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Cheat

This document provides information about the cheat engine functionality included in POPStarter for the PlayStation 1. It outlines that POPStarter supports Gameshark/Action Replay codes which are stored in CHEATS.TXT files in each game's folder. Codes must start with '$' and have a space between the address and value. Examples of enabling codes and disabling them by removing '$' are provided. Notes about recommended codes, supported code types, and converting between PS1 and PS2 code formats are also included.

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Ragil Satrio
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0% found this document useful (0 votes)
602 views2 pages

Cheat

This document provides information about the cheat engine functionality included in POPStarter for the PlayStation 1. It outlines that POPStarter supports Gameshark/Action Replay codes which are stored in CHEATS.TXT files in each game's folder. Codes must start with '$' and have a space between the address and value. Examples of enabling codes and disabling them by removing '$' are provided. Notes about recommended codes, supported code types, and converting between PS1 and PS2 code formats are also included.

Uploaded by

Ragil Satrio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Cheat Engine

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POPStarter has an embedded cheat engine that supports Gameshark/Action Replay PS1 codes
(PS1 RAW codes of types 30, 50, 80 and D0 are supported). Some basic rules about the cheat engine
:

 codes will be stored into a txt file named CHEATS.TXT placed into the VMC game folder (each game
will have his own dedicated CHEATS.TXT file) ;
 each code line has to start with the $ character otherwise the code is not enabled ;
 each code line must have a space between the adress and the value ;

Example :

Castlevania – Symphony of the Night [NTSC-U]

CHEATS.TXT location :
POPS/Castlevania Symphony of the Night (NTSC-U)/CHEATS.TXT

CHEATS.TXT content :
$SAFEMODE

$80097BA0 270F // Infinite Health

Notes :

 It is highly recommended to have to $SAFEMODE command code at the very first line of
the CHEATS.TXT file ;
 Some PS1 games need mastercodes otherwise they crash (ex : Air Race Championship). Only type C0
are supported. Mastercodes of type C1 (aka activation on delay time) are not and will not be
supported ;
 You can disable a code if you remove the $ character from the code ;
 You can enable a code for ALL your games if you place the CHEATS.TXT file in POPS folder ;
 You can find a list of useful generic commands here ;
 A massive PS1 codes list in PS1 RAW format can be found here ;
 Gamehacking.org is also a great place for PS1 cheats code ;
 You can also use POPStarter with a PS2 cheat device (ps2rd, Codebreaker, Cheat Device
PS2). POPS Mastercode is 902377F4 0C0902EF. PS2 RAWcodes of types 0, 1 and 2 are supported. A
massive PS1 codes list in PS2 RAW format – ready-to-use – can be found here. In order to use a PS1
code with a PS2 cheat device, you need to convert it to PS2 RAW format : add $01000000 to the PS1
code adresses and comply with the code type definitions of the target PS2 cheat engine. For more
info about how to convert codes, check this post.

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Related stuff :
You may want to give a look at this :

 Special Cheats – Automated Codes.


 [CHEATS] Widescreen Codes Archive.

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Index

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