200 Key AutoCAD
200 Key AutoCAD
html
http://ideatesolutions.blogspot.com/2014/04/autocad-2015-
command-and-selection.html
http://bestcadtips.com/top10-annoyances-using-autocad/
http://www.dotsoft.com/acadtips.htm
http://www.cad-notes.com/learn-how-to-write-command-scripts-
for-autocad-and-automate-your-plotting/
Table of Contents:
1. Manage Drawings
2. Toggle Drawing Modes
3. Manage Screen
4. Manage Workflow
5. Toggle General Features
6. Command Shortcuts
1. Manage Drawings
Ctrl+Page Up/Page Down Switch to next tab / switch to previous tab in current drawing
Ctrl+Q Exit
▲ up
2. Toggle Drawing Modes
▲ up
3. Manage Screen
▲ up
4. Manage Workflow
▲ up
5. Toggle General Features
▲ up
6. Command Shortcuts
3D Command Shortcuts
3DARRAY / Creates a 3D matrix of objects in a rectangular or pola
3A
arrangement.
3DORBIT/ Rotates the view in 3D space, but constrained to horizo
3D0
vertical orbit only.
3DWALK/ Changes the 3D view in a drawing interactively to creat
3DW
appearance of walking through the model.
3F 3DFACE/ Creates a three-sided or four-sided surface in 3D space.
3DMOVE/ In a 3D view, displays the 3D Move gizmo to aid in mov
3M
objects a specified distance in a specified direction.
3P 3DPOLY/ Creates a 3D polyline.
3DROTATE/ In a 3D view, displays the 3D Rotate gizmo to aid in re
3R
objects around a base point.
3DSCALE/ In a 3D view, displays the 3D Scale gizmo to aid in resi
3S
objects.
A Command Shortcuts
B Command Shortcuts
C Command Shortcuts
D Command Shortcuts
IMP IMPORT / Imports files of different formats into the current drawin
INTERSECT / Creates a 3D solid, surface, or 2D region from overla
IN
surfaces, or regions.
INTERFERE / Creates a temporary 3D solid from the interferences
INF
sets of selected 3D solids.
IO INSERTOBJ / Inserts a linked or embedded object.
LEN LENGTHEN / Changes the length of objects and the included angle
MESHSMOOTHLESS / Decreases the level of smoothness for mesh
LESS
one level.
LI LIST / Displays property data for selected objects.
LTS LTSCALE / Changes the scale factor of linetypes for all objects in a
LWEIGHT / Sets the current lineweight, lineweight display options
LW
lineweight units.
P Command Shortcuts
PATCH SURFPATCH /
PC POINTCLOUD /
PCATTACH POINTCLOUDATTACH /
PCINDEX POINTCLOUDINDEX /
S Command Shortcuts
SPL SPLINE / Creates a smooth curve that passes through or near spe
SECTIONPLANE / Creates a section object that acts as a cutting pl
SPLANE
3D objects.
SPLAY SEQUENCEPALY /
T Command Shortcuts
TH THICKNESS /
TI TILEMODE /
TOL TOLERANCE /
UNHIDE UNISOLATEOBJECTS /
UNISOLATE UNISOLATEOBJECT /
VIEW / Saves and restores named views, camera views, layout vie
V
preset views.
VGO VIEWGO / Restores a named view.
This all secret/commands were good to work with 2000+ versions of Auto-cad.
1. Step 1
1.)TRIM AND EXTENDED DIMENSIONS:-
Trim and extend commands were common commands for all people who were working on auto-
cad,this is such a handy feature and it seems that most user don't even know they can do this.
Use either Trim or Extend command to modify dimensions as well as arc, lines etc.
2. Step 2
2.)TRIM YOUR HATCHES:-
The new hatch capabilities allow you to trim your hatches just like you would other objects.
3. Step 3
1. Step 1
That is to Using TASKBAR command.
The new TASKBAR command allows you to see each drawing separately like other window
application.
