Report
Report
4G Wireless Systems
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4G Wireless Systems
Table of contents
Chapter 1 Introduction 7
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Chapter 6 Conclusion 36
Appendices 37
Bibliography 37
List of Figures 38
Glossary 39
Abstract
The ever-increasing growth of user demand, the limitations of the third generation
of wireless mobile communication systems and the emergence of new mobile broadband
technologies on the market have brought researchers and industries to a thorough
reflection on the fourth generation. Many prophetic visions have appeared in the
literature presenting 4G as the ultimate boundary of wireless mobile communication
without any limit to its potential, but in practical terms not giving any design rules and
thus any definition of it.
The evolution from 3G to 4G will be driven by services that offer better quality
(e.g. video and sound) thanks to greater bandwidth, more sophistication in the association
of a large quantity of information, and improved personalization. Convergence with other
network (enterprise, fixed) services will come about through the high session data rate. It
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will require an always-on connection and a revenue model based on a fixed monthly fee.
The impact on network capacity is expected to be significant. Machine-to-machine
transmission will involve two basic equipment types: sensors (which measure
parameters) and tags (which are generally read/write equipment). It is expected that users
will require high data rates, similar to those on fixed networks, for data and streaming
applications. Mobile terminal usage (laptops, Personal digital assistants, and handhelds)
is expected to grow rapidly as they become more user friendly. Fluid high quality video
and network reactivity are important user requirements. Key infrastructure design
requirements include: fast response, high session rate, high capacity, low user charges,
rapid return on investment for operators, investment that is in line with the growth in
demand, and simple autonomous terminals.
Chapter 1 Introduction
1 Introduction
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additional ones are provided, which may not be enough to encourage the customers to
change their equipment.
The lack of innovative services was encountered too late by the 3G Partnership
Project (3GPP). In the latest documents, an attempt was made to incorporate some
advanced services into the 3GPP architecture such as the Multimedia Broadcast and
Multicast Service Center (MBMS) in combination with the IP Multimedia System (IMS).
However, these smaller corrections were made without the possibility to adjust the access
technology properly .
The upcoming Fourth Generation (4G) is projected to solve still-remaining
problems of the previous generation and to provide a convergence platform for a wide
variety of new services, from high-quality voice to high-definition video, through high-
data-rate wireless channels. Various visions of 4G have emerged recently among the
telecommunication industries, the universities and the research institutes all over the
world .
There has been tremendous interest recently in the Fourth Generation (4G)
mobile communication technologies on the worldwide basis. Research and development
on 4G technologies mainly focus on two directions: Open Wireless Architecture (OWA),
and Cost-effective and spectrum-efficient high-speed wireless transmission. It is well
predicted that the business of 4G industries will be over $800 billion by the year 2020,
and therefore major developed countries have already spent huge R&D funds on this
emerging communication technology.
In Europe, the European Commission (EC) envisions that 4G will ensure
seamless service provisioning across a multitude of wireless systems and networks, from
private to public, from indoor to wide area, and provide an optimum delivery via the most
appropriate (i.e., efficient) network available. From the service point of view, it foresees
that 4G will be mainly focused on personalized services . In Asia, the Japanese operator
NTT DoCoMo has introduced the concept of MAGIC for defining 4G: Mobile
multimedia; anytime, anywhere, anyone; Global mobility support; integrated wireless
solution; and Customized personal service, which mostly focuses on public systems and
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treats 4G as the extension of 3G cellular service. This view is referred to as the linear 4G
vision and, in essence, focuses on a future 4G network that will generally have a cellular
structure and will provide very high data rates (exceeding 100 Mb/s). In general, the latter
is also the main tendency in China and South Korea . Nevertheless, even if 4G is named
as the successor of the previous generations, the future is not limited to cellular systems
and 4G should not be seen exclusively as a linear extension of 3G.
