2500 Pts - High Elves
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Mage (1 , 197 pts)
Mage 1 Ca 5 4 4 3 3 2 5 1 8 6+ 2+* 2 197
Composition: Hero
Valour of Ages; Speed of Asuryan; ; Level 2 Upgrade; Hand Weapon; Smoke and Mirrors
Elven Steed 1 - 9 3 - 3 3 1 4 1 5 - [0]
Swift Stride
The Seerstaff of Saphery 1 Bearer may choose spells, instead of randomly selecting them. [30]
Dragonbane Gem 1 2+ Ward vs Flaming attacks [5]
The Amulet of Light 1 All close combat attacks made by the bearer and their unit count as being [15]
Magical.
Smoke and Mirrors 1 Casting Wizard my swap places with a friendly character of the same unit type [0]
within 18"
2. The Enfeebling Foe 1 Hex. Remains in Play . [0]
Every model in the target unit has its Strength lowered by D3 (minimum 1).
10+ Cast . 18" Range
13+ Cast . 36" Range
6. Okkam's Mindrazor 1 Augment. [0]
Until caster's next magic phase target unit uses Leadership instead of Strength for
close combat attacks (weapon Str bonuses are ignored).
18+ Cast . 18" Range
21+ Cast . 36" Range
Archmage (1 , 340 pts)
Archmage 1 In 5 4 4 3 3 3 5 1 9 - 4 340
Composition: Lord
Valour of Ages; Speed of Asuryan; ; General; Level 4 Upgrade; Hand Weapon; Exorcism
Annulian Crystal 1 Each Magic phase the High Elf player gains +1 Dispel die, taken from the [40]
opposing player's Power dice pool. This effect is not cumulative.
Ring of Fury 1 Bound Spell (Power 3). Contains the Fury of Khaine spell. [40]
The Lore of Light 1 Must choose spells from the Lore of Light [0]
Exorcism 1 Lore of Light spell inflict an extra D6 of hits against Undead and Deamons. [0]
0. Shem's Burning Gaze 1 Magic Missile . [0]
Flaming Attacks
5+ Cast . 24" Range, D6 Str 4 hits.
15+ Cast . 48" Range, D6 Str 6 hits.
1. Pha's Protection 1 Augment. [0]
Until caster's next magic phase all attacks against target unit suffer -1 To Hit,
shooting attacks that do not use BS must rol 4+ to shoot.
6+ Cast . 24" Range
12+ Cast . All friendly units within 12"
4. Net of Amyntok 1 Hex. [0]
Until caster's next magic phase target must pass Str test every time it moves for
any reason, shoots or casts a spell. IF failed, action is cancelled and unit suffers
D6 Str 4 hits.
10+ Cast . 24" Range
13+ Cast . 48" Range
6. Birona's Timewarp 1 Augment. [0]
Until caster's next magic phase target's Movement is doubled, +1 Attack and has
ASF.
12+ Cast . 12" Range
24+ Cast . All friendly units within 12"
Noble (1 , 178 pts)
Noble (Battle Standard Bearer) 1 In 5 6 6 4/6 3 2 7 3 9 2+ 4+* 178
Composition: Hero
Valour of Ages; Speed of Asuryan; ; Always Strikes Last; Hand Weapon; Great Weapon;
Longbow; Battle Standard Bearer
Armour of Caledor 1 Dragon Armour. Bearer has a 2+ Armour save that cannot be improved. [25]
Opal Amulet 1 4+ ward against first wound [15]
The Gem of Courage 1 Once per battle, the bearer and their unit may roll any Ld test on 3D6, choosing [10]
the lowest two.
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Mage (1 , 180 pts)
Mage 1 In 5 4 4 3 3 2 5 1 8 - 2 180
Composition: Hero
Valour of Ages; Speed of Asuryan; ; Level 2 Upgrade; Hand Weapon; Smoke and Mirrors
Silver Wand 1 The bearer knows an additional spell. [10]
Crown of Command 1 Wearer is Stubborn [35]
The Lore of Shadow 1 Must choose spells from the Lore of Shadow [0]
Smoke and Mirrors 1 Casting Wizard my swap places with a friendly character of the same unit type [0]
within 18"
0. Melkoth's Mystifying Miasma 1 Hex. [0]
Until the start of the Caster's next magic phase target unit within 48" has its
Weapon Skill, Ballistic Skill, Initiative or Movement lowered (minimum 1).
5+ Cast . Lower 1 statistic by D3
10+ Cast . Lower all 4 statistics by D3
4. The Penumbral Pendulum 1 Trace a straight line from the caster like a cannonball bounce; each model in the [0]
way passes an Initiative test or suffers S10 D3 wound hit.
13+ Cast . Range 6D6"
18+ Cast . Range 2x 6D6"
5. Pit of Shades 1 Direct Damage . [0]
Place template within 24" and then scatter D6"; models must pass Initiative test or
removed with no saves of any kind.
14+ Cast . Use small round template.
17+ Cast . Use large round template, scatter 2d6".
