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I - Runewords

This document lists and describes the effects of various runewords for different types of weapons and armor in Diablo 2. It provides stats and skills bonuses as well as chance to cast various spells for both offensive and defensive capabilities. The runewords are categorized by the applicable item types to maximize their benefits for different character builds and playstyles.

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0% found this document useful (0 votes)
104 views13 pages

I - Runewords

This document lists and describes the effects of various runewords for different types of weapons and armor in Diablo 2. It provides stats and skills bonuses as well as chance to cast various spells for both offensive and defensive capabilities. The runewords are categorized by the applicable item types to maximize their benefits for different character builds and playstyles.

Uploaded by

Anonymous OWTVZv
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Runewords

1h Weapons (melee & ranged)

Vampire (there also is a Vampire belt)


x% chance to cast Curse on hit (+x life when you hit the target)
x% chance to cast Blood Fury on attack
x% critical hit chance
x% crushing blow
x% chance to cause bleed
+x life per attack
x% resource burn

Death
deal additional damage based on your Life per Second – you no longer benefit from LpS
+x-y arcane damage
+x-y poison damage
+x-y frost damage
ignores x% of targets resistances
x% area damage
x% crushing blow
x% resource burn on hit

Triumvirate
periodically casts Lightnings at random enemies OR x% chance to cast Charged Bolts when hit
x% chance to cast Tornado on attack
x% chance to cast Volcano on kill
+x-y fire damage
+x-y frost damage
+x-y lightning damage

2h Weapons (melee & ranged)

??? (this one also works for bows)


increases your damage based on your movement speed
+3 to all skills
+x maximum damage
x% increased damage against elites
x life on kill
resource improved by x%

Cataclysm
x% chance to cast Volcano on attack
periodically casts Meteor
periodically casts Pyroclastic Flow
+x-y fire damage
x% area damage
+x fire resistance
+x power
+x constitution
x% increased resource costs

Illusion
x% chance to create a Mirror Image on hit
x% area damage
x% critical hit chance
+x power
+x agility
+x spirit
x% reduced cooldowns

Jinx
x% chance to cast Mass Confusion when hit
+x-y arcane damage
ignores x% of targets resistances
x% area damage
x% movement spees
x% dodge chance
x% resource burn

Trinity
+x-y fire damage
+x-y frost damage
+x-y lightning damage
x% increased weapon damage
ignores x% of all targets resistances
x% crushing blow
x% reduced resurce costs

1h Weapons (melee only)

Heaven
x% chance to cast Heavenly Fury on attack
+2 to all skills
x% increased holy damage
x% area damage
+x life per point of resource spend

Beast
+x to Bloodlust (Barbarian Passive: bleeding enemies give attack speed)
x% chance to cast Rend on attack
x% chance to cast Frenzy on attack
x% increased damage
x% critical hit chance
chance to cause bleed

Wind
x% chance to cast Sprint on attack
x% increased attack speed
+x frost damage
+x physical damage
x% chance to knockback the target

Flame
x% chance to cast Witch Fire on attack
x% chance to cast Flamestrike when hit
+x-y fire damage
x% increased fire damage
x% area damage
x% increased attack speed
+x life per second
+x fire resistance

Outlaw
x% chance to cast Crucify on hit
x% chance to cast Shield of Blades when being hit
x% increased damage
x% increased attack speed
x% deadly strike
x% chance to cause bleed
x% increased movement speed

Prophecy
1% chance to cast Transcendence when you get hit
+x-y holy damage
x% area damage
x% increased damage against elites
ignores x% of targets resistances (all)
+x life
+x life per second

Spike
x% chance to emit a spike nova on attack that deals damage based on your thorns
+1-2 to ??? (Paladin trait that adds x% of your thorns to weapon damage)
+x maximum damage
x% area damage
x% chance to cause bleed
ignores x% of targets armor
+x life per kill
x% chance to taunt the target on attack
2h Weapons (melee only)

Crush
every 30 seconds for 3 seconds, all attacks you make stun enemies
+x maximum damage
+x% area damage
x% increased damage against enemies under the effect of a hard CC
x% chance to stun the target
+x life per kill

Honor (Barbarian only)


Call of the Ancients lasts until they die, but their damage & rune effects are reduced by 75%
+4-6 to all skills
ignores x% of targets armor
+x to might
+x to constitution
x% chance for crushing blow

Horror
periodically casts Rain of Corpses
x% chance to cast Corpse Explosion on attack
x% increased weapon damage
x% crushing blow
ignores x% of targets physical resistance

Steal
x% chance to cast Retribution on attack (MXL iron shard nova)
x% increased weapon damage
+x to all attributes
x% chance to cause bleed
x% chance to knockback
x% chance to overpower

