The Chess Course
The Chess Course
-A Chess Curriculum
pjJ� �·
FIDE INSTRUCTOR (FI)
ool
Creating Chess Cult
Trainer:
Center:
A 11 Rights Reserved
Copyright @ 2015 Praful Zaveri
Praful Zaveri asserts the moral authority to be identified as the author of this
.
book: The Chess Course - A Chess Curriculum.
The author shal l be glad to receive reader's opinion of the book, as well as
suggestions for the future publ ications. Please send your comments to:
Author:
Praful Zaveri.
E-Mail: prafulzaveri@indianchessschool.com
website: www. indianchessschool.com
M.R.P. �2400/-
Foreword
At the outset I would l i ke to acknowledge my thanks to the chess fraternity for their
unprecedented response to my book 'The Chess Course' (ISBN: 978-81-7525-816-7).
As with mortals, any book has its own l ife and, how popular it may be, ceases with
passage of time. Not so with 'The Chess Course'! It has completed a journey of 15-
years and still shows no sign of ceasing away! I am sanguine that the book has
blessings of Goddess Caissa!!
The book was the result of my need to have a content so as to help the aspiring young
chess players at our school - the 'Indian Chess School' to excel. With the passage of
time, the current content in terms of quantity appeared inadequate! This cal led for
development of additional content coupled with my passion to create a unique course
a chess curriculum , which would become a standard in chess training!
With the parent book - 'The Chess Course' as the guiding l ight, the quest to create
this curriculum commenced in October, 201 2 and culminated in July, 2013 with birth
of 4 new books (96 training sessions). Now, 'The Chess Course' has a family of its own!
The appetite to add more content became insatiable, which saw the birth of book 5
and 6 (additional 1 24 training sessions). Now, the result before you is a combined
volume of 200 training sessions running into 610 large pages!!
This curriculum is successfully being used at our school and it has helped chess
talents to achieve success at various level of chess tournaments. It has also
substantiated our unique 'Chess in Schools' program.
I would l i ke to acknowledge the contribution of the fol lowing persons without whom
this passion would not have been fulfil led:
A great teacher inspires! I had the privi lege of having an inspirational teacher in IM &
FST Jovan Petronic. My stints with him at Singapore and Chennai in 2007 & 2008
hel p ed me in creating new vision for chess training. Thank you, Sir J ovan!
Satish Swarnkar for his untiring efforts in creating a wonderful layout of this book.
He has been designing my books from the outset and is one of the 'Key' person to whom
the success can be attributed.
The credit for the cover page goes to my dear friend and a passionate chess player,
Mr. Aman Shah. He and h is team from 'Bul loverhead Communications' has worked
wonders with colour combination and effects!
My nephew, Karan Zaveri for the cover photo. During the photo session, he made me
feel l i ke a Bol lywood 'Star'! Thank you, Karan!!
My alma mater, St. Francis ITI Printing Press for the beautiful printing and binding
job of the book. With each passing year they are getting better and better!
My friend and mentor, Ravindra Nargundkar for being a guiding 'Light' whenever my
journey appeared to have reached a dead end.
Chess trainers (impossible to name this big tribe of ours) across the length and
breadth of the country who are using my books as a teaching tool. Their accolades and
compliments for my books inspires me to work hard and raise the bench-mark.
My team at the Indian Chess School for keeping a bel ief in my efforts. A special
mention of Sandesh Nagarnaik- his painstaking efforts in the last 2-months to weed
out my errors.
My father, the late Bhupatrai Zaveri , who had unfl inch ing bel ief in my abil ity. I am
sure that he too must be smil ing in heavens. I sti ll experience him holding my hands in
turbulent times.
Last but not least; my dear readers and users of these books in the form of young
aspiring players and passionate chess lovers for their unprecedented response!!
1. The trainer explains the basic principles and concepts of the chapter in
question from the parent book 'The Chess Course' -would now be referred to
as 'PB'- 'Parent Book'. The approximate duration of the training session at our
school is also detai led as a guide.
2. Once the students have grasped the contents of the chapter, they are
required to solve the test positions in this training manuals - would now be
referred to as 'FB'- 'Family Book' as well as the positions presented in 'PB'.
3. Please note that testing method in some of the chapters requires 'Practical
Demonstration against the Trainer' For example: Elementary checkmate with
two Rooks. In such cases , our trainers play simultaneously and find out whether
students are able to deliver checkmate.
4. The students are advised to record the answer in penci l (only!) in the space
provided before each of the questions. The idea is to revise the book many a
times by erasing the answers already recorded.
5. We also instruct and motivate them to ensure neatness and clarity in answers
recorded.
6. Once the session concludes, the trainer collects both the boo ks, which are
later assessed. Marks are awarded as per scoring pattern in the box provided
at the end of each chapter. The trainer records the total marks scored for
each of the chapter in the 'Appraisal Report' provided at the end of each
book.
7. Once the students are through with basics (Level - I), they should also be
instructed to go through 200 games (@ one game/day) given at the end of
this book. The date on which the student has gone through the game should
be recorded in the space provided.
8. As regards training games, the students are required to play the specified
opening set-up with both the colours alternately. Accordingly, the training
games are numbered 1 , la etc.
9. All the games goes into our database via our game appl ication developed by
one of the former junior national player & a bri ll iant IITaan, Vishal Shah
(deserves special thanks!) and are analyzed ('Blunder Check') with the help of
Fritz. Based on how the game was played, the trainer awards marks as per the
scoring pattern.
10. At the end of each level of training , the trainer is in a position to give a candid
report of student's progress.
11. The students are encouraged to participate in tournaments at all levels (right
from our Inter-Class events to Internationals). I feel that each tournament
game is equivalent to one training session!
97 Opposition 426
108 Rook & Pawn versus Rook: Lucena's Winning Position 483
Even
oo Unclear
!! An Excellent Move
? A Mistake
7? A Blunder
?! A Dubious Move
D Only Move
8 Zugzwang
X Capture
+ Check
# Checkmate
The Chess Course
(Beginners)
1
Prince Yudhisthira:
"Explain to me, 0 thou super-eminent in virtue, the nature of the game that is played
on the eight times eight square board. Tel l me, 0 my master, how the Chaturaji
(Checkmate) may be accomplished."
"0, my Prince, having delineated a square board , with eight houses on each of the four
sides , then draw up the red warriors on the east, on the south array the army clad in
green, on the west let the yel low troops be stationed , and let the black combatants
occupy the north.
"Let each player place his Elephant on the left of his King, next to that the Horse, and
last of al l the Ship, and in each of the four Armies, let the Infantry be drawn up in
front. The Ship shal l occupy the left hat:ld corner next to it the Horse, then the
Elephant, and lastly the King, the Foot Soldiers, as are stated being drawn up front."
"The King moves one square in all directions; the Pawn moves one square
straightforward, but smites an enemy through either angle, in advance; the Elephant,
0 Prince of many lands , moves, (so far as his path is clear), In the direction of the
four cardinal points, according to his own pleasure. The Horse moves over the three
squares in an oblique direction; and the Ship, 0 Yudhisthira, moves two squares
diagonal ly."
"Let each player preserve his own forces with excessive care, and remember that the
King is the most important of al l."
"0 Prince, from inattention to the humbler forces the king himself may fal l into
disaster."
An account from 'Bhavishya Purana' by
Professor Duncan Forbes , L. L. D.
A History of Chess (1860)
·�·. � i"·. ,..,
\ n
" .
a.a,.,.a....o-'1
Training Session# 1
Chessboard & Chessmen
Welcome to this wonderful world of chess! I hope you must have enjoyed your first
chess lesson. To re-cap what we had learnt in this training session, here is the gist:
1. Wonderful anecdotes regarding the origin of 6. Object of the game
game in India and its development thereafter 7. Placement of the chessboard
2. Chess is easy to learn 8. Number of chessmen
3. Nature of the game 9. Type of chessmen
4. Chessboard 10. A rranging the chessmen
5. Chessmen 11. Understanding the chessboard better
Our task is now to consol idate this knowledge by solving 34-questions. The solving method is to read
questions below each of the diagram and the answer.
A sample question and answer wi ll help you in grasping the essentials very quickly.
No. of questions: 34
Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this c hapter: 34
(
__vE_ S _v' 1O
N
�.___,
....---..
) (
___vEs
______
_._ _
N
o_
___,
vf )
@! � �®
sr
( v Es
___________
J? �
__
__
No
____
_ ) ( v Es
_______ __
__�__
__
_____
No
�)
BLACK BLACK
WHITE WHITE
7. Mark the King-Side & the Queen-Side. B. Mark the White-Side I & the Black-Side I
I I
fMarks�
The Chess Course (Beginners) 3 Chessboard & Chessmen
9. Identify this chessman 1 0. Identify this chessman
I King I King
I Queen I I Queen I
IBishopl Marks
I Bishopl Marks
I Rook Ej I Rook Ej
I Bishopl Marks
I Pawn I Marks
I Knight ! Ej I Knight ! Ej
The Chess Course (Beginners) 4 Chessboard & Chessmen
(��1
_____.
0..:-l:rthJ�(',.J.'t
15.Are the Rooks arranged correctly? 16. One Rook is not arranged correctly.
Circle it.
(�- v_E_s
__ __ ______ � No
________ __ __)
17. Are the Knights arranged correctly? 18. One Knight is not arranged correctly.
Circle it.
( vEs
�____________ � N_ o
_____ ______ _)
( vEs
_____ ________�____________ No )
( vEs
_____________�_____________ No ) ( vEs
_____________�_____________ No )
09011"Q0....0Jt
23 . Are the Queens arranged correctly? 24. One Queen is not arranged correctly .
Circle it.
( vEs
�__ __ ________�________ ____No )
25 . Are the Kings arranged correctly? 26. One King is not arranged correctly .
Circle it .
( vEs
�____ ________�____________ No _)
The Chess Course (Beginners) 7 Chessboard 8t Chessmen
27. Are these chessmen arranged correctly? 28. Are these chessmen arranged correctly?
( ve s
_____________�_____________ No ) ( ves
_____________�_____________ No )
29. Are the White Pawns arranged correctly? 30. Are the Black Pawns arranged correctly?
( ves
_____________�_____________ No ) ( ves
_____________�_____________ No )
a b c d e f g h a b c d e f g h
31. Are the Chessmen arranged correctly? 32. Two of the W hite 's Chessmen are not
arranged correctly, circle it.
( __
_ _ v_E_s ______ �
________No __)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
33. Are the Black Chessmen arranged 34. Is the White King and Queen arranged
correctly? correctly?
a b c d e 9 h a b c d e 9 h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
Question: Answer:
Mark 'X' on al l the squares, which
the White Rook can move.
a b c d e 9 h
8 8
a b c d e
Question: Answer:
Circle Black's Chessmen, which the
White Rook can capture
.2
a c e g a c e g
1. Can we move Rook to this square? 2. Can we move Rook to this square?
(_ YEs
____ ________
N
�____________ o _) (__ Y
___ _ E _s ______
N
�____________ o _)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3 . Can we move Rook to this square? 4. Can we move Rook to this square?
( Y ES NO
) ( YE S NO
)
[Marns] (Marns]
The Chess Course (Beginners) 11 Rook
a b c d e f h a b c d e f h
a c e g a c e g
5. Mark ' X ' on all the squares, which the 6. Mark ' X ' on all the squares, which the
W hite Rook can move. W hite Rook can move.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Mark 'X' on all the squares, which the Black 8. Mark ' X' on all the squares , which the
s l s l
Rook can move. Black Rook can move.
fM a r k fM a rk
The Chess Course (Beginners) 12 Rook
a b c d e f h a b c d e f h
9.
a c e g
10.
a c e g
a b c d e f h a b c d e f h
a c e g a c e g
11. 12.
a) Set this position on a chessboard a) Set this position on a chessboard
b) Move your Rook twice to capture the Pawns b) Move your Rook twice to capture the Pawns
c) Show this Rook�s movement by drawing c) Show this Rook·s movement by drawing
fMa�s� fMa�s�
The Chess Course (Beginners) 13 Rook
�
Ooo"'<;O'o><50JI
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 '2 2
1 1 1 1
a c e g h a c e g
13. Circle all the White chessmen, which the 14. Circle all the Black chessmen, which the
Black Rook can capture. W hite Rook can capture.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e f g h a c e g
15. Circle al l the Black chessmen, which the 16. Circle all the Black chessmen, which the
f 1
W hite Rook can capture. W hite Rook can capture.
Ma rks f )
Marks
a b c d e 9 h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a b c d e 9 h a b c d e 9 h
Question: Answer:
Mark I X on all the squares on
I
a b c d e 9 h a b c d e 9 h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g a c e g
Circle the Black chessmen, which Answer:
the White Bishop can capture.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1. Can we move Bishop to this sqaure 2. Can we move Bishop to this sqaure
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3 . Can we move Bishop to this sqaure 4. Can we move Bishop to this square?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 "2 2
1 1 1 1
a c e g a c e g
5. Mark ' X' on all the squares, which the 6. Mark ' X' on all the squares, which the
White Bishop can move. W hite Bishop can move.
[Ma�s] [Marks)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Mark ' X' on all the squares, which the 8. Mark ' X' on all the squares, which the
Black Bishop can move. Black Bishop can move.
[Ma�s) [Marks)
The Chess Course (Beginners) Bishop
17
a b c d e f h a b c· d e f h
8 8
7 7
6 6
5 5
4 4
3 V/////"/�...,.'///�10: 3
2 .2
1 1
a c e g a c e g
9. 10.
1) Set this position on a chessboard 1) Set this position on a chessboard
2) Move the Bishop twice to capture the Pawn 2) Move the Bishop twice to capture the Pawn
3) Show this Bishop·s move by drawing 3) Show this Bishop·s move by drawing
a b c d e f h a b c d e f h
a c e g a c e g
11. 12.
1) Set this position on a chessboard 1) Set this position on a chessboard
2) Move the Bishop twice to capture the Pawn 2) Move the Bishop twice to capture the Pawn
3) Show this Bishop·s move by drawing 3) Show this Bishop·s move by drawing
fMa�sl fMa�sl
The Chess Course (Beginners) 18 Bishop
�
cllf(�("'.J"II!IAC••t
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 '2 2
1 1 1 1
a c e g a c e g
13. Circle al l the W hite chessmen, which the 14. Circle al l the White I s Chessmen, which
Black Bishop can capture. the Black Bishop can capture.
fMarks� [Marks�
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
15. Circle al l the W hite chessmen, which the 16. Circle the White Is chessmen, which the
Black Bishop can capture. Black Bishop can capture.
[Marks� fMarks�
The Chess Course (Beginners) 19 Bishop
(\�
.JM
()"'''''OCI'Io<sC:UI
2 2
Question: Answer:
Mark ·x· on all the squares, which
the White Queen can move.
a b c d e g h a b c d e g h
8 8
6 6
5 5
4 4
2 2
f g h
Circle Black·s Chessmen, which Answer:
the White Queen can capture.
a c e 9 a c e 9
1. Can we move Queen to this square? 2. Can we move Queen to this square?
(_ YE
s
___________ �__________
N
o __) (_ YE
___________ s �__________
N
o __)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e 9 a c e g
3. Can we move Queen to this square? 4. Can we move Queen to this square?
( YES NO
) ( YES NO
)
[Marks] [Marks]
The Chess Course (Beginners) 21 Queen
�
\l
�
Qoalnga-<-.<
. -�
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 .2 2
1 1 1 1
a c e g a c e g
5. Mark ' X ' on all the squares, which the 6. Mark 'X' ·on all the squares, which the
White Queen can move. W hite Queen can move.
[Ma�s] [Marks)
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Mark ' X' on all the squares, which the 8. Mark ' X' on all the squares, which the
Black Queen can move. Black Queen can move.
[Ma�s) [Marks)
The Chess Course (Beginners) 22 Queen
a b c d e f h a b c d e f h
a c e g a c e g
9. 10.
a) Set this position on a chessboard a) Set this position on a chessboard
b) Move the Queen twice to capture the Pawns b) Move the Queen twice to capture the Pawn
c) Show th is Queen's move by drawing c) Show this Queen ' s move by drawing
a b c d e f h a b c d e f h
a c e g a c e g
11. 12.
a) Set this position on a chessboard a) Set this position on a chessboard
b) Move the Queen twice to capture the Bishop b) Move the Queen twice to capture the Rook
c) Show this Queen ' s move by drawing c) Show this Queen 's move by drawing
fMarks� [Marks]
The Chess Course (Beginners) 23 Queen
a b c d e f h a b c d e f h
a c e g a c e g
13. Circle all the Black chessmen, which the 14. Circle all the White chessmen, which the
White Queen can capture. Black Queen can capture.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a b c d e f g h a c e g
15. Circle all the White chessmen, which the 16. Circle all the White chessmen, which the
Black Queen can capture. Black Queen can capture.
[Ma�s] [Ma�s]
a b c d e g h
a b c g d e a b c d e g h
Answer:
Mark ·x· on all the squares on
which the White Knight can move
a b c d e g h a b c d e g h
a b c d e f g h a b c d e g h
a c e g a c e g
1. Can we move Knight to this square? 2. Can we move Knight to this square?
( YE
s
____________�____________
N
o ) ( YE
s
__________________________
N
o )
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e f g a c e g
3. Can we move Knight to this square? 4. Can we move Knight to this square?
( YES NO
)
(Marks)
( YES NO
)
(Marksl
The Chess Course (Beginners) 26 Kn ight
a b c d e f h a b c d e f h
a c e g a c e g
5. Mark ·x· on all the squares, which the 6. Mark x· on all the squares, which the
I
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Mark ·x· on all the squares, which the 8. Mark ' X ' on all the squares, which the
White Knight can move. W hite Knight can move.
[Marks] (Marks]
The Chess Course (Beginners) 27 Kn ight
;[}a
.·
\}
?:".' r :�
O«J!tt)0"1EMCui1
a b c d e f h a b c d e f h
a c e g
10.
a c e g
9.
a) Set this position on a chessboard a) Set this position on a chessboard
b) Move the Knight twice to capture the Pawn b) Move the Knight twice to capture the Pawn
c) Show this Knight ' s move by drawing c) Show this Knight ' s move by drawing
a b c d e f h a b c d e f h
11.
a c e g
12.
a c e g
(Marks) (Marks)
The Chess Course (Beginners) 28 Knight
a b c d e f h a b c d e f h
2· 2
1 1
a c e g a c e g
13. Circle all the Black chessmen, which the 14. Circle al l the W hite chessmen, which
White Knight can capture. the Black Knight can capture.
a b c d e f h a b c d e f h
a c e g a c e g
15. Circle al l the Black chessmen, which 16. Circle all the White chessmen, which
the White Knight can capture. the Black Knight can capture.
a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
Mark 'X' on all the squares, which Answer:
the White King can move.
a b c d e h a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
a c e g a b c d e g h
Circle al l the Black chessmen, which Answer:
the White King can capture.
a c e g a c e g
1. Can White King move to this square? 2. Can Black King move to this square?
( Y
______E s
_ _____________N o
_ ____ __) ( Y
_____ _E s
_ _____________N o
_ ____ __)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3 . Can Black King move to this square? 4. Can White King move to this square?
( YES
N
O
) ( YES
N
O
)
fMarks� fMarks)
The Chess Course (Beginners) King
31
a b c d e f h a b c d e f h
a c e g a c e g
5. Mark 'X' on all the squares, which the 6. Mark 'X' on all the squares, which the
White King can move. Black King can move.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Mark ' X' on all the squares, which the 8. Mark ' X ' on all the squares, which the
White King can move. White King can move.
[Ma�s] [Marks)
The Chess Course (Beginners) 32 King
a b c d e f h a b c d e f h
a c e g a c e g
9. 10.
a} Set this position on a chessboard a} Set this position on a chessboard
b) Move the King twice to capture the Pawn b) Move the King thrice to capture the Pawn
c) Show this King·s move by drawing c) Show the King·s moves by drawing
a b c d e f h a b c d e f h
a c e g a c e g
11. 12.
a} Set this position on a chessboard a} Set this position on a chessboard
b) Move the King thrice to capture the Pawn b} Move the King five times to capture the Pawn
c) Show the King·s moves by drawing c) Show the King · s moves by drawing
fMarks� fMa�s�
The Chess Course (Beginners) King
33
a b c d e f h a b c d e f h
a c e g a c e g
13. Circle the Black Pawn, which the White 14. Can the Black King capture White • s
King can capture. Queen?.
(� _Y_
E_s ____� o
N_ )(Ma�s)
__ ____ ____ _
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
15. Black to play - can he capture any of the
1 1
a c e g
16. Can the White King capture Black· s
1
( YES NO
)t=j ( YES NO
)t=j
The Chess Course (Beginners) King
34
Training Session # 7
Pawn
In today's session you have been introduced to Pawn. Let us re-cap the features of
this chessman:
1. Pawn is the only chessman, which is l imited to moving in a forward direction.
2. Unli ke the remaining 5-chessmen, it moves and captures in a different way.
3 . It has been endowed with the power of promoting itself when it reaches end of the
board.
Our task is now to consol idate this knowledge by solving 20-questions. The solving
method is to read questions below each of the diagram and the answer.
A sample question and answer wil l help you in grasping the essentials very quickly.
No. of questions: 20
Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this chapter: 20
8 8
7
6
5
3 3
2 2
a b c d e f g h a b c d e g h
Mark ·X ' on all the squares, which Answer:
the Black Pawns can move.
a b c d e g h
a c e g a c e g
1. Can White Pawn move to this square? 2. Can Black Pawn move to this square?
(_ vE s
__ __ ________ No
�________ __ ___) (_ vEs
__ __ ________ __ __________No ___)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. Can Black Pawn move to this square? 4. Can Black Pawn move to this square?
a
r.a.. .�
b c d e f h b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
1 1
a c e g
1
5. Mark ·x· on all the squares, which the 6. Mark · x· on all the squares, which the
White Pawns can move. Black Pawns can move.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
1 1
a c e g
1
7. Mark ·x· on all the squares, which the White 8. Mark ·x· on all the squares, which the
Mf arks1
Pawns can move. White Pawns can move.
f Ma�sl
The Chess Course (Beginners) 37 Pawn
a b c d e f h a b c d e f h
a c e g a c e g
9. 10.
a) Set this position on a chessboard a) Set this position on a chessboard
b) Move the White Pawn two times to b) Move the W hite Pawn four times to
capture Black·s Pawns capture the Pawn and the Knight
(Marks) (Marks)
c) Show the Pawn ' s moves by drawing c) Show the Pawn ' s moves by drawing
a b c d e f h a b c d e f h
11.
a c e g
12.
a c e g
(Marks) (Marks)
c) Promote your Pawn to a Rook after last capture c) Promote your Pawn to a Queen after last capture
d) Show the Pawn • s moves by drawing d) Show the Pawn • s moves by drawing
o_.... a- c..r
·�
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
13. Circle the Black Chessman, which can 14. Circle the White Pawn, which can be
be captured by the White Pawn. captured by the Black Pawns.
a b c d e f h a b c d e f h
a c e g a c e g
15. Circle the Black's Chessmen, which can be 16. Circle the Black Pawns, which can be
captured by the White Pawn. captured by the White Pawns.
a c e g a c e g
17. Circle the White Pawn, which can be 18. Circle the White and Black Pawn, which
promoted immediately. can be promoted immediately
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
19. W hite is already having one Queen. Can he 20. Circle the White Pawn, which can be
promoted immediately.
(Marns)
promote his Pawn and take one more Queen?
( YES NO
) t=j
The Chess Course (Beginners) 40 Pawn
Training Sess ion # 8
Algebraic Chess Notations
In today's session you have been introduced to ·Algebraic Chess Notations' - the system of
recording a game of chess.
Learning chess notations is essential for the fol lowing two reasons:
1. The laws of Chess stipulate that a player is required to record his own moves, and
those of his opponent in the correct manner, mo�e after move, as clearly and legibly
as possible while playing a tournament game.
2. You will be able to go through chess books and chess software very easily.
As such, I have devoted a total of 9-chapters to master the art of recording the game of
chess.
In this segment you have been introduced to ·Files', ·Rank's · unique ·Names' for each of the
64-squares,
Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving
method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No. of questions: 16
Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this chapter: 16
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
Mark 'X' on the fol low ing squares:' Answer
r """'
a2 d3 fl g3
a? d4 f8 g5
' ./
a b c d e f h
0001rQ on.. 0..
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
1 1
a c e g
1
1. Draw the lines showing 8-Fi les on the 2. Draw the lines showing 8-Ranks on the
Chessboard. Chessboard.
fMa�sl fMa�s)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
1 1
a c e g
1
fMa�s) ( M a�s)
( WHITE BLACK
)
The Chess Course (Beginners) 42 Algebraic Chess Notations
�
a a
� a- o.r
b c d e f h b c d e f h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
a c e g
1 1
a c e g
1
5. Name the ' circled ' squares (write the 6. Show all the sqaures on a 1 -h8 diagonal
names on square itself) by marking ' X ' .
fMa�s� fMa�s)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g
1 1
a c e g
1
�
7. Name all the 8 squares on which the 8. Show all the sqaures on h 1 -a8 diagonal
White Pieces are standing. by marking ' X' .
Ma
f )
t I I j t=j
The Chess Course (Beginners) 43 Algebraic Chess Notations
� �
� O.. OJI
,'
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
9. Mark 'X' on the following squares:' 10. Mark 'X' on the fol lowing squares:'
r � r "
a1 b2 a3 b4 h1 g2 h3 g4
a5 b6 a7 b8 h5 g6 h7 gB
" _/ _/
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d eg f a c e g
11. Mark 'X' on thefollowing squares & write 12. Mark 'X' on the following squares & write
down their colour. Use W=White & B=Biack: down their colour. Use W=White & B=Biack:
, f4 b6 d7 e5 " I a1 c4 g5 f7 "
a2 c3 gB h1 dB b6 e3 h2
\. � \.. ./
a c d e g a c e g
13. Mark 'X on e1 -a5 diagonal 14. Mark 'X on e 1 -a5-d8 diagonal
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
15. Mark 'X on e 1 -a5-d8 - h4 diagonal 16. Mark 'X on e 1 -a5-d8 - h4-e1 diagonal
Training Session # 9
Recording Movement of a Piece
In this section of Algebraic Chess Notations, you have learnt to record the movement of a
Piece from one square to another.
To re-cap, the notation for movement of a Piece from one square to another is recorded in
the following order:
1. Symbol of piece, which is moving.
2 . The square of its arrival.
Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving
method is to read questions below each of the diagram and the answer.
A sample question and answer wil l help you in grasping the essentials very quickly.
No. of questions: 16
Scoring Pattern: 1 Mark for each correct answer
, """ , """
Move Move
No. WH ITE BLACK WH ITE BLACK
No.
1. NbS 1. QhS
" " �
a b c d e f h a b c d e f h
a c e g
a c e g
1. White moves his Knight to d6. Record the 2. Black moves his Bishop to g4. Record
move in chess notation. the Move in Chess Notation.
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4
4 4
3 3
3 3
2 2
2 2
1 1
1 1
a c e g
a c e g
3. White moves his Knight to f5. Record the 4. W hite moves his Knight to d4. Record
move in chess notation the Move in Chess Notation.
r
Move Move
WHITE BLACK WHITE BLACK
�
No. No.
____,________,__
_ __ D \.
a c e g a c e g
5. White moves his Rook to a6. Record 6. Black moves his Queen to g3. Record
the Move in Chess Notation. the Move in Chess Notation.
r "
Move Move
WHITE . BLACK WHITE BLACK
No. No.
'- � '-
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Black moves his Queen to f6 Record 8. W hite moves his King to g5 Record
the Move in Chess Notation. the Move in Chess Notation.
[Ma�sl [Marks]
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e 9 a c e 9
9. Black moves his King to f4. Record the 10. Black moves his Rook to f8. Record the
move in chess notation move in chess notation
""
Move Move
WHITE BLACK WHITE BLACK
No. No.
� \.. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e 9 a c e 9
11. White moves his Queen to b7. Record 12. Black moves his King to h6. Record the
the move in chess notation move in chess notation
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. � \.. �
a c e g a c e g
13. W hite moves his Knight to e5. Record the 14. Black moves his Bishop to e6. Record
move in chess notation the move in chess notation
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
' '
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
15. White moves his Bishop to d2. Record 16. Black move his Queen to e4. Record the
the move in chess notation. move in chess notation.
Move Move
WHITE BLACK WH ITE BLACK
�
No. No.
� __...._
._ ______._____ D
The Chess Course (Beginners) 50 Record ing Movement of a Piece
:(�
--
O<ia1t"Q O'IB CA
Training Session # 10
Recording Movement of a Pawn
In this section of Algebraic Chess Notations, you have learnt to record the movement of a
Pawn from one square to another.
The difference between recording a Piece and a Pawn is the absence of symbol for the
latter (Pawn) whereas each of the Piece has been assigned a Symbol
To re-cap, the notation for movement of a Pawn from one square to another is recorded in
the fol lowing order
1. The square of its arrival.
2. In case it's Check or Checkmate, the respective symbol '+' or '#'.
Our task is now to consol idate this knowledge regarding by solving 16-questions. The solving
method is to read questions below each of the diagram and the answer.
A sample question and answer wi ll help you in grasping the essentials very quickly.
No. of questions: 16
Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this chapter: 16
a b c d e h
8
c g
r "' r "'
BLACK BLACK
Move Move
WH ITE WH ITE
No. No.
1. d4 1. f4
' ./ ' ./
a c e g a c e g
1. White moves his b3 Pawn one square 2. Black moves his a7 Pawn two squares
forward - Record the Move in Chess forward - Record the Move in Chess
Notation. Notation.
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. � \..
a b c d e f h a b c d e f h
a c e g a c e g
3. Black moves his d7 Pawn two squares 4. White moves his c6 Pawn one square
forward. Record the move in chess notation forward. Record the move in chess notation
r
Move Move
WHITE BLACK WHITE BLACK
�
No. No.
__...._
.__ _______._____ D
The Chess Course (Beginners) 52 Recordi ng Movement of a Pawn
•rlJI
:
i+. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
5. White moves his h2 Pawn two squares 6. Black moves his g4 Pawn one square
forward. Record the move in chess notation. forward. Record the move in chess notation.
r r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. �
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g
7. W hite moves his f5 Pawn one square 8. Black moves h is c3 Pawn one square
forward. Record the move in chess notation. forward. Record the move in chess notation.
Move Move
WHITE BLACK WHITE BLACK
No.
�
No.
__...._
...__ _____._____ D �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
9. Black moves his c2 Pawn to cl and promotes it 10. Black moves his d2 Pawn to dl and promotes it
to a Queen. Record the move in chess notation. to a Queen. Record the move in chess notation.