Like shown In Image Below..!!!
1. Step 1
The New ZOOM TO OBJECT command zooms to one or more selected objects in the center of the
drawing area. you can select objects before or after you start the zoom command.
1. Step 1
6.) TEXTTOFRONT:-
A new command TEXTTOFRONT brings all your text and dimension text to the top of the draw
order stack.
Sourbh over 1 year ago
Auto-cad Users were always working on the black screen window, but through this feature
you are able to modify the background as you want, like gradient filling and picture, wall etc.
1. Step 1
Do you want to make your drawing more interesting?
You can assign an image of your choice or a color gradient to window background of the drawing
editor:
*Access the system dialog and select the system tab.
*Select the properties button for the 3D graphics display and turn on render option and enable
background.
*Use the background command to set the required parameters of the image and gradient.
*Use the shade mode command to use flat, gouraud or any other or any combination to use the
background of your choice.
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Sourbh over 1 year ago
Double Your Dimension Information
1. Step 1
You can get a second line of text on your dimensions by using the "\X" format code in
the SUFFIX field of your dimension style.
This example shows how to use commonly
used dimension requirements easily using
this shortcut
2. Step 2
You can get a second line of text on your dimensions by using the "\X" format code in
the SUFFIX field of your dimension style.
This example shows how to use commonly
used dimension requirements easily using
this shortcut
Sourbh over 1 year ago
Sourbh over 1 year ago
HIDE and SPEED UP your Palettes
1. Step 1
If you want to change the speed of your Auto-Hide, make the following change below.
Everyone in the 2005 versions don’t have to worry about this one anymore, since
Autodesk changed the default to the fastest speed available.
2. Step 2
If you want to change the speed of your Auto-Hide, make the following change below.
Everyone in the 2005 versions don’t have to worry about this one anymore, since
Autodesk changed the default to the fastest speed available.
Sourbh over 1 year ago
Sourbh over 1 year ag
Sourbh over 1 year ago
IS your hatch to dense???
1. Step 1
Auto-cad sets a default limit of hatch segments to 10000. So if your hatch has more segments
than that Auto-cad will not create the hatch. You can change this so that you can get a more
dense hatch when needed.
Key In the following command line to modify this setting. note that this key-in is case sensitive and
you must include parenthesis.
(setenv "MaxHatch" "10000")
Introduction
AutoCAD drawings are rarely completed simply by drawing lines, circles etc. Most likely you will need
to Modify these basic drawing objects in some way in order to create the image you need.
AutoCAD provides a whole range of modify tools such as Move, Copy, Rotate and Mirror. As
you can see, the command names are easily understandable. However, the way these
commands work is not always obvious. This tutorial is designed to show you how all of the
Modify commands work. If you just need information quickly, use the QuickFind toolbar
below to go straight to the information you need or select a topic from the contents list above.
As is usual with AutoCAD, the Modify tools can be accessed in one of three ways, from the keyboard,
from the pull-down menu and from the toolbar. All of the Modify tools are available from the Modify
pull-down and the Modify toolbar. In each section below, the toolbar, pull-down and keyboard options
are given. The method you choose is entirely up to you. Ultimately you will use the method that you
feel most comfortable with or the one you find most efficient. AutoCAD allows great flexibility and there
aren't any right or wrong ways of working. That said, it should be pointed out that the use of toolbars in
AutoCAD is almost always quicker than any other method.
The Modify toolbar is usually displayed by default but if it is not already displayed, you can display it
using the TOOLBAR command, View Toolbars… from the pull-down menu. When the Toolbar
dialogue box (shown above) appears, simply check the box next to "Modify" in the toolbars list. Many
AutoCAD users work with the Modify toolbar permanently docked on their screen because it gives
one-click access to all of the commands, making the drawing process much more efficient.
Toolbar Modify
The Erase command is one of the simplest AutoCAD commands and is one of the most used. The
command erases (deletes) any selected object(s) from the drawing. Remember you can always get
deleted objects back by typing U to undo, from the Standard toolbar or by using the OOPS
command.
