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RPG Character Sheet Guide

This document contains character sheets for a roleplaying game. It includes sections for tracking a character's skills, attributes, equipment, career history, contacts and finances. The first section displays a character's scores in various attributes such as strength, dexterity and intelligence. It also includes spaces for tracking radiation exposure, armor, and weapon details. Following sections provide spaces for notes on skills, session events, allies and training.

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Jean Thierry
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0% found this document useful (0 votes)
191 views4 pages

RPG Character Sheet Guide

This document contains character sheets for a roleplaying game. It includes sections for tracking a character's skills, attributes, equipment, career history, contacts and finances. The first section displays a character's scores in various attributes such as strength, dexterity and intelligence. It also includes spaces for tracking radiation exposure, armor, and weapon details. Following sections provide spaces for notes on skills, session events, allies and training.

Uploaded by

Jean Thierry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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S U M M A R Y

STR DEX END INT EDU SOC PSI

Score
INFO

U P P
Mod

Current
TAS: ☐ Rads:

Skill Lvl ARMOR p (TL)


Type RAD PROT KG Options

Weapon (TL) RNG DAM KG MAG Options


WEAPONS
S K I L L S

Item (Amount) Kg Item (Amount) Kg Item (Amount) Kg


EQUIPMENT
CHARACTER NOTES / AUGMENTS

SESSION NOTES

PLAYER REFERENCE
SKILLS LIST SKILL CHECKS
- Admin - Drive - Gambler -- Blade Task Difficulty Effect
- Advocate -- Hovercraft - Gunner -- Bludgeon Difficulty Roll Roll Effect
- Animals: -- Mole -- Turret -- Natural Simple 2+ -6 Exceptional
-- Handling -- Tracked -- Ortillery - Navigation Easy 4+ Failure
-- Vet -- Walker -- Screen - Persuade Routine 6+ -2 to -5 Average
-- Training -- Wheel -- Capital - Pilot Average 8+ Failure
- Art - Electronics - Gun Combat -- Small Craft Difficult 10+ -1 Marginal
-- Performer -- Comms -- Slug -- Spacecraft Very Difficult 12+ Failure
-- Holography -- Computers -- Energy -- Capital Formidable 14+ 0 Marginal
-- Instrument -- Remote Ops -- Archaic - Profession* Success
-- Visual Media -- Sensors - Heavy Weapon - Recon 1 to 5 Average
-- Write - Engineer -- Artillery - Science* Success
- Astrogation -- M-Drive -- Man Portable - Seafarer* 6+ Exceptional
- Athletics -- J-Drive -- Vehicle - Stealth Success
-- Dexterity -- Life Support - Investigate - Steward
COMBAT
-- Endurance -- Power - Jack of Trades - Streetwise
Initiative 2d6 + DEX or INT DM
-- Strength - Explosives - Language* - Survival
Tactics Effect added to Initiative
- Broker - Flyer - Leadership - Tactics
role for group
- Carouse -- Airship - Mechanic -- Military
Leadership Effect dictates # of Boon
- Deception -- Grav - Medic -- Naval
dice available for others
- Diplomat -- Rotor - Melee - Vacc Suit
-- Wing -- Unarmed Action Summary 1 Significant + 1 Minor
OR 3 Minor actions
* See Core Rulebook for list of Specialties for these skills
CAREER HISTORY
T Service Events Notes
1

ALLIES, CONTACTS, ENEMIES, & RIVALS


When Who Where Notes

TRAINING FINANCES
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Credits
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Pension
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Debt
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Ship Mortgage
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Other Income
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
NOTES

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