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
__....____
.._ __.______ 0 ..J
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
11. Black moves his d2 Pawn to dl and promotes it 12. Black moves his c2 Pawn to cl and promotes it
to a Queen. Record the move in chess notation. to a Queen. Record the move in chess notation.
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
...J
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
13. White promotes his f7 Pawn to a Queen 14. White promot� his c7 Pawn to a Rook on
on f8 Record the Move in Chess Notation. c8 Record the Move in Chess Notation.
r � r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. _)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
15. Black promotes his d2 Pawn to a Bishop on 16. White promotes his g7 Pawn to a Knight on
d l . Record the Move in Chess Notation. g8. Record the Move in Chess Notation.
r r "
Move Move
WH ITE BLACK WHITE BLACK
No. No.
\. \..
a b c d e g h a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
a c e g a c e g
Black captures on fl with his Queen White captures on f6 with his Queen
on f4. Record the Move in Chess on d4. Record the Move in Chess
Notation.
Answe r : Answe r :
Move No. WH ITE BLACK Move No. WH ITE BLACK
1. . . .
Qxfl 1. Qxf6+
a c e 9 a c e 9
1. Black captures on d4 with his Queen on 2. W hite captures on h7 with his Rook on
d6. Record the Move in Chess Notation. h5. Record the Move in Chess Notation.
Move Move
"'
� �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e 9 a c e 9
3. White captures on g6 with his Queen on 4. Black captures on f8 with his Rook on
c2. Record the Move in Chess Notation. h8. Record the Move in Chess Notation.
Move Move
"' "'
� �
a c e g a c e g
5. White captures on g5 with his Bishop on 6. White captures on d5 with his Knight on
c l . Record the Move in Chess Notation. c3. Record the Move in Chess Notation.
r "'
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
�
__...._
...__ _______.,____ D �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Black captures on h3 with his Bishop on 8. Black captures on a3 with his Knight on
c8. Record the Move in Chess Notation. b5. Record the Move in Chess Notation.
r "'
Move Move
WH ITE BLACK WHITE BLACK
No. No.
' � '
09c1r'g
j. .,
OJr
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
9. White captures on c3 with his King on d3. 10. Black captures on ol with his Rook on o8.
Record the Move in Chess Notation. Record the move in chess notation.
,
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. \. �
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c d e g
11. Black captures on g2 with his King on g3. 12. W hite captures on d4 with his Bishop on
Record the Move in Chess Notation. o7. Record the move in chess notation.
"'
Move Move
No.
WH ITE BLACK WHITE BLACK
�
No.
'----'-----L--"' D
The Chess Course (Beginners) 59 Recordi ng Captu re with a Piece
�
.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
13. White captures on d7 with his Queen on 14. White captures on a5 with his Rook on a7.
f7. Record the move in chess notation. Record the move in chess notation.
r r
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
15. W hite captures on e l with his Rook on al. 16. White captures on f l with his Knight on
Record the move in chess notation. d2. Record the move in chess notation.
" "
Move Move
WHITE BLACK WHITE BLACK
No. No.
.) ...)
Our task is now to consol idate this knowledge regarding by solving 16-questions.
The solving method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No . of questions : 16
a b c d e h
8 8 8
7 7
6 6
5 5 5
4
3 3
2
a c ge
a c e g
White captures on g3 with his Pawn Black captures on e5 with his Pawn on
on h2. Record the Move in Chess d6. Record the Move in Chess
Notation. Notation.
Answer: Answer:
Move No. WHITE BLACK Move No. WHITE BLACK
1. hxg 3 1. dxeS
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1. W hite captures on b4 with his Pawn on c3. 2. Black captures on f4 with his Pawn on g5.
Record the Move in Chess Notation. Record the Move in Chess Notation.
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
__...._
..._ ______.,____ D __...._
..._ _______._
. ___ D
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. White captures on c3 with his Pawn on 4. Black captures on b3 with his Pawn on c4.
b2. Record the move in chess notation. Record the move in chess notation.
[Ma�sl
""
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
5. Black captures on f6 with his Pawn on g7. 6. White captures on g3 with his Pawn on
Record the move in chess notation. h2. Record the move in chess notation.
r """ """
Move Move
WHITE BLACK WHITE BLACK
No. No.
" � �
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Black captures on f3 with his Pawn on e4. 8. W hite captures on e5 with his Pawn on
Record the move in chess notation. d4. Record the move in chess notation.
Move Move
WH ITE BLACK WHITE BLACK
� �
No. No.
--""-----1.--.....- D ---'----1.-- D
The Chess Course (Beginners) 63 Recordi ng Captu re with a Pawn
�
a.,r,go- c...
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
9. Black captures on d5 with his Pawn on c6. 10. White captures on d4 with his Pawn on
Record the move in chess notation. c3. Record the move in chess notation.
r " "
Move Move
WHITE BLACK WHITE BLACK
No. No.
' �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
11. Black captures on g6 with his Pawn on h7. 12. Black captures on c5 with his Pawn on b6.
Record the move in chess notation. Record the move in chess notation.
Move Move
WHITE BLACK WHITE BLACK
�
No. No.
-----�.____....__
.. _ D ' �
a c e g a c e g
13. Black captures on fl with his Pawn on 14. Black captures on f l with his Pawn on
g2 & promotes it to a Queen. Record e2 & promotes it to a Knight. Record
the Move in Chess Notation. Make a the Move in Chess Notation. Make a
point to add the Checkmate symbol (#). point to add the Check symbol (+).
� � �
Move Move
No. WHITE BLACK WHITE BLACK
No.
\. _) \. _)
a b c d e f a b c d e f
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a c e g
15. B lack captures o n e l with h is d2 Pawn 16. W hite captures on d8 with his c7 Pawn
and promotes it to a Queen. Record the and promotes it to a Rook. Record the
t h e Move in Chess Notation. Make a
po i nt to add the Chec k sym bo l (+ ) .
the Move in Chess Notation. Make a point
to add the Check symbol (+).
�
Move Move
No. WHITE BLACK WHITE BLACK
�
No.
'---....L...-----1..-- D
The Chess Course (Beginners) 65 Recordi ng Capture with a Pawn
Train i ng Session # 1 3
Recording Ambigious Moves
This session is the extension of previous one and here our training task is to record
ambiguous moves.
Our task is now to consolidate this knowledge by solving Question. The solving method
is to read the questions below each of the diagram and record its answer (in pencil
only) as specified. A sample question and answer will help you in grasping the essentials
very quickly.
No . of Questions : 16
Maximum Marks : 16
a b c d e h a b c d e h
a c e g a c e g
Answer: Answer:
Move No. WHITE BLACK Move No. WHITE BLACK
1. N exg S 1. ..
.
Rbcl
b d b d
OO<:tr'Q a- �
a c e f h a c e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1. W hite moves his Rook on d5 to d7. 2. Black moves his Knight on e5 to g6.
Record the Move in Chess Notation. Record the Move in Chess Notation.
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
" " �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r " "
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6 6
5 5 5
4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
5. Black moves his cl Queen to a3. Record 6. Black moves his Queen on hl to e4.
the Move in Chess Notation. Record the Move in Chess Notation.
�
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
-----'--- D
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
9. Black moves his Rook on h8 to e8. 10. W hite moves his Rook on d2 to d3.
Record the move in chess notation. Record the move in chess notation.
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
.,J ------- D
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2
1 1 1 1
a c e g a c e g
11. W hite moves his Rook on aB to al. 1 2 . Black captures on f7 with his Rook on c7.
Record the move in chess notation. Record the move in chess notation.
r r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. .,J
a c e g a c g
13. W hite captures on d4 with his Knight on 14. Black moves his Knight on c7 to b5.
f3. Record the move in chess notation. Record the move in chess notation.
Move Move
No. WHITE BLACK WHITE BLACK
No.
�
� __...._
..._ _______,____ D
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
15. White moves his Knight on f3 to d2. 16. White moves his Knight on b3 to c l .
Record the move in chess notation. Record the move in chess notation.
r " r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. �
a c e a c e
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
(B)
Answer: Diagram A
0 �
(Please note that in digram B, the Bishop is on Be7
London, 1912
Move Move
White Black White Black
No . No .
1 d4 f5 6 Bxf6 Bxf6
1. After Black's 5th move which of the fol lowing 2. After Black ' s lOth move which of the fol lowing
two diagrams confirm your board position? two diagrams confirm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
a b c d e f
D
h a b c d e f
D h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e f g h a c e g h
D D
The Chess Course (Beginners) 72 Playing throug h the Recorded Game - I a. 11
Move Move
White Black White Black
No . No.
11 Qxh7+!! Kxh7 13 ... Kg5
14 h4+ Kf4
12 Nxf6+ Kh6
15 g3+ Kf3
13 Neg4+
16 Be2+ Kg2
17 Rh2+ Kgl
18 Kd2# 1-0
3. After White ' s 13th move which of the fol lowing 4. After White ' s 18th move which of the following
two d iagrams confirm your board position? two diagrams confirm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
a b c d e f
D
h a b c d e f
D
h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
0 D
The Chess Course (Beginners) 73 Playing through the Recorded Game - I a. 11
Anderssen, Adolf - Lange, Max [C6 1 ]
Breslau m2 Breslau, 1859
Move Move
White Black White Black
No . No .
1 e4 e5 6 e5 d5
5. After Black' s 5th move which of the fol lowing 6. After Black ' s lOth move which of the fol lowing
two diagrams conf irm your board position? two diagrams confirm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g h a c e g h
a b c d e
D
h a b c d e f
D
h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a b c d e f g h a c e g h
D D
The Chess Course (Beginners) 74 Playing through the Recorded Game - I 8l 11
Move Move
White Black White Black
No. No .
11 Khl Ng 3+ 18 Qh3 Qel+
12 hxg3 Qg5
19 Kh2 Bgl+
13 Rf5 h5
14 gxh5 Qxf5 20 Khl Bf2+
7. After Black' s 1Th move which of the fol lowing 8. After Black's 21st move which of the following
two diagrams confirm your board position? two diagrams confirm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1
a b c e f g h a c e g h
a b c d e f h
D a b c d e f
D
h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1
a c e g h a c e g h
D D
The Chess Course (Beginners) 75 Playing through the Recorded Game - I ll 11
Glucksberg - Najdorf
Warsaw, 1935
Move Move
White Block White Block
No. No .
1 d4 f5 6 Bd3 Bd6
5 e3 c6 10 Khl Ng4
9. After Black's 5th move which of the fol lowing 10. After Black's 10th move which of the fol lowing
two diagrams confirm your board position? two diagrams confirm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g h a c e g h
a b c d e f
D
h a b c d e f
Dh
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g h a c e g h
D D
The Chess Course (Beginners) 76 Playing through the Recorded Game - I a. 11
Move Move
White Black White Black
No . No .
11 f4 Qe8 17 fxe5 Nxe5+
20 exf4 Bg4+
14 Nxgl Qh2+
21 Kxg4 Ne5+
15 Kf3 e5
22 fxe5 h5# 0-1
16 dxe5 Ndxe5+
11. After Black's 16 th move which of the fol lowing 12. After Black ' s 2 2"d move which of the fol lowing
two diagrams confirm your board position? two diagrams conf irm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
a b c d e f
D
h a b c d e f
D
h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1
a c e g h a c e g h
D D
The Chess Course (Beginners) 77 Playi ng through the Recorded Game - 1 8.. 11
Anderssen, Adolf - Dufresne , Jeon
Berlin, 1852
Move Move
White Block White · Block
No . No .
1 e4 e5 6 d4 exd4
4 b4 Bxb4 9 e5 Qg6
5
13. After Black' s th move which of the fol lowing 14. After Black' s lOth move which of the fol lowing
two d iagrams confirm your board position? tw o diagrams confirm your board position?
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
a b c d e f
D
h a b c d e f
D
h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e g h
D D
The Chess Course (Beginners) 78 Playi ng through the Recorded Game - 1 &. 11
Move No. White Black Move
White Black
No .
11 Ba3 b5
19 Qxf3
12 Qxb5 Rb8
...
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
a b c d e f
D
h
D
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
D D
The Chess Course (Beginners) 79 Playi ng through the Recorded Game - 1 &. 11
Training Sess ion # 16
Recording the Game on a Score -sheet
Now that you have done sufficient work on mastering Chess Notations, rt • s time to start
recording the game!
I have given a pictorial representation of one of the finest games recorded in Chess history
played between the American legend, Paul Morphy (1837-1884) v/s Duke of Brunswick & Count
Isouard, Paris in the year 1858.
The game culminated on move 17 with victory for White so , you wi l l be going through 33
diagrams to record the game.
The move played by each player is shown thr.ough an arrow, which you are required to
record below as well as in the score-sheet provided at the end of this chapter .
Please also make a point to record the following:
Name of the White Player: Paul Morphy
Name of the Black Player: Duke of Brunswick & Count Isouard
Year: 1858
Tournament: Paris
Result: 1-0 (White wins - see page 14 of
The Chess Course: · Recording End Result)
Do not forget to add the symbol for Check - • + • (To help you in judging • Check· , the King is
circled). You will also be required to add the symbol for Checkmate - •#• on move 17. A sample
question and answer wi l l help you in grasping the essentials very quickly:
Notations to be recorded : 33
Scoring Pattern : 1 t for each correct notation.
Maximum Marks : 50 (Rounded-off)
a b c d e h a b c d e h
a c eg a c e g
White Captures on f7 with his Bishop Black captures on hl and promotes it
on c4. to a Knight to infl ict Checkmate.
Move Move
r
WHITE BLACK WH ITE BLACK
"'
No. No.
1. Bxf7+ 1. ... g xh l = N #
a b c d e f a b c d e f
8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1
f g h
1. 2.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
1 1 ...
a b c d e f a b c d e f
8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1
g h g h
3. 4.
"
Move Move
No. WHITE BLACK WHITE BLACK
No.
2 2 . . .
�
1 1
a b c d e f g h
5. 6.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
3 3 .. .
" � \. �
a b c d e f a b c d e f
8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1
g h g h
7. 8.
Move Move
WHITE BLACK WHITE BLACK
No. No.
4 4 . . .
a c e g a c d e f g h
9. 10.
Move Move
BLACK BLACK
No. No.
WHITE WHITE
5 5 . . .
' �
a b c d e f h a b c d e f h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1
a c e g a c e g
11. 12.
Move Move
r
6 6 . . .
� o- 01!
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
13. 14.
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
7 7 . . .
�
a b c d e f h a b c d e f h
8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1
a c e g a c e g
15. 16.
r ""'
Move Move
WHITE BLACK WHITE BLACK
No. No.
8 8 . . .
\.. �
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
17. 18.
r r
Move Move
WHITE BLACK WHITE BLACK
No. No.
9 9 . . .
\.
a b c d e f h a b c d e f h
8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1
a c e g a c e g
19. 20.
"' "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
10 10 .. .
� �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
21. 22.
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
11 11 . . .
\. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
White Castles on the Queen side
23. 24.
r "
Move Move
WHITE BLACK No. WH ITE BLACK
No.
12 0 - 0 - 0 12 . . .
\. � �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
25. 26.
Move Move
WHITE BLACK WHITE BLACK
No. No.
13 13 ...
\. \..
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e g a c e g
27. 28.
/ "
Move Move
WHITE BLACK WHITE B LACK
No. No.
14 14 ...
�
O�O*SOJ!
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
29. 30.
r "
Move Move
WH ITE BLACK WHITE BLACK
No. No.
15 15 . . .
� \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3 1. 32.
" r "
Move Move
WHITE BLACK WH ITE BLACK
No. No.
16 16 . . .
b c d b c d
l.l•JC!'I'Q(h:!I(;:SCt.<l
a e f g h a e f
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
33.
FINAL POSITION
r "
Move
WHITE BLACK
No.
17.
-
Signature :
Signature:
1 11
2 12 0-0-0
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20
Max. Marks
50
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
Black ' s Bishop is attacking the White ' s White· s Rook is attacking the b8 square.
Rook o n hl. Can White Castle in this Can Black Castle in this position?
position?
( YES
.I I NO
) ( YES
.I I NO
)
The Chess Course ( Beginners) 90 Castl ing
a b c d e f h
� a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g a c e g
1. Mark · x · on the Landing Square after 2. Mark · x · on the Landing Square after
White Castles King side. Black Castles Queen-side.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e g a c e g
3. Show King (mark 'X') and Roo k ' s 4 . Show King (mark ' X') and Rook's
(mark .I) arrival square after Black (mark .I) arrival square after White
Castles King-side. Castles Queen-si de.
tj
[Ma�sl
The Chess Course ( Beginners) 91 Castling
a b c d e f h a b c d e f h
·1
a c e g a c e g
5. White is in Check from the Black's 6. White ' s Bishop on d6 is attacking the
Bishop on b4. Can he Castle in this f8-square (jumping square of Black ' s
King). Can Black Castle King-side in
) [ � ]
position?
Ma s
this position?
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
7. Black Queen is attacking the gl square 8. White ' s Bishop is attacking b8-square.
('Landing Square' of White 's King). Can square. Can Black Castle Queen-Side
[ � ] )
White Castle King-Side in this position? in this position?
(..___vE_s _____.__ Ma
_ o_N __) s (___ E_vs__ __No___ [Ma�] ___.__
a c e g a c e g
9. Can Black Castle in this position? 10. Can White Castle in this position?
�ES
(...._ ____._
._
� �ES--
) � (.. .___ ----'-
NO _ NO
____
_
�
)�
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e g a c e g
11. White Castles Queenside. Record the 12. Black Castles King-side. Record the
Move in Chess Notation. Move in Chess Notation.
Move Move
No.
WHITE BLACK (Ma�sl No.
WHITE BLACK [Ma�sl
The Chess Course ( Beginners) 93 Castling
r�
---
Oec�QwaCui'
a b c d e f h a b c d e f h
a c e g a c e g
13. 14.
White is temporarily prevented to Castle Black is temporari ly prevented to Castle
on Queen-side. W hy? on Queen-side. W hy?
Tick (I') the correct answer from alternatives given: Tick (I') the correct answer from alternatives given:
1. His Rook on al is under attack. 1. King·s·original Square· is under attack.
2. His King has already moved. 2. King·s·crossing Square· is under attack.
3. The ' Landing ' square - 'cl' is under
attack by Black·s Queen.
(Marks] 3. The Knight on g8 has not yet moved. (Marksl
a b c d e f h a b c d e f h
a c e g a c e g
13. 16.
White desires t o Castle i n the position. His Black desires to Castle in the position. His King
King and either of the Rooks have not yet have and either of the Rooks have not yet have
moved. What are the options available for him? moved. What are the options available for him?
1. He can only Castle on the King-side 1. He can only Castle on the King-side
2. He can Castle on either of the side 2. He can Castle on either of the side
3. He can only Castle on the Queen-side 3. He can only Castle on the Queen-side
4. He cannot Castle on either of the side (Marksl
The Chess Course ( Beginners) 94 Castling
Training Session# 18
Special Move: En-Passant Pawn Capture
In today's session we have learnt that besides its normal capture, a Pawn can also
capture his opponent's Pawn (but not a Piece) En-Passant. In other words, we can say
that this is a speciai 'Pawn-Capturing' move.
While you have the demonstrated the correct way of effecting this capture. Let us
have a look at all the conditions when the En-Passant Pawn capture is possible:
1. The capturing side's Pawn must be on its fifth rank. As per algebraic chess
notations, Black's 5th Rank means the 4th Rank.
2. The pawn to be captured must be on an adjacent file and must have moved two
squares from its starting position in a single move.
3. The capture can now be executed on the move immediately after the opposing
Pawn makes this two square advance. The rule does not allow the capture to be
postponed until later in the game.
4. If the player chooses not to capture En-Passant, he loses the option for that
particular Pawn.
Our task is now to consolidate this knowledge regarding by solving 16-questions. The
solving method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No. of questions : 16
Scoring Pattern : 1 Mark for each correct answer
Maximum Marks for this chapter : 16
a b c d e h a b c d e h
8 8
7 7
6 6
5 5
3 3
2 2
a c e g a c e g
Black moved his Pawn from e7 to e5. Can Black moved his Pawn from e6 to e5. Can
White capture this Pawn En-Passant? White capture this Pawn En-Passant?
( __.f
_
vEs i
____,j.._____
No
__ ) (
___vEs
_ - --'--- _
No
_
.f
__ )
The Chess Course ( Beginners) 95 En-Passant Pawn Capture
� ,_,·-.
o�a-OJI
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 '1 1
a c e g a c e g
1. Black moved his Pawn from e7 to e5. 2. White moved his Pawn from d2 to d4.
Can White capture this Pawn En-Passant? Can Black capture En-Passant?
a b c d e f h a b c d e f h
a c e g a c e g
3. Black moved his Pawn from b7 to b5. 4. White moved his Pawn from b3 to b4.
Can White capture the Black ' s Pawn Can Black capture White ' s Pawn
�) [Ma�sl ( ) [Marks]
on En-Passant?
b
OroltrQa-OJI
a c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2 2
1 1 ·1 1
a c e 9 a c e 9
5. Black moved his Pawn from c7 to c5. 6. White moved his Pawn from a3 to a4.
Circle the White•s Pawn, which can Can Black capture this Pawn En-Passant?
capture this Black • s Pawn En-Passant?
(� __
YE N
_ _ s_ ____�__ __ _o_____ )[Ma�sl (� __
YE
_ _ s_ _____...____
..
N
_ o
_____ ) [Marksl
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e 9 a c e g
7. Black moved his Pawn from d6 to d5. 8. Black moved his Pawn from c 6 to c5.
Can White capture this Pawn En-Passant? Can White capture this Pawn En-Passant?
( YE
S
N
O
)tj ( YE
S
N
O
)tj
The Chess Course ( Beginners) 97 En-Passant Pawn Capture
a b c d e f h a b c d e f h
1
a c e g a c e g
9. Black moved his Pawn from h7 to h5. 10. White moved his Pawn from o3 to o4.
Can White capture this Pawn En-Passant? Can Black capture this Pawn En-Passant?
a b c d e f h
a c e g
11. Please reach the diagrammed position 12. Please reach the diagrammed position
after: 1.d4 e6 2.e4 d5 3.e5 f5 and circle after: 1.e4 e6 2.d4 d5 3.e5 f5 4. f4 Nh6.
Black ' s Pawn, which can be captured En- Can White capture either f5 or d5 Pawn
passant by White. En-passant now?
[Marks] [Marksl
The Chess Course ( Beginners) 98 En-Passant Pawn Capture
a b c d e f h
a c e 9
13. Please reach the diagrammed position 14. Please reach the diagrammed position
after: l.d4 c5 2.d5 e5 and circle Black ' s after: l.d4 c5 2.d5 e6 3.e4 e5. Can W hite
Pawn, which can b e captured En-passant capture Black Pawn on e5 En-passant?
by White.
a b c d e f h a b c d e f h
a c e 9 a c e 9
15. Please reach the diagrammed position 16. Please reach the diagrammed position
after: l.d4 c5 2.d5 e5. Now White after: l.d4 g6 2.c4 Bg7 3.Nf3 c5 4.d5 d6
catpures Black's Pawn En-passant. Mark 5 . e4 e5 and circle Black ' s Pawn, which
'X' a n the square on which the
capturing wil l be done.
[Marksl can be captured En-passant
by White.
[Marksl
The Chess Course ( Beginners) 99 En-Passant Pawn Capture
Training Session # 19
'Checking' the King
In today's session we have learnt the most important aspect of the game - 'Checking' the
King. This chapter is the 'key' to understand the rudiments of the game.
I am happy that you have been able to demonstrate the way of 'Checking' the opponent's King
with the 5 'Check' giving pieces: Queen, Rook, Bishop, Knight and Pawn.
Before you demonstrate the knowledge gained for this section by solving the questions that
follow, please find the rules relating to 'Check'.
1. The king is said to be in Check' if it is attacked by one or more of the opponent's pieces.
2. The 'Check' giving pieces are Queen, Rook, Bishop Knight & Pawn.
3. A King cannot itself directly 'Check' the opposing King, since this would place the first
King in Check as well.
4. It is compulsory for the King in 'Check' to get out of the same immediately.
5. It is illegal for a player to make a move which brings or leaves his king in 'Check'.
Our task is now to consolidate this knowledge regarding by solving 40-questions. The solving
method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No. of questions : 40
Scoring Pattern : 1 Mark for each correct answer
Maximum Marks for this chapter : 40
a b c d e g h
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
Find a Check by White ' s Rook. Find a Check by White ' s Queen.
Answer: Answer:
I' """ r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
1. Re7+ 1. Qh4+
' .I ' ../
a c e g a c e g
1. Find a Check by White Is Rook. 2. Find a Check by White I s Rook.
r " r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. � \. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. Find a Check by Blackls Rook. 4. Find a Check by White I s Rook.
r " "
Move Move
WHITE BLACK WHITE BLACK
No. No.
\..
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
5. Find a Check by Blackls Rook. 6. Find a Check by White Is Rook.
/ � ,
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1
a b c d e f g h a c e g
7. Find a Check by Whitels Rook. 8. Find a Check by White Is Rook.
�
Move Move
WHITE BLACK WH ITE BLACK
�
No. No.
'------'""---'- D .)
a c e g a c e g
9. Find a Check by Black ' s Bishop. 10. Find a Check by White ' s B ishop.
r
Move Move
WHITE BLACK WH ITE BLACK
No. No.
\. '-
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e g a c e g
11. Find a Check by Black's Bishop. 12. Find a Check by White ' s Bishop.
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
[Marnsl (Marnsl
The Chess Course ( Beginners) 103 'Checking• the King
a b c d e f h a b c d e f h
a c e g a c e g
1 3 . Find a Check by White ' s Bishop. 14. Find a Check by White ' s Bishop.
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
--�--------�------c==J --�--------�------ c==J
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
15. Find a Check by W hite ' s Bishop. 16. Find a Check by W hite ' s Bishop.
" r
Move Move
WHITE BLACK WHITE BLACK
No. No.
The Chess Course ( Begi nners) 104 'Checking ' the King
�
a b c d e f h
Oocft"QO'enCJ!
a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
17. Find a Check by White ' s Queen. 18. Find a Check by Black's Queen.
"
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
" � �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
19. Find a Check by White ' s Queen. 20. Find a Check by White ' s Queen.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
' � '
The Chess Cou rse ( Beginners) 105 'Checking ' the King
a b c d e f h a b c d e f h
. 1
a c e g a c e g
2 1 . Find a Check by White ' s Queen. 2 2 . Find a Check by White ' s Queen.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
__L...-____....___
..._ D \.
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
2 3 . Find a Check by White ' s Queen. 24. Find a Check by Black's Queen.
Move Move
WHITE BLACK WHITE BLACK
No. No.
t=] t=]
The Chess Course ( Beginners) 106 'Checking ' the King
lm
a b c d e f h
Qec!i'gO....Cd
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 ·1 1
a c e g a c e g
25. Find a Check by White ' s Knight. 2 6. Find a Check by White ' s Knight.
" "
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
27. Find a Check by White ' s Knight. 2 8. Find a Check by White ' s Knight.
r "
Move Move
WHITE BLACK WHITE BLACK
�
No. No.
� _____.____
. ---'-_
- __ D
The Chess Course ( Beginners) 107 'Checking' the King
a b c d e f h a b c d e f h
a c e g a c e g
29. Find a Check by White ' s Knight. 30. Find a Check by White ' s Knight.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
__....____
...__ """------' D \..
a b c d e f h a b c d e f h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3 1. Find a Check by White ' s Knight. 3 2 . Find a Check by White's Knight.
r
Move Move
WHITE BLACK WHITE BLACK
�
No. No.
\. --...�.____....__
.. _ D
The Chess Course ( Beginners) 108 'Checking• the King
a b c d e f h
�;�
�
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g a c e g
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. � \.. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
""'
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. �
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 .1 1
a c e g a c e g
37. Find a Check by White Is Pawn. 38. Find a Check by White Is Pawn.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
_____.________.___
_ _ D
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3 9. Find a Check by White Is Pawn. 40. Find a Check by Wh ite Is Pawn.
r "' r
Move Move
WHITE BLACK WHITE BLACK
No. No.
..) _..)
In our previous session we have learnt that it is compulsory for the King in ·check' to get out
of the same immediately and that it is is illegal for a player to make a move which brings or
leaves his king in ·check'.
We have also learn that there are three principle methods of getting the King out of Check:
1) Move 2) Block 3) Capture
In today's session we have learnt the method of getting the King out of Check by moving to
a safe square, which is not under attack by any of the opponent's chessmen.
Our task is now to consolidate this knowledge regarding by solving 16-questions. The
solving method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No . of questions : 16
Scoring Pattern : 1 Mark for each correct answer
Maximum Marks for this chapter : 16
a b c d e h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
Rook on gl is giving Check to Blac k ' s Queen on h6 is giving Check to Black ' s
King on g8. Remove Check by ' move ' . King o n f8. Remove Check by • Move •.
Answer: Answer:
r '"'I r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
The Chess Course ( Beginners) 111 Getting the King out of Check by 'Move'
h a b c d e f h
1 •1
a c e g a c e g
1. The Black King is in Check from Rook on 2. The W hite King is in Check from the
el & Knight on f6, remove Check by 'Move'. Rook on e8. Remove Check by Move
• •.
Move
No. WHITE BLACK
,
Move
No. WHITE BLACK
"'
\. \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2
1 1 1 1
a c e g a c e g
3. The Black King is in Check from the 4. The Black King is in Check from the
Queen on h5. Remove Check by Move Bishop on b5. Remove Check by Move •.
Move Move
• •.
•
\. � \.
The Chess Course ( Beginners) 112 Getting the King out of Check by 'Move•
a b c d e f h
�
OOati-Q
.
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2
1 1 ·1 1
a c e g a c e g
5. The White King is in Check from Bishop 6. The Black King is in Check from Roo k
on h3. Remove Check by 'Move'. on d7. Remove Check by • Move·.
Move Move
WHITE BLACK WHITE BLACK
No. No.
' \.
a b c d e f h a b c d e f g h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. The Black King is in Check from Pawn 8. The Black King is in Check from the
on g7. Remove Check by 'MDve.· . Knight on e.7. Remove Check by ·Move.'.
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
(Ma�sl
'---�----�- �
The Chess Course ( Beginners) 113 Getting the King out of Check by 'Move'
a b c d e f h a b c d e f h
1
a c e a c e g
g
9. The Black King is in Check from Rook on 10. The Black King is in Check from Bishop
f6. (.1) the Square/s which are legal for on h7. (.1) the Square/s which are legal
King to · Move· out of Check. for King to · Move· out of Check.
a b c d e f h a b c d e f h
a c e g a c e g
11. The Black King is in Check from Queen 12. The Black King is in Check from Bishop
on h7. (.1) the Square/s which are legal on b3. (.1) the Square/s which are legal
for King to · Move· out of Check. for King to · Move· out of Check.