Command Sequence
Command: ERASE
Select objects: (pick an object to erase)
Select objects: (to end the selection and erase the object)
If you simply want to erase the last object you created you can type L at the "Select objects" prompt.
The last object will be highlighted and you can then select more objects or to end the command.
See the "Object Selection" tutorial for more information on selecting objects.
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Toolbar Modify
The Copy command can be used to create one or more duplicates of any drawing object or objects
which you have previously created. Copy is a very useful and time-saving command because you can
create very complex drawing elements and then simply copy them as many times as you like.
Command Sequence
Command: COPY
Select objects: (pick object to copy, P1)
Select objects: (to end selection)
Specify base point or displacement, or [Multiple]: (pick P2 or M for multiple copies)
Specify second point of displacement or <use first point as
displacement>: (pick P3)
The multiple option allows you to create additional copies of the selected object(s) by picking as many
new points as you like. To end a multiple copy, just hit the key.
Notice that the "Base point", P2 and the "Second point", P3 do not have to be picked on or near the
object. The two points are simply used to indicate the distance and direction of the copied object from
the original object.
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Toolbar Modify
The Mirror command allows you to mirror selected objects in your drawing by picking them and then
defining the position of an imaginary mirror line using two points.
Command Sequence
Command: MIRROR
Select objects: (pick object to mirror, P1)
Select objects: (to end selection)
Specify first point of mirror line: (pick P2)
Specify second point of mirror line: (pick P3)
Delete source objects? [Yes/No] <N>: (for No to keep the original object)
Notice that in the command sequence above, pressing the key when asked whether to "Delete
source objects?" resulted in a "No" response. This is because "No" is the default option. AutoCAD
always shows the default option within triangular brackets, in this case "<N>". Many AutoCAD
commands offer default options. They are usually the most commonly used and you need only right-
click and select "Enter" from the menu or press on the keyboard to accept them.
In order to create perfectly horizontal or vertical mirror lines use Ortho. For more information on the
use of Ortho and other drawing aids, see the "Drawing Aids" tutorial.
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Toolbar Modify
Offset is probably one of the most useful commands for constructing drawings. The Offset command
creates a new object parallel to or concentric with a selected object. The new object is drawn at a user
defined distance (the offset) from the original and in a direction chosen by the user with a pick point.
You can offset lines, arcs, circles, ellipses, 2D polylines, xlines, rays and planar splines.
Command Sequence
Command: OFFSET
Specify offset distance or [Through] <1.0000>: 10 (specify distance)
Select object to offset or <exit>: (select object, P1)
Specify point on side to offset: (pick direction, P2)
Select object to offset or <exit>: (to end or select another object to offset)
In the illustration below, a line (cyan) has been offset to the right through a distance "Offset" by picking
a point to the right of the original line. The result is a new line (red) to the right of the original.
Circles can be offset inside or outside of themselves to create a new circle which is concentric (has the
same centre point) with the original circle. In the illustration, a new circle (red) has been created
outside of the original by picking a point outside of the original circle. The radius of the new circle is the
offset distance "Offset" plus the radius of the original circle.
In the illustration above, the new objects and original objects are shown in different colours for clarity.
In reality, offset objects inherit theirobject properties from the original object. See the "Object
Properties" tutorial for details.
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Toolbar Modify
The Array command makes multiple copies of selected objects in a rectangular matrix (columns and
rows) or a polar (circular) pattern. This command has been completely transformed in AutoCAD 2000i.
It is now completely dialogue box driven with the option to see a preview of the array before it is
created. You can also now create rectangular arrays at a user specified angle angle. This constitutes a
major improvement in usability.
Try creating this array yourself. First, draw a rectangle 20 drawing units wide and 10 drawing units tall.