Lothern Sea Guard (45 , 625 pts)
Lothern Sea Guard 44 In 5 4 4 3 3 1 5 1 8 5+ 625
Composition: Core
Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the front
with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light Armour;
Shield
Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]
Hand Weapon; Bow; Spear; Light Armour; Shield
Standard of Discipline 1 Unit has +1 leadership but cannot use General's inspiring presence [15]
Great Eagle (1 , 50 pts)
Great Eagle 1 MB 2 5 - 4 4 3 4 2 8 - 50
Composition: Rare
Swift Stride; Flyer; Stomp
Great Eagle (1 , 50 pts)
Great Eagle 1 MB 2 5 - 4 4 3 4 2 8 - 50
Composition: Rare
Swift Stride; Flyer; Stomp
Dragon Princes (5 , 270 pts)
Dragon Princes of Caledor 4 Ca 5 5 4 3 3 1 6 2 9 2+ 270
Composition: Special
Valour of Ages; Speed of Asuryan; ; Musician ; Standard Bearer ; Barding; Hand
Weapon; Lance; Dragon Armour; Shield
Drakemaster 1 Ca 5 5 4 3 3 1 6 3 9 1+ 6+ [75]
Hand Weapon; Lance; Dragon Armour
Dragonscale Shield 1 Shield. 5+ Armour save, 6+ Ward save. [20]
Potion of Foolhardiness 1 One use, at the start of any players turn character is immune to psych and has [5]
devestating charge
Elven Steed 5 - 9/8 3 - 3 3 1 4 1 5 - [0]
Swift Stride
Standard of Balance 1 The unit and enemies in base contact are Immune to Psychology. The effects of [45]
Frenzy and Hatred are permanently nullified.
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
White Lions of Chrace (9 , 240 pts)
White Lions of Chrace 8 In 5 5 4 4/6 3 1 5 1 8 5+* 240
Composition: Special
Valour of Ages; Speed of Asuryan; Forest Strider: May move through wooded terrain
without penalty; Lion Cloaks: +2 Armour save against shooting;; Musician ; Standard
Bearer ; Hand Weapon; Great Weapon; Heavy Armour; Stubborn
Guardian 1 In 5 5 4 4/6 3 1 5 2 8 5+* [52]
Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour
The Skeinsliver 1 The High Elf player gains +1 on their roll to see who gets the first turn of a [25]
battle.
Banner of Sorcery 1 High Elf player gains +D3 Power dice each Magic phase. [50]
Ellyrian Reavers (5 , 102 pts)
Ellyrian Reavers 5 Ca 5 4 4 3 3 1 5 1 8 5+ 102
Composition: Special
Valour of Ages; Speed of Asuryan; ; Musician ; Hand Weapon; Bow; Light Armour; Fast
Cavalry
Elven Steed 5 - 9 3 - 3 3 1 4 1 5 - [0]
Swift Stride
Sword Masters of Hoeth (14 , 265 pts)
Sword Masters of Hoeth 13 In 5/6 6 4 3/5 3 1 5 2 8 5+ 265
Composition: Special
Valour of Ages; Speed of Asuryan; ; Musician ; Standard Bearer ; Hand Weapon; Great
Weapon; Heavy Armour
Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [37]
Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour
Talisman of Loec 1 One use only. Bearer may reroll any rolls to hit and to wound in a single close [10]
combat phase, and the enemy being attacked must reroll any successful saves of
any kind. At the end of that phase, the bearer takes an automatic wound with no
saves allowed (Armour or Ward).
Banner of Swiftness 1 Unit has +1 to movement (remember, mounts do not show this bonus) [15]
Total Cost: 2497
Option Footnotes
Options
Bow 24" Range, Strength 3. Volley Fire
Dragon Armour 5+ Armour save. Wearer is immune to Flaming attacks (including spells from the Lore of Fire).
Great Weapon +2 Strength; Always strikes last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Lance +2 Strength when charging.
Light Armour 6+ Armour save.
Longbow 30" Range, Strength 3. Volley Fire
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Shield +1 Armour save bonus.
Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Mount
Barding +1 Armour save bonus; -1 Movement.
Special
Always Strikes Last Always strikes last in close combat
Speed of Asuryan Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents.
Stomp 1 automatic hit at creature's strength, Always strikes last
Swift Stride When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of
2D6 for charge distance.
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Roster Design Information
Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests.
Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer
Fantasy Battles Rulebook.
If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that
Dragon Mages of Caledor do not count towards this.
Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Regiments of Renown
Roster satisfies all enforced validation rules
Roster Statistics
General's Ld: 9
# Models: 84
Total Characters: 895
Total Core: 625
Total Magic Items: 410
Total Rare: 100
Total Special: 877
% Characters: 35.8
% Core: 25
% Magic Items: 16.4
% Rare: 4
% Special: 35.1
Group Min Max Used
Points of Lords 0 625 340
Points of Heroes 0 625 555
Points of Core 625 Unlimited 625
Points of Special 0 1250 877
Points of Rare 0 625 100
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!