We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 4
CROSSWORD GAME
GAME RULES
FOR 2 TO 4 PLAYERS / AGES 8 TO ADULT
CONTENTS:
‘Gameboard, 100 letter tiles. letter pouch, 4 tile racks.
OBJECT
In the SCRABBLE® game, players form interlocking words, crossword fashion, on the
board using letter tiles of different values. Each player competes for high score by
taking advantage of the letter tiles, as well as the premium squares on the board. In a
2:player game, a good player scores in the 300-400 point range.
SETUP
Place al letter tiles in the pouch, or facedown beside the board, and mix them up. Draw
for first play, The player with the letter closest to “A” plays first, A blank tile beals any
letter, Return the letters to the pool and remix. All players draw seven new letters each
tnd place them in their racks.
GAMEPLAY
1, The first player combines two or more of his or her letters « form a word, and
places the word on the board to read either across or down with one Teter on the
center square, Diagonal words are not allowed,
2. Complete your tum by counting and announcing the score for that turn, ‘Then draw
‘as many new leiters as you played, always keeping seven Tetiers on your rack, as
Tong as there are enough left in the pouch,
3. Play passes (0 the left: The second player, and then each in turn, adds one or more
eters to those already played 10 form new words. All letiers played on a ten must
‘be pliced in one row across or down the hosrd to form at least one complete word
If, atthe same time, they touch other letters in adjacent rows, those must fort
complete words, crossword fashion, with all such letters, The player gets full credit
for all words formed or modified on his or her turn,
4, New words may be formed by:
4 Adding one or more letters to a word or letters already on the board.
», Placing a word at right angles to a word already on the board. The new Word must
‘use one of the letters already on the board or must add a letter to it. (See Turns 2, 3
and 4-00 page 6.)
¢. Placing a complete word parallel to a word already played so the adjacent letters
also form complete words. (See Turn 5 on page 6.)
5. No tile may be shifted or replaced after it has been played and scored.
6, Blanks: The two blank tiles may be used as any letters. When playing a blank, you
‘must sate which eter it represents. It remains that letter for the rest of the game.
7, You may use a cum to exchange all, some, or none of your letters, To do this, place
your discarded letter(s) facedown. Draw the same number of letters fromthe pool,
then mix your discarded letter(s) into the pool, This ends your tura,
8. Before the game begins, players should agree on which dictionary they will use. in
tease of a challenge. All words labeled as a part of speech (including those listed of
foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the
exception of the following: words always capitalized, abbreviations, prefixes and
suffixes standing alone, words requiring a hyphen or an apostrophe.
‘Any play may’ be challenge! before the next player starts a tir, Ifthe play challenged
is unaceeptable, the challenged player takes buck his or her tiles and loses that tur. I
the play challenged is accepable, the challenger loses his or hee next rum. All words
(aot just one) made in one ple are challenged simultaneausy. If any word is
unacceptable, the entire play is unacceptable. Only one tunis los on any challenge
Consult the dictionary for challenges only
9.. Bndling the Game: The pame eis when all letters have Been drava ancl one plaver
uses his or her last letter, or when all posible plays have been made.
SCORING
1. The seorekeeper tallies each player's score, entering it after cach turn. The score value
ofeach letter is indicated by a number at the bottom of the tle. The score value of «
blank is zero.
2. ‘The score for cach turn is the sum of the leter values in each word(s) formed of modified
fn that turn, plus the additional points obtained from placing letters on premium squares.
3, Premium Letter Squares: A light blue square doubles the Score of a letier placed on
it; a dark blue square triples the letter score
4, Premium Word Squares: The score for an entire word is doubled when one of its
letters is placed on a pink square; itis tripled when one of its letters is placed on a red
square, Include premiums for double or triple letter values, if any, before doubling, or
tripling the word score,
If.4 word covers two premium word squares, he score is doubled and then re-doubled
(4 times the letter count), or tripled and then retripled (9 times the letter count)
NOTE: The center % square is a pink square, which doubles the score for the frst word.5. Letter and word premiums count only on the turn in which Uiey are played. On
later turns, leters already played on premium squares count at face value,
6. When a blank tile is played on a pink or red square, the value of the word is
doubled or tripled, even though the blank itself has no score value,
7. When two or more words are formed in the sume play, exch is scored. The common
letter is counted (with full premium value, if any) for cach word. (See Turns 3, 4
and 5 on page 4.)
8. BINGO! If you play seven tiles on a tum, it’s a Bingo. You score a premium of 50
points after totaling your score for the tur,
9. Unplayed Letters: When the game ends, each player's score is reduced by the sum
of his or her unplayed letters. In addition, if a player used all bis or her letters, the
sum of the other players’ unplayed letters is added to that player’s score,
HOW TO WIN
‘The player with the highest final score wins the game. In case of a te, the player with
the highest score before adding or deducting unplayed letters wins
RULES FOR SHORTER GAMEPLAY
New SCRABBLE game players should find these versions faster and more inviting than the
standard version,
9-TILE SCRABBLE GAME
‘This variant is identical to the original game except players have 9 tiles on their racks
instead of the usual 7, You score a $0-point Binge bonus for using 7, 8, or all 9 tiles
‘on your rack.
