the Graveyard and revived with "Monster Reborn", you cannot draw 2 cards for "Dark
Mimic LV3" because it was Special Summoned by the effect of "Monster Reborn", not by the
effect of "Dark Mimic LV1".
If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1" and the
opponent Summons "Tsukuyomi" to flip "Dark Mimic LV3" face-down and then attacks it, you
will only draw 1 card because its effect was reset when it was flipped face-down.
The activation timing of "Dark Mimic LV3"’s effect when it is sent to the Graveyard (as a
result of battle).
If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a
result of battle, the owner draws a card because its effect activates in the Graveyard.
Both face-up and face-down Defense Position monsters are removed from play.
You can't activate "Dark Mirror Force" if your opponent doesn't have any Defense Position
monsters.
DARK NECROFEAR
You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special
Summon "Dark Necrofear" from your hand. If you successfully Special Summon it using this
method, and then wish to use "Monster Reborn" to Special Summon it from the Graveyard,
you do not have to remove 3 more Fiend-Type monsters from the Graveyard.
If "Banisher of the Light" is on the field when "Dark Necrofear" is destroyed, the "Dark
Necrofear" is removed from play and does not return as an Equip Spell Card.
If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it
must still be equipped to your opponent’s monster, but you will not gain control of it because
its effect is negated by "Imperial Order".
If all 5 of your Spell / Trap Card Zones are full during your End Phase of the turn "Dark
Necrofear" was destroyed while a Monster Card, you cannot activate its effect, and the effect
disappears.
If "Dark Necrofear" is destroyed, you can Special Summon it from your Graveyard with
"Monster Reborn", "Premature Burial", etc. before your End Phase, and its effect will be
reset.
If this card was discarded from your hand by an opponent’s card effect, such as
"Confiscation" it does not become an Equip Spell Card during the End Phase, since it was not
destroyed.
If the Special Summoning of "Dark Necrofear" is negated and "Dark Necrofear" is destroyed
by the effect of "Solemn Judgment" or "Horn of Heaven", it will become an Equip Spell Card
during the End Phase.
"Tailor of the Fickle" or "Collected Power" can be used to move "Dark Necrofear" from one
monster to another after it is an Equip Spell Card. "Fairy’s Hand Mirror" or "Shift" cannot be
used when "Dark Necrofear" first becomes an Equip Spell Card and is equipped to your
opponent’s monster.
If it is destroyed by your opponent’s "Harpie’s Feather Duster", "Dust Tornado", etc. while it
is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was
NOT destroyed while a Monster Card.
If your "Dark Necrofear" is destroyed on your opponent’s side of the field, by either player’s
card effect, it will not activate during the End Phase. It must be on your side of the field and
sent to your Graveyard when it is destroyed for its effect to activate.
DARK PALADIN
"Dark Paladin" cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot
Special Summon "Dark Paladin" using "Monster Reborn", etc., even if he was properly
Summoned before. You cannot Special Summon "Dark Paladin" using "Magical Scientist",
etc.
You can use "substitute" Fusion Material Monsters such as "Goddess With the Third Eye", etc.
to Fusion Summon "Dark Paladin".
You can activate "Dark Paladin"'s Spell-negating effect multiple times in the same chain.
If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Ring of
Destruction" to destroy "Dark Paladin", the Spell Card is still negated even though "Dark
Paladin" is destroyed.
If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Book of
Moon" to flip "Dark Paladin" face-down, the Spell Card is still negated even though "Dark
Paladin" is face-down.
"Dark Paladin"'s +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the
effects of "Dark Paladin" are negated.
Flip Effects and effects that activate in the Graveyard WILL be negated. This includes
"Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic
Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble
Momonga", "Twin-Headed Behemoth", etc.
Monster effects that activate after damage calculation will be negated if your Fiend-Type
monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady",
"Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".
If an Effect Monster, destroyed by a Fiend-Type monster while "Dark Ruler Ha Des" is on the
field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard,
its effect will be active again. Its effect may be negated again if destroyed by "Dark Ruler Ha
Des" or another Fiend-Type monster.
If one of these Effect Monsters is removed from play (by "Soul Release" for example) and
then returned to the Graveyard with "Miracle Dig", the negation condition was lost and the
effects will now be active.
If "Kisetai" is attacked by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, its
effect prevents damage calculation, so it is not destroyed and its effect is NOT negated.
If your Fiend-Type monster battles with "Relinquished" equipped with a "Sangan" or a "Witch
of the Black Forest" and the equipped card is destroyed instead of "Relinquished", the effect
of "Sangan", etc., will activate since it was the effect of "Relinquished" that destroyed it. It
was not destroyed as a result of battle with the Fiend-Type monster.
If your "Dark Ruler Ha Des" or other Fiend-Type monster destroys "Tyrant Dragon" as a
result of battle, a Dragon-Type monster must still be Tributed when "Tyrant Dragon" is
Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is
a condition on the Summoning of the card; it is not part of the effect. For the same reason, if
a Spirit Monster is destroyed by a Fiend-Type monster when "Dark Ruler Ha Des" is on the
field, it still cannot be Special Summoned from the Graveyard. Also if two "Dark Ruler Ha
Des" destroy each other in battle, neither can be Special Summoned from the Graveyard.
"Dark Ruler Ha Des" cannot be Special Summoned from the Graveyard even if you try to
Special Summon it face-down by the effect of "Spear Cretin" or "The Shallow Grave".
You can activate "Return of the Doomed" to return "Dark Ruler Ha Des" to your hand during
the turn which it was destroyed, because this does not Special Summon it, it merely returns
the card to your hand.
The effect of "Fiber Jar" will shuffle "Dark Ruler Ha Des" back into your Deck even if "Dark
Ruler Ha Des" is in the Graveyard and cannot be Special Summoned.
"Dark Ruler Ha Des" may be Special Summoned by "Dimension Fusion" or "Return from the
Different Dimension" if it was removed from play.
When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for
each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell
Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to
become 1000 points).
Dark Scorpions that are Summoned after "Dark Scorpion Combination" resolves cannot
attack directly using its effect.
When you activate "Dark Scorpion Combination", all the Dark Scorpion cards listed on the
text must be face-up on the field.
If your opponent has a monster equipped with "Ring of Magnetism", you must attack that
monster if you attack, even if using "Dark Scorpion Combination".
"Waboku" will prevent your Dark Scorpions from inflicting Battle Damage, even if you use
"Dark Scorpion Combination".
Both players take damage during the Standby Phase of the controller of the "Dark Snake
Syndrome".
If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake
Syndrome" even though no damage is dealt.
If a monster that has already attacked, or a monster targeted with the effect of "Spellbinding
Circle" or "Nightmare Wheel" is targeted with the effect of "Dark Spirit of the Silent" that
monster still attacks.
If "Zombyra the Dark" is selected with "Dark Spirit of the Silent" and you have no monsters,
"Zombyra the Dark" may attack directly.
If "Hayabusa Knight" or "Mataza the Zapper" is selected with "Dark Spirit of the Silent" it
only attacks once, but it may then attack twice per its own effect during the same Battle
Phase.
Monsters that have a cost to attack such as "Dark Elf" that are selected with "Dark Spirit of
the Silent" do not need to have their costs paid to attack.
If "Dark Spirit of the Silent" selects a face-up Defense Position "Crass Clown" as a target, the
effect of "Crass Clown" activates when it is changed to Attack Position.
If you do not destroy the targeted face-down card with the effect of “Dark World Lightning”
(such as if it is face-up as resolution, or if it is destroyed by another effect first), you do NOT
discard 1 card from your hand.
You cannot activate this card if you have no other cards in your hand. If an effect is chained
to “Dark World Lightning” that makes you discard all the cards in your hand, then the face-
down target of “Dark World Lightning” will still be destroyed, even though you cannot discard
1 card.
Discarding 1 card is part of the effect of “Dark World Lightning”, it is not a cost. (So you can
use it to activate the effects of “Dark World” monsters, for example.)
The effects of these cards are Trigger Effects that can be chained to.
These effects only activate if the cards are discarded by a card effect. They will not activate if
discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting
Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card
effect like “Last Turn” or “Chaos Emperor Dragon – Envoy of the End”.
If these cards are discarded by your opponent’s card effect, both parts of their effects
resolve in a single chain link. If “Divine Wrath” is chained to these effects, it will negate both
parts.
The effects of these cards activate in the Graveyard, so “Skill Drain” will not negate their
effects.
These effects can activate in the Damage Step, if discarded by the effect of a card like “Don
Zaloog”.
If these monsters are discarded by a card effect in the middle of a chain, or in the middle of
a card effect like “Dragged Down into the Grave”, their effects will activate after the current
chain resolves. They cannot miss the timing.
If these cards are discarded from your hand by a card effect while "Macro Cosmos" is on the
field, their effects will not activate because they were not discarded to the Graveyard.
DARKBISHOP ARCHFIEND
When you have another Archfiend that can roll a die and "Darkbishop Archfiend", and the
other Archfiend is targeted, you get to roll both dice, and you can choose which one to roll
first.
DARKBLAZE DRAGON
"Darkblaze Dragon's" effect doubles its original ATK and DEF to create a new current ATK
and DEF.
"Darkblaze Dragon's" effect that doubles it original ATK and DEF to create a new current ATK
and DEF disappears when "Darkblaze Dragon" is removed from the field or flipped face-
down.
If "Skill Drain" is face-up on the field when "Darkblaze Dragon" is Special Summoned from
the Graveyard, or if "Skill Drain" is activated after "Darkblaze Dragon" is Special Summoned
from the Graveyard, "Skill Drain" will negate "Darkblaze Dragon's" effect that doubles its
original ATK and DEF to create a new current ATK and DEF. If "Skill Drain" is later negated or
removed from the field, the original ATK and DEF are not doubled again.
If "Darkblaze Dragon" has its original ATK and DEF doubled to create a new current ATK and
DEF and "Shrink" is used on the “Darkblaze Dragon”, the current ATK of "Darkblaze Dragon"
becomes half of its original ATK. (its ATK would be 600 and its DEF would be 2000)
DAWNBREAK GARDNA
If "Dawnbreak Gardna" gains DEF from "The Reliable Guardian", etc. and then is Normal
Summoned again, the DEF increase is recalculated after applying its new original DEF.
DECAYED COMMANDER
"Decayed Commander"'s card-discarding effect only activates when "Decayed Commander"
attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the
opponent uses "Kuriboh" or "Waboku" then "Decayed Commander"'s effect does not activate.
"Decayed Commander" does not activate its card-discarding effect if destroyed with "Ring of
Destruction", or if it attacks a face-down monster while equipped with "Fairy Meteor Crush",
or due to reflect damage from "Relinquished", etc.
Monsters with "?" for ATK are treated as having an ATK of zero for this effect, while they are
in the hand or face-down.
If "Deck Devastation Virus" is active and you activate "Graceful Charity", first draw 3 cards,
then discard 2 cards for the effect of "Graceful Charity", then, if any of the monsters you
drew with "Graceful Charity" are still in your hand and they have ATK 1500 or less, they are
destroyed. Similarly, if you activate "Good Goblin Housekeeping", return the 1 card to the
bottom of your deck, and then destroy any monsters in your hand with ATK 1500 or less.
The turn that "Deck Devastation Virus" is activated counts as the first turn. If you activate
"Deck Devastation Virus" during your own turn, the "first turn" lasts until the end of your
opponent’s next turn.
You also check face-down monsters on the field for "Deck Devastation Virus". If "Maju
Garzett" is face-down on the field, its ATK is treated as zero so it will be destroyed.
You only check the cards on the field and in the hand when "Deck Devastation Virus" is
resolved. Only cards drawn are checked until the end of the third End Phase.
If you return "Sinister Serpent" to your hand after "Deck Devastation Virus" has resolved, it
will NOT be destroyed, because it was not drawn.
If you activate "Premature Burial" to Speical Summon "D.D. Warrior Lady" from your
Graveyard during the turns after "Deck Devastation Virus" has resolved, it will not be
destroyed.
If you use "Change of Heart" to take control of your opponent's "Magicial Scientist" during
the turns after "Deck Devastation Virus" has resolved, it will not be destroyed. If you then
use its effect to Special Summon "Thousand-Eyes Restrict", it will also not be destroyed.
If you have the four limbs of Exodia in your hand when your opponent activates "Deck
Devastation Virus" they will be destroyed. You can use two "Backup Soldier" to return them
to your hand and they will not be destroyed (they were not drawn). If on your next turn you
then draw "Exodia the Forbidden One" you will win the game before "Exodia the Forbidden
One" is destroyed by the effect of "Deck Devastation Virus".
You can Tribute a face-down DARK monster with 2000 ATK for the cost of this card.
DECOY DRAGON
"Decoy Dragon's" effect is activated during the Battle Step when it is selected as the target
for your opponent's attacking monster.
"Decoy Dragon" must be face-up at the time it is declared as the target of your opponent's
attacking monster or its effect will not activate.
If you have a "Decoy Dragon" equipped with "Ring of Magnetism" and your opponent's
monster declares an attack against it, the effect of "Decoy Dragon" is still activated and your
opponent's attacking monster must still battle with the Level 7 or higher Dragon-Type
monster that you Special Summon from your Graveyard.
If the Level 7 or higher Dragon-Type monster has an effect that activates when it is Special
Summoned, the effect will begin a new Chain after it is Special Summoned by "Decoy
Dragon". Example: If you Special Summon "Felgrand Dragon" by using "Decoy Dragon's"
effect, the effect of "Felgrand Dragon" will activate and it will be able to gain ATK.
You can Tribute a face-down "Dark Magician" to activate "Dedication through Light and
Darkness".
DE-FUSION
Special Summoning the Fusion Material Monsters is an option. So you may use "De-Fusion"
to return a Fusion Monster to its owner’s Fusion Deck even if you have only 1 or none of the
appropriate Fusion Material Monsters in your Graveyard.
If you have only 1 of the Fusion Material Monsters in your Graveyard you cannot Special
Summon it.
You may use "De-Fusion" to Special Summon "Goddess with the Third Eye" or "King of the
Swamps" if it was used as a Fusion Material Monster for the Fusion Monster selected with
"De-Fusion".
After you attack with a Fusion Monster, you may activate "De-Fusion" in the End Step of the
Battle Phase to Special Summon the appropriate Fusion Material Monsters and attack with
them in the same Battle Phase.
If you activate "De-Fusion" and select a Fusion Monster that was Special Summoned by
"Magical Scientist" or "Metamorphosis" you can return the Fusion Monster to the owner’s
Fusion Deck, but cannot Special Summon any Fusion Material Monsters since none were
used.
The number of "Bokoichi the Freightening Car" on your side of the field is counted when this
card’s effect resolves. That means if it is flipped, and the opponent chains "Ring of
Destruction" to destroy the only "Bokoichi the Freightening Car" on your side of the field, you
only draw 1 card.
DELINQUENT DUO
This card may be activated if your opponent has only 1 card in his/her hand.
DELTA ATTACKER
After activating "Delta Attacker", you have 3 different monsters with the same name, "Delta
Attacker" still only applies to the 3 monsters of the same name you had when you activated
"Delta Attacker".
If 1 of the 3 monsters is removed from the field, "Delta Attacker"'s effect still applies to the
other 2.
If "Non-Spellcasting Area" is activated after "Delta Attacker", the effect of "Delta Attacker" is
negated.
DEMOTION
A monster's Level cannot go below 1. You can equip 2 "Demotions" to a monster to reduce
its Level by 4.
DES COUNTERBLOW
"Des Counterblow"'s effect does NOT target.
DES CROAKING
The need for 3 “Des Frogs” is only a condition of activation. If an effect is chained that
removes 1 of the 3 “Des Frogs”, the effect of “Des Croaking” still resolves normally.
DES FROG
The effect of “Des Frog” is a Trigger Effect that can be chained to. It activates when “Des
Frog” is Tribute Summoned successfully.
Count the number of “T.A.D.P.O.L.E.(s)” when you resolve this effect, not when it activates.
If you activate the effect of “Des Frog” but have no “Des Frogs” in your hand or Deck, your
opponent can check to confirm.
DES KANGAROO
If "Hyper Hammerhead" attacks "Des Kangaroo" in Defense Position, their effects form a
chain; "Hyper Hammerhead" is Step 1 because it is the turn player's effect, and "Des
Kangaroo" is Step 2. "Des Kangaroo" resolves first and destroys "Hyper Hammerhead", then
"Hyper Hammerhead" resolves and "Des Kangaroo" is returned to the owner's hand.
DES KOALA
You can chain "Barrel Behind the Door" to "Des Koala"'s Flip Effect.
DES WOMBAT
“Des Wombat” even protects you against damage from your own card effects, like “Dark
Snake Syndrome” or “Ring of Destruction”.
“Des Wombat” even protects you against card effects where the damage is undecided at
activation, like “Dice Jar”.
“Des Wombat” will protect you against the effect damage of “Graverobber”.
DESERT SUNLIGHT
If you have a face-up Flip Effect monster, you can activate “Desert Sunlight”, and chain
“Book of Moon”, another "Desert Sunlight", and another "Book of Moon". When the chain
resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect
activates twice, and they wait to create a new chain after the current one resolves. For
example, if the Flip Effect monster is “Morphing Jar”, its effect will activate twice in a chain,
as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard
and draw 5 cards, then discard and draw 5 cards again.
DESERT TWISTER
This card’s effect to destroy 1 Spell or Trap Card on the field targets.
DESERTAPIR
You cannot select any "Desertapir" with "Desertapir"'s effect.
If you have "Destruction Punch" and "Desertapir" is attacked by a monster with ATK lower
than "Desertapir"'s effect, and "Desertapir"'s effect flips the attacking monster face-down,
the effect of "Destruction Punch" is applied and the attacking monster is destroyed.
If "Mystical Knight of Jackal" or "Ghost Knight of Jackal" attacks, and is flipped face-down by
"Desertapir", the attacking monster is no longer face-up when "Desertapir" is sent to the
Graveyard (which is when their effects activate), so their effects do not apply to
"Desertapir".
Only the owner of "Despair from the Dark" can use its effect, because it has to be sent from
your hand to your Graveyard.
When you discard "Despair from the Dark" with "Painful Choice", "Despair from the Dark"'s
effect does not activate because it was your own card effect that caused it.
If "Despair from the Dark" is sent to the Graveyard during a card effect's resolution, or
during a chain, activate "Despair from the Dark"'s effect after the current effect or chain has
resolved.
If "Despair from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Despair from the
Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
DESROOK ARCHFIEND
Missing the Timing: Because "Desrook Archfiend"'s effect is optional, the "Terrorking
Archfiend" being sent to the Graveyard has to be the very last thing that happened in order
for you to activate "Desrook Archfiend"'s effect. You cannot activate "Desrook Archfiend"'s
effect in the middle of a chain, such as if "Pot of Greed" was activated and "Ring of
Destruction" was chained to destroy "Terrorking Archfiend" and send him to the Graveyard in
the middle of the chain.
You can activate "Desrook Archfiend"'s effect when a face-down "Terrorking Archfiend" is
destroyed and sent to the Graveyard by a card effect.
"Desrook Archfiend" is a Multi-Trigger Effect and can be activated during your opponent's
turn, and even during the Damage Step.
When you control your opponent's "Terrorking Archfiend" with "Change of Heart", and it is
destroyed, you can activate "Desrook Archfiend" from your hand to Special Summon the
"Terrorking Archfiend" back to your side of the field.
While "Pandemonium" is active, and you have "Desrook Archfiend" in your hand, and your
"Terrorking Archfiend" is destroyed while on the field, "Pandemonium" is Step 1 of a chain ,
but you can use "Desrook Archfiend" as Step 2 of the chain. Then you would get to Special
Summon the "Terrorking Archfiend" and select a Level 3 or lower Archfiend from your Deck.
DESTINY BOARD
The "proper order" in the text of "Destiny Board" means the order the Spirit Messages are
placed on the field, not the order that they occupy your Spell and Trap Card Zones. So if you
read your Zones from left to right as N-F-A-I-L, it is okay as long as they came on the field in
the order of F-I-N-A-L.
If you have two copies of "Destiny Board" on the field you may place two Spirit Messages
from your hand or Deck onto the field but you cannot place the fifth one until one of your
two "Destiny Boards" is removed from the field.
If all of your Spell and Trap Card Zones are occupied during your opponent’s End Phase, you
cannot use the effect of "Destiny Board" that turn.
If your "Destiny Board" or any of your Spirit Messages is destroyed or removed from the
field, all your remaining Spirit Messages and "Destiny Boards" on the field are destroyed. If
your opponent has any, they are not destroyed.
If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place
Spirit Messages on the field, nor will it stop a player who completes the message from
declaring victory.
If "Jinzo" or "Royal Decree" is on the field, "Destiny Board’s effect will be negated and you
cannot place a Spirit Message on the field. Also if one of the Spirit Messages or "Destiny
Board" is destroyed while "Jinzo" or "Royal Decree" is on the field, the others will NOT be
destroyed. If "Jinzo" is destroyed in the End Phase you may activate "Destiny Board"’s effect
afterwards.
"Cold Wave" will prevent the effect of "Destiny Board" to bring a Spirit Message to the field
for the turn "Cold Wave" is activated.
The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be
negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.
If you have a Spirit Message in your hand you cannot activate it, they can only be placed on
the field by the effect of "Destiny Board" during your opponent’s End Phase.
If “Skill Drain” is active during the Standby Phase when this effect resolves, this effect will be
negated, even if “Skill Drain” was activated after your “Destiny Hero” monster was
destroyed.
“Divine Wrath” can be chained to “Destiny Hero – Captain Tenacious’s” effect when it
activates during your Standby Phase.
Each “Destiny Hero – Captain Tenacious” can Special Summon 1 monster during your
Standby Phase, so if you have 2 “Destiny Hero – Captain Tenacious” face-up on the field and
2 “Destiny Hero” monsters in your Graveyard that were destroyed as a result of battle since
your last Standby Phase, you can activate and resolve their effects one at a time.
You can use “Destiny Hero – Dasher’s” effect to Special Summon 1 monster you draw only
once while it is in the Graveyard. If “Destiny Hero – Dasher” is returned to your hand or
Deck and then sent back to the Graveyard you could activate its effect again.
You can activate this effect when you draw a monster during your Draw Phase because of a
card effect such as “Reload” or “Heart of the Underdog”.
If you have 2 “Destiny Hero – Dasher” in your Graveyard, and you activate “Reload” during
your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both
“Destiny Hero – Dashers” in a chain.
Since you are only activating the Normal Spell Card’s effect, and not the Normal Spell Card
itself, you do not pay costs and you do not have to meet any activation requirements. For
example, you would not pay 1000 Life Points for “Confiscation”, or discard 1 card for
“Monster Reincarnation”, or need a “Blue-Eyes White Dragon” on the field to activate the
effect of “Burst Stream of Destruction”.
Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain
“Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be
chained to the activation of a Spell Card.
When you resolve “Destiny Hero – Diamond Dude’s” effect you (1) reveal the top card of
your Deck, then (2A) send it to your Graveyard if it is a Normal Spell Card or (2B) return it
to the bottom of your Deck if it’s not. Activating that Spell Card’s effect during your next turn
is not activating “Destiny Hero – Diamond Dude’s” effect at that time. Even if “Destiny Hero
– Diamond Dude” is not on the field during your next turn’s Main Phases, you can still
activate the effect of that Normal Spell Card.
“Divine Wrath” can be chained to “Destiny Hero – Diamond Dude’s” Ignition Effect when it is
activated. You cannot chain “Divine Wrath” to the activation of the Normal Spell Card’s effect
during the next Main Phase (because “Destiny Hero – Diamond Dude’s” effect is not
activating at that time.)
You can choose to activate the effect of the Normal Spell Card during your Main Phase 1 or
Main Phase 2.
You can choose not to activate the effect of the Normal Spell Card during your next turn if
you do not want to.
The Normal Spell Card’s effect activates in the Graveyard. So its effect will not be negated by
“Spell Canceller”.
If the Normal Spell Card is no longer in your Graveyard during your next turn, you cannot
activate its effect.
If the effect of the Normal Spell Card targets, you cannot activate the effect unless there is
an eligible target on the field.
If “Swords of Revealing Light” is sent to the Graveyard by this effect you can activate it, but
only its effect that flips monsters face-up will apply. It will not stop the opponent’s monsters
from attacking because it is not on the field.
You cannot activate the effect of “Curse of Fiend”, because it can only be activated during
the Standby Phase.
If you have activated the effect of “Destiny Hero – Diamond Dude” and he is flipped face-
down, then face-up again in the same turn, you can activate his effect again.
You can select a face-up or face-down monster to remove from play. A face-down monster
removed with this effect will remain face-down while removed from play. So if a face-down
“D.D. Scout Plane” is removed from play, its effect will not activate.
Returning the monster to play cannot be chained to. The effect will resolve and the monster
will return to play during your 2nd Standby Phase even if “Destiny Hero – Doom Lord” is no
longer on the field or is flipped face-down (even as a chain to the activation of his effect).
If your 2nd Standby Phase is skipped by the effect of a card like “Solomon’s Lawbook”, then
the removed monster will never return to play.
You can activate “Destiny Hero – Doom Lord’s” effect even if your Battle Phase is going to be
skipped because of a card effect like “Soul Exchange”.
If you declared an attack then you cannot activate “Destiny Hero – Doom Lord’s” effect this
turn, even if your only attack was negated.
If you have both “Destiny Hero – Doom Lord” and “Berserk Gorilla” face-up on the field you
can still activate “Doom Lord’s” effect. “Berserk Gorilla” will not be able to attack that turn.
If all 5 of your opponent’s Monster Card Zones are full when the removed monster would
return to play, it is destroyed.
If “Destiny Hero – Double Dude” is destroyed and sent to the Graveyard while in the hand or
Deck his effect still activates, and you can Special Summon the 2 “Double Dude Tokens”. He
could be destroyed in the hand or Deck by effects like “Neo-Spacian Aqua Dolphin” or “Chain
Destruction”.
“Destiny Hero – Dreadmaster’s” first effect (to destroy your non-“Destiny Hero” monsters
and Special Summon 2 “Destiny Hero” monsters) is a Trigger Effect and his other effects are
Continuous Effects.
Destroying all your non-“Destiny Hero” monsters and Special Summoning 2 “Destiny Hero”
monsters is resolved in the same chain link. Even if you have no monsters that will be
destroyed you still get to Special Summon 2 “Destiny Hero” monsters.
If you have any face-down “Destiny Hero” monsters, they will be destroyed, because their
names cannot be confirmed.
If “Royal Oppression” is face-up on the field you can activate its effect to negate the Special
Summon of “Destiny Hero – Dreadmaster” when he is Special Summoned by the effect of
“Clock Tower Prison”. If your “Royal Oppression” is face-down when “Clock Tower Prison” is
destroyed, you can chain its activation (flipping it face-up) to the effect of “Clock Tower
Prison”. “Royal Oppression” will resolve first, and be face-up when “Destiny Hero –
Dreadmaster” is Special Summoned, and then you can activate its the effect of “Royal
Oppression” when “Destiny Hero – Dreadmaster” is Special Summoned in order to negate
the Special Summon.
DESTRUCTION CYCLONE
This card’s effect will destroy “Elemental Mistress Doriado”.
DESTRUCTION OF DESTINY
Sending 3 cards from the top of your Deck to the Graveyard is part of the effect of
“Destruction of Destiny”. It is not a cost.
If “Macro Cosmos” is on the field the 3 cards will be removed from play, but you will still take
damage for any Spell or Trap Cards.
You cannot activate “Destruction of Destiny” if you have less than 3 cards in your Deck.
All the damage is dealt in a single sum. So if you send 3 Spell or Trap Cards you take 3000
damage, not 1000 damage three times.
DESTRUCTION RING
If the monster targeted by "Destruction Ring" is destroyed in a chain before "Destruction
Ring" resolves, then the monster was not destroyed by "Destruction Ring'"s effect and no
damage is inflicted.
DESTRUCTIVE DRAW
If multiple copies of “Destructive Draw” are in play, a player can draw 1 card for each if they
have no cards in their hand at the start of their Draw Phase (after conducting their normal
draw).
This card’s effect to inflict damage when it is removed from the field does not start a Chain.
You must have no cards in your hand when you enter your Draw Phase to use this card's
effect. Even if you discard your hand before you draw (due to the effect of "Hino-Kagu-
Tsuchi", etc.), you cannot use this card's effect.
You cannot select this card as a card to be Tributed for a card's effect, like "Ectoplasmer".
If this card is targeted by "Soul Exchange", it can be Tributed for a Tribute Summon. It is
still considered to be Tributed for the Summon, not by the effect of "Soul Exchange".
This card's effect "This card cannot be Tributed by a card's effect." only applies while it is
face-up on the field. It can be Tributed for a card's effect if face-down on the field, or from
the hand for a Ritual Spell Card.
This card's effect to look at the top card of your opponent's Deck starts a Chain, before their
normal draw in the Draw Phase.
Only the controller of "Diabolos, King of the Abyss" can look at the top card of the opponent's
Deck with this effect. The opponent does not get to see the card.
This card's effect to look at the top card of the opponent's Deck can only be activated 1 time
during the Draw Phase.
DIAMOND-DUST CYCLONE
If you have 1 card remaining in your Deck and you activate “Diamond-Dust Cyclone”,
selecting a monster with 8 Fog Counters, when the selected monster is destroyed you will
lose the Duel because you have to draw 2 cards but you only have 1 card remaining in your
Deck.
“Diamond-Dust Cyclone” cannot be activated while there are no cards remaining in your
Deck.
If “Diamond-Dust Cyclone” fails to destroy the selected monster (because the monster was
removed from the field, etc.), you will not draw card(s) from your Deck.
If you select a monster with “Diamond-Dust Cyclone” and the selected monster is flipped
face-down in chain, the monster will still be destroyed but you will not draw any card(s)
because the Fog Counters are removed when the selected monster is flipped face-down.
DICE RE-ROLL
You activate "Dice Re-Roll" before you activate the effect which will let you roll a die. Then
you can use the effect of "Dice Re-Roll" once during the turn in which you activated it. When
you resolve the effect, you negate the result of a die roll and roll again.
You can use a "Dice Re-Roll" to re-roll a die roll for an Archfiend.
You can use a "Dice Re-Roll" to re-roll a die roll during the Damage Step.
If you negate "Roulette Barrel"'s die roll, you negate both rolls and must roll twice again.
If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension
Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the
removed card to your hand and "Different Dimension Capsule" stays on the field
meaninglessly, and the removed card remains removed from play for the rest of the Duel.
If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the
effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is
destroyed.
"Different Dimension Dragon" can be destroyed while in your hand or Deck with "Chain
Destruction".
If one player has no monsters on the field, you cannot activate "Different Dimension Gate".
A monster removed with "Different Dimension Gate" doesn't take up a Monster Zone, but if
there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard.
If a face-down monster is selected for this effect, it will remain face-down while removed
from play. So if a face-down “D.D. Scout Plane” is removed from play with this card, its
effect will not activate.
When a monster removed with "Different Dimension Gate" is sent to the Graveyard with
"Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is
destroyed, but the other monster removed with "Different Dimension Gate" will still return to
the field.
When a Spirit Monster is removed with "Different Dimension Gate", if it returns to play after
the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand.
When "Different Dimension Gate" is removed from the field, but not destroyed, because of
"Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to
play.
When your opponent's monster on your side of the field that you control with "Change of
Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side
of the field when "Different Dimension Gate" is destroyed, and then immediately returns to
your opponent's side of the field.
You can select a Monster Token when you activate "Different Dimension Gate", but the token
is taken off the field.
If your opponent chains "Ring of Destruction" to your "Different Dimension Gate", only the
surviving monster is removed from play and returns when "Different Dimension Gate" is
destroyed.
When a Fusion Monster that was Special Summoned with "Summoner of Illusions" or
"Magical Scientist" is removed from play with "Different Dimension Gate", it is not destroyed
or returned to the Fusion Deck when it returns to the field, and it no longer has "Magical
Scientist’s” restriction that prevents it from attacking your opponent's Life Points directly.
When you select "Guardian Kay'est" or "The Legendary Fisherman" as a target of "Different
Dimension" gate, only the other monster is removed and returns to the field when "Different
Dimension Gate" is destroyed.
You can only use "Different Dimension Gate’s” effect when it is activated, even though it is a
Continuous Spell Card.
DIFFUSION WAVE-MOTION
You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct
your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no
monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing
Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with
"Raregold Armor", etc.).
You cannot use "Diffusion Wave-Motion" and select a Level 7 Spellcaster-Type monster that
was Summoned this turn with "Tribute Doll" because it cannot attack that turn due to
"Tribute Doll"'s effect.
After you activate "Diffusion Wave-Motion", if all monsters on your opponent's side of the
field are destroyed (with "Raigeki", etc.) then your selected Level 7 Spellcaster-Type monster
can attack your opponent's Life Points directly.
When you activate "Diffusion Wave-Motion", and your opponent chains "Ring of Destruction"
to destroy your selected Level 7 Spellcaster-Type monster, the effect of "Diffusion Wave-
Motion" is negated and your other monsters can attack normally that turn. But, if your
opponent activates "Ring of Destruction" AFTER "Diffusion Wave-Motion" resolves (with no
chain), and the selected Level 7 Spellcaster-Type monster is destroyed, your other monsters
CANNOT attack.
If your opponent activates "Amazoness Archers" when your selected Level 7 Spellcaster-Type
monster attacks, only the Level 7 Spellcaster-Type monster can attack because of "Diffusion
Wave-Motion"'s effect, so your other monsters do not attack, but the -500 ATK effect of
"Amazoness Archers" is still applied to all of your monsters.
If you Special Summon a monster during the Battle Phase after having activated "Diffusion
Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot
attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the
selected Level 7 Spellcaster-Type monster from attacking.
Your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack
each monster on your opponent's side of the field, 1 at a time.
After destroying all of your opponent's monsters, your Level 7 Spellcaster-Type monster
cannot then attack your opponent's Life Points directly.
If your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" has 1 of its
attacks negated by "Magic Cylinder", that attack is negated but your Level 7 Spellcaster-
Type monster still attacks everything else.
If your Level 7 Spellcaster-Type monster equipped with "Twin Swords of Flashing Light-
Tryce" is selected with "Diffusion Wave-Motion", if it has attacked 2 different monsters using
"Diffusion Wave-Motion"'s effect, it no longer gets the second attack from "Twin Swords of
Flashing Light-Tryce"'s effect because it has already attacked twice.
If you activate "Diffusion Wave-Motion", and your opponent activates "Staunch Defender",
only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of
"Staunch Defender", and it cannot attack any other monsters.
You can activate "Injection Fairy Lily"'s effect when she is attacked by a Level 7 Spellcaster-
Type monster selected with "Diffusion Wave-Motion" because her effect is applied during
damage calculation.
When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks
"Spirit Reaper" or "Kisetai", it cannot destroy "Spirit Reaper" or "Kisetai" (so "Kisetai"'s effect
is not negated).
A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the
Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat",
"Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion",
"Helpoemer", "Marie the Fallen One", etc.
DIMENSION DISTORTION
Your Graveyard only has to be empty when you activate "Dimension Distortion", so if an
effect is chained that puts a card in your Graveyard, "Dimension Distortion" still resolves.
"Dimension Distortion" can only Special Summon a monster that is face-up while removed
from play (cannot Special Summon a monster removed with "Lightforce Sword" or "Different
Dimension Capsule").
When a "Special Summon-only" monster is removed, without returning to the hand or Deck,
after it is Special Summoned properly, it can be Special Summoned by "Dimension
Distortion".
DIMENSION FUSION
"Dimension Fusion" cannot Special Summon a "Special Summon-only" monster, like a Ritual
Monster or "Chaos Emperor Dragon - Envoy of the End", unless it was properly summoned
first.
You cannot activate "Dimension Fusion" when neither player has a monster removed from
play; at least 1 player must have at least 1 monster removed from play for you to activate it.
You can use "Dimension Fusion" to Special Summon a monster removed from play with
"Different Dimension Gate".
You cannot use "Dimension Fusion" to Special Summon a monster that was removed from
play and kept face-down, like with "Lightforce Sword" or "Different Dimension Capsule".
If you take control of your opponent's monster, and it is removed from play while on your
side of the field with "Dimensionhole", when "Dimension Fusion" resolves the monster is
Special Summoned to the player's side of the field who controlled the monster when it was
removed.
You can activate "Bottomless Trap Hole" after monsters are Summoned with "Dimension
Fusion"; "Bottomless Trap Hole" destroys the Summoned monsters on your opponent's side
of the field, and your Summoned monsters are not destroyed.
DIMENSION JAR
This card should say "FLIP: Both players can remove from play up to 3 cards from their
opponent's Graveyard.", not "up to 3 monsters".
You can use "Dimension Jar's" effect for zero to three cards, so even if your opponent has
less than 3 cards in his Graveyard you can still use "Dimension Jar's" effect.
When "Kycoo the Ghost Destroyer" is on the field and "Dimension Jar" is activated, the
controller of "Kycoo the Ghost Destroyer" can remove their opponent's cards in the
Graveyard from play.
DIMENSION WALL
The effect of “Dimension Wall” is applied during damage calculation and cannot be chained
to.
If your opponent already activated “Waboku” this turn, then they cannot take battle damage,
so you cannot activate “Dimension Wall”. However, you can chain “Dimension Wall” to
“Waboku” if the timing is appropriate.
If “Don Zaloog” attacks and “Dimension Wall” is used, neither player gets the effect of “Don
Zaloog”.
DIMENSIONAL FISSURE
While “Dimensional Fissure” is active, a monster that is destroyed while face-down will still
be removed from play face-up.
Since Monster Cards are removed from play instead of going to the Graveyard, you cannot
send “Horus the Black Flame Dragon LV6” to the Graveyard to activate its effect to level up.
If you also have "Gravekeeper's Servant" active on the field, your opponent cannot declare
an attack.
DIMENSIONAL INVERSION
If multiple monsters you control are being removed from play simultaneously, you can still
activate “Dimensional Inversion”. Select 1 of those monsters to be Special Summoned.
If your opponent controls “Macro Cosmos”, “Banisher of the Light”, etc., and an effect is
activated by either player that sends a monster to the Graveyard, you can activate
“Dimensional Inversion”. This is because your monster is being removed from play (instead
of being sent to the Graveyard) by the effect of your opponent’s card.
If both players control “Macro Cosmos”, etc., and a monster is sent to the Graveyard,
assume that the turn player’s effect is the one that removes it from play. So in this case, the
opponent can activate “Dimensional Inversion” but the turn player cannot.
You cannot activate “Dimensional Inversion” when a Trap Monster like “Embodiment of
Apophis” is removed from play.
You can activate “Dimensional Inversion” even when a monster is removed from play
temporarily. For example, if your monster is controlled by your opponent, and your opponent
uses “Interdimensional Matter Transporter” on it, you can activate “Dimensional Inversion”.
If a card is removed from play with “Lightforce Sword” or “Different Dimension Capsule”, you
cannot activate “Dimensional Inversion” because you cannot verify the card is a monster.
DISAPPEAR
When a card that selects a card in the Graveyard as a target, such as "Monster Reborn",
"Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated,
you may chain "Disappear" to remove the targeted card from play, and the "Monster
Reborn", etc., will resolve without effect. This is because these cards select their target at
activation, not resolution.
"Bazoo the Soul Eater" removes a monster in the Graveyard as a cost, so you cannot chain
"Disappear" to the effect of "Bazoo the Soul Eater" to negate it. The monster is already
removed from play before you can activate "Disappear".
If you chain "Disappear" to your opponent’s "Backup Soldier" you can remove one of the
targeted monsters from play, but the remaining two (or less) go to the opponent’s hand.
DISARM
The “Gladiator Beast” monster returned to the Deck is returned to the Deck when “Disarm” is
resolved. It is not a cost. You must show the “Gladiator Beast” to your opponent when
resolving “Disarm’s” effect.
You cannot activate “Disarm” if you do not have a “Gladiator Beast” monster in your hand.
DISARMAMENT
"Disarmament" will not destroy face-down Equip Spell Cards.
DISC FIGHTER
You destroy a monster with "Disc Fighter"'s effect during the "calculate damage" portion but
before the "apply damage" portion of damage calculation; which effectively means it's right
before the actual "damage calculation".
When "Disc Fighter" attacks a face-down monster, after it is flipped face-up you can use
"Micro Ray" to cause the DEF to go below 2000, and the monster will not be destroyed by
"Disc Fighter"'s effect. Or, you can use "The Reliable Guardian" to increase the DEF of a
monster above 2000 so that it will be destroyed with "Disc Fighter"'s effect.
The Defense Position monster is destroyed by "Disc Fighter"'s effect, not by damage
calculation or "as a result of battle".
If "Final Attack Orders" is active, a monster attacked by "Disc Fighter" and flipped face-up
will shift to Attack Position, so it will not be destroyed by "Disc Fighter"'s effect.
If “Chain Destruction” is chained to the Trigger Effect when “Disciple of the Forbidden Spell”
is Summoned, “Chain Destruction” will resolve first, so all your copies of “Disciple of the
Forbidden Spell” will be in the Graveyard, and you choose a number of Attributes equal to
the new amount.
If you have 2 copies of this card in the Graveyard when you Summon it, you must choose 2
different Attributes.
The effect of “Disciple of the Forbidden Spell” is activated at the start of the Damage Step,
before the attacked monster is flipped face-up. If this card attacks a face-down monster, it
will not be destroyed by this effect, even if it is revealed to have 1 of the chosen Attributes.
If LIGHT was a chosen Attribute, and “Disciple of the Forbidden Spell” attacks “Reflect
Bounder”, “Reflect Bounder’s” effect will not activate and no damage will be inflicted.
DISTURBANCE STRATEGY
You can chain "Disturbance Strategy" to a Ritual Spell Card and then, if your opponent no
longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the
effect of the Ritual Spell Card disappears.
You can also chain "Disturbance Strategy" to "Polymerization" and, if the opponent no longer
has the Fusion Material Monsters (if they were in his hand for example) then the effect of
"Polymerization" disappears.
If “Chain Destruction” is chained to the Trigger Effect when “Divine Dragon – Excelion” is
Summoned, “Chain Destruction” will resolve first, so all your copies of “Divine Dragon –
Excelion” will be in the Graveyard and you choose a number of effects equal to the new
amount.
DIVINE WRATH
You can activate the effect of “Divine Wrath” to a Flip Effect, Ignition Effect, Trigger Effect, or
Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects
cannot be chained to.
“Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-
Type monsters while “King Dragun” or “Lord of D.” is on the field.
You can activate the effect of "Divine Wrath" against an effect monster's effect that happens
anywhere: on the field, in the hand, in the Graveyard, or removed from play.
You must chain "Divine Wrath" to an effect directly preceeding it in the chain. For example, if
"Airknight Parshath" equipped with "Cestus of Dagla" attacks a Defense Position monster,
"Airknight Parshath" inflicts damage to the opponent's Life Points during damage calculation.
Then, during effect resolution, there are 2 simultaneous Trigger Effects that the controller
places in a chain however he likes. If the effect of "Airknight Parshath" is Step 1 and "Cestus
of Dagla" is Step 2, the opponent cannot chain "Divine Wrath". However, if "Cestus of Dagla"
is Step 1 and "Airknight Parshath" is Step 2, "Divine Wrath" can be chained. In this case, the
effect of "Airknight Parshath" that allows the controller to draw a card is negated, "Airknight
Parshath" is destroyed, and the effect of "Cestus of Dagla" disappears before it resolves.
Another example: if "D.D. Warrior Lady" attacks a face-down "Morphing Jar", and activates
her effect to remove both cards from play, "D.D. Warrior Lady" is Step 2 because she has an
optional effect, and "Morphing Jar" is Step 1 because its effect is mandatory. So "Divine
Wrath" can be chained to the effect of "D.D. Warrior Lady" to negate its effect, but not to the
effect of "Morphing Jar" to negate its effect.
You can chain “Divine Wrath” to the effect of “The Creator” (Ignition Effect), “Fox Fire” when
it is Special Summoned (Trigger Effect), “Strike Ninja” (Multi-Trigger Effect), and
“Homunculus the Alchemic Being” (Ignition Effect).
You can activate “Divine Wrath” in a chain to a Trigger Effect that activates when the Effect
Monster is Summoned such as “Breaker the Magical Warrior”, “Dark Magician of Chaos”, or
“Marauding Captain”. The opponent must declare the activation of “Marauding Captain”’s
effect before “Divine Wrath” can be activated. In this case, the monster that would have
been Special Summoned remains in the opponent’s hand.
You can activate “Divine Wrath” during the Damage Step because it is a Counter-Trap, so
you may activate it to negate the effect of “D. D. Warrior Lady”, “Reflect Bounder”, “Injection
Fairy Lily”, “D. D. Crazy Beast”, "Dark Paladin", or “Mystical Knight of Jackal”.
If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or
the monster being attacked, the monster is destroyed. No replay occurs because a replay
can only happen during the Battle Step. If damage calculation has not been performed yet, it
is not performed.
You can activate “Divine Wrath” against “Sasuke Samurai” or “Mystic Swordsman LV2” when
they attack a face-down Defense Position monster.
You can activate “Divine Wrath” to negate either effect of “Don Zaloog” and to negate the
effect of “Airknight Parshath” that allows its controller to draw a card.
You can activate “Divine Wrath” to negate an effect that activates in the Graveyard, such as
“Witch of the Black Forest”, “Mystic Tomato”, “Despair from the Dark”, “Night Assailant”,
“Electric Snake”, and “Sangan”.
You can activate “Divine Wrath” when the opponent discards “Kuriboh” from his / her hand
to negate the effect of “Kuriboh” and when a “Night Assailant” is discarded to negate the
effect of returning a Flip Effect monster to the owner’s hand.
You can activate “Divine Wrath” when “Exiled Force”, “Red-Eyes B. Chick”, or “Paladin of
White Dragon” is Tributed for its own effect.
You can activate “Divine Wrath” when “Dark Necrofear” activates its effect in the Graveyard
during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark
Necrofear" is not destroyed by a card effect, so its effect does not activate again.
You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-
Type monster.
You can activate “Divine Wrath” when the opponent uses “Relinquished”’s effect to equip
itself with a monster, or when “Relinquished”’s effect inflicts damage.
You can activate “Divine Wrath” when a Spirit Monster is returned to the owner’s hand by its
own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
You can activate "Divine Wrath" when the effect of "Helpoemer" activates in the Graveyard,
and the effect of "Helpoemer" will not activate again.
You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys"
activate their effects in the Graveyard, and their effects are negated and they are not Special
Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not
destroyed by a card effect so their effect will not activate again.
You can chain "Divine Wrath" to the activation of "Peten the Dark Clown", and the effect of
"Peten the Dark Clown" will not resolve (however, the "Peten the Dark Clown" that was
removed from play remains out of play).
You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the
Beginning" activates that allows it to attack a second time.
You cannot chain “Divine Wrath” to Continuous Effects such as: “Perfect Machine King”,
“Raging Flame Sprite” (either effect), “Jinzo”, “Fire Princess”, “Mad Sword Beast”, “Hayabusa
Knight”, “Cat’s Ear Tribe”, “Amazoness Swords Woman”, “Harpie Lady 3”, “Fusilier Dragon
the Dual-Mode Beast”, “The Fiend Megacyber”, “Blade Knight” (either effect), "Patrician of
Darkness", or monsters like “Element Saurus” that gain ATK continuously.
You cannot activate “Divine Wrath” when “Giant Orc”, “Goblin Attack Force”, or “Spear
Dragon” changes to Defense Position because these are considered Continuous Effects.
You can activate “Divine Wrath” when “Lava Golem” does damage to your Life Points, but
you cannot activate it when “Lava Golem” is Special Summoned.
You can activate “Divine Wrath” when any Union Monster activates its effect to equip itself to
another monster, because that is an Ignition Effect. However, you cannot activate “Divine
Wrath” when a Union Monster Special Summons itself back as a monster, because that is an
effect of an Equip Spell Card.
You can activate “Divine Wrath” when a “LV” monster is sent to the Graveyard to Special
Summon the next level version (an Ignition Effect), and “Divine Wrath” will negate that
effect, even though it cannot destroy the “LV” monster because it is already in the
Graveyard.
After you negate the effect of “Sinister Serpent” with “Divine Wrath”, your opponent can
activate the effect of “Sinister Serpent” again to return it to his hand, even during the same
Standby Phase.
DOITSU
While “Non-Spellcasting Area” is active and “Doitsu” is equipped to “Soitsu”, the increase to
ATK is not applied. However, the effect that destroys “Doitsu” instead of “Soitsu” is not an
effect that “Soitsu” gets, so that effect is applied normally. Also, the effect of “Doitsu” that
allows it to unequip and be Special Summoned is applied normally.
DON TURTLE
When you activate "Don Turtle"'s effect and Special Summon multiple "Don Turtles", they
are Special Summoned simultaneously.
DOOM SHAMAN
This card’s effect to destroy all Fiend-Type monsters Special Summoned by its effect when it
leaves the field does not start a Chain.
If you activate “Doom Shaman’s” effect, and a card is chained that destroys “Doom
Shaman”, the effect to Special Summon is still resolved. The Special Summoned monster will
not be destroyed by “Doom Shaman’s” effect.
This card's effect does not target when activated. However, after a monster is Special
Summoned with this effect, it is continuously targeted, so if you Special Summon "Spirit
Reaper", it will be destroyed immediately after the effect resolves.
If there is no monster in either Graveyard or in your hand that can be Special Summoned by
this effect when it resolves, your opponent can look at your hand to verify.
If "Doom Shaman" leaves the field while its effect is negated by "Skill Drain", etc., monsters
Special Summoned by its effect will not be destroyed.
If you activate the effect of "Doom Shaman" and an effect is chained that turns it face-down,
the effect still resolves and you can Special Summon a monster.
DORA OF FATE
"Dora of Fate"'s effect only applies when you Summon a monster, not when your opponent
Summons a monster.
"Dora of Fate" targets: the face-up monster on your opponent's side of the field.
If you Summon multiple times with "Ultimate Offering", "Dora of Fate" only applies to the
first Summon.
You cannot use "Barrel Behind the Door" against "Dora of Fate".
You get the "Dora of Fate"'s effect even if the monster you selected (on your opponent's side
of the field) is destroyed before you Summon.
DOUBLE ATTACK
Discarding a monster for “Double Attack” is a cost. This effect targets.
If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then
you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on
the field.
If you use “Double Attack” on a monster such as “Twinheaded Beast” it still only gets two
attacks, not three.
DOUBLE SNARE
You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend
Skull Dragon", and "The Dragon’s Bead" with this card’s effect.
You cannot destroy "Ryu Senshi" because of its effect that prevents it from being targeted by
a Spell Card.
You cannot destroy "Reaper of the Cards" or "Trap Master" because they do not negate Trap
Cards, they destroy Trap Cards.
You can only destroy face-up cards with the effect of "Double Snare". The opponent may
chain "Book of Moon" to your "Double Snare" to flip his / her monster face-down, and it will
not be destroyed.
DOUBLE SPELL
You select the card you are activating in your opponent's Graveyard when you activate
"Double Spell". "Double Spell" can then be chained to after you announce your selection.
The selected card itself CANNOT be chained to as you are in resolution of the chain at that
point.
If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing
Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only
need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double
Spell".
If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords
of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you
need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card).
The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field
as normal.
The player who activates "Double Spell" pays any costs for the selected Spell Card (for
"Delinquent Duo", "Tribute to the Doomed", etc.).
You cannot select a Spell Card with "Double Spell" that cannot be activated, such as an Equip
Spell Card when no monsters are on the field.
DOUBLE SUMMON
You can activate this card before or after you use your Normal Summon for the turn. The
extra Summon granted by this card’s effect can be used any time you could Normal
Summon, and you are not considered to be Summoning a monster with this card’s effect.
You can activate multiple copies of this card in the same turn, but you can only gain 1 extra
Summon per turn from this card. You can gain additional Normal Summons from other cards
like "Ultimate Offering", etc.
The effect that destroys the Special Summoned “Six Samurai” monsters and inflicts damage
based on their ATK does not begin a Chain.
Only “Six Samurai” monsters destroyed by “Double-Edged Sword Technique’s” effect in the
End Phase will be used to determine the damage inflicted. If one of the “Six Samurai”
monsters Special Summoned by “Double-Edged Sword Technique” is equipped with
“Legendary Ebon Steed”, the “Legendary Ebon Steed” is destroyed instead, and because the
“Six Samurai” monster was not destroyed its ATK will not be used to calculate the damage.
The turn player selects a card first for "Dragged Down into the Grave".
You can activate "Appropriate" in response to "Dragged Down into the Grave" because
drawing was the last thing performed.
DRAGON'S GUNFIRE
You select which of the two effects you will use when you activate this card, before the
opponent decides if they want to chain or not. If you choose the second effect, you select a
target monster at activation also.
DRAGON'S MIRROR
If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate
“Dragon’s Mirror” if all the Fusion Material Monsters are on the field; however, if any of them
are in the Graveyard, you cannot activate it.
You can use fusion substitute monsters like “King of the Swamp” and “Goddess with the
Third Eye” for “Dragon’s Mirror”.
“Dragon’s Mirror” does not target. You select and remove the monsters during resolution.
DRAGON'S RAGE
If you attack with "Spear Dragon" or a Dragon-Type monster equipped with "Fairy Meteor
Crush", the difference between your monster’s ATK and the attacked monster’s DEF will only
be inflicted as Battle Damage once. The effect of "Dragon’s Rage" will not inflict the damage
again.
DRAINING SHIELD
You activate "Draining Shield" when the monster controlled by your opponent declares an
attack.
You gain Life Points for "Draining Shield" equal to the attacking monster's current ATK.
DRAMATIC RESCUE
You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted,
such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug",
"Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even
if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon",
etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature
Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
You cannot activate "Dramatic Rescue" when your face-down Amazoness is targeted (with
"Nobleman of Crossout", etc.).
You can activate "Dramatic Rescue" when your opponent's Amazoness controlled by you is
targeted; in this case, the Amazoness returns to your opponent's hand but it is you (the
player who activated "Dramatic Rescue") that gets to Special Summon a monster.
If you activate "Dramatic Rescue" and your opponent chains "Ring of Destruction" and
destroys the Amazoness, the Amazoness does not return to your hand and "Dramatic
Rescue"'s effect disappears (so no monster is Special Summoned).
If you have no monster to Special Summon, you cannot activate "Dramatic Rescue".
You cannot Special Summon the Monster Card that you returned to your hand with
"Dramatic Rescue", but if you have a second copy of that monster in your hand you may
Special Summon the second copy.
You can Special Summon high-level monsters with "Dramatic Rescue" but not "Special
Summon-only" monsters.
If your opponent activates "Snatch Steal" to take control of your Amazoness, and you chain
"Dramatic Rescue", "Snatch Steal"'s effect disappears.
DREADSCYTHE HARVESTER
“Dreadscythe Harvester’s” effect is an Ignition Effect. Tributing 1 Insect-Type monster is a
cost to activate this effect.
DREAMSPRITE
The effect of "Dreamsprite" is not optional so if you have at least 1 other monster on the
field when "Dreamsprite" is attacked, the attack target is changed to your other monster.
This is also true if "Dreamsprite" is attacked when face-down.
If your "Dreamsprite" equipped with "Ring of Magnetism" is chosen as an attack target, and
you control another monster, the effect of "Dreamsprite" will still change the attack target to
your other monster.
If you control "Dreamsprite", "The Legendary Fisherman", and "Umi" is on the field,
"Dreamsprite"’s effect can still change an attack target to "The Legendary Fisherman"
because he is not being targeted with an attack, but is being targeted with a monster effect.
If you control two "Dreamsprites" and one is attacked, you cannot continue to switch the
attack target between the two "Dreamsprites" because the effect of "Dreamsprite" says that
you must calculate damage on the new target.
DRILLAGO
If there are Spell or Trap Cards, or face-down monsters, on your opponent's side of the field,
"Drillago" cannot attack directly.
If "Drillago" attacks directly, and your opponent activates an effect to reduce one of his face-
up monsters to less than 1600 ATK, there is no longer a condition allowing "Drillago" to
attack directly, and a replay occurs.
If "Drillago" attacks directly, and your opponent activates "Ready for Intercepting" from his
hand, because his/her "Makyura the Destructor" was sent to the Graveyard earlier this turn,
to flip one of his face-up monsters face-down, there is no longer a condition allowing
"Drillago" to attack directly, and a replay occurs.
DRILLROID
“Drillroid” can use its effect to destroy face-up and face-down Defense Position monsters that
it attacks.
Note that “Drillroid” does not say “without flipping the monster face-up”. The effect of
“Drillroid” is applied after the monster is flipped face-up, but before damage calculation. If
the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate
and resolve normally.
If “Drillroid” attacks a face-up “Sasuke Samurai #4”, do the coin toss for “Sasuke Samurai
#4” first, at the beginning of the Damage Step. If “Sasuke Samurai #4” destroys “Drillroid”
with its effect, the effect of “Drillroid” is not applied. (If “Sasuke Samurai #4” was face-
down, then you miss the chance to use its effect.)
If “Drillroid” attacks “Dreamsprite”, both are mandatory Trigger Effects with the same timing,
so they form a chain with “Dreamsprite” as Chain Link 2. “Dreamsprite” resolves first and,
according to her effect, causes damage calculation to happen immediately. Since the effect
of “Drillroid” only happens without damage calculation, the effect of “Drillroid” disappears.
If “Drillroid” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady”
does not activate, because she has been destroyed by the effect of “Drillroid” by the time her
effect would normally activate.
If “Drillroid” attacks a face-down Defense Position monster while “Final Attack Orders” is
active, the monster is not destroyed because it flips face-up and immediately shifts to Attack
Position.
“Nightmare Penguin” will activate its effect if attacked by “Drillroid” while face-down. (Just
like a Flip Effect.)
DROP OFF
The card discarded by the effect of "Drop Off" is considered to be discarded from your hand,
not your Deck. If "Penguin Knight" is the card discarded, its effect will not activate. If
"Electric Snake", "Regenerating Mummy", or "Fear from the Dark" is the card discarded, its
effect will activate.
This card is activated during the opponent’s Draw Phase in response to the opponent drawing
a card. It is not chained to the draw.
If a Quick-Play Spell Card is drawn, the opponent may activate it in a chain to "Drop Off" and
the effect of "Drop Off" will disappear since the drawn card is no longer in the opponent’s
hand.
If the fifth and final piece of Exodia is drawn, the opponent wins before the effect of "Drop
Off" is resolved.
DUMMY GOLEM
If “Dummy Golem” is attacked, flipped, and destroyed by damage calculation, its effect is not
applied because it is destroyed. So control does not switch.
If an effect like “Ring of Destruction” is chained to the Flip Effect of “Dummy Golem”,
destroying “Dummy Golem”, the effect of “Dummy Golem” disappears.
If the opponent only has one monster, and it is “Blindly Loyal Goblin” or “Mataza the
Zapper”, and you activate the Flip Effect of “Dummy Golem”, the effect does activate and
can be chained to, however its effect disappears because control of “Blindly Loyal Goblin”
cannot switch.
If the opponent has “Blindly Loyal Goblin” and “Gemini Elf” on the field, and you activate the
Flip Effect of “Dummy Golem”, the opponent cannot select “Blindly Loyal Goblin”. They must
select “Gemini Elf”.
If control of monsters switches with “Dummy Golem”, it stays switched as long as the cards
remain on the field. (Like “Creature Swap”.)
The effect of “Dummy Golem” will NOT resolve if any of the following is true: (1) “Dummy
Golem” is not on the field when the effect resolves; (2) “Dummy Golem” has been destroyed
before the effect resolves, such as by damage calculation; (3) there is no opponent’s
monster when the effect resolves, such as if it was returned to the hand with “Compulsory
Evacuation Device”.
DUST BARRIER
If you skip your second Standby Phase with "Solomon's Lawbook", etc., then "Dust Barrier"
remains on the field and its effect continues to apply.
If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is
still destroyed.
DUST TORNADO
You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1
Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado",
you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or
Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated,
but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.
EAGLE EYE
The effect of this monster prevents the activation of Trap Cards that can be activated when a
monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn
Judgment". (In which case the Normal Summon failed and the effect of the monster is not
applied.)
The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast"
in response to your Normal Summon of this monster).
This is a Continuous Effect that you cannot chain to.
Count the number of monsters on the opponent’s side of the field when you resolve the
effect of “Ebon Magician Curran”, not when it activates.
If “Ebon Magician Curran” is Special Summoned during the Standby Phase while “King Tiger
Wanghu” is on the field, both Trigger Effects activate immediately and form a chain.
ECTOPLASMER
"Ectoplasmer" causes the turn player to Tribute during his/her End Phase, but the opponent
does not Tribute. So while "Ectoplasmer" is out, I Tribute in my End Phase, and you Tribute
in your End Phase. But I don't Tribute in yours and you don't Tribute in mine.
So 1 Tribute is performed during the End Phase of each player's turn. The Tribute is
performed by the turn player. (Both players have to do this during their respective End
Phases, not just the controller of "Ectoplasmer".)
Tributing a monster for "Ectoplasmer" is not a cost, it’s an effect, so you can't Tribute
monsters unaffected by Spell Cards.