The Chess Course ( Beginners) 114 Getting the King out of Check by 'Move'
a b c d e f h a b c d e f h
1
a c e g a c e g
13. The White King is in Check from Queen 14. The W hite King is in Check from Queen
on g2. (.I) the Square/s which are legal on e4. (.I) the Square/s which are legal
for King to ·Move· out of Check. for King to ·Move· out of Check.
a b c d e f h a b c d e f h
a c e g a c e g
15. The Black King is in Check from Queen 16. The W hite King is in Check from Rook on
on f7. (.1) the Square/s which are legal g5. (.1) the Square/s which are legal for
for King to ·Move· out of Check. King to ·Move· out of Check.
The Chess Course ( Beginners) 115 Getting the King out of Check by 'Move•
Training Session # 21
6etting the King out of Check by 'Block'
In today's session we have learnt to get the King out of Check by 'Block'. This can be done by
placing one's Piece or Pawn between the King and the opponent's Piece giving Check.
While learning this method we have seen that 'Blocking' is not possible in case the Check is
from Knight (jumping piece) and Pawn (a Pawn Check is a direct attack on the King).
However, it is possible to Block the Checks from Rook, Bishop & Queen (all 'Line' pieces)
provided the Check giving piece and the opposing King are at a minimum distance of 1-
square between them.
Our task is now to consolidate this knowledge regarding by solving 16-questions. The
solving method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No . of questions : 16
a b c d e f h a b c d e f g h
a c e g
Queen on b5 is giving Check to Black ' s Bishop on d5 is giving Check to White ' s
King on e8. Remove Check b y ' Block ' . King o n h l . Remove Check by ' Block' .
Answer: Answer:
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
1 .. . Qd7 1 ... f3
'
The Chess Course ( Beginners) 116 Getting the King out of Check by 'Block'
a b c d e f h
a b c d e
·alock·.
g
·alock·.
2. The Bishop on e4 is giving Check to
1. The Queen on e5 is giving Check to
White • s K ing on el. Remove Check
White • s K ing on hl. Remove Check
by
Move Move
by
\. \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e g
3 . The Rook on el is giving Check to 4. The Queen on g4 is giving Check to
White · s King on gl. Remove Check Black ' s King on c8. Remove Check
Move Move
by ·elock'. by ·elock'.
a c e g a c e g
5 . The Queen on b 6 is giving Check to 6. The Rook on c3 is giving Check to
Black· s K i ng on f2. Remo ve Check Black ' s K i ng o n g3. Remove Check
Move Move
by 'Block'. by 'Block'.
8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e g a c e g
7. The Queen on d4 is giving Check to 8. The Queen on d4 is giving Check to
White's King on b2. Remove Check Black ' s King on g7. Remove Check
Move Move
by ' Block'. by ' Block'.
�
__..L...-____....___
.. _ 0
The Chess Course ( Beginners) 118 Getting the King out of Check by 'Block'
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
�L_������
a c e g a c e g
9. The Black King is in Check from Rook on 10. The White King is in Check from Bishop
dl. C i rcle Blac k ' s chessmen wh ich can on b4. C i rcle W h ite ' s chessmen which
·Block ' this check. can · Block ' this check.
a b c d e f h a b c d e f h
a c e g a c e g
11. The Black King is in Check from Queen 12. The Black King is in Check from Rook on
on f6 . Circle Black• s chessmen which can el. C i rcle Black ' s chessmen which can
·Bloc k ' this check. • Block· this check.
The Chess Course (Beginners) 119 Getting the King out of Check by 'Block'
lm
<Mlllr"CIO..c..'
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
13. The White King is in Check from Rook on 14. The Black King is in Check from Bishop
hl. C i rc l e W h ite • s chessmen which can on g5. Circle Blac k· s c hessmen which
· Block · this check. can · Block • this check.
a b c d e f h a b c d e f h
1
a e g a c e g
15. The Black King is in Check from Queen 16. The White King is in Check from Bishop
on b8. Circle B lack • s c hessmen which on d5. C i rcle W hite· s chessmen which
can · Bloc k · this check. can · Bloc k · this check.
The Chess Course ( Beginners) 120 Getting the King out of Check by 'Block'
Training Session # 22
In today's session we have learnt the 3rd principle of getting the King out of Check - by
·capturing' the Check giving Piece. This principle can be effected by Capturing the
Chessman giving the Check, either with the King or with another Chessman.
Our task is now to consolidate this knowledge regarding by solving 16-questions. The
solving method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No. of questions: 16
a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
A nswer: A nswer:
"'
BLACK BLACK
Move Move
WHITE WHITE
No. No.
The Chess Course ( Beginners) 121 Getting the King out of Check by 'Capture'
a b c d e f h a b c d e f h
8 8
7 7
•1
a c e g a c e g
1 . The Queen on f6 is giving Check t o 2. The Queen on d7 is giving Check t o
Black ' s King o n d8. Remove Check Black· s King o n e8. Remove Check
by ·Capture I. by ·Capture·.
Move
No. WHITE BLACK
r
Move
No. WHITE BLACK
\. \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. The Pawn on g4 is giving Check to 4 . The Knight on f6 i s giving Check to
White's King on h3. Remove Check Black' s King on g8. Remove Check
Move
by ICapture·.
Move
by ICapture·.
�
_____._____---.�.__
.. _ D
The Chess Course ( Beginners) 122 Getting the King out of Check by 'Capture'
�
a b c d e f h
� a- a.
a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2 2
1 1 ·1 1
a c e g a c e g
5. The Queen on g8 is giving Check to 6. The Pawn on g6 is giving Check to White's
the Black 's King on h8. Remove Check King on f5. Remove Check by 'Capture'.
Move Move
by ' Capture'.
\. '
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 1
a c e g a c e g
7. The Queen on e4 is giving Check to White's 8. The Queen on b4 is giving Check to White's
Move Move
King on d3. Remove Check by 'Capture'. King on d2 . Remove Check by 'Capture' .
�
'---"'-----..L...-- D .I
The Chess Course ( Beginners) 123 Getting the King out of Check by 'Capture'
a b c d e f h a b c d e f h
a c e g a c e g
9 . The Black King is i n Check from Knight 10. The Black King is in Check from Queen
on f5. Circle White s chessmen which can
• on d8. Circle Black· s chessmen which
·Capture· this Knight to remove check. can Capture · this Queen to remove check.
•
a b c d e f h a b c d e f h
a c e g a c e g
11. The White King is in Check from Rook on 12 . The White King is in Check fro m Queen
f l . Circle Wh ite ' s chessmen which can on dl. Circle White's chessmen which can
• Capture this Rook to remove check.
• ·Capture • this Queen to remove check.
The Chess Course ( Beginners) 124 Getting the King out of Check by 'Capture'
a b c d e f h a b c d e f h
a c e g a c e g
1 3 . The Black King is in Check from Queen 14. The Black King is in Check from Knight
on e6. Circle Black Is chessmen which can on f6. Circle Black Is chessmen which can
Move Move
ICapture I this Queen to remove check. ICapture I this Knight to remove check.
\. � �
a b c d e f h a b c d e f h
8
I/'
/ /fi/"/-UIIII!U' :I'// L__U
2
1
a c e g a c e g
15. The Wh ite King is in Check from Roo k on 16. The White King is in Check from Queen
d l . C i rcle W h ite Is chessmen which can on g2. Circle W h ite Is chessmen which
ICapture I this Rook to remove check. can ICapture I this Queen to remove check.
[Marks] [Ma�sl
The Chess Course ( Beginners) 125 Getting the King out of Check by 'Capture'
Training Session # 2 3
'Check' or 'Checkmate•
We have seen that a King in Check is required to get out of the same immediately by
application of any of the three principles of Move , Block and Capture.
However, if it cannot get out of Check, the situation is described as 'Checkmate' and the
game ends immediately in victory for the player giving the Check as the defending side (the
King in Check) is not in a position to make any legal move.
In this section you are required to closely examine the following 16-diagrams and find out
whether the position is 'Check ' or 'Checkmate'
The solving method is as under:
1. Circle the piece, which is 'Checking' the King
2. Find out whether the 'Check' giving piece can be captured.
3 . If not, find out whether the 'Check' can be blocked.
4. If not, find out whether the King can move to a safe square.
5. This can be further be confirmed by Mark 'X' on all squares, which the King cannot
move.
6. As such, if all the squares around the King in 'Check' are marked 'X' , it's 'Checkmate!
A sample question and answer will help you in grasping the essentials very quickly.
No. of questions: 16
Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this chapter: 16
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g a c e g
Black to play. White to play.
This is not a checkmate. White can get out of
the check by capturing the Bishop on e3
CHECK
Answer:
" "
./ �
./ �
8 8
a c e g a c e g
" "'
� �
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1
a c e g a c e g
r "
� a- CuE
a b c d e f h a b c d e f h
8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1 1
c g c g
tj tj
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
�------�-
1 1 1
c c e g
g
\,. ,)
[ M a� l
The Chess Course ( Beginners) 128 'Check' or 'Checkmate'
!]a
.,
a.�o-c�
� :,
a b c d e f h a b c d e f h
8 8 8
7 7
6 6 6
5 5 5
4 4 4
3 3
2 2
1 1 1
a c e g a c e g
r "
a b c d e f h a b c d e f h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1 1
a c e g a c e g
"
tj
[Mamsl
_)
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1
a c e g a c e g
_) � tj
a b c d e f h a b c d e f h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1
a c e a c e g
g
15. Black to Play. 16. White to Play.
� r
_) \..
In today's session we have learnt the value assigned to each of the chessman. It becomes
necessary for us to know the worth of each of these 6-pieces so that it becomes easier for us
to evaluate the position on the chessboard to decide whether or not it is good to exchange or
capture a chessman.
Further, the values assume great importance as its calculations provide us an idea as to who is
enjoying superiority in material. The side enjoying material advantage normally wins the
game.
We have also learnt that having more material than our opponent does not entitle us to claim
a win! The final goal is to achieve Checkmate!
Our task is now to consolidate this knowledge regarding by solving 16-questions. The solving
method is to read questions below each of the diagram and the answer.
A sample question and answer will help you in grasping the essentials very quickly.
No. of questions: 16
Scoring Pattern: 1 Mark for each correct answer
Maximum Marks for this chapter: 16
a b c d e h a b c d e h
a c e g a c g
�� ���-=-����� ����j
The Chess Course ( Beginners) 131 Relative Va lue of Chessmen
a b c d e f h a b c d e f h
a c e g a c e g
W H TE BLAC_K -
j tt---W_H_ITE___t--_B_LA_CK----tj (
t
t- ���-1 ==========- - _...--� (
-�
__
M a ms
) M a ms
)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
t
WHITE BLACK
j� t
WHITE BLACK j�
The Chess Course ( Beginners) 132 Relative Value of Chessmen
1
a b c d e f g
5. Which side is · exchange-up· ? 6. W hich side is · exchange-up · ?
tWH_
.____
I TE 1.... .___ --- CK � � [
�-BLA= WH_
1--- ITE B LA CK �
1---------I �
..____
_
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e g
BLACK � BLACK �
7. Calculate Relative Value of Chessmen: 8. Calculate Relative Value of Chessmen:
[ WHITE
� [
WHITE
�
The Chess Course ( Beginners) 133 Relative Value of Chessmen
a b c d e f h a b c d e f h
8 8
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e g a c e g
1 1 . Circle W h ite chessmen, which are
12. Circle B lack I s chessmen , wh ich are
attac king the d5 square
l l
defend i ng the d5 square
f M
ar
ks
f M
ar
ks
a b c d e f 9 h a c e 9
1 3 . Set this pos ition on a chessboard and 14. Set t h i s pos i t i o n o n a c h ess board and
play through the fol lowing moves : play through the fo l lowing moves:
1 . . Qxd4 2 . Rxd4 Rxd4 .
. 1 . Rxd5 Nxd5 2. Nxd5.
Is this exc hange of material good Is this exchange of material good or bad
or bad for Black? for W h ite?
a b c d e f h a b c d e f h
a b c d e f 9 h a c e 9
15. Set this pos ition on a chessboard and 16. Set th is pos ition on a chessboard and play
play through the fol lowing moves: through the fol lowing moves:
1 . . . Rxd4 2 . Rxd4 Qxd4 . 1 . Nxd5 Nxd5 2. Rxd5 Rxd5
Is this exchange of material good � 3 . Qxd5 Qxd5 4 . Rxd5 .
or bad for Black?
The Chess Cou rse { Begi nners) 135 Relative Value of Chessmen
Th e C h ess C o u rse
(Adva nced Beg i n n e rs)
c"""'�;� o- CJt
Training Session 25
Elementary Checkmate with Two Rooks
No . of Questions : 01 + 16
Our first lesson of 'Elementary Checkmate with Two Rooks" has gone really well and I am
happy that you have understood the plan of Checkmating the lone King.
You are now required to demonstrate the practical knowledge of this elementary
checkmate by checkmating me (Your Trainer) with two Rooks. The position from which we
are going to commence this practical test is detailed on the following page. Make a point to
record the game as neatly as possible.
Subsequently, you would also be solving 16-puzzles to find out 'Checkmate in One Move' to
master the art of delivering checkmate with two Rooks.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced Beginners) 137 Elementary Checkmate with Two Rooks
� .
a b c e d f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play
� I
Signature :
. . Signature :
1 16
2 17
3 18
4 19
5 20
6 21
7 22
8 23
9 24
10 25
11 26
12 27
13 28
14 29
15 30
C R EATI NG C H ESS C U LT
No. of Ma rks/
M a x imum Yo u r Score % Excel lent Good Needs Revision
Sign.
Questions Question More than 75% 50% to 75% less than 50%
01 20 20 '
The Chess Course (Advanced Beginners) 138 Elementary Checkmate with Two Rooks
Checkmate in One Move with Two Rooks
a b c d e f g h a b c d e f h
a c e g h a c e g
1 . Black to Play & Checkmate in 1 . 2. White to Play & Checkmate in 1 .
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6
5 5 5
4 4 4
3 3
2 2 2
1 1 1
a c e g a c e g
Move Move
WHITE BLACK , WHITE BLACK
No. No.
� �
The Chess Course (Advanced Beginners) 139 Checkmate in One Move Using Pawn
a b c d e f h
�
� o.r
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 ·1 1
a c e g a c e g
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a e g
7. White to Play & C heckmate in 1 . 8. Black to Play & Checkmate in 1 .
r ""
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. .)
The Chess Course (Advanced Beginners) 140 Checkmate in One Move Using Pawn
�
Oootrg C>Ioo> Q.I
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e a c e g
g
1 1 . Black to Play & Checkmate in 1 . 1 2. White to Play & Checkmate in 1 .
r "" ""
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. � \. �
The Chess Course (Advanced Beginners) 141 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
8
7
6
5
2
1
a c e g a c g e
1 3. White to Play & C heckmate in 1 . 1 4. Black to Play & Checkmate in 1 .
Move
No. WHITE BLACK Move
No. WHITE BLACK [Ma�sl
a b c d e f h a b c d e f h
8
7
6
3
2
1
a c e g a c g e
1 5. Black to Play & C heckmate in 1 . 1 6. White to Play & Checkmate in 1 .
16 05 80
The Chess Course (Advanced Beginners) 142 Checkmate in One Move Using Pawn
Training Session 26
Elementary Checkmate with Queen
No . of Questions : 01 + 16
"
Testing Method : a) Practical Demonstration against the Trainer
b) Finding Checkmate in One Move
As like earl ier training session, you are required to demonstrate your practical knowledge
of this elementary checkmate of checkmating me (Your Trainer) with your Queen. The
position from which we are going to commence this practical lesson is detailed on the
fol lowing page. Make a point to record the game as neatly as possible.
Subsequently, you would also be solving 16-puzzles to find out 'Checkmate in One Move' to
master the art of del ivering checkmate with a Queen.
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced Beginners) 143 Elementary Checkmate with Queen
a b c d e f h
1 0
a c e 9
White to play
I I I I I
t
Date: Round: Start Time: Table #: Result :
� hite : �
1 16
2 17
3 18
4 19
5 20
6 21
7 22
8 23
9 24
10 25
11 26
12 27
13 28
14 29
15 30
C R EAT I NG C H ESS C U LT
01 20 20
The Chess Course (Advanced Beginners) 144 Elementary Checkmate with Queen
�
C/!/G�() :J-.-:'t1 C:�.J
8 8 8 8
7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 .2 2
1 1 1 1
a c e g a b c d e f g h
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
� '- _)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. Black to Play & Checkmate in 1 . 4. White to Play & Checkmate in 1 .
Move Move
WHITE BLACK WHITE BLACK
No. No.
_) '
The Chess Cou rse (Advanced Beg inners) 145 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
a c e g a c e g
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e g a c e g
7. White to Play & Checkmate in 1 . 8. White to Play & C heckmate in 1 .
" r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. � \. �
The Chess Course (Advanced Beginners) 146 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
8
7
a c e g a c e g
r r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. \..
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r "' r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. � \. �
The Chess Course (Advanced Beginners) 147 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
'1
a c e g a c e g
1 3. Black to Play & Checkmate in 1 . 1 4. White to Play & Checkmate in 1 .
r " "
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
a b c d e f h a b c d e f h
a c e g a c e g
1 5. White to Play & Checkmate in 1 . 1 6. White to Play & Checkmate in 1 .
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
16 05 80
The Chess Course (Advanced Beg inners) 148 Checkmate in One Move Using Pawn
Training Session 27
Checkmate in One Move Using Pawn
We commence our warm-up sessions of learning simple checkmates with each of the pieces. In this
section we shal l learn to checkmate in one move using Pawn. Mate by a Pawn is very easy to figure out
as it can give Check to the opposing King from only one square either by moving to that square or
capturing on that square.
Training Session 27 : Checkmate in One Move using Pawn
No . of Questions : 20
Scoring Pattern : 5 for each of the correct answer.
Maximum Marks : 100
Testing Method : • Mark 'X' on all the �quares around your opponent's King, which
are under your control.
• Find the Pawn Check.
• Find out the best Check, which should prevent the opponent's
King from getting out of Check by the principles of 'Move' and
'Capture'.
• Record your answer in the space provided.
Example :
White to play and Checkmate Black in One Move Using Pawn
White's Chessmen are control l ing the squares around Black's King as under:
1. Bishop on cl f4 g5I
2. Knight on fl g3
3 . Pawn on e4 f5
4. Pawn on f2 g3
5. Pawn on g2 f3 h3I
6. Rook on h 1 h 3 1 h4 & h5
As per our method we will be marking on 'X' on the aforesaid 8-squares.
Square to be control led : g4
Question Solution
a b c d e h a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1
a c e g
Move
No. WHITE BLACK
1 f3 #
The Chess Course (Advanced Beginners) 149 Checkmate in One Move Using Pawn
�
� 0.. 011
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
fMa�sl
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
r ""
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. \. �
The Chess Course (Advanced Beginners) 150 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
8
7
a c e g a c e g
5. White to Play 6. White to Play
Move Move
WHITE BLACK WHITE BLACK
No. No .
.)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Wh ite to Play 8. White to Play
r " r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
_.)
The Chess Course (Advanced Beginners) 151 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
8
7
6
4
3
2
1
a c e g a c e g
" r
Move Move
WHITE BLACK WHITE BLACK
No. No.
� \. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 1 . White to Play 1 2. White to Play
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.
The Chess Course (Advanced Beginners) 152 Checkmate in One Move Using Pawn
3al
�a.... a.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
[Ma�sl [Ma�l
Move Move
No. WHITE BLACK WHITE BLACK
No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 5. White to Play 1 6. White to Play
r r
Move Move
No. WHITE BLACK WHITE BLACK
No.
The Chess Course (Advanced Beginners) 153 Checkmate in One Move Using Pawn
a b c d e f h a b c d e f h
a c e g a c e f g h
1 7. White to Play 1 8. White to Play
" "
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. �
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6 6
5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
Appra i sa l Re port for t h i s Cha pte r
N o . of M a rks/ Excellent G oo d Needs Revision
Question Q u est i o n Maximum Yo u r S c o r e % More than 75% 50% to 75% less than 50%
S ign.
20 5 100
The Chess Course (Advanced Beginners) 154 Checkmate in One Move Using Pawn
Training Session 28
Checkmate in One Move Using Bishop
A Bishop on a move can give a maximum of two Checks but, along the diagonal only. So this test is
also easy.
No . of Questions : 20
Testing Method : • Mark 'X' on all the squares around your opponent's King, wh ich
are under your control .
• Find out the best Check, which should prevent the opponent ' s
King from getting out o f Chec k by the three princip les of
' Move ' , I Block ' and ICapture'.
Example :
White's Chessmen are controlling the squares around Black's King as under:
1. Knight on f6 : e8 , g8
Question Solution
a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
a c e g a c e g
Move
No. WHITE BLACK
1 Bh6 #
The Chess Cou rse (Advanced Beginners) 155 Checkmate in O n e Move Using Bishop
lit
Qoctrg(]>(Qt);IJ
a b c d e f h a b c d e f
8
7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e f g h a c e g
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e g a c e g
f�l I } Ej f�l I ] Ej
WHIT! , BLACK WHITE BLACK
The Chess Course- (Advltncecl Beginners) 1 56 Checkmate in One Move Using Bishop
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
'1
a c e g a c e g
r r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
7. B lack to Play 8. White to Play
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
a c e g a c e g
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 1 . White to Play 1 2. White to Play
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
[Ma�sl
�
The Chess Course (Advanced Beginners) 158 Checkmate in One Move Using Bishop
a b c d e f h a b c d e t h
8 8
7 7
6 6
4 4
3 3
2 2
1 1
a c e g a c e g
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 5. White to Play 1 6. White to Play
[Ma�l
"
Move Move
No. WHITE BLACK WHITE BLACK
No.
The Chess Course (Advanced Beginners) 159 Checkmate in One Move Using Bishop
a b c d e f h a b c d e f h
a c e g a c e g
\.
a b c d e f a b c d e f h
8 8 8
7 7 7
6 6 6
5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
1 9. Black to Play 20. White to Play
r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
.)
20 5 100
The Chess Cou rse (Advanced Beginners) 160 Checkmate i n One Move Using Bishop
Training Session 29
Checkmate in One Move Using Knight
On a move, a Knight can check the opponent ' s King from only 2 squares maximum. As such, here too ,
the task is very easy. You have to just find out the correct 'Last Check' by the Knight!
No . of Questions : 20
Testing Method : • Mark 'X' on all the squares around your opponent's King, which are
under your control.
• Find out the best Check, which should prevent the opponent's King
from getting out of Check by the principles of 'Move ' and
'Capture ' .
Example :
Black's Chessman are controll ing the squares around White's King as under:
1. Knight on f3 : g l , h2
Square to be controlled hl
Sol ution
d
8 8 8
7 7 7
6 6
5 5
4 4 4
3 3 3
2 2 2
1
a c e g
Move
No. WHITE BLACK
1 ... Ng3 #
T-he Chess Course (Advanced Beginners) 161 Checkmate in O n e Move Using Knight
'
�
�c- c..
.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r ""' r
Move Move
WHITE BLACK WHITE BLACK
No. No.
� \.
a b c d e f h a b c d e f h
8 8 8
7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1
a c e g a c e g
3. Black to Play 4. White to Play
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.
The Chess Course (Advanced Beginners) 162 Checkmate in O n e Move Using Knight
--
.�...ftle'TQ ::h&i. Ct l
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
Move Move
WHITE BLACK WHITE BLACK
No. No.
� tj
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e g a c e g
7. Wh ite to Play 8. Wh ite to Play
Move Move
WHITE BLACK WHITE BLACK
No. No.
tj
[Ma�sl
The Chess Course (Advanced Beginners) 163 Checkmate in O n e Move Using Knight
�
(:m:.mQ o- ru
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 ·1 1
a c e g a c e g
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e g
1 1 . Black to Play 1 2. White to Play
/
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.
The Chess Course (Advanced Beginners) 164 Checkmate in One Move Using Knight
�
�-� ; ' '-.''
OOo!tg O.... Q.I
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e 9 a c e 9
1 3. White to Play 1 4. White to Play
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
" \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e 9 a c e 9
1 5. White to Play 1 6. Black to Play
r r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
"
The Chess Course (Advanced Beginners) 165 Checkmate in One Move Using Knight
lm
r;�O.-OJ
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � \..
a b c d e f a b c d e f h
1
a c e g a c e g
1 9. White to Play 20. Black to Play
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
20 5 1 00
The Chess Course (Advanced Beginners) 166 Checkmate in One Move Using Knight
Training Session 30
Checkmate in One Move Using Rook
Mate with a Rook is rather easy. On a move, a Rook can give Check from only 2 squares (on a File or
on a Rank) to the opposing King.
No . of Questions : 20
Testing Method : • Mark 'X' on all the squ.ares around your opponent's King, which are
under your control.
• Find the Roo k's Check/s.
• Find out the best Check, which should prevent the opponent's
King from getting out of Check by the three principles of 'Move',
'Block' and 'Capture'.
• Record your answer in the space provided.
Example :
White's Chessmen are controll ing the squares around Black's King as under:
1. Bishop on f6 g7, h8
2. Rook on hl h7, h8
Question Solution
a b c d e h a b c d e h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
Move
No. WHITE BLACK
1 Rh8 #
The Chess Course (Advanced Beginners) 16 7 Checkmate in One Move Using Rook
�
'=--o O... O..
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a b c d e g a c e g
"""
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1
a b c d e g a b c d e f g
3. Black to Play 4. White to Play
� """
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. � \..
The Chess Course (Advanced Beginners) 168 Checkmate in One Move Using Rook
a b c d e f h a b c d e f h
a c e g a c e g
/
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. \.
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g
7. White to Play 8. White to Play
Move
"'
f�l l�
WHITE BlACK WHITE BLACK
No.
\. .J
The Chess Course (Advanced Beginners) 169 Checkmate in One Move Using Rook
ES '
o-.t'Q o- Qjl
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
r ""
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
1 1 . White to Play 1 2. Black to Play
Move Move
WHITE BLACK WHITE BLACK
No. No.
(Ma�l
�
The Chess Course (Advanced Beginners) 170 Checkmate in One Move Using Rook
a b c d e f h a b c d e f h
a c e g a c e g
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 5. White to Play 1 6. White to Play
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
tj \. �
The Chess Course (Advanced Beginners) 171 Checkmate in One Move Using Rook
�
("..MC�!iv o.&s o.a
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 . 1 1
a b c d e g a c e g
a b c d e f a b c d e f
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a c e g
1 9. Black to Play 20. White to Play
r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. �
20 5 1 00
The Chess Course (Advanced Beginners) 172 Checkmate in One Move Using Rook
\\
�
/. ;.;, '
Training Session 3 1
Checkmate in One Move Using Queen
In this training sess ion we shal l learn to checkmate with a Queen. Because of its abil ity to move
both like a Roo k and a Bishop, you will have to examine a good number of Queen Checks in some
positions and find the solution.
Training Session 31 : Checkmate in One Move Using Queen
No . of Questions : 20
Scoring Pattern : 5 for each of the correct answer.
Maximum Marks : 100
Testing Method : • Mark 'X' on all the squares around your opponent's King, which
are under your control.
• Find the Queen ' s Check/s.
• Find out the best Check, which should prevent the opponent's King
from getting out of Check by the three principles of 'Move', 'Block'
and 'Capture'.
• Record your answer in the space provided.
Example :
White's Chessmen are contro l l ing the squares around Black's King as under:
1. Knight on d6 f7
2. Knight on g6 e5 & e7
As per our method we will be marking on 'X' on the fol lowing 4-squares.
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
a c e g a c e g
Move
WHITE BLACK
No.
1 Qf7 #
The Chess Cou rse (Advanced Beginners) 173 Checkmate in One Move Using Queen
�
� o.. ru
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 . 1 1
a c e g a c e g
/ /
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.. '
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. White to Play 4. Black to Play
r �
Move Move
WHITE BLACK WHITE BLACK
No. No.
� '
The Chess Course (Advanced Beginners) 174 Checkmate in One Move Using Queen
a b c d e f h a b c d e f h
a c e g a c e g
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
7. Black to Play 8. White to Play
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
The Chess Course (Advanced Begi nners) 175 Checkmate in One Move Using Queen
�
<:-a-o 0.. Q.l
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 . 1 1
a c e g a c e g
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 1 . Black to Play 1 2. White to Play
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
The Chess Course (Advanced Beginners) 176 Checkmate in One Move Using Queen
:w
. ; -,�
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 5. White to Play 1 6. White to Play
r "
Move Move
WHITE BLACK WHITE BLACK
No. No.
[Ma�sl
The Chess Course (Advanced Beginners) 177 Checkmate in One Move Using Queen
a b c d e f a b c d e f h
a c e g a c e g
1 7. Black to Play 1 8. White to Play
/
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
a b c d e g a c e g
1 9. Wh ite to Play 20. White to Play
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. �
A p p ra i sa l Report fo r t h i s C h a pter
N o . of M a rks/ Excellent Good Needs Revision
Q u esti o n Q u es t i o n Maximum Yo u r S core % More than 75% 50% to 75% less than 50%
Sign.
20 5 100
The Chess Course (Advanced Beginners) 178 Checkmate in One Move Using Queen
Training Session 32
Checkmate i n One Move
I hope that your training sessions # 15-19 of Checkmating the- opponent's King in one move (with
either your Pawn, Bishop, Knight, Rook or Queen) must have gone relatively easy as you had a hint of
the Chessman, with which the Checkmate was to be effected.
In this lesson we will try to effect Checkmate but unl i ke earl ier lessons, there would be no hint.
Switch on to your 'Thinking' mode!!
Training Session 32 : Checkmate in One Move
No . of Questions : 20
Scoring Pattern : 5 for each of the correct answer.
Maximum Marks : 100
Testing Method : • Mark 'X' on all the squares around your opponent's King, which are
under your control.
• Examine al l possible Checks.
• Find out the best Check, which should prevent the opponent's King
from getting out of Check by the three principles of 'Move', 'Block'
and 'Capture'.
• Record your answer in the space provided.
Example :
Black to play and Checkmate White in One Move
Black's Chessmen are contro l l ing the squares around White's King as under:
1. Pawn on a6 b6
2. Pawn on b6 c6
3. Rook on d8 d6, d5 (supporting the Pawn on d5)
4. Queen on a4 b4, b5, c4, c6 , d4
5. Bishop on e2 b5, c4
As per our method we will be marking on 'X' on all the aforesaid 8-squares.
Square to be controlled : c5
Question Solution
a b c d e g h a b c d e h
a c e g
Move
No. WHITE BLACK
1 Rac8 #
alternate
Move
No. WHITE BLACK
1 b6 #
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
Move Move
WHITE BLACK WHITE BLACK
No. No.
