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Metricminds Companypresentation

Metricminds is a German company founded in 2001 that specializes in creating cinematics and cutscenes for games. They operate one of Europe's largest motion capture studios. Their services include motion capture, animation, visual effects, and trailer/intro creation using engines like CryEngine, Unity and Unreal. They have worked with many major game developers and publishers on projects like Horizon: Zero Dawn, where they created over 24 cutscenes.
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0% found this document useful (0 votes)
113 views19 pages

Metricminds Companypresentation

Metricminds is a German company founded in 2001 that specializes in creating cinematics and cutscenes for games. They operate one of Europe's largest motion capture studios. Their services include motion capture, animation, visual effects, and trailer/intro creation using engines like CryEngine, Unity and Unreal. They have worked with many major game developers and publishers on projects like Horizon: Zero Dawn, where they created over 24 cutscenes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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metricminds GmbH & Co. KG - Ruesselsheimer Strasse 22 - 60326 Frankfurt am Main - Germany
www.metricminds.com
2

CONTENT
SHOWREEL … 03
ABOUT METRICMINDS … 04
OUR CREED … 07
OUR LOCATION … 08
TEAM … 09
EVOLUTION OF SERVICES … 11
FULL LIST OF SERVICES … 12
CUTSCENE CREATION PROCESS … 13
EXAMPLES OF OUR WORK … 14
CONTACT US … 19
3

PLEASE WATCH OUR


SHOWREEL
HTTPS://YOUTU.BE/OEXXDOK1CQO
4

metricminds was founded in This usually works well until


2001 by managing partner Philip something unexpected happens:
Weiss. During his time in film the book’s story takes too twisted
school and his prior career, Philip a turn, a microphone boom
was (and is) fascinated by the comes into the movie’s frame or a
concept of ‚Willing Suspension of character’s animations do not
Disbelief‘. It is the phenomenon match what was established
that lets us enjoy a book, a movie earlier in the game’s experience.
or a game by deciding to forget
reality and to immerse ourselves
into the story presented.
5

Our main goal at metricminds is to We see ourselves as an extension of


help our clients tell their stories your team. We therefore aim to
while keeping up the Immersion (or spend the necessary time and effort
Suspension of Disbelief) in the to truly understand your goals and
Player. There are two main factors visions in the beginning of a project.
that contribute to success in this At the same time, we aim to build
endeavor: Technical Capability and individual ways of communicating
C r e a t i v e Po t e n t i a l . A n y t h i n g with you in order to ensure that our
technical can be measured and perception of your vision is always
Creativity is derived from Thinking. aligned with yours.
Hence the name metricminds.
6

Our main expertise lies in the Our clients include 2K Games,


creation of in-engine cinematics Crytek, EA, Epic, Guerilla, Techland,
and trailers for game developers WB Games and many more.
and publishers.
Over the next pages, we have
We own and operate one of illustrated who we are, how we
Europe’s largest motion capture work and some of the tings we
studios. have done in the past. If you have
any questions, please do not
We are fluent in CryEngine, Unity
hesitate to get in touch with us!
and Unreal. With our strong
technical background, we’re always
open to new challenges.
7

WE WHO CUT MERE STONES MUST ALWAYS


BE ENVISIONING CATHEDRALS.
QUARRY WORKER’S CREED
8

LOCATED IN FRANKFURT, GERMANY


9

TEAM SIZE
24/40
PERMANENT MAXIMUM
10

OUR TEAM IS MADE UP FROM


CINEMATIC ARTISTS MOTION EDITORS
MOCAP SPECIALISTS ANIMATORS
PROGRAMMERS TECHNICAL ARTISTS
ACCOUNTANTS PROJECT MANAGERS
DOGS NETWORK ADMINISTRATORS
PLUS ADDITIONAL EXTERNAL TALENT
11

EVOLUTION OF SERVICES
CREATIVE SERVICES IN-ENGINE CINEMATICS / GAME ART
MOCAP AROUND MOCAP CUTSCENES PRODUCTION
APP
DEVELOPMENT
TECHNICAL SERVICES TRAILERS AND KEYFRAME
AROUND MOCAP INTROS ANIMATION

