comment=Budokai Tenkaichi 3 cheats by Miseru99
//NTSC version(SLUS-21678)
//comment OUT(disable) cheats you doesn't want by putting "//" before them
//cheats sets to my liking by default:P
//Guess this grown quite a bit soo I'll list a content for easier seeking:
//1 - Fighting Mode Codes
//- pretty much what the name says,
//2 - Dragon Sim Codes
//- same as previously, name describes it,
//3 - Other Cheat Codes
//- unlocking 100% game, red potaras etc.,
//4 - Game Patches
//- disc fusion "fix" and widescreen.
//Warning: If you don't want to cheat you can just mass replace(even plain notepad
is able to do soo)
//every "patch=1,EE" to "//patch=1,EE" and then unlock game patches or whatever you
were interested in.
//Make sure to edit codes you wish to use BEFORE running them in pcsx2 as they
seriously DO ALOT,
//including unlocking 100% game from fresh new game without any save;P.
//Have Fun.
//====================================1 - Fighting Mode
Codes======================================:
//(They heavily affect gameplay/doesn't work in story mode)
//*Codes from halo to max power are listed for every char in team battle, in rising
order
//so if you know how:P, you can easily change the values to be different for each
char in fight*
//Add Halo/Ki Regen(model part visible probably only for Goku/Vegeta)
//Player 1
//patch=1,EE,0187109B,extended,000000xx
//patch=1,EE,0187113F,extended,000000xx
//patch=1,EE,018711E3,extended,000000xx
//patch=1,EE,01871287,extended,000000xx
//patch=1,EE,0187132B,extended,000000xx
//Player 2
//patch=1,EE,0187269B,extended,000000xx
//patch=1,EE,0187273F,extended,000000xx
//patch=1,EE,018727E3,extended,000000xx
//patch=1,EE,01872887,extended,000000xx
//patch=1,EE,0187292B,extended,000000xx
//for xx:
//02 = halo
//05 = ultra ki regen
//03 = halo + ultra ki regen
//HP Regen
//Player 1
//patch=1,EE,0187108F,extended,000000FF
//patch=1,EE,01871133,extended,000000FF
//patch=1,EE,018711D7,extended,000000FF
//patch=1,EE,0187127B,extended,000000FF
//patch=1,EE,0187131F,extended,000000FF
//Player 2
//patch=1,EE,0187268F,extended,000000FF
//patch=1,EE,01872733,extended,000000FF
//patch=1,EE,018727D7,extended,000000FF
//patch=1,EE,0187287B,extended,000000FF
//patch=1,EE,0187291F,extended,000000FF
//Aura color
//Player 1
//patch=1,EE,01871096,extended,000000xx
//patch=1,EE,0187113A,extended,000000xx
//patch=1,EE,018711DE,extended,000000xx
//patch=1,EE,01871282,extended,000000xx
//patch=1,EE,01871326,extended,000000xx
//Player 2
//patch=1,EE,01872696,extended,000000xx
//patch=1,EE,0187273A,extended,000000xx
//patch=1,EE,018727DE,extended,000000xx
//patch=1,EE,01872882,extended,000000xx
//patch=1,EE,01872926,extended,000000xx
//for xx:
//10 gold
//01 red
//02 green
//04 blue
//08 pink
//Player 1 HP
//patch=1,EE,218710A4,extended,00030D40
//patch=1,EE,21871148,extended,00030D40
//patch=1,EE,218711EC,extended,00030D40
//patch=1,EE,21871290,extended,00030D40