� �
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1
a c e g a c e g
3. White to Play 4. Black to Play
r �
Move Move
WHITE BLACK WHITE BLACK
No. No.
\,.. �
The Chess Course (Advanced Begi nners) 180 Checkmate in One Move
a b c d e f h a b c d e f h
a c e g a c e g
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Black to Play 8. White to Play
"' "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
1
a c e g a c e g
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
./
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e f g h a c e g
1 1 . White to Play 1 2. White to Play
"
Move Move
WHITE BLACK WHITE BLACK
No. No .
' ./
The Chess Course (Advanced Begi nners) 182 Checkmate in One Move
�
� a-a.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 '1
r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 5. Black to Play 1 6. Black to Play
"
Move Move
WHITE BLACK WHITE BLACK
No. No.
�
The Chess Course (Advanced Beginners) 183 Checkmate in One Move
�
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1 1
a c e g a c e g
Move Move
No. WHITE BLACK WHITE BLACK
No.
[Ma�sl [Ma�l
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 9. Black to Play 20. B lack to Play
"'
Move Move
WHITE BLACK WHITE BLACK
No. No.
20 5 100
No. of Questions: 8
Scoring Pattern: 5 for each of the correct answer.
Maximum Marks: 40
In the course of learning the Relative Value of the Chessmen I & Exchange of Pieces I (The Chess
I I
Course: Page 23 to 25) you have understood the correct assessment of each of the Chessmen. This
values form the basis of for exchanging and capturing a Chessman. For revision sake the I Relative
Value of the Chessmen is detailed below:
Chessmen Value The basic rules for determining whether a material could be won by
Queen 9 a series of exchange on a particular square is summarized below:
Rook 5 1. Count the number of Chessmen attacking that square.
Bishop 3
2. Count the number of opponent's Chessmen defending that
Knight 3 square.
Pawn 1
3. If the number of Chessmen attacking the square in question is
more than the number of Chessmen defending that square by one unit, the material could be
won on that particular square. This is again subject to the total of Relative Value of the
attacking and .defending Chessmen.
To illustrate this point we take help of two diagrams below.
5 5
"Move
4 4 No. WH I TE BLACK
1. Qxd4?
3
. ..
3
2. Rxd4 Rxd4
2 2
Black has lost Queen (9-points) against White's Rook's
& Pawn (5+1 = 6 points}, thus incurring a loss of 3-
a c e g
[]] points.
a b c d e h
However, if we are to invert the position of Queen &
8 8
Rook as per diagram Example 2 , would it be a winning
7 7
transaction? Yes! After:
6 6 Move
No. WHITE BLACK
5 5
1. . .. Rxd4!
4 4
2. Rxd4 Qxd4 ./
3 3
Black has emerged better on the material count -
2 2
winning a Pawn
Our job is to consolidate knowledge of this chapter by
a c e g
[] taking a call on the following 8-positions.
a c e g a c e g
2. White wants to capture on f5. Which is
1. How will you capture on e5?
the best choice?
Move
WH ITE BLACK WHITE
No.
1. Nxe5
Move Move
WHITE BLACK WHITE BLACK
No. No.
1. dxe5 1. . .. Bxf5
a b c d e f h a b c d e f h
8
7
6
5
3
2
1
a c e g a c e g
r Move
No.
WHITE
3. Of the 3-possible captures, which is best for Black?
BLACK
l
4. How will you re-capture on c3?
WHITE
l
WHITE Nxe4 J I
Move
1. .. BLACK
No.
r
.
Move
BLACK
l J
WHITE
No. 1. .. Qxc3
w H ITE .___
_ � - � - � - � - J [ l
.
l 1. ... Rxd8 J
I
Move
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 r 1
a c e g a c e g
5. Black wants to re-capture on f7. Which 6. How will you capture on d5?
is the best choice?
r "' r
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. � �
a b c d e f a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
tj
are defending its Pawn on d5.
No. of Marks/
M a x i m u m Yo u r S c o re % Excellent Goo d Needs Revision
S i g n.
Question Question More than 75% 50% to 75% Less than 50%
08 5 40
As such, you should try to gain a small advantage (even an advantage of a single Pawn is significant!)
and then convert this gain into a big material _advantage. Subsequently, you should look for
simplification of the position with correct timely exchanges (or, if position demands, initiating a
strong attack with extra material) so as to reach one of the Elementary Checkmating position.
Let us understand this theme from the following example.
Black is enjoying a healthy 2-Pawn lead. All he needs to do is to use his extra material to reach an
elementary ending.
White
d Black to Play a. Win
6 6 the King-side.
In the fol lowing 4-positions you will be required to demonstrate this technique of winning the game
wherein you are having a large material advantage.
I have to remind you that Chess is a war game and, as in any war, planning is of paramount
importance! As such, a small plan is enumerated for each of the positions, which you will fol low so as
to reach the objective.
Of course, in the motto of 'Never Quit', I (your trainer) will try to defend the hopeless position!
Wish me 'Best of Luck'!!
The Chess Course (Advanced Begi nners) 188 Large Material Advantage Wins
.!la
·:
·.
· !
:!'\ "
a-roa..o..
2 2
Demonstrate Win for Black by playin g
3 3 from this position till Checkmate.
The winning plan:
4 4
1. Defend your aS Pawn.
5 5
2. Win the White's Pawn on a4.
6 6
3. Promote your a- Pawn to a Queen.
7 7
4. Show your prowess of 'Queen Mate'
8 8 • to Checkmate the lone White Kin g .
g e c a
Black
..
--- I
Signature :
Sg
i nature :
1 21
2 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
The Chess Course (Advanced Beginners) 189 Large Material Advantage Wins
�
":"A:n'�'UO._o..l
Black
a b c d e f h
2. White to play and win
8 8
I I I I I
�
Date: Roun d: Start Time: Table #: Result :
---
�gnature:
Signature:
1 21
2 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
The Chess Course (Advanced Beginners) 190 Large Materia l Advantage Wins
White
h f e d c b a
3. Black to play and win
1 1
Demonstrate Win for Black by playing
2 2 from this position till Checkmate.
The winning plan:
3 3
1. Defend your extra Bishop on g1.
4 4
2. Simultaneously, create a threat to
5 5 promote your Pawn on e1.
3. This will allow you to win or exchange
6 6
White's Rook.
7 7
4. Do not allow any counter-play for
8 8 • White - keep a watch on the d6 Pawn.
g e c a 5. Go for Checkmate!
Black
..
--- I
i n ature :
Sg
1 21
2 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35 -
16 36
17 37
18 38
19 39
20 40
The Chess Course (Advanced Beginners) 191 Large Materia l Advantage Wins
Black
a b c d e f
4. White to play and win
8 8
7 7
Demonstrate Win for White by playing
6 6 from this position till Checkmate.
The winning plan:
5 5
1. Force Exchange of Queens with a
4 4
series of correct Checks.
3 3
2. Promote your c7 Pawn.
2 2
3. Go for Checkmate!
1 1 0 .
a c e g
White
--- I
Sg
i n ature:
. . Sg
i n ature :
1 16
2 17
3 18
4 19
5 20
6 21
7 22
8 23
9 24
10 25
11 26
12 27
13 28
14 29
15 30
04 10 40
The Chess Course (Advanced Beginners) 192 Large Material Advantage Wins
Training Session 35
No. of Questions: 8
Maximum Marks: 40
In our chapter on the 'General Opening Theory', I have put before you the 8
'Golden Mantras' which, if followed, will help you in fulfilling ambition of becoming
a very strong player. I am repeating these Mantras in brief:
5. Connecting Rooks and bring them to the central (or 'Open') files.
The following 8-test positions will help me to judge as to whether you have
understood the General Opening Theory.
"""""'Vo-O.
'
a b c d e f h a b c d e f h
8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1
a c e g a c e g
1 . a) Mark 'X' on all the Center Squares 2. White plays 1 .e4. Is it a good move?
of the Board.
b) Also write their names
[ Ma�l
( )� ( YES NO
)
a b c d e f h a b c d e f h
8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2
1 1
a c e g c e g
3. White plays 1 . h4. Is it a good move? 4. Black plays Bd6 to defend its e5 Pawn.
Is it a good way to defend it?
( YES NO
)� ( YES NO
)�
The Chess Course (Advanced Beginners) 194 General opening Theory
� ;. ·�'
(�(-l'I$CS()..
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 .1 1
a a c e g
c e g
5. Black's last move is g6, Find White's 6. Find the best move for White
best move.
� �
(Ma�sl [Ma�sl
Move Move
WHITE BLACK WHITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
7. Find the best move for Black. 8. Find the best move for Black.
Move
Move WHITE BLACK
WHITE BLACK No.
No.
No. of Marks/
M a x i m u m You r S c o re % Excel l ent Good Needs Revision
S i gn.
Question Question More than 75% 50% to 75% Less than 50%
08 os 40
Move
No. WHITE BLACK
1. e4 eS
2. Nf3 d6
3. Bc4 Bg4
4. Nc3 g6? (Diagram 1)
5. NxeS! Bxdl??
6. Bxf7+ Ke7
7. NdS# (Diagram 2)
a b c d e f h a b c d e f h
a c e g h(IJ
In the following 4-test positions I have presented the final Checkmating positions before you.
Your job would be to write down the moves as to how this position has been reached.
I have no hesitation in repeating that knowledge of such common Checkmating ideas will help you in
infl icting Checkmate on a player who is not aware of these ideas and more important, it will prevent
you from becoming a victim!
6
5
, "'
Move
4 No.
WHITE BLACK
3
2
' .)
1
a c e f g
a b c d e f h
8 8
7 7
Write down the moves so as to reach the
6 6 diagram position in 3-moves.
5 5
/Move "'
4 4 No.
WHITE BLACK
3 3
2 2
\. .)
1 1
a c e g
6 I Move
WHITE B LACK
'
No.
5
4
3
2
\... ./
1
a c e g
a b c d e f h
8 8
Write down the moves so as to reach the
7 7 diagram position in 4-moves.
6 6 /Move '
WHITE B LACK
No.
5 5
4 4
3 3
2 2
\. ./
1 1
a c e f g
04 os 20
For a Chess player, nothing is more fun than playing a game of Chess! However, before you take
1. Do not attempt to memorize & play 'Book' Openings unless and until you have played a good
number of training games
3. In this beginning stage of your learning, try to play· aggressive and attacking Chess.
5. Please go through these games again so that you can identify your strong and weak points.
In keeping with the above, you are required to play 24-training games in this level of Chess Course.
1. These 24-games are structured and are to be played over 12-sessions (2-games in each session
2. You are required to compulsorily record the game in the score-sheet provided against each of
the game.
3. At the end of each session, you are required to handover the workbook to your trainer for
analysis.
4. The trainer will analyse the game till 20-moves and will al lot marks as per the scoring pattern
detailed below.
5. The basic idea is make you aware of the mistakes committed by you in the early stages of the
game.
6. He will also present his appraisal report for all the 24-games played in the chart provided at
a c e g
Black to play from this position:
Signature :
:11�
Move White Black Move
I Signature:
White Black
1 e4 eS 21
2 QhS 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5(-5) 6-10 (-4) 11-15(-2) 15-20(-1) Castling( +2) Nil Mistakes( +10) Total( +/-)
Training Session 37
a b c d e
8 8
7 7
6 6
3 3
2 2
a c e g
Black to play from this position:
1 e4 eS 21
2 QhS 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total (+I-)
1 e4 eS 21
2 QhS Nc6 22
3 Bc4 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling (+2) Nil Mistakes (+10) Total ( +/-)
a c e g
Black to play from this position:
-
Sign ature :
Sign ature :
1 e4 eS 21
2 QhS Nc6 22
3 Bc4 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e g
Black to play from this position:
1 e4 eS 21
2 QhS Nc6 22
3 Bc4 g6 23
4 Qf3 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling (+2) Nil Mistakes (+10) Total (+/-)
a c e g
Black to play from this position:
it
l:hMi.
i nat u e
LWh e�f------- -------- --- - - - s g
_ _ _r _ _:
S ignat u e
r
t · _______ --1
1 e4 eS 21
2 QhS Nc6 22
3 Bc4 g6 23
4 Qf3 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 ( -1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
.
i ;_J
.
____________________ tSignature·
_si_gn_atu_ re__ = _______---t
1 e4 eS 21
2 Nf3 d6 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling (+2) Nil Mistakes (+10) Total (+/-)
�0..06
a c e
7 7
6 6
5 5
4 4
3 3
a c e g
White to play from this position:
:lir
Move White Black Move White Black
1 e4 eS 21
2 Nf3 d6 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e g
Black to play from this position:
1 e4 eS 21
2 Nf3 d6 22
3 d4 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e g
1 e4 eS 21
2 Nf3 d6 22
3 d4 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38 "
19 39
20 40
1-5 ( -5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes (+10) Total ( +/-)
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 Be7 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
34
14 'Ill
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes (+10) Total ( +/-)
Wh ite
1
1-IF.fS!-
. .
;=J i n a tu e
�---------------------f-s- g_ _ _ r_ =_ ---------1
S igna tu re·
l
Move White Black Move White Black
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 Be7 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistake +10) Total ( +/-)
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1
a c e g
White to play from this position:
�
II:IF.Bi-
white
S gna t u e :
- __ _ r _ _
f--------------------�-I
S ignatu e·
r
1 -----------4
1 e4 eS 21
2 Bc4 Nf6 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 ( -2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a e g
White to play from this position:
I1-IF.Qi-
�h
. .
H
e� S ig nat ure :
l-----------------------f-- _ _ _ _---------1 i S ignature·
1 e4 eS 21
2 Bc4 Nf6 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling (+2) Nil Mistakes (+10) Total (+/-)
I Wh ite - ------------------
na_t_ur_e_: """'-4
I ·IM!- re ·-------
. .
1 e4 eS 21
2 d4 exd4 22
3 Qxd4 Nc6 23
4 Qe3 Nf6 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6- 10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e g
white
I �
l:iF.TSi-
.
Sig nat u e:
I-----------------------1-- _ _ _ r _ _ ---------1
Sig nat u e·
r
1
Move White Black Move White Black
1 e4 eS 21
2 d4 exd4 22
3 Qxd4 Nc6 23
4 Qe3 Nf6 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5(-5) 6-10 (-4) 11-15(-2) 15-20(-1) Castling(+2) Nil Mistakes(+ 10) Total(+/-)
a c e g
White to play from this position:
1 e4 eS 21
2 Nf3 Nc6 22
3 Nc3 Nf6 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e g
1 e4 eS 21
2 Nf3 Nc6 22
3 Nc3 Nf6 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling (+2) Nil Mistakes (+10) Total (+/-)
8 8
7 7
6 6
5 5
3 3
2 2
a c e g
:hMi
Move White Black Move White Black
1 e4 eS 21
2 Nf3 Nf6 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes (+10) Total ( +/-)
a c e g
1 e4 eS 21
2 Nf3 Nf6 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a c e g
Black to play from this position:
1 e4 eS 21
2 Nf3 Nf6 22
3 NxeS 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 ( -4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
a b c d e f g h
Black to play from this position:
·
---1
1 e4 eS 21
2 Nf3 Nf6 22
3 NxeS 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling (+2) Nil Mistakes (+10) Total (+/-)
a e g
White to play from this position:
Black Black
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 BcS 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 ( -5) 6-10 ( -4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
·
______ --1
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 BcS 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1-5 (-5) 6-10 (-4) 11-15 (-2) 15-20 (-1) Castling ( +2) Nil Mistakes ( +10) Total ( +/-)
ool
Creating Chess Cult
By playing at Chess we may learn:
1st: Foresight , which looks a l ittle into futurity.
"
2 d: Circumspection , which surveys the whole Chess-board.
3 rd :
Caution, not to make our moves too hasti lyl
Benjamin Frankl in
The Morals o f Chess
Training Session 49
Elementary Checkmate with One Rook
Training Session 49 : Elementary Checkmate with One Rook
No . of Questions : 01 + 16
In Levei-II of our learning you had mastered the fol lowing Elementary Checkmates:
In this level of our Chess Course, we would learn to del iver Checkmate with One Roo k and
Two Bishops. Let us begin with 'One Rook Elementary Checkmate'
We have gone through the basic idea of Checkmating with One Rook and I am happy that
you have understood the pattern of cutting-off and cornering the defending King by
creating a 'Box' so as to inf l ict checkmate.
You are now required to demonstrate the practical knowledge of checkmating me (Your
Trainer) with One Rook. The pos ition from which we are going to commence this practical
test is detailed on the fol lowing page. Make a point to record the game as neatly as
poss ible.
Subsequently, you would also be solving 16-puzzles to fi nd out 'Checkmate in Two Moves'
to master the art of del ivering checkmate with a Rook.
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g
a c e g h
[I]
The Chess Course (Intermediate) 227 Elementary Checkmate with One Rook
a b c d e f h
1 0
a c e g
W hite to play
1 16
2 17
3 18
4 19
5 20
6 21
7 22
8 23
9 24
10 25
11 26
12 27
13 28
14 29
15 30
01 20 20
The Chess Course (Intermediate) 228 Element::- ry Checkmate with One Rook
�
. ... �
� 0.. 011
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g h
\ .) \
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
.)
/
Move / Move
No. No.
WHITE BLACK WHITE BLACK
' �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e g a c e g
\.. � �
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2
1 1 1
a b c d e g a c e g
/ "'I "'
Move r Move
No.
WHITE BLACK No.
WHITE BLACK
\. .) ' .)
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
/ "
Move ' Move
No.
WHITE BLACK No.
WHITE BLACK
\.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
"' "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
' � \. �
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a c e g
1 5. Black to Play & Checkmate i n 2 1 6. White to Play & Checkmate in 2
\. _) \. ./
No. of Marks/
Maximum You r Score % Excellent Good Needs Revision
Sign.
Questions Question More than 75% 50% to 75% Less than 50%
16 05 80
No . of Questions : 01 + 16
During the course of our learning elementary checkmate with Double Bishops , we have
seen that Checkmate can be achieved only in the corner and I am happy that you have
understood the pattern of cutting-off and cornering the defending King by creating
q
You are now re uired to demonstrate the practical knowledge of checkmating me (Your
Trainer) with Two Bishops. The position from which we are going to commence this
practical test is detailed on the fol lowing page. Make a point to record the game as neatly
as possible.
Subsequently, you would also be solving 16-puzzles to find out 'Checkmate in Two Moves'
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
[]] a c e g
IT]
The Chess Course (Intermediate) 23 3 Elementary Checkmate with Double Bishops
�
'i
'.i
; • . 'i
C,"""*''J O.. =
a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play
..
--- I
Signature :
Signature :
1 16
2 17
3 18
4 19
5 20
6 21
7 22
8 23
9 24
10 25
11 26
12 27
13 28
14 29
15 30
01 20 20
The Chess Course (Intermediate) 234 Elementary Checkmate with Double Bishops
·�
\1 i· ' >t
00<:1rg o- rut
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
Move Move
No.
WHITE BLACK No.
WHITE BLACK
�
t---+-------+-------1 0
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � �
\. ) \. )
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a b c d e f g h
\. _) \. _)
a b c d e f h a b c d e f g h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � _)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\.. _)
a b c d e f g h a b c d e f h
8 8 • 8 8
7 7 13 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e g
1 3. Black to Play & Checkmate i n 2 1 4. Black to Play & Checkmate in 2
/ " / """
Move Move
WHITE BLACK WHITE BLACK
No. No.
\. _) )
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a b c d e f g h a c e g
\. .J
No. of Marks/
Maximum You r Score % Excellent Good Needs Revision
Si gn.
Questions Question More than 75% 50% to 75% Less than 50%
16 05 80
In your previous course, you have successfully solved 1 3 8 positions of 'Checkmate in One Move'
from our two training manuals:
Moving on, we would now be solving two-movers. The famil iarity of such checkmating combinations
is not only bound to improve your calculating abil ity but will also help you in finding your way
through myriad of variation because of recurring tactical patterns
No. of Question: 20
Testing Method:
1. While there are no fixed rules for solving such type of checkmates, what you can do is to find
out the 'Forcing' move. For example, a 'Check' is a forcing move.
2. One you are able to find the 'Forcing Move' - the 'Key' move, the Checkmating 2"d move will
come automatical ly.
3. When the position offers more than one Check, do go on calculating till you are able to find
Checkmating moves.
4. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
5. You are allowed to move the pieces only if you find it difficult to solve the problem.
6. Write down the solution in the space provided against the diagram.
7. If the position offers possibil ity of variations, do make a point to record the same.
8. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a c e g a c e g
\. _) _)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r Move r Move
WHITE BLACK WHITE BLACK
No. No.
\. \.
a c e g a c e g
r "' "
Move r Move
WHITE BLACK WHITE BLACK
No. No.
\. � \. .)
a b c d e f h a b c d e f h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r Move r Move
WHITE BLACK WHITE BLACK
No. No.
\. \.. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
9. White to Play 1 0. Black to Play
'
r Move r Move
WHITE BLACK WHITE BLACK
No. No.
\. _) \.
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
1 1 . White to Play 1 2. Black to Play
" "'
r Move
r
Move
WHITE BLACK WHITE BLACK
No. No.
\. � \. _)
7 7
6 6 6
5 5 5
4 4
3 3
2 2 2
1 '1 1
a c e g a c e g
"' r '
Move Move
WHITE BLACK WHITE BLACK
No. No.
' � \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
r " r "'
Move Move
WHITE BLACK WHITE BLACK
No. No.
c..:.r-g o- o..
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. .) \. �
a b c d e f h a b c d e f
8 8 8
7 7 7
6 6 6
5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
1 9. White to Play 20. Black to Play
"'\ r
Move Move
WHITE BLACK WHITE BLACK
No. No.
' � \.. .)
20 5 100
Training Session 52
Pin
In today's session I have briefed you about the importance of tactics & combinations - the soul of
chess.
We also had a try at our first tactical theme - 'Pin' and it gives me happiness that you have quickly
understood what is a 'Pin', types of 'Pin', chessmen who can create a 'Pin', pattern formed during a
'Pin' and the ways to 'Unpin'.
I am also happy that you have solved 6-problems· on 'Pin' in previous chess course and have
developed confidence to use this tactic while playing a game.
The task before you now is to consol idate by solving additional 20-problems on 'Pin'.
No. of Question: 20
Testing Method:
1. Find out the 'Key' move, which 'Pins' the opposing chessman.
2. If a Pin' is already existing, look for ways to increase the pressure on the 'Pinned' chessman.
3. In most of the situations, chessman, which is under 'Pin', loses its defending power to defend
another chessman or an important square, which al lows the attacking side an opportunity to
capture. As such, look for such capturing possibilities.
4. Also examine 'Checks' from the square, which is defended by the 'Pinned' chessman. Such
defence is superfluous as the 'Pinned' chessman cannot move except in rare circumstances.
5. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
6. You are allowed to move the pieces only if you find it difficult to solve the problem.
7. Write down the solution in the space provided against the diagram.
8. If the position offers possibil ity of variations, do make a point to record the same.
10. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f h 1 . White to Play
"'
8 8 / Move
No.
WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.
1 1
a c e g
a b c d e f h 2. White to Play
r
8 8 Move
No.
WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e g
a b c d e f h 3. Wh ite to Play
""
8 8 Move
No.
WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
_,I
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e 9
a b c d e f h 5. White to Play
"""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a b c d e 9
a b c d e f h 6. Black to Play
r ""'
8 Move
No. WHITE BLACK
7
6 6
5 5
4 4
2
'
1 1
a c e 9
4 4
2
�
1 1
a c e g
a b c d e f h 8. Wh ite to Play
/ ""'
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2
' .....�
1 1
a c e g
a b c d e f h 9. Black to Play
,
8 8 Move
WHITE BLACK
No.
7 7
6 6
4 4
3 3
2
�
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\.. ....J
1 1
a c e g
a b c d e f h 1 1 . Black to Play
,
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2
\.. _....,J
1 1
a c e g
a b c d e f h 1 2. White to Play
,
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\.. ....J
1 1
a c e g
�
1
a b c
a b c d e f h 1 4. Wh ite to Play
,
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2
'
1
a b c e g
a b c d e f h 1 5. Black to Play
, """
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2
' �
1 1
a c e g
6 6
5 5
4 4
2
" �
1
a c e g
a b c d e f h 1 7. Wh ite to Play
,
8 Move
WHITE BLACK
No.
7 7
6 6
4 4
2
" �
1 1
a c e g
a b c d e f h 1 8. White to Play
,
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2
" �
1 1
a c e g
a b c d e f h 1 9. White to Play
/
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2
\. �
1 1
a c e g
6 6
5 5
4 4
2
\. �
1 1
a c e g
20 5 100
In today's session we have learnt the wonderful tactical possibilities created by the Knights I am
happy that you have understood Knight's pattern to create a 'Knight Fork' and have successfully
solved 6-problems on this theme.
The task before you now is to consol idate by solving additional 20-problems wherein you would be
looking for Knight's moves to create a 'Knight Fork' on the opposing chessmen.
No . of Question: 20
Testing Method:
1. Find out the 'Key' move by Knight, which 'Forks' the opposing chessmen.
2. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
3. You are allowed to move the pieces only if you find it difficult to solve the problem.
4. Write down the solution in the space provided against the diagram.
5. If the position offers possibil ity of variations, do make a point to record the same.
7. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
Qeo!O"g a- o.r.
a b c d e f h 1 . Black to Play
�
8 r Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
2 2
' .,j
1 1
a c e g
a b c d e f h 2. Black to Play
"'
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 3. Black to Play
�
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
.,j
1 1
a c e g
6 6
5 5
4 4
3 3
2
�
1 1
a c e g
a b c d e f h 5. White to Play
r "
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 6. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
"' �
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
a c e g
a b c d e f h 8. Black to Play
"
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' .,;
1 1
a c e g
a b c d e f h 9. Wh ite to Play
�
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
3 3
2 2
' .,;
1 1
a c e g
a b c d e f h 1 0. White to Play
r """
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 1 1 . Black to Play
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 1 2. White to Play
r
8 8 Move
No. WH ITE BLACK
7 7
6 6
4 4
3 3
2 2
a c e g
a b c d e f h 1 3. White to Play
""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
' _)
1
a c e g
a b c d e f h 1 4. White to Play
8 Move
WHITE BLACK
No.
7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 1 5. Black to Play
8 Move
WHITE BLACK
No.
7
5 5
4 4
3 3
2
�
1 1
a c e g
a b c d e f h 1 7. Wh ite to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1
a c e g
a b c d e f h 1 8. Black to Play
""
8 8 Move
WHITE BLACK
No.
7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 1 9. White to Play
8 8 r
Move ·'
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
20 5 100
While the last session was devoted to learn 'Forks' created by a Knight, in today's session we have
learnt that such 'Forks' (Double Attack) can also be created by the remaining 5-chessmen. I am
happy that you have understood the tactic of 'Double Attack' and you have successfully solved 6-
problems on this theme.
The task before you now is to consol idate by solving additional 20-problems wherein you would be
looking for moves to create a 'Double Attack' on the opposing chessmen.
No. of Question: 20
Maximum Marks: 1 00
Testing Method:
1. Find out the 'Key' move which creates a 'Double Attack'. Such move should help you in gaining
material advantage or create deadly threats.
2. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
3. You are al lowed to move the pieces only if you find it difficult to solve the problem.
4. Write down the solution in the space provided against the diagram.
5. If the position offers possibil ity of variations, do make a point to record the same.
7. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f h 1 . White to Play
r "'
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' .I
1 1
a c e g
a b c d e f h 2. White to Play
r "'
8 8 Move
No. WH ITE BLACK
7 7
4 4
3 3
2 2
' ..1
1 1
a c e g
a b c d e f h 3. White to Play
r "
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' .I
1 1
a c e g
6 6
5 5
3 3
2 2
1 1
a c e g
a b c d e f h 5. Black to Play
r ""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2
.I
1 1
a c e g
a b c d e f h 6. Black to Play
""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
1 1
a c e g
a b c d e f h 8. Black to Play
"'
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
2 2
�
1 1
a c e g
a b c d e f h 9. Black to Play
r "''
8 8 Move
WHITE BLACK
No.
7
6 6
5 5
4 4
3 3
2 2
\.. ..,
1 1
a c e g
a b c d e f h 1 0. Black to Play
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
3 3
2 2
�
1 1
a c e g
a b c d e f h 1 1 . Wh ite to Play
/ """"'
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 1 2. White to Play
/ """"'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 1 4. White to Play
r "
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 1 5. White to Play
r "'
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
a b c d e f h 1 6. Wh ite to Play
r """
8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1
a b c d e g
a b c d e f h 1 7. Black to Play
8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 1 8. Wh ite to Play
r """
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1
a c e g
� 0.. 01'
a b c d e f h 1 9. White to Play
r "
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\,. �
1 1
a c e g
20 5 100
In today's session on 'Skewer Attack' we have able to grasp that it is nothing but 'Pin' in
reverse. I am happy that you have understood this tactic and have successful ly solved 6-
problems on this theme.
The task before you now is to consolidate by solving additional 1 1-problems wherein you
would be looking for moves to create a 'Skewer A ttac k' on the opposing chessmen.
No . of Question : 11
Maximum Marks : 55
Testing Method :
1. Find out the 'Key' move which creates a 'Skewer Attac k'. Such move should help you in
gaining material advantage or create deadly threats.
2. The test positions are t o b e solved b y setti ng u p t h e position a chess board however; you
should not move the pieces.
3. You are al lowed t o move the pieces only i f you find i t d ifficult t o solve the problem.
4. Write down the solution in the space provided against the d iagram.
5. If the position offers poss i b i l ity of variations, do make a point to record the same.
6. Record your answer in the space provided agai nst the problem.
7. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f h 1 . White to Play
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\.
1 1
a c e g
2. White to Play
""'
Move
WHITE BLACK
No.
.J
a b c d e f h 3. Black to Play
r ""'
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
.J
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
.)
1 1
a c e g
a b c d e f h 5. Black to Play
r �
8 8 Move
No. WHITE BLACK
7 7
6 6
4 4
3 3
2 2
'-
1 1
a c e g
a b c d e f h 6. Black to Play
8 8 Move
No. WHITE BLACK
7 7
5 5
4 4
3 3
2 2
_.)
1 1
a c e g
a b c d e f h 8. White to Play
"
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 9. White to Play
r """
8 8 Move
BLACK
No. WH ITE
7 7
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
'" �
1 1
a c e g
a b c d e f h 1 1 . Wh ite to Play
8 8 "'
Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\.
1 1
a c e g
11 5 55
From today's session on 'Back Rank' I have been able to judge from your answers that of the
tactics learnt so far; this is the easiest to understand. I am happy that you have successfully
solved 6-problems on this theme within no time.