India aims to leapfrog to 4G (fourth-generation) wireless technologies, skipping
3G technologies as it has not been found to be cost-effective. Even if 4G is named as the
successor of previous Wireless communication generations, it is not limited to cellular
systems, therefore has not to be exclusively understood as a linear extension of 3G.
Figure1 shows the shift in paradigm.
There is clearly a need for a methodological change in the design of 4G. Indeed,
in order to boost innovation and define and solve relevant technical problems, the system-
level perspective has to be envisioned and understood with a broader view, taking the
user as its departing point. This user-centric approach can result in a beneficial method
for identifying innovation topics at ‘all’ the different protocol layers and avoiding a
potential mismatch in terms of service provisioning and user expectations. A new user-
centric methodology that considers users as the cornerstone in the design of 4G and
identifies their functional needs and expectations, reflecting and illustrating them in
everyday life situations is needed. In this way, fundamental user scenarios that implicitly
reveal the key features of 4G, which are then expressed explicitly in a new framework —
the “user-centric” system — that describes the various level of interdependency among
them. This approach consequently contributes to the identification of the real technical
step-up of 4G with respect to 3G and thus to a less prophetic and more pragmatic
definition of the forthcoming technology.
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While 2G was focused on full coverage for cellular systems offering only one
technology and 3G provides its services only in dedicated areas and introduces the
concept of vertical handover through the coupling with Wireless Local Area Network
(WLAN) systems, 4G will be a convergence platform extended to all the network layers.
Moreover, in order to boost the innovation and define and solve relevant technical
problems, it has to be envisioned and understood the system level at a broader view,
taking primarily into account the user. This approach can result in a beneficial method for
identifying innovation topics at all the different protocol layers. There is clearly a need
for a methodological change in the design of the next wireless communication generation
The design should be more user-centric to avoid potential “flop” of the system.
Finally, it is also worth to highlight that the forthcoming technology should be as less
dependent as possible from any geographical matter, addressing very different markets,
such as Europe, Asia, and America.
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2 Service Evolution
The evolution from 3G to 4G will be driven by services that offer better quality
(e.g. video and sound) thanks to greater bandwidth, more sophistication in the association
of a large quantity of information, and improved personalization. Convergence with other
network (enterprise, fixed) services will come about through the high session data rate. It
will require an always-on connection and a revenue model based on a fixed monthly fee.
The impact on network capacity is expected to be significant. Machine-to-machine
transmission will involve two basic equipment types: sensors (which measure
parameters) and tags (which are generally read/write equipment). It is expected that users
will require high data rates, similar to those on fixed networks, for data and streaming
applications[iv].
Mobile terminal usage (laptops, Personal digital assistants, handhelds) is expected
to grow rapidly as they become more user friendly. Fluid high quality video and network
reactivity are important user requirements. Key infrastructure design requirements
include: fast response, high session rate, high capacity, low user charges, rapid return on
investment for operators, investment that is in line with the growth in demand, and simple
autonomous terminals.
The infrastructure will be much more distributed than in current deployments,
facilitating the introduction of a new source of local traffic: machine-to-machine. Figure
2 shows one vision of how services are likely to evolve; most such visions are similar.
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A simple calculation illustrates the order of magnitude. The design target in terms
of Radio performance is to achieve a scalable capacity from 50 to 500bit/s/Hz/khz
(including capacity for indoor use), as shown in Figure3. As a comparison, the expected
best performance of 3G is around 10 bit/s/Hz/km2 using High Speed Downlink Packet
Access (HSDPA), Multiple-Input Multiple-Output (MIMO), etc. No current technology is
capable of such performance[iv].
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Many technologies are competing on the road to 4G, as can be seen in Figure 4.
Three paths are possible, even if they are more or less specialized. The first is the 3G-
centric path, in which Code Division Multiple Access (CDMA) will be progressively
pushed to the point at which terminal manufacturers will give up. When this point is
reached, another technology will be needed to realize the required increases in capacity
and data rates.