//patch=1,EE,21871334,extended,00030D40
//P1 Max HP
//patch=1,EE,218710A8,extended,00030D40
//patch=1,EE,2187114C,extended,00030D40
//patch=1,EE,218711F0,extended,00030D40
//patch=1,EE,21871294,extended,00030D40
//patch=1,EE,21871338,extended,00030D40
//Player 2 HP
//patch=1,EE,218726A4,extended,00030D40
//patch=1,EE,21872748,extended,00030D40
//patch=1,EE,218727EC,extended,00030D40
//patch=1,EE,21872890,extended,00030D40
//patch=1,EE,21872934,extended,00030D40
//P2 Max HP
//patch=1,EE,218726A8,extended,00030D40
//patch=1,EE,2187274C,extended,00030D40
//patch=1,EE,218727F0,extended,00030D40
//patch=1,EE,21872894,extended,00030D40
//patch=1,EE,21872938,extended,00030D40
//P1 Ki
//patch=1,EE,218710B0,extended,000186A0
//patch=1,EE,21871154,extended,000186A0
//patch=1,EE,218711F8,extended,000186A0
//patch=1,EE,2187129C,extended,000186A0
//patch=1,EE,21871340,extended,000186A0
//P2 Ki
//patch=1,EE,218726B0,extended,000186A0
//patch=1,EE,21872754,extended,000186A0
//patch=1,EE,218727F8,extended,000186A0
//patch=1,EE,2187289C,extended,000186A0
//patch=1,EE,21872940,extended,000186A0
//P1 Blast
//patch=1,EE,218710B8,extended,000AAE60
//patch=1,EE,2187115C,extended,000AAE60
//patch=1,EE,21871200,extended,000AAE60
//patch=1,EE,218712A4,extended,000AAE60
//patch=1,EE,21871348,extended,000AAE60
//P1 Max Blast
//patch=1,EE,218710BC,extended,000AAE60
//patch=1,EE,21871160,extended,000AAE60
//patch=1,EE,21871204,extended,000AAE60
//patch=1,EE,218712A8,extended,000AAE60
//patch=1,EE,2187134C,extended,000AAE60
//P2 Blast
//patch=1,EE,218726B8,extended,000AAE60
//patch=1,EE,2187275C,extended,000AAE60
//patch=1,EE,21872800,extended,000AAE60
//patch=1,EE,218728A4,extended,000AAE60
//patch=1,EE,21872948,extended,000AAE60
//P2 Max Blast
//patch=1,EE,218726BC,extended,000AAE60
//patch=1,EE,21872760,extended,000AAE60
//patch=1,EE,21872804,extended,000AAE60
//patch=1,EE,218728A8,extended,000AAE60
//patch=1,EE,2187294C,extended,000AAE60
//P1 Max Power
//patch=1,EE,218710C0,extended,00000530
//patch=1,EE,21871164,extended,00000530
//patch=1,EE,21871208,extended,00000530
//patch=1,EE,218712AC,extended,00000530
//patch=1,EE,21871350,extended,00000530
//P2 Max Power
//patch=1,EE,218726C0,extended,00000530
//patch=1,EE,21872764,extended,00000530
//patch=1,EE,21872808,extended,00000530
//patch=1,EE,218728AC,extended,00000530
//patch=1,EE,21872950,extended,00000530
//Important note of two different max power modes:
//The first one(above) blocks the use of ultimates for cpu but does activate potara
bonuses that requires max power
//The second one(below) allows to spam ultimates, but disables the potara bonuses
//- as a workaround to make super uber duper cpu which uses max power potaras,
change 7530 to 0530 in the above codes
//and activate both of the codes for max power at the same time
//Oh what the hell I'll activate it that way by default;P, change 0530 back to 7530
if you wish to use only the first code.