The task before you now is to consol idate by solving additional 20-problems wherein you would be
looking for moves to exploit the 'Back Rank' weakness of the opponent.
No. of Question: 20
Testing Method:
1. Find out the ' Key' move which creates a 'Back Rank' checkmate or threats.
2. Such move should help you in either infl icting checkmate or gain material as opponent is
required to ward off the checkmating threat.
3. The test positions are t o b e solved by setting up the position a chessboard however; you
should not move the pieces.
4. You are al lowed to move the pieces only if you find it difficult to solve the problem.
5. Write down the solution in the space provided against the diagram.
6. If the position offers possibil ity of variations , do make a point to record the same.
8. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f h 1 . White to Play
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
'
1 1
a b c d e f g
a b c d e f h 2. White to Play
/ "''
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
' .)
1 1
a c e g
a b c d e f h 3. White to Play
/ ""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
_J
1 1
a b c d e g
2
�
1
a b c d e f h 5. White to Play
r .....
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
2 2
"
1
a c e g
a b c d e f h 6. White to Play
r ""'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 7. White to Play
""'
8 8 Move
No. WHITE BLACK
7
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 8. Black to Play
,
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2
' �
1
a c e g
a b c d e f h 9. Black to Play
,
8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 1 1 . Black to Play
r """'
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
2
�
1
a c e g
a b c d e f h 1 2. Black to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2
�
1 1
a c e g
a b c d e f h 1 3. White to Play
"""'�
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 1 4. White to Play
r ""'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2
�
1 1
a c e g
a b c d e f h 1 5. Black to Play
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2
\. �
1 1
a b c d e f g
' �
a b c d e f h 1 7. Black to Play
""'
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
' �
1
a c e g
a b c d e f h 1 8. Black to Play
/ ""'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' ..)
1
a c e g
� O.. QA
a b c d e f h 1 9. White to Play
r "'
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
20 5 100
In this session we have learnt how to create 'Discovered Attack'. This attack is created by moving
the 'in-between' chessman so that an attack is unleashed on opponent either through a Queen,
Rook or Bishop. For tactic recognition purpose, you wil l find three pieces on the same l ine: two of
the attacking side and one of the defender, the victim! I am happy that you have understood this
tactic and have successfully solved 6-problems on this theme.
The task before you now is to consolidate by solving additional 20-problems wherein you would be
looking for moves to create or set-up a 'Discovered Attack' on the opposing chessmen.
No. of Question : 20
Testing Method :
1. Find out the 'Key' move which creates or sets-up a 'Discovered Attack'.
2. Such move should help you in gaining material advantage or create deadly threats.
3. The test positions are t o b e solved by setting u p the position a chessboard however; you
should not move the pieces.
4. You are allowed to move the pieces only if you find it difficult to solve the problem.
5. Write down the solution in the space provided against the diagram.
6. If the position offers possibility of variations, do make a point to record the same.
8. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
09olo'gCl'elorut
a b c d e f h 1 . White to Play
8 8
r
Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\. �
1 1
a c e g
a b c d e f h 2. White to Play
/
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
'" �
1 1
a c e g
a b c d e f h 3. White to Play
r
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a b c d e f g h
2
' �
a b c d e f h 5. Black to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 6. Wh ite to Play
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
'
1 1
a c e g
"'
a b c d e f h 8. White to Play
r "
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
"' �
1 1
a c e g
a b c d e f h 9. Wh ite to Play
r """
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
"' �
1 1
a c e g
2
" �
1
a b c d e f h 1 1 . White to Play
r "
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
" .)
1 1
a c e 9
a b c d e f h 1 2. White to Play
"""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\. �
1 1
a c e 9
�a-rut
;. ;'1:
a b c d e f h 1 3. Black to Play
r "
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\.
1 1
a c e g
a b c d e f h 1 4 . Black to Play
r "'
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.. .I
1 1
a c e g
a b c d e f h 1 5. White to Play
r "
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
a b c d e f h 1 6. White to Play
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
'
1 1
a c e g
a b c d e f h 1 7. Black to Play
r ""
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
2
' ""'
1 1
a c e g
a b c d e f h 1 8. White to Play
""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
..J
1 1
a c e g
a b c d e f h 1 9. White to Play
""
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
8 8 Move
No. WHITE BLACK
7 7
5 5
4 4
3 3
2 2
1 1
a c e g
20 5 100
C'80!0'QO..OI!
Training Session 58
Discovered Check
This session is nothing but an extension of 'Discovered Attack' wherein the victim is none other
than opponent's King!! From examples, presented before you we have learnt that 'Discovered
Check' and its advanced version: 'Double Discovered Check' helps you in winning material. I am
happy that you have understood the tactic of 'Discovered Check' and you have successfully solved
6-problems on this theme.
The task before you now is to consolidate by solving additional 20-problems wherein you would be
looking for moves to create a Discovered Check' or 'Double Discovered Check' on the opposing
King.
No. of Question: 20
Testing Method:
2. Such move should help you in gaining material advantage or create more deadly threats.
3. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
4. You are allowed to move the pieces only if you find it difficult to solve the problem.
5. Write down the solution in the space provided against the diagram.
6. If the position offers possibility of variations, do make a point to record the same.
8. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
'
a b c d e f h 2. White to Play
r
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 3. White to Play
8 Move
WHITE BLACK
No.
7
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 5. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
" ..1
1 1
a c e g
a b c d e f h 6. White to Play
r
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
3 3
2 2
" ..1
1 1
a c e g
"
a b c d e f h 8. Black to Play
"''
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 9. Black to Play
r ""
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.
1 1
a c e g
a b c d e f h 1 0. White to Play
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
_J
1 1
a b c d e f g h
a b c d e f h 1 1 . White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
"
1 1
a b c d e f g h
a b c d e f h 1 2. Black to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
_J
1 1
a c e g
a b c d e f h 1 3. White to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
1 4. White to Play
r
Move
No. WH ITE BLACK
'
a b c d e f h 1 5. Black to Play
r
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
2 2
' _.;
1 1
a c e g
a b c d e f h 1 6. Wh ite to Play
8 8 Move
WHITE BLACK
No.
7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 1 7. Black to Play
"
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1
a c e g
a b c d e f h 1 8. Black to Play
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
a c e g
" .I
6 6
5 5
4 4
3 3
2 2
\. ..1
1 1
a c e g
20 5 100
In today session we have learnt the technique of 'Defence Elimination' or 'Destroying the
Defender'. The piece defending another of its chessman or an important square is called the
'Defender' and, as such, the idea of winning material or gaining control of an important square by
'Destroying the Defender' becomes easy to understand. I am happy that you have understood the
tactic of 'Destroying the Defender' and you have successfully solved 6 -problems on this theme.
The task before you now is to consolidate by solving additionalll -problems wherein you would
be looking for moves to destroy opponent's defender.
No. of Question: 11
Maximum Marks: 55
Testing Method:
1. Find out the 'Key' move which 'Destroys the Defender'. Such move should help you in gaining
material advantage or create more deadly threats.
2. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
3. You are allowed to move the pieces only if you find it difficult to solve the problem.
4. Write down the solution in the space provided against the diagram.
5. If the position offers possibility of variations, do make a point to record the same.
7. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book
Move
No. WHITE BLACK
\,.
a b c d e f h 2. White to Play
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 3. White to Play
r
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\,.
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 5. Black to Play
/ ""'
8 8 Move
No. WHITE BLACK
7 7
4 4
2 2
' �
1 1
a c e g
a b c d e f h 6. Black to Play
r ""'
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2
'
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e g
a b c d e f h 8. Black to Play
r "'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2 2
�
1 1
a c e g
a b c d e f h 9. White to Play
�
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
2
\..
1
a b c d e f h 1 1 . White to Play
8 8 r
Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
11 5 55
One of the requirements to become a very good chess player is the ability to calculate a good
number of variations quickly and perfectly.
We shall try to develop this abil ity by learning to calculate f rom a given 'Candidate Move' (the
term coined by the legendary GM & trainer A lexander Kotov from Russia).
The 'Candidate Move' given against each of the 8-positions happens to be the ' Key' move,
which decided the game. Let us see whether you are able to get the variation/s right!
No. of Question: 10
Maximum Marks: 50
Testing Method:
1. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
2. You are al lowed to move the pieces only if you f ind it d ifficult to solve the prob lem.
3. Write down the solution in the space provided against the d iagram.
4. If the position offers possibil ity of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f g h
1 . Black to Play
5 5
4 4
3 3
2 2
1 1
a b c d e f g
a b c d e f h 2. White to Play
e8=?
8 8
What should White
Promote?
7 7
Move
6 6 No.
WHITE BLACK
5 5
4 4
3 3
2 2
\.
1 1
a c e g
5 5
4 4
3 3
2 2 Move
WHITE BLACK
No.
1 1
a b c d e f g
a b c d e f h 4 . White to Play
Calculate a 3-move
8 8
forcing variation after
7 1.Rg8+.
7
6 6 Move
WHITE BLACK
No.
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
[Marnsl
The Chess Course (Intermediate) 305 Learn to Calculate
�
�o..=
'
a b c d e f h 5. Black to Play
Calculate two variations for
8 8
Black's stunning 1 • ••• Qh4!!
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
Move
2 2 No.
WHITE BLACK
1 1
a b c d e f g
Ej
a b c d e f h 6. White to Play
Calculate 2-variations for
8
White's 1.Nxe5
7
Move
WHITE BLACK
No.
6
2 Move
WHITE BLACK
No.
a c e g
7 Move
WHITE BLACK
No.
6
2
�
a b c d e f h 8. Black to Play
Calculate 3-variations for
8 8 Black's 1
• ••• Qg3.
Move
7 7 No. WHITE BLACK
6 6
5 5
4 4
Move
WHITE BLACK
3 3 No.
2 2
1 1
a c e g h
Move
No. WHITE BLACK
6 6
5 5
4 4
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
10 5 50
Training Session 61 - 72
Training Games
I hope that you must have enjoyed your sessions of playing 24 training games in the previous
Chess course. In continuation, you will be playing 24-games with the same symmetrical opening
(1.e4 e5). However, in this session I have introduced 'Gambit' lines in the opening wherein one side
goes for a sacrifice (usually a Pawn) to gain an advantage in space and development.
Such lines are bound to give more joy and fun, to the players and, I am sanguine that such opening
ideas will help you in developing as a very good chess player.
However, before you take a plunge, a word of caution & an advice (as usual!) at this stage:
3. In this beginning stage of your learning, try to play aggressive and attacking Chess.
5. Please go through these games again so that you can identify your strong and weak points in
the game.
In keeping with the above, you are required to play 24-training games in this level of Chess
Course. The basic Points to be remembered are:
1. These 24-games are structured and are to be played over 12-sessions (2-games in each
session & with colour reversed).
2. You are required to compulsorily record the game in the score-sheet provided against each of
the game.
3. At the end of each session, you are required to handover the workbook to your trainer for
analysis.
4. The trainer will analyse the game till20-moves and will allot marks as per the scoring pattern
detailed below.
5. The basic idea is make you aware of the mistakes committed by you in the early stages of the
game.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
Sg
i nature·
-
Move White Black Move White Black
1 e4 eS 21
2 d4 exd4 22
3 c3 dxc3 23
4 Bc4 cxb2 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
'-"'G o-rut
-�
a c e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
I h te
1-IF.TSJ.
. .
i natu e
� t i_jt----- ---------------- s_ _ g _ _ r_ _=______
Signature ·
_----t t
Move White Black Move White Black
1 e4 eS 21
2 d4 exd4 22
3 c3 dxc3 23
4 Bc4 cxb2 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
Signature:
Black
1 e4 eS 21
2 f4 exf4 22
3 Nf3 gS 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
6
5
2
1 0
a c e g
White to play from this position:
I I I I I
t
Date: R ound: Start Time: Table t: Result :
� .
hite
. : g n_a_tu_�-=--------�----
----------------------------------------- S-i_ �
- Signatu�:
1 e4 eS 21
2 f4 exf4 22
3 Nf3 gS 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
Training Session 63
a b c d e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
I I I I I
t
Date: R ound: Start T ime: Table #: Result :
� -
hite
. :
re :
ru_ _ ______________�
g __
�---------------------------------------- s_i_u
- S ignature:
1 e4 eS 21
2 f4 BcS 22
3 Nf3 d6 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
�O..Qil
j.'."1
a c e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g h
White to play from this position:
-
Signature :
Signature :
1 e4 eS 21
2 f4 BcS 22
3 Nf3 d6 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I
Signature :
. . Signature ·
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 Nf6 23
4 NgS dS 24
5 exd S 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I
Signature :
--
Move White Black Move White Black
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 Nf6 23
4 NgS dS 24
5 exd S 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Black to play from this position:
I
Signature :
Signature :
--
Move White Black Move White Black
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 Nf6 23
4 d4 exd4 24
5 0-0 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a b c d e f g h
8 8 •
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Black to play from this position:
I
Sg
i nature:
--
Move White Bl ack Move White Bl ack
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 Nf6 23
4 d4 exd4 24
5 0-0 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
1 hit
W e:_j
1-hM!.
. .
�-------------------- t i natu e
g
s_ _ _ _ _r _=---------1
Si nature·
g
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 BcS 23
4 b4 Bxb4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
-
Signature :
Signature :
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 BcS 23
4 b4 Bxb4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I
Signature :
--
Move White Black Move White Black
1 e4 eS 21
2 Bc4 Nf6 22
3 d4 exd4 23
4 Nf3 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
-
S ignature:
S ignature:
1 e4 es 21
2 Bc4 Nf6 22
3 d4 exd4 23
4 Nf3 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I h e
w � _j
l:.hM!-
: S na tu e
l---------------------- -i _ g _ _ _ r _ _
= ______---t t S i na ture·
g
1 e4 es 21
2 Nf3 fS 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
I
Signature :
:11� Signature :
1 e4 eS 21
2 Nf3 fS 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
� Chesi OI:'
Training Session 69
a b c d e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
I
Signature :
Signature :
-
Move White Black Move White Black
1 e4 eS 21
2 Nf3 dS 22
3 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
� o- CJr
a c e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 0
a c e g
White to play from this position:
I
Signature :
Signature :
�
Move White Black Move White Black
1 e4 eS 21
2 Nf3 dS 22
3 23
4 24
5 25
6 26
7 27 -
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I
Signature :
Signature :
--
Move White Black Move White Black
1 e4 eS 21
2 Nf3 Nc6 22
3 d4 exd4 23
4 Bc4 24
5 25
6 26
7 27 -
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I
1-iM!-
. .
Signatu :
�Mei_ji-------------------�1--___ re
_______----f 1 Signature ·
1 e4 eS 21
2 Nf3 Nc6 22
3 d4 exd4 23
4 Bc4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a c e g h
Black to play from this position :
I
Signature :
Signature ·
--
Move White Black Move White Black
1 e4 eS 21
2 Nc3 Nf6 22
3 f4 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CH ESS CU LT
Appraisal Report for this Chapter
M a rks A l lotted for M i sta kes/ N i l M ista kes w ith i n Sti p u lated M oves Tota l M a rks
1-5 (-5) 6- 1 0 ( -4) 1 1- 1 5 (-2) 1 5 -20 ( - 1 ) Cast l i n g ( + 2 ) N i I M i sta kes ( + 1 0 ) ( +/- )
I
Signature :
--
Move White Black Move White Black
1 e4 eS 21
2 Nc3 Nf6 22
3 f4 23
4 24
5 25
6 26
7 27
8 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I h e
� i t �--------------------- _
1-IF.TYf.
. .
g
n atu e
s i____ r _:_______---i t Si nature ·
g
1 e4 eS 21
2 Nf3 Nc6 22
3 Bc4 BcS 23
4 c3 Nf6 24
5 d4 exd4 25
6 cxd4 Bb4+ 26
7 Nc3 Nxe4 27
8 0-0 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
I
Signature :
Signature ·
-
Move White Black Move White Black
1 e4 eS 21
2 Nf3 N c6 22
3 Bc4 BcS 23
4 c3 Nf6 24
5 d4 exd4 25
6 cxd4 Bb4 + 26
7 Nc3 Nxe4 27
8 0-0 28
9 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
ool
Creating Chess Cu lt
c.� a-or,
Training Session 73
Elementary Checkmate with Bishop and Knight
Training Session 73 : Elementary Checkmate with Bishop and Knight
No. of Question : 10
Maximum Marks : 50
In the Levei-III Intermediate Chess Course you had learnt to del iver elementary Checkmate
with:
1. One Rook.
2. Double Bishops.
In this level of our Chess Course, we have learnt the last of the Elementary Checkmate (of course,
the toughest!): Checkmate with a Bishop and Knight'.
We have gone through the basic idea of Checkmating with a Bishop and knight, which is
summarized below:
1. It is very d ifficult to achieve co-ordination between a Bishop and Knight. As suc h , much
more patience is required.
2. According to the theory of endings , checkmate can be del ivered from the most
unfavourable position within 34-moves.
3. The f i rst task would be to push the defending King to the corner w ith the combined action
of the 3-pieces at your d isposal.
4. The checkmate can be effected on either of the 2-corner squares as of the colour of
Bishop - on al and h l with the dark-coloured Bishop, hl and aB w ith the l ight-coloured
Bishop.
5. As a result, the defending King is l i kely to rush to the wrong corner (other than the colour
of Bishop).
6. The d ivision of job between three pieces of the attacking s ide (King, Bishop and Knight) of
driving the defend ing King f rom the wrong corner to the right corner!
While you have been able to get a grip on the previous 4-elementary checkmates through practical
demonstration, I have to add that mastering this checkmate requires precise play and hence I
have bifurcated this chapter in two parts. In this level of our Chess Course we woul d learn to
achieve checkmate from the given position so as to master the pattern.
As regards learning to del iver checkmate through a practical demonstration, you w i l l be mastering
the same in next level of our Chess Course.
The Chess Course (Advanced - I) 3 37 Elementary Checkmate with Bishop and Knight
f}J; .
'
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � \. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � \. �
The Chess Course (Advanced - I) 338 Elementary Checkmate with Bishop and Knight
((�
JM
C"""'"G O.... C>Jil
6 6
5 5
4 4
3 3
2 2
'- .I
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
'-
1 1
a c e g
6 6
5
4 4
3 3
2 2
'-
1 1
a c e g
The Chess Course (Advanced - I) 339 Elementary Checkmate with Bishop and Knight
a b c d e f h 8. White to Play & Checkmate in 8
"""
8 8 Move No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1 "
a c e g
a b c d e f h 9. White to Play & C heckmate in 9
r """
8 8 Move No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
" �
a c e g
a b c d e f h 1 0. White to Play & Checkmate in 1 0
"
8 8 Move No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1
a c e g \.
A p p ra i sa l Re p o rt fo r t h i s C h a pter
10 os 50
The Chess Course {Advanced - I) 340 Elementary Checkmate with Bishop and Knight
Training Session 74 & 75
Checkmating Patterns
Training Session 74 & 75 : Checkmate in 'N' number of moves
No . of Question: 50
Scoring Pattern: 5 marks for each correct answer
Maximum Marks: 2 50
Testing Method: a) Finding Checkmate from the given position &
b) Naming the type of 'Checkmating Pattern'
During your course of learning the levei-II and Levei-III of our Chess Course, you have solved
'Checkmate in One & Two Moves'. The positions you had solved were at random and did not confirm
to any recurring checkmating pattern. However, I have stressed the importance of being famil iar
with such checkmating combinations as it is bound to i mprove your calculating abil ity and finding
your way through the jungle of variations!
As such, in this session, we have learnt the fol lowing checkmating patterns:
# Checkmating Pattern Code # Checkmating Pattern Code # Checkmating Pattern Code
1. Anastasia's Mate AM 2. Anderrsen's Mate AN 3. A rabian Mate AR
Of cours e, t h e c lassif ication deta i led above is purely random and are based more on the r i c h
heritage t han o n t heory and have c o m e down to us t hrough ages! Whi l e learni ng t hese
c heckmati ng patterns , you must h ave also enjoyed the trivia perta i ni ng to their origin and
h o w it became part o f c hess fabl es!
Now the task before you is to i mp rove you r calculat i ng a b i l ity by solving the e nsuing 50
puzzles of f in d i ng t he c heckmate in 'N' number of moves. In add ition, you are also r eq u i re d to
f i n d out the 'Type of C h ec kmat i ng Pattern' and write its name too (ab breviated code) in the
s pace provided .
A sample q u estio ns a n d answer w i l l guide y o u to sol ve t h i s c hapter successf u l ly :
a b c d e h a b c d e h
7 7
Move
WHITE BLACK 6
No.
5 1. Qb8+ RxbB 5
4 2. Ne?# 4
2 2
[ Checkmating Pattern I SM I :
8 8
7 7
6 6
5 5
3 3
1 . 1
a c e g a c e g
\. � \.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\.. � \. �
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 . 1 1
a c e g a c e g
' � \.. �
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
_) _)
O..U O.. CI
..
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\... .) \. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � \.. .)
8 8
7 7
6 6
4 4
3 3
2 2
1 . 1
a c e g a c g
\.. � \. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
\. � \.
� '
Cil9(..� 0llii&$ Cui:
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
1 7. White to Play & Checkmate in 3 1 8 . Black to Play & Checkmate in 3
r "' r_ "
Move No. WHITE BLACK Move No. WHITE BLACK
\... � ' �
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1
a c e g a c e g
1 9. White to Play & Checkmate in 3 20. Black to Play & Checkmate in 3
r "
Move No. WHITE BLACK Move No. WHITE BLACK
� \... �
1
a c e g a c e g
21 . Black to Play & Checkmate in 3 22. White to P lay & Checkmate in 3
" r. "
rMove No. WHITE BLACK Move No. WHITE BLACK
� \. �
a b c d e f h a b c d e t h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a c e g h
23. Black to Play & Checkmate in 3 24. Black to Play & C heckmate in 3
'
rMove No. WHITE BLACK rMove No. WHITE BLACK
\. � \.. �
a c e g a c e g
25. White to Play & Checkmate in 3 26. Black to Play & Checkmate in 3
r r "
Move No. WHITE BLACK Move No. WHITE BLACK
\. \. �
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a c e g
27. White to Play & Checkmate in 3 28. White to Play & Checkmate in 3
r " r "
Move No. WHITE BLACK Move No. WHITE BLACK
� �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
29. White to Play & Checkmate in 3 30. White to Play & Checkmate in 3
r. "' r '
Move No. WHITE BLACK Move No. WHITE BLACK
\. � \. �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
31 . White to Play & Checkmate in 3 32. Black to Play & Checkmate in 3
r ' r '
Move No. WHITE BLACK Move No. WHITE BLACK
\.. � \.. �
6 6
5 5
4 4
3 3
2 2
( Checkmating Pattern I
1 1
a c e g
a b c d e f g h
34. Black to Play & Checkmate in 4
8 8 r "
Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
\.. �
2 2
( Checkmating Pattern I
1
a c e g
a b c d e f h
35. Wh ite to Play & Checkmate in 4
8 r
Move
WH ITE BLACK
No.
7
6 6
5 5
4 4
3 3
\..
2 2
1
( Checkmating Pattern I
8 8 r "
Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
" .)
2 2
· ( Checkmating Pattern I
1 1
a c e g
a b c d e f h
37. Black to Play & Checkmate in 4
8 8 r
Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
( Checkmating Pattern I
a c e g
a b c d e f h
38. Black to Play & Checkmate in 4
8 8 r "
Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2 "
2
1 1
( Checkmating Pattern I
a c e g
6 6
5 5
4 4
3 3
' .I
2 2
( Checkmating Pattern I
1
a c e g
6 6
5 5
4 4
3 3
.I
2
( Checkmating Pattern I
a c e g ( Checkmating Pattern I
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
( Checkmating Pattern I
1
a ( Checkmating Pattern I
a b c d e f h
44. Black to Play & Checkmate in 5
8 8 r ""
Move
WH ITE BLACK
7 No.
7
6 6
5 5
4 4
3 3
2 2
1 1 "
a c e g ( Checkmating Pattern I
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
( Checkmating Pattern I
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
..I
1 1
a c e g
( Checkmating Pattern I
7 7
6 6
5 5
4 4
3 3
2 2
1
a c e g
1
( Checkmating Pattern I
a b c d e f h 49. White to Play & Checkmate in 7
r ""'
8 8 Move No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' .I
1 1
a c e g
( Checkmating Pattern I
a b c d e f h 50. Black to Play & Checkmate in 8
rMove No. WH ITE BLACK "
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 ' .I
a c e g ( Checkmating Pattern I
Appra i s a l Re port fo r t h i s C h a pter
No. of M arks/ Excellent Good Needs Revision
Questio n Questi on Maximum Yo u r Sc ore % More than 75% 50% to 75% Less than 50%
Sign.
50 os 2 50
I am also happy that you have solved 18-problems and have developed confidence to use this tactic
To re-cap what we have learnt, Decoying tactic in Chess means to force move of an opponent's piece
from its current location to a specific square so as to take control of an important square.
The task before you now is to consolidate the knowledge of this tactic by solving additional 11-
problems.
No. of Question: 11
Maximum Marks: 55
Testing Method:
1. The test positions are to be solved by setting up the position a chessboard however; you should
2. You are al lowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibil ity of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter
6 6
5 5
3 3
2 2
" ../
1
a c e g
a b c d e f h 2. Black to Play
r """
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2 2
"
1 1
a c e g
a b c d e f h 3. Black to Play
r """
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
6 6
5 5
4 4
3 3
2
' �
1 1
a c e g
a b c d e f h 5. Black to Play
/ """
8 8 Move
No. WHITE BLACK
7
1
a c e g
a b c d e f h 6. White to Play
8 8 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1
a b c d e g h
1
[Ma�l
The Chess Course (Advanced - I) 358 Decoy
a b c d e f h 7. White to Play
r """
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
a b c d e f h 8. Black to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
'" �
1
a b c e g
a b c d e f h 9. Black to Play
r """
8 Move
No. WHITE BLACK
5 5
4 4
3 3
2 2
' �
1 1
a c e g
5 5
4 4
3 3
2 2
'
1 1
a c e g
a b c d e f h 1 1 . White to Play
/' """'
8 Move
WHITE BLACK
No.
7
6 6
5 5
4 4
2
�
1 1
a c e g
11 os 55
Deflection
I am also happy that you have so lved 09-problems and have developed conf idence to use this
tactic while playing a game.
To re-cap what we have learnt , Def lection i nvo lves luring enemy's important defender away
from its current location so as to gain a decisive advantage.
The task before you now is to consolidate the knowledge of this tactic by solving additional 1 1 -
problems.
No . of Question : 11
Maximum Marks : 55
Testing Method :
1. The test positions are t o b e solved by setting up t h e position a chessboard however; you
should not move the pieces.
2 . You are al lowed to move the pieces only i f you f i nd i t difficult to solve the problem.
3. Write down the solution in the space provided against the d iagram.
4. If the position offers poss i b i l ity of variations , do make a point to record the same.
6. The trainer wou l d check the correctness of your answer and wou l d record the marks
scored against each of the prob lems and as also in 'Trainer's A ppraisal Report' at the end
of this chapter and the book.
6 6
5 5
4 4
3 3
2 2
'-
1 1
a c e g
a b c d e f h 2. Black to Play
r
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
"
a b c d e f h 3. White to Play
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
" ..,j
1 1
a c e g
5 5
3 3
2
\.. ..J
1 1
a c e g
a b c d e f h 5. White to Play
r
8 8 Move
WH ITE BLACK
No.
7
6 6
5 5
4 4
3 3
2 2
1
a c e g
a b c d e f h 6. White to Play
r
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2
\.. ...)
1 1
a b c d e f h 7. Black to Play
r """
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
a b c d e f h 8. Black to Play
8 8 Move
No. WHITE BLACK
7 7
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 9. White to Play
8 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2
\..
1 1
a b c d e g
�
\) l
"
'" '"(
a b c d e f h 1 0. Black to Play
"'
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2 2
"
1 1
a c e g
a b c d e f h 1 1 . White to Play
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
' -"'
1 1
a c e g
A p p ra i s a l Rep o rt fo r t h i s C h a pter
No. of Marks/ Exce llent Good Needs Revision
Question Question Maximum You r Scor e % More than 75% 50% to 75% Less than 50%
Si g n .
11 os 55
I am also happy that you have solved 09-problems and have developed conf idence to use this
tactic while playing a game.
To re-cap , a piece is said to be 'Overloaded' when it thrust upon the responsibil ity of defending
too many chessmen or vital squares at once. From the examples , we have seen that an 'Overloaded'
piece is prone to attack from the opponent's unprotected pieces with a decisive advantage.
The task before you now is to consol idate the knowledge of this tactic by solving additional 1 1-
problems.
No . of Question : 11
Maximum Marks : 55
Testing Method :
1. The test positions are t o b e solved by setting u p the position a chessboard however; you
2. You are allowed t o move the pieces only i f you find i t difficult t o solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibil ity of variations , do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
6 6
5 5
3 3
2 2
'
1 1
a b c d e f g
a b c d e f h 2. Black to Play
"
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 3. White to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
�
The Chess Course (Advanced - I) 367 Overloaded Piece
a b c d e f h 4. White to Play
r
8 Move
WH ITE BLACK
No.
a
(Ma�l
5. White to Play
8 Move
WH ITE BLACK
No.
�
a b c d e f h 6. White to Play
8 8 Move
No. WHITE BLACK
7 7
5 5
3 3
2 2
"' �
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1
a c e g
a b c d e f h 8. White to Play
r
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.. �
1
a c e g
a b c d e f h 9. Black to Play
"""
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
3 3
2 2
\.. ..J
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
" .)
1 1
a c e g
a b c d e f h 1 1 . Black to Play
�
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
3 3
2 2
�
1 1
a c e g
11 os 55
.
In today ' s session we have examined the concept of ' Line Opening/Closing.
We have seen that ' Line Opening ' moves are the one that allow our pieces to work at the fullest
whereas ' Line Closing ' moves helps us in breaking the co-ordination of our opponent' s pieces and
thereby allowing us to gain advantage.
I am happy that you have successfully solved 9-problems and have developed confidence to use this
tactic while playing a game.
The task before you now is to consolidate the knowledge by solving additional ll-problems.
No. of Question: 11
Maximum Marks: 55
Testing Method:
1. The test positions are to be solved by setting up the position a chessboard however; you should
not move the pieces.
2. You are al lowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in ' Trainer ' s Appraisal Report ' at the end of this
chapter and the book.
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 2. White to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2 2
" �
1 1
a c d e g
a b c d e f h 3. Black to Play
"'
8 Move
No. WHITE BLACK
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 4. White to Play
r "'
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
3 3
2 2
.)
