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metricminds GmbH & Co. KG - Ruesselsheimer Strasse 22 - 60326 Frankfurt am Main - Germany
                                 www.metricminds.com
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CONTENT
                  SHOWREEL … 03
        ABOUT METRICMINDS … 04
                  OUR CREED … 07
              OUR LOCATION … 08
                       TEAM … 09
     EVOLUTION OF SERVICES … 11
      FULL LIST OF SERVICES … 12
CUTSCENE CREATION PROCESS … 13
    EXAMPLES OF OUR WORK … 14
                 CONTACT US … 19
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PLEASE WATCH OUR
SHOWREEL
HTTPS://YOUTU.BE/OEXXDOK1CQO
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metricminds was founded in            This usually works well until
2001 by managing partner Philip       something unexpected happens:
Weiss. During his time in film        the book’s story takes too twisted
school and his prior career, Philip   a turn, a microphone boom
was (and is) fascinated by the        comes into the movie’s frame or a
concept of ‚Willing Suspension of     character’s animations do not
Disbelief‘. It is the phenomenon      match what was established
that lets us enjoy a book, a movie    earlier in the game’s experience.
or a game by deciding to forget
reality and to immerse ourselves
into the story presented.
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Our main goal at metricminds is to                   We see ourselves as an extension of
help our clients tell their stories                  your team. We therefore aim to
while keeping up the Immersion (or                   spend the necessary time and effort
Suspension of Disbelief) in the                      to truly understand your goals and
Player. There are two main factors                   visions in the beginning of a project.
that contribute to success in this                   At the same time, we aim to build
endeavor: Technical Capability and                   individual ways of communicating
C r e a t i v e Po t e n t i a l . A n y t h i n g   with you in order to ensure that our
technical can be measured and                        perception of your vision is always
Creativity is derived from Thinking.                 aligned with yours.
Hence the name metricminds.
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Our main expertise lies in the       Our clients include 2K Games,
creation of in-engine cinematics     Crytek, EA, Epic, Guerilla, Techland,
and trailers for game developers     WB Games and many more.
and publishers.
                                     Over the next pages, we have
We own and operate one of            illustrated who we are, how we
Europe’s largest motion capture      work and some of the tings we
studios.                             have done in the past. If you have
                                     any questions, please do not
We are fluent in CryEngine, Unity
                                     hesitate to get in touch with us!
and Unreal. With our strong
technical background, we’re always
open to new challenges.
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WE WHO CUT MERE STONES MUST ALWAYS
BE ENVISIONING CATHEDRALS.
                 QUARRY WORKER’S CREED
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LOCATED IN FRANKFURT, GERMANY
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TEAM SIZE
24/40
PERMANENT MAXIMUM
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OUR TEAM IS MADE UP FROM
CINEMATIC ARTISTS MOTION EDITORS
MOCAP SPECIALISTS ANIMATORS
PROGRAMMERS TECHNICAL ARTISTS
ACCOUNTANTS PROJECT MANAGERS
DOGS NETWORK ADMINISTRATORS
PLUS ADDITIONAL EXTERNAL TALENT
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EVOLUTION OF SERVICES
                              CREATIVE SERVICES      IN-ENGINE CINEMATICS /           GAME ART
MOCAP                          AROUND MOCAP               CUTSCENES                  PRODUCTION
                                                                                                      APP
                                                                                                  DEVELOPMENT
           TECHNICAL SERVICES                TRAILERS AND                KEYFRAME
             AROUND MOCAP                       INTROS                   ANIMATION
 2001                                                                                                2016
        *SERVICES WERE ADDED OVER TIME
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FULL LIST OF SERVICES
PREPRODUCTION             ASSET CREATION     PRODUCTION               POST PRODUCTION
STORYBOARDING             BODY RIGGING       PHYSICS SIMULATION       COMPOSITING
SCENE LAYOUT              BODY SKINNING      CREATURE KEYFRAMING      2D PARTICLES
