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Not Not Not: Yes Yes

The document provides information on the elemental attributes of various monster families in Summoners War, indicating whether each element is farmable (YES/NO), fusion material (YES/NO), and notes on their strengths and uses. Key monster families highlighted include Amazon, Magical Archer, Fairy, Werewolf, Inugami, and Grim Reaper.

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Lili Lala
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0% found this document useful (0 votes)
76 views10 pages

Not Not Not: Yes Yes

The document provides information on the elemental attributes of various monster families in Summoners War, indicating whether each element is farmable (YES/NO), fusion material (YES/NO), and notes on their strengths and uses. Key monster families highlighted include Amazon, Magical Archer, Fairy, Werewolf, Inugami, and Grim Reaper.

Uploaded by

Lili Lala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as RTF, PDF, TXT or read online on Scribd
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Fire Water Wind Light Dark

NOT, no SD YES, no SD YES, no SD NOT, no SD NOT, no SD


- Good nuker with - AOE freeze skill, - Fusion TWICE (2) Great for
3rd skill (+Megan usefull with despair - good in HoWater higher floors
Buff) (CC) for 3rd skill (dmg of TOA (deny
can one shot in - good in HoFire as with MAX HP) revival)
Amazon Arena Attacker
- good leader - Runes: Fatal/Focus,
1.Fire - easy to rune skill Atk%(Spd)/Atk%/Acc%
2.Dark (13% At Sp) - low hp
3.Water - low hp - only keep if no other
4.Light - MID game MAX water Attacker
5.Wind – F - max 5* - max 5*
- Wind Magical
Archer much
better
- Runes:
Rage/Blade, Atk
%/CrD%/Atk%, Ss:
CrR, CrD
NOT YES NOT NOT, no SD NOT, no SD
- Fusion - Fusion - low hp - very good
- low hp - low hp - only good for 3rd skill (can
Magical Archer - only good for - only good for early early game (max ignore Def)
early game (max game (max 4*) 4*)
1.Dark 4*) - can’t keep up with - can’t keep up
2.Fire - F - can’t keep up the high lvl mons with the high lvl
3.Wind with the high lvl mons
4.Light mons - used for AO
5.Water - F - can be used for
Secret Dungeons
for AOE (2 skills)
- good with
despair
YES, no SD YES YES NOT NOT
Fairy - good for - good in early game - good in early - invincible - most useless
necropolis (2 (CC and Atk) game buff 2 turns fairy
1.Fire multiple hits - heal useless with - heal useless with (better than
2.Light abilities) Unrecorverable effect Unrecorverable Horus 1 turn)
3.Water - sleep in useless, effect
4.Wind especially in Auto
5.Dark Mode
YES YES NOT, no SD NOT, no SD NOT, no SD
- Fusion - very good for AO and - Fusion - best WW - very good
Werewolf AD - good overall but - easy to rune for AD and
- good hp and atk and endgame lacks hp - can do high GW
1.Light also heals dmg (scales - can use
2.Dark - great hybrid with hp) against Vero
3.Water - great buffs, can - very good in and Bella
4.Fire - F replace Bernard if AD
5.Wind - F elemental - with good
disadvantage runes he
replaces
Arnold
YES YES NOT, no SD YES NOT
Inugami - farmer for - Fusion - recent buff 3rd - good de-buff - good boss
Tamor Dessert skill - good heal killer with
1.Light - good Attack - high attack - one of the DoT monsters
2.Fire - good for farming - potential farmer best 3*
3.Wind SD for element monster
4.Dark - very good - 3rd skill insane
5.Water - F monster with Def
- easy to skill-up

NOT YES NOT, no SD YES, no SD NOT


Garuda - can’t keep up in - Fusion TWICE (1) - can’t keep up in -maybe keep
late game - used in HoWater and late game because of
1.Water - F - very squishy very used in ToA rarity
2.Light - great de-buff - can’t keep
3.Wind removal up in late
4.Dark game
5.Fire

YES, no SD YES, no SD YES, no SD NOT, no SD NOT, no SD


Mystic Witch - buffed the 3rd - good against Rina - good against Rina
skill to heal 15% - great de- - can be good in
1.Water buffer/buffer GB10
2.Wind - very usefull in Arena
3.Fire and Dungeon
4.Light
5.Dark
NOT NOT YES, no SD NOT, no SD NOT, no SD
Griffon - great for ToA - Fusion - used in DB10, ToA - good
- usefull for other and everywhere! stunner for
1.Wind dungeons - great buffs AD
2.Fire - best Sgl-Trgt
3.Dark stunner
4.Light - used in ToA
5.Water - F and GW

NOT, no SD YES, no SD NOT, no SD NOT, no SD NOT, no SD


- can be used to - Fusion TWICE (1) - not that good - has 2 AOE - very good
Grim Reaper farm Faimon1 - can be used in ToA - squishy (good with for ToA Hard
normal in 15-20 despair)
1.Fire sec, Tamor Desert - good for ToA
2.Dark Hard/Hell
3.Light - can be used in
4.Water SD
5.Wind - has 2 AOE (good
with despair)
- good for ToA
- used in HoWind
Vagabood NOT NOT YES YES NOT
1.Light - potential tank in - can be used in DB10 - potential in GB10 - needed for - good in
2.Dark ToA - new buffs for GB10 GWD
3.Fire tank
4.Water
5.Wind
Warbear NOT YES YES NOT NOT
1.Wind - not that good - was used to farm - can farm on - good
2.Water compared to the faimon, but it’s water stages easily support for
3.Light other warbears replaced by Lapis - OP in AO for me ToA
4.Dark - maybe tank in wind - it’s my most - can be used
5.Fire dungeons, keep one usefull monster for as stunner for
for future analize now the 2nd skill
- must awake,
unawakened
has low hp
- AOE debuff
Living Armor NOT YES NOT NOT NOT

Martial Cat YES NOT NOT NOT NOT


Golem YES YES NOT NOT YES

Howl NOT YES YES NOT NOT

Elven Ranger NOT YES YES YES NOT

Drunken NOT YES YES NOT NOT


Master

Pixie NOT YES YES NOT NOT

Yeti YES YES YES NOT NOT

Salamander NOT YES YES NOT YES


- - Fusion - useful late - perfect for
game for raids HoWater
- good for ToA

Hellhound YES NOT NOT NOT NOT


Bearman YES NOT NOT NOT NOT
- Fusion TWICE (0)

High Elemental YES NOT YES NOT NOT


- Fusion TWICE
(1)

Harpu YES NOT YES NOT NOT

Serpent YES NOT YES NOT NOT

Penguin Knight YES NOT NOT NOT NOT

Viking NOT NOT YES NOT NOT

Elemental NOT NOT YES NOT NOT

Mummy NOT NOT YES NOT NOT


Inferno NOT NOT YES NOT NOT
- Fusion TWICE (1)

Frankenstein NOT NOT YES NOT NOT

Battle NOT NOT YES NOT NOT


Mammoth

Epikion Priest NOT NOT YES NOT NOT

Imp YES NOT NOT NOT NOTs


- Fusion TWICE
(1)

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