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3 Vectors

The document discusses coordinate systems and vectors. It defines coordinate systems as using an origin and axes to describe positions in space. Cartesian coordinates use perpendicular x and y axes intersecting at the origin, while polar coordinates use radial distance r and angular direction θ from a reference line. The document defines vectors as quantities having magnitude and direction, unlike scalars which only have magnitude. It describes adding vectors graphically by drawing them tip to tail, and algebraically using their x and y components. Unit vectors are introduced as vectors having a magnitude of 1 used to specify directions.

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0% found this document useful (0 votes)
80 views41 pages

3 Vectors

The document discusses coordinate systems and vectors. It defines coordinate systems as using an origin and axes to describe positions in space. Cartesian coordinates use perpendicular x and y axes intersecting at the origin, while polar coordinates use radial distance r and angular direction θ from a reference line. The document defines vectors as quantities having magnitude and direction, unlike scalars which only have magnitude. It describes adding vectors graphically by drawing them tip to tail, and algebraically using their x and y components. Unit vectors are introduced as vectors having a magnitude of 1 used to specify directions.

Uploaded by

FITRI
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Chapter 3: Vectors

3.1 Coordinate Systems


3.2 Vector and Scalar Quantities
3.3 Some Properties of Vectors
3.4 Components of a Vector and Unit
Vectors

17-Aug-04 FE1001 3-1


3.1 Coordinate Systems
„ Used to describe the position of a point
in space
„ Coordinate system consists of
„ a fixed reference point called the origin
„ specific axes with scales and labels
„ instructions on how to label a point relative
to the origin and the axes

17-Aug-04 FE1001 3-2


Cartesian Coordinate System
„ Also called
rectangular
coordinate system
„ x - and y - axes
intersect at the
origin
„ Points are labeled
(x,y)

17-Aug-04 FE1001 3-3


Polar Coordinate System
„ Origin and reference
line are noted
„ Point is distance r
from the origin in
the direction of
angle θ, ccw from
reference line
„ Points are labeled
(r,θ)
17-Aug-04 FE1001 3-4
Polar to Cartesian Coordinates
„ Based on
forming a right
triangle from r
and θ
„ x = r cos θ
„ y = r sin θ

17-Aug-04 FE1001 3-5


Cartesian to Polar Coordinates
„ r is the hypotenuse and
θ an angle
y
tan θ =
x
r = x2 + y2

„ θ must be ccw from


positive x axis for these
equations to be valid

17-Aug-04 FE1001 3-6


Example 3.1
„ The Cartesian coordinates of
a point in the xy plane are
(x,y) = (-3.50, -2.50) m, as
shown in the figure. Find
the polar coordinates of this
point.

17-Aug-04 FE1001 3-7


Example 3.1
„ The Cartesian coordinates of a
point in the xy plane are (x,y)
= (-3.50, -2.50) m, as shown
in the figure. Find the polar
coordinates of this point.

„ Solution: From Equation 3.4,

r = x 2 + y 2 = ( −3.50 m) 2 + ( −2.50 m) 2 = 4.30 m


and from Equation 3.3,
y −2.50 m
tan θ = = = 0.714
x −3.50 m
θ = 216°
17-Aug-04 FE1001 3-8
3.2 Vectors and Scalars
„ A scalar quantity is completely
specified by a single value with an
appropriate unit and has no direction.
„ A vector quantity is completely
described by a number and appropriate
units plus a direction.

17-Aug-04 FE1001 3-9


Vector Notation
r
„ When handwritten, use an arrow: A
„ When printed, will be in bold print: A
„ When dealing with just the magnitude of a
vector in print, an italic letter will be used: A
or |A|
„ The magnitude of the vector has physical
units
„ The magnitude of a vector is always a
positive number