To do this, start the rectangle command Draw Rectangle from the pull-down menu. When you are
prompted to pick a point, pick somewhere in the lower left quarter of the drawing area. Then, when
you are prompted for a second point, enter the relative cartesian co-ordinate @20,10. You have now
drawn a rectangle at the right size. See the Using Co-ordinates tutorial for more information on
drawing with co-ordinates.
Now start the Array command.First of all, make sure that the Rectangular Array radio button is
selected and that you are looking at the Rectangular Array dialogue box and now follow the steps
below:
1. Click the Select objects button. The dialogue box will temporarily disappear enabling you to
select the rectangle you just drew. Press the Return button on your keyboard to complete the
selection. You are now returned to the dialogue box and the message immediately below the
Select Objects button should read "1 objects selected".
2. Enter the number of rows required in the Rows edit box. For this example, enter the value "3".
Notice that the schematic preview on the right hand side of the dialogue box updates to reflect
the values you are entering.
3. Enter the number of columns required in the Columns edit box. Enter the value "2".
4. Enter the row offset in the Row Offset edit box. This is the distance DR in the illustration
above. Note that tis is not the distance between rows. In this example, our rectangle is 10
units high and we will enter a row offset of 15. The result will be a 5 unit gap between
rectangles.
5. Enter the column offset in the Column Offset edit box. The same parameters apply as for the
row offset. Enter a value of 25 to give a 5 unit gap between our rectangles.
You should now have an array that looks similar to the one in the illustration above consisting of 6
rectangles arranged in 3 rows and 2 columns. As you can se, this command is very powerful and can
save lots of time if used carefully.
1. Click the Select objects button. The dialogue box will temporarily disappear enabling you to
select the rectangle you just drew. Press the Return button on your keyboard to complete the
selection. You are now returned to the dialogue box and the message immediately below the
Select Objects button should read "1 objects selected".
2. Specify the center point for the array. This is the point C in the illustration below. You can do
this by entering x and y co-ordinates into the appropriate edit boxes if you know what these
values should be. However, this is rarely the case and most often you will want to click the
Pick Center Point button to pick a point from the drawing area. Pick a point somewhere below
the rectangle you have just drawn.
3. Enter a value for the total number of items. For this example, enter the value "6". Notice that
once again, the schematic preview updates to reflect the values you have entered.
4. Make sure that the Rotate items as copied checkbox is checked.
The array you have just drawn should look something like the one illustrated below, left. Take some
time to play around with the other options in the Array dialogue box to see what they can do.
The illustration above shows the results of a polar array using an original rectangle (cyan) copied six
times about a centre point C, through an angle of 360 degrees (full circle). The only difference
between the array on the left and the one on the right is that the Rotate items as copied checkbox
was not checked in the right hand example.
All new objects created with the Array command will inherit the object properties of the original object.
See the "Object Properties" tutorial for information on object properties.
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Toolbar Modify
The Move command works in a similar way to the Copy command except that no copy is made, the
selected object(s) is simply moved from one location to another.
Command Sequence
Command: MOVE
Select objects: (pick object to move, P1)
Select objects: (to end selection)
Specify base point or displacement: (pick P2)
Specify second point of displacement or <use first point as
displacement>: (pick P3)
Note that as with the Copy command, the two pick points, P2 and P3 are used only to indicate the
distance and direction of movement.
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Toolbar Modify
The Rotate command allows an object or objects to be rotated about a point selected by the user.
AutoCAD prompts for a second rotation point or an angle which can be typed at the keyboard.
Command Sequence
Command: ROTATE
Current positive angle in UCS: ANGDIR=counterclockwise ANGBASE=0
Select objects: (pick object to rotate, P1)
Select objects: (to end selection)
Specify base point: (pick base point, P2)
Specify rotation angle or [Reference]: (pick second point, P3 or enter angle)
Remember, by default, AutoCAD angles start at 3 o'clock and increase in an anti-clockwise direction.
The "ANGDIR" and "ANGBASE" variables remind you of this. If you want to rotate in a clockwise
direction you can enter a negative angle by using a minus sign.
