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428113ce2 Pnach

This document contains cheat codes for Budokai Tenkaichi 3 to modify various gameplay aspects like character stats and abilities. It includes codes to unlock all missions and achievements without progressing through the story mode. The codes are organized into sections for fighting modes, dragon sim mode, and other cheats. Instructions are provided on how to enable or disable specific codes as needed.

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Video Game God
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100% found this document useful (1 vote)
3K views14 pages

428113ce2 Pnach

This document contains cheat codes for Budokai Tenkaichi 3 to modify various gameplay aspects like character stats and abilities. It includes codes to unlock all missions and achievements without progressing through the story mode. The codes are organized into sections for fighting modes, dragon sim mode, and other cheats. Instructions are provided on how to enable or disable specific codes as needed.

Uploaded by

Video Game God
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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comment=Budokai Tenkaichi 3 cheats by Miseru99

//NTSC version(SLUS-21678)
//comment OUT(disable) cheats you doesn't want by putting "//" before them
//cheats sets to my liking by default:P

//Guess this grown quite a bit soo I'll list a content for easier seeking:
//1 - Fighting Mode Codes
//- pretty much what the name says,
//2 - Dragon Sim Codes
//- same as previously, name describes it,
//3 - Other Cheat Codes
//- unlocking 100% game, red potaras etc.,
//4 - Game Patches
//- disc fusion "fix" and widescreen.

//Warning: If you don't want to cheat you can just mass replace(even plain notepad
is able to do soo)
//every "patch=1,EE" to "//patch=1,EE" and then unlock game patches or whatever you
were interested in.
//Make sure to edit codes you wish to use BEFORE running them in pcsx2 as they
seriously DO ALOT,
//including unlocking 100% game from fresh new game without any save;P.
//Have Fun.

//====================================1 - Fighting Mode


Codes======================================:
//(They heavily affect gameplay/doesn't work in story mode)

//*Codes from halo to max power are listed for every char in team battle, in rising
order
//so if you know how:P, you can easily change the values to be different for each
char in fight*

//Add Halo/Ki Regen(model part visible probably only for Goku/Vegeta)


//Player 1
//patch=1,EE,0187109B,extended,000000xx
//patch=1,EE,0187113F,extended,000000xx
//patch=1,EE,018711E3,extended,000000xx
//patch=1,EE,01871287,extended,000000xx
//patch=1,EE,0187132B,extended,000000xx
//Player 2
//patch=1,EE,0187269B,extended,000000xx
//patch=1,EE,0187273F,extended,000000xx
//patch=1,EE,018727E3,extended,000000xx
//patch=1,EE,01872887,extended,000000xx
//patch=1,EE,0187292B,extended,000000xx
//for xx:
//02 = halo
//05 = ultra ki regen
//03 = halo + ultra ki regen

//HP Regen
//Player 1
//patch=1,EE,0187108F,extended,000000FF
//patch=1,EE,01871133,extended,000000FF
//patch=1,EE,018711D7,extended,000000FF
//patch=1,EE,0187127B,extended,000000FF
//patch=1,EE,0187131F,extended,000000FF
//Player 2
//patch=1,EE,0187268F,extended,000000FF
//patch=1,EE,01872733,extended,000000FF
//patch=1,EE,018727D7,extended,000000FF
//patch=1,EE,0187287B,extended,000000FF
//patch=1,EE,0187291F,extended,000000FF

//Aura color
//Player 1
//patch=1,EE,01871096,extended,000000xx
//patch=1,EE,0187113A,extended,000000xx
//patch=1,EE,018711DE,extended,000000xx
//patch=1,EE,01871282,extended,000000xx
//patch=1,EE,01871326,extended,000000xx
//Player 2
//patch=1,EE,01872696,extended,000000xx
//patch=1,EE,0187273A,extended,000000xx
//patch=1,EE,018727DE,extended,000000xx
//patch=1,EE,01872882,extended,000000xx
//patch=1,EE,01872926,extended,000000xx
//for xx:
//10 gold
//01 red
//02 green
//04 blue
//08 pink

