Chapter 3: Vectors
3.1 Coordinate Systems
3.2 Vector and Scalar Quantities
3.3 Some Properties of Vectors
3.4 Components of a Vector and Unit
    Vectors
17-Aug-04         FE1001              3-1
  3.1 Coordinate Systems
     Used to describe the position of a point
      in space
     Coordinate system consists of
           a fixed reference point called the origin
           specific axes with scales and labels
           instructions on how to label a point relative
            to the origin and the axes
17-Aug-04                   FE1001                   3-2
  Cartesian Coordinate System
     Also called
      rectangular
      coordinate system
     x - and y - axes
      intersect at the
      origin
     Points are labeled
      (x,y)
17-Aug-04                  FE1001   3-3
  Polar Coordinate System
     Origin and reference
      line are noted
     Point is distance r
      from the origin in
      the direction of
      angle θ, ccw from
      reference line
     Points are labeled
      (r,θ)
17-Aug-04              FE1001   3-4
  Polar to Cartesian Coordinates
     Based on
      forming a right
      triangle from r
      and θ
     x = r cos θ
     y = r sin θ
17-Aug-04               FE1001   3-5
  Cartesian to Polar Coordinates
     r is the hypotenuse and
      θ an angle
                    y
            tan θ =
                    x
            r = x2 + y2
     θ must be ccw from
      positive x axis for these
      equations to be valid
17-Aug-04                     FE1001   3-6
      Example 3.1
   The Cartesian coordinates of
    a point in the xy plane are
    (x,y) = (-3.50, -2.50) m, as
    shown in the figure. Find
    the polar coordinates of this
    point.
    17-Aug-04                 FE1001   3-7
    Example 3.1
   The Cartesian coordinates of a
    point in the xy plane are (x,y)
    = (-3.50, -2.50) m, as shown
    in the figure. Find the polar
    coordinates of this point.
   Solution: From Equation 3.4,
    r = x 2 + y 2 = ( −3.50 m) 2 + ( −2.50 m) 2 = 4.30 m
    and from Equation 3.3,
           y −2.50 m
    tan θ = =        = 0.714
           x −3.50 m
   θ = 216°
17-Aug-04                 FE1001                           3-8
  3.2 Vectors and Scalars
     A scalar quantity is completely
      specified by a single value with an
      appropriate unit and has no direction.
     A vector quantity is completely
      described by a number and appropriate
      units plus a direction.
17-Aug-04            FE1001              3-9
  Vector Notation
                                             r
     When handwritten, use an arrow:        A
     When printed, will be in bold print: A
     When dealing with just the magnitude of a
      vector in print, an italic letter will be used: A
      or |A|
     The magnitude of the vector has physical
      units
     The magnitude of a vector is always a
      positive number
17-Aug-04                 FE1001                    3-10
  Vector Example
     A particle travels from A
      to B along the path
      shown by the dotted
      red line
           This is the distance
            traveled and is a scalar
     The displacement is
      the solid line from A to
      B
           The displacement is
            independent of the path
            taken between the two
            points
           Displacement is a vector
17-Aug-04                          FE1001   3-11
  3.3 Some Properties of Vectors
  Equality of Two Vectors
     Two vectors are
      equal if they have
      the same magnitude
      and the same
      direction
     A = B if A = B and
      they point along
      parallel lines
     All of the vectors
      shown are equal
17-Aug-04             FE1001       3-12
  Adding Vectors
     When adding vectors, their directions
      must be taken into account
     Units must be the same
     Graphical Methods
           Use scale drawings
     Algebraic Methods
           More convenient
17-Aug-04                 FE1001          3-13
  Adding Vectors Graphically
     Choose a scale
     Draw the first vector with the appropriate
      length and in the direction specified, with
      respect to a coordinate system
     Draw the next vector with the appropriate
      length and in the direction specified, with
      respect to a coordinate system whose origin
      is the end of vector A and parallel to the
      coordinate system used for A
17-Aug-04              FE1001                  3-14
  Adding Vectors Graphically, 2
     Continue drawing the
      vectors “tip-to-tail”
     The resultant is drawn
      from the origin of A to
      the end of the last
      vector
     Measure the length of R
      and its angle
           Use the scale factor to
            convert length to actual
            magnitude
17-Aug-04                         FE1001   3-15
  Adding Vectors Graphically, 3
     When you have
      many vectors, just
      keep repeating the
      process until all are
      included
     The resultant is still
      drawn from the
      origin of the first
      vector to the end of
      the last vector
17-Aug-04                 FE1001   3-16
  Adding Vectors, Rules
     When two vectors
      are added, the sum
      is independent of
      the order of the
      addition.