If you have a face-up monster on your side of the field during the End Phase, you have to
Tribute for "Ectoplasmer"’s effect.
You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if
there is no "Ectoplasmer" on the field, then its effect is not applied.
You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your
opponent’s monster for "Ectoplasmer" during the End Phase.
If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of
Heart", your opponent takes the damage even though it was their monster.
EDGE HAMMER
This card targets 1 opponent's monster.
If you destroy a monster whose original ATK is undefined, like "King of the Skull Servants",
this card will not inflict any damage to the opponent.
If an effect like "Enemy Controller" is chained to "Edge Hammer" and control of the targeted
monster switches, it will not be destroyed by "Edge Hammer".
EKIBYO DRAKMORD
If "Imperial Order" was active during the end of the second turn, a monster equipped with
"Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.
If control of a monster equipped with "Ekibyo Drakmord" changes, the turn count resets. If
"Ekibyo Drakmord" is moved by "Collected Power" or "Tailor of the Fickle" to another
monster, the turn count resets.
If "Ekibyo Drakmord" is no longer on the field, a previously equipped monster will not be
destroyed on the 2nd turn after "Ekibyo Drakmord" was played.
If "Ekibyo Drakmord" is equipped to "The Legendary Fisherman" and then "Umi" is activated,
"Ekibyo Drakmord" will remain meaninglessly equipped to "The Legendary Fisherman".
ELECTRIC SNAKE
If the summoning of "Electric Snake" is negated by "Solemn Judgment", etc. its effect is not
activated, as it is not considered to have gone directly from your hand to the Graveyard.
ELECTRIC VIRUS
This is an Ignition Effect activated from your hand.
If the targeted monster is flipped face-down by an effect chained to this card’s activation,
control of the target will not switch.
If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect
resolves, then the effect is not applied.
If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has
no effect on the resolution of this effect. (Control does not instantly change back. Control
changes back as normal at the end of the turn.)
ELEMENT DRAGON
If a FIRE and a WIND monster are on the field, you get both effects.
If there are 2 FIRE monsters on the field, Element Dragon’s ATK is 2000 (it only gets the
+500 ATK bonus once, no matter how many FIRE monsters are on the field).
If there is only 1 WIND monster on the field, and you attack and destroy it with "Element
Dragon", you cannot attack again because there is no longer a WIND monster on the field so
"Element Dragon" no longer has that ability.
Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment"
are included for "Element Dragon"’s effect.
If there are no face-up FIRE monsters on the field, and "Element Dragon" attacks a face-
down FIRE monster, "Element Dragon"’s effect that increases its ATK by 500 points is applied
before damage calculation because it is a Continuous Effect.
ELEMENT SOLDIER
If both a WATER and an EARTH monster are on the field, you get both effects.
If the only EARTH monster on the field is your opponent’s "Giant Rat", and your "Element
Soldier" attacks and destroys it, there is no EARTH monster on the field when "Giant Rat"’s
effect activates in the Graveyard, so "Element Soldier" no longer has the ability to negate
monster effects and "Giant Rat"’s effect resolves as normal. (Monsters destroyed by
"Element Soldier" that have effects that activate in the Graveyard will only have their effects
negated if an EARTH monster is on the field at the time the monster is sent to the
Graveyard.)
If there are no face-up EARTH monsters on the field, and "Element Soldier" attacks a face-
down "Man-Eater Bug", it is flipped up, and there is now an EARTH monster on the field
when "Man-Eater Bug"’s effect would activate and resolve. So "Element Soldier" negates
"Man-Eater Bug"’s effect.
Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment"
are included for "Element Soldier"’s effect.
If "Element Soldier" destroys "Sinister Serpent" while there is an EARTH monster on the
field, "Sinister Serpent" cannot be added to your hand even if "Element Soldier" is removed
from the field or loses its ability later on because there is no longer an EARTH monster.
ELEMENTAL ABSORBER
Removing from play 1 Monster Card in your hand is not a cost. It is part of the effect of
“Elemental Absorber”.
You only remove from play 1 Monster Card from your hand and when “Elemental Absorber”
resolves. You can’t remove additional cards later. You can’t remove from play more than 1
card when “Elemental Absorber” resolves.
The effect will continue even if the removed Monster Card doesn’t stay removed from play.
For example, if the removed monster is “D.D. Scout Plane” it will be Special Summoned
during the End Phase, and your opponent’s DARK monsters will still not be able to attack.
ELEMENTAL BURST
You can use a monster whose Attribute has been changed with “Scroll of Bewitchment” to
activate “Elemental Burst”.
If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to
your opponent’s Deck to Special Summon this card.
This card’s effect activates during every End Phase. If this card is not face-up on the field
during the End Phase of the turn it was Special Summoned, its effect will still activate during
the next End Phase that it is face-up on the field for, and be returned to the Fusion Deck.
You can only use the effect of “Elemental Hero Bubbleman” to Special Summon itself during
your Main Phase.
If you choose not to draw 2 cards for “Elemental Hero Bubbleman’s” effect, it does not start
a chain.
If “Elemental Hero Bubbleman” is destroyed and then Special Summoned by “Rope of Life” in
the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards
for the effect of “Elemental Hero Bubbleman”.
If you Special Summon “Elemental Hero Bubbleman” by the effect of your opponent’s “Last
Turn”, you can draw the 2 cards.
If your opponent chains to the effect of “Elemental Hero Bubbleman” with an effect that
causes you to have cards in your hand (such as “Conscription”), then the effect of “Elemental
Hero Bubbleman” disappears because you must still have no cards when resolving the effect.
“Elemental Hero Chaos Neos” can be Special Summoned from the Graveyard if it was first
Special Summoned according to its text and sent to the Graveyard afterwards. “Elemental
Hero Chaos Neos” can also be Special Summoned from the Removed Zone if it was Special
Summoned according to its text and then removed from play afterwards.
If “Elemental Hero Chaos Neos” is destroyed before it can return to the Fusion Deck by its
own effect, the effect of Setting every face-up monster on the field disappears.
You can activate the coin toss effect of “Elemental Hero Chaos Neos” even while there are no
monsters on your opponent’s side of the field.
If you activate the coin toss effect of “Elemental Hero Chaos Neos” and get 2 Heads, if
“Elemental Hero Chaos Neos” is flipped face-down or removed from the field the effects of all
face-up monsters on your opponent’s side of the field will still be negated.
The effect of returning “Elemental Hero Chaos Neos” to the Fusion Deck and Setting all face-
up monsters on the field are one effect. If “Elemental Hero Chaos Neos” is not returned to
the Fusion Deck (because of “Neo Space”, etc.) face-up monsters on the field will not be Set.
If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to
your opponent’s Deck to Special Summon this card.
This card’s effect activates during every End Phase. If this card is not face-up on the field
during the End Phase of the turn it was Special Summoned, its effect will still activate during
the next End Phase that it is face-up on the field for, and be returned to the Fusion Deck.
If this card is destroyed by battle, its effect to destroy 1 monster your opponent controls
activates when this card is sent to the Graveyard.
This effect will activate if this card is destroyed while it is being treated as a Spell Card (by
"Relinquished", etc.).
The effect of “Elemental Hero Flame Wingman” is activated when the monster destroyed in
battle by it is sent to the Graveyard. You can chain to this effect.
If your “Elemental Hero Flame Wingman” destroys your monster that your opponent
controlled, the effect is still activated and you inflict the effect damage to your opponent’s
Life Points.
If your “Elemental Hero Flame Wingman” destroys a “Fusilier Dragon, the Dual-Mode Beast”
that was Summoned without Tribute, inflict 2800 damage to your opponent’s Life Points.
If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to
your opponent’s Deck to Special Summon this card.
This card’s effect activates during every End Phase. If this card is not face-up on the field
during the End Phase of the turn it was Special Summoned, its effect will still activate during
the next End Phase that it is face-up on the field for, and be returned to the Fusion Deck.
If you target a Token Monster with this effect, the additional effect (“This card cannot battle
this turn.”) is not applied because the Token is not treated as a monster after it is destroyed.
If you destroy a monster that is being treated as an Equip Spell Card by the effect of
“Relinquished”, it is treated as a monster after it is destroyed so the additional effect for
destroying a Monster Card is applied.
If you have a face-down Field Spell Card, but no face-down cards in your Spell & Trap Card
Zones, you cannot attack directly with “Elemental Hero Mariner’s” effect.
If you control “Relinquished” equipped with a face-down Monster Card, that card is face-
down in your Spell & Trap Card Zone, so “Elemental Hero Mariner” can attack directly.
If your only face-down card is “Rush Recklessly”, you can attack directly, and then during the
DAMAGE STEP, activate “Rush Recklessly” and the direct attack will continue. This is because
Replays do not usually occur during the Damage Step.
If your opponent controls a monster equipped with “Ring of Magnetism”, then “Elemental
Hero Mariner” cannot attack directly.
You cannot choose to Special Summon a monster if it cannot be Special Summoned, such as
a Spirit monster, or “Dark Ruler Ha Des”, or a Fusion Monster that was Summoned by the
effect of “Metamorphosis”.
If you did not destroy a monster with “Elemental Hero Necroid Shaman’s” effect then you do
not Special Summon a monster from your opponent’s Graveyard. This includes if an effect is
chained that prevents the selected monster from being destroyed.
You can have 3 “Elemental Hero Bubbleman” and 3 “Elemental Hero Neo Bubbleman” in your
Deck and Side Deck combined.
If your Defense Position “Elemental Hero Neo Bubbleman” is attacked by “Drillroid”, damage
calculation is not conducted, so “Elemental Hero Neo Bubbleman” did not “battle” and its
effect will not activate.
If you Special Summon this card you can activate “Inferno Reckless Summon” and Special
Summon “Elemental Hero Bubbleman” from your Deck.
While this card is face-up on the field, it can be used as “Elemental Hero Bubbleman” for a
Fusion Summon (but not while in your hand).
The effect of “Elemental Hero Neo Bubbleman” that makes it treated as “Elemental Hero
Bubbleman” is a Continuous Effect. The effect that destroys a monster that battles it is a
Trigger Effect.
You cannot use a Monster Token for the cost because they are not sent to the Graveyard.
You can use this effect multiple times, but the same monster cannot be targeted with this
effect twice.
“While this card is face-up on the field” means “while this Elemental Hero Tempest is face-up
on the field”. Not while the selected monster is face-up on the field.
If the effect of “Elemental Hero Thunder Giant” is activated, targeting “King of the Skull
Servants” with 2000 original ATK, and the opponent chains “Curse of Aging” and discards
“Skull Servant” to activate it, then “King of the Skull Servants” has 3000 original ATK and is
not destroyed.
ELEMENTAL HERO WILDEDGE
This monster cannot attack the opponent directly after attacking a monster(s).
If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”,
if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be
destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”,
“Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters
will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated,
and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will
not be negated and no Effect Damage will be dealt.
You may activate “Torrential Tribute” when “Elemental Hero Wildheart” is Summoned, and
when it resolves all monsters (except “Elemental Hero Wildheart”) will be destroyed.
You can Special Summon “Elemental Hero Wildheart” with “Call of the Haunted”. He will not
be destroyed if “Call of the Haunted” is later removed from the field.
You can Special Summon “Elemental Hero Wildheart” with “Return from the Different
Dimension” and it will not be removed from play during the End Phase.
If “Waboku” is activated, its effect is still applied to any damage calculation involving
“Elemental Hero Wildheart”. This is because “Waboku” is affecting the damage and is not
affecting “Elemental Hero Wildheart”.
For “Elemental Hero Wildheart” vs. “Skill Drain”, whichever effect was active on the field first
takes precedence. So if “Elemental Hero Wildheart” is on the field and “Skill Drain” is
activated, his effect is not negated. But if “Skill Drain” is on the field and “Elemental Hero
Wildheart” is Summoned, his effect is negated by “Skill Drain” as long as “Skill Drain”
remains on the field.
You can activate “Fuh-Rin-Ka-Zan” if “Elemental Mistress Doriado” is face-up on the field (no
other monsters are required).
“Elemental Burst” requires 4 Tributes. A face-up “Elemental Mistress Doriado” can be used as
1 of the 4, but you will still need to Tribute 3 other monsters of the appropriate Attributes.
"Elephant Statue of Blessing"'s effect can be activated during the Damage Step.
"Elephant Statue of Blessing"'s effect activates when sent from the hand to the Graveyard by
the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
"Elephant Statue of Disaster"'s effect can be activated during the Damage Step.
"Elephant Statue of Disaster"'s effect activates when sent from the hand to the Graveyard by
the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
You can use "Barrel Behind the Door" against the effect of "Elephant Statue of Disaster".
If the targeted monster is not destroyed by “Eliminating the League’s” effect, you cannot
resolve the second part of this card’s effect (and you do not get to look at your opponent’s
hand).
If a different “Six Samurai” is destroyed instead of the target, you cannot resolve the second
part of “Eliminating the League’s” effect.
EMBODIMENT OF APOPHIS
Once “Embodiment of Apophis” has been activated, it takes up 1 Monster Card Zone and 1
Spell & Trap Card Zone. The physical location of “Embodiment of Apophis” should be on the
Monster Card Zones, however.
If your Monster Card Zones are all full you cannot activate “Embodiment of Apophis”. If your
Spell & Trap Card Zones are all full you cannot take control of your opponent’s “Embodiment
of Apophis” because you will need 1 Monster Card Zone and 1 Spell & Trap Card Zone for it.
If your opponent has no vacant Spell & Trap Card Zones, you cannot give them “Embodiment
of Apophis” for “Creature Swap”. If “Embodiment of Apophis” is your only monster in such a
case, neither player can activate “Creature Swap”.
You can activate “Embodiment of Apophis” during your opponent’s Main Phase, or your own.
While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be
destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use
“Fake Trap” to prevent it from being destroyed. When preventing the destruction of
“Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use
“My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to
rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is
targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can
use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because
“Raigeki Break” can destroy a Monster card or a Trap Card.
vs. “Jinzo”: If “Emodiment of Apophis” is a monster, and “Jinzo” or “Royal Decree” is played,
“Embodiment of Apophis” cannot remain as a monster and is placed face-up in the Spell &
Trap Card Zone, where it remains on the field meaninglessly (even if “Jinzo” leaves play
later). If “Royal Decree” is chained to the activation of “Embodiment of Apophis”, the effect
of “Embodiment of Apophis” is negated and it remains on the field in the Spell & Trap Card
Zone meaninglessly.
If “Embodiment of Apophis” is a monster, and is flipped face-down, it goes back to the Spell
& Trap Card Zone as a Trap Card (vertically, since Trap Cards do not have battle positions).
You cannot activate “Embodiment of Apophis” that same turn, because it is a Trap Card that
was just Set.
When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and
remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it
with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”.
It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des
Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No
Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for
“Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of
Darkness”.)
If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or
“Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card
Zone because he is the controller.
If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”,
and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there
meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster
because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell
& Trap Card Zone and remains there meaninglessly.
“Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for
“Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters.
You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.
“Embodiment of Apophis”, while a monster, has original ATK 1600 and original DEF 1800 (for
purposes of “Megamorph”, etc.).
You can negate the activation of “Embodiment of Apophis” by chaining “Solemn Judgment”
or “7 Tools of the Bandit” or “Royal Oppression”, but you cannot use these against it once it
is a monster.
When “Embodiment of Apophis” is Special Summoned, you can activate “Torrential Tribute”
just like with any other Summon.
You can use “Chain Destruction” when “Embodiment of Apophis” is Special Summoned, and
“Chain Destruction” will destroy all copies of “Embodiment of Apophis” in the hand and Deck
even though they are Trap Cards.
You can use “Embodiment of Apophis” as a Tribute once it is a monster. You cannot Tribute it
for a Ritual Summon, etc., while it is in your hand.
If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s
hand.
You can target “Embodiment of Apophis” with “Monster Recovery” while it is a monster, and
return it to the Deck.
If “Embodiment of Apophis” is a monster, and you use “Magical Hats” with it, it returns to
your Spell & Trap Card Zone face-down. The other effects of “Magical Hats” apply normally.
If “Embodiment of Apophis” battles “D.D. Warrior Lady” and her effect is activated, both will
be removed from play.
If you select “Embodiment of Apophis” as your monster for “Last Turn”, it is not sent to the
Graveyard even though “Last Turn” sends all other cards to the Graveyard.
If you control “Theban Nightmare” and “Embodiment of Apophis”, you control a Trap Card so
the effect of “Theban Nightmare” cannot be applied.
If you change “Embodiment of Apophis” to Machine-Type and use “Limiter Removal”, then
“Jinzo” is Summoned later that turn and “Embodiment of Apophis” switches back to a Trap
Card, “Embodiment of Apophis” is not destroyed in the End Phase by “Limiter Removal”.
EMERGENCY PROVISIONS
Sending Spell and Trap Cards on your side of the field to the Graveyard is a cost for
activating this card.
You can activate a Normal Spell Card, such as "Raigeki", then chain "Emergency Provisions"
and send "Raigeki" to the Graveyard to gain 1000 Life Points, and the effect of "Raigeki" will
still resolve.
If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send
your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life
Points).
You gain the Life Points from this card’s effect in one lump sum, so if you control "Fire
Princess" her effect will only inflict 500 points of damage.
The effect of this card does not "destroy" your Spell and Trap Cards; it "sends them to the
Graveyard." So, for example, you may send a Spell Card to the Graveyard with a counter on
it from "Magic Reflector". You can also send "Fusion Sword Murasame Blade" even though it
cannot be "destroyed".
If you control a monster equipped with "Premature Burial" and you send "Premature Burial"
to the Graveyard to activate "Emergency Provisions" the equipped monster is not destroyed,
because "Premature Burial" was not destroyed. The same is true for Toon Monsters: if you
send "Toon World" to the Graveyard with "Emergency Provisions", Toon Monsters you control
are not destroyed.
If you send "Smoke Grenade of the Thief" or "Blast with Chain" to the Graveyard for the cost
of "Emergency Provisions" their effects do not activate, because they were not destroyed.
If you send "Black Pendant" to the Graveyard for the cost of "Emergency Provisions" its
effect does activate.
While "Banisher of the Light" is face-up on the field, you cannot activate "Emergency
Provisions" since it is impossible to send cards to the Graveyard.
If you have "Imperial Order" active on your side of the field, you may send it to the
Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions"
will not be negated.
If only 1 player as a Level 3 or lower Normal Monster in their Deck, then that player gets to
add the monster to his hand.
You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does
not target.
If you have "Emissary of the Oasis" with "Raregold Armor", and a Level 3 or lower Normal
Monster, your opponent cannot attack.
A Monster Token is a Normal Monster, but a Ritual Monster without an effect is not a Normal
Monster.
If you have some vacant Monster Card Zones, but not enough, select the monsters you wish
to Summon with "Enchanting Fitting Room" and Special Summon them.
ENEMY CONTROLLER
You can activate "Enemy Controller"'s first effect even if you have no monster on your side of
the field.
If you activate either of "Enemy Controller"'s effects, and your opponent chains "Book of
Moon" to flip the target monster face-down, its targeting conditions are no longer correct
when "Enemy Controller" resolves and "Enemy Controller"'s effect disappears.
When the Ignition Effect of "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End"
is activated, and you chain "Enemy Controller" to take control of the "Cannon
Soldier"/"Chaos Emperor Dragon - Envoy of the End", even if you take control of the
monster, you cannot take control of the effect itself. So if your opponent activates "Cannon
Soldier" or "Chaos Emperor Dragon - Envoy of the End"'s effect, and you chain "Enemy
Controller", you still take the damage from "Cannon Soldier"/"Chaos Emperor Dragon -
Envoy of the End".
If "Dark Magician of Chaos" is Summoned, and you chain "Enemy Controller" to the
activation of his effect, even if you take control of "Dark Magician of Chaos", you cannot take
control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell
Card from the Graveyard.
When "Spirit of the Pharaoh" is Special Summoned, and "Enemy Controller" is chained to the
effect, the player who Special Summoned "Spirit of the Pharaoh" gets the effect because he
activated the effect.
If you take control of your opponent's monster with "Enemy Controller", and then the
monster is flipped face-down with "Book of Moon", control of the monster is still returned to
the opponent (the original controller) during the End Phase.
If you take control of your opponent's monster with "Enemy Controller", and then the
monster is removed from play with "Interdimensional Matter Transporter" or
"Dimensionhole", when it returns to play it comes to the side of the field of the player who
used "Enemy Controller", but then immediately moves back to the original Controller.
If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical
Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller"
to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy
Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.
ENERGY DRAIN
When "Hayabusa Knight", boosted by "Energy Drain", attacks, and the opponent's hand is
reduced during the battle, the ATK of "Hayabusa Knight" for the second attack is not
changed because the effect of "Energy Drain" is determined when "Energy Drain" resolves.
ENERGY-ABSORBING MONOLITH
The “Energy-Absorbing Monolith” does not increase your Life Points with its own effect.
Instead, it changes what the damage inflicting card would have done, so that you gain Life
Points instead of taking damage.
If you activate “Energy-Absorbing Monolith” while your opponent has “Bad Reaction to
Simoichi” face-up on their side of the field, instead of gaining Life Points you will receive
damage due to the effect of “Bad Reaction to Simochi”.
ENERVATING MIST
If "Enervating Mist" and "Infinite Cards" are both active, whichever effect resolved last is
dominant.
ENRAGED BATTLE OX
For "Enraged Battle Ox"'s effect to activate, the attacked monster must be in Defense
Position during damage calculation. So if "Final Attack Orders" is active, "Enraged Battle
Ox"'s effect will not be applied.
Any card treated as a Spell Card (a monster equipped to "Relinquished", etc.) when this card
resolves will be destroyed.
If you choose Trap Cards when you activate this card, and the only face-down card in your
opponent's Spell & Trap Card Zones is "Fake Trap", the cannot activate "Fake Trap".
If you take control of the opponent’s monster with a “Charmer” and the opponent takes
control back with “Change of Heart”, control still reverts to you after the effect of “Change of
Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip
Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the
field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-
down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is
not re-applied when it’s back on the field.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates
“Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to
destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still
destroyed by the effect of “Assault on GHQ”.
ETOILE CYBER
This card’s effect is a Continuous Effect that cannot be chained to.
During your second Standby Phase after activating “Evil Hero Infernal Gainer’s” effect, if you
have no available Monster Zone spaces when “Evil Hero Infernal Gainer’s” effect tries to
Special Summon it onto your side of the field, the “Evil Hero Infernal Gainer” will be sent to
the Graveyard.
After being removed from play by its own effect, if “Evil Hero Infernal Gainer” is removed
from the Removed Zone (returned to the Graveyard, added to the Deck, etc.) its will not be
Special Summoned during the second Standby Phase. Even if the “Evil Hero Infernal Gainer”
is returned to the Removed Zone, it will still not be Special Summoned.
If, during your second Standby Phase after activating “Evil Hero Infernal Gainer’s” effect,
your opponent negates the effect that Special Summons “Evil Hero Infernal Gainer”, it will
not be Special Summoned during a later Standby Phase.
If the destroyed monster’s ATK and DEF are equal, the effect of “Evil Hero Inferno Wing” will
still activate and it will inflict damage equal to either the ATK or DEF. (since both are equal, it
does not matter which is selected)
EXCHANGE
You cannot activate "Exchange" if you have no other card in your hand besides "Exchange".
The opponent is still considered the owner of the card you take by the effect of "Exchange"
for all purposes.
If you take your opponent’s "Kuriboh" through the effect of "Exchange" you may discard it to
activate its effect (but it is discarded to your opponent’s Graveyard).
“Exchange of the Spirit” does not target cards in the Graveyard, so “Big Burn” cannot be
activated.
“Exchange of the Spirit” is put into the new Graveyard after it resolves.
You need 15 cards in your Graveyard to activate “Exchange of the Spirit”. If you have exactly
15 and the opponent chains “Disappear” to remove from play 1 of those cards, “Exchange of
the Spirit” was already activated correctly so it will resolve correctly.
Your opponent can have any number of cards in their Graveyard when you activate
"Exchange of the Spirit", including 0.
If the opponent activates “Premature Burial” or “Call of the Haunted” you can chain
“Exchange of the Spirit” (if you meet the requirements) to swap the cards in the Deck and
the Graveyard. Since the targeted monster is no longer in their Graveyard, “Premature
Burial” would be destroyed and “Call of the Haunted” would remain on the field
meaninglessly.
Any Fusion Monsters in the Graveyard when “Exchange of the Spirit” resolves will be
returned to the Fusion Deck.
If “Parasite Paracide” is face-up in a Deck when “Exchange of the Spirit” resolves, it will be
sent to its owner’s Graveyard.
EXILED FORCE
You cannot activate the effect of "Exiled Force" if it is the only monster on the field.
EXODIA NECROSS
"Exodia Necross" cannot be Normal Summoned or Set, and cannot be Special Summoned
EXCEPT by the effect of "Contract with Exodia". So "Exodia Necross" cannot be Special
Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
Players can activate Spell & Trap Card effects that destroy monsters, but "Exodia Necross"
will not be destroyed by them.
If a piece of Exodia is removed from the Graveyard while "Exodia Necross" is removed from
play due to "Dimensionhole", "Exodia Necross" is destroyed when it returns to the field.
If your opponent takes control of your "Exodia Necross" and does not have all 5 pieces of
Exodia in his/her Graveyard, "Exodia Necross" is destroyed if face-up.
While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points.
Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it
had because of its effect, but it will begin to accumulate ATK points again.
While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed
from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.
EXPRESSROID
If one of the 2 “roid” monsters you select for “Expressroid’s” effect is removed from your
Graveyard by an effect chained to this effect, the remaining “roid” monster you selected will
be added to your hand.
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Yu-Gi-Oh! Home > Game Play > FAQ > Card FAQs
FAIRY BOX
If you have two copies of "Fairy Box" active on the field you may flip a coin twice, but only
need to call 1 correctly to reduce the attacking monster’s ATK to 0.
The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play
Spell Cards cannot further increase the monster’s ATK this battle. A monster effect such as
"Injection Fairy Lily" can increase its own ATK after "Fairy Box" is successful.
Paying 500 Life Points is optional, if you choose not to pay "Fairy Box" is destroyed.
The effect of "Fairy Box" does not target, so "Lord of D." will not prevent "Fairy Box" from
reducing the ATK of an attacking Dragon-Type monster to 0.
FAIRY GUARDIAN
Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards,
or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards
negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the
Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your
opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from
your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord",
etc.
If you activate "Painful Choice" and a Spell Card is included in the 4 cards that are sent to
the Graveyard, it cannot be targeted with the effect of "Fairy Guardian" since it was YOUR
"Painful Choice" that sent the card to the Graveyard, even though your opponent decided
which card you kept.
If you equip your "Fairy Meteor Crush" to an opponent’s monster, and it attacks a Defense
Position monster on your side of the field with ATK greater than your monster’s DEF, the
opponent will take the difference as Battle Damage. This is because "your opponent" is the
opponent of the player who controls "Fairy Meteor Crush" not necessarily the opponent of the
player who controls the monster.
"Kuriboh" or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush"
because it is Battle Damage.
When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same
turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same
turn.
FALLING DOWN
If there are no Archfiends on your side of the field, "Falling Down" is destroyed immediately,
even in the middle of a chain.
The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of
Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling
Down" from being destroyed.
You can activate "Falling Down" when there are no Archfiends on your side of the field, but it
is destroyed immediately before it is equipped to a monster.
You cannot use "Barrel Behind the Door" against the damage from "Falling Down" because
you cannot use "Barrel Behind the Door" against a Continuous or Equip Spell Card.
FATAL ABACUS
For the effect of "Fatal Abacus" to trigger, a Monster Card that is being treated as a monster
must be sent from the field to the Graveyard. This means that a Monster Card equipped to
"Relinquished" or "Sword Hunter" that is sent to the Graveyard will not trigger this effect.
Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of
"Magical Hats" will not trigger this effect.
Monster Tokens do not trigger this card’s effect because they are not sent to the Graveyard.
Monsters that are removed from play and monsters that are destroyed while "Banisher of the
Light" is on the field do not trigger this card’s effect. This is because they never go to the
Graveyard.
"Sent from the field to the Graveyard" includes cards that are destroyed, Tributed, or sent
straight from the field to the Graveyard.
If multiple "Fatal Abacus" cards are active on the field, a player will take 500 points of
damage for each when one of their monsters is sent from the field to the Graveyard. So if 2
are active, a player will take 1000 points of damage and if 4 are on the field (you have 3
active and your opponent has 1 active) a player will take 2000 points of damage.
It is the owner of the Monster Card that takes the damage, so if you control your opponent’s
monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500
points of damage.
Only the owner of "Fear from the Dark" can use its effect, because it has to be sent from
your hand to your Graveyard.
When you discard "Fear from the Dark" with "Painful Choice", "Fear from the Dark"'s effect
does not activate because it was your own card effect that caused it.
If "Fear from the Dark" is sent to the Graveyard during a card effect's resolution, or during a
chain, activate "Fear from the Dark"'s effect after the current effect or chain has resolved.
If "Fear from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Fear from the Dark"
is Special Summoned to the field before the attack of "Last Turn" happens.
FEATHER SHOT
This card targets 1 face-up “Elemental Hero Avian”.
You can activate 2 copies of “Feather Shot” and target the same “Elemental Hero Avian”, but
the second one will not increase the number of times it can attack. If you select 2 different
“Elemental Hero Avians” then neither one can attack.
If you Summon a monster after “Feather Shot” has resolved, that monster cannot attack.
You cannot activate “Feather Shot” during a turn where “Absolute End” has been activated. If
“Feather Shot” has already resolved, “Absolute End” cannot be activated. If “Absolute End” is
chained to “Feather Shot”, then the selected “Elemental Hero Avian” cannot attack.
FELGRAND DRAGON
If "Felgrand Dragon" is sent from the field to the Graveyard and afterwards it is removed
from play (with "D.D. Crow", etc.), "Felgrand Dragon" cannot be Special Summoned with
"Dimension Fusion" because "Felgrand Dragon" cannot be Special Summoned from the
Removed Zone. If the “Felgrand Dragon” is returned to the Graveyard from the Removed
Zone (with “Miracle Dig”, etc.), the “Felgrand Dragon” cannot be Special Summoned from
the Graveyard because it was not sent from the field to the Graveyard.
The ATK gained by "Felgrand Dragon" when it is Special Summoned disappears when
"Felgrand Dragon" is removed from the field or flipped face-down.
If "Skill Drain" is face-up on the field when "Felgrand Dragon" is Special Summoned, or if
"Skill Drain" is activated after "Felgrand Dragon" is Special Summoned, "Skill Drain" will
negate "Felgrand Dragon's" ATK gaining effect. If "Skill Drain" is later negated or removed
from the field, the ATK gain is not reapplied.
When "Felgrand Dragon" is Special Summoned, its controller selects 1 monster in his/her
Graveyard as a target. If the selected monster is removed from play in chain to this effect,
"Felgrand Dragon"'s effect will disappear and it will not gain ATK.
After "Felgrand Dragon's" ATK gaining effect is resolved, the ATK gain will not disappear if
the selected monster is removed from the Graveyard.
The text “This monster cannot be Special Summoned except from the Graveyard, and only if
it was sent there from the field” is a condition and not an effect. It cannot be negated by
“Dark Ruler Ha Des”, etc.
FIBER JAR
When this card’s effect is activated all cards on the field, in hand, and in the Graveyards are
returned to their owner’s Deck. Fusion Monster Cards in any of these places are returned to
the Fusion Deck. Cards removed from play remain removed from play.
When the effect of "Fiber Jar" is activated, "Fiber Jar" itself is united with the Deck, even if it
has been attacked and destroyed as a result of battle.
If the effect of "Fiber Jar" activates during the Battle Phase, it does not end the Battle Phase,
although the turn player will have no monsters after the effect resolves.
If your opponent’s "Parasite Paracide" is face-up in your Deck when the effect of "Fiber Jar"
is activated, it will remain there. The opponent should cut your Deck with his / her eyes
closed after you shuffle to ensure fairness.
If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect
has already been used once this Duel, that condition is not reset. If you again draw and
Summon your "Twin-Headed Behemoth" you may not activate its effect again.
FIELD BARRIER
You cannot activate a card with an effect like “Mystical Space Typhoon,” targeting a Field
Spell Card while this card is in play.
If a mandatory effect is activated that would destroy a Field Spell Card while this card is in
play, that Field Spell Card is not destroyed.
Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all
cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in
play, but the Field Spell Card will not be destroyed.
This card only prevents the activation of Field Spell Cards themselves. The effects of a Field
Spell Card already on the field (like “Ancient City – Rainbow Ruins”) can still be activated
while this card is in play.
While this card is active, you cannot Set a Field Spell Card if you already control a Field Spell
Card.
If you control a Field Spell Card and “Field Barrier”, and its effect is being negated by a card
like “Imperial Order,” and your opponent plays a Field Spell, then you could chain an effect
to destroy “Imperial Order,” and your opponent’s Field Spell Card would be sent to the
Graveyard. Your Field Spell Card will remain in play.
If your opponent Flip Summons a monster with a Flip Effect, and chains a card like "Offerings
to the Doomed" to destroy "Fiend Skull Dragon", the Flip Effect will not be negated since
"Fiend Skull Dragon" is no longer on the field when the Flip Effect resolves, and it will only
negate Flip Effect "as long as this card remains face-up on the field".
The opponent may activate a Trap Card that targets "Fiend Skull Dragon", but its effect will
be negated and the Trap Card destroyed.
Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn"
will all apply their effects to "Fiend Skull Dragon" because these cards do not target.
You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it
resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the
field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned
previously in order to Special Summon it from the Graveyard.
You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon
"Fiend Skull Dragon", and the Flip Effect will be negated.
When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of
Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy
"Fiend's Hand Mirror" instead.
FIFTH HOPE
If this card is sent to the Graveyard by the effect of "Destiny Hero - Diamond Dude", even if
you have no cards on your side of the field and in your hand when its effect is activated
during your next Main Phase, you can only draw 2 cards. The extra draw effect only applies
when you activate the card "Fifth Hope" itself, not just its effect.
While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to
face-down Defense Position, and while they are face-down, "Final Attack Orders" has no
effect on them.
While "Final Attack Orders" is active, you can change the Battle Positions of monsters with
"Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back
to Attack Position by "Final Attack Orders".
While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark
Zebra" are resolved, but they are immediately changed back to Attack Position.
While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a
monster in face-up Defense Position, but it is immediately changed to Attack Position.
FINAL COUNTDOWN
You count turns for "Final Countdown" like this: Turn 1 is the turn you activate it, Turn 2 is
your opponent's turn, Turn 3 is your turn after you activated "Final Countdown", etc.
You can activate "Pyro Clock of Destiny" to advance the turn count by 1 for "Final
Countdown". "Final Countdown" does not have to be on the field when you use "Pyro Clock of
Destiny".
You win when the 20th turn ends, before the Draw Phase of the 21st turn.
When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final
Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is
activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final
Countdown" because "Final Countdown" will be in the Graveyard.
When you activate "Final Countdown", and your opponent activates "Final Countdown"
during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown"
by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW.
FINAL DESTINY
Discarding 5 cards from your hand is a cost. You cannot activate this card if you have less
than 5 cards in your hand.
FIRE PRINCESS
If you have 1 "Fire Princess" and 2 "Solemn Wishes" on the field, "Fire Princess"’s effect
deals 1000 damage to your opponent when you draw. If you have 1 "Fire Princess" and 2
"Marie the Fallen One" in your Graveyard, "Fire Princess"’s effect deals 1000 damage to your
opponent during your Standby Phase.
If you have 2 "Fire Princesses" and 1 "Solemn Wishes" on the field, your opponent takes
1000 damage when you draw a card (and takes 2000 damage if you had 2 "Solemn Wishes"
on the field instead of 1).
If "Mysterious Puppeteer" is on the field when you Summon "Fire Princess", "Fire Princess"’s
effect will deal 500 damage to your opponent because of "Mysterious Puppeteer"’s effect.
If you have "Soul Absorption" and "Fire Princess" face-up on the field when your opponent
removes 3 monsters from his Graveyard to Summon "Dark Necrofear" you will gain 1500 Life
Points and "Fire Princess"’s effect will deal 500 Damage to your opponent.
If you have a face-up "Fire Princess" and a Set "Poison of the Old Man" when your opponent
activates "Dark Hole" you may chain "Poison of the Old Man" to increase your Life Points and
the effect of "Fire Princess" will deal 500 damage to your opponent even though she is then
destroyed by "Dark Hole", because the effect of "Fire Princess" is a Continuous Effect.
FIRE SORCERER
If you have fewer than 2 cards in your hand when this card is flipped face-up its Flip Effect is
not activated.
Removing 2 cards from your hand is part of the resolution of this card’s Flip Effect, not part
of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not remove any
cards from your hand.
FIREBIRD
The effect of “Firebird” is a Trigger Effect that activates when 1 or more Winged Beast-Type
monster(s) on the controller’s side of the field are destroyed. If the monsters were destroyed
as a result of battle, the timing of this effect is at the end of the Damage Step, when the
monsters are sent to the Graveyard.
You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”.
If 2 or more Winged Beast-Type monsters on the controller’s side of the field are destroyed
at the same time, the ATK of “Firebird” only increases by 500 points.
Winged Beast-Type tokens on the controller’s side of the field are included and will increase
the ATK of “Firebird” when destroyed.
Monsters on the controller’s side of the field that are changed to Winged Beast-Type by “DNA
Surgery” are included and will increase the ATK of “Firebird” when destroyed.
When face-down Winged Beast-Type monsters are destroyed (by a card effect), the ATK of
“Firebird” does not increase.
The ATK increase from the effect of “Firebird” remains as long as “Firebird” remains face-up
on the field.
FIRESTORM PROMINENCE
This card’s effect will destroy “Elemental Mistress Doriado”.
FIREWALL
Removing from play 1 Pyro-Type monster in your Graveyard is a cost to activate this card’s
effect.
Paying 500 Life Points during your Standby Phase does not start a Chain.
If "Elemental Hero Wildheart", or another monster that is unaffected by the effects of Trap
Cards, attacks directly, you cannot activate the effect of "Firewall".
FISSURE
You can activate "Fissure" even if your opponent only has 1 monster on the field.
If there are two or more monsters with equal ATK on your opponent’s side of the field, you
(the player who activated "Fissure") select which monster will be destroyed.
FLASHBANG
If “Flashbang” is activated, effects that activate when Battle Damage is inflicted to a player
will miss the timing for activation, such as “Don Zaloog”.
If “Flashbang” is activated, any effects that would activate at the end of the Battle Phase will
miss the timing for activation, such as “Goblin Attack Force”.
FLINT
The effect of "Flint" that equips it to a new monster is an effect that targets. This effect also
can be chained to.
FLINT LOCK
The effect of "Flint Lock" that moves "Flint" from "Flint Lock" to another monster can be
activated multiple times in the same turn.
You cannot target activate "Flint" from you hand targeting a "Flint Lock" that is already
equipped with "Flint."
This card's effect to equip "Flint" to itself targets the "Flint" card.
This card's effect to to equip "Flint" to another monster targets that monster and "Flint".
FLINT MISSLE
If the activation of "Flint Missile" is negated, or it is destroyed by a card chained to its
activation, you cannot return it to your Deck.
FLYING KAMAKIRI #1
If you attack with your "Flying Kamakiri #1" and it is destroyed as a result of battle, you
may attack with the monster Special Summoned by "Flying Kamakiri #1" before entering
Main Phase 2.
If your opponent controls your "Flying Kamakiri #1" and it is destroyed as a result of battle,
you get the effect of "Flying Kamakiri #1" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc.
cannot be used.
FORCED BACK
You cannot activate this card when a monster is Set.
If a monster with a Flip Effect is Flip Summoned and you activate “Forced Back”, then the
Flip Effect never activates.
If you negate the Normal or Flip Summon of “Dark Magician of Chaos” with “Forced Back”, it
is returned to the hand and is not removed from play.
You can activate “Forced Back” when you Normal or Flip Summon your own monster. You
should announce this immediately after your Summon. Once you allow your opponent to
activate “Torrential Tribute” you are acknowledging that the Summon was successful and
you cannot activate “Forced Back”.
FORCED CEASEFIRE
You can activate the effect of a Continuous Trap Card that is already face-up on the field
during the turn that “Forced Ceasefire” is active.
FORMATION UNION
The monster you equip the Union Monster to must be "appropriate", meaning the monster
name written in the text of the Union Monster.
The Union Monster is considered to be equipped 'by its effect' so any bonuses the Union
Monster grants are granted if equipped with "Formation Union".
A Union Monster that is "detached" during the Battle Phase using "Formation Union" can
attack during that Battle Phase.
If the player who would control the Union Monster already has 5 monsters on the field, you
cannot activate "Formation Union" and choose the second effect.
FOX FIRE
In order to activate its effect, "Fox Fire" must be face-up when the attack that destroyed it
was declared (like "Atomic Firefly"). If a face-down "Fox Fire" is attacked, its effect is not
applied even though it is face-up when destroyed.
While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.
If the opponent controls your face-up "Fox Fire", and it is destroyed as a result of battle, it
will be Special Summoned to your (the owner’s) side of the field during the End Phase.
If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase
"Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now
lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is
not destroyed.
If your opponent chains "Ring of Destruction" to "Freed the Brave Wanderer"'s effect and
destroys it, "Freed the Brave Wanderer"'s effect still resolves.
If you activate and resolve "Freed the Brave Wanderer"'s effect, then remove him from play
and return him from play, or flip him face-down then face-up again, you can use his effect
again that turn.
You can Special Summon this card from the Graveyard with "Monster Reborn" because its
effect that negates Spell Cards is not active while it is in the Graveyard.
You can activate "Premature Burial" to Special Summon this card from the Graveyard, and
then this card’s effect will negate and destroy "Premature Burial". "Freed the Matchless
General" will not be destroyed since the effect of "Premature Burial" was negated by his
effect.
If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect
resolves.
If your opponent activates "Change of Heart" and gains control of this card while it is face-
down, and it is then flipped face-up, they retain control of it until the end of the turn. This is
because the effect of "Freed the Matchless General" must be applied when the Spell Card is
activated.
A Spell Card that targets this card may be activated, but it will be negated and destroyed.
The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark
Hole", "Raigeki", or similar Spell Cards that do not target.
If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and
destroyed.
The effect of this card that allows you to forfeit your draw to place a Warrior-Type monster
from your Deck into your hand is optional. You do not have to activate it if you don’t want to.
If you attempt to activate this effect and find that you do not have any Warrior-Type
monsters in your Deck, you do not get your normal draw back. You have already forfeited it.
You can only forfeit your normal draw. If you activate "Jar of Greed" during the Draw Phase,
you cannot replace that draw with the effect of "Freed the Matchless General".
If you have two copies of this card on the field, you can still only add 1 Warrior-Type
monster to your hand by forfeiting your normal draw.
The activation of this card’s effect that adds a Warrior-Type monster to your hand can be
chained to.
FREEZING BEAST
You may use the effect of "Freezing Beast" to destroy a Spell or Trap Card on your side of
the field.
FRONTLINE BASE
If you have multiple "Frontline Bases", you can Special Summon 1 Union Monster for each.
FROZEN SOUL
While "Frozen Soul" is in effect, you cannot activate "Last Turn" in the same turn because
"Last Turn" includes conducting a Battle Phase.
When you activate "Frozen Soul", and effects are chained that result in the Life Point
difference being less than 2000, "Frozen Soul"'s effect still resolves.
When you activate "Frozen Soul", and your opponent skips his next Battle Phase somehow,
his Battle Phase of the next turn is skipped with "Frozen Soul".
You can chain to the first part of this card’s effect. However, the last part (that destroys the
monster) does not start a chain.
FULL SALVO
The cards sent to the Graveyard after the activation of “Full Salvo” are sent to the Graveyard
by the effect of “Full Salvo”. They are not a cost. So they are sent when “Full Salvo”
resolves, not when it is activated.
If you send a “Dark World” monster to the Graveyard for the effect of “Full Salvo”, its effects
do not activate because it was not “discarded”.
FUSHIOH RICHIE
"Fushioh Richie" cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they
do not target.
When your opponent uses "Double Snare" on "Fushioh Richie", "Double Snare" is negated
and destroyed.
You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie"
from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper
method ("Great Dezard") previously.
When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from
your Graveyard (like "Vampire Lord" or "Ryu Kokki").
"Fusioh Richie"’s effect is activated if attacked and flipped face-up by the attack, or if Flip
Summoned, or if flipped face-up by a card effect.
If you Set "Fusilier Dragon, the Dual-Mode Beast" without Tribute, it has ATK 1400 and DEF
1000 when flipped face-up.
If "Fusilier Dragon, the Dual-Mode Beast", with halved ATK and DEF because of its effect, is
flipped face-down, and then flipped face-up again, it will then have its full ATK 2800 and DEF
2000.
If you Summon without Tribute and equip this card with "Megamorph", it's current ATK will
become 2800 or 700, depending on your Life Points.
If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK
and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain
2800/2000.
FUSION DEVOURER
This effect is constantly applied during the Damage Step. If “Skyscraper” is on the field and
this card battles an “Elemental Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0
for Damage Calculation.
If this card battles a Fusion Monster that is equipped with “Axe of Despair”, etc. that Fusion
Monster’s ATK will be 0 for Damage Calculation.
If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion
Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.
FUSION GATE
Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the
field are still considered properly Summoned by a Fusion Summon. So they may be the
target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion
Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or
"Summoner of Illusions".)
FUSION RECOVERY
You can use “Fusion Recovery” to retrieve a Fusion Material Monster that was used with
“Power Bond” or “Fusion Gate” or “Polymerization”.
You can use “Fusion Recovery” to retrieve a fusion substitute monster like “King of the
Swamp” or “Goddess with the Third Eye” as long as it was used in a Fusion Summon.
“Fusion Recovery” targets 1 monster and 1 “Polymerization” in the Graveyard (so it will be
negated by “Necrovalley” or “The End of Anubis”).
If 1 of the targeted cards is no longer in the Graveyard when this effect resolve, you still
resolve the rest of the effect as best you can.
When you activate this card, the opponent can chain a card like "Magic Jammer" that will
negate its activation and destroy it.
If you equip this card to "Freed the Matchless General", "Ryu Senshi" or to a Warrior-Type
monster you control when you have "Frontier Wiseman" on the field, it is negated and
destroyed.
If you equip this card to "Gearfried the Iron Knight" it is not destroyed.
This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust
Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or
"Gryphon Wing".
If a monster equipped with this card is flipped face-down, or removed from the field, this
card is destroyed.
This card can be sent from your hand or your Deck to the Graveyard by the effect of
"Confiscation", "Delinquent Duo", etc.
If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado
Bird".
If the monster this card is equipped to has its Type changed to anything but Warrior-Type,
this card is destroyed.
If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is
destroyed before its effect can be applied.
FUTURE FUSION
“Future Fusion” must remain on the field for the effect to activate. If it is not on the field
during the 2nd Standby Phase, then you do not Special Summon the Fusion Monster.
You cannot use substitute Fusion Material Monsters such as “King of the Swamp”. You must
use the monsters listed on the Fusion Monster Card.
You cannot activate “Future Fusion” if you do not have a Fusion Monster in your Fusion Deck
and the appropriate Fusion Material Monsters in your Main Deck.
Destroying the monster when “Future Fusion” is removed from the field is an effect that
cannot be chained to.
If the Special Summoned Fusion Monster is removed from the field without being destroyed
then “Future Fusion” will remain on the field meaninglessly.
You cannot select a Fusion Monster that has another Fusion Monster as one of its Materials,
such as “Dark Flare Knight” or “Elemental Hero Shining Flare Wingman”, for “Future Fusion”.
The Fusion Material Monsters must be sent from the Main Deck.
You can chain the effect of a face-up “Royal Oppression” to negate “Future Fusion” when the
card is activated (placed face-up on the field).
“Future Fusion’s” effect counts Standby Phases, not turns, so “Pyro Clock of Destiny” would
have no affect.
You can only use the effect of "Gaia Soul the Combustible Collective" to Tribute Pyro-Type
Monsters once per turn.
GATLING DRAGON
You must destroy as many monsters as possible based on the number of Heads you flip. If
you flip 2 Heads, and the only monsters on the field are 1 of your opponent’s monsters and
your “Gatling Dragon”, you must destroy both monsters. If there are only 2 monsters on the
field and you flip 3 Heads, destroy both monsters.
You cannot activate “My Body as a Shield” as a chain to “Gatling Dragon” because it has not
yet been decided if any monster(s) will be destroyed or not.
You can only activate this card's effect once per turn.
If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still
attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's
still applied even if "Skill Drain" is activated.
The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his
effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip
Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried
the Swordmaster” does not activate.
If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of
“Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the
Swordmaster” activates and your opponent gets to select which monster is destroyed.
The effect of “Gearfried the Swordmaster” activates when 1 or more Equip Card(s) are
equipped to him. So even if “Collected Power” equips several Equip Cards to him
simultaneously, you can only destroy 1 monster with his effect.
The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting
a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation
of this effect.
The effect of “Gearfried the Swordmaster” can activate even in the Damage Step. For
example, if “Brain Jacker” is attacked by “Gearfried the Swordmaster”, and “Waboku” was
activated earlier in the turn, “Brain Jacker” will equip to “Gearfried the Swordmaster” and the
effect will activate. In this case, the effect of “Gearfried the Swordmaster” will activate after
the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” will select which
monster to destroy.
The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to
him (such as “Metalmorph” or “Blast with Chain”).
GEMINI IMPS
The effect of “Gemini Imps” can only be activated in immediate response to your opponent’s
card effect that will cause you to discard card(s) from your hand.
You cannot activate the effect of “Gemini Imps” in response to effects that “send” cards in
your hand to the Graveyard, like “Chaos Emperor Dragon – Envoy of the End”.
You cannot activate the effect of “Gemini Imps” while “Banisher of the Light” is face-up on
the field, because it would not be possible to send “Gemini Imps” to the Graveyard.
When your opponent activates the effect of “Dark Coffin” or “Helpoemer”, you can Chain
“Gemini Imps” to negate the effect. However, because the “Dark Coffin” or “Helpoemer” is in
the Graveyard, it cannot be destroyed so you will not draw a card for “Gemini Imps”.
You cannot activate the effect of “Gemini Imps” during the Damage Step. For this reason it is
not possible to activate “Gemini Imps” to negate the effect of “Don Zaloog” or “Spirit Reaper”
that activate when they inflict Battle Damage to a player’s Life Points.
You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up
on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your
opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps”
will negate the discard effect but you will not draw a card.
When your opponent activates “Mind Crush”, you can chain with the effect of “Gemini Imps”.
If you activate “Pot of Greed” and your opponent chains “Null and Void”, it is not possible to
chain “Gemini Imps”.
If your opponent Tribute Summons “Thestalos the Firestorm Monarch”, you can chain with
the effect of “Gemini Imps”. The effect of “Thestalos the Firestorm Monarch” would be
negated and it would be destroyed, and then you would draw a card.
GENERATION SHIFT
Destroying your monster for “Generation Shift” is not a cost. It’s part of the effect.
You can target a Limited monster with “Generation Shift”, but after destroying the monster
you don’t search or shuffle your Deck.
You can target a Token Monster with “Generation Shift” and it will be destroyed, but you do
not search or shuffle your Deck (this part of the effect is not resolved).
If you target “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” with this effect, you
must add “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” to your hand. You
cannot add “Cyber Dragon” or “Elemental Hero Bubbleman”.
You can target "Embodiment of Apophis" with "Generation Shift". It will be destroyed and a
copy of "Embodiment of Apophis" from your Deck will be added to your hand.
GETSU FUHMA
If "Getsu Fuhma" is destroyed by damage calculation, its effect still activates as long as it
battled a monster and damage calculation was performed.
If an attack is negated by "Magic Cylinder", etc., then "Getsu Fuhma"'s effect does not
activate.
If "Getsu Fuhma"'s ATK is large enough to destroy "Vampire Lord" by damage calculation,
then "Getsu Fuhma"'s effect doesn't activate and "Vampire Lord" won't be Special
Summoned, because it was destroyed by damage calculation and not by a card effect.
If "Getsu Fuhma" is destroyed by "Dark Ruler Ha Des", "Getsu Fuhma"'s effect is not
activated.
GHOST KNIGHT OF JACKAL
"Ghost Knight of Jackal"'s effect activates when you send a monster to the Graveyard.
If your "Ghost Knight of Jackal" attacks a face-down "Jowls of Dark Demise", your opponent
takes control of "Ghost Knight of Jackal" at the time that "Jowls of Dark Demise" is sent to
the Graveyard, and "Ghost Knight of Jackal"'s effect disappears.
If "Ghost Knight of Jackal" is removed from the field or flipped face-down before the monster
it destroyed is sent to the Graveyard, then "Ghost Knight of Jackal"'s effect is not applied.
If "Final Attack Orders" is active, you can Special Summon a monster destroyed by "Ghost
Knight of Jackal" in Defense Position, but it is changed to Attack Position immediately.
If your "Ghost Knight of Jackal" destroys a monster you own that is on your opponent's side
of the field, the effect of "Ghost Knight of Jackal" is not applied because it only applies to "an
opponent's monster" that is destroyed.
If "Ghost Knight of Jackal" attacks "Ghost Knight of Jackal", neither effect is applied.
GIANT KOZAKY
The first part of “Giant Kozaky” is a Continuous Effect that does not start a chain. The second
part is a Trigger Effect that can be chained to.
You can chain “Barrel Behind the Door” to the Trigger Effect (the damage) of “Giant Kozaky”.
If “Giant Kozaky” is destroyed while face-down, then its effect that inflicts damage is not
activated. If “Giant Kozaky” is face-up on the field and is targeted by “Tribute to the
Doomed”, and you chain “Book of Moon” so that “Giant Kozaky” is face-down when
destroyed by “Tribute to the Doomed”, there is no damage.
Like “Atomic Firefly”, “Foxfire”, and “Poison Draw Frog”, if a face-down “Giant Kozaky” is
attacked and destroyed, its effect is not applied. However, if a face-down “Giant Kozaky” is
attacked, and is not destroyed by the attack, if “Kozaky” is not face-up on the field, then
“Giant Kozaky” is destroyed by its own effect after damage calculation, and damage is
inflicted by its effect.
If “Drillroid” attacks a face-down “Giant Kozaky” while “Kozaky” is not on the field, “Giant
Kozaky” is destroyed by the effect of “Drillroid” after being flipped face-up. The effect of
“Giant Kozaky” is not applied and it does not inflict damage.
The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard
or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of
Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the
Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be
“destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant
Kozaky” is destroyed.
If “Giant Kozaky” is face-up on the field with “Kozaky”, and “Kozaky” is equipped to
“Relinquished”, “Giant Kozaky” is not destroyed because a card called “Kozaky” is on the
field.
If “Giant Kozaky” is equipped to “Relinquished” as an Equip Spell Card, “Giant Kozaky” will
not be destroyed by its effect because it’s not a monster (even if “Kozaky” is not on the
field).
GIANT RAT
If you attack with your "Giant Rat" and it is destroyed as a result of battle, you may attack
with the monster Special Summoned by "Giant Rat" before entering Main Phase 2.
If your opponent controls your "Giant Rat" and it is destroyed as a result of battle, you get
the effect of "Giant Rat" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc.
cannot be used.
Sending a monster to the Graveyard is a cost for “Gift of the Martyr”. This is an effect that
targets.
You can send a face-down monster to the Graveyard as the cost of “Gift of the Martyr”. Refer
to the original ATK of the monster.
GILASAURUS
The effect of this card only activates when you elect to change its Normal Summon to a
Special Summon. Not if it is Special Summoned by "Monster Reborn", "Marauding Captain",
etc.
You can use the effect of this card to change its Normal Summon to a Special Summon even
if your opponent has no monsters in their Graveyard.
If you do not have any “Gladiator Beast” monsters remaining in your Deck that you can
Special Summon, you cannot activate the effect of the “Gladiator Beast” monster that
attacked or was attacked. For example, if “Gladiator Beast Murmillo” attacks or is attacked
and the only “Gladiator Beast” monster remaining in your Deck is another copy of “Gladiator
Beast Murmillo”, you could not activate the effect of “Gladiator Beast Murmillo” at the end of
the Battle Phase.
If a “Gladiator Beast” monster attacks or is attacked during the Battle Phase and the
“Gladiator Beast” monster becomes flipped face-down by an effect during the Battle Phase,
even if the “Gladiator Beast” monster is flipped face-up before the end of the Battle Phase its
effect to Special Summon another “Gladiator Beast” monster cannot be activated.
“Divine Wrath” can be chained to the effect that returns the “Gladiator Beast” to the Deck.
The effect will be negated, but the “Gladiator Beast” monster will not be destroyed because it
is in the Deck.
If 2 or more “Gladiator Beast” monsters attack or are attacked during the Battle Phase, at
the end of the Battle Phase the effect of each “Gladiator Beast” monster can be activated.
The effects will activate and resolve separately. They are not combined onto the same Chain.
If a “Gladiator Beast Alexander” is Special Summoned and later it is removed from play using
“Interdimensional Matter Transporter”, when it is returned to the field its “unaffected by the
effects of Spell Cards” effect will still be applied.
When you activate the effect of “Gladiator Beast Secutor” and you have only 1 available
Monster Zone Space, you will still choose 2 “Gladiator Beast” monsters. You will choose one
of the selected monsters and Special Summon it, and the other is destroyed and sent to the
Graveyard.
If you activate the effect of “Gladiator Beast Secutor” and when resolving the effect you only
have 1 “Gladiator Beast” monster that you can Special Summon, the effect of “Gladiator
Beast Secutor” disappears and you will verify with your opponent by briefly revealing your
Deck.
You can return any card with “Gladiator Beast” in its card name to your Deck when resolving
the effect of “Gladiator Beast’s Respite”, such as “Gladiator Beast’s Battle Halberd” or
“Gladiator Beast’s Battle Manica”.
When resolving the effect of “Gladiator Beast’s Respite”, if you do not have 2 “Gladiator
Beast” cards to return to your Deck the effect of “Gladiator Beast’s Respite” disappears. In
this case you would not return any “Gladiator Beast” cards to your Deck and you would not
draw 3 cards.
GLADIATOR'S RETURN
If 1 or more of the “Gladiator Beast” monsters selected by “Gladiator’s Return” are removed
from the Graveyard before “Gladiator’s Return” is resolved, the effect of “Gladiator’s Return”
disappears.
GOBLIN KING
If you have 2 "Goblin Kings", or a "Goblin King" equipped with "Raregold Armor" and another
Fiend-Type monster, your opponent cannot attack.
"Goblin King"'s second effect includes Fiend-Type monsters on your opponent's side of the
field.
Face-down Fiend-Type monsters are not included for "Goblin King"'s second effect.
If you have a Fiend-Type monster and a face-down "Goblin King", and "Goblin King" is
attacked, "Goblin King"'s ATK and DEF increase after he's flipped face-up, but before damage
calculation is applied.
GOBLIN OF GREED
"Goblin of Greed" prevents discarding as a cost, but not as part of an effect. So "Goblin of
Greed" will stop "Kuriboh", but not "Mirage of Nightmare" or "Graceful Charity".
If your opponent activates an effect and discards as a cost, and you chain "Call of the
Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost
was already paid.
GOBLIN THIEF
You can chain "Barrel Behind the Door" to "Goblin Thief".
GOGGLE GOLEM
If "Goggle Golem" gains ATK from "Rush Recklessly", etc. and then is Normal Summoned
again, the ATK increase is recalculated after applying its new original ATK.
If "Goggle Golem" has its ATK halved by "Shrink" and it is Normal Summoned again, its ATK
will be half its new original ATK, or 1050. (This is the same whether "Shrink's" effect was
applied before or after "Goggle Golem" was Normal Summoned again.)
The second part of this card’s effect targets 2 cards on the opponent’s side of the field. If the
opponent chains a card to remove 1 of the 2 targets, the other targeted card is still
destroyed.
“Goldd, Wu-Lord of Dark World” must be Special Summoned to resolve the second part of his
effect. If you cannot Summon him because you activated “Scapegoat” that turn, or your
Monster Card Zones are full, then the second part of his effect does not resolve.
If the Special Summon of “Goldd, Wu-Lord of Dark World” is negated with “Royal
Oppression”, the second part of his effect does not resolve.
If “Goldd, Wu-Lord of Dark World” is discarded by your opponent’s card effect, when his
effect resolves, he is Special Summoned first, and then the second part of his effect resolves.
So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is
no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.
If monsters are targeted by “Goldd, Wu-Lord of Dark World”, the opponent can chain “My
Body as a Shield”.
If at least 1 Trap Card is targeted by “Goldd, Wu-Lord of Dark World”, then the opponent can
chain “Fake Trap” and the targeted Trap Card(s) will not be destroyed.
You can activate this card when you have no copies of “Good Goblin Housekeeping” in your
Graveyard. You will draw 1 card in this case, then return 1 card from your hand to the
bottom of your Deck.
GORA TURTLE
If a face-down "Gora Turtle" is attacked by a monster with ATK higher than 1899, the attack
continues and damage calculation is applied normally.