Banshee
x% chance to cast Horrify when hit
x% chance to cast Haunt on attack
+x-y frost damage
+x-y arcane damage
ignores x% of targets armor
x% crushing blow
x% area damage
x% resource burn

Staves
Cinder
x% increased damage & burning duration on fire secondary effect
+5-8 to fire skills
x% increased fire damage
x% increased damage against elites
+x power
x% reduced resource costs
+x life per health globe

Bows/Crossbows

Leech
gain the base effect of the Vampire Aura
+x maximum damage
x% critical hit chance
+x power
+x life per hit
x% chance that missile pierces

Fanatism
gain the base effect of the Fanatism Aura (attack speed)
x% chance to cast Frenzy on attack
increases damage against enemies under a CC
+x to spirit
+x life per kill
x% chance to overpower

Revenant
periodically raises skeletons from the ground, until you have x skeletons
x% chance to cause your skeleton warriors to explode when you attack
+x maximum damage
ignores x% of targets physical resistance
x% increased minion damage
+x to power
+x to constitution

Inquisitor
x% chance to cast Heavenly Fury on kill
x% chance to cast Holy Bolt on hit
+3-6 to all skills
+x-y holy damage
x% increased weapon damage
x% crushing blow
x% resource burn per hit

Storm
x% chance to cast Tornado on kill
x% chance to cast Lightning Strike on hit
x% chance to cast Healing Rain when you get hit
+x to all skills
+x-y physical damage
+x-y frost damage
+x-y lightning damage
x% chance that missile pierces

Demon Hunter 1h Crossbows

Predator
hitting an enemy sometimes drops a Sentry, Caltrops or a Mine
+2 to archery skills
+2-3 to all skills
x% increased weapon damage
+x agility
+x life per kill
x% chance to root enemies on hit

Shadow
x% chance to cast Vanish when you are hit
x% chance to cast Bent the Shadows on hit
+x-y shadow damage
x% area damage
+x agility
x% chance to pierce
x% increased movement speed

Hive
x% chance to cast Locust Swarm on hit
+x-y poison damage
ignores x% of targets poison resistance
x% critical hit chance
x% chance to cause bleed
x% dodge chance
x% chance to overpower
x% increased movement speed

Assassin Daggers

Venom
+1-2 to Envenom Blades [passive skill]
+1-2 to Master Poisoner [passive skill]
x% increased poison damage
ignores x% of targets poison resistance
+x life per attack
+x poison resistance

Phantom
x% chance on attack to summon a shadow that attacks enemies
+x-y shadow damage
x% area damage
x% critical hit chance
ignores x% of targets armor
+x spirit

Druid Staves

Magma
summon a fire elemental to your side
x% chance to cast Volcano on kill
x% chance to cast Avalance (Pyroclastic Flow) when you are hit
x% increased fire damage
x% area damage
+x power
+x life per attack
+x life per kill

Winter
summon a frost elemental to your side
x% chance to cast Blizzard on kill
+x-y to all skills
ignores x% of targets armor
ignores x% of targets frost resistance
+x constitution

Stone
summon a stone (physical) elemental to your side
x% chance to cast Earthquake on kill
x% chance to cast Stone Skin when you get hit
x% increased physical damage
x% crushing blow
+x physical resistance
x% chance to overpower
x% reduced resource costs

Thunder
summon a lightning elemental to your side
periodically strikes a random enemy with a lighting
+5 to all skills
+x-y lightning damage
ignores x% of targets lightning resistance
x% increased damage against CC'ed enemies
+x agility
x% dodge chance
Monk 2h Battle Staves

Silence
x% chance to cast Inner Sanctuary when you get attacked
+x-y arcane damage
ignores x% of targets resistances
+x to agility
x% reduced resource costs
+x% resource burn on hit

Necromancer Bone Wands & Scythes

White
x% chance to cast Bone Spirit on hit
+x maximum damage
+x-y frost damage
x% increased damage against elites
x% deadly strike

Necromancer 2h Staves

Legion
Command Skeletons gains the effect of the Skeleton Archer rune
+x maximum skeletons on Command Skeletons
+4-6 to all skills
x% increased minion damage
x% increased weapon damage
+x to all attributes
x% reduced damage taken
+x physical resistance

Paladin Shields

Seraphim
when falling below x% life, x angels crush from above to aid you in battle – only once all x seconds
when you fall below x% life, automatically casts Holy Armor – only once all x seconds
+2-3 to all skills
+x% block chance
x% reduced damage taken from elites
+x spirit
+x life per second

Defender
+x to Critical Blocks (Crusader Passive)
+x to Shieldmaster (Crusader Passive)
x% increased block chance
+x to all attributes
x% chance to stun enemies whose attacks you blocked
x% reduced damage taken from ranged attacks

Apostasy
x% chance to cast Immolation ...
x% chance to cast Metamorphosis ...