//Player 1 HP
//patch=1,EE,218710A4,extended,00030D40
//patch=1,EE,21871148,extended,00030D40
//patch=1,EE,218711EC,extended,00030D40
//patch=1,EE,21871290,extended,00030D40
//patch=1,EE,21871334,extended,00030D40
//P1 Max HP
//patch=1,EE,218710A8,extended,00030D40
//patch=1,EE,2187114C,extended,00030D40
//patch=1,EE,218711F0,extended,00030D40
//patch=1,EE,21871294,extended,00030D40
//patch=1,EE,21871338,extended,00030D40
//Player 2 HP
//patch=1,EE,218726A4,extended,00030D40
//patch=1,EE,21872748,extended,00030D40
//patch=1,EE,218727EC,extended,00030D40
//patch=1,EE,21872890,extended,00030D40
//patch=1,EE,21872934,extended,00030D40
//P2 Max HP
//patch=1,EE,218726A8,extended,00030D40
//patch=1,EE,2187274C,extended,00030D40
//patch=1,EE,218727F0,extended,00030D40
//patch=1,EE,21872894,extended,00030D40
//patch=1,EE,21872938,extended,00030D40
//P1 Ki
//patch=1,EE,218710B0,extended,000186A0
//patch=1,EE,21871154,extended,000186A0
//patch=1,EE,218711F8,extended,000186A0
//patch=1,EE,2187129C,extended,000186A0
//patch=1,EE,21871340,extended,000186A0
//P2 Ki
//patch=1,EE,218726B0,extended,000186A0
//patch=1,EE,21872754,extended,000186A0
//patch=1,EE,218727F8,extended,000186A0
//patch=1,EE,2187289C,extended,000186A0
//patch=1,EE,21872940,extended,000186A0
//P1 Blast
//patch=1,EE,218710B8,extended,000AAE60
//patch=1,EE,2187115C,extended,000AAE60
//patch=1,EE,21871200,extended,000AAE60
//patch=1,EE,218712A4,extended,000AAE60
//patch=1,EE,21871348,extended,000AAE60
//P1 Max Blast
//patch=1,EE,218710BC,extended,000AAE60
//patch=1,EE,21871160,extended,000AAE60
//patch=1,EE,21871204,extended,000AAE60
//patch=1,EE,218712A8,extended,000AAE60
//patch=1,EE,2187134C,extended,000AAE60
//P2 Blast
//patch=1,EE,218726B8,extended,000AAE60
//patch=1,EE,2187275C,extended,000AAE60
//patch=1,EE,21872800,extended,000AAE60
//patch=1,EE,218728A4,extended,000AAE60
//patch=1,EE,21872948,extended,000AAE60
//P2 Max Blast
//patch=1,EE,218726BC,extended,000AAE60
//patch=1,EE,21872760,extended,000AAE60
//patch=1,EE,21872804,extended,000AAE60
//patch=1,EE,218728A8,extended,000AAE60
//patch=1,EE,2187294C,extended,000AAE60
//P1 Max Power
//patch=1,EE,218710C0,extended,00000530
//patch=1,EE,21871164,extended,00000530
//patch=1,EE,21871208,extended,00000530
//patch=1,EE,218712AC,extended,00000530
//patch=1,EE,21871350,extended,00000530
//P2 Max Power
//patch=1,EE,218726C0,extended,00000530
//patch=1,EE,21872764,extended,00000530
//patch=1,EE,21872808,extended,00000530
//patch=1,EE,218728AC,extended,00000530
//patch=1,EE,21872950,extended,00000530
//Important note of two different max power modes:
//The first one(above) blocks the use of ultimates for cpu but does activate potara
bonuses that requires max power
//The second one(below) allows to spam ultimates, but disables the potara bonuses
//- as a workaround to make super uber duper cpu which uses max power potaras,
change 7530 to 0530 in the above codes
//and activate both of the codes for max power at the same time
//Oh what the hell I'll activate it that way by default;P, change 0530 back to 7530
if you wish to use only the first code.
//Different max power
//better for cpu players(if you want them to use ultimates), but sucks in replays
which are sensitive for codes
//Generally replays shouldn't be recorded with too much codes, weird stuff/glitches
can happen
P1
patch=1,EE,01871745,extended,00000068
patch=1,EE,01871795,extended,00000068
patch=1,EE,01876898,extended,00000080
P2
patch=1,EE,01872D45,extended,00000068
patch=1,EE,01872D95,extended,00000068
patch=1,EE,0187689C,extended,00000080