If "Gora Turtle" is face-up on your side of the field, and your opponent’s monster’s ATK is
increased over 1899 after the declaration of the attack, the attack continues and damage
calculation is applied normally.
If the ATK of "Gora Turtle" is higher than 1899, it cannot attack either.
If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are
negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated,
and "Snatch Steal"'s effects will resolve properly.
When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion"
as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up
and the Spell Card's effect is negated.
GORGON'S EYE
"Gorgon’s Eye" cannot negate the effect of "Sangan", "Witch of the Black Forest", or "Sinister
Serpent" because they activate in the Graveyard. If a Defense Position "Slate Warrior" is
attacked and destroyed, the effect of "Slate Warrior" that lowers ATK and DEF is applied
because it activates in the Graveyard.
"Gorgon’s Eye"’s effect will include monsters in Defense Position that are Summoned after
"Gorgon’s Eye" resolves.
If "Gorgon’s Eye" is active and you activate a monster effect, and "Book of Moon" is chained
to flip the monster into Defense Position, the monster’s effect is still applied and is not
negated by Gorgon’s Eye because it was activated properly.
A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by
"Gorgon’s Eye" because it remains in Defense Position. A Defense Position Flip Effect Monster
that is Flip Summoned will not have its Flip Effect negated because it is now in Attack
Position.
If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal
Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.
Monsters like "D.D. Warrior Lady" attacked while in Defense Position have their effects
negated (because they are used before the monster is sent to the Graveyard).
If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life
Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation"
are on the field, you finish both drawing and discarding for the effect of "Graceful Charity"
then you gain 500 Life Points, then you lose 600 Life Points.
If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and
then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard
2 cards before a victory can be declared, but after you discard you will no longer have all 5
pieces of Exodia, and cannot declare a victory.
GRADIUS' OPTION
The ATK/DEF of "Gradius’ Option" is the same as the current ATK/DEF of the selected
"Gradius", not the original ATK/DEF. So if you equip "Axe of Despair" to "Gradius", the ATK
of "Gradius’ Option" will also increase by 1000 points.
If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional
Matter Transporter" or "Dimensionhole", "Gradius’ Option" is destroyed.
If you pick up "Gradius’ Option" by the effect of "Cyber Jar" you cannot Special Summon it,
even if "Gradius" is also in the 5 cards you picked up. It is placed in your hand instead.
If you pick up "Gradius’ Option" by the effect of "Morphing Jar #2" you cannot Special
Summon it, and it is sent to the Graveyard.
GRANADORA
For the first effect (gaining Life Points), it is the controller of "Granadora" who gains. For the
second effect (losing Life Points), it is the owner of "Granadora" who takes damage.
When your "Granadora" is destroyed and sent to the Graveyard, you can activate "Barrel
Behind the Door" against the damage.
When "Granadora" is destroyed and sent to the Graveyard from the field, your hand, or from
your Deck, its effect is activated.
GRAND CONVERGENCE
Inflicting 300 damage and destroying all monsters on the field are both resolved at the same
time.
If the 300 damage would be reduced to 0 by the effect of “Des Wombat” or “Pikeru’s Circle of
Enchantment”, “Grand Convergence” can still be activated and all monsters on the field will
still be destroyed.
If an effect that destroys “Macro Cosmos” or removes it from the field is chained to “Grand
Convergence”, the effects of “Grand Convergence” will still resolve because the activation
conditions were correct when it was activated.
If there is a monster on the field, you can chain “My Body as a Shield” to this card.
The effect of “Granmarg the Rock Monarch” is an effect that targets. You select the targets
when you activate the effect.
GRASSCHOPPER
While “Grasschopper’s” effect is active, if “Grasschopper” attacks a monster and your
opponent activates “Magic Cylinder” to negate the attack, “Grasschopper” can attack that
same monster again.
GRAVE LURE
If your Deck is already face-up because of “Convulsion of Nature”, then the card from “Grave
Lure” is turned face-down.
GRAVE OHJA
If you control “Grave Ohja” and you Flip Summon a Flip Effect Monster, the two effects go on
a chain. You can choose which effect is chain link 1.
If you control multiple copies of “Grave Ohja” and Flip Summon a monster, the effects go on
a chain and you can choose the order of the chain links.
The second effect of “Grave Ohja” is a Trigger Effect that activates when a monster is Flip
Summoned. It can be chained to.
If “Grave Ohja” is attacked, and you activate “Book of Moon” to flip another monster on your
side of the field face-down, “Grave Ohja” has already been selected as the attack target so
the attack proceeds as normal.
GRAVE PROTECTOR
"Grave Protector"'s effect is not applied to itself when it is destroyed as a result of battle.
Effects like "Mystic Tomato", etc., are not activated while "Grave Protector" is face-up on the
field.
A monster destroyed by "Dark Magician of Chaos" or "Lesser Fiend" is returned to the Deck
instead of being removed from play.
A monster that battles with "D. D. Warrior Lady" is still removed from play even if "Grave
Protector" is on the field (if "D. D. Warrior Lady"'s effect is activated).
If "Banisher of the Light" and "Grave Protector" are both active, destroyed monsters are
removed from play.
When there is a face-up "Grave Protector" on the field and a face-down "Desertapir" is
attacked, and "Desertapir’s" Flip Effect flips "Grave Protector" face-down, the Desertapir is
sent to the Graveyard at the end of the Damage Step instead of to the Deck.
If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and
DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior"
is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate
Warrior’s" effect is still at the end of the Damage Step (when monsters are normally sent to
the Graveyard after battle).
If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the
Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in
battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward
for destroying the monster even though the destroyed monster was shuffled into the Deck
instead of being sent to the Graveyard.
If "Grave Protector" is on the field, a monster destroyed by "Sword Hunter" is shuffled into
the Deck instead of becoming an Equip Spell Card.
GRAVEKEEPER'S ASSAILANT
"Gravekeeper’s Assailant" changes Attack Position to Defense Position or vice-versa. It
cannot flip a monster face-down because that is not a change of battle position.
You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of
the attack, so you can change the battle position even if the attack is then negated by "Magic
Cylinder", etc.
If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so
you can still activate the effect of "Gravekeeper’s Assailant".
If "Gravekeeper’s Assailant" attacks, and activates its effect to change the battle position of
the opponent’s "Spirit Reaper", then "Spirit Reaper" is destroyed by its own effect. Then a
replay occurs because the potential attack targets on the opponent's side of the field were
changed. In this case, "Gravekeeper’s Assailant" can attack again, and can activate its effect
again.
If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the
effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to
the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied
because "Necrovalley" only had to be on the field to activate the effect.
GRAVEKEEPER'S CHIEF
You can use the effect of "Gravekeeper’s Chief" to Special Summon the same monster you
Tributed to Summon "Gravekeeper’s Chief".
If you Set, Flip Summon, or Special Summon "Gravekeeper’s Chief", its Special Summoning
effect is not activated.
If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster
Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your
Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use
"Monster Reborn" on monsters in your Graveyard.
You cannot activate "The Shallow Grave" while "Necrovalley" is active, even if you control
"Gravekeeper’s Chief", because your opponent cannot Special Summon a monster from his
Graveyard.
If "Necrovalley" is on the field, and both players control a "Gravekeeper’s Chief", then the
Flip Effect of "Fiber Jar" can resolve normally, but if neither, or only 1, player has
"Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" disappears.
GRAVEKEEPER'S SERVANT
If you have 2 of this card on the field, their effects are cumulative.
If your opponent has no cards left in his/her Deck, he/she cannot declare an attack while this
card is on your side of the field.
GRAVEKEEPER'S SPY
You can select a Gravekeeper whose ATK would be higher than 1500 after being Summoned.
For example, if "Necrovalley" is in play, you can use "Gravekeeper’s Spy" to Special Summon
another "Gravekeeper’s Spy", even though its ATK will be 1700 once it is on the field.
GRAVEKEEPER'S VASSAL
The damage that is inflicted to your opponent’s Life Points as a result of battle with
"Gravekeeper’s Vassal" attack is treated as effect damage instead, not Battle Damage. So
your opponent cannot use "Kuriboh" or "Waboku" to prevent the damage, for example.
If you equip "Fairy Meteor Crush" to "Gravekeeper’s Vassal", and attack a Defense Position
monster and inflict Battle Damage to the opponent’s Life Points, the damage is treated as
effect damage due to "Gravekeeper’s Vassal"’s effect.
You cannot activate "Barrel Behind the Door" against damage inflicted by "Gravekeeper’s
Vassal" because its effect is a Continuous Effect and you cannot activate "Barrel Behind the
Door" against Continuous Effects.
GRAVEKEEPER'S WATCHER
You can activate the effect of "Gravekeeper’s Watcher" to negate "Graceful Charity".
You cannot activate "Gravekeeper’s Watcher" during the Damage Step (such as against a
"Morphing Jar" that is flipped by an attack).
You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as
"Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero
Magic Crusher".
You cannot activate "Gravekeeper’s Watcher" against your opponent's "Delinquent Duo"
because it makes YOU discard, not your opponent.
You cannot activate "Gravekeeper's Watcher" against the activation of your opponent's
"Mirage of Nightmare" because it is possible that your opponent will not have to discard (for
example, by having more than 4 cards in his hand).
When "Morphing Jar" is Flip Summoned, you may chain the effect of "Gravekeeper's
Watcher", negating the Flip Effect of "Morphing Jar" and destroying it.
GREAT DEZARD
After destroying a second monster, "Great Dezard" still retains his first effect.
If your opponent uses "Double Snare" against "Great Dezard" after "Great Dezard" has
achieved his first effect, "Double Snare" is negated and destroyed.
If "Great Dezard" is removed from the field after activating his first effect and then returns to
the field, he loses his previously-achieved effect(s).
You can Special Summon only 1 "Fushioh Richie" by Tributing "Great Dezard".
The second effect of this card only restricts the activation of new cards. It does not restrict
the number of times that the effects of face-up Continuous Spell and Trap Cards can be
used.
The second effect of this card only applies to cards activated after “Great Shogun Shien” is
face-up on the field. If your opponent activates a Spell or Trap Card, and then later you
Special Summon “Great Shogun Shien” (or flip him face-up), your opponent can still activate
1 more Spell/Trap Card this turn.
If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is
negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.
GREED
The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed"
is chained to "Greed"'s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for
"Jar of Greed" before "Greed"’s effect (Step 1) was active, so no damage is inflicted during
the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is
active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage
from "Greed".
GREENKAPPA
If there is only 1 face-down Spell or Trap Card on the field when the effect of “Greenkappa”
is activated, the effect disappears.
You can chain to the effect of “Greenkappa”, even with the targeted Spell or Trap Cards. If
only 1 of the 2 cards is chained, “Greenkappa” will still resolve and destroy the other. If
“Greenkappa” is destroyed in a chain to its effect (such as with “Torrential Tribute”) its effect
still resolves.
Since “Greenkappa” targets, you can use “Fake Trap” to save your Trap Card(s) that were
targeted by “Greenkappa”.
If "Gren Maju Da Eiza" is equipped with "Megamorph", its ATK is zero, but if "Megamorph"
leaves play, recalculate its ATK using its effect.
GRIGGLE
This card’s effect is not activated when equipped to an opponent’s "Relinquished" or
"Thousand-Eyes Restrict".
If your opponent uses "Change of Heart" on a face-down "Griggle" and Flip Summons it,
when it returns to you during the End Phase, its effect activates and your opponent will gain
3000 Life Points.
GRYPHON WING
You can chain "Fake Trap" to "Gryphon Wing".
When you destroy multiple cards at the same time with "Gryphon's Feather Duster", you gain
the Life Points as 1 "lump sum", so your "Fire Princess" will only do 500 damage.
GUARD DOG
If your “Guard Dog’s” Flip Effect resolves, and then later “Cyber Jar” is flipped face-up, your
opponent will not be able to Special Summon any of the monsters they pick up, and any
monsters that would normally be Special Summoned will be destroyed instead.
GUARD PENALTY
You can only draw 1 card from “Guard Penalty’s” effect. You draw 1 card the first time the
selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.
“Guard Penalty’s” effect must resolve before the selected monster is changed to Defense
Position. If the opponent chains “Enemy Controller” to change the selected monster’s
position, you will not draw a card.
You draw 1 card even if the selected monster is changed from face-up Attack Position to
face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip
itself face-down and draw 1 card.
If an effect changes the selected monster to Defense Position in the middle of a chain, you
draw 1 card immediately after that effect resolves. You do not wait for the entire chain to
resolve.
When "Guardian Angel Joan" is destroyed while battling a monster with equal ATK (such as
another "Guardian Angel Joan"), her effect is NOT activated because "Guardian Angel Joan"
has been removed from the field.
When "Guardian Angel Joan" attacks "Cyber Jar", "Guardian Angel Joan"'s effect is not
activated because she is destroyed before "Cyber Jar" is sent to the Graveyard.
GUARDIAN CEAL
The Equip Spell Cards used for "Guardian Ceal"'s effect must be activated and equipped to
"Guardian Ceal" by "Guardian Ceal"'s controller in order to be on that player's side of the
field.
Sending 1 Equip Spell Card equipped to "Guardian Ceal" to the Graveyard is a cost.
When you send "Big Bang Shot" to the Graveyard for "Guardian Ceal"'s effect, your opponent
can chain to this effect, and then "Guardian Ceal" is removed from play.
GUARDIAN ELMA
When you Summon "Guardian Elma", her effect activates and you choose the Equip Spell
Card you want. Your opponent can then chain to the effect and, with an effect like
"Disappear", can remove the Equip Spell Card so that "Guardian Elma"'s effect disappears.
You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to
"Guardian Elma" with her effect.
You can equip a card with a cost, like "Wicked-Breaking Flamberge - Baou" to "Guardian
Elma" with her effect, and you don't have to pay the cost because the Equip Spell Card is not
considered "activated".
"Morale Boost"'s effect is applied when you equip "Guardian Elma" with a Spell Card using
her effect.
GUARDIAN GRARL
If you wish to use "Guardian Grarl"'s effect to Special Summon him from your hand, you still
must have "Gravity Axe - Grarl" on your side of the field.
You cannot Tribute Summon "Guardian Grarl" by Tributing a monster equipped with your
only "Gravity Axe - Grarl" on your side of the field, because the "Gravity Axe - Grarl" will no
longer be on the field when the Summon occurs.
GUARDIAN KAY'EST
"Guardian Kay'est" is not affected by Spell Cards, just like "The Legendary Fisherman".
If "Guardian Kay'est" is your only monster on the field, your opponent can attack your Life
Points directly.
If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only
the other monster is removed from play and returns when "Different Dimension Gate" is
destroyed.
If "Guardian Kay'est" and another monster are selected for "Creature Swap"'s effect,
"Creature Swap"'s effect is negated because switching is impossible.
GUARDIAN TRYCE
If you Special Summon "Guardian Tryce", you don't get to activate his effect when he's
destroyed, even if you Tribute Summoned him previously and are using "Monster Reborn" on
him later.
You must Special Summon the exact same card that was Tributed for "Guardian Tryce" when
using his effect; you cannot Special Summon a card of the same name.
You cannot use "Guardian Tryce"'s effect to Special Summon a "Special Summon-only"
monster that had not been properly Summoned, such as a Fusion Monster that was Special
Summoned with "Magical Scientist" and then Tributed for "Guardian Tryce".
You cannot Special Summon "Dark Ruler Ha Des" with "Guardian Tryce"'s effect.
You can Special Summon a monster in your opponent's Graveyard if it was used to Tribute
Summon "Guardian Tryce".
If "Guardian Tryce" is an Equip Spell Card equipped to "Relinquished" or "Sword Hunter", and
"Guardian Tryce" is destroyed and sent to the Graveyard, his effect activates.
GUARDIANS
"Guardian Baou", "Guardian Ceal", "Guardian Elma", "Guardian Grarl", "Guardian Kay'est",
and "Guardian Tryce" all share some basic rules. Using "Guardian Elma" as an example:
You can Set "Guardian Elma" face-down without "Butterfly Dagger - Elma", but you cannot
Special Summon her face-down with "The Shallow Grave", etc., unless you have "Butterfly
Dagger - Elma" on your side of the field.
If your Set "Guardian Elma" is flipped face-up with "Swords of Revealing Light", or by an
attack, without "Butterfly Dagger - Elma" on your side of the field, she remains on the field
because she was not Summoned.
You cannot use "Monster Reborn" on "Guardian Elma" if you do not have "Butterfly Dagger -
Elma" on your side of the field.
If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly
Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy
"Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn"
resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect
disappears.
You can Normal Summon, Flip Summon, or Special Summon "Guardian Elma" even if your
"Butterfly Dagger - Elma" has its effect negated by "Imperial Order".
If "Cyber Jar" resolves and you pick up "Guardian Elma" without "Butterfly Dagger - Elma"
on your side of the field, "Guardian Elma" is added to your hand.
GYAKU-GIRE PANDA
When "Gyaku-Gire Panda" is equipped with "Rod of the Mind's Eye" and attacks, the Battle
Damage is 1000 points.
GYROID
You cannot choose when to apply “Gyroid’s” effect. If “Gyroid” would be destroyed as a
result of battle, its effect is applied (once per turn) whether you want it to be destroyed or
not.
If “Gyroid” is destroyed, and is then Special Summoned again that same turn, the effect is
reset and its effect will be applied again if appropriate. If “Gyroid” is attacked once, is not
destroyed because of its effect, then gets flipped face-down, its effect is reset and will be
applied again if attacked that turn.
The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine
Wrath”).
If “Gyroid” is attacked for the first time in a turn by “Dark Ruler Ha Des”, “Gyroid”’s effect is
not negated because it will not be destroyed.
If “Gyroid” is equipped with “Heavy Mech Support Platform”, the effect of “Gyroid” will
prevent both from being destroyed in battle. If attacked again the same turn and “Gyroid”
would be destroyed, “Heavy Mech Support Platform” will be destroyed instead. A third attack
will then destroy “Gyroid” normally.
If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and
is then attacked again during the regular Battle Phase, it will be destroyed because its effect
was already applied once that turn (during the Special Battle Phase).
HAMMER SHOT
"Hammer Shot" determines which monster to destroy using current ATK, not original ATK.
"Hammer Shot" does not target. You determine which monster is destroyed when "Hammer
Shot" resolves.
HAND OF NEPHTHYS
"Tribute 2 monsters on your side of the field, including this card" means that you Tribute
"Hand of Nephthys" plus 1 additional monster.
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So
this face-down monster cannot be Tributed for its own effect.
You can chain to the activation of "Hand of Nephthys’" effect with the effect of "Royal
Oppression" to negate the Special Summon of "Sacred Phoenix of Nephthys".
HARPIE LADY 1
The name of "Harpie Lady 1", "Harpie Lady 2", and "Harpie Lady 3" is treated as "Harpie
Lady" for all purposes, including Deck construction. So you can have 2 copies of "Harpie Lady
1" in your Deck and 1 copy of "Harpie Lady 2", but not 2 copies of each because you would
have 4 cards in your Deck treated as "Harpie Lady". This restriction also applies to your Side
Deck, so if you have 3 monsters treated as "Harpie Lady" in your Deck, you cannot have any
in your Side Deck.
The effect of "Harpie Lady 1" will increase the ATK of your opponent’s WIND monsters too.
HARPIE LADY 3
For the effect of "Harpie Lady 3" count only your opponent’s turns. If your opponent’s
monster attacks "Harpie Lady 3", then count that turn as the first of the two turns. (So the
monster could not attack again that turn, even if it had the ability to attack more than once,
and it could not attack on your opponent’s next turn either.) If "Harpie Lady 3" attacks your
opponent’s monster, then that monster cannot attack for your opponent’s next 2 turns.
If "Element Magician" attacks and destroys "Harpie Lady 3" while there is another WIND
monster on the field, "Element Magician" cannot attack again that turn.
If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of
Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf"
cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.
You can chain to the effect of "Harpies’ Hunting Ground" that destroys 1 Spell or Trap Card.
The effect of "Harpies’ Hunting Ground" that increases ATK and DEF is applied to all face-up
Winged Beast-Type monsters on the field, including your opponent’s, because it is a Field
Spell Card.
If you activate the 3rd effect of “Harpie’s Pet Baby Dragon” and the opponent chains an
effect to destroy 1 of your other “Harpie” monsters, leaving you with only 2, the effect still
resolves properly because the conditions were correct when it was activated.
If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush
Recklessly", etc., this card is destroyed.
Your monster equipped with "Heart of Clear Water" is not destroyed in battle, but you still
take any Battle Damage that would be inflicted to your Life Points by the attack.
If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then
equip that monster with "Heart of Clear Water", the monster will not be destroyed if
"Premature Burial" or "Call of the Haunted" is destroyed.
A monster equipped with this card can still be destroyed by effects that do not target, such
as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".
A monster equipped with this card cannot be destroyed by a card that targets, but it may
still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal"
targeting your monster equipped with "Heart of Clear Water".
HEART OF THE UNDERDOG
Missing the Timing: Suppose you have 3 copies of “Heart of the Underdog” on the field, and
draw a Normal Monster Card during your Draw Phase. All 3 copies of “Heart of the Underdog”
immediately activate their effects, and because they activate simultaneously, they form a
chain with Chain Links 1, 2, and 3. If you draw a Normal Monster card for Chain Link 3 or
Chain Link 2, your copies of “Heart of the Underdog” do not activate again. This is because
they are “when… you can” optional Trigger Effects, and you “miss the timing” because you
drew the Normal Monster Card during a chain and not as Chain Link 1. However, if you draw
a Normal Monster Card for Chain Link 1, all 3 copies of “Heart of the Underdog” will activate
their effects again.
“Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your
standard draw. It will also activate its effect if you draw a Normal Monster Card with a card
effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.
When you draw a Normal Monster Card, if you want to activate the effect of “Heart of the
Underdog” you have to show it to your opponent immediately. You can’t do anything else in
between.
A Normal Monster Card means a yellow card with no effect. A Ritual Monster with no effect is
not a Normal Monster Card. A card like “Blue-Eyes Toon Dragon” is not a Normal Monster
Card.
When you show a Normal Monster Card to your opponent to activate “Heart of the
Underdog”, your opponent can chain “Drop Off”. You will have to discard that Normal
Monster Card, but “Heart of the Underdog” still resolves its effect.
If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”,
only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since
they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5
Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says
“card(s)”.
If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support
Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 =
4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head
Cannon" during the End Phase (by the effect of "Limiter Removal") and "X-Head Cannon's"
ATK will no longer be doubled.
If "Heavy Mech Support Platform" is equipped to "Big Core" or "Reflect Bounder" and they
would be destroyed by their effect, "Heavy Mech Support Platform" is destroyed instead.
If “Reflect Bounder” equipped with “Heavy Mech Support Platform” is attacked by “Dark
Ruler Ha Des”, during damage calculation “Heavy Mech Support Platform” is destroyed
instead of “Reflect Bounder”. Then, after damage calculation, “Reflect Bounder” will destroy
itself by its own effect. Its effect is not negated, because it was not destroyed by “Dark Ruler
Ha Des”.
HELPOEMER
When you have multiple "Helpoemer" cards in your Graveyard, each with an activated effect,
the effects are cumulative.
If your opponent chooses not to conduct a Battle Phase, there is no timing for the end of the
Battle Phase, so the effect of "Helpoemer" is not activated. The same is true if the Battle
Phase is skipped due to a card effect.
"Helpoemer" cannot be Special Summoned from the Graveyard even if it was not destroyed
as a result of battle (the final sentence on "Helpoemer" is a condition, not an effect, and is
not subject to the first sentence on "Helpoemer").
HERALD OF CREATION
You can target the same card you discarded to activate "Herald of Creation's" effect if the
card you discarded is a Level 7 or higher Monster Card.
If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field, you cannot activate
“Herald of Green Light’s” effect because you cannot send it and another Fairy-Type monster
to the Graveyard for the cost.
“Herald of Green Light’s” effect will not be negated by the effect of “The End of Anubis”
because it doesn’t activate in the Graveyard.
If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field you cannot activate
“Herald of Purple Light’s” effect because you cannot send it and another Fairy-Type monster
to the Graveyard for the cost.
“Herald of Purple Light’s” effect will not be negated by the effect of “The End of Anubis”
because it doesn’t activate in the Graveyard.
HERO BARRIER
You can activate this card at any time before the Damage Step. You can activate it before
the opponent declares any attacks, but in that case the first attack your opponent makes will
be negated.
“Hero Barrier” can be activated even if you do not have a face-up “Elemental Hero” monster
on the field. If you do not have an “Elemental Hero” monster on the field when “Hero
Barrier” resolves, then it does nothing. This means if the opponent chains “Ring of
Destruction” to destroy your only “Elemental Hero”, then “Hero Barrier” does nothing.
If you have a face-down “Elemental Hero” monster on the field, and you activate “Hero
Barrier”, when the opponent attacks your face-down monster and flips it face-up, the attack
is not negated because it is already in the Damage Step.
If you activate “Hero Barrier” when your opponent attacks 1 of your monsters (and its not
your only “Elemental Hero”), and the opponent chains “Ring of Destruction” or
“Interdimensional Matter Transporter” to remove the attack-target monster from the field, a
replay does not occur, because the attack is still negated by “Hero Barrier”.
HERO COUNTERATTACK
You must reveal the card randomly selected by your opponent (even if it is not an "Elemental
Hero" monster).
This card is activated at the end of the Damage Step, when monsters are sent to the
Graveyard.
You can activate this card even if you have no "Elemental Hero" monsters in your hand.
You can activate this card if you your opponent controls no monsters, but if the card they
select is an "Elemental Hero" monster you cannot Special Summon it because you can't
destroy 1 of their monsters.
You cannot activate this card if you cannot Special Summon a monster due to the effect of
"Scapegoat", etc.
If your opponent selects "Elemental Hero Neo Bubbleman", etc. that cannot be Special
Summoned, you can still destroy 1 monster they control, but the selected "Elemental Hero"
monster is destroyed.
HERO FLASH!!
“HERO Flash!!” only affects “Elemental Hero” Normal Monsters that are on the field when it
resolves.
Even if you are unable to Special Summon an “Elemental Hero” Normal Monster from your
Deck, your “Elemental Hero” Normal Monsters can still attack directly.
HERO HEART
You only halve the ATK of the selected “Elemental Hero” when “Hero Heart” resolves. If you
later equip the monster with “Axe of Despair” it will get the full +1000 ATK.
HERO KID
If “Hero Kid” is Special Summoned during the Damage Step, you can activate its effect and
Special Summon 1 or 2 “Hero Kids” from your Deck.
HERO MEDAL
This card activates in the Graveyard.
Shuffling this card into the Deck is part of the effect, not a cost.
When you activate "Hidden Book of Spell" and your opponent chains "Disappear" or
"Graverobber", and 1 of the targeted Spell Cards is removed from play, the remaining Spell
Card goes back to the Deck and the Deck is shuffled.
HIEROGLYPH LITHOGRAPH
"Hieroglyph Lithograph" does not remain on the field like "Swords of Revealing Light".
The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after
"Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the
activation of "Hieroglyph Lithograph" to negate the effect.
When "Infinite Cards" and "Hieroglyph Lithograph" are both in effect, there is no limit to the
number of cards for your hand.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes
control back with “Change of Heart”, control still reverts to you after the effect of “Change of
Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip
Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the
field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-
down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is
not re-applied when it’s back on the field.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates
“Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to
destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still
destroyed by the effect of “Assault on GHQ”.
HINO-KAGU-TSUCHI
When your "Hino-Kagu-Tsuchi" inflicts Battle Damage to your opponent, he / she discards his
/ her hand before drawing in their next Draw Phase. If their next Draw Phase is skipped,
they discard at the start of the Standby Phase. If the Draw Phase and Standby Phase are
skipped, they discard at the start of Main Phase 1.
The opponent cannot activate any effects at the start of their turn before they discard their
hand for the effect of "Hino-Kagu-Tsuchi".
If you use this monster’s effect to change its Attribute, it remains changed as long as it
remains face-up on the field, or until it is changed again.
HORN OF LIGHT
If a "Sangan" or a "Witch of the Black Forest" equipped with "Horn of Light" is Tributed and
you activate the effect of "Horn of Light", "Horn of Light" goes on top of your Deck and then
"Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed)
the effects of "Sangan" and "Horn of Light" are simultaneous and form a chain.
HORUS' SERVANT
"Horus’ Servant" has an effect just like "Lord of D.", but only applicable to "Horus the Black
Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus
the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus
the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain
"Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame
Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being
Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring
of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was
selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned
too late to prevent this.
Your opponent cannot activate a Spell Card, Trap Card, or Monster Effect that would select
"Horus the Black Flame Dragon" as a target while "Horus’ Servant" is in play. "Horus’
Servant" does not cause the effect to be negated; he prevents the activation of the effect in
the first place.
If "Horus the Black Flame Dragon LV 4" destroys a monster, you can activate its effect
during the End Phase, even if the destroyed monster was your monster that was controlled
by your opponent.
If you don’t have "Horus the Black Flame Dragon LV 6" in your hand or Deck, you can still
send "Horus the Black Flame Dragon LV 4" to the Graveyard to activate its effect. But if you
don’t have "Horus the Black Flame Dragon LV 6" then your opponent can check your Deck to
confirm.
If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is
removed from play by "Interdimensional Matter Transporter", and returns to play during the
End Phase, you can still activate its effect.
"If Banisher of the Light" is in play, you cannot send "Horus the Black Flame Dragon LV 4" to
the Graveyard, so you cannot activate its effect.
You don’t have to send "Horus the Black Flame Dragon LV 4" to the Graveyard if you don’t
want to, even if it destroyed a monster as a result of battle. But if you activate its effect by
sending it to the Graveyard, you must Special Summon "Horus the Black Flame Dragon LV 6"
if possible.
You can activate the effect of "Horus the Black Flame Dragon LV 4" during your opponent’s
End Phase if appropriate.
If a level monster fulfills its condition to Special Summon the next-highest level (for
example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level
monster is then flipped face-down, or removed from play permanently, or sent to the
Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it
is no longer considered to have met the condition to level up to the next level.
You cannot Tribute "Horus the Black Flame Dragon LV 6" for "Ectoplasmer"’s effect because
it is not a cost, it is a Tribute when you resolve "Ectoplasmer"’s effect, and "Horus the Black
Flame Dragon LV6" is not affected by Spell Cards’ effects.
If "Horus the Black Flame Dragon LV6" is equipped with "Metallizing Parasite - Lunatite", and
would be destroyed as a result of battle, "Metallizing Parasite - Lunatite" is destroyed instead
(this is not negated by "Horus the Black Flame Dragon LV6"’s effect).
If "Horus the Black Flame Dragon LV 6" is the only monster on the field, you can activate a
Spell Card that targets, but its effect will be negated because "Horus the Black Flame Dragon
LV 6" would be the only valid target and it is unaffected by Spell Cards.
You can activate "Level Up!" and send "Horus the Black Flame Dragon LV 6" to the
Graveyard to Special Summon "Horus the Black Flame Dragon LV 8" because sending 1
monster to the Graveyard is a cost for "Level Up!" and if a card is unaffected by Spell Cards,
that only refers to effects, not to costs.
If a level monster fulfills its condition to Special Summon the next-highest level (for
example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level
monster is then flipped face-down, or removed from play permanently, or sent to the
Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it
is no longer considered to have met the condition to level up to the next level.
The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus
the Black Flame Dragon LV 8" is face-up, it is always "face-up on your side of the field".
The ability of "Horus the Black Flame Dragon LV8" to negate Spell Cards is a multi-trigger
effect that must be chained to the activation of the Spell Card. You can activate this effect
multiple times in the same chain to negate the activation and effect of several Spell Cards
that are activated in the same chain.
You can chain the effect of "Horus the Black Flame Dragon LV8" to the activation of a
Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the
Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and
negate its effect with "Horus the Black Flame Dragon LV8". You can only negate it when it is
originally activated.
You can activate the effect of "Horus the Black Flame Dragon LV8" during the Damage Step.
HUGE REVOLUTION
When your opponent chains "Book of Moon" to your "Huge Revolution" and flips 1 of the 3
monsters face-down, "Huge Revolution" has already been activated correctly so the effect of
"Huge Revolution" resolves.
When your opponent chains "Ring of Destruction" to your "Huge Revolution" and destroys 1
of the 3 monsters, "Huge Revolution" has already been activated correctly so the effect of
"Huge Revolution" resolves.
If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and
"Pandemonium", your "Pandemonium" card is not destroyed.
HUMAN-WAVE TACTICS
"Human-Wave Tactics" includes Tokens.
If you have 2 "Human-Wave Tactics" then both effects are applied, so if 1 Level 2 or lower
Normal Monster is destroyed in battle, then you Special Summon 2 monsters.
If your monster is destroyed as a result of battle while on your opponent's side of the field,
you can't get the effect of "Human-Wave Tactics" for that monster.
If you don't have enough vacant Monster Card Zones to Special Summon as many monsters
as you need to for "Human-Wave Tactics", Special Summon as many as you can, and the
rest are destroyed. This is also true for multiple "Human-Wave Tactics", so if you have 2
"Human Wave Tactics", and each wants to Summon 2 monsters, and you only have 3 Zones,
Special Summon 3 monsters and destroy 1 monster.
HYDROGEDDON
If this card battles a monster with equal ATK, and both are destroyed, you cannot Special
Summon a “Hydrogeddon” from your Deck.
HYENA
Because the effect of “Hyena” activates in the Graveyard, the owner of “Hyena” gets the
effect. So if your opponent controls your “Hyena” and it is destroyed, you get the effect.
You can Special Summon more than 1 “Hyena” using this effect.
HYPER HAMMERHEAD
"Hyper Hammerhead"'s effect activates at the time that a monster would be sent to the
Graveyard.
If you have another effect that activates at the end of the Damage Step, you can place it on
a chain with "Hyper Hammerhead"'s effect (such as "Hyper Hammerhead" vs. "Hyper
Hammerhead").
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Yu-Gi-Oh! Home > Game Play > FAQ > Card FAQs
ICARUS ATTACK
“Icarus Attack” targets 2 cards. Even if 1 of the target cards is a Spell or Trap and it is
activated in a chain, both cards will still be destroyed.
However, if the opponent controls a monster equipped with "Ring of Magnetism", your
"Inaba White Rabbit" must attack the equipped monster if you chose to attack.
INFERNAL DRAGON
If "Infernal Dragon" attacks, and is then flipped face-down, it will not be destroyed during
the End Phase. Even if it is flipped face-up again during the same turn, it will not be
destroyed.
If "Infernal Dragon" attacks, and control of it is switched to the opponent that turn, it will still
be destroyed during the End Phase.
Even if "Infernal Dragon's" attack is negated by "Magic Cylinder", etc., it will still be
destroyed during the End Phase.
The second effect of "Infernal Dragon" activates in the Graveyard. If it is destroyed while
your opponent controls it, the original owner can choose to activate this effect.
The second effect of "Infernal Dragon" can be activated even if it was treated as an Equip
Card when destroyed.
INFERNAL INCINERATOR
Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the
effect of a card like “Goldd, Wu-Lord of Dark World”.
You must have at least 1 other card in your hand, besides “Infernal Incinerator”, to discard
when your Normal Summon or Set “Infernal Incinerator”.
This card can be Special Summoned (even from your Deck, with a card like “Monster Gate”).
You do not have to discard your hand when you Special Summon this card.
When you Normal Summon or Set “Infernal Incinerator”, it does not start a chain even
though you are using the monster’s effect to do so.
INFERNO
When "Inferno" battles with another monster with equal ATK, "Inferno"'s effect is not
activated because it must destroy the other monster "and send it to the Graveyard", and at
that time, Inferno is no longer on the field to activate its effect.
If "Inferno" attacks a face-down "Cyber Jar", "Inferno" is destroyed by the effect of "Cyber
Jar" and "Inferno"'s effect is not activated.
If "Red-Eyes B. Dragon" attacked, you cannot activate "Inferno Fire Blast" during Main Phase
2, but if "Red-Eyes B. Dragon" did not attack, you can activate "Inferno Fire Blast" during
Main Phase 2.
As long as a "Red-Eyes B. Dragon" is on the field when you activate "Inferno Fire Blast",
"Inferno Fire Blast" still resolves normally even if "Red-Eyes B. Dragon" is no longer on the
field when "Inferno Fire Blast" resolves.
If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and
then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still
cannot attack because "Non-Spellcasting Area" will not negate the condition.
If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is
negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the
activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of
"Inferno Fire Blast" disappears.
If you only have 1 "Red-Eyes B. Dragon" on the field, you can activate multiple copies of
"Inferno Fire Blast" designating that same "Red-Eyes B. Dragon".
INFERNO TEMPEST
If you attack "Blue-Eyes White Dragon" with "Ojama Green" or some other 0 ATK monster,
you can activate "Inferno Tempest" after damage calculation. Then "Ojama Green" is sent to
the Graveyard after "Inferno Tempest" resolves.
The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple
battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep
increasing its ATK.
You may activate this card’s effect even when it is attacking directly.
If your "Injection Fairy Lily" is in battle with the opponent’s "Injection Fairy Lily" the turn
player must decide to use its effect or not first. The opponent can then activate their
"Injection Fairy Lily" effect. If both effects are activated, it forms a chain.
If this card is equipped with "Heart of Clear Water" and you activate its effect to increase its
ATK, the "Heart of Clear Water" is immediately destroyed.
The effect of "Mirror Wall" will reduce "Injection Fairy Lily"’s ATK by half before you decide to
use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of "Mirror
Wall" are active, its ATK will be 3100.
INSECT PRINCESS
While "Insect Princess" is on your side of the field, if you attack your opponent's face-down
Insect-Type monster, it is changed to Attack Position after being flipped face-up (before
damage calculation).
While "Insect Princess" is on your side of the field, your opponent can change the Battle
Position of his Insect-Type monsters once during his turn, but the Battle Position is
immediately changed back to Attack Position.
When you have "Insect Princess" and a Defense Position "Crass Clown" on your side of the
field, and "DNA Surgery" is making "Crass Clown" an Insect-Type, and your opponent takes
control of "Crass Clown" with "Change of Heart", "Crass Clown" is changed to Attack Position
because of "Insect Princess"' effect and its effect activates.
"Insect Princess" gains 500 ATK if she destroys an Insect-Type Monster Token.
INSECT QUEEN
Insect Monster Tokens are placed during the End Phase for each monster "Insect Queen"
destroyed that turn (1 for 1).
Insect Monster Tokens are placed during the End Phase, not during the Battle Phase when
"Insect Queen" destroys a monster.
The Insect Monster Token is Special Summoned to the side of the field of the player who
controls "Insect Queen" at the time the Insect Monster Token is Summoned, even if control
of "Insect Queen" changed between the Battle Phase and the End Phase.
If "Insect Queen" destroys a monster but is not on the field during the End Phase, no Insect
Monster Token is Special Summoned.
If you want to use "Royal Oppression" to negate the Special Summon of an Insect Monster
Token, you chain it to the activation of "Insect Queen"’s effect during the End Phase.
If you Tribute "Pinch Hopper" to attack with Insect Queen, you can activate "Pinch Hopper"’s
effect.
INSTANT FUSION
Because the Summon from “Instant Fusion” is a Fusion Summon, Fusion Monsters with the
text "A Fusion Summon of this monster can only be conducted with the above Fusion
Material Monsters.” cannot be Special Summoned with “Instant Fusion”.
Since the Special Summon from “Instant Fusion” is treated as a Fusion Summon, you can
use “Premature Burial” etc. on the Fusion Monster if it is destroyed.
Even if “Non-Spellcasting Area” is active, a Fusion Monster that is not an Effect Monster
(such as “Flame Swordsman”) will still be affected by the restrictions on “Instant Fusion”. So
it still cannot attack and it is still destroyed at the end of this turn.
Even though only 1 copy of this card can be activated each turn, you can chain “Serial Spell”
to it to duplicate the effect.
If “Destiny Hero – Diamond Dude” uses its effect and reveals “Instant Fusion”, you can still
activate another “Instant Fusion” that same turn.
If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and
remove the monster with "Interdimensional Matter Transporter", the monster returns to your
side of the field, then immediately returns to your opponent's side of the field.
If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the
same turn it was Summoned or flipped face-up, it returns to the field and then returns to the
owner's hand.
When a Fusion Monster is returned to the field with "Interdimensional Matter Transporter"
the same turn it was Special Summoned with "Summoner of Illusions" or "Magical Scientist",
the Fusion Monster is not destroyed or returned to the Fusion Deck.
When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it
was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s
effect.
When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with
"Interdimensional Matter Transporter", it is not destroyed that turn because the effect of
"Karate Man"/"Limiter Removal" is reset.
INTERDIMENSIONAL WARP
“Interdimensional Warp” targets the monster you control and your opponent’s monster with
A-Counter(s).
INTRODUCTION TO GALLANTRY
If your opponent has 4 or fewer cards in their hand when this card’s effect resolves, they will
still discard 1 card at random.
INVADER OF DARKNESS
"Invader of Darkness" prevents the activation of Quick-Play Spell Cards, but doesn't negate
their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the
Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or
effect of the Quick-Play Spell Card.
INVASION OF FLAMES
The effect of this monster prevents the activation of Trap Cards that can be activated when a
monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn
Judgment". (In which case the Normal Summon failed and the effect of the monster is not
applied.)
The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast"
in response to your Normal Summon of this monster).
“Iris, the Earth Mother” must have been on the field before the chain began and must have
been on the field throughout the entire chain in order for its effect to activate.
The effect of “Iris, the Earth Mother” will still activate even if some steps of the chain have
their activation negated. (Or even if “Vanity’s Call” negates all Links in the chain.)
If your opponent claims to have no Insect-Type monsters in his/her Deck when your "Jade
Insect Whistle" resolves, you can check the Deck to make sure.
You cannot activate "Scapegoat" if you have this card active on your side of the field.
If the effect of "Cyber Jar" is activated when you have this card active on your side of the
field, monsters that you pick up which could normally be Summoned by the effect of "Cyber
Jar" are destroyed instead. Other monsters, such as Level 5 and above monsters, and
monsters that can only be Special Summoned, are still added to your hand.
JAM DEFENDER
If you have two "Revival Jams" on the field, you may redirect an attack to either one of your
choosing.
If you have "Jam Defender", "Revival Jam", and a monster equipped with your "Ring of
Magnetism" on your side of the field, you may redirect an attack to "Revival Jam" when you
opponent attacks the monster equipped with "Ring of Magnetism".
JAR ROBBER
You can chain "Jar Robber" to your own or your opponent's "Pot of Greed".
The only way to activate "Jar Robber" is to chain it to the activation of "Pot of Greed".
"Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and
your opponent chains "Imperial Order", you cannot activate "Jar Robber".
JETROID
Both players can chain to the Trap Card that is activated by the effect of “Jetroid” (the
controller can activate several Trap Cards from his hand in a chain).
If “Ancient Gear Golem” attacks “Jetroid”, the controller of “Jetroid” cannot use its effect.
While this card is on the field neither player can activate "Scapegoat", "Monster Reborn",
"Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other
card that Special Summons a monster.
If "Jowgen the Spiritualist" is Special Summoned by the effect of "Cyber Jar", all monsters
that are Special Summoned by that "Cyber Jar" are Summoned successfully.
You can take control of a face-down monster with "Jowls of Dark Demise".
You can Tribute a monster you took control of with "Jowls of Dark Demise".
.
If you take control of a Union Monster with "Jowls of Dark Demise", and equip it to your
monster, control of the Union Monster Card does not return to your opponent at the end of
the turn because it is an Equip Spell Card.
JUDGMENT OF ANUBIS
You can activate "Judgment of Anubis" when there are no monsters on your opponent's side
of the field.
When you activate "Judgment of Anubis", you destroy your opponent's monster after the
activation and the effect of the Spell Care are negated. This means that the monster-
destroying effect of "Judgment of Anubis" does not target.
You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell
Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like
"Mystical Space Typhoon") or many (like "Heavy Storm").
You can activate "Judgment of Anubis" and select a Spell Card that negates the activation of
a card and destroys it, like "My Body as a Shield" or "Bait Doll".
You cannot activate "Barrel Behind the Door" against "Judgment of Anubis" because when
"Judgment of Anubis" is activated, it has not been confirmed that the damage-inflicting effect
will happen.
JUDGMENT OF THE DESERT
You can still change the Battle Positions of monsters with card effects; "Judgment of the
Desert" only prevents "manual" changes.
You can use "Barrel Behind the Door" against "KA-2 Des Scissors"' effect.
KAIBAMAN
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So
this face-down monster cannot be Tributed for its own effect.
KAISER COLOSSEUM
Your opponent can still Flip Summon a monster.
If there are already more monsters on your opponent's side of the field when you activate
"Kaiser Colosseum", nothing happens to your opponent's monsters but your opponent cannot
Summon any more. Also, if the number of monsters controlled by "Kaiser Colosseum"'s
controller is reduced, the opponent does not have to remove any of his monsters.
Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum"
prevents him from placing new monsters. However, your opponent CAN use "Change of
Heart", "Snatch Steal", etc.
If all monsters of "Kaiser Colosseum"'s controller are destroyed, "Kaiser Colosseum"'s effect
no longer functions until that player has at least 1 monster again (when the effect re-
activates).
If the player who controls "Kaiser Colosseum" has his only monster taken by the opponent
with "Change of Heart", then the opponent can place more monsters because "Kaiser
Colosseum"'s effect is no longer active until the player has at least 1 monster again.
When "Kaiser Colosseum" is active, and "Cyber Jar" is activated, if your opponent would
control more monsters than you, your opponent has to destroy monsters equal to the
difference; the excess monsters are never actually Summoned and instead are sent from the
Deck to the Graveyard (so "Witch of the Black Forest" does not get its effect, etc.). So the
monsters are destroyed after they are picked up, but before any monsters are Special
Summoned for the effect of "Cyber Jar".
While you have "Kaiser Colosseum" on the field, your opponent can Tribute Summon, if after
the Summon they will control less or an equal number of monsters as you do.
KAISER GLIDER
The "same ATK" as "Kaiser Glider" means the same as the current ATK, not the original ATK.
When "Kaiser Glider" is in Attack Position and battles a monster with the same ATK, only the
other monster is destroyed.
"Kaiser Glider"'s second effect activates when destroyed and sent to the Graveyard from the
field, hand, or Deck.
KANGAROO CHAMP
If you attack “Kangaroo Champ” with “Berserk Gorilla” while “Final Attack Orders” is on the
field, “Berserk Gorilla” is changed to Defense Position due to “Kangaroo Champ”, and is
destroyed by its own effect before it can be changed to Attack Position again.
If “Kangaroo Champ” attacks a Flip Effect Monster, “Kangaroo Champ” is Step 1 of the chain
and the Flip Effect Monster is Step 2.
If your opponent’s monster is destroyed during damage calculation then you cannot apply
the effect of “Kangaroo Champ”.
The effect of “Kangaroo Champ” can be chained to. After damage calculation, it starts a new
chain.
KARATE MAN
"Revese Trap's" effect is not applied because "doubled and halved" are not considered as
increasing or decreasing.
If Karate Man is equipped with Megamorph, and Megamorph is halving Karate Man's ATK,
and you use Karate Man's effect, Karate Man's ATK is 2000. If you use Karate Man's effect,
and THEN equip him with Megamorph after that, and Megamorph would halve his ATK, then
his ATK is 500.
If the effect of "Shrink" is applied after "Karate Man's" effect has been used, its ATK will
become 500. If "Karate Man" is affected by "Shrink", then its effect is activated, its ATK will
become 2000.
KARMA CUT
If “Proto-Cyber Dragon” is removed from play by “Karma Cut”, only other “Proto-Cyber
Dragon” cards will be removed from play. “Cyber Dragon” is not affected.
If you target “Harpie Lady 1” with “Karma Cut”, any “Harpie Lady”, “Harpie Lady 1”, “Harpie
Lady 2”, “Harpie Lady 3”, or “Cyber Harpie Lady” cards in the opponent’s Graveyard will also
be removed from play.
KAZEJIN
A marker may be placed on this card to indicate that its effect has been used. The effect
resets if the monster is destroyed or removed from the field.
You can use the effect of this card even if it is face-down when it is attacked because its
effect is activated during the Damage Step, and it will be face-up at that point.
KELDO
You cannot activate "Keldo"'s effect when there are not at least 2 cards in your opponent's
Graveyard.
The owner of the Deck shuffles it and the controller of "Keldo" cuts the Deck.
KID GUARD
This card must be activated when the opponent's monster declares an attack.
KING DRAGUN
The first effect of “King Dragun” is a Continuous Effect. The second effect of “King Dragun” is
an Ignition Effect.
Your opponent cannot target a Dragon-Type Fusion Monster with “De-Fusion” while “King
Dragun” or “Lord of D.” is on the field because “De-Fusion” targets.
“Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-
Type monsters while “King Dragun” or “Lord of D.” is on the field.
You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-
Type monster.
If you have 2 "Skull Servant" cards in your Graveyard (original ATK 2000), and you equip
this card with "Megamorph", its current ATK will become either 4000 or 1000, depending on
your Life Points.
Since the ATK of this card is ?, it cannot be Special Summoned by the effect of "Mystic
Tomato".
Removing from play 1 “Skull Servant” or “King of the Skull Servants” to Special Summon a
“King of the Skull Servants” is a cost.
You can activate the effect of "King of the Swamp" even if all 3 of your "Polymerization"
cards are in your Graveyard.
If "King of the Swamp" is selected for the effect of "Prohibition", you cannot use either of its
effects.
If you use "King of the Swamp" as Fusion Material from your hand, you do not get to activate
its effect to search your Deck for "Polymerization".
When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by
the effect of "King Tiger Wanghu".
If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards,
such as a Field Spell Card that reduces its ATK, it is destroyed by "King Tiger Wanghu"’s
effect (so apply all existing modifiers before determining if the monster is destroyed). If
"Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger
Wanghu" can destroy it.
If "King Tiger Wanghu" is Normal Summoned or Special Summoned, and its own ATK is
reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned.
(Example: "King Tiger Wanghu" and "Bladefly" are Special Summoned simultaneously by
"Cyber Jar". "King Tiger Wanghu"’s ATK is 1300, and it is destroyed by its own effect (and
"Bladefly" is also destroyed by "King Tiger Wanghu"’s effect).
Monsters that are Summoned face-down (like with "The Shallow Grave") are not destroyed
by King Tiger Wanghu.
"King Tiger Wanghu"’s effect includes Monster Tokens with ATK 1400 or less.
If "King Tiger Wanghu" is on the field and "Marauding Captain" is Summoned, "Marauding
Captain" can still activate its effect and Special Summon a monster even though "Marauding
Captain" is destroyed.
If "King Tiger Wanghu" is on the field along with Trigger Effect monsters such as "Mysterious
Puppeteer", "Ryu-Kishin Clown", "Sonic Bird", and "Dragon Seeker", then they form a chain.
If "King Tiger Wanghu" is on the field, and "Exiled Force" is Summoned, "King Tiger
Wanghu"’s effect immediately activates. Since "Exiled Force" cannot be chained, "King Tiger
Wanghu" will destroy "Exiled Force" before the turn player can Tribute "Exiled Force" using
its effect.
KING'S KNIGHT
When “King’s Knight” is Normal Summoned, its Trigger Effect starts a chain if “Queen’s
Knight” is on the field. If the opponent chains “Torrential Tribute” to destroy “King’s Knight”
and “Queen’s Knight” you still Special Summon “Jack’s Knight”.
The effect of “King’s Knight” can only activate if it is Normal Summoned. Not if it is Flip
Summoned, Special Summoned, or Set.
KIRYU
While "Mask of Restrict" is active, you cannot Tribute "Kiryu" because "Mask of Restrict"
prevents all Tributing, including Tributing Equip Spell Cards.
If you Tribute "Kiryu" while it is equipped to "Dark Blade", you cannot then use "Super
Rejuvenation" and count "Kiryu" as a Dragon-Type monster.
If you Tribute "Kiryu" while equipped to "Dark Blade", "Dark Blade" no longer gets the ATK
increase from "Kiryu" as it is no longer equipped with it.
KISHIDO SPIRIT
If your monster in Defense Position is attacked by a monster with equal ATK to your
monster's ATK, your Defense Position monster will not be destroyed even if its DEF was
lower than the attacking monster's ATK.
When "Spear Dragon" attacks a Defense Position monster with equal ATK to "Spear Dragon",
perform damage calculation normally even though the Defense Position monster is not
destroyed.
KOITSU
"Koitsu"'s effect that inflicts damage is only applied to a monster that is equipped with
"Koitsu" by "Koitsu"'s effect; "Koitsu" itself, while a monster, does not receive this effect.
KOTODAMA
Sheep Tokens will be destroyed by the effect of "Kotodama" since Monster Tokens are
considered cards.
If two Flip Effect monsters are flipped face-up at the same time while "Kotodama" is on the
field, their effects are negated and they are destroyed.
If 2 or more monsters with identical names are on the field when "Kotodama" is Summoned,
they are all destroyed.
If “Bait Doll” targets “Kozaky’s Self-Destruct Button”, nothing happens because the timing is
inappropriate. However, “Kozaky’s Self-Destruct Button” is then destroyed by “Bait Doll”.
“Kozaky’s Self-Destruct Button” starts a chain at the time that it is sent to the Graveyard. If
“Banisher of the Light” is on the field and “Kozaky’s Self-Destruct Button” is removed from
play, its effect still activates because it only has to be destroyed.
KRYUEL
If "Second Coin Toss" is active, and "Kryuel" is sent to the Graveyard as a result of battle,
you can re-do the coin toss.
KURIBOH
"Kuriboh" does not target the attacking monster.
"Kuriboh" only prevents Battle Damage to your Life Points; it will not prevent your monsters
from being destroyed.
"Kuriboh" can only be activated while in your hand, its effect cannot be used while "Kuriboh"
is on the field.
"Kuriboh" is activated during damage calculation. If your opponent attacks with "Injection
Fairy Lily" and activates her effect, you can chain "Kuriboh" to reduce the damage to zero.
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Yu-Gi-Oh! Home > Game Play > FAQ > Card FAQs
LABYRINTH OF NIGHTMARE
This will activate the effect of "Dream Clown".
Removing 3 cards from the top of your Deck is part of the resolution of this card’s Flip Effect,
not part of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not
remove any cards from the top of your Deck.
LAST RESORT
If your opponent has an active Field Spell Card when you activate this card they can draw 1
card when this card resolves, even if that Field Spell Card is destroyed by an effect Chained
to this card’s activation.
This card is resolved as follows: First, select 1 “Ancient City – Rainbow Ruins” from your
Deck and place it in your Field Spell Card Zone, then your opponent’s Field Spell Card is
destroyed and they draw one card.
You cannot activate “Last Resort” if “Field Barrier” is in play, because a new Field Spell Card
cannot be played.
You can activate “Last Resort” while you have a Field Spell Card in your Field Spell Card
Zone. When “Last Resort” resolves, the Field Spell Card in your Field Spell Card Zone is
destroyed and “Ancient City – Rainbow Ruins” is placed into your Field Spell Card Zone.
LAST TURN
“Last Turn” is a very special Trap Card with very special and unusual rules. The most
important thing to understand about “Last Turn” is that not all of its effects are applied when
the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating
player selects 1 monster on their side of the field, and all other cards on the field and in both
players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves.
After that, the turn player Special Summons 1 monster from their Deck. After that, a special
Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied.
“Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself
has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.
Suppose that “Ceasefire” is activated (Chain Link 1), and “Last Turn” is chained to it (Chain
Link 2). In this case, “Last Turn” resolves first, the activating player selects 1 monster on
their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect
of “Ceasefire” (Chain Link 1). After “Ceasefire” resolves, the turn player Special Summons a
monster for “Last Turn”, then the special Battle Phase occurs, then in the End Phase the
victory check is applied. This is an example of how the special nature of “Last Turn” works:
the only thing that happens when “Last Turn” resolves is to select 1 monster and send all
other cards to the Graveyard.
“Last Turn” is not a card that Special Summons a monster when it resolves. Therefore you
can activate “Last Turn” even while “Jowgen the Spiritualist” is face-up on the field. If the
player activating “Last Turn” controls “Jowgen the Spiritualist” and selects it as the monster
to keep, the opponent cannot Special Summon for “Last Turn”, and there will be no special
Battle Phase. However the victory check is still applied in the End Phase.
The special Battle Phase for “Last Turn” happens right after the monster is Special
Summoned. It is in addition to the normal Battle Phase and does not disrupt the normal
order of the turn. For example, if “Last Turn” is activated during the Draw Phase, resolves
the effect, Special Summon, initiate the special Battle Phase, then continue with the Draw
Phase. The turn player can have a normal Battle Phase later in the turn.
The special Battle Phase is treated like a standard Battle Phase in every other way, with a
Start Step, Battle Step, Damage Step, and End Step. Only the selected monster and the
Special Summoned monster can battle.
If you activate “Last Turn” and select your “The Rock Spirit” or “Soul of Purity and Light”
their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects
are resolved as normal, etc. You can use the effect of “Injection Fairy Lily” and other
monster effects during the special Battle Phase.
The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not
for the normal Battle Phase. Example: A player activates “Last Turn” and selects their
Defense Position “Spirit Reaper”. The turn player Special Summons “Enraged Battle Ox” and
attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s
normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the
effect of “Enraged Battle Ox”, so the opponent’s Life Points will be zero and the turn player
will win.
If the Battle Phase is skipped because of “Thunder of Ruler” or “Soul Exchange”, resolve the
effects of “Last Turn” as much as possible (including victory check, quite possibly resulting in
a DRAW).
You can chain to the activation of “Last Turn” with cards like “Ring of Destruction”, “Offerings
to the Doomed”, or “Compulsory Evacuation Device” to eliminate the opponent’s monsters. If
the player who activated “Last Turn” has no monsters on the field when it resolves, the
effects of “Last Turn” are not negated. So the turn player still Special Summons a monster,
although the special Battle Phase is not conducted, but the victory check in the End Phase is
still performed.
The victory check for “Last Turn” is an effect that must be resolved by the player who
activated it. The turn player still has priority to activate and resolve any other effects first.
You cannot chain to the victory check of “Last Turn”.
If your opponent activates “Last Turn” and you Special Summon “Dark Magician of Chaos”
from your Deck, you can activate his effect to add a Spell Card from your Graveyard to your
hand.
After “Last Turn” sends all cards to the Graveyard, before the Special Summon for “Last
Turn” is performed, monster effects like “Despair from the Dark”, “Elephant Statue of
Disaster”, and “Regenerating Mummy” will activate.
If “Night Assailant” is sent from the hand to the Graveyard by the effect of “Last Turn”,
resolve the effect of “Night Assailant” before Special Summoning for “Last Turn”.
If your opponent activates “Last Turn” and you Special Summon a monster that can attack
twice, it can attack twice during the special Battle Phase (important if the opponent had a
monster like “Big Core”).
“Last Turn” as a chain to “Change of Heart”: Suppose the turn player activates “Change of
Heart” and the opponent chains “Last Turn”, then the opponent selects the monster targeted
by “Change of Heart” for “Last Turn” (since it’s still on his side of the field, as “Change of
Heart” hasn’t resolved yet). Then “Change of Heart” resolves and the turn player gains
control of the monster, then Special Summons for “Last Turn”. There is no special Battle
Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the
End Phase, the turn player has priority to activate and resolve an effect. If the turn player
activates and resolves “Change of Heart”, then the monster goes back to the opponent and
(assuming nothing else has happened), both players each have 1 monster and the result is a
DRAW. If the turn player passes priority to the opponent, the opponent can activate and
resolve the effect of “Last Turn” before “Change of Heart”, and in this case the turn player
still has 2 monsters and the opponent has zero, so the turn player would win. If the turn
player passed priority to the opponent and the opponent passes it back, the turn player
MUST activate and resolve an effect, so the effect of “Change of Heart” would expire and
both players would have 1 monster each, resulting in a DRAW.
You cannot Special Summon a monster for “Last Turn” that is a “Special Summon-only”
monster like “Chaos Emperor Dragon – Envoy of the End”, “Dark Necrofear”, or “Ocean
Dragon Lord – Neo-Daedalus”. Nor can you select a Spirit Monster because they cannot be
Special Summoned.
You CAN Special Summon a high-level monster that has no Special Summoning restrictions
for “Last Turn”, such as “Blue-Eyes White Dragon” or “Dark Magician of Chaos”.
If you activate “Last Turn” and select your face-up “Thousand-Eyes Restrict”, the turn player
cannot attack so unless they can destroy your “Thousand-Eyes Restrict” with a card effect,
each of you will have a monster during the End Phase and the Duel will end in a DRAW.
While your Life Points are 1000 or less, you can activate “Last Turn” in any part of your
opponent’s turn, except the Damage Step. You can even activate it during the End Phase.
If “Last Turn” is activated and the turn player has no monsters to Summon, there is no battle
however the victory check is still applied.
If you activate “Last Turn” during the Draw Phase or Standby Phase, and select your face-up
“Jowgen the Spiritualist”, your opponent can still retrieve their “Sinister Serpent”, Summon it
normally in Main Phase 1, and attack and destroy “Jowgen the Spiritualist” in the normal
Battle Phase, then win the Duel in the End Phase because of the victory check of “Last Turn”.