17-Aug-04 FE1001 3-10


Vector Example
„ A particle travels from A
to B along the path
shown by the dotted
red line
„ This is the distance
traveled and is a scalar
„ The displacement is
the solid line from A to
B
„ The displacement is
independent of the path
taken between the two
points
„ Displacement is a vector
17-Aug-04 FE1001 3-11
3.3 Some Properties of Vectors
Equality of Two Vectors
„ Two vectors are
equal if they have
the same magnitude
and the same
direction
„ A = B if A = B and
they point along
parallel lines
„ All of the vectors
shown are equal
17-Aug-04 FE1001 3-12
Adding Vectors
„ When adding vectors, their directions
must be taken into account
„ Units must be the same
„ Graphical Methods
„ Use scale drawings
„ Algebraic Methods
„ More convenient

17-Aug-04 FE1001 3-13


Adding Vectors Graphically
„ Choose a scale
„ Draw the first vector with the appropriate
length and in the direction specified, with
respect to a coordinate system
„ Draw the next vector with the appropriate
length and in the direction specified, with
respect to a coordinate system whose origin
is the end of vector A and parallel to the
coordinate system used for A
17-Aug-04 FE1001 3-14
Adding Vectors Graphically, 2
„ Continue drawing the
vectors “tip-to-tail”
„ The resultant is drawn
from the origin of A to
the end of the last
vector
„ Measure the length of R
and its angle
„ Use the scale factor to
convert length to actual
magnitude

17-Aug-04 FE1001 3-15


Adding Vectors Graphically, 3
„ When you have
many vectors, just
keep repeating the
process until all are
included
„ The resultant is still
drawn from the
origin of the first
vector to the end of
the last vector

17-Aug-04 FE1001 3-16


Adding Vectors, Rules
„ When two vectors
are added, the sum
is independent of
the order of the
addition.
„ This is the
Commutative Law
of Addition
„ A+B=B+A

17-Aug-04 FE1001 3-17


Adding Vectors, Rules, 2
„ When adding three or more vectors, their sum is
independent of the way in which the individual
vectors are grouped
„ This is called the Associative Property of Addition
„ (A + B) + C = A + (B + C)

17-Aug-04 FE1001 3-18


Adding Vectors, Rules, 3
„ When adding vectors, all of the vectors
must have the same units
„ All of the vectors must be of the same
type of quantity
„ For example, you cannot add a
displacement to a velocity

17-Aug-04 FE1001 3-19


Negative of a Vector
„ The negative of a vector is defined as
the vector that, when added to the
original vector, gives a resultant of zero
„ Represented as –A
„ A + (-A) = 0
„ The negative of the vector will have the
same magnitude, but point in the
opposite direction

17-Aug-04 FE1001 3-20


Subtracting Vectors
„ Special case of
vector addition
„ If A – B, then use
A+(-B)
„ Continue with
standard vector
addition procedure

17-Aug-04 FE1001 3-21


Multiplying or Dividing a
Vector by a Scalar
„ The result of the multiplication or division is a
vector
„ The magnitude of the vector is multiplied or
divided by the scalar
„ If the scalar is positive, the direction of the
result is the same as the original vector
„ If the scalar is negative, the direction of the
result is opposite that of the original vector

17-Aug-04 FE1001 3-22


3.4 Components of a Vector
„ A component is a
part
„ It is useful to use
rectangular
components
„ These are the
projections of the
vector along the x-
and y-axes

17-Aug-04 FE1001 3-23


Vector Component Terminology
„ Ax and Ay are the component vectors
of A
„ They are vectors and follow all the rules for
vectors
„ Ax and Ay are scalars, and will be
referred to as the components of A

17-Aug-04 FE1001 3-24


Components of a Vector, 2
„ The x-component of a vector is the
projection along the x-axis
Ax = A cosθ
„ The y-component of a vector is the
projection along the y-axis
Ay = A sin θ
„ Then, A = A x + A y

17-Aug-04 FE1001 3-25


Components of a Vector, 3
„ The y-component is
moved to the end of
the x-component
„ This is due to the
fact that any vector
can be moved
parallel to itself
without being
affected
„ This completes the
triangle
17-Aug-04 FE1001 3-26
Components of a Vector, 4
„ The previous equations are valid only if θ is
measured with respect to the x-axis
„ The components are the legs of the right
triangle whose hypotenuse is A
Ay
A= A +A
2
x
2
y and θ = tan −1