Note: You can change the angle direction and the base angle using the Units command, Format
Units… from the pull-down menu. Click the "Clockwise" check box to change the direction and click
the "Direction…" button to set the base angle.
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Toolbar Modify
The Scale command can be used to change the size of an object or group of objects. You are
prompted for a pick point about which the selection set will be scaled. Scaling can then be completed
by picking a second point (not always easy because it can sometimes be difficult to precisely control
the scaling) or by entering a scale factor at the keyboard. For example a scale factor of 2 will double
the size of the objects in the selection set and a factor of 0.5 will half them.
Command Sequence
Command: SCALE
Select objects: (pick objects to be scaled, P1)
Select objects: (to end selection)
Specify base point: (pick base point, P2)
Specify scale factor or [Reference]: (pick second point, P3 or enter scale factor)
In the example shown above, the original tree symbol has been enlarged by dynamically scaling it
using pick points to determine the change in scale. If you want to scale an object precisely, it is much
easier to enter a scale factor using the keyboard.
Note that the position of the new sized tree symbol is determined by the location of the base point. The
base point, P2 has been picked to the upper right of the centre of the tree which resulted in the centre
of the tree shifting to a lower left position. If the base point had been picked in the centre of the tree
symbol, the tree would have remained in the same position. In theory the base point can be any point
in the drawing area but for ease of control it is best to choose a known point so that the results are
obvious.
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Toolbar Modify
Command Sequence
Command: STRETCH
Select objects to stretch by crossing-window or crossing-polygon...
Select objects: (pick first point of crossing window)
Specify opposite corner: (pick second point of window)
Select objects: (to end selection)
Specify base point or displacement: (pick base point)
Specify second point of displacement: (pick second point)
To select vertices to stretch, you must use a crossing window or polygon. See the "Object Selection"
tutorial for details of these selection methods.
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To stretch an object using grips, simply select the object by clicking on it (you can do this without
starting a command). The object becomes highlighted and small square grips appear at each vertex
and various snap points, depending upon the object type. Click a grip to activate it and click again to
reposition it. When you have completed your modifications, use the Escape key (Esc) at the top left of
your keyboard to deselect the object and release grips.
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Toolbar Modify
The Lengthen command can often be used instead of either the Trim or Extend commands. Indeed
the end result is exactly the same. The Lengthen command can be used to either lengthen or shorten
Lines, Arcs, open Polylines, elliptical Arcs and open Splines without the use of cutting or boundary
edges.
Command Sequence
Command: LENGTHEN
Select an object or [DElta/Percent/Total/DYnamic]: DY
Select an object to change or [Undo]: (select a line or arc)
Specify new end point: (pick new end point)
Select an object to change or [Undo]: (to end)
The command sequence above demonstrates the use of the Dynamic Lengthen option which is
probably the most useful for general purpose drafting. However, the other options are worth getting to
know because they can save lots of time and effort.
The Total option allows you to change the total length of a line to any value that you specify. The
Percent option allows you to change a line length using a percentage. For example, a value of 50 will
result in a line one half the length of the original and a value of 200 will result in a line twice the length
of the original. The Delta option can be used to extend or reduce the endpoint of a line by a given
distance. The endpoint affected by the change is the one closest to the pick point when the object
selection is made.
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The Trim command is slightly more complicated than many other modify commands. To get a better
understanding of how it works, draw a square, circle and line as illustrated above and then follow the
command sequence below. Don't forget to watch the AutoCAD command line at each stage of the
process.
Command Sequence
Command: TRIM
Current settings: Projection=UCS Edge=None
Select cutting edges ...
Select objects: (select the cutting edge, P1)
Select objects: (to end cutting edge selection)
Select object to trim or shift-select to extend or [Project/Edge/Undo]:(pick
(to end)
Notice that at each trimming step you are given the option to undo the previous trim. This can be very
useful if you inadvertently pick the wrong object.