If “Jinzo” is Special Summoned by the effect of “Last Turn”, “Jinzo” does not negate the
special Battle Phase or victory check because “Last Turn” has already resolved and been sent
to the Graveyard, so it is no longer on the field for “Jinzo” to negate.
If a player’s Life Points are reduced to zero during the special Battle Phase of “Last Turn”, or
afterwards during the normal course of the turn, then that player loses. Example: “Giant
Germ” is Special Summoned by the turn player and is destroyed as a result of battle, and the
opponent had 500 or fewer Life Points when activating “Last Turn”.
If you activate “Last Turn” and then your Life Points increase above 1000 later, the effects of
“Last Turn” are still applied.
If the turn player Special Summons “Mystic Tomato” for “Last Turn”, and attacks, and
“Mystic Tomato” is destroyed, its effect activates and a monster is Special Summoned, but
that new monster cannot attack during the special Battle Phase. (But it can attack during the
standard Battle Phase.)
If the turn player Special Summons “Sangan” for “Last Turn”, and “Sangan” is destroyed
during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal
Summoned a monster that turn, they can Summon the monster retrieved with “Sangan”
during their Main Phase (and attack during their standard Battle Phase). This can result in a
DRAW.
If you activate “Last Turn” and select your “Dark Necrofear”, and it’s destroyed during the
special Battle Phase, you can select which effect resolves first during the End Phase: “Dark
Necrofear” or “Last Turn”. So you can choose to resolve “Dark Necrofear” first, equip it to
your opponent’s monster and take control of it, then resolve “Last Turn” and win because
only you control a monster.
Vs. “Sanga of the Thunder”, “Kazejin”, “Suijin”: If the turn player Special Summons any of
these monsters for “Last Turn”, he cannot activate the effect. However, if the player who
activates “Last Turn” selects one of these monsters, he can activate the effect during the
special Battle Phase.
The monster selected by the player activating “Last Turn” can be face-up or face-down, in
Attack or Defense Position.
If the turn player Special Summons “Twin-Headed Behemoth” and it is destroyed during the
special Battle Phase, during the End Phase the turn player has priority to activate and
resolve an effect first, so he can choose the effect of “Twin-Headed Behemoth” and Special
Summon it to the field before the victory check of “Last Turn”.
If the effect of “Non Aggression Area” is being applied and you activate “Last Turn”, your
opponent does not Special Summon from the Deck for “Last Turn”.
“Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull
Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on
the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
You can activate “Last Turn” and select your opponent’s monster that you control with
“Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control
of the monster returns to the turn player. The turn player then Special Summons for “Last
Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End
Phase.
If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the
Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected
monster is destroyed. But if you selected a monster Special Summoned by “Premature
Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the
Graveyard by “Last Turn”.
If both monsters that battle for “Last Turn” are removed from play (such as with “D.D.
Warrior Lady”) then the result is a DRAW.
If “Obnoxious Celtic Guard” battles a monster for “Last Turn”, its effect is applied and it is
not destroyed if it battles a monster with 1900 or higher ATK.
“Waboku” can be activated before “Last Turn”, or be chained to the activation of “Last Turn”,
and in either case the effect of “Waboku” will prevent the activator’s monster from being
destroyed. This can lead to a DRAW.
If the turn player activated “Last Will” before “Last Turn” was activated, a monster can be
Special Summoned by the effect of “Last Will” during the special Battle Phase (but it cannot
attack during the special Battle Phase).
You can activate “Wall of Revealing Light” (paying its cost) and chain “Last Turn”.
If “Pyramid of Light”, “Andro Sphinx”, and “Sphinx Teleia” are all sent to the Graveyard by
“Last Turn”, “Theinen the Great Sphinx” is not Special Summoned because the effect of
“Pyramid of Light” activates its effect, but then looks for “Andro Sphinx” and “Sphinx Teleia”
and does not find them on the field, so it cannot destroy them with its effect.
If the battle for “Last Turn” is conducted and the defending monster was “Wall of Illusion”,
but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn
player can then Normal Summon the monster in the Main Phase (unless it has passed).
LAST WILL
You can activate “Last Will” before or after a monster is sent to the Graveyard, and still get
the effect of “Last Will” to Special Summon a monster.
You can choose the timing for when you Special Summon for the effect of “Last Will”. You
can Special Summon the monster at any time during your turn, except during damage
calculation. You do not have to Special Summon the monster at the point the first monster
was sent to the Graveyard. If you activated “Last Will” after a monster was sent to the
Graveyard, you do not have to Special Summon the monster when “Last Will” resolves.
If you wish, you may Special Summon the monster immediately after “Last Will” resolves (if
activated after a monster was destroyed), or when the first monster is sent to the Graveyard
(if “Last Will” was activated before the monster was destroyed). But you don’t have to, you
can do it later.
For example, if your monster is destroyed by battle, and you activate “Last Will” during Main
Phase 2, you can Special Summon a monster at that time. Or you can wait and Special
Summon during the End Phase.
You can apply the effect of “Last Will” as long as a monster on your side of the field is (or
was) sent to your Graveyard, no matter which Phase it was in. As long as it’s the same turn
in which you activated “Last Will”.
If you activate 2 "Last Wills", then you get to Special Summon 2 monsters, as long as a
monster is (or was) sent from your side of the field to your Graveyard that same turn.
If you Special Summon using "Last Will’s" effect, then you don’t get to Special Summon for it
again (but you do for any other copies of “Last Will” that are activated). If you activate “Last
Will”, and the end of the turn arrives without using "Last Will’s" effect, then the effect is
gone.
You can Special Summon for “Last Will” if a monster was Tributed for a Tribute Summon, or
for "Cannon Soldier’s" effect, etc.
You can use "Last Will’s" effect to Special Summon a Level 5 or higher monster like
"Labyrinth Wall".
You cannot Special Summon a "Special Summon-only" monster. You CAN Special Summon
"Toon Mermaid" with "Last Will's" effect, as long as you have "Toon World" on your side of
the field.
"Last Will’s" effect can only be used if your OWN monster is (or was) sent from YOUR side of
the field to YOUR Graveyard.
If your monster is sent to your Graveyard by battle, you resolve "Last Will’s" effect during
that same Battle Phase (but not during the Damage Step). If it’s your turn, then your newly
Summoned monster can attack before Main Phase 2.
If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's"
effect.
You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after
being Summoned, such as a Fiend with 1500 original ATK while "Yami" is on the field (its
ATK once Summoned will be 1700). You can Special Summon "Muka Muka" even if you have
6 cards in your hand and "Muka Muka's" ATK, once Summoned, will be higher than 1500.
LAVA GOLEM
"Lava Golem" must be Special Summoned to your opponent’s side of the field using its effect
text; you cannot Special Summon it or Tribute Summon it to your side of the field.
However, if Special Summoned correctly and then sent to the Graveyard, you can use
"Monster Reborn" to Special Summon "Lava Golem" to your side of the field, but you (as the
controller) will then take the 1000 damage during your Standby Phases.
You cannot Summon or Set and then Special Summon Lava Golem.
If you Special Summon "Lava Golem" onto your opponent’s side of the field they can activate
"Bottomless Trap Hole" since you performed the Summon. You could not activate
"Bottomless Trap Hole" even though the "Lava Golem" will be on their side of the field.
You can Tribute "Sheep Tokens" to Special Summon "Lava Golem" because it is not a Tribute
Summon.
Since Tributed monsters are not considered to be targeted, you can use "Lava Golem" and
Tribute your opponent's Dragons even if he has "Lord of D." on the field.
You cannot Special Summon "Lava Golem" if the opponent has "Jowgen the Spiritualist"
face-up on the field, nor can you Tribute their "Jowgen the Spiritualist" to Special Summon
"Lava Golem".
“Layard the Liberator’s” effect will not activate if you have only 1 Fairy-Type monster
removed from play.
LEGACY HUNTER
If your "Legacy Hunter" attacks your monster (controlled by your opponent) on your
opponent's side of the field, "Legacy Hunter'"s effect still activates and your opponent
returns a card to the Deck.
If "Legacy Hunter" attacks a face-down "Man-Eater Bug" or "Cyber Jar", "Legacy Hunter"'s
effect is not applied because "Legacy Hunter"'s effect activates when the monster he
destroyed is sent to the Graveyard, and "Legacy Hunter" will no longer be on the field in
these instances.
The monster that "Legacy Hunter" attacks must be face-down at the start of the Damage
Step for "Legacy Hunter's" effect to activate. So if "Legacy Hunter" attacks a face-down
Defense Position monster and your opponent activates "Ceasefire" to flip the monster face-
up, "Legacy Hunter’s" effect is NOT applied. Also, if "Legacy Hunter" attacks a face-up
monster and "Book of Moon" flips it face-down, "Legacy Hunter's" effect DOES apply.
LEGACY OF YATA-GARASU
When you activate “Legacy of Yata-Garasu” while your opponent has a Spirit Monster face-up
on his/her side of the field and you select to activate the second effect of “Legacy of Yata-
Garasu”, if your opponent chains an effect that removes the Spirit Monster from the field or
flips it face-down, the effect of “Legacy of Yata-Garasu” will still resolve.
After the monster is sent to the Graveyard after being destroyed as a result of battle, the
effect of “Legendary Black Belt” that inflicts effect damage can be chained to.
If you control 2 “Six Samurai” monsters, and 1 of them equipped with “Legendary Ebon
Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot
choose to destroy another “Six Samurai” monster instead.
If you control 2 “Six Samurai” monsters, one equipped with “Legendary Ebon Steed” and one
without, and the unequipped monster would be destroyed, you can use its final effect to
destroy the equipped “Six Samurai” instead. “Legendary Ebon Steed” will then be destroyed
instead of that “Six Samurai”.
If you control 2 “Six Samurai” monsters that would be destroyed at the same time, and a
third “Six Samurai” monster equipped with “Legendary Ebon Steed”, you can destroy the
third “Six Samurai” to save one of the other two. “Legendary Ebon Steed” would be
destroyed instead. There is no way to destroy the third “Six Samurai” and destroy
“Legendary Ebon Steed” to save the other 2 “Six Samurai”.
If multiple copies of “Legendary Ebon Steed” are equipped to the same “Six Samurai”
monster and that monster would be destroyed, all of the “Legendary Ebon Steeds” are
destroyed.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special
Summon "Legendary Flame Lord", "Legendary Flame Lord" does not get a Spell Counter for
that Spell Card because "Legendary Flame Lord" must be face-up on the field when the Spell
Card is activated and when it resolves in order to get a Spell Counter.
If you have "Destruction Punch"'s effect, and your opponent attacks your "Legendary Jujitsu
Master", you resolve the 2 effects in a chain with the controller (the defending player)
choosing the order.
LEKUNGA
You cannot activate "Lekunga"'s effect if you do not have a vacant Monster Card Zone on
your side of the field.
LESSER FIEND
Monsters destroyed by this card as a result of battle are not sent to the Graveyard, so
"Sangan" or "Mystic Tomato" would not have their effects activated, and the effect of "Kycoo
the Ghost Destroyer" will not prevent them from being removed from play.
This card does not negate the effects of monsters it destroys as a result of battle, so a Flip
Effect like "Cyber Jar" or Trigger Effect like "D.D. Warrior Lady" will still be activated. "Cyber
Jar" would still be removed from play in this example, since damage calculation occurs
normally.
If "Lesser Fiend" battles with "Relinquished" equipped with a Monster Card, and that
equipped card is destroyed instead of "Relinquished", it is not removed from play since it is
the effect of "Relinquished" that destroyed it and not as a result of battle with "Lesser Fiend".
If “Cost Down” resolves and lowers the Levels of monsters in your hand, then you use “Level
Conversion Lab”, the effect of “Level Conversion Lab” overwrites the effect of “Cost Down”.
But if you resolve “Level Conversion Lab” first, and then activate and resolve “Cost Down”,
“Cost Down” will lower whatever the result was from ”Level Conversion Lab”.
If you activate “Level Conversion Lab” and change “Levia-Dragon Daedalus” to a Level 5
monster, and “A Legendary Ocean” is on the field, then “Levia-Dragon Daedalus” is Level 4.
If you use “Level Conversion Lab” to change “The Masked Beast” to Level 3, you still need to
Tribute 8 Levels worth of monsters for “Curse of the Masked Beast” or "Contract with the
Abyss".
The Level change from “Level Conversion Lab” lasts until the end of the turn, even if the
monster is Summoned. So if you change “Summoned Skull” to Level 3, and Summon it, it
can attack even if “Gravity Bind” is active.
LEVEL DOWN!
You can use “Level Down!?” on a “Neo-Spacian Dark Panther” that is copying an LV monster.
But since it is no longer copying the LV monster after it has been returned to the Deck, no
monster will be Special Summoned.
You can use "Level Down!?" on "Armed Dragon LV10" to Special Summon "Armed Dragon
LV7".
All Level 4 or higher monsters face-up on the field after "Level Limit - Area B" resolves will
be in Defense Position. You can change the Battle Position of a Level 4 or higher monster,
but it will immediately be changed back to Defense Position because of "Level Limit - Area
B"'s effect.
If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most
recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense
Position.
If you Summon “Spell Canceller” while “Level Limit - Area B” is on the field, “Spell Canceller”
negates its effect and is not changed to Defense Position.
LEVEL MODULATION
An “LV” monster that normally cannot be Special Summoned except by the method in its
text CANNOT be Special Summoned from the Graveyard with “Level Modulation” unless it
has been previously Special Summoned by the correct procedure. The “ignore the
Summoning conditions” text allows for these monsters to be Special Summoned only after
they have been properly Summoned by their own effect. This applies to “Horus the Black
Flame Dragon LV8”, “Armed Dragon LV7”, “Silent Swordsman LV7”, “Silent Magician LV8”,
and “Winged Kuriboh LV10”.
You cannot activate “Level Modulation” if the opponent has 1 or less card in their Deck, or if
you have “Protector of the Sanctuary” on the field.
Even Continuous Effects on the Special Summoned Monster, like “Horus the Black Flame
Dragon LV6”, are not applied during the turn this card is used to Special Summon that
monster.
If the monster Special Summoned by this card’s effect is flipped face-down, then the
restrictions of “Level Modulation” are no longer applied. If you flip it face-up again, it can
attack and its effects are applied.
LEVEL UP!
Sending a monster to the Graveyard is a cost for "Level Up!"
LEVIA-DRAGON - DAEDALUS
You can send "A Legendary Ocean" to the Graveyard to activate "Levia-Dragon Daedalus"'
effect, but you can't send "Maiden of the Aqua".
You can't send a face-down "Umi" or "A Legendary Ocean" to activate "Levia-Dragon
Daedalus"' effect.
If you activate "Levia-Dragon Daedalus"' effect and your opponent chains "Ring of
Destruction" to destroy "Levia-Dragon Daedalus", "Levia-Dragon Daedalus"' effect still
resolves even though it has been destroyed.
"In your last turn" is defined as the period from the start of your previous turn’s Draw Phase
to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that
occurred between your last turn and the current turn are not included.
The effect of "Life Absorbing Machine" increases your Life Points for each cost you paid
separately. So if you had "Fire Princess" on the field, and you paid 2 costs during your last
turn, "Fire Princess" will deal 1000 points of damage to the opponent.
"Life Absorbing Machine" does not have to be active at the time the Life Points were paid. If
you pay a cost of 2000 Life Points during your turn, then activate "Life Absorbing Machine"
during your opponent’s turn, the effect of "Life Absorbing Machine" will increase your Life
Points by 1000 during your Standby Phase.
Example: It is your turn. During your Standby Phase you pay 500 Life Points for your
"Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine".
Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven
Tools of the Bandit" and end your turn. During your opponent’s turn they activate
"Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your
opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine"
increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500
(half of "Delinquent Duo"’s cost).
If you have two copies of "Life Absorbing Machine" on the field, their effects are cumulative.
“Light and Darkness Dragon’s” second effect that negates the activation of Spell, Trap, and
the effects of Effect Monsters is a Multi-Trigger Effect. “Light and Darkness Dragon” loses
500 ATK and DEF when its effect is resolved, after negating the activation of the Spell, Trap,
or effect of the Effect Monster. This effect can be activated during the Damage Step.
“Light and Darkness Dragon’s” second effect can only activate once during the Chain. If a
Spell, Trap, or effect of an Effect Monster is chained to the second effect of “Light and
Darkness Dragon”, “Light and Darkness Dragon’s” second effect will not activate again in
that same Chain.
If the ATK and DEF of “Light and Darkness Dragon” are less than 500 when a Spell, Trap, or
effect of an Effect Monster is activated, the second effect of “Light and Darkness Dragon” will
still activate but when it resolves it will not negate the activation of the Spell, Trap, or effect
of the Effect Monster because its ATK and DEF cannot be reduced by 500.
The ATK and DEF lost by “Light and Darkness Dragon” from its second effect is applied to its
total ATK, including all other gains and losses of ATK and/or DEF. Example: If you use the
second effect of “Light and Darkness Dragon” 4 times (500 X 4 = 2000 loss of ATK and DEF)
while “Luminous Spark” is face-up on the Field Spell Card Zone, the “Light and Darkness
Dragon” will have 1300 ATK and 0 DEF. If “Luminous Spark” is then removed from the field
or negated, the “Light and Darkness Dragon’s” would change to 800 ATK and 400 DEF.
If “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the original ATK
of “Light and Darkness Dragon” is halved to create a new current ATK and then the ATK and
DEF lost by the effect of “Light and Darkness Dragon” is reapplied. Example: If you use the
second effect of “Light and Darkness Dragon” twice (500 X 2 = 1000 lost ATK and DEF) and
“Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the effect of
“Shrink” is applied (2800 / 2 = 1400 ATK) and then “Light and Darkness Dragon’s” ATK is
reduced by 1000 (1400 – 1000 = 400) for a total of 400 ATK and 1400 DEF. When the effect
of “Shrink” is no longer applied (because the turn had ended, etc.), reapply the lost ATK and
DEF to the “Light and Darkness Dragon’s” original ATK of 2800. (In our example, the values
would be 1800 ATK and 1400 DEF)
“Light and Darkness Dragon’s” third effect is a Trigger Effect that activates whenever “Light
and Darkness Dragon” is destroyed and sent to the Graveyard. This effect targets 1 monster
in its owner’s Graveyard. When “Light and Darkness Dragon’s” effect is resolved, you will
destroy every card you control and then Special Summon the selected monster from your
Graveyard.
If your “Light and Darkness Dragon” is the only card on your side of the field when it is
destroyed and sent to your Graveyard, its effect to Special Summon 1 monster from your
Graveyard will still activate, even though you control no cards.
If the monster you select to Special Summon is removed from the Graveyard in Chain (by
using “D.D. Crow”, etc.), before resolving the effect of “Light and Darkness Dragon”, the
selected monster will not be Special Summoned but you will still destroy every card that you
control.
When “Light and Darkness Dragon” is destroyed and sent to your Graveyard while you have
no monsters in your Graveyard that you can Special Summon, the effect of “Light and
Darkness Dragon” will not Special Summon a monster but it will still destroy every card you
control.
“Light and Darkness Dragon’s” third effect will activate when it is destroyed while in the hand
or the Deck and sent to the Graveyard. Example: “Light and Darkness Dragon” is destroyed
by “Crush Card Virus” while in the player’s hand.
If “Light and Darkness Dragon” is removed from the field or flipped face-down, any loses of
ATK and DEF from its effect are reset and will not be reapplied when it is returned to the field
or flipped face-up.
If “Light and Darkness Dragon” is Summoned or flipped face-up while “Skill Drain” is active,
“Light and Darkness Dragon’s” first effect will be negated. Its second effect will still activate
whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of “Light
and Darkness Dragon” will be negated so the activation of the Spell, Trap, or effect of Effect
Monster will not be negated and “Light and Darkness Dragon” will not lose ATK or DEF. Its
third effect that activates when it is destroyed and sent to the Graveyard will not be negated
because this effect activates and resolves while “Light and Darkness Dragon” is not on the
field.
If you cannot Special Summon a monster because of a card’s effect (“Scapegoat”, etc.) when
“Light and Darkness Dragon” is destroyed and sent to the Graveyard you will not be able to
Special Summon the selected monster but you must still destroy every card that you control.
If you cannot Special Summon a monster because all of your Monster Card Zones are
forbidden (by “Ground Collapse”, “Ojama Knight”, etc.) when your “Light and Darkness
Dragon” is destroyed and sent to the Graveyard, the effect of “Light of Darkness Dragon” will
not Special Summon a monster but it will still destroy every card that you control.
“Light and Darkness Dragon” cannot negate the activation of the Ignition-like effect of
Continuous Spell or Trap Cards (“Ultimate Offering”, etc.) or Field Spell Cards (“Ancient City
– Rainbow Ruins”, etc.). “Light and Darkness Dragon’s” second effect activates when a Spell
or Trap Card is first activated (placed face-up onto the field or flipped face-up).
When the effect of a Normal Spell Card is activated in the Graveyard due to the effect of
“Destiny Hero – Diamond Dude”, “Light and Darkness Dragon’s” second effect will not
activate because the Normal Spell Card is not “activated”.
When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap
Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness
Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing
Light” is sent to the Graveyard.
When the effect of a Spell, Trap, or effect of an Effect Monster is activated while the card is
in your hand (“Green Baboon, Defender of the Forest”, etc.), the card will remain in the
player’s hand when its activation is negated by “Light and Darkness Dragon”.
If a monster with an optional Trigger Effect, like “Peten the Dark Clown” or “Infernal
Dragon”, is destroyed by “Light and Darkness Dragon's” third effect, the timing to activate
the effect of the destroyed monster is missed because immediately afterwards a monster is
Special Summoned. The last thing to happen when resolving the effect is the Special
Summon of a monster and not the destruction of “Peten the Dark Clown” or “Infernal
Dragon”.
When “Light and Darkness Dragon” negates the activation of a Spell, Trap, or effect of an
Effect Monster that can only be activated once per turn (“Blowback Dragon”, etc.), the Spell,
Trap, or effect of the Effect Monster cannot be activated again because the Spell, Trap, or
effect of the Effect Monster is treated as having been activated during that turn. If the effect
of the Effect Monster can be activated multiple times during the same turn (“Treeborn Frog”,
etc.), the effect of the Effect Monster can be activated again.
If you have 2 or more “Light and Darkness Dragon” face-up on your side of the field when a
Spell, Trap, or effect of an Effect Monster is activated, the effect of each “Light and Darkness
Dragon” form a Chain, but only the effect of the “Light and Darkness Dragon” placed highest
on the Chain will resolve. The other “Light and Darkness Dragon” on the Chain will not
negate the activation of the Spell, Trap, or effect of the Effect Monster and they will not lose
any ATK or DEF from their effect.
If you Tribute “Sangan” and “Witch of the Black Forest” to Tribute Summon “Light and
Darkness Dragon”, the effect of “Sangan” and “Witch of the Black Forest” form a Chain.
“Light and Darkness Dragon” will negate the activation of whichever effect is placed second
on the Chain.
If the second effect of “Light and Darkness Dragon” is activated and an effect is chained that
removes “Light and Darkness Dragon” from the field or flips it face-down, the effect of “Light
and Darkness Dragon” will disappear and the activation of the Spell, Trap, or effect of the
Effect Monster will not be negated.
If “Light and Darkness Dragon” negates the activation of “Twin-Headed Behemoth’s” effect,
the effect of “Twin-Headed Behemoth” will not activate again during the Duel.
If the activation of “Destiny Hero – Dasher’s” effect that Special Summons a monster is
negated by “Light and Darkness Dragon”, the “Destiny Hero – Dasher” will not be able to
activate the effect while it remains in the Graveyard. If it is removed from the Graveyard and
then later returned to the Graveyard, it will be able to activate its effect once again.
When “Light and Darkness Dragon” negates the activation of a Spirit Monster’s effect that
would return it to its owner’s hand, the effect of the Spirit Monster activates again during the
same End Phase. When the return effect of the Spirit Monster is activated during the End
Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the second effect
of “Light and Darkness Dragon” will still activate, but it will not be able to negate the
activation and the Spirit Monster will return to its owner's hand.
“Light and Darkness Dragon” will negate the activation of “Serpentine Princess’” effect when
the face-up “Serpentine Princess” is sent from the field to the Deck. (“Serpentine Princess”
remains in the Deck)
“Light and Darkness Dragon” will negate the activation of “Mokey Mokey King’s” effect that
activates when it is removed from the field, even if it is returned to the Fusion Deck.
If “Light and Darkness Dragon” is destroyed and sent to the Graveyard while being treated
as an Equip Card, its third effect that Special Summons 1 monster will activate.
When a monster is Summoned that has an effect that activates at the time the monster is
successfully Summoned (“Zaborg the Thunder Monarch”, “Breaker the Magical Warrior”, etc.)
while “Light and Darkness Dragon” is face-up on the field, the effect of the Summoned
monster will be Chain Link 1 and “Light and Darkness Dragon” will be Chain Link 2. Because
of this, it is not possible to use “Pulling the Rug” to negate the effect of the monster if it was
Normal Summoned.
If “Light and Darkness Dragon” negates the activation of the effect of “Majestic Mech –
Ohka” or “Majestic Mech – Goryu” that activate during the End Phase, the effect of the
“Majestic Mech – Ohka” or “Majestic Mech – Goryu” will activate again during the same End
Phase. If the effect of “Majestic Mech – Ohka” or “Majestic Mech – Goryu” is activated during
the End Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the
second effect of “Light and Darkness Dragon” will still activate, but it will not be able to
negate the activation and the “Majestic Mech – Ohka” or “Majestic Mech – Goryu” will be sent
to the Graveyard.
LIGHT OF INTERVENTION
You can activate (flip face-up) this card at any time; it does not need to be activated in
response to a Summon.
The effect of this card applies to both players, and does not affect monsters that are already
on the field face-down. These monsters remain face-down until flipped face-up as normal.
While this card is on the field, monsters can be Normal Summoned in face-up Defense
Position, and can be the target of "Trap Hole" and will trigger effects like the effect of
"Mysterious Puppeteer".
While this card is on the field, if a monster would be Special Summoned in face-down
Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special
Summoned in face-up Defense Position.
While this card is on the field you cannot flip a monster face-down with "Book of Moon",
"Darkness Approaches", etc.
LIGHT OF JUDGMENT
"Light of Judgment" does NOT target. You select the card when "Light of Judgment"'s effect
resolves.
You can look at your opponent's hand when you resolve "Light of Judgment"'s effect.
If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The
Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.
LIGHT-IMPRISONING MIRROR
When determining if a monster’s effect should be negated by “Light-Imprisoning Mirror”,
check the monster’s Attribute at the time its effect is resolved.
When a Non-LIGHT monster’s effect is activated while the monster and “Light-Imprisoning
Mirror” are both face-up on the field, if you chain “DNA Transplant” and select “LIGHT”, the
monster’s effect will be negated if the monster is still face-up on the field when its effect
resolves because it is now a LIGHT monster.
LIGHTNING BLADE
If the equipped monster’s Type is changed into something besides Warrior-Type by "DNA
Surgery" or "Scroll of Bewitchment", "Lightning Blade" will be destroyed.
If two copies of this card are equipped to a single monster, that monster’s ATK will increase
by 1600 points, and the ATK of all WATER monsters will decrease by 1000 points.
LIGHTNING PUNISHER
The effect of “Lightning Punisher” is a Trigger Effect. So it will start a new chain itself.
“Lightning Punisher” must have been on the field before the chain began and must have
been on the field throughout the entire chain in order for its effect to activate.
The effect of “Lightning Punisher” will still activate even if some steps of the chain have their
activation negated. (Or even if “Vanity’s Call” negates all Links in the chain.)
If you have already activated a Spell Card, you cannot activate "Linear Accelerator Cannon"
on the same turn.
LITTLE-WINGUARD
"Little-Winguard"'s effect can be chained to.
Effects like "Spellbinding Circle" do not prevent you from using "Little-Winguard"'s effect.
LONE WOLF
If you activate “Lone Wolf” targeting an appropriate monster, and later you Summon another
monster, the effect of “Lone Wolf” is still applied.
If you target “Monk Fighter”, etc. with “Lone Wolf”, and “Monk Fighter” is later flipped face-
down, the effect of “Lone Wolf” disappears and is not re-activated even if “Monk Fighter” is
later flipped face-up again.
“Your opponent’s monster effects” on “Lone Wolf” means “the effects of monsters that your
opponent controls”. So if your opponent uses “Monster Reborn” on your “Exiled Force”, they
still cannot Tribute “Exiled Force” to destroy your “Monk Fighter” targeted by “Lone Wolf”.
If you Summon “Monk Fighter” and target it with “Lone Wolf”, and your opponent controls
“Bug-Tusked Mammoth”, you can still attack that same turn with “Monk Fighter”.
If your “Master Monk” targeted with “Lone Wolf” attacks and destroys “D.D. Assailant”, “D.D.
Assailant” is removed from play but “Master Monk” is not.
If your opponent Summons “Dark Jeroid” and reduces your “Monk Fighter” ATK by 800
points, then later you activate “Lone Wolf” targeting the “Monk Fighter”, it does not restore
the ATK of “Monk Fighter”.
Your “Monk Fighter” targeted by “Lone Wolf” cannot be destroyed by the effect of “Tribe-
Infecting Virus”. Furthermore, if it is the only monster on your side of the field, your
opponent cannot discard cards to activate “Tribe-Infecting Virus” to destroy Rock-Type
monsters, because it will have no effect.
If you have “Monk Fighter” targeted by “Lone Wolf”, the following are examples of monster
effects that will NOT be negated because they are not applied to a monster: “Airknight
Parshath” (damage is inflicted and a card is drawn), “Fiber Jar” (“Monk Fighter” is shuffled
into the Deck), “Maju Garzett” (the ATK of “Maju Garzett” does not become 0), “Susa
Soldier” (the damage to Life Points is still halved), “Dark Magician Girl” (her ATK is still
increased by her effect), “Stone Statue of the Aztecs” (Battle Damage to your Life Points is
doubled), “Amazoness Fighter” (opponent’s Battle Damage to their Life Points is still zero),
“Amazoness Swords Woman” (Battle Damage is still redirected), and “Reflect Bounder” (you
still take effect damage to your Life Points).
“Archfiend of Gilfer” and “Dark Necrofear” in the Graveyard can activate their effects and
target “Monk Fighter” targeted by “Lone Wolf”. This is because they activate as Monster
Cards, equip to the target monster, become treated as Equip Spell Cards, and THEN apply
their effects (by which point they are now treated as Equip Spell Cards).
The effect of “Lone Wolf” will be negated by Jinzo even if targeting “Monk Fighter”.
LORD OF D.
"Lord of D." cannot negate effects; he only prevents Dragon-Type monsters from being
selected as targets of effects. Once a target has been selected, the effect of "Lord of D." is
irrelevant.
If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain
"D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and
destroy "Lord of D." since he was selected as a target before he was changed into Dragon-
Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you
control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your
Graveyard, your Dragon-Type monster is still destroyed for the same reason.
If you have "Lord of D." on the field, and activate "Premature Burial" to Special Summon a
Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys
"Premature Burial" your Dragon-Type monster is also destroyed because "Premature Burial"
is NOT selecting your Dragon-Type as a target.
While you have "Lord of D." on the field you cannot equip your Dragon-Type monsters with
Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip
Spell Card when you Summon "Lord of D.", the Equip Spell card is not destroyed or negated,
because "Lord of D." only prevents Dragon-Type monsters from being selected as a target.
"Lord of D." will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing
Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type
monsters from their effects, since these cards affect the whole field and do not select
targets.
LORD POISON
No card called "Lord Poison" can be Special Summoned by "Lord Poison"'s effect; either the
one that was destroyed and sent to the Graveyard as a result of battle, or another copy of
"Lord Poison" that was already in the Graveyard.
LOST GUARDIAN
Whenever the number of your monsters removed from play changes, re-calculate the DEF of
“Lost Guardian”. (Just like “Shadow Ghoul”, etc.)
NOTE: When a monster is removed from play, it goes to a “removed zone” (for lack of a
better term) of the original owner. If the opponent controlled it, it will return to the
opponent’s side of the field when it returns to player, however it is considered to be in the
original owner’s “removed zone” while out of play. This is important for effects such as “Lost
Guardian”.
Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control
of one of them, then activates “Different Dimension Gate” to remove both from play. Both
monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost
Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the
monster Player B took control of will return to Player B’s side of the field (if possible, if not it
is destroyed) before returning to Player A’s side of the field.
Monsters removed from play and kept face-down, like with “Different Dimension Capsule” or
“Lightforce Sword”, do NOT count towards the DEF of “Lost Guardian”.
LUCKY CLOUD
If you Summon 2 or more “Cloudian” monsters with the same name during your turn and
activate “Lucky Cloud” later in the same turn, you will still draw 2 cards during the End
Phase.
The effect of drawing 2 cards during the End Phase of a turn you Summon 2 or more
“Cloudian” monsters with the same name does not begin a Chain.
You cannot activate “Lucky Cloud” while “Protector of the Sanctuary” is face-up on your
opponent’s side of the field.
You will draw 2 cards during the End Phase with the effect of “Lucky Cloud” when you Special
Summon 2 “Cloudian Tokens” with the effect of “Cloudian – Sheep Cloud”.
Even if you Summon 2 different sets of “Cloudian” monsters with the same name during the
turn, you will only draw 2 cards with the effect of “Lucky Cloud” in the End Phase.
This effect will activate if “Lucky Iron Axe” is destroyed by a card chained to its activation.
LUMINOUS SOLDIER
If the ATK of "Luminous Soldier" is reduced to 0 because of the effect of "Fairy Box" the ATK
will increase by 500 points in the Damage Step if it is battling with a DARK monster.
If the attack target of "Luminous Soldier" is redirected to a DARK monster by the effect of
"Dreamsprite" the ATK of "Luminous Soldier" will then increase by 500 points.
LYCANTHROPE
This is a Trigger Effect that activates when Battle Damage is inflicted.
This effect activates even if you have no Normal Monsters in your Graveyard when this card
inflicts Battle Damage, although the effect will do no damage.
MACHINE DUPLICATION
If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with "DNA
Surgery", you can use "Machine Duplication" to Special Summon up to 2 copies of it from
your Deck.
The Machine-Type monster is chosen at activation of this card, so if the opponent chains
"Ring of Destruction" to destroy the chosen monster, up to 2 copies of that card can still be
Special Summoned.
MACRO COSMOS
You can activate “Macro Cosmos” even if you don’t have “Helios – The Primordial Sun” in
your hand or Deck.
You can only Special Summon “Helios – The Primordial Sun” when “Macro Cosmos” first
resolves. It is not an effect that you can activate at any time or more than once.
If “Mystical Space Typhoon” is chained to “Macro Cosmos’s” activation to destroy it, then you
will not Special Summon “Helios – The Primordial Sun”. Because “Macro Cosmos” is a
Continuous Trap Card, it needs to remain on the field to resolve.
While “Macro Cosmos” is active on the field, monsters that are unaffected by the effects of
Trap Cards (like “Elemental Hero Wildheart”) are still removed from play instead of going to
the Graveyard.
While “Macro Cosmos” is active on the field, if you Tribute a monster to Summon “Jinzo”, the
Tributed monster will still be removed from play.
You can activate “Polymerization” while “Macro Cosmos” is active on the field because
sending Fusion Material Monsters to the Graveyard is an effect of “Polymerization” and not a
cost.
If you also have "Gravekeeper's Servant" active on the field, your opponent cannot declare
an attack.
MAGE POWER
"Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting
like Equip Spell Cards, such as Union Monsters.
If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter
Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.
MAGIC CYLINDER
The effect of "Magic Cylinder" negates the attack of one attacking monster, but that monster
is still considered to have attacked and may not attack again or have its Battle Position
manually changed.
Monsters that may attack twice during the Battle Phase, such as "Hayabusa Knight", that
have their first attack negated by the effect of "Magic Cylinder" may still make a second
attack.
If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic
Cylinder", they will not be changed to Defense Position, since Damage Calculation never
occurred.
The Damage caused by this card’s effect is equal to the current ATK of the attacking
monster.
If an effect is chained to "Magic Cylinder" that destroys the attacking monster, or removes
the attacking monster from the turn player’s side of the field (including switching it to your
control, or sending it to the owner’s hand), no damage is dealt by the effect of "Magic
Cylinder".
MAGIC REFLECTOR
You can put 2 or more counters on a Spell Card if you activate 2 or more "Magic Reflectors".
When the Spell Card is destroyed, remove the counters on it 1-by-1.
You can activate "Magic Reflector" and put a counter on a Monster Card equipped to
"Relinquished", and if the equipped card would be destroyed, remove 1 counter instead.
If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the
counter is removed instead. "Imperial Order" does not negate the function of counters
created by the effect of "Magic Reflector".
If a Spell Card with a maintenance cost has a counter on it, such as "Messenger of Peace",
and you choose not to pay the cost, the Spell Card is still destroyed.
If a Field Spell Card has a counter on it and a player activates a new Field Spell Card, the
Field Spell Card with the counter is still destroyed.
If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the
opponent’s third turn after it was activated.
If you use "Magic Reflector" to place a counter on a Union Monster that is an Equip Card, and
the Union Monster would be destroyed instead of the equipped monster, remove the "Magic
Reflector" counter from the Union Monster instead, and the Union Monster is not destroyed.
MAGICAL BLAST
The number of Spellcaster-Type monsters is counted when “Magical Blast” resolves. If your
opponent chains an effect to “Magical Blast” that destroys all of your Spellcasters, it still
resolves but will do 0 damage.
The effect of “Magical Blast” that activates in the Draw Phase can be chained to.
If you have more than 1 “Magical Blast” in your Graveyard during your Draw Phase, you can
activate them both, but only 1 will resolve. The other will remain in Graveyard. This forms a
chain because they are activating simultaneously (at the specific point in time that you would
otherwise draw). If you also have “Freed the Matchless General” on the field, you can only
resolve either his effect or “Magical Blast’s” effect, but not both.
If you can not draw a card, either because you have no cards in your Deck, of because of a
card effect, then you cannot activate the effect of “Magical Blast”.
Note that the effect of “Hino-Kagu-Tsuchi” resolves before the Draw Phase, so you could
activate the effect of “Magical Blast” after his effect resolves.
MAGICAL DIMENSION
Tributing a monster for “Magical Dimension” is not a cost; it’s part of the effect and happens
when the effect resolves. If the effect of “Magical Dimension” is negated then you do not
Tribute a monster.
You don’t have to destroy a monster when using “Magical Dimension”; it’s optional. If you do
choose to destroy a monster, then it’s resolved at the same time as the rest of “Magical
Dimension’s” effect.
Because you select which monster to destroy when “Magical Dimension” resolves, (not when
it’s activated) “Magical Dimension” does not target.
You cannot activate “Magical Dimension” unless you have a Spellcaster-Type monster in your
hand that can be Special Summoned with its effect.
If your opponent activates “Magical Dimension” and chooses not to destroy a monster on the
field, then you can activate “Torrential Tribute” or “Bottomless Trap Hole” to destroy the
Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you
cannot activate these cards because the last thing to happen was not a monster being
Summoned. So you have missed the timing.
You only need a Spellcaster-Type monster on the field when you activate “Magical
Dimension”, not when it resolves. If your opponent chains an effect to destroy your
Spellcasters, or flip them face-down, “Magical Dimension” still resolves as normal. Also note
that you can Tribute your only Spellcaster for “Magical Dimension’s” effect and the rest of
“Magical Dimension” will still resolve properly.
You cannot Tribute a monster for “Magical Dimension” that is “unaffected by Spell Cards”
since Tributing is part of the effect of “Magical Dimension” (not a cost). If the only monster
on your side of the field is “Gemini Elf” while “Non-Spellcasting Area” is active, then you
could not activate “Magical Dimension”.
If you Special Summon “Dark Magician of Chaos” with “Magical Dimension”, then decide to
destroy 1 monster on the field, then you will NOT get the effect of “Dark Magician of Chaos”
because it misses the timing. If you choose not to destroy a monster, however, then his
effect will activate. (See rulings for “Dark Magician of Chaos”).
You can Tribute a monster that was targeted by “Soul Exchange” for “Magical Dimension”.
You cannot chain “My Body as a Shield” to “Magical Dimension”, since destroying a monster
on the field is optional.
If you Summon a monster like “Skilled Dark Magician” and the opponent activates
“Bottomless Trap Hole”, you can chain “Magical Dimension” to Tribute “Skilled Dark
Magician” and Special Summon another Spellcaster from your hand. This new monster will
NOT be destroyed by “Bottomless Trap Hole”.
MAGICAL EXPLOSION
Count the number of Spell Cards in the Graveyard at the time “Magical Explosion” resolves.
MAGICAL MARIONETTE
There is no limit to the number of Spell Counters you can have on "Magical Marionette".
Removing Spell Counters from "Magical Marionette" to use its effect is a cost.
You can use "Magical Marionette"'s effect multiple times in the same turn, as long as you
have enough Spell Counters to pay the cost.
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is
used to negate the Spell Card's activation then you do not place a Spell Counter on this
monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter
on this monster because the activation of the Spell Card was not negated. If the Spell Card
was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation
and destroys it before it resolves you still place a Spell Counter because the activation of the
card was not negated.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special
Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that
Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is
activated and when it resolves in order to get a Spell Counter.
MAGICAL MERCHANT
You need to show the cards to your opponent, including the one you keep.
If you pick up your entire Deck and there were no Spell or Trap Cards, then "Magical
Merchant"'s effect disappears.
MAGICAL SCIENTIST
You can use "Magical Scientist"'s effect multiple times in the same turn.
If you Special Summon "Reaper on the Nightmare" with "Magical Scientist", it cannot attack
your opponent's Life Points directly (but can attack a monster).
You cannot activate "Secret Pass to the Treasures" targeting a Fusion Monster Special
Summoned with "Magical Scientist" because it cannot attack your opponent's Life Points
directly that turn.
If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical
Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack
directly and have to go back to the Fusion Deck) has been applied already, and is not
negated, so the Special Summoned Fusion Monster still cannot attack directly and must go
back to the Fusion Deck.
If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical
Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).
MAGICAL THORN
If you have two copies of "Magical Thorn" active on the field, your opponent will take 1000
points of damage whenever they discard a card. If you have three copies, they will take 1500
points of damage.
The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to
make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed",
"Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent
Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".
The effect of "Magical Thorn" is NOT applied when you send cards from your hand to the
Graveyard for things such as a Tribute for a Ritual Spell Card, a Fusion Material Monster, or
the effects of cards like "Chosen One" or "Gravekeeper’s Watcher".
The effect of "Magical Thorn" is NOT applied when cards in your hand are destroyed by
"Chain Destruction" or when cards are sent from the Deck to Graveyard by the effect of
"Painful Choice". It is also NOT applied when cards in your hand are removed from play by
the effect of "Lightforce Sword".
The effect of "Magical Thorn" is only applied when a card is discarded from your opponent’s
hand to your opponent’s Graveyard. So if they have your card in your hand by the effect of
"Exchange" or "Graverobber" and they discard it, they do not take any damage from the
effect of "Magical Thorn".
If the opponent discards from their hand as a cost to activate a card like "Cost Down" and
you chain "Magical Thorn" they will not take any damage. If your opponent activates a card
where discarding is part of the effect of the card, such as "Card Destruction", and you chain
"Magical Thorn", they WILL take damage because the effect of "Magical Thorn" will be active
before the discarding effect resolves.
"Magical Thorn" deals damage per card, so if the opponent activates "Graceful Charity" they
will take 1000 points of damage when they discard 2 cards. If they discard 5 cards to
activate "Final Destiny" they take 2500 points of damage.
Even though "Magical Thorn" does damage per card discarded, it deals the damage as one
lump sum for effects like "Dark Room of Nightmare".
"Necrovalley" does not negate the effect of "Magical Thorn".
The effect of "Magical Thorn" inflicts damage after an effect resolves. So if the effect of
"Morphing Jar" is activated, the damage will be dealt after the new cards are drawn. This
means if your opponent has 100 Life Points, and you have "Magical Thorn" active on the field
but only one card left in your Deck, you will lose the Duel before the effect of "Magical Thorn"
can deal damage to reduce your opponent’s Life Points to 0.
"Magical Thorn" will deal damage between steps in a chain. For example, both you and your
opponent have 100 Life Points remaining, your opponent has two cards in their hand and you
have "Magical Thorn" active on the field and a Set "Mind Crush". It is your opponent’s turn
and they activate "Final Flame" to deal 600 points of damage to you, and you chain "Mind
Crush" calling the "Sinister Serpent" you know they have in their hand. After Step 2 ("Mind
Crush") resolves, the effect of "Magical Thorn" deals 500 points of damage to your opponent
and you win the Duel before Step 1, "Final Flame", resolves.
MAHARAGHI
If two copies of "Maharaghi" had their effects activated, you resolve them one at a time. This
means you look at 1 card, and if you place it back on top of your Deck, you will see it again
for the second effect.
If a Field Spell Card is already active, and "Maiden of the Aqua" is Summoned, the existing
Field Spell Card continues to function and "Maiden of the Aqua"’s effect is not applied until
there is no face-up Field Spell Card.
While "Maiden of the Aqua" is making the field "Umi", you can activate "Tornado Wall" but if
"Maiden of the Aqua" is destroyed, "Tornado Wall" is also destroyed.
If "Maiden of the Aqua", "Umi", and "Tornado Wall" are all on your side of the field, and
"Umi" is destroyed, "Tornado Wall" is not destroyed because "Maiden of the Aqua" treats the
field as "Umi" as soon as "Umi" leaves play.
If you have "Maiden of the Aqua" (with her effect active) and "The Legendary Fisherman" or
"Deepsea Warrior" on your side of the field, and "Dark Hole" is activated, "The Legendary
Fisherman" and "Deepsea Warrior" will not be destroyed.
If you have "Maiden of the Aqua" and "Tornado Wall" on the field, and "Maiden of the Aqua"
is attacked by "Dark Driceratops" and Battle Damage would be inflicted, "Tornado Wall" still
prevents the damage during damage calculation, as "Maiden of the Aqua" will remain on the
field until the end of the Damage Step.
The effect of “Majestic Mech – Ohka” and “Majestic Mech – Goryu” that sends itself to the
Graveyard will activate during the End Phase of every turn (if they were Normal Summoned
with fewer Tributes by using their effect).
If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech”
so the “Majestic Mech” will not send itself to the Graveyard.
If you activate “Cost Down” and Normal Summon “Majestic Mech – Ohka” without Tributes
(because it is Level 4) or “Majestic Mech – Goryu” with 1 Tribute (because it is Level 6), their
effects will still activate during the End Phase and they will be sent to the Graveyard.
If you Tribute “Kaiser Sea Horse” to Normal Summon “Majestic Mech – Goryu” it is still only
1 monster being Tributed so its effect will activate during the End Phase and it will be sent to
the Graveyard.
The effect of a “Majestic Mech” to send itself to the Graveyard is a Trigger Effect that can be
chained to.
The effect of “Majestic Mech – Ohka” and “Majestic Mech – Goryu” that sends itself to the
Graveyard will activate during the End Phase of every turn (if they were Normal Summoned
with fewer Tributes by using their effect).
If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech”
so the “Majestic Mech” will not send itself to the Graveyard.
If you activate “Cost Down” and Normal Summon “Majestic Mech – Ohka” without Tributes
(because it is Level 4) or “Majestic Mech – Goryu” with 1 Tribute (because it is Level 6), their
effects will still activate during the End Phase and they will be sent to the Graveyard.
The effect of a “Majestic Mech” to send itself to the Graveyard is a Trigger Effect that can be
chained to.
The effect of “Majestic Mech – Senku” that sends itself to the Graveyard only activates
during the End Phase of the turn it was Summoned. If it manages to remain on the field
longer than that, it will not send itself to the Graveyard during any following End Phase.
If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech”
so the “Majestic Mech” will not send itself to the Graveyard.
The effect of a “Majestic Mech” to send itself to the Graveyard is a Trigger Effect that starts a
chain.
“Majestic Mech – Senku’s” first effect is also a Trigger Effect that can be chained to.
MAJI-GIRE PANDA
The effect of “Maji-Gire Panda” is a Trigger Effect that activates when 1 or more Beast-Type
monster(s) are destroyed. If the monsters were destroyed as a result of battle, the timing of
this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.
You can chain to the activation of “Maji-Gire Panda”’s effect, including with “Divine Wrath”.
If 2 or more Beast-Type monsters are destroyed at the same time, the ATK of “Maji-Gire
Panda” only increases by 500 points.
Beast-Type tokens like “Sheep Tokens” are included and will increase the ATK of “Maji-Gire
Panda” when destroyed.
Monsters changed to Beast-Type by “DNA Surgery” are included and will increase the ATK of
“Maji-Gire Panda” when destroyed.
Beast-Type monsters on your opponent’s side of the field are included and will increase the
ATK of “Maji-Gire Panda” when destroyed.
When face-down Beast-Type monsters are destroyed (by a card effect), the ATK of “Maji-
Gire Panda” does not increase.
The ATK increase from the effect of “Maji-Gire Panda” remains as long as “Maji-Gire Panda”
remains face-up on the field.
MAJU GARZETT
You can't search for "Maju Garzett" with "Sangan" or "Mystic Tomato".
You can Tribute face-down monsters for "Maju Garzett" and their ATK will count towards
"Maju Garzett"'s ATK.
"Maju Garzett"'s ATK will be 0 if you Special Summon it, or Tribute Summon it with a
monster with "?" ATK (such as "Gradius' Option" or another "Maju Garzett"), or Tribute
Summon it with only 1 Tribute using "Cost Down", or equip it with "Megamorph", or if it's
flipped face-down and then face-up again, or if you Tribute Summon it with Mirage Tokens,
or if you remove it from play with "Dimensionhole" and it returns to the field.
If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later
destroyed.
If "Maju Garzett" battles "Cat's Ear Tribe", its original ATK is changed to 200 for the battle,
then after the battle its ATK is reset to 0.
When you Tribute Monster Tokens to Tribute Summon "Maju Garzett", the sum of their ATK's
will be the ATK of "Maju Garzett".
When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or
"Bottomless Trap Hole" if appropriate.
You cannot activate a "Raigeki Break" in your hand by discard "Makyura the Destructor" as a
cost.
MALEVOLENT NUZZLER
If a "Sangan" or a "Witch of the Black Forest" equipped with "Malevolent Nuzzler" is Tributed
and you activate the effect of "Malevolent Nuzzler", "Malevolent Nuzzler" goes on top of your
Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed
(not Tributed) the effects of "Sangan" and "Malevolent Nuzzler" are simultaneous and form a
chain.
MALICE ASCENDANT
The number of “Malice Ascendants” in your Graveyard is counted at the resolution of its
effect. If your opponent chains “Disappear” to remove 1, then it is no longer counted for the
effect of your “Malice Ascendant” on the field.
If "Malice Doll of Demise" is Tributed to activate the effect of "Mass Driver", then "Malice Doll
of Demise’s" effect does not activate because the Tribute is treated as a cost, not an effect.
Examples of Continuous Spell Cards that would send "Malice Doll of Demise" from the field to
the Graveyard by their effect include "Ectoplasmer" and "Continuous Destruction Punch".
You can only activate the Special Summoning effect of “Malice Doll of Demise” during your
first Standby Phase after it was sent to the Graveyard by the effect of a Continuous Spell
Card. If you miss that, you cannot then activate the Special Summoning effect later on. If
there is no monster card zone at the appropriate time, the effect is activated but you cannot
Special Summon the “Malice Doll of Demise”, so its effect disappears.
The effect of "Malice Doll of Demise" activates in the Graveyard. If "The End of Anubis" is on
the field during the Standby Phase in which "Malice Doll of Demise" would activate its effect,
then the effect is negated and "Malice Doll of Demise" is not Special Summoned. If "The End
of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"’s effect
because the opportunity has passed.
MAN-EATER BUG
If "Man-Eater Bug" is the only monster on the field when it is flipped, it destroys itself.
MANTICORE OF DARKNESS
"Manticore of Darkness"' effect can be activated during the End Phase when it was sent to
the Graveyard from the field, hand, or your Deck that same turn.
When you send 1 "Manticore of Darkness" to the Graveyard to Special Summon another
"Manticore of Darkness", you can then send the new "Manticore of Darkness" to the
Graveyard to Special Summon the first "Manticore of Darkness".
If "Card of Safe Return" is active, and "Manticore of Darkness" is Special Summoned with its
effect, you can draw a card. So with 2 "Manticores of Darkness", 1 of them sent to the
Graveyard, and "Card of Safe Return" in play, you can draw as many cards as you want.
When "Manticore of Darkness" is sent to the Graveyard because of hand size adjustment in
the End Phase, you can activate its effect.
You can send a face-down Beast, Beast-Warrior, or Winged Beast-Type monster to the
Graveyard for "Manticore of Darkness"' effect.
Sending monsters to the Graveyard for "Manticore of Darkness"' effect is a cost.
You can't send a Monster Token to the Graveyard for "Manticore of Darkness"' effect because
Monster Tokens are taken off the field instead of going to the Graveyard.
The owner of "Manticore of Darkness" gets the effect, so if your opponent controls your
"Manticore of Darkness" and it's sent to the Graveyard, you get to activate the effect.
MARAUDING CAPTAIN
If you have 2 "Maurading Captains" on your side of the field, the opponent cannot attack any
face-up Warrior-Type monsters you control. They can attack your Life Points directly if they
control a monster with an effect that allows it (Such as "Rainbow Flower", "Inaba White
Rabbit", or a Toon Monster). They could also attack a non-Warrior Type monster you control.
Your opponent can attack face-down monsters while you have "Maurading Captain" on the
field, even if the face-down monster is Warrior-Type.
If you control "Maurading Captain" and a Warrior-Type monster equipped with "Ring of
Magnetism", the opponent must attack the monster equipped with "Ring of Magnetism" if
they choose to attack.
If you control 2 "Maurading Captains" and one of them is equipped with "Ring of Magnetism",
your opponent cannot attack either one.
The monster Special Summoned by the effect of "Maurading Captain" does NOT have to be a
Warrior-Type monster.
MARIONETTE MITE
This is an Ignition Effect activated from your hand.
If the targeted monster is flipped face-down by an effect chained to this card’s activation,
control of the target will not switch.
If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect
resolves, then the effect is not applied.
If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has
no effect on the resolution of this effect. (Control does not instantly change back. Control
changes back as normal at the end of the turn.)
MARSHMALLON
“Barrel Behind the Door” can be chained to the effect of “Marshmallon” that inflicts damage.
The effect of “Marshmallon” that inflicts damage activates after damage calculation.
When your opponent’s “Airknight Parshath” attacks your face-down “Marshmallon”, after
damage calculation the effect of “Airknight Parshath” will be Chain Link 1 and the effect of
your “Marshmallon” will be Chain Link 2.
If a face-down, Defense Position “Marshmallon” is attacked while the effect of “Gorgon’s Eye”
is being applied, the effects of “Marshmallon” will be negated. “Marshmallon” will be
destroyed if the attacking monster’s ATK is higher than “Marshmallon’s” DEF and its effect
that inflicts damage will be negated.
When a monster equipped with “Ballista of Rampart Smashing” attacks a face-down, Defense
Position “Marshmallon”, the effect of “Ballista of Rampart Smashing” that increases the ATK
of the equipped monster is applied during damage calculation. After damage calculation, the
effect of “Marshmallon” that inflicts damage is activated.
MARSHMALLON GLASSES
While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, if
you equip a monster, other than “Marshmallon”, on your side of the field with “Ring of
Magnetism”, your opponent’s monsters must attack the monster equipped with “Ring of
Magnetism” when they attack.
While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, if
you activate “Staunch Defender” and select a monster other than “Marshmallon”, your
opponent’s monsters must attack the monster you selected with “Staunch Defender”.
While you have “Marshmallon”, “Marshmallon Glasses”, and “Marauding Captain” face-up on
your side of the field and you activate “DNA Surgery”, selecting Warrior-Type, your opponent
will not be able to attack with their monsters.
While you have “Marshmallon”, “Marshmallon Glasses”, and “Magician’s Valkyria” face-up on
your side of the field and you activate “DNA Surgery”, selecting Spellcaster-Type, your
opponent will not be able to attack with their monsters.
While you control a face-down “Marshmallon” and a face-up “Marshmallon Glasses”, if your
opponent declares an attack against a monster other than “Marshmallon” and you activate
“Ceasefire”, your opponent’s monster will still attack its original intended target because the
attack has already been declared.
While you have a face-up “Marshmallon”, “Marshmallon Glasses”, and another monster
equipped with “Raregold Armor”, your opponent cannot attack with any of their monsters.
“Marshmallon Glasses” can be activated while “Marshmallon” is face-down or not on the field.
While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field,
your opponent cannot attack directly with cards like “Goblin Black Ops” or “Inaba White
Rabbit”. Your opponent must select “Marshmallon” when declaring their attack.
MARYOKUTAI
This monster’s effect is multi-trigger, and therefore Spell Speed 2. So it may be used against
Quick-Play Spell Cards.
You can Tribute "Maryokutai" to activate its effect during the Battle Phase if it is not
attacking or being attacked.
MASK OF BRUTALITY
The payment of 1000 Life Points is optional and the controller of "Mask of Brutality," not the
controller of the equipped monster, chooses to pay or not. If you choose not to pay 1000 Life
Points, "Mask of Brutality" is destroyed.
MASK OF RESTRICT
Fusion Material Monsters are not Tributes, so a Fusion Monster may be Special Summoned
while this card is active on the field.
If "Mask of Restrict" is chained to a Ritual Spell Card, the effect of the Spell Card cannot
resolve and no monsters are Tributed from the hand or field.
If "Mask of Restrict" is active, a Toon Monster that requires Tributes cannot be Special
Summoned. The activation of "Mask of Restrict" cannot be chained to the Summoning of a
Toon Monster, but it can be chained to the activation of "Toon World".
If "Mask of Restrict" is chained to the effect of "Cannon Soldier" you will still take damage
because Tributing a monster is a cost of "Cannon Soldier" and is performed when the effect
of "Cannon Soldier" is activated. If "Mask of Restrict" is chained to your opponent’s "Share
the Pain" you do not have to Tribute a monster, but your opponent still does because it is a
cost.
MASKED SORCERER
The effect of "Masked Sorcerer" includes Battle Damage caused when it is attacked in
Defense Position by a monster with ATK lower than "Masked Sorcerer"’s DEF.
MASS DRIVER
Tributing a monster for "Mass Driver" is a cost.
You can use "Mass Driver"'s effect repeatedly in the same turn as long as you can keep
paying the cost.
MASS HYPNOSIS
You can only select as many monsters with A-Counters as you have empty Monster Card
Zones.
If a monster you control with the effect of "Mass Hypnosis" loses it’s A-Counter, then control
is returned to the opponent.
If a monster you control with the effect of "Mass Hypnosis" is flipped face-down, then you
will keep continue to control it, even though it no longer has A-Counters and even if "Mass
Hypnosis" is removed from the field.
If you use "Monster Reborn" on "Mataza the Zapper" while "Remove Brainwashing" is active,
control of "Mataza the Zapper" does not return to the original owner.
While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your
opponent.
“Mausoleum of the Emperor” does not grant extra Normal Summons. If you use its effect,
you cannot Normal Summon or Set another monster during the same turn.
A monster Normal Summoned with the effect of “Mausoleum of the Emperor” is NOT Tribute
Summoned. So if you pay 1000 Life Points and Normal Summon “Zaborg the Thunder
Monarch”, its effect will not activate.
You cannot use its effect in conjunction with “Ultimate Offering”, because you cannot activate
“Mausoleum of the Emperor’s” effect during the resolution of “Ultimate Offering’s” effect.
You cannot pay 3000 Life Points to Normal Summon “Gilford the Lightning” and activate its
effect. You can pay 2000 Life Points just to Summon it. You cannot then Tribute just 1
monster to activate its effect.
You cannot Normal Summon "Victory Dragon" with the effect of "Mausoleum of the
Emperor".
MAZERA DEVILLE
You cannot use "Monster Reborn", etc. on "Mazera DeVille" even if he is Special Summoned
properly, because he "cannot be Special Summoned, EXCEPT by...".
If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains
"Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect
disappears because his effect needs "Pandemonium" on the field when the effect resolves,
not just when it activates (just like "The Agent of Judgment - Saturn").
If your opponent has less than 3 cards in his hand, he must discard his entire hand.
MECHA-DOG MARRON
If “Mecha-Dog Marron” is destroyed in the middle of a chain, its effect starts a new chain
when the current chain has finished resolving.
You can use “Barrel Behind the Door” against either effect of “Mecha-Dog Marron”.
MECHANICAL HOUND
“Activate” means make the card face-up, or activate it from your hand. If “Mechanical
Hound” is face-up on the field, your opponent can still use the effects of Continuous Spell
Cards that are already face-up on the field.
MEGAMORPH
"Megamorph" changes the current ATK of the monster it is equipped to. It calculates a new
current ATK by half or doubling the equipped monster’s original ATK.
"Megamorph" is always recalculating with every change in Life Points. For example, your
"Jirai Gumo" is equipped with "Megamorph" and you have 8000 Life Points compared to your
7000. You declare an attack with "Jirai Gumo" and lose the coin toss, losing 4000 Life Points.
Now "Jirai Gumo"’s ATK is doubled before Damage Calculation.