1 1
a c e g
a b c d e f h 5. Black to Play
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
3 3
2 2
.)
1 1
a c e g
a b c d e f h 6. White to Play
""
8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
.)
1 1
a c e g
a b c d e f h 7. Black to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.. .,)
1
a b c d e f h 8. Black to Play
r "
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f g h 9. White to Play
r
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
8 8 Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
'
1 1
a c e g
,,,
A p p ra i sa l Report for t h i s Cha pter
,
No. of Marks/ Excel lent Good Needs Revision
Question Question M a x i m u m Yo u r Score % Sign.
,, More than 75% 50% to 75% less than 50%
,,,
<
11 os 55
I' y
Square Vacation
This tactic is basically used to get access to the dream square successfully without loss of time. The
idea is to dump our own hindering pieces out of the way with tempo gaining moves so as to prevent our
I am happy that you have successfully solved 9-problems and have developed confidence to use this
tactic while playing a game.
The task before you now is to consolidate the knowledge by solving additional ll-problems.
No . of Question : 11
Maximum Marks : 55
Testing Method :
1. The test positions are to be solved by setting up the position a chessboard however; you should
not move the pieces.
2. You are al lowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution i n the space provided against the diagram.
4. If the position offers possibil ity of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in ·Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f h 1 . White to P lay
8 8 Move
No. WHITE BLACK
7
6 6
5 5
2 2
�
1 1
a c e g
a b c d e f h 2. White to Play
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
3 3
2 2
"
1 1
a c e g
a b c d e f h 3. White to Play
8 8 Move
No. WHITE BLACK
7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 4. White to Play
r
8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\.. �
1 1
a c e g
a b c d e f h 5. White to Play
r "
8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 6. White to Play
r ""'
8 8 Move
WH ITE BLACK
No.
7 7
6 6
4 4
3 3
2 2
1 1
a c e g
�a.. c..
a b c d e f h 7. Black to Play
r "
8 8 Move
WHITE BLACK
No.
7
6 6
2 2
\. �
1
a c e g
a b c d e f h 8. Black to Play
r "
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e g
a b c d e f h 9. Black to Play
8 Move
WHITE BLACK
No.
7 7
6 6
4 4
3 3
2 2
\.. �
1 1
a c e g
a b c d e f h 1 0. Black to Play.
8 8 Move
WH ITE. BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
"" ..1
1 1
a c e g
a b c d e f h 1 1 . White to Play.
r
8 8 Move
WH ITE BLACK
No.
7 7
6 6
5 5
4 4
2 2
\. ..1
1 1
a c e g
11 os 55
Passed Pawn
In today's session on 'Passed Pawn' we have understood the full meaning of Phildor's quote: ' Pawn is the
Soul of Chess · .
Once you have created a 'Passer', you should look for ways to 'Protect' and 'Push' the same towards
stardom. The result is that your opponent will be tied down to maintain surveillance of that 'Passed
Pawn' , which wi l l create scope for attack and promotion.
I am happy that you have successful ly solved 9-problems and have developed confidence to realise the
advantage of the Passed Pawn.
The task before you now is to consolidate the knowledge by solving additional ll-problems.
No . of Question : 11
Maximum Marks : 55
Testing Method :
1. The test positions are to be solved by setting up the position a chessboard however; you should
not move the pieces.
2. You are allowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this
chapter and the book.
a b c d e f g h 1 . White to Play.
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1 1
�
a c e g
a b c d e f h 2. White to Play.
r "
8 8 Move
WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
"' .,j
1 1
3. Wh ite to Play.
r "
Move
WHITE BLACK
No.
.,j
6 6
5 5
4 4
3 3
2 2
' �
1 1
a b c d e g
a b c d e f h 5. Black to Play.
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1
a c e g
a b c d e f h 6. White to Play.
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
:�r�O....OA
a b c d e f h 7. White to Play.
'""
8 8 Move
No. WH ITE . BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' ..1
1 1
a c e g
a b c d e f h 8. Black to Play.
r
8 8 Move
No. WHITE BLACK
7 7
6 6
4 4
3 3
2 2
' ..1
1 1
a c e g
a b c d e f h 9. Black to Play.
r "'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' ..1
1
a c e g
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e g
a b c d e f h 1 1 . White to Play.
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\. .)
1 1
a c e g
11 os 55
This tactic is the unexpected surprising move, which is normally missed during calculation. The result
is that the player who has missed this surprising move in the calculation is bound to lose material
coupled with deterioration of the position.
I am happy that you have successfully solved 6-problems and have developed confidence to use this
tactic while playing a game.
The task before you now is to consolidate the knowledge by solving additionalll -problems.
No . of Question : 11
Maximum Marks : 55
Testing Method :
1. The test positions are to be solved by setting up the position a chessboard however; you should not
move the pieces.
2. You are allowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks scored
against each of the problems and as also in 'Trainer's Appraisal Report' at the end of this chapter
and the book.
6 6
5 5
4 4
3 3
2 2
' �
1
a c e g
a b c d e f h 2. Black to Play.
r ""
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 3. White to Play.
r
8 Move
No. WHITE BLACK
7
5 5
4 4
3 3
2 2
'
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
'
1 1
a c e g
a b c d e f h 5. Black to Play.
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 6. Black to Play.
r ""'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
6 6
5 5
4 4
3 3
1 1
c e g
a b c d e f h 8. White to Play.
8 8 Move
No. WHITE BLACK
7 7
5 5
4 4
3 3
2 2
\.. .I
1 1
c e g
a b c d e f h 9. Black to Play.
"''
8 Move
No. WHITE BLACK
a e g
·.�'jC
�
�0..0#
• . 't
a b c d e f h 1 0. Black to Play.
r "
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' .,1
1 1
a c e g
a b c d e f h 1 1 . White to Play.
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
.,1
1 1
a c e g
11 os 55 ..
In today's session we have learnt the technique to swindle our opponent in a completely lost
position by means of 'Perpetual Check' and 'Stalemate' so as to salvage a valuable half-a-point.
I am happy that you have successfully solved 9-prob.lems to understand the mechanism of drawing
the game.
No. of Question : 11
Maximum Marks : 55
Testing Method :
1. The test positions are to be solved by setting up the position a chessboard however; you
should not move the pieces.
2. You are allowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations, do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks
scored against each of the problems and as also in 'Trainer's Appraisal Report' at the end
of this chapter and the book.
a b c d e f h 1 . Wh ite to Play
"''
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
.)
1 1
a c e g
a b c d e f h 2. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
4 4
3 3
2 2
....)
1 1
a c e g
a b c d e f h 3. Black to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\,. .I
1 1
a c e g
a b c d e f h 5. White to Play
r �
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 6. White to Play
""
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\,. .I
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 8. Wh ite to Play
"""
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
a b c d e f h 9. Black to Play
r Move """
8 8
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
,�'(
.
�o-QJI
i·�. ....
a b c d e f h 1 0. B lack to Play
8 8 Move
No. WHITE BLACK
7
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
1 1 . White to P lay
r
Move WHITE BLACK
a b c d e f No.
8
1
a c e g
11 os 55
We have seen that X-ray technique in Chess is the attacking as well as defensive ability of a
piece (Queen/Rook/Bishop) to 'see through' at the hidden squares.
Whereas, the Windmill tactic in Chess is a seri-es of checks through which the player on
offensive is able to gain material advantage. For a Windmill to be successful, co-ordination of
at least two pieces are required. They work in tandem to dehydrate the defending King by
making him move back and forth between two vulnerable positions.
I am happy that you have successfully solved 6-problems on X-Ray Attack and 3-problems on
Windmills.
The task before you now is to consolidate the knowledge by solving additional6-problems.
No . of Question : 06+06
Maximum Marks : 72
Testing Method :
1. The test positions are to be solved by setting up the position a chessboard however;
you should not move the pieces.
2. You are allowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibility of variations , do make a point to record the same.
6. The trainer would check the correctness of your answer and would record the marks
scored against each of the problems and as also in 'Trainer's Appraisal Report' at the
end of this chapter and the boo k.
P· :
.
�a-as
X • Ray Attack
a b c d e f h 1. Black to Play
r
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 2. White to Play
""'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 3. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 5. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
5 5
4 4
3 3
2 2
'- �
1 1
a c e g
a b c d e f h 6. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
4 4
3 3
2 2
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\.. .I
1 1
a c e g
a b c d e f h 2. Black to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.. ..1
1 1
a c e g
a b c d e f h 3. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\.. ..1
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
..I
1 1
a c e g
a b c d e f h 5. White to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
1
a c e g
1
(Ma�sl
11 os 55
In this level we will be continuing with the same King Pawn opening (1.e4) and, in Black's reply, we have:
From this game onwards, you will also be recording the balance time at your disposal after every move! As such, an
additional column has been added in the score-sheet. The purpose of recording time is to find out your speed of play. It
will help you in curbing your speed if you are playing too fast and, will help you to manage time-scrambles if you are too
slow.
If you are still not familiar with the Chess Clock, rules relating to the recording of a game, I suggest you go through the
following para detailed in 'The Chess Course' (Page-26):
a) Competition Rules
b) Recording of the Game
c) Chess Clocks
In keeping with the above, you are required to play 24-training games in this level of Chess Course. The basic Points to be
remembered are:
1. These24-games are to be played over24-sessions (1-games in each session with colour reversed).
5. The trainer will analyse the game till 30-moves and will allot marks as per the scoring pattern detailed below.
6. The basic idea is make you aware of the mistakes committed by you in the the game.
7. He will also present his appraisal report for all the 24-games played in the chart provided at the end of this
book.
I Signature:
Signature:
--
Move White Time Black Time Move White Time Black Time
0102 e4 eS 2122
Nf3 Nc6
03 BbS d6 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
Appraisal Report fo r this Chapter
Marks Allotted f or Mi stakes/Ni l Mi stakes wi th i n Sti pulated Mov es Total Marks
01-15 ( -5) 16-20 ( -4) 21-25 ( -2) 26-30 ( -1) Castli ng ( + 2) Ni l Mi stakes ( + 10) ( + /-)
I SignatTiumre:e
Signature:
--
Move White Time Black Time Move White Black Time
01 e4 eS 2122
02 Nf3 Nc6
03 BbS d6 23
04 24
05 25
06 26
07 27
08 28
09 29
1110 3130
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
Appraisal Report fo r this Chapter
Marks Allott ed f or Mi st akes/Ni l Mi st akes with i n Sti pulat ed Mov es Tot al Marks
01- 15 ( - 5) 16- 20 ( -4) 21- 25 ( - 2) 26- 30 ( - 1) Castling (+2) Ni l Mi st akes ( + 10) ( + /-)
3
2
1
a c e g
Black to play from this position:
I Time
Signature:
-
Move White Time Black Time Move White Black Time
01 e4 eS 2122
02 Nf3 Nc6
03 BbS a6 23
04 Bxc6 dxc6 24
05 0-0 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
Appraisa l Report fo r this Chapter
Mar ks Allotted f or Mi stakes/N i l Mi stakes wi thi n Sti pulated Moves Total Marks
01- 15 ( -5 ) 16- 20 ( - 4) 21- 25 ( - 2) 26- 30 ( - 1) Castli ng ( + 2) N i l Mi stakes ( + 10) ( + /-)
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
Black to play from this position:
I
Signature:
:llr Signature:
Black
Move White Time Black Time Move White Time Time
01 e4 eS 21
02 Nf3 Nc6 22
03 BbS a6 23
04 Bxc6 dxc6 24
05 0-0 25
06 26
07 27
08 28
09 29
10 3031
11
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
b f 9 h
8 8
7 7
6 6
5 5
4
3 3
2 2
1 0
a c e 9
White to play from this position:
I
Signature :
--
Signature:
Move White Time Black Time Move White Time Black Time
01 e4 eS 2122
02 Nf3 Nc6
03 BbS a6 23
04 Ba4 Nf6 24
05 0-0 Nxe4 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
Appraisa l Report fo r this Chapter
Marks Allotted for Mi stakes/N i l Mi stakes with i n Sti pulated Mov es Total Mar ks
01·15 (- 5 ) 16- 20(- 4) 21·25 (- 2) 26- 30(- 1) Ca stling (+ 2) N i l Mi stakes ( + 10) ( + /-)
I
Signature:
:lllr Signature:
Move White Time Black Time Move White Time Black Time
0102 e4 eS 2122
Nf3 Nc6
03 BbS a6 23
04 Ba4 Nf6 24
05 0-0 Nxe4 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
b f h
8 8 •
7 7
6 6
5 5
4 4
3 3
2 2
a c e 9 h
Black to play from this position:
I
Signature :
--
Move White Time Black Time Move Whi t e Time Black Time
0102 e4 eS 2122
Nf3 Nc6
03 BbS a6 23
04 Ba4 Nf6 24
05 0-0 Be7 25
06 Rel bS 26
07 Bb3 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
-
Signature:
Signature :
Move White Time Black Time Move White Time Black Time
01 e4 eS 2122
02 Nf3 Nc6
03 BbS a6 23
04 Ba4 Nf6 24
05 0-0 Be7 25
06 Rel bS 26
07 Bb3 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
I
�White:. Signature:
:llr Signature:
Move White Time Black Time Move White Time Black Time
01 e4 eS 21
02 Nf3 Nc6 22
03 d4 exd4 23
04 Nxd4 24
05 25
06 26
07 27
08 28
09 29
1110 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
-
Signature:
Signature:
Move White Time Black Time Move White Time Black Time
0102 e4 eS 21
Nf3 Nc6 22
03 d4 exd4 23
04 Nxd4 24
05 25
06 26
07 27
08 28
09 29
1110 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
a b d e f h
8
7
6
5
4
3
2
1 0
a c e g
White to play from this position:
-
Signature:
Signature:
Move White Time Black Time Move White Time Black Time
0102 e4 e6 2122
d4 dS
03 eS cS 23
04 c3 Nc6 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
-
Signature:
Signature:
Move White lime Black lime Move White lime Black lime
0102 e4 e6 2122
d4 dS
03 eS cS 23
04 c3 Nc6 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
Training Session 91
a b c d e
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 0
a c e g
White to play from this position:
I
Signature :
--
Signature :
Move White Time Black Time Move White Time Black Time
0102 e4 c6 21
d4 dS 22
03 eS BfS 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
I
Signature :
--
Signature:
Move White Time Black Time Move White Time Black Time
01 e4 c6 21
02 d4 dS 22
03 eS BfS 23
04 24
05 25
06 26
07 27
08 28
09 29
1110 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
Marks Allotted for Mistakes/Nil Mistakes within Stipulated Moves Total Marks
01-15 (-5) 16-20(-4) 21-25(-2) 26-30(-1) Castling (+2) Nil Mistakes ( +10) (+/-)
0
a c e g
White to play from this position:
I
Signature :
--
Signature:
Move White Time Black Time Move White Time Black Time
01 e4 Nf6
02 eS NdS 2221
03 d4 d6 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
-
Signature:
Signature:
Move White Time Black Time Move White Time Black Time
0102 e4 Nf6
eS NdS 2221
03 d4 d6 23
04 24
os 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
3
2
1
a c e g
Black to play from this position:
I
Signature :
-
Signature·
Move White Time Black Time Move White Time Black Time
01 e4 dS 2122
02 exd S Qxd S
03 Nc3 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
3
2
1
a c e g
Black to play from this position:
I
Signature :
--
Move White Time Black Time Move Whi t e Time Black Time
0102 e4 dS 2122
exd S Qxd S
03 Nc3 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
b d f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
I
Signature:
--
Signature:
Move White lime Black lime Move White lime Black lime
0102 e4 d6 2122
d4 Nf6
03 Nc3 g6 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
I
�White: . Signature :
:llr Signature:
Move White Time Black Time Move White Time Black Time
e4 d6
0201 d4 Nf6 2221
03 Nc3 g6 23
04 24
05 25
06 26
07 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
-
Signature:
Signature:
Move White Time Black Time Move White Time Bl ack Time
e4 cS 2122
0201 Nf3 d6
03 d4 cxd4 23
04 Nxd4 Nf6 24
05 Nc3 a6 25
06 26
07 27
08 28
09 29
1110 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
White to play from this position:
I
Signature:
-
Move White lime Black lime Move Whi t e lime Black lime
0102 e4 cS 21
Nf3 d6 22
03 d4 cxd4 23
04 Nxd4 Nf6 24
05 Nc3 a6 25
06 26
07 27
08 28
09 29
1011 3130
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
3 3
2 2
1 1 0
a c e g
White to play from this position:
-
Signature:
Signature:
Move White Time Black Time Move White Time Black Time
0102 e4 cS 2122
Nf3 d6
03 d4 cxd4 23
04 Nxd4 Nf6 24
05 Nc3 g6 25
06 Be3 Bg7 26
07 f3 0-0 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
I
Signature :
-
Signature·
Move White Time Black Time Move White Time Black Time
0102 e4 cS 2122
Nf3 d6
03 d4 cxd4 23
04 Nxd4 Nf6 24
05 Nc3 g6 25
06 Be3 Bg7 26
07 f3 0-0 27
08 28
09 29
1011 3031
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CULT
oo l
Creating Chess Cu lt
Lew is Carre l l
Through the Looki ng-Glass
Training Session 97
Opposition
Training Session 97: Oppos ition
No . of Question : 08
Maximum Marks : 40
In our first lesson on endgame you have been i ntroduced to the term Opposition'.
Since endgame is nothing but rules , rules and rules , let us re-cap the term 'Opposition'.
Def inition: When both Kings are standing on the same l i ne, same coloured square and separated
by an odd-number (eitherl , 3 or 5), they are said to be in 'Oppos ition'.
Types of Oppos ition: Basically, there are two types of Oppos ition' :
1 ) Direct Opposition
2) Indirect Opposition
a) Vertical Opposition : When both the Kings are stand i ng vertical ly, i.e. on a Fi le.
b) Horizontal Opposition : When both the Kings are standi ng horizontally , i .e. on a
Rank.
a) Diagonal Opposition : When both the Kings are stand ing on the same Diagonal.
b) Distant Opposition : When both the Kings are stand ing at a d istance of 3/5
Advantages of Gaining Opposition : It allows you to gain contro l of a vital square or squares ,
In keeping with the above rules , you are now requi red to answer the following 8-test positions.
8
(t/ the correct answer)
7
I' "
6 Vertical
4 Horizontal
3
Diagonal
2
'
1
a c e
7 7
/ �
6 6 Vertical
5 5
4 4 Horizontal
3 3
2
D iagonal
2
' �
1 1
a c e
5 5
4 4 Horizontal
3 3
D iagonal
2 2
' �
1 1
a c e g
Black
'�-------�--
7 7
"
Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
7 7
r
Move
WHITE BLACK
6 6 No.
5 5
4 4
3 3
2 2
a b c d e f g h
Black
'------�-
7 7
Move White Black
6 6
1
2
5 5 3
4 4
4
5
3 3 6
2 2 7
1 1
8
a b c d e
9
g 10
11
12
13
14
15
16
17
A p p ra is a l Report for t h i s C h a pt e r
No. of Marks/ Maximum Your Score % Excellent Good Needs Revision
Sign.
Question Question More than 75°/c 50% to 75% less than 50%
08 os 40
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a b c d e f g h []J a c e
a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 ·1
a b c d e g
� �
2. Draw Berg er's Square
a b c d e f g h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. Black to play. Can he enter 'Berger's Square? 4. After Black captures on f4:
(11 the correct answer) / �
He is still i nside
( YES
I NO
) the Berg er's Square.
� �
He is outside
' �
Berg er's Square.
The Chess Course (Advanced 11) - 434 Berger's 'Rule of the Square'
�
� a- OJI
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2 2
1 1 1
a c e g a c e g
5. Is Black Kin g withi n Berg er's Square? 6. Black to play. Can he enter Berger's Square?
)� )�
(tl the correct answer) (tl the correct answer)
( YES
I NO
( YES I NO
a b c d e f h
a b c d e f h
8 8
8
7 7
7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a b c d e f g h
7. White to play. Can he enter 'Berg er's 8. Which side is within 'Berger's Square'?
Square'? (tl the correct answer)
vEs_----IIL._...-- No___) ( ]
(tl the correct answer)
(.._.._ _ Ma�
Black
08 os 40
The Chess Cou rse (Advanced 11) - 435 Berger's ' Rule of the Square'
Training Session 99
King and Pawn versus King - I
Training Session 99 : King and Pawn versus King
No. of Question : 08
Scoring Pattern : 5 marks for each correct answer
Maximum Marks : 40
In today • s session of King and Pawn versus King, you have been acquainted with 4-positions
of the King of stronger side (the side having the Pawn). These positions are summarised
below once again so that you can remember the rule and apply in practice.
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
Ki n g 2 sq u a res i n front of the Pawn King on the 6th in front of the Pawn.
Since all ending are subject to exact rules and each of the above 4-positions has a unique rule that
helps determine the exact outcome of the game just by looking at the position!
We have also learnt that every rule has an exception (something that does not follow the general
rule} and I had summarized the positions when the rules do not apply!
I am happy that you have grasped the rules for the aforesaid 4-positions and as also its exceptions.
Your job now is to re-confirm the knowledge of these rules by answering the following test
positions.
The Chess Course (Advanced - 11) King • Pawn versus King -
436 I
a b c d e f h
1 . W hat is the Rule for
'King Behi nd the Pawn'
(t/ the correct ans_wer)
Always a W i n
Always a Draw
W i n W ith Opposition
6 6 Always a W i n
5 5 Always a Draw
4 4
W i n W ith Opposition
3 3
tj
2 2
1 1
a c e g
5 5 Always a D raw
4 4
W i n W ith Opposition
3 3
2 2
a c e g
1
tj
The Chess Course {Advanced - 11) 437 King 8t Pawn versus King - 1
a b c d e f h 4. W hat is the Rule for
'King on the 6th Rank in Front of the Pawn'
(11 the correct �nswer)
Always a W i n
Always a Draw
W i n W ith Opposition
�
5 5
4 4 ( YES
I NO
)
3 3
2 2
1 1
a c e g
a b c d e f h 6. Black to play.
8 8 Is the ' Rook Pawn'
exception worki ng for him ?
7 7
4
5
4
( YES
I NO
) �
3 3
2 2
1 1
a c e g
The Chess Course (Advanced · 11) 438 King 8t Pawn versus King - I
a b c d e f h
7 . Black to play.
Is the 'Rook Pawn'
exception working for W hite?
)�
(tl the correct answer)
( YES I NO
a b c d e f h 8 . W hite to play.
Is the ' Rook Pawn'
8 8
exception worki ng for h i m ?
7 7
)�
(tl the correct answer)
I
6
(
6
YES NO
5 5
4 4
3 3
2 2
1 1
a c e g
A p p ra i sa l Re p o rt for t h i s C h a pte r
No. of Marks/ Maximum % Excellent Good Needs Revision
Sign.
Question Question Your Score More than 75� 50% to 75% Less than 50%
08 os 40
The Chess Course {Advanced - 11) 439 King a. Pawn versus King - 1
Training Session 1 00
King and Pawn versus King - II
No . of Question : 10
Maximum Marks : 50
In the previous session you have mastered the rules for King and Pawn versus King.
I am really happy that you were able to find the moves from the positions given and as also its end
result. You have also been able to figure out the working of the exception to the rule.
You are now required to demonstrate your practical knowledge of this ending by playing through
the position against your trainer and achieving the desired result in confirmation with the rules
already learnt.
The Chess Course (Advanced - 11) 440 King • Pawn versus King - 11
a b c d e f h
c e g
1 . Demonstrate how White can draw 2. Demonstrate how White can win
from this position . from this position .
Move White Black Move White Black
� a- cur
'
a b c d e f h a b c d e f g h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
3. Demonstrate how Black can draw 4. Demonstrate how White can win
from this position. from this position
a c e g
5. Demonstrate how Black can wi n 6. Demonstrate how Black can draw
from this position . from this position
a c e g a c g
7. Demonstrate how White can draw 8. Demonstrate how White can win
from this position. from this position .
a b c d e f h
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a c e g a c e g
9. Demonstrate how Black can draw 1 0 . Demonstrate how Black can win from
from this position . this positon throug h 'Trian g ulation'.
10 5 50
'-'
The Chess Course (Advanced - 11) 445 King • Pawn versus King - II
Training Session 1 01
King and Pawn Endings
No . of Question : 36
Testing Method :
1. The test positions are to be solved by setting them up on a chessboard however; you
2. You are al lowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibil ity of variations, do make it a point to record the same.
5. The trainer would check the correctness of your answer and record the marks scored
against each of the problems and as also in ' Trainer ' s A ppraisal Report ' at the end of
The previous 4-training sessions were • key ' to mastering the basic principles and concepts of the
King & Pawn Endings. I am happy that the step-by-step method has fitted very wel l into your Chess
memory!
In this session you would be required to solve each of the 36-positions till its logical end by correct
application of rules.
In addition to King and Pawn versus King, I have also added a few positions wherein both the sides
are having King and Pawn. However, they are of simple nature and would not pose any problem in
solving.
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 2. Black to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
a b c d e f h 3. White to Play
8 r Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
2 2
�
1 1
a c e g
a b c d e f h 5. White to Play
, "''
8 8 Move WHITE BLACK
No.
7
6 6
.
5 5
4 4
3 3
2 2
"
1 1
a c e g
a b c d e f h 6. Black to Play
�
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
a b c d e f h 8. Black to Pl�y
6 6
5 5
4 4
3 3
2 2
" �
1 1
a b c d e g
a b c d e f h 9. White to Play
"""
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' _J
1 1
a b c d e f g h
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
a b c d e f h 1 1 . Black to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a b c d e g
a b c d e f h 1 2. White to Play
""
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a b c d e g
a b c d e f h 1 3. White to Play
8 8 Move
No. WHITE BLACK
7 7
6 6
5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 1 4. White to Play
1 1
a c e g
a b c d e f h 1 5. Black to Play
r ""'
8 8 Move WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
The Chess Course (Advanced - 11) 451 King &. Pawn Endings
((�
JM
� o- cur
a b c d e f h 1 6. Black to Play
r "'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' ,J
1 1
a c e g
a b c d e f h 1 7. White to Play
r
8 8 Move WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
'
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 21 . Black to Play
r ""
8 Move
No. WHITE BLACK
7
6 6
5 5
4 4
3 3
2
"
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
�
1 1
a b c d e g
5 5
4 4
2
\.
1 1
a c e g
2
\..
a b c d e f g
6 6
5 5
4 4
3 3
�
2 2
..)
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
"'
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
...)
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\. �
1 1
a c e g
6 6
5 5
4 4
3 3
2
\.. �
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e g
a b c d e f h 31 . White to Play
r ""'
8 8 Move
No. WH ITE BLACK
7 7
6
5 5
4 4
3 3
2 2
�
1 1
a c e g
1 1
a c e g
4
3
2
\,. ..1
1
\,. ..1
2 �
1
a b c d e f g h
A p p ra isa l Re p o rt fo r t h i s C h a pter
36 os 1 80
No . of Question : 02
Maximum Marks : 10
In today ' s session we have seen the extraordinary power of the Queen to stop the advanced
We have also learnt exceptions to the rule when the stronger s ide (with Queen) has to concede
a draw against the advanced passed Pawn on the Rook & Bishop ' s file (a, c, f, h) as it allows
We have also seen exceptions to exceptions when the stronger side is able to win the game
against the advanced passed Pawn on the Rook & Bishop s f i le (a,
• c, f, h) if his King is able to
reach the · Key · squares (for White: b3, c2 , f2, g3 and for Black: b6 , c7, f7, g6 for Black) so as
Wh ile learning the method of stopping the opponent ' s Pawn with the Queen, the calculation
appears to be very simple, however; it does present subtleties. As such, make it a point to fit
the winning pattern in your mind because this ending is common and often comes up in the game.
You are now required to demonstrate your practical knowledge of this ending by playing
through the following 2-positions against your trainer and achieving the desired result in
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g a c e g
1 . Demonstrate win for W hite from th is 2 . Demonstrate win for Black from this
p osition p osition.
02 os 10
No . of Question : 12
Maximum Marks : 60
Testing Method :
1. The test positions are to be solved by setting them up on a chessboard however; you
2. You are al lowed t o move the pieces only if you find i t difficult t o solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibil ity of variations, do make it a point to record the same.
5. The trainer would check the correctness of your answer and record the marks scored
against each of the problems and as also in · Trainer · s Appraisal Report • at the end of
This chapter is in an extension of the previous chapter wherein I have presented 12 positions
of Queen versus Pawn. You are required to solve every position till its logical end by the
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
a b c d e f h 2. Black to Play
"'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 3. White to Play
"'
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
�
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 5. Black to Play
r "
8 8 Move
No. WHITE BLACK
7 7
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 6. White to Play
r "
8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
'"
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a b c d e f h 8. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
.I
1 1
a c e g
a b c d e f h 9. White to Play
r
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e g
8 8
r Move
No. WH ITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
\..
1 1
a c e
a c e 1 1 . White to Play
r Move "
8 8 WHITE BLACK
No.
7 7
6 6
5 5
4 4
3 3
2 2 �
1 1
a c e
a c e 1 2. Black to Play
r Move
8 8 BLACK
No. WH ITE
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
Appra i sa l Report for th i s Cha pter
12 os 60
No . of Question : 09
Maximum Marks : 45
Testing Method :
1. The test positions are to be solved by setting them up on a chessboard however; you
2. You are allowed to move the pieces only if you find it difficult to solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibil ity of variations , do make it a point to record the same.
5. The trainer would check the correctness of your answer and record the marks scored
against each of the problems and as also in ' Trainer ' s Appraisal Report ' at the end of
In today ' s session I have presented before you the Knight ' s fighting power to hold the
opposing Pawn.
As compared to Queen versus Pawn, a Knight ' s struggle (when he does not have the support of
his King) against an advanced Pawn is l ittle difficult and requires precise handl ing.
To help you in grasping the rules, the same are summarised once again:
1 . A lone Knight fighting against an advanced Pawn on the -r rank can draw even
without the help of its King provided it stands on the Queening square ' In Front of
the Pawn ' .
2. If the Knight is not able to stand on the Queening Square, it can still hold the
opposing Pawn, provided it is able to control the Queening square from the sides .
3 . As an exception, Knight falls short against the -r rank Pawn on the Rook • s file .
In addition, I have also demonstrated an exceptional position of a lone Knight Checkmating the
opponent ' s King (composition by Phi l l ipp Stamma) because of the presence of his Pawn on the
7t'n rank, which leads to smothering. Th is position also needs to be learnt as it occurs in
practical play, as can be seen from the ensuing test positions.
6 6
5 5
3 3
2 2
'
1 1
a c d e g
8 8 Move
No. WHITE BLACK
7 7
6 6
5 5
4 4
3 3
2 2
' �
1 1
a b c d e f g h
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c d e g
9a
'f.