Crusade

Wizard 1h Warp Blades


Crystal
chance to cast Diamond Skin on attack/when hit???
+2 to all skills
+x-y physical damage
+x armor
x% chance to parry
+x to all attributes

Enyo (Enyo = Melee Wargoddes)


x% chance to cast Bladestorm on hit
+x-y lightning damage
+x-y fire damage
x% increased damage against elites
x% crushing blow
x% chance to overpower

Wizard Wands

Phoenix
periodically creates a [element] Hydra (based on gem socketed)
ignores x% of targets enemies fire/cold/lightning/... (based on gem socketed)
+2 to all skills
+x to maximum damage
+x to all resistances
x% reduces resource costs
Armor

Lionheart
taking damage restores x% of your primary resource
+2 to all skills
x% increased damage
x% reduced damage taken
x% reduced damage from elites
+x constitution
+x life per second

Honor
+5 to all skills
+x to all attributes
x% increased damage
+x armor
x% diminished resource

Fortress
you no longer take increased damage from critical hits
x% increased damage
+x armor
+x thorns
+x physical resistance
+x poison resistance
x% reduced movement speed

Spirit
makes you able to walk through enemies
+2 to all skills
+x frost resistance
x% reduced damage taken from ranged attacks
x% CC resistance
x% improved buffs

Rainmaker
x% chance to cast Healing Rain when hit
+3 to all skills
+x spirit
+x life
+x lightning resistance
+x poison resistance
x% reduced cooldowns
x% increased movement speed

King
increases all atttributes by x%
+2 to all skills
+x to all attributes
+x to all resistances
+x armor
+x life

Frost
Frost Armor skill while equipped & x% chance on attack to trigger its active effect
+x armor
+x

Belts

Amok
x% chance to cast Weaken on attack (increases your damage taken by x%)
x% crushing blow
x% increased damage against elites
x% CC resistance
+x power
+x agility
+x spirit

Snake
gain x% of your poison resistance as additional poison damage
ignores x% of targets poison resistance
+x poison resistance
+x armor
+x life per attack

Arreat
+3-5 to Warcry (Barbarian skill)
+x to might
+x to spirit
+x to cold resistance
+x life
x% reduced duration of control impairing effects

Ritual
x% chance to cast Pentagram when you kill an enemy
+x-y arcane damage
+x fire resistance
x% increased chance that a health globe drops
x% reduced resource costs
x% increased buff duration

Haste
x% chance to cast Sprint on kill
+x agility
x% dodge chance
x% increased movement speed
x% reduced cooldowns
x% increased shrine and pylon duration

Dream
your abilities have a x% chance to not trigger the cooldown when used
+x to all resistances
x% dodge chance
+x spirit
+x life per second
x% reduced resource costs
x% increased buff duration

Vampire (there also is a Vampire weapon)


gain the Vampire Aura (gives you and everyone else +x life per attack) when equipped
x% chance to cast Blood Fury on attack
x% chance to cause bleed
+x physical damage
+x arcane resistance
x% increased chance that a health globe drops
x% resource burn on hit
-x fire resistance

Helms
Dream
your abilities have a x% chance to not trigger the cooldown when used
+2 to all skills
+x to all resistances
x% dodge chance
+x spirit
x% reduced resource costs
x% increased buff duration

Overlord
for every minion that you have, increases all your attributes by x%
+1 to all skills
x% increased minion damage
+x armor
x% reduced damage taken from elites
+x to all attributes
+x thorns

Chaos
all x seconds, cast a random buff (that has a base cooldown lower than x seconds)

Dread
periodically casts Petrifraction (turns enemies into stone/stun)
x% chance to cast Mass Confusion when hit

Shields

Fortress
x% chance to cast Ignore Pain when hit
35% reduced damage taken
+x physical resistance
+x armor
+x might
x% reduced duration of control impairing effects
health globe bonus

Dragon
x% chance to cast Fireball (Flamefront) on block
+2 to all skills
+x-y fire damage
x% reduced damage taken from elites
+x fire resistance
+x physical resistance
+x poison resistance
+x thorns

Phoenix
x% increased fire resistance
+x spirit
+x to all resistances
x% reduced damage from ranged attacks
+x life
+x life per second
+x life per health globe

Oblivion
x% chance to an attack does no damage to you and instead heals you for the amount it damaged you
x% reduced damage taken from elites
+x physical resistance
+x frost resistance
+x arcane resistance
+x life per second
+x life when you are hit
x% CC resistance

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