SHATTERED
a reskin of
world of dungeons: turbo
The Great Diamond Authority has been the absolute
power within the sparkling cosmos for uncounted millenia.
Homeworld's influence was felt from one end of the galaxy to the
other, with innumerable planets offering up their raw elements to
help grow new and varied Gems to serve the Diamonds. No other
world dared to resist Homeworld, and thus peace and order was
maintained.
It was a surprise then, when some flawed Gems upon a small, blue-
green colony, rose up against their masters for the sake of the
primitive, carbon-based creatures that had developed there. In the
violence that ensued, the perfect form of the beloved Pink Diamond
was destroyed – her life extinguished – blemishing the perfection of
the Great Diamond Authority forever!
Since that tragedy, the word of the Diamonds goes unquestioned.
Some imperfect Gems, no matter how well-intentioned, have been
crushed or worse in the name of protecting Homeworld, Gems you
have known and worked with. But recently, rumor has spread that
the original traitors, the Crystal Gems, have not only survived
judgment, but are striking back again! Taking their rebellious spirit
to heart, you and a precious few other Gems have started to push
back against the tyranny of the Diamonds, in the hope of finding the
Crystal Gems and joining their cause!
Gem Creation
style The Strata are:
Carat
What is the Style – the name
and cut – of your Gem? Gems Willpower and toughness
of the same type will have the Facet
same name. This rarely causes Fighting, athletics, and might
confusion for Gems, because
Grade
those of the same type – even
grown in the same Kindergarten Awareness, insight, smarts
– won't be cut...or look...exactly Strata scores range from -1 to
the same, and can even change +3, with zero being average. Your
when they reform. Describe Strata scores should total up
your physical manifestation, to be equal to your Gem's Spirit
individual mannerisms, and – so, a Raw Gem should have
where your Gem rests in your scores totaling +2. This could be
form. a C+0 F+1 G+1, or perhaps C+2
F+1 G-1.
setting
What was your Setting – your spirit n' stress
role within the Gem hierarchy Your Spirit determines how
– before you rebelled? Choose polished you are. Everyone
a basic Setting, and then starts with one point of
describe your previous duties Spirit as unpolished Gems. As
in more detail. For example, you you experience adversity and
might choose Technician, and challenges during Missions,
write Gravity Drive Engineer, or you earn Stress. As you collect
Soldier, and write Blue Diamond Stress, it makes you into a
Shocktrooper. stronger, more valuable Gem
– when you fill in all the Stress
strata above a new Spirit rank, you
Strata are measures of will have Advanced and gain an
your relative strengths and additional point of Spirit.
weaknesses as a Gem. They After your initial act of rebellion,
reflect how you developed you and your fellow Gems have
and were polished by your all earned one point of Stress,
experiences. and are therefore Raw Gems
with two points of Spirit!
Spirit can be spent during a } Scanner: A multi-spectrum
Mission to add +D6 to any detection and analysis device.
roll, whether action, damage, } Shield: Choose an enemy and either
Specials or Fusion. Spent Spirit get +1 Armor or +1 damage against
them in close combat.
will recover after each Mission.
} Utility: A multi-function repair tool.
specials } Weapon: Allows you to do 1D6
damage in either melee or ranged
Specials are those unique combat, and choose one option:
qualities instilled in your K AP: Ignores and destroys 1
crystalline matrix, which might Armor per hit.
make you stronger, faster, more K Far: Can attack at extreme range.
dangerous, or more skilled than K Heavy: +3 damage, then you are
other Gems. Raw Gems start Slow next turn.
with one Special, and earn an K Hook: Can reach targets nearby
and grapple them.
additional one per Advance.
K Spray: Roll 3D6 for damage,
If you need ideas for what and assign one to each target in
Specials would be appropriate, a small area.
look up some of the mystical K Stun: Inflicts Slow on the target
properties of Gems, or their next turn.
uses in modern technology. synch
structure Your Synch with other Gems
determines how close your
Just as Gems can manifest
relationships are with them.
a physical form, they are also
At the start of the game,
able to create a variety of
write down the names of your
implements instantly from light,
fellow Gems, and your starting
such as tools, weapons, and
impressions of them.
armor. You can choose up to
eight Structures, and some of You will have Synch points
them can be selected multiple equal to your current Spirit.
times. The more of these Distribute those points among
patterns you have stored, the the other Gems to reflect your
slower you move and react – current relationship. This can be
total your Structures and mark changed at any time you think
your corresponding Speed. your relationship has changed,
and as you get more Spirit,
} Armor: Blocks 1 damage from attacks. you get more Synch to spend.