//Team Change
//P1
//patch=1,EE,2187105C,extended,000186A0
//P2
//patch=1,EE,2187265C,extended,000186A0

//CPU AI in slot 1
//patch=1,EE,21873478,extended,FFFFFFFF
//CPU AI in slot 2
//patch=1,EE,21873998,extended,FFFFFFFF
//To set CPU lvl instead of freeze use values from below instead of FFFFFFFF
//Very Weak 00000000
//Weak 00000006
//Average 0000000D
//Strong 00000015
//Very Strong 0000001D
//Max AI? 000000FF
//Freeze FFFFFFFF
//Possibly max AI setting can give even stronger CPU than normally,
//but cpu sucks and it's hard to tell the difference if there's any above Very
Strong.
//maybe it's reaction is a bit faster with it, but it's still CPU, making it easy
to win with.

//Clash control
//Player 1
//Beam Power - small advantage above CPU /just 1 = more dramatic /2 or more
difference = sure win
//patch=1,EE,2187150C,extended,00000001
//Number of hits (it's stupid - will constantly try to show no. of hits, leave it
unchanged or just freeze cpu hits as 0)
//patch=1,EE,21871510,extended,000003E7
//Player 2
//Beam Power
patch=1,EE,21872B0C,extended,00000000
//Number of hits
//patch=1,EE,21872B10,extended,00000000

//Ultimate spam P1(freeze 0)


//patch=1,EE,21871500,extended,00000000
//Ultimate spam P2(freeze 0)
//patch=1,EE,21872B00,extended,00000000

//Unlimited Rush Blast


//by counter
//patch=1,EE,018714A0,extended,00000000
//by cooldown
//patch=1,EE,018714A4,extended,00000000
//Always Max Power for Powered Ki Blast
//patch=1,EE,218714AC,extended,3F800000

//Unlimited Rush Blast P2


//by counter
//patch=1,EE,01872AA0,extended,00000000
//by cooldown
//patch=1,EE,01872AA4,extended,00000000
//Always Max Power for Powered Ki Blast P2
//patch=1,EE,21872AAC,extended,3F800000

//set all character hp same


//patch=1,EE,40564240,extended,00A10004
//patch=1,EE,00009C40,extended,00000000
//patch=1,EE,40564244,extended,00A10004
//patch=1,EE,00009C40,extended,00000000
//same for max blast
//patch=1,EE,4056424C,extended,00A10004
//patch=1,EE,00000007,extended,00000000
//to change the HP from base 40k edit both those - "00009C40"(it's in hexadecimal
format, use windows calc or whatever to convert;])
//to change amount of max blast bars just edit that - "00000007", anything above
7(normal max) will probably give graphical glitch.

//=======================================2 - Dragon Sim


Codes====================================:
//Max Level
//patch=1,EE,006AF7EC,extended,00000006

//Max Attack
//patch=1,EE,006AF7F0,extended,00000032

//Max Defense
//patch=1,EE,006AF7F4,extended,00000032

//Max HP
//patch=1,EE,006AF7F8,extended,00000064

//Max Points
//patch=1,EE,206AF7FC,extended,0098967F

//=======================================3 - Other Cheat


Codes=========================================:
//(They can give EVERYTHING without going through story mode)

Unlock all missions in story mode


patch=1,EE,406B9650,extended,00080004
patch=1,EE,0000003D,extended,00000000
patch=1,EE,406B9654,extended,00080004
patch=1,EE,0000FFFF,extended,00000000
patch=1,EE,406B9658,extended,00080004
patch=1,EE,0000FFFF,extended,00000000
patch=1,EE,406B965C,extended,00080004
patch=1,EE,00000000,extended,00000000
patch=1,EE,006B96D0,extended,00000001

