CHAPTER 2
Motion in One Dimension
Dynamics
The branch of physics involving the motion of an object and the relationship between that
motion and other physics concepts
Kinematics is a part of dynamics
— In kinematics, you are interested in the description of motion
— Not concerned with the cause of the motion
Quantities in Motion
Any motion involves three concepts
— Displacement
— Velocity
— Acceleration
These concepts can be used to study objects in motion
Brief History of Motion
Sumaria and Egypt
— Mainly motion of heavenly bodies
Greeks
— Also to understand the motion of heavenly bodies
— Systematic and detailed studies
— Geocentric model
“Modern” Ideas of Motion
Copernicus
— Developed the heliocentric system
Galileo
— Made astronomical observations with a telescope
— Experimental evidence for description of motion
— Quantitative study of motion
Position
Defined in terms of a frame of reference
— A choice of coordinate axes
— Defines a starting point for measuring the motion
o Or any other quantity
— One dimensional, so generally the x- or y-axis
Displacement
Defined as the change in position
o f stands for final and i stands for initial
— Units are meters (m) in SI
Displacement Examples
From A to B
The displacement is positive, indicating the motion was in the positive x direction
From C to F
The displacement is negative, indicating the motion was in the negative x direction
Displacement, Graphical
Vector and Scalar Quantities
Vector quantities need both magnitude (size) and direction to completely describe them
Generally denoted by boldfaced type and an arrow over the letter
+ or — sign is sufficient for this chapter
Scalar quantities are completely described by magnitude only
Displacement Isn’t Distance
The displacement of an object is not the same as the distance it travels
Example: Throw a ball straight up and then catch it at the same point you released it
° The distance is twice the height
° The displacement is zero
Speed
The average speed of an object is defined as the total distance traveled divided by the total time
elapsed
Speed is a scalar quantity
Speed, cont
Average speed totally ignores any variations in the object’s actual motion during the trip
The path length and the total time are all that is important
Both will be positive, so speed will be positive
SI units are m/s
Path Length vs. Distance
Distance depends only on the endpoints
— The distance does not depend on what happens between the endpoints
— Is the magnitude of the displacement
Path length will depend on the actual route taken
Velocity
It takes time for an object to undergo a displacement
The average velocity is rate at which the displacement occurs
Velocity can be positive or negative
— is always positive
Average speed is not the same as the average velocity
Velocity continued
Direction will be the same as the direction of the displacement, + or - is sufficient in one-
dimensional motion
Units of velocity are m/s (SI)
— Other units may be given in a problem, but generally will need to be converted to these
— In other systems:
US Customary: ft/s
cgs:cm/s
Speed vs. Velocity
Cars on both paths have the same average velocity since they had the same displacement in the
same time interval
The car on the blue path will have a greater average speed since the path length it traveled is
larger
Graphical Interpretation of Velocity
Velocity can be determined from a position time graph
Average velocity equals the slope of the line joining the initial and final points on the graph
An object moving with a constant velocity will have a graph that is a straight line
Average Velocity, Constant
The straight line indicates constant velocity
The slope of the line is the value of the average velocity
Notes on Slopes
The general equation for the slope of any line is
The meaning of a specific slope will depend on the physical data being graphed
Slope carries units
Average Velocity, Non Constant
The motion is non-constant velocity
The average velocity is the slope of the straight line joining the initial and final points
Instantaneous Velocity
The limit of the average velocity as the time interval becomes infinitesimally short, or as the time
interval approaches zero
The instantaneous velocity indicates what is happening at every point of time
The magnitude of the instantaneous velocity is what you read on a car’s speedometer
Instantaneous Velocity on a Graph
The slope of the line tangent to the position vs. time graph is defined to be the instantaneous
velocity at that time
The instantaneous speed is defined as the magnitude of the instantaneous velocity
Graphical Instantaneous Velocity
Average velocities are the blue lines
The green line (tangent) is the instantaneous velocity
Acceleration
Changing velocity means an acceleration is present
Acceleration is the rate of change of the velocity
