Goblings
Goblings are the unfortunate offspring of a Goblin and a Halfling, more often than
not the result of a non-consensual union. Goblings generally become people
pleasers that feel the need to continually prove their worth in an attempt to gain
the acceptance and trust of those around them. Goblings don't like to be seen as
weak and often show an incredible amount of determination, refusing to accept
failure. Because of their seemingly unfaltering determination Goblings tend to earn
the respect of those close to them.
As a result of their Goblin heritage Goblings tend to be less even-tempered and
more prone to violence than their Halfling kin.
Physical Description: Both genders of Goblings stand between 3-4 feet tall. Their
heads are slightly larger than those of a Halfling with a backward sloping forehead,
which often seems somewhat disproportional to their slender bodies. Goblings have
a broad nose, and wide mouth, some have small fangs. Their ears, which are
proportional to their heads, are pointed and somewhat larger than those of a
Halfling. A Gobling’s arms are longer than normal,hanging almost to their knees,
and slightly shorter than a Goblin’s but longer than a Halfling’s. Their feet are
undeniably those of a Halfling, broad and covered with brown or black hair. Their
Goblin heritage gives their skin a tint that can be yellowish, light brown or green.
Usually their skin color can be easily hidden beneath a cloak and is barely
noticeable from a distance.
A Gobling’s hair is either brown or black and heir eyes are brown, or yellow in color.
Society: Goblings have no culture of their own and tend to adhere to the traditions
of the culture in which they were raised. They can generally pass themselves off
Halflings unless they are put under close scrutiny. Goblings raised by Halflings tend
to be fairly well tolerated and generally treated with kindness by their easygoing
kin. Usually this kindness is the result of pity as Goblings are seen as creatures that
suffer from an illness or disability. Goblings raised by Halflings are allowed to
participate in many parts of their society, but are generally treated as simple
minded or like children and not taken very seriously. This generally motivates a
Gobling to continually try and prove their worth, to others and to themselves. Due
to their more violent nature Goblings can gain some amount of respect in Halfling
society as warriors, but are never given any positions of great authority.
Goblings are generally not raised in Goblin society, as Goblins do not think highly of
their Gobling offspring and tend to kill them while they are still infants. Those that
do survive become slaves while a select few may become vicious warriors in order
to survive. Their ferocity gains them some minor amount of respect, but they
continually have to watch those around them for signs of treachery, as other
Goblins will continually plot their demise. Those raised in Goblin societies tend to
adhere to the traditions of their society and are usually no different in nature than
the rest of their tribe.
Relations: Goblings are usually more accepted by other races than Half-orcs due to
their less threatening stature, and are often under estimated by the larger races.
Halfling raised Goblings have a more positive view of the other races and life in
general, than their Goblin raised brethren. Goblings understand that they are
different and are prone to feel isolated and out of place, even among friends.
Goblings make strong attachments and are fiercely loyal to those they feel truly
accept them. This attachment often results in a Gobling that is ready and willing to
lay down their life, or to take some one else’s, to protect those they care about and
consider friends.
Alignment and Religion: While Goblings can be of any alignment, most strive to be
good, but not necessarily lawful. While trying to protect their friends and those
close to them a Gobling will show little regard for any alignment or ideology, even if
that means committing an evil or unlawful act, which they see as justifiable.
Goblings tend to honor the same gods as those who raised them, but have been
known to adopt the beliefs of their close friends or others that they respect.
Adventurers: Many Goblings suffer from the same wanderlust as their Halfling kin,
while others just want to find a place in the world where they can belong. This often
leads them to adventure whether they are looking for it or not.
Male Names: Prataal, Trin, Garen, Kelan, Bringam, Shilos
Female Names: Aria, Rya, Hile, Meriam, Nika, Zora
Gobling Racial Traits
+2 Dexterity, +2Charisma, -2 Intelligence: Much like a Halfing, Goblings are nimble
and strong willed, but suffer from the simple minded nature of their Goblin
heritage.
Small: Goblings are Small creatures and gain a +1 size bonus to their AC, a +1 size
bonus on attack rolls, a –1 penalty on their Combat Maneuver Bonus and Combat
Maneuver Defense and a +4 size bonus on Stealth checks.
Slow Speed: Goblings have a base speed of 20 feet
Darkvision: Goblings can see in the dark up to 60 ft.
Determination: Goblings get a +1 racial bonus on all Will and Fortitude saving
throws.
People Pleaser: Goblings receive a +2 racial bonus on Diplomacy skill checks
Keen Senses: Goblings receive a +2 racial bonus on Perceptions skill checks
Weapon Familiarity: A Gobling can treat any weapon with either the word “Halfling”
or the word “Goblin”, but not both, in the name as a martial weapon.
Languages: Goblins can speak Common and Halfling.(Those raised in Goblin
communities can choose to know Common and Goblin instead). Goblings with a
high intelligence score can choose from the following, Dwarven, Elven, Gnome, and
Goblin