.
: i·�· ,..
6 6
5 5
4 4
3 3
2 2
' �
1 1
a c e g
6 6
4 4
3 3
2 2
...1
1 1
a c e g
6 6
5 5
4 4
3 3
2 2
1 1
a c e g
a c e
a c e 8. White to play and Checkmate
Black in 5 moves.
Move
8
"' �
a c e g
a b c d e f h 9. Black to play and Checkmate
White in 6 moves.
8 r Move WH ITE BLACK
No.
7
2
"' �
a c e g
A p p ra i sa l Re p o rt fo r this C ha pter
No. of Marks/ Maximum Your Score % Excellent Good Needs Revision
Sign.
Question Question More than 75% 50% to 75% Less than 50%
09 os 45
No . of Question : 10
Maximum Marks : 50
We conclude the fight of a single Piece against an advanced Pawn by examining Rook versus
Pawn.
As compared to previous chapters of Queen versus Pawn and Knight versus Pawn, this is one of
As such , memorising all the rules at this stage of your learning is not recommended. You can do
1 . We have an elementary win on hand if the Rook and his King are in a position to
cover one of the squares , which the Pawn has to cross . On the other hand if the
King of superior side is far away from the scene of action, the game ends in a draw
2 . We have an elementary win on hand if the defending King is standing on its 3rd rank .
This allows the Rook to simply create a barrier along the 4th rank, thus cutting-off
You are now required to demonstrate your practical knowledge of this ending by playing
through the position against your trainer and achieving the desired result in confirmation
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
�---r----�--�
l l
[ Ma [M a
� r----r----�--�
�
The Chess Course (Advanced 11) -
472 Rook versus Pawn
a b c d e f g h a b c d e f h
a c e g
e- a-- ea
'
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
� 0.. ::..1
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
10 05 50
Training Session 1 06
Queen versus Rook
No . of Question : 09
Maximum Marks : 45
Testing Method :
1. The test positions are t o b e solved by setting them u p o n a chessboard however; you
2. You are al lowed t o move the pieces only i f you find i t difficult t o solve the problem.
3. Write down the solution in the space provided against the diagram.
4. If the position offers possibil ity of variations, do make it a point to record the same.
5. The trainer would check the correctness of your answer and record the marks scored
against each of the problems and as also in · Trainer · s Appraisal Report • at the end of
We have seen the superiority of Queen over Rook in today · s session. The winning idea is to force
the defensive side into a Zugzwang by driving the opposing King to the edge of the board, forcing
the Rook to abandon its King. Once the Rook is moved away from King, it is won by a series of Checks.
a b c e g
a b c d e f h 2. White to Play
8 Move
No. WH ITE BLACK
7
6 6
5 5
4 4
3 3
2 2
�
1 1
a b c d e f g
a b c d e f h 3. White to Play
8
r ""
Move WH ITE BLACK
No.
7
6 6
5 5
4 4
3 3
2 2
�
1 1
a b c d e g
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
a b c d e f h 5. White to Play
8 8 Move
No. WHITE BLACK
7
6 6
5 5
4 4
3 3
2 2
" �
1 1
a c e g
a b c d e f h 6. White to Play
r """
8 8 Move
No. WHITE BLACK
7
6 6
5 5
4 4
3 3
2 2
"
1 1
a c e g
5 5
4 4
3 3
2 2
1 1
a c e
a c e f h 8. Wh ite to P lay
6 6
5 5
4 4
3 3
1
2
1
'
[Ma�sl
...;
a c e
a c e 9. White to Play and reach the diagram
position with Black to play
8 8
Move WH ITE BLACK
7
No.
6 6
5 5
4 4
3 3
2 2 '
1 1
a c e g
A p p ra i sa l Re p o rt fo r thi s Cha pte r
09 os 45
Training Session 107: Rook and Pawn versus Rook - Phil idor ' s ' Drawn ' Position
No . of Question : 10
Maximum Marks : 50
In today ' s sess ion I introduced you to one of the f inest defensive techniques in the Rook and Pawn
versus Rook: Phil ido r ' s · Drawn' position. While learning this technique, we also examined d ifferent
commonly occurring set-ups.
You are now requi red to demonstrate your practical knowledge of this end ing by playi ng through
the pos ition against your trainer and achieving the desired resu lt.
Before you proceed to so lve , let us memorise the general rules relating to ' Ph i l idor ' s Drawn
Position ' (app licable to the Pawns on the central d & e f i les):
3. Once the Pawn advances t o t h e 6 th rank, the defending Rook w i l l leave its 3rd rank post t o fol low
the max im ' Rook beh ind the Pawn ' ! The idea is to harass the King of the superior side with
barrage of Checks so as to force him away from the Pawn. Once the King is forced two f i les
away from the Pawn, the Roo k ' s attack on the Pawn leads to its capture.
4. Where the King is cut-off (not more than 2-fi les) from the Queening square, the position can
sti l l approximate ' Ph i l idor ' . The two main rules to be observed to draw such positions are:
a) The Roo k should stand on the ' Longer Side· of the board at a maximum d istance of 3-files
b) The defend ing King should stand on the ' Shorter Side· of the Chessboard.
5. The aforesaid rules does not apply to a Pawn stand ing on the Rook & Knight ' s f i l e {a , h, b, g) even
if the King of the defending side is occupying the Queening square. The rule to be fol lowed is
basical ly cal led the ' First Rank ' defence wherein the Rook of the defensive side w i l l stay on its
rt Rank so as to ward off the threats from the Rook of the superior side to drive away the King
from the Queening square. However , the · First Rank ' defence fails against the Pawn on
Bishop · s file {c, f).
The Chess Course (Advanced - 11) 480 Rook & Pawn versus Rook: Philidor's 'Drawn' Position
�
o..cor-.:: a- 011
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 "1 1
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
10 os 50
The Chess Course (Advanced - 11} 485 Rook & Pawn versus Rook: Philidor's 'Drawn' Position
Training Session 108
Rook and Pawn versus Rook
Lucena 1 s 1 Winning 1 Position
Training Session 108: Rook and Pawn versus Rook- Lucena·s ·Winning· Position
No. of Question: 12
Maximum Marks: 60
The Philidor·s ·Drawn· position, which we have learnt in previous session, and Lucena·s ·winning·
position, which we have learnt today are the Key· to learning the more complex Rook endings. This
•
is because most of the Rook and Pawn versus Rook endings may either reach •Philidor·s Drawn
Position· (or approximate ·Philidor·s Drawn Position)· or lead to ·Lucena·s Winning Position·.
We have seen in the previous lesson that the defending side would pray for Philidor· s position
Before you have a go at the actual game positions, let us revise the general rules:
The Lucena can be reached if the King of the defending side is cut-off from the Queening file. The
minimum cut off depends on the Pawn·s positions, which are as under:
1. If the Pawn is on its 5th Rank: minimum distance of 1-file from the Pawn (for example,
2. If the Pawn is on its 4'h Rank on the four central files (c. d. e & f): minimum distance of
3. If the Pawn is on its 4th Rank on the Knight file (either b or g): minimum distance of 3-
4. Normally. the Rook Pawns are exceptions to the rule however; if the Pawn is on its -r
Rank on Rook file (either a or h): Minimum distance of 5-files from the Pawn. For
example, if the Pawn is a7, the defending King should be on f-file whereas for h7 Pawn.
You are now required to demonstrate your practical knowledge of this ending by playing through
the position against your trainer and achieving the desired result.
a b c d e f g h a b c d e f g h
8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a c e g a c e g
Ooolt"QO'dsOJt
"
a b c d e f h a b c d e f g h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
!Ma�l !Ma�l
r---+-----�--�
�--�----�
The Chess Course (Advanced -11) 491 Rook I Pawn versus Rook: Lucena's Winning Position
-:C
b b
C"tl:?FX:D"os::GJ!"
a c d e h a c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1
a c e g a c e g
12 os 60
The Chess Course (Advanced - 11) 492 Rook & Pawn versus Rook: Lucena's Winning Position
Training Session 109-120
Training Games - 37 to 48
By now you have played 72 serious training games, which were based on the King-Pawn (e4)
openings. We have indeed covered almost al l the possible openings arising with 1.e4
Now, it's time to switch over to 1 . d41 While the move 1 .d4 is simi lar to 1 .e4 as far as
development and center control is concerned however; unl ike in 1 .e4, where the e4-pawn
is not defended after the first move, the d4-pawn is protected by White's queen. As such,
we do not see much aggression in this opening- the basic idea is to build up positions slowly.
In this level I have covered the following opening ideas:
01. Game 37 & 37a: Queen's Gambit Accepted
02. Game 38 & 38a: Cambridge Spring's Defense
03. Game 39 & 39a: Tarrasch Defense
04. Game 40 & 40a: Slav Defense (Accepted)
05. Game 41 & 41a: Semi-Siav (Noteboom variation)
06. Game 42 & 42a: Slav Defense (Decl ined)
07. Game 43 & 43a: Meran Defense (Biumenfeld variation)
08. Game 44 & 44a: Modern Benoni Defense
09. Game 45 & 45a: Grunfeld Indian Defense (classical variation)
10. Game 46 & 46a: Nimzo-Indian Defense
11. Game 47 & 47a Queen's Indian Defense
1 2 . Game 48 & 48a: King's Indian Defense
As in previous level (Book-4), you will be using the classical time-control of 90
minutes+30 seconds increment/player and would also be recording the balance time at
your disposal after every move.
After the game, you will be going through the opening books so as to find out the books
moves. Make a point to learn a good number of opening variations.
In keeping with the above, you are required to play 24-training games in this level of Chess
Course. The basic Points to be remembered are:
1. These 24-games are to be played over 24-sessions (1-games in each session with the
same opponent & with colour reversed). 2. The suggested time-control is 90
minutes+30 seconds increment/player.
3. You are required to compulsorily record the game in the score-sheet provided against
each of the game and also note down the balance time at your disposal after every
move.
4. At the end of each session, you are required to handover the workbook to your
trainer for analysis.
5. The basic idea is make you aware of the mistakes committed by you in the game.
6 . The trainer w i l l analyse the game t i l l 30-moves and w i l l allot marks as per the
scoring pattern detailed below.
7. He will also present his appraisal report for all the 24-games played in the chart
provided at the end of the book.
ae
a c e g
Black to play from this position:
I
Sg
i nature :
Signature·
-
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 dxc4 22
03 Nf3 23
04 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 ae
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
Black to play from this position:
I
Signature :
Signature:
-
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 dxc4 22
03 Nf3 23
04 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1Q
a c e g
White to play from this position:
I
Signature :
:11* Signature :
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 e6 22
03 Nc3 Nf6 23
04 Bg5 Nbd7 24
05 e3 c6 25
06 Nf3 Qa5 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a c e
a c e 9
White to play from this position:
I
Signature :
Signature·
....
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 e6 22
03 Nc3 Nf6 23
04 Bg5 Nbd7 24
05 e3 c6 25
06 Nf3 Qa5 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a c e h
a c e g
White to play from this position:
I
Signature '
Signature·
....
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 e6 22
03 Nc3 c5 23
04 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a c e h
a c e g
White to play from this position:
I
Signature :
Signature :
-
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 e6 22
03 Nc3 c5 23
04 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
0
a c e g
White to play from this position:
I
Signature :
Signature·
-
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 Nf6 23
04 Nc3 dxc4 24
05 a4 Bf5 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
10
a c e g
White to play from this position:
I
Signature :
Signature :
-
Move White Time Black Time Move White Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 Nf6 23
04 Nc3 dxc4 24
05 a4 Bf5 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
10
a c e g
White to play from this position:
I
Signature :
--
Signature:
Move Whi te Time Black Time Move Whi te Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 e6 23
04 Nc3 dxc4 24
05 a4 Bb4 25
06 e3 b5 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
10
a c e g
White to play from this position:
I
Signature :
Signature :
-
Move White Time Black Time Move Whi te Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 e6 23
04 Nc3 dxc4 24
05 a4 Bb4 25
06 e3 b5 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1Q
a c e g
White to play from this position:
I
Signature :
Signature :
-
Move Whi te Time Black Time Move Whi te Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 Nf6 23
04 e3 Bf5 24
05 cxd5 cxd5 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
10
a c e g
White to play from this position:
I I I I I
�White �
Date: Round: Start Time: Table#: Result:
White I
Signature :
:11�
White
Signature :
02 c4 c6 22
03 Nf3 Nf6 23
04 e3 Bf5 24
05 cxd5 cxd5 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
10
a c e g
White to play from this position:
I
Signature :
Sg
i nature·
-
Move Whi te Time Black Time Move Whi te Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 Nf6 23
04 Nc3 e6 24
05 e3 Nbd7 25
06 Bd3 dxc4 26
07 Bxc4 b5 27
08 Bd3 a6 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
.
G1eu!k);J Chfc'lto O .t�
·
I Round: I Start Tm
i e: I Table#: I Result:
I
Signature :
Signature :
-
Move Whi te Time Black Time Move Whi te Time Black Time
01 d4 d5 21
02 c4 c6 22
03 Nf3 Nf6 23
04 Nc3 e6 24
05 e3 Nbd7 25
06 Bd3 dxc4 26
07 Bxc4 b5 27
08 Bd3 a6 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1Q
a c e g
White to play from this position:
I Round: I Start Tm
i e: I Table#: I Result:
I
Signature :
Signature :
-
Move White Time Black Time Move Whi te Time Black Time
01 d4 Nf6 21
02 c4 c5 22
03 d5 e6 23
04 Nc3 exd5 24
05 cxd5 d6 25
06 e4 g6 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8
7 7
6 6
5 5
4 4
3 3
2 2
10
a c e g
White to play from this position:
I
Signature :
--
Signature·
Move White Time Black Time Move White Time Black Time
01 d4 Nf6 21
02 c4 c5 22
03 d5 e6 23
04 Nc3 exd5 24
05 cxd5 d6 25
06 e4 g6 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
ae
a c e g
Black to play from this position :
I
Signature :
Signature·
-
Move White Time Black Time Move Whi te Time Black Time
01 d4 Nf6 21
02 c4 g6 22
03 Nc3 d5 23
04 cxd5 Nxd5 24
05 e4 Nxc3 25
06 bxc3 Bg7 26
07 Bc4 c5 27
08 Ne2 Nc6 28
09 Be3 0-0 29
10 0-0 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8 •
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
Black to play from this position:
I
Signature :
--
Signature :
Move Whi te Time Black Time Move White Time Black Time
01 d4 Nf6 21
02 c4 g6 22
03 Nc3 d5 23
04 cxd5 Nxd5 24
05 e4 Nxc3 25
06 bxc3 Bg7 26
07 Bc4 c5 27
08 Ne2 Nc6 28
09 Be3 0-0 29
10 0-0 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a•
7 7
6 6
5 5
I
Signature :
--
Signature·
Move White Time Black Time Move White Time Black Time
01 d4 Nf6 21
02 c4 e6 22
03 Nc3 Bb4 23
04 Qc2 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
8 8 •
7 7
6 6
5 5
4 4
3 3
2 2
a c g e
Black to play from this position:
I
Signature :
Signature·
-
Move White Time Black Time Move White Time Black Time
01 d4 Nf6 21
02 c4 e6 22
03 Nc3 Bb4 23
04 Qc2 24
05 25
06 26
07 27
OB 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
s e
a c g e
Black to play from this position:
I
Signature:
--
Signature :
01 d4 Nf6 21
02 c4 e6 22
03 Nf3 b6 23
04 g3 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
CREATING CHESS CU LT
8 8 •
7 7
6 6
5 5
4 4
3 3
2 2
a c e g
Black to play from this position:
I
Signature :
--
Signature :
Move Whi te Time Black Time Move Whi te Time Black Time
01 d4 Nf6 21
02 c4 e6 22
03 Nf3 b6 23
04 g3 24
05 25
06 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a e
a c g e
I I I I
1
R ound: Start Time: Table#: Result:
Sign ature:
Signature ·
-
Move Wh i te Time Black Time Move White Time Black Time
01 d4 Nf6 21
02 c4 g6 22
03 Nc3 Bg7 23
04 e4 d6 24
05 Be2 0-0 25
06 Nf3 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
a e
a c e g
Black to play from this position:
I
Signature :
���� Signature :
Move Whi te Time Black Time Move Whi te Time Black Time
01 d4 Nf6 21
02 c4 g6 22
03 Nc3 Bg 7 23
04 e4 d6 24
05 Be2 0-0 25
06 Nf3 26
07 27
08 28
09 29
10 30
11 31
12 32
13 33
14 34
15 35
16 36
17 37
18 38
19 39
20 40
Cr�J!tQ O'IEIS&Cur:
NOTES
Ind ia n
oo l
Creating Chess Cu lt
No. of Question: 01
Maximum Marks: 25
In Level-IV of our learning, we had tried in solving checkmating puzzles with a Bishop and Knight'.
Now that you have learn to manoeuvre correctly with Bishop, Knight and the King to del iver
checkmate, it's now time to demonstrate the practical knowledge of checkmating me (Your
Trainer).
The checkmating plan is enumerated once again so as to help you in mastering this elementary
checkmate:
1. The first task would be to push the defending King to the corner with the combined action of
the 3-pieces at your disposal.
2. The checkmate can be effected on either of the 2 -corner squares as of the colour of Bishop
on a 1 and h 1 with the dark-co loured Bishop , h 1 and aS with the l ight-coloured Bishop.
3. As a result, the defending King is l i kely to rush to the wrong corner (other than the colour of
Bishop).
4. The division of job between three pieces of the attacking side ( King, Bishop and Knight) of
driving the defending King from the wrong corner to the right corner!
The position from which we are go ing to commence this practical test is detai led on the fol lowing
page. Make a point to record the game as neatly as possi ble.
The Chess Course (Advanced - Ill) 521 Elementa ry Checkmate with Bishop and Knight
•1£
" rh.; ( '!�·�·.(;. n
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g
Wh ite to play
..
- I
Signature :
Signature :
1 16 31
2 17 32
3 18 33
4 19 34
5 20 35
6 21 36
7 22 37
8 23 38
9 24 39
10 25 40
11 26 41
12 27 42
13 28 43
14 29 44
15 30 45
C R EATING C H ESS C U LT
01 25 25
The C h ess Cou rse ( Adva n ced - Ill ) 522 Elementary Checkmate with Bishop and Knight
Training Session 1 22 - 1 35
Chess Compositions & Problems
No . of Question : 16
In this section of our learning, I had introduced you to the wonderful world of chess problems,
composers and their unique compositions. While the real game of chess is nothing but to win the
battle, chess composition is the result of composer's imagination to create something unique for
aesthetic pleasure.
As like great chess players who have provided us the pleasure of wonderful games to treasure
and go through again and again, chess composers like Sam Loyd, T. R. Dawson, C.S. Kipping, Max
Lange, Richard Reti, W. A. Shinkman and H.P. Rehm have composed unique masterpieces and
thereby have created a legacy of their own.
The task before you is now to solve 16 Problems. A sample question and answer will help you in
solving the same:
7 7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
The Chess Course (Advanced - Ill) 523 Chess Compositions & Problera
Ill
·J
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a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 ·3 3
2 2 2 2
1 1 1 1
a b c d e f g h a b c d e f g h
1. Place 8-Queens in such a way that no 2 . Place 8-Queens in such a way that no
none of them threaten each other. Use none of them threaten each other. Use
the symbol 'Q'. the symboi 'Q'.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a b c d e f g h
3 . Place 8-Queens in such a way that no 4. Place 8-Queens in such a way that no
none of them threaten each other. none of them threaten each other. Use
Use the symboi 'Q'. the symboi 'Q'.
To commence this tour, you are required to place your Knight on any square of your choice and
start movi ng it to every square ('Illegal' move not allowed) and landing on each square only once.
Please remember that the tour ends once the Knight has no more squares to land on (in other
words , he has already moved to that square earl ier).
The square on which you are placing the Knight at the start is to be numbered as '1'. Subsequently
the first move of Knight is to be numbered as I 2 I is to be numbered as 12' and so on.
I have given 4 blank diagrams as such, you can improve with successive solving,
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h a b c d e f g h
The Chess Cou rse (Advanced - Ill) 525 Chess Compositions 8t Problera
a b c d e f h Move White Black
8 8 9
7 7 10
6 6 11
5 5 12
4 4 13
3 3 14
2 2 15
1 1 16
a c e g
Q.9: Q. l O :
Find a Knight tour s o as t o reach the White t o play & Checkmate in 3
diagrammed position at the end of 16
Clue :
moves:
Clue : The Knight Tour problem in Q.9 was
Basical ly, this is a helpmate problem - subsequently expanded by Sam Loyd
both sides cooperate in achieving this with the task of finding checkmate in 3!
aim! However, please make a note that You need to do precise calculations!!
al l the moves are legal and you cannot
make illegal move. The task for both a b c d e f h
the side is Herculean! White needs to
capture 15 chessmen in 16 moves as
such Black also needs to cooperate by
offering captures from the 1 .. move
itself.
The White Knight needs to come back
to its original square on move 16!
1
2
3 a c e g
4
5 Move White Black
6
7
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 " 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 528 Chess Compositions & Problems
ll:
... -r.-1; c�� · ;,�
a b c d e h a b c d e
8 8 • 8 8
7 7 8 7 7 9
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
0
a c e g
Q. 1 6 :
Q . 1 5 : Wh ite plays 1 . e4 and the game
A game ends with the move :
ends on the move 5 with knight takes 6 . gxf8= N#
Roo k mate. Clue :
al l the moves are legal and you cannot go i ng to be c hec kmated and g i ven the
sti p u l at i o n that the game ends o n move ,
make i l legal move. 6 w i t h a Pawn p romotion (to a Knight),
you s h o u l d start the game straight away
Given the stipu lation t hat you have o n ly w i t h a Pawn move! We have seen that a
5 moves to make, your f i rst task is to Pawn needs 5 moves to p romote
(assu m i ng t hat it advances two squares
at once or 6 moves , if it advances o n ly 1 -
f i nd out w h i c h s ide is go i ng to be
checkmated! sq uare a t t h e start).
16 10 1 60
The C hess Course ( Adva nced - Ill) 529 Chess Compositions & Problems
Training Sess ion 1 3 6 - 200
No . of Question : 100
Testing Method : Learning the 'Pitfalls' and its enti re var iation
Dur i ng the course of your l earni ng , you have been g i ven exposure to tra i n i ng games wherei n
you have p l ayed a l l sorts of poss i b l e openi ngs i n a game of chess ( o f course, it i s imposs i b l e to
cover everyt h i ng ! ) .
In t h is section of our l earni ng ( a whopp i ng 6 5 sess ions ! ) , y o u w i l l be acquai nted with t h e type
and nomenc lature of c h ess openings , its o r i g i n and develo pment thereafter, the ideas and
strategy beh i nd each of t he open i ngs, ever expand i ng theory of chess open i ngs , the need for
learn i ng the chess openi ngs and last but not l east the traps and p itfa l ls assoc iated with the
openi ngs.
By learn i ng the chess openings , you w i l l be surprised at the number of potential disasters i n
the wai t i ng , w h i c h req u i res strict vigi lance f rom the very start of the game. The knowledge
gai ned in l earn i ng t h is segment of chess w i l l not o n ly guard you in becom i ng a victim but w i l l
Further, learn i ng chess t raps is not only a j oy but is also bound to expand your chess
Good l u c k!
No. of M a rks/
Maximum You r Score % Excellent Good Needs Revision
Sign.
Questi on Questi on More than 75% 50% to 75% Less than 50%
1 00 10 1 00 0
The Chess Cou rse ( Adva nced - Ill) 530 Tra ps & Pitfalls in the O penin gs
��
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B i rd ' s Opening
a b c d e f
8 8 • 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 531 Traps a. Pitfalls in the Openings
le
I'A.J� ':h& OJ
B i rd · s Opening
a b c d e f h a b c d e f h
8 8 • 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
� O'oo QA
Budapest Gamb it
Fazarowicz variation
a b c d e f h a b c d e f h
8 • 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 533 Traps & Pitfalls in the Openings
lri
O..Omg O.. Cl.ll
Budapest Gamb it
a b c d e f h a b c d e f h
8 • 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 534 Traps • Pitfalls in the Openings
Owen • s Defence
a b c d e f h a b c d e f h
8 8 •
7 7
6 6
5
4 4
3 3
2 2
1 0 1
a c e g a c e g
The Chess Course (Advanced - Ill) 535 Tra ps a. Pitfalls in the Openings
Scand inavian Defence
8 8
7 7
6 6
5 5
4
3 3
2 2
1 1 0
a c e g
The Chess Course (Advanced - Ill) 536 Traps 8l Pitfalls in the Openings
Scand inavian Defence
a b c d e f h
8 .
7
6
5
4
3
2
1 1
a c e g
The Chess Course (Advanced - Ill) 537 Traps • Pitfalls in the Openi ngs
Caro - Kann Defence
Two Knights Variation
a b c d e f h a b c d e f h
8 8 8
7
6
5
4
3
2
1 0 1
a b c e f g c e g
8. W hy is 5 . . . Nbd7 a pitfall? Sa. Write 6-moves in this variation so as
The Chess Course (Advanced - Ill) 538 Traps a. Pitfalls in the Openings
Caro- Kann Defense
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g
6 6 6 6
5 5 5
4 4 4 4
3 3 3
2 2 2
1 0 1
a c e g a c e g
10. W hy is 7 . h6 a pitfall?
. .
lOa. Write 11-moves in this variation so as
The Chess Course (Advanced - Ill) 540 Traps 8l Pitfalls in the Openings
Caro- Kann Defence
a b c d e f h a b c d e f h
8 8
7 7
6 6
5
4 4
3 3
2 2
1 0 1
a c e g a c e g
The Chess Course (Advanced - Ill) 541 Traps 1t Pitfalls in the Openings
S ic l ian Defence
D ragon Var iation
a b c d e t h a b c d e f h
8 8
6
5
3
2
1 0 1
c e g c e g
1 2 . Why is 6 Ng4
... a pitfall? 1 2a. Write 8-moves in this variation so as
The Chess Course (Advanced - Ill) 542 Traps la. Pitfalls in the Openi ngs
�
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French Defence
A dvance Variation
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 0 1
a c e g a c e g
The Chess Course (Advanced - Ill) 543 Traps lt Pitfalls in the Openings
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The Chess Course (Advanced - Ill) 544 Traps a. Pitfalls in the Openings
lm
Uoc!rg '::hor.> c.A
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - III) 545 Traps a. Pitfall s in the Openings
King · s Gamb it Dec l ined
a b c d e f h a b c d e f h
8 .
a c e g a c e g
The Chess Course (Advanced - III) 546 Traps a. Pitfa lls in the Openings
Dam iano · s Defence
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
1 0
a c e g a c e g
The Chess Cou rse (Advanced - Ill) 547 Traps & Pitfalls in the Openings
Dam iano · s Defence
a b c d e f h a b c d e f h
• 8
7
6
4
3
2
1 1
a c e g
a c e g
The Chess Course (Advanced - Ill) 548 Traps S.. Pitfalls in the Openings
P h i l idor · s Defence
a b c d f h a b c d e f h
8
7
6
5
4
3
2
1 0
a c e g a c e g
The Chess Course (Advanced - Ill) 549 Traps & Pitfall s in the Openings
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - III) 550 Traps a. Pitfa lls in the Openings
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I
c� o- ca�
The Chess Course (Advanced - Ill) 551 Traps • Pitfalls in the Openi ngs
Petroff · s Defence
a b c d e f h a b c d e f h
8 8
7 7
6 6
5 5
4
3 3
2 2
1 0
a c e g a c e g
The Chess Course (Advanced - Ill) 552 Traps • Pitfalls in the Openings
Petroff · s Defence
h a b c d e f h
8
7
6
5
4
3
2
1 0
a c e g a c e g
The Chess Course (Advanced - Ill) 553 Traps lt Pitfalls in the Openings
Fou r Knight • s Defence
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
1 0
a c e g a c e g
The Chess Course (Advanced - III) 554 Traps a Pitfalls in the Openings
�
. . . �
� oaa eut
Hungarian Defence
a b c d e f h a b c d e f h
8 8 8
7 7
6 6 6
5 5 5
4 4 4
3 3 3 3
2 2
1 1 0 1
a c e g a c e g
The Chess Course (Advanced - Ill) 555 Tra ps & Pitfalls in the Openings
�
CIROft"gO-.sCc.l
Hungarian Defence
a b c d e f h a b c d e f h
8 8 • 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 556 Traps • Pitfalls in the Openings
1a
� 0.. 011
Hungarian Defence
a b c d e f h a b c d e f h
8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 0 1
a b c d e g a c e g
The Chess Course (Advanced - Ill) 557 Traps 8l Pitfalls i n the Openings
Gu ioco P iano
a b c d e f h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1 0
a c e g a c e g
The Chess Course (Advanced - Ill) 558 Traps • Pitfalls in the Openings
� i·
Qeolr'Q a- o.a
' �
Gu ioco P iano
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 559 Traps 8r.. Pitfa l ls in the Openings
Gu ioco P iano
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
1 0
a c e g a c e g
The Chess Course (Advanced - Ill) 560 Tra ps 81. Pitfalls in the Openings
Gu ioco P iano
a b c d e f
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 562 Traps a. Pitfalls in the Openings
�
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Ruy Lopez
a b c d e f h a b c d e f h
8 • 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 ·3 3
2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 563 Traps 8t Pitfalls in the Openings
�
� a- n.
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 564 Traps • Pitfa l ls in the Openings
A l b i n Cou nter Gam b i t
a b c d e f h a b c d e f h
8 •
7
6
5
4
3
2
1
a c e g a c e g
The Chess Course (Advanced - Ill) 565 Traps a. Pitfalls in the Openings
Queen ' s Gam bit Dec l ined
Cambridge Springs
a b c d e f h a b c d e f h
8 8
1 0 1
c e
The Chess Course (Advanced - Ill) 566 Traps • Pitfalls in the Openings
Petro ff Defence
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
1 0 1
a c e g a c e g
The Chess Course (Advanced - Ill) 567 Traps a. Pitfalls i n the Openi ngs
'[S
J .
i· . . "'
C!91:1fi'GOW�SS O.JI
Trompowsky
a b c d e f h a b c d e f h
8 8 • 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
The Chess Course (Advanced - III) 568 Traps 8r.. Pitfalls in the Openings
S i c i l ian Defence
a b c d e f h a b c d e f h
8
7 3
6
5
4
3
2
1 0
a c e g a c e g
The Chess Course (Advanced - III) 569 Traps 8t Pitfa l ls in the Openings
f
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!