           This is the
            Commutative Law
            of Addition
           A+B=B+A
17-Aug-04                 FE1001   3-17
  Adding Vectors, Rules, 2
     When adding three or more vectors, their sum is
      independent of the way in which the individual
      vectors are grouped
           This is called the Associative Property of Addition
           (A + B) + C = A + (B + C)
17-Aug-04                        FE1001                           3-18
  Adding Vectors, Rules, 3
     When adding vectors, all of the vectors
      must have the same units
     All of the vectors must be of the same
      type of quantity
           For example, you cannot add a
            displacement to a velocity
17-Aug-04                 FE1001            3-19
  Negative of a Vector
     The negative of a vector is defined as
      the vector that, when added to the
      original vector, gives a resultant of zero
           Represented as –A
           A + (-A) = 0
     The negative of the vector will have the
      same magnitude, but point in the
      opposite direction
17-Aug-04                 FE1001             3-20
  Subtracting Vectors
     Special case of
      vector addition
     If A – B, then use
      A+(-B)
     Continue with
      standard vector
      addition procedure
17-Aug-04              FE1001   3-21
  Multiplying or Dividing a
  Vector by a Scalar
     The result of the multiplication or division is a
      vector
     The magnitude of the vector is multiplied or
      divided by the scalar
     If the scalar is positive, the direction of the
      result is the same as the original vector
     If the scalar is negative, the direction of the
      result is opposite that of the original vector
17-Aug-04                FE1001                    3-22
  3.4 Components of a Vector
     A component is a
      part
     It is useful to use
      rectangular
      components
           These are the
            projections of the
            vector along the x-
            and y-axes
17-Aug-04                     FE1001   3-23
    Vector Component Terminology
     Ax and Ay are the component vectors
      of A
           They are vectors and follow all the rules for
            vectors
     Ax and Ay are scalars, and will be
      referred to as the components of A
17-Aug-04                   FE1001                  3-24
  Components of a Vector, 2
     The x-component of a vector is the
      projection along the x-axis
       Ax = A cosθ
     The y-component of a vector is the
      projection along the y-axis
            Ay = A sin θ
     Then, A = A x + A y
17-Aug-04                  FE1001          3-25
  Components of a Vector, 3
     The y-component is
      moved to the end of
      the x-component
     This is due to the
      fact that any vector
      can be moved
      parallel to itself
      without being
      affected
           This completes the
            triangle
17-Aug-04                    FE1001   3-26
  Components of a Vector, 4
     The previous equations are valid only if θ is
      measured with respect to the x-axis
     The components are the legs of the right
      triangle whose hypotenuse is A
                                               Ay
            A=   A +A
                  2
                  x
                        2
                        y   and θ = tan   −1
                                               Ax
           May still have to find θ with respect to the positive
            x-axis
17-Aug-04                      FE1001                       3-27
  Components of a Vector, 5
     The components can
      be positive or
      negative and will
      have the same units
      as the original
      vector
     The signs of the
      components will
      depend on the angle
17-Aug-04             FE1001   3-28
  3.4 Unit Vectors
     A unit vector is a dimensionless vector
      with a magnitude of exactly 1.