When Life Points are equal the equipped monster’s ATK is unchanged.
You may equip "Megamorph" to your opponent’s monster, but ‘your Life Points’ refers to the
controller of "Megamorph". So if you have more Life Points than your opponent, your
opponent’s monster equipped with "Megamorph" has its ATK halved.
MEGAROCK DRAGON
You must remove from play at least 1 Rock-Type monster in your Graveyard in order to
Special Summon “Megarock Dragon”.
If you Special Summon “Mega-Rock Dragon” with an original ATK of 2100 points, and you
equip it with “Megamorph”, its current ATK will become 4200 or 1050 depending on your Life
Points.
If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon”
is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed
later, the original ATK and DEF of “Megarock Dragon” will remain zero.
If “Megarock Dragon” is flipped face-down, or removed from play, or sent to the Graveyard,
its effect is wiped and its original ATK and DEF are zero.
MEMORY CRUSHER
“Memory Crusher’s” effect activates when battle damage is inflicted.
MERMAID KNIGHT
"Mermaid Knight" can attack twice if "Maiden of the Aqua" is making the field treated as
"Umi".
If you declare your second attack with "Mermaid Knight", and "Umi" is destroyed during the
Battle Step, a replay occurs and you cannot attack a second time with "Mermaid Knight".
If there is no "Umi" on the field and "Mermaid Knight" attacks, then you Special Summon
"Maiden of the Aqua" to treat the field as "Umi", you can attack a second time.
MESSENGER OF PEACE
The maintenance cost is optional, you may chose not to play 100 Life Points and "Messenger
of Peace" will be destroyed.
The ATK of an attacking monster may increase above 1500 after the attack is declared.
If you equip "Metallizing Parasite - Lunatite" to a monster that has been affected by "Limiter
Removal", the monster is still destroyed during the End Phase by "Limiter Removal"'s effect.
METALMORPH
If you equip a monster with 2 or more copies of “Metalmorph”, the effect of each copy of
“Metalmorph” is applied. For example, if you equip 2 “Metalmorph” onto a monster it will
gain 600 ATK and DEF and when the equipped monster attacks your opponent’s monster its
ATK will be increased further by the effect of each “Metalmorph”.
If “Reverse Trap” is activated, the increase of 300 ATK and DEF is changed into a decrease of
300 ATK and DEF. When your monster that is equipped with “Metalmorph” attacks your
opponent’s monster, the additional gained ATK, that is based on the ATK of the monster
being attacked, is NOT changed to a decrease.
The additional ATK gained when your equipped monster attacks your opponent’s monster is
applied when you attack a face-up or face-down monster. This effect does not target.
If you have a Warrior-Type monster equipped with “Metalmorph” and it attacks your
opponent’s “Kinetic Soldier”, the effect of “Kinetic Soldier” is resolved first. The monster
equipped with “Metalmorph” will gain ATK equal to half of “Kinetic Soldier’s” total ATK.
If your monster that is equipped with “Metalmorph” attacks your opponent’s “Injection Fairy
Lily”, if your opponent activates “Injection Fairy Lily’s” effect it will be resolved first, and then
after “Injection Fairy Lily’s” ATK is increased by 3000 your monster will gain additional ATK
equal to half of “Injection Fairy Lily’s” total ATK.
If your monster that is equipped with “Metalmorph” attacks your opponent’s “Elemental Hero
Wildheart”, your monster will still gain additional ATK because “Metalmorph” does not affect
the monster that is being attacked.
When you monster that is equipped with “Metalmorph” attacks your opponent’s “The Wicked
Avatar”, first you will apply the additional gained ATK based on the current ATK of “The
Wicked Avatar”, and then if your equipped monster becomes the monster with the highest
ATK on the field, the ATK of “The Wicked Avatar” will be recalculated.
o Example: Player A has “Cannon Soldier” equipped with “Metalmorph” (1400 + 300 = 1700
ATK). “Cannon Soldier” is the monster with the highest ATK on the field, so “The Wicked
Avatar” has 1800 ATK (1700 + 100 = 1800 ATK). When “Cannon Soldier” attacks “The
Wicked Avatar”, the additional ATK is applied, giving “Cannon Soldier” a total of 2600 ATK
(1800/2 + 1700 = 2600). “The Wicked Avatar’s” ATK is then recalculated to 2700 (2600 +
100 = 2700) and damage is calculated. Player A’s “Cannon Soldier” is destroyed and Player
A takes 100 points of Battle Damage.
METALSILVER ARMOR
Your opponent cannot activate "Monster Reborn" and other cards that target while you have
a monster equipped with "Metalsilver Armor". Your opponent can activate "Raigeki", "Mirror
Force", and other cards that do not target.
If you attack with "Dark Magician", and you control another monster equipped with
"Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic
Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted
(and it is not attacking).
If you have "Metalsilver Armor" active, your opponent cannot target his/her monsters either
(with Equip Spell Cards, etc.), including with "Premature Burial".
If you have 2 monsters equipped with "Metalsilver Armor", your opponent cannot activate
any effects that target 1 monster.
When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate
the effect of "Nimble Momonga" or "Giant Germ" because their effects do not target 1 card.
When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate
"Reinforcement of the Army".
When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate
the effect of "The Thing in the Crater" because it Special Summons a monster from your
HAND.
METAMORPHOSIS
Metamorphosis does not properly Summon a Fusion Monster, so you cannot use "Monster
Reborn" on it afterwards.
If you activated “Soul Exchange” targeting your opponent’s monster, if the monster is face-
down, you cannot Tribute it as a cost for “Metamorphosis”.
You can Tribute a Monster Token (including a Sheep Token from "Scapegoat").
If there is no monster with the same level as the Tributed monster in your Fusion Deck, then
you cannot activate this card.
"Metamorphosis" vs. "A Legendary Ocean": if you want to Special Summon a Level 6 Fusion
Monster from your Fusion Deck, you have to Tribute a Level 7 WATER monster on the field
because it is treated as a Level 6.
METEOR OF DESTRUCTION
If you activate “Meteor of Destruction”, and an effect is chained that causes your opponent’s
Life Points to fall below 3000, “Meteor of Destruction” was already activated properly, so it
resolves as normal.
METEORAIN
You can activate "Meteorain" during your turn at any point from the Draw Phase to the end
of your Battle Phase; you cannot activate it during the Damage Step, Main Phase 2, your End
Phase, or your opponent's turn.
"Meteorain"'s effect applies to all your monsters. Monsters that you Summon, Flip Summon,
Special Summon, etc. after activating "Meteorain" still get its effect.
When you attack with a monster that has "Meteorain"'s bonus, and you attack a Defense
Position "Amazoness Swordswoman", then you will take the Battle Damage to your Life
Points.
MICRO RAY
You select the monster when you activate "Micro Ray".
If you apply "Micro Ray"'s effect and then a new card increases the DEF, add the new DEF to
the zero.
MILLENNIUM SCORPION
The effect of “Millennium Scorpion” is a Trigger Effect. Each time it destroys a monster on
your opponent’s side of the field and sends it to the Graveyard as a result of battle, it
activates. This effect can be chained to. You can activate “Divine Wrath” against it.
If “Millennium Scorpion” attacks and destroys a Monster Token, the effect of “Millennium
Scorpion” does not activate because a Monster Token isn’t sent to the Graveyard.
If “Millennium Scorpion” has an ATK boost from its effect, but is removed from play with
“Interdimensional Matter Transporter”, or flipped face-down, the effect is reset and its ATK
returns to normal.
MINAR
If the summoning of "Minar" is negated by "Solemn Judgment", etc. its effect is not
activated, as it is not considered to have gone directly from your hand to the Graveyard.
MIND CONTROL
The effect of “Mind Control” that prevents the targeted monster from attacking or being
Tributed lasts until the End Phase of the turn ”Mind Control” was activated, even if the
monster is flipped face-down before the End Phase. If the monster targeted with this card is
flipped face-down, it will still return to the original owner's side of the field during the End
Phase.
MIND CRUSH
You cannot activate "Mind Crush" if you have no hand. Both players must have at least 1
card in hand in order to activate "Mind Crush".
You declare the card name when you activate "Mind Crush".
If the opponent doesn’t have the named card, you can check their hand to confirm.
MIND ON AIR
"Mind on Air"’s effect is continuous, so if you Summon "Mind on Air" and your opponent
responds with "Trap Hole", your opponent must show their hand until "Mind on Air" is no
longer on the field (after "Trap Hole" resolves).
If "Mind on Air" is causing your opponent’s hand to be revealed, and an effect that randomly
selects a card is activated (like "Robbin’ Goblin"), your opponent shuffles their hand and you
must choose randomly without seeing the fronts of the cards.
MINE GOLEM
The effect of “Mine Golem” is a Trigger Effect that activates when “Mine Golem” is sent to the
Graveyard after having been destroyed as a result of battle. It can be chained to.
MINEFIELD ERUPTION
If you activate “Minefield Eruption”, you inflict damage, then send your “Mine Golem”(s) to
the Graveyard. So your opponent has missed the timing and cannot activate “Numinous
Healer”, etc.
The number of “Mine Golem” cards is considered when “Minefield Eruption” resolves, not
when it is activated.
MIRACLE FUSION
If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate
“Miracle Fusion” if all the Fusion Material Monsters are on the field; however, if any of them
are in the Graveyard, you cannot activate it.
You can use fusion substitute monsters like “King of the Swamp” and “Goddess with the
Third Eye” for “Miracle Fusion”.
“Miracle Fusion” does not target. You select and remove the monsters during resolution.
MIRACLE KIDS
You cannot activate “Miracle Kids” if you have no “Hero Kid” cards in your Graveyard.
The ATK reduction of “Miracle Kids” is determined and applied when “Miracle Kids” resolves.
Even if a “Hero Kid” card is removed from the Graveyard after that, the ATK reduction of
“Miracle Kids” remains.
MIRACLE RESTORING
Removing 2 Spell Counters is a cost.
MIRAGE DRAGON
The effect of this monster makes the opponent of this monster’s current controller unable to
activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster
with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during
your Battle Phase, but you can.
The effect of this monster makes your opponent unable to activate Set Trap Cards. However,
your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic
Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".
MIRAGE KNIGHT
"Mirage Knight" cannot be Normal Summoned or Set, and cannot be Special Summoned
EXCEPT by the effect of "Dark Flare Knight". So "Mirage Knight" cannot be Special
Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
"Mirage Knight" can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill
Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However,
"Mirage Knight"'s effects are negated by "Skill Drain".
When a "Mirage Knight" that was involved in battle is flipped face-down, it is not removed
during the End Phase.
When a "Mirage Knight" that was involved in battle is removed from play with
"Interdimensional Matter Transporter" or "Dimensionhole", it is not removed from play
during the End Phase by its own effect.
MIRAGE OF NIGHTMARE
If, after drawing during your opponent’s Standby Phase, your "Mirage of Nightmare" is
destroyed before you have to discard, then you do not need to discard for its effect.
You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of
Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was
skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage
of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to
discard. (You can activate any number of effects during your own Standby Phase in any
order you wish, as long as required effects are dealt with by the time you leave the Standby
Phase and enter your Main Phase 1.)
When the turn player controls "Mirage of Nightmare" and "Imperial Order":
If you draw for "Mirage of Nightmare" during your opponent’s Standby Phase, and then
activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory
effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order"
or else destroying it. In this case, you choose which effect to resolve first, and you can
choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by
"Imperial Order". So you activate its effect, and do not discard. Then you can choose not to
pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed. Then
you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare"
(because its effect was negated at the time you chose to resolve it).
When the turn player controls "Imperial Order" and the opponent controls "Mirage of
Nightmare":
If the opponent controls "Mirage of Nightmare" going into the turn player’s Standby Phase,
and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory
effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial
Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has
priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If
the opponent also passes, then the turn player must resolve an effect, and must pay for
"Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed,
then the opponent can draw for "Mirage of Nightmare".
The same procedure is used if both players control "Mirage of Nightmare". Generally, the
turn player will first discard for "Mirage of Nightmare", then the opponent will draw for their
"Mirage of Nightmare".
If you discard "Sinister Serpent" during your Standby Phase for the effect of "Mirage of
Nightmare", you may add "Sinister Serpent" back to your hand during that same Standby
Phase.
If you have multiple copies of "Mirage of Nightmare", you don’t draw for more than 1
because you have 4 cards in your hand from using the effect of only 1 of them; nor do you
have to discard for the second copy because you didn’t draw any cards using its effect. If you
draw so that you have 4 cards using 1 "Mirage of Nightmare", and some effect causes you to
discard during that same Standby Phase, you may then activate the other "Mirage of
Nightmare" to draw back up to 4; in this case you discard separately for each "Mirage of
Nightmare" because you drew with both, and if 1 of them is destroyed you do not have to
discard for its effect, only for the effect of the "Mirage of Nightmare" that was not destroyed.
If you have 4 or more cards in your hand during your opponent’s Standby Phase, do not
draw, and do not discard during your next Standby Phase (the effect of "Mirage of
Nightmare" is not applied).
If your Standby Phase is skipped because of "Solomon’s Lawbook", etc., do not discard for
"Mirage of Nightmare".
Drawing for "Mirage of Nightmare" is considered 1 draw no matter how many cards are
drawn, so you only gain 500 Life Points if you have "Solemn Wishes".
If you draw 3 cards for "Mirage of Nightmare", but only have 2 cards in your hand during
your next Standby Phase, discard your entire hand (2 cards).
MIRROR GATE
This card does not target.
If your "Elemental Hero" monster is in Defense Position, calculate damage as normal, using
its DEF.
If you activate "Mirror Gate", Damage Calculation is resolved as part of the resolution of
"Mirror Gate's" effect. You cannot activate cards or effects that could usually be activated
during the Damage Step.
If the attacking monster or the attack target is removed from the field by an effect chained
to "Mirror Gate", "Mirror Gate" resolves without effect.
MIRROR WALL
If "Mirror Wall" is already face-up on the field when a monster declares an attack, "Mirror
Wall" reduces the ATK of the attacking monster by half when the attack is declared.
If "Mirror Wall" is activated during an attack (including during the Damage Step), then it
reduces the ATK of the attacking monster when "Mirror Wall" resolves. (Even though "Mirror
Wall" normally reduces the attack by half when the attack is declared, it will still reduce the
attack by half if you activate it after the attack is declared.)
If "Mirror Wall" halves the ATK of a monster, it remains halved as long as "Mirror Wall"
remains face-up on the field. If "Mirror Wall" is removed from the field, the ATK of the
monsters is restored.
If a monster attacks twice (over 2 turns, or if “Black Luster Soldier – Envoy of the Beginning”
attacks twice in a row, etc.), its ATK is still only reduced by half once. So “Black Luster
Soldier – Envoy of the Beginning” will have 1500 ATK for both of its attacks, for example.
If you have 2 copies of "Mirror Wall", and a monster attacks, its ATK is one-quarter. So
“Blue-Eyes White Dragon” would have 750 ATK, for example. If 1 of the "Mirror Wall" copies
leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored
to full.)
You can activate "Mirror Wall" during the Damage Step before damage calculation.
MISFORTUNE
If an effect is chained that destroys the selected monster, removes it from the field, or flips it
face-down, then no damage is inflicted. You still cannot attack that turn.
You can select your opponent’s “Horus the Black Flame Dragon LV6” for “Misfortune’s” effect
and the opponent will still take damage. This is because “Misfortune” has no effect on the
monster you select.
If you control “Horus the Black Flame Dragon LV6”, it can attack during the turn that you
activated “Misfortune”.
MIST ARCHFIEND
If "Mist Archfiend" is not in play in the End Phase, or when its effect resolves, its controller
will not take 1000 damage.
If this card is turned face-down by "Book of Moon", etc. Chained to its effect, it will still be
destroyed and its controller will take 1000 damage.
The effect of "Pandemonium" can be activated when "Mist Archfiend" is destroyed by its own
effect.
If "Mist Archfiend" is Normal Summoned without Tribute, and control of it shifts to the
opponent, its current controller will take the damage when its effect resolves during the End
Phase.
If "Level Limit - Area B" is active and "Mobius the Frost Monarch" is successfully Tribute
Summoned, "Level Limit - Area B" is a Continuous Spell Card so its effect is applied and the
battle position of "Mobius the Frost Monarch" is changed to Defense Position. Then you can
activate the effect of "Mobius the Frost Monarch".
If "Mobius the Frost Monarch" is Tribute Summoned by the effect of "Ultimate Offering" in
the middle of a chain (and is not the last step of the chain to resolve), then you have missed
the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.
If 1 of the 2 Spell or Trap Cards targeted by the effect of "Mobius the Frost Monarch" is
destroyed by some card effect before his effect resolves, the remaining 1 card is still
destroyed by his effect.
MOISTURE CREATURE
You can Summon "Moisture Creature" by Tributing 2 monsters, but the effect will not be
activated.
You cannot Summon "Moisture Creature" by Tributing 3 monsters if there are no Spell or
Trap Cards on your opponent’s side of the field.
If you activate the effect of "Moisture Creature" and your opponent chains "Book of Moon" to
the effect, the effect still resolves and all Spell and Trap Cards on your opponent’s side of the
field are destroyed.
Missing the Timing: If "Mokey Mokey King" leaves the field in the middle of a chain (for
example, if destroyed by "Ring of Destruction" chained to "Pot of Greed", or Tributed for a
Tribute Summon or for the effect of "Cannon Soldier", etc.,), you miss the timing and you
cannot Special Summon. Only when the last action of the chain is the removal of "Mokey
Mokey King" from the field, can you activate its effect.
MOLTEN ZOMBIE
If you Special Summon "Molten Zombie" face-down with "The Shallow Grave", etc., its effect
does not activate.
When you Special Summon "Molten Zombie" and you have "Card of Safe Return", either
effect can be Step 1 of the chain; your choice.
MONSTER GATE
If you pick up a Spirit Monster, you cannot Special Summon it and it is sent to the
Graveyard.
If you pick up a Guardian and don't have the corresponding Equip Spell Card on the field,
you cannot Special Summon the Guardian and it is sent to the Graveyard. If you have the
corresponding Equip Spell Card, the Guardian is Special Summoned.
If you go through your whole Deck without finding a card to pick up, "Monster Gate"'s effect
is negated and the cards you picked up are shuffled back into the Deck.
Your opponent can chain "Royal Oppression"'s effect to negate "Monster Gate"'s effect.
Cards picked up that cannot be Normal Summoned are considered "sent to the Graveyard",
not "discarded".
If you Special Summon "Dark Magician of Chaos" with "Monster Gate", the effect of "Dark
Magician of Chaos" activates, but it activates after "Monster Gate" has fully resolved and sent
other picked up cards to the Graveyard, so you can use "Dark Magician of Chaos"' effect to
retrieve a Spell Card that was picked up and sent to the Graveyard by "Monster Gate" in the
process of searching for the "Dark Magician of Chaos".
MONSTER REINCARNATION
You can select a card discarded for the cost of "Monster Reincarnation" as a target of the
effect of that same "Monster Reincarnation" (returning the monster to your hand).
If you discard "Night Assailant" or "Makyura the Destructor" their effects activate even if you
retrieve the same card.
MORALE BOOST
If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's
Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
While your "Morale Boost" is active, and you activate your opponent's Equip Spell Card that
you had because of "Exchange", when that Equip Spell Card is removed from the field it is
you that takes the damage.
"Morale Boost"'s effect includes when monsters are equipped to "Relinquished" or "Sword
Hunter", and when such equipped monsters are removed from the field.
"Morale Boost"'s effect includes "Kisetai", and Union Monsters equipped to another monster
by their own effect, and when such equipped monsters are removed from the field, and when
Union Monsters "detach" and become monsters again.
"Morale Boost"'s effect includes when you equip an Equip Spell Card to your opponent's
monsters, and when such cards are removed from the field.
"Morale Boost"'s effect includes when you Summon "Guardian Elma" and resolve her effect.
MORPHING JAR
If there are fewer than 5 cards in the Deck of either player when this card’s Flip Effect is
activated, that player will lose the Duel, since the text of this card says "draw".
MOTHER GRIZZLY
If you attack with your "Mother Grizzly" and it is destroyed as a result of battle, you may
attack with the monster Special Summoned by "Mother Grizzly" before entering Main Phase
2.
If your opponent controls your "Mother Grizzly" and it is destroyed as a result of battle, you
get the effect of "Mother Grizzly" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc.
cannot be used.
MUCUS YOLK
Zero damage is not damage, so "Mucus Yolk" must have its ATK increased somehow in order
to inflict damage to the opponent and activate its effect.
"Mucus Yolk" can continue to activate its effect over and over again, as long as it keeps
inflicting Battle Damage to the opponent.
If "Mucus Yolk" inflicts damage multiple times in the same turn, such as with "Twin Swords
of Flashing Light – Tryce", it only increases by 1000 points during your next Standby Phase.
MULTIPLICATION OF ANTS
You can Tribute a face-down Insect-Type monster when you activate "Multiplication of Ants".
You don't have to Special Summon all possible monsters with "Mustering of the Dark
Scorpions"; you can keep some in your hand if you want.
If your opponent chains "Ring of Destruction" to "Mustering of the Dark Scorpions" to destroy
your "Don Zaloog", "Mustering of the Dark Scorpions" still resolves.
MY BODY AS A SHIELD
"My Body as a Shield" will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal
Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole",
"Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of
Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler",
"Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs",
"Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton
Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is
already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so
you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated),
"Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior
From Another Planet" (negates the effect and destroys "The Last Warrior From Another
Planet").
"My Body as a Shield" can only be used against effects that will destroy monsters at that
time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned;
you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which
point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed.
Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a
monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan",
"Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan
Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted",
"Premature Burial", or "Autonomous Action Unit".
You cannot use "My Body as a Shield" against cards whose effects might or might not
destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or
"Time Wizard".
You cannot use "My Body as a Shield" against monsters with continuous effects such as
"Kotodama" .
You cannot activate "My Body as a Shield" during the Damage Step, so you cannot use it
against a "Man-Eater Bug" or "Cyber Jar" flipped by an attack, but you can use it when these
monsters are Flip Summoned.
MYSTERIOUS PUPPETEER
When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and
you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life
Points, since the monster was Summoned and then destroyed.
If a level monster fulfills its condition to Special Summon the next-highest level (for
example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level
monster is then flipped face-down, or removed from play permanently, or sent to the
Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it
is no longer considered to have met the condition to level up to the next level.
If "Mystic Swordsman LV4" attacks a face-down Defense Position monster, you destroy the
monster with "Mystic Swordsman LV4"’s effect before flipping the monster face-up. Effects
like "D. D. Warrior Lady" cannot activate.
If a level monster fulfills its condition to Special Summon the next-highest level (for
example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level
monster is then flipped face-down, or removed from play permanently, or sent to the
Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it
is no longer considered to have met the condition to level up to the next level.
If your "Mystic Swordsman LV6" destroys your own monster that is being controlled by your
opponent, that monster is sent to the Graveyard. You cannot return it to the top of your
opponent’s Deck or the top of your own Deck.
If you activate the effect of "Mystic Swordsman LV6" to place a face-down monster on top of
your opponent’s Deck, you do not get to look at it.
If "Mystic Swordsman LV6" attacks a face-down monster, its effect activates at the beginning
of the Damage Step, before the monster is flipped face-up. If "Ceasefire" was activated
during the Battle Step to flip the monster face-up, then the effect of "Mystic Swordsman
LV6" is not activated.
A monster destroyed by the effect of "Mystic Swordsman LV6" is not destroyed as a result of
battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are
not activated.
MYSTIC TOMATO
If you attack with your "Mystic Tomato" and it is destroyed as a result of battle, you may
attack with the monster Special Summoned by "Mystic Tomato" before entering Main Phase
2.
If your opponent controls your "Mystic Tomato" and it is destroyed as a result of battle, you
get the effect of "Mystic Tomato" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc.
cannot be used.
"Mystical Knight of Jackal" sends a monster to the Graveyard as a result of battle, and THEN
returns it to the top of the deck, so "Sangan" or "Witch of the Black Forest", etc., will
activate their effects.
If "Banisher of the Light" is in play, the monster is removed from play and "Mystical Knight of
Jackal" does not activate its effect so the monster does not return to the top of the Deck.
If "Mystical Knight of Jackal" attacks a face-down "Man-Eater Bug", and "Man-Eater Bug"
destroys "Mystical Knight of Jackal", then the effect of "Mystical Knight of Jackal" is not
applied.
"Mystical Knight of Jackal" does activate its effect even if "Necrovalley" is in play.
When "Mystical Knight of Jackal" attacks "Mystic Tomato", during the End Step both effects
activate simultaneously once "Mystic Tomato" is sent to the Graveyard, so they form a chain.
The turn player’s effect is Step 1 of a chain, and the opponent’s is Step 2; so "Mystic
Tomato" resolves first, and a monster is Special Summoned and the Deck shuffled. Then the
turn player chooses whether to place "Mystic Tomato" on top of the owner’s Deck with the
effect of "Mystical Knight of Jackal".
MYSTIK WOK
Tributing a monster for "Mystik Wok" is a cost, so you can Tribute "The Legendary
Fisherman" or "The Agent of Force - Mars".
The ATK or DEF is the current number, not the original number.
You can Tribute face-down monsters, or your opponent's monster using "Soul Exchange".
Removing the Spell Counters from “Mythical Beast Cerberus” does not start a chain.
The Spell Counters on “Mythical Beast Cerberus” are removed after he battles no matter
which player is attacking.
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is
used to negate the Spell Card's activation then you do not place a Spell Counter on this
monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter
on this monster because the activation of the Spell Card was not negated. If the Spell Card
was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation
and destroys it before it resolves you still place a Spell Counter because the activation of the
card was not negated.
"Mythical Beast Cerberus" must be face-up on the field when the Spell Card is activated in
order to get a Spell Counter.
NANOBREAKER
This card’s effect is a Trigger Effect that starts a chain.
NARROW PASS
"Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has
2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you
can activate "Narrow Pass". But if either player controls 3 or more monsters on his side of
the field then you cannot activate this card.
Once "Narrow Pass" is activate, as long as it remains face-up on the field, Player A can
Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or
Set up to 2 additional monsters. It is helpful to place counters on "Narrow Pass" to keep
track.
If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters
afterwards, if 1 of those is destroyed then he cannot replace it with another Normal
Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens
to those monsters afterwards.
NATURAL DISASTER
The effect of “Natural Disaster” that inflicts damage to your opponent’s Life Points begins a
Chain.
NECRO GARDNA
This card’s effect can be activated at any time during the Battle Step, including when an
attack is declared, but not in the Damage Step.
NECROVALLEY
"Necrovalley" negates any effect that targets a card or cards in the Graveyard. So
"Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the
Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of
Faith", "Fiber Jar", "Penguin Knight", and "Agido".
"Necrovalley" negates costs and effects that require removing cards from the Graveyard. So
"Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to
activate the effect of "Bazoo the Soul-Eater" or "Chaosrider Gustaph". "Necrovalley" WILL
prevent a player from removing cards in the Graveyard from play to Special Summon "Dark
Necrofear" or "Black Luster Soldier – Envoy of the Beginning". "Necrovalley" WILL negate
card effects like "Big Burn", "Gravedigger Ghoul", "Disappear", and "Soul Release".
"Necrovalley" will NOT negate effects that are activated when a card is sent TO the
Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will
NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant
Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen
One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire
Lord", "Coffin Seller", and "Magical Thorn".
"Necrovalley" will NOT negate effects that do not target a card or cards in the Graveyard. So
"Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to
the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical
Knight of Jackal", and "Red-Moon Baby".
If "Necrovalley" is on the field, you can Special Summon "Gilasaurus" using its effect, but the
effect that lets your opponent Special Summon is negated.
If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require
"Necrovalley" on the field, such as "Gravekeeper’s Assailant", etc., can still apply their effects
because "Necrovalley" is still on the field.
If "Necrovalley" is active and you Special Summon the Spell Card "Gravekeeper’s Servant"
with "Magical Hats", its ATK and DEF will be 500.
NEEDLE BURROWER
The Level of the destroyed monster is the original Level.
You can use "Barrel Behind the Door" against "Needle Burrower"'s effect.
NEEDLE CEILING
If the number of monsters on the field is reduced below 4 after activation of "Needle Ceiling"
(by chaining "Ring of Destruction", etc.), the effect of "Needle Ceiling" still resolves (see
"Activation & Targeting Eligibility" on the Advanced FAQ).
Face-down monsters and Monster Tokens are included in determining the number of
monsters on the field.
NEEDLE WALL
If you have multiple "Needle Walls", roll a die for each.
If you activate this card (flip it face-up) during your Standby Phase, you still roll during that
same Standby Phase.
NEEDLE WORM
If there are fewer than 5 cards in your opponent’s Deck when this card’s Flip Effect is
activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does
not lose immediately, but will lose if unable to draw a card when required (such as during
their next Draw Phase).
"Neko Mane King" doesn't actually end the turn, it advances play to the End Phase, so
"Destiny Board" can still be used, etc.
"Neko Mane King"'s effect activates even if it is sent to the Graveyard while face-down on the
field, or sent to the Graveyard from your Deck or hand.
When "Neko Mane King" is sent to the Graveyard by the effect of "Delinquent Duo" or "Card
Destruction", "Neko Mane King"'s effect is activated after those cards completely resolve all
of their effects.
"Neko Mane King"'s effect only activates when the owner controls it; if the opponent controls
"Neko Mane King" then its effect is not activated.
When "Neko Mane King" is designated by "Prohibition", its effect is not activated.
NEO SPACE
If “UFOroid Fighter” is Fusion Summoned with “Elemental Hero Neos” being used as the 1
Warrior-Type monster, “UFOroid Fighter” will NOT be affected by “Neo Space” because
“Elemental Hero Neos” is not listed by name on the card.
NEOS FORCE
This card’s damage inflicting effect starts a Chain.
The damage inflicted by this effect is equal to the destroyed monster’s ATK in the Graveyard.
This card’s effect to return itself to the Deck is activated during the End Phase and starts a
Chain.
When this effect resolves you look at your opponent’s hand. If there are no Monster Cards,
do nothing. If the opponent does have a Monster Card, and you have a monster on the field
with greater or equal ATK, you will destroy the opponent’s Monster Card and inflict the 500
damage at the same time.
If the selected Monster Card in your opponent’s hand has ATK ?, since it is undetermined,
you cannot control a monster with greater or equal ATK, and you will take 500 damage.
If “Neo-Spacian Dark Panther” is flipped face-down after using its effect, the effect is no
longer applied. You could flip it face-up and activate its effect again in the same turn.
When you use this card’s effect to copy another monster’s name, its name is not considered
to be “Neo-Spacian Dark Panther” for the duration of the effect. If you targeted “Cyber
Dragon” then activate “Next to be Lost” you would send a “Cyber Dragon” from your Deck to
the Graveyard and not “Neo-Spacian Dark Panther”.
If “Skill Drain” is activated after “Neo-Spacian Dark Panther’s” effect has resolved, the
effects that the “Dark Panther” copied will be negated, but it will still keep the copied card
name until the end of the turn.
You can target “D. D. Warrior Lady” and if “Neo-Spacian Dark Panther” battles with an
opponent’s monster you can use the copied effect and remove both monsters from play,
because “D. D. Warrior Lady’s” effect activates on the field.
You can target “Exiled Force” and then Tribute “Neo-Spacian Dark Panther” to destroy 1
monster on the field.
If you target “Spirit Reaper”, the “Spirit Reaper” will be destroyed after “Neo-Spacian Dark
Panther’s” effect resolves.
You can target “Embodiment of Apophis” when it is a monster but only the card name will be
copied. It does not have an effect to copy. “Neo-Spacian Dark Panther” will NOT be treated
as a Trap Card.
If you target “Relinquished” or “Sword Hunter” then you can equip “Neo-Spacian Dark
Panther” with Monster Cards through the copied effect, but at the end of the turn, the effect
that allowed them to be equipped disappears, and the equipped cards are destroyed.
You can target a Union Monster and equip “Neo-Spacian Dark Panther” to an appropriate
monster, but at the end of the turn the copied effect disappears and “Neo-Spacian Dark
Panther” will be destroyed.
If you target “Strike Ninja” you can remove from play “Neo-Spacian Dark Panther” with the
copied effect, but then it will no longer be face-up on the field, so the copied effect
disappears and “Neo-Spacian Dark Panther” remains removed from play.
If you target “Cyber Harpie Lady”, “Harpie Lady 1”, etc., then “Neo-Spacian Dark Panther’s”
name will just be “Harpie Lady” for the duration of its effect.
If you target “Proto-Cyber Dragon”, “Neo-Spacian Dark Panther’s” name will be treated as
“Cyber Dragon” because of the copied effect.
If you target a monster with an effect that accumulates Spell Counters, such as “Skilled Dark
Magician”, any Spell Counters on “Neo-Spacian Dark Panther” will be removed when its
effect ends.
You can target your opponent’s “Neo-Spacian Dark Panther” but the copied effect is the
same as the one you just used, so you cannot activate it a second time that turn.
If you target an “LV” monster, you could Tribute the “Neo-Spacian Dark Panther” to activate
the Spell Card “Level Up!”. It will be in the Graveyard when “Level Up!” resolves, so it will no
longer have the copied effect, so there is no monster name to reference and therefore the
effect disappears.
If you copy an Ignition or Trigger Effect, those effects can be chained to when they are
activated, as normal.
When “Neo-Spacian Dark Panther” is destroyed after copying the effects of a "Crystal Beast"
monster, it cannot be placed into the Spell and Trap Card Zone.
The Spell Card effect (“…You can change this attack to a direct attack instead”) only works
when “Neo-Spacian Glow Moss” is attacking. Not when it is attacked.
If a Spell Card is drawn and revealed, and you choose to convert the attack to a direct
attack, it causes a replay.
If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in
response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will
occur.
If “Neo-Spacian Glow Moss” is attacking, and a Trap Card is drawn and revealed for its
effect, it changes to Defense Position and is no longer considered an attacking monster, so
damage calculation is not performed.
If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack
to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate,
because the effect of “Ancient Lamp” causes it to miss the timing.
This effect activates in the Damage Step, before a face-down monster is flipped face-up.
(Therefore, this effect will not activate if a face-down “Neo-Spacian Grand Mole” is attacked.
Also, if “Neo-Spacian Grand Mole” attacks a face-down Flip Effect Monster, you can return
both monsters to the owners’ hands without activating the Flip Effect.)
NEWDORIA
This effect targets 1 monster.
NEX
You cannot activate "NEX" if there is no Fusion Monster in your Fusion Deck with the same
name as a "Neo-Spacian" monster you control.
If "Neo-Spacian Dark Panther" copies the name of "Neo-Spacian Aqua Dolphin", it can be
sent to the Graveyard for "NEX", but no monster can be Special Summoned from your Fusion
Deck. "Neo-Spacian Dark Panther" is in the Graveyard, its name is no longer treated as
"Neo-Spacian Aqua Dolphin", and there is no Fusion Monster whose name is or is treated as
"Neo-Spacian Dark Panther".
NEXT TO BE LOST
You can target a Limited monster with “Next to be Lost”, but you don’t search or shuffle your
Deck. Essentially, there is no effect.
You cannot target a Token Monster with “Next to be Lost” because they cannot exist in your
Deck.
If the target of “Next to be Lost” is flipped face-down in a chain, the effect of “Next to be
Lost” disappears because you can no longer check the Monster Card’s name.
If the target of “Next to be Lost” is destroyed in a chain, the effect of “Next to be Lost”
disappears.
If you target “Proto-Cyber Dragon” on your side of the field for “Next to be Lost”, you send a
“Cyber Dragon” from your Deck to the Graveyard, not a “Proto-Cyber Dragon”.
You can target "Embodiment of Apophis" with "Next to be Lost", and a copy of "Embodiment
of Apophis" will be sent from your Deck to your Graveyard.
NIGHT ASSAILANT
"Night Assailant" doesn't have to be sent to the Graveyard by an effect, or by an effect
controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s
effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting
Virus"; "Night Assailant"'s effect activates after the current chain resolves.
"Night Assailant"'s effect activates when sent to the Graveyard by "Morphing Jar" or "Card
Destruction".
"Night Assailant"'s effect activates when sent to the Graveyard for a Ritual Summon.
When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve
"Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard,
SECOND activate and resolve the effect of "Night Assailant", and THIRD Special Summon a
monster by the effect of "Last Turn".
You cannot select the "Night Assailant" that was itself sent to the Graveyard, so there is no
infinite loop.
When multiple "Night Assailants" are sent to the Graveyard at the same time because of
"Graceful Charity", etc., both can be returned to your hand because "Night Assailant" cannot
select itself but CAN select a different "Night Assailant", even one that was sent to the
Graveyard at the same time.
You cannot use "Night Assailant"'s second effect while "Necrovalley" is active.
If your opponent has your "Night Assailant" in his hand (because of "Exchange") and it's sent
to the Graveyard, you (the owner) get the effect.
If you have "Forced Requisition" active (face-up) and 7 cards in your hand during the End
Phase (and one of them is a "Night Assailant"), and there is another "Night Assailant" in your
Graveyard, and you discard your "Night Assailant" because you have 7 cards, your opponent
must discard because of "Forced Requisition". Then you can activate the effect of "Night
Assailant" to retrieve the other "Night Assailant". Now you have 7 cards in your hand again
so you can discard "Night Assailant", and your opponent must discard again for "Forced
Requisition". You can continue doing this until your opponent loses all cards in their hand.
NIGHTMARE WHEEL
You can target a face-down monster for "Nightmare Wheel".
If you activate "Nightmare Wheel" during the Battle Step and target a monster that is
attacking, the attack stops.
"Nightmare Wheel" targets. You select the monster when "Nightmare Wheel" is activated.
"Nightmare Wheel" is destroyed when the targeted monster is destroyed, returned to the
hand, removed from play, send to the Graveyard, etc.
"Nightmare Wheel" is NOT destroyed if the monster is flipped face-down. "Nightmare Wheel"
continues to target the monster, inflict damage, and prevent the monster from attacking or
changing battle position.
The effect of "Nightmare Wheel" will be negated by "Royal Decree", so you can attack or
change the battle position of the monster. Also, if "Royal Decree" is active, and the monster
is removed from the field, "Nightmare Wheel" remains on the field meaninglessly because its
text that would destroy it is negated. If "Royal Decree" is later destroyed, the effects of
"Nightmare Wheel" are not applied (such as the 500 damage) if there is no monster being
targeted by "Nightmare Wheel".
The effect of "Nightmare Wheel" is still applied if the targeted monster changes sides.
NIGHTMARE'S STEELCAGE
The effect of “Nightmare’s Steelcage” can be negated by “Dark Balter the Terrible”. It will
remain on the field without effect until the opponent’s 2nd End Phase after it was activated.
If you use “Magic Reflector” to put a counter on “Nightmare’s Steelcage”, it is still destroyed
during the opponent’s 2nd End Phase after it was activated. You cannot remove the counter
instead.
A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja
Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not target. So if "Ninja
Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja
Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.
If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position "D. D. Warrior Lady", "D.
D. Warrior Lady" is destroyed by the effect of "Ninja Grandmaster Sasuke" and "D. D.
Warrior Lady"’s effect is not activated.
If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position monster, and you flip it
face-down during the Battle Step with "Book of Moon", the monster is face-down at the start
of the Damage Step so "Ninja Grandmaster Sasuke" will not destroy it with his effect.
If the Ninja is removed from the field temporarily, or flipped face-down, "Ninjitsu Art of
Decoy"’s effect is no longer applied.
If "Ninjitsu Art of Decoy" is active, then "Royal Decree" is activated and negates "Ninjitsu Art
of Decoy"’s effect, then "Royal Decree" is later destroyed, "Ninjitsu Art of Decoy"’s effect is
not re-applied.
NITRO UNIT
If you equip “Nitro Unit” to a monster on your opponent’s side of the field, then you take
control of that monster, “Nitro Unit” is destroyed because the monster is no longer on your
opponent’s side of the field.
If your opponent controls your monster, and you target it with “Nitro Unit”, but your
opponent chains “Remove Brainwashing”, “Nitro Unit” is destroyed because its target is no
longer on your opponent’s side of the field when “Nitro Unit” resolves.
When the monster equipped with “Nitro Unit” is destroyed and sent to the Graveyard as a
result of battle, the effect of “Nitro Unit” can be chained to.
The damage inflicted by “Nitro Unit” is based on the equipped monster’s original ATK (in the
Graveyard).
NO ENTRY!!
Monsters in face-down Attack Position as a result of “Darkness Approaches” will be shifted
into face-down Defense Position with the effect of “No Entry!!”.
NOBLEMAN OF CROSSOUT
If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is
not activated. Both players must reveal their Decks to each other to verify that all cards of
the same name as the Flip Effect Monster are removed from play.
The targeted monster, and any cards of the same name if the target was a Flip Effect
Monster, are removed from play and never go to the Graveyard, so the effects of cards like
"Sangan" will not activate.
Cards of the same name in your hand or on the field are NOT removed from play.
NOBLEMAN-EATER BUG
If you activate the effect of "Nobleman-Eater Bug" and select 2 monsters, then "Ring of
Destruction" is chained and destroys 1 of the selected monsters, you still destroy the
remaining monster when "Nobleman-Eater Bug"’s effect resolves.
If "Nobleman-Eater Bug" is the only monster on the field and it is flipped face-up, then it
destroys itself with its effect.
If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn
with "Call of the Haunted", etc.
NON-FUSION AREA
You cannot activate “Power Bond”, “Miracle Fusion”, or “Dragon’s Mirror” when this card is
active because they are treated as Fusion Summons. You can activate “Fusion Gate”, but you
cannot activate its effect.
You can still Special Summon a Fusion Monster with a card effect like “Metamorphosis” or
“Cyber-Stein”.
NON-SPELLCASTING AREA
While "Non-Spellcasting Area" is active, you cannot use face-up monsters on the field, except
Effect Monsters, for "Polymerization" or Ritual Spell Cards.
While "Non-Spellcasting Area" is active, no Spell Card, including "Raigeki" or Equip Spell
Cards, can affect a monster, unless it is an Effect Monster.
While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field,
you can activate “Creature Swap” but its effect will be negated because none of the non-
Effect Monsters can switch control due to a Spell Card’s effect.
The effect of “Non-Spellcasting Area” includes Ritual Monsters and Fusion Monsters that do
not have effects, as well as Monster Tokens.
NUBIAN GUARD
"Nubian Guard"'s effect is resolved after damage calculation.
"Nubian Guard"'s effect does target a monster in the Graveyard, so the effect will be negated
if "The End of Anubis" is face-up on the field.
You can chain "Null and Void" to a Continuous Spell or Trap Card that causes drawing, such
as "Mirage of Nightmare" or "Heart of the Underdog".
You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card
Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".
You can activate "Null and Void" during the Damage Step, for example against the effects of
"Airknight Parshath", "Sasuke Samurai #3" or "Bistro Butcher".
The card(s) discarded by the effect of "Null and Void" are never treated as actually drawn, so
they are considered sent from the Deck to the Graveyard.
You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of
"Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.
You can chain "Null and Void" to the effect of "Royal Magical Library".
You cannot chain "Null and Void" to the effect of "Appropriate" because the effect of
"Appropriate" cannot be chained to.
NUTRIENT Z
This card can only be activated during your opponent’s Damage Step during the "Calculate
and Apply Damage" portion or at any point in the Damage Step prior to that.
You must take the 2000 points or more of Battle Damage from a single attack. If you take
1000 points of damage from one attack, and then 1200 points of damage from a second
attack, the effect of this card will not activate.
If "Hayabusa Knight" attacks you directly twice, the effect of this card will not activate. The
Battle Damage must come from a single attack, not a single monster attacking twice.
You can activate 2 copies of "Nutrient Z" and you will gain 8000 Life Points if you would take
2000 points or more of Battle Damage.
You cannot activate "Kuriboh" in a chain to "Nutrient Z"’s effect. The effect of "Kuriboh"
would reduce the Battle Damage to 0, and then the effect of "Nutrient Z" will no longer
increase you Life Points. You must actually take the damage to gain the benefit of "Nutrient
Z"’s effect.
"Obnoxious Celtic Guard"’s effect looks at the ATK during Damage Calculation. So if he’s
WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage
Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks
and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step,
"Obnoxious Celtic Guardian" is not destroyed.
"Obnoxious Celtic Guard"’s effect looks at current ATK, not original ATK. So a monster with
1000 original ATK equipped with "Megamorph" to make it 2000 ATK will not destroy
"Obnoxious Celtic Guard" as a result of battle.
"Obnoxious Celtic Guard" isn’t destroyed by damage calculation but can be destroyed by
monster effects like "Ryu Kokki".
If "Obnoxious Celtic Guard" is attacked by "Dark Ruler Ha Des", or another monster that
negates a card’s effect after it destroys it, "Obnoxious Celtic Guard" is not destroyed (so its
effect is not negated).
"Obnoxious Celtic Guard"’s effect works for a battle caused by "Last Turn", so if it battles a
monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.
If your opponent chains "Book of Moon" to flip the target of this card face-down, the monster
is not destroyed and you will skip your next Draw Phase.
OJAMA KING
You cannot select occupied Monster Card Zones with "Ojama King"’s effect. If your opponent
has 5 monsters on the field, then "Ojama King"’s effect is not applied.
"Ojama King"’s effect activates and you select up to 3 Monster Card Zones when "Ojama
King" becomes face-up on the field.
If you select up to 3 Monster Card Zones and your "Ojama King" is flipped face-down, the
Monster Card Zones are usable again. When "Ojama King" is flipped face-up again, you can
select up to 3 Monster Card Zones again.
If you take control of your opponent’s face-up "Ojama King", you cannot select new Monster
Card Zones because the zones are selected when "Ojama King" becomes face-up on the
field.
OJAMA KNIGHT
You can use Ojama Tokens as Fusion Material Monsters when you Summon this card.
If "Ojama Knight" is destroyed while "Centrifugal Field" is in play, you cannot Special
Summon any monsters.
OJAMA TRIO
You cannot activate "Ojama Trio" if there are not 3 vacant Monster Zones on your opponent's
side of the field.
You cannot activate "Ojama Trio" if "Scapegoat" or "The Last Warrior from Another Planet" is
preventing you from Summoning.
If there are Ojama Tokens on your opponent's side of the field, and "Remove Brainwashing"
is activated, the Ojama Tokens are switched to your side of the field. If you don't have
enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage
is inflicted to the opponent.
When you chain Ojama Trio to your opponent's "Call of the Mummy" effect, the effect of "Call
of the Mummy" is negated.
When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her
remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
OJAMAGIC
When you activate this card’s effect, and you find out that you do not have all 3 of “Ojama
Green”, “Ojama Yellow”, and “Ojama Black” in your Deck, then you cannot add any of them
to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check
your Deck to verify.
The effect of “Ojamagic” activates in the Graveyard, and it can be chained to. It cannot be
negated by “Magic Jammer” or “Dark Balter the Terrible”.
Because the effect of “Ojamagic” is mandatory, it will activate even if it is sent to the
Graveyard as the cost for another card, or in the middle of a chain.
Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and “Ojamagic” is a
Normal Spell Cards, if “Ojamagic” is sent to the Graveyard simultaneously with a Spell Speed
2 card that activates in the Graveyard, like “Statue of the Wicked” or “Dark Coffin”, then
“Ojamagic” is the first chain link, and the Trap Cards will be the second and third chain links.
If you select “Ojamagic” for the effect of “Ancient Gear Drill”, and it is destroyed that same
turn, you cannot activate “Ojamagic’s” effect.
OJAMUSCLE
This card’s effect lasts for as long as the selected “Ojama King” remains face-up on the field.
This card targets 1 face-up “Ojama King”. If “Book of Moon” is chained to flip the targeted
“Ojama King” face-down all the other “Ojama” monsters are destroyed, but no ATK increase
is given.
OMINOUS FORTUNETELLING
The opponent must reveal the randomly selected card to you after you call a type to confirm
if you were right or wrong.
If the opponent’s hand is revealed by the effect of "Mind on Air", etc., turn his/her hand face-
down and then randomly select a card.
If you have two copies of "Ominous Fortunetelling" on the field, you select a card and call a
type for the first copy, and then select a new card and call a type again for the second copy.
OPTI-CAMOUFLAGE ARMOR
After you have declared a direct attack with your monster equipped with "Opti-Camouflage
Armor", and then the "Opti-Camouflage Armor" is destroyed during the attack, you can no
longer attack directly and a replay occurs.
OPTION HUNTER
If you send a monster to the Graveyard for “Option Hunter” that has undetermined ATK, you
gain 0 Life Points. (“King of the Skull Servants”, “Megarock Dragon”, “Maju Garzett”, etc.)
ORDEAL OF A TRAVELER
You can activate the effect of "Ordeal of a Traveler" each time your opponent attacks.
You must show the card your opponent selects to your opponent.
You cannot activate "Ordeal of a Traveler"’s effect if you have no cards in your hand.
When "Ordeal of a Traveler" & "Fairy Box" are both active, "Fairy Box" (mandatory) is step 1
of the chain, and "Ordeal of a Traveler" (optional) is step 2.
When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since
"Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack
does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal
of a Traveler" are active, their effects are cumulative.
ORDER TO SMASH
You Tribute when you resolve "Order to Smash"'s effect.
You select the Spell/Trap Card when you resolve "Order to Smash"'s effect.
When "Mystical Knight of Jackal" attacks "Outstanding Dog Marron" and destroys it, the
effects are simultaneous. So "Mystical Knight of Jackal"'s effect is Step 1 of a chain and
"Outstanding Dog Marron" is Step 2. "Outstanding Dog Marron" is returned to the Deck and
"Mystical Knight of Jackal"'s effect disappears.
OVER DESTINY
If the monster targeted by "Over Destiny" is removed from your Graveyard by an effect on
the chain, you cannot Special Summon a monster.
If the Level of the monster targeted by "Over Destiny" is odd, round down.
OVER LIMIT
“Over Limit” cannot be activated if there are no Normal Monsters with 1000 or less ATK in
the Graveyard that were destroyed in battle during the turn.
If a Normal Monster with 1000 or less ATK that was destroyed in battle is removed from the
Graveyard and later in the same turn it is returned to the Graveyard by other means
(Tributed, etc.), it cannot be Special Summoned with “Over Limit”.
OVERLOAD FUSION
"Overload Fusion" does not target. You select and remove the monsters during resolution.
OXYGEDDON
This card’s effect is a Trigger Effect. It can be chained to with “Barrel Behind the Door”.
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Yu-Gi-Oh! Home > Game Play > FAQ > Card FAQs
PANDEMONIUM
You can't use "Pandemonium" to add a Fusion Monster Archfiend from the Fusion Deck to
your hand, like "Fiend Skull Dragon".
If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1
Archfiend from your Deck to your hand with "Pandemonium".
When your Archfiends controlled by your opponent are sent to your Graveyard, you can add
an Archfiend from your Deck to your hand with "Pandemonium".
PANDEMONIUM WATCHBEAR
When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is
on your side of the field, your "Pandemonium" will not be destroyed.
When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can
chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will
not be destroyed.
PARRY
The “Gladiator Beast” monster returned to the Deck is returned to the Deck when “Parry” is
resolved. It is not a cost. You must show the “Gladiator Beast” to your opponent when
resolving “Parry’s” effect.
You cannot activate “Parry” if you do not have a “Gladiator Beast” monster in your hand.
PATRICIAN OF DARKNESS
For this card’s effect, the chosen attack target must still be legal. You cannot force a monster
to attack directly if it normally cannot, or force a monster to attack a monster on its own side
of the field.
The effect of "Patrician of Darkness" does not override the effects of "Marauding Captain",
"The Legendary Fisherman", "Solar Flare Dragon", etc. You cannot choose an attack target
prevented by the effects of these cards. Examples: You cannot choose "The Legendary
Fisherman" as an attack target if "Umi" is on the field. You cannot choose another Warrior-
Type monster as an attack target when you control "Marauding Captain".
"Inaba White Rabbit" must still attack your Life Points directly since it is not able to attack
other monsters. You cannot force it to with this card’s effect.
If a monster has the optional effect of attacking directly, such as "Rainbow Flower", you may
choose a monster as an attack, or a direct attack.
When you control "Patrician of Darkness" and a monster equipped with "Ring of Magnetism"
you must chose the equipped monster as the attack target.
Replays may occur as normal when this card is on the field. If, after the replay, "Patrician of
Darkness" is still on the field and they choose to restart the attack, you will still choose the
attack target with the effect of "Patrician of Darkness".
If you control "Patrician of Darkness" and "Lord of D." you may still choose Dragon-Type
monsters on your side of the field as attack targets.
PATROID
The effect of “Patroid” targets a card.
If “Patroid” is flipped face-down or removed from the field, its effect is reset and you can use
it again that turn if you can get it face-up on the field again.
PENALTY GAME!
"Penalty Game!" only requires your opponent to have 4 cards in hand when it is activated,
not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain
a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still
resolve.
If you choose the first effect, neither player can activate a card that would require the
opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance
Strategy".
If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects
of cards that are already face-up on the field, such as "Skull Lair" or "The Dragon’s Bead".
PENGUIN SOLDIER
You may choose to return 0, 1, or 2 monsters to their owners’ hands.
You may target Monster Tokens, and they will be taken off the field, instead of returning to
the hand.
Spirit Monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier"
even if "Spiritual Energy Settle Machine" is in play.
"Penbumbral Soldier Lady"’s ATK increases when appropriate, no matter whose turn it is or
whether she attacked or was attacked.
The increase to "Penumbral Soldier Lady’s" ATK from her effect only lasts until the end of the
Damage Step.
If “Peten the Dark Clown” is Tributed for a Tribute Summon, the last thing that happened
was that a monster was Summoned, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is Tributed for “Mystik Wok” or “Cannon Soldier”, the last thing
that happened was that those effects resolved, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is destroyed in a chain and not as Chain Link 1, his effect does not
activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained,
targeting “Peten”.)
If “Peten the Dark Clown” is destroyed by “Cyber Jar”, the last thing that happened was that
monsters were Summoned to the field, so the effect of “Peten” does not activate.
If “Peten the Dark Clown” is discarded as a cost for “Tribe-Infecting Virus” or “Raigeki
Break”, the last thing that happened was that those effects resolved, so the effect of “Peten”
does not activate.
If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the
last thing that happened was that both players drew cards. So the effect of “Peten” does not
activate.
If “Peten the Dark Clown” is sent to the Graveyard as a result of battle, or by “Painful
Choice”, the last thing that happened WAS that “Peten” was sent to the Graveyard, so his
effect will activate.
PHANTOM CRICKET
This card’s effect targets 1 face-down monster.
If the targeted monster is flipped face-up by an effect chained to this card’s effect, it will not
be returned to the top of its owner’s Deck.
PHARAOH'S TREASURE
You cannot select the "Pharaoh’s Treasure" you just drew and sent to the Graveyard as the
card to place in your hand.
You can select a face-up "Pharaoh’s Treasure" in your deck as 1 of the 5 cards for "Painful
Choice", but because "Painful Choice" is not a draw, the effect of "Pharaoh’s Treasure" will
not be activated.
If you take "Pharaoh’s Treasure" from your opponent’s hand with "Exchange" and activate it,
the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s
"Pharaoh’s Treasure" from your Deck after that, the controller gets the effect of "Pharaoh’s
Treasure" and retrieves a card from his Graveyard, but "Pharaoh’s Treasure" goes to the
owner’s Graveyard.
If a face-up "Pharaoh’s Treasure" is in your deck and "Fiber Jar" is activated, shuffle the
Deck with "Pharaoh’s Treasure" in it; if you draw the "Pharaoh’s Treasure" in your new 5-
card hand, the effect is activated but because there are no cards in the Graveyard to
retrieve, its effect disappears.
If you pick up a face-up "Pharaoh’s Treasure" because of "Cyber Jar", this is not drawing so
the effect is not activated; you may Set the "Pharaoh’s Treasure" you picked up and activate
it again (placing it back into your Deck, etc.).
You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s
Treasure" is drawn.
You can select a face-up "Pharaoh’s Treasure" from your Deck for "Different Dimension
Capsule"; the "Pharaoh’s Treasure" is removed from play and kept face-down until the time
elapses, at which point it is added to your hand, but it was not drawn so its effect does not
activate.
You can select a face-up "Pharaoh’s Treasure" from your deck with "Cat of Ill Omen"; if
"Necrovalley" is not on the field, the "Pharaoh’s Treasure" is placed face-up on top of your
Deck and will activate its effect when drawn.
If you have no vacant Spell and Trap Zone spaces when you draw "Pharaoh’s Treasure", you
still get the effect of "Pharaoh’s Treasure" because you don’t have to put it on the field.
After "Pharaoh’s Treasure" is placed face-up in the Deck, "Jinzo" will not negate its effect
when drawn.
If "Drop Off" is used when a face-up "Pharaoh’s Treasure" is drawn, "Pharaoh’s Treasure" is
discarded and its effect disappears.
If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for
the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply
added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action
must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-
up due to "Pot of Greed", "Fiber Jar", etc.
If "Pharaoh's Treasure" is drawn from your Deck (face-up) while "Banisher of the Light" is in
play, "Pharaoh's Treasure" is removed from play and its effect does not activate.
You select the card in your Graveyard that you wish to add to your hand when "Pharaoh's
Treasure" is drawn and activates it effect, so your opponent can chain AFTER you have
announced which card you wish to retrieve.
You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light”
because it destroys itself by its own effect, instead of being destroyed when activated, like
most Normal Spell Cards.
PHYSICAL DOUBLE
You cannot activate "Physical Double" during the Damage Step.
If you activate "Physical Double" and your opponent chains "Ring of Destruction" to destroy
his targeted monster, the effect of "Physical Double" disappears.
You can target a Monster Token with "Physical Double" to create a Mirage Token copy of it.
When the targeted monster's Level, Attribute, etc. are changed after "Physical Double"
resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level,
Attribute, etc., are changed before "Physical Double" resolves, the changed stats are adopted
by the Mirage Token.
If a Field Spell Card was active before resolution of "Physical Double" that applied to the
targeted monster, it applies to the original monster and to the Mirage Token. So if a Field
Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage
Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token
over the printed ATK of the original monster. Likewise, when "A Legendary Ocean" is active,
and you activate "Physical Double" targeting a WATER monster, the Mirage Token's Level
Stars are 2 fewer than the printed Level Stars of the original targeted monster.
The opponent shows you all drawn cards, even if they are drawn by a card effect.
PINCH HOPPER
Missing the Timing: Because the effect of "Pinch Hopper" effect is an optional “when… you
can” Trigger Effect, "Pinch Hopper" being sent to the Graveyard has to be the very last thing
that happened in order for you to activate its effect. So if you Tribute "Pinch Hopper" for a
Tribute Summon, you cannot activate the effect of “Pinch Hopper” because the last thing to
happen will be the Summoning of the Tribute monster. Also, if you Tribute “Pinch Hopper” for
“Cannon Soldier”, the very last thing that happened will be the 500 points of damage
inflicted to your opponent, so the effect of “Pinch Hopper” will not activate.
If you offer "Pinch Hopper" as a Tribute to attack with "Insect Queen", you can resolve "Pinch
Hopper"'s effect after attack declaration.
When your opponent controls your "Pinch Hopper" and "Pinch Hopper" is sent to the
Graveyard, "Pinch Hopper"'s effect does not activate.
PINEAPPLE BLAST
When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the
number of monsters on the field is changed, count the number of monsters at resolution of
"Pineapple Blast"'s effect, not at activation.
If, when "Pineapple Blast" resolves, you have no monsters, all of your opponent's monsters
are destroyed too.
If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants
to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.
PIRANHA ARMY
The Battle Damage doubled by "Piranha Army"'s effect is still considered Battle Damage (not
effect damage).
"Pitch-Black Power Stone" may itself receive additional Spell Counters from effects such as
"Apprentice Magician".
You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace
"Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same
turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).
If you have multiple "Pitch-Black Power Stones", each can transfer 1 of its Spell Counters per
turn.
If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates
"Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone"
(a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved,
then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon"
resolves.
PITCH-BLACK WARWOLF
The effect of this monster makes the opponent of this monster’s current controller unable to
activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster
with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during
your Battle Phase, but you can.
The effect of this monster makes your opponent unable to activate Set Trap Cards. However,
your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic
Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".
PLAGUE WOLF
If this card's effect is activated, it's doubled ATK is not considered to be its original ATK.
If this card's effect is activated, and it is flipped face-down and face-up again in the same
turn, its effect to destroy itself will not activate during the End Phase.
When a face-up “Poison Draw Frog” equipped to “Relinquished” is sent to the Graveyard, you
can draw 1 card.
POISON FANGS
You cannot activate "Barrel Behind the Door" against the damage caused by "Poison Fangs",
since it is a Continuous Spell Card.
POLE POSITION
The second effect of "Pole Position" does not begin a chain. When "Pole Position" is removed
from the field, the effect is applied immediately and the monster is destroyed.
If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull
Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by
Spell Cards, so the effect of "Smashing Ground" disappears.