} Catalyst: Spend for +1D6 recovery. When Gems try to Fuse, they will
} Interface: A direct link for Gem compare Synch scores to see
technology. how well it works.
Playing the Game
rolling dice ship, or teaching a village of
native creatures to defend
When you perform a risky action
themselves. The GM can ask
or try to avoid something bad,
for the leading Gem for a
the GM will tell you to make
special Montage roll. This works
a Strata roll that fits the
like a Strata roll, except the
circumstances. You roll 2D6,
result will then establish the
and add your Strata score to
Gems' position for the next
get the result.
scene – whether good, bad, or
} A total of 6 or less is a MISS; complicated.
things turn out badly.
} A total of 7-9 is a PASS; you modifiers
do it, but there’s a cost, The GM may assign bonuses
compromise, reduced effect, and penalties to the players'
or harm. rolls to reflect unusual or
} A total of 10 to 11 is a extreme circumstances. If
FEAT; you do it without the Gems have an advantage,
complications. give them +1 or +2 to their
roll; similarly, if they have a
} A total of 12 or more is a disadvantage, subtract -1 or -2
STUNT; you do it with some from their roll. These should
extra benefit or advantage. only be used sparingly, when
The GM doesn't need to roll either the Gems have earned
dice, as the player's roll covers exceptional reward for their
the situation as a whole – both actions, or if the situation has
their own action, the opponent's become exceedingly dire. Here
action, and how those actions are some examples of modifiers
may oppose or interact with that may apply:
each other. When a sitiuation BONUSES
doesn't involve risk or danger, Good teamwork, better Speed,
the players and GM will just say superior tools, help from allies.
what happens.
PENALTIES
Sometimes you'll have a Harsh environments, reckless
situation that isn't terribly plans, poor teamwork, covering
interesting, but is nevertheless an ally, improvised tools, slower
important for later. Perhaps Speed
the Gems are repairing a stolen
damage and abiliites that can be controlled
with practice and effort. When a
regeneration
Gem uses one of these Specials,
Unarmed Gems do 1D3 damage like Affiinity, Dispersion, or
with a punch, while squishy Luminous, the GM should ask
organic lifeforms only inflict 1. If the player what they are trying
you have a weapon, you will do to do with the ability, and
at least 1D6 damage. Subtract how they try to focus their
your Armor from the damage power. The more powerful the
taken. effect and the less time and
Gems have 4 Hit Points per point concentration they use, the
of Spirit. As long as you have more risky the Special roll –
Hit Points, you’re fine. When which is just a straight 2D6,
you take damage past your Hit though you can spend Spirit to
Points, you’re in trouble, and improve it.
need to make a Carat roll to find
out how bad it is. On a miss, you gem fusions
suffer the worst of it and your Until recently, Fusions have only
physical form dissipates, leaving been possible between Gems of
behind your Gem unprotected. the same type. But even though
If this was a particularly deadly you know now that different
attack, it may even mean your Gems can Fuse, it doesn't mean
Gem is cracked or shattered! it's easy!
If you’re shattered, you can Describe how your Gems
choose to survive instead harmonize with each other,
by taking a permanent Flaw – and compare Synch scores. If
Chipped, Cracked, or Cloudy. both scores are above 2, the
Once you mark all three Flaws, Fusion succeeds automatically;
that’s it...you can’t cheat death otherwise, they must make a
again. Fusion roll – roll 2D6 plus the
When you take a rest, you get to highest Synch score to see how
roll 1D6 for each of your unspent well they Fuse with each other. If
Spirit and recover that much HP. one Gem has no Synch with the
other, the Fusion fails.
using specials A Fusion's Strata scores are
Certain Specials provide totals of the originals, and
mechanical bonuses or they have access to all of their
modifiers, while others are Specials and Weapon Structures.
powers – they are broader
The Diamonds
The Great Diamond Authority As each of the three inner
does not take kindly to segments are filled, a lieutenant
rebellion. News spreads quickly will be sent to deal with the
of seditious activities, and situation. Lieutenants are
any Gems acting against the powerful Gems entrusted with
Diamonds will find themselves exceptional power and
facing ever-greater foes if they authority – acting
draw too much attention during against them imposes
a Mission. a -1 penalty to rolls.