     Unit vectors are used to specify a
      direction and have no other physical
      significance
17-Aug-04            FE1001              3-29
  Unit Vectors, cont.
     The symbols
            ˆi , ˆj, and kˆ
      represent unit vectors
      in Cartesian coordinate
      system
     Form a set of mutually
      perpendicular vectors
      (i.e. orthogonal vectors)
17-Aug-04                     FE1001   3-30
  Unit Vectors in Vector Notation
     Ax is the same as Ax î
      and Ay is the same
      as Ay ĵ ,etc.
     The complete vector
      can be expressed as
        A = Ax ˆi + Ay ˆj + Az kˆ
17-Aug-04                     FE1001   3-31
  Adding Vectors Using Unit Vectors
     Using R = A + B
                 (                 ) (
      Then R = Ax ˆi + Ay ˆj + Bx ˆi + B y ˆj               )
                                      (
                = ( Ax + Bx )ˆi + Ay + B y ˆj           )
                = Rx ˆi + R y ˆj
     and so Rx = Ax + Bx and Ry = Ay + By
                                                   Ry
                R= R +R2
                       x
                             2
                             y      θ = tan   −1
                                                   Rx
17-Aug-04                  FE1001                               3-32
  Adding Vectors with Unit Vectors
17-Aug-04       FE1001          3-33
  Trig Function Warning
     The component equations (Ax = A cosθ
      and Ay = A sinθ) apply only when the
      angle is measured ccw with respect to
      the positive x-axis.
     The resultant angle (tanθ = Ay /Ax)
      gives the angle with respect to the
      positive x-axis.
17-Aug-04            FE1001             3-34
  Adding Vectors Using Unit
  Vectors – Three Directions
     Using R = A + B
                 (                         ) (
            R = Ax ˆi + Ay ˆj + Az kˆ + Bx ˆi + B y ˆj + Bz kˆ   )
                                   (             )
               = ( Ax + Bx )ˆi + Ay + B y ˆj + ( Az + Bz )kˆ
               = Rx ˆi + R y ˆj + Rz kˆ
     Rx = Ax + Bx , Ry = Ay + By and Rz = Az + Bz
                                                    Rx
      R= R +R +R2
                x
                       2
                       y
                             2
                             z
                                          θ x = cos  −1
                                                          etc.
                                                    R
17-Aug-04                        FE1001                          3-35
  Example 3.5: Taking a Hike
     A hiker begins a trip by first walking 25.0 km
      southeast from her car. She stops and sets
      up her tent for the night. On the second day,
      she walks 40.0 km in a direction 60.0° north
      of east, at which point she discovers a forest
      ranger’s tower.
17-Aug-04               FE1001                  3-36
       Example 3.5
   (A) Determine the components
    of the hiker’s displacement for
    each day.
     17-Aug-04                 FE1001   3-37
  Example 3.5
 Ax = A cos( −45.0°) = (25.0 km)(0.707) = 17.7 km
 Ay = A sin( −45.0°) = (25.0 km)( −0.707) = −17.7 km
17-Aug-04               FE1001                      3-38
  Example 3.5
 Bx = B cos 60.0° = (40.0 km)(0.500) = 20.0 km
 B y = B sin 60.0° = (40.0 km)(0.866) = 34.6 km
17-Aug-04              FE1001                     3-39
  Example 3.5
R=A+B:
            Rx = Ax + Bx = 17.7 km + 20.0 km = 37.7 km
            Ry = Ay + By = -17.7 km + 34.6 km = 16.9 km
In unit-vector form, we can write the total displacement as
                  R = (37.7 î + 16.9 ĵ) km
17-Aug-04                        FE1001                       3-40
      Example 3.5
   Using Equations 3.16 and 3.17, we
    find that the vector R has a
    magnitude of 41.3 km and is
    directed 24.1° north of east.
    17-Aug-04                  FE1001   3-41