Ax
„ May still have to find θ with respect to the positive
x-axis

17-Aug-04 FE1001 3-27


Components of a Vector, 5
„ The components can
be positive or
negative and will
have the same units
as the original
vector
„ The signs of the
components will
depend on the angle

17-Aug-04 FE1001 3-28


3.4 Unit Vectors
„ A unit vector is a dimensionless vector
with a magnitude of exactly 1.
„ Unit vectors are used to specify a
direction and have no other physical
significance

17-Aug-04 FE1001 3-29


Unit Vectors, cont.
„ The symbols
ˆi , ˆj, and kˆ
represent unit vectors
in Cartesian coordinate
system
„ Form a set of mutually
perpendicular vectors
(i.e. orthogonal vectors)

17-Aug-04 FE1001 3-30


Unit Vectors in Vector Notation
„ Ax is the same as Ax î
and Ay is the same
as Ay ĵ ,etc.
„ The complete vector
can be expressed as
A = Ax ˆi + Ay ˆj + Az kˆ

17-Aug-04 FE1001 3-31


Adding Vectors Using Unit Vectors
„ Using R = A + B
„ ( ) (
Then R = Ax ˆi + Ay ˆj + Bx ˆi + B y ˆj )
(
= ( Ax + Bx )ˆi + Ay + B y ˆj )
= Rx ˆi + R y ˆj
„ and so Rx = Ax + Bx and Ry = Ay + By
Ry
R= R +R2
x
2
y θ = tan −1

Rx
17-Aug-04 FE1001 3-32
Adding Vectors with Unit Vectors

17-Aug-04 FE1001 3-33


Trig Function Warning
„ The component equations (Ax = A cosθ
and Ay = A sinθ) apply only when the
angle is measured ccw with respect to
the positive x-axis.
„ The resultant angle (tanθ = Ay /Ax)
gives the angle with respect to the
positive x-axis.

17-Aug-04 FE1001 3-34


Adding Vectors Using Unit
Vectors – Three Directions
„ Using R = A + B
( ) (
R = Ax ˆi + Ay ˆj + Az kˆ + Bx ˆi + B y ˆj + Bz kˆ )
( )
= ( Ax + Bx )ˆi + Ay + B y ˆj + ( Az + Bz )kˆ
= Rx ˆi + R y ˆj + Rz kˆ
„ Rx = Ax + Bx , Ry = Ay + By and Rz = Az + Bz
Rx
R= R +R +R2
x
2
y
2
z
θ x = cos −1
etc.
R
17-Aug-04 FE1001 3-35
Example 3.5: Taking a Hike
„ A hiker begins a trip by first walking 25.0 km
southeast from her car. She stops and sets
up her tent for the night. On the second day,
she walks 40.0 km in a direction 60.0° north
of east, at which point she discovers a forest
ranger’s tower.

17-Aug-04 FE1001 3-36


Example 3.5
„ (A) Determine the components
of the hiker’s displacement for
each day.

17-Aug-04 FE1001 3-37


Example 3.5

Ax = A cos( −45.0°) = (25.0 km)(0.707) = 17.7 km


Ay = A sin( −45.0°) = (25.0 km)( −0.707) = −17.7 km

17-Aug-04 FE1001 3-38


Example 3.5

Bx = B cos 60.0° = (40.0 km)(0.500) = 20.0 km


B y = B sin 60.0° = (40.0 km)(0.866) = 34.6 km

17-Aug-04 FE1001 3-39


Example 3.5

R=A+B:
Rx = Ax + Bx = 17.7 km + 20.0 km = 37.7 km
Ry = Ay + By = -17.7 km + 34.6 km = 16.9 km
In unit-vector form, we can write the total displacement as
R = (37.7 î + 16.9 ĵ) km

17-Aug-04 FE1001 3-40


Example 3.5
„ Using Equations 3.16 and 3.17, we
find that the vector R has a
magnitude of 41.3 km and is
directed 24.1° north of east.

17-Aug-04 FE1001 3-41

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