//Different max power
//better for cpu players(if you want them to use ultimates), but sucks in replays
which are sensitive for codes
//Generally replays shouldn't be recorded with too much codes, weird stuff/glitches
can happen
P1
patch=1,EE,01871745,extended,00000068
patch=1,EE,01871795,extended,00000068
patch=1,EE,01876898,extended,00000080
P2
patch=1,EE,01872D45,extended,00000068
patch=1,EE,01872D95,extended,00000068
patch=1,EE,0187689C,extended,00000080
//Team Change
//P1
//patch=1,EE,2187105C,extended,000186A0
//P2
//patch=1,EE,2187265C,extended,000186A0
//CPU AI in slot 1
//patch=1,EE,21873478,extended,FFFFFFFF
//CPU AI in slot 2
//patch=1,EE,21873998,extended,FFFFFFFF
//To set CPU lvl instead of freeze use values from below instead of FFFFFFFF
//Very Weak   00000000
//Weak        00000006
//Average     0000000D
//Strong      00000015
//Very Strong 0000001D
//Max AI?     000000FF
//Freeze      FFFFFFFF
//Possibly max AI setting can give even stronger CPU than normally,
//but cpu sucks and it's hard to tell the difference if there's any above Very
Strong.
//maybe it's reaction is a bit faster with it, but it's still CPU, making it easy
to win with.
//Clash control
//Player 1
//Beam Power - small advantage above CPU /just 1 = more dramatic /2 or more
difference = sure win
//patch=1,EE,2187150C,extended,00000001
//Number of hits (it's stupid - will constantly try to show no. of hits, leave it
unchanged or just freeze cpu hits as 0)
//patch=1,EE,21871510,extended,000003E7
//Player 2
//Beam Power
patch=1,EE,21872B0C,extended,00000000
//Number of hits
//patch=1,EE,21872B10,extended,00000000
//Ultimate spam P1(freeze 0)
//patch=1,EE,21871500,extended,00000000
//Ultimate spam P2(freeze 0)
//patch=1,EE,21872B00,extended,00000000
//Unlimited Rush Blast
//by counter
//patch=1,EE,018714A0,extended,00000000
//by cooldown
//patch=1,EE,018714A4,extended,00000000
//Always Max Power for Powered Ki Blast
//patch=1,EE,218714AC,extended,3F800000
//Unlimited Rush Blast P2
//by counter
//patch=1,EE,01872AA0,extended,00000000
//by cooldown
//patch=1,EE,01872AA4,extended,00000000
//Always Max Power for Powered Ki Blast P2
//patch=1,EE,21872AAC,extended,3F800000
//set all character hp same
//patch=1,EE,40564240,extended,00A10004
//patch=1,EE,00009C40,extended,00000000
//patch=1,EE,40564244,extended,00A10004
//patch=1,EE,00009C40,extended,00000000
//same for max blast
//patch=1,EE,4056424C,extended,00A10004
//patch=1,EE,00000007,extended,00000000
//to change the HP from base 40k edit both those - "00009C40"(it's in hexadecimal
format, use windows calc or whatever to convert;])
//to change amount of max blast bars just edit that - "00000007", anything above
7(normal max) will probably give graphical glitch.
//=======================================2 - Dragon Sim
Codes====================================:
//Max Level
//patch=1,EE,006AF7EC,extended,00000006
//Max Attack
//patch=1,EE,006AF7F0,extended,00000032
//Max Defense
//patch=1,EE,006AF7F4,extended,00000032
//Max HP
//patch=1,EE,006AF7F8,extended,00000064
//Max Points
//patch=1,EE,206AF7FC,extended,0098967F
//=======================================3 - Other Cheat
Codes=========================================:
//(They can give EVERYTHING without going through story mode)
Unlock all missions in story mode
patch=1,EE,406B9650,extended,00080004
patch=1,EE,0000003D,extended,00000000
patch=1,EE,406B9654,extended,00080004
patch=1,EE,0000FFFF,extended,00000000
patch=1,EE,406B9658,extended,00080004
patch=1,EE,0000FFFF,extended,00000000
patch=1,EE,406B965C,extended,00080004
patch=1,EE,00000000,extended,00000000