FINISH LINE SCRABBLE GAME
In this variant, the game is over when one player reaches a pre-decided score, no
‘matter how many tiles are left. This variant allows mixed play-level groups, as the
score needed to. win depends on the level of the player (Beginner, Intermediate, or
Expert, Here are the points needed to win the game.
Beginner Intermediate Expert
Two Players 70 120 200
Three Players 60 100 180
FourPlayers 50 90 160
If players of the same level are playing, each needs to reach the same score, For
example, two Intermediate players would be playing to 120 and four Beginners would
each be playing to 50.10 Ways to Become
an Instant
SCRABBLE Game Expert
. TWO- AND THREE-LETTER WORDS
Learn the 2-letter and 3-letter words. They are the building blocks
of expert play and can boost your average score by as much as 50
points per game.
. SECRET OF THE “S”
Use an $ to form two words at once. Pluralize one word while
forming another at the same time, Hint: Use your S wisely
Don't add it unless you can earn at least 8 points by doing so.
. SHUFFLE TILES
‘hulle the tiles on your rack frequently. Look for some common |
‘ways that leters go together. Some of these are BR, CH,CL,DLE, |
ED, BNT, EST, FUL, GHT, ING, NK, KLE, MIS, ISM, IUM,MB, |
MP, ND, NT, PR, PL, RE, STR, TH, UN, IVE and OUS. As you |
form these combinations, it may surprise you how words will often
appear on your rack when you least expect them.
4, BONUS SQUARES
Always look for ways to play across premium squares. Check
especially for premium squares next to vowels.
5. CONSIDER YOUR NEXT PLAY
‘Make your play with an eye toward your next play. You can do so
simply by saving some good tiles on your rack. Your best chance of
having a groat next rack is to save some combination of the letters
ii ), ideally saving either the same
‘number of vowels and consonants, or just one extra consonant.
6. BINGO'S
There's no doubt about it — it takes a stellar
vocabulary and super strategies to become a
SCRABBLE expert. Looking for instant
results? These tips from seasoned SCRABBLE
players could fielp you rule the hoard!
Always look for Bingo’s (using all 7 tiles at once). Optimism and
know-how will mean more 50-point bonuses. Learn common word
beginnings and endings and know how to place them on your rack.
7, QWITHOUT U
‘Learn the Q-without-U words. The Official SCRABBLE Players
Dictionary (third edition) lists these: QAT(S), QAIDS), QOPHS),
FAQIR(S), QANAT(S), TRANQ(S), QINDAR(S),QINTARG),
QWERTY(S), SHEQEL, QINDARKA and SHEQALIM,
8. LOOK FOR HOOKS
“Hooks” are single letters that you can add to existing words that form
‘other words. We've already mentioned the “S hook,” but also Took for
words you could end with a Y, E, R or D. Example: HAND(Y),
PLAN(E), TAME(D, R),
9. CHOICE OF PLAYS
After you find a good play, if you have time, look for a better one.
Always try to give yourself a choice of plays, By exercising your
decision-making abilities, you'll likely develop keener strategie skills
10. ATTITUDE
Keep in mind that anyone can beat anyone else with a certain amount
of luck. Also remember that everyone draws poor combinations of
tiles at times, so when you do, take pleasure in making the best play
you can, Finally, don't dwell on your mistakes. Everyone makes them,
‘0 go easy on yourself and just enjoy playing!EXAMPLES OF WORD FORMATION AND SCORING
In the following, the words or letters added on five successive turns are shown in bold
type. The scores shown reflect the letter R being on the center * squate. In Turn 1,
count HORN; in Tum 2, FARM; in Tum 3, PASTE and FARMS; in Turn 4, MOB,
NOT and BE; in Turn 5, BIT, PI and AT.
‘Tum 1: Score 14 | Tum 2: Seore9 Turn 3: Score 25
| F iF
| fe ah
HORN _HOR HORN
TM M
| PASTE
Turn 4: Score 16 Turn 5: Score 16
F FI
A A
HORN HORN
MOB MOB
PASTE PASTE
BIT
‘Weil be mppy ear your goto comune ali ue. Wie Hato Ges Conse Ms De
PO. 3 Prost RECS ce phone RANE TOES le] Canal ieee, pss we Hy Conde
Corporatio, 2360 ds Pvies,Langse, OC Camas 1G 162
SCRABBLE, he ascii, sgn fie dine SCRABBLE ran untold ee
pesca of Hino tbe Una tte a Car 208 Haro Pah, RI O2N62 USA. All Rh
Reset dens Rea US Pa. TM OF
1608