Unlock Survival and all 100 missions without any cheat-score


patch=1,EE,006B9848,extended,0000001D
patch=1,EE,006B984C,extended,00000014

Mission 100 passed with Z score


activation&time
patch=1,EE,406B98CC,extended,00640003
patch=1,EE,00000401,extended,00000000
time
patch=1,EE,406B98D0,extended,00640003
patch=1,EE,00000017,extended,00000000
points
patch=1,EE,406B98D4,extended,00640003
patch=1,EE,0098967F,extended,00000000
Survival 1 with Z-score
Max Defeated
patch=1,EE,406B9D7C,extended,00030003
patch=1,EE,000003E7,extended,00000000
points
patch=1,EE,406B9D80,extended,00030003
patch=1,EE,0098967F,extended,00000000
time & score
patch=1,EE,406B9D84,extended,00030003
patch=1,EE,17000004,extended,00000000

//Fusion 1; 1st place


//patch=1,EE,006B9DBC,extended,00000000
//Fusion 2 passed with Z-score
//activation&time
//patch=1,EE,406B9DC0,extended,00050003
//patch=1,EE,00000401,extended,00000000
//time
//patch=1,EE,406B9DC4,extended,00050003
//patch=1,EE,00000017,extended,00000000
//points
//patch=1,EE,406B9DC8,extended,00050003
//patch=1,EE,0098967F,extended,00000000

Whole Training Passed


patch=1,EE,206BA44C,extended,00001FFF
patch=1,EE,206BA450,extended,000007FF
patch=1,EE,206BA454,extended,000003FF

All Tournaments
patch=1,EE,206BA048,extended,FFFFFFFF
patch=1,EE,206BA04C,extended,FFFFFFFF

Money / Z-Points
patch=1,EE,206BC668,extended,0098967F
7 Dragon Balls
patch=1,EE,006B9648,extended,000000FF

All music, characters and stages


patch=1,EE,406BA250,extended,00090001
patch=1,EE,FFFFFFFF,extended,00000000

All items
patch=1,EE,406BC508,extended,00260001
patch=1,EE,01010101,extended,00000000

Custom ability limit increased to 0x24(change that hex in second line to


customize)for all chars
(causes a little graphic glitch, potencially lower with lower values)
pretty much required for some heavier custom potara sets(ie when using codes below)

patch=1,EE,406BAE7C,extended,0061000E
patch=1,EE,00000024,extended,00000000
Custom 1 RED POTARA
patch=1,EE,406BAE48,extended,0061000E
patch=1,EE,01510156,extended,00000000
patch=1,EE,406BAE4C,extended,0061000E
patch=1,EE,01500152,extended,00000000
patch=1,EE,406BAE50,extended,0061000E
patch=1,EE,0143014A,extended,00000000
patch=1,EE,406BAE54,extended,0061000E
patch=1,EE,003B014F,extended,00000000

Custom 2 RED POTARA for fusion with Custom 1 and/or cheats for max energy
patch=1,EE,406BAE58,extended,0061000E
patch=1,EE,005C0060,extended,00000000
patch=1,EE,406BAE5C,extended,0061000E
patch=1,EE,00F60058,extended,00000000
patch=1,EE,406BAE60,extended,0061000E
patch=1,EE,01430054,extended,00000000
patch=1,EE,406BAE64,extended,0061000E
patch=1,EE,01520142,extended,00000000

//Custom 3 as learning example


//patch=1,EE,406BAE68,extended,0061000E
//patch=1,EE,aaaabbbb,extended,00000000
//patch=1,EE,406BAE6C,extended,0061000E
//patch=1,EE,ccccdddd,extended,00000000
//patch=1,EE,406BAE70,extended,0061000E
//patch=1,EE,eeeeffff,extended,00000000
//patch=1,EE,406BAE74,extended,0061000E
//patch=1,EE,gggghhhh,extended,00000000