2001 2016

*SERVICES WERE ADDED OVER TIME


12

FULL LIST OF SERVICES


PREPRODUCTION ASSET CREATION PRODUCTION POST PRODUCTION
STORYBOARDING BODY RIGGING PHYSICS SIMULATION COMPOSITING
SCENE LAYOUT BODY SKINNING CREATURE KEYFRAMING 2D PARTICLES
ANIMATIC BODY KEYFRAMES ENVIRONMENT KEYFRAMING COLOUR GRADING
MOCAP CHARACTER SETUP FACE RIGGING VEHICLE KEYFRAMING MOTION GRAPHICS
BODY MOTION CAPTURE FACE SKINNING PROP KEYFRAMING SFX & DIALOG MIX
FACE CAPTURE (HEADCAMS) FACE BLENDSHAPES BODY MOTION EDITING
BODY DATA CLEANUP MATTE PAINTINGS FACE MOTION EDITING
FACE DATA CLEANUP 2D CINEMATICS 3D PARTICLES
CAMERA SETUP LIGHTING
ACTOR CASTING
THESE SERVICES ARE OFFERED AS FULL PRODUCTION PIPELINE OR SEPARATELY
13

CUTSCENE CREATION PROCESS


STORYBOARD ANIMATIC FIRST PASS SECOND PASS THIRD PASS FINAL VERSION

SCRIPT OR VO FILE ROUGH CAMERA SET UPS 50% MODELED 90% MODELED 100% COMPLETED DELIVERY TO
ENVIRONMENT ENVIRONMENT ENVIROMENTS CLIENT FOR
TRANSLATION TO BLOCKED OUT ADDITIONAL POST
SKETCHES, LAYOUTS, ENVIRONMENTS COMPLETED COMPLETED CHARACTERS COMPLETED PRODUCTION IF
CHARACTERS CHARACTERS REQUIRED
CAMERA MOVEMENTS POSITIONAL MOVEMENT BODY MOTION CAPTURE
AND CHARACTER OF CHARACTERS BODY MOTION WITH EDITING BODY MOCAP WITH PROJECT
CHOREOGRAPHY CAPTURE WITHOUT MOTION EDITING SUMMARY AND
EARLY STAGE MATTE MOTION EDITING 66% FINISHED MATTE MITIGATION PLAN
CLIENT APPROVAL PAINTINGS PAINTINGS 100% MATTE FOR FUTURE
33% FINISHED MATTE PAINTINGS PROJECTS
EDITORIAL / CUT PAINTINGS 50% OF RENDERED VIDEO
MIXED WITH VIEWPORT 100% COMPLETED
VIEWPOT RENDER VIEWPORT PREVIEW PREVIEW RENDER & LOW RENDER
RENDER & LOW QUALITY RENDER
VOICEOVER QUALITY RENDER 100% FACIAL
1ST PASS FACIAL ANIMATIONS
CLIENT APPROVAL PARTIALLY STARTED ANIMATION
COMPOSITING 100% COMPOSITING
50% COMPLETED
CLIENT APPROVAL COMPOSITING 100% EDITING

CLIENT APPROVAL CLIENT APPROVAL

THIS IS AN EXAMPLE OF HOW A CONTRACTUAL STRUCTURE FOR PRODUCTION MAY BE SET UP.
14

RECENT PROJECTS
GUERRILLA GAMES: HORIZON: ZERO DAWN
WE USED OUR REALTIME MOCAP PIPELINE TO QUICKLY BLOCK OUT AND PROTOTYPE CUTSCENES FOR HORIZON:ZERO DAWN. THIS ENABLED US TO GIVE GUERILLA A VERY QUICK TURNAROUND
ON ITERATIONS IN ORDER TO ACHIEVE THE BEST RESULTS AS FAST AS POSSIBLE. WE HELPED GUERRILLA CREATE CUTSCENES AND TRAILERS.

METRICMINDS CREATED OVER 24 CUTSCENES IN TOTAL FOR THE RELEASE VERSION AND CONTRIBUTED TO 5 TRAILERS.