ANIMATIC                  BODY KEYFRAMES     ENVIRONMENT KEYFRAMING   COLOUR GRADING
MOCAP CHARACTER SETUP     FACE RIGGING       VEHICLE KEYFRAMING       MOTION GRAPHICS
BODY MOTION CAPTURE       FACE SKINNING      PROP KEYFRAMING          SFX & DIALOG MIX
FACE CAPTURE (HEADCAMS)   FACE BLENDSHAPES   BODY MOTION EDITING
BODY DATA CLEANUP         MATTE PAINTINGS    FACE MOTION EDITING
FACE DATA CLEANUP         2D CINEMATICS      3D PARTICLES
CAMERA SETUP                                 LIGHTING
ACTOR CASTING
THESE SERVICES ARE OFFERED AS FULL PRODUCTION PIPELINE OR SEPARATELY
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 CUTSCENE CREATION PROCESS
 STORYBOARD           ANIMATIC               FIRST PASS           SECOND PASS             THIRD PASS         FINAL VERSION
 SCRIPT OR VO FILE    ROUGH CAMERA SET UPS   50% MODELED          90% MODELED             100% COMPLETED     DELIVERY TO
                                             ENVIRONMENT          ENVIRONMENT             ENVIROMENTS        CLIENT FOR
 TRANSLATION TO       BLOCKED OUT                                                                            ADDITIONAL POST
 SKETCHES, LAYOUTS,   ENVIRONMENTS           COMPLETED            COMPLETED CHARACTERS    COMPLETED          PRODUCTION IF
                                             CHARACTERS                                   CHARACTERS         REQUIRED
 CAMERA MOVEMENTS     POSITIONAL MOVEMENT                         BODY MOTION CAPTURE
 AND CHARACTER        OF CHARACTERS          BODY MOTION          WITH EDITING            BODY MOCAP WITH    PROJECT
 CHOREOGRAPHY                                CAPTURE WITHOUT                              MOTION EDITING     SUMMARY AND
                      EARLY STAGE MATTE      MOTION EDITING       66% FINISHED MATTE                         MITIGATION PLAN
 CLIENT APPROVAL      PAINTINGS                                   PAINTINGS               100% MATTE         FOR FUTURE
                                             33% FINISHED MATTE                           PAINTINGS          PROJECTS
                      EDITORIAL / CUT        PAINTINGS            50% OF RENDERED VIDEO
                                                                  MIXED WITH VIEWPORT     100% COMPLETED
                      VIEWPOT RENDER         VIEWPORT PREVIEW     PREVIEW RENDER & LOW    RENDER
                                             RENDER & LOW         QUALITY RENDER
                      VOICEOVER              QUALITY RENDER                               100% FACIAL
                                                                  1ST PASS FACIAL         ANIMATIONS
                      CLIENT APPROVAL        PARTIALLY STARTED    ANIMATION
                                             COMPOSITING                                  100% COMPOSITING
                                                                  50% COMPLETED
                                             CLIENT APPROVAL      COMPOSITING             100% EDITING
                                                                  CLIENT APPROVAL         CLIENT APPROVAL
THIS IS AN EXAMPLE OF HOW A CONTRACTUAL STRUCTURE FOR PRODUCTION MAY BE SET UP.
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RECENT         PROJECTS
GUERRILLA GAMES: HORIZON: ZERO DAWN
WE USED OUR REALTIME MOCAP PIPELINE TO QUICKLY BLOCK OUT AND PROTOTYPE CUTSCENES FOR HORIZON:ZERO DAWN. THIS ENABLED US TO GIVE GUERILLA A VERY QUICK TURNAROUND
ON ITERATIONS IN ORDER TO ACHIEVE THE BEST RESULTS AS FAST AS POSSIBLE. WE HELPED GUERRILLA CREATE CUTSCENES AND TRAILERS.
METRICMINDS CREATED OVER 24 CUTSCENES IN TOTAL FOR THE RELEASE VERSION AND CONTRIBUTED TO 5 TRAILERS.
                            SCRIPT /                                                      ANIMATION /                          INTEGRATION IN MAYA /
                            STORYBOARD                      MOCAP                         MOTION EDITING                       DECIMA ENGINE*
                                              TEMP VO /                      SCENE                         CREATURE
                                              FINAL VO                       LAYOUT                        ANIMATION
     *THIS WORK HAPPENED ON-SITE AT GUERILLA STUDIOS AND APPLIES TO SOME CUTSCENES WE WORKED ON
                                                                                                                        WATCH HERE
                                                                                                                         HTTPS://YOUTU.BE/WZX96GYA8EK
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RECENT PROJECTS
505 GAMES/THREEONEZERO: ADR1FT
BLUR STUDIO AND METRICMINDS CREATED THIS TRAILER IN CO-PRODUCTION. BLUR WAS RESPONSIBLE FOR LAYOUT AND COMPOSITING, WHILE METRICMINDS CREATED THE FOOTAGE FROM ENGINE ASSETS IN UNREAL 4.