patch=1,EE,006B96D0,extended,00000001
Unlock Survival and all 100 missions without any cheat-score
patch=1,EE,006B9848,extended,0000001D
patch=1,EE,006B984C,extended,00000014
Mission 100 passed with Z score
activation&time
patch=1,EE,406B98CC,extended,00640003
patch=1,EE,00000401,extended,00000000
time
patch=1,EE,406B98D0,extended,00640003
patch=1,EE,00000017,extended,00000000
points
patch=1,EE,406B98D4,extended,00640003
patch=1,EE,0098967F,extended,00000000
Survival 1 with Z-score
Max Defeated
patch=1,EE,406B9D7C,extended,00030003
patch=1,EE,000003E7,extended,00000000
points
patch=1,EE,406B9D80,extended,00030003
patch=1,EE,0098967F,extended,00000000
time & score
patch=1,EE,406B9D84,extended,00030003
patch=1,EE,17000004,extended,00000000
//Fusion 1; 1st place
//patch=1,EE,006B9DBC,extended,00000000
//Fusion 2 passed with Z-score
//activation&time
//patch=1,EE,406B9DC0,extended,00050003
//patch=1,EE,00000401,extended,00000000
//time
//patch=1,EE,406B9DC4,extended,00050003
//patch=1,EE,00000017,extended,00000000
//points
//patch=1,EE,406B9DC8,extended,00050003
//patch=1,EE,0098967F,extended,00000000
Whole Training Passed
patch=1,EE,206BA44C,extended,00001FFF
patch=1,EE,206BA450,extended,000007FF
patch=1,EE,206BA454,extended,000003FF
All Tournaments
patch=1,EE,206BA048,extended,FFFFFFFF
patch=1,EE,206BA04C,extended,FFFFFFFF
Money / Z-Points
patch=1,EE,206BC668,extended,0098967F
7 Dragon Balls
patch=1,EE,006B9648,extended,000000FF
All music, characters and stages
patch=1,EE,406BA250,extended,00090001
patch=1,EE,FFFFFFFF,extended,00000000
All items
patch=1,EE,406BC508,extended,00260001
patch=1,EE,01010101,extended,00000000
Custom ability limit increased to 0x24(change that hex in second line to
customize)for all chars
(causes a little graphic glitch, potencially lower with lower values)
pretty much required for some heavier custom potara sets(ie when using codes below)
patch=1,EE,406BAE7C,extended,0061000E
patch=1,EE,00000024,extended,00000000
Custom 1 RED POTARA
patch=1,EE,406BAE48,extended,0061000E
patch=1,EE,01510156,extended,00000000
patch=1,EE,406BAE4C,extended,0061000E
patch=1,EE,01500152,extended,00000000
patch=1,EE,406BAE50,extended,0061000E
patch=1,EE,0143014A,extended,00000000
patch=1,EE,406BAE54,extended,0061000E
patch=1,EE,003B014F,extended,00000000
Custom 2 RED POTARA for fusion with Custom 1 and/or cheats for max energy
patch=1,EE,406BAE58,extended,0061000E
patch=1,EE,005C0060,extended,00000000
patch=1,EE,406BAE5C,extended,0061000E
patch=1,EE,00F60058,extended,00000000
patch=1,EE,406BAE60,extended,0061000E
patch=1,EE,01430054,extended,00000000
patch=1,EE,406BAE64,extended,0061000E
patch=1,EE,01520142,extended,00000000
//Custom 3 as learning example
//patch=1,EE,406BAE68,extended,0061000E
//patch=1,EE,aaaabbbb,extended,00000000
//patch=1,EE,406BAE6C,extended,0061000E
//patch=1,EE,ccccdddd,extended,00000000
//patch=1,EE,406BAE70,extended,0061000E
//patch=1,EE,eeeeffff,extended,00000000
//patch=1,EE,406BAE74,extended,0061000E
//patch=1,EE,gggghhhh,extended,00000000
//Ok look now at Custom 3 codes, fairy simple, just type hex number(the second
column on the included list) instead of:
//aaaa - first potara slot
//bbbb - second potara slot
//cccc - third potara slot
//dddd - fourth potara slot
//eeee - fifth potara slot
//ffff - sixth potara slot
//gggg - seventh potara slot
//hhhh - eighth potara slot(althrough in game it's for strategy type, in code can
be used for ANY potara type)
//If you want an empty slot ie. while building normal potara/non cheated set, but
wish to use the code to quickly edit all chars custom at once, just type 0000 for
any empty slot.
