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Advanced Firing Techniques Guide

Firing modes allow weapons to fire multiple bullets in a single attack to improve chances of hitting the target. When using a firing mode, a single attack roll is made but the target receives a penalty to their defense roll. Additional targets can be engaged by splitting the dice pool between them. Suppressive fire mode fires in a cone, applying penalties to actions and requiring targets to pass a reaction test or take damage. Repeated firing accumulates recoil, applying an increasing penalty to subsequent shots.

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0% found this document useful (0 votes)
392 views1 page

Advanced Firing Techniques Guide

Firing modes allow weapons to fire multiple bullets in a single attack to improve chances of hitting the target. When using a firing mode, a single attack roll is made but the target receives a penalty to their defense roll. Additional targets can be engaged by splitting the dice pool between them. Suppressive fire mode fires in a cone, applying penalties to actions and requiring targets to pass a reaction test or take damage. Repeated firing accumulates recoil, applying an increasing penalty to subsequent shots.

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stevebull
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We take content rights seriously. If you suspect this is your content, claim it here.
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When

you fire a weapon, you havea choice of Firing Modes - hurling multiple bullets at your enemy in
the hope that one fo them will land and do some serious damage.

When you fire at the enemy in a Firing Mode, you still only make a single attack roll.
Your target however takes a negative modifier to their defence roll based on the Firing Mode.

As an additional Free Action if you are using a firing mode with multiple shots.
Collect your dice pool for your shooting attack, and apply any modifiers.
You may split the dice pool as evenly as possible between multiple targets.

Complex Action. No recoil.


Fire in a cone the length of thw weapon's range, 10m wide at its end.
Roll (Weapon Skill) + Agility [Accuracy] +/- modifers
Any character within the cone takes a penalty to all actions equal to the number of Hits you score on the
roll, unless they are totally unaware of it.
Any character in the are but not behind cover or prone must make a Reaction + Edge test. Threshold
equal to Hits scored on fire test.
If failed, they are hit, taking damage equal to the weapon's Damage Value.

Penalty applied to ALL firing except Single Shot and Suppressive Fire.

Calculate: 1 + (Str/3 round up) + (recoil.comp of weapon) - bullets being fired


Take negative number as penalty to shots
In subsequent turns, if you continue to fire, simply add the number of bullets to the
total Recoil value (the tally is cumulative).

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