The second path is the radio LAN one. Widespread deployment of WiFi is
expected to start in 2005 for PCs, laptops and PDAs. In enterprises, voice may start to be
carried by Voice over Wireless LAN (VoWLAN). However, it is not clear what the next
successful technology will be. Reaching a consensus on a 200 Mbit/s (and more)
technology will be a lengthy task, with too many proprietary solutions on offer.
A third path is IEEE 802.16e and 802.20, which are simpler than 3G for the
equivalent performance. A core network evolution towards a broadband Next Generation
Network (NGN) will facilitate the introduction of new access network technologies
through standard access gateways, based on ETSI-TISPAN, ITU-T, 3GPP, China
Communication Standards Association (CCSA) and other standards. How can an operator
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provide a large number of users with high session data rates using its existing
infrastructure? At least two technologies are needed. The first (called “parent coverage”)
is dedicated to large coverage and real-time services. Legacy technologies, such as
2G/3G and their evolutions will be complemented by WiFi and WiMAX. A second set of
technologies is needed to increase capacity, and can be designed without any constraints
on coverage continuity. This is known as pico-cell coverage. Only the use of both
technologies can achieve both targets (Figure 4). Handover between parent coverage and
pico cell coverage is different from a classical roaming process, but similar to classical
handover. Parent coverage can also be used as a back-up when service delivery in the
pico cell becomes too difficult.
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In this section, I list and describe all the key features derived from the previous
user scenarios. Inspired by the Helioscentric Copernican theory[i], the user is located in
the center of the system and the different key features defining 4G rotate around him on
orbits with a distance dependent on a user-sensitive scale.
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on. Finally, before they get off the last planned train, the most time-saving exit and way
to reach their final destination must be known and available in multimedia format.
User personalization refers to the way users can configure the operational mode of
their device and preselect the content of the services chosen according to their
preferences. Since every new technology is designed keeping in mind the principal aim to
penetrate the mass market and to have a strongly impact on people’s lifestyles, the new
concepts introduced by 4G are based on the assumption that each user wants to be
considered as a distinct, valued customer who demands special treatment for his or her
exclusive needs. Therefore, in order to embrace a large spectrum of customers, user
personalization must be provided with high granularity, so that the huge amount of
information is filtered according to the users’ choices. This can be illustrated in scenario
where users can receive targeted pop-up advertisements. The combination between user
personalization and user friendliness provides users with easy management of the overall
features of their devices and maximum exploitation of all the possible applications, thus
conferring the right value to their expense.
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Furthermore, the capabilities of the terminal in use will determine whether or not
new services are to be provisioned, so as to offer the best enjoyment to the user and
prevent declining interest and elimination of a service offering. This concept is referred to
as service personalization. It implicitly constrains the number of access technologies
supportable by the user’s personal device. However, this limitation may be solved in the
following ways:
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potential to get the right presentation for each service, freeing it from its intrinsic
restrictions. Furthermore, in a private environment, users can optimize the service
presentation as they wish, thus exploiting the multiple terminals they have at disposal.
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4.2.1 Coverage.
In Fig. 5, the shift in paradigm is shown: while 2G was focused on full coverage
for cellular systems offering only one technology and 3G provides its services only in
dedicated areas and introduces the concept of vertical handover through the coupling with
wireless local area network (WLAN) systems,4G will be a convergence platform
extended to all the network layers. Hence, the user will be connected almost anywhere
thanks to widespread coverage due to the exploitation of the various networks available.
In particular, service provision will be granted with at least the same level of quality of
service (QoS) when passing from one network’s support to that of another one.
4.2.2 Bandwidth.
Resource sharing among the various networks available will smooth the problem
related to the spectrum limitations relative to 3G.
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Only the cluster head (CH) needs to have a dedicated channel to the BS, while the
other MSs can communicate using unlicensed bands; thus, more bandwidth is not
required. The CH selection is an important issue that should take into account, among
other factors, the channel conditions of the short-range links (RS-MS and MS-MS)
and the long-range ones (BS-MS), the available rate, the speed, the location, the
computational power, and the residual energy of the MSs.