The symbol of the Great When the final, smallest segment
Diamond Authority, three has been filled, one of the
overlapping triangles nested Diamonds will have decided to
within a larger triangle, serves take matters into their own
as a countdown clock for each hands. Few Gems can hold
Mission. The longer the Gems their own against a Diamond,
run around causing trouble, the and only one, Rose Quartz,
more time the Diamonds have to has ever defeated a Diamond...
launch counter-measures and which led to all other Rose
send for reinforcements. Quartzes being crushed or
The GM will draw contained indefinitely. Any
the Diamond's direct action against a
symbol and fills Diamond suffers a -2
in segments penalty to the roll.
as it counts If the Gems manage to escape
down. Fill in one to safety after their Mission,
segment every time the Gems remove segments from the
take a rest, when they defeat one countdown clock equal to the
of the Diamonds' lieutenants, or total Spirit they have remaining.
as a possible consequence of a Any remaining segments carry
bad roll with an Special's power. over to the next Mission – the
When the six outer-most segments more Spirit spent, the more
have been filled, the Diamonds effort and resources the Great
will send reinforcements Diamond Authority will use to
to help quell the bolster their forces.
chaos caused by the
rebellious Gems.
Sample Enemies
w creepy w gem warrior
crawlies Normal | Armor 2+1 | HP 16
Fast | Armor 0 | HP 12 K Melee Weapon (D6 +Heavy
K Bite/Claw (D6) +AP)
K Acid Saliva (D6, resist with K Hardened
Carat) K Intense, Jagged, or Tempered
K Spray attacks do +1D6 w gem veteran
Damage Slow | Armor 2+1 | HP 20
K Melee Weapon (2D6 +Heavy
w scuttling +AP)
swarms K Hardened, Jagged
Fast | Armor 2 | HP 6 K Intense, Dispersion, or
K Stings (1) Tempered
K Swarms exposed targets,
inflicting penalties w corrupted
K Spray attacks do +1D6 gem
Damage Normal | Armor 1 | HP 12
K Claw or Bite (2D6)
w gem agent K Strange Attack (D6 +Far and
Fast | Armor 0 | HP 8 Spray or AP)
K Ranged Weapon (D6 +AP) K Strange Ability (walk through
K Interface and Utility walls, absorb materials, etc.)
K Affinity, Calibrated or
Metamorphic w gem beast
Slow | Armor 4 | HP 20
w gem K Claw/Bite/Crush (2D6 +AP or
trooper Hook)
Normal | Armor 2 | K Strange Attack (2D6 +AP,
HP 12 Far, or Spray)
K Melee Weapon (D6 K Strange Abilities (create
+Heavy) darkness, hypnosis,
K Ranged Weapon regeneration, mutation, etc.)
(D6 +Stun)
K Jagged or
Tempered
SHATTERED
Style
Name Cut
Strata
Carat Facet Grade
Chipped (-1 Spirit) Cracked (- 4 max HP) Cloudy (-1 Speed)
Setting HP
Stress
Spirit
Servant/Soldier/Manager/Aristocrat/Technician Raw Cut Rare Prized ARMOR
Specials Structure
Affinity: You possess a strong connection to a base Scanner Interface
element, such as stone, water, or heat, giving you power to
control that element telekinetically.
Shield Armor
Attuned: Your cut is so flawless, you are able to
Utility Catalyst
communicate with other gems without vocal reverberations,
giving you the power to interact telepathically. Melee Weapon
Calibrated: You have improved optical accuracy, and Hook Heavy AP Stun
you inflict +1D damage in ranged combat.
Ranged Weapon
Corrective: You can provide restorative energies to your
allies during a conflict, recovering 1D6 HP. If allowed to rest, you Far Spray AP Stun
give +1D healing.
Dispersion: Your surface reflects and warps light,
giving you the power to project illusory images of various
complexities.
Hardened: Your crystalline structure is particularly
TOTAL
durable, giving you +1 Armor. 2 4 6 8
Harmonic: You can feel the vibrations of all things, SPEED V. Fast Fast Normal Slow
giving you the power to track and locate gems, as well as other
elements provided a sample. Synch
Intense: Your immense density gives you disproportionate
strength, allowing you to resist local gravitational forces.
Jagged: Your body has sharp, crystalline projections,
allowing you to inflict +1D damage in close combat.
Luminous: You have a particular connection to the
stardust that makes your crystalline form, giving you the
power to see into the near future.
Lustrous: You have a shine unlike others, and you can
avoid a bad outcome once per mission. USED
Metamorphic: Formed under such high pressure,
you are able to change your physical projection as you desire,
shrinking or growing and changing form.
Photonic: Your surface can warp and concentrate light,
giving you the power to teleport yourself and other Gems over
a considerable distance.
Symmetric: Your cut is so exacting that you move more
smoothly than others, giving you +1 Speed.
Tempered: You were formed under intense heat and
pressure, giving you +6 HP.