If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and
you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole
Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes
White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you
choose (even if other monsters are on the field).
If "Level Limit - Area B" and "Pole Position" are on the field, the highest ATK monster is
unaffected by "Level Limit - Area B". If it attacks, and during damage calculation "Mask of
Weakness" is activated to reduce its ATK so that it is no longer the highest ATK monster on
the field, the effect of "Level Limit - Area B" is applied. Also, the attack stops. Do not
perform damage calculation.
You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap
Card, or card effect, if it would cause an infinite loop.
If you do this by mistake, just rewind the game to before the Summon/Set/activation
occurred.
EXAMPLE #1
I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK /
EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so
it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK /
LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the
highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK,
then increases to 2300, then drops to 1800, etc. This would create an infinite loop.
Therefore, the opponent cannot Summon “X-Head Cannon”.
EXAMPLE #2
The opponent has "Blue-Eyes White Dragon" (3000 ATK) and “Pole Position” face-up on the
field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of
Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I
activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then “Opticlops” will be
the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn’t, it
is, it isn’t, etc.). Therefore, I cannot target “Blue-Eyes White Dragon” with “Ring of
Destruction”.
EXAMPLE #3
The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini
Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to
equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that
would cause an infinite loop. “Pole Position” is an illegal activation. Put it back face-down.
EXAMPLE #4
I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK
to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200
ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1
of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the
highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am
not allowed to Set a card.
If an infinite loop is caused because of game mechanics and not by a player’s voluntary card
play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no
monster on the field is destroyed by the effect of "Pole Position".
EXAMPLE #5
I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a
"Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand.
At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An
infinite loop is created by something that could not be avoided, so “Pole Position” is
destroyed.
EXAMPLE #6
The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300
ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The
turn player has “Robbin’ Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn
player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The
opponent has to discard a card because of “Robbin’ Goblin” and an infinite loop is created
because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below
“Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position”
is destroyed.
EXAMPLE #7
I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The
opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite
loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is
destroyed.
EXAMPLE #8
I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500
ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down
Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey".
When we flip "Opticlops" face-up in the Damage Step, an infinite loop is created as
“Opticlops” fluctuates between 1800 and 2300 ATK (either above or below “Gemini Elf”,
making it the strongest monster on the field, or not). Therefore, “Pole Position” is destroyed.
You cannot gain control of face-down monsters with this card’s effect, so the opponent may
chain "Book of Moon" selecting a Level 3 or lower monster and they will keep control of it.
You maintain control of the monsters until they are removed from the field.
POT OF AVARICE
“Pot of Avarice” targets 5 monsters in your Graveyard. You cannot activate it you do not
have 5 or more monsters in your Graveyard.
If any of the 5 monsters targeted by “Pot of Avarice” are removed from the Graveyard before
its effect resolves, for example by “Disappear” or “Call of the Haunted”, then the entire effect
of “Pot of Avarice” disappears. You do not shuffle the other monsters into your Deck and you
do not draw 2 cards.
You can target Fusion Monsters in your Graveyard for “Pot of Avarice” and they will be
returned to your Fusion Deck.
You can chain “Serial Spell” to “Pot of Avarice”. You select 5 targets for “Pot of Avarice”, and
then when you chain “Serial Spell” you must select 5 targets. You can select the same
monsters, but if you do this then “Serial Spell” will resolve first and shuffle some monsters
back into the Deck, and then when the original “Pot of Avarice” tries to resolves, there aren’t
enough monsters left so it will not resolve. Monster Cards you discard from your hand for the
cost of “Serial Spell” can be selected as targets for the “Serial Spell” copy of “Pot of Avarice”.
POT OF GENEROSITY
You return cards to the Deck when you resolve the effect (it’s not a cost).
You cannot activate “Pot of Generosity” if you have only 1 card in your hand besides “Pot of
Generosity”.
If an effect is chained to “Pot of Generosity” so that you only have 1 or 0 cards in your hand,
the effect of “Pot of Generosity” disappears. Do not return cards to the Deck and do not
shuffle.
You can chain “Serial Spell” to “Pot of Generosity”, but you will have no hand so both effects
will disappear.
POWER BOND
The ATK bonus for “Power Bond” lasts as long as the Fusion Monster is face-up on the field.
If it is flipped face-down or removed from the field, the ATK increase disappears.
The ATK bonus for “Power Bond” is not a fixed number. It is a bonus equal to the original
ATK. So if the original ATK changes, so does the bonus from “Power Bond”.
You cannot use “Barrel Behind the Door” against the damage from “Power Bond” because the
damage happens much later than the activation of the “Power Bond” card.
Even if the Fusion Monster is removed from the field or flipped face-down, you cannot negate
the effect of “Power Bond” and the player will still take damage equal to the original ATK.
The damage you take because of “Power Bond” is equal to the original ATK of the Fusion
Monster at the time the monster is Special Summoned. If the Fusion Monster has its original
ATK changed, this does not affect the damage inflicted by “Power Bond”.
If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill
Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the
End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its
original ATK becomes zero, you still take damage equal to its original ATK at the time it was
Special Summoned by “Power Bond”.
You can prevent the damage from “Power Bond” with “Des Wombat”.
If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion
Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power
Bond”, but the controller will still take damage for “Power Bond” (because the player is not a
non-Effect Monster Card).
POWER CAPSULE
You select 1 “Victory Viper XX03” at activation of “Power Capsule”, but you select which of its
effects to apply at resolution of “Power Capsule”.
If an effect is chained to destroy the selected “Victory Viper XX03”, then “Power Capsule’s”
effect is not applied.
You can activate and resolve “Power Capsule” even if “Skill Drain” is on the field.
"Precious Cards from Beyond" is only for a Tribute Summon or Set, not for a Ritual Summon
or Special Summon like "Lava Golem".
If you Tribute Summon "Blue-Eyes White Dragon" for 1 Tribute using "Cost Down", you can't
activate "Precious Cards from Beyond"'s effect.
If you have multiple "Precious Cards from Beyond", you can activate each of their effects
when you Tribute Summon or Set with 2 or more Tributes.
If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster
that you used with "Change of Heart" or "Soul Exchange", you can activate "Precious Cards
from Beyond".
PREMATURE BURIAL
You cannot activate "Tailor of the Fickle" selecting "Premature Burial" as a target.
You cannot activate "Fairy’s Hand Mirror" to make your opponent chose a different monster
when they activate "Premature Burial".
If you activate this card and your opponent chains "Imperial Order" the effect of "Premature
Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If
"Imperial Order" is activated after "Premature Burial" is already on the field, the equipped
monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If
"Premature Burial" is then destroyed while "Imperial Order" is still active, the monster
remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed,
since it is still equipped to that monster.
If the equipped monster is flipped face-down "Premature Burial" is destroyed but the
monster is not destroyed.
The damage from “Prepare to Strike Back” is effect damage, not battle damage.
If an effect is chained to “Prepare to Strike Back” that flips the monster face-down, the effect
of “Prepare to Strike Back” is not applied.
PRICKLE FAIRY
If "Prickle Fairy" is changed to an Insect-Type monster with "DNA Surgery", your opponent
cannot attack.
PRIMAL SEED
"Primal Seed" can add cards to your hand that were removed from play face-up
("Dimensionhole") or face-down ("Different Dimension Capsule").
You target the 2 removed cards when you activate "Primal Seed".
If you don't have 2 or more cards removed from play, you cannot activate "Primal Seed".
A Fusion Monster selected with "Primal Seed" returns to the Fusion Deck.
The required card only needs to be face-up on the field. It does not need to be a Monster
Card, so if “Black Luster Soldier – Envoy of the Beginning” is equipped to “Relinquished”, you
can activate “Primal Seed”.
Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card
Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary".
However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results
may vary; see below).
If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still
activate because they must activate when the monster is flipped (whether it was Flip
Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).
If "Morphing Jar"'s effect activates, then both players discard their hands, but if you control
"Protector of the Sanctuary", your opponent does not draw a new hand.
You cannot activate cards if they make your opponent draw, such as "Dragged Down Into
the Grave", "Card Destruction", or "Disturbance Strategy".
"Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of
Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate",
etc., even though he cannot use their effects at that time.
If you control "Protector of the Sanctuary", your opponent cannot activate "Super
Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.
If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of
Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble"
that are random as to whether he can draw, but he cannot draw even if he wins the coin
toss.
You can chain "Call of the Haunted" to a card effect that would make your opponent draw,
and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.
If you have "Protector of the Sanctuary" and your "Bistro Butcher" inflicts damage to your
opponent, your opponent doesn't draw.
You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".
If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the
Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of
the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the
Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.
If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the
Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2
cards.
If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the
Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any
cards.
PROTO-CYBER DRAGON
If “Skill Drain” is active, this card is no longer treated as “Cyber Dragon”. You could not use
it for “Attack Reflector Unit”, etc.
You can have 3 “Cyber Dragon” and 3 “Proto-Cyber Dragon” in your Deck and Side Deck
combined.
If you Special Summon this card you can activate “Inferno Reckless Summon” and Special
Summon “Cyber Dragon” from your Deck.
You can use “Machine Duplication” and “Proto-Cyber Dragon” to Special Summon up to 2
“Cyber Dragons” from your Deck.
While this card is face-up on the field, it can be used as “Cyber Dragon” for a Fusion
Summon.
If “Proto-Cyber Dragon” is used in the Fusion Summon of “Cyber Twin Dragon”, and “De-
Fusion” is used on that “Cyber Twin Dragon”, you cannot Special Summon the “Proto-Cyber
Dragon” from the Graveyard because its name is not 1 of the listed Fusion-Material
Monsters. (It’s no longer treated as “Cyber Dragon” while in the Graveyard.)
You cannot Chain “Pulling the Rug” to an Ignition Effect that was activated when a monster
was Normal Summoned. (“Exiled Force”, etc.)
“Pulling the Rug” can be activated when any Trigger Effect is activated due to a Normal
Summon. Even if the Trigger Effect came from a different monster than the one that was
Normal Summoned. (In this case, the monster that produced the Trigger Effect is destroyed,
not the monster that was Normal Summoned.)
PUPPET PLANT
This is an Ignition Effect activated from your hand.
If the targeted monster is flipped face-down by an effect chained to this card’s activation,
control of the target will not switch.
If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect
resolves, then the effect is not applied.
If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has
no effect on the resolution of this effect. (Control does not instantly change back. Control
changes back as normal at the end of the turn.)
PYRAMID ENERGY
You can activate "Pyramid Energy" during the Damage Step.
The effect of "Pyramid Energy" is not applied to monsters summoned after "Pyramid
Energy"’s resolution.
PYRAMID TURTLE
You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire
Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").
QUESTION
Remember that you cannot shuffle your Graveyard or change the order of cards in your
Graveyard at any time.
If a monster is named with "Question" that could not be Special Summoned, "Question"’s
effect disappears and the monster is neither Special Summoned nor removed from play. So
the effect of "Question" disappears if the bottom monster is incorrectly named and is
"Helpoemer", "Dark Ruler Ha Des", etc.
If you would Special Summon "Tyrant Dragon" from the Graveyard using "Question", you
must Tribute 1 Dragon and if you cannot you cannot Special Summon "Tyrant Dragon" and
the effect of "Question" disappears.
R - RIGHTEOUS JUSTICE
Count the number of “Elemental Heroes” on your side of the field when the effect of “R –
Righteous Justice” resolves.
There must be enough Spell & Trap Cards on the field in order to activate “R – Righteous
Justice”. If there are fewer Spell & Trap Cards than the number of your “Elemental Heroes”
then you cannot activate it.
If an effect is chained that reduces the number of Spell & Trap Cards on the field so that you
have more “Elemental Heroes” than cards to destroy, the entire effect disappears.
You cannot pick “R – Righteous Justice” as 1 of the Spell & Trap Cards to destroy for its own
effect.
RADIANT SPIRIT
This card’s effect will destroy “Elemental Mistress Doriado”.
RAGING EARTH
This card’s effect will destroy “Elemental Mistress Doriado”.
RAGING ERIA
This card’s effect is an Ignition Effect.
Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster
with the appropriate Attribute in your hand to Special Summon.
If this card is flipped face-down, any monsters Special Summoned by her effect will not be
destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned
by her effect will not be destroyed.
If a monster Special Summoned by this card’s effect is flipped face-down, it will not be
destroyed when this card is destroyed.
The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.
The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip
Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").
If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light – Tryce", its ATK
will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still
deal at least 1 point of damage with each attack for its effect to apply). So the second attack
will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the
second attack.
RAIGEKI
If there are no monsters on your opponent’s side of the field you may not activate "Raigeki".
RAIN STORM
The effect of “Rain Storm” targets the selected face-up “Cloudian” monster.
You select which of “Rain Storm’s” effects to apply when resolving “Rain Storm”.
The ATK of the selected “Cloudian” monster remains decreased as long the “Cloudian”
monster remains face-up on the field.
RAINBOW DRAGON
You can activate this card’s effect first bulleted effect during the Damage Step.
The ATK increase is applied as long as “Rainbow Dragon” remains face-up on the field.
“Rallis the Star Bird’s” effect that removes it from play is a Trigger Effect and can be chained
to. Returning it to play cannot be chained to.
If there is no vacant Monster Card Zone when “Rallis the Star Bird” would return to play it is
destroyed.
If your opponent takes control of “Rallis the Star Bird” and it is removed from play by its own
effect it will return to play on their side of the field at the start of their next turn’s Battle
Phase, but then it will immediately move back to your side of the field.
RAMPAGING RHYNOS
“Rampaging Rhynos” cannot move into a Monster Card Zone targeted by “Ground Collapse”.
If you activate the effect of a face-up “Rampaging Rhynos”, and “Book of Moon” is chained to
this effect, the face-down “Rampaging Rhynos” will still move.
RAPID-FIRE MAGICIAN
This card’s effect is a Continuous Effect that cannot be chained to.
The 400 points of damage is inflicted after the effect of the Normal Spell Card is resolved. So
if the opponent had 300 Life Points, and you activated “Rain of Mercy” while you had “Rapid-
Fire Magician” face-up on the field, the opponent would gain 1000 Life Points, and then take
the 400 points of damage, leaving them at 900 Life Points.
RARE METALMORPH
If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster,
"Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.
RARE VALUE
If there are no “Crystal Beast” cards in Spell & Trap Card Zone when this card resolves, you
cannot draw 2 cards.
If there is only 1 “Crystal Beast” card in your Spell & Trap Card Zone when this card
resolves, that card is sent to the Graveyard and you draw 2 cards.
If "Macro Cosmos" or "Banisher of the Raidance" is on the field, you can still activate "Rare
Value", but since the "Crystal Beast" card is not sent to the Graveyard you do NOT draw 2
cards.
RAREGOLD ARMOR
"Raregold Armor" & "Metalsilver Armor" only apply their effects when the same player
controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to
a monster controlled by your opponent but the effect is not active.
If you have 2 monsters equipped with "Raregold Armor", then your opponent cannot attack.
If you have a Warrior-Type monster equipped with "Raregold Armor", and "Marauding
Captain", your opponent cannot attack.
You have an Amazoness equipped with "Raregold Armor", and "Amazoness Tiger", your
opponent cannot attack.
If you control "Patrician of Darkness" and have a monster equipped with "Raregold Armor",
you can only re-direct attacks to the monster equipped with "Raregold Armor" as it is the
only legal target.
Tributing 1 monster is a cost to activate this card’s Ignition Effect. You cannot Tribute this
card for its own effect.
Summoning a “Phantasm Token” is a Trigger Effect that activates when the opponent Normal
Summons a monster. The activation of this effect can be chained to.
If “Skill Drain” is activated, any “Phantasm Tokens” on the field still cannot attack. (Also,
while “Skill Drain” is active, “Raviel, Lord of Phantasms” will not generate any more
“Phantasm Tokens”.)
A “Phantasm Token” cannot be forced to attack with a card effect like “Dark Spirit of the
Silent” or “Amazoness Archers”.
If your opponent Normal Summons a monster in a chain using “Ultimate Offering”, resolve all
effects in that chain, then activate the effect of “Raviel, Lord of Phantasms” to start a new
chain. If the Normal Summon for “Ultimate Offering” was Chain Link 2 or higher, you still
activate the effect of “Raviel”. It does not miss the timing.
If all of your Monster Card Zones are full, this card’s effect will activate, but if there are no
available spaces when the effect resolves, the effect is not applied.
If an effect is chained to turn “Raviel, Lord of Phantasms” face-down, or remove it from the
field, the “Phantasm Token” will still be Special Summoned when the effect resolves.
RAY OF HOPE
You can't activate "Ray of Hope" if you don't have 2 LIGHT monsters in your Graveyard.
If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into
face-down Defense Position and the attack ends. (This must happen during the Battle Step,
not the Damage Step.)
While the effect of "Light of Intervention" is active, you cannot activate "Ready for
Intercepting".
If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that
monster will not be included in determining which monster is destroyed by the effect of
"Hammer Shot".
REASONING
Pick up cards until you pick up a monster that can be Normal Summoned.
You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not
Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.
If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.
If no monster is picked up, shuffle your Deck and put it back in the Deck Zone; the effect of
"Reasoning" disappears.
You cannot activate "Reasoning" if you already activated "Scapegoat" this turn.
If "Banisher of the Light" is Special Summoned with "Reasoning", the other cards picked up
for "Reasoning" are sent to the Graveyard. The effect of "Banisher of the Light" is not applied
until after "Reasoning" resolves.
REBORN ZOMBIE
This card’s effect is a Continuous Effect.
For “Reborn Zombie”’s effect, you look at the number of cards in your hand at Damage
Calculation. So if you have no cards in your hand and the opponent attacks your Attack
Position “Reborn Zombie” with “The Bistro Butcher”, your monster will not be destroyed.
Then you will draw the 2 cards when the effect of “The Bistro Butcher” resolves.
RECKLESS GREED
If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also
must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the
skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the
Doomed", you only skip 2 Draw Phases.
Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not
skip your Draw Phases.
RECURRING NIGHTMARE
This card targets. Choose the targets when you activate this card.
If one of the targets is removed from the Graveyard by an effect Chained to this card, the
other target will still be returned to the hand.
You cannot choose a monster whose ATK is undefined (printed ATK is "?", etc.) as a target of
this card.
RECYCLE
If you meet the condition enough times, you can activate "Recycle" as many times as you
want in the same Standby Phase.
You cannot activate "Recycle" if you have no non-Monster Cards in your Graveyard.
RED-EYES B. CHICK
Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So
this face-down monster cannot be Tributed for its own effect.
If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this
case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special
Summon "Red-Eyes B. Dragon" from your hand.
REFLECT BOUNDER
"Reflect Bounder" inflicts its effect damage, then damage calculation is applied normally,
then "Reflect Bounder" is destroyed by its own effect.
When an Attack Position "Reflect Bounder" is attacked, it is destroyed by its own effect even
if the ATK of "Reflect Bounder" is lower than the ATK of the attacking monster.
The damage inflicted by "Reflect Bounder"'s effect is not Battle Damage, so it cannot be
reduced to 0 with "Waboku".
Effects such as "Metalmorph" and "Injection Fairy Lily" happen after "Reflect Bounder"'s
effect, because "Reflect Bounder"'s effect happens before damage calculation.
When your opponent attacks your Attack Position "Reflect Bounder", your opponent can use
"Barrel Behind the Door" against "Reflect Bounder"'s effect.
When your opponent's "White Magical Hat" with "Axe of Despair" attacks your "Reflect
Bounder", "Reflect Bounder" inflicts its effect damage, damage calculation is performed, and
"White Magical Hat"'s effect is activated.
When "Reflect Bounder" is attacked by "Dark Ruler Ha Des", "Reflect Bounder" inflicts its
effect damage, damage calculation is applied, "Reflect Bounder" is determined to be
destroyed as a result of battle, "Dark Ruler Ha Des" negates "Reflect Bounder"'s effect, and
"Reflect Bounder" does not destroy itself with its own effect, however it was still destroyed as
a result of battle.
If "Reflect Bounder" is attacked by "D. D. Warrior Lady", and the effect of "Reflect Bounder"
is activated, "Reflect Bounder" inflicts damage, damage calculation is performed, and
"Reflect Bounder" destroys itself with its own effect and is sent to the Graveyard, so even if
"D. D. Warrior Lady" activates her effect, "Reflect Bounder" is not removed from play
because it is already in the Graveyard.
RE-FUSION
You cannot use “Re-Fusion” to Special Summon a Fusion Monster that was Summoned with
“Magical Scientist”, or otherwise not properly Fusion Summoned.
You can chain to the first part of this card’s effect. However, the last part (that destroys the
monster) does not start a chain.
REGENERATING MUMMY
"Regenerating Mummy"'s effect will activate when sent to the Graveyard by the effect of
"Morphing Jar" or "Card Destruction".
"Regenerating Mummy"'s effect will activate during the Damage Step because of "Spirit
Reaper" or "Don Zaloog".
"Regenerating Mummy"'s effect will activate when destroyed and sent to the Graveyard
because of "Chain Destruction".
You cannot use the same "Regenerating Mummy" for both parts of "Delinquent Duo"'s effect.
For the second effect of this card, you cannot choose a type of card that your opponent does
not control. If your opponent has no monsters and no Spell or Trap Cards, the effect still
activates, but disappears at resolution.
You decide whether to destroy all your opponent’s monsters, or all your opponent’s Spell and
Trap Cards, when the effect resolves.
You can activate this card even if you have no Level 4 or lower Warrior-Type monsters
remaining in your Deck, but you must let your opponent see your Deck to confirm. Shuffle
your Deck afterwards.
REINFORCEMENTS
You choose the monster to receive the ATK increase when you activate this card. This card
targets.
If you activate two "Reinforcements" on the same monster, its ATK increases by 1000.
RELEASE RESTRAINT
If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can
still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your
cards to your opponent to confirm.
RELINQUISHED
"Relinquished"’s effect to equip itself with a monster can only be activated during your Main
Phase 1 or 2 since it is a Ignition Effect.
A monster equipped to "Relinquished" occupies a Spell & Trap Zone of the controller of
"Relinquished". So if you already have 5 Spell & Trap Cards on the field you cannot activate
the effect of "Relinquished". Any Equip Spell Cards equipped to the selected monster are
destroyed. "Relinquished" gains the ATK and DEF of the monster equipped to it, but not the
effects of an Effect Monster.
The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the
effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic
Tomato" would not, since it was not destroyed as a result of battle.
You can not voluntarily destroy a monster equipped to "Relinquished" but you can use
"Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
"Relinquished" inflicts effect damage to your opponent whenever you take battle damage
from a battle involving "Relinquished", if it is equipped with a monster. This can occur when
“Relinquished” battles another Attack Position Monster, or when it attacks a Defense Position
monster with DEF higher than its current ATK.
RELOAD
If you have your opponent's card in your hand and activate "Reload", your opponent's card is
shuffled to his/her Deck.
Your opponent can activate "Appropriate" in response to your drawing with "Reload"'s effect.
REMOVE BRAINWASHING
When "Remove Brainwashing" is activated, monsters like "Lava Golem" & "Parasite Paracide"
will return to their owner's side of the field, monsters revived with "Monster Reborn" return
to their owner's side of the field, monsters taken with "Exchange" and played normally return
to their owner's side of the field, etc.
When "Remove Brainwashing" is already active on the field and a switching effect is
activated, or "Remove Brainwashing" is chained to a switching effect and is thus active
before the switching effect resolves, control switches due to the effect but then switches
back to the original owner because of "Remove Brainwashing". So for "Creature Swap",
control is changed but then control goes back to the original owners. This means that if you
give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though
"Griggle"/"Ameba" then returns to the original owner's control afterwards.
If "Monster Reborn" is activated and "Remove Brainwashing" is chained (or was already
active on the field), the monster goes to the side of the field of the player who activated
"Monster Reborn", then switches back to the original owner immediately afterwards.
If "Remove Brainwashing" is activated and a player already has 5 monsters on the field, the
returning monsters are destroyed. If multiple monsters are returning to the owner due to
"Remove Brainwashing", and he does not have enough room for all of them, the player who
controlled the monsters chooses the ones that are destroyed and the ones that return
successfully.
When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove
Brainwashing" has returned control of the monster to the original owner.
If your opponent takes control of your monster with "Snatch Steal", etc., and you activate
"Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your
opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster
returns to you before "Relinquished"'s effect resolves and, since you cannot use
"Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect
disappears.
Control of "Blindly Loyal Goblin" cannot change even because of "Remove Brainwashing", so
if "Blindly Loyal Goblin" is Summoned due to "Monster Reborn" or using "Exchange", the
original owner will not control "Blindly Loyal Goblin".
RESCUE CAT
If one of the monsters Special Summoned by “Rescue Cat”’s effect is flipped face-down, or
removed from play temporarily, the effect of “Rescue Cat” is reset and that monster is not
destroyed during the End Phase.
If your opponent controls your “Rescue Cat” and activates its effect, your opponent gets the
effect and Special Summons Beast-Type monsters from his/her Deck.
You can activate the effect of “Rescue Cat” even if there is only 1 or zero Level 3 or lower
Beast-Type monsters in your Deck. However, in this case you cannot Special Summon any
Beast-Type monsters for the effect of “Rescue Cat”, and your opponent gets to check your
Deck to confirm.
RESCUEROID
You can activate “Rescueroid’s” effect when “Dark Jeroid” or “Elemental Hero Necroid
Shaman” is destroyed by battle and sent to the Graveyard because they have “roid” in their
card names. “Elemental Hero Necroid Shaman” would be returned to the Fusion Deck
instead.
If the monster that you take control of with “Reshef the Dark Being” is flipped face-down, it
still returns to the opponent during the End Phase.
If “Jinzo” is Special Summoned with this card, it will still be removed from play during the
End Phase because “Return from the Different Dimension” is sent to the Graveyard once its
effect is resolved, so “Jinzo” cannot negate its effect.
If “Strike Ninja” is Special Summoned with this card, you can activate its effect and remove
it from play again. Then during the End Phase, “Strike Ninja” will return to play by its own
effect, and will remain in play, since the effect of “Return from the Different Dimension” on
“Strike Ninja” was reset when “Strike Ninja” left play.
You can attack with a monster, remove it from play with a card effect like “Interdimensional
Matter Transporter”, then Special Summon that monster with “Return from the Different
Dimension” and attack again during the same Battle Phase.
If “D.D. Survivor” or “D.D. Scout Plane” is Special Summoned by “Return from the Different
Dimension”, when it is removed from play during the End Phase it will be Special Summoned
back to the field during the same End Phase.
If “Elemental Hero Wildheart” or “Tenkabito Shien” is Special Summoned by this card’s effect
they will not be removed from play during the End Phase.
If "Banisher of the Light" is on the field, a monster that is destroyed will be removed from
play and cannot return to your hand since it never went to the Graveyard.
If the monster Special Summoned by this card is flipped face-down, it will not be destroyed
at the end of the turn.
The second part of this card’s effect does not start a Chain.
RETURN SOUL
This card targets up to 3 cards in either player's Graveyard. You may choose 2 from one
player's Graveyard, and 1 from the other's.
If one or more of the targeted cards are removed from the Graveyard by an effect Chained
to this card, the remaining targets will still be returned to the Deck(s).
A monster destroyed in the hand or Deck can be chosen as a target for this card.
RETURN ZOMBIE
The effect of “Return Zombie” is an Ignition Effect. Paying 500 Life Points is a cost to activate
the effect of “Return Zombie”.
If you use the effect of “Return Zombie” during your Standby Phase, and then during that
same Standby Phase it is sent to your Graveyard, you can activate “Return Zombie’s” effect
to return it to your hand again during the same Standby Phase. “Return Zombie’s” effect can
be used multiple times during the same Standby Phase.
REVERSAL QUIZ
Sending all cards in the hand and on the field to the Graveyard is a cost. If there are no
cards in your hand or on the field you cannot activate this card. You must have a card either
in your hand or on the field to activate this card.
REVERSE TRAP
If a card gives a monster +100 ATK, and "Reverse Trap" is activated, that monster now has
-100 ATK instead. This card only affects increases and decreases of a defined value, such as
+200 (which becomes -200) or -500 (which becomes +500). It does not change cards which
"double", "half", or "reduce to 0" the ATK or DEF of a monster.
You cannot activate this card during the Damage Step. This card affects monsters, Spell
Cards, and Trap Cards controlled by both players.
Additional "Reverse Traps" activated in the same turn will have no effect. So "Reverse Trap"
will change "Axe of Despair’"s effect of adding 1000 ATK to subtracting 1000 ATK. If a
second "Reverse Trap" is activated, the equipped monster still has -1000 ATK.
REVIVAL JAM
If you activate "Change of Heart" to take control of "Revival Jam", and it is sent to the
Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points
to Special Summon "Revival Jam" to their side of the field.
The cost of 1000 Life Points is paid when "Revival Jam" is sent to the Graveyard as a result
of battle. If "Revival Jam" is removed from the Graveyard before your next Standby Phase by
cards like "Disappear" you do not get your Life Points returned to you.
If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then
activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it
is again destroyed you must pay another 1000 Life Points if you want it to return during your
next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the
effect of "Call of the Haunted".
RING OF DESTRUCTION
You cannot activate "Ring of Destruction" during the Damage Step.
"Ring of Destruction" inflicts damage based on the current (total) ATK value, NOT the original
ATK.
If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears
because the monster is no longer there (so "Magic Cylinder" inflicts no damage).
If a player Tributes "Witch of the Black Forest" for "Summoned Skull", you can chain "Ring of
Destruction" to the effect of "Witch of the Black Forest", in order to destroy "Summoned
Skull". If this reduces the player’s Life Points to zero, then they cannot use "Witch of the
Black Forest"’s effect (to retrieve a 5th Exodia piece, for example).
RING OF MAGNETISM
If there is a monster equipped with "Ring of Magnetism" on the opponent’s side of the field,
if your monsters are going to attack they must attack the equipped monster. Even Toon
Monsters, "Inaba White Rabbit", and monsters like "Jinzo #7" and "Queen’s Double" that can
normally Attack Directly must attack the equipped monster.
If you have two or more monsters on your side of the field equipped with your "Ring of
Magnetism" cards, you choose which monster will be attacked.
RIRYOKU
This card halves the current ATK of the monster it targets.
If this card targets a monster that is affected by "Shrink", its ATK will become half of the
halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by "Riryoku" is
affected by "Shrink", its ATK will become half of its original (printed) ATK.
RIRYOKU FIELD
This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not
target a monster on the field.
This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because
these cards do not target.
You can activate multiple copies of this card in the same Chain when “Vennominon the King
of Poisonous Snakes” is destroyed.
You can activate this card when your "Vennominon the King of Poisonous Snakes" that is
being treated as a Spell Card (by "Relinquished", etc.) is destroyed.
RISING ENERGY
You can activate “Rising Energy” during the damage step.
RITUAL FOREGONE
If the Ritual Monster Special Summoned by “Ritual Foregone” is flipped face-down or is
removed from play (even temporarily), the effects of “Ritual Foregone” are not applied. So
the monster can attack this turn, and is not destroyed at the end of this turn.
Even if “Non-Spellcasting Area” is active, a Ritual Monster that is not an Effect Monster (such
as “Hungry Burger”) will still be affected by the restrictions on “Ritual Foregone”. So it still
cannot attack and it is still destroyed at the end of this turn.
Even though only 1 copy of this card can be activated each turn, you can chain “Serial Spell”
to it to duplicate the effect.
If “Destiny Hero – Diamond Dude” uses its effect and reveals “Ritual Foregone”, you can still
activate another “Ritual Foregone” that same turn.
RITUAL RAVEN
This card's effect applies any time it is Tributed for a Ritual Summon, including from your
hand or while face-down on the field.
This card's effect is optional. You may also count it as a Level 1 monster when Tributing it for
a Ritual Summon.
This card can be used as the entire Tribute for Ritual Spell Cards that require the Ritual
Monster's exact Level in Tributes, like "End of the World" and "Contract with the Abyss".
RIVALRY OF WARLORDS
When "Rivalry of Warlords" is activated, each player must send monsters to the Graveyard
so that he controls only 1 Type of monster face-up. You don't select or name a Type when
"Rivalry of Warlords" is activated; instead, you make it so you have only 1 Type. If, after
this, your monsters are destroyed so you have no monsters on the field, you are free to play
any Type again, and that new Type becomes the Type that you must play. (So if you send
monsters to the Graveyard so you control only Spellcaster-Typess, and your Spellcaster-Type
monsters are destroyed, you may play a Dragon-Type monster, but can then only play
Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If
all your monsters are again destroyed, you can again play whatever Type you want.)
This also means that when "Rivalry of Warlords" is active, each player can control a different
face-up Type than his opponent.
You can activate "Rivalry of Warlords" when either or both player(s) does not have any face-
up monsters on the field, in which case once a player does have a face-up monster that
monster's Type becomes that player's Type for purposes of "Rivalry of Warlords" (as long as
the monster remains face-up on that player's side of the field).
When "Rivalry of Warlords" is activated, it has no effect on monsters that are face-down at
that time and does not flip those monsters face-up.
While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a
different Type than the Type you control. If your face-down monster of a different Type is
attacked, then the monster is destroyed after damage calculation. If the destroyed monster
of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the
destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is
flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as
necessary.
As long as "Rivalry of Warlords" is active, you cannot Summon, Flip Summon, or Special
Summon an inappropriate Type face-up (including "Jinzo"), but you can Special Summon
face-down with "The Shallow Grave", "Morphing Jar #2", etc.
If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a
different Type.
If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them
for another monster that is a different Type (even "Jinzo") as you would then have 2
different Types.
If "Cyber Jar" is activated while "Rivalry of Warlords" is active, you can Special Summon
different Types of monsters face-down without penalty, or Special Summon 1 Type face-up
and all the others face-down. But if you Special Summon different Types of monsters face-
up, you have to destroy monsters to make it 1 Type.
When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with
"DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK
and no monsters are destroyed, and you can also Summon, Flip Summon, and Special
Summon additional monsters that do not have that printed Type on the card and they will be
considered that Type and are not destroyed.
If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special
Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no
Type.
When "Rivalry of Warlords" is active you can activate "Dragonic Attack", but if you have
other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.
If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster
with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your
other face-up monster(s), your opponent's monster is destroyed.
ROBBIN' GOBLIN
If you have "Robbin’ Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or
"The Bistro Butcher" both effects activate simultaneously. When attacking with "The Bistro
Butcher" you can choose the order that they go on a Chain, so you can have the opponent
draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin’
Goblin". When attacking with "Kycoo the Ghost Destroyer", since its effect is optional, the
effect of "Robbin' Goblin" will Step 1 of the chain, and the effect of "Kycoo the Ghost
Destroyer" will be Step 2.
ROCKET JUMPER
If your opponent has only Defense Position monsters on the field, you can attack directly
with "Rocket Jumper", but if your opponent has a Spell or Trap Card, you cannot attack
directly with "Rocket Jumper".
When you equip "Rod of the Mind's Eye" to "Susa Soldier" or "Shadowknight Archfiend", the
Battle Damage is 1000 points.
When "Gravekeeper's Vassal" is equipped with "Rod of the Mind's Eye", the effect is not
activated because the damage caused by "Gravekeeper's Vassal" is effect damage.
ROPE OF LIFE
Discarding your hand is a cost and the cost must be at least 1 card. So if you have zero
cards in your hand, you cannot activate "Rope of Life".
If your monster is controlled by your opponent and sent to your Graveyard, you can activate
"Rope of Life". You cannot activate "Rope of Life" when your opponent’s monster you control
is sent to his/her Graveyard.
The increase in ATK is permanent as long as the monster remains face-up on the field.
You can use "Rope of Life" to Special Summon "Jinzo" and "Jinzo"'s ATK will increase by 800
points.
ROULETTE BARREL
You can only use "Roulette Barrel"'s effect once per turn.
You have to roll a die twice, not once. You must roll the die twice in a row, not once in Main
Phase 1 and once in Main Phase 2, etc.
You CAN select a die roll result which doesn't match the Level Stars of a face-up monster.
But if the die roll you select does match a monster, you MUST destroy a face-up monster
with the correct number of Level Stars.
You cannot destroy a monster with 7 or more stars with "Roulette Barrel"'s effect.
ROYAL COMMAND
This card can be chained to the activation of a Flip Effect from a Flip Summon to negate the
Flip Effect. It cannot be activated during the Damage Step, so if a Flip Effect Monster is
flipped face-up when attacked you cannot chain "Royal Command" to negate its Flip Effect.
If "Royal Command" is active on the field both players may still Flip Summon monsters, but
any Flip Effects are negated.
ROYAL KEEPER
The effect of "Royal Keeper" is not a Flip Effect.
When a face-down "Royal Keeper" is attacked and flipped face-up, its +300 ATK effect is
applied AFTER damage calculation.
When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK
effect of "Royal Keeper" resolves after "Bottomless Trap Hole".
ROYAL KNIGHT
For its effect to activate, “Royal Knight” must be on the field when the monster it destroyed
is sent to the Graveyard. Its effect will not activate if it battles a monster with equal ATK and
they are both destroyed.
"Royal Magical Library" must be face-up on the field when the Spell Card is activated in order
to get a Spell Counter.
ROYAL OPPRESSION
There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card
like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like
"Magical Scientist". The second way is built in to the monster, and Special Summons it
without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark
Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the
first case, you chain the activation of "Royal Oppression"’s effect to the activation of the
Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before
the monster is Special Summoned, you can activate the effect of "Royal Oppression" to
negate the Special Summon (the same procedure that you use for "Horn of Heaven" or
"Solemn Judgment").
Example 1: If "Marauding Captain" is Normal Summoned, its effect activates. You can chain
to this effect by activating the effect of "Royal Oppression". The effect of "Marauding
Captain" is negated, no monster is Special Summoned, and the "Marauding Captain" is
destroyed. (The monster your opponent intended to Special Summon with the effect of
"Marauding Captain" remains in his hand.)
Example 2: If "Cyber Jar" is Flip Summoned and its Flip Effect activates, you can activate the
effect of "Royal Oppression" in a chain to the Flip Effect. The effect of "Cyber Jar" is negated,
no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are
Special Summoned, and "Cyber Jar" is destroyed by the effect of "Royal Oppression".
Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal
Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not
Special Summoned.
The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card’s
effect cannot negate the Special Summoning of a monster by the effect of “Mystic Tomato”
or a “Cyber Jar” flipped face-up by an attack.
You can activate the effect of "Royal Oppression" as a chain to "Monster Gate". No cards will
be picked up, and no monster will be Special Summoned (The opponent still must have
Tributed a monster as a cost).
You can activate the effect of "Royal Oppression" to negate an effect that Summons 1
monster, or Summons multiple monsters (like "Cyber Jar", "The Shallow Grave", or
"Valkyrion the Magna Warrior").
If "Royal Oppression" is face-up on the field, and "Monster Reborn" is activated to Special
Summon "Jinzo", you can activate the effect of "Royal Oppression" in a chain to negate the
Special Summon because "Jinzo" is not on the field until the chain resolves.
If you have "Royal Oppression" face-up on your side of the field, and your opponent
attempts to Special Summon "Dark Necrofear", and you activate the effect of your "Royal
Oppression", then "Dark Necrofear" will activate its effect in the Graveyard and return to the
field as an Equip Spell Card. But if your opponent had "Royal Oppression" face-up on his side
of the field, and you activate the effect of your opponent’s "Royal Oppression" to negate the
Special Summon of your opponent’s "Dark Necrofear", then "Dark Necrofear" does not
activate its effect in the Graveyard, because it was destroyed by an effect controlled by its
owner, not by its owner’s opponent (even though the owner did not activate the effect, he
still controls the "Royal Oppression" card).
When "Insect Queen" destroys your opponent’s monster, an "Insect Monster Token" is
Special Summoned during the End Phase, and the effect of "Royal Oppression" can be
activated at that time to negate the Special Summon and destroy "Insect Queen".
When "Jam Breeding Machine" activates its effect to Special Summon a "Slime Token" in the
Standby Phase, and the effect of "Royal Oppression" can be activated at that time to negate
the Special Summon and destroy "Jam Breeding Machine".
If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust
Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression"
disappears because it is a Continuous Trap Card, and the Special Summon will not be
negated.
Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to
chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already
been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip
"Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain.
ROYAL TRIBUTE
Both players must show their hands to the opponent when "Royal Tribute" resolves.
If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to
destroy "Necrovalley", the effect of "Royal Tribute" still resolves.
“Activated” in the text of “Royal Writ of Taxation” means to activate a Spell or Trap Card, or
to activate the effect of a Spell, Trap, or Effect Monster. So a face-down “Ojamagic” being
destroyed, the effect of an already face-up “Ultimate Offering” being activated, or the Flip
Effect of a “Magician of Faith” activating would all cause “Royal Writ of Taxation’s” effect to
be applied.
RUTHLESS DENIAL
You must select 1 monster you control when you activate this card.
Sending the targeted monster to the Graveyard is part of this card's effect. If that monster is
removed from the field by an effect chained to "Ruthless Denial", the effect to discard 1 card
from your opponent's hand will not be applied.
If an effect chained to "Ruthless Denial" reduces the cards in your opponent's hand to 0,
"Ruthless Denial's" effect cannot be applied, so you do not send the targeted monster to the
Graveyard.
RYU KOKKI
If "Ryu Kokki" battles with "Dark Magician of Chaos", "Ryu Kokki" is destroyed and removed
from play by "Dark Magician of Chaos"' effect, and "Dark Magician of Chaos" is removed from
play because it is destroyed by "Ryu Kokki"'s effect and removed by its own effect.
RYU SENSHI
This card’s effect that negates Spell Cards that target it is not optional.
You can Special Summon this card from the Graveyard with "Monster Reborn" because its
effect that negates Spell Cards is not active while it is in the Graveyard (but only if was
properly Fusion Summoned originally).
A Spell Card that targets this card may be activated, but it will be negated and destroyed.
The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark
Hole", "Raigeki", or similar cards that do not target.
If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and
destroyed.
If "Sacred Phoenix of Nephthys" is destroyed while in your hand or Deck by a card effect,
you still activate its effect during your next Standby Phase to Special Summon it from the
Graveyard. (For example, if an effect like "Star Boy" is active, and "Sacred Phoenix of
Nephthys" is Summoned, and "Chain Destruction" is activated to destroy other copies of
"Sacred Phoenix of Nephthys" in the hand and Deck, those copies will be Special Summoned
during your next Standby Phase.
If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special
Summons it from the Graveyard is still activated, because it is activated in the Graveyard.
However, the effect that destroys Spell and Trap Cards on the field is negated because it
activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not
destroyed in this case).
If "Sacred Phoenix of Nephthys" is Summoned (except by its effect), and the Summon is
negated by "Horn of Heaven", it is Special Summoned during your next Standby Phase
because it was destroyed by a card effect. When it is Special Summoned by its own effect,
“Horn of Heaven” or “Solemn Judgment” cannot be activated, because it is being Summoned
by its own Trigger Effect, not by a built-in “this is how you Summon this monster” effect.
If your opponent controls your "Sacred Phoenix of Nephthys", and it is destroyed by a card
effect, because the effect activates in the Graveyard, it is the owner that gets the effect and
Special Summons "Sacred Phoenix of Nephthys" during their Standby Phase.
If "Sacred Phoenix of Nephthys" is destroyed during your Draw Phase, you can Special
Summon it during the Standby Phase of that same turn.
If "Sacred Phoenix of Nephthys" is destroyed and removed from play, such as with
"Bottomless Trap Hole", it is not Special Summoned from out of play during the Standby
Phase, because this effect activates in the Graveyard.
If "Rivalry of Warlords" is active, and your opponent takes control of your "Sacred Phoenix of
Nephthys" while controlling monsters that are not Winged Beast-Type, "Sacred Phoenix of
Nephthys" is not considered destroyed by the effect of "Rivalry of Warlords", but rather by a
condition that made it impossible for it to exist on that side of the field. So it is not Special
Summoned by its own effect during the Standby Phase.
If "Sacred Phoenix of Nephthys" is destroyed while it is not a Monster Card, such as when it
is equipped to "Relinquished" or "Sword Hunter", its effect does not activate and it is not
Special Summoned
You can chain to the effect of "Sacred Phoenix of Nephthys" that destroys all Spell and Trap
Cards.
If "Sacred Phoenix of Nephthys" is Special Summoned by its effect during the Standby
Phase, and "Card of Safe Return" is on the field, "Sacred Phoenix of Nephthys" is Step 1 of
the chain and "Card of Safe Return" is Step 2, so "Card of Safe Return" resolves first and you
draw a card before "Card of Safe Return" is destroyed.
SAGE OF SILENCE
This effect activates at the same time that the monster destroyed by battle is sent to the
Graveyard.
This effect will activate even if this card destroys a Monster Token, because the text does not
require the destroyed monster to be sent to the Graveyard.
This effect will activate if you destroy your monster controlled by your opponent.
The effects of face-up Continuous Cards can be activated even while the effect of this card is
being applied.
SAGE OF STILLNESS
This effect activates at the same time that the monster destroyed by battle is sent to the
Graveyard.
This effect will activate even if this card destroys a Monster Token, because the text does not
require the destroyed monster to be sent to the Graveyard.
This effect will activate if you destroy your monster controlled by your opponent.
The effects of face-up Continuous Cards can be activated even while the effect of this card is
being applied.
SAKURETSU ARMOR
"Sakuretsu Armor" targets 1 monster.
If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster
face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
SALVAGE
"Salvage" targets 2 WATER monsters in the Graveyard.
If 1 of the targeted WATER monsters is removed from the Graveyard by an effect chained to
"Salvage", the remaining WATER monster is still added to your hand.
SAMSARA
The effect of “Samsara” does not start a chain. The Tributed monsters will be shuffled into
the Deck immediately, instead of being sent to the Graveyard. Then the Ritual Monster is
Special Summoned.
If “Samsara” and “Banisher of the Light” are both on the field the monsters Tributed for a
Ritual Summon will be shuffled back into the Deck.
If “Dark Magician of Chaos” is used as a Tribute for a Ritual Summon while “Samsara” is on
the field it will be shuffled back into the Deck.
SAND MOTH
If a face-down “Sand Moth” is attacked by “Mystic Swordsman LV2” or “Sasuke Samurai” its
effect will activate. But if it is attacked by “Drillroid” it will not activate since it will be face-up
when it is destroyed by the effect of “Drillroid”.
If the opponent controls your face-down “Sand Moth” and it is destroyed by a card effect, it
will be Special Summoned to the owner’s side of the field.
If “Sand Moth” is Special Summoned by its own effect, and then flipped face-down or
removed from the field, its original ATK and DEF return to 1000 / 2000.
If a face-down “Sand Moth” is targeted by “Acid Trap Hole” its effect will not activate since it
will be face-up when it is destroyed.
After “Sand Moth” is Special Summoned by its own effect, if you equip it with “Megamorph”
you will either halve or double its new (2000) original ATK.
After “Sand Moth” is Special Summoned by its own effect, if you activate “Shield & Sword” it
will have 1000 ATK / 2000 DEF for that turn.
Even if “Skill Drain” is active when “Sand Moth” is Special Summoned by its own effect, its
ATK and DEF will remained switched. (2000 ATK / 1000 DEF).
You can use the effect of this card even if it is face-down when it is attacked because its
effect is activated during the Damage Step, and it will be face-up at that point.
SANGAN
You must show your opponent the monster you select from your Deck for this card’s effect.
If you have no eligible monsters, your opponent gets to see your Deck to verify.
The effect of "Sangan" only activates when it is sent from the field to the Graveyard, not
from your hand or Deck, and not if it is removed from play.
If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do
not get its effect.
If you control your opponent’s "Sangan" and it is destroyed, your opponent gets the effect
since it activates in his/her Graveyard.
SASUKE SAMURAI
If "Sasuke Samurai" attacks a face-down monster, apply its effect after entering the Damage
Step, but before flipping up the face-down monster. The monster is not flipped. Flip Effects
are not activated. Monsters like "Kisetai" and "Giant Axe Mummy" do not activate their
effects.
If "Sasuke Samurai" destroys a face-down monster using its effect, the face-down monster is
NOT "destroyed as a result of battle", it is destroyed by "Sasuke Samurai"’s effect. So
"Mystic Tomato", "Helpoemer", etc. will not activate their effects. However, monsters like
"Sangan" will still activate their effects.
If "Sasuke Samurai" attacks a face-down monster, and "Ceasefire" is activated during the
Battle Step to flip it face-up, "Sasuke Samurai" does not destroy it with its effect and
damage calculation is applied normally. The monster must be face-down at the beginning of
the Damage Step in order for "Sasuke Samurai" to activate its effect.
SASUKE SAMURAI #2
You can only activate "Sasuke Samurai #2"'s effect during your Main Phase 1 or 2 because
it's an Ignition Effect.
You can only activate "Sasuke Samurai #2"'s effect once per turn.
The effect of "Sasuke Samurai #2" stops in the End Phase, and after the effect ends, you can
activate Trap Cards or Quick-Play Spell Cards during the remainder of the End Phase.
While "Sasuke Samurai #2"'s effect is active, you can't activate the effects of cards that
activate in the Graveyard like "Black Pendant" and "Statue of the Wicked".
You cannot activate the effects of Continuous cards like "Skull Lair", "Ultimate Offering", or
"Mass Driver" while "Sasuke Samurai #2"'s effect is active.
SASUKE SAMURAI #4
You activate the effect of "Sasuke Samurai #4" at the beginning of the Damage Step, before
the monster is flipped face-up. A monster destroyed by the effect of "Sasuke Samurai #4" is
not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up.
Any Flip Effects it has are not activated.
If "Sasuke Samurai #4" attacks a face-up Attack Position "Reflect Bounder", the effect of
"Sasuke Samurai #4" is resolved before the effect of "Reflect Bounder".
SCAPEGOAT
You can only activate "Scapegoat" if you have 4 or more vacant Monster Card Zones.
If the effect of "Cyber Jar" is activated during the turn you already activated "Scapegoat" all
monsters that could be Special Summoned will be sent to the Graveyard.
If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform
Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
You may offer Sheep Tokens as Tributes for Toon Monsters, since they are Special
Summoned and not Tribute Summoned.
If the effect of "Royal Oppression" is chained to your "Scapegoat" your Sheep Tokens will not
be Special Summoned and you still cannot perform any Summons that turn.
If you have already Summoned a monster, including a Special Summon caused by the effect
of your opponent’s "Cyber Jar" you cannot activate "Scapegoat".
You can Set a monster in the same turn you activate "Scapegoat".
If you control 2 monsters and your opponent activates "Change of Heart" to gain control of
one and you later activate "Scapegoat" your monster will be destroyed during the End Phase
if all 5 of your Monster Card Zones are still occupied.
If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain
"Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will
prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
SCROLL OF BEWITCHMENT
If you switch the target of this card with "Collected Power" or "Tailor of the Fickle" you do not
select a new Attribute. The newly equipped monster becomes the Attribute that was
originally selected when "Scroll of Bewitchment" was activated, even if it is the same as the
monster’s original Attribute.
SEARCHLIGHTMAN
If “Searchlightman’s” Flip Effect is activated, and then later “Cyber Jar’s” Flip Effect is
activated, all appropriate monsters picked-up by your opponent will have to be Special
Summoned in face-up Attack Position.
After “Searchlightman’s” effect has resolved, your opponent could not Normal Summon
“Mystic Swordsman LV4” or LV6 because they have to be Normal Summoned in face-down
Defense Position, which is considered a Set.
If your opponent attacks your face-down Defense Position “Searchlightman” with “Inferno
Hammer”, the Flip Effect will resolve before it is sent to the Graveyard, so the effect of
“Inferno Hammer” cannot activate.
SECOND COIN TOSS
The effect of this card only applies when you perform a coin toss, not when your opponent
performs a coin toss.
If an effect requires multiple coin flips, like "Barrel Dragon", you would redo all 3 coin flips.
Even if multiple "Second Coin Toss" cards are active, you can only redo each coin toss once.
Even if the original coin toss came out in your favor, you may use the effect of "Second Coin
Toss" and redo the toss.
SECOND GOBLIN
The effect of changing a monster's Battle Position can only be used once per turn.
SECRET BARREL
If you activate "Secret Barrel" and your opponent activates something as a chain, the
chained card is included in the number (so if your opponent's only card on the field or in his
hand is "Mystical Space Typhoon", and he chains "Mystical Space Typhoon" to "Secret
Barrel", he still takes 200 damage).
If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as
"Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks
directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not
apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy
Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".
You cannot activate "Secret Pass to the Treasures" during Main Phase 2 or on the very first
turn.
This card’s effect will still activate if your opponent has only 1 or less card in their hand when
the selected monster inflicts Battle Damage.
If your opponent has only 1 card in their hand when this card’s effect resolves, they discard
that 1 card.
If multiple copies of this card are activated targeting the same monster, their effects all go
on the Chain when that monster inflicts Battle Damage.
If “Secrets of the Gallant” selects a Gemini Monster that is being treated as a Normal
Monster and the Gemini Monster is Normal Summoned to turn on its effects, the effect of
“Secrets of the Gallant” is still applied when the Gemini Monster inflicts battle damage to the
opponent’s Life Points that turn.
SELF-DESTRUCT BUTTON
If you activate "Self-Destruction Button", and an effect is chained so that the different in Life
Points is less than 7000, "Self-Destruction Button" still resolves because its conditions were
correct at the time of activation.
SENET SWITCH
If “Ojama Trio” is chained to the effect of “Senet Switch” so that the designated Monster
Card Zone is now occupied, the effect of “Senet Switch” is not applied and the monster does
not move.
SENRI EYE
You cannot use "Senri Eye"'s effect more than once during the same Standby Phase.
You can use the effect of "Senri Eye" if the top card on the Deck is face-up (due to
"Convulsion of Nature" or "Parasite Paracide"), and in that case you don't hide the card from
your opponent.
SERIAL SPELL
"Serial Spell" must be chained to the activation of your Normal Spell Card. Nothing can be
chained in-between by yourself or your opponent. If your opponent chains to your Normal
Spell Card, you cannot chain "Serial Spell" to that Normal Spell Card. Because of this, it is
impossible to chain 2 copies of "Serial Spell" to the same Normal Spell Card.
If you chain "Serial Spell" to a Normal Spell Card that targets a card(s) you can select a
different target(s) for the "Serial Spell" copy of the Normal Spell Card.
Discarding your hand is a cost to activate "Serial Spell". You cannot activate "Serial Spell" if
it is the only card in your hand, or if it is Set and you have no cards in your hand.
"Serial Spell" only copies the effects of your Normal Spell Card, not any costs of that Spell
Card. So if you chain "Serial Spell" to "Delinquent Duo" you do not pay an additional 1000
Life Points.
If you activate "Monster Reborn", and chain "Serial Spell", discarding your entire hand, you
can select and revive one of the monsters you discarded for the cost of "Serial Spell" to be
the monster that "Serial Spell" Special Summons to the field. (For example, if you target
"Dark Magician" with "Monster Reborn", then chain "Serial Spell" and discard "Buster Blader",
you can use "Serial Spell" to Special Summon the "Buster Blader" you discarded to activate
"Serial Spell".)
You cannot level up "Horus the Black Flame Dragon" from 4 to 8 with just "Level Up!" and
"Serial Spell". Because you would send "LV4" to the Graveyard for "Level Up!", but even if
you copy it with "Serial Spell", the first "Level Up!" hasn't resolved, so "LV6" isn't on the field
to send to the Graveyard as a cost for the copy of "Level Up!" If you have "Horus the Black
Flame Dragon LV4" and "Armed Dragon LV3" on the field, and send one of them to the
Graveyard with "Level Up!", you cannot use "Serial Spell" to Level Up the other monster,
since there was no monster sent to the Graveyard as a cost for "Serial Spell", and "Serial
Spell" would have no point of reference to resolve its effect.
If you chain "Serial Spell" to "Swords of Revealing Light" it will copy the effect of flipping all
monsters face-up, but it will not remain on the field and prevent the opponent from
attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the
chain resolves.
If you chain "Serial Spell" to "Different Dimension Capsule" it will copy the effect and remove
1 card you select in your Deck from play, face-down. But because "Serial Spell" does not
remain on the field, the selected card remains removed from play face-down and is not
placed in your hand.
You can activate "Serial Spell" to copy the effect of a Normal Spell Card, even if it is
"Raigeki" or "Soul Exchange" and copying the effect serves no real purpose.
If you have 2 monsters in your Graveyard, and your opponent only has 1 monster in their
Graveyard, you can activate "The Shallow Grave" and chain "Serial Spell", even though you
would not normally be able to activate a second "The Shallow Grave" because your monster
would no longer have any monsters in the Graveyard. As a result, you will Special Summon 2
monsters and your opponent will only Special Summon 1 monster.
If you chain "Serial Spell" to "Bait Doll", the entire effect of "Bait Doll" is applied and "Serial
Spell" is also shuffled back into your Deck.
If you chain "Serial Spell" to "Dragged Down into the Grave", the player who activated
"Serial Spell" has no cards in hand, so the effect of "Dragged Down into the Grave" is
impossible to resolve, and the effect disappears.
If you chain "Serial Spell" to "Metamorphosis", there is no effect because you did not Tribute
a monster for a cost, so "Serial Spell" has no point of reference and cannot resolve.
If you chain "Serial Spell" to "Monster Gate" resolve the effect of "Monster Gate" twice (once
for "Serial Spell" and once for "Monster Gate") even though you only pay the cost once (for
"Monster Gate").
SERPENTINE PRINCESS
When "Serpentine Princess" is returned to the Deck by an effect occurring in a chain, the
effect of "Serpentine Princess" starts a new Chain after the current Chain resolves
completely.
If the effect of "Fiber Jar" places "Serpentine Princess" from the field into your Deck, the
effect of "Serpentine Princess" is activated and will be applied after the effect of "Fiber Jar"
has finished resolving.
SHADOW DELVER
If a monster makes a direct attack using the effect "Shadow Delver", and ceases to be a
Level 4 or lower DARK monster after the attack is declared, the attack still continues. No
replay occurs.
SHADOW-IMPRISONING MIRROR
When determining if a monster’s effect should be negated by “Shadow-Imprisoning Mirror”,
check the monster’s Attribute at the time its effect is resolved.
When a Non-DARK monster’s effect is activated while the monster and “Shadow-Imprisoning
Mirror” are both face-up on the field, if you chain “DNA Transplant” and select “DARK”, the
monster’s effect will be negated if the monster is still face-up on the field when its effect
resolves because it is now a DARK monster.
SHADOWSLAYER
For "Shadowslayer" (unlike cards like "Black Tyranno" and "Drillago"), only the Monster Card
Zones are looked at. If all of your opponent’s monsters are in Defense Position, then
"Shadowslayer" can attack directly even if your opponent has Spell and Trap Cards on the
field.
If "Shadowslayer" attacks a face-up Attack Position monster, and the opponent activates
"Book of Moon" so that his only monster on the field is now in Defense Position, a replay
occurs, because "Shadowslayer" is now able to attack directly.
If all of your opponent’s monsters are in Defense Position but one of them is equipped with
"Ring of Magnetism", "Shadowslayer" cannot attack directly and must attack that monster if
it attacks.
This card switches the original ATK/DEF only. After this, apply all modifiers to the new
ATK/DEF.
This card has no effect on "Relinquished" because "Relinquished's" original ATK/DEF are both
zero.
If "Shrink" affects a monster affect by "Shield & Sword" after "Shield & Sword's" effect is
applied, its ATK will be half of the switched ATK (ie., half of its original DEF). If "Shield &
Sword's" effect is applied after "Shrink's", that monster's ATK will become equal to its
original DEF, and its original DEF will be equal to its original ATK (The effect of "Shrink"
effectively disappears).
SHIELD CRUSH
“Shield Crush” can select and destroy monsters in face-up or face-down Defense Position.
“Shield Crush” will only destroy the selected monster if the selected monster is still in
Defense Position when “Shield Crush” is resolved. For example, if you select a Defense
Position monster to destroy with “Shield Crush” and the monster is changed into Attack
Position by another card effect (“Zero Gravity”, etc.), the effect of “Shield Crush” disappears.
“Shield Crush” targets the Defense Position monster that is selected when you activate
“Shield Crush”. If the selected monster is changed into Attack Position after being selected, it
is not possible to select a different monster.
SHIEN'S SPY
If you use “Shien’s Spy” on “Silent Swordsman LV5”, it returns to your control during the
End Phase as normal.
If you chain “Book of Moon” to “Shien’s Spy” to flip the target face-down, the monster still
switches to the opponent and returns in the End Phase as normal.
If a monster switches sides because of “Shien’s Spy” and is then flipped face-down, it still
returns in the End Phase as normal.
When a monster returns to the controller during the End Phase for the effect of “Shien’s
Spy”, this is not an effect that can be chained to.
SHIFTING SHADOWS
If you have only 1 face-down Defense Position monster you cannot activate the effect of
"Shifting Shadows".
If you control a monster that is targeted by your opponent's "Nightmare Wheel", and you flip
it face-down with "Book of Moon", and control at least 1 other face-down Defense Position
monster, you can activate the effect of “Shifting Shadows”. However, afterwards you must
tell your opponent which monster is targeted by “Nightmare Wheel”.