//Ok look now at Custom 3 codes, fairy simple, just type hex number(the second
column on the included list) instead of:
//aaaa - first potara slot
//bbbb - second potara slot
//cccc - third potara slot
//dddd - fourth potara slot
//eeee - fifth potara slot
//ffff - sixth potara slot
//gggg - seventh potara slot
//hhhh - eighth potara slot(althrough in game it's for strategy type, in code can
be used for ANY potara type)

//If you want an empty slot ie. while building normal potara/non cheated set, but
wish to use the code to quickly edit all chars custom at once, just type 0000 for
any empty slot.

//Reminder: once you set potaras with codes, if you want to reedit them in-game,
you need to deactivate the code;]

//For choosen potaras use codes from below(Red Potaras at the bottom)

//NORMAL POTARA LIST

//ABILITY TYPE
//0001 Attack Up 1
//0002 Attack Up 2
//0003 Attack Up 3
//0004 Defense Up 1
//0005 Defense Up 2
//0006 Defense Up 3
//0007 Ki Power Up 1
//0008 Ki Power Up 2
//0009 Ki Power Up 3
//000A Super Up 1
//000B Super Up 2
//000C Super Up 3
//000D Attack Up 2 & Defense Down 1
//000E Defense Up 2 & Attack Down 1
//000F Ki Power Up 2 & Super Down 1
//0010 Super Up 2 & Power Down 1
//0011 Attack Up 3 & Super Down 1
//0012 Defense Up 3 & Attack Down 2
//0013 Ki Power Up 3 & Defense Down 1
//0014 Super Up 3 & Power Down 2
//0015 Attack Up 3 & Defense Down 2
//0016 Defense Up 3 & Power Down 1
//0017 Power Up 3 & Super Down 2
//0018 Super Up 3 & Attack Down 1

//SKILL TYPE
//0023 Flight
//0024 Unleash Latent Power 1
//0025 Unleash Latent Power 2
//0026 Unleash Latent Power 3
//0027 Ki Control
//0028 Dragon Dash Mastery
//0029 High Spot
//002A Essence of Sight
//002B Warrior Lineage
//002C Halo
//002D Demon Seal
//002E Satisfying Blow
//002F Active Heart
//0030 Indomitable Fighting Spirit
//0031 Mind Breaker
//0032 Gigantic Power
//0033 Rising Fighting Spirit
//0034 Secret Measures
//0035 Proof of Friendship
//0036 Dende's Healing Ability
//0037 Eternal Life
//0038 Tension Up
//0039 High Tension
//003A Water Blessing
//003B Spiritual Control
//003C Lover of Justice
//003D Evil Ambitions
//003E Dragon Heart
//003F Dragon Beat
//0040 Dragon Spirit
//0041 Confidence
//0042 Battle Control
//0043 Kibito's Secret Art
//0044 Persistent Threat
//0045 Miracle Master
//0046 Exquisite Skill
//0047 Quick Return
//0049 Unleash Ki
//004A Power of Rage
//004B Dragon Power
//004C Latent Energy!
//004D Fighting Spirit!
//004E Indignation!
//004F Serious!
//0050 Hatred of Saiyans
//0051 Rush Blast 1
//0052 Rush Blast 2
//0053 Rush Blast 3
//0054 Guard Master
//0055 Mirage
//0056 Warrior's Will
//0057 Evil Pride
//0058 Perfect Guard
//0059 Sparking Plus
//005A Style of the Strong
//005B Emperor's Aura
//005C Miracle Sparking
//005D Savior
//005E Light Body
//005F Power Body
//0060 Ultimate Body
//0061 Draconic Aura
//0062 Master Strike
//0063 Master Blast
//0064 Master Throw
//0065 Charged Attack
//0066 Quick Fast Attack
//0067 Dragon Break
//0068 Dragon Crush
//0069 Vanishing Break
//006A Vanishing Rush
//006B Combo Master
//006C Quick Charge
//006D Super Senses
//006E Broly's Ring
//006F Namek Power
//0070 Earth Power
//0071 Universal Power
//0072 Aura Charge Blue
//0073 Aura Charge Purple
//0074 Aura Charge Yellow
//0075 Aura Charge Red
//0076 Aura Charge Green
//0077 Aura Charge White
//0078 Aura Charge Pink
//0079 Aura Charge Violet
//007A Aura Charge Ultimate
//007B Aura Charge Ultimate 3
//007C Aura Charge Ultimate 4
//007D Master Roshi's Training
//007E King Kai's Training
//007F #18's Kiss
//0080 #17's Scarf
//0081 Medical Machine
//0089 Launch's Support