In the above example, when the objects were trimmed, both pick points were made to the right of the
cutting edge, resulting in the removal of that part of the objects to the right of the cutting edge.
Obviously, the portion of square and circle to the left of the cutting edge could have been removed by
picking to the left of the cutting edge. Also, you may not have noticed it, but by trimming a circle you
have created an Arc object. This makes no visible difference but the object type has changed.
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Toolbar Modify
Lines and other objects can be extended in one of two directions. In the
illustration on the right, the red line could be extended either to the right or to the left. You can tell
AutoCAD in which direction to extend by picking a point to the right or left of the midpoint respectively.
AutoCAD does not intuitively know where the boundary edge lies so you must explicitly indicate the
direction of extension by picking either one side or other of the midpoint.
Draw the lines as shown in the illustration and follow the command sequence below.
Command Sequence
Command: EXTEND
Current settings: Projection=UCS Edge=None
Select boundary edges ...
Select objects: (select the boundary edge, P1)
Select objects: (to end boundary edge selection)
Select object to extend or shift-select to trim or [Project/Edge/Undo]: (pick
(to end)
Sometimes you may get the message "Object does not intersect an edge" or "No edge in that
direction". If this happens it means that you are either picking the wrong end of the object or the object
you are trying to extend will not meet the boundary edge. The solution is either to pick near the end
you want to extend or to move the boundary edge so that the extended line will intersect with it.
Using Edgemode
If the line you are trying to extend does not intersect with the boundary line, you can use the "Edge"
option to toggle Edgemode to "Extend" (the default is "No Extend"). When the Extend command is set
to Extend Mode, the objects being extended will extend to an imaginary line through the boundary
edge, irrespective of whether the extended object actually intersects with the boundary edge. This is
particularly useful and can save lots of time.
Command: EXTEND
Select boundary edges: (Projmode = UCS, Edgemode = No extend)
Select objects: (select the boundary edge, P1)
Select objects: (to end boundary edge selection)
Select object to extend or shift-select to trim or [Project/Edge/Undo]: E (to
Edgemode to Extend)
Select object to extend or shift-select to trim or [Project/Edge/Undo]: (pick
(to end)
Notice that the current value of Edgemode is always displayed on the command line when you start
the Extend command. The Edge option can also be used with the Trim command to enable trimming
to cutting edges which do not actually intersect the object to trim. Edgemode is a system variable, so
any change to its value will affect both the Trim and Extend commands.
See the Lengthen command for more ways to extend and trim objects.
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The Break command enables you to break (remove part of) an object by defining two break points. In
the illustration below, a corner of a rectangle has been removed. The Break command can be used
with lines, polylines, circles, arcs ellipses, splines, xlines and rays. When you break an object, you can
either select the object using the first break point and then pick the second break point, or you can
select the object and then pick the two break points.
Command Sequence
Command: BREAK
Select objects: (select the object using the first break point, P1)
Specify second break point or [First point]: (pick the second break point, P2)
Sometimes you may want to select the object first and then specify the two break points. If this is the
case, use the "First point" option to specify the first break point. By default, AutoCAD assumes that the
point used to select the object is the first break point. This is often confusing for new users.
It may sometimes be necessary to break a line into two without removing any part of it. In this case,
simply pick the first and second break points in the same position.
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Toolbar Modify
The Chamfer command enables you to create a chamfer between any two non-parallel lines as in the
illustration below or any two adjacent polyline segments. Usually, the Chamfer command is used to set
the chamfer distances before drawing the chamfer. Follow the command sequence below where the
chamfer distances are changed to 20 before the chamfer is made.