Due to the short range of the transmissions performed by the MSs to the CH, it is
possible to reduce their power consumption and hence prolong their battery life.
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users with the requested connectivity. Therefore, contrary to the previous generations, the
services provided in 4G will depend on the time, place, terminal, and user:
Short-range wireless technologies, such as Wi-Fi and Bluetooth, will enable machine-
to-machine (M2M) communications, where users sign up online on the waiting list,
which sends them back the approximate waiting time, where they can transfer content
to a publicly available larger display. In particular, from the sociological point of
view, in the latter case the private and public spheres are definitely mixed. This
recombination can result in the enhancement of public access such that the access to
displays will be as common as the access to public telephone booths is nowadays.
Short-range wireless technologies also open the possibility to cooperative
communication strategies, which can provide better services at lower costs, thus
maximizing the users’ profit. In this way, they increase the social cooperative
behavior and empower the consumer to make clever use of it. Hence, the user’s
personal device is no longer a mere medium for transferring information, but a social
medium that helps to build groups and friendships.
Since 3G networks are not able to deliver multicast services efficiently or at a decent
level of quality, the synergy of Universal Mobile Telecommunication System
(UMTS) and digital audio/video broadcasting (DAB/DVB) will open the possibility
to provide to mobile users interactive or on demand services — so called TP data
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casting — and audio and video streaming in a much more efficient way than using the
point-to-point switch network .
The embedding in the user terminal of a Global Positioning System (GPS) receiver
will offer the essential feature of location-awareness that is necessary to provide users
with the most comprehensive and extensive level of information, thus bringing about
real revolution in terms of personalized services. The user terminal can hence
provide not only location based information, such as maps and directions to follow to
reach a specific place, but also useful information relevant in time and space, such as
pop-up advertisements concerning offers in shops nearby. However, GPS technology
can only support outdoor localization. Indoor localization, which is important in order
to provide, for instance, the guided tour in a museum, requires the cooperation of
short-range wireless technologies.
Finally, it is worth highlighting that although users are attracted by high data
rates, they would certainly be even more attracted by useful services exploiting high data
rates. The support of imaging and video as well as high-quality audio gives service
providers (SPs) a myriad of possibilities for developing appealing applications. These
features, blended with the support of high data rates, result in a particularly attractive
combination. Indeed, in addition to an explosive increase in data traffic, we can expect
changes on the typically assumed downlink-uplink traffic imbalance. Data transfer in the
uplink direction is expected to increase considerably and, as a result of these trends, the
mobile user will ultimately become a content provider (CP). In future wireless networks,
the CP concept will broaden to encompass not only the conventional small- or middle-
size business-oriented service companies, but also any single or group of users. Mobile
CPs will open up a new chapter in service provision.
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niche role in the market (e.g., personal digital assistants (PDAs), watch phones, and pen-
phones will continue to be restricted to an elite group of tech-savvy people), the mobile
phone will still have no competitor in the near future, due to its size and weight, which
guarantee high portability. Moreover, due to the casual and informal feeling it gives,
people will pay more attention to the pop-up advertisements/news/events they receive on
it than on any other device.
Looking at the latest releases of mobile phones, the actual tendency is to use a
General Packet Radio System (GPRS) platform and provide users with the most complete
range of applications possible, trying to continually include new additional features (e.g.,
digital camera recorder, etc.). On the other hand, the emerging UIMTS phones essentially
provide the possibility to support the mobile video communication. However, the real
enhancement that 3G brings to our everyday life is not really clear. This new application
cannot necessarily be considered as the “killer application,” as the quality of the video is
low and it is practically limited to a semi-static situation that implies a complete
concentration of users during the conversation (e.g., it is obviously not practical to watch
a mobile phone while walking in the street), restricting the field of action and raising
secondary problems, such as safety issues (e.g., for the driver and pedestrians while
driving, etc.). Since 4G is based on the integration of heterogeneous systems, the future
trend of wireless devices will move toward:
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However, the reconfigurability of the user terminal could be a key aspect that would
make the future 4G technology as highly adaptable as possible to the various worldwide
markets.