//STRATEGY TYPE
//008A Goku Type
//008B Vegeta Type
//008C Gohan Type
//008D Trunks Type
//008E Piccolo Type
//008F Krillin Type
//0090 Tien Type
//0091 Chiaotzu Type
//0092 Yajirobe Type
//0093 Frieza Type
//0094 Cell Type
//0095 Majin Buu Type
//0096 Broly Type
//0097 Ginyu Type
//0098 Recoome Type

//RED POTARA LIST


//00A3 Ultimate Warrior 1
//00A4 Ultimate Warrior 2
//00A5 Ultimate Warrior 3
//00A6 Ultimate Warrior 4
//00A7 Ultimate Warrior 5
//00A8 Ultimate Warrior 6
//00A9 Ultimate Warrior 7
//00AA Ultimate Warrior 8
//00AB Attack -25
//00AC Attack -24
//00AD Attack -23
//00AE Attack -22
//00AF Attack -21
//00B0 Attack -20
//00B1 Attack -19
//00B2 Attack -18
//00B3 Attack -17
//00B4 Attack -16
//00B5 Attack -15
//00B6 Attack -14
//00B7 Attack -13
//00B8 Attack -12
//00B9 Attack -11
//00BA Attack -10
//00BB Attack -9
//00BC Attack -8
//00BD Attack -7
//00BE Attack -6
//00BF Attack -5
//00C0 Attack -4
//00C1 Attack -3
//00C2 Attack -2
//00C3 Attack -1
//00C4 Attack 0
//00C5 Attack 1
//00C6 Attack 2
//00C7 Attack 3
//00C8 Attack 4
//00C9 Attack 5
//00CA Attack 6
//00CB Attack 7
//00CC Attack 8
//00CD Attack 9
//00CE Attack 10
//00CF Attack 11
//00D0 Attack 12
//00D1 Attack 13
//00D2 Attack 14
//00D3 Attack 15
//00D4 Attack 16
//00D5 Attack 17
//00D6 Attack 18
//00D7 Attack 19
//00D8 Attack 20
//00D9 Attack 21
//00DA Attack 22
//00DB Attack 23
//00DC Attack 24
//00DD Attack 25
//00DE Attack 26
//00DF Attack 27
//00E0 Attack 28
//00E1 Attack 29
//00E2 Attack 30
//00E3 Attack 31
//00E4 Attack 32
//00E5 Attack 33
//00E6 Attack 34
//00E7 Attack 35
//00E8 Attack 36
//00E9 Attack 37
//00EA Attack 38
//00EB Attack 39
//00EC Attack 40
//00ED Attack 41
//00EE Attack 42
//00EF Attack 43
//00F0 Attack 44
//00F1 Attack 45
//00F2 Attack 46
//00F3 Attack 47
//00F4 Attack 48
//00F5 Attack 49
//00F6 Attack 50
//00F7 Defense -25
//00F8 Defense -24
//00F9 Defense -23
//00FA Defense -22
//00FB Defense -21
//00FC Defense -20
//00FD Defense -19
//00FE Defense -18
//00FF Defense -17
//0100 Defense -16
//0101 Defense -15
//0102 Defense -14
//0103 Defense -13
//0104 Defense -12
//0105 Defense -11
//0106 Defense -10
//0107 Defense -9
//0108 Defense -8
//0109 Defense -7
//010A Defense -6
//010B Defense -5
//010C Defense -4
//010D Defense -3
//010E Defense -2
//010F Defense -1
//0110 Defense 0
//0111 Defense 1
//0112 Defense 2
//0113 Defense 3
//0114 Defense 4
//0115 Defense 5
//0116 Defense 6
//0117 Defense 7
//0118 Defense 8
//0119 Defense 9
//011A Defense 10
//011B Defense 11
//011C Defense 12
//011D Defense 13
//011E Defense 14
//011F Defense 15
//0120 Defense 16
//0121 Defense 17
//0122 Defense 18
//0123 Defense 19
//0124 Defense 20
//0125 Defense 21
//0126 Defense 22
//0127 Defense 23
//0128 Defense 24
//0129 Defense 25
//012A Defense 26
//012B Defense 27
//012C Defense 28
//012D Defense 29
//012E Defense 30
//012F Defense 31
//0130 Defense 32
//0131 Defense 33
//0132 Defense 34
//0133 Defense 35
//0134 Defense 36
//0135 Defense 37
//0136 Defense 38
//0137 Defense 39
//0138 Defense 40
//0139 Defense 41
//013A Defense 42
//013B Defense 43
//013C Defense 44
//013D Defense 45
//013E Defense 46
//013F Defense 47
//0140 Defense 48
//0141 Defense 49
//0142 Defense 50
//0143 Strength Enhancement +30k HP
//0144 Strength Reduction -30k HP
//0145 Blast Clash Weakened (Small)
//0146 Blast Clash Weakened (Medium)
//0147 Blast Clash Weakened (Large)
//0148 Absolutely Invincible Body
//0149 Go To Hell
//014A Super Mode
//014B Extreme Hand to Hand
//014C Extreme Energy Blast
//014D Extreme Blast
//014E Extreme Defense
//014F Resistor
//0150 Super Regeneration Cells
//0151 Complete Ki Control
//0152 God of Battle
//0153 Fierce God
//0154 Strength Reduction -10k HP
//0155 Strength Reduction -20k HP
//0156 Limitbreaker
//0157 Inherited Power