Command Sequence
Command: CHAMFER
(TRIM mode) Current chamfer Dist1 = 10.0000, Dist2 = 10.0000
Select first line or [Polyline/Distance/Angle/Trim/Method]: D (to set distances)
Specify first chamfer distance <10.0000>: 20 (enter required distance)
Specify second chamfer distance <20.0000>: (first distance value or enter a different
value)
Select first line or [Polyline/Distance/Angle/Trim/Method]: (pick P1)
Select second line: (pick P2)
Notice from the command sequence that there are a number of options which can be used to control
the way the Chamfer command behaves. The Polyline option can be used to chamfer all vertexes of a
polyline simultaneously. The Distance option allows you to specify the two chamfer distances. Angle
allows the angle between the first line and the chamfer to be specified. Trim is used to control whether
the original lines are trimmed to the chamfer or remain as they are. Finally, Method is used to toggle
the command between Distance and Angle mode. When Angle mode is used, the chamfer is defined
using one distance and an angle rather than two distances.
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Toolbar Modify
Pull-down Modify Fillet
The Fillet command is a very useful tool which allows you to draw an arc between two intersecting
lines or adjacent polyline segments. You first need to use the command to set the required radius and
then a second time to select the two lines.
Command Sequence
Command: FILLET
Current settings: Mode = TRIM, Radius = 10.0000
Select first object or [Polyline/Radius/Trim]: R
Specify fillet radius <10.000>: 25
Select first object or [Polyline/Radius/Trim]: (pick P1)
Select second object : (pick P2)
Command: FILLET
Current settings: Mode = TRIM, Radius = 10.0000
Select first object or [Polyline/Radius/Trim]: P
Select 2D polyline: (pick P1)
4 lines were filleted
Tip: Make sure that the radius you specify will fit the objects you select, otherwise the fillet command
will not work.
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Toolbar Modify
Keyboard EXPLODE
The Explode command is used to "explode" single objects back to their constituent parts. In other
words, the command is used to return blocks, polylines etc. (which may be composed of a number of
component objects) back to their individual component parts. The change has no visible effect.
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The command line window displays 3 lines of text by default. You can change this by clicking
and dragging the top of the window frame. When you are starting with AutoCAD you may like
to see more than 3 lines. The illustration below shows the command line window increased in
size to 6 lines.
The command line can also be displayed as a floating text window. The AutoCAD text window
is displayed by pressing the F2 key on the keyboard. See Function Keys on the Drawing Aids
tutorial for more details.
You can control the way text is mirrored using the MIRRTEXT variable.
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http://www.glue.umd.edu/afs/glue.umd.edu/system/info/olh/Engineering/Autocad/edit
<font size=+1>
<pre>
Edit and Inquiry commands in Autocad :
1) Autocad can be set to allow the user to select the objects first, and
then accept commands to process them. This is called noun/verb selection.
This mode of operation can be enabled/disabled using the DDSELECT command
which opens up a dialogue box.
2) The commands can be given first, and the objects can be specified when
the user is prompted for them.
3) The SELECT command can be used to select a specific selection set, which
can be referred to in subsequent editing operations.
The ERASE command permanently removes specified objects. To erase only the
drawn object, enter "L" at the 'select oblects' prompt.
The OOPS command restores only the most recently erased objects.
The SCALE command allows the size of objects to be changed. It scales the
object about a reference point, by expanding/shrinking it equally in all
directions. SCALE can be used to rescale an entire drawing in one go.
The DDEDIT command allows editing of both text and attribute definitions.
The command can be used either in paper space or in model space, whichever
is active when the command is issued. It cannot be used on text attributes
that are part of a block.
The BREAK command erases part of a line, trace, circle, arc or 2D polyline
The end points of the part are specified by the user.
The TRIM command is used to trim objects such that they end exactly at
cutting edges defined by other intersecting objects.
The EXTEND command is the complement of the TRIM command because it lets
you extend an object till it meets another object.
The DIVIDE command lets you divide an entity into several equal-length
parts, placing markers along the object at the dividing points.
There are two basic commands for this : PEDIT and EXPLODE
Undoing commands :
U command : causes the most recent command to be undone.
Inquiry commands are commands which allow the user to inquire into
locations and relationships into entities.