//Reminder: once you set potaras with codes, if you want to reedit them in-game,
you need to deactivate the code;]
//For choosen potaras use codes from below(Red Potaras at the bottom)
//NORMAL POTARA LIST
//ABILITY TYPE
//0001 Attack Up 1
//0002 Attack Up 2
//0003 Attack Up 3
//0004 Defense Up 1
//0005 Defense Up 2
//0006   Defense Up 3
//0007   Ki Power Up 1
//0008   Ki Power Up 2
//0009   Ki Power Up 3
//000A   Super Up 1
//000B   Super Up 2
//000C   Super Up 3
//000D   Attack Up 2 & Defense Down 1
//000E   Defense Up 2 & Attack Down 1
//000F   Ki Power Up 2 & Super Down 1
//0010   Super Up 2 & Power Down 1
//0011   Attack Up 3 & Super Down 1
//0012   Defense Up 3 & Attack Down 2
//0013   Ki Power Up 3 & Defense Down 1
//0014   Super Up 3 & Power Down 2
//0015   Attack Up 3 & Defense Down 2
//0016   Defense Up 3 & Power Down 1
//0017   Power Up 3 & Super Down 2
//0018   Super Up 3 & Attack Down 1
//SKILL TYPE
//0023 Flight
//0024 Unleash Latent Power 1
//0025 Unleash Latent Power 2
//0026 Unleash Latent Power 3
//0027 Ki Control
//0028 Dragon Dash Mastery
//0029 High Spot
//002A Essence of Sight
//002B Warrior Lineage
//002C Halo
//002D Demon Seal
//002E Satisfying Blow
//002F Active Heart
//0030 Indomitable Fighting Spirit
//0031 Mind Breaker
//0032 Gigantic Power
//0033 Rising Fighting Spirit
//0034 Secret Measures
//0035 Proof of Friendship
//0036 Dende's Healing Ability
//0037 Eternal Life
//0038 Tension Up
//0039 High Tension
//003A Water Blessing
//003B Spiritual Control
//003C Lover of Justice
//003D Evil Ambitions
//003E Dragon Heart
//003F Dragon Beat
//0040 Dragon Spirit
//0041 Confidence
//0042 Battle Control
//0043 Kibito's Secret Art
//0044 Persistent Threat
//0045 Miracle Master
//0046 Exquisite Skill
//0047 Quick Return
//0049 Unleash Ki
//004A   Power of Rage
//004B   Dragon Power
//004C   Latent Energy!
//004D   Fighting Spirit!
//004E   Indignation!
//004F   Serious!