SCRIPT / ANIMATION / INTEGRATION IN MAYA /


STORYBOARD MOCAP MOTION EDITING DECIMA ENGINE*

TEMP VO / SCENE CREATURE


FINAL VO LAYOUT ANIMATION

*THIS WORK HAPPENED ON-SITE AT GUERILLA STUDIOS AND APPLIES TO SOME CUTSCENES WE WORKED ON
WATCH HERE
HTTPS://YOUTU.BE/WZX96GYA8EK
15

RECENT PROJECTS
505 GAMES/THREEONEZERO: ADR1FT
BLUR STUDIO AND METRICMINDS CREATED THIS TRAILER IN CO-PRODUCTION. BLUR WAS RESPONSIBLE FOR LAYOUT AND COMPOSITING, WHILE METRICMINDS CREATED THE FOOTAGE FROM ENGINE ASSETS IN UNREAL 4.

LAYOUT ADDED DETAILS TO ENGINE


(BLUR) GEOMETRY AND MAPS RENDER (UE4)

LAYOUT IN ENGINE LIGHTING / COMPOSITING


PARTICLES (BLUR)

WATCH HERE
HTTPS://WWW.YOUTUBE.COM/WATCH?V=0KXGHAUF1J8
16

RECENT PROJECTS
WARNER BROS. GAMES & TECHLAND: DYING LIGHT
FOR THIS NEW AAA ZOMBIE INFESTED GAME, TECHLAND ASKED FOR OUR HELP ON THE CUTSCENES IN THE GAME. WE DIRECTED, SET UP AND ANIMATED 8 SCENES FROM START TO FINISH. TECHLAND WAS THEN ABLE TO EASILY
INTEGRATE THEM INTO THEIR GAME AND TO ADD FINISHING TOUCHES.

FINAL
SCRIPT REAL FOOTAGE SCENE
ANIMATION

TEMP VO MOCAP 1ST FINAL


ANIMATION
PASS

WATCH HERE
HTTPS://WWW.YOUTUBE.COM/WATCH?V=LTEUXVEDPY8
17

RECENT PROJECTS
2K & TURTLE ROCK STUDIOS: EVOLVE
2K GAMES HIRED US TO CREATE CUTSCENES FOR EVOLVE IN CRYENGINE 3. WE WERE PROVIDED WITH THE ENGINE, 3D MODELS, MOCAP AND SCRIPTS. WE USED THE LEVEL MAPS FROM
TURTLE ROCK STUDIOS AS A STARTING POINT FOR THE CUTSCENES AND DID THE SCENE LAYOUT, CAMERA SETUP, ADDITIONAL SET-DRESSING, LIGHTING AND VFX DIRECTLY IN ENGINE. WE
ALSO DID MOTION CAPTURE FOR SEVERAL SCENES AS WELL AS CUSTOM ANIMATIONS FOR MONSTERS.

METRICMINDS CREATED 72 CUTSCENES IN TOTAL FOR THE RELEASE VERSION.

SCENE
LAYOUT IN CUSTOM KEYFRAME SET
ENGINE ANIMATIONS DRESSING

ADD'L MOCAP CAMERA LIGHTING


SETUP & VFX

WATCH HERE
HTTPS://WWW.YOUTUBE.COM/WATCH?V=LTEUXVEDPY8
18

RECENT PROJECTS
MORE EXAMPLES TO WATCH
BATMAN ARKHAM ORIGINS
HTTPS://WWW.YOUTUBE.COM/WATCH?V=LSJUOOPQ6QK
STAR CITIZEN MISC FREELANCER (TRAILER)
HTTPS://WWW.YOUTUBE.COM/WATCH?V=IODRCDAKL_M

STAR CITIZEN 2944 AURORA (TRAILER)


HTTPS://WWW.YOUTUBE.COM/WATCH?V=ZQJ4559DQUM

HOMEFRONT (E3 TRAILER)


HTTPS://WWW.YOUTUBE.COM/WATCH?V=NS0VGMCAMXE

VIRTUAL DUNGEON EXPERIENCE


HTTPS://WWW.YOUTUBE.COM/PLAYLIST?
LIST=PLDKDJXOWN_MK6QVBYT0NNWXIG3FX1MMYQ
19

THANK YOU!
www.metricminds.com - philip@metricminds.com - Call +49 69 759 3380

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