In order to reduce the hardware embedded in the user terminal and the software
complexity, the use of interworking devices is exploited. For example, this is the case of
an integrated access point (AP) performing the interworking between a wireless
metropolitan area network (WMAN) technology and a WLAN technology, such as
WiMAX and Wi-Fi, respectively: the WMAN is considered as the backbone and the
WLAN as the distribution network; therefore, instead of integrating both technologies,
the user terminal will only incorporate the Wi-Fi card. The price to be paid for this relief
is hence an increased system (infrastructure) complexity.
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5 Key 4G Technologies
Some of the key technologies required for 4G are briefly described below:
5.1 OFDMA
Orthogonal Frequency Division Multiplexing (OFDM) not only provides clear
advantages for physical layer performance, but also a framework for improving layer 2
performance by proposing an additional degree of freedom. Using ODFM, it is possible
to exploit the time domain, the space domain, the frequency domain and even the code
domain to optimize radio channel usage. It ensures very robust transmission in multi-path
environments with reduced receiver complexity.
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5.5 Coverage
Coverage is achieved by adding new technologies (possibly in overlay mode) and
progressively enhancing density. Take a WiMAX deployment, for example: first the
parent coverage is deployed; it is then made denser by adding discontinuous pico cells,
after which the pico cell is made denser but still discontinuously.
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Finally the pico cell coverage is made continuous either by using MIMO or by
deploying another pico cell coverage in a different frequency band (see Figure 9). Parent
coverage performance may vary from 1 to 20 bit/s/Hz/km, while pico cell technology can
achieve from 100 to 500 bit/s/Hz/km, depending on the complexity of the terminal
hardware and software.
These performances only refer to outdoor coverage; not all the issues associated
with indoor coverage have yet been resolved. However, indoor coverage can be obtained
by:
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6 Conclusion
The provision of megabit/s data rates to thousands of radio and mobile terminals per
square kilometer presents several challenges. Some key technologies permit the
progressive introduction of such networks without jeopardizing existing investment.
Disruptive technologies are needed to achieve high capacity at low cost, but it can still be
done in a progressive manner. The key enablers are:
However, the presence of legacy networks will increase this to six or seven.
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7 Appendices
i. Simone Frattasi, Hanane Fathi, Frank H.P Fitzek, and Ramjee Prasad, Aalborg
University, Marcos D. Katz, Samsung Electronics, “Defining 4G Technology from
the User’s Perspective”, published by IEEE Jan/Feb 2006
vii. www.alcatel.com
viii. www.ieee.org
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ix. www.eurotechnology.com
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7.4 Glossary
Access Point(AP): An access point is a station that transmits and receives data
(sometimes referred to as a transceiver). An access point connects users to other users
within the network and also can serve as the point of interconnection between the WLAN
and a fixed wire network.
Bandwidth: Bandwidth is the width of the range (or band) of frequencies that an
electronic signal uses on a given transmission medium.
Fourth Generation Mobile Systems: 4G is the short term for fourth-generation wireless,
the stage of broadband mobile communications that will supersede the third generation
(3G). While neither standards bodies nor carriers have concretely defined or agreed upon
what exactly 4G will be, it is expected that end-to-end IP and high-quality streaming
video will be among 4G's distinguishing features.
GSM: GSM digitizes and compresses data, then sends it down a channel with two other
streams of user data, each in its own time slot.
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IP: The Internet Protocol (IP) is the method or protocol by which data is sent from one
computer to another on the Internet.
MIMO: MIMO (multiple input, multiple output) is an antenna technology for wireless
communications in which multiple antennas are used at both the source (transmitter) and
the destination (receiver).
Pico Cell: Very small cell in a mobile network for boosting capacity within buildings.
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