//====================================4 - Game
Patches======================================:
No Disc Required for Disc Fusion
(which doesn't work at all without this code in pcsx2)
patch=1,EE,203795C0,extended,00000000

//Widescreen Y(decreases height a bit)


//patch=1,EE,21873F94,extended,4410553E
//patch=1,EE,218746B4,extended,4410553E
//patch=1,EE,21874944,extended,4410553E
//patch=1,EE,21874C14,extended,4410553E
//patch=1,EE,21873FD4,extended,3E90674C
//patch=1,EE,218746F4,extended,3E90674C
//patch=1,EE,21874984,extended,3E90674C
//patch=1,EE,21874C54,extended,3E90674C

//camera control
//aka try to make width WS patch from height one, made completely based on my blind
vision
//possibly wrong, but maybe best possible, just moves the camera a bit back
//works only on the normal battle camera(ie not on special attacks/transformations
etc.)
//patch=1,EE,202FD054,extended,404CCCCD
//patch=1,EE,202FD058,extended,3A831CD5

//Widescreen X
//possibly could look better, requires render fix
//slightly broke beam math at long distance and map corners
//patch=1,EE,21873F80,extended,438B2DB7
//patch=1,EE,218746A0,extended,438B2DB7
//patch=1,EE,21874930,extended,438B2DB7
//patch=1,EE,21874C00,extended,438B2DB7
//patch=1,EE,21873FC0,extended,3E227450
//patch=1,EE,218746E0,extended,3E227450
//patch=1,EE,21874970,extended,3E227450
//patch=1,EE,21874C40,extended,3E227450
//renderfix
//patch=1,EE,202F94E4,extended,3F800000
//patch=1,EE,202FE594,extended,43E38E38

//Note WS doesn't work for character model viewer, and I'll probably not bother
with it couse it's just a room
//with character at the center, patching it isn't a priority, most people doesn't
even know their game has it.

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