� ;. . ...,
CtQCrit�CRSS O.IIt
A l ekh i ne Defence
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - III) 570 Traps a. Pitfalls in the Openings
A lekh ine Defence
a b c d e f h a b c d e f h
8 . 8
7
6 6
5 5
4
3 3
2 2
1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 571 Traps a Pitfalls in the Openings
!lm '
�a-QJI
'
French Defence
a b c d e f h a b c d e f h
8 • 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 . 3 3
2 2
1 1 1
a c e g c e g
The Chess Course (Advanced - Ill) 572 Traps • Pitfalls in the Openings
Ki ng ' s Gambit Accepted
h a b c d e f h
8 .
7
4
3
2
1
c g a c g
The Chess Course (Advanced - Ill) 573 Traps • Pitfalls in the Openings
·�
.\
i . ..
c..ctrv a-cu
S ic i l ian Defence
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1.
a c e g a c e g
44. Why is 5 . ... Ne5 a pitfall? 44a. Write 10-moves in this variation
to reach the diagrammed position
The Chess Course (Advanced - III) 574 Traps • Pitfalls in the Openings
�
Ooc."ft'g a- Cd
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
45. W hy is 6 .. e4 a pitfall?
. 45a. Write 11-moves in this variation
to reach the diagrammed position
The Chess Course (Advanced - Ill) 575 Traps a. Pitfalls in the Openings
�
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Scotch Game
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 0 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 576 Tra ps a. Pitfa l ls in the Openi ngs
Ruy Lopez Openi ng
a b c d e f h a b c d e f h
8
7
6
5
4
3
2
1 0
a c e g a c e g
The Chess Course (Advanced - Ill) 577 Tra ps 8r. Pitfalls in the Openings
le
c.o......,. o- c.r
French Defence
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 0 1 1
a c e g a c e g
The Chess Course (Advanced - Ill) 578 Traps 8t Pitfalls in the Open ings
�
\ :''' :
-(...J;K :t:ryO'IEQCl#.
S i c i l ian Defence
a b c d e f h a b c d e f h
8 8 8
7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 0 1 1
a c e g a c e g
The Chess Course (Advanced - III) 579 Traps 8t Pitfa l ls in the Openings
Ph i l idor Defence
a b c d e h a b c d e f h
0
a c g a c g
The Chess Course (Advanced - III) 580 Tra ps 8t Pitfa l ls in the Openings
World's Greates-t Chess Players & their Games
Study to Commence After : Once you are throug.h with Level - I Course
Your journey as a 'Chess Player' is not complete unless you learn about world's greatest players
and play through their games!
We have been fortunate to have a vast l ibrary of thousands of games p layed all over the world
by these great masters . .
From these games , I have selected 200 games of great masters from 16" century - Greco , to
the current world champion; Magnus Carlsen. These masters have created gems of
masterpieces , which makes us adm ire their sheer talent.
Once you are through with basic rules of chess (after 24 sessions), do start go i ng through
these games by p layi ng it over on a chessboard at the rate of one game dai ly!
I suggest that you also try to learn about the background of the chess masters and the
wonderful anecdotes and rich h istory of the game.
At the infancy stage of learning chess it is poss i b l e that you m ight not under the nuances and
subtle maneuveri ng or a deep combination! However, these should not deter you. You can
always come back to the game or ask your trainer.
I am sanguine that by playing through all these games , you wi l l real i ze t hat your chess
strength has i ncreased , that you are not only able to p lay confidently but are also in a position
to use the ideas of these great masters!!
The Chess Cou rse (Advanced - Ill) 581 World's Greatest Chess Players I. their Games
(1 ) Alekhine, Aiexander - Four Amateurs [81 7]
Palma de Mallorca, 1 935
I I I I I I I I I
1 . e4 c6 2 . d4 d5 3 . Nc3 dxe4 4. Nxe4 Nd7 5 . Qe2 Ngf6 6 . Nd6# 1 -Q
The C h ess Cou rse ( Adva nced - Ill) 58 2 World's G reatest Chess Players & their Games
{10) Greco, Gioacchino - NN [C40]
Europe , 1 620
I I I I I I I I I
1 . e4 e5 2 . Nf3 f6 3 . Nxe5 fxe5 4. Qh5+ Ke7 5 . Qxe5+ Kf7 6 . 8c4+ Kg6 7 .Qf5+ Kh6
8 . d4+ g5 9 . h4 Kg7 1 0 . Qf7+ Kh6 1 1 . hxg5# 1 -0
The Chess Cou rse ( Adva nced - Ill) 583 World's G reatest Chess Players & their Games
( 1 9) Bird , Henry Edward - Lasker, Emanuel [C2 1 ]
Newcastle, 1 892 ·· I I I I I I I I I
1 . e4 e5 2 . d4 exd4 3 . c3 dxc3 4 . Bc4 cxb2 5 . Bxb2 Qg5 6 . Nf3 Qxg2 7 . Rg 1 Bb4+ 8 . Ke2
Qh3 9 . Bxf7+ Kd8 1 0 . Bxg7 Ne7 1 1 . Ng5 Qh4 1 2 . Ne6# 1 -Q
T h e Chess Cou rse ( Adva nced - Ill) 584 World's G reatest Chess Players & their Ga mes
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The Chess Course (Adva nced - Ill ) 585 World 's G reatest Chess Players & thei r Ga mes
(36) Smyslov, Vassily (2565) - Hjartarson, Johann (2570) [COO_]
Reykjavik (2), . 1 995
I I I I I I I I I
1 . e4 c5 2 . Nf3 e6 3 .Qe2 Nc6 4 . Nc3 d6 5 . g3 g6 6 . Bg2 Bg7 7 .0-Q Nge7 8 . d3 h6 9 . Be3
Nd4 1 0 . Qd2 Rb8 1 1 . Rab 1 Nec6 1 2 . a3 b5 1 3 . b4 Nxf3+ 1 4 . Bxf3 Qf6 1 5 . Bg2 Qxc3
1 6 . e5 Nd4 Q-1
The C hess Cou rse (Adva n ced - Ill ) 586 World's G reatest Chess Players & thei r Ga mes
(44) Morphy, Paul - Isouard, Carl [C4 1 ]
Paris, 1 858
I I I I I I I I I
1 . e4 e5 2 . Nf3 d6 3 . d4 Bg4 4 .dxe5 Bxf3 5 . Qxf3 dxe5 6 . 8c4 Nf6 7 . Qb3 Qe7 8 . Nc3 c6
9. Bg5 b5 10 . Nxb5 cxb5 1 1 . Bxb5+ Nbd7 1 2 . Q-0-0 Rd8 1 3 . Rxd7 Rxd7 1 4 . Rd 1 Qe6
1 5 . Bxd7+ Nxd7 1 6 . Qb8+ Nxb8 1 7 . Rd8# 1 -Q
Europe , 1 620
I I I I I I I I I
1 . e4 b6 2 . d4 Bb7 3 . Bd3 g6 4 . f4 Bg7 5 . Be3 Nc6 6 . Nf3 Nf6 7 . c4 Q-0 8 . Nc3 e6 9 . e5
Ne8 1 0 . g4 d5 1 1 .cxd5 exd5 1 2 . h4 a6 1 3 . h5 b5 1 4 . hxg6 hxg6 1 5 . Qe2 b4 1 6 . Qh2 bxc3
1 7 . Qh7# 1 -Q
The Chess Cou rse ( Adva n ced - Ill) 587 World's G reatest Chess Playe rs & their Ga mes
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The Chess Course ( Adva n ced - Ill ) 588 World's G reatest Chess Players & thei r Ga mes
(60) Greco, Gioacchino - NN [C54]
Europe, 1 620 I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 .cxd4 Bb4+ 7 . Bd2 Nxe4 8 . Bxb4
Nxb4 9 . Bxf7+ Kxf7 1 0 . Qb3+ d5 1 1 . Ne5+ Kg8 1 2 . Qxb4 Qf6 1 3 . Q-O c5 1 4 . Qb5 b6
1 5 . Qe8+ Qf8 1 6 . Qc6 Ba6 1 7 . Qxd5+ Qf7 1 8 . Qxf7# 1 -Q
The Chess Co u rse (Adva n ced - Ill) 58 9 World's G reatest C hess Pl ayers & their Ga mes
(68) Greco , Gioacchino - NN [C54]
Rome, 1 620
I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . cxd4 Bb4+ 7 . Nc3 Nxe4 8 . Q-O
Bxc3 9 . d5 Ne5 1 0 . bxc3 Nxc4 1 1 .Qd4 Ncd6 1 2 . Qxg7 Qf6 1 3 . Qxf6 Nxf6 14 . Re1 +
Kd8 1 5 . Bg5 Nde8 1 6 . Rxe8+ Kxe8 1 7 . Re1 + Kf8 1 8 . Bh6+ Kg8 1 9 . Re5 1 -Q
T h e C h ess Co u rse (Adva n ced - Ill} 590 World's G reatest C hess Players & thei r Ga mes
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T h e Chess Cou rse ( Adva nced - Ill) 591 World's G reatest C hess Pl ayers & their Ga mes
(84) Kasparov, Garry (281 5) - Brown, Steve [C55]
London, 1 998
I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d3 d6 5 . Ng5 Be6 6 . Nxe6 fxe6 7. Bxe6 Qe7 8 . Bh3 a6
9 . Q-O Qf7 1 0 . Nc3 Ne7 1 1 . f4 g6 1 2 . fxe5 dxe5 1 3 . Bg5 Bg7 1 4 . d4 exd4 1 5 . e5 dxc3
1 6 . exf6 cxb2 1 7 . Qd7+ Kf8 1 8 . fxe7+ Kg8 1 9 . Be6 bxa 1 Q 20 . Bxf7# 1-Q
The C hess Cou rse ( Adva n ced - Ill ) 592 World's G reatest Chess P layers & their G a m es
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The Chess Cou rse ( Adva n ced - Ill) 593 World's G reatest C hess Pl ayers & t h e i r G a mes
(99) Karpov, Anatoly (271 5) - Marty, Damien [D6 1 ] I I I I I I I I I
Zuerich, 1 988
1 . d4 Nf6 2 . c4 e6 3 . Nf3 c6 4 . Bg5 Be7 5 . Nc3 Q-0 6 . e3 d5 7 . Qc2 Nbd7 S .Q-0-0 h6
9 . h4 b6 1 0 . Bxf6 Nxf6 1 1 . Ne5 Qc7 1 2 . g4 Nd7 1 3 . f4 Nxe5 1 4 . dxe5 f6 1 5 . exf6 Bxf6
1 6 .g5 Be7 1 7 . gxh6 Bf6 1 8 . Rg1 Qf7 1 9 . Bd3 Rd8 20. hxg7 d4 2 1 . Bh7# 1-Q
T h e Chess Cou rse ( Adva nced - Ill) 594 World's G reatest Chess Players & thei r Games
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1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d4 exd4 5 . Q-O Nxe4 6 . Re 1 d5 7 . Bxd5 Qxd5 8 . Nc3
Qa5 9 . Nxd4 Nxd4 1 0 . Qxd4 f5 1 1 . Bg5 Qc5 1 2 . QdS+ Kf7 1 3 . Nxe4 fxe4 1 4 . Rad 1 Bd6
1 5 .Qxh8 Qxg5 1 6 . f4 Qh4 17 . Rxe4 Bh3 1 S .Qxa8 Bc5+ 1 9 . Kh 1 Bxg2+ 20 . Kxg2 Qg4+
2 1 . Kf 1 Qf3 + 22 . Ke 1 Qf2# Q- 1
The Ch ess Cou rse { Adva nced - Ill) 595 World's G reatest C hess Playe rs & their G a m es
(1 1 3) Boleslavsky, Isaak - Smyslov, Vassily [D1 6]
Budapest ( 6), 1 950
.. I I I I I I I I I
1 . d4 d5 2 . c4 c6 3 . Nc3 Nf6 4 . Nf3 dxc4 5 . a4 c5 6 . e4 cxd4 7. Qxd4 Qxd4 8 . Nxd4 e6
9 . Ndb5 Na6 1 0 . Bxc4 Bc5 1 1 . Bf4 Ke7 1 2 .Q-O Bd7 1 3 . e5 Nh5 1 4 . Be3 Rhc8 1 5 . Be2 g6
1 6 . Ne4 Bxe3 1 7 . fxe3 Rc2 1 8 . Nbd6 Rf8 1 9 . Bxa6 bxa6 20. g4 Ng7 2 1 . Nf6 Bc6
22 . Rfc 1 1 -Q
1 . e4 d5 2 . exd5 Qxd5 3 . Nc3 Qe6+ 4. Be2 Nc6 5 . d4 Qg6 6 . Nf3 Qxg2 7 . Rg1 Qh3 8 . d5
Na5 9 . Nb5 Qd7 10 . Bf4 Nf6 1 1 . Nxc7+ Kd8 1 2 . Ne5 Qxc7 1 3 . Nxf7+ Ke8 1 4 . Bxc7
Kxf7 1 5 . Bxa5 Bf5 1 6 .Qd4 Bxc2 1 7 . Rc 1 Be4 1 8 . Rc7 RdB 1 9 . d6 b6 20 . Bc3 Bd5
2 1 . Qe5 Be6 2 2 . Qxf6+ gxf6 23 . Bh5# 1 -Q
The C h ess Co u rse ( Ad va n ced - Ill ) 596 World's G reatest Chess Players & the i r Ga mes
(1 1 3) Boleslavsky,Isaak - Smyslov, Vassily [D1 6]
Budapest (6 ), 1 950
" I I I I I I I I I
1 . d4 d5 2 .c4 c6 3 . Nc3 Nf6 4 . Nf3 dxc4 5 . a4 c5 6 . e4 cxd4 7. Qxd4 Qxd4 8 . Nxd4 e6
9 . Ndb5 Na6 1 0 . Bxc4 Bc5 1 1 . Bf4 Ke7 1 2 .Q-O Bd7 1 3 . e5 Nh5 14 . Be3 Rhc8 1 5 . Be2 g6
1 6 . Ne4 Bxe3 1 7 . fxe3 Rc2 1 8 . Nbd6 Rf8 1 9 . Bxa6 bxa6 20 . g4 Ng7 2 1 . Nf6 Bc6
22 . Rfc 1 1 -Q
1 . e4 d5 2 . exd5 Qxd5 3 . Nc3 Qe6+ 4 . Be2 Nc6 5 . d4 Qg6 6 . Nf3 Qxg2 7 . Rg1 Qh3 8 . d5
Na5 9 . Nb5 Qd7 1 0 . Bf4 Nf6 1 1 . Nxc7+ Kd8 1 2 . Ne5 Qxc7 1 3 . Nxf7+ Ke8 1 4 . Bxc7
Kxf7 1 5 . Bxa5 Bf5 1 6 .Qd4 Bxc2 1 7 . Rc1 Be4 1 8 . Rc7 Rd8 1 9 . d6 b6 20 . Bc3 Bd5
2 1 . Qe5 Be6 22 . Qxf6+ gxf6 23 . Bh5# 1 -Q
The C h ess Co u rse { Adva nced - Ill) 596 World 's G reatest Chess Players & the i r Ga mes
(1 20) Kasparov, Garry (281 2) - Guillot, Biandine [C54]
Besancon, 23 . 08 . 1 999 I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Nf6 4 . d3 Bc5 5 . c3 d6 6 . Bb3 Bg4 7.-h3 Bh5 8 . Nbd2 Q-0
9 . Qe2 Qd7 1 0 . g4 Bg6 1 1 . Nf 1 Rfe8 1 2 . Ng3 Ne7 1 3 . Bg5 h6 1 4 . Bxf6 gxf6 1 5 . Q-O-O
Red8 1 6 . Nh4 Bh7 1 7 . Nh5 Qc6 1 8 . Nxf6+ Kf8 1 9 . Nxh7+ Kg7 20 .g5 Kxh7 2 1 .Qh5 Ng8
22 .Qxf7+ Kh8 23 . Ng6# 1 -Q
1 . e4 c5 2 . Nf3 d6 3 . d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 a6 6 . Bg5 Nbd7 7. 8c4 Qa5 S . Qd2
h6?1 9 . 8xf6 Nxf6 l O . Q-0-0 e6 1 1 . Rhe 1 8e7? 1 2 .f4 Q-0 1 3 . 8b3 ReS 14. Kb 1 BfS
1 5 . g41 Nxg4 1 6 . Qg2 Nf6 1 7. Rg1 8d7 1 S . f5 Kh8? 1 9 . Rdf1 QdS? 20 . fxe6 fxe6 2 1 . e51
dxe5 22 . Ne4 Nh5 23 . Qg61 exd4 24 . Ng5 1 -Q
The Ch ess Cou rse ( Adva n ced - Ill ) 597 World's G reatest C hess P l a ye rs & their Ga mes
(1 27) Shirov, Aiexei (2726) - Anand, Viswanathan (2781 ) [881 ]
Monte Carlo (2), 1 999
I I I I I I I I I
..
1 . e4 c5 2 . Nf3 d6 3 .d4 cxd4 4 . Nxd4 Nf6 5 . Nc3 a6 6 . Be3 e6 7 .g4 e5 8 . Nf5 g6 9 . g5
gxf5 1 0 . exf5 d5 1 1 .gxf6 d4 1 2 . 8c4 Qc7 1 3 . Qd3 dxe3 1 4 . fxe3 b5 1 5 . 8b3 8b7
1 6 . Nd5 Qa5+ 1 7 . c3 Nd7 1 8 .Q-O-O Nc5 1 9 . Qc2 Q-0-0 20 . Rhg1 8h6 2 1 . Rg7 Nxb3+
22 . Qxb3 8xd5 23 . Rxd5 Qb6 24. Rxe5 Qd6 Q-1
I I I I I I I I I
1 . e4 c5 2 . Nf3 d5 3 . exd5 Qxd5 4 . Nc3 Qd8 5 . d4 cxd4 6 . Nxd4 Nf6 7 . Bf4 e6 8 . Ndb5
Na6 9. Qxd8 + Kxd8 1 0 . Q-0-0+ 8d7 1 1 . Be2 Bb4 1 2 . Bf3 Bxc3 1 3 . Nxc3 Nc5 1 4 . Be3
ReS 1 5 . g4 b6 1 6 . g5 Ne8 1 7 . Rd2 Nc7 1 8 . Bxc5 bxc5 1 9 . Rhd 1 f6 20 . Rxd7+ Ke8
21 . gxf6 gxf6 22 . Bh5+ Kf8 23 . Rf7+ Kg8 24 . Rg1# 1-0
T h e C h ess Cou rse (Adva nced - Ill ) 598 World's G reatest C hess Pl ayers & thei r Games
(1 34) Grecoi Gioacchino - NN [C33] I I I I I I I I I
Europe 1 620
I
..
1 . e4 e5 2 . f4 exf4 3 . Bc4 Qh4+ 4 . Kf 1 d6 5 . Nf3 Bg4 6 . d4 Qh6 7.g3 Qh3+ 8 . Kf2 fxg3 +
9 . hxg3 Bxf3 1 0 . Bxf7+ Kd8 1 1 .Qxf3 Qd7 1 2 . Rxh7 Rxh7 1 3 . Bxg8 Rh2+ 1 4 . Kg1 Rxc2
1 5 . Qxf8+ Qe8 1 6 . Bg5+ Kd7 1 7 . Be6+ Qxe6 1 8 . Qd8+ Kc6 1 9 . d5+ Qxd5 20. exd5+
Kxd5 2 1 . Nc3+ Ke5 2 2 . Qe8+ Kd4 23 . Qe4+ Kc5 24 . Be3# 1 -Q
The Chess Cou rse ( Advanced - Ill) 599 World's G reatest Chess Playe rs & t h e i r Ga mes
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(1 40) Spas sky, Boris V (26 1 0) - Ti mman,Jan H (2!590) [[)�6] I I I I I I I I I
Amsterdam (3 ) , 19n
1 . d4 Nf6 2 . c4 g6 3 . Nc3 d!5 4 . cxd!5 Nxd5 5 . e4 Nxc3 6 . bxc3 Bg7 7. Bc4 Q-0 8 . Ne2
b6 9 . h4 Nc6 1 0 . Bd!5 Qd7 1 1 . h!5 Ba6 1 2 . hxg6 hxg6 1 3 . Nf4 e6 1 4 . Qg4 Rfd8
1 !5 . Bxe6 fxe6 1 6 . Qxg6 Bc4 1 7. Qh7+ Kf7 1 8 . Nh5 Rg8 1 9 . Rh3 Raf8 20 . Nxg7 Rh8
2 1 . Rf3 + Ke7 22 . Ba3+ Nb4 23 . Bxb4+ c!5 24. dxc!5 Rxh7 2!5 . cxb6+ 1 -Q
The Ch ess Cou rse ( Adva n ced - I l l ) 600 World's G reatest Chess Players & thei r Games
(147) Euwe, Max - Lohr , Steffen [A l l ]
Amsterdam, 1 923
I I I I I I I I I
l . Nf3 Nf6 2 . c4 g6 3 . g3 Bg7 4 . Bg2 c6 5 . Q-O d5 6 . Ne5 Nbd7 7 . f4 h5 8 . cxd5 cxd5
9 . Nc3 e6 1 0 . b3 h4 1 1 . 8a3 hxg3 1 2 . hxg3 Nxe5 1 3 . fxe5 Ng4 1 4 . e3 Qg5 1 5 . Rf4 Nxe5
1 6 . Nb5 Qxg3 1 7 . Qe2 g5 1 8 . Nd6+ Kd8 1 9 . Rxf7 Ng4 20 . Qxg4 Qxg4 2 1 . Rxg7 Rf8
22 . Rc l Rb8 23 . Rxc8+ Rxc8 24 . Nxb7+ Ke8 25. Re7# 1 -Q
The Chess Cou rse (Adva nced - Ill) 601 World's G reatest Chess Players & their G a mes
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(1 54) Smyslov, Vassily - Euwe, Max [C8 1 ]
World Championship 1 8th Den Haag/Moscow ( 1 9), 1 948
.. I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4. Ba4 Nf6 5 . 0-Q Nxe4 6 . d4 b5 7. Bb3 d5 8 . dxe5 Be6
-
9 . Qe2 Nc5 l O . Rd l Nxb3 1 1 . axb3 Qc8 1 2 . c4 dxc4 1 3 . bxc4 Bxc4 1 4 . Qe4 Ne7
1 5 . Na3 c6 1 6 . Nxc4 bxc4 1 7 . Qxc4 Qb7 1 8 . e6 f6 1 9 . Rd7 Qb5 20. Qxb5 cxb5 2 1 . Nd4
ReS 22 . Be3 Ng6 23 . Rxa6 Ne5 24. Rb7 Bc5 25 . Nf5 Q-0 26 . h3 1 -Q
The C h ess C o u rse ( Adva nced - Ill ) 602 World's G reatest Chess Pl ayers & t h e i r Games
( 1 6 1 ) Lasker, Emanuel - Sargent,JM [C10]
London, 1 89 1
_. I I I I I I I I I
1 . e4 e 6 2 . d4 d 5 3 . Nc3 Nf6 4 . Bg5 Be7 5 . Bxf6 Bxf6 6 . Nf3 Nc6 7 . e5 Be7 8 . Bd3 Nb4
9 . Be2 c5 1 0 . Q-O Q-0 1 1 . Qd2 Nc6 1 2 . Bd3 cxd4 1 3 . Ne2 f5 1 4 . Nexd4 Nxd4 1 5 . Nxd4
Bc5 1 6 . Nb3 Bb6 1 7 . Kh 1 f4 1 8 . f3 Be3 1 9 . Qe2 Qg5 20 . c3 Qxe5 2 1 . Rad 1 Rf6 22 . Bb 1
Rh6 2 3 . h 3 Qh5 24. Nd4 e 5 25 . Nc 2 Bxh3 26. Nxe3 Bxg2 + 27 . Kxg2 Qh2# Q- 1
The Chess Cou rse ( Adva n ced - Ill) 603 World's G reatest C hess Players & t h e i r Games
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1 . e4 e5 2 . Nf3 Nc6 3 . Nc3 Nf6 4 . Bb5 Bb4 5 . Q-O Q-0 6 . d3 d6 7 . Bg5 Ne7 S . Nh4 KhS
9 . Bc4 c6 1 0 . f4 Bc5+ 1 1 . Kh 1 Ng4 1 2 . f5 Nf2 + 1 3 . Rxf2 Bxf2 1 4 . f6 gxf6 1 5 . Bxf6+
KgS 1 6 . Nf5 Bxf5 1 7 . exf5 Qd7 1 S . Qg4+. Ng6 1 9 . Qh5 Be3 20 . fxg6 h6 2 1 . Nd5 cxd5
2 2 . Bxd5 RoeS 23 . Rf 1 Rxc2 24 . gxf7+ Rxf7 25 . Qg6+ KfS 26 . Bxf7 Qxf7 27. Bg7+ Ke8
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The Ch ess Cou rse ( Adva n ced - Ill) 604 World's G reatest Chess Players 8r. their Ga mes
(173) Paulsen, Louis - Morphy,Paul [C48]
USA-Q1 . Kongress New York (4. 6), 1 857 ·· I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Nc3 Nf6 4. Bb5 Bc5 5.0-Q Q-0 6 . Nxe5 Re8?1 7. Nxc6?1 dxc6
8 . Bc4 b5 9 . Be2 Nxe4 1 0 . Nxe4 Rxe4 1 1 . Bf3 Re6 1 2 . c3? Qd3J 1 3 . b4?J Bb6 1 4 . a4
bxa4 1 5 . Qxa4 Bd7? 1 6 . Ra2? Rae8 17.Qa6 Qxf31f 1 8 . gxf3 Rg6+ 1 9 . Kh1 Bh3 20 . Rd 1
Bg2 + 2 1 . Kg1 Bxf3+ �2 . Kf 1 Bg2+ 23 . Kg1 Bh3 + 24. Kh1 Bxf2 25 . Qf 1 Bxf 1 26 . Rxf 1
Re2 27 . Ra 1 Rh6 28.d4 Be3 Q-1
The Ch ess Co u rse { Advanced - Ill} 605 World's G reatest Chess Players & thei r Ga mes
(179) Tai , Mihail - Tseshkovsky, Vitaly [C90]
Sochi , 1 970
I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bb5 a6 4 . Ba4 Nf6 5 . 0-Q b5 6 . Bb3 Bb7 7 . d3 Be7 S . Re1 Q-0
9 . Nbd2 d6 1 0 . c3 Na5 1 1 . Bc2 c5 1 2 . Nf1 ReS 1 3 . Ng3 BfS 1 4 . d4 cxd4 1 5 .cxd4 Nd7
1 6 . Nf5 exd4 1 7 . N3xd4 Ne5 1 S . b3 RcS 1 9 . Bb2 g6 20 . f4 gxf5 2 1 . fxe5 dxe5 22 . Nxf5
Qxd 1 23 . Bxd 1 Nc6 24. Bg4 Nb4 25 . Rad 1 Rc2 26 . Re2 Bc5+ 27 . Kf 1 Bxe4 2S . Rxe4
Rf2+ 29 . Ke 1 Nc2# Q-1
The C h ess Co u rse ( Adva nced - Ill) 606 World's G reatest Chess Pl ayers & the i r Games
(1 85) Alekhine , Aiexander - Rabinovich , Abram Isaakovich [C42]
Moscow, 1 9 1 8
I I I I I I I I I
1 . e4 e 5 2 . Nf3 Nf6 3 . Nxe5 d 6 4 . Nf3 Nxe4 5 . Nc3 d 5 6 . Qe2 Be7 7 . Nxe4 dxe4
8 . Qxe4 Q-O 9 . Bc4 Bd6 1 0 . Q-O Re8 1 1 . Qd3 Nc6 1 2 . b3 Qf6 1 3 . Bb2 Qxb2 1 4 . Ng5 Be6
1 5 . Bxe6 fxe6 1 6 . Qxh7+ Kf8 1 7 . Rae1 Qf6 1 8 . Qh5 KgS 1 9 . Re3 Bf4 20 .Qh7+ Kf8
2 1 .QhS+ Ke7 22 . Rxe6+ Qxe6 23 . Qxg7+ Kd6 24 . Nxe6 Rxe6 25 . d4 RoeS 26 . c4 R8e7
27.QfS Re4 2S . Qf5 Rxd4 29 . c5# 1 -Q
The Chess Cou rse (Ad va nced - Ill ) 607 World's G reatest Chess Players & their G a m es
(1 9 1 ) Staunton, Howard - Anderssen, Adolf [C54]
London knockout, 1 85 1
I I I I I I I I I
1 . e4 e5 2 . Nf3 Nc6 3 . Bc4 Bc5 4 . c3 Nf6 5 . d4 exd4 6 . e5 d5 7 . Bb5 Ne4 8 . cxd4 Bb4+
9 . Nbd2 Q-0 1 0 .Q-O Bg4 1 1 . Bxc6 bxc6 1 2 . Qc2 Bxf3 1 3 . Nxf3 Rb8 1 4 . Qxc6 Rb6
1 5 . Qc2 f5 1 6 . a3 Be7 1 7 . b4 f4 1 8 . Ne 1 Rh6 1 9 . f3 Ng5 20 . Nd3 Ne6 2 1 . Bb2 Qe8
22 . Rac 1 Qh5 23 . h3 Rg6 24 . Nf2 Rg3 25 . Kh2 Rf5 26 . Qc6 Qg6 27. Rg1 Rfg5 28 . Ng4
h5 29 . Nf6+ Kf7 30 . Qe8# 1 -Q
The C hess Cou rse ( Adva nced - Ill ) 608 World's G reatest Chess Players & t h e i r Ga mes
( 1 97) Bogoljubow, Efim - Alekhine, Aiexander [A50] .. I I I I I I I I I
World Championship 1 4th GER/NLD (8), 1 929
1 . d4 Nf6 2 . c4 b6 3 . Nc3 Bb7 4 . f3 d5 5 .cxd5 Nxd5 6 . e4 Nxc3 7. bxc3 e6 8 . Bb5+ Nd7
9 . Ne2 Be7 1 0 . Q-O a6 1 1 . Bd3 c5 1 2 . Bb2 Qc7 1 3 . f4 Nf6 14. Ng3 h5 1 5 .Qe2 h4
1 6 . Nh 1 Nh5 1 7 . Qg4 Q-0-0 1 8 . Rae 1 Kb8 1 9 . f5 e5 20 . d5 c4 2 1 . Bc2 Bc5+ 22 . Nf2 g6
23 . fxg6 Rdg8 24 . Bc 1 Bc8 25 . Qf3 Rxg6 26 . Kh 1 Ng3 + 27 . hxg3 hxg3 + 28 . Nh3 Bxh3
29 . gxh3 Rxh3+ 30. Kg2 Rh2# Q-1
The Chess Cou rse {Adva n ced - Ill) 609 World's G reatest Chess Pl ayers & t h e i r Ga mes
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