//0050   Hatred of Saiyans
//0051   Rush Blast 1
//0052   Rush Blast 2
//0053   Rush Blast 3
//0054   Guard Master
//0055   Mirage
//0056   Warrior's Will
//0057   Evil Pride
//0058   Perfect Guard
//0059   Sparking Plus
//005A   Style of the Strong
//005B   Emperor's Aura
//005C   Miracle Sparking
//005D   Savior
//005E   Light Body
//005F   Power Body
//0060   Ultimate Body
//0061   Draconic Aura
//0062   Master Strike
//0063   Master Blast
//0064   Master Throw
//0065   Charged Attack
//0066   Quick Fast Attack
//0067   Dragon Break
//0068   Dragon Crush
//0069   Vanishing Break
//006A   Vanishing Rush
//006B   Combo Master
//006C   Quick Charge
//006D   Super Senses
//006E   Broly's Ring
//006F   Namek Power
//0070   Earth Power
//0071   Universal Power
//0072   Aura Charge Blue
//0073   Aura Charge Purple
//0074   Aura Charge Yellow
//0075   Aura Charge Red
//0076   Aura Charge Green
//0077   Aura Charge White
//0078   Aura Charge Pink
//0079   Aura Charge Violet
//007A   Aura Charge Ultimate
//007B   Aura Charge Ultimate 3
//007C   Aura Charge Ultimate 4
//007D   Master Roshi's Training
//007E   King Kai's Training
//007F   #18's Kiss
//0080   #17's Scarf
//0081   Medical Machine
//0089   Launch's Support
//STRATEGY TYPE
//008A   Goku Type
//008B   Vegeta Type
//008C   Gohan Type
//008D   Trunks Type
//008E   Piccolo Type
//008F   Krillin Type
//0090   Tien Type
//0091   Chiaotzu Type
//0092   Yajirobe Type
//0093   Frieza Type
//0094   Cell Type
//0095   Majin Buu Type
//0096   Broly Type
//0097   Ginyu Type
//0098   Recoome Type
//RED POTARA LIST
//00A3 Ultimate Warrior   1
//00A4 Ultimate Warrior   2
//00A5 Ultimate Warrior   3
//00A6 Ultimate Warrior   4
//00A7 Ultimate Warrior   5
//00A8 Ultimate Warrior   6
//00A9 Ultimate Warrior   7
//00AA Ultimate Warrior   8
//00AB Attack -25
//00AC Attack -24
//00AD Attack -23
//00AE Attack -22
//00AF Attack -21
//00B0 Attack -20
//00B1 Attack -19
//00B2 Attack -18
//00B3 Attack -17
//00B4 Attack -16
//00B5 Attack -15
//00B6 Attack -14
//00B7 Attack -13
//00B8 Attack -12
//00B9 Attack -11
//00BA Attack -10
//00BB Attack -9
//00BC Attack -8
//00BD Attack -7
//00BE Attack -6
//00BF Attack -5
//00C0 Attack -4
//00C1 Attack -3
//00C2 Attack -2
//00C3 Attack -1
//00C4 Attack 0
//00C5 Attack 1
//00C6 Attack 2
//00C7 Attack 3
//00C8 Attack 4
//00C9 Attack 5
//00CA Attack 6
//00CB Attack 7
//00CC Attack 8
//00CD   Attack 9
//00CE   Attack 10
//00CF   Attack 11
//00D0   Attack 12
//00D1   Attack 13
//00D2   Attack 14
//00D3   Attack 15
//00D4   Attack 16
//00D5   Attack 17
//00D6   Attack 18
//00D7   Attack 19
//00D8   Attack 20
//00D9   Attack 21
//00DA   Attack 22
//00DB   Attack 23
//00DC   Attack 24
//00DD   Attack 25
//00DE   Attack 26
//00DF   Attack 27
//00E0   Attack 28
//00E1   Attack 29
//00E2   Attack 30
//00E3   Attack 31
//00E4   Attack 32
//00E5   Attack 33
//00E6   Attack 34
//00E7   Attack 35
//00E8   Attack 36
//00E9   Attack 37
//00EA   Attack 38
//00EB   Attack 39
//00EC   Attack 40
//00ED   Attack 41
//00EE   Attack 42
//00EF   Attack 43
//00F0   Attack 44
//00F1   Attack 45
//00F2   Attack 46
//00F3   Attack 47
//00F4   Attack 48
//00F5   Attack 49
//00F6   Attack 50
//00F7   Defense -25
//00F8   Defense -24
//00F9   Defense -23
//00FA   Defense -22
//00FB   Defense -21
//00FC   Defense -20
//00FD   Defense -19
//00FE   Defense -18
//00FF   Defense -17
//0100   Defense -16
//0101   Defense -15
//0102   Defense -14
//0103   Defense -13
//0104   Defense -12
//0105   Defense -11
//0106   Defense -10
//0107   Defense -9
//0108   Defense   -8