                         LAYOUT                                   ADDED DETAILS TO                                         ENGINE
                         (BLUR)                                  GEOMETRY AND MAPS                                       RENDER (UE4)
                                            LAYOUT IN ENGINE                                      LIGHTING /                                           COMPOSITING
                                                                                                  PARTICLES                                                 (BLUR)
                                                                                                                          WATCH HERE
                                                                                                                         HTTPS://WWW.YOUTUBE.COM/WATCH?V=0KXGHAUF1J8
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RECENT PROJECTS
WARNER BROS. GAMES & TECHLAND: DYING LIGHT
FOR THIS NEW AAA ZOMBIE INFESTED GAME, TECHLAND ASKED FOR OUR HELP ON THE CUTSCENES IN THE GAME. WE DIRECTED, SET UP AND ANIMATED 8 SCENES FROM START TO FINISH. TECHLAND WAS THEN ABLE TO EASILY
INTEGRATE THEM INTO THEIR GAME AND TO ADD FINISHING TOUCHES.
                                                                                                                                                FINAL
                             SCRIPT                            REAL FOOTAGE                                SCENE
                                                                                                                                              ANIMATION
                                                TEMP VO                                MOCAP                                    1ST                                FINAL
                                                                                                                             ANIMATION
                                                                                                                               PASS
                                                                                                                            WATCH HERE
                                                                                                                           HTTPS://WWW.YOUTUBE.COM/WATCH?V=LTEUXVEDPY8
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RECENT        PROJECTS
2K & TURTLE ROCK STUDIOS: EVOLVE
2K GAMES HIRED US TO CREATE CUTSCENES FOR EVOLVE IN CRYENGINE 3. WE WERE PROVIDED WITH THE ENGINE, 3D MODELS, MOCAP AND SCRIPTS. WE USED THE LEVEL MAPS FROM
TURTLE ROCK STUDIOS AS A STARTING POINT FOR THE CUTSCENES AND DID THE SCENE LAYOUT, CAMERA SETUP, ADDITIONAL SET-DRESSING, LIGHTING AND VFX DIRECTLY IN ENGINE. WE
ALSO DID MOTION CAPTURE FOR SEVERAL SCENES AS WELL AS CUSTOM ANIMATIONS FOR MONSTERS.
METRICMINDS CREATED 72 CUTSCENES IN TOTAL FOR THE RELEASE VERSION.
                                  SCENE
                                  LAYOUT IN                               CUSTOM KEYFRAME                                           SET
                                  ENGINE                                     ANIMATIONS                                           DRESSING
                                                       ADD'L MOCAP                                         CAMERA                                                    LIGHTING
                                                                                                            SETUP                                                       & VFX
                                                                                                                            WATCH HERE
                                                                                                                             HTTPS://WWW.YOUTUBE.COM/WATCH?V=LTEUXVEDPY8
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RECENT PROJECTS
MORE EXAMPLES TO WATCH
                 BATMAN ARKHAM ORIGINS
                 HTTPS://WWW.YOUTUBE.COM/WATCH?V=LSJUOOPQ6QK
                 STAR CITIZEN MISC FREELANCER (TRAILER)
                 HTTPS://WWW.YOUTUBE.COM/WATCH?V=IODRCDAKL_M
                 STAR CITIZEN 2944 AURORA (TRAILER)
                 HTTPS://WWW.YOUTUBE.COM/WATCH?V=ZQJ4559DQUM
                 HOMEFRONT              (E3   TRAILER)
                 HTTPS://WWW.YOUTUBE.COM/WATCH?V=NS0VGMCAMXE
                 VIRTUAL      DUNGEON        EXPERIENCE
                 HTTPS://WWW.YOUTUBE.COM/PLAYLIST?
                 LIST=PLDKDJXOWN_MK6QVBYT0NNWXIG3FX1MMYQ
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                        THANK YOU!
www.metricminds.com - philip@metricminds.com - Call +49 69 759 3380