If "Shinato, King of a Higher Plane" is destroyed before monsters are sent to the Graveyard,
for example if removed from play by "D. D. Warrior Lady", his effect does not activate. But if
"Shinato, King of a Higher Plane" attacks "Yomi Ship", "Shinato, King of a Higher Plane"
inflicts the damage from his effect even though he will be destroyed by "Yomi Ship"'s effect
after "Yomi Ship" is sent to the Graveyard.
When "Shinato, King of a Higher Plane" destroys a Defense Position monster, your opponent
can activate "Barrel Behind the Door" as a chain to "Shinato, King of a Higher Plane"'s effect.
When your "Shinato, King of a Higher Plane" is equipped with "Fairy Meteor Crush" and
destroys your opponent's Defense Position monster, first, during damage calculation,
"Shinato, King of a Higher Plane" inflicts Battle Damage to your opponent's Life Points
because of "Fairy Meteor Crush", and then, when the Defense Position monster is sent to the
Graveyard, "Shinato, King of a Higher Plane"'s effect inflicts damage equal to the original
ATK of the destroyed monster.
SHINING ANGEL
If you attack with your "Shining Angel" and it is destroyed as a result of battle, you may
attack with the monster Special Summoned by "Shining Angel" before entering Main Phase 2.
If your opponent controls your "Shining Angel" and it is destroyed as a result of battle, you
get the effect of "Shining Angel" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc.
cannot be used.
If a monster equipped with "Shooting Star Bow - Ceal" declares a direct attack, and
"Shooting Star Bow - Ceal" is removed from the monster during the Battle Step with
"Mystical Space Typhoon" or "Tailor of the Fickle", the monster is no longer capable of
attacking directly and a replay occurs.
"Tyrant Dragon" must attack a monster in order to gain its second attack, so if it is equipped
with "Shooting Star Bow - Ceal" and attacks directly, it cannot get a second attack. But
"Tyrant Dragon" equipped with "Shooting Star Bow - Ceal" can attack a monster, and then
attack directly.
SHRINK
This card can be activated during the Damage Step, before Damage Calculation.
If a monster affected by "Shrink" is turned face-down and face-up again that turn, the effect
of "Shrink" is no longer applied.
Even if a monster is targeted by multiple copies of "Shrink", its ATK will still be half of its
original ATK. For example, if a monster with 1400 original ATK is affected by 2 copies of
"Shrink", its ATK will be 700 NOT 350.
The effect of "Shrink" works like "Megamorph", setting a new current ATK based on original
ATK. If the same monster is targeted by both "Shrink" and "Megamorph", only the effect of
the card that resolved last will be applied.
If a monster's ATK is modified by a Field or Equip Spell Card, or a Continous Effect of a
monster or Trap Card, etc., and it is targeted by "Shrink", first calculate half of its original
ATK, then add the appropriate modifiers from the Equip Spell, etc.
"Shrink" has no effect on monsters whose original ATK is indefinite and whose effects don't
set an original ATK, like "Maju Garzett," "Option" and "Gren Maju Da Eiza".
For monsters like "Chimeratech Overdragon", "Megarock Dragon" and "UFOroid Fighter"
whose original ATK is set when they are Summoned, "Shrink" will halve that value.
If a monster like "King of the Skull Servants", whose original ATK varies, is affected by
"Shrink", its ATK will become half of its original ATK at the time "Shrink" resolved. If its ATK
changes by its own effect in the same turn, recalculate the effect of "Shrink" based on the
new original ATK.
If "Shrink" affects a monster whose ATK is doubled by "Limiter Removal", that monster's ATK
will become half of its original (printed) ATK.
If a monster affect by "Shrink" attacks while "Mirror Wall" is in play, both effects are applied
and the monster's ATK becomes 1/4 its original ATK. Because "Mirror Wall" continually
recalculates, the result is the same no matter which card is activated first.
If a monster whose ATK is reduced by "Dark Jeroid" is affected by "Shrink", first calculate
half that monster's original ATK, then subtract 800 for "Dark Jeroid's" effect; this becomes
the monster's current ATK.
If "Exarion Universe" is targeted by "Shrink", its ATK will become half of its original ATK,
even if its effect to reduce its own ATK by 400 has been used.
SILENT ABYSS
This card’s effect will destroy “Elemental Mistress Doriado”.
SILENT INSECT
Changing this card to Defense Position when it is Normal or Flip Summoned is a Trigger
Effect. Its other effect is a Continuous Effect.
If “Silent Insect” is face-up on the field, you can activate “Skill Drain” by paying 1000 Life
Points, but its effect will be negated. If “Skill Drain” is active on the field when you Normal or
Flip Summon “Silent Insect”, its effects are negated and it will remain in Attack Position.
If you control “Blue-Eyes White Dragon” and “Silent Swordsman LV5”, and your opponent
activates “Fissure”, the monster with the lowest ATK is “Silent Swordsman LV5”, but it is
unaffected by Spell Cards, so the effect of “Fissure” disappears.
“Silent Swordsman LV5” is unaffected by Spell Cards your opponent controls, including those
in your opponent’s hand due to “Exchange” or “Graverobber”.
You can Special Summon “Silent Swordsman LV5” with “Autonomous Action Unit”. If
“Autonomous Action Unit” is removed from the field, “Silent Swordsman LV5” is unaffected
and remains on the field.
If this card is discarded from your hand by the opponent’s card effect, and they only have 1
card in their hand, then you still can Special Summon “Sillva, Warlord of Dark World”, but
the other part of the effect will not resolve because the opponent does not have 2 cards to
select.
“Sillva, Warlord of Dark World” must be Special Summoned to resolve the second part of his
effect. If you cannot Summon him because you activated “Scapegoat” that turn, or your
Monster Card Zones are full, then the second part of his effect does not resolve.
If the Special Summon of “Sillva, Warlord of Dark World” is negated with “Royal Oppression”,
the second part of his effect does not resolve.
If “Sillva, Warlord of Dark World” is discarded by your opponent’s card effect, when his effect
resolves, he is Special Summoned first, and then the second part of his effect resolves. So
the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no
longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.
SINISTER SERPENT
The effect of this card is optional; you do not have to return it to your hand.
The effect of this card activates no matter how it is sent to the Graveyard. It can be
destroyed, Tributed, discarded from the hand, or sent straight from the Deck to the
Graveyard.
If your "Sinister Serpent" is on the field and is destroyed during your Standby Phase, you
may return it to your hand during that same Standby Phase.
If "Sinister Serpent" is destroyed as a result of battle with "Dark Ruler Ha Des" or "Dark
Balter the Terrible" you cannot activate its effect and return it to your hand during your next
Standby Phase, or any subsequent Standby Phase.
You cannot activate the effect of "Sinister Serpent" if "The End of Anubis" is on the field.
SKILL DRAIN
Paying 1000 Life Points is a cost.
"Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate
effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic
Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".
If your "Dark Flare Knight" is sent to the Graveyard while "Skill Drain" is active, its effect
activates in the Graveyard so you can Special Summon "Mirage Knight" (but "Mirage
Knight"'s effects will be negated once it is in play).
If your "Neko Mane King" is sent to the Graveyard by your opponent's card effect while "Skill
Drain" is active, its effect is activated.
If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain"
is active, its effect activates and it is Special Summoned.
“Skill Drain” will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not
face-up on the field when the effect resolves.
"Skill Drain" does not stop you from activating Ignition Effects, but it does negate their
effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to
itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon
Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s
effect, then the effect is negated and your opponent takes no damage. Likewise, if you
activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on
the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is
active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on
the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is
active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If
you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you
can Special Summon "Fushioh Richie".
"Skill Drain" will negate Flip Effects, and you can chain the activation of "Skill Drain" to the
activation of a Flip Effect, but you cannot activate "Skill Drain" in the Damage Step because
it does not specifically modify ATK or DEF, so you cannot chain "Skill Drain" to a Flip Effect
that is activated because a monster was attacked while face-down.
If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is
negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates
Flip Effects.
"Skill Drain" negates Multi-Trigger Effects such as "Dark Paladin" and "Ryu Senshi".
While "Skill Drain" is active you cannot Tribute a face-up "Kaiser Seahorse" to Tribute
Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down "Kaiser
Seahorse".
While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced
Gameplay FAQ) so you still have to pay for "The Unfriendly Amazon", "Armor Exe",
Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack
with "Dark Elf" or "Jirai Gumo".
Restrictions are also lifted, so you can attack with "Ultimate Obedient Fiend" even if you
have other cards on your side of the field.
Spirit Monsters are not returned to the owner's hand while "Skill Drain" is active.
Toon Monsters' effects are negated while "Skill Drain" is active and the Toon Monster is on
the field, so they can attack the same turn they are Summoned, you do not have to pay 500
Life Points to attack with them, and they are not destroyed if "Toon World" is destroyed, but
they cannot attack your opponent directly.
"Jinzo" cannot negate Trap Cards while "Skill Drain" is already active, because "Skill Drain" is
negating "Jinzo"'s effect. But if "Jinzo" is already on the field, you cannot activate "Skill
Drain" because "Jinzo"'s effect prevents you from doing so.
When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk
Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are
returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF
does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied,
and you have to start over from the beginning.
If your opponent uses "Bazoo the Soul-Eater"'s effect to increase its ATK, and you use "Skill
Drain", "Bazoo the Soul-Eater"'s ATK returns to normal, even if "Skill Drain" is destroyed
after resolving. If "Skill Drain" is negating "Bazoo the Soul-Eater"'s effect, you can still pay
the cost and remove monsters in your Graveyard from play, but "Bazoo the Soul-Eater"'s
ATK will not increase.
"Goblin Attack Force" and "Spear Dragon" do not change their battle position after attacking
while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then
on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to
Attack Position because its effect that prevents this is negated.
Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed
because "Relinquished" no longer has an effect that allows it to be equipped with a monster,
and "Relinquished"'s ATK and DEF are returned to normal.
Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that
effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell
Counters already placed on them are removed.
If a face-down "Kisetai" is attacked while "Skill Drain" is active, the effect of "Kisetai" is
negated, damage calculation is performed, and "Kisetai" will not equip itself to the attacking
monster. But if "Kisetai" is already an Equip Spell Card, and "Skill Drain" is activated, Kisetai
is unaffected because it is no longer an Effect Monster.
The effects of "Zombyra the Dark" are negated while "Skill Drain" is active, so "Zombyra the
Dark" can attack your opponent directly, and its ATK is not decreased because of its effect. If
"Skill Drain" is destroyed, "Zombyra the Dark"'s ATK is not changed.
The ATK and DEF of "Gradius' Option", the ATK of "Maju Garzett", and similar monsters is 0
while "Skill Drain" is active, and is not restored even if "Skill Drain" is destroyed.
If "Skill Drain" is activated after "Hayabusa Knight"'s first attack, "Hayabusa Knight" does not
get its second attack.
You can Special Summon "Gilasaurus" while "Skill Drain" is active, but its effect is negated so
your opponent does not get to Special Summon.
A Union Monster that attached itself to another monster before "Skill Drain" became active is
unaffected by "Skill Drain". If "Skill Drain" is active, you can activate a Union Monster's effect
to attach it to another monster, but nothing happens and it remains a monster.
"Skill Drain" will not affect lingering effects or conditions that are left over from a previous
effect. For example, if you Special Summon a Fusion Monster with "Summoner of Illusions",
and then "Skill Drain" is activated afterwards, the Fusion Monster is still destroyed in the End
Phase. If you Special Summon a Fusion Monster with "Magical Scientist", and then "Skill
Drain" is activated, the Fusion Monster cannot attack your opponent's Life Points directly,
and is returned to the Fusion Deck at the end of the turn.
When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is
activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the
monster does not change until it is returned to the original controller at the end of the turn.
If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-
Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their
next Draw Phase. But if "Skill Drain" is active at the time "Hino-Kagu-Tsuchi"'s effect
activates, then the effect is negated.
Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove
1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the
End", and you cannot Normal Summon or Flip Summoning "Terrorking Archfiend" if there are
no Archfiends on the field.
You can have 2 "Gravekeeper's Chiefs" on the field while "Skill Drain" is active, but if "Skill
Drain" is destroyed, select 1 of the "Gravekeeper's Chiefs" and destroy it.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special
Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for
that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell
Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field
Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such
as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for
"Messenger of Peace", you do NOT place a Spell Counter on this monster.
When "Double Spell" is played, you get a Spell Counter on this monster for the activation of
"Double Spell", but not for the target of "Double Spell" because the target is never activated;
so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster
because that is not the activation of a Spell Card.
If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster
does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before
the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster's effect does NOT target and you select the monster when you resolve the
effect, so if you Tribute it to Special Summon "Dark Magician" from your Graveyard and your
opponent chains "Disappear" and removes that "Dark Magician", you can Special Summon a
different "Dark Magician" from your hand/Deck/Graveyard instead.
If there is no "Dark Magician" in your hand/Deck/Graveyard you can still activate this effect
but your opponent can verify the contents to make certain, and then the effect disappears.
When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place
Spell Counters on this monster. Any Spell Counters that are on this monster are removed
when "Skill Drain" is activated.
If a player controls the opponent's "Skilled Dark Magician" and Tribute it with 3 Spell
Counters, the player who controlled and Tributed the "Skilled Dark Magician" is the player
who Special Summons "Dark Magician" from the hand, Deck, or Graveyard.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special
Summon "Skilled White Magician", "Skilled White Magician" does not get a Spell Counter for
that Spell Card because "Skilled White Magician" must be face-up on the field when the Spell
Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field
Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such
as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for
"Messenger of Peace", you do NOT place a Spell Counter on this monster.
When "Double Spell" is played, you get a Spell Counter on this monster for the activation of
"Double Spell", but not for the target of "Double Spell" because the target is never activated;
so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster
because that is not the activation of a Spell Card.
If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster
does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before
the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster's effect does NOT target and you select the monster when you resolve the
effect, so if you Tribute it to Special Summon "Buster Blader" from your Graveyard and your
opponent chains "Disappear" and removes that "Buster Blader", you can Special Summon a
different "Buster Blader" from your hand/Deck/Graveyard instead.
If there is no "Buster Blader" in your hand/Deck/Graveyard you can still activate this effect
but your opponent can verify the contents to make certain, and then the effect disappears.
When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place
Spell Counters on this monster. Any Spell Counters that are on this monster are removed
when "Skill Drain" is activated.
If a player controls the opponent's "Skilled White Magician" and Tribute it with 3 Spell
Counters, the player who controlled and Tributed the "Skilled White Magician" is the player
who Special Summons "Buster Blader" from the hand, Deck, or Graveyard.
SKULL KNIGHT #2
If you Tribute Set a high level Fiend-Type monster by Tributing this card, you CAN Special
Summon another "Skull Knight #2" from your Deck and you do NOT have to reveal your Set
monster to prove it is a Fiend-Type.
If you activate "Change of Heart" to control your opponent’s "Skull Knight #2" and Tribute it
to Tribute Summon a Fiend-Type monster you can Special Summon a "Skull Knight #2" from
your Deck. But if you activate "Soul Exchange" to Tribute a "Skull Knight #2" on your
opponent’s side of the field, neither player can activate its effect.
If this card is used as a Tribute for a Special Summon, such as a Ritual Summon, the effect
of this card is not activated.
If the opponent chains "Torrential Tribute" to the effect of "Skull Knight #2", all monsters will
be destroyed (including the Level 5 or higher Fiend-Type monster that was Tribute
Summoned) and then "Skull Knight #2" will be Special Summoned from your Deck. If the
opponent waits until the effect of "Skull Knight #2" resolves and another copy is Special
Summoned, and then activates "Torrential Tribute" in response to that Summon, all the
monsters will be destroyed.
This card does not negate the effects of Spell or Traps that are activated in the Graveyard.
SKYSCRAPER
The ATK increase of “Skyscraper” is a Continuous Effect and does not start a chain.
If “Skyscraper” is on the field and you attack a Defense Position monster with an “Elemental
Hero” that has ATK lower than the ATK of the Defense Position monster, the “Elemental
Hero” gains +1000 ATK even though it was attacking a Defense Position monster.
If your opponent’s monster’s ATK is increased during the damage step, like “Injection Fairy
Lily” or “Covering Fire”, your “Elemental Hero” will gain the +1000 ATK for “Skyscraper”.
If an “Elemental Hero” monster is destroyed by battle and removed from play, then returned
to your Graveyard by the effect of “Burial from the Different Dimension”, etc., you cannot
Special Summon it with “Skyscraper 2 – Hero City”.
Only the controller of “Skyscraper 2 – Hero City” can activate its effect.
If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this
card, its effect does not activate.
If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of
"Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because
it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not
activated, even if it is destroyed by a card effect.
SNAKE RAIN
You cannot activate this card if there are less than 4 Reptile-Type monsters in your Deck.
If the number of Reptile-Type monsters in your Deck becomes less than 4 due to an effect
chained to “Snake Rain”, you cannot send any Reptile-Type monsters from your Deck to the
Graveyard when “Snake Rain” resolves.
SNAKE WHISTLE
This card can be activated when a Reptile-Type monster you control is destroyed by battle or
by a Spell, Trap, or Monster effect.
You can only activate this card if the Reptile-Type monster’s destruction is the last thing to
occur in a chain. This is similar to the activation timing for both “Dark Magician of Chaos”
and “Peten the Dark Clown.”
You cannot activate this card when a Reptile-Type monster that is being treated as a Spell
Card (by "Relinquished", etc.) is destroyed.
You can activate this card when your opponent's Reptile-Type monster you control (with
"Brain Control", etc.) is destroyed and sent to their Graveyard.
You can activate this card when a Reptile-Type monster you control is destroyed and
removed from by (by "Bottomless Trap Hole", etc.)
You cannot activate this card if you have no Level 4 or lower Reptile-Type monsters in your
Deck.
Even if "Solar Flare Dragon"'s Type is changed, as long as there is another Pyro-Type
monster on your side of the field, "Solar Flare Dragon" cannot be attacked.
You can apply "Barrel Behind the Door" to the effect of "Solar Flare Dragon".
SONIC JAMMER
If you activate "Sonic Jammer" during your turn, it lasts until the end of your opponent's End
Phase. If you activate "Sonic Jammer" during your opponent's turn, it lasts until the end of
your End Phase.
If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic
Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was
flipped, activated its effect, and applied its effect.
While "Sonic Jammer"'s effect is applied, your opponent can still use the effects of "Wave
Motion Cannon", or "Black Pendant" when sent to the Graveyard, or Field Spell Cards like
"Fusion Gate".
While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism".
SOUL ABSORPTION
"Soul Absorption"'s effect is based on the number of cards, not on each "lump sum" of cards.
So if 3 DARK monsters are removed from the Graveyard to Special Summon "Dark
Necrofear", the controller of "Soul Absorption" gains 1500 Life Points.
However, you receive the Life Points from "Soul Absorption" as a "lump sum", so in the case
of "Dark Necrofear" you gain 1500 Life Points but your "Fire Princess" would only do 500
points of damage.
If "Soul Absorption"'s effect activates in response to the Special Summon of a monster like
"Dark Necrofear" or "Inferno", Soul Absorption's effect activates after the monster is Special
Summoned.
For "Chaosrider Gustapth", activate "Soul Absorption"'s effect after "Chaosrider Gustaph"'s
effect resolves.
Your "Soul Absorption"'s effect activates even when your opponent's cards are removed.
SOUL DEMOLITION
If either player has no monsters in their Graveyard, the effect of this card cannot be
activated.
If "Kycoo the Ghost Destroyer" is on the field, the effect of this card cannot be activated.
You must select the monster in the Graveyard you wish to target when you activate this
card’s effect. You select before the opponent does. After you select the opponent may chain,
with a card like "Dust Tornado", to destroy "Soul Demolition". In this case its effect will not
resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it
must remain on the field for its effect to resolve. If the effect is negated you do not get a
refund of the 500 Life Point cost.
If the opponent chains to the effect of "Soul Demolition" with an effect that destroys all the
Fiend-Type monsters on your side of the field, the effect of "Soul Demolition" resolves
because the activation conditions were correct at the time.
If you chain the effect of "Soul Demolition" to "Monster Reborn" and remove the monster
targeted by "Monster Reborn" from play, the effect of "Monster Reborn" disappears.
The effect of “Soul Devouring Bamboo Sword” that causes the opponent to skip their next
Draw Phase activates at the time the selected monster inflicts Battle Damage. This effect
begins a Chain.
If a “Bamboo Sword” equip card is no longer equipped to the selected monster, the effect of
“Soul Devouring Bamboo Sword” no longer activates when the selected monster inflicts
Battle Damage. The effect that destroys “Soul Devouring Bamboo Sword” during the second
Standby Phase after activation is still applied.
The effect that destroys “Soul Devouring Bamboo Sword” during the second Standby Phase
after it was activated does not begin a Chain.
SOUL EXCHANGE
“Soul Exchange” targets. Select the target at activation.
“Soul Exchange” allows you to Tribute the targeted monster as though it was yours for the
rest of the turn.
You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute
Summon. So you could Tribute it for the effect of “Cannon Soldier”, a Ritual Summon, or for
the cost of “Monster Gate”.
“Soul Exchange” does NOT give you control of your opponent’s monster, so you can use
“Soul Exchange” combined with your “Cannon Soldier’s” effect even if you already have 5
monsters in your Monster Card Zone.
You can activate 2 “Soul Exchanges” and target 2 different monsters. You could Tribute them
both for the Tribute Summon of a Level 7 or higher monster.
You cannot activate “Soul Exchange” during your Main Phase 2 because you must skip your
Battle Phase.
You can target a face-down monster, but you cannot Tribute it for a Ritual Summon or for
“Metamorphosis” because you do not know its Level.
You cannot use “Soul Exchange” for “Polymerization” because “Polymerization” does not use
Tribute.
SOUL OF FIRE
“Your opponent draws 1 card” is not a cost to activate this card. It is part of the effect.
SOUL REVERSAL
"Soul Reversal"'s effect targets.
If you have another Zombie-Type monster and "Soul-Absorbing Bone Tower", your opponent
cannot attack the "Soul-Absorbing Bone Tower", but if you equip the "Soul-Absorbing Bone
Tower" with "Ring of Magnetism" your opponent can declare an attack but must attack the
"Soul-Absorbing Bone Tower" equipped with the "Ring of Magnetism".
If you have multiple "Soul-Absorbing Bone Towers" and no other monsters, your opponent
cannot attack.
When your opponent attacks your "Soul-Absorbing Bone Tower" and during the Battle Step
you activate "Call of the Haunted" to Special Summon another Zombie-Type monster, then a
replay occurs (and you send 2 cards from your opponent's Deck to the Graveyard).
If "DNA Surgery" is in play changing all monsters to Zombie-Types, and a monster that was
not originally a Zombie-Type is Special Summoned, "Soul-Absorbing Bone Tower"'s effect is
applied and you send 2 cards from your opponent's Deck to the Graveyard.
If a Zombie-Type monster is Special Summoned on your opponent's side of the field, "Soul-
Absorbing Bone Tower"'s effect activates.
If a Zombie-Type monster is Special Summoned face-down (with "The Shallow Grave", etc.)
then "Soul-Absorbing Bone Tower"'s effect does not activate.
If "Soul-Absorbing Bone Tower" is Special Summoned by itself, its effect is not applied for its
own Special Summon.
If "Soul-Absorbing Bone Tower" and several other Zombie-Type monsters are Special
Summoned simultaneously (with "Cyber Jar"), that Soul-Absorbing Bone Tower's effect is not
applied.
If you have "Soul-Absorbing Bone Tower" in play and "The Kick Man" is Special Summoned,
"Soul-Absorbing Bone Tower"'s effect is Step 1 of a chain and "The Kick Man"'s effect is Step
2.
If you have "Soul-Absorbing Bone Tower" and "Card of Safe Return", and a Zombie-Type
monster is Special Summoned, "Soul-Absorbing Bone Tower" is Step 1 of the chain and
"Card of Safe Return" is Step 2.
You can chain to "Soul-Absorbing Bone Tower"'s effect that sends 2 cards to the Graveyard.
SPARK BLASTER
“Spark Blaster” targets.
You can activate the effect of “Spark Blaster” multiple times in the same Main Phase. You can
activate the effect of “Spark Blaster” during the same turn you played it from your hand.
You can chain to “Spark Blaster” when its effect is used. After its effect is used 3 times, you
cannot chain to the destruction of “Spark Blaster”.
If “Silent Swordsman LV7” is on the field when “Spark Blaster’s” effect is used for the third
time, “Spark Blaster” is still destroyed normally.
If you chain to the effect of “Spark Blaster” with “Emergency Provisions” and send “Spark
Blaster” to your Graveyard, because “Spark Blaster” is no longer on the field its effect
disappears.
SPATIAL COLLAPSE
If "Spatial Collapse" is activated, and an effect is chained so that a player has more than 5
cards on the field after "Spatial Collapse" resolves, the controller selects cards to send to the
Graveyard to make the number 5.
You can activate "Spatial Collapse" when you have 5 or less cards on the field and your
opponent has 5 or less cards on the field.
"Spatial Collapse" includes Tokens, too.
While "Spatial Collapse" is active and you have 1 or more cards already on your side of the
field, you cannot activate "Scapegoat" because you would have your 1 previous card + the
"Scapegoat" card + 4 monster tokens = 6.
When you have 4 cards on your side of the field while "Spatial Collapse" is active, you cannot
activate "Change of Heart".
When "Cyber Jar" is activated while "Spatial Collapse" is active, if the number of cards
exceeds 5, each player selects cards to send to the Graveyard to make the number 5.
When you have 4 cards on the field and you activate "Remove Brainwashing", you select
cards to destroy to make the number of cards you control 5.
SPEAR DRAGON
If "Spear Dragon" attacks, even if the damage is reduced to 0 by the effect of "Waboku" or
"Kuriboh", it is still changed to Defense Position.
"Spear Dragon" will change to Defense Position after it attacks, regardless of the battle
position of the opponent’s monster.
The effect of "Spear Dragon" does not prevent you from manually changing its battle position
later on. Of course, you cannot change it in the same turn after you attacked with "Spear
Dragon". But during your next turn you can change it back to Attack Position (and attack
again the same turn, if you choose).
If you attack your opponent’s Defense Position monster with 0 DEF with your "Spear
Dragon", and have "Dragon’s Rage" active on the field, the opponent only takes 1900 points
of damage. The effects are not cumulative.
The effect of "Lord of D." will not prevent the effect of "Spear Dragon" from changing it to
Defense Position after it attacks.
SPECIAL HURRICANE
"Special Hurricane" will destroy face-down monsters that were Special Summoned.
If a monster is Special Summoned, then removed from the field with "Interdimensional
Matter Transporter", and returns to the field, "Special Hurricane" WILL destroy it if activated
after it returns to the field.
SPELL ABSORPTION
The effect of “Spell Absorption” is applied when the Spell Card is activated. You cannot chain
to this effect. The effect is applied immediately. For example, when activating “Tribute to the
Doomed” while “Spell Absorption” is on the field: (1) pay the cost by discarding a card, (2)
activate “Tribute to the Doomed”, (3) your Life Points increase for “Spell Absorption”, (4)
check for chaining and resolve “Tribute to the Doomed”.
If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain
Life Points for “Spell Absorption”.
A Spell Card used from the Graveyard by the effect of “Double Spell” is not considered
“activated”, so you will only gain Life Points for “Spell Absorption” for “Double Spell” itself,
not for the card used from the Graveyard.
When you activate “Spell Absorption”, you do not gain Life Points for activating “Spell
Absorption” itself.
SPELL CANCELLER
"Spell Canceller"'s effect is similar to "Imperial Order".
If "Last Will"'s effect is active (its 'state' is in effect) and "Spell Canceller" is Summoned,
"Spell Canceller" will not negate the effect of "Last Will".
You can Special Summon "Spell Canceller" with "Premature Burial"; the effect of "Premature
Burial" is negated by "Spell Canceller" so if "Premature Burial" is destroyed, "Spell Canceller"
is not destroyed and remains on the field.
You can chain "Call of the Haunted" to a Spell Card, and Special Summon "Spell Canceller",
to negate the effect of the Spell Card.
You can activate "Spiritualism" when "Spell Canceller" is face-up on the field because its
activation and effect cannot be negated.
When "Spell Canceller" is face-up on the field, you can activate the Graveyard effect of "Dark
Necrofear" (because it is a monster effect) and equip it to a monster, but the effect of "Dark
Necrofear" after it is equipped will be negated because it is then an Equip Spell Card.
SPELL ECONOMICS
While "Spell Economics" is active, you don't have to pay Life Points to activate a Spell Card
(place it face-up on the field), but to activate an effect of a Spell Card, like "Archfiend's
Oath", you still have to pay.
You have to pay for "Chain Energy" even if you control "Spell Economics".
You pay the 500 Life Points to restore "Horn of Light" to your Deck even if "Spell Economics"
is on the field.
SPELL RECLAMATION
This effect does not target.
This card can be chained to any type of Spell Card (Normal, Continuous, Quick-Play or Equip
or Field.).
This card’s effect to return the Spell Card to its owner’s hand does not start a Chain.
This card’s effect is only applied once, the first time the Spell Card it was chained to is sent
from the field to the Graveyard for any reason. This includes an Equip Spell Card equipped to
a monster Tributed for a Tribute Summon, or a card sent to the Graveyard as a cost for
"Emergency Provisions", etc.
The Spell Card must be sent to the Graveyard, if it is removed from play, it will not return to
your hand.
If the Spell Card that “Spell Reclamation” was chained to is removed from play, or returned
to the hand, etc. instead of going to the Graveyard, “Spell Reclamation’s” effect is no longer
applied.
If the Spell Card that "Spell Reclamation" affected is sent to the Graveyard during resolution
of a Chain, it returns to the owner's hand immediately after resolving the effect that sent it
to the Graveyard.
This card can only be chained to the activation a Spell Card, and not when the effect of a
Spell Card is activated (by "Destiny Hero - Diamond Dude", etc.)
If "Spell Reclamation" is chained to a Spell Card's activation, and "Mystical Space Typhoon",
etc. is chained to "Spell Reclamation" targeting the same Spell Card, that Spell Card will not
return to its owner's hand because it is destroyed before "Spell Reclamation" resolves.
If a Spell Card that has an effect that activates when it is sent to the Graveyard, like "Black
Pendant" or "Lucky Iron Axe", is affected by "Spell Reclamation", that Spell Card's effect will
activate, and it will be returned to its owner's hand before resolving the effect.
SPELL VANISHING
When you activate "Spell Vanishing", you get to search your opponent's Deck to look for any
Spell Cards of the same name as the destroyed Spell Card.
SPELLBINDING CIRCLE
The Battle Position of a monster targeted by this card can still be changed by card effects,
such as "Book of Moon", "Stop Defense", etc.
This card may select a face-down monster as a target. This prevents the monster from being
Flip Summoned, but it will still be flipped face-up if it is the target of an attack.
If the targeted monster is Tributed, changed into an Equip Spell Card by the effect of
"Relinquished", returned to the owner’s hand, or otherwise removed from the field without
being destroyed, "Spellbinding Circle" remains on the field meaninglessly.
You can chain "Spellbinding Circle" to the activation of a Flip Effect when a monster is Flip
Summoned or flipped face-up, but it will not negate the activation or resolution of the Flip
Effect.
You can activate "Change of Heart" and take control of a monster targeted by "Spellbinding
Circle" but you cannot attack with it or change its Battle Position.
If a monster attacks and you activate "Spellbinding Circle", the monster’s attack stops.
SPHINX TELEIA
This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you
can only activate during your Main Phase 1 or 2.
If you have 2 copies of “Spiral Spear Strike”, or “Spiral Spear Strike” and a “Gaia the Dragon
Champion” equipped with “Fairy Meteor Crush”, the damage to your opponent’s Life Points is
not doubled. (In the case of “Fairy Meteor Crush”, you still can draw for the “Spiral Spear
Strike” effect.)
SPIRIT BARRIER
You still perform damage calculation with "Spirit Barrier" even though the damage to the
controller’s Life Points becomes zero.
If you have 1 monster on the field, and "Airknight Parshath" attack and destroys it, and
would do extra damage, there is still a monster on the field when "Airknight Parshath"’s
effect would activate and resolve, so "Spirit Barrier"’s effect is applied, "Airknight Parshath"
inflicts zero damage to your Life Points, and your opponent does not draw 1 card for
"Airknight Parshath"’s effect.
SPIRIT ELIMINATION
During the turn that "Spirit Elimination" is activated; all monsters removed from play must
be from your side of the field. This means that you cannot activated "Soul Release" and
remove two monsters from your side of the field and three from your Graveyard.
Any conditions set on the Monster Cards that would be removed from the Graveyard must
still be fulfilled on the Monsters removed from your side of the field. For example, to Special
Summon "Dark Necrofear" you must remove 3 Fiend-Type Monsters from your side of the
field.
SPIRIT MONSTERS
The following rules apply to all Spirit Monsters:
Spirit is not a monster Type; you cannot declare "Spirit" for the effect of "DNA Surgery".
A Spirit Monster must be face-up on the field during the End Phase for it to return to the
owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s
hand.
A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent
played it from their hand (through the effect of "Exchange".)
If your opponent chains "Royal Decree" to the effect of "The First Sarcophagus", the effect of
Special Summoning is negated and "The First Sarcophagus" is sent to the Graveyard because
that is the cost.
If "Banisher of the Light" is in play and you activate "The First Sarcophagus", you cannot
Special Summon "Spirit of the Pharaoh".
You select the Zombie-Type monsters when you successfully Special Summon "Spirit of the
Pharaoh", then activate his effect.
You can choose whether or not to activate "Spirit of the Pharaoh"'s effect, but if you activate
it you must Special Summon at least 1 Zombie-Type monster.
If you have "Stumbling" on the field and "Spirit of the Pharaoh" is Special Summoned, his
effect can be activated but it is a chain with "Stumbling" as Step 1 and "Spirit of the
Pharaoh" as Step 2.
If a Zombie-Type monster had its Level reduced by "Cost Down", that reduction no longer
applies when it is in the Graveyard.
If you activate "Spirit of the Pharaoh"'s effect and "Enemy Controller" is chained, and control
of "Spirit of the Pharaoh" switches, the effect is still controlled by the activator of "Spirit of
the Pharoah"'s effect.
"Spirit of the Pot of Greed" must be face-up on the field to resolve its effect; if "Book of
Moon" is chained to "Pot of Greed" or to the effect of "Spirit of the Pot of Greed", "Spirit of
the Pot of Greed"'s effect is negated.
If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect
still activates because "Pot of Greed"'s activation was not negated.
If a “Six Samurai” monster is equipped with “Legendary Ebon Steed” and “Spirit of the Six
Samurai”, when the equipped “Six Samurai” monster would be destroyed both the
“Legendary Ebon Steed” and “Spirit of the Six Samurai” are destroyed instead.
SPIRIT REAPER
While in Defense Position, "Spirit Reaper" will stop all Battle Damage to your Life Points from
most monsters, but monsters like "Spear Dragon" and those equipped with "Fairy Meteor
Crush" can still inflict Battle Damage to your Life Points with their effects.
If attacked while face-down, "Spirit Reaper" flips face-up and its effect preventing it from
being destroyed will be applied during damage calculation, so "Spirit Reaper" will not be
destroyed by the attack.
If "Spirit Reaper" is attacked by "Dark Ruler Ha Des", "Spirit Reaper" isn’t destroyed during
damage calculation, so the effect of "Dark Ruler Ha Des" cannot negate "Spirit Reaper's"
effects.
When "Spirit Reaper" is targeted by an effect, "Spirit Reaper" is destroyed by its own effect
AFTER resolving the effect that targeted it. For example, if "Spirit Reaper" attacks and "Magic
Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate
the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that,
"Spirit Reaper" is destroyed by its effect.
"Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell
Card targets it, and the activation of that Spell Card is negated (such as with "Magic
Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was
negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the
Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already
active on the field, you can activate a card such as "Tribute to the Doomed" designating
"Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is
chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed
because the activation of the Equip Spell Card was not negated, even though the effect of
the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead,
then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate
the Equip Spell Card’s activation.)
"Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect
designating it as a target activates, AND after the effect designating it as a target resolves. If
you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of
Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit
Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because
it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the
effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of
"Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with
"Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate",
then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck
with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with
"Penguin Soldier", it’s not destroyed.
You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do
not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed
before switching sides).
If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush
Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER
damage calculation.
Examples of cards that will not destroy "Spirit Reaper" because they do not target: "Creature
Swap", "Adhesion Trap Hole", "Spear Dragon".
Vs. "Soul Exchange": Since "Soul Exchange" targets, "Spirit Reaper" is destroyed by its own
effect before you can Tribute it.
"Spirit Reaper" has a special effect for when it isn’t destroyed (as a result of battle), and a
special effect for an extra reason to destroy it (when targeted by an effect). But it can still be
destroyed by all other normal effects that would destroy a monster: "Cyber Jar", "Raigeki",
etc.
If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted",
"Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.
"Spirit Reaper" only forces your opponent to discard when "Spirit Reaper" attacks directly
(such as when your opponent has no monsters on the field), AND when it inflicts at least 1
point of damage to the opponent’s Life Points. So if your opponent uses "Kuriboh",
"Waboku", or "Tornado Wall" to prevent the damage, "Spirit Reaper" does not force the
opponent to discard.
"Patrician of Darkness" does not target, so "Spirit Reaper" is not destroyed if you use
"Patrician of Darkness" to force your opponent to attack it.
If "Spirit Reaper" is targeted by "Riryoku", it is destroyed, but the increase to the other
monster’s ATK lasts until the end of the turn as normal.
If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal
attack. "Spirit Reaper" is not being targeted by "Diffusion Wave-Motion".
If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain"
is later removed from the field "Spirit Reaper" wil be destroyed.
"Spirit Reaper" can be destroyed as a result of battle while "Skill Drain" is active.
SPIRIT'S INVITATION
You can choose not to pay 500 Life Points during your Standby Phase, and destroy this card
instead.
The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand
by the effect of another card, such as "Penguin Soldier".
You can Tribute a face-down EARTH monster for the cost of “Spiritual Earth Art – Kurogane”.
“Spiritual Earth Art – Kurogane” is an effect that targets 1 monster in your Graveyard. (So it
will be negated by “Necrovalley” or “The End of Anubis”).
Discarding 1 card during your End Phase is a maintenance cost and must be paid each turn.
You may decide to not discard a card, and destroy this card instead.
When this card is active, Spirit Monsters may still be returned to their owner’s hands by card
effects such as "Penguin Soldier" and "Compulsory Evacuation Device".
If you target the opponent’s Fusion Monster for “Spiritual Wind Art – Miyabi”, the Fusion
Monster is placed on the bottom of the Fusion Deck. (Oh no!)
SPIRITUALISM
The Spell or Trap Card goes to its owner’s hand (in case your Spell or Trap Card was on your
opponent’s side of the field).
SPRING OF REBIRTH
Only the controller of "Spring of Rebirth" gains Life Points by its effect. If you control "Spring
of Rebirth", you gain Life Points even when a monster is returned to your opponent’s hand.
You gain 500 Life Points each time a monster or monsters on the field are returned to their
owner’s hand. So if "Penguin Soldier" returns two monsters at once, you only gain 500 Life
Points.
Spirit Monsters are sent to the owner’s hand one at a time during the End Phase. So if you
have 4 face-up Spirit Monsters during the End Phase, you will gain 500 Life Points for each,
totaling 2000 Life Points.
STAMPING DESTRUCTION
When you activate this card, if the opponent activates an effect in a chain that destroys the
targeted Spell or Trap Card, the opponent will not take the 500 points of damage. If your
opponent merely chains the Spell or Trap card that you targeted, the Spell or Trap Card will
be destroyed when "Stamping Destruction" resolves and your opponent will take 500 points
of damage. (Remember that Spell and Trap Cards remain on the field until the entire chain
resolves, unless destroyed by a card effect during the chain.)
If your opponent destroys all the Dragon-Type monsters on your side of the field as a chain
to the activation of this card, this card will still resolve since the conditions were met at the
time of activation.
The effect of "Statue of the Wicked" is activated in the Graveyard, so its effect is activated
even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card
effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against
"Statue of the Wicked".
"Statue of the Wicked" activates its effect even if it is destroyed on the same turn it was Set.
If "Banisher of the Light" is in play, then "Statue of the Wicked" does not activate its effect
when destroyed, because it is not sent to the Graveyard.
"Statue of the Wicked" activates its effect even if you destroy your own "Statue of the
Wicked".
STAUNCH DEFENDER
This card only affects face-up Attack Position monsters on your opponent's side of the field
that can attack.
Monsters Special Summoned during the Battle Phase after activation of "Staunch Defender"
must also attack the monster selected by "Staunch Defender".
If your monster selected with "Staunch Defender" is destroyed, your opponent's remaining
monsters cannot attack.
When your opponent chains "Ring of Destruction" to your "Staunch Defender" to destroy the
selected monster, the effect of "Staunch Defender" is negated and battle is conducted
normally.
While "Staunch Defender" is active, your opponent must still pay costs to attack with "Dark
Elf", etc., if he/she attacks with that monster.
You cannot select "Guardian Kay'est" or "The Legendary Fisherman" for "Staunch Defender"
if they cannot be attacked.
You can activate "Staunch Defender" when a monster affected by "Diffusion Wave Motion"
declares an attack. The monster affected by "Diffusion Wave Motion" will then attack your
selected monster once (and only once).
When you select "Spirit Reaper" or "The Reaper on the Nightmare" as the target of "Staunch
Defender", resolve the chain, and after the effect of "Staunch Defender" resolves, the
selected monster is destroyed. A replay will occur, but the opponent can no longer attack
because the selected monster is gone.
If two "Staunch Defenders" are activated during the same turn, the last one to resolve will
be the one that applies.
If "Absolute End" and "Staunch Defender" are both activated during the same turn, the last
one to resolve will be the one that applies.
STEALTHROID
If an effect is chained to your “Stealthroid’s” effect that removes every other “roid” monster
from your side of the field, the effect of your “Stealthroid” disappears.
STEAMROID
The effect of “Steamroid” is a Continuous Effect that cannot be chained to.
If "Rod of the Mind's Eye" is equipped to "Stone Statue of the Aztecs", the Battle Damage will
be 1000.
When "Amazoness Swordswoman" (1500 ATK) attacks "Stone Statue of the Aztecs" (2000
DEF), the controller of Stone Statue of the Aztecs takes 1000 Battle Damage.
STOP DEFENSE
Using "Stop Defense" on a face-down monster does not constitute a Flip Summon, so "Trap
Hole" could not be used.
STORMING WYNN
This card’s effect is an Ignition Effect.
Tributing a monster is a cost. You cannot Tribute a monster if you do not have a monster
with the appropriate Attribute in your hand to Special Summon.
If this card is flipped face-down, any monsters Special Summoned by her effect will not be
destroyed. If this card is destroyed while she is face-down, any monsters Special Summoned
by her effect will not be destroyed.
If a monster Special Summoned by this card’s effect is flipped face-down, it will not be
destroyed when this card is destroyed.
STRAIGHT FLUSH
If your opponent controls an "Embodiment of Apophis" as a Monster Card, it is not counted
as a card in the Spell & Trap Card Zone (even though 1 of those Zones cannot be used). So
you could not activate "Straight Flush".
STRAY LAMBS
You cannot activate "Stray Lambs" the same turn that you Summon, Flip Summon, or
Special Summon. But you can perform a Set the same turn. So you can activate "Stray
Lambs" and then Tribute one of them to Set "Labyrinth Wall".
You can't activate "Stray Lambs" unless you have at least 2 vacant Monster Card Zones.
STRIKE NINJA
You cannot activate "Strike Ninja"'s effect during the Damage Step.
"Strike Ninja" is a Multi-Trigger effect so you can chain it to another Spell Speed 1 or 2 effect
and can activate it outside your Main Phases, even during your opponent's turn (but not
during the Damage Step).
You can only activate "Strike Ninja"'s effect when "Strike Ninja" is face-up on the field.
STUMBLING
The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a
mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects
(“Mobius the Frost Monarch”) or chained Spell & Trap Cards (“Trap Hole”).
"Stumbling" changes a monster to face-up Defense Position, not face-down Defense Position.
When "Stumbling" and "Final Attack Orders" are both active, a Summoned monster is
changed to Defense Position, then changed to Attack Position.
If "Stumbling" is in effect and you Summon "Exiled Force", and your opponent has "Trap
Hole" Set, "Stumbling" initiates a chain with "Stumbling"'s effect as Step 1. Your opponent
can activate "Trap Hole" as Step 2. You cannot chain "Exiled Force" because its effect is Spell
Speed 1. Therefore "Trap Hole" will destroy "Exiled Force" before you have a chance to
Tribute it.
If "Dream Clown" is Summoned while "Stumbling" is active, and changed to Defense Position
by "Stumbling"'s effect, "Dream Clown"'s effect activates after "Stumbling"'s effect resolves.
SUIJIN
A marker may be placed on this card to indicate that its effect has been used. The effect
resets if the monster is destroyed or removed from the field.
You can use the effect of this card even if it is face-down when it is attacked because its
effect is activated during the Damage Step, and it will be face-up at that point.
SUMMON CLOUD
The effect of “Summon Cloud” does not target.
When you activate “Summon Cloud”, you cannot yet Special Summon a “Cloudian” monster.
After “Summon Cloud” resolves, you can activate its effect to Special Summon a “Cloudian”
monster in a separate Chain.
The effect of destroying “Summon Cloud” is applied after Special Summoning the “Cloudian”
monster and does not begin another Chain.
SUMMONER OF ILLUSIONS
Tributing 1 monster is a cost.
You must use "Summoner of Illusions"’ effect when it is flipped face-up, either by Flip
Summon or by being attacked. If you have no cards in your Fusion Deck, the effect cannot
activate and you do not Tribute 1 monster.
If you use "Dimensionhole" on the Fusion Monster summoned by this card’s effect, it will
return during your next Standby Phase and not be destroyed.
If the Fusion Monster summoned by this card’s effect is flipped face-down it will not be
destroyed during your End Phase, since the condition is reset when the monster becomes
face-down.
SUMMONER'S ART
You cannot activate this card if you have no Level 5 or higher Normal Monsters in your Deck.
If the Gemini Monster Normal Summoned by “Super Double Summon” is flipped face-down
or removed from the field, the effect to return it to its owner’s hand during the End Phase is
not applied.
You can activate “Super Double Summon” and select a Gemini Monster that is having its
effect negated by “Skill Drain”. The Gemini Monster will be treated as having been Normal
Summoned while face-up on the field, but the effects it gains will be negated by “Skill Drain”.
If “Skill Drain” is negated or removed from the field later in the turn, the selected Gemini
Monster’s effects will be active and can be used.
If you do not control a face-up Defense Position monster, you cannot activate “Super Junior
Confrontation”.
If “Super Junior Confrontation” is activated and there is a tie for lowest ATK among the
opponent’s monsters, the player who activated the card gets to choose which monster
attacks.
When the battle for “Super Junior Confrontation” resolves, the Battle Phase ends
immediately. There is no opportunity to activate additional cards.
“Super Junior Confrontation” does not change any monsters’ battle positions.
SUPER REJUVENATION
If the effect of "DNA Surgery" is making all monsters on the field Dragon-Type, the ones that
are Tributed will count for "Super Rejuvenation".
You can activate "Super Rejuvenation" at any time outside the Damage Step, and the effect
will be applied during the End Phase.
Multiple copies of "Super Rejuvenation" are cumulative. So if you activate two copies during
your Main Phase 1 and Tribute two Dragon-Type monsters during the course of the turn, you
will draw 4 cards in the End Phase.
If you have "Solemn Wishes" active on the field, you can increase your Life Points by the
number of cards you draw for the effect of "Super Rejuvenation" x 500. So if you drew 2
cards by its effect, you can increase your Life Points by 1000.
SUPER ROBOLADY
The effect of this card to Special Summon "Super Roboyarou" is Spell Speed 1 and can only
be activated during your Main Phase 1 or 2.
A "Super Roboyarou" Special Summoned by this card’s effect is not considered properly
Summoned. So if it is destroyed, you cannot target it with "Monster Reborn".
SUPER ROBOYAROU
The effect of this card to Special Summon "Super Robolady" is Spell Speed 1 and can only be
activated during your Main Phase 1 or 2.
A "Super Robolady" Special Summoned by this card’s effect is not considered properly
Summoned. So if it is destroyed, you cannot target it with "Monster Reborn".
You cannot select a face-down monster to equip to “Super Vehicroid – Stealth Union”
because a face-down monster’s Monster Type cannot be determined.
When “Super Vehicroid – Stealth Union” is equipped with a monster by its effect and it
attacks 1 of your opponent’s monsters, if “Super Vehicroid – Stealth Union” declares an
attack against another of your opponent’s monsters and in response the equipped
monster(s) are removed so that “Super Vehicroid – Stealth Union” is no longer equipped with
any monsters by its effect, it will not be able to attack all monsters your opponent controls
and the declared attack does not continue to the Damage Step (the attack stops).
The halving of “Super Vehicroid – Stealth Union’s” original ATK occurs at the time it declares
an attack and is applied until the end of the Damage Step.
When “Chthonian Emperor Dragon” declares its second attack during the Battle Phase while
“Superalloy Beast Raptinus” is face-up on the field, if “Superalloy Beast Raptinus” is removed
from the field or flipped face-down “Chthonian Emperor Dragon” will be treated as a Normal
Monster and its attack will stop because it no longer has an effect allowing it to attack twice
during the Battle Phase.
You can activate “Divine Wrath” when this card is Tribute Summoned if a “Batteryman”
monster was Tributed.
SUPPLY
You must have 2 Fusion Material Monsters in YOUR Graveyard otherwise this card’s effect will
disappear when flipped.
If you have Fusion Summoned 2 Fusion Monsters during the course of the Duel, you may
return 1 Fusion Material Monster from each of them with this card’s effect. In other words,
the returned Fusion Material Monsters do not need to be part of the same Fusion.
SUSA SOLDIER
When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a
direct attack, or from an attack against another monster. For example, if your "Susa Soldier"
(ATK 2000) attacks the opponent’s "Gemini Elf" (ATK 1900), the opponent will take 50 points
of Battle Damage. The damage points are rounded up when there is a fraction.
This effect will activate if you Tribute a monster whose Attribute was changed to WIND by a
card effect, such as “Homunculus the Alchemic Being”.
You can’t use "Swift Gaia the Fierce Knight" as Fusion Material for "Gaia the Dragon
Champion".
You can use "Swift Gaia the Fierce Knight"’s effect to Summon it (without Tribute) using
"Ultimate Offering".
Your opponent can use "Trap Hole" against "Swift Gaia the Fierce Knight" because it’s a
Normal Summon.
You cannot Set "Swift Gaia the Fierce Knight" with "Major Riot", even if "Swift Gaia the Fierce
Knight" is the only card in your hand.
You cannot chain to the effect of "Swift Gaia the Fierce Knight" because it’s treated as a
Normal Summon. But you can respond to the Normal Summon just like you would to any
other Summon.
The ATK increase happens at the end of the Damage Step the first time a “Six Samurai”
monster you control battles that turn.
Any given “Six Samurai” can only gain the ATK increase once per turn, after the first time a
“Six Samurai” battles while it is on the field. (Example: You control 2 “Six Samurai”
monsters, Irou and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and Irou and
Yaichi gain 300 ATK. If you then use “Call of the Haunted” to Special Summon “The Six
Samurai – Nisashi”, he will not automatically gain 300 ATK. If Yaichi battles, then Nisashi will
gain 300 ATK.)
If “The Six Samurai – Irou” attacks a face-down monster and destroys it with his effect, it is
not considered to have been destroyed by battle. The effect of “Swift Samurai Storm!” will
not be applied.
The ATK increase only affects “Six Samurai” monsters that were face-up when it was applied.
SWING OF MEMORIES
If the Normal Monster Special Summoned by “Swing of Memories” is flipped face-down, it
will not be destroyed during the End Phase. Even if the Normal Monster is flipped face-up
during the same turn, it will not be destroyed during the End Phase.
If the Normal Monster Special Summoned by “Swing of Memories” is removed from play with
“Interdimensional Matter Transporter”, it will not be destroyed during the End Phase even
after it is returned to the field.
While your “Swords of Concealing Light” is active on the field, your opponent can still
Summon new monsters in Attack Position.
While “Swords of Concealing Light” is active, monsters can still have their battle positions
changed with card effects like “Enemy Controller” and “Bite Shoes”.
The effect of “Swords of Concealing Light” that destroys itself in the Standby Phase does not
start a chain.
Since there’s no such thing as a face-down Monster Token, Monster Tokens are simply
changed to Defense Position when the effect of “Swords of Concealing Light” is applied.
If this card is destroyed or removed from the field by the effect of another card, such as
"Heavy Storm" or "Giant Trunade", the opponent may then attack.
If multiple Flip Effect monsters are flipped face-up by the effect of "Swords of Revealing
Light" the effects are activated simultaneously and follow the rules for simultaneous effects
found in the "Advanced Gameplay" section of this website.
If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and
it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent
from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been
on the field for two of your opponent’s turns, it will only prevent your opponent from
attacking for one turn and then be destroyed.
SYMBOL OF HERITAGE
“Symbol of Heritage” targets 1 monster in the Graveyard. If your opponent chains
“Disappear” to remove from play the targeted monster, the effect of “Symbol of Heritage”
does not resolve. But if they chain “Disappear” to remove a different monster with the same
name, then the targeted monster is still Special Summoned even though there are now only
2 of it in the Graveyard.
SYMBOLS OF DUTY
You can send a face-down Normal Monster to the Graveyard to activate this card.
You can Special Summon the same monster you sent to the Graveyard for this card’s cost
with its effect.
Monster Tokens cannot be Tributed to pay the activation cost for “Symbols of Duty”.
SYNTHETIC SERAPHIM
This card's effect is Continuous. It Special Summons a Token whenever a Counter Trap Card
resolves, even during a resolving chain.
Once a Token is Special Summoned, you may immediately Tribute it to Special Summon
"Voltanis the Adjudicator".
SYSTEM DOWN
“System Down” does not remove face-down Machines.
“Kycoo the Ghost Destroyer” will prevent Machines in the Graveyard from being removed
from play for “System Down”, but Machines on the field can still be removed from play by its
effect.
If your opponent has no Machines in the Graveyard and no Machines on the field, you cannot
activate “System Down”.
T.A.D.P.O.L.E.
If you choose to activate the effect of “T.A.D.P.O.L.E.”, it can be chained to. If you activate
the effect, you must add “T.A.D.P.O.L.E.(s)” to your hand.
You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn
Judgment". (In which case the Normal Summon failed and the effect of the monster is not
applied.)
The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast"
in response to your Normal Summon of this monster).
"Talisman of Spell Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the
field. If your opponent chains "Ring of Destruction" to "Talisman of Spell Sealing" to destroy
"Sealmaster Meisei", "Talisman of Spell Sealing" is immediately destroyed when "Ring of
Destruction" resolves.
If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can
select which effect will be applied. If both players have both, the turn player chooses which
effect is applied.
"Talisman of Trap Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the
field. If your opponent chains "Ring of Destruction" to "Talisman of Trap Sealing" to destroy
"Sealmaster Meisei", "Talisman of Trap Sealing" is immediately destroyed when "Ring of
Destruction" resolves.
If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can
select which effect will be applied. If both players have both, the turn player chooses which
effect is applied.
If you have "Talisman of Trap Sealing" and "Sealmaster Meisei" is destroyed in a battle that
causes you to take 2000 or more damage, you cannot activate "Nutrient Z".
TAUNT
If a monster selected by "Taunt" is moved to the turn player’s side of the field, the turn
player can conduct attacks normally without worrying about the effect of "Taunt", because
without a card effect that allows it, a player cannot attack monsters on his own side of the
field.
If multiple monsters are selected by multiple "Taunts", the turn player selects 1 of the
monsters selected by "Taunt" and can attack it.
If 1 monster is selected by "Taunt" and another is equipped with "Ring of Magnetism", the
turn player must attack the monster equipped with "Ring of Magnetism" if he attacks.
TERRIBLE DEAL
This card must be chained directly to the activation of one of your opponent’s Spell Cards.
You cannot activate this card if there is already another card or effect on the Chain to your
opponent’s Spell Card activation.
You cannot activate this card if your opponent has no cards in their hand.
TERRORKING ARCHFIEND
When your only Archfiend monster is an Equip Spell Card equipped to "Relinquished", you
cannot Normal Summon or Flip Summon "Terrorking Archfiend".
While "Skill Drain" is active, you still need to have an Archfiend Monster Card on your side of
the field in order to Normal Summon or Flip Summon "Terrorking Archfiend".
You can Set or Special Summon a "Terrorking Archfiend" even if there are no Archfiend
Monster Cards on your side of the field.
THE A. FORCES
Multiple copies of "The A. Forces" are cumulative. For example, if you control 3 Warrior-Type
monsters and have 2 copies of "The A. Forces" active, each Warrior-Type monster has its
ATK increased by 1200 points.
You have to shuffle your Deck after searching for the "Mystical Shine Ball".
After Summoning "The Agent of Creation - Venus", you can activate its effect before your
opponent can activate "Trap Hole".
You cannot activate "The Agent of Creation - Venus"' effect if there are no "Mystical Shine
Balls" in your hand or Deck.
Vs. "Reverse Trap", "The Agent of Force - Mars"' ATK & DEF become zero but cannot go
below zero.
If "The Agent of Force - Mars" attacks "Reflect Bounder", "Reflect Bounder" deals damage
based on "The Agent of Force - Mars"' current ATK, so if it has 2000 ATK, then "Reflect
Bounder" inflicts 2000 damage; then recalculate "The Agent of Force - Mars"' ATK before
performing damage calculation.
When your face-down Defense Position "The Agent of Force - Mars" is attacked, its DEF is
increased BEFORE damage calculation.
You cannot activate "The Agent of Judgment - Saturn"'s effect during Main Phase 2. You CAN
activate "The Agent of Judgment - Saturn"'s effect during Main Phase 1 even if you have to
skip your Battle Phase because of a card effect.
You can activate multiple "The Agent of Judgment - Saturns"' effects in the same turn.
You can chain "Barrel Behind the Door" to "The Agent of Judgment - Saturn"'s effect.
If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and
destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears
but it has already been Tributed so it is sent to the Graveyard.
If "The Sanctuary in the Sky" is not on the field, you can Tribute "The Agent of Judgment -
Saturn" and activate the effect, but the effect is not applied and disappears.
If an effect is chained to "The Agent of Judgment - Saturn"'s effect that would increase your
opponent's Life Points, so that your opponent's Life Points are higher than yours when its
effect resolves, then "The Agent of Judgment - Saturn"'s effect disappears because your Life
Points need to be higher than your opponent's when the effect resolves.
Damage is calculated and inflicted when the effect resolves, so calculate the exact damage
when resolving the effect, including any chained effects that altered the Life Points since
activation; if the Life Points have changed since activation, the damage inflicted changes
accordingly.
If your Standby Phase is skipped then "The Agent of Wisdom - Mercury"'s effect disappears.
If you have multiple "The Agent of Wisdom - Mercury" you can draw multiple times.
When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you
have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before
your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you
CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards
in your hand during your opponent's End Phase" is a condition, not an effect, so it is not
negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The
Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you
can draw.
When you have "The Agent of Wisdom - Mercury" on your side of the field and you have no
cards in your hand at the end of your opponent's End Phase, but it is destroyed before your
Standby Phase (such as with "Ring of Destruction" during your Draw Phase), then you do
NOT draw during your Standby Phase because "The Agent of Wisdom - Mercury" is no longer
on the field.
“The Big March of Animals” does not affect monsters Summoned after it resolves.
“The Big March of Animals” does not count or affect face-down monsters.
This is not an effect that targets. It is applied to all face-up Beast-Type monsters on your
side of the field.
THE CREATOR
Sending 1 card from your hand to the Graveyard is not a cost to activate the effect of "The
Creator". It is part of the effect. So if your opponent chains "Disappear" to remove the
targeted monster in your Graveyard from play, the effect of "The Creator" disappears and
you do not send 1 card from your hand to the Graveyard.
If you use the effect of "The Creator", and then it is flipped face-down then flipped face-up
again that same turn, you may use the effect of "The Creator" again.
If you activate the effect of "The Creator", and it does not resolve because the opponent
chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear",
you’ve still used the effect. So you cannot activate its effect again that turn (even if you
destroy "Skill Drain").
To Special Summon "The Creator" with the effect of "The Creator Incarnate", you must
Tribute a face-up "The Creator Incarnate" from the field, not from your hand, etc.
Using the second effect of this monster does not “properly” Fusion Summon the Fusion
Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then
you can revive the Fusion Monster from the Graveyard, even if you used this monster as a
“substitute” Fusion Material Monster.
To use the second effect of this monster, you must Tribute this monster plus the legal Fusion
Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B.
Skull Dragon” you must Tribute “The Dark – Hex-Sealed Fusion” as well as either “Red-Eyes
B. Dragon” or “Summoned Skull”.
This monster’s second effect cannot be used to Special Summon Fusion Monsters that can
only be Summoned by Fusion Summon, such as “Dark Paladin”.
If the effect of "Weather Report" is used to gain an additional Battle Phase, one monster may
attack once each Battle Phase.