//0109   Defense   -7
//010A   Defense   -6
//010B   Defense   -5
//010C   Defense   -4
//010D   Defense   -3
//010E   Defense   -2
//010F   Defense   -1
//0110   Defense   0
//0111   Defense   1
//0112   Defense   2
//0113   Defense   3
//0114   Defense   4
//0115   Defense   5
//0116   Defense   6
//0117   Defense   7
//0118   Defense   8
//0119   Defense   9
//011A   Defense   10
//011B   Defense   11
//011C   Defense   12
//011D   Defense   13
//011E   Defense   14
//011F   Defense   15
//0120   Defense   16
//0121   Defense   17
//0122   Defense   18
//0123   Defense   19
//0124   Defense   20
//0125   Defense   21
//0126   Defense   22
//0127   Defense   23
//0128   Defense   24
//0129   Defense   25
//012A   Defense   26
//012B   Defense   27
//012C   Defense   28
//012D   Defense   29
//012E   Defense   30
//012F   Defense   31
//0130   Defense   32
//0131   Defense   33
//0132   Defense   34
//0133   Defense   35
//0134   Defense   36
//0135   Defense   37
//0136   Defense   38
//0137   Defense   39
//0138   Defense   40
//0139   Defense   41
//013A   Defense   42
//013B   Defense   43
//013C   Defense   44
//013D   Defense   45
//013E   Defense   46
//013F   Defense   47
//0140   Defense   48
//0141   Defense   49
//0142   Defense   50
//0143   Strength Enhancement +30k HP
//0144   Strength Reduction -30k HP
//0145   Blast Clash Weakened (Small)
//0146   Blast Clash Weakened (Medium)
//0147   Blast Clash Weakened (Large)
//0148   Absolutely Invincible Body
//0149   Go To Hell
//014A   Super Mode
//014B   Extreme Hand to Hand
//014C   Extreme Energy Blast
//014D   Extreme Blast
//014E   Extreme Defense
//014F   Resistor
//0150   Super Regeneration Cells
//0151   Complete Ki Control
//0152   God of Battle
//0153   Fierce God
//0154   Strength Reduction -10k HP
//0155   Strength Reduction -20k HP
//0156   Limitbreaker
//0157   Inherited Power
//====================================4 - Game
Patches======================================:
No Disc Required for Disc Fusion
(which doesn't work at all without this code in pcsx2)
patch=1,EE,203795C0,extended,00000000
//Widescreen Y(decreases height a bit)
//patch=1,EE,21873F94,extended,4410553E
//patch=1,EE,218746B4,extended,4410553E
//patch=1,EE,21874944,extended,4410553E
//patch=1,EE,21874C14,extended,4410553E
//patch=1,EE,21873FD4,extended,3E90674C
//patch=1,EE,218746F4,extended,3E90674C
//patch=1,EE,21874984,extended,3E90674C
//patch=1,EE,21874C54,extended,3E90674C
//camera control
//aka try to make width WS patch from height one, made completely based on my blind
vision
//possibly wrong, but maybe best possible, just moves the camera a bit back
//works only on the normal battle camera(ie not on special attacks/transformations
etc.)
//patch=1,EE,202FD054,extended,404CCCCD
//patch=1,EE,202FD058,extended,3A831CD5
//Widescreen X
//possibly could look better, requires render fix
//slightly broke beam math at long distance and map corners
//patch=1,EE,21873F80,extended,438B2DB7
//patch=1,EE,218746A0,extended,438B2DB7
//patch=1,EE,21874930,extended,438B2DB7
//patch=1,EE,21874C00,extended,438B2DB7
//patch=1,EE,21873FC0,extended,3E227450
//patch=1,EE,218746E0,extended,3E227450
//patch=1,EE,21874970,extended,3E227450
//patch=1,EE,21874C40,extended,3E227450
//renderfix
//patch=1,EE,202F94E4,extended,3F800000
//patch=1,EE,202FE594,extended,43E38E38
//Note WS doesn't work for character model viewer, and I'll probably not bother
with it couse it's just a room
//with character at the center, patching it isn't a priority, most people doesn't
even know their game has it.