Units are m/s^2 (SI), cm/s^2 (cgs), and ft/s^2 (US Cust)
Average Acceleration
Vector quantity
When the object’s velocity and acceleration are in the same direction (either positive or
negative), then the speed of the object increases with time
When the object’s velocity and acceleration are in the opposite directions, the speed of
the object decreases with time
Negative Acceleration
A negative acceleration does not necessarily mean the object is slowing down
If the acceleration and velocity are both negative, the object is speeding up
”Deceleration” means a decrease in speed, not a negative acceleration
Instantaneous and Uniform Acceleration
The limit of the average acceleration as the time interval goes to zero
When the instantaneous accelerations are always the same, the acceleration will be uniform
The instantaneous accelerations will all be equal to the average acceleration
Graphical Interpretation of Acceleration
Average acceleration is the slope of the line connecting the initial and final velocities on
a velocity vs. time graph
Instantaneous acceleration is the slope of the tangent to the curve of the velocity-time
graph
Average Acceleration — Graphical Example
Relationship Between Acceleration and Velocity
Uniform velocity (shown by red arrows maintaining the same size)
Acceleration equals zero
Relationship Between Velocity and Acceleration
Velocity and acceleration are in the same direction
Acceleration is uniform (violet arrows maintain the same length)
Velocity is increasing (red arrows are getting longer)
Positive velocity and positive acceleration
Relationship Between Velocity and Acceleration
Acceleration and velocity are in opposite directions
Acceleration is uniform (violet arrows maintain the same length)
Velocity is decreasing (red arrows are getting shorter)
Velocity is positive and acceleration is negative
Motion Diagram Summary
Equations for Constant Acceleration
These equations are used in situations with uniform acceleration
Notes on the equations
Gives displacement as a function of velocity and time
Use when you don’t know and aren’t asked for the acceleration
Shows velocity as a function of acceleration and time
Use when you don’t know and aren’t asked to find the displacement
Graphical Interpretation of the Equation
Notes on the equations
Gives displacement as a function of time, velocity and acceleration
Use when you don’t know and aren’t asked to find the final velocity
The area under the graph of v vs. t for any object is equal to the displacement of the
object
Gives velocity as a function of acceleration and displacement
Use when you don’t know and aren’t asked for the time
Problem-Solving Hints
Read the problem
Draw a diagram
o Choose a coordinate system
o Label initial and final points
o Indicate a positive direction for velocities and accelerations
Label all quantities, be sure all the units are consistent
o Convert if necessary
Choose the appropriate kinematic equation
Solve for the unknowns
o You may have to solve two equations for two unknowns
Check your results
o Estimate and compare
o Check units
Galileo Galilei
1564 - 1642
Galileo formulated the laws that govern the motion of objects in free fall
Also looked at:
o Inclined planes
o Relative motion
o Thermometers
o Pendulum
Free Fall
A freely falling object is any object moving freely under the influence of gravity alone
o Free fall does not depend on the object’s original motion
All objects falling near the earth’s surface fall with a constant acceleration
The acceleration is called the acceleration due to gravity, and indicated by g
Acceleration due to Gravity
Symbolized by g
g=9.80m/s^2
o When estimating, use g m 10 m/s^2
g is always directed downward
o Toward the center of the earth
Ignoring air resistance and assuming 9 doesn’t vary with altitude over short vertical
distances, free fall is constantly accelerated motion
Free Fall – an object dropped
Initial velocity is zero
Let up be positive
o Conventional
Use the kinematic equations
o Generally use y instead of x since vertical
Acceleration is g = -9.80 m/s^2
Free Fall – an object thrown downward
a = g = -9.80 m/s^2
Initial velocity
o With upward being positive, initial velocity will be negative
Free Fall – an object thrown upward
Initial velocity is upward, so positive
The instantaneous velocity at the maximum height is zero
a = g = -9.80 m/s^2 everywhere in the motion
Thrown upward, cont.
The motion may be symmetrical
— Then t up = t down
— Then v = -v 0
The motion may not be symmetrical
— Break the motion into various parts
o Generally up and down
Non-symmetrical Free Fall Example
Need to divide the motion into segments
Possibilities include
o Upward and downward portions
o The symmetrical portion back to the release point and then the non-symmetrical
portion