If "The Dragon’s Bead" is already face-up on the field, you may activate it multiple times in
the same chain, but you must discard 1 card from you hand as a cost for each activation.
You cannot activate the effect of "The Dragon’s Bead" during the Damage Step.
You cannot activate the effect of "The Dragon’s Bead" to negate a Trap Card that has already
resolved, such as a "Nightmare Wheel" the opponent activated on a previous turn.
You can only activate the effect of this card to negate a Trap Card that targets a face-up
Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute",
"Bottomless Trap Hole", etc.
Using the second effect of this monster does not “properly” Fusion Summon the Fusion
Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then
you can revive the Fusion Monster from the Graveyard, even if you used this monster as a
“substitute” Fusion Material Monster.
To use the second effect of this monster, you must Tribute this monster plus the legal Fusion
Material Monster (s) written on the Fusion Monster. For example, to Special Summon “Master
of Oz” you must Tribute “The Earth – Hex-Sealed Fusion” as well as either “Big Koala” or
“Des Kangaroo”.
This monster’s second effect cannot be used to Special Summon Fusion Monsters that can
only be Summoned by Fusion Summon, such as “Dark Paladin”.
"The End of Anubis" WILL NOT negate the Special Summon of "Chaos Emperor Dragon -
Envoy of the End", "Black Luster Soldier - Envoy of the Beginning", "Dark Necrofear", "Soul
of Purity and Light", etc. (because these involve costs, not effects, and "The End of Anubis"
cannot negate paying costs). "The End of Anubis" WILL NOT negate "Strike Ninja"'s effect
because removing 2 DARK monsters from the Graveyard is a cost.
“The End of Anubis” WILL NOT negate Ignition Effects unless it requires the monster to be in
the Graveyard when the Ignition Effect is activated (such as “Amazoness Chain-Master”).
"The End of Anubis" WILL NOT negate the effect of "Fiend Comedian", "Fiber Jar", or "Big
Burn".
You can chain "Call of the Haunted" to your opponent's effect that targets a card in the
Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate
that effect.
"The End of Anubis" negates the Special Summon effect of "Premature Burial" & "Call of the
Haunted", but does not negate the effect that destroys the monster when "Premature
Burial"/"Call of the Haunted" is destroyed.
While "The End of Anubis" is on the field, if you Special Summon "Gilasaurus", your opponent
can't Special Summon.
If "The End of Anubis" is face-up on the field when a flipped "Spear Cretin" is sent to the
Graveyard, then "Spear Cretin's" effect does not activate. But if "The End of Anubis" was
merely on the field when "Spear Cretin" was flipped, but is NOT on the field when "Spear
Cretin" is sent to the Graveyard, then "Spear Cretin's" effect DOES activate when sent to the
Graveyard because "The End of Anubis" is no longer on the field to negate it.
When "Night Assailant" is discarded to activate the effect of "Tribe-Infecting Virus", and
Fiend is named, the effect of "Night Assailant" is activated after "Tribe-Infecting Virus"
resolves because "The End of Anubis" is no longer on the field.
You cannot send "Desrook Archfiend" to the Graveyard for its effect while "The End of
Anubis" is on the field, because the effect of "Desrook Archfiend" targets the destroyed
"Terrorking Archfiend" in the Graveyard.
When "The Eye of Truth" is active and a card such as "Robbin’ Goblin" requires that the
opponent discard a card from their hand randomly, the opponent should hide and shuffle his
hand, discard a random card, and then reveal their hand again.
If you have multiple copies of "The First Sarcophagus", each will have its own "Second
Sarcophagus" and "Third Sarcophagus". So if you have 2 of "TheFirst Sarcophagus", you will
have 2 of "The Second Sarcophagus" on the field. If you Special Summon "Spirit of the
Pharaoh" or if 1 of the Sarcophagi is removed from the field, all Sarcophagi cards are sent to
the Graveyard.
If 1 of the Sarcophagi is sent to the Graveyard, all are sent simultaneously, not as a chain.
You must Special Summon at least 1 Dragon-Type monster or you cannot activate this card.
Neither player can activate "Scapegoat", "Magical Hats", "Monster Reborn", etc.
If your "Parasite Paracide" in your opponent’s Deck is drawn, it is not Special Summoned. It
is instead destroyed and sent to your Graveyard, and no damage is dealt.
The "Law of the Normal" also destroys all Spell & Trap Cards.
The requirement to have 5 face-up Level 2 or lower Normal Monsters only has to be met
when "Law of the Normal" is activated, not when it resolves.
A Normal Monster on the field that has its level lowered to 2 or less by an effect (like “A
Legendary Ocean” or “Demotion”) is a proper target for “The League of Uniform
Nomenclature”. So you can target “Archfiend Soldier” equipped with “Demotion” and Special
Summon 2 copies of “Archfiend Soldier” from your Deck.
If you target a “Harpie Lady” on the field equipped with “Demotion”, then you can Special
Summon monsters that are treated as having the same name, like “Cyber Harpie Lady” or
“Harpie Lady 3”.
Using the second effect of this monster does not “properly” Fusion Summon the Fusion
Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then
you can revive the Fusion Monster from the Graveyard, even if you used this monster as a
“substitute” Fusion Material Monster.
To use the second effect of this monster, you must Tribute this monster plus the legal Fusion
Material Monster (s) written on the Fusion Monster. For example, to Special Summon “St.
Joan” you must Tribute “The Light – Hex-Sealed Fusion” as well as either “The Forgiving
Maiden” or “Marie the Fallen One”.
This monster’s second effect cannot be used to Special Summon Fusion Monsters that can
only be Summoned by Fusion Summon, such as “Dark Paladin”.
If the monster targeted by this card attacks directly and deals Battle Damage, this card’s
effect will activate and the opponent must discard 1 card.
If you activate multiple copies of this card targeting the same monster, the opponent will still
only discard 1 card when the monster deals Battle Damage.
This effect can be used during the Damage Step. If you destroy a “Six Samurai” to save
another “Six Samurai” that would have been destroyed by battle, you do so during damage
calculation. The “Six Samurai” that you destroyed instead is sent to the Graveyard at the
same time that monsters destroyed by battle are sent to the Graveyard.
You cannot destroy a “Six Samurai” monster to save more than one other “Six Samurai”
monster at the same time. Example: You control “Yariza” in Defense Position and “Nisashi”
and “Irou” in Attack Position. “Mirror Force” is activated when you attack with “Nisashi”. You
can destroy “Yariza” to save “Nisashi”, or destroy “Yariza” to save “Irou”. You cannot destroy
“Yariza” to save both “Nisashi” and “Irou” at the same time.
A “Six Samurai” monster that is in the process of being destroyed cannot be destroyed to
save another “Six Samurai” monster. For example, if you control “Yariza”, “Nisashi”, and
“Irou” all in Attack Position, and your opponent activates “Mirror Force”, you cannot destroy
any of those 3 instead of another.
You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by
the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great
Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed,
you can destroy a different “Six Samurai” monster instead of the one that was targeted by
“Call of the Haunted”.
If “Ring of Destruction” targets a “Six Samurai” monster, and you destroy a different “Six
Samurai” monster instead, zero damage will be inflicted by “Ring of Destruction”.
A “Six Samurai” monster destroyed by this effect is considered to be destroyed by the effect,
no matter how the other “Six Samurai” monster would have been destroyed.
If you control 2 “Six Samurai” monsters, and 1 of them equipped with “Legendary Ebon
Steed” would be destroyed, the effect of “Legendary Ebon Steed” must be used. You cannot
choose to destroy another “Six Samurai” monster instead.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to
“Kamon’s” effect, “Kamon’s” effect will not resolve.
If “Kamon” declares an attack, then is flipped face-down, then flipped face-up, you cannot
use its effect that same turn because it already attacked.
If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare
an attack that turn.
If the targeted face-down card is chained to the activation of this effect, it will not be
destroyed because it is face-up when the effect resolves.
If all other “Six Samurai” monsters you controlled were destroyed by an effect chained to
“Yaichi’s” effect, “Yaichi’s” effect will not resolve.
If “Yaichi” declares an attack, then is flipped face-down, then flipped face-up, you cannot use
its effect that same turn because it already attacked.
If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an
attack that turn.
"The Six Samurai - Zanji" does not need to remain on the field after battle for its effect to
activate. Even if it is destroyed by battle, as long as you control another "Six Samurai"
monster, the monster it attacked will be destroyed.
You can activate "The Spell Absorbing Life" as long as there is at least 1 face-down monster
on the field, OR there is at least 1 effect monster on the field (or both).
If you control "Fire Princess" and activate "The Spell Absorbing Life", "Fire Princess" inflicts
500 damage no matter how many Life Points you gained from "The Spell Absorbing Life".
The "Thing in the Crater"'s effect activates even if destroyed face-down and sent to the
Graveyard.
When you have a monster equipped with "Metalsilver Armor", your opponent can activate
"The Thing in the Crater"'s effect because it doesn't target.
You can target 2 cards in your Graveyard, 2 cards in your opponent’s Graveyard or 1 card
from each.
If "The Unhappy Girl" is in attack position and her controller uses "Waboku" or "Kuriboh" to
take no damage from the attack, the attacking monster still cannot change battle position.
If "Tyrant Dragon" or "Hayabusa Knight" attacks "The Unhappy Girl" in attack position, they
cannot attack again that turn.
If "The Unhappy Girl" is flipped face-down and then flipped face-up again, then her effect is
reset and any monsters that battled with her before can change their battle position and
attack again.
If "The Unhappy Girl" applies her effect to a monster, and "Skill Drain" is then activated and
resolves, and "Skill Drain" is then destroyed afterwards, then "The Unhappy Girl"'s effect is
re-applied and the monster that battled with her before "Skill Drain" was activated cannot
attack or change battle position once again.
If your opponent attacks your "The Unhappy Girl" and you use "Magic Cylinder" to negate
the attack, then "The Unhappy Girl"'s effect is not applied.
If you take control of your opponent's "The Unhappy Girl", her effect on your monsters from
previous attacks is still applied.
You may select any Warrior-Type monster to return to your hand, regardless of its
Summoning requirements. So you may select a "Black Luster Soldier - Envoy of the
Beginning" even if it was never properly Summoned.
THEBAN NIGHTMARE
If you have only "Kuriboh" in your hand, and no Spell or Trap Cards on the field, and your
"Theban Nightmare" battles with a card that has higher ATK/DEF, and you discard "Kuriboh",
the ATK of "Theban Nightmare" is increased by 1500 AFTER damage calculation (but "Theban
Nightmare" is still destroyed by damage calculation unless an effect like "Waboku" had been
activated previously during the turn).
The effect of Summoning "Theinen the Great Sphinx" is a Trigger Effect, so you may do it
during your opponent’s turn if "Andro Sphinx" and "Sphinx Teleia" are destroyed
simultaneously.
Since Summoning "Theinen the Great Sphinx" is a Spell Speed 1 effect (Trigger Effect), you
cannot chain multiple Special Summons of "Theinen the Great Sphinx" to one another. This
means you can only Special Summon 1 copy of "Theinen the Great Sphinx" when the
conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this
card.
If “Banisher of the Light” is face-up on the field, no damage is inflicted because the card is
not discarded to the Graveyard.
This card's effect always activates when Tribute Summoned, even if your opponent has no
cards in their hand.
THOUSAND ENERGY
If you Summon a monster after the resolution of "Thousand Energy", it does not gain the
+1000 ATK, but it is still destroyed during the End Phase because that effect is applied to all
Level 2 Normal Monsters at that time.
If you have "A Legendary Ocean" reducing Level 3's to Level 2, and the effect of "Thousand
Energy" is applied, and then "A Legendary Ocean" is destroyed, the levels are returned to
Level 3, the ATK/DEF bonus from "Thousand Energy" is lost, and those monsters are not
destroyed during the End Phase.
A monster affected by "Thousand Energy" is not destroyed if it is face-down during the End
Phase.
If a monster affected by "Thousand Energy" has its Level changed so that it is not Level 2
during the End Phase, it is not destroyed.
If you use "Cost Down" to make a Level 4 monster into a Level 2 monster, Summon it, and
use "Thousand Energy", during the End Phase you can choose which effect happens first, so
you can restore it to Level 4 first by ending "Cost Down"'s effect, and then it will not be
destroyed by the effect of "Thousand Energy".
THOUSAND KNIVES
The required card only needs to be face-up on the field. It does not need to be a Monster
Card, so if “Dark Magician” is equipped to your “Relinquished”, you can activate “Thousand
Knives”.
THOUSAND NEEDLES
When the DEF of "Thousand Needles" and the ATK of the attacking monster are the same,
the attacking monster is not destroyed by "Thousand Needles"' effect.
THREATENING ROAR
You can activate “Threatening Roar” in response to an attack, but the attack has already
been declared so it will resolve normally. After that, your opponent cannot attack for the rest
of the turn.
THROWSTONE UNIT
Use the current ATK and DEF of "Throwstone Unit" and the targeted monster.
THUNDER CRASH
The damage inflicted by "Thunder Crash" is inflicted all at once as 1 lump sum.
THUNDER DRAGON
You can discard "Thunder Dragon" to activate its effect even if it would not go to your
Graveyard. For example, when "Banisher of the Light" is face-up on the field.
If you have your opponent's "Thunder Dragon" in your hand because of "Exchange", you can
discard it to activate its effect and search your Deck for up to 2 "Thunder Dragons".
You can discard "Thunder Dragon" to activate its effect even if you have 2 "Thunder Dragon"
already in your Graveyard.
You can have face-down non-LIGHT monsters on your side of the field, "Thunder Nyan Nyan"
will not be destroyed by her own effect, but if one of these monsters is flipped face-up, she
will be destroyed.
When you take control of an opponent’s non-LIGHT monster, and you have "Thunder Nyan
Nyan" on the field, she will be destroyed. If your opponent takes control of your "Thunder
Nyan Nyan" and he / she controls a non-LIGHT monster, "Thunder Nyan Nyan" will be
destroyed.
You can Special Summon "Thunder Nyan Nyan" with the effect of "Cyber Jar" but if you
Summon another non-LIGHT monster face-up she will be destroyed.
"Thunder Nyan Nyan" can be destroyed by her own effect between steps in a chain. For
example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain
"Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK
monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan"
is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears
because the target is no longer on the field.
If you have a face-up "Thunder Nyan Nyan" and your Set "Penguin Soldier" is attacked,
when it is flipped face-up "Thunder Nyan Nyan" will be destroyed, before it can be targeted
by the effect of "Penguin Soldier".
THUNDER OF RULER
When you activate "Thunder of Ruler", since your opponent cannot enter the Battle Phase,
your opponent proceeds from Main Phase 1 to the End Phase.
TIME WIZARD
The effect of "Time Wizard" is a Ignition Effect, and therefore can only be activated during
your Main Phase 1 or 2.
TIMEATER
If your Main Phase 1 is skipped because of "Timeater", you can enter your Battle Phase
(even if you have no monsters on the field) and proceed from there to Main Phase 2. If you
cannot enter your Battle Phase (due to another card effect such as "Great Long Nose" or
"Frozen Soul"), then you must go immediately from Standby Phase to End Phase.
If your "Timeater" and your opponent’s monster destroy each other as a result of battle, the
effect of "Timeater" is still activated.
TIMIDITY
While the effect of "Timidity" is active, all effects of a card which would destroy a Set Spell or
Trap Card are negated.
While the effect of "Timidity" is active, you cannot destroy a face-down Monster Card
equipped to "Relinquished".
While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-
down Spell and Trap Cards are not destroyed but face-up cards will be.
TOKEN THANKSGIVING
"Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished".
TOLL
Paying Life Points for "Toll" is a cost, so if a player cannot pay the 500 Life Points, they
cannot declare an attack. If there are two of this card on the field, a player must pay 1000
Life Points per monster to attack.
The Summon of "Toon Gemini Elf" is a Normal Summon, not a Special Summon (even if you
have "Toon World" on the field). So you can Normal Summon it in face-up Attack Position, or
Set it in face-down Defense Position.
You don't pay Life Points to attack with "Toon Gemini Elf". If your opponent has a Toon
Monster on the field, "Toon Gemini Elf" does not have to attack it. However, it will prevent
"Toon Gemini Elf" from being able to attack directly.
"Toon Gemini Elf" can attack directly, but only while "Toon World" is on your side of the field.
(Unlike previous Toon Monsters, which can attack directly even without "Toon World".)
TOON MERMAID
This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-
Eyes Toon Dragon": If "Toon World" is returned to a player’s hand, with cards such as "Giant
Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
TOON WORLD
The 1000 Life Points needs to only be paid once when this card is activated. Paying 1000 Life
Points is a cost.
TORNADO WALL
"Tornado Wall" may be Set on the field if "Umi" is not on the field, but it cannot be activated.
If targeted by "Bait Doll" when face-down and "Umi" is not on the field, it is destroyed.
"Tornado Wall" may be activated when "Maiden of the Aqua" or "A Legendary Ocean" is face-
up on the field.
TORRENTIAL TRIBUTE
"Torrential Tribute" is activated after a monster is Summoned; it is not chained to the
Summon. So you cannot activate "Torrential Tribute" when "Jinzo" is Summoned.
"Torrential Tribute" can be activated after a monster is Summoned through another card’s
effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of
the Haunted".
"Torrential Tribute" can be activated after a Flip Summon, but it does not negate the Flip
Effect (it is chained to the Flip Effect).
"Torrential Tribute" cannot be activated during the Damage Step. This prohibits "Torrential
Tribute" from being used against monsters Special Summoned by "Mystic Tomato", "Giant
Rat", "Nimble Momonga", "Masked Dragon", and other such cards that Special Summon a
monster when destroyed as a result of battle, as well as "Cyber Jar" or "Morphing Jar #2"
that is flipped face-up by an attack.
You don’t Normal Summon or Flip Summon "Total Defense Shogun" in Defense Position; you
Normal Summon or Flip Summon him in face-up Attack Position and he changes to Defense
Position. (Or you can Tribute Set him in face-down Defense Position.)
You cannot chain to "Total Defense Shogun"’s effect that changes him to Defense Position
when Normal Summoned or Flip Summoned. So you cannot chain "Spellbinding Circle", etc.
While "Total Defense Shogun" is in Defense Position, he attacks using his ATK but defends
with his DEF if he is attacked. If he attacks a monster with higher ATK, but ATK lower than
"Total Defense Shogun"’s DEF, "Total Defense Shogun" is still destroyed because the battle is
ATK vs. ATK.
"Widespread Ruin" and "Mirror Force" cannot destroy "Total Defense Shogun" if he attacks
while in Defense Position, and his attack resolves as normal.
If "Total Defense Shogun" in Defense Position is your only monster, and attacks, your
opponent cannot activate "Mirror Force" because it will have no effect.
If "Total Defense Shogun" attacks while in Attack Position, and is changed to Defense
Position by "Windstorm of Etaqua", his attack resolves as normal because he can attack
while in Defense Position.
If "Total Defense Shogun" is a Dragon-Type because of "D. Tribe" or "DNA Surgery", and
"Dragon Capture Jar" is in play, "Total Defense Shogun" can still attack.
If you select "Total Defense Shogun" with "Dark Spirit of the Silent", "Total Defense Shogun"
changes to Attack Position even though he could attack while in Defense Position.
TOWER OF BABEL
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is
used to negate the Spell Card's activation then you do not place a Spell Counter on this
monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter
on this monster because the activation of the Spell Card was not negated. If the Spell Card
was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation
and destroys it before it resolves you still place a Spell Counter because the activation of the
card was not negated.
"Tower of Babel" must be active and face-up on the field before the Spell Card was activated,
and when the Spell Card resolves, in order to get a Spell Counter. If you chain "Tower of
Babel" to a Spell Card, you do not get a Spell Counter for that Spell Card. If a Quick-Play
Spell Card is chained to the activation of "Tower of Babel", you do not get a Spell Counter for
that Quick-Play Spell Card.
You can move Spell Counters to "Tower of Babel" with "Pitch Black Power Stone", but if the
4th Spell Counter is placed on "Tower of Babel" with "Pitch Black Power Stone" or
"Apprentice Magician", "Tower of Babel" is destroyed but no damage is inflicted.
"Tower of Babel" cannot blow up in the middle of a chain. If you wind up with 5 Spell
Counters on "Tower of Babel" after a chain resolves, the player who caused the 4th Spell
Counter to be placed takes the damage. So if you have "Tower of Babel" with 3 Spell
Counters, and you activate "Pot of Greed", and your opponent chains "Reload", "Reload"
resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage
after the current chain resolves.
If "Mystical Space Typhoon" targets "Tower of Babel" with 3 Spell Counters, "Tower of Babel"
is destroyed when "Mystical Space Typhoon" resolves, and never gets the 4th Spell Counter,
so neither player takes damage.
TRAGEDY
You cannot activate "Tragedy" during the Damage Step.
You can activate "Tragedy" after an Attack Position monster is changed to Defense Position
by a card effect, such as "Enemy Controller" or "Stumbling".
"Spear Dragon" changes its battle position at the end of the Damage Step, so you cannot
activate "Tragedy" at that time. "Goblin Attack Force" and "Giant Orc" change their battle
positions at the end of the Battle Phase, so you can activate "Tragedy" at that time.
Missing the Timing: The position change must be the last thing to have happened. If “Zero
Gravity” was activated as Chain Link 2 or higher, you would not be able to activate
“Tragedy”.
TRANSCENDENT WINGS
You can send a face-down “Winged Kuriboh” to the Graveyard to activate the effect of
“Transcendent Wings”.
You can activate “Transcendent Wings” even if there is no “Winged Kuriboh LV10” in your
hand or Deck, but you must show your Deck to the opponent if they want to confirm.
TRAP DUSTSHOOT
You can select your own card that was taken by your opponent with "Exchange". The card
returns to the owner's deck (yours, in this case).
TRAP JAMMER
You can activate "Trap Jammer" during the Damage Step.
TRAP MASTER
This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap
Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it
is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.
TRAP RECLAMATION
This card can be chained to a Normal Trap Card or a Continuous Trap Card.
This card’s effect is only applied once, the first time the Trap Card it was chained to is sent
from the field to the Graveyard for any reason.
If the Trap Card that “Trap Reclamation” was chained to is removed from play, or returned to
the hand, etc. instead of going to the Graveyard, “Trap Reclamation’s” effect is no longer
applied.
TREEBORN FROG
If you Special Summon “Treeborn Frog” during your Standby Phase, then it’s sent to the
Graveyard during that same Standby Phase (like if it’s Tributed for “Enemy Controller”), you
can Special Summon “Treeborn Frog” again that same Standby Phase.
If you start your Standby Phase with “Messenger of Peace” face-up on the field, you can
choose not to pay the maintenance cost so it is destroyed, then Special Summon “Treeborn
Frog”.
If you have 2 or more “Treeborn Frogs” in your Graveyard, you can activate and resolve the
effect of 1, but then you cannot activate and resolve the effect of the 2nd one because you
now have a face-up “Treeborn Frog” on the field.
If an effect is chained to “Treeborn Frog” that puts a Spell or Trap Card on your side of field,
then “Treeborn Frog’s” effect will not resolve. Example: The opponent controls your
“Embodiment of Apophis” and activates “Remove Brainwashing”.
If the effect of “Treeborn Frog” is negated, you can activate its effect again during the same
Standby Phase and Special Summon it.
If “King Tiger Wanghu” is on the field when “Treeborn Frog” is Special Summoned, “Treeborn
Frog” will be destroyed, but can be Special Summoned again with its effect during the same
Standby Phase. Doing so without purpose is considered stalling and is a violation of
Tournament Policy.
TRIAL OF THE PRINCESSES
You cannot activate the effect of “Trial of the Princesses” to Special Summon during your
opponent’s turn.
If there are multiple copies of "Harpie Lady Sisters" on the field, the ATK of each becomes
2700 until the End Phase.
If a Trap Card such as "Waboku" is chained to the activation of "Triangle Ecstasy Spark", the
effect of "Waboku" resolves first, and will apply for the rest of the turn regardless of
"Triangle Ecstasy Spark". (Just like if "Jinzo" is Summoned after "Waboku" is activated and
resolves.)
TRIBE-INFECTING VIRUS
You declare the Type when you activate the effect and discard for the cost, not when the
effect resolves, so your opponent can chain after you have announced which Type will be
destroyed.
You CAN declare a Type that exists only on your opponent's side of the field. You CANNOT
declare a Type that is not face-up on the field at all.
You can use this effect repeatedly as long as you can keep paying the cost.
TRI-BLAZE ACCELERATOR
Sending 1 face-up “Blaze Accelerator” on your side of the field to the Graveyard is a cost to
activate this card.
Sending 1 Pyro-Type monster with 500 or less ATK to the Graveyard is part of this card’s
effect. It is not a cost.
You cannot activate the effect of this card in the same Chain as this card’s activation. You
can only activate the effect after this card’s activation is resolved, and it is face-up on the
field.
If you activate this card's effect then you, the player, cannot declare an attack so even a
monster unaffected by the effects of Spell Cards like "Horus the Black Flame Dragon LV6"
cannot attack.
TRIBUTE DOLL
You cannot use "Tribute Doll" to Special Summon a "Special Summon-only" monster like
"Dark Necrofear".
If you Special Summon a monster with "Tribute Doll", you cannot activate "Diffusion Wave-
Motion" on that monster because it cannot attack that turn due to "Tribute Doll"'s effect.
However, you can use "Diffusion Wave-Motion" on the monster during your next turn.
You can combine "Soul Exchange" with "Tribute Doll" to Tribute your opponent's monster as
the cost of "Tribute Doll".
TRIGGERED SUMMON
You can choose not to Summon a monster when this card resolves.
You can activate this card if you have no Level 4 or lower monster in your hand.
You cannot activate this card if neither player has an open Monster Card Zone. You can
activate this card if only 1 player has an open Monster Card Zone.
When this card resolves, the Turn Player Summons first, but both players’ monsters are
considered to have been Summoned at the same time.
You can activate this card when you Special Summon "Lava Golem" to your opponent's side
of the field.
TROJAN BLAST
You can activate “Trojan Blast” when a face-down monster shifts, such as with “Creature
Swap”. But no damage will be inflicted because it was face-down.
You cannot activate “Trojan Blast” when a monster shifts control to become an Equip Card.
So you cannot activate “Trojan Blast” when “Relinquished” or “Allure Queen” equips itself
with your monster.
“Trojan Blast” is not a targeting effect. Select the monster when “Trojan Blast” resolves.
TRUCKROID
If your opponent controls one of your monsters and you destroy that monster in battle with
“Truckroid”, the destroyed monster will still be equipped to “Truckroid”.
TSUKUYOMI
You can select "Tsukuyomi" itself as the target of "Tsukuyomi"'s effect, but not when
"Tsukuyomi" was flipped face-up by an attack and destroyed by damage calculation.
TUTAN MASK
You cannot activate "Tutan Mask" to negate a Spell or Trap Card that targets a Zombie-Type
monster in the Graveyard or Deck (such as "Monster Reborn").
You cannot use "Tutan Mask" to negate a Spell or Trap Card that targets a face-down
Zombie-Type monster.
If the first attack of a monster equipped with "Twin Swords of Flashing Light - Tryce" is
negated by "Magic Cylinder", the monster can still perform the second attack.
When you declare the second attack of a monster equipped with "Twin Swords of Flashing
Light - Tryce", and the "Twin Swords of Flashing Light - Tryce" is destroyed during the Battle
Step with "Mystical Space Typhoon", the monster is no longer capable of performing the
second attack, and a replay occurs.
If a monster that normally attacks twice like "Hayabusa Knight", "Gray Wing", or "Tyrant
Dragon" is equipped with "Twin Swords of Flashing Light - Tryce", it doesn't get a third
attack.
You can equip "Twin Swords of Flashing Light - Tryce" to "Injection Fairy Lily" and you can
use her effect for each attack.
TWIN-HEADED BEHEMOTH
The effect of this card is only activated when it is "destroyed". It will not activate if Tributed,
discarded, or sent to the Graveyard.
When "Twin-Headed Behemoth" is Special Summoned by its own effect you can activate
"Card of Safe Return" and draw 1 card.
When "Twin-Headed Behemoth" is Special Summoned by its own effect and is equipped with
"Megamorph" it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if
doubled, ATK 750 / DEF 600 if halved)
The opponent cannot activate "Bottomless Trap Hole" when "Twin-Headed Behemoth" is
Special Summoned by its own effect, because its ATK is already changed to 1000 at the time
of Summoning.
The condition that this card’s effect can only be used once per Duel cannot be reset. So if it
is Special Summoned by its own effect and later removed from play, flipped face-down,
returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you
STILL cannot use its effect a second time.
If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its
condition is not reset.
If equipped to "Relinquished" and destroyed, you can use the effect of this card and it will be
Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not
already used this effect once.)
If this card is controlled by your opponent and is destroyed, it will be Special Summoned on
your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect
once.)
If "Twin-Headed Behemoth" would be Special Summoned by its own effect, but your Monster
Card Zones are full, or the effect of "Scapegoat" prevents you from Summoning, it still
considered that its effect was activated, and you cannot use it again in the current Duel.
You may still Special Summon "Twin-Headed Behemoth" with the effect of "Monster Reborn",
etc. after its effect has been used once.
If you activate "Monster Reborn" to Special Summon "Twin-Headed Behemoth" in the turn it
was destroyed, its effect has not yet been used, and it will activate the next time it is
destroyed.
Remember that monsters removed from play go to the “removed zone” of the owner, even if
controlled by the opponent, and even if they will return to the opponent’s side of the field
later because of “Interdimensional Matter Transporter” or “Dimensionhole”.
If “Tyranno Infinity” is equipped with “Megamorph” and the number of removed from play
Dinosaurs changes, first change the original ATK of “Tyranno Infinity”, and then double or
halve that value to calculate its current ATK for “Megamorph”.
TYRANT DRAGON
The first sentence of this card’s text means that after you complete an attack with "Tyrant
Dragon", if there is still a monster on the opponent’s side of the field, "Tyrant Dragon" can
immediately attack again. You cannot attack with another monster in between, and then
attack a second time with "Tyrant Dragon." If there are no monsters on your opponent’s side
of the field after "Tyrant Dragon"’s first attack, "Tyrant Dragon" does not gain a second
attack.
"Tyrant Dragon" cannot attack more than twice, even if there is another monster remaining
on your opponent’s side of the field after the second attack.
"Tyrant Dragon's" first attack does not have to be the first attack of the Battle Phase. You
may attack with another monster, then with "Tyrant Dragon", then again with "Tyrant
Dragon" -- if the opponent still controls a monster.
The opponent may activate Trap Cards that target "Tyrant Dragon", but their effects will be
negated and the cards destroyed.
When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or
"Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards
target. (However, "Trap Hole" does target and its effect will disappear if activated.)
When you attack with "Tyrant Dragon" the opponent can activate "Mirror Force" and all your
Attack Position monsters, including "Tyrant Dragon", will be destroyed. This is because
"Mirror Force" does not target.
You may activate "Last Turn" and select your "Tyrant Dragon" as the monster to keep,
because "Last Turn" does not target.
When you Summon "Tyrant Dragon" the opponent can activate "Solemn Judgment" or "Horn
of Heaven" to negate the Summon.
You can activate "Call of the Haunted" to Special Summon "Tyrant Dragon". After it resolves,
"Call of the Haunted" will be destroyed and "Tyrant Dragon" will remain on the field. You
must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance
with the text of "Tyrant Dragon".
If you activate "Monster Reborn" to Special Summon your opponent’s "Tyrant Dragon" in
your opponent’s Graveyard, you must still Tribute a Dragon-Type monster from your side of
the field. If you do not control a Dragon-Type monster, you cannot select "Tyrant Dragon" as
a target for "Monster Reborn".
You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon"
resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant
Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do
not Tribute a Dragon-Type monster. Likewise, if you control 1 Dragon-Type monster on the
field, and activate "Monster Reborn", and your opponent chains "Ring of Destruction" to
destroy your only Dragon-Type monster, you are unable to Tribute a Dragon-Type monster
when "Monster Reborn" resolves and its effect disappears.
You may Tribute a face-down Dragon-Type monster when you Special Summon "Tyrant
Dragon".
Even if "Tyrant Dragon" was destroyed by "Dark Balter the Terrible" or some other monster
that negated the effect of "Tyrant Dragon", you must still Tribute a Dragon-Type monster if
you Special Summon it because this is a condition, not an effect.
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Yu-Gi-Oh! Home > Game Play > FAQ > Card FAQs
Basic Gameplay | Advanced Gameplay | Individual Card Rulings
Errata & Card Text FAQ's | What's an 'Archfiend'?
UFO TURTLE
If you attack with your "UFO Turtle" and it is destroyed as a result of battle, you may attack
with the monster Special Summoned by "UFO Turtle" before entering Main Phase 2.
If your opponent controls your "UFO Turtle" and it is destroyed as a result of battle, you get
the effect of "UFO Turtle" NOT your opponent.
Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc.
cannot be used.
UFOROID
If “UFOroid” attacks an Attack Position “Pyramid Turtle”, first the turn player decides whether
to activate the effect of “UFOroid” or not, and if he does, it will be Chain Link 1. If he doesn’t,
the opponent has a chance to activate “Pyramid Turtle’s” effect and be Chain Link 1. If he
does, it is too late for the turn player to decide to activate “UFOroid’s” effect.
If you do not choose to Special Summon a Machine, this card’s effect will not activate or
start a chain.
UFOROID FIGHTER
If “UFOroid Fighter” is Special Summoned with “Cyber-Stein” or “Metamorphosis”, its original
ATK & DEF will be zero.
If “UFOroid Fighter” is Special Summoned with “Power Bond”, first apply the effect of
“UFOroid Fighter” to determine its original ATK & DEF, and then apply the ATK increase of
“Power Bond”.
If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF
will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.
You can Special Summon “UFOroid Fighter” using “UFOroid” and a monster that was changed
to Warrior-Type with “DNA Surgery”, etc.
You can only send FIRE monsters on your side of the field to the Graveyard for "Ultimate
Baseball Kid"’s second effect, not monsters in the hand, Deck, Side Deck, Fusion Deck,
removed from play, or on your opponent’s side of the field.
You can send monsters to the Graveyard for "Ultimate Baseball Kid"’s second effect that
have been changed to FIRE Attribute by "DNA Transplant" or "Scroll of Bewitchment".
You cannot send a face-down FIRE monster to the Graveyard to activate "Ultimate Baseball
Kid’s effect".
If 2 "Ultimate Baseball Kids" are on the field, and no other FIRE monsters, each of them has
an ATK of 1500.
"Ultimate Insect LV1"’s 2nd sentence is a Ignition Effect that is activated by sending
"Ultimate Insect LV1" to the Graveyard as a cost. You can chain to this effect.
You cannot activate the effect of "Ultimate Insect LV1" the same turn it is flipped face-up,
including by "Book of Taiyou", etc.
You can Special Summon “Ultimate Insect LV5” with the effect of “Ultimate Insect LV3” even
if that “Ultimate Insect LV3” was not Special Summoned by the effect of “Ultimate Insect
LV1”.
If you have 2 copies of “Ultimate Insect LV7” each Summoned by the effect of “Ultimate
Insect LV5”, then the ATK and DEF of your opponent’s monsters are reduced by 1400 points.
“All your opponent’s monsters” means the monsters on your opponent’s side of the field.
ULTIMATE TYRANNO
If you have 2 or more “Ultimate Tyranno” in Attack Position at the start of your Battle Phase,
you choose 1 and it attacks all of your opponent’s monsters first.
Either player may activate effects during the Battle Phase before "Ultimate Tyranno" attacks,
as well as during, or in between its attacks.
If "Ultimate Tyranno" attacks and destroys an opponent's "Mystic Tomato" and they use its
effect to Special Summon another monster, then "Ultimate Tyranno" must also attack the
newly Summoned monster.
UMBRAL SOUL
This card’s effect will destroy “Elemental Mistress Doriado”.
UNION RIDER
When you use "Union Rider"'s effect to equip a Union Monster to it, because the Union
Monster was not equipped to "Union Rider" by the Union Monster's effect, the bonuses of the
Union Monster are not applied, including the "If the monster that this card is equipped to is
destroyed in battle, this card is destroyed instead." effect.
You can only use the effect of "Union Rider" during your Main Phase 1 or 2.
If you use "Combination Attack" or "Formation Union" on your "Union Rider" equipped with
your opponent's Union Monster, the Union Monster is Special Summoned onto your (the
controller of "Union Rider"'s) side of the field.
If you equip your "Union Rider" with your opponent's Union Monster, and attack with "Union
Rider", then use "Combination Attack", you will then control both the "Union Rider" and the
Union Monster on your side of the field, and both may attack (again) that turn.
The Union Monster you equip to your "Union Rider" is actually placed in your Spell & Trap
Card Zone, so it counts for you for "Mage Power", etc.
You must have a Spell & Trap Card Zone space vacant to activate your "Union Rider"'s effect.
You can send “Embodiment of Apophis” to the Graveyard even while it is a monster, because
it is still a Continuous Trap Card.
The effect of “Uria, Lord of Searing Flames” that increases his ATK is a Continuous Effect. His
effect that destroys Spell & Trap Cards is an Ignition Effect.
If you control “Rivalry of Warlords” and 2 other face-up Trap Cards, and you control a non-
Pyro monster, you cannot send the 3 face-up Trap Cards to the Graveyard to Summon “Uria,
Lord of Searing Flames” because “Rivalry of Warlords” prevents you from Summoning
monsters of different Types.
You can only Special Summon this card through its own effect during your Main Phase 1 or 2.
You can also only use its effect to Special Summon the Magnet Warriors during your Main
Phase 1 or 2.
If your opponent gains control of your "Valkyrion the Magna Warrior" he / she may Tribute it
to Special Summon the Magnet Warriors if they have all 3 of them in their own Graveyard.
If you would have 2 or less vacant Monster Card Zones after you Tribute "Valkyrion the
Magna Warrior" you cannot use its effect to Special Summon the Magnet Warriors.
The opponent can activate "Bottomless Trap Hole" and "Beta the Magnet Warrior" and
"Gamma the Magnet Warrior" will be destroyed.
If you have "Card of Safe Return" active on the field when you Tribute "Valkyrion the Magna
Warrior" to Special Summon the Magnet Warriors, you draw only 1 card.
VAMPIRE LORD
Your Vampire Lord will only be Special Summoned by his own effect when destroyed and
sent to the Graveyard by a card effect that your opponent controls, not by your own card
effects or as a result of battle.
Vampire Lord will only return to play with his effect when the owner controls it, because
Vampire Lord must be “destroyed and sent to YOUR Graveyard”.
When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to
your Life Points, then the first effect of Vampire Lord is activated. But the second effect will
not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent
controls him.
If you Summon "Vampire Lord" (except by its effect) and he is destroyed by your opponent's
"Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your
next Standby Phase. When it is Special Summoned by its own effect “Horn of Heaven” or
“Solemn Judgment” cannot be activated, because it is being Summoned by its own Trigger
Effect, not by a built-in “this is how you Summon this monster” effect.
When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on
the field, he will be Special Summoned in your next Standby Phase.
When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he
is “sent to the Graveyard”, he will not be Special Summoned by his own effect because he
was not “destroyed”.
If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped
with Solomon’s Lawbook or Gamble, Vampire Lord won’t be Special Summoned, not even on
the following Standby Phase.
If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or
Deck instead, he won’t be Special Summoned.
If Vampire Lord is destroyed and sent to the Graveyard by your opponent’s card effect, but
returns to the field that same turn and is then destroyed in a manner that would not allow
him to be Special Summoned, then he is not Special Summoned.
You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your
opponent’s card effect.
Vampire Lord is Special Summoned to your side of the field; you cannot Special Summon
him to your opponent’s side of the field.
When you have your Vampire Lord in play, Special Summoned by your Premature Burial or
Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted
with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was
destroyed by your card effect, not by your opponent’s.
If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous
Action Unit is destroyed, Vampire Lord won’t be Special Summoned because the owner did
not control him.
When you Special Summon Vampire Lord with his effect, your opponent can negate the
Special Summon with "Royal Oppression". Since the effect of "Vampire Lord" activates in the
Graveyard, "Vampire Lord" is never moved from the Graveyard, so it is never destroyed. (A
card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to
Special Summon itself does not activate again.
If Vampire Lord is destroyed while equipped to Relinquished, he won’t be Special
Summoned, no matter who controls him or who destroyed him.
If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be
Special Summoned by his effect.
Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play.
When Vampire Lord is Summoned while your opponent’s Rivalry of Warlords is active and
your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered
destroyed by Rivalry of Warlords’ effect and won’t be Special Summoned.
When your opponent doesn’t have the type of card that you declared for Vampire Lord, the
effect of Vampire Lord disappears but you get to look at your opponent’s Deck to confirm it.
It is the controller of Vampire Lord, not necessarily the owner, that names a card type.
When you name “Spell” for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual,
Continuous, and Equip Spell Cards, and the same is true for Traps.
Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate
their effects when sent to the Graveyard by Vampire Lord’s effect.
VANITY'S CALL
Unless the activation of a card can be negated, the effect will not be negated either. So an
effect like “Stumbling” on a chain will not be negated nor destroyed by “Vanity’s Call”.
VANITY'S FIEND
Cards like “Scapegoat” and “Premature Burial” cannot be activated while “Vanity’s Fiend” is
on the field.
Effects like “Cobra Jar” will still activate and start a chain, but you cannot Special Summon
any monster from the effect.
VANITY'S RULER
Effects that would make both players Special Summon, like “The Shallow Grave”, cannot be
activated while “Vanity’s Ruler” is in play. Effects that must activate, like “Spear Cretin”, will
still activate, but the effect disappears.
This card’s effect to place 1 Hyper-Venom Counter on itself starts a chain when it inflicts
Battle Damage to your opponent.
When 3 Hyper-Venom Counters are placed on this card, its controller wins the Duel as part of
the resolution of the effect.
This card is not affected by the effects of any other Monsters, Spells or Traps, even effects
that do not target.
If "Skill Drain" is already active on the field when Vennominaga is Special Summoned, the
effect of Vennominaga is negated.
This card can be Tributed normally for a Tribute Summon, or for the cost of another card. It
cannot be Tributed as part of the resolution of a card's effect, like "Ectoplasmer".
If this card is destroyed by battle with "Dark Ruler Ha Des", "Dark Ruler Ha Des'" effect
negates this card's effect in the Graveyard, and it cannot be Special Summoned.
Please note the spelling of this card’s name. It is not a “Venom” monster.
If this card is destroyed by battle with "Dark Ruler Ha Des", "Dark Ruler Ha Des'" effect
negates this card's effect in the Graveyard, and it cannot be Special Summoned.
Please note the spelling of this card’s name. It is not a “Venom” monster.
VENOM SHOT
You cannot activate this card if there are no Reptile-Type monsters in your Deck.
VENOM SWAMP
This card’s effect to place a Venom Counter on each face-up monster starts a Chain.
This card’s effect to destroy a monster whose ATK is reduced to 0 does not start a Chain.
If a monster’s original ATK is 0, or its ATK has been reduced to 0 by another card effect(s)
and a Venom Counter is placed on it, it will not be destroyed by “Venom Swamp”.
If "Venom Swamp" is negated by "Imperial Order", etc., Venom Counters placed by its effect
remain in play.
“Victory Viper XX03’s” effect activates during the Damage Step when the monster it destroys
in battle is sent to the Graveyard.
VOLCANIC DOOMFIRE
This card can be Special Summoned from the Graveyard, as long as it was properly Special
Summon first, and then sent to the Graveyard.
Monster Tokens destroyed by this card’s effect “…destroy all monsters your opponent
controls and inflict 500 damage to your opponent for each monster destroyed by this effect”
count as monsters, and 500 damage will be inflicted per Token.
This card’s effect “When this card destroys a monster and sends it to the Graveyard…” only
activates when this card destroys a monster by battle.
If you control "Volcanic Doomfire" and another monster equipped with "Ring of Magnetism",
all your opponent's monsters must declare an attack, and the attack target for all of them
will be changed to the monster equipped with "Ring of Magnetism".
VOLCANIC HAMMERER
“Volcanic Hammerer’s” Life Point damage inflicting effect can be activated when another card
effect is preventing “Volcanic Hammerer” from attacking.
“Volcanic Hammerer’s” Life Point damage inflicting effect can be used by the player taking
the very first turn of the Duel, even though he/she does not have a Battle Phase.
VOLCANIC RECHARGE
This card targets up to 3 cards in the Graveyard.
If 1 or more of the targeted cards is removed from the Graveyard by an effect Chained to
“Volcanic Recharge”, the other targets will still be returned to your Deck when “Volcanic
Recharge” resolves.
VOLCANIC SCATTERSHOT
If this card is sent to the Graveyard for the effect of a “Blaze Accelerator” card, its effect to
inflict 500 damage to your opponent does not activate.
The effect “inflict 500 damage to your opponent.“ of other “Volcanic Scattershot” cards sent
to the Graveyard as a cost to activate the effect of this card will activate. Their effects will go
on a new Chain after the resolution of “Blaze Accelerator” or “Tri-Blaze Accelerator.”
You can send 1 “Volcanic Scattershot” from your hand and 1 from your Deck, or 2 from
either your hand or Deck to the Graveyard to pay the cost of this card’s effect.
VOLCANIC SHELL
If this card is removed from the Graveyard after activating its effect, and return to the
Graveyard during the same turn, its effect can be activated again.
You cannot activate this card’s effect if you have no “Volcanic Shells” in your Deck.
VOLCANIC SLICER
If “Volcanic Slicer” is flipped face-down after its effect has been activated, and flipped-face
up in the same turn, it can attack that turn.
“Volcanic Slicer’s” Life Point damage inflicting effect can be activated when another card
effect is preventing “Volcanic Slicer” from attacking.
“Volcanic Slicer’s” Life Point damage inflicting effect can be used by the player taking the
very first turn of the Duel, even though he/she does not have a Battle Phase.
Tributing all your monsters to Special Summon “Voltanis the Adjudicator” is a cost. If you do
not have at least 1 monster to Tribute, you cannot activate this effect.
“Voltanis’s” effect does not target the cards you want to destroy.
If “DNA Surgery” is on the field making all monsters Fairy-Type, then all the monsters you
Tributed will count towards “Voltanis’s” effect for determining how many cards are destroyed
by “Voltanis”.
You cannot Special Summon “Voltanis the Adjudicator” if “Mask of Restrict” is active on the
field.
If you select to remove a face-down Spell or Trap Card, and the opponent activates it in a
chain, the card will still be removed from play after it resolves.
This card’s second effect targets the monster you attack. It is a Trigger Effect that activates
when you declare the attack, and it can be chained to.
If you attack a face-down Defense Position monster and activate this card’s effect to change
its Battle Position, the monster will be changed to face-up Attack Position. If it has a Flip
Effect it will not be activated, as stated on the card.
Once properly Summoned by the method written in the text this card can be Special
Summoned from the Graveyard with effects like “Call of the Haunted” or “Re-Fusion”.
WABOKU
"Waboku" makes Battle Damage dealt by your opponent's monsters to your monsters and to
your Life Points become zero.
"Waboku" applies to ALL of the monsters on that player's side of the field for the entire turn.
To illustrate how "Waboku" works, here are some scenarios and their results:
SCENARIO 1: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball", and
Player B activates "Waboku". RESULT: Player A's (attacking) "Mega Thunderball" is
destroyed. Player B's "Mega Thunderball" (with equal ATK) is NOT destroyed.
SCENARIO 2: Player A activates "Waboku". Player A's "Mega Thunderball" then attacks
Player B's "Mega Thunderball". RESULT: Player B's "Mega Thunderball" is destroyed. Player
A's (attacking) "Mega Thunderball" is NOT destroyed. So you can use "Waboku" "offensively"
when attacking an equal ATK monster.
SCENARIO 3: Player A activates "Waboku". Player A's "Blue-Eyes White Dragon" then attacks
Player B's "Sanga of the Thunder". Player B uses "Sanga of the Thunder"'s effect (during the
Damage Step). RESULT: Player A's "Blue-Eyes White Dragon" (ATK 0) is not destroyed, nor
does Player A lose any Life Points, because of Player A's "Waboku".
SCENARIO 4: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball". Player B
activates "Fairy Box" or "Mirror Wall". Player A activates "Waboku". RESULT: Player A's
"Mega Thunderball" (with reduced ATK) is not destroyed, nor does Player A lose any life
points, because of Player A's "Waboku". But because Player A's "Mega Thunderball" had
reduced ATK, Player B's "Mega Thunderball" is not destroyed either.
WALL OF ILLUSION
If the monster battling with "Wall of Illusion" is somehow destroyed during Damage
Calculation, it is sent to the Graveyard and NOT returned to the owner’s hand.
If "Wall of Revealing Light"'s effect is negated by "Royal Decree" or "Jinzo", and then that
card is destroyed, the effect of "Wall of Revealing Light" is re-applied.
The monsters prevented from attacking by "Wall of Revealing Light"'s effect cannot even
"declare" an attack.
You can chain "Last Turn" to your activation of "Wall of Revealing Light" as long as "Last
Turn"'s conditions are then correct (1000 or less Life Points).
You can activate "Wall of Revealing Light" during the Battle Step after an attack has been
declared. If the monster's ATK is lower than the Life Points you paid, the attack stops (does
not enter the Damage Step).
WATAPON
If you draw "Watapon" by the effect of "Graceful Charity" you can Special Summon it to the
field after you discard the two cards for "Graceful Charity".
"Painful Choice", "Graceful Charity", and "Witch of the Black Forest" are all examples of the
types of effects that will activate the effect of "Watapon".
WATER DRAGON
When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger
Effect activates. You must have at least 2 “Hydrogeddon” and 1 “Oxygeddon” in your
Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the
opponent can chain “Disappear” to remove from play 1 of the monsters, but the other 2 will
still be Special Summoned.
The effect of “Water Dragon” that activates when it is destroyed targets 2 “Hydrogeddon”
and 1 “Oxygeddon” in the Graveyard.
If you do not have 3 open Monster Card Zones after “Water Dragon” is sent to the
Graveyard, you cannot activate its effect.
If “Water Dragon” was face-down on the field when it was destroyed and sent to the
Graveyard, you can still activate its effect.
Missing the Timing: If “Water Dragon” is destroyed by an effect in the middle of a chain, you
will miss the timing and cannot Special Summon the 3 monsters from your Graveyard.
While “Water Dragon” is face-up on the field, either player can activate an effect to increase
the ATK of a FIRE or Pyro-Type monster, but the Continuous Effect of “Water Dragon” will
change it back to 0.
WAVE-MOTION CANNON
Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the
Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy
"Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send
"Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic
Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon"
(meaning when you place it face-up on the field).
If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion
Cannon".
You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the
Graveyard during the same turn, but it will not do any damage.
If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with
"Gamble", increase the count for "Wave-Motion Cannon" anyway.
WEAPON CHANGE
"Weapon Change" applies to the current ATK & DEF.
"Weapon Change"'s effect targets 1 monster. You select the monster when you activate
"Weapon Change"'s effect.
If you use "Weapon Change"'s effect on "Freed the Matchless General", "Weapon Change" is
destroyed.
Even if the selected monster's Type is changed by "DNA Surgery", the monster receives the
effect of "Weapon Change".
If you switch a monster's ATK/DEF with "Weapon Change", and then apply a new modifier,
apply it to the switched ATK/DEF. Then, after "Weapon Change"'s effect ceases, re-apply the
modifier to the reverted ATK/DEF once again.
If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use
"Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is
800/4400.
WHIRLWIND WEASEL
After “Whirlwind Weasel’s” Flip Effect has resolved, the effects of already face-up Spell and
Trap Cards, like “Ultimate Offering”, can still be activated. The effects of Spell and Trap
Cards that activate when the card is destroyed, such as “Blast with Chain” or “Ojamagic” will
also still be activated. (In other words, you cannot activate a card, but you can activate an
effect.)
Even if there are many monsters, "White Magician Pikeru" increases Life Points by 1 lump
sum.
If you resolve "White Magician Pikeru"'s effect and then in the same Standby Phase the
number of monsters on the field increases, you don't get additional Life Points.
WILD FIRE
You cannot activate this card if you do not control a “Blaze Accelerator” card.
You cannot activate this card if there are no monsters on the field.
If there are no monsters on the field when “Wild Fire” resolves, you cannot Special Summon
any Tokens, but you can declare an attack that turn.
You cannot activate "Wild Fire" if you are prevented from Special Summoning monsters, due
to an effect like "Scapegoat".
If you activate "Wild Fire" the effect that you cannot declare an attack affects you, the
player, so even a monster that is unaffected by the effects of Spell Cards like "Horus the
Black Flame Dragon LV6" cannot attack.
If "Ojama Yellow" is equipped with "Axe of Despair" (1000 ATK, 1000 DEF), if "Wild Nature's
Release" is activated then it increases "Ojama Yellow" to 2000 ATK, 1000 DEF. If "Axe of
Despair" is then destroyed, "Ojama Yellow" remains 2000 ATK, 1000 DEF.
If a monster is affected by "Wild Nature's Release", and its Type is then changed with "DNA
Surgery", the effect of "Wild Nature's Release" is not negated and the monster is still
destroyed during the End Phase.
If you activate multiple "Wild Nature's Releases", the effects are cumulative.
WINGED KURIBOH
If “Winged Kuriboh” is destroyed as a result of battle, its effect will not reduce the Battle
Damage its owner takes from that battle, because its effect doesn’t activate until later, when
it’s sent to the Graveyard. (And damage calculation has already happened by then.)
If “Winged Kuriboh” is destroyed and sent to the Graveyard, its effect activates and applies
for the rest of the turn, even if “Winged Kuriboh” is removed from play with “Disappear”, or
shuffled back into the Deck with “Fiber Jar”.
Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by
“Skill Drain” but it will be negated by “The End of Anubis”.
Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner
that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch
Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the
effect.
When “Winged Kuriboh” is destroyed and sent to the Graveyard, the activation of its effect
can be chained to.
After the effect of “Winged Kuriboh” resolves, the application of the effect (making Battle
Damage zero) does not start a chain and cannot be chained to.
If “Winged Kuriboh” is treated as an Equip Card (like if it’s equipped to “Relinquished”) and
it’s destroyed and sent to the Graveyard, its effect still activates.
If your opponent takes control of your “Winged Kuriboh” and when it tries to return to your
control you have no open Monster Card Zones, “Winged Kuriboh” is destroyed and sent to
the Graveyard, and its effect activates.
The “combined original ATK” of the destroyed monsters is calculated after the monsters are
destroyed and are no longer on the field. So a destroyed “King of the Skull Servants” would
add 0 damage to this effect, and a destroyed “Fusilier Dragon – the Dual Mode Beast” that
was Summoned without Tribute would add 2800 damage.
You cannot activate “Level Up!” to send “Winged Kuriboh LV10” to the Graveyard because it
does not have a monster’s name in its text.
You may return “Winged Kuriboh LV10” from your Graveyard to your Deck with the effect of
“The Graveyard in the Fourth Dimension”.
You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its
effect will resolve normally and not be negated, because it is no longer a face-up monster on
the field.
WINGED MINION
If the Fiend-Type monster that received the ATK and DEF increase from this card’s effect is
flipped face-down, the effect is reset and the ATK and DEF return to the original amounts.
You may Tribute two "Winged Minions" to increase the ATK and DEF of a Fiend-Type monster
by 1400 points.
If the Fiend-Type monster that was selected for this card’s effect is changed into a different
Type, by the effect of "DNA Surgery" for example, it retains the 700 point ATK and DEF
increase.
WINGED RHYNOS
This effect cannot be chained to the activation of the effect of an already face-up Continuous
Trap Card, like "Ultimate Offering". It can only be chained when a Trap Card itself is
activated (ie., flipped face-up).
This effect is a Spell Speed 2 Multi-Trigger Effect. Therefore, it cannot be chained to the
activation of a Counter Trap Card.
This effect can be activated multiple times in the same chain, but only once for each Trap
Card activated.
The effect of "Witch of the Black Forest" only activates when she is sent from the field to the
Graveyard, not from your hand or Deck, and not if she is removed from play.
If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do
not get its effect.
If you control your opponent’s "Witch of the Black Forest" and it is destroyed, your opponent
gets the effect since it activates in his/her Graveyard.
You can chain to the activation of "Witch of the Black Forest"’s effect.
WOODLAND SPRITE
"Woodland Sprite" gives you the ability to send Equip Spell Cards equipped to it to the
Graveyard. Sending them to the Graveyard for this specific purpose is the only way to
activate the effect and inflict 500 points of damage to your opponent.
This card’s effect can only be activated during your Main Phase, but may be activated more
than once per turn.
An Equip Spell Card sent to the Graveyard by this card’s effect is not "destroyed". So the
effects of "Butterfly Dagger – Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with
Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.
If you send "Black Pendant" to the Graveyard with this card’s effect, the effect of "Black
Pendant" will activate, because it does not have to be "destroyed", just sent to the
Graveyard.
You can activate "Premature Burial" to Special Summon "Woodland Sprite" from your
Graveyard, and then its effect to send "Premature Burial" to the Graveyard and "Woodland
Sprite" will remain on the field. This is because "Premature Burial" was not destroyed.
If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may
choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500
damage, and then control of "Woodland Sprite" would return to you.
WROUGHTWEILER
The effect of “Wroughtweiler” targets.
If the necessary 2 cards are not in the Graveyard when the effect of “Wroughtweiler”
resolves, the effect disappears. Even if the effect cannot resolve, it still starts a chain.
If you take control of the opponent’s monster with a “Charmer” and the opponent takes
control back with “Change of Heart”, control still reverts to you after the effect of “Change of
Heart” expires (even though it wasn’t your monster originally).
If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip
Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the
field.
If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-
down, the effect of the “Charmer” disappears.
If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is
not re-applied when it’s back on the field.
If the turn player controls a “Charmer” and a monster controlled by its effect, and activates
“Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to
destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still
destroyed by the effect of “Assault on GHQ”.
XING ZHEN HU
You can chain one of the 2 Spell or Trap Cards on the field to the activation of "Xing Zhen
Hu". However, the remaining one will not be able to be activated after "Xing Zhen Hu"
resolves.
If neither of the targeted Spell or Trap Cards is on the field when "Xing Zhen Hu" resolves,
then "Xing Zhen Hu" remains on the field meaninglessly.
These monsters cannot be Special Summoned from the Fusion Deck except by the method
described in their text. So they cannot be Special Summoned by the effect of "Magical
Scientist" or "Summoner of Illusions". They cannot be Special Summoned from the
Graveyard even after they have been Special Summoned by the method described in their
texts.
You must remove from play the monsters specified; you cannot use "Goddess with the Third
Eye", etc., because you are not performing a Fusion Summon.
You CAN remove a face-down "X-Head Cannon", etc., from play to Special Summon one of
these monsters from the Fusion Deck.
The Special Summoning of these monsters from the Fusion Deck has no Spell Speed and
cannot be chained to (but can be negated with "Solemn Judgment").
YATA-GARASU
If the Battle Damage caused by this card is reduced to 0 (with the effect of "Kuriboh",
"Waboku", etc.) its effect is not activated.
If this face-down Defense Position card is attacked by a monster with 0 ATK, its effect will
activate, since Battle Damage was inflicted to the attacking player.
Y-DRAGON HEAD
If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is
equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
YOMI SHIP
This card does NOT target. So it will destroy a Dragon even if "Lord of D." is in play, etc.
If destroyed by "Dark Ruler Ha Des", etc., the effect of "Yomi Ship" is negated.
If you Tribute Set "Zaborg the Thunder Monarch" face-down the effect is not activated.
ZERO GRAVITY
"Zero Gravity" won't flip a card face-down.
Z-METAL TANK
If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is
equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.
ZOLGA
When your opponent Tribute Summons with your "Zolga" using "Soul Exchange", the
controller of "Zolga" increases his Life Points.
When your opponent takes your "Zolga" with "Change of Heart" and Tribute Summons with
it, your opponent (the controller of "Zolga" when it was Tributed) increases his Life Points.
When a Tribute Summon using "Zolga" is negated by "Solemn Judgment", you don't increase
your Life Points.
The effect of "Zolga" can be chained to, and is Step 1 of a chain after a successful Summon.
Effects like "Trap Hole" would be Step 2.
When you Tribute Summon with 2 "Zolgas", both "Zolgas" effects are activated.
ZOMBIE MASTER
This card’s effect targets 1 Level 4 or lower Zombie-Type Monster when activated.
If you activate “Zombie Master’s” effect, and an effect is chained that removes “Zombie
Master” from the field or flips it face-down, the effect disappears and you cannot Special
Summon the targeted monster.
You can Special Summon the monster sent to the Graveyard as a cost to activate this effect.
ZOMBIE TIGER
When a monster equipped with "Zombie Tiger" destroys another monster, the discard effect
is applied before the destroyed monster is sent to the Graveyard.
You can damage your opponent’s Life Points by attacking an opponent’s monster with a
lower ATK than "Zombyra the Dark", but you cannot attack directly with him.
If "Zombyra the Dark" is the target of "Dark Spirit of the Silent" and your opponent controls
no monsters, it may attack directly.
The reduction in ATK occurs immediately